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Commits on Aug 27, 2020
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Dread-chan committed
Aug 27, 2020 -
make lock camera work with new inputs
Dread-chan committedAug 27, 2020
Commits on Aug 26, 2020
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turn off mouse input by default
Dread-chan committedAug 26, 2020 -
Dread-chan committed
Aug 26, 2020 -
Dread-chan committed
Aug 26, 2020
Commits on Aug 24, 2020
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invertY and lookSensitivity options
Dread-chan committedAug 24, 2020
Commits on Aug 23, 2020
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touch and gamepad control camera
Dread-chan committedAug 23, 2020
Commits on Jul 15, 2020
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fix tall sprites being scaled incorrectly
Dread-chan committedJul 15, 2020
Commits on Jun 24, 2020
Commits on Jun 23, 2020
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Dread-chan committed
Jun 23, 2020
Commits on Jun 22, 2020
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Dread-chan committed
Jun 22, 2020
Commits on Jun 17, 2020
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Dread-chan committed
Jun 17, 2020 -
instance duplicate tile models
Dread-chan committedJun 17, 2020
Commits on Jun 15, 2020
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turn off dynamic normals when sun is off
Dread-chan committedJun 15, 2020
Commits on Jun 14, 2020
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some optimizationwhen sitting pass(o) also set default collision
also: remove mipmapping call updateScale less often
Dread-chan committedJun 14, 2020
Commits on Jun 3, 2020
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Dread-chan committed
Jun 3, 2020 -
Dread-chan committed
Jun 3, 2020
Commits on Jun 2, 2020
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hack shader for models with diffuseColor but not diffuseTexture
Dread-chan committedJun 2, 2020 -
ambient configuration for events and tiles.
Dread-chan committedJun 2, 2020 -
Dread-chan committed
Jun 2, 2020 -
move enabled default to map defaults
also fix a few things fix allowGlide fix walk off edges fix configure command with airship
Dread-chan committedJun 2, 2020
Commits on Jun 1, 2020
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Dread-chan committed
Jun 1, 2020
Commits on May 25, 2020
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add percent unit for texture configuration
Dread-chan committedMay 25, 2020
Commits on May 19, 2020
Commits on May 16, 2020
Commits on May 15, 2020
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make premium glow zero by default begin work on workers begin work on dynamic normals
Dread-chan committedMay 15, 2020
Commits on May 13, 2020
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Dread-chan committed
May 13, 2020
Commits on May 12, 2020
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Dread-chan committed
May 12, 2020 -
move character rendering behavior to model class
Dread-chan committedMay 12, 2020
Commits on May 3, 2020
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Dread-chan committed
May 3, 2020 -
testImportModel screenWidth screenHeight screenBounds util.filename util.foldername
Dread-chan committedMay 3, 2020
Commits on Apr 25, 2020
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Dread-chan committed
Apr 25, 2020 -
Dread-chan committed
Apr 25, 2020