E-Mxp/Hotfix-Hud
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Hotfix Hud v8.3 RC by E-Mxp.
For Unvanquished Alpha 12.
Initially intended as a hotfix, I have added some more things to help make an awesome hud just a tad more awesome.
The best part of Superpie's Tweaked GPP HUD was (in my opinion) the centered hud, however, I found out that the centered hud was made to be perfectly aligned if you have a 4:3 resolution (as you can see if you look at the human inventory arrow and more noticeably, in the alien hud).
While working on the fix I learned more about how the code works and I decided to add more options.
MAIN FEATURES:
* Integrated into the options.
* 5 hud layouts! Default, Centered, Compact, the new Hotbar hud and the new Cross Hud!
* Custom loadingscreen.
* For all the layouts (exept Hotbar) you have a choice of 3 color schemes:
- The Superpie hud color scheme. (Default)
- The Warrior hud color scheme. Based off the Warrior's Hud by Warrior.
- The Hellrider hud color scheme. Based off the Hellrider Hud (v1.1) by Hellrider.
* The option to place the Adv. Good barbs underneath the crosshair.
* Optional fullscreen radar.
* Optional stamina progress bar!
* Optional Human crosshair dot in 4 colors: white, blue, red and black.
* Option menu to change the appearance of the console.
* Mostly Unvanquished compatible!
NOTES:
All "hud_" (exept "hud_style") commands get applied immediately, so there is no need to restart.
Also, if you remember the hud directories, you can change the hud without reloading by entering /reloadhud in the console!
V8.3 RC: CHANGES FROM V8.2 RC
*Applied changes made in Alpha 12.
V8.2 RC: CHANGES FROM V8.1 RC
*Applied changes made in Alpha 11.
V8.1 RC: CHANGES FROM V8 RC
*Applied changes made in Alpha 10.
V8 RC: CHANGES FROM V7.1
*Added compatibility to the new hud select menu.
*Updated weapon.cfg 's so the 1st person arms show up. (originally changed to add custom crosshairs).
*Added red crosshair as requested by JOURNEYMAN.
*Removed VSAY changes. (Probably outdated, won't work on multiplayer)
*Removed Custom hud colours for now, will add them back later.
V7.1: CHANGES FROM V7
*Moved hudoptions from the main menu to the options menu.
*Daemon options now incorporated into the options menu.
*Standardized loading screen as suggested on IdeaTorrent.
*Added cg_mirrorgun command to the options.
*Minor tweaks.
V7: CHANGES FROM V7 RC
*Hudoptions main menu tweaks.
*Shortened macros.
*Added cg_drawGun "2" into main menu options.
*Now server compatible!
*Minor tweaks.
V7 RC: CHANGES FROM V6.3
*Rewritten the hud code to now refer to a color scheme file and a layout file. This means more consistancy between the huds and easier tweaks/fixes.
*Added the very minimalistic Cross Hud!
*Added a Custom color scheme file so you can make your own color schemes that will work on all the huds!
*Major tweaks.
*Minor tweaks.
V6.3: CHANGES FROM V6.2
*Fixed the misaligned health cross icon on all huds that where introduced thanks to the icon changes in Alpha 6.
*Changed the select icon on most huds with the new select icon, or an circle.
*Introduced poison meter in the Hotbar Hud.
*Replaced normal evo counter with the new evo counter that shows decimal value. (Hotbar only)
*Added my VSay menu changes in as default.
*Fixed spacing in main menu options and added in a way to bind the quickmenu's in there.
*Minor tweaks.
V6.2: CHANGES FROM V6.1
*Adapted changes made to the main menu.
*Changed colorscheme of the Hotbar hud (humans: blue/gray | Aliens: red/black)
*Minor tweaks.
V6.1: CHANGES FROM V6
*Small tweak to the tutorial text as the new font made it look squased.
*Changed the colorsceme of the Hotbar hud to be more like the default hud.
*Added a backdrop to the progressbars in the Hotbar hud for better visability.
*Small hotfix for the vanilla hud as the new font missaligned the buildpoints ownerdraw on the alien hud.
V6: CHANGES FROM V5.3
*Added the Hotbar hud, a progressbar based hud!
*The custom added menu's are fully integrated with the new main menu style.
*Moved the hud preview images in the hud options to top of the options instaid to the side.
*Minor overall tweaks.
V5.3: CHANGES FROM V5.2
*Replaced the GeneralScott's workaround staminabars with actual staminabars!
*Changed the Hellrider human chargebar to its intended colors (was using Superpie's default)!
*Replaced the default pre-loadingscreen image (moon in front of blue nebula) with a custom (high-res) one based on my GPP menu. (Red theme)
*Replaced the default loadingscreen with a custom one based on Kang's hud (with some personal changes).
*Included a pre-alpha preview of my upcomming hud, try it out if you wish. (human only, healthbar is not yet implemented so the healthbar = staminabar)
/cg_hudfiles ui/HotBar/EMxp1.cfg
V5.2: CHANGES FROM V5.1
*Added the staminabars from Dodger's Hud with GeneralScott's full permission, thanks!
