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Simulator Expedition improvement and Turma talk #156
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The expedition simulator needs a lot of improvements in general. We added static stats of each enemy (from a random battle, or based on average), but the correct way to do it is to generate random stats (but we don't know the min max and the distribution of the stats). For underworld, the enemies seems to scale based on your level, so the current way (for underworld) is not good. So, right now, to add an enemy, just a photo of the enemy's stats is enough, not perfect but better than nothing. Lets now talk about the turma threat. We don't know how the Gladiatus handle the threat, so I personally implemented a WoW like way (hahaha). All players has a starting threat, the tank gets a x10 multiplier. Then, we basically normalize all the threats to generate the chance each player has to be attacked by the enemy. This way of using the threat game me results close to the Gladiatus' reports (in scores). |
of the enemies that open at level 150, I can make it available myself, in a few hours (because I'm about to level up) haha but overall the site: https://gladiatus.gamerz-bg.com/britannia-expeditions about the threat i'll do some tests with the information you gave me, thank you very much. |
this is the second critter of the nv 150 expedition once you get the next one, 1 from each level will send you too |
I calculated the averages for each one based on your data (min/max for their damage) and I added the data on the web page. Keep in mind that the expedition simulator may not handle correctly the block / critical / avoid critical chances (we don't have / haven't calculated the equivalent points of each enemy to generate different chances for each player). This may only be a problem on enemies with high chances or if the player and the monster have a big level difference (assuming that the new block formula that involves level difference applies on the expeditions too). |
my calculator that i made in excel to get a sense of which items are better |
I can send/show you our php code, if you can read algorithms. |
send me then please |
Maybe the add-on can collect data from users' fights (if player opts-IN for this study), then one can possibly try logistic regression or some other type of statistical method to increase the accuracy of the simulator. Establish the current simulator as a prior, then let the data "speak the truth". Would you be interested in such a study? Remark: The data collection could be done completely anonymously. Only the stats of the attacker and the enemy can be collected and it would be enough. |
From the data side this is correct. But we also need to uncover the turma algorithm. |
Closing, if you want to continue someday, feel free to do in #308, unless it needs a New issue. |
create an option to change skill, armor, block, as it does in arenas, before calculating the percentage of victory against the expedition beast.
And would you like to know what you need to place new animals from Britain?
Maybe I can help
I made a calculator in excel to know what is worth doing with the circus class items, there is only one thing I do not know, is the threat, how you formulate it?
You do a great job, thanks.
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