Skip to content
This repository

HTTPS clone URL

Subversion checkout URL

You can clone with HTTPS or Subversion.

Download ZIP
tree: 9beed48067
Fetching contributors…

Octocat-spinner-32-eaf2f5

Cannot retrieve contributors at this time

file 526 lines (425 sloc) 13.93 kb
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525
/************************************************************************
* This file is part of Wizznic. *
* Copyright 2009-2012 Jimmy Christensen <dusted@dusted.dk> *
* Wizznic is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* Wizznic is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with Wizznic. If not, see <http://www.gnu.org/licenses/>. *
************************************************************************/

#include "settings.h"
#include "leveleditor.h"
#include "cursor.h"
#include "board.h"
#include "draw.h"
#include "states.h"
#include "input.h"
#include "text.h"
#include "levels.h"
#include "list.h"
#include <stdio.h>

#include "strings.h"
#include "teleport.h"

#include "transition.h"
#include "defs.h"

#define EDITOR_MAIN 0
#define EDITOR_BRICKS_SELECTION 1
#define EDITOR_SAVEBTN_CLICKED 3 /*Has to be 3 */

static playField pf;
static cursorType cur;
static int selBrick=1;
static int changed=0;
static char fileName[64];
static char buf[64];
static int teleState=0; //Teleport placement iteration
static int teleSrcPos[2];
static int editorState;
SDL_Surface* selBrickBG;

SDL_Surface* saveBtnBG;
spriteType* saveBtnSprite;

void editorLoad(const char* fn, SDL_Surface* screen)
{
  //Set filename
  editorFileName(fn);

  //Init cursor
  initCursor(&cur);
  //Read info's for level.
  pf.levelInfo = mkLevelInfo( fn );
  //Load field
  loadField(&pf, fileName);

  initDraw(pf.levelInfo, screen);
  SDL_FreeSurface(stealGfxPtr()->boardImg);
  stealGfxPtr()->boardImg = loadImg( DATADIR"data/editbg.png" );

  selBrickBG = loadImg( DATADIR"data/editselbrick.png" );

  saveBtnBG = loadImg( DATADIR"data/edit-save.png" );
  saveBtnSprite = cutSprite( saveBtnBG, 0,0, saveBtnBG->w, saveBtnBG->h );

  changed=0;
  selBrick=BRICKSBEGIN;

  teleState=0;
}

void editorCleanUp()
{

  resetBtn(C_UP);
  resetBtn(C_DOWN);
  resetBtn(C_LEFT);
  resetBtn(C_RIGHT);
  resetBtn(C_BTNX);
  resetBtn(C_BTNB);

  //Free memory used for levelInfo
  freeLevelInfo( &pf.levelInfo );
  //Free board and graphics here
  cleanUpDraw();
  changed=0;
  freeField(&pf);

  //Free graphics
  SDL_FreeSurface(selBrickBG);

  SDL_FreeSurface(saveBtnBG);
  free(saveBtnSprite);
}

void editorFileName(const char* fn)
{
  changed=1;
  strcpy(fileName,fn);
}

void editorPickBrickUnderCursor()
{
  if(pf.board[cur.x][cur.y])
  {
    selBrick=pf.board[cur.x][cur.y]->type;
  }
}

int editIsSwitch(int s)
{
  return(s==SWON||s==SWOFF);
}

void editorRemoveBrickUnderCursor()
{
  if(pf.board[cur.x][cur.y])
  {
    //Switch?
    if( editIsSwitch(pf.board[cur.x][cur.y]->type) )
    {
      teleRemoveFromList(pf.levelInfo->switchList,cur.x,cur.y);
    }
    free(pf.board[cur.x][cur.y]);
    pf.board[cur.x][cur.y]=0;
  }

