Move or resize any Blizzard frame.
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Dyaxler Some fixes for custom mods
I wasn't able to get SuperInspect to work. I suspect it's because it's
using two sepate "AddOn" modules. Tried adding various frame and OnShow
combo's but nothing worked. Gave up.
Latest commit f599a4c Feb 5, 2017
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BlizzMo Some fixes for custom mods Feb 5, 2017
.gitattributes Initial Release Feb 4, 2017
.gitignore Initial Release Feb 4, 2017
LICENSE Initial commit Feb 4, 2017 Update Feb 4, 2017


Welcome to BlizzMo for Vanilla WoW 1.12

There isn't much to say other than this mod will move any Blizzard Frame and all your Bags. There is code to handle just about any situation including keeping the frames visible and to not allow them to be dragged off screen. There are no slash commands as none are needed. There are a few user options that you can take advantage of.

First is the ability to toggle the save frame locations between game sessions. Just CTRL + Click any frame and you'll see a message in chat telling you which mode you're in. SHIFT + Mousewheel will scale the individual frames.

NOTE: your mouse cursor must remain over the desired frame that you're making changes to.

If for some reason you get yourself snarled into a bizzare situation and your frames are all foobar'd, just go into your game menu and you'll see a reset button for BlizzMo. A confirmation popup will occure and your UI will be reloaded after confirming reset.

Here is a list of Frames that are in the SAVE state by default: AuctionFrame CharacterFrame ClassTrainerFrame FriendsFrame QuestLogFrame SpellBookFrame TalentFrame GossipFrame MailFrame MerchantFrame TradeSkillFrame DressUpFrame LootFrame TaxiFrame TradeFrame Backpack Bag1 Bag2 Bag3 Bag4

You can even add your own custom mods to a table (requires some knowledge of LUA) and is fairly straight forward. Just follow the examples that I've already added support for. For your convience the section of code is at the very bottom of BlizzMo.lua and it looks like this:

-- Add your custom frames from your mods here. If your mod has an XML, then look in there for the
-- main parent frame. If not then you'll have to search through all the files for CreateFrame() to
-- find the name of the primary frame name for your mod. It'll be the one that is attached to
-- *UIParent* and closly matches the mods title.
function CustomFrames()

These are some of the mods that I use. Feel free to add or remove support for them. If you're not using it, don't worry it won't cause any issues.