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README.md

D3 Core

DoubleDoorDevelopment Core

Download from our website or our jenkins server

Big thanks to @mallrat208 for updating to 1.9 / 1.10 / 1.11.2

Materials

If you want to add crafting / repair materials to existing tool materials, you can do so by making a file called materials.json inside of config/D3Core.

The itemstack regex pattern is:^(?:(?<mod>.*):)?(?<name>.*?) ?(?<meta>\*|\d+)? ?(?<stacksize>\d+)?$. Example: [modid:]item_name [meta] [stacksize]

Due to Vanilla Limitation™ you can't really use MetaData based ingots in your repair materials. I suggest using Mine/Crafttweaker and you can't always use the anvil to repair (combine crafting only).

Document structure example:

{
  "<Material Name>": "<Itemstack>",
  "FluffyClouds": "somemod:clouds 1 1"
}

Make sure your names are correctly spelled, everything is case sensitive!

  • Default modid is "minecraft",
  • Default stacksize is 1,
  • Default metadata is 32767, otherwise known as the OreDictionary Wildcard Value,
  • If a material does not exist, it is NOT created, the entry is simply skipped.
  • If a item is specified from a mod that is not loaded, the entry is also skipped.
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