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1 #ifndef GAME_H_INCLUDED
2 #define GAME_H_INCLUDED
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3
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4 /************************************************************************
5 * This file is part of Wizznic. *
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6 * Copyright 2009-2012 Jimmy Christensen <dusted@dusted.dk> *
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7 * Wizznic is free software: you can redistribute it and/or modify *
8 * it under the terms of the GNU General Public License as published by *
9 * the Free Software Foundation, either version 3 of the License, or *
10 * (at your option) any later version. *
11 * *
12 * Wizznic is distributed in the hope that it will be useful, *
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
15 * GNU General Public License for more details. *
16 * *
17 * You should have received a copy of the GNU General Public License *
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18 * along with Wizznic. If not, see <http://www.gnu.org/licenses/>. *
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19 ************************************************************************/
20
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21 #include <SDL/SDL.h>
22 #include "ticks.h"
23 #include "input.h"
24 #include "defs.h"
25 #include "sound.h"
26 #include "board.h"
27 #include "draw.h"
28 #include "cursor.h"
29 #include "sprite.h"
30 #include "text.h"
31 #include "states.h"
32 #include "player.h"
33 #include "menu.h"
34 #include "pack.h"
35
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36 int initGame(SDL_Surface* screen);
37 void cleanUpGame();
38 int runGame(SDL_Surface* screen);
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39 void setGameState(int state);
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40
41 #endif // GAME_H_INCLUDED
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