Pre-release

@richardbuckle richardbuckle released this Dec 11, 2018 · 4 commits to develop since this release

Assets 4

This is our first iteration supporting the new features in Beyond: Chapter 4.
Known issues are tracked in ticket #926.

Full release notes are here.

@richardbuckle richardbuckle released this Dec 4, 2018 · 132 commits to develop since this release

Assets 4

This is a maintenance release.

  • Localization
    • Material locations have been moved from the update server to the app and are now a translatable resource.
  • Speech responder
    • Tweaked pronunciations of "Megaship" and "Orbis" in English. Tweaked pronuncations are available via the P() function.

@richardbuckle richardbuckle released this Dec 1, 2018 · 153 commits to develop since this release

Assets 4

Maintenance release prior to Beyond Chapter 4.

  • Core
    • Fixed crash to desktop when the folder %APPDATA%\EDDI does not exist.
  • Localization
    • Imported latest translation files.
  • Speech responder
    • Tweaked pronunciations of "Megaship" and "Orbis" in English.
    • Amended "Entered normal space" script for cases when dropping near a non-station settlement.
3.1

@richardbuckle richardbuckle released this Nov 12, 2018 · 189 commits to develop since this release

Assets 4

Full change log here.

This release is safe to use with the beta of Chapter 4 insofar as it won't upload any data that it shouldn't. However both are currently showing minor issues due to events not triggering in exactly the same way in the beta of Chapter 4.

Pre-release

@Tkael Tkael released this Nov 12, 2018 · 209 commits to develop since this release

Assets 4

Now considered a stable release candidate.

Both the live version of EDDI (v3.0.3) and this release are safe to use with the beta of Chapter 4 insofar as they won't upload any data that they shouldn't. However both are currently showing minor issues due to events not triggering in exactly the same way in the beta of Chapter 4.

Full release notes here.

Pre-release

@richardbuckle richardbuckle released this Nov 9, 2018 · 306 commits to develop since this release

Assets 4

Now considered a stable release candidate.

Both the live version of EDDI (v3.0.3) and this release are safe to use with the beta of Chapter 4 insofar as they won't upload any data that they shouldn't. However both are currently showing minor issues due to events not triggering in exactly the same way in the beta of Chapter 4.

Full release notes here.

Pre-release

@Tkael Tkael released this Nov 7, 2018 · 463 commits to develop since this release

Assets 4

EDDI has begun transitioning away from the old data server we were using and will now use EDSM as our primary backend for server data. Updated available data and revised the in-app Variables help file to match.
Minor bug fixes for the reporting of cargo and limpets carried in VoiceAttack.

Pre-release

@richardbuckle richardbuckle released this Nov 2, 2018 · 624 commits to develop since this release

Assets 4

Minor bugfixes, and added VoiceAttack commands to export ships to Coriolis and EDShipyard.

Both the live version of EDDI (v3.0.3) and this release are safe to use with the beta of Chapter 4 insofar as they won't upload any data that they shouldn't. However both are currently showing minor issues due to events not triggering in exactly the same way in the beta of Chapter 4.

Pre-release

@richardbuckle richardbuckle released this Oct 26, 2018 · 655 commits to develop since this release

Assets 4

This release fixes the bugs uncovered in recent betas and is looking very stable to us.

Full change log here

Pre-release

@Tkael Tkael released this Oct 13, 2018 · 687 commits to develop since this release

Assets 4
  • Core
    • Implemented log rotation. EDDI will now create a new log file every time it starts, and shall retain no more than 10 log files before it starts clearing the old logs. Immense log files are a thing of the past!
    • Added data definitions for Guardian fighters.
  • EDDP monitor
    • Fixed a bug that prevented selection of any state other than (anything) and blocked filter input when any state other than (anything) was selected.
  • Galnet Monitor
    • Updated category assignments to match updated article format from Frontier Developments
  • Localization
    • Fixed a bug preventing localized module names from being displayed correctly within the ship object.
    • The filters used to assign categories to Galnet articles in the Galnet monitor are now a translatable resource.
    • The category names for categories assigned to Galnet articles in the Galnet monitor are now a translatable resource.
    • The source url used by the Galnet monitor for each language is now a translatable resource. For languages that do not have official Galnet feeds, translators may create unofficial feeds that follow the same format as the official Galnet feeds for use with EDDI.
  • Ship Monitor
    • Added 'Module info' event
  • Speech responder
    • Revised Galnet news published script to identify interesting articles by category.
    • Added new event: Glide, triggered when your ship enters or exits glide near a planet's surface
    • Revised script: Entered normal space to omit a pause if it is immediately following a glide event and to check whether gravity is set prior to reporting gravity.
    • Revised script: Star scanned to allow us to fix pronunciations of stellar class (some voices rendered "TTS" class stars as "text-to-speech" class stars).
  • UI
    • Enhanced IPA help with additional links.
    • Corrected window size to prevent UI elements from being hidden / obscured at the default window size.
    • Minor visual enhancements.
  • Voice Attack plugin / Speech synthesizer
    • Improved stability by switching to using a single speech synthesizer instance (kudos to VoiceAttack's developer for working with us on this).