diff --git a/art_credits.txt b/art_credits.txt index a89bd4c46ed..22c7bba9df2 100644 --- a/art_credits.txt +++ b/art_credits.txt @@ -27,7 +27,7 @@ luke buxton - Troll Fortress Interior luke buxton - Mount Aris concept Main Menu Image: -Rich May - Changelings in Canterlot +Rich May - Colthage assault Misc pictures: PrincessSaros - Throne diff --git a/changelog.txt b/changelog.txt index 17e112e6f5a..ee067779c5a 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,4 +1,131 @@ -🦓 “Shores of Zebrica” 2.0.1.4 🌴 +🦓 “Shores of Zebrica” 2.0.1.5 🌴 +✢ Additions: + - Added new portraits for Oborin in Tobuck and God-Emperor Leer in Angriver. + - Added AI decisions to connect railways in Equus. + - Added advisor icons for River Republic. + - Added generic portraits for polar bears, llamas and harpies. + - Added a unique trait for Con Mane in Equestria. + - Added AI game rule for the secret Hippogriffia path. + - Added new concerns for Watertowns. + - Added new concern icons for Bakara, Chital and Austurland. + - Added a decision for Colthage to core Zinder. + - Added unique focus icons for Chital's viking path. + - Reworked flag for Kimball's Bronzehill. + - Herald of Boreas in Yale can now crown Grover VI as Emperor. + - Added a decision for Hippogriffia to handle having Wingbardy as a puppet. + - Added a light nuclear engine naval module. + - Added placeholder focuses for Free Camel Tribes and Boltrian Kingdom that allow them to fight and core each other. + - Added new deer unit 3D models. + +✢ Changes and fixes: + - Improved performance. + - Made Eye of the Storm into an urban province. + - Adjusted shapes of various strategic regions and renamed some of them. + - Rebalanced the Storm Kingdom civil war. + - Fixed event about Zalathel's child not triggering in Colthage. + - Sanity checks for Romau's trade league. + - Removed Jaki-Clan's duplicate concern. + - Fixed crash caused by Prywhen CAS. + - Kristallregen experiment in Gryphus now needs the weather tower to be completed. + - Sanity checks for various hillpony focuses. + - Coral Ridge advisor in Hippogriffia now gives war support from casualties. + - Converted Bakaran starting air planes to support By Blood Alone. + - Fixed Colthage losing mercenary division names while still having "Army of Mercenaries" national spirit. + - Hippogriffia's underwater nuclear reactors focus now requires nuclear technology. + - Improved AI for Stalliongrad. + - Fixed issue with army/air/navy chief advisors in Tobuck. + - Fixed issue with Greifenmarschen fighter plane focus. + - Made Changeling AI use scorched earth when losing. + - Tried to prevent Luna being advisor in Solar empire. + - With By Blood Alone, focuses that unlock airframes now also unlock a few techs to customize them. + - Fixed Maud Pie advisor not being in the correct ledger. + - Fixed header positions in the welcome screen. + - Fixed Steeltalon advisor icon. + - Replaced Coral Ridge's advisor portrait. + - Fixed allowed checks for some concerns. + - Made some Aquileian concerns available for puppets. + - Vedina and Sunstriker concerns that are available for Griffonian Republic are now available for National Republican Army as well. + - Fixed various issues with concerns. + - Fixed incorrect costs for various advisors. + - Fixed some Chital advisor icons. + - Switched portrait of an Austurland admiral. + - Fixed ledgers for various theorist and high command advisors. + - River Federation can now get some Bakaran concerns and advisors. + - Changed subideology of Dust Hoover in Vanhoover to Revolutionary Dictatorship. + - Sinister's war focuses now require Stalliongrad to be at peace. + - Sinister's "Simplify Bureaucracy" focus now gives political power. + - Updated No Step Back tank tree to properly match rather recent basegame changes. + - Hippogriffia will now abandon Colthage to its fate in a prolongued civil war. + - Warzena no longer gets generic Tank and Naval Designers. + - Squark Tank Factory can now only be assigned in one slot. + - Reduce Industrial Research from Bob the Builder. + - Reduced Prywhen focus times. + - Prywhen no longer gets instant cores. + - Fixed poverty and illiteracy endgame focuses for Prywhen. + - Implemented research slot checks to Lushi focuses. + - Removed experience gain from Colthage's theorist. + - Fixed wrong terrain in a couple of provinces. + - Tweaked how Wittenland's coring of Wild-Vodina works. + - Make ideology checks for some Bakara advisors visible. + - Coltvan focus tree now works when the country is puppeted. + - Fixed "The Last Charge of the Imazeeb" event not triggering if Zumidia exists. + - Fixed a state for Avian's Haukland puppet. + - Disciples now get same news event responses as Lunar Empire. + - Chiropterra now gets a unique news event response to Summer Sun Celebration. + - Changed Klugetown communist leader portrait. + - Fixed generic ace icons. + - Fixed a Zarantia national spirit icon. + - Fix research bonus from Aquileia/Vinovia's Support Equipment Designer. + - Fixed missing advisor icon for Starry Plough in Las Pegasus and Nova Whirl in River Republic. + - Fixed faction leader scope. + - Implemented a tag alias for Aquileia. + - New Mareland now starts with armored cars. + - Fixed AI plane designs. + - Solar Empire's focus to core Crystal Empire no longer requires impassable states. + - Fixed Playthrough Overview button not appearing in the pause menu. + - Removed an impassable province border in Sunstriker Clan. + - Fixed deprecated tech bonus in River Republic focus. + - Fixed wrong HP bonus for a griffon racial technology. + - Gave Daybreaker faster mobilization speed. + - Fixed availability of a Lushi national spirit. + - Fixed GFX for fuel tank 2. + - Fixed Chiropterran localisation treating Lucent as the country leader of a puppet Zarantia. + - If Nova Whirl is dead, she can no longer flee to Skynavia. + - Implemented empty slots for By Blood Alone planes. + - Attempted to fix Flowena not getting resource rights in Adelart. + - Increased demolition gun hard attack. + - Fixed Feathisian air chief giving naval experience. + - Skynavian general congress now has a trait. + - Fixed advanced CAS airframe icon. + - Duplicate navy decisions don't appear if By Blood Alone is enabled. + - Changed various event pictures in Gerza's Colthage. + - Fixed bypasses for Aquileia's focuses about attacking Herzland. + - Adjusted when Stalliongrad gains ownership or cores of the Griffish Isles. + - Removed civil war buffs for the secret Hippogriffia path. + - Fixed various missing icons. + - Generic leaders for races without generic portraits now use silhouettes. + - Free Camel Tribes and Twizanyika now have placeholder country leaders instead of generic ones. + - Changed color of Evi formable again. + - Fixed Amphibious Modern Tank onmap icon. + - Fixed general portraits for Sen Kinh. + - Fixed advisor icon for Dominik Pinkfeather in Blackrock's Bandits. + - Fixed National Griffonian Republic not being able to remove "The Language Issue" national spirit. + - Caballeron now has description as a Field Marshal too. + - Fixed Baltimare navy chief being high command. + - Swapped trait of a Baltimare advisor so it isn't the same as that of a Stalliongrad advisor which you can get. + - Replaced a Baltimare general portrait. + - Various general traits which reduced chance to be wounded to 0 now do the same to sickness chance. + - Fix formats of Kása communist and fascist flags. + - Research bonuses from Nuclear and Rocket Scientists now match vanilla values. + - Macawia now gets access to Macawian concerns that are available for Kása and Chital. + - Equestrian breakaway countries now get Equestrian equipment templates. + - If Hippogriffia has cored Warzena prior to the Tobuck compromise, it now gets cores on the states Warzena normally gets. + - Miscellaneous character fixes. + - Dehumanized some GFX. + - Miscellaneous bugfixes and improvements. + - Miscellaneous localisation fixes. + +🦓 “Shores of Zebrica” 2.0.1.4 🌴 ✢ Additions: - Reworked portraits for Colette Solide in Westkeep and Ibyz Icepaw in Icepaw. - Added a silhouette portrait for Diamond Dogs. diff --git a/common/achievements/eaw_achievements.txt b/common/achievements/eaw_achievements.txt index 34d0fdf46bd..6abe11c0470 100644 --- a/common/achievements/eaw_achievements.txt +++ b/common/achievements/eaw_achievements.txt @@ -583,6 +583,36 @@ comeback = { } } } +#another_victory_for_zalathel_zarca = { +# possible = { +# # classic triggers used in all vanilla achievements +# difficulty > 1 +# has_start_date < 1007.01.02 +# has_any_custom_difficulty_setting = no +# game_rules_allow_achievements = yes +# original_tag = CTH +# } +# +# happened = { +# has_country_flag = CTH_wholesome_ending +# } +#} +#reactionaries_everywhere = { + #possible = { + # classic triggers used in all vanilla achievements + #difficulty > 1 + # has_start_date < 1007.01.02 + # has_any_custom_difficulty_setting = no + # game_rules_allow_achievements = yes + # original_tag = RCT + # } + # + # happened = { +# has_country_flag = RCT_caramels_coup +# has_completed_focus = RCT_revolution_triumphant +# } +#} + ###Good diff --git a/common/ai_equipment/CHN_planes.txt b/common/ai_equipment/CHN_planes.txt index a8fcb8014d0..769e343718d 100644 --- a/common/ai_equipment/CHN_planes.txt +++ b/common/ai_equipment/CHN_planes.txt @@ -84,9 +84,11 @@ CHN_fighter = { modules = { fixed_main_weapon_slot = light_mg_4x fixed_auxiliary_weapon_slot_1 = aircraft_cannon_1_2x + fixed_auxiliary_weapon_slot_2 = empty engine_type_slot = engine_3_1x special_type_slot_1 = armor_plate_small special_type_slot_2 = drop_tanks + special_type_slot_3 = empty } } @@ -102,6 +104,10 @@ CHN_fighter = { advanced_fighter_default = { #Ta 152 priority = { factor = 800 + modifier = { + has_tech = modern_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -110,9 +116,12 @@ CHN_fighter = { modules = { fixed_main_weapon_slot = aircraft_cannon_1_2x fixed_auxiliary_weapon_slot_1 = aircraft_cannon_2_1x + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_4_1x special_type_slot_1 = armor_plate_small special_type_slot_2 = empty + special_type_slot_3 = empty } } @@ -126,6 +135,10 @@ CHN_fighter = { jet_fighter_default = { #Me 262 priority = { factor = 1000 + modifier = { + has_tech = modern_small_airframe_2 + factor = 0 #let's not waste XP here + } } target_variant = { @@ -134,9 +147,40 @@ CHN_fighter = { modules = { fixed_main_weapon_slot = aircraft_cannon_2_2x fixed_auxiliary_weapon_slot_1 = aircraft_cannon_2_2x + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = jet_engine_2x special_type_slot_1 = armor_plate_small special_type_slot_2 = empty + special_type_slot_3 = empty + } + } + + allowed_modules = { + aircraft_cannon_2_2x + aircraft_cannon_2_2x + jet_engine_2x + armor_plate_small + } + } + jet_fighter_default_2 = { + priority = { + factor = 600 + } + + target_variant = { + match_value = 6000 + type = small_plane_airframe_5 + modules = { + fixed_main_weapon_slot = aircraft_cannon_2_2x + fixed_auxiliary_weapon_slot_1 = aircraft_cannon_2_2x + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty + engine_type_slot = jet_engine_2x + special_type_slot_1 = armor_plate_small + special_type_slot_2 = empty + special_type_slot_3 = empty + } } @@ -193,7 +237,10 @@ CHN_cas = { cas_1 = { #Ju 87 priority = { factor = 100 - + modifier = { + has_tech = improved_small_airframe + factor = 0 #let's not waste XP here + } } @@ -222,6 +269,10 @@ CHN_cas = { cas_2 = { #Ju 87 G priority = { factor = 200 + modifier = { + has_tech = advanced_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { match_value = 1500 @@ -232,6 +283,8 @@ CHN_cas = { engine_type_slot = engine_3_1x special_type_slot_1 = lmg_defense_turret special_type_slot_2 = empty + special_type_slot_3 = empty + } } @@ -244,6 +297,10 @@ CHN_cas = { cas_3 = { #HS 129 priority = { factor = 200 + modifier = { + has_tech = modern_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { match_value = 2500 @@ -252,9 +309,12 @@ CHN_cas = { fixed_main_weapon_slot = bomb_locks fixed_auxiliary_weapon_slot_1 = tank_buster_2 fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_2_2x special_type_slot_1 = empty special_type_slot_2 = empty + special_type_slot_3 = empty + } } @@ -264,6 +324,75 @@ CHN_cas = { engine_2_2x } } + cas_4 = { + priority = { + factor = 200 + modifier = { + has_tech = modern_small_airframe_2 + factor = 0 #let's not waste XP here + } + } + target_variant = { + match_value = 3000 + type = small_plane_cas_airframe_4 + modules = { + fixed_main_weapon_slot = small_bomb_bay + fixed_auxiliary_weapon_slot_1 = bomb_locks + fixed_auxiliary_weapon_slot_2 = tank_buster_2 + fixed_auxiliary_weapon_slot_3 = empty + engine_type_slot = jet_engine_2x + special_type_slot_1 = hmg_defense_turret + special_type_slot_2 = armor_plate_small + special_type_slot_3 = empty + + } + } + + allowed_modules = { + small_bomb_bay + bomb_locks + rocket_rails + engine_3_1x + engine_4_1x + jet_engine_2x + tank_buster_1 + tank_buster_2 + hmg_defense_turret + armor_plate_small + } + } + cas_5 = { + priority = { + factor = 200 + } + target_variant = { + match_value = 4000 + type = small_plane_cas_airframe_5 + modules = { + fixed_main_weapon_slot = small_bomb_bay + fixed_auxiliary_weapon_slot_1 = bomb_locks + fixed_auxiliary_weapon_slot_2 = tank_buster_3 + fixed_auxiliary_weapon_slot_3 = empty + engine_type_slot = jet_engine_2x + special_type_slot_1 = hmg_defense_turret + special_type_slot_2 = armor_plate_small + special_type_slot_3 = empty + + } + } + + allowed_modules = { + small_bomb_bay + bomb_locks + rocket_rails + jet_engine_2x + tank_buster_1 + tank_buster_2 + tank_buster_3 + hmg_defense_turret + armor_plate_small + } + } } CHN_naval_bomber = { @@ -281,6 +410,10 @@ CHN_naval_bomber = { naval_bomber_1 = { #Do 22 priority = { factor = 100 + modifier = { + has_tech = improved_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { match_value = 1000 @@ -304,6 +437,10 @@ CHN_naval_bomber = { naval_bomber_2 = { #He 115 priority = { factor = 200 + modifier = { + has_tech = advanced_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { match_value = 1500 @@ -314,6 +451,8 @@ CHN_naval_bomber = { engine_type_slot = engine_2_2x special_type_slot_1 = floats special_type_slot_2 = lmg_defense_turret + special_type_slot_3 = empty + } } @@ -330,6 +469,10 @@ CHN_naval_bomber = { naval_bomber_3 = { priority = { factor = 200 + modifier = { + has_tech = modern_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { match_value = 2000 @@ -338,9 +481,11 @@ CHN_naval_bomber = { fixed_main_weapon_slot = torpedo_mounting fixed_auxiliary_weapon_slot_1 = bomb_locks fixed_auxiliary_weapon_slot_2 = bomb_locks + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_3_2x special_type_slot_1 = lmg_defense_turret_2x special_type_slot_2 = empty + special_type_slot_3 = empty } } @@ -352,161 +497,39 @@ CHN_naval_bomber = { lmg_defense_turret_2x } } -} - - -CHN_tactical_bomber = { - category = air - - available_for = {CHN} - - roles = { - air_tactical_bomber - } - - priority = { - factor = 2000 - modifier = { - num_of_factories < 100 - factor = 0.5 - } - modifier = { - num_of_factories < 50 - factor = 0 - } - } - - gw_tac_bomber_default = { # Do 23 + naval_bomber_4 = { priority = { - factor = 100 - modifier = { - has_tech = basic_medium_airframe - factor = 0 #let's not waste XP here - } - } - target_variant = { - match_value = 2000 - type = medium_plane_airframe_0 - modules = { - fixed_main_weapon_slot = medium_bomb_bay - fixed_auxiliary_weapon_slot_1 = empty - engine_type_slot = engine_1_2x - special_type_slot_1 = empty - special_type_slot_2 = empty - } - } - - allowed_modules = { - medium_bomb_bay - engine_1_2x - } - } - - tac_bomber_1_default = { #He 111 - priority = { - factor = 100 + factor = 200 } target_variant = { - match_value = 3000 - type = medium_plane_airframe_1 + match_value = 2500 + type = small_plane_naval_bomber_airframe_4 modules = { - fixed_main_weapon_slot = medium_bomb_bay - fixed_auxiliary_weapon_slot_1 = medium_bomb_bay - engine_type_slot = engine_2_2x - special_type_slot_1 = lmg_defense_turret_2x - special_type_slot_2 = lmg_defense_turret_2x - } - - } + fixed_main_weapon_slot = torpedo_mounting + fixed_auxiliary_weapon_slot_1 = bomb_locks + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty + engine_type_slot = jet_engine_1x + special_type_slot_1 = hmg_defense_turret + special_type_slot_2 = dive_brakes_small + special_type_slot_3 = empty - allowed_modules = { - medium_bomb_bay - engine_2_2x - lmg_defense_turret_2x - } - } - tac_bomber_2_default = { #Ju 88 - priority = { - factor = 100 - } - target_variant = { - match_value = 3000 - type = medium_plane_airframe_2 - modules = { - fixed_main_weapon_slot = medium_bomb_bay - fixed_auxiliary_weapon_slot_1 = medium_bomb_bay - fixed_auxiliary_weapon_slot_2 = torpedo_mounting - engine_type_slot = engine_3_2x - special_type_slot_1 = lmg_defense_turret_2x - special_type_slot_2 = empty } - - } - - allowed_modules = { - medium_bomb_bay - bomb_locks - engine_3_2x - lmg_defense_turret_2x - } - } - tac_bomber_3_default = { - priority = { - factor = 100 - } - - target_variant = { - match_value = 4000 - type = medium_plane_airframe_3 - modules = { - fixed_main_weapon_slot = medium_bomb_bay - fixed_auxiliary_weapon_slot_1 = medium_bomb_bay - fixed_auxiliary_weapon_slot_2 = bomb_locks - fixed_auxiliary_weapon_slot_3 = torpedo_mounting - engine_type_slot = engine_4_2x - special_type_slot_1 = lmg_defense_turret_2x - special_type_slot_2 = empty - } - } allowed_modules = { - medium_bomb_bay - bomb_locks torpedo_mounting - engine_4_2x - lmg_defense_turret_2x - } - } - jet_tac_bomber_default = { #Ar 234 - priority = { - factor = 100 - } - - target_variant = { - match_value = 4000 - type = medium_plane_airframe_4 - modules = { - fixed_main_weapon_slot = medium_bomb_bay - fixed_auxiliary_weapon_slot_1 = medium_bomb_bay - fixed_auxiliary_weapon_slot_2 = bomb_locks - engine_type_slot = jet_engine_2x - special_type_slot_1 = fuel_tanks_medium - special_type_slot_2 = empty - } - - } - - allowed_modules = { - medium_bomb_bay bomb_locks - fuel_tanks_medium - jet_engine_2x + engine_3_1x + jet_engine_1x + hmg_defense_turret + dive_brakes_small } } } + CHN_heavy_fighter = { category = air @@ -527,6 +550,10 @@ CHN_heavy_fighter = { heavy_fighter_1 = { priority = { factor = 100 + modifier = { + has_tech = improved_medium_airframe + factor = 0 #let's not waste XP here + } } target_variant = { match_value = 1000 @@ -535,9 +562,13 @@ CHN_heavy_fighter = { fixed_main_weapon_slot = light_mg_4x fixed_auxiliary_weapon_slot_1 = aircraft_cannon_1_2x fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_2_2x special_type_slot_1 = lmg_defense_turret + special_type_slot_1 = empty special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty } } @@ -552,6 +583,10 @@ CHN_heavy_fighter = { heavy_fighter_2 = { priority = { factor = 200 + modifier = { + has_tech = advanced_medium_airframe + factor = 0 #let's not waste XP here + } } target_variant = { match_value = 1500 @@ -560,9 +595,13 @@ CHN_heavy_fighter = { fixed_main_weapon_slot = heavy_mg_4x fixed_auxiliary_weapon_slot_1 = aircraft_cannon_1_2x fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_3_2x special_type_slot_1 = empty special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + special_type_slot_5 = empty } } @@ -587,9 +626,15 @@ CHN_heavy_fighter = { fixed_main_weapon_slot = heavy_mg_4x fixed_auxiliary_weapon_slot_1 = aircraft_cannon_2_2x fixed_auxiliary_weapon_slot_2 = bomb_locks + fixed_auxiliary_weapon_slot_3 = empty + fixed_auxiliary_weapon_slot_4 = empty engine_type_slot = engine_4_2x special_type_slot_1 = empty special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + special_type_slot_5 = empty + } } @@ -602,265 +647,3 @@ CHN_heavy_fighter = { } } } - - -CHN_strategic_bomber = { - category = air - - available_for = {CHN} - - roles = { - air_strategic_bomber - } - - priority = { - factor = 200 - modifier = { - num_of_factories < 100 - factor = 0 - } - modifier = { #beat the Soviets already - has_War = yes - STG = { - OR = { - exists = no - is_subject_of = CHN - } - } - factor = 4 - } - } - - strat_bomber_1_default = { - priority = { - factor = 10 - } - - target_variant = { - match_value = 1000 - type = large_plane_airframe_1 - modules = { - fixed_main_weapon_slot = large_bomb_bay - fixed_auxiliary_weapon_slot_1 = empty - fixed_auxiliary_weapon_slot_2 = empty - engine_type_slot = engine_2_4x - special_type_slot_1 = lmg_defense_turret_2x - special_type_slot_2 = lmg_defense_turret - } - - } - - allowed_modules = { - large_bomb_bay - engine_2_4x - hmg_defense_turret_2x - lmg_defense_turret - } - } - - strat_bomber_2_default = { - priority = { - factor = 10 - - } - - target_variant = { - match_value = 2000 - type = large_plane_airframe_2 - modules = { - fixed_main_weapon_slot = large_bomb_bay - fixed_auxiliary_weapon_slot_1 = large_bomb_bay - fixed_auxiliary_weapon_slot_2 = empty - engine_type_slot = engine_3_4x - special_type_slot_1 = hmg_defense_turret_2x - special_type_slot_2 = lmg_defense_turret_2x - } - - } - - allowed_modules = { - large_bomb_bay - engine_3_4x - hmg_defense_turret_2x - lmg_defense_turret_2x - } - } - - strat_bomber_3_default = { - priority = { - factor = 10 - } - - target_variant = { - match_value = 4000 - type = large_plane_airframe_3 - modules = { - fixed_main_weapon_slot = large_bomb_bay - fixed_auxiliary_weapon_slot_1 = large_bomb_bay - fixed_auxiliary_weapon_slot_2 = large_bomb_bay - engine_type_slot = engine_4_4x - special_type_slot_1 = cannon_defense_turret_2x - special_type_slot_2 = hmg_defense_turret_2x - special_type_slot_3 = empty - } - - } - - allowed_modules = { - large_bomb_bay - engine_4_4x - cannon_defense_turret_2x - hmg_defense_turret_2x - } - } - jet_strat_bomber_default = { - priority = { - factor = 10 - } - - target_variant = { - match_value = 5000 - type = large_plane_airframe_4 - modules = { - fixed_main_weapon_slot = large_bomb_bay - fixed_auxiliary_weapon_slot_1 = large_bomb_bay - fixed_auxiliary_weapon_slot_2 = empty - engine_type_slot = jet_engine_6x - special_type_slot_1 = cannon_defense_turret_2x - special_type_slot_2 = hmg_defense_turret_2x - special_type_slot_3 = fuel_tanks_large - special_type_slot_4 = fuel_tanks_large #amerikabomber time - } - - } - - allowed_modules = { - large_bomb_bay - jet_engine_6x - fuel_tanks_large - cannon_defense_turret_2x - hmg_defense_turret_2x - } - } -} - -CHN_maritime_patrol = { - category = air - - available_for = {CHN} - - roles = { - air_maritime_patrol - } - - priority = { - factor = 200 - modifier = { - num_of_factories < 50 - factor = 0 - } - } - - maritime_patrol_1_default = { - priority = { - factor = 10 - } - - target_variant = { - match_value = 1000 - type = large_plane_maritime_patrol_plane_airframe_1 - modules = { - fixed_main_weapon_slot = torpedo_mounting - fixed_auxiliary_weapon_slot_1 = empty - fixed_auxiliary_weapon_slot_2 = empty - engine_type_slot = engine_1_4x - special_type_slot_1 = lmg_defense_turret_2x - special_type_slot_2 = fuel_tanks_large - special_type_slot_3 = flying_boat_large - } - - } - - allowed_modules = { - torpedo_mounting - engine_1_4x - fuel_tanks_large - flying_boat_large - lmg_defense_turret - } - } - - maritime_patrol_2_default = { - priority = { - factor = 10 - - } - - target_variant = { - match_value = 2000 - type = large_plane_maritime_patrol_plane_airframe_2 - modules = { - fixed_main_weapon_slot = torpedo_mounting - fixed_auxiliary_weapon_slot_1 = torpedo_mounting - fixed_auxiliary_weapon_slot_2 = empty - engine_type_slot = engine_2_4x - special_type_slot_1 = hmg_defense_turret_2x - special_type_slot_2 = lmg_defense_turret_2x - special_type_slot_3 = fuel_tanks_large - special_type_slot_4 = flying_boat_large - } - - } - - allowed_modules = { - torpedo_mounting - engine_2_4x - hmg_defense_turret_2x - lmg_defense_turret_2x - fuel_tanks_large - flying_boat_large - } - } - - maritime_patrol_3_default = { - priority = { - factor = 10 - } - - target_variant = { - match_value = 4000 - type = large_plane_maritime_patrol_plane_airframe_3 - modules = { - fixed_main_weapon_slot = torpedo_mounting - fixed_auxiliary_weapon_slot_1 = torpedo_mounting - fixed_auxiliary_weapon_slot_2 = torpedo_mounting - engine_type_slot = engine_4_4x - special_type_slot_1 = cannon_defense_turret_2x - special_type_slot_2 = { - any_of = { - air_ground_radar_2 - air_ground_radar_1 - recon_camera - hmg_defense_turret_2x - } - } - special_type_slot_3 = fuel_tanks_large - special_type_slot_4 = flying_boat_large - } - - } - - allowed_modules = { - torpedo_mounting - engine_4_4x - cannon_defense_turret_2x - hmg_defense_turret_2x - air_ground_radar_2 - air_ground_radar_1 - recon_camera - fuel_tanks_large - flying_boat_large - } - } -} - diff --git a/common/ai_equipment/EQS_planes.txt b/common/ai_equipment/EQS_planes.txt index 2e4ba3a66c3..90b8dc96a64 100644 --- a/common/ai_equipment/EQS_planes.txt +++ b/common/ai_equipment/EQS_planes.txt @@ -3,9 +3,20 @@ EQS_fighter = { category = air - blocked_for = { } - - available_for = { EQS } + available_for = { EQS + CRY + NLR + VAN + SCS + BAL + NMS + CES + JUN + TEM + LSP + ELF + EQC + PCB } roles = { air_fighter @@ -86,9 +97,11 @@ EQS_fighter = { modules = { fixed_main_weapon_slot = light_mg_4x fixed_auxiliary_weapon_slot_1 = aircraft_cannon_1_2x + fixed_auxiliary_weapon_slot_2 = empty engine_type_slot = engine_3_1x special_type_slot_1 = empty special_type_slot_2 = empty + special_type_slot_3 = empty } } @@ -102,6 +115,10 @@ EQS_fighter = { advanced_fighter_default = { priority = { factor = 10 + modifier = { + has_tech = modern_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -110,9 +127,12 @@ EQS_fighter = { modules = { fixed_main_weapon_slot = aircraft_cannon_1_2x fixed_auxiliary_weapon_slot_1 = aircraft_cannon_1_2x + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_4_1x special_type_slot_1 = armor_plate_small special_type_slot_2 = empty + special_type_slot_3 = empty } } @@ -126,6 +146,10 @@ EQS_fighter = { jet_fighter_default = { priority = { factor = 10 + modifier = { + has_tech = modern_small_airframe_2 + factor = 0 #let's not waste XP here + } } target_variant = { @@ -134,9 +158,39 @@ EQS_fighter = { modules = { fixed_main_weapon_slot = aircraft_cannon_2_2x fixed_auxiliary_weapon_slot_1 = aircraft_cannon_2_2x + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty + engine_type_slot = jet_engine_2x + special_type_slot_1 = armor_plate_small + special_type_slot_2 = empty + special_type_slot_3 = empty + } + } + + allowed_modules = { + aircraft_cannon_2_2x + aircraft_cannon_2_2x + jet_engine_2x + armor_plate_small + } + } + jet_fighter_default_2 = { + priority = { + factor = 600 + } + + target_variant = { + match_value = 6000 + type = small_plane_airframe_5 + modules = { + fixed_main_weapon_slot = aircraft_cannon_2_2x + fixed_auxiliary_weapon_slot_1 = aircraft_cannon_2_2x + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = jet_engine_2x special_type_slot_1 = armor_plate_small special_type_slot_2 = empty + special_type_slot_3 = empty } } @@ -154,7 +208,20 @@ EQS_cas = { - available_for = {EQS} + available_for = { EQS + CRY + NLR + VAN + SCS + BAL + NMS + CES + JUN + TEM + LSP + ELF + EQC + PCB} roles = { air_cas @@ -166,6 +233,10 @@ EQS_cas = { cas_1 = { priority = { factor = 100 + modifier = { + has_tech = improved_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { match_value = 1000 @@ -175,6 +246,8 @@ EQS_cas = { fixed_auxiliary_weapon_slot_1 = bomb_locks engine_type_slot = engine_2_1x special_type_slot_1 = empty + special_type_slot_2 = empty + } } @@ -190,6 +263,10 @@ EQS_cas = { cas_2 = { priority = { factor = 200 + modifier = { + has_tech = advanced_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { match_value = 1500 @@ -197,9 +274,12 @@ EQS_cas = { modules = { fixed_main_weapon_slot = small_bomb_bay fixed_auxiliary_weapon_slot_1 = bomb_locks + fixed_auxiliary_weapon_slot_2 = empty engine_type_slot = engine_2_2x special_type_slot_1 = armor_plate_small special_type_slot_2 = fuel_tanks_small + special_type_slot_3 = empty + } } allowed_modules = { @@ -213,6 +293,10 @@ EQS_cas = { cas_3 = { priority = { factor = 200 + modifier = { + has_tech = modern_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { match_value = 2500 @@ -220,9 +304,13 @@ EQS_cas = { modules = { fixed_main_weapon_slot = bomb_locks fixed_auxiliary_weapon_slot_1 = { any_of = { rocket_rails bomb_locks } } + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_3_1x special_type_slot_1 = drop_tanks special_type_slot_2 = empty + special_type_slot_3 = empty + } } @@ -233,6 +321,75 @@ EQS_cas = { drop_tanks } } + cas_4 = { + priority = { + factor = 200 + modifier = { + has_tech = modern_small_airframe_2 + factor = 0 #let's not waste XP here + } + } + target_variant = { + match_value = 3000 + type = small_plane_cas_airframe_4 + modules = { + fixed_main_weapon_slot = small_bomb_bay + fixed_auxiliary_weapon_slot_1 = bomb_locks + fixed_auxiliary_weapon_slot_2 = tank_buster_2 + fixed_auxiliary_weapon_slot_3 = empty + engine_type_slot = jet_engine_2x + special_type_slot_1 = hmg_defense_turret + special_type_slot_2 = armor_plate_small + special_type_slot_3 = empty + + } + } + + allowed_modules = { + small_bomb_bay + bomb_locks + rocket_rails + engine_3_1x + engine_4_1x + jet_engine_2x + tank_buster_1 + tank_buster_2 + hmg_defense_turret + armor_plate_small + } + } + cas_5 = { + priority = { + factor = 200 + } + target_variant = { + match_value = 4000 + type = small_plane_cas_airframe_5 + modules = { + fixed_main_weapon_slot = small_bomb_bay + fixed_auxiliary_weapon_slot_1 = bomb_locks + fixed_auxiliary_weapon_slot_2 = tank_buster_3 + fixed_auxiliary_weapon_slot_3 = empty + engine_type_slot = jet_engine_2x + special_type_slot_1 = hmg_defense_turret + special_type_slot_2 = armor_plate_small + special_type_slot_3 = empty + + } + } + + allowed_modules = { + small_bomb_bay + bomb_locks + rocket_rails + jet_engine_2x + tank_buster_1 + tank_buster_2 + tank_buster_3 + hmg_defense_turret + armor_plate_small + } + } } EQS_naval_bomber = { @@ -240,7 +397,20 @@ EQS_naval_bomber = { - available_for = {EQS} + available_for = { EQS + CRY + NLR + VAN + SCS + BAL + NMS + CES + JUN + TEM + LSP + ELF + EQC + PCB} roles = { air_naval_bomber @@ -251,6 +421,10 @@ EQS_naval_bomber = { naval_bomber_1 = { priority = { factor = 100 + modifier = { + has_tech = improved_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { match_value = 1000 @@ -271,6 +445,10 @@ EQS_naval_bomber = { naval_bomber_2 = { priority = { factor = 200 + modifier = { + has_tech = advanced_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { match_value = 1500 @@ -278,9 +456,12 @@ EQS_naval_bomber = { modules = { fixed_main_weapon_slot = torpedo_mounting fixed_auxiliary_weapon_slot_1 = bomb_locks + fixed_auxiliary_weapon_slot_2 = empty engine_type_slot = engine_2_2x special_type_slot_1 = lmg_defense_turret special_type_slot_2 = empty + special_type_slot_3 = empty + } } allowed_modules = { @@ -294,6 +475,10 @@ EQS_naval_bomber = { naval_bomber_3 = { priority = { factor = 200 + modifier = { + has_tech = modern_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { match_value = 2000 @@ -302,9 +487,12 @@ EQS_naval_bomber = { fixed_main_weapon_slot = torpedo_mounting fixed_auxiliary_weapon_slot_1 = small_bomb_bay fixed_auxiliary_weapon_slot_2 = bomb_locks + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_3_2x special_type_slot_1 = lmg_defense_turret_2x special_type_slot_2 = empty + special_type_slot_3 = empty + } } @@ -317,14 +505,60 @@ EQS_naval_bomber = { lmg_defense_turret } } + + naval_bomber_4 = { + priority = { + factor = 200 + modifier = { + has_tech = modern_small_airframe_2 + factor = 0 #let's not waste XP here + } + } + target_variant = { + match_value = 2500 + type = small_plane_naval_bomber_airframe_4 + modules = { + fixed_main_weapon_slot = torpedo_mounting + fixed_auxiliary_weapon_slot_1 = bomb_locks + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty + engine_type_slot = jet_engine_1x + special_type_slot_1 = hmg_defense_turret + special_type_slot_2 = dive_brakes_small + special_type_slot_3 = empty + + } + + } + + allowed_modules = { + torpedo_mounting + bomb_locks + engine_3_1x + jet_engine_1x + hmg_defense_turret + dive_brakes_small + } + } } EQS_cv_fighter = { category = air - #blocked_for = { EQS USA FRA JAP } - - available_for = {EQS} + available_for = { EQS + CRY + NLR + VAN + SCS + BAL + NMS + CES + JUN + TEM + LSP + ELF + EQC + PCB} roles = { air_cv_fighter @@ -370,6 +604,10 @@ EQS_cv_fighter = { basic_cv_fighter_default = { priority = { factor = 100 + modifier = { + has_tech = improved_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -395,6 +633,10 @@ EQS_cv_fighter = { improved_cv_fighter_default = { priority = { factor = 10 + modifier = { + has_tech = advanced_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -403,9 +645,11 @@ EQS_cv_fighter = { modules = { fixed_main_weapon_slot = light_mg_4x fixed_auxiliary_weapon_slot_1 = aircraft_cannon_1_2x + fixed_auxiliary_weapon_slot_2 = empty engine_type_slot = engine_3_1x special_type_slot_1 = empty special_type_slot_2 = empty + special_type_slot_3 = empty } } @@ -419,6 +663,10 @@ EQS_cv_fighter = { advanced_cv_fighter_default = { priority = { factor = 10 + modifier = { + has_tech = modern_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -427,9 +675,13 @@ EQS_cv_fighter = { modules = { fixed_main_weapon_slot = aircraft_cannon_1_2x fixed_auxiliary_weapon_slot_1 = aircraft_cannon_1_2x + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_4_1x special_type_slot_1 = armor_plate_small special_type_slot_2 = empty + special_type_slot_3 = empty + } } @@ -443,6 +695,10 @@ EQS_cv_fighter = { jet_cv_fighter_default = { priority = { factor = 10 + modifier = { + has_tech = modern_small_airframe_2 + factor = 0 #let's not waste XP here + } } target_variant = { @@ -451,9 +707,13 @@ EQS_cv_fighter = { modules = { fixed_main_weapon_slot = aircraft_cannon_2_2x fixed_auxiliary_weapon_slot_1 = aircraft_cannon_2_2x + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = jet_engine_2x special_type_slot_1 = armor_plate_small special_type_slot_2 = empty + special_type_slot_3 = empty + } } @@ -464,14 +724,53 @@ EQS_cv_fighter = { armor_plate_small } } + jet_cv_fighter_default_2 = { + priority = { + factor = 10 + } + + target_variant = { + match_value = 6000 + type = cv_small_plane_airframe_5 + modules = { + fixed_main_weapon_slot = aircraft_cannon_2_2x + fixed_auxiliary_weapon_slot_1 = aircraft_cannon_2_2x + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty + engine_type_slot = jet_engine_2x + special_type_slot_1 = armor_plate_small + special_type_slot_2 = empty + special_type_slot_3 = empty + + } + } + + allowed_modules = { + aircraft_cannon_2_2x + aircraft_cannon_3_2x + jet_engine_2x + armor_plate_small + } + } } EQS_cv_cas = { category = air - #blocked_for = { EQS USA FRA JAP } - - available_for = {EQS} + available_for = { EQS + CRY + NLR + VAN + SCS + BAL + NMS + CES + JUN + TEM + LSP + ELF + EQC + PCB} roles = { air_cv_cas @@ -490,7 +789,10 @@ EQS_cv_cas = { cv_cas_1 = { priority = { factor = 100 - + modifier = { + has_tech = improved_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -515,7 +817,10 @@ EQS_cv_cas = { cv_cas_2 = { priority = { factor = 200 - + modifier = { + has_tech = advanced_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -524,9 +829,12 @@ EQS_cv_cas = { modules = { fixed_main_weapon_slot = small_bomb_bay fixed_auxiliary_weapon_slot_1 = bomb_locks + fixed_auxiliary_weapon_slot_2 = empty engine_type_slot = engine_3_1x special_type_slot_1 = dive_brakes_small special_type_slot_2 = empty + special_type_slot_3 = empty + } } @@ -540,7 +848,10 @@ EQS_cv_cas = { cv_cas_3 = { priority = { factor = 200 - + modifier = { + has_tech = modern_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -549,9 +860,12 @@ EQS_cv_cas = { modules = { fixed_main_weapon_slot = bomb_locks fixed_auxiliary_weapon_slot_1 = bomb_locks + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_4_1x special_type_slot_1 = dive_brakes_small special_type_slot_2 = drop_tanks + special_type_slot_3 = empty } } @@ -563,14 +877,57 @@ EQS_cv_cas = { drop_tanks } } + cv_cas_4 = { + priority = { + factor = 200 + modifier = { + has_tech = modern_small_airframe_2 + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 3000 + type = cv_small_plane_cas_airframe_4 + modules = { + fixed_main_weapon_slot = bomb_locks + fixed_auxiliary_weapon_slot_1 = bomb_locks + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty + engine_type_slot = jet_engine_1x + special_type_slot_1 = dive_brakes_small + special_type_slot_2 = empty + special_type_slot_3 = empty + } + } + + allowed_modules = { + small_bomb_bay + bomb_locks + engine_4_1x + jet_engine_1x + dive_brakes_small + } + } } EQS_cv_naval_bomber = { category = air - #blocked_for = { EQS USA FRA JAP } - - available_for = {EQS} + available_for = { EQS + CRY + NLR + VAN + SCS + BAL + NMS + CES + JUN + TEM + LSP + ELF + EQC + PCB} roles = { air_cv_naval_bomber @@ -589,7 +946,10 @@ EQS_cv_naval_bomber = { cv_naval_bomber_1 = { priority = { factor = 100 - + modifier = { + has_tech = improved_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -612,7 +972,10 @@ EQS_cv_naval_bomber = { cv_naval_bomber_2 = { priority = { factor = 200 - + modifier = { + has_tech = advanced_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -621,9 +984,11 @@ EQS_cv_naval_bomber = { modules = { fixed_main_weapon_slot = torpedo_mounting fixed_auxiliary_weapon_slot_1 = bomb_locks + fixed_auxiliary_weapon_slot_2 = empty engine_type_slot = engine_3_1x special_type_slot_1 = lmg_defense_turret special_type_slot_2 = empty + special_type_slot_3 = empty } } @@ -639,7 +1004,10 @@ EQS_cv_naval_bomber = { cv_naval_bomber_3 = { priority = { factor = 200 - + modifier = { + has_tech = modern_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -648,9 +1016,12 @@ EQS_cv_naval_bomber = { modules = { fixed_main_weapon_slot = torpedo_mounting fixed_auxiliary_weapon_slot_1 = bomb_locks + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_3_1x special_type_slot_1 = drop_tanks special_type_slot_2 = empty + special_type_slot_3 = empty } } @@ -662,557 +1033,37 @@ EQS_cv_naval_bomber = { lmg_defense_turret } } -} - - - -EQS_tactical_bomber = { - category = air - - #blocked_for = {GER SOV EQS USA FRA JAP ITA} - - available_for = {EQS} - - roles = { - air_tactical_bomber - } - - priority = { - factor = 2000 - modifier = { - num_of_factories < 100 - factor = 0.5 - } - modifier = { - num_of_factories < 50 - factor = 0 - } - } - gw_tac_bomber_default = { + cv_naval_bomber_4 = { priority = { - factor = 100 - modifier = { - has_tech = basic_medium_airframe - factor = 0 #let's not waste XP here - } + factor = 200 + } + target_variant = { - match_value = 2000 - type = medium_plane_airframe_0 - modules = { - fixed_main_weapon_slot = medium_bomb_bay - fixed_auxiliary_weapon_slot_1 = empty - engine_type_slot = engine_1_2x - special_type_slot_1 = empty - special_type_slot_2 = empty - } - - } - - allowed_modules = { - medium_bomb_bay - engine_1_2x - - } - } - - tac_bomber_1_default = { - priority = { - factor = 100 - - } - - target_variant = { - match_value = 3000 - type = medium_plane_airframe_1 - modules = { - fixed_main_weapon_slot = medium_bomb_bay - fixed_auxiliary_weapon_slot_1 = medium_bomb_bay - engine_type_slot = engine_2_2x - special_type_slot_1 = empty - special_type_slot_2 = empty - } - - } - - allowed_modules = { - medium_bomb_bay - engine_2_2x - } - } - tac_bomber_2_default = { - priority = { - factor = 100 - - } - - target_variant = { - match_value = 3000 - type = medium_plane_airframe_2 - modules = { - fixed_main_weapon_slot = medium_bomb_bay - fixed_auxiliary_weapon_slot_1 = medium_bomb_bay - fixed_auxiliary_weapon_slot_2 = bomb_locks - engine_type_slot = engine_3_2x - special_type_slot_1 = lmg_defense_turret_2x - special_type_slot_2 = empty - } - - } - - allowed_modules = { - medium_bomb_bay - bomb_locks - engine_3_2x - lmg_defense_turret_2x - } - } - - tac_bomber_3_default = { - priority = { - factor = 100 - } - - target_variant = { - match_value = 4000 - type = medium_plane_airframe_3 - modules = { - fixed_main_weapon_slot = medium_bomb_bay - fixed_auxiliary_weapon_slot_1 = medium_bomb_bay - fixed_auxiliary_weapon_slot_2 = { - any_of = { - rocket_rails - bomb_locks - } - } - fixed_auxiliary_weapon_slot_3 = { any_of = { rocket_rails torpedo_mounting } } - engine_type_slot = engine_4_2x - special_type_slot_1 = fuel_tanks_medium - special_type_slot_2 = empty - } - - } - - allowed_modules = { - medium_bomb_bay - rocket_rails - bomb_locks - torpedo_mounting - engine_4_2x - fuel_tanks_medium - } - } - jet_tac_bomber_default = { - priority = { - factor = 100 - } - - target_variant = { - match_value = 4000 - type = medium_plane_airframe_4 - modules = { - fixed_main_weapon_slot = medium_bomb_bay - fixed_auxiliary_weapon_slot_1 = medium_bomb_bay - fixed_auxiliary_weapon_slot_2 = bomb_locks - engine_type_slot = jet_engine_2x - special_type_slot_1 = fuel_tanks_medium - special_type_slot_2 = empty - } - - } - - allowed_modules = { - medium_bomb_bay - bomb_locks - fuel_tanks_medium - jet_engine_2x - } - } -} - -EQS_heavy_fighter = { - category = air - - #blocked_for = {GER SOV EQS USA FRA JAP ITA} - - available_for = {EQS} - - roles = { - air_heavy_fighter - } - - priority = { - factor = 500 - - } - heavy_fighter_1 = { - priority = { - factor = 100 - - } - - - target_variant = { - match_value = 1000 - type = medium_plane_fighter_airframe_1 + match_value = 2500 + type = cv_small_plane_naval_bomber_airframe_4 modules = { - fixed_main_weapon_slot = light_mg_4x - fixed_auxiliary_weapon_slot_1 = light_mg_4x + fixed_main_weapon_slot = torpedo_mounting + fixed_auxiliary_weapon_slot_1 = bomb_locks fixed_auxiliary_weapon_slot_2 = empty - engine_type_slot = engine_2_2x - special_type_slot_1 = fuel_tanks_medium - special_type_slot_2 = lmg_defense_turret + fixed_auxiliary_weapon_slot_3 = empty + engine_type_slot = jet_engine_1x + special_type_slot_1 = lmg_defense_turret + special_type_slot_2 = dive_brakes_small + special_type_slot_3 = empty } - - } - - allowed_modules = { - light_mg_4x - aircraft_cannon_1_2x - engine_2_2x - } - } - heavy_fighter_2 = { - priority = { - factor = 200 - - } - - - target_variant = { - match_value = 1500 - type = medium_plane_fighter_airframe_2 - modules = { - fixed_main_weapon_slot = light_mg_4x - fixed_auxiliary_weapon_slot_1 = aircraft_cannon_1_2x - fixed_auxiliary_weapon_slot_2 = aircraft_cannon_1_2x - fixed_auxiliary_weapon_slot_3 = { any_of = { rocket_rails bomb_locks torpedo_mounting } } - engine_type_slot = engine_3_2x - special_type_slot_1 = armor_plate_medium - special_type_slot_2 = fuel_tanks_medium - } - } allowed_modules = { - light_mg_4x - bomb_locks - rocket_rails torpedo_mounting - aircraft_cannon_1_2x - engine_3_2x - armor_plate_medium - fuel_tanks_medium - } - } - - heavy_fighter_3 = { - priority = { - factor = 200 - - } - - target_variant = { - match_value = 2000 - type = medium_plane_fighter_airframe_3 - modules = { - fixed_main_weapon_slot = aircraft_cannon_2_2x - fixed_auxiliary_weapon_slot_1 = aircraft_cannon_2_2x - fixed_auxiliary_weapon_slot_2 = bomb_locks - engine_type_slot = engine_4_2x - special_type_slot_1 = fuel_tanks_medium - special_type_slot_2 = armor_plate_medium - } - - } - - allowed_modules = { bomb_locks - aircraft_cannon_2_2x - engine_4_2x - fuel_tanks_medium - armor_plate_medium - } - } -} - - -EQS_strategic_bomber = { - category = air - - #blocked_for = {GER SOV EQS USA FRA JAP ITA} - - available_for = {EQS} - - roles = { - air_strategic_bomber - } - - priority = { - factor = 200 - modifier = { - num_of_factories < 50 - factor = 0 - } - } - - strat_bomber_1_default = { - priority = { - factor = 10 - - - } - - target_variant = { - match_value = 1000 - type = large_plane_airframe_1 - modules = { - fixed_main_weapon_slot = large_bomb_bay - fixed_auxiliary_weapon_slot_1 = empty - fixed_auxiliary_weapon_slot_2 = empty - engine_type_slot = engine_2_4x - special_type_slot_1 = lmg_defense_turret_2x - special_type_slot_2 = lmg_defense_turret - } - - } - - allowed_modules = { - large_bomb_bay - engine_2_4x - lmg_defense_turret_2x - lmg_defense_turret - } - } - - strat_bomber_2_default = { - priority = { - factor = 10 - - } - - target_variant = { - match_value = 2000 - type = large_plane_airframe_2 - modules = { - fixed_main_weapon_slot = large_bomb_bay - fixed_auxiliary_weapon_slot_1 = large_bomb_bay - fixed_auxiliary_weapon_slot_2 = empty - engine_type_slot = engine_3_4x - special_type_slot_1 = lmg_defense_turret_2x - special_type_slot_2 = lmg_defense_turret_2x - special_type_slot_3 = { - any_of = { - air_ground_radar_2 - air_ground_radar_1 - radio_navigation_2 - radio_navigation_1 - fuel_tanks_large - } - } - special_type_slot_4 = { - any_of = { - bomb_sights_2 - bomb_sights_1 - fuel_tanks_large - } - } - } - - } - - allowed_modules = { - large_bomb_bay - engine_3_4x - bomb_sights_2 - bomb_sights_1 - air_ground_radar_2 - air_ground_radar_1 - radio_navigation_2 - radio_navigation_1 - fuel_tanks_large - lmg_defense_turret_2x - } - } - - strat_bomber_3_default = { - priority = { - factor = 10 - } - - target_variant = { - match_value = 4000 - type = large_plane_airframe_3 - modules = { - fixed_main_weapon_slot = large_bomb_bay - fixed_auxiliary_weapon_slot_1 = large_bomb_bay - fixed_auxiliary_weapon_slot_2 = large_bomb_bay - engine_type_slot = engine_4_4x - special_type_slot_1 = cannon_defense_turret_2x - special_type_slot_2 = hmg_defense_turret_2x - special_type_slot_3 = { - any_of = { - air_ground_radar_2 - air_ground_radar_1 - radio_navigation_2 - radio_navigation_1 - fuel_tanks_large - } - } - special_type_slot_4 = { - any_of = { - bomb_sights_2 - bomb_sights_1 - fuel_tanks_large - } - } - } - - } - - allowed_modules = { - large_bomb_bay - air_ground_radar_2 - air_ground_radar_1 - radio_navigation_2 - radio_navigation_1 - bomb_sights_2 - bomb_sights_1 - fuel_tanks_large - engine_4_4x - cannon_defense_turret_2x - hmg_defense_turret_2x - } - } -} - -EQS_maritime_patrol = { - category = air - - #blocked_for = {GER SOV EQS USA FRA JAP ITA} - - available_for = {EQS} - - roles = { - air_maritime_patrol - } - - priority = { - factor = 200 - modifier = { - num_of_factories < 50 - factor = 0 - } - modifier = { - all_owned_state = { - is_coastal = no - } - factor = 0 - } - } - - maritime_patrol_1_default = { - priority = { - factor = 10 - } - - target_variant = { - match_value = 1000 - type = large_plane_maritime_patrol_plane_airframe_1 - modules = { - fixed_main_weapon_slot = torpedo_mounting - fixed_auxiliary_weapon_slot_1 = empty - fixed_auxiliary_weapon_slot_2 = empty - engine_type_slot = engine_1_4x - special_type_slot_1 = lmg_defense_turret_2x - special_type_slot_2 = fuel_tanks_large - special_type_slot_3 = flying_boat_large - } - - } - - allowed_modules = { - torpedo_mounting - engine_1_4x - fuel_tanks_large - flying_boat_large + engine_3_1x + engine_4_1x + jet_engine_1x lmg_defense_turret + dive_brakes_small } } - - maritime_patrol_2_default = { - priority = { - factor = 10 - - } - - target_variant = { - match_value = 2000 - type = large_plane_maritime_patrol_plane_airframe_2 - modules = { - fixed_main_weapon_slot = torpedo_mounting - fixed_auxiliary_weapon_slot_1 = torpedo_mounting - fixed_auxiliary_weapon_slot_2 = empty - engine_type_slot = engine_2_4x - special_type_slot_1 = hmg_defense_turret_2x - special_type_slot_2 = lmg_defense_turret_2x - special_type_slot_3 = fuel_tanks_large - special_type_slot_4 = flying_boat_large - } - - } - - allowed_modules = { - torpedo_mounting - engine_2_4x - hmg_defense_turret_2x - lmg_defense_turret_2x - fuel_tanks_large - flying_boat_large - } - } - - maritime_patrol_3_default = { - priority = { - factor = 10 - } - - target_variant = { - match_value = 4000 - type = large_plane_maritime_patrol_plane_airframe_3 - modules = { - fixed_main_weapon_slot = torpedo_mounting - fixed_auxiliary_weapon_slot_1 = torpedo_mounting - fixed_auxiliary_weapon_slot_2 = torpedo_mounting - engine_type_slot = engine_4_4x - special_type_slot_1 = cannon_defense_turret_2x - special_type_slot_2 = { - any_of = { - air_ground_radar_2 - air_ground_radar_1 - recon_camera - hmg_defense_turret_2x - } - } - special_type_slot_3 = fuel_tanks_large - special_type_slot_4 = flying_boat_large - } - - } - - allowed_modules = { - torpedo_mounting - engine_4_4x - cannon_defense_turret_2x - hmg_defense_turret_2x - air_ground_radar_2 - air_ground_radar_1 - recon_camera - fuel_tanks_large - flying_boat_large - } - } -} - +} \ No newline at end of file diff --git a/common/ai_equipment/HIP_planes.txt b/common/ai_equipment/HIP_planes.txt index 91710735c04..6d335258ed1 100644 --- a/common/ai_equipment/HIP_planes.txt +++ b/common/ai_equipment/HIP_planes.txt @@ -3,8 +3,6 @@ HIP_fighter = { category = air - blocked_for = {} - available_for = {HIP WIN} roles = { @@ -90,9 +88,12 @@ HIP_fighter = { modules = { fixed_main_weapon_slot = heavy_mg_4x fixed_auxiliary_weapon_slot_1 = heavy_mg_2x + fixed_auxiliary_weapon_slot_2 = empty engine_type_slot = engine_3_1x special_type_slot_1 = drop_tanks special_type_slot_2 = fuel_tanks_small + special_type_slot_3 = empty + } } @@ -106,6 +107,10 @@ HIP_fighter = { advanced_fighter_default = { priority = { factor = 100 + modifier = { + has_tech = modern_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -114,6 +119,8 @@ HIP_fighter = { modules = { fixed_main_weapon_slot = heavy_mg_4x fixed_auxiliary_weapon_slot_1 = heavy_mg_4x + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_4_1x special_type_slot_1 = armor_plate_small special_type_slot_2 = drop_tanks @@ -130,7 +137,11 @@ HIP_fighter = { } jet_fighter_default = { priority = { - factor = 10 + factor = 600 + modifier = { + has_tech = modern_small_airframe_2 + factor = 0 #let's not waste XP here + } } target_variant = { @@ -139,9 +150,40 @@ HIP_fighter = { modules = { fixed_main_weapon_slot = aircraft_cannon_2_2x fixed_auxiliary_weapon_slot_1 = aircraft_cannon_2_2x + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty + engine_type_slot = jet_engine_2x + special_type_slot_1 = armor_plate_small + special_type_slot_2 = empty + special_type_slot_3 = empty + + } + } + + allowed_modules = { + aircraft_cannon_2_2x + aircraft_cannon_2_2x + jet_engine_2x + armor_plate_small + } + } + jet_fighter_default_2 = { + priority = { + factor = 600 + } + + target_variant = { + match_value = 6000 + type = small_plane_airframe_5 + modules = { + fixed_main_weapon_slot = aircraft_cannon_2_2x + fixed_auxiliary_weapon_slot_1 = aircraft_cannon_2_2x + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = jet_engine_2x special_type_slot_1 = armor_plate_small special_type_slot_2 = empty + special_type_slot_3 = empty } } @@ -157,8 +199,6 @@ HIP_fighter = { HIP_cas = { category = air - blocked_for = {} - available_for = {HIP WIN} roles = { @@ -171,6 +211,10 @@ HIP_cas = { cas_1 = { priority = { factor = 100 + modifier = { + has_tech = improved_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { match_value = 1000 @@ -197,6 +241,10 @@ HIP_cas = { cas_2 = { priority = { factor = 200 + modifier = { + has_tech = advanced_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { match_value = 1500 @@ -204,9 +252,12 @@ HIP_cas = { modules = { fixed_main_weapon_slot = small_bomb_bay fixed_auxiliary_weapon_slot_1 = bomb_locks + fixed_auxiliary_weapon_slot_2 = empty engine_type_slot = engine_2_2x special_type_slot_1 = armor_plate_small special_type_slot_2 = fuel_tanks_small + special_type_slot_3 = empty + } } allowed_modules = { @@ -221,6 +272,10 @@ HIP_cas = { cas_3 = { priority = { factor = 200 + modifier = { + has_tech = modern_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { match_value = 2500 @@ -229,9 +284,12 @@ HIP_cas = { fixed_main_weapon_slot = small_bomb_bay fixed_auxiliary_weapon_slot_1 = bomb_locks fixed_auxiliary_weapon_slot_2 = { any_of = { rocket_rails bomb_locks } } + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_3_2x special_type_slot_1 = hmg_defense_turret special_type_slot_2 = empty + special_type_slot_3 = empty + } } @@ -243,13 +301,78 @@ HIP_cas = { lmg_defense_turret } } + cas_4 = { + priority = { + factor = 200 + modifier = { + has_tech = modern_small_airframe_2 + factor = 0 #let's not waste XP here + } + } + target_variant = { + match_value = 3000 + type = small_plane_cas_airframe_4 + modules = { + fixed_main_weapon_slot = small_bomb_bay + fixed_auxiliary_weapon_slot_1 = bomb_locks + fixed_auxiliary_weapon_slot_2 = tank_buster_2 + fixed_auxiliary_weapon_slot_3 = empty + engine_type_slot = jet_engine_2x + special_type_slot_1 = hmg_defense_turret + special_type_slot_2 = armor_plate_small + special_type_slot_3 = empty + } + } + + allowed_modules = { + small_bomb_bay + bomb_locks + rocket_rails + engine_3_1x + engine_4_1x + jet_engine_2x + tank_buster_1 + tank_buster_2 + hmg_defense_turret + armor_plate_small + } + } + cas_5 = { + priority = { + factor = 200 + } + target_variant = { + match_value = 4000 + type = small_plane_cas_airframe_5 + modules = { + fixed_main_weapon_slot = small_bomb_bay + fixed_auxiliary_weapon_slot_1 = bomb_locks + fixed_auxiliary_weapon_slot_2 = tank_buster_3 + fixed_auxiliary_weapon_slot_3 = empty + engine_type_slot = jet_engine_2x + special_type_slot_1 = hmg_defense_turret + special_type_slot_2 = armor_plate_small + special_type_slot_3 = empty + } + } + + allowed_modules = { + small_bomb_bay + bomb_locks + rocket_rails + jet_engine_2x + tank_buster_1 + tank_buster_2 + tank_buster_3 + hmg_defense_turret + armor_plate_small + } + } } HIP_naval_bomber = { category = air - blocked_for = {} - available_for = {HIP WIN} roles = { @@ -261,6 +384,10 @@ HIP_naval_bomber = { naval_bomber_1 = { priority = { factor = 100 + modifier = { + has_tech = improved_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { match_value = 1000 @@ -281,6 +408,10 @@ HIP_naval_bomber = { naval_bomber_2 = { priority = { factor = 200 + modifier = { + has_tech = advanced_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { match_value = 1500 @@ -288,9 +419,12 @@ HIP_naval_bomber = { modules = { fixed_main_weapon_slot = torpedo_mounting fixed_auxiliary_weapon_slot_1 = bomb_locks + fixed_auxiliary_weapon_slot_2 = empty engine_type_slot = engine_2_2x special_type_slot_1 = lmg_defense_turret special_type_slot_2 = empty + special_type_slot_3 = empty + } } allowed_modules = { @@ -304,6 +438,10 @@ HIP_naval_bomber = { naval_bomber_3 = { priority = { factor = 200 + modifier = { + has_tech = modern_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { match_value = 2000 @@ -312,9 +450,12 @@ HIP_naval_bomber = { fixed_main_weapon_slot = torpedo_mounting fixed_auxiliary_weapon_slot_1 = bomb_locks fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_3_1x special_type_slot_1 = lmg_defense_turret special_type_slot_2 = empty + special_type_slot_3 = empty + } } @@ -326,6 +467,36 @@ HIP_naval_bomber = { lmg_defense_turret } } + + naval_bomber_4 = { + priority = { + factor = 200 + } + target_variant = { + match_value = 2500 + type = small_plane_naval_bomber_airframe_4 + modules = { + fixed_main_weapon_slot = torpedo_mounting + fixed_auxiliary_weapon_slot_1 = bomb_locks + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty + engine_type_slot = jet_engine_1x + special_type_slot_1 = hmg_defense_turret + special_type_slot_2 = dive_brakes_small + special_type_slot_3 = empty + } + + } + + allowed_modules = { + torpedo_mounting + bomb_locks + engine_3_1x + jet_engine_1x + hmg_defense_turret + dive_brakes_small + } + } } HIP_cv_fighter = { @@ -384,6 +555,10 @@ HIP_cv_fighter = { basic_cv_fighter_default = { priority = { factor = 100 + modifier = { + has_tech = improved_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -409,6 +584,10 @@ HIP_cv_fighter = { improved_cv_fighter_default = { priority = { factor = 10 + modifier = { + has_tech = advanced_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -417,9 +596,11 @@ HIP_cv_fighter = { modules = { fixed_main_weapon_slot = heavy_mg_4x fixed_auxiliary_weapon_slot_1 = heavy_mg_2x + fixed_auxiliary_weapon_slot_2 = empty engine_type_slot = engine_3_1x special_type_slot_1 = empty special_type_slot_2 = empty + special_type_slot_3 = empty } } @@ -433,6 +614,10 @@ HIP_cv_fighter = { advanced_cv_fighter_default = { priority = { factor = 10 + modifier = { + has_tech = modern_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -441,6 +626,8 @@ HIP_cv_fighter = { modules = { fixed_main_weapon_slot = aircraft_cannon_1_2x fixed_auxiliary_weapon_slot_1 = aircraft_cannon_1_2x + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_4_1x special_type_slot_1 = armor_plate_small special_type_slot_2 = { any_of = { rocket_rails bomb_locks } } @@ -460,6 +647,10 @@ HIP_cv_fighter = { jet_cv_fighter_default = { priority = { factor = 10 + modifier = { + has_tech = modern_small_airframe_2 + factor = 0 #let's not waste XP here + } } target_variant = { @@ -468,9 +659,12 @@ HIP_cv_fighter = { modules = { fixed_main_weapon_slot = aircraft_cannon_2_2x fixed_auxiliary_weapon_slot_1 = aircraft_cannon_2_2x + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = jet_engine_2x special_type_slot_1 = armor_plate_small - special_type_slot_2 = empty + special_type_slot_2 = drop_tanks + special_type_slot_3 = empty } } @@ -479,6 +673,35 @@ HIP_cv_fighter = { aircraft_cannon_2_2x jet_engine_2x armor_plate_small + drop_tanks + } + } + jet_cv_fighter_default_2 = { + priority = { + factor = 100 + } + + target_variant = { + match_value = 6000 + type = cv_small_plane_airframe_5 + modules = { + fixed_main_weapon_slot = aircraft_cannon_2_2x + fixed_auxiliary_weapon_slot_1 = aircraft_cannon_2_2x + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty + engine_type_slot = jet_engine_2x + special_type_slot_1 = armor_plate_small + special_type_slot_2 = drop_tanks + special_type_slot_3 = empty + } + } + + allowed_modules = { + aircraft_cannon_2_2x + aircraft_cannon_3_2x + jet_engine_2x + armor_plate_small + drop_tanks } } } @@ -507,7 +730,10 @@ HIP_cv_cas = { cv_cas_1 = { priority = { factor = 100 - + modifier = { + has_tech = improved_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -532,7 +758,10 @@ HIP_cv_cas = { cv_cas_2 = { priority = { factor = 200 - + modifier = { + has_tech = advanced_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -541,9 +770,11 @@ HIP_cv_cas = { modules = { fixed_main_weapon_slot = small_bomb_bay fixed_auxiliary_weapon_slot_1 = bomb_locks + fixed_auxiliary_weapon_slot_2 = empty engine_type_slot = engine_3_1x special_type_slot_1 = dive_brakes_small special_type_slot_2 = empty + special_type_slot_3 = empty } } @@ -557,7 +788,10 @@ HIP_cv_cas = { cv_cas_3 = { priority = { factor = 200 - + modifier = { + has_tech = modern_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -566,9 +800,12 @@ HIP_cv_cas = { modules = { fixed_main_weapon_slot = bomb_locks fixed_auxiliary_weapon_slot_1 = bomb_locks + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_3_1x special_type_slot_1 = dive_brakes_small special_type_slot_2 = empty + special_type_slot_3 = empty } } @@ -579,6 +816,35 @@ HIP_cv_cas = { dive_brakes_small } } + cv_cas_4 = { + priority = { + factor = 200 + + } + + target_variant = { + match_value = 3000 + type = cv_small_plane_cas_airframe_4 + modules = { + fixed_main_weapon_slot = bomb_locks + fixed_auxiliary_weapon_slot_1 = bomb_locks + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty + engine_type_slot = jet_engine_1x + special_type_slot_1 = dive_brakes_small + special_type_slot_2 = empty + special_type_slot_3 = empty + } + } + + allowed_modules = { + small_bomb_bay + bomb_locks + engine_4_1x + jet_engine_1x + dive_brakes_small + } + } } HIP_cv_naval_bomber = { @@ -605,7 +871,10 @@ HIP_cv_naval_bomber = { cv_naval_bomber_1 = { priority = { factor = 100 - + modifier = { + has_tech = improved_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -628,7 +897,10 @@ HIP_cv_naval_bomber = { cv_naval_bomber_2 = { priority = { factor = 200 - + modifier = { + has_tech = advanced_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -637,9 +909,11 @@ HIP_cv_naval_bomber = { modules = { fixed_main_weapon_slot = torpedo_mounting fixed_auxiliary_weapon_slot_1 = bomb_locks + fixed_auxiliary_weapon_slot_2 = empty engine_type_slot = engine_3_1x special_type_slot_1 = lmg_defense_turret special_type_slot_2 = empty + special_type_slot_3 = empty } } @@ -655,7 +929,10 @@ HIP_cv_naval_bomber = { cv_naval_bomber_3 = { priority = { factor = 200 - + modifier = { + has_tech = modern_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -665,9 +942,11 @@ HIP_cv_naval_bomber = { fixed_main_weapon_slot = torpedo_mounting fixed_auxiliary_weapon_slot_1 = small_bomb_bay fixed_auxiliary_weapon_slot_2 = { any_of = { rocket_rails bomb_locks } } + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_4_1x special_type_slot_1 = lmg_defense_turret special_type_slot_2 = empty + special_type_slot_3 = empty } } @@ -681,6 +960,40 @@ HIP_cv_naval_bomber = { lmg_defense_turret } } + + cv_naval_bomber_4 = { + priority = { + factor = 200 + + } + + target_variant = { + match_value = 2500 + type = cv_small_plane_naval_bomber_airframe_4 + modules = { + fixed_main_weapon_slot = torpedo_mounting + fixed_auxiliary_weapon_slot_1 = bomb_locks + fixed_auxiliary_weapon_slot_2 = { any_of = { rocket_rails bomb_locks } } + fixed_auxiliary_weapon_slot_3 = empty + engine_type_slot = jet_engine_1x + special_type_slot_1 = lmg_defense_turret + special_type_slot_2 = dive_brakes_small + special_type_slot_3 = empty + } + + } + + allowed_modules = { + torpedo_mounting + bomb_locks + engine_3_1x + engine_4_1x + jet_engine_1x + lmg_defense_turret + dive_brakes_small + rocket_rails + } + } } @@ -688,8 +1001,6 @@ HIP_cv_naval_bomber = { HIP_tactical_bomber = { category = air - blocked_for = {} - available_for = {HIP WIN} roles = { @@ -697,14 +1008,14 @@ HIP_tactical_bomber = { } priority = { - factor = 2000 + factor = 100 modifier = { - num_of_factories < 100 + num_of_factories < 50 factor = 0.5 } modifier = { - num_of_factories < 50 - factor = 0 + has_tech = force_rotation + factor = 5 } } @@ -723,9 +1034,13 @@ HIP_tactical_bomber = { modules = { fixed_main_weapon_slot = medium_bomb_bay fixed_auxiliary_weapon_slot_1 = empty + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_1_2x special_type_slot_1 = empty special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty } } @@ -740,7 +1055,10 @@ HIP_tactical_bomber = { tac_bomber_1_default = { priority = { factor = 100 - + modifier = { + has_tech = improved_medium_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -749,9 +1067,13 @@ HIP_tactical_bomber = { modules = { fixed_main_weapon_slot = medium_bomb_bay fixed_auxiliary_weapon_slot_1 = medium_bomb_bay + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_2_2x special_type_slot_1 = empty special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty } } @@ -764,7 +1086,10 @@ HIP_tactical_bomber = { tac_bomber_2_default = { priority = { factor = 100 - + modifier = { + has_tech = advanced_medium_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -774,9 +1099,12 @@ HIP_tactical_bomber = { fixed_main_weapon_slot = medium_bomb_bay fixed_auxiliary_weapon_slot_1 = medium_bomb_bay fixed_auxiliary_weapon_slot_2 = bomb_locks + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_3_2x special_type_slot_1 = hmg_defense_turret special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty } } @@ -792,6 +1120,10 @@ HIP_tactical_bomber = { tac_bomber_3_default = { priority = { factor = 100 + modifier = { + has_tech = modern_medium_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -802,9 +1134,14 @@ HIP_tactical_bomber = { fixed_auxiliary_weapon_slot_1 = medium_bomb_bay fixed_auxiliary_weapon_slot_2 = bomb_locks fixed_auxiliary_weapon_slot_3 = empty + fixed_auxiliary_weapon_slot_4 = empty engine_type_slot = engine_4_2x special_type_slot_1 = hmg_defense_turret_2x special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + special_type_slot_5 = empty + } } @@ -820,6 +1157,10 @@ HIP_tactical_bomber = { jet_tac_bomber_default = { priority = { factor = 100 + modifier = { + has_tech = modern_medium_airframe_2 + factor = 0 #let's not waste XP here + } } target_variant = { @@ -829,9 +1170,13 @@ HIP_tactical_bomber = { fixed_main_weapon_slot = medium_bomb_bay fixed_auxiliary_weapon_slot_1 = medium_bomb_bay fixed_auxiliary_weapon_slot_2 = bomb_locks + fixed_auxiliary_weapon_slot_3 = empty + fixed_auxiliary_weapon_slot_4 = empty engine_type_slot = jet_engine_2x special_type_slot_1 = fuel_tanks_medium special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty } } @@ -843,13 +1188,44 @@ HIP_tactical_bomber = { jet_engine_2x } } + jet_tac_bomber_default_2 = { + priority = { + factor = 100 + } + + target_variant = { + match_value = 7000 + type = medium_plane_airframe_5 + modules = { + fixed_main_weapon_slot = medium_bomb_bay + fixed_auxiliary_weapon_slot_1 = medium_bomb_bay + fixed_auxiliary_weapon_slot_2 = bomb_locks + fixed_auxiliary_weapon_slot_3 = empty + fixed_auxiliary_weapon_slot_4 = empty + engine_type_slot = jet_engine_2x + special_type_slot_1 = armor_plate_medium + special_type_slot_2 = cannon_defense_turret_2x + special_type_slot_3 = empty + special_type_slot_4 = empty + } + + } + + allowed_modules = { + medium_bomb_bay + bomb_locks + fuel_tanks_medium + armor_plate_medium + jet_engine_2x + hmg_defense_turret_2x + cannon_defense_turret_2x + } + } } HIP_heavy_fighter = { category = air - blocked_for = {} - available_for = {HIP WIN} roles = { @@ -863,6 +1239,10 @@ HIP_heavy_fighter = { heavy_fighter_1 = { priority = { factor = 100 + modifier = { + has_tech = improved_medium_airframe + factor = 0 #let's not waste XP here + } } @@ -873,9 +1253,12 @@ HIP_heavy_fighter = { fixed_main_weapon_slot = heavy_mg_4x fixed_auxiliary_weapon_slot_1 = aircraft_cannon_1_2x fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_2_2x special_type_slot_1 = empty special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty } } @@ -890,6 +1273,10 @@ HIP_heavy_fighter = { heavy_fighter_2 = { priority = { factor = 200 + modifier = { + has_tech = advanced_medium_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -902,6 +1289,10 @@ HIP_heavy_fighter = { engine_type_slot = engine_3_2x special_type_slot_1 = armor_plate_medium special_type_slot_2 = fuel_tanks_medium + special_type_slot_3 = empty + special_type_slot_4 = empty + special_type_slot_5 = empty + } } @@ -928,9 +1319,15 @@ HIP_heavy_fighter = { fixed_main_weapon_slot = aircraft_cannon_2_2x fixed_auxiliary_weapon_slot_1 = aircraft_cannon_2_2x fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty + fixed_auxiliary_weapon_slot_4 = empty engine_type_slot = engine_4_2x - special_type_slot_1 = empty - special_type_slot_2 = empty + special_type_slot_1 = armor_plate_medium + special_type_slot_2 = fuel_tanks_medium + special_type_slot_3 = empty + special_type_slot_4 = empty + special_type_slot_5 = empty + } } @@ -939,6 +1336,8 @@ HIP_heavy_fighter = { aircraft_cannon_2_2x aircraft_cannon_2_2x engine_4_2x + armor_plate_medium + fuel_tanks_medium } } } @@ -946,8 +1345,6 @@ HIP_heavy_fighter = { HIP_strategic_bomber = { category = air - blocked_for = {} - available_for = {HIP WIN} roles = { @@ -957,18 +1354,26 @@ HIP_strategic_bomber = { priority = { factor = 200 modifier = { - date > "1940.1.1" - factor = 5 + num_of_factories < 50 + factor = 0.2 + } + modifier = { + has_tech = air_superiority + factor = 10 } modifier = { has_war = yes - factor = 4 + factor = 2 } } strat_bomber_1_default = { priority = { factor = 100 + modifier = { + has_tech = improved_large_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -978,9 +1383,13 @@ HIP_strategic_bomber = { fixed_main_weapon_slot = large_bomb_bay fixed_auxiliary_weapon_slot_1 = empty fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_2_4x special_type_slot_1 = lmg_defense_turret_2x special_type_slot_2 = lmg_defense_turret + special_type_slot_3 = empty + special_type_slot_4 = empty + special_type_slot_5 = empty } } @@ -996,6 +1405,10 @@ HIP_strategic_bomber = { strat_bomber_2_default = { priority = { factor = 100 + modifier = { + has_tech = advanced_large_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -1005,6 +1418,8 @@ HIP_strategic_bomber = { fixed_main_weapon_slot = large_bomb_bay fixed_auxiliary_weapon_slot_1 = large_bomb_bay fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty + fixed_auxiliary_weapon_slot_4 = empty engine_type_slot = engine_3_4x special_type_slot_1 = hmg_defense_turret_2x special_type_slot_2 = hmg_defense_turret_2x @@ -1017,6 +1432,9 @@ HIP_strategic_bomber = { bomb_sights_1 } } + special_type_slot_5 = empty + special_type_slot_6 = empty + } } @@ -1035,6 +1453,10 @@ HIP_strategic_bomber = { strat_bomber_3_default = { priority = { factor = 10 + modifier = { + has_tech = modern_large_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -1044,6 +1466,8 @@ HIP_strategic_bomber = { fixed_main_weapon_slot = large_bomb_bay fixed_auxiliary_weapon_slot_1 = large_bomb_bay fixed_auxiliary_weapon_slot_2 = large_bomb_bay + fixed_auxiliary_weapon_slot_3 = empty + fixed_auxiliary_weapon_slot_4 = empty engine_type_slot = engine_4_4x special_type_slot_1 = cannon_defense_turret_2x special_type_slot_2 = hmg_defense_turret_2x @@ -1057,6 +1481,8 @@ HIP_strategic_bomber = { bomb_sights_1 } } + special_type_slot_6 = empty + } } @@ -1073,13 +1499,110 @@ HIP_strategic_bomber = { hmg_defense_turret_2x } } + + strat_bomber_4_default = { + priority = { + factor = 10 + modifier = { + has_tech = modern_large_airframe_2 + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 4000 + type = large_plane_airframe_4 + modules = { + fixed_main_weapon_slot = large_bomb_bay + fixed_auxiliary_weapon_slot_1 = large_bomb_bay + fixed_auxiliary_weapon_slot_2 = large_bomb_bay + fixed_auxiliary_weapon_slot_3 = empty + fixed_auxiliary_weapon_slot_4 = empty + engine_type_slot = jet_engine_4x + special_type_slot_1 = cannon_defense_turret_2x + special_type_slot_2 = cannon_defense_turret_2x + special_type_slot_3 = armor_plate_large + special_type_slot_4 = fuel_tanks_large + special_type_slot_5 = { + any_of = { + air_ground_radar_2 + air_ground_radar_1 + bomb_sights_2 + bomb_sights_1 + } + } + special_type_slot_6 = empty + + } + + } + + allowed_modules = { + large_bomb_bay + engine_4_4x + jet_engine_4x + cannon_defense_turret_2x + hmg_defense_turret_2x + armor_plate_large + fuel_tanks_large + air_ground_radar_2 + air_ground_radar_1 + bomb_sights_2 + bomb_sights_1 + } + } + strat_bomber_5_default = { + priority = { + factor = 10 + } + + target_variant = { + match_value = 5000 + type = large_plane_airframe_5 + modules = { + fixed_main_weapon_slot = large_bomb_bay + fixed_auxiliary_weapon_slot_1 = large_bomb_bay + fixed_auxiliary_weapon_slot_2 = large_bomb_bay + fixed_auxiliary_weapon_slot_3 = empty + fixed_auxiliary_weapon_slot_4 = empty + engine_type_slot = jet_engine_6x + special_type_slot_1 = cannon_defense_turret_2x + special_type_slot_2 = cannon_defense_turret_2x + special_type_slot_3 = armor_plate_large + special_type_slot_4 = fuel_tanks_large + special_type_slot_5 = { + any_of = { + air_ground_radar_2 + air_ground_radar_1 + bomb_sights_2 + bomb_sights_1 + } + } + special_type_slot_6 = empty + + } + + } + + allowed_modules = { + large_bomb_bay + engine_4_4x + jet_engine_4x + jet_engine_6x + cannon_defense_turret_2x + armor_plate_large + fuel_tanks_large + air_ground_radar_2 + air_ground_radar_1 + bomb_sights_2 + bomb_sights_1 + } + } } HIP_maritime_patrol = { category = air - blocked_for = {} - available_for = {HIP WIN} roles = { @@ -1097,6 +1620,10 @@ HIP_maritime_patrol = { maritime_patrol_1_default = { priority = { factor = 10 + modifier = { + has_tech = improved_large_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -1106,10 +1633,13 @@ HIP_maritime_patrol = { fixed_main_weapon_slot = torpedo_mounting fixed_auxiliary_weapon_slot_1 = empty fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_1_4x special_type_slot_1 = lmg_defense_turret_2x special_type_slot_2 = fuel_tanks_large