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A Ruby/Gosu remake of my oldest Blitz Basic RPG Demo.
Ruby SuperCollider
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Latest commit c951274 Jul 14, 2013 @DivineDominion Merge remote-tracking branch 'github/master'
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maps data-folder added; maps can be loaded, script-syntax started Mar 23, 2009
Gemfile added bundle script, fixed requirement problem Jul 14, 2013
Gemfile.lock added bundle script, fixed requirement problem Jul 14, 2013
LICENCE.txt added licensing information Mar 27, 2009
OLD-Win32-engine.exe added the 2001 binary. attempts full screen and 320x240 res., shouldn… Mar 24, 2009
script_syntax.txt added a few instructions/manual entries Mar 24, 2009


A role-playing game tech demo written in Ruby.

Key Controls

    [KEY]       [FUNCTION]
(arrow keys)    Control the player
space           Activate/trigger stuff in the world, make choices in text
esc             Quits the game
d               Show/hide debug information (grid, hotspot markers etc)
f               Show/hide frame rate


All resources were created in Oct 2001. I know I did the house tiles by myself, looking at Final Fantasy VI a lot to imitate their patterns. The walls were kind of copied from Final Fantasy V, the grass I don't know anymore. Bushes, trees ugly sand, mushy paths and all character sprites were my very own creation as far as I can remember.

The text box (at least its colors) was ripped from a QuickBASIC 4.5 RPG demo called "Untitled" by Tsugumo (= Jeff Hangartner, IIRC) and his friend FrozenEmu. These two I owe a lot: Tsugumo and FrozenEmu answered some dumb questions about scripting, file I/O, game logic and the like waaaaaay back in 1999--2000 or so, when I still fought with QuickBASIC.

Visit for more links, downloads and infos on my projects and me.


See LICENSE.txt in this repository.

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