@@ -135,7 +135,7 @@ Prefab:
- target: {fileID: 21206660, guid: eedb52ab3955142eb84542431eaa5f47, type: 2}
propertyPath: m_Sprite
value:
objectReference: {fileID: 21300000, guid: c916c9a39c31b42678d3fdb88a630609,
objectReference: {fileID: 21300000, guid: 2f0c9ec703ef64ae59221cb948d9c580,
type: 3}
- target: {fileID: 21206660, guid: eedb52ab3955142eb84542431eaa5f47, type: 2}
propertyPath: m_Color.g
@@ -148,7 +148,7 @@ Prefab:
- target: {fileID: 9505178, guid: eedb52ab3955142eb84542431eaa5f47, type: 2}
propertyPath: m_Controller
value:
objectReference: {fileID: 9100000, guid: 186052b007727c24daabeb234db027d9, type: 2}
objectReference: {fileID: 9100000, guid: a92a317204ab349a58a9eb647dca9c99, type: 2}
- target: {fileID: 6114802, guid: eedb52ab3955142eb84542431eaa5f47, type: 2}
propertyPath: m_Offset.x
value: 0
@@ -159,11 +159,11 @@ Prefab:
objectReference: {fileID: 0}
- target: {fileID: 6114802, guid: eedb52ab3955142eb84542431eaa5f47, type: 2}
propertyPath: m_Size.x
value: 0.265625
value: 0.51
objectReference: {fileID: 0}
- target: {fileID: 6114802, guid: eedb52ab3955142eb84542431eaa5f47, type: 2}
propertyPath: m_Size.y
value: 0.59375
value: 1.11
objectReference: {fileID: 0}
- target: {fileID: 11436144, guid: eedb52ab3955142eb84542431eaa5f47, type: 2}
propertyPath: XboxInput
@@ -298,6 +298,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
TimeLimitInSeconds: 5
TimeRemaining: 0
--- !u!4 &1859915556
Transform:
m_ObjectHideFlags: 0
@@ -174,6 +174,7 @@ private void Jump()
new Vector2(0, PlayerPhysics.mass * PlayerJumpHeight ),
ForceMode2D.Impulse
);
PlayerAnimator.SetInteger("state", (int)AnimStates.Jump);
}

//We want our game to support only Xbox Gamepad input.