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[Foliage_DX11]
material = TreesAndGrass
HeightTexture = $HeightField
widthInPlants = 128
heightInPlants = 128
widthInPatches = 8
heightInPatches = 8
heightScale = 600.0
heightOffset = 0.0
heightTextureWorldWidth = 5285.28
heightTextureWorldHeight = 5285.28
worldWidth = 5273.76
worldHeight = 5273.76
[plant 1]
;assetSet = grassA.set
billboardColorTexture = grassA_BB_Color.dds
billboardNormalTexture = grassA_BB_Normal.dds
probabilityTexture = grass_PM.dds
3DFarClipDistance = 100.0
nearFadeStart = 0.0
nearFadeEnd = -1.0
farFadeStart = 500.0
farFadeEnd = 800.0
sizeMin = 2.0
sizeMax = 3.0
widthRatioMin = 1.0
widthRatioMax = 2.5
plantSpacingWidth = 3.0
plantSpacingHeight = 3.0
positionRandomScale = 0.5
uLeft = 1.0
uRight = 0.0
vTop = 1.0
vBottom = 0.0
[plant 2]
;assetSet = grassB.set
billboardColorTexture = grassB_BB_Color.dds
billboardNormalTexture = grassB_BB_Normal.dds
probabilityTexture = grass_PM.dds
3DFarClipDistance = 600.0
nearFadeStart = 0.0
nearFadeEnd = -1.0
farFadeStart = 1000.0
farFadeEnd = 4000.0
sizeMin = 3.0
sizeMax = 5.0
widthRatioMin = 0.75
widthRatioMax = 1.0
plantSpacingWidth = 27.0
plantSpacingHeight = 27.0
positionRandomScale = 0.5
uLeft = 1.0
uRight = 0.0
vTop = 1.0
vBottom = 0.0
[plant 3]
;assetSet = grassB.set
billboardColorTexture = grassA_BB_Color.dds
billboardNormalTexture = grassA_BB_Normal.dds
probabilityTexture = grass_PM.dds
3DFarClipDistance = 300.0
nearFadeStart = 0.0
nearFadeEnd = -1.0
farFadeStart = 1000.0
farFadeEnd = 4000.0
sizeMin = 5.0
sizeMax = 7.0
widthRatioMin = 0.5
widthRatioMax = 1.0
plantSpacingWidth = 33.3
plantSpacingHeight = 33.3
positionRandomScale = 0.5
uLeft = 1.0
uRight = 0.0
vTop = 1.0
vBottom = 0.0
[plant 4]
assetSet = treeF_L00.set
billboardColorTexture = treeF_L00_BB_Color.dds
billboardNormalTexture = treeF_L00_BB_Normal.dds
probabilityTexture = tree_PM.dds
3DFarClipDistance = 400.0
nearFadeStart = 200.0
nearFadeEnd = 100.0
farFadeStart = 2000.0
farFadeEnd = 8000.0
sizeMin = 27.0
sizeMax = 27.0
widthRatioMin = 1.0
widthRatioMax = 1.0
plantSpacingWidth = 37.0
plantSpacingHeight = 37.0
positionRandomScale = 0.5
offsetX = -1.0
offsetY = 0.0
uLeft = 1.0
uRight = 0.0
vTop = 1.0
vBottom = 0.0
[plant 5]
assetSet = treeA_L00.set
billboardColorTexture = treeA_L00_BB_Color.dds
billboardNormalTexture = treeA_L00_BB_Normal.dds
probabilityTexture = tree_PM.dds
3DFarClipDistance = 500.0
nearFadeStart = 400.0
nearFadeEnd = 200.0
farFadeStart = 2000.0
farFadeEnd = 8000.0
sizeMin = 29.5
sizeMax = 29.5
widthRatioMin = 1.0
widthRatioMax = 1.0
plantSpacingWidth = 43.0
plantSpacingHeight = 43.0
positionRandomScale = 0.5
uLeft = 1.0
uRight = 0.0
vTop = 1.0
vBottom = 0.0