A Game Inspired by Ludum Dare 37
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levels/oneroom
resources
sass
src
.gitignore
README.md
TODO.md
fb-preview.gif
index.html
package.json
webpack.config.js

README.md

ONE ROOM

This is a kindof-submission to inspired by Ludum Dare 37, except that I have no time this weekend so I probably won't submit it and I am trying to complete it during a 2-week Chrsitmas vacation.

The theme is ONE ROOM, and I figured I could get something done if I started from something I had (which is chill with the jam rules), so this is a fork of my es6-crpg code.

How to Play

This is currently hosted on my personal site. I might host this on itch.io if I finish it.

The rest of this document is unedited from the upstream repo.

Controls

These are subject to change, and this might be out of date.

key action
arrows move
L look
U use object in world
1-0 select items in inventory
E use currently selected item in inventory
P push (attack)
space shoot (attack)

Editor

The code also runs as a level editor - just add ?editor=1 to the URL to the page to run it.

key action
E Editor select menu (type to find resources, enter to select them)
G Get contents of grid space in front of you
D delete tile
space Place current tile
/(\d+)/ space Place tile for $1 spaces
F space Flood fill tiles
W space Wall fill (add tiles in all empty spaces adjacent to those that would be hit with a flood fill)
/R(\d+)x(\d+)/ space Add a $1 x $2 room of tiles
escape Clear command buffer
S Serialize (dumps json version of level to DOM)
Q Toggle mat2
L disable gridlines

How to Play (developer mode)

git clone $THIS_REPO
cd es6-crpg
npm install
webpack-dev-server

This should get the game running at localhost:8080