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C++11 API for binding Lua and C++, targeted at scripting for games
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README.md

Build status Build Status License: MIT

luamod (Currently under development)

A (Work in Progress) integration API for binding Lua & C++, targeted at scripting for games.

Getting Started

Requirements

  • CMake
  • A C++11 compliant compiler

Building

  • Clone the code via git clone https://github.com/DontBelieveMe/luamod.git
  • Navigate into the directory that the repository has been cloned into
  • Run cmake -H. -Bbuild
  • Run cmake --build build
  • volia! The library is now built (hopefully :D)

License

This project is licesned under the MIT license (See LICENSE)

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