Manual Transmission and Steering Wheel Support for GTA V
Version 5.4.0
Description
This mod adds manual transmission support, with loads of customization options for the drivetrain and handling.
Fully supports steering wheels: It adds force feedback, works with about all driving hardware, and every imaginable setting is customizable to fit your wheel and driving style.
Features
- Steering wheel, gamepad and keyboard support
- Seamless input switching
- Easy in-game configuration menu, with many options
- Per-vehicle settings
- Sequential, H-pattern and custom automatic transmissions
- Engine and transmission mechanics:
- Working clutch
- Engine braking, engine damage, stalling
- Engine damage
- Engine stalling
- Customizable steering assists
- Custom realistic Stability Control, Traction Control, Anti-Lock Brakes
- Supports UDP telemetry (DiRT 4 format) for SimHub and similar tools
- Syncronized steering animations
Downloads
Recommended mods
For gameplay and driving:
- A realistic handling mod
- Custom Gear Ratios: Essential if you have cars with more than 6 gears, and allows matching gear ratios with the real car counterparts.
- Turbo Fix: Fixes spool rates of the turbo upgrade.
- Dial Accuracy Fix: Remap dashboard dials to match your actual speed.
- ACSPatch: Keep wheels turned when exiting cars.
- Autosport Racing System by Eddlm: Complete custom racing system with advanced AI.
Any speedometer supporting RPM/Gear reading from memory:
- NFS Speedo
- LeFix Speedometer
- NFSU Speedometer
- Any ScriptHookVDotNet-based speedometer with gears and RPM
Mods that counter the power loss when sliding sideways (Also partially mitigated by LSD):
- InversePower
- Drift Assist
- True Realistic Driving V: Script-based physics
- Stop!Powercutting: InversePower alternative
- InverseTorque: InversePower alternative
Recommended handling mods
The default grip levels cause the wheel to bounce left and right because they're too grippy. These handlings have reduced grip to realistic levels, and are essential for playing with a wheel. Mix and match all you need, as these don't overlap much.
- Realistic Driving V by killatomate
- Aquaphobic's Realistic Handling Pack
- Lore Friendly Handling Pack by Eddlm
- Realish Handling Pack by Eddlm
Table of Contents
- Manual Transmission and Steering Wheel Support for GTA V
Requirements
Optional: (Downloads)
Installation
Put Gears.asi and the folder ManualTransmission in your GTA V folder
(overwrite when asked).
Make sure the folder is writeable! (not Read Only)
Open the menu using the mtmenu cheat or the \| hotkey, and start
customizing things.
Wheel setup
- Remove or disable any XInput or DirectInput input hook configurations for your wheel for GTA V (x360ce, for example).
- Open the menu, navigate to
Controls,Wheel & pedals. - Set up your analog inputs in
Analog input setupand set up your analog inputs (throttle, brakes, steering). - Go back to the
Wheel & pedalsmenu and go through all options. Read the description of each option.
FiveM
FiveM is not supported. You can try to use it as user plugin, but don't expect any support.
- Create a
pluginsfolder in FiveM Application Data. - Put
Gears.asiand the folderManualTransmissioninplugins.
You can also just copy-paste the ManualTransmission folder if you have
configured the mod for singleplayer already.
The script works in servers that allow user plugins (ScriptHookV scripts). Last checked to work with MT v5.0.0 and FiveM using the 1604 version of the game.
No plans exist to port this into FiveM or "convert" it to server-script, but if you have solid plans to do so, feel free to contact me if you have questions.
A FiveM resource research project seems to work well, so check that out instead.
LegacyFuel implements the code discussed above.
Updating
Replace Gears.asi and copy the ManualTransmission folder. You do not
need to overwrite changes in the ManualTransmission folder, the script will
write new settings in the file when saving.
Default controls
Refer to settings_controls.ini for the default controls.
Opening the menu:
- Press
[{to access the menu or - Enter the
mtmenucheat or - Press
RB+Bon your controller.
These shortcuts can be changed in settings_menu.ini.
Keyboard defaults (US-ANSI)
By default, W is throttle and S is brake.
- Press
\|to disable or enable manual transmission - Press
]}to switch between sequential, H-pattern or automatic - Press
Zfor Clutch - Press
Xfor Engine
Sequential and Automatic:
- Press
LSHIFTto shift up - Press
LCTRLto shift down
Controller defaults
By default, RightTrigger is throttle and LeftTrigger is brake.