special_type_slot_3 = flying_boat_large + special_type_slot_4 = empty + special_type_slot_5 = empty } } @@ -1126,6 +1656,10 @@ HIP_maritime_patrol = { maritime_patrol_2_default = { priority = { factor = 10 + modifier = { + has_tech = advanced_large_airframe + factor = 0 #let's not waste XP here + } } @@ -1136,11 +1670,16 @@ HIP_maritime_patrol = { fixed_main_weapon_slot = torpedo_mounting fixed_auxiliary_weapon_slot_1 = torpedo_mounting fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty + fixed_auxiliary_weapon_slot_4 = empty engine_type_slot = engine_2_4x special_type_slot_1 = hmg_defense_turret_2x special_type_slot_2 = fuel_tanks_large special_type_slot_3 = fuel_tanks_large special_type_slot_4 = flying_boat_large + special_type_slot_5 = empty + special_type_slot_6 = empty + } } @@ -1158,6 +1697,7 @@ HIP_maritime_patrol = { maritime_patrol_3_default = { priority = { factor = 10 + } target_variant = { @@ -1167,6 +1707,8 @@ HIP_maritime_patrol = { fixed_main_weapon_slot = torpedo_mounting fixed_auxiliary_weapon_slot_1 = torpedo_mounting fixed_auxiliary_weapon_slot_2 = torpedo_mounting + fixed_auxiliary_weapon_slot_3 = empty + fixed_auxiliary_weapon_slot_4 = empty engine_type_slot = engine_4_4x special_type_slot_1 = cannon_defense_turret_2x special_type_slot_2 = { @@ -1180,6 +1722,8 @@ HIP_maritime_patrol = { special_type_slot_3 = fuel_tanks_large special_type_slot_4 = fuel_tanks_large special_type_slot_5 = flying_boat_large + special_type_slot_6 = empty + } } diff --git a/common/ai_equipment/STG_planes.txt b/common/ai_equipment/STG_planes.txt index c9de5f766bf..7bbe8bdc7bb 100644 --- a/common/ai_equipment/STG_planes.txt +++ b/common/ai_equipment/STG_planes.txt @@ -99,6 +99,10 @@ STG_fighter = { advanced_fighter_default = { #LA-9 priority = { factor = 800 + modifier = { + has_tech = modern_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -123,6 +127,10 @@ STG_fighter = { jet_fighter_default = { #MiG-9 priority = { factor = 1000 + modifier = { + has_tech = modern_small_airframe_2 + factor = 0 #let's not waste XP here + } } target_variant = { @@ -145,6 +153,30 @@ STG_fighter = { self_sealing_fuel_tanks_small } } + jet_fighter_default_2 = { + priority = { + factor = 600 + } + + target_variant = { + match_value = 6000 + type = small_plane_airframe_5 + modules = { + fixed_main_weapon_slot = aircraft_cannon_2_2x + fixed_auxiliary_weapon_slot_1 = aircraft_cannon_2_2x + engine_type_slot = jet_engine_2x + special_type_slot_1 = armor_plate_small + special_type_slot_2 = empty + } + } + + allowed_modules = { + aircraft_cannon_2_2x + aircraft_cannon_2_2x + jet_engine_2x + armor_plate_small + } + } } STG_cas = { @@ -183,7 +215,9 @@ STG_cas = { allowed_modules = { bomb_locks + small_bomb_bay engine_1_1x + lmg_defense_turret armor_plate_small fuel_tanks_small dive_brakes_small @@ -263,6 +297,10 @@ STG_cas = { cas_3 = { #IL-10 priority = { factor = 220 + modifier = { + has_tech = modern_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { match_value = 2500 @@ -295,6 +333,10 @@ STG_cas = { cas_4 = { #IL-28 priority = { factor = 250 + modifier = { + has_tech = modern_small_airframe_2 + factor = 0 #let's not waste XP here + } } target_variant = { match_value = 2500 @@ -323,6 +365,35 @@ STG_cas = { dive_brakes_small } } + cas_5 = { + priority = { + factor = 200 + } + target_variant = { + match_value = 4000 + type = small_plane_cas_airframe_5 + modules = { + fixed_main_weapon_slot = small_bomb_bay + fixed_auxiliary_weapon_slot_1 = bomb_locks + fixed_auxiliary_weapon_slot_2 = tank_buster_3 + engine_type_slot = jet_engine_2x + special_type_slot_1 = hmg_defense_turret + special_type_slot_2 = armor_plate_small + } + } + + allowed_modules = { + small_bomb_bay + bomb_locks + rocket_rails + jet_engine_2x + tank_buster_1 + tank_buster_2 + tank_buster_3 + hmg_defense_turret + armor_plate_small + } + } } STG_tactical_bomber = { @@ -335,14 +406,14 @@ STG_tactical_bomber = { } priority = { - factor = 2000 + factor = 100 modifier = { - num_of_factories < 100 + num_of_factories < 50 factor = 0.5 } modifier = { - num_of_factories < 50 - factor = 0 + has_tech = force_rotation + factor = 5 } } @@ -360,9 +431,13 @@ STG_tactical_bomber = { modules = { fixed_main_weapon_slot = medium_bomb_bay fixed_auxiliary_weapon_slot_1 = bomb_locks + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_1_2x special_type_slot_1 = lmg_defense_turret_2x special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty } } @@ -387,9 +462,12 @@ STG_tactical_bomber = { modules = { fixed_main_weapon_slot = medium_bomb_bay fixed_auxiliary_weapon_slot_1 = bomb_locks + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_2_2x special_type_slot_1 = hmg_defense_turret_2x special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty } } @@ -417,9 +495,14 @@ STG_tactical_bomber = { fixed_main_weapon_slot = medium_bomb_bay fixed_auxiliary_weapon_slot_1 = medium_bomb_bay fixed_auxiliary_weapon_slot_2 = bomb_locks + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_3_2x special_type_slot_1 = hmg_defense_turret_2x special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + special_type_slot_5 = empty + } } @@ -438,6 +521,10 @@ STG_tactical_bomber = { tac_bomber_3_default = { priority = { factor = 100 + modifier = { + has_tech = modern_medium_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -448,6 +535,7 @@ STG_tactical_bomber = { fixed_auxiliary_weapon_slot_1 = medium_bomb_bay fixed_auxiliary_weapon_slot_2 = bomb_locks fixed_auxiliary_weapon_slot_3 = empty + fixed_auxiliary_weapon_slot_4 = empty engine_type_slot = engine_4_2x special_type_slot_1 = cannon_defense_turret_2x special_type_slot_2 = armor_plate_medium @@ -471,6 +559,10 @@ STG_tactical_bomber = { jet_tac_bomber_default = { #Tu-14 priority = { factor = 100 + modifier = { + has_tech = modern_medium_airframe_2 + factor = 0 #let's not waste XP here + } } target_variant = { @@ -480,9 +572,13 @@ STG_tactical_bomber = { fixed_main_weapon_slot = medium_bomb_bay fixed_auxiliary_weapon_slot_1 = medium_bomb_bay fixed_auxiliary_weapon_slot_2 = bomb_locks + fixed_auxiliary_weapon_slot_3 = empty + fixed_auxiliary_weapon_slot_4 = empty engine_type_slot = jet_engine_2x special_type_slot_1 = cannon_defense_turret_2x special_type_slot_2 = armor_plate_medium + special_type_slot_3 = empty + special_type_slot_4 = empty } } @@ -495,4 +591,37 @@ STG_tactical_bomber = { armor_plate_medium } } + jet_tac_bomber_default_2 = { + priority = { + factor = 100 + } + + target_variant = { + match_value = 7000 + type = medium_plane_airframe_5 + modules = { + fixed_main_weapon_slot = medium_bomb_bay + fixed_auxiliary_weapon_slot_1 = medium_bomb_bay + fixed_auxiliary_weapon_slot_2 = bomb_locks + fixed_auxiliary_weapon_slot_3 = empty + fixed_auxiliary_weapon_slot_4 = empty + engine_type_slot = jet_engine_2x + special_type_slot_1 = armor_plate_medium + special_type_slot_2 = cannon_defense_turret_2x + special_type_slot_3 = empty + special_type_slot_4 = empty + } + + } + + allowed_modules = { + medium_bomb_bay + bomb_locks + fuel_tanks_medium + armor_plate_medium + jet_engine_2x + hmg_defense_turret_2x + cannon_defense_turret_2x + } + } } \ No newline at end of file diff --git a/common/ai_equipment/generic_planes.txt b/common/ai_equipment/generic_planes.txt index 89e93eee648..697a7d6cfe9 100644 --- a/common/ai_equipment/generic_planes.txt +++ b/common/ai_equipment/generic_planes.txt @@ -3,7 +3,7 @@ generic_fighter = { category = air - blocked_for = {CHN EQS HIP WIN STG} + blocked_for = {CHN EQS CRY NLR VAN SCS BAL NMS CES JUN TEM LSP ELF EQC PCB HIP WIN STG} roles = { air_fighter @@ -84,9 +84,11 @@ generic_fighter = { modules = { fixed_main_weapon_slot = light_mg_4x fixed_auxiliary_weapon_slot_1 = aircraft_cannon_1_2x + fixed_auxiliary_weapon_slot_2 = empty engine_type_slot = engine_3_1x special_type_slot_1 = empty special_type_slot_2 = empty + special_type_slot_3 = empty } } @@ -100,6 +102,10 @@ generic_fighter = { advanced_fighter_default = { priority = { factor = 600 + modifier = { + has_tech = modern_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -108,9 +114,12 @@ generic_fighter = { modules = { fixed_main_weapon_slot = aircraft_cannon_1_2x fixed_auxiliary_weapon_slot_1 = heavy_mg_4x + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_4_1x special_type_slot_1 = armor_plate_small special_type_slot_2 = empty + special_type_slot_3 = empty } } @@ -123,18 +132,25 @@ generic_fighter = { } jet_fighter_default = { priority = { - factor = 900 + factor = 600 + modifier = { + has_tech = modern_small_airframe_2 + factor = 0 #let's not waste XP here + } } target_variant = { - match_value = 4000 + match_value = 5000 type = small_plane_airframe_4 modules = { fixed_main_weapon_slot = aircraft_cannon_2_2x fixed_auxiliary_weapon_slot_1 = aircraft_cannon_2_2x + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = jet_engine_2x special_type_slot_1 = armor_plate_small special_type_slot_2 = empty + special_type_slot_3 = empty } } @@ -147,18 +163,21 @@ generic_fighter = { } jet_fighter_default_2 = { priority = { - factor = 1000 + factor = 600 } target_variant = { - match_value = 4000 + match_value = 6000 type = small_plane_airframe_5 modules = { fixed_main_weapon_slot = aircraft_cannon_2_2x fixed_auxiliary_weapon_slot_1 = aircraft_cannon_2_2x + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = jet_engine_2x special_type_slot_1 = armor_plate_small special_type_slot_2 = empty + special_type_slot_3 = empty } } @@ -174,18 +193,22 @@ generic_fighter = { generic_cas = { category = air - blocked_for = {CHN EQS HIP WIN STG} + blocked_for = {CHN EQS CRY NLR VAN SCS BAL NMS CES JUN TEM LSP ELF EQC PCB HIP WIN STG} roles = { air_cas } priority = { - factor = 100 + factor = 500 } cas_1 = { priority = { factor = 100 + modifier = { + has_tech = improved_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { match_value = 1000 @@ -214,6 +237,10 @@ generic_cas = { cas_2 = { priority = { factor = 200 + modifier = { + has_tech = advanced_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { match_value = 1500 @@ -221,9 +248,11 @@ generic_cas = { modules = { fixed_main_weapon_slot = small_bomb_bay fixed_auxiliary_weapon_slot_1 = bomb_locks + fixed_auxiliary_weapon_slot_2 = empty engine_type_slot = engine_2_2x special_type_slot_1 = armor_plate_small special_type_slot_2 = fuel_tanks_small + special_type_slot_3 = empty } } allowed_modules = { @@ -241,6 +270,10 @@ generic_cas = { cas_3 = { priority = { factor = 200 + modifier = { + has_tech = modern_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { match_value = 2500 @@ -249,9 +282,11 @@ generic_cas = { fixed_main_weapon_slot = small_bomb_bay fixed_auxiliary_weapon_slot_1 = bomb_locks fixed_auxiliary_weapon_slot_2 = tank_buster_1 + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_3_1x special_type_slot_1 = hmg_defense_turret special_type_slot_2 = armor_plate_small + special_type_slot_3 = empty } } @@ -269,17 +304,23 @@ generic_cas = { cas_4 = { priority = { factor = 200 + modifier = { + has_tech = modern_small_airframe_2 + factor = 0 #let's not waste XP here + } } target_variant = { - match_value = 2500 + match_value = 3000 type = small_plane_cas_airframe_4 modules = { fixed_main_weapon_slot = small_bomb_bay fixed_auxiliary_weapon_slot_1 = bomb_locks fixed_auxiliary_weapon_slot_2 = tank_buster_2 + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = jet_engine_2x special_type_slot_1 = hmg_defense_turret special_type_slot_2 = armor_plate_small + special_type_slot_3 = empty } } @@ -301,15 +342,17 @@ generic_cas = { factor = 200 } target_variant = { - match_value = 2500 + match_value = 4000 type = small_plane_cas_airframe_5 modules = { fixed_main_weapon_slot = small_bomb_bay fixed_auxiliary_weapon_slot_1 = bomb_locks fixed_auxiliary_weapon_slot_2 = tank_buster_3 + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = jet_engine_2x special_type_slot_1 = hmg_defense_turret special_type_slot_2 = armor_plate_small + special_type_slot_3 = empty } } @@ -330,7 +373,7 @@ generic_cas = { generic_naval_bomber = { category = air - blocked_for = {CHN EQS HIP WIN STG} + blocked_for = {CHN EQS CRY NLR VAN SCS BAL NMS CES JUN TEM LSP ELF EQC PCB HIP WIN STG} roles = { air_naval_bomber @@ -341,6 +384,10 @@ generic_naval_bomber = { naval_bomber_1 = { priority = { factor = 100 + modifier = { + has_tech = improved_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { match_value = 1000 @@ -361,6 +408,10 @@ generic_naval_bomber = { naval_bomber_2 = { priority = { factor = 200 + modifier = { + has_tech = advanced_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { match_value = 1500 @@ -368,9 +419,11 @@ generic_naval_bomber = { modules = { fixed_main_weapon_slot = torpedo_mounting fixed_auxiliary_weapon_slot_1 = bomb_locks + fixed_auxiliary_weapon_slot_2 = empty engine_type_slot = engine_2_2x special_type_slot_1 = lmg_defense_turret special_type_slot_2 = dive_brakes_small + special_type_slot_3 = empty } } allowed_modules = { @@ -385,6 +438,10 @@ generic_naval_bomber = { naval_bomber_3 = { priority = { factor = 200 + modifier = { + has_tech = modern_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { match_value = 2000 @@ -393,9 +450,12 @@ generic_naval_bomber = { fixed_main_weapon_slot = torpedo_mounting fixed_auxiliary_weapon_slot_1 = bomb_locks fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_3_1x special_type_slot_1 = lmg_defense_turret special_type_slot_2 = dive_brakes_small + special_type_slot_3 = empty + } } @@ -413,15 +473,17 @@ generic_naval_bomber = { factor = 200 } target_variant = { - match_value = 2000 + match_value = 2500 type = small_plane_naval_bomber_airframe_4 modules = { fixed_main_weapon_slot = torpedo_mounting fixed_auxiliary_weapon_slot_1 = bomb_locks fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = jet_engine_1x special_type_slot_1 = hmg_defense_turret special_type_slot_2 = dive_brakes_small + special_type_slot_3 = empty } } @@ -440,7 +502,7 @@ generic_naval_bomber = { generic_cv_fighter = { category = air - blocked_for = { EQS HIP WIN } + blocked_for = { EQS CRY NLR VAN SCS BAL NMS CES JUN TEM LSP ELF EQC PCB HIP WIN } roles = { air_cv_fighter @@ -487,6 +549,10 @@ generic_cv_fighter = { basic_cv_fighter_default = { priority = { factor = 100 + modifier = { + has_tech = improved_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -511,7 +577,11 @@ generic_cv_fighter = { improved_cv_fighter_default = { priority = { - factor = 10 + factor = 100 + modifier = { + has_tech = advanced_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -520,9 +590,11 @@ generic_cv_fighter = { modules = { fixed_main_weapon_slot = light_mg_4x fixed_auxiliary_weapon_slot_1 = aircraft_cannon_1_2x + fixed_auxiliary_weapon_slot_2 = empty engine_type_slot = engine_3_1x special_type_slot_1 = empty special_type_slot_2 = empty + special_type_slot_3 = empty } } @@ -535,7 +607,11 @@ generic_cv_fighter = { advanced_cv_fighter_default = { priority = { - factor = 10 + factor = 100 + modifier = { + has_tech = modern_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -544,9 +620,12 @@ generic_cv_fighter = { modules = { fixed_main_weapon_slot = aircraft_cannon_1_2x fixed_auxiliary_weapon_slot_1 = heavy_mg_4x + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_4_1x special_type_slot_1 = armor_plate_small special_type_slot_2 = empty + special_type_slot_3 = empty } } @@ -559,18 +638,25 @@ generic_cv_fighter = { } jet_cv_fighter_default = { priority = { - factor = 10 + factor = 100 + modifier = { + has_tech = modern_small_airframe_2 + factor = 0 #let's not waste XP here + } } target_variant = { - match_value = 4000 + match_value = 5000 type = cv_small_plane_airframe_4 modules = { fixed_main_weapon_slot = aircraft_cannon_2_2x fixed_auxiliary_weapon_slot_1 = aircraft_cannon_2_2x + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = jet_engine_2x special_type_slot_1 = armor_plate_small special_type_slot_2 = empty + special_type_slot_3 = empty } } @@ -583,18 +669,21 @@ generic_cv_fighter = { } jet_cv_fighter_default_2 = { priority = { - factor = 10 + factor = 100 } target_variant = { - match_value = 4000 + match_value = 6000 type = cv_small_plane_airframe_5 modules = { fixed_main_weapon_slot = aircraft_cannon_2_2x fixed_auxiliary_weapon_slot_1 = aircraft_cannon_2_2x + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = jet_engine_2x special_type_slot_1 = armor_plate_small special_type_slot_2 = empty + special_type_slot_3 = empty } } @@ -610,7 +699,7 @@ generic_cv_fighter = { generic_cv_cas = { category = air - blocked_for = { EQS HIP WIN STG } + blocked_for = { EQS CRY NLR VAN SCS BAL NMS CES JUN TEM LSP ELF EQC PCB HIP WIN STG } roles = { air_cv_cas @@ -629,7 +718,10 @@ generic_cv_cas = { cv_cas_1 = { priority = { factor = 100 - + modifier = { + has_tech = improved_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -654,7 +746,10 @@ generic_cv_cas = { cv_cas_2 = { priority = { factor = 200 - + modifier = { + has_tech = advanced_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -663,9 +758,11 @@ generic_cv_cas = { modules = { fixed_main_weapon_slot = small_bomb_bay fixed_auxiliary_weapon_slot_1 = bomb_locks + fixed_auxiliary_weapon_slot_2 = empty engine_type_slot = engine_2_2x special_type_slot_1 = dive_brakes_small special_type_slot_2 = empty + special_type_slot_3 = empty } } @@ -679,7 +776,10 @@ generic_cv_cas = { cv_cas_3 = { priority = { factor = 200 - + modifier = { + has_tech = modern_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -688,9 +788,12 @@ generic_cv_cas = { modules = { fixed_main_weapon_slot = bomb_locks fixed_auxiliary_weapon_slot_1 = bomb_locks + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_3_1x special_type_slot_1 = dive_brakes_small special_type_slot_2 = empty + special_type_slot_3 = empty } } @@ -704,18 +807,24 @@ generic_cv_cas = { cv_cas_4 = { priority = { factor = 200 - + modifier = { + has_tech = modern_small_airframe_2 + factor = 0 #let's not waste XP here + } } target_variant = { - match_value = 2500 + match_value = 3000 type = cv_small_plane_cas_airframe_4 modules = { fixed_main_weapon_slot = bomb_locks fixed_auxiliary_weapon_slot_1 = bomb_locks + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = jet_engine_1x special_type_slot_1 = dive_brakes_small - special_type_slot_2 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty } } @@ -732,7 +841,7 @@ generic_cv_cas = { generic_cv_naval_bomber = { category = air - blocked_for = { EQS HIP WIN } + blocked_for = { EQS CRY NLR VAN SCS BAL NMS CES JUN TEM LSP ELF EQC PCB HIP WIN } roles = { air_cv_naval_bomber @@ -751,7 +860,10 @@ generic_cv_naval_bomber = { cv_naval_bomber_1 = { priority = { factor = 100 - + modifier = { + has_tech = improved_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -774,7 +886,10 @@ generic_cv_naval_bomber = { cv_naval_bomber_2 = { priority = { factor = 200 - + modifier = { + has_tech = advanced_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -783,9 +898,11 @@ generic_cv_naval_bomber = { modules = { fixed_main_weapon_slot = torpedo_mounting fixed_auxiliary_weapon_slot_1 = bomb_locks + fixed_auxiliary_weapon_slot_2 = empty engine_type_slot = engine_3_1x special_type_slot_1 = lmg_defense_turret special_type_slot_2 = dive_brakes_small + special_type_slot_3 = empty } } @@ -802,7 +919,10 @@ generic_cv_naval_bomber = { cv_naval_bomber_3 = { priority = { factor = 200 - + modifier = { + has_tech = modern_small_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -811,9 +931,13 @@ generic_cv_naval_bomber = { modules = { fixed_main_weapon_slot = torpedo_mounting fixed_auxiliary_weapon_slot_1 = bomb_locks + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_3_1x special_type_slot_1 = lmg_defense_turret special_type_slot_2 = dive_brakes_small + special_type_slot_3 = empty + } } @@ -833,14 +957,18 @@ generic_cv_naval_bomber = { } target_variant = { - match_value = 2000 + match_value = 2500 type = cv_small_plane_naval_bomber_airframe_4 modules = { fixed_main_weapon_slot = torpedo_mounting fixed_auxiliary_weapon_slot_1 = bomb_locks + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = jet_engine_1x special_type_slot_1 = lmg_defense_turret special_type_slot_2 = dive_brakes_small + special_type_slot_3 = empty + } } @@ -857,30 +985,26 @@ generic_cv_naval_bomber = { } } -generic_medium_airship = { +generic_tactical_bomber = { category = air - blocked_for = {CHN EQS HIP WIN STG} + blocked_for = {HIP WIN STG} - available_for = {} + roles = { air_tactical_bomber } priority = { - factor = 2000 + factor = 100 modifier = { - num_of_factories < 100 + num_of_factories < 50 factor = 0.5 } modifier = { - num_of_factories < 10 - factor = 0 - } - modifier = { - has_tech = iw_medium_airframe - factor = 0 #let's not waste XP here + has_tech = force_rotation + factor = 5 } } @@ -894,14 +1018,19 @@ generic_medium_airship = { } target_variant = { - match_value = 2000 + match_value = 1000 type = medium_airship_airframe_0 modules = { fixed_main_weapon_slot = medium_bomb_bay fixed_auxiliary_weapon_slot_1 = empty + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_1_2x - special_type_slot_1 = lmg_defense_turret_2x + special_type_slot_1 = empty special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } } @@ -912,30 +1041,6 @@ generic_medium_airship = { } } -} - -generic_tactical_bomber = { - category = air - - blocked_for = {CHN EQS HIP WIN STG} - - available_for = {} - - roles = { - air_tactical_bomber - } - - priority = { - factor = 2000 - modifier = { - num_of_factories < 100 - factor = 0.5 - } - modifier = { - num_of_factories < 50 - factor = 0 - } - } gw_tac_bomber_default = { priority = { @@ -952,9 +1057,13 @@ generic_tactical_bomber = { modules = { fixed_main_weapon_slot = medium_bomb_bay fixed_auxiliary_weapon_slot_1 = empty + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_1_2x - special_type_slot_1 = lmg_defense_turret_2x + special_type_slot_1 = empty special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty } } @@ -962,14 +1071,16 @@ generic_tactical_bomber = { allowed_modules = { medium_bomb_bay engine_1_2x - } } tac_bomber_1_default = { priority = { factor = 100 - + modifier = { + has_tech = improved_medium_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -978,9 +1089,13 @@ generic_tactical_bomber = { modules = { fixed_main_weapon_slot = medium_bomb_bay fixed_auxiliary_weapon_slot_1 = medium_bomb_bay + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_2_2x - special_type_slot_1 = empty + special_type_slot_1 = lmg_defense_turret special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty } } @@ -988,24 +1103,32 @@ generic_tactical_bomber = { allowed_modules = { medium_bomb_bay engine_2_2x + lmg_defense_turret } } tac_bomber_2_default = { priority = { factor = 100 - + modifier = { + has_tech = advanced_medium_airframe + factor = 0 #let's not waste XP here + } } target_variant = { - match_value = 3000 + match_value = 4000 type = medium_plane_airframe_2 modules = { fixed_main_weapon_slot = medium_bomb_bay fixed_auxiliary_weapon_slot_1 = medium_bomb_bay fixed_auxiliary_weapon_slot_2 = bomb_locks + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_3_2x special_type_slot_1 = lmg_defense_turret_2x special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + special_type_slot_5 = empty } } @@ -1021,19 +1144,26 @@ generic_tactical_bomber = { tac_bomber_3_default = { priority = { factor = 100 + modifier = { + has_tech = modern_medium_airframe + factor = 0 #let's not waste XP here + } } target_variant = { - match_value = 4000 + match_value = 5000 type = medium_plane_airframe_3 modules = { fixed_main_weapon_slot = medium_bomb_bay fixed_auxiliary_weapon_slot_1 = medium_bomb_bay fixed_auxiliary_weapon_slot_2 = bomb_locks fixed_auxiliary_weapon_slot_3 = empty + fixed_auxiliary_weapon_slot_4 = empty engine_type_slot = engine_4_2x special_type_slot_1 = cannon_defense_turret_2x special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty } } @@ -1051,18 +1181,26 @@ generic_tactical_bomber = { jet_tac_bomber_default = { priority = { factor = 100 + modifier = { + has_tech = modern_medium_airframe_2 + factor = 0 #let's not waste XP here + } } target_variant = { - match_value = 4000 + match_value = 6000 type = medium_plane_airframe_4 modules = { fixed_main_weapon_slot = medium_bomb_bay fixed_auxiliary_weapon_slot_1 = medium_bomb_bay fixed_auxiliary_weapon_slot_2 = bomb_locks + fixed_auxiliary_weapon_slot_3 = empty + fixed_auxiliary_weapon_slot_4 = empty engine_type_slot = jet_engine_2x special_type_slot_1 = fuel_tanks_medium special_type_slot_2 = cannon_defense_turret_2x + special_type_slot_3 = empty + special_type_slot_4 = empty } } @@ -1082,15 +1220,19 @@ generic_tactical_bomber = { } target_variant = { - match_value = 4000 + match_value = 7000 type = medium_plane_airframe_5 modules = { fixed_main_weapon_slot = medium_bomb_bay fixed_auxiliary_weapon_slot_1 = medium_bomb_bay fixed_auxiliary_weapon_slot_2 = bomb_locks + fixed_auxiliary_weapon_slot_3 = empty + fixed_auxiliary_weapon_slot_4 = empty engine_type_slot = jet_engine_2x special_type_slot_1 = armor_plate_medium special_type_slot_2 = cannon_defense_turret_2x + special_type_slot_3 = empty + special_type_slot_4 = empty } } @@ -1110,9 +1252,9 @@ generic_tactical_bomber = { generic_heavy_fighter = { category = air - blocked_for = {CHN EQS HIP WIN STG} + blocked_for = {CHN HIP WIN} - available_for = {} + roles = { air_heavy_fighter @@ -1124,7 +1266,11 @@ generic_heavy_fighter = { } heavy_fighter_1 = { priority = { - factor = 0.01 + factor = 10 + modifier = { + has_tech = improved_medium_airframe + factor = 0 #let's not waste XP here + } } @@ -1135,9 +1281,12 @@ generic_heavy_fighter = { fixed_main_weapon_slot = light_mg_4x fixed_auxiliary_weapon_slot_1 = aircraft_cannon_1_2x fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_2_2x special_type_slot_1 = empty special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty } } @@ -1151,7 +1300,11 @@ generic_heavy_fighter = { heavy_fighter_2 = { priority = { - factor = 0.1 + factor = 10 + modifier = { + has_tech = advanced_medium_airframe + factor = 0 #let's not waste XP here + } } @@ -1163,9 +1316,14 @@ generic_heavy_fighter = { fixed_main_weapon_slot = heavy_mg_4x fixed_auxiliary_weapon_slot_1 = aircraft_cannon_1_2x fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_3_2x special_type_slot_1 = empty special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + special_type_slot_5 = empty + } } @@ -1180,7 +1338,6 @@ generic_heavy_fighter = { heavy_fighter_3 = { priority = { factor = 10 - } target_variant = { @@ -1190,9 +1347,15 @@ generic_heavy_fighter = { fixed_main_weapon_slot = heavy_mg_4x fixed_auxiliary_weapon_slot_1 = aircraft_cannon_2_2x fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty + fixed_auxiliary_weapon_slot_4 = empty engine_type_slot = engine_4_2x special_type_slot_1 = empty special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + special_type_slot_5 = empty + } } @@ -1208,8 +1371,7 @@ generic_heavy_fighter = { generic_scout_plane = { category = air - blocked_for = {CHN STG} - available_for = {} + roles = { air_scout_plane @@ -1225,7 +1387,11 @@ generic_scout_plane = { scout_plane_1_default = { priority = { - factor = 0.01 + factor = 10 + modifier = { + has_tech = improved_medium_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -1235,10 +1401,12 @@ generic_scout_plane = { fixed_main_weapon_slot = recon_camera fixed_auxiliary_weapon_slot_1 = empty fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_1_2x special_type_slot_1 = fuel_tanks_medium special_type_slot_2 = empty special_type_slot_3 = empty + special_type_slot_4 = empty } } @@ -1253,7 +1421,10 @@ generic_scout_plane = { scout_plane_2_default = { priority = { factor = 10 - + modifier = { + has_tech = advanced_medium_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -1263,11 +1434,13 @@ generic_scout_plane = { fixed_main_weapon_slot = recon_camera fixed_auxiliary_weapon_slot_1 = empty fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_2_2x special_type_slot_1 = empty special_type_slot_2 = empty special_type_slot_3 = fuel_tanks_medium special_type_slot_4 = empty + special_type_slot_5 = empty } } @@ -1291,11 +1464,14 @@ generic_scout_plane = { fixed_main_weapon_slot = recon_camera fixed_auxiliary_weapon_slot_1 = empty fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty + fixed_auxiliary_weapon_slot_4 = empty engine_type_slot = engine_4_2x special_type_slot_1 = empty special_type_slot_2 = empty special_type_slot_3 = fuel_tanks_medium special_type_slot_4 = fuel_tanks_medium + special_type_slot_5 = empty } } @@ -1307,12 +1483,10 @@ generic_scout_plane = { } } -generic_heavy_airship = { +generic_strategic_bomber = { category = air - blocked_for = {CHN EQS HIP WIN STG} - - available_for = {} + blocked_for = {HIP WIN} roles = { air_strategic_bomber @@ -1324,15 +1498,15 @@ generic_heavy_airship = { num_of_factories < 50 factor = 0 } - modifier = { - has_tech = iw_large_airframe - factor = 0 #let's not waste XP here + modifier = { + has_tech = air_superiority + factor = 10 } } heavy_airship_default = { priority = { - factor = 10 + factor = 100 modifier = { has_tech = iw_large_airframe factor = 0 #let's not waste XP here @@ -1340,15 +1514,19 @@ generic_heavy_airship = { } target_variant = { - match_value = 1000 + match_value = 500 type = large_airship_airframe_0 modules = { fixed_main_weapon_slot = large_bomb_bay fixed_auxiliary_weapon_slot_1 = empty fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_1_4x - special_type_slot_1 = lmg_defense_turret_2x + special_type_slot_1 = empty special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + special_type_slot_5 = empty } } @@ -1356,34 +1534,52 @@ generic_heavy_airship = { allowed_modules = { large_bomb_bay engine_1_4x - lmg_defense_turret_2x } } -} -generic_strategic_bomber = { - category = air - - blocked_for = {CHN EQS HIP WIN STG} - - available_for = {} + strat_bomber_0_default = { + priority = { + factor = 100 + modifier = { + has_tech = basic_large_airframe + factor = 0 #let's not waste XP here + } + } - roles = { - air_strategic_bomber - } + target_variant = { + match_value = 750 + type = large_plane_airframe_0 + modules = { + fixed_main_weapon_slot = large_bomb_bay + fixed_auxiliary_weapon_slot_1 = empty + fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty + engine_type_slot = engine_1_4x + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + special_type_slot_5 = empty + } + + } - priority = { - factor = 200 - modifier = { - num_of_factories < 50 - factor = 0 + allowed_modules = { + large_bomb_bay + engine_1_4x + engine_2_4x + lmg_defense_turret_2x + lmg_defense_turret } } strat_bomber_1_default = { priority = { - factor = 10 - + factor = 100 + modifier = { + has_tech = improved_large_airframe + factor = 0 #let's not waste XP here + } } @@ -1394,9 +1590,13 @@ generic_strategic_bomber = { fixed_main_weapon_slot = large_bomb_bay fixed_auxiliary_weapon_slot_1 = empty fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_2_4x special_type_slot_1 = lmg_defense_turret_2x special_type_slot_2 = lmg_defense_turret + special_type_slot_3 = empty + special_type_slot_4 = empty + special_type_slot_5 = empty } } @@ -1411,8 +1611,11 @@ generic_strategic_bomber = { strat_bomber_2_default = { priority = { - factor = 10 - + factor = 100 + modifier = { + has_tech = advanced_large_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -1422,9 +1625,16 @@ generic_strategic_bomber = { fixed_main_weapon_slot = large_bomb_bay fixed_auxiliary_weapon_slot_1 = large_bomb_bay fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty + fixed_auxiliary_weapon_slot_4 = empty engine_type_slot = engine_3_4x special_type_slot_1 = hmg_defense_turret_2x special_type_slot_2 = lmg_defense_turret_2x + special_type_slot_3 = empty + special_type_slot_4 = empty + special_type_slot_5 = empty + special_type_slot_6 = empty + } } @@ -1439,20 +1649,30 @@ generic_strategic_bomber = { strat_bomber_3_default = { priority = { - factor = 10 + factor = 100 + modifier = { + has_tech = modern_large_airframe + factor = 0 #let's not waste XP here + } } target_variant = { - match_value = 4000 + match_value = 3000 type = large_plane_airframe_3 modules = { fixed_main_weapon_slot = large_bomb_bay fixed_auxiliary_weapon_slot_1 = large_bomb_bay fixed_auxiliary_weapon_slot_2 = large_bomb_bay + fixed_auxiliary_weapon_slot_3 = empty + fixed_auxiliary_weapon_slot_4 = empty engine_type_slot = engine_4_4x special_type_slot_1 = cannon_defense_turret_2x special_type_slot_2 = hmg_defense_turret_2x special_type_slot_3 = empty + special_type_slot_4 = empty + special_type_slot_5 = empty + special_type_slot_6 = empty + } } @@ -1466,7 +1686,11 @@ generic_strategic_bomber = { } strat_bomber_4_default = { priority = { - factor = 10 + factor = 100 + modifier = { + has_tech = modern_large_airframe_2 + factor = 0 #let's not waste XP here + } } target_variant = { @@ -1476,10 +1700,16 @@ generic_strategic_bomber = { fixed_main_weapon_slot = large_bomb_bay fixed_auxiliary_weapon_slot_1 = large_bomb_bay fixed_auxiliary_weapon_slot_2 = large_bomb_bay + fixed_auxiliary_weapon_slot_3 = empty + fixed_auxiliary_weapon_slot_4 = empty engine_type_slot = jet_engine_4x special_type_slot_1 = cannon_defense_turret_2x special_type_slot_2 = cannon_defense_turret_2x special_type_slot_3 = armor_plate_large + special_type_slot_4 = empty + special_type_slot_5 = empty + special_type_slot_6 = empty + } } @@ -1495,20 +1725,26 @@ generic_strategic_bomber = { } strat_bomber_5_default = { priority = { - factor = 10 + factor = 100 } target_variant = { - match_value = 4000 + match_value = 5000 type = large_plane_airframe_5 modules = { fixed_main_weapon_slot = large_bomb_bay fixed_auxiliary_weapon_slot_1 = large_bomb_bay fixed_auxiliary_weapon_slot_2 = large_bomb_bay + fixed_auxiliary_weapon_slot_3 = empty + fixed_auxiliary_weapon_slot_4 = empty engine_type_slot = jet_engine_6x special_type_slot_1 = cannon_defense_turret_2x special_type_slot_2 = cannon_defense_turret_2x special_type_slot_3 = armor_plate_large + special_type_slot_4 = empty + special_type_slot_5 = empty + special_type_slot_6 = empty + } } @@ -1527,9 +1763,9 @@ generic_strategic_bomber = { generic_maritime_patrol = { category = air - blocked_for = {CHN EQS HIP WIN STG} + blocked_for = {HIP WIN} - available_for = {} + roles = { air_maritime_patrol @@ -1551,7 +1787,11 @@ generic_maritime_patrol = { maritime_patrol_1_default = { priority = { - factor = 10 + factor = 100 + modifier = { + has_tech = improved_large_airframe + factor = 0 #let's not waste XP here + } } target_variant = { @@ -1561,10 +1801,13 @@ generic_maritime_patrol = { fixed_main_weapon_slot = torpedo_mounting fixed_auxiliary_weapon_slot_1 = empty fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_1_4x special_type_slot_1 = lmg_defense_turret_2x special_type_slot_2 = fuel_tanks_large special_type_slot_3 = flying_boat_large + special_type_slot_4 = empty + special_type_slot_5 = empty } } @@ -1580,7 +1823,11 @@ generic_maritime_patrol = { maritime_patrol_2_default = { priority = { - factor = 10 + factor = 100 + modifier = { + has_tech = advanced_large_airframe + factor = 0 #let's not waste XP here + } } @@ -1591,11 +1838,16 @@ generic_maritime_patrol = { fixed_main_weapon_slot = torpedo_mounting fixed_auxiliary_weapon_slot_1 = torpedo_mounting fixed_auxiliary_weapon_slot_2 = empty + fixed_auxiliary_weapon_slot_3 = empty + fixed_auxiliary_weapon_slot_4 = empty engine_type_slot = engine_2_4x special_type_slot_1 = hmg_defense_turret_2x special_type_slot_2 = lmg_defense_turret_2x special_type_slot_3 = fuel_tanks_large special_type_slot_4 = flying_boat_large + special_type_slot_5 = empty + special_type_slot_6 = empty + } } @@ -1612,16 +1864,18 @@ generic_maritime_patrol = { maritime_patrol_3_default = { priority = { - factor = 10 + factor = 100 } target_variant = { - match_value = 4000 + match_value = 3000 type = large_plane_maritime_patrol_plane_airframe_3 modules = { fixed_main_weapon_slot = torpedo_mounting fixed_auxiliary_weapon_slot_1 = torpedo_mounting fixed_auxiliary_weapon_slot_2 = torpedo_mounting + fixed_auxiliary_weapon_slot_3 = empty + fixed_auxiliary_weapon_slot_4 = empty engine_type_slot = engine_4_4x special_type_slot_1 = cannon_defense_turret_2x special_type_slot_2 = { @@ -1634,6 +1888,9 @@ generic_maritime_patrol = { } special_type_slot_3 = fuel_tanks_large special_type_slot_4 = flying_boat_large + special_type_slot_5 = empty + special_type_slot_6 = empty + } } diff --git a/common/ai_strategy/CHN.txt b/common/ai_strategy/CHN.txt index 91678053a22..a1b015cdf28 100644 --- a/common/ai_strategy/CHN.txt +++ b/common/ai_strategy/CHN.txt @@ -199,6 +199,17 @@ CHN_unit_production = { value = 4 } + ai_strategy = { + type = unit_ratio + id = cv_fighter + value = 10 + } + + ai_strategy = { + type = unit_ratio + id = cv_naval_bomber + value = 10 + } # Naval unit factors ai_strategy = { @@ -965,4 +976,65 @@ prepare_for_all_ponies_front = { id = "STG" value = 250 } +} + +CHN_scorched_earth = { + + allowed = { + OR = { + original_tag = CHN + original_tag = CCN + } + } + enable = { + has_war = yes + enemies_strength_ratio > 1 + surrender_progress > 0 + OR = { + 246 = { CONTROLLER = { has_war_with = ROOT } } + 247 = { CONTROLLER = { has_war_with = ROOT } } + 319 = { CONTROLLER = { has_war_with = ROOT } } + 291 = { CONTROLLER = { has_war_with = ROOT } } + 248 = { CONTROLLER = { has_war_with = ROOT } } + 316 = { CONTROLLER = { has_war_with = ROOT } } + 322 = { CONTROLLER = { has_war_with = ROOT } } + 250 = { CONTROLLER = { has_war_with = ROOT } } + } + } + + abort = { + OR = { + has_war = no + NOT = { enemies_strength_ratio > 1.25 } + NOT = { surrender_progress > 0 } + } + } + + ai_strategy = { + type = scorched_earth_prio + id = CHN + states = { + 246 + 247 + 319 + 291 + 248 + 316 + 322 + } + } + + ai_strategy = { + type = scorched_earth_prio + id = CCN + states = { + 246 + 247 + 319 + 291 + 248 + 316 + 322 + } + } } \ No newline at end of file diff --git a/common/ai_strategy/EQS.txt b/common/ai_strategy/EQS.txt index b1ea538c90d..bd3cd8e76cf 100644 --- a/common/ai_strategy/EQS.txt +++ b/common/ai_strategy/EQS.txt @@ -228,6 +228,18 @@ EQS_unit_production = { value = 0 } + ai_strategy = { + type = unit_ratio + id = cv_fighter + value = 10 + } + + ai_strategy = { + type = unit_ratio + id = cv_naval_bomber + value = 10 + } + ai_strategy = { type = unit_ratio id = naval_bomber @@ -246,6 +258,12 @@ EQS_unit_production = { ai_strategy = { type = equipment_production_factor id = fighter + value = 60 + } + + ai_strategy = { + type = equipment_production_factor + id = cas value = 30 } @@ -1617,6 +1635,7 @@ EQS_scorched_earth = { enable = { has_war_with = CHN surrender_progress > 0 + enemies_strength_ratio > 1 OR = { date < 1012.1.1 CHN = { has_idea = CHN_plan_east_prep } @@ -1640,7 +1659,8 @@ EQS_scorched_earth = { abort = { OR = { NOT = { has_war_with = CHN } - strength_ratio = { tag = CHN ratio > 1.5 } + NOT = { enemies_strength_ratio > 1.25 } + NOT = { surrender_progress > 0 } AND = { date > 1012.1.1 NOT = { CHN = { has_idea = CHN_plan_east_prep } } @@ -1650,7 +1670,25 @@ EQS_scorched_earth = { ai_strategy = { type = scorched_earth_prio - id = CHN + id = EQS + states = { + 14 + 72 + 45 + 59 + 73 + 173 + 172 + 136 + 137 + 138 + 175 + } + } + + ai_strategy = { + type = scorched_earth_prio + id = NLR states = { 14 72 diff --git a/common/ai_strategy/HLR_DED.txt b/common/ai_strategy/HLR_DED.txt index 9f564c0656d..536788a2277 100644 --- a/common/ai_strategy/HLR_DED.txt +++ b/common/ai_strategy/HLR_DED.txt @@ -526,6 +526,18 @@ DED_unit_production = { id = cas value = 0 } + + ai_strategy = { + type = unit_ratio + id = cv_fighter + value = 10 + } + + ai_strategy = { + type = unit_ratio + id = cv_naval_bomber + value = 10 + } ai_strategy = { type = unit_ratio diff --git a/common/ai_strategy/NIM.txt b/common/ai_strategy/NIM.txt index 6d0b069cd2a..7c92171d9e1 100644 --- a/common/ai_strategy/NIM.txt +++ b/common/ai_strategy/NIM.txt @@ -13,9 +13,9 @@ fascist_pegasi_hate_everyone = { enable_reverse = { NIM = { - is_river_fed_member = no has_government = fascism is_subject = no + is_river_fed_member = no } } enable = { @@ -24,9 +24,9 @@ fascist_pegasi_hate_everyone = { abort = { NIM = { OR = { - is_river_fed_member = yes NOT = { has_government = fascism } is_subject = yes + is_river_fed_member = yes } } } @@ -60,17 +60,17 @@ everyone_hates_fascist_pegasi = { enable = { NOT = { tag = NIM } NIM = { - is_river_fed_member = no has_government = fascism is_subject = no + is_river_fed_member = no } } abort = { NIM = { OR = { - is_river_fed_member = yes NOT = { has_government = fascism } is_subject = yes + is_river_fed_member = yes } } } diff --git a/common/ai_strategy/OLE.txt b/common/ai_strategy/OLE.txt index 52f209be8b4..754c4d13552 100644 --- a/common/ai_strategy/OLE.txt +++ b/common/ai_strategy/OLE.txt @@ -74,6 +74,18 @@ OLE_unit_production = { value = 20 } + ai_strategy = { + type = unit_ratio + id = cv_fighter + value = 10 + } + + ai_strategy = { + type = unit_ratio + id = cv_naval_bomber + value = 10 + } + ai_strategy = { type = unit_ratio id = tactical_bomber diff --git a/common/ai_strategy/STG.txt b/common/ai_strategy/STG.txt index e0782d13e98..56a15a8abb2 100644 --- a/common/ai_strategy/STG.txt +++ b/common/ai_strategy/STG.txt @@ -140,7 +140,31 @@ STG_historical_raitos = { id = fighter value = 80 } + + ai_strategy = { + type = equipment_production_factor + id = fighter + value = 120 + } + + ai_strategy = { + type = equipment_production_factor + id = cas + value = 40 + } + ai_strategy = { + type = unit_ratio + id = cv_fighter + value = 10 + } + + ai_strategy = { + type = unit_ratio + id = cv_naval_bomber + value = 10 + } + ai_strategy = { type = unit_ratio id = tactical_bomber diff --git a/common/ai_strategy/default.txt b/common/ai_strategy/default.txt index fc17551fd4f..7c1262fdcf5 100644 --- a/common/ai_strategy/default.txt +++ b/common/ai_strategy/default.txt @@ -101,6 +101,18 @@ default_unit_production = { value = 4 } + ai_strategy = { + type = unit_ratio + id = cv_fighter + value = 10 + } + + ai_strategy = { + type = unit_ratio + id = cv_naval_bomber + value = 10 + } + ai_strategy = { type = equipment_production_factor id = fighter @@ -469,8 +481,10 @@ convoy_voy_voy_voy = { } ill_show_you_mine = { - enable = { + allowed = { has_dlc = "Man the Guns" + } + enable = { mine_threat > 0.2 } abort = { @@ -497,8 +511,10 @@ ill_show_you_mine = { } ill_show_you_mine_2 = { - enable = { + allowed = { has_dlc = "Man the Guns" + } + enable = { mine_threat > 0.5 } abort = { @@ -1795,6 +1811,8 @@ strat_bomber_production = { enable = { OR = { is_major = yes + num_of_military_factories > 69 + has_tech = air_superiority has_tech = nukes } } @@ -1805,4 +1823,10 @@ strat_bomber_production = { id = strategic_bomber value = 1 } + + ai_strategy = { + type = equipment_variant_production_factor + id = large_plane_airframe + value = 1 + } } \ No newline at end of file diff --git a/common/ai_strategy/doctrines.txt b/common/ai_strategy/doctrines.txt index 7593582b556..1337fad414d 100644 --- a/common/ai_strategy/doctrines.txt +++ b/common/ai_strategy/doctrines.txt @@ -425,7 +425,18 @@ air_superiority_ratios = { ai_strategy = { type = unit_ratio id = strategic_bomber - value = 20 + value = 15 + } + + ai_strategy = { + type = equipment_production_factor + id = strategic_bomber + value = 5 + } + ai_strategy = { + type = equipment_variant_production_factor + id = large_plane_airframe + value = 1 } } @@ -510,4 +521,20 @@ force_rotation = { value = -5 } + ai_strategy = { + type = equipment_production_factor + id = cas + value = -20 + } + ai_strategy = { + type = equipment_production_factor + id = tactical_bomber + value = 30 + } + ai_strategy = { + type = equipment_variant_production_factor + id = medium_plane_airframe + value = 5 + } + } \ No newline at end of file diff --git a/common/ai_strategy_plans/GRW_default_strategy_plan.txt b/common/ai_strategy_plans/GRW_default_strategy_plan.txt index 5e0751eb741..20d0c5f22db 100644 --- a/common/ai_strategy_plans/GRW_default_strategy_plan.txt +++ b/common/ai_strategy_plans/GRW_default_strategy_plan.txt @@ -69,10 +69,6 @@ GRW_post_war_historical = { enable = { OR = { - has_game_rule = { - rule = GRW_ai_behavior - option = DEFAULT - } has_country_flag = GRW_AI_GRW_HISTORICAL has_game_rule = { rule = GRW_ai_behavior @@ -110,6 +106,7 @@ GRW_post_war_historical = { GRW_enter_modern_age GRW_steel_works GRW_secure_our_borders + GRW_fight_the_bandits GRW_political_line GRW_protectionism GRW_infrastructure_effort @@ -119,6 +116,7 @@ GRW_post_war_historical = { GRW_focus_on_defense GRW_protection_from_enemies GRW_national_guard_focus + GRW_black_hollow_mines } focus_factors = { @@ -156,6 +154,10 @@ GRW_war_of_liberation = { enable = { OR = { + has_game_rule = { + rule = GRW_ai_behavior + option = DEFAULT + } is_historical_focus_on = yes has_game_rule = { rule = GRW_ai_behavior @@ -188,8 +190,9 @@ GRW_war_of_liberation = { GRW_defense_industry GRW_demand_salt_markt GRW_enter_modern_age + GRW_kivessin_university GRW_steel_works - GRW_global_revolution + GRW_black_hollow_mines GRW_marsh_to_griffinstone GRW_secure_the_heart } diff --git a/common/ai_strategy_plans/HIP_alternate_strategy_plan.txt b/common/ai_strategy_plans/HIP_alternate_strategy_plan.txt index 397f604ab43..0b3bca1b07d 100644 --- a/common/ai_strategy_plans/HIP_alternate_strategy_plan.txt +++ b/common/ai_strategy_plans/HIP_alternate_strategy_plan.txt @@ -258,4 +258,64 @@ HIP_commie = { } +} + +HIP_songfish = { + name = "Song of the Deep" + desc = "" + + allowed = { + original_tag = HIP + } + + enable = { + OR = { + has_country_flag = HIP_AI_ABYSS + has_game_rule = { + rule = HIP_ai_behavior + option = ABYSS + } + } + } + abort = { + + } + + ai_national_focuses = { + HIP_plecate_the_isolationists + HIP_self_efficency + HIP_anti_harmonic_activities_committee + HIP_expand_the_royal_acadamy + HIP_agricultral_reforms + HIP_traditional_studdies + HIP_encourage_private_enterprise + HIP_national_defence_works + HIP_committie_for_national_defence + HIP_prepare_for_the_next_war + + } + + research = { + + } + + ideas = { + + } + + traits = { + + } + + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + } \ No newline at end of file diff --git a/common/ai_strategy_plans/STG_alternate_strategy_plan.txt b/common/ai_strategy_plans/STG_alternate_strategy_plan.txt index 516feb1ef10..18de581e83c 100644 --- a/common/ai_strategy_plans/STG_alternate_strategy_plan.txt +++ b/common/ai_strategy_plans/STG_alternate_strategy_plan.txt @@ -41,6 +41,7 @@ STG_sinister_alternate_path = { STG_sinister_law day_of_knowledge free_education + sinister_line STG_attack_PNG STG_attack_yaks stg_factory_production diff --git a/common/characters/ANG.txt b/common/characters/ANG.txt index 2852b8f4dfb..b3b198b38cf 100644 --- a/common/characters/ANG.txt +++ b/common/characters/ANG.txt @@ -469,14 +469,6 @@ characters={ has_country_flag = ROU_red_archons } } - visible = { - hidden_trigger = { - OR = { - has_completed_focus = ANG_red_archons - has_country_flag = ROU_red_archons - } - } - } traits = { archon_eyr } } } @@ -574,7 +566,7 @@ characters={ advisor = { slot = theorist idea_token = ANG_nuclear_co - ledger = army + ledger = civilian cost = 150 allowed = { original_tag = ANG diff --git a/common/characters/ARA.txt b/common/characters/ARA.txt index 060ad777058..68b31edcb76 100644 --- a/common/characters/ARA.txt +++ b/common/characters/ARA.txt @@ -448,7 +448,7 @@ characters={ name=ARA_maria_menabrea portraits={ army={ - small="GFX_idea_unknown_advisor_griffon" + small="GFX_griffon_ace_f_0_small" } } advisor={ @@ -471,7 +471,7 @@ characters={ name=ARA_guglielmo_canevaro portraits={ army={ - small="GFX_idea_unknown_advisor_griffon" + small="GFX_griffon_ace_m_1_small" } } advisor={ diff --git a/common/characters/BAK.txt b/common/characters/BAK.txt index 325f1e39d06..45fcf084788 100644 --- a/common/characters/BAK.txt +++ b/common/characters/BAK.txt @@ -239,6 +239,7 @@ characters={ advisor={ slot = high_command idea_token = BAK_advisor_27 + ledger = navy cost = 200 allowed = { original_tag = BAK @@ -268,6 +269,7 @@ characters={ advisor={ slot = high_command idea_token = BAK_advisor_28 + ledger = navy cost = 200 allowed = { original_tag = BAK @@ -331,10 +333,10 @@ characters={ } } available = { - hidden_trigger = { - OR = { - has_government = democratic - has_government = neutrality + OR = { + has_government = democratic + has_government = neutrality + hidden_trigger = { has_country_flag = BAK_rehabilitation_and_cooperation_flag } } @@ -395,10 +397,10 @@ characters={ } } available = { - hidden_trigger = { - OR = { - has_government = democratic - has_government = neutrality + OR = { + has_government = democratic + has_government = neutrality + hidden_trigger = { has_country_flag = BAK_rehabilitation_and_cooperation_flag } } @@ -432,10 +434,10 @@ characters={ } } available = { - hidden_trigger = { - OR = { - has_government = democratic - has_government = neutrality + OR = { + has_government = democratic + has_government = neutrality + hidden_trigger = { has_country_flag = BAK_rehabilitation_and_cooperation_flag } } @@ -692,7 +694,7 @@ characters={ idea_token = BAK_advisor_14 cost = 100 allowed = { - original_tag = BAK + can_form_river_fed = yes } traits = { alt_air_naval_strike_2 @@ -709,9 +711,10 @@ characters={ advisor={ slot = high_command idea_token = BAK_advisor_15 + ledger = air cost = 100 allowed = { - original_tag = BAK + can_form_river_fed = yes } traits = { air_airborne_2 @@ -728,6 +731,7 @@ characters={ advisor={ slot = high_command idea_token = BAK_advisor_16 + ledger = air cost = 200 allowed = { original_tag = BAK @@ -878,7 +882,7 @@ characters={ ledger = army cost = 100 allowed = { - original_tag = BAK + can_form_river_fed = yes } traits = { army_armored_2 @@ -1027,7 +1031,7 @@ characters={ ledger = army cost = 100 allowed = { - original_tag = BAK + can_form_river_fed = yes } traits = { military_theorist @@ -1047,7 +1051,7 @@ characters={ ledger = army cost = 100 allowed = { - original_tag = BAK + can_form_river_fed = yes } traits = { naval_theorist @@ -1067,7 +1071,7 @@ characters={ ledger = army cost = 100 allowed = { - original_tag = BAK + can_form_river_fed = yes } traits = { air_warfare_theorist diff --git a/common/characters/BAL.txt b/common/characters/BAL.txt index 83fdfc32133..a9524582afb 100644 --- a/common/characters/BAL.txt +++ b/common/characters/BAL.txt @@ -460,7 +460,7 @@ characters={ } advisor = { cost = 200 - slot = high_command + slot = navy_chief idea_token = river_pearl allowed = { OR = { @@ -474,7 +474,7 @@ characters={ available = { hidden_trigger = { NOT = { has_country_flag = is_changeling_puppet } } } - traits = { navy_submarine_3 } + traits = { alt_navy_submarine_3 } } } BAL_blueberry={ @@ -558,7 +558,7 @@ characters={ available = { hidden_trigger = { NOT = { has_country_flag = is_changeling_puppet } } } - traits = { army_logistics_2 } + traits = { army_concealment_2 } } } BAL_silver_storm={ @@ -613,7 +613,7 @@ characters={ hidden_trigger = { NOT = { has_country_flag = is_changeling_puppet } } } research_bonus = { - rocketry = 0.10 + rocketry = 0.15 } traits = { rocket_scientist } } @@ -733,7 +733,7 @@ characters={ } } corps_commander={ - traits={ pony_race_trait ranger } + traits={ pony_race_trait armchair_general } skill=1 attack_skill=1 defense_skill=1 diff --git a/common/characters/BAN.txt b/common/characters/BAN.txt index 354b12a865c..60b8fe54482 100644 --- a/common/characters/BAN.txt +++ b/common/characters/BAN.txt @@ -41,6 +41,7 @@ characters={ advisor={ slot = army_chief idea_token = BAN_blackrock_adv + cost = 200 allowed = { original_tag = BAN } @@ -98,6 +99,7 @@ characters={ } } } + cost = 200 traits = { navy_chief_commerce_raiding_3 } diff --git a/common/characters/BAT.txt b/common/characters/BAT.txt index 3670cde249d..418967299b4 100644 --- a/common/characters/BAT.txt +++ b/common/characters/BAT.txt @@ -3889,7 +3889,7 @@ characters={ nuclear_scientist } research_bonus = { - nuclear = 0.10 + nuclear = 0.15 } ai_will_do = { factor = 1 @@ -3915,7 +3915,7 @@ characters={ rocket_scientist } research_bonus = { - rocketry = 0.10 + rocketry = 0.15 } ai_will_do = { factor = 1 diff --git a/common/characters/BLT.txt b/common/characters/BLT.txt index 233fb18710a..c786e47cd6b 100644 --- a/common/characters/BLT.txt +++ b/common/characters/BLT.txt @@ -108,6 +108,9 @@ characters={ visible = { NOT = { has_government = fascism } } + available = { + NOT = { has_government = fascism } + } traits = { fortification_engineer } } } @@ -127,6 +130,9 @@ characters={ visible = { has_government = fascism } + available = { + has_government = fascism + } traits = { fortification_engineer } } } @@ -146,6 +152,9 @@ characters={ visible = { has_government = democratic } + available = { + has_government = democratic + } traits = { war_industrialist } } } @@ -165,6 +174,9 @@ characters={ visible = { NOT = { has_government = democratic } } + available = { + NOT = { has_government = democratic } + } traits = { war_industrialist } } } @@ -188,6 +200,7 @@ characters={ } available = { has_intelligence_agency = yes + has_government = democratic } traits = { head_of_intelligence } @@ -221,6 +234,7 @@ characters={ } available = { has_intelligence_agency = yes + NOT = { has_government = democratic } } traits = { head_of_intelligence } @@ -253,6 +267,9 @@ characters={ visible = { has_government = democratic } + available = { + has_government = democratic + } traits = { military_theorist } } } @@ -274,6 +291,9 @@ characters={ visible = { NOT = { has_government = democratic } } + available = { + NOT = { has_government = democratic } + } traits = { military_theorist } } } @@ -332,6 +352,9 @@ characters={ visible = { has_government = democratic } + available = { + has_government = democratic + } traits = { army_chief_offensive_1 } } } @@ -352,6 +375,9 @@ characters={ visible = { NOT = { has_government = democratic } } + available = { + NOT = { has_government = democratic } + } traits = { army_chief_offensive_1 } } } @@ -389,6 +415,9 @@ characters={ visible = { has_government = democratic } + available = { + has_government = democratic + } traits = { navy_chief_decisive_battle_2 } } } @@ -409,6 +438,9 @@ characters={ visible = { NOT = { has_government = democratic } } + available = { + NOT = { has_government = democratic } + } traits = { navy_chief_decisive_battle_2 } } gender = female @@ -430,6 +462,9 @@ characters={ visible = { has_government = democratic } + available = { + has_government = democratic + } traits = { alt_navy_anti_submarine_2 } } gender = female @@ -451,6 +486,9 @@ characters={ visible = { NOT = { has_government = democratic } } + available = { + NOT = { has_government = democratic } + } traits = { alt_navy_anti_submarine_2 } } } @@ -474,6 +512,12 @@ characters={ has_government = neutrality } } + available = { + OR = { + has_government = democratic + has_government = neutrality + } + } traits = { alt_air_close_air_support_2 } } } @@ -497,6 +541,12 @@ characters={ has_government = neutrality } } + available = { + NOT = { + has_government = democratic + has_government = neutrality + } + } traits = { alt_air_close_air_support_2 } } } @@ -535,6 +585,9 @@ characters={ visible = { has_government = democratic } + available = { + has_government = democratic + } traits = { army_artillery_1 } } } @@ -556,6 +609,9 @@ characters={ visible = { NOT = { has_government = democratic } } + available = { + NOT = { has_government = democratic } + } traits = { army_artillery_1 } } gender = female @@ -596,6 +652,9 @@ characters={ visible = { has_government = democratic } + available = { + has_government = democratic + } traits = { navy_fleet_logistics_1 } } } @@ -617,6 +676,9 @@ characters={ visible = { NOT = { has_government = democratic } } + available = { + NOT = { has_government = democratic } + } traits = { navy_fleet_logistics_1 } } } diff --git a/common/characters/BRZ.txt b/common/characters/BRZ.txt index 86b4fb0d323..0cca0cce950 100644 --- a/common/characters/BRZ.txt +++ b/common/characters/BRZ.txt @@ -806,7 +806,7 @@ characters={ } research_bonus = { - rocketry = 0.10 + rocketry = 0.15 } traits = { rocket_scientist } diff --git a/common/characters/CHN.txt b/common/characters/CHN.txt index e6d69b0d89b..20e8f6b8a9e 100644 --- a/common/characters/CHN.txt +++ b/common/characters/CHN.txt @@ -1084,7 +1084,7 @@ characters={ nuclear_scientist } research_bonus = { - nuclear = 0.150 + nuclear = 0.15 } ai_will_do = { factor = 0.1 @@ -1111,7 +1111,7 @@ characters={ rocket_scientist } research_bonus = { - rocketry = 0.150 + rocketry = 0.15 } ai_will_do = { factor = 0.1 diff --git a/common/characters/CME.txt b/common/characters/CME.txt index e5f737f926a..b520871d1a1 100644 --- a/common/characters/CME.txt +++ b/common/characters/CME.txt @@ -13,4 +13,17 @@ characters={ } gender = female } + CME_shavkat_qumtuyoq={ + name=CME_shavkat_qumtuyoq + portraits={ + civilian={ + large="gfx/leaders/CME/unknown_camel.tga" + } + } + country_leader={ + ideology=leninism + expire="1953.3.1.1" + id=-1 + } + } } diff --git a/common/characters/CTL.txt b/common/characters/CTL.txt index 75b0613f5cb..9b446a0dea5 100644 --- a/common/characters/CTL.txt +++ b/common/characters/CTL.txt @@ -655,10 +655,11 @@ characters={ advisor = { slot = high_command idea_token = CTL_high_command4 + ledger = army allowed = { original_tag = CTL } - cost = 150 + cost = 200 traits = { army_concealment_3 } ai_will_do = { @@ -800,7 +801,7 @@ characters={ allowed = { original_tag = CTL } - cost = 150 + cost = 200 traits = { navy_chief_commerce_raiding_3 } ai_will_do = { @@ -862,6 +863,7 @@ characters={ advisor = { slot = high_command idea_token = CTL_high_command1 + ledger = army allowed = { original_tag = CTL } @@ -893,6 +895,7 @@ characters={ advisor = { slot = high_command idea_token = CTL_high_command2 + ledger = army allowed = { original_tag = CTL } @@ -909,13 +912,14 @@ characters={ name = CTL_high_command5 portraits = { civilian = { - small="GFX_idea_unknown_advisor3" large = "gfx/leaders/MIT/MIT_late_warriro_1.tga" + small = "gfx/interface/ideas/generic_generals_small/idea_MIT_late_warriro_1.tga" } } advisor = { slot = high_command idea_token = CTL_high_command5 + ledger = army allowed = { original_tag = CTL } @@ -1026,7 +1030,8 @@ characters={ allowed = { original_tag = CTL } - cost = 150 + ledger = army + cost = 200 traits = { army_commando_3 } ai_will_do = { @@ -1101,8 +1106,8 @@ characters={ name = CTL_ana_srati portraits = { civilian = { - small="GFX_idea_deer_army_generic_1" - large = "gfx/leaders/OLE/portrait_deer_army_generic_1.tga" + large="gfx/leaders/OLE/portrait_deer_army_generic_1.tga" + small="GFX_portrait_deer_army_generic_1_small" } } } @@ -1110,8 +1115,8 @@ characters={ name = CTL_jarald_virannen portraits = { civilian = { - small="GFX_idea_deer_army_generic_2" - large = "gfx/leaders/OLE/portrait_deer_army_generic_2.tga" + large="gfx/leaders/OLE/portrait_deer_army_generic_2.tga" + small="GFX_portrait_deer_army_generic_2_small" } } } @@ -1119,8 +1124,8 @@ characters={ name = CTL_admiral_1 portraits = { civilian = { - small="GFX_idea_pony_generic_navy_11" - large = "gfx/leaders/Pony/portrait_pony_generic_navy_11.tga" + large="gfx/leaders/Pony/portrait_pony_generic_navy_11.tga" + small="GFX_portrait_pony_generic_navy_11_small" } } @@ -1137,8 +1142,8 @@ characters={ name = CTL_admiral_2 portraits = { civilian = { - small="GFX_idea_unknown_advisor3" - large = "gfx/leaders/OLE/portrait_deer_generic_operative_male_2.tga" + large="gfx/leaders/OLE/portrait_deer_generic_operative_male_2.tga" + small="GFX_portrait_deer_generic_operative_male_2_small" } } @@ -1155,8 +1160,8 @@ characters={ name = CTL_admiral_3 portraits = { civilian = { + large="gfx/leaders/OLE/portrait_deer_army_generic_1.tga" small="GFX_portrait_deer_army_generic_1_small" - large = "gfx/leaders/OLE/portrait_deer_army_generic_1.tga" } } @@ -1166,6 +1171,7 @@ characters={ allowed = { original_tag = CTL } + ledger = navy cost = 100 traits = { alt_navy_chief_maneuver_2 } @@ -1195,6 +1201,7 @@ characters={ allowed = { original_tag = CTL } + ledger = air cost = 100 traits = { alt_air_chief_safety_2 } diff --git a/common/characters/CVA.txt b/common/characters/CVA.txt index 69583cd5724..27c497413b5 100644 --- a/common/characters/CVA.txt +++ b/common/characters/CVA.txt @@ -621,6 +621,7 @@ characters={ advisor = { slot = army_chief idea_token = CVA_advisor_7 + cost = 100 allowed = { original_tag = CVA } @@ -639,6 +640,7 @@ characters={ advisor = { slot = army_chief idea_token = CVA_advisor_8 + cost = 200 allowed = { original_tag = CVA } @@ -657,6 +659,7 @@ characters={ advisor = { slot = army_chief idea_token = CVA_advisor_9 + cost = 100 allowed = { original_tag = CVA } @@ -675,6 +678,7 @@ characters={ advisor = { slot = air_chief idea_token = CVA_advisor_10 + cost = 50 allowed = { original_tag = CVA } @@ -696,6 +700,7 @@ characters={ allowed = { original_tag = CVA } + cost = 200 traits = { air_chief_all_weather_3 } @@ -711,6 +716,7 @@ characters={ advisor = { slot = air_chief idea_token = CVA_advisor_12 + cost = 100 allowed = { original_tag = CVA } @@ -732,6 +738,7 @@ characters={ allowed = { original_tag = CVA } + cost = 100 traits = { navy_chief_naval_aviation_2 } @@ -750,6 +757,7 @@ characters={ allowed = { original_tag = CVA } + cost = 200 traits = { navy_chief_commerce_raiding_3 } @@ -768,6 +776,7 @@ characters={ allowed = { original_tag = CVA } + cost = 100 traits = { navy_chief_maneuver_2 } @@ -783,9 +792,11 @@ characters={ advisor = { slot = high_command idea_token = CVA_advisor_16 + ledger = army allowed = { original_tag = CVA } + cost = 100 traits = { army_infantry_2 } @@ -801,9 +812,11 @@ characters={ advisor = { slot = high_command idea_token = CVA_advisor_17 + ledger = army allowed = { original_tag = CVA } + cost = 100 traits = { army_regrouping_2 } @@ -819,9 +832,11 @@ characters={ advisor = { slot = high_command idea_token = CVA_advisor_18 + ledger = army allowed = { original_tag = CVA } + cost = 200 traits = { army_logistics_3 } @@ -837,9 +852,11 @@ characters={ advisor = { slot = high_command idea_token = CVA_advisor_19 + ledger = air allowed = { original_tag = CVA } + cost = 200 traits = { air_air_combat_training_3 } @@ -855,9 +872,11 @@ characters={ advisor = { slot = high_command idea_token = CVA_advisor_20 + ledger = air allowed = { original_tag = CVA } + cost = 100 traits = { air_bomber_interception_2 } @@ -873,9 +892,11 @@ characters={ advisor = { slot = high_command idea_token = CVA_advisor_21 + ledger = air allowed = { original_tag = CVA } + cost = 100 traits = { air_air_superiority_2 } @@ -891,9 +912,11 @@ characters={ advisor = { slot = high_command idea_token = CVA_advisor_22 + ledger = navy allowed = { original_tag = CVA } + cost = 50 traits = { navy_naval_air_defense_1 } @@ -909,9 +932,11 @@ characters={ advisor = { slot = high_command idea_token = CVA_advisor_23 + ledger = navy allowed = { original_tag = CVA } + cost = 200 traits = { navy_fleet_logistics_3 } @@ -927,9 +952,11 @@ characters={ advisor = { slot = high_command idea_token = CVA_advisor_24 + ledger = navy allowed = { original_tag = CVA } + cost = 100 traits = { navy_submarine_2 } @@ -945,6 +972,8 @@ characters={ advisor = { slot = theorist idea_token = CVA_advisor_25 + ledger = air + cost = 100 allowed = { original_tag = CVA } @@ -963,6 +992,8 @@ characters={ advisor = { slot = theorist idea_token = CVA_advisor_26 + ledger = army + cost = 100 allowed = { original_tag = CVA } @@ -981,6 +1012,8 @@ characters={ advisor = { slot = theorist idea_token = CVA_advisor_27 + ledger = navy + cost = 100 allowed = { original_tag = CVA } diff --git a/common/characters/CZR.txt b/common/characters/CZR.txt index d1a93e6cc7a..97a3116e4d9 100644 --- a/common/characters/CZR.txt +++ b/common/characters/CZR.txt @@ -91,6 +91,9 @@ characters={ visible = { has_government = fascism } + available = { + has_government = fascism + } traits = { captain_of_industry } } gender = female @@ -111,6 +114,9 @@ characters={ visible = { NOT = { has_government = fascism } } + available = { + NOT = { has_government = fascism } + } traits = { captain_of_industry } } } @@ -130,6 +136,9 @@ characters={ visible = { has_government = fascism } + available = { + has_government = fascism + } traits = { fortification_engineer } } } @@ -149,6 +158,9 @@ characters={ visible = { NOT = { has_government = fascism } } + available = { + NOT = { has_government = fascism } + } traits = { fortification_engineer } } } @@ -168,6 +180,9 @@ characters={ visible = { has_government = fascism } + available = { + has_government = fascism + } traits = { war_industrialist } } } @@ -187,6 +202,9 @@ characters={ visible = { NOT = { has_government = fascism } } + available = { + NOT = { has_government = fascism } + } traits = { war_industrialist } } } @@ -210,6 +228,7 @@ characters={ } available = { has_intelligence_agency = yes + has_government = fascism } traits = { head_of_intelligence } @@ -243,6 +262,7 @@ characters={ } available = { has_intelligence_agency = yes + NOT = { has_government = fascism } } traits = { head_of_intelligence } @@ -274,6 +294,9 @@ characters={ visible = { has_government = fascism } + available = { + has_government = fascism + } traits = { military_theorist } } } @@ -295,6 +318,9 @@ characters={ visible = { NOT = { has_government = fascism } } + available = { + NOT = { has_government = fascism } + } traits = { military_theorist } } gender = female @@ -317,6 +343,9 @@ characters={ visible = { has_government = fascism } + available = { + has_government = fascism + } traits = { naval_theorist } } } @@ -338,6 +367,9 @@ characters={ visible = { NOT = { has_government = fascism } } + available = { + NOT = { has_government = fascism } + } traits = { naval_theorist } } } @@ -359,6 +391,9 @@ characters={ visible = { has_government = fascism } + available = { + has_government = fascism + } traits = { air_warfare_theorist } } } @@ -380,6 +415,9 @@ characters={ visible = { NOT = { has_government = fascism } } + available = { + NOT = { has_government = fascism } + } traits = { air_warfare_theorist } } } @@ -400,6 +438,9 @@ characters={ visible = { has_government = fascism } + available = { + has_government = fascism + } traits = { army_chief_offensive_1 } } } @@ -420,6 +461,9 @@ characters={ visible = { NOT = { has_government = fascism } } + available = { + NOT = { has_government = fascism } + } traits = { army_chief_offensive_1 } } gender = female @@ -441,6 +485,9 @@ characters={ visible = { has_government = fascism } + available = { + has_government = fascism + } traits = { army_chief_defensive_1 } } gender = female @@ -462,6 +509,9 @@ characters={ visible = { NOT = { has_government = fascism } } + available = { + NOT = { has_government = fascism } + } traits = { army_chief_defensive_1 } } } @@ -482,6 +532,9 @@ characters={ visible = { has_government = fascism } + available = { + has_government = fascism + } traits = { navy_chief_decisive_battle_2 } } } @@ -502,6 +555,9 @@ characters={ visible = { NOT = { has_government = fascism } } + available = { + NOT = { has_government = fascism } + } traits = { navy_chief_decisive_battle_2 } } gender = female @@ -523,6 +579,9 @@ characters={ visible = { has_government = fascism } + available = { + has_government = fascism + } traits = { alt_navy_anti_submarine_2 } } } @@ -543,6 +602,9 @@ characters={ visible = { NOT = { has_government = fascism } } + available = { + NOT = { has_government = fascism } + } traits = { alt_navy_anti_submarine_2 } } } @@ -563,6 +625,9 @@ characters={ visible = { has_government = fascism } + available = { + has_government = fascism + } traits = { alt_air_close_air_support_2 } } } @@ -583,6 +648,9 @@ characters={ visible = { NOT = { has_government = fascism } } + available = { + NOT = { has_government = fascism } + } traits = { alt_air_close_air_support_2 } } } @@ -603,6 +671,9 @@ characters={ visible = { has_government = fascism } + available = { + has_government = fascism + } traits = { air_chief_all_weather_2 } } gender = female @@ -624,6 +695,9 @@ characters={ visible = { NOT = { has_government = fascism } } + available = { + NOT = { has_government = fascism } + } traits = { air_chief_all_weather_2 } } } @@ -645,6 +719,9 @@ characters={ visible = { has_government = fascism } + available = { + has_government = fascism + } traits = { army_artillery_1 } } } @@ -666,6 +743,9 @@ characters={ visible = { NOT = { has_government = fascism } } + available = { + NOT = { has_government = fascism } + } traits = { army_artillery_1 } } } @@ -687,6 +767,9 @@ characters={ visible = { has_government = fascism } + available = { + has_government = fascism + } traits = { army_logistics_2 } } gender = female @@ -709,6 +792,9 @@ characters={ visible = { NOT = { has_government = fascism } } + available = { + NOT = { has_government = fascism } + } traits = { army_logistics_2 } } } @@ -730,6 +816,9 @@ characters={ visible = { has_government = fascism } + available = { + has_government = fascism + } traits = { navy_fleet_logistics_1 } } } @@ -751,6 +840,9 @@ characters={ visible = { NOT = { has_government = fascism } } + available = { + NOT = { has_government = fascism } + } traits = { navy_fleet_logistics_1 } } gender = female @@ -773,6 +865,9 @@ characters={ visible = { has_government = fascism } + available = { + has_government = fascism + } traits = { air_air_combat_training_2 } } } @@ -794,6 +889,9 @@ characters={ visible = { NOT = { has_government = fascism } } + available = { + NOT = { has_government = fascism } + } traits = { air_air_combat_training_2 } } } diff --git a/common/characters/DMT.txt b/common/characters/DMT.txt index 6d01d96c2c9..2249ea21f1a 100644 --- a/common/characters/DMT.txt +++ b/common/characters/DMT.txt @@ -529,7 +529,7 @@ characters={ name=DMT_Spot_Noble portraits={ army={ - small=GFX_idea_unknown_advisor_dog + small=GFX_idea_unknown_advisor_dog_2 } } advisor={ @@ -550,7 +550,7 @@ characters={ name=DMT_Dobermann portraits={ army={ - small=GFX_idea_unknown_advisor_dog_2 + small=GFX_idea_unknown_advisor_dog } } advisor={ diff --git a/common/characters/ELF.txt b/common/characters/ELF.txt index 70bbe21bc27..7c89332f98d 100644 --- a/common/characters/ELF.txt +++ b/common/characters/ELF.txt @@ -61,6 +61,7 @@ characters = { allowed = { original_tag = ELF } + cost = 200 traits = { army_chief_defensive_3 } ai_will_do = { @@ -96,6 +97,7 @@ characters = { allowed = { original_tag = ELF } + cost = 100 #picture = MAN_fairy_light traits = { army_chief_organizational_2 } ai_will_do = { @@ -116,7 +118,7 @@ characters = { advisor = { slot = theorist idea_token = ELF_flash_force - + ledger = army allowed = { original_tag = ELF } @@ -148,6 +150,7 @@ characters = { advisor = { slot = high_command idea_token = ELF_duty_price + ledger = army allowed = { original_tag = ELF @@ -183,6 +186,8 @@ characters = { advisor = { slot = high_command idea_token = ELF_maverick_flare + ledger = army + cost = 200 allowed = { original_tag = ELF @@ -217,7 +222,7 @@ characters = { advisor = { slot = army_chief idea_token = ELF_fairy_light - + cost = 200 allowed = { original_tag = ELF } @@ -251,7 +256,8 @@ characters = { advisor = { slot = navy_chief idea_token = ELF_fairweather_breeze - + cost = 200 + allowed = { original_tag = ELF } @@ -280,7 +286,6 @@ characters = { } visible = { has_country_flag = ELF_lydia_merrimare_aka_lysia_is_available } available = { hidden_trigger = { has_country_flag = ELF_lydia_merrimare_aka_lysia_is_available } } - picture = MAN_lydia_merrimare traits = { capable_administrator } ai_will_do = { factor = 1 @@ -373,6 +378,8 @@ characters = { } advisor = { + slot = political_advisor + idea_token = ELF_aunt_orange allowed = { original_tag = ELF } @@ -399,7 +406,6 @@ characters = { allowed = { original_tag = ELF } - picture = MAN_harshwhinny traits = { silent_workhorse } ai_will_do = { factor = 1 @@ -422,7 +428,6 @@ characters = { allowed = { original_tag = ELF } - picture = MAN_joe_pescolt traits = { captain_of_industry } ai_will_do = { factor = 1 @@ -562,6 +567,8 @@ characters = { original_tag = ELF } available = { has_country_flag = ELF_all_inclusive_high_command } + ledger = army + cost = 100 #picture = MAN_pony1 traits = { army_chief_morale_2 } ai_will_do = { @@ -581,6 +588,7 @@ characters = { advisor = { slot = air_chief idea_token = ELF_wind_walker + cost = 200 allowed = { original_tag = ELF @@ -604,6 +612,7 @@ characters = { advisor = { slot = air_chief idea_token = ELF_misty_fly + cost = 100 allowed = { original_tag = ELF @@ -627,6 +636,7 @@ characters = { advisor = { slot = air_chief idea_token = ELF_lightning_dust + cost = 200 allowed = { original_tag = ELF @@ -650,6 +660,7 @@ characters = { advisor = { slot = air_chief idea_token = ELF_vapor_trail + cost = 100 allowed = { original_tag = ELF @@ -695,7 +706,7 @@ characters = { advisor = { slot = high_command idea_token = ELF_tall_order - + ledger = civilian allowed = { original_tag = ELF } @@ -718,7 +729,7 @@ characters = { advisor = { slot = high_command idea_token = ELF_raspberry_beret - + ledger = army allowed = { original_tag = ELF } @@ -740,7 +751,7 @@ characters = { advisor = { slot = high_command idea_token = ELF_mr_stripes - + ledger = civilian allowed = { original_tag = ELF } @@ -766,7 +777,7 @@ characters = { advisor = { slot = high_command idea_token = ELF_sunny_shine - + ledger = army allowed = { original_tag = ELF } @@ -789,7 +800,7 @@ characters = { advisor = { slot = theorist idea_token = ELF_moondancer - + ledger = civilian allowed = { original_tag = ELF } @@ -813,7 +824,7 @@ characters = { advisor = { slot = theorist idea_token = ELF_night_light - + ledger = civilian allowed = { original_tag = ELF } @@ -833,7 +844,7 @@ characters = { advisor = { slot = theorist idea_token = ELF_duke_dapper - + ledger = civilian allowed = { original_tag = ELF } diff --git a/common/characters/EQC.txt b/common/characters/EQC.txt index 8cf6d60913d..6d867ecfc52 100644 --- a/common/characters/EQC.txt +++ b/common/characters/EQC.txt @@ -1410,7 +1410,7 @@ characters={ slot = theorist idea_token = moon_dancer cost = 100 - ledger = army + ledger = civilian allowed = { original_tag = EQC } @@ -1439,18 +1439,18 @@ characters={ } gender = female } - EQC_nav_theo = { - name = "EQC_nav_theo" + EQC_mil_theo = { + name = "EQC_mil_theo" portraits = { army= { - small = "GFX_idea_EQC_saltwater" + small = "GFX_idea_EQC_mil_theo" } } advisor = { slot = theorist - idea_token = EQC_nav_theo + idea_token = EQC_mil_theo cost = 100 - ledger = navy + ledger = army allowed = { original_tag = EQC } @@ -1463,24 +1463,24 @@ characters={ } if = { limit = { has_civil_war = yes } - NOT = { any_enemy_country = { has_idea = EQC_nav_theo } } + NOT = { any_enemy_country = { has_idea = EQC_mil_theo } } } } - traits = { naval_theorist } + traits = { military_theorist } } } - EQC_air_theo = { - name = "EQC_air_theo" + EQC_nav_theo = { + name = "EQC_nav_theo" portraits = { army= { - small = "GFX_idea_EQC_free_skies" + small = "GFX_idea_EQC_saltwater" } } advisor = { slot = theorist - idea_token = EQC_air_theo + idea_token = EQC_nav_theo cost = 100 - ledger = air + ledger = navy allowed = { original_tag = EQC } @@ -1492,25 +1492,25 @@ characters={ } } if = { - limit = { has_civil_war = yes } - NOT = { any_enemy_country = { has_idea = EQC_air_theo } } + limit = { has_civil_war = yes } + NOT = { any_enemy_country = { has_idea = EQC_nav_theo } } } } - traits = { air_warfare_theorist } + traits = { naval_theorist } } } - EQC_mil_theo = { - name = "EQC_mil_theo" + EQC_air_theo = { + name = "EQC_air_theo" portraits = { army= { - small = "GFX_idea_EQC_mil_theo" + small = "GFX_idea_EQC_free_skies" } } advisor = { slot = theorist - idea_token = EQC_mil_theo + idea_token = EQC_air_theo cost = 100 - ledger = army + ledger = air allowed = { original_tag = EQC } @@ -1522,11 +1522,11 @@ characters={ } } if = { - limit = { has_civil_war = yes } - NOT = { any_enemy_country = { has_idea = EQC_mil_theo } } + limit = { has_civil_war = yes } + NOT = { any_enemy_country = { has_idea = EQC_air_theo } } } } - traits = { military_theorist } + traits = { air_warfare_theorist } } } EQC_nuke_theo = { @@ -1551,7 +1551,7 @@ characters={ } } research_bonus = { - nuclear = 0.07 + nuclear = 0.1 } traits = { nuclear_scientist } } diff --git a/common/characters/EQS.txt b/common/characters/EQS.txt index 03fadad87dc..7184fc9bcd6 100644 --- a/common/characters/EQS.txt +++ b/common/characters/EQS.txt @@ -431,7 +431,7 @@ characters={ advisor = { slot = high_command idea_token = ELF_coco_pommel - + ledger = army allowed = { original_tag = ELF } @@ -1005,6 +1005,7 @@ characters={ advisor = { slot = high_command idea_token = maudpie + ledger = army cost = 100 allowed = { @@ -1511,7 +1512,7 @@ characters={ } } research_bonus = { - nuclear = 0.10 + nuclear = 0.15 } traits = { nuclear_scientist } @@ -1559,7 +1560,7 @@ characters={ } } research_bonus = { - rocketry = 0.10 + rocketry = 0.15 } traits = { rocket_scientist } @@ -1661,7 +1662,8 @@ characters={ advisor = { slot = high_command idea_token = NLR_tempest - + ledger = army + cost = 50 allowed = { OR = { original_tag = NLR @@ -2142,8 +2144,9 @@ characters={ advisor = { slot = high_command + cost = 100 idea_token = benevelle - + ledger = army allowed = { original_tag = EQS } @@ -2171,9 +2174,10 @@ characters={ } advisor = { + cost = 100 slot = high_command idea_token = summersweet - + ledger = air allowed = { original_tag = EQS } @@ -2201,9 +2205,10 @@ characters={ } advisor = { + cost = 50 slot = high_command idea_token = morninglight - + ledger = army allowed = { original_tag = EQS } @@ -2230,9 +2235,10 @@ characters={ } advisor = { + cost = 50 slot = high_command idea_token = sunnyflare - + ledger = army allowed = { original_tag = EQS } @@ -2261,7 +2267,7 @@ characters={ advisor = { slot = theorist idea_token = wind_rider - + ledger = air allowed = { original_tag = EQS } @@ -2290,7 +2296,7 @@ characters={ advisor = { slot = theorist idea_token = arcane_nova - + ledger = army allowed = { original_tag = EQS } @@ -2344,6 +2350,7 @@ characters={ visible = { is_EQS_SOL = yes } + cost = 200 traits = { alt_air_strategic_bombing_3 } #DO IT AGAIN BOMBER BLAZE diff --git a/common/characters/FAL.txt b/common/characters/FAL.txt index 0811c8bbfff..8f97d2c00a5 100644 --- a/common/characters/FAL.txt +++ b/common/characters/FAL.txt @@ -62,11 +62,9 @@ characters={ FAL_princeconsort_alberto={ name=FAL_princeconsort_alberto portraits={ - army={ - small="GFX_idea_FAL_Alberto" - } army={ large="gfx/leaders/FAL/Alfonso.tga" + small="GFX_idea_FAL_Alberto" } } field_marshal={ @@ -107,11 +105,9 @@ characters={ FAL_aeliana_albia={ name=FAL_aeliana_albia portraits={ - army={ - small=GFX_idea_armando_diaz - } army={ large="gfx/leaders/FAL/random_pasta_bird_1.tga" + small=GFX_idea_armando_diaz } } corps_commander={ @@ -127,11 +123,9 @@ characters={ FAL_justus_lucius={ name=FAL_justus_lucius portraits={ - army={ - small=GFX_idea_luigi_acquaviva - } army={ large="gfx/leaders/FAL/random_pasta_bird_2.tga" + small=GFX_idea_luigi_acquaviva } } corps_commander={ @@ -147,11 +141,9 @@ characters={ FAL_erika_von_feveros={ name=FAL_erika_von_feveros portraits={ - army={ - small="gfx/interface/ideas/Advisors/FAL/FAL_feveros.tga" - } army={ large="gfx/leaders/FAL/Feveros.tga" + small="gfx/interface/ideas/Advisors/FAL/FAL_feveros.tga" } } corps_commander={ @@ -169,44 +161,36 @@ characters={ FAL_luigi_piediazzuri={ name=FAL_luigi_piediazzuri portraits={ - army={ - small=GFX_portrait_griffon_generic_land_5_small - } army={ large="gfx/leaders/Asia/portrait_griffon_generic_land_5.dds" + small=GFX_portrait_griffon_generic_land_5_small } } } FAL_astore_diaz={ name=FAL_astore_diaz portraits={ - army={ - small=GFX_portrait_griffon_generic_land_6_small - } army={ large="gfx/leaders/Asia/portrait_griffon_generic_land_6.dds" + small=GFX_portrait_griffon_generic_land_6_small } } } FAL_storno_toco={ name=FAL_storno_toco portraits={ - army={ - small=GFX_portrait_griffon_generic_navy_8_small - } army={ large="gfx/leaders/Asia/portrait_griffon_generic_navy_8.dds" + small=GFX_portrait_griffon_generic_navy_8_small } } } FAL_asiolo_dai_ciuffi={ name=FAL_asiolo_dai_ciuffi portraits={ - army={ - small=GFX_portrait_griffon_generic_navy_4_small - } army={ large="gfx/leaders/Asia/portrait_griffon_generic_navy_4.dds" + small=GFX_portrait_griffon_generic_navy_4_small } } } @@ -402,7 +386,7 @@ characters={ name=Ampharos portraits={ army={ - small=GFX_idea_unknown_advisor_griffon + small=GFX_portrait_griffon_generic_land_7_small } } advisor={ @@ -424,7 +408,7 @@ characters={ name=Eunomus portraits={ army={ - small=GFX_idea_unknown_advisor_griffon + small=GFX_portrait_griffon_generic_land_4_small } } advisor={ @@ -446,7 +430,7 @@ characters={ name=Erinna portraits={ army={ - small=GFX_idea_unknown_advisor_griffon + small=GFX_portrait_griffon_generic_land_1_small } } advisor={ @@ -468,7 +452,7 @@ characters={ name=Elpinice portraits={ army={ - small=GFX_idea_unknown_advisor_griffon + small=GFX_portrait_griffon_generic_land_11_small } } advisor={ @@ -556,11 +540,11 @@ characters={ name=Alexias portraits={ army={ - small=GFX_idea_unknown_advisor_griffon + small=GFX_portrait_griffon_generic_navy_3_small } } advisor={ - slot = alt_navy_chief + slot = navy_chief idea_token = Alexias cost = 100 allowed = { @@ -578,7 +562,7 @@ characters={ name=Molossia portraits={ army={ - small=GFX_idea_unknown_advisor_griffon + small=GFX_portrait_griffon_generic_navy_5_small } } advisor={ @@ -600,7 +584,7 @@ characters={ name=Albinus portraits={ army={ - small=GFX_idea_unknown_advisor_griffon + small=GFX_portrait_griffon_generic_land_9_small } } advisor={ @@ -623,7 +607,7 @@ characters={ name=Riven portraits={ army={ - small=GFX_idea_unknown_advisor_griffon + small=GFX_portrait_griffon_generic_land_3_small } } advisor={ @@ -646,7 +630,7 @@ characters={ name=Agasicles portraits={ army={ - small=GFX_idea_unknown_advisor_griffon + small=GFX_portrait_griffon_generic_land_15_small } } advisor={ @@ -669,7 +653,7 @@ characters={ name=Abronychus portraits={ army={ - small=GFX_idea_unknown_advisor_griffon + small=GFX_portrait_griffon_generic_land_8_small } } advisor={ @@ -692,7 +676,7 @@ characters={ name=Zeus portraits={ army={ - small=GFX_idea_unknown_advisor_griffon + small=GFX_portrait_griffon_generic_land_13_small } } advisor={ @@ -715,7 +699,7 @@ characters={ name=Falea portraits={ army={ - small=GFX_idea_unknown_advisor_griffon + small=GFX_portrait_griffon_generic_land_12_small } } advisor={ @@ -738,7 +722,7 @@ characters={ name=Falco portraits={ army={ - small=GFX_idea_unknown_advisor_griffon + small=GFX_portrait_griffon_generic_navy_1_small } } advisor={ @@ -761,7 +745,7 @@ characters={ name=Swellow portraits={ army={ - small=GFX_idea_unknown_advisor_griffon + small=GFX_idea_generic_griffon_with_cap } } advisor={ diff --git a/common/characters/FAT.txt b/common/characters/FAT.txt index 9339a4f1368..769e2bc5c77 100644 --- a/common/characters/FAT.txt +++ b/common/characters/FAT.txt @@ -877,18 +877,14 @@ characters={ } visible = { NOT = { - OR = { has_government = fascism has_country_flag = FAT_we_purged_you - } } } available = { NOT = { - OR = { - has_government = fascism - hidden_trigger = { has_country_flag = FAT_we_purged_you } - } + has_government = fascism + hidden_trigger = { has_country_flag = FAT_we_purged_you } } } traits = { diff --git a/common/characters/FBK.txt b/common/characters/FBK.txt index 43569dc86c1..56ee5a3b216 100644 --- a/common/characters/FBK.txt +++ b/common/characters/FBK.txt @@ -608,7 +608,7 @@ characters={ has_idea = modern_society } research_bonus = { - rocketry = 0.10 + rocketry = 0.15 } traits = { rocket_scientist diff --git a/common/characters/FEA.txt b/common/characters/FEA.txt index e3483fef13f..fff0c6ccc23 100644 --- a/common/characters/FEA.txt +++ b/common/characters/FEA.txt @@ -514,11 +514,9 @@ characters={ FEA_advisor_13={ name="FEA_advisor_13" portraits={ - army={ - small="GFX_idea_FEA_joseph_fuck_your_name" - } army={ large="gfx/leaders/FEA/Joseph_Boreas_of_Vorst_tot_Vorst.tga" + small="GFX_idea_FEA_joseph_fuck_your_name" } } corps_commander={ @@ -648,11 +646,9 @@ characters={ FEA_advisor_16={ #Izaak Reigers name="FEA_advisor_16" portraits={ - army={ - small="GFX_idea_FEA_izaak_reigers" - } army={ large="gfx/leaders/FEA/Izaak_Reigers.tga" + small="GFX_idea_FEA_izaak_reigers" } } field_marshal={ @@ -696,11 +692,9 @@ characters={ FEA_advisor_17={ #Henri Anjer name="FEA_advisor_17" portraits={ - army={ - small="GFX_idea_FEA_henri_anjer" - } army={ large="gfx/leaders/FEA/Henri_Anjer.tga" + small="GFX_idea_FEA_henri_anjer" } } field_marshal={ @@ -745,7 +739,7 @@ characters={ name = "FEA_advisor_18" portraits = { civilian = { - small = "GFX_idea_unknown_advisor_griffon" + small = "GFX_portrait_herzland_generic_3_small" } } advisor = { @@ -786,7 +780,7 @@ characters={ name = "FEA_advisor_20" portraits = { civilian = { - small = "GFX_idea_unknown_advisor_griffon" + small = "GFX_portrait_griffon_generic_navy_1_small" } } advisor = { @@ -796,7 +790,7 @@ characters={ allowed = { original_tag = FEA } - traits = { navy_chief_naval_aviation_2 } + traits = { air_chief_naval_aviation_2 } ai_will_do = { factor = 1 } @@ -806,7 +800,7 @@ characters={ name = "FEA_advisor_21" portraits = { civilian = { - small = "GFX_idea_unknown_advisor_griffon" + small = "GFX_idea_generic_griffon_with_glasses" } } advisor = { @@ -826,7 +820,7 @@ characters={ name = "FEA_advisor_22" portraits = { civilian = { - small = "GFX_idea_unknown_advisor_griffon" + small = "GFX_griffon_ace_m_1_small" } } advisor = { @@ -846,11 +840,9 @@ characters={ FEA_advisor_23={ #Karel Doorzetter name="FEA_advisor_23" portraits={ - army={ - small="GFX_portrait_griffon_generic_navy_5_small" - } army={ large="gfx/leaders/Asia/portrait_griffon_generic_navy_5.dds" + small="GFX_portrait_griffon_generic_navy_5_small" } } navy_leader={ @@ -894,11 +886,9 @@ characters={ FEA_advisor_24={ name="FEA_advisor_24" portraits={ - army={ - small="GFX_idea_FEA_helvuur" - } army={ large="gfx/leaders/FEA/konraad_helvuur.tga" + small="GFX_idea_FEA_helvuur" } } navy_leader={ @@ -942,11 +932,9 @@ characters={ FEA_advisor_25={ #Johannes Vorstelijk name="FEA_advisor_25" portraits={ - army={ - small="GFX_portrait_griffon_generic_navy_6_small" - } army={ large="gfx/leaders/Asia/portrait_griffon_generic_navy_6.dds" + small="GFX_portrait_griffon_generic_navy_6_small" } } navy_leader={ @@ -994,7 +982,7 @@ characters={ name = "FEA_advisor_26" portraits = { civilian = { - small = "GFX_idea_unknown_advisor_griffon" + small = "GFX_portrait_herzland_generic_8_small" } } advisor = { @@ -1015,7 +1003,7 @@ characters={ name = "FEA_advisor_27" portraits = { civilian = { - small = "GFX_idea_unknown_advisor_griffon" + small = "GFX_portrait_herzland_generic_4_small" } } advisor = { @@ -1036,7 +1024,7 @@ characters={ name = "FEA_advisor_28" portraits = { civilian = { - small = "GFX_idea_unknown_advisor_griffon" + small = "GFX_portrait_herzland_generic_7_small" } } advisor = { @@ -1057,7 +1045,7 @@ characters={ name = "FEA_advisor_29" portraits = { civilian = { - small = "GFX_idea_unknown_advisor_griffon" + small = "GFX_portrait_herzland_generic_1_small" } } advisor = { @@ -1078,7 +1066,7 @@ characters={ name = "FEA_advisor_30" portraits = { civilian = { - small = "GFX_idea_unknown_advisor_griffon" + small = "GFX_portrait_herzland_generic_2_small" } } advisor = { @@ -1099,7 +1087,7 @@ characters={ name = "FEA_advisor_31" portraits = { civilian = { - small = "GFX_idea_unknown_advisor_griffon" + small = "GFX_portrait_herzland_generic_6_small" } } advisor = { @@ -1121,7 +1109,7 @@ characters={ name = "FEA_advisor_32" portraits = { civilian = { - small = "GFX_idea_unknown_advisor_griffon" + small = "GFX_idea_generic_griffon_nuclear_scientist" } } advisor = { @@ -1133,7 +1121,7 @@ characters={ original_tag = FEA } research_bonus = { - nuclear = 0.10 + nuclear = 0.15 } traits = { nuclear_scientist } } @@ -1142,7 +1130,7 @@ characters={ name = "FEA_advisor_33" portraits = { civilian = { - small = "GFX_idea_unknown_advisor_griffon" + small = "GFX_griffon_ace_m_0_small" } } advisor = { @@ -1160,7 +1148,7 @@ characters={ name = "FEA_advisor_34" portraits = { civilian = { - small = "GFX_idea_unknown_advisor_griffon" + small = "GFX_portrait_griffon_generic_navy_8_small" } } advisor = { @@ -1177,11 +1165,9 @@ characters={ FEA_advisor_35={ name="FEA_advisor_35" portraits={ - army={ - small="GFX_idea_FEA_sabel" - } army={ large="gfx/leaders/FEA/Hendrik_Sabel.tga" + small="GFX_idea_FEA_sabel" } } corps_commander={ @@ -1225,33 +1211,27 @@ characters={ FEA_jacob_klauwen={ name="FEA_jacob_klauwen" portraits={ - army={ - small="GFX_idea_FEA_klauwen" - } army={ large="gfx/leaders/FEA/Jacob_Klauwen.tga" + small="GFX_idea_FEA_klauwen" } } } FEA_nicolaas_swartvleugel={ name="FEA_nicolaas_swartvleugel" portraits={ - army={ - small="GFX_idea_FEA_swartvleugel" - } army={ large="gfx/leaders/FEA/Nicolaas_Swartvleugel.tga" + small="GFX_idea_FEA_swartvleugel" } } } FEA_jan_onverschrikt={ name="FEA_jan_onverschrikt" portraits={ - army={ - small="GFX_idea_FEA_onverschrikt" - } army={ large="gfx/leaders/FEA/Jan_Onverschrikt.tga" + small="GFX_idea_FEA_onverschrikt" } } } diff --git a/common/characters/FIR.txt b/common/characters/FIR.txt index 2900868fb33..f2aec12d1d0 100644 --- a/common/characters/FIR.txt +++ b/common/characters/FIR.txt @@ -583,7 +583,7 @@ characters={ has_idea = modern_society } research_bonus = { - rocketry = 0.10 + rocketry = 0.15 } traits = { rocket_scientist diff --git a/common/characters/FLO.txt b/common/characters/FLO.txt index 8a899625065..15dafd4a396 100644 --- a/common/characters/FLO.txt +++ b/common/characters/FLO.txt @@ -12,8 +12,6 @@ characters={ allowed = { original_tag = FLO } - available = { - } traits = { silent_workgriffon } ai_will_do = { factor = 40 @@ -33,8 +31,6 @@ characters={ allowed = { original_tag = FLO } - available = { - } traits = { compassionate_gentleman } ai_will_do = { factor = 40 @@ -132,7 +128,7 @@ characters={ name=FLO_Brothers portraits={ civilian={ - small="GFX_idea_generic_griffon_politician4" + small="GFX_idea_unknown_advisor_griffon" } } advisor = { @@ -197,7 +193,7 @@ characters={ NOT = { has_government = neutrality } - hidden_trigger = { has_country_flag = commoner_advisors_unlocked } + hidden_trigger = { has_country_flag = commoner_advisors_unlocked } } traits = { dealbroker } ai_will_do = { @@ -264,7 +260,7 @@ characters={ name=FLO_Sebastien portraits={ civilian={ - small="GFX_idea_unknown_advisor_griffon" + small="GFX_idea_generic_griffon_politician4" } } advisor = { @@ -292,7 +288,7 @@ characters={ name=FLO_Amaury portraits={ civilian={ - small="GFX_idea_unknown_advisor_griffon" + small="GFX_idea_generic_griffon_with_glasses" } } advisor = { @@ -310,7 +306,7 @@ characters={ } hidden_trigger = { has_country_flag = commoner_advisors_unlocked } } - traits = { ideological_crusader} + traits = { ideological_crusader } ai_will_do = { factor = 40 } @@ -347,7 +343,7 @@ characters={ name=FLO_Herve portraits={ civilian={ - small="GFX_idea_unknown_advisor_griffon" + small="GFX_portrait_griffon_generic_operative_male_9_small" } } advisor = { @@ -373,7 +369,7 @@ characters={ name=FLO_Marguerite portraits={ civilian={ - small="GFX_idea_unknown_advisor_griffon" + small="GFX_portrait_griffon_generic_operative_female_3_small" } } gender = female @@ -430,7 +426,7 @@ characters={ name=FLO_Helene portraits={ army={ - small="GFX_idea_unknown_advisor_griffon" + small="GFX_griffon_ace_f_0_small" } } gender = female @@ -464,8 +460,6 @@ characters={ allowed = { original_tag = FLO } - available = { - } traits = { army_chief_drill_2 } ai_will_do = { factor = 40 @@ -476,7 +470,7 @@ characters={ name=FLO_Hubert portraits={ army={ - small="GFX_idea_unknown_advisor_griffon" + small="GFX_portrait_griffon_generic_land_9_small" } } advisor = { @@ -496,7 +490,7 @@ characters={ name=FLO_Josephine portraits={ army={ - small="GFX_idea_unknown_advisor_griffon" + small="GFX_portrait_griffon_generic_land_1_small" } } gender = female @@ -517,7 +511,7 @@ characters={ name=FLO_Eugene portraits={ army={ - small="GFX_idea_unknown_advisor_griffon" + small="GFX_idea_generic_griffon_chill" } } advisor = { @@ -537,7 +531,7 @@ characters={ name=FLO_Didier portraits={ army={ - small="GFX_idea_unknown_advisor_griffon" + small="GFX_griffon_ace_m_0_small" } } advisor = { @@ -557,7 +551,7 @@ characters={ name=FLO_Jean portraits={ army={ - small="GFX_idea_unknown_advisor_griffon" + small="GFX_portrait_griffon_generic_land_5_small" } } advisor = { @@ -568,8 +562,6 @@ characters={ allowed = { original_tag = FLO } - available = { - } traits = { army_commando_2 } ai_will_do = { factor = 40 @@ -580,7 +572,7 @@ characters={ name=FLO_Philibert portraits={ army={ - small="GFX_idea_unknown_advisor_griffon" + small="GFX_portrait_griffon_generic_land_3_small" } } advisor = { @@ -591,8 +583,6 @@ characters={ allowed = { original_tag = FLO } - available = { - } traits = { army_logistics_3 } ai_will_do = { factor = 40 @@ -603,7 +593,7 @@ characters={ name=FLO_Fernand portraits={ army={ - small="GFX_idea_unknown_advisor_griffon" + small="GFX_portrait_griffon_generic_land_8_small" } } advisor = { @@ -624,7 +614,7 @@ characters={ name=FLO_Guenole portraits={ army={ - small="GFX_idea_unknown_advisor_griffon" + small="GFX_portrait_griffon_generic_land_14_small" } } advisor = { @@ -635,8 +625,6 @@ characters={ allowed = { original_tag = FLO } - available = { - } traits = { army_entrenchment_3 } ai_will_do = { factor = 40 @@ -647,7 +635,7 @@ characters={ name=FLO_Alwena portraits={ army={ - small="GFX_idea_unknown_advisor_griffon" + small="GFX_portrait_griffon_generic_land_6_small" } } gender = female @@ -659,8 +647,6 @@ characters={ allowed = { original_tag = FLO } - available = { - } traits = { army_cavalry_2 } ai_will_do = { factor = 40 diff --git a/common/characters/FRE.txt b/common/characters/FRE.txt index bd23a7bffd0..3de5649edf2 100644 --- a/common/characters/FRE.txt +++ b/common/characters/FRE.txt @@ -104,6 +104,7 @@ characters={ advisor={ slot = high_command idea_token = FRE_inf_adv + ledger = army cost = 100 allowed = { can_form_river_fed = yes @@ -188,6 +189,7 @@ characters={ slot = theorist idea_token = FRE_military_theorist_advisor cost = 100 + ledger = army allowed = { can_form_river_fed = yes } @@ -207,6 +209,7 @@ characters={ slot = theorist idea_token = FRE_air_war_advisor cost = 100 + ledger = air allowed = { can_form_river_fed = yes } @@ -225,6 +228,7 @@ characters={ advisor={ slot = high_command idea_token = FRE_entrenchment_adv + ledger = army cost = 100 allowed = { can_form_river_fed = yes @@ -247,6 +251,7 @@ characters={ advisor={ slot = high_command idea_token = FRE_navy_screen_adv + ledger = navy cost = 100 allowed = { can_form_river_fed = yes diff --git a/common/characters/FRN.txt b/common/characters/FRN.txt index b0102af442a..a92638c1ebc 100644 --- a/common/characters/FRN.txt +++ b/common/characters/FRN.txt @@ -110,9 +110,6 @@ characters={ allowed = { original_tag = FRN } - allowed = { - original_tag = FRN - } available = { has_government = neutrality has_country_flag = FRN_socialist_cooperation_flag @@ -140,6 +137,7 @@ characters={ } advisor = { slot = army_chief + cost = 100 idea_token = FRN_vittorio allowed = { original_tag = FRN @@ -541,15 +539,15 @@ characters={ name=FRN_commie_chief portraits={ army={ - small="GFX_idea_unknown_advisor_griffon" large="gfx/leaders/Asia/portrait_griffon_generic_land_2.dds" + small="GFX_portrait_griffon_generic_land_2_small" } } gender = female advisor = { - cost = 100 slot = army_chief idea_token = FRN_commie_chief + cost = 100 allowed = { original_tag = FRN } @@ -684,15 +682,15 @@ characters={ name=FRN_commie_commander portraits={ army={ - small="GFX_idea_unknown_advisor_griffon" large="gfx/leaders/Asia/portrait_griffon_generic_land_10.dds" + small="GFX_portrait_griffon_generic_land_10_small" } } advisor = { - cost = 100 slot = high_command - ledger = army idea_token = FRN_commie_commander + ledger = army + cost = 100 allowed = { original_tag = FRN } diff --git a/common/characters/GFF.txt b/common/characters/GFF.txt index 99945da841f..23a38b3500a 100644 --- a/common/characters/GFF.txt +++ b/common/characters/GFF.txt @@ -155,7 +155,7 @@ characters={ name = bobby portraits = { civilian = { - small = "GFX_idea_unknown_advisor_griffon" + small = "GFX_idea_generic_griffon_green" } } @@ -176,7 +176,7 @@ characters={ name = red portraits = { civilian = { - small = "GFX_idea_unknown_advisor_griffon" + small = "GFX_portrait_griffon_generic_operative_4" } } @@ -218,7 +218,7 @@ characters={ name = sergio portraits = { civilian = { - small = "GFX_idea_generic_griffon_politician3" + small = "GFX_idea_generic_griffon_politician4" } } diff --git a/common/characters/GIF.txt b/common/characters/GIF.txt index e7a0ffbfd3d..c4bbe53412f 100644 --- a/common/characters/GIF.txt +++ b/common/characters/GIF.txt @@ -12,4 +12,44 @@ characters={ id=-1 } } + GIF_king_dzinashi_iii={ + name=GIF_king_dzinashi_name + portraits={ + civilian={ + large="gfx/leaders/GIF/unknown_giraffe.tga" + } + } + country_leader={ + ideology=nazism + expire="1965.1.1.1" + id=-1 + } + } + GIF_queen_rungano_v={ + name=GIF_queen_rungano_name + portraits={ + civilian={ + large="gfx/leaders/GIF/unknown_giraffe.tga" + } + } + country_leader={ + ideology=conservatism + expire="1965.1.1.1" + id=-1 + } + gender = female + } + GIF_mhizha={ + name=GIF_mhizha_name + portraits={ + civilian={ + large="gfx/leaders/GIF/unknown_giraffe.tga" + } + } + country_leader={ + ideology=primitive_communism + expire="1965.1.1.1" + id=-1 + } + } } diff --git a/common/characters/GRF.txt b/common/characters/GRF.txt index 602d4c7081b..4f62b8f2205 100644 --- a/common/characters/GRF.txt +++ b/common/characters/GRF.txt @@ -772,7 +772,7 @@ characters={ original_tag = GRF } research_bonus = { - rocketry = 0.10 + rocketry = 0.15 } traits = { rocket_scientist } } diff --git a/common/characters/GRI.txt b/common/characters/GRI.txt index 64c159e3b53..08456ecf291 100644 --- a/common/characters/GRI.txt +++ b/common/characters/GRI.txt @@ -81,7 +81,6 @@ characters={ ai_will_do = { factor = 1 } - traits = { archon_boreas } } } GRI_edwin_van_cleef={ @@ -1119,7 +1118,7 @@ characters={ original_tag = GRI } research_bonus = { - nuclear = 0.10 + nuclear = 0.15 } traits = { nuclear_scientist } } @@ -1140,7 +1139,7 @@ characters={ original_tag = GRI } research_bonus = { - rocketry = 0.10 + rocketry = 0.15 } traits = { rocket_scientist } } @@ -1205,4 +1204,12 @@ characters={ } } } + GRI_reconstruction_authority={ + name=LSC_reconstruction_authority_char + portraits={ + civilian={ + large="gfx/leaders/SRS/PanGriffonianAssembly.tga" + } + } + } } diff --git a/common/characters/GRW.txt b/common/characters/GRW.txt index 95ff82303c7..31f6019a6da 100644 --- a/common/characters/GRW.txt +++ b/common/characters/GRW.txt @@ -303,6 +303,7 @@ characters={ cost = 50 slot = high_command idea_token = GRW_Murkfeathers + ledger = army allowed = { OR = { original_tag = GRW diff --git a/common/characters/HIE.txt b/common/characters/HIE.txt index 10428e0792a..20b5ec6bee6 100644 --- a/common/characters/HIE.txt +++ b/common/characters/HIE.txt @@ -654,6 +654,7 @@ characters = { advisor = { slot = high_command idea_token = HIE_advisor_16 + ledger = army allowed = { original_tag = HIE } @@ -673,9 +674,11 @@ characters = { advisor = { slot = high_command idea_token = HIE_advisor_17 + ledger = army allowed = { original_tag = HIE } + cost = 50 traits = { army_regrouping_1 } @@ -691,6 +694,7 @@ characters = { advisor = { slot = high_command idea_token = HIE_advisor_18 + ledger = army allowed = { original_tag = HIE } @@ -710,9 +714,11 @@ characters = { advisor = { slot = high_command idea_token = HIE_advisor_19 + ledger = air allowed = { original_tag = HIE } + cost = 50 traits = { air_air_combat_training_1 } @@ -728,6 +734,7 @@ characters = { advisor = { slot = high_command idea_token = HIE_advisor_20 + ledger = air allowed = { original_tag = HIE } @@ -747,6 +754,7 @@ characters = { advisor = { slot = high_command idea_token = HIE_advisor_21 + ledger = air allowed = { original_tag = HIE } @@ -766,6 +774,7 @@ characters = { advisor = { slot = high_command idea_token = HIE_advisor_22 + ledger = air allowed = { original_tag = HIE } @@ -785,6 +794,7 @@ characters = { advisor = { slot = high_command idea_token = HIE_advisor_23 + ledger = navy allowed = { original_tag = HIE } @@ -807,6 +817,8 @@ characters = { allowed = { original_tag = HIE } + cost = 50 + ledger = navy traits = { navy_submarine_1 } diff --git a/common/characters/HIP.txt b/common/characters/HIP.txt index 7d3c622d374..cece3dd455f 100644 --- a/common/characters/HIP.txt +++ b/common/characters/HIP.txt @@ -401,7 +401,7 @@ characters={ original_tag = HIP } research_bonus = { - rocketry = 0.10 + rocketry = 0.15 } traits = { rocket_scientist } } @@ -653,15 +653,15 @@ characters={ advisor={ slot = theorist idea_token = HIP_terrafin - ledger = civilian + ledger = army cost = 150 allowed = { original_tag = HIP } research_bonus = { - jet_technology = 0.10 - nuclear = 0.10 - helicopter_tech = 0.10 + jet_technology = 0.15 + nuclear = 0.15 + helicopter_tech = 0.15 } traits = { experimental_genius @@ -923,6 +923,9 @@ characters={ allowed = { original_tag = HIP } + modifier = { + weekly_casualties_war_support = 0.001 + } traits = { professional_crisis_solver } } diff --git a/common/characters/JER.txt b/common/characters/JER.txt index 944391af6b8..c841e45d8a7 100644 --- a/common/characters/JER.txt +++ b/common/characters/JER.txt @@ -347,7 +347,7 @@ characters={ slot = high_command ledger = army idea_token = cecilia_l - cost = 150 + cost = 100 allowed = { original_tag = JER } @@ -2190,7 +2190,7 @@ characters={ original_tag = JER } research_bonus = { - nuclear = 0.10 + nuclear = 0.15 } traits = { nuclear_scientist } } @@ -2204,14 +2204,14 @@ characters={ } advisor = { slot = theorist - ledger = army + ledger = air idea_token = rocket_boi cost = 100 allowed = { original_tag = JER } research_bonus = { - rocketry = 0.10 + rocketry = 0.15 } traits = { rocket_scientist } } diff --git a/common/characters/JES.txt b/common/characters/JES.txt index 1a3ce04d918..d194bd78314 100644 --- a/common/characters/JES.txt +++ b/common/characters/JES.txt @@ -113,6 +113,7 @@ characters={ advisor = { slot = army_chief idea_token = JES_corina_chief + cost = 100 allowed = { original_tag = JES } @@ -156,6 +157,7 @@ characters={ allowed = { original_tag = JES } + cost = 100 traits = { army_chief_organizational_2 } } gender = female diff --git a/common/characters/JUN.txt b/common/characters/JUN.txt index 7aa0d308bed..8bb0c7da06c 100644 --- a/common/characters/JUN.txt +++ b/common/characters/JUN.txt @@ -14,6 +14,7 @@ characters={ planning_skill=2 logistics_skill=2 legacy_id=-1 + desc = JUN_doctor_desc } country_leader={ desc="JUN_doctor_desc" @@ -538,7 +539,7 @@ characters={ original_tag = JUN } research_bonus = { - rocketry = 0.10 + rocketry = 0.15 } traits = { rocket_scientist diff --git a/common/characters/KAT.txt b/common/characters/KAT.txt index 0062d73ff72..db3d7dc95db 100644 --- a/common/characters/KAT.txt +++ b/common/characters/KAT.txt @@ -547,12 +547,12 @@ characters={ } advisor = { cost = 100 - slot = alt_navy_chief + slot = navy_chief idea_token = KAT_navy_advisor_2 allowed = { original_tag = KAT } - traits = { navy_capital_ship_2 } + traits = { alt_navy_capital_ship_2 } } } KAT_army_advisor_3={ diff --git a/common/characters/KLG.txt b/common/characters/KLG.txt index 656770c84cb..5e008abba83 100644 --- a/common/characters/KLG.txt +++ b/common/characters/KLG.txt @@ -33,7 +33,7 @@ characters={ name=KLG_hammer_steel portraits={ civilian={ - large="GFX_army_zebra_5" + large="GFX_portrait_stg_pony_generic_1" } } country_leader={ diff --git a/common/characters/LCT.txt b/common/characters/LCT.txt index 49206c370ea..fe927e441d3 100644 --- a/common/characters/LCT.txt +++ b/common/characters/LCT.txt @@ -99,6 +99,7 @@ characters={ advisor={ slot = high_command idea_token = LCT_hc_concealment + ledger = army cost = 100 allowed = { can_form_river_fed = yes @@ -131,6 +132,7 @@ characters={ advisor={ slot = high_command idea_token = LCT_hc_maneuver + ledger = army cost = 100 allowed = { can_form_river_fed = yes @@ -146,8 +148,6 @@ characters={ LCT_lake_shield={ name=LCT_lake_shield portraits={ - army={ - } army={ large="gfx/leaders/LCT/Lake_Shield.tga" small="gfx/interface/ideas/Advisors/LCT/LCT_lake_shield.tga" @@ -261,6 +261,7 @@ characters={ advisor={ slot = high_command idea_token = LCT_hc_logistics + ledger = army cost = 100 allowed = { can_form_river_fed = yes @@ -329,6 +330,7 @@ characters={ advisor={ slot = high_command idea_token = LCT_hc_infantry + ledger = army cost = 100 allowed = { can_form_river_fed = yes @@ -406,6 +408,7 @@ characters={ advisor={ slot = high_command idea_token = LCT_full_light + ledger = army cost = 50 allowed = { can_form_river_fed = yes @@ -427,6 +430,7 @@ characters={ } advisor={ slot = high_command + ledger = army idea_token = LCT_greasette_cogwheel cost = 100 allowed = { @@ -643,6 +647,7 @@ characters={ advisor={ slot = theorist idea_token = LCT_fire_flash + ledger = army cost = 100 allowed = { can_form_river_fed = yes @@ -662,6 +667,7 @@ characters={ advisor={ slot = theorist idea_token = LCT_tied_turner + ledger = navy cost = 100 allowed = { can_form_river_fed = yes @@ -682,6 +688,7 @@ characters={ slot = theorist idea_token = LCT_prism_sortie cost = 100 + ledger = air allowed = { can_form_river_fed = yes } diff --git a/common/characters/LSP.txt b/common/characters/LSP.txt index 6406bc0c3bf..2eb8f4ec1d8 100644 --- a/common/characters/LSP.txt +++ b/common/characters/LSP.txt @@ -44,9 +44,9 @@ characters={ has_country_flag = LSP_house_in_power } research_bonus = { - jet_technology = 0.10 - nuclear = 0.10 - helicopter_tech = 0.10 + jet_technology = 0.15 + nuclear = 0.15 + helicopter_tech = 0.15 } traits = { experimental_genius @@ -74,7 +74,7 @@ characters={ name=LSP_starry_plough portraits={ army={ - small="GFX_idea_unknown_advisor" #TODO why doesn't she have one? + small="GFX_idea_LSP_starry_plough" } civilian={ large="gfx/leaders/LSP/starry_plough.tga" @@ -88,7 +88,7 @@ characters={ } advisor={ slot = army_chief - idea_token = LSP_pine_chest_general_1 + idea_token = LSP_commie_chief cost = 200 allowed = { original_tag = LSP @@ -107,6 +107,7 @@ characters={ slot = high_command idea_token = LSP_syndie_general cost = 100 + ledger = army allowed = { original_tag = LSP } diff --git a/common/characters/MNC.txt b/common/characters/MNC.txt index 126d5117810..1da59162223 100644 --- a/common/characters/MNC.txt +++ b/common/characters/MNC.txt @@ -310,7 +310,6 @@ characters={ advisor={ slot = army_chief idea_token = MNC_advisor_10 - cost = 100 allowed = { original_tag = MNC } diff --git a/common/characters/NIM.txt b/common/characters/NIM.txt index cca7e1c44ea..0fcaa6711f6 100644 --- a/common/characters/NIM.txt +++ b/common/characters/NIM.txt @@ -894,7 +894,7 @@ characters={ advisor={ slot = navy_chief idea_token = NIM_navy_chief_1 - cost = 50 + cost = 200 allowed = { can_form_river_fed = yes } diff --git a/common/characters/NLR.txt b/common/characters/NLR.txt index bf8b4446fe9..96844d3b3a5 100644 --- a/common/characters/NLR.txt +++ b/common/characters/NLR.txt @@ -597,6 +597,8 @@ characters={ } advisor = { + idea_token = NLR_starry_glory + slot = political_advisor allowed = { original_tag = NLR } @@ -617,6 +619,8 @@ characters={ } advisor = { + idea_token = NLR_colt_ice + slot = political_advisor allowed = { original_tag = NLR } @@ -867,7 +871,7 @@ characters={ nuclear_scientist } research_bonus = { - nuclear = 0.10 + nuclear = 0.15 } } } diff --git a/common/characters/NVA.txt b/common/characters/NVA.txt index 42686fc5831..cf8a619920d 100644 --- a/common/characters/NVA.txt +++ b/common/characters/NVA.txt @@ -29,8 +29,8 @@ characters={ name=NVA_honeigh_xuan_lam portraits={ army={ - large="GFX_portrait_kirin_generic_army_1" - small="GFX_portrait_kirin_generic_army_1_small" + large="GFX_portrait_kirin_generic_army_male_1" + small="GFX_portrait_kirin_generic_army_male_1_small" } } corps_commander={ @@ -47,8 +47,8 @@ characters={ name=NVA_le_neighuyen_khang portraits={ army={ - large="GFX_portrait_kirin_generic_army_3" - small="GFX_portrait_kirin_generic_army_3_small" + large="GFX_portrait_kirin_generic_army_male_3" + small="GFX_portrait_kirin_generic_army_male_3_small" } } corps_commander={ @@ -65,8 +65,8 @@ characters={ name=NVA_neigho_quang_trotuong portraits={ army={ - large="GFX_portrait_kirin_generic_army_2" - small="GFX_portrait_kirin_generic_army_2_small" + large="GFX_portrait_kirin_generic_army_male_2" + small="GFX_portrait_kirin_generic_army_male_2_small" } } corps_commander={ diff --git a/common/characters/OLE.txt b/common/characters/OLE.txt index 4476f88f640..f44898df13c 100644 --- a/common/characters/OLE.txt +++ b/common/characters/OLE.txt @@ -410,7 +410,6 @@ characters={ has_government = democratic } - picture = OLE_democratic_reformer traits = { democratic_reformer } @@ -441,7 +440,7 @@ characters={ has_government = fascism } advisor = { - slot = political + slot = political_advisor idea_token = OLE_fascist_demagogue allowed = { @@ -454,7 +453,6 @@ characters={ if = { limit = { has_civil_war = yes } NOT = { any_enemy_country = { has_idea = OLE_fascist_demagogue } } } has_government = fascism } - picture = OLE_fascist_demagogue traits = { fascist_demagogue } @@ -554,7 +552,6 @@ characters={ available = { if = { limit = { has_civil_war = yes } NOT = { any_enemy_country = { has_idea = OLE_captain_of_industry } } } } - picture = OLE_captain_of_industry traits = { captain_of_industry } } } @@ -718,7 +715,6 @@ characters={ allowed = { original_tag = OLE } - picture = OLE_prince_of_terror available = { if = { limit = { has_civil_war = yes } NOT = { any_enemy_country = { has_idea = OLE_prince_of_terror } } } } @@ -767,7 +763,6 @@ characters={ original_tag = CCN } } - picture = OLE_silent_workhorse available = { has_government = democratic if = { limit = { has_civil_war = yes } NOT = { any_enemy_country = { has_idea = OLE_silent_workhorse } } } @@ -973,7 +968,6 @@ characters={ available = { if = { limit = { has_civil_war = yes } NOT = { any_enemy_country = { has_idea = OLE_alueella } } } } - picture = alueella traits = { army_artillery_1 } } } diff --git a/common/characters/OLV.txt b/common/characters/OLV.txt index e628e3c6a05..4edd37ae60a 100644 --- a/common/characters/OLV.txt +++ b/common/characters/OLV.txt @@ -212,10 +212,8 @@ characters={ name=OLV_gytta_jakopsdottir portraits={ army={ - } - army={ - large="gfx/leaders/OLE/portrait_deer_army_generic_1.tga" - small=GFX_portrait_deer_army_generic_1_small + large="gfx/leaders/OLE/portrait_deer_generic_female_navy_1.tga" + small=GFX_portrait_deer_generic_female_navy_1_small } } navy_leader={ @@ -227,6 +225,7 @@ characters={ coordination_skill=1 legacy_id=57693 } + gender = female } OLV_allsherjargothi_skjoeldur={ name=OLV_priest_adv diff --git a/common/characters/PCB.txt b/common/characters/PCB.txt index 747b0fbcf8a..7bd082ec19e 100644 --- a/common/characters/PCB.txt +++ b/common/characters/PCB.txt @@ -27,6 +27,14 @@ characters={ id=-1 } } + PCB_bagasse_coltstro={ + name=PCB_bagasse_coltstro + portraits={ + civilian={ + large="gfx/leaders/PCB/bagasse_coltstro.tga" + } + } + } PCB_cuerda={ name=PCB_cuerda portraits={ diff --git a/common/characters/RCT.txt b/common/characters/RCT.txt index f9395cf0ce2..9b2096d12bc 100644 --- a/common/characters/RCT.txt +++ b/common/characters/RCT.txt @@ -22,6 +22,7 @@ characters={ } army={ large="gfx/leaders/RCT/Nova_Whirl.tga" + small="gfx/interface/ideas/Advisors/RCT/RCT_nova_whirl.tga" } } gender = female @@ -97,6 +98,7 @@ characters={ advisor={ slot = army_chief idea_token = RCT_old_guard_guy + cost = 100 allowed = { can_form_river_fed = yes } @@ -689,7 +691,7 @@ characters={ name=RCT_Wet_Water portraits={ civilian={ - small="GFX_idea_unknown_advisor6" + small="GFX_idea_RCT_coltovac_academy" } } advisor={ @@ -729,7 +731,7 @@ characters={ name=RCT_Jolly_River portraits={ civilian={ - small="GFX_idea_unknown_advisor6" + small="GFX_idea_RCT_jolly_river" } } advisor={ @@ -769,7 +771,7 @@ characters={ name=RCT_Hoover_Balls portraits={ civilian={ - small="GFX_idea_unknown_advisor6" + small="GFX_idea_RCT_sunny_sands" } } advisor={ @@ -843,7 +845,7 @@ characters={ } } research_bonus = { - nuclear = 0.10 + nuclear = 0.15 } traits = { nuclear_scientist } } @@ -1235,18 +1237,18 @@ characters={ } } } - RCT_Helping_Hoof={ - name=RCT_Helping_Hoof + RCT_Under_Water={ + name=RCT_Under_Water portraits={ civilian={ small="GFX_idea_unknown_advisor6" } } advisor={ - cost = 50 + cost = 200 slot = high_command - ledger = air - idea_token = RCT_Helping_Hoof + ledger = navy + idea_token = RCT_Under_Water allowed = { can_form_river_fed = yes } @@ -1267,30 +1269,30 @@ characters={ limit = { has_civil_war = yes } NOT = { any_enemy_country = { - has_idea = RCT_Helping_Hoof + has_idea = RCT_Under_Water } } } } - traits = { air_close_air_support_1 } + traits = { navy_submarine_3 } ai_will_do = { factor = 1 } } } - RCT_Up_Oven={ - name=RCT_Up_Oven + RCT_Helping_Hoof={ + name=RCT_Helping_Hoof portraits={ civilian={ - small="GFX_idea_RCT_Up_Oven" + small="GFX_idea_RCT_helping_hoof" } } advisor={ - cost = 200 + cost = 50 slot = high_command ledger = air - idea_token = RCT_Up_Oven + idea_token = RCT_Helping_Hoof allowed = { can_form_river_fed = yes } @@ -1311,30 +1313,30 @@ characters={ limit = { has_civil_war = yes } NOT = { any_enemy_country = { - has_idea = RCT_Up_Oven + has_idea = RCT_Helping_Hoof } } } } - traits = { air_tactical_bombing_3 } + traits = { air_close_air_support_1 } ai_will_do = { factor = 1 } } } - RCT_Under_Water={ - name=RCT_Under_Water + RCT_Up_Oven={ + name=RCT_Up_Oven portraits={ civilian={ - small="GFX_idea_unknown_advisor6" + small="GFX_idea_RCT_Up_Oven" } } advisor={ cost = 200 slot = high_command - ledger = navy - idea_token = RCT_Under_Water + ledger = air + idea_token = RCT_Up_Oven allowed = { can_form_river_fed = yes } @@ -1355,12 +1357,12 @@ characters={ limit = { has_civil_war = yes } NOT = { any_enemy_country = { - has_idea = RCT_Under_Water + has_idea = RCT_Up_Oven } } } } - traits = { navy_submarine_3 } + traits = { air_tactical_bombing_3 } ai_will_do = { factor = 1 diff --git a/common/characters/SOL.txt b/common/characters/SOL.txt new file mode 100644 index 00000000000..4e60d69ede2 --- /dev/null +++ b/common/characters/SOL.txt @@ -0,0 +1,30 @@ +characters={ + SOL_random_leader={ + name=SOL_random_leader + portraits={ + civilian={ + large="gfx/leaders/leader_unknown.dds" + } + } + country_leader={ + ideology=despotism + expire="1965.1.1" + id=-1 + } + country_leader={ + ideology=falangism + expire="1965.1.1" + id=-1 + } + country_leader={ + ideology=alicornrule + expire="1965.1.1" + id=-1 + } + country_leader={ + ideology=leninism + expire="1965.1.1" + id=-1 + } + } +} diff --git a/common/characters/STG.txt b/common/characters/STG.txt index 549438ec1a1..0080daa4579 100644 --- a/common/characters/STG.txt +++ b/common/characters/STG.txt @@ -109,7 +109,7 @@ characters={ traits = { military_theorist alt_army_chief_reform_2 } ai_will_do = { - factor = 1.1 + factor = 0.2 } } } @@ -520,7 +520,7 @@ characters={ traits = { navy_chief_maneuver_3 } ai_will_do = { - factor = 0.5 + factor = 0.15 } } @@ -554,7 +554,7 @@ characters={ traits = { alt_navy_submarine_3 } ai_will_do = { - factor = 0.5 + factor = 0.1 } } @@ -589,7 +589,7 @@ characters={ } advisor = { slot = political_advisor - #idea_token = gold_muffin + idea_token = STG_gold_muffin allowed = { OR = { original_tag = STG @@ -1118,7 +1118,9 @@ characters={ has_country_leader = { character = STG_dark_wing ruling_only = yes } } } - + ai_will_do = { + factor = 0.1 + } traits = { air_warfare_theorist } } } diff --git a/common/characters/STW.txt b/common/characters/STW.txt index fd554a4c636..eb09829a361 100644 --- a/common/characters/STW.txt +++ b/common/characters/STW.txt @@ -645,7 +645,7 @@ characters={ original_tag = STW } research_bonus = { - rocketry = 0.10 + rocketry = 0.15 } traits = { rocket_scientist } } diff --git a/common/characters/TAL.txt b/common/characters/TAL.txt index 43b0f9e6d50..9361addd879 100644 --- a/common/characters/TAL.txt +++ b/common/characters/TAL.txt @@ -125,7 +125,6 @@ characters={ advisor={ slot = army_chief idea_token = TAL_army_chief_1 - cost = 100 allowed = { original_tag = TAL } diff --git a/common/characters/TBK.txt b/common/characters/TBK.txt index 6f70b0420c8..93748eeef27 100644 --- a/common/characters/TBK.txt +++ b/common/characters/TBK.txt @@ -1099,6 +1099,7 @@ characters={ advisor = { slot = army_chief idea_token = TBK_keyrikh + cost = 200 allowed = { original_tag = TBK } @@ -1130,6 +1131,7 @@ characters={ advisor = { slot = army_chief idea_token = TBK_balyah + cost = 200 allowed = { original_tag = TBK } @@ -1161,6 +1163,7 @@ characters={ advisor = { slot = air_chief idea_token = TBK_jalabbanya + cost = 200 allowed = { original_tag = TBK } @@ -1415,7 +1418,7 @@ characters={ } advisor = { slot = army_chief - idea_token = TBK_army_generic_chief + idea_token = TBK_army_generic_chief_2 cost = 100 allowed = { original_tag = TBK @@ -1461,7 +1464,7 @@ characters={ } advisor = { slot = air_chief - idea_token = TBK_air_generic_chief + idea_token = TBK_air_generic_chief_2 cost = 100 allowed = { original_tag = TBK @@ -1507,7 +1510,7 @@ characters={ } advisor = { slot = navy_chief - idea_token = TBK_navy_generic_chief + idea_token = TBK_navy_generic_chief_2 cost = 100 allowed = { original_tag = TBK @@ -1678,7 +1681,7 @@ characters={ slot = high_command idea_token = TBK_army_wallnut_3 ledger = army - cost = 150 + cost = 200 allowed = { original_tag = TBK } @@ -1899,7 +1902,7 @@ characters={ } } advisor = { - cost = 150 + cost = 200 slot = high_command ledger = army idea_token = Captain_Z @@ -1922,8 +1925,8 @@ characters={ name = TBK_oborin portraits = { army = { - large="gfx/leaders/leader_unknown.dds" - small=GFX_idea_unknown_advisor3 + large="gfx/leaders/TBK/Oborin.tga" + small="gfx/interface/ideas/Advisors/TBK/TBK_oborin.tga" } } gender = male diff --git a/common/characters/TRD.txt b/common/characters/TRD.txt index 306c4578784..ea84d9802d5 100644 --- a/common/characters/TRD.txt +++ b/common/characters/TRD.txt @@ -2769,7 +2769,7 @@ characters={ } } research_bonus = { - nuclear = 0.10 + nuclear = 0.15 } traits = { nuclear_scientist @@ -2817,7 +2817,7 @@ characters={ } } research_bonus = { - rocketry = 0.10 + rocketry = 0.15 } traits = { rocket_scientist diff --git a/common/characters/TRO.txt b/common/characters/TRO.txt index b88ea3cb923..e133da8e271 100644 --- a/common/characters/TRO.txt +++ b/common/characters/TRO.txt @@ -240,6 +240,7 @@ characters={ advisor = { slot = air_chief idea_token = TRO_azmelqart_yashanit + cost = 200 allowed = { original_tag = TRO } @@ -258,6 +259,7 @@ characters={ advisor = { slot = air_chief idea_token = TRO_zastartus_ashtartyaton + cost = 100 allowed = { original_tag = TRO } @@ -276,6 +278,7 @@ characters={ advisor = { slot = air_chief idea_token = TRO_birkana_zilkherem + cost = 100 allowed = { original_tag = TRO } @@ -294,6 +297,7 @@ characters={ advisor = { slot = navy_chief idea_token = TRO_zitthobaal_ahinadab + cost = 200 allowed = { original_tag = TRO } @@ -312,6 +316,7 @@ characters={ advisor = { slot = navy_chief idea_token = TRO_abdosir_tammuzid + cost = 50 allowed = { original_tag = TRO } @@ -330,6 +335,7 @@ characters={ advisor = { slot = navy_chief idea_token = TRO_batrun_kanmiiz + cost = 100 allowed = { original_tag = TRO } @@ -348,6 +354,7 @@ characters={ advisor = { slot = high_command ledger = air + cost = 100 idea_token = TRO_zephon_aderbaalut allowed = { original_tag = TRO @@ -368,6 +375,7 @@ characters={ slot = high_command ledger = navy idea_token = TRO_ashdonbal_zaddoniadid + cost = 200 allowed = { original_tag = TRO } @@ -386,6 +394,7 @@ characters={ advisor = { slot = high_command ledger = navy + cost = 200 idea_token = TRO_zehawwielon_zamilcaruz allowed = { original_tag = TRO @@ -405,6 +414,7 @@ characters={ advisor = { slot = high_command ledger = navy + cost = 50 idea_token = TRO_arishot_berutit allowed = { original_tag = TRO @@ -425,6 +435,7 @@ characters={ slot = theorist ledger = air idea_token = TRO_tanyth_kanmiