@richardbuckle richardbuckle released this Jan 17, 2019 · 233 commits to develop since this release

Assets 4

Emergency hotfix for a breaking change in the way fuel levels are reported.

@Tkael Tkael released this Dec 23, 2018 · 238 commits to develop since this release

Assets 4

This release improves our guards against sending incorrect location data to EDDN and fixes a bug introduced by a change in the way that donation mission events are reported to the player journal.

This release is mandatory because changes made in version 3.3 of the game mean that earlier versions of EDDI do not report data correctly to EDDN. Full release notes are here.

Compatible with Chapter 4

This release resolves all immediate issues with chapter 4, notably the problem of scan reports backlogging during fast travel ("jonking").

Script changes

Please note that some scripts, as noted in the full release notes, now have a preferences section at the top, so that commanders can quickly customise scripts without having to bother with learning the scripting language. Some options that were previously enabled are now disable by default, so if you ar missing something, please check those preferences sections.

Frontier API disabled

  • This has been disabled for the time being, due to changes that Frontier made to the authentication protocol without any transition period.
  • Unfortunately this means that EDDI is temporarily blind to market, outfitting and shipyard data. We will rectify this in EDDI 3.3.1 by reading the local journal files, but that will require commanders to visit the screens in question in-game.

@Tkael Tkael released this Dec 21, 2018 · 269 commits to develop since this release

Assets 4

CodexEntry events written to the journal by the game are bugged and always return a SystemAddress of 1. This release prevents the EDDN responder from taking incorrect location data from the CodexEntry event.

This release is mandatory because changes made in version 3.3 of the game mean that earlier versions of EDDI do not report data correctly to EDDN. Full release notes are here.

Compatible with Chapter 4

This release resolves all immediate issues with chapter 4, notably the problem of scan reports backlogging during fast travel ("jonking").

Script changes

Please note that some scripts, as noted in the full release notes, now have a preferences section at the top, so that commanders can quickly customise scripts without having to bother with learning the scripting language. Some options that were previously enabled are now disable by default, so if you ar missing something, please check those preferences sections.

Frontier API disabled

  • This has been disabled for the time being, due to changes that Frontier made to the authentication protocol without any transition period.
  • Unfortunately this means that EDDI is temporarily blind to market, outfitting and shipyard data. We will rectify this in EDDI 3.3.1 by reading the local journal files, but that will require commanders to visit the screens in question in-game.
3.3

@richardbuckle richardbuckle released this Dec 20, 2018 · 270 commits to develop since this release

Assets 4

This release is mandatory because changes made in version 3.3 of the game mean that earlier versions of EDDI do not report data correctly to EDDN. Full release notes are here.

Compatible with Chapter 4

This release resolves all immediate issues with chapter 4, notably the problem of scan reports backlogging during fast travel ("jonking").

Script changes

Please note that some scripts, as noted in the full release notes, now have a preferences section at the top, so that commanders can quickly customise scripts without having to bother with learning the scripting language. Some options that were previously enabled are now disable by default, so if you ar missing something, please check those preferences sections.

Frontier API disabled

  • This has been disabled for the time being, due to changes that Frontier made to the authentication protocol without any transition period.
  • Unfortunately this means that EDDI is temporarily blind to market, outfitting and shipyard data. We will rectify this in EDDI 3.3.1 by reading the local journal files, but that will require commanders to visit the screens in question in-game.
Pre-release

@richardbuckle richardbuckle released this Dec 19, 2018 · 50 commits to beta since this release

Assets 4

This release resolves issues found in 3.3-rc1. Full release notes are here.

Compatible with Chapter 4

This release resolves all immediate issues with chapter 4, notably the problem of scan reports backlogging during fast travel ("jonking").

Script changes

Please note that some scripts, as noted in the full release notes, now have a preferences section at the top, so that commanders can quickly customise scripts without having to bother with learning the scripting language. Some options that were previously enabled are now disable by default, so if you ar missing something, please check those preferences sections.

Frontier API disabled

  • This has been disabled for the time being, due to changes that Frontier made to the authentication protocol without any transition period.
  • Unfortunately this means that EDDI is temporarily blind to market, outfitting and shipyard data. We will rectify this in EDDI 3.3.1 by reading the local journal files, but that will require commanders to visit the screens in question in-game.
Pre-release

@richardbuckle richardbuckle released this Dec 18, 2018 · 316 commits to develop since this release

Assets 4

Compatible with Chapter 4

This release resolves all immediate issues with chapter 4, notably the problem of scan reports backlogging during fast travel ("jonking").

Script changes

Please note that some scripts, as noted in the full release notes, now have a preferences section at the top, so that commanders can quickly customise scripts without having to bother with learning the scripting language. Some options that were previously enabled are now disable by default, so if you ar missing something, please check those preferences sections.

Frontier API disabled

  • This has been disabled for the time being, due to changes that Frontier made to the authentication protocol without any transition period.
  • Unfortunately this means that EDDI is temporarily blind to market, outfitting and shipyard data. We will rectify this in EDDI 3.3.1 by reading the local journal files, but that will require commanders to visit the screens in question in-game.
Pre-release

@richardbuckle richardbuckle released this Dec 11, 2018 · 523 commits to develop since this release

Assets 4

This is our first iteration supporting the new features in Beyond: Chapter 4.
Known issues are tracked in ticket #926.

Full release notes are here.

@richardbuckle richardbuckle released this Dec 4, 2018 · 651 commits to develop since this release

Assets 4

This is a maintenance release.

  • Localization
    • Material locations have been moved from the update server to the app and are now a translatable resource.
  • Speech responder
    • Tweaked pronunciations of "Megaship" and "Orbis" in English. Tweaked pronuncations are available via the P() function.

@richardbuckle richardbuckle released this Dec 1, 2018 · 672 commits to develop since this release

Assets 4

Maintenance release prior to Beyond Chapter 4.

  • Core
    • Fixed crash to desktop when the folder %APPDATA%\EDDI does not exist.
  • Localization
    • Imported latest translation files.
  • Speech responder
    • Tweaked pronunciations of "Megaship" and "Orbis" in English.
    • Amended "Entered normal space" script for cases when dropping near a non-station settlement.
3.1

@richardbuckle richardbuckle released this Nov 12, 2018 · 708 commits to develop since this release

Assets 4

Full change log here.

This release is safe to use with the beta of Chapter 4 insofar as it won't upload any data that it shouldn't. However both are currently showing minor issues due to events not triggering in exactly the same way in the beta of Chapter 4.