Prevent this user from interacting with your repositories and sending you notifications.
Learn more about blocking users.
You must be logged in to block users.
Contact GitHub support about this user’s behavior.
Learn more about reporting abuse.
A little MMO sample to demonstrate multi-user synchronization. Client is written in C# using Unity, server is written in C++ using my netlib library.
A binary stream class for C++, for parsing generic types out of a binary stream of data.
Multithreaded asynchronous server and client network engine.
C++ engine written in the style in good ole C, with a top-down online shootery game attached
Some tools for the OpenTK framework
Rogue-like inspired online multiplayer game
Seeing something unexpected? Take a look at the
GitHub profile guide.