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2D Point-and-click adventure game engine based on SDL
C++ Lua Apex Python C Shell

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cmake/Modules
demo
doc
lib
runtime
.gitignore
CMakeLists.txt
README
classes
clean_cmake
gr
license.txt
lines_of_code
valgrind.suppressions
xcflayers

README

What is Grail?
==============

Grail aims to be a complete engine for developing old school point-and-click
2D adventure games. It aims to be screen platform- and resolution independant
and easy to use and to extend.

Read more about what grail is and what it aims to be at http://leetless.de/grail.html


Compiling
=========

Under Linux
-----------

First make sure you have all the development libraries listed in
doc/dependencies.txt installed.

Change your working directory to the directory that contains this README file
and type:

cmake -G "Unix Makefiles"
make

Obviously you need cmake for this to work. For library dependencies refer to
doc/dependencies.txt

The code should compile and run under Windows as well though due to the lack
of a package manager its lots more work to collect all the dependencies,
install a compiler and so on. When the code is mature enough for release we
will publish ready-to-run binary files for Windows.


Running
=======

The demo application is located in the demo/ folder.
Change your working directory to the directory that contains the demo folder
and type (after compiling):

runtime/grail_runtime demo/

Don't expect too much yet, its all still WIP.

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