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Commits on Aug 27, 2020

  1. increment version number

    Dread-chan committed Aug 27, 2020

Commits on Aug 24, 2020

Commits on Aug 23, 2020

Commits on Jul 15, 2020

Commits on Jun 24, 2020

  1. rot() for tiles

    and separate fence from wall
    Dread-chan committed Jun 24, 2020

Commits on Jun 23, 2020

Commits on Jun 22, 2020

Commits on Jun 17, 2020

  1. increment version number

    Dread-chan committed Jun 17, 2020
  2. fix model blink

    with 1/10th second delay
    Dread-chan committed Jun 17, 2020

Commits on Jun 15, 2020

Commits on Jun 14, 2020

  1. some optimizationwhen sitting pass(o) also set default collision

    also:
    remove mipmapping
    call updateScale less often
    Dread-chan committed Jun 14, 2020

Commits on Jun 3, 2020

  1. update version string

    Dread-chan committed Jun 3, 2020
  2. update version string

    Dread-chan committed Jun 3, 2020

Commits on Jun 2, 2020

  1. throttle processMapTouch

    Dread-chan committed Jun 2, 2020
  2. move enabled default to map defaults

    also fix a few things
    fix allowGlide
    fix walk off edges
    fix configure command with airship
    Dread-chan committed Jun 2, 2020

Commits on Jun 1, 2020

  1. load model as tile

    Dread-chan committed Jun 1, 2020

Commits on May 25, 2020

  1. configure texture for event

    add percent unit for texture configuration
    Dread-chan committed May 25, 2020

Commits on May 19, 2020

  1. sprite and board shape for tiles

    also add 8cross shape
    Dread-chan committed May 19, 2020

Commits on May 16, 2020

  1. Dynamic Normals

    adjust z when transferring player
    Dread-chan committed May 16, 2020

Commits on May 15, 2020

  1. fix light on characters

    make premium glow zero by default
    begin work on workers
    begin work on dynamic normals
    Dread-chan committed May 15, 2020

Commits on May 13, 2020

  1. some small changes

    Dread-chan committed May 13, 2020

Commits on May 12, 2020

  1. remove auto light limit

    Dread-chan committed May 12, 2020
  2. adjust z offset for flat events

    + fix animation crash
    Dread-chan committed May 12, 2020

Commits on May 3, 2020

  1. default map settings

    Dread-chan committed May 3, 2020
  2. misc additions

    testImportModel
    screenWidth
    screenHeight
    screenBounds
    util.filename
    util.foldername
    Dread-chan committed May 3, 2020

Commits on Apr 25, 2020

  1. load babylon as a module

    Dread-chan committed Apr 25, 2020
  2. new texture system

    Dread-chan committed Apr 25, 2020
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