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#ifndef SOUND_H_INCLUDED
#define SOUND_H_INCLUDED
/************************************************************************
* This file is part of Wizznic. *
* Copyright 2009-2012 Jimmy Christensen <dusted@dusted.dk> *
* Wizznic is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* Wizznic is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with Wizznic. If not, see <http://www.gnu.org/licenses/>. *
************************************************************************/
#include <SDL/SDL.h>
#define SND_MENUMOVE 0
#define SND_MENUCLICK 1
#define SND_FIRST_GAME_SAMPLE 2
#define SND_CLICK 2
#define SND_BRICKMOVE 3
#define SND_BRICKLAND 4
#define SND_BRICKBREAK 5
#define SND_BRICKGRAB 6
#define SND_SCORECOUNT 7
#define SND_ROCKETBOOM 8
#define SND_ROCKETLAUNCH 9
#define SND_COUNTDOWNTOSTART 10
#define SND_START 11
#define SND_TIMEOUT 12
#define SND_VICTORY 13
#define SND_ONEWAY_MOVE 14
#define SND_TELEPORTED 15
#define SND_LAST_GAME_SAMPLE 15
#define NUMSAMPLES 16
int initSound();
void loadSamples(const char* sndDir, const char* musicFile); //Loads all samples for the game
void loadMenuSamples(); //Loads all samples for the game
void sndPlay(int sample, int posX);
void sndPlayOnce(int sample, int posX);
void sndChangeState(int toState); //Changes from in-game to menu music
void soundSetMusic(); //Sets music to either in-game or to user-selected.
void soundRun(SDL_Surface* screen, int state);
void soundPlayUserSongNum(int num, char* songName);
void soundSetMusVol(int v);
#endif // SOUND_H_INCLUDED
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