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Drift Button? #141

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tinykidtoo opened this issue Feb 26, 2014 · 8 comments

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@tinykidtoo
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commented Feb 26, 2014

Does anyone else think it would be a good idea to add a drift button? Im going to start work on one and see.

@tinykidtoo

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commented Feb 26, 2014

Well I will work more on this tomorrow and work in my own branch and see if I can't get it to work well.

@Cheeseness

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commented Feb 27, 2014

Alrighty. It'll be interesting to see how well this fits with the kind of gameplay we're aiming for :)

I'd also been meaning to open a "handbreak" issue if that's helpful at all.

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commented Feb 27, 2014

Drifting and handbrakes are related concepts. Since this game is mainly arena combat, being able to make hard turns or 180 degree pivots would be extremely useful for mobility. So I definitely want to see a handbrake implemented.

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commented Feb 27, 2014

Since this game is mainly arena combat

This game is mainly a race.

Handbrake will definitely be important for stopping next to your ball as well.

@Cheeseness Cheeseness added this to the Patrick's Vision? milestone Feb 27, 2014

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commented Mar 2, 2014

Got the drift button working! :) This is just inside of the already existing scripts. It works by lowering the back tire's stiffness value from 1 to 0.25.

@Cheeseness

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commented Mar 2, 2014

Neat :)

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commented Mar 4, 2014

I feel really stupid to ask this but how do you make a remote branch to upload to the git hub? I am a complete noob when it comes to git. I have been using a program called SourceTree. If anyone is familiar with it and how to do this I could use some help. But the drift button is really cool and could be integrated with some sort of handbrake button. I just have to get it working with the new inputs.

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commented Mar 5, 2014

If you push to a named remote branch, it will be created if it doesn't exist. I'm not familiar with Source Tree, but if you're comfortable trying command line git, here's a helpful Stack Overflow answer, and there's also some info on our wiki.

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