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a/Unity/Assets/LethalPerformance/Testing.cs b/Unity/Assets/LethalPerformance/Testing.cs new file mode 100644 index 0000000..a9e6184 --- /dev/null +++ b/Unity/Assets/LethalPerformance/Testing.cs @@ -0,0 +1,97 @@ +using System.Runtime.InteropServices; +using Unity.Burst; +using Unity.Collections; +using Unity.Mathematics; +using UnityEngine; +using static Unity.Collections.LowLevel.Unsafe.UnsafeUtility; + +namespace LethalPerformance +{ + [BurstCompile] + public static unsafe class Testing + { + public delegate void TestDelegate(in ReadableViewConstants* xrViewConstants, in int viewCount, ReadableShaderVariablesXR* cb); + + [BurstCompile] + public static void Log(in FixedString128Bytes log) + { +#if UNITY_2022 + Debug.Log(log); +#endif + } + + [BurstCompile] + public static unsafe void Test(in ReadableViewConstants* xrViewConstants, in int viewCount, ReadableShaderVariablesXR* cb) + { +#if UNITY_2022 + for (var i = 0; i < viewCount; i++) + { + MemCpy(cb->_XRViewMatrix + i * 15, &xrViewConstants[i].viewMatrix, sizeof(float4x4)); + MemCpy(cb->_XRInvViewMatrix + i * 15, &xrViewConstants[i].invViewMatrix, sizeof(float4x4)); + MemCpy(cb->_XRProjMatrix + i * 15, &xrViewConstants[i].projMatrix, sizeof(float4x4)); + MemCpy(cb->_XRInvProjMatrix + i * 15, &xrViewConstants[i].invProjMatrix, sizeof(float4x4)); + MemCpy(cb->_XRViewProjMatrix + i * 15, &xrViewConstants[i].viewProjMatrix, sizeof(float4x4)); + MemCpy(cb->_XRInvViewProjMatrix + i * 15, &xrViewConstants[i].invViewProjMatrix, sizeof(float4x4)); + MemCpy(cb->_XRNonJitteredViewProjMatrix + i * 15, &xrViewConstants[i].nonJitteredViewProjMatrix, sizeof(float4x4)); + MemCpy(cb->_XRPrevViewProjMatrix + i * 15, &xrViewConstants[i].prevViewProjMatrix, sizeof(float4x4)); + MemCpy(cb->_XRPrevInvViewProjMatrix + i * 15, &xrViewConstants[i].prevInvViewProjMatrix, sizeof(float4x4)); + MemCpy(cb->_XRViewProjMatrixNoCameraTrans + i * 15, &xrViewConstants[i].viewProjectionNoCameraTrans, sizeof(float4x4)); + MemCpy(cb->_XRPrevViewProjMatrixNoCameraTrans + i * 15, &xrViewConstants[i].prevViewProjMatrixNoCameraTrans, sizeof(float4x4)); + MemCpy(cb->_XRPixelCoordToViewDirWS + i * 15, &xrViewConstants[i].pixelCoordToViewDirWS, sizeof(float4x4)); + + MemCpy(cb->_XRWorldSpaceCameraPos + i * 3, &xrViewConstants[i].worldSpaceCameraPos, sizeof(float4)); + MemCpy(cb->_XRWorldSpaceCameraPosViewOffset + i * 3, &xrViewConstants[i].worldSpaceCameraPosViewOffset, sizeof(float4)); + MemCpy(cb->_XRPrevWorldSpaceCameraPos + i * 3, &xrViewConstants[i].prevWorldSpaceCameraPos, sizeof(float4)); + } +#endif + } + + [StructLayout(LayoutKind.Sequential)] + public unsafe struct ReadableViewConstants + { + public Matrix4x4 viewMatrix; + public Matrix4x4 invViewMatrix; + public Matrix4x4 projMatrix; + public Matrix4x4 invProjMatrix; + public Matrix4x4 viewProjMatrix; + public Matrix4x4 invViewProjMatrix; + public Matrix4x4 nonJitteredViewProjMatrix; + public Matrix4x4 prevViewMatrix; // skipped + public Matrix4x4 prevViewProjMatrix; + public Matrix4x4 prevInvViewProjMatrix; + public Matrix4x4 prevViewProjMatrixNoCameraTrans; + public Matrix4x4 pixelCoordToViewDirWS; // should be at the end + public Matrix4x4 viewProjectionNoCameraTrans; + + public Vector3 worldSpaceCameraPos; + internal float pad0; + + public Vector3 worldSpaceCameraPosViewOffset; + internal float pad1; + + public Vector3 prevWorldSpaceCameraPos; + internal float pad2; + } + + [StructLayout(LayoutKind.Sequential)] + public unsafe struct ReadableShaderVariablesXR + { + public fixed float _XRViewMatrix[32]; + public fixed float _XRInvViewMatrix[32]; + public fixed float _XRProjMatrix[32]; + public fixed float _XRInvProjMatrix[32]; + public fixed float _XRViewProjMatrix[32]; + public fixed float _XRInvViewProjMatrix[32]; + public fixed float _XRNonJitteredViewProjMatrix[32]; + public fixed float _XRPrevViewProjMatrix[32]; + public fixed float _XRPrevInvViewProjMatrix[32]; + public fixed float 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