- Hold
Bto switch between sequential or automatic - Press
Ato shift up - Press
Xto shift down - Use
LeftThumbUpto control the clutch - Press
DpadDownfor Engine
Wheel defaults
There are no defaults. Use the menu to assign your controls.
Usage and setup
After installation use the menu key, button(s) or cheat to open the Manual Transmission menu. You will need this menu to change all the options of the script and set up things like steering wheels or custom controls.
Driving basics
Manual Transmission simulates a real car, so you might want to know how to drive a manual.
Using the clutch: Depending on your settings, you might need to operate the clutch to drive your car.
When the stalling option is enabled, remember to not let the RPM dip too low. It might stall otherwise. Stalling can be noticed by the RPM bar dropping below the stationary RPM.
When using a H-pattern shifter, remember to clutch in to shift. Not pressing the clutch might cause a misshift, which might damage the car, and the car will not go in gear. You'll hear a grinding sound when this happens.
When timed right, it's possible to shift into gear without clutching, when the speed of the car and the RPM match up.
Braking and reversing: While Manual Transmission is active, the brake input will only work as a brake. When stopped, the brake input will not reverse your car.
To reverse, shift into the reverse gear. Press the accelerator input to accelerate in reverse.
Wheel-specific: While Manual Transmission is active, the pedals behave like real pedals. When the manual transmission part of the mod is turned off, the throttle and the brake work like the left or right triggers on a controller.
Input switching
The mod picks up the last control and is only active for that set of controls. To switch between inputs (keyboard, controller or wheel), you only need to tap the throttle on that device. The mod switches between these inputs by itself, and the main menu shows what the current active input is.
Specifically for wheel users, you might need to fully depress the throttle pedal or clutch pedal (once) if the mod keeps swapping away from the keyboard or controller.
If for some reason you want to lock the controls, head over to Debug and check
Disable input detection. This allows switching inputs manually in the main menu.
Vehicle Configurations
The script supports various vehicle-specific options, such as shifting
behavior and driving assists. The submenu Manual Transmission settings ->
Vehicle configurations shows the current known configurations. When you're
in a vehicle that fits the model and/or plate, that configuration is loaded.
With the option Create configuration..., a new, clean configuration is
generated and activated. Some submenu subtitles show CFG: [<Configuration>],
which means the options in that submenu are loaded from and saved to that
configuration. Edits you make for these options don't get applied globally.
When hand-making a configuration yourself, options that are missing in the configuration file will use whatever the global settings are.
For instructions for this feature, check
ManualTransmission/Vehicles/Information.txt.
Driving assists
Have trouble keeping the car on the road? The Driving assists feature might
help!
The following assists are available:
- Anti-lock Braking System: Prevents the wheels from completely locking up under heavy braking, so steering input is still effective.
- Traction Control System: Prevents the wheels from spinning too much and losing control under hard acceleration.
- Electronic Stability Control: Detects understeer and oversteer and applies the brakes to counter these effects.
- Limited Slip Differential: Simulates a limited slip differential and sends more power to the slower wheel.
- Adaptive All-Wheel-Drive: Changes all-wheel drive distribution between front and rear in real-time, depending on wheel slip, oversteer or understeer. The Handling Replacement library is needed for this feature.
- Launch Control: Keeps the RPMs steady at a custom level, to prevent too much wheelspin on launch.
Custom camera
When animations are active, the stock first person vehicle camera is clamped to about 15 degrees. As a workaround, the mod has a custom camera feature.
Aside from restoring the looking angles, it can also react to acceleration and
turning forces. Make sure to take a look at the camera options and their
descriptions in Misc options -> Camera options.
To hide the player head, you'll need to install CamxxCores' DismembermentASI, which is included with the mod.
Animations
The script now overrides the animations and matches the steering wheel rotation. The system needs a bit of help to understand what to do, though.
Let me know if anything is missing, so I can update animations.yml to support
as many vehicle types as possible out-of-the-box.
animations.yml is a text file containing the animation definitions: What
animations to use for which vehicle layouts, and how many degrees of rotation
chosen the animation supports. Most game vehicles are present already, but
most add-ons need to be added.
