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#ifndef SPRITE_H_INCLUDED
#define SPRITE_H_INCLUDED
/************************************************************************
* This file is part of Wizznic. *
* Copyright 2009-2012 Jimmy Christensen <dusted@dusted.dk> *
* Wizznic is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* Wizznic is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with Wizznic. If not, see <http://www.gnu.org/licenses/>. *
************************************************************************/
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
typedef struct {
SDL_Rect clip; //Position in the surface
SDL_Surface* img; //The surface where this sprite resides, shared between sprites.
} spriteType;
typedef struct {
int numFrames;
int numTicks;
int tick;
int frame;
spriteType** spr;
} aniType;
SDL_Surface* loadImg( const char* fileName ); //Ret 0 fail
spriteType* cutSprite(SDL_Surface* img, int x,int y, int w, int h); //Ret 0 fail
void drawSprite(SDL_Surface* scr, spriteType* spr, int x, int y);
aniType* mkAni(SDL_Surface*img, int w,int h, int ticksPerFrame);
void freeAni( aniType* ani );
void playAni(aniType* ani);
void drawAni(SDL_Surface* screen, aniType* ani, int x, int y);
void drawAniFrame(SDL_Surface* screen, aniType* ani, int x, int y, int frame);
#endif // SPRITE_H_INCLUDED
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