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OpenFL Socket abstraction
Haxe
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sample-game
src/qookie
test
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README.md

README.md

Qookie

Note: OpenFL now seems to support the net package, so you should probably just use that :)

Qookie is a socket abstraction for OpenFL in order to reflect the same behaviour as the flash socket library.

It's been unit-tested for android, cpp, neko, flash & html5 targets for basic write/read methods.

Instructions

Import

import qookie.net.Socket

get the socket

var socket = new Socket();

add events

socket.addEventListener(SocketEvent.CONNECT, onConnect);
socket.addEventListener(SocketEvent.CLOSE, onClose);
socket.addEventListener(SocketEvent.IO_ERROR, onError);
socket.addEventListener(SocketEvent.SOCKET_DATA, onData);

connect

socket.connect("127.0.0.1", 4999);

write to it

socket.writeByte(99);

flush the datas

socket.flush();

Note : flush is generally unreliable because it depends on your system and in the case of haxe the target, so i'm enforcing its use here, every writeX method will actually buffer the data and flush will push it to the socket.

Note2 : Error handling is really basic and not mimicing flash at the moment.

Not implemented yet : writeBytes, readBytes, writeObject, readObject, timeout, bytesPending, objectEncoding

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