  //teleport?
  teleRemoveFromList(pf.levelInfo->teleList,cur.x,cur.y);



  boardSetWalls(&pf);
  changed=1;
}

void editAddToBoard(int s)
{
  pf.board[cur.x][cur.y]=malloc(sizeof(brickType));
  pf.board[cur.x][cur.y]->type=s;
  pf.board[cur.x][cur.y]->isActive=1;
  pf.board[cur.x][cur.y]->pxx=cur.x*20+boardOffsetX;
  pf.board[cur.x][cur.y]->pxy=cur.y*20+boardOffsetY;
  boardSetWalls(&pf);
}


int runEditor(SDL_Surface* screen)
{
  SDL_Rect selBrickRect;
  getInpPointerState()->escEnable=1;

  if( editorState == EDITOR_MAIN )
  {

    if(getButton(C_BTNMENU) || isPointerEscapeClicked() )
    {
      resetBtn( C_BTNMENU );
      resetMouseBtn();

      changed++; //If it was 0 then it will become 1 (saved) exit. If it was 1 it becomes 2 (not saved).
      if( changed != 2 )
      {
        resetMouseBtn();
        editorCleanUp();
        startTransition(screen, TRANSITION_TYPE_ROLL_IN, 500 );
        return(STATEMENU);
      }
    }

    //We detect if the "preview" brick on the left is clicked, we do this now so we can reset the click so that it does not hit the board
    selBrickRect.x = HSCREENW-125;
    selBrickRect.y = HSCREENH-85;
    selBrickRect.w = selBrickRect.x+20;
    selBrickRect.h = selBrickRect.y+20;
    //Also, we can only click it if a teleport destination is not being placed.
    if( isBoxClicked(&selBrickRect) && teleState==0 )
    {
      editorState=EDITOR_BRICKS_SELECTION;
      resetMouseBtn();
    }

    //We detect mouse-save input here so it won't hit the board.
    selBrickRect.x = HSCREENW-145;
    selBrickRect.y = HSCREENH+42;
    selBrickRect.w = selBrickRect.x+59;
    selBrickRect.h = selBrickRect.y+24;
    if( isBoxClicked(&selBrickRect) && changed>0)
    {
      changed=EDITOR_SAVEBTN_CLICKED;
      resetMouseBtn();
    }

    //Handle movement
    if(getButton(C_UP))
    {
      resetBtn(C_UP);
      moveCursor(&cur, 0,DIRUP, 0);
    }

    if(getButton(C_DOWN))
    {
      resetBtn(C_DOWN);
      moveCursor(&cur, 0,DIRDOWN,0);
    }

    if(getButton(C_LEFT))
    {
      resetBtn(C_LEFT);
      moveCursor(&cur, DIRLEFT,0, 0);
    }

    if(getButton(C_RIGHT))
    {
      resetBtn(C_RIGHT);
      moveCursor(&cur, DIRRIGHT,0, 0);
    }

    //Handle mouse input
    if( getInpPointerState()->timeSinceMoved==0 && !cur.lock )
    {
      setCursor(&cur, getInpPointerState()->curX,getInpPointerState()->curY );
    }

    if(getButton(C_BTNB))
    {
      resetBtn(C_BTNB);
      selBrick++;

      if(selBrick==RESERVED)
        selBrick++;

      if(selBrick>NUMTILES)
        selBrick=1;
    }

    if(getButton(C_BTNA))
    {
      resetBtn(C_BTNA);

      selBrick--;
      if(selBrick==RESERVED)
        selBrick--;

      if(selBrick<1)
        selBrick=NUMTILES;
    }

    //Is pressed brick button being presesd?
    if( (getButton(C_BTNX) || getInpPointerState()->isDown ) && selBrick != RESERVED )
    {

      //We remove the brick under the cursor if it's not a teleport, or if it is and we are placing a teleport source.
// if( (!telePresent(pf.levelInfo->teleList, cur.x, cur.y ) && selBrick!=TELESRC) || (selBrick==TELESRC && telePresent(pf.levelInfo->teleList, cur.x, cur.y ) && teleState==0 ) )
      //We remove the brick before placing a new one if it's not a teleport or if it's a switch (not switch-target).
      if( selBrick!=TELESRC && !((editIsSwitch(selBrick)&&teleState==1) ) )
      {
        editorRemoveBrickUnderCursor();
      }

      if(selBrick==TELESRC || editIsSwitch(selBrick) )
      {
        resetMouseBtn();
        resetBtn(C_BTNX);

