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Car Causes Crash on load with factorio version 0.11.18 #292
Comments
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Also experiencing this issue. The above fix allows factorio to load. Thanks for the temporary workaround. |
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looking at my copy of the file in question i would guess that you are either putting the energy per hit point line after the "stack size =1" line, if this is the case you need to leave the comma off the energy_per_hit_point line and add it to the end of the stack size line. or possibly you are mistakenly deleting the }, which exists around line 13, without looking at your modified file i cant say specifically what the mistake is. simplest solution is to do it exactly as L3PO has done it in his screen shot above also i would recommend using a notepad replacement such as notepad++ or notepad2 which can be setup to display line numbers and format code neatly |
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@Cheata, thanks for the tip, notepad2 is very helpful. |
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fixed for release of next version tomorrow around noon (UTC +1) |



latest version of factorio changes the crash damage multiplyer to energy to hit point
easy fix while waiting for Dysoch to produce a new version :)
in MAIN-DyTech-Machine_1.0.2\prototypes\cars\entity.lua
line 56 (under the setup for car2)
change
crash_damage_multiplier = 0.1,
to
energy_per_hit_point = 1,
and for the tank
MAIN-DyTech-War_1.0.1\prototypes\tanks\entity.lua
somwere around line 12 seems to work
add the line
energy_per_hit_point = 0.5,
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