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A little MMO sample to demonstrate multi-user synchronization. Client is written in C# using Unity, server is written in C++ using my netlib library.
Multithreaded asynchronous server and client network engine.
A binary stream class for C++, for parsing generic types out of a binary stream of data.
Some tools for the OpenTK framework
Rogue-like inspired online multiplayer game
Testing some animation importing with Assimp