        if(teleState==0)
        {
          //Save source pos
          teleSrcPos[0] = cur.x;
          teleSrcPos[1] = cur.y;
          teleState++;
        } else {
          //Add to list
          if(editIsSwitch(selBrick))
          {
            teleAddToList( pf.levelInfo->switchList, teleSrcPos[0], teleSrcPos[1], cur.x, cur.y );
            printf("Number of members in switchList: %i\n", listSize(pf.levelInfo->switchList) );
            cur.x = teleSrcPos[0];
            cur.y = teleSrcPos[1];
            editAddToBoard(selBrick);
          } else {
            teleAddToList( pf.levelInfo->teleList, teleSrcPos[0], teleSrcPos[1], cur.x, cur.y );
          }
          //Reset state
          teleState=0;
        }
      } else {
        editAddToBoard(selBrick);
      } //Not a teleport

      changed=1;
    }

    if( getButton(C_BTNY) )
    {
      //If we are trying to remove an empty teleport
      if(telePresent(pf.levelInfo->teleList, cur.x, cur.y) && selBrick!=TELESRC)
      {
        resetBtn(C_BTNY);
        selBrick=TELESRC;
      } else {
        if(selBrick!=RESERVED)
        {
          editorPickBrickUnderCursor();
        }
        editorRemoveBrickUnderCursor();
      }
    }

    if( getInpPointerState()->isDown && selBrick==RESERVED )
    {
      editorRemoveBrickUnderCursor();
    }

    if(getButton(C_BTNSELECT) || changed==EDITOR_SAVEBTN_CLICKED)
    {
      resetBtn(C_BTNSELECT);
      FILE *f = fopen(fileName, "w");
      int x,y;
      sprintf(buf, "#Author of level\nauthor=%s\n\n", pf.levelInfo->author);
      fputs(buf,f);

      sprintf(buf, "#Name of the level\nlevelname=%s\n\n", pf.levelInfo->levelName);
      fputs(buf,f);

      sprintf(buf, "#Seconds to complete level\nseconds=%i\n\n", pf.levelInfo->time);
      fputs(buf,f);

      sprintf(buf, "bgfile=%s\n", pf.levelInfo->bgFile);
      fputs(buf,f);

      sprintf(buf, "tilebase=%s\n", pf.levelInfo->tileBase);
      fputs(buf,f);

      sprintf(buf, "explbase=%s\n", pf.levelInfo->explBase);
      fputs(buf,f);

      sprintf(buf, "wallbase=%s\n", pf.levelInfo->wallBase);
      fputs(buf,f);

      sprintf(buf, "sounddir=%s\n", pf.levelInfo->soundDir);
      fputs(buf,f);

      sprintf(buf, "charbase=%s\n", pf.levelInfo->fontName);
      fputs(buf,f);

      sprintf(buf, "cursorfile=%s\n", pf.levelInfo->cursorFile);
      fputs(buf,f);

      sprintf(buf, "startimage=%s\n", (pf.levelInfo->startImg)?pf.levelInfo->startImg:"none");
      fputs(buf,f);

      sprintf(buf, "stopimage=%s\n", (pf.levelInfo->stopImg)?pf.levelInfo->stopImg:"none");
      fputs(buf,f);

      //Teleports
      char* str = teleMkStrings(pf.levelInfo->teleList, "teleport");
      if(str) //Returns 0 if there's no teleports
      {
        fputs("\n#Teleports\n",f);
        fputs(str,f);
        free(str);
      }

      //Switches
      str = teleMkStrings(pf.levelInfo->switchList, "switch");
      if(str) //Returns 0 if there's no teleports
      {
        fputs("\n#Switches\n",f);
        fputs(str,f);
        free(str);
      }



      fputs("\n#The level-data block\n[data]",f);

      if(f)
      {
        for(y=0; y < FIELDSIZE; y++)
        {
          fputc('\n',f);
          for(x=0; x < FIELDSIZE; x++)
          {
            if(pf.board[x][y])
            {
              fprintf(f,"%02i", pf.board[x][y]->type);
            } else {
              fprintf(f,"00");
            }
          }
        }
        fputc('\n',f);
        changed=0;
        fclose(f);

