diff --git a/src/main/java/examplemod/examples/ExampleIncursionLevel.java b/src/main/java/examplemod/examples/ExampleIncursionLevel.java index bfcecef..99dd07e 100644 --- a/src/main/java/examplemod/examples/ExampleIncursionLevel.java +++ b/src/main/java/examplemod/examples/ExampleIncursionLevel.java @@ -72,11 +72,12 @@ public void generateLevel(BiomeMissionIncursionData incursionData, AltarData alt cg.rockTile, "exampletile", "exampletile", - "exampleobject" + "exampleobject", + false ); // Now call incursion perks to generate their presets - generatePresetsBasedOnPerks(altarData, entranceAndPerkPresets, cg.random, baseBiome); + generatePresetsBasedOnPerks(altarData, incursionData, entranceAndPerkPresets, cg.random, baseBiome); // This call clears all invalid objects/tiles, so that there are no cut in half beds, etc. GenerationTools.checkValid(this);