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README.md

SpriteKitUniversalMenus

SpriteKit menus that works on iOS (tap and gamecontrollers), tvOS (focus engine and gamecontrollers) and MacOS (click, keyboard and gamecontrollers)

Description

This project aims to help game developers that want to build a cross platform iOS/OS X game by using SpriteKit. Instead of creating a different menu logic for each platform (mouse and keyboard for OS X, touch for iOS and remote for tvOS), you can just create a menu structure with this library and it will automatically handle focus, taps, clicks or selection (also works with game controllers!)

Usage

First, create a DZAMenuNode and add it to your SpriteKit scene:

_menuNode = [[DZAMenuNode alloc] init];
_menuNode.allowedAxis = DZAMenuAxisVertical;
_menuNode.selectSoundName = @"select.wav";
_menuNode.openSoundName = @"open.wav";
_menuNode.position = CGPointMake(self.frame.size.width / 2, self.frame.size.height / 2);
[self addChild:_menuNode];

Then, add as many DZAMenuVoiceNode for each menu voice you need:

DZAMenuVoiceNode * menuVoice = [[DZAMenuVoiceNode alloc] initWithImageNamed:@"button"];
[menuVoice setLabelWithText:text andFont:[DZAFont boldSystemFontOfSize:15] withColor:[DZAColor whiteColor]];
menuVoice.position = CGPointMake(0, 0);
[_menuNode addChild:menuVoice];
[menuVoice performBlock:^
{
    // insert here the code that needs to be executed when the button is pressed
} onEvent:AGButtonControlEventTouchUpInside];

Finally, call the method 'reloadMenu' on your DZAMenuNode:

[_menuNode reloadMenu];

Bridges

Included are some bridges to help working easily between iOS and OS X platforms. The bridged classes/enums are:

DZAFont -> UIFont / NSFont

DZATouch -> UITouch / NSTouch

DZAColor -> UIColor / NSColor

DZATapGestureRecognizer -> UITapGestureRecognizer / NSClickGestureRecognizer

DZAPanGestureRecognizer -> UIPanGestureRecognizer / NSPanGestureRecognizer

DZAGestureRecognizerStateBegan -> UIGestureRecognizerStateBegan / NSGestureRecognizerStateBegan

DZAGestureRecognizerStateChanged -> UIGestureRecognizerStateChanged / NSGestureRecognizerStateChanged

Installation

To run the example project, clone the repo, and run pod install from the Example directory first.

SpriteKitUniversalMenus is available through CocoaPods. To install it, simply add the following line to your Podfile:

pod "SpriteKitUniversalMenus"

Author

Davide Di Stefano, dzamirro@gmail.com

License

SpriteKitUniversalMenus is available under the MIT license. See the LICENSE file for more info.

DZAMenuVoiceNode class is based on AGSpriteButton, created by Akash Gupta

About

SpriteKit menus that works on iOS (tap and gamecontrollers), tvOS (focus engine and gamecontrollers) and MacOS (click, keyboard and gamecontrollers)

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