*Removed the ingame-options hotfix as it is no longer needed.
*Changed the Daemon-options in the main menu to reflect the segfault options from V4. More console options!
*Minor tweaks
V5.1: CHANGES FROM V5
*Fixed Centered inventory in the Default huds so that they don't loop around if you have too many items.
V5: CHANGES FROM V4
*Adapted previous menu version of this hud to Unvanquished changes.
*Added some options to the main menu relevant to the Daemon engine, like console color, enabling HDR Render and cg_noPrintDuplicate. Because a lot of people are asking for these settings.
*Included the ingame-options hotfix.
*As an added bonus: custom alien crosshairs. (beta)
*Minor tweaks.
V4: CHANGES FROM V3
*Added hud screenshots to the hudoptions.
*Added Segfault options to the main menu.
*Changes to the main menu.
V3: CHANGES FROM V2.5
*Fixed ammo in Default Superpie hud.
*Fixed buildpoints for Default aliens hud.
V2.5: CHANGES FROM V2.4
*Added the option to have the inventory in the center or to have it on the right.
*Moved the Stagereport to the right on the Centered hud to accompany above mentioned feature.
V2.4: CHANGES FROM V2.3
*Removed hud_markedBuildPoints option. (Now uses the previous "1" setting.) I removed it because most (if not all) servers use the latest version of gpp, so there is no need to want to change the setting.
*Moved the inventory to the bottom of the screen on the "Centered" hud. So now also no need for hud_widescreen.
V2.3: CHANGES FROM V2.2
* Added option to change fontsize
V2.2: CHANGES FROM V2.1
* Added the Demos menu in the main menu, as added in by revision 2222.
V2.1: CHANGES FROM V2
* Fixed Centered huds for Superpie and Warrior to be broken.
* Made the Bolt for the Compact and Centered huds more clear.
* Changed colors for the build timers on Compact huds to be better visible against the green of an unconstructed structure.
* Moved the TeamOverlay on the bottom right a bit up, as it was overlapping the stage report. (Thanks to ThisIsBS for reporting!)
* Added TeamOverlay option to place it on the bottom left.
* HOTFIX1: Fixed the Default Superpie hud.
V2: CHANGES FROM V1.4
* New hudstyle made by yours truly. The Compact hud, this one is also in 3 color scemes.
* Changed menu to ask what style of hud you want and then what color sceme for faster selection.
V1.4: CHANGES FROM V1.3
* Added command "hud_markedBuildPoints" to keep up with changes in gppr2184 (March 02 2011).
V1.3: CHANGES FROM V1.2
* Made all the text on the screen smaller.
* Lowered the speedometer because it was overlapping the FOLLOWING PLAYER text.
* Added the Human Dot Chrosshairs in 3 colors; white, blue and black.
* Minor fixes.
*V1.3a: Fixes typo that breaks the Stage Report.
V1.2: CHANGES FROM V1.1
* Changed the name from Tweaked GPP HUD Hotfixed to the original worktitle: Hotfixhud
* Added option to change the location of the TeamOverlay from default(center left) to center right and bottom right and back.
* Some small changes in the options in the menu.
* Minor fixes.
V1.1: CHANGES FROM v1
* Hud options now have a different tab on the main menu.
* Made the fullscreen radar display friendlies as light gray, so that it is not as distracting.
* I found out that the inventory could still be off-center in different aspect ratios. Added in the crude fix from Meisseli's HUD.
CHANGES FROM Tweaked GPP HUD ( v1.8 )
Fixes (only apply in the Centered version of the hud):
* Made the hud display as intended for all resolutions.
* Added back in the bolt icon, but in a way that it isn't distracting. The human bolt icon is shown on the health cross icon. The alien bolt icon is shown over the alien icon.
* Moved the human radar up a bit for it was overlapping the hud.
Added in:
* Added an option in the main menu to place the Adv. Good barbs underneath the chrossair.
* Option to use the Warrior hud color scheme. Based off the Warrior's Hud by Warrior
* Option to use the Hellrider hud color scheme. Based off the Hellrider Hud (v1.1) by Hellrider
Special thanks to:
Superpie, for creating the Tweaked GPP HUD I know and love.
Warrior, for crafting the Warrior's Hud, a hud thats very colorfull and nice.
Hellrider, for spawning the Hellrider Hud, a hud that looks quite cool and not black and white yet.
Meisseli, for making up a very easy way to fix the inventory aspect ratio problem. Try his HUD out!
Mox, for giving me the idea to add pictures to the main menu. His AdjustableHUD is really good, try it!
Oticz, for his dot crosshair code. If you still play 1.1, his HUD is highly recommended!
GeneralScott, for giving me full permission to use his staminabar code, awesome!
Kang's hud, who had the most awesome loadingscreen I have seen in Tremulous!
A great help was this site on Icculus.org (http://icculus.org/~phaethon/q3tamenu/q3tamenu.html) and is recommanded to everyone trying to make huds for Tremulous!
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Adds huds and aditional options to the game Unvanquished
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