If a vehicle doesn't have matching animations, do this:
- Open the
vehicles.metacontaining your car. - Find the
<layout>for your car entry. - Copy the contents of that (for example,
LAYOUT_STD_AE86). - Paste it in
animations.ymlin a suitable animation.
You can usually guess what's suitable from the other entries already present. The debug menu has an animation section where you can force animations, you can also use that to find a suitable animation.
If a vehicle defines an animation clipset not in animations.yml, it can
be added.
- Check the layout name in
vehicles.meta. - Check the corresponding clipset dictionaries in
vehiclelayouts.meta - Check the corresponding clipset dictionaries in
clip_sets.xml - Make an educated guess what the dictionary is for your vehicle
- Check the dictionary in
clip_anim.rpf - Open the
.ycdin notepad and hope you find asteer_no_leanorpov_steer - Copy an
- Animation:entry inanimations.yml- mind the indentation! - Substitute the dictionary and animation name for your vehicle, replace layouts with your new layout and throw in an educated guess what the rotation degree is.
Useful resource: AlexGuirre's animation list.
If the current steering angle is more than what the animation supports, it will just stay at the maximum.
Wheel FFB LUT
A lookup table (LUT) can be used in this script. A LUT can be used to customize wheel response, for example, to linearize the response from the motors.
The supported format is the same as Assetto Corsa. Use the following tools to generate a LUT for your wheel:
The instructions are similar as the LUT generator page, but here they are specific to this script:
- Run WheelCheck with your wheel plugged in.
- Set
Max Countto 100. - Select
Step Log 2 (linear force test)and wait until the test stops. The test starts directly when the option is selected, and ends when the wheel stops moving. It might take a while to start if your wheel has a force feedback deadzone. - Run LUTGenerator.exe
- Open the
.csvgenerated byWheelCheck. It's in theC:\Users\<user>\Documentsfolder. - Save the generated LUT in
ManualTransmissionfolder, egg27.lut. - Open
settings_wheel.ini, and under the[FORCE_FEEDBACK]section, addLUTFile = g27.lut.
Using a LUT file will disable the AntiDeadForce, as it already corrects for any
dead spots.
If you're hand-rolling your own LUT or changing the forces, make sure the first
entry is 0|0 and the last line is 1|1. The Gears.log file will also output
warnings or errors if something is wrong.
Troubleshooting
Something don't work? Read this first.
Game compatibility
The current version of the mod has been tested with GTA V version v1.0.1604.0 through v1.0.2245.1. Limited support runs back to v1.0.877.1, but new features have been added since.
Compatibility options
Check the Developer options -> Compatibility settings.
- For the VR mod R.E.A.L., check
Disable FPV camera - For wheels recognized as gamepad, check
Disable input detectionand choose wheel input in main menu.
Known issues
- x360ce will conflict with input detection if throttle, brake, clutch or steering axes are mapped in x360ce. Assigning inputs without overlap is no problem.
- Strapped will conflict with inputs.
- CustomSteering will conflict with steering patching.
- Smooth Driving V will conflict with inputs and gearbox.
- Wheel not detected at all when using Steam.
- Fix: Uncheck
Generic Gamepad Configuration Supportin Steam Big Picture settings, Controller settings. (Found by Kaerali) - Fix: Check your wheel drivers and software (Logitech)
- Fix: Uncheck
Steering wheel issues
Strange values reported
Check if your wheel is recognized correctly, an issue with the steering wheel drivers can cause issues with reading the correct values.
Steering wheel not detected
- Try toggling the mod (|\ key)
- Ensure you have removed xinput dlls from the GTA V directory
Credits
A massive Thank You to everyone who contributed!
- Rockstar Games
- Alexander Blade
- Crosire
- LeFix
- XMOD
- InfamousSabre
- leftas
- kagikn
- zorg93
- Unknown Modder
- any333
- Nyconing
- CamxxCore
- guilhermelimak
- Rbn3D
- LeeC2202
- All others who helped :)
Source code
You can check the source code at https://github.com/E66666666/GTAVManualTransmission.
Feel free to make issues, PRs and other contributions :)
Contact
If you have any issues or questions, you can find me (ikt) on the following channels:
Please directly ask your question, and remember to provide the log files :)