        //Refresh the list of userLevels.
        addUserLevel(fileName);
      }

    }

  } //Editor in main state, don't ignore input


  draw(&cur, &pf, screen);


  if(changed==2)
  {
    txtWriteCenter(screen, FONTMEDIUM, STR_EDIT_NOT_SAVED_WARNING, HSCREENW,HSCREENH-20);
    txtWriteCenter(screen, FONTSMALL, STR_EDIT_PRESS_EXIT_TO_EXIT, HSCREENW,HSCREENH);
    txtWriteCenter(screen, FONTSMALL, STR_EDIT_PRESS_SAVE_TO_SAVE, HSCREENW,HSCREENH+10);
  }


  txtWriteCenter(screen, FONTSMALL,STR_EDIT_STATUS, HSCREENW-115,HSCREENH+80);
  txtWriteCenter(screen, FONTSMALL, (changed)?STR_EDIT_UNSAVED:STR_EDIT_SAVED, HSCREENW-115,HSCREENH+89);

  txtWriteCenter(screen, FONTSMALL,fileName, HSCREENW,HSCREENH+110);

  txtWriteCenter(screen, FONTSMALL,STR_EDIT_CONTROLS, HSCREENW,HSCREENH-120);


  //Write which keys are used to cycle selected brick.
  txtWriteCenter(screen, FONTSMALL,STR_EDIT_PREVBRICK_KEY,HSCREENW-142,HSCREENH-80);
  txtWriteCenter(screen, FONTSMALL,STR_EDIT_NEXTBRICK_KEY,HSCREENW-88,HSCREENH-80);


  //Draw the currently selected brick.
  drawBrick(screen, selBrick,HSCREENW-125,HSCREENH-85);

  //Write brick name.
  txtWriteCenter(screen, FONTSMALL, str_brick_names[selBrick], HSCREENW-116,HSCREENH-56 );

  //Tell if we're placing teleport source or destination
  if(selBrick==TELESRC && teleState==0)
  {
    txtWriteCenter(screen, FONTSMALL, "(From)", HSCREENW-115,HSCREENH-41);
  } else if(teleState)
  {
    if(selBrick==TELESRC)
    {
      txtWriteCenter(screen, FONTSMALL, "(To)", HSCREENW-115,HSCREENH-41);
    } else {
      txtWriteCenter(screen, FONTSMALL, "(Target)", HSCREENW-115,HSCREENH-41);
    }
    drawPath(screen, teleSrcPos[0], teleSrcPos[1], cur.x, cur.y, 1);
  }

  //Draw all the telepaths.
  drawAllTelePaths(screen, pf.levelInfo->teleList);


  //Draw switchpath we hover above
  listItem* t = pf.levelInfo->switchList;
  while( (t=t->next) )
  {
    telePort_t* tp=(telePort_t*)t->data;
    if(cur.x == tp->sx && cur.y == tp->sy)
    {
      drawTelePath( screen, tp, 1 );
    }
  }
  //Draw all switchpaths
  drawAllTelePaths(screen, pf.levelInfo->switchList);

  if( (getInpPointerState()->timeSinceMoved < POINTER_SHOW_TIMEOUT) && (changed > 0) )
  {
    drawSprite(screen, saveBtnSprite, HSCREENW-145, HSCREENH+42 );
  }

  //Draw brick-selection
  if( editorState == EDITOR_BRICKS_SELECTION )
  {
    SDL_BlitSurface(selBrickBG , NULL, screen, &(setting()->bgPos) );

    //Draw bricks in a 6*4 grid
    int px,py,bnum=BRICKSBEGIN;
    static int brickSelOfX = HSCREENW - 78 + 8;
    static int brickSelOfY = HSCREENH - 54 + 8;
    for(py=0;py < 4; py++)
    {
      for(px=0; px < 6; px++)
      {
        if( bnum > NUMTILES )
          break;
        selBrickRect.x = brickSelOfX+(24*px);
        selBrickRect.y = brickSelOfY+(24*py);
        selBrickRect.w = selBrickRect.x+20;
        selBrickRect.h = selBrickRect.y+20;


        //We set bricks on mouseover, this way we get the description too (maybe punch a hole in the dots where the text is?)
        if( isPointerInBox(&selBrickRect) )
        {
          selBrick=bnum;
        }

        //We continue back to the main editor
        if( isPointerClicked() )
        {
          resetMouseBtn();
          editorState=EDITOR_MAIN;
        }

        drawBrick(screen, bnum, selBrickRect.x, selBrickRect.y );
        bnum++;
      }
    }
  }

  return(STATEEDIT);
}


Something went wrong with that request. Please try again.