Skip to content
Branch: master
Find file History
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
..
Failed to load latest commit information.
README.md
totalBot.zip
totalJun.zip
totalMid.zip
totalSup.zip
totalTop.zip

README.md

Individual Game Statistics

This directory contains individual game data collected from patch 8.14 for Champion Clustering article. Each .csv file contains information for only the position mentioned in its name. Each row contains all of the summary statistics calculated or retrieved for an individual player’s game.

Column Description
true_role The position which we assigned a champion, these all match the file's name.
champion_name The name of the champion.
participant_id The player's participant ID in the game, a value of 1-5 represents a blue side player and a value of 6-10 represents a red side player.
match_id The match ID which a row concerns.
match_rank_score The average rank of a match where 1 is Bronze, 2 is Silver, 3 is Gold, 4 is Platinum, 5 is Diamond, 6 is Masters, and 7 is Challenger.
account_id The account ID of the player.
champion_id The champion ID that goes with the champion name
win a 1 means the player won the match, a 0 means the player lost the match.
companion_score The average Euclidean distance of a player to the nearest allied champion between minutes five and 20.
split_score The average Euclidean distance of a player to all allied champions between minutes 15 and 30.
rotation_score The average minute-to-minute change in arc length relative to the players angle to their fountain between minutes five and 20.
gold_earned The total gold earned by a player in a game.
kills A player's kills in a game
deaths A player's kills in a game.
assists A player's kills in a game
total_minions_killed The number of minions a player killed.
neutral_minions_killed The number of neutral minions a player killed.
neutral_minions_killed_team_jungle The number junlge minions a player killed in their jungle.
neutral_minions_killed_enemy_jungle The number of jungle minions a player killed in their enemy's jungle.
wards_placed The number of wards a player placed in a game.
wards_killed The number of wards a player killed in a game.
damage_self_mitigated The amount of damage a player received that was prevented due to shields, armor, and damage reductions skills/abilities.
total_damage_taken The total amount of damage a player received after mitigation.
damage_dealt_to_objectives The amount of damage dealt by a player to structures and epic minions.
damage_dealt_to_turrets The amount of damage dealt by a player to turrets.
magic_damage_dealt_to_champions The amount magic damage dealt by a player to other champions in a game.
physical_damage_dealt_to_champions The amount of physical damage a player dealt to other champions in a game.
true_damage_dealt_to_champions The amount of true damage dealt by a player to other champions in a game.
total_heal The total amount a player healed in a game.
time_ccing_others The total time a player crowd controlled (CC'd) other players in seconds. Slows are weighted by 1/6 their time, soft CC's are weighted by 1/2, and hard CC's are weighted by 1.
percent_taken The percentage of total damage received which was not mitigated by armor, shields, and damage reduction skills/abilities.
total_damage_dealt_to_champions The total amount of all types of damage dealt to other champions in a game.
percent_magic The percentage of the total amount of damage a champion dealt which was magic damage.
max_time The length of the game in seconds.
You can’t perform that action at this time.