Source code modified from the original DOOM 3 for the Doom Reborn mod
To build, just use the included visual studio solution.
You will need a copy of Doom 3 and the assets for the Doom Reborn mod
Enabling Parallax Occlusion Mapping
Parallax Occlusion Mapping is disabled by default.
To enable it again use
image_usecompression console command passing 1 or 0 to enable/disable,
vid_restart to update.
The screen will go black then come back grey for a few seconds while it reloads, don't worry that's normal.
Found a bug?
Please report it! we welcome any helpful bug reports or suggestions.
- Michael Hanlon (>>GameHacKeR<<) - (Current Leader, Mapper, Texture Artist, Other Odd Jobs)
- Brent de Carteret - (Project Founder\Co-Leader, Coder, Web design, Object modeller, Mapper)
- Reinchard - (Creator of remade Doom Guy face in the hud and some of his remade textures and new menu buttons and skull face)
- Jonny - (New coder has redone some of Brents older code and added alot of cool things, I can't thank him enough for his help)
- Dafama2k7 - (Creator of the Doom Reborn Pre-beta Version 1.5 mod which some of the changes have made it into Pre-beta version 1.6)
Pre release testers:
- Christopher Hazzlet
- Apz Feak - ( Texture Artist, Map Object Modeller, Item modeller, Monster/weapon Skinner)
- Pablo_messier - (Mapper)
- Neurological_1 - (Music)
- Lab_Rat - (Mapper)
- Stine - (GFX Artest)
- Gazz - (Managing Support)
- Striderdm1 - (Tester) Old Member
- Cristiano Salvati - (Music) E1M5 Sample