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  1. A little MMO sample to demonstrate multi-user synchronization. Client is written in C# using Unity, server is written in C++ using my netlib library.

    C++ 11 2

  2. A binary stream class for C++, for parsing generic types out of a binary stream of data.

    C++ 2

  3. Multithreaded asynchronous server and client network engine.

    C++ 2 1

  4. C++ engine written in the style in good ole C, with a top-down online shootery game attached

    C 2

  5. Some tools for the OpenTK framework

    C# 1

  6. Rogue-like inspired online multiplayer game

    C++ 1

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August 2020

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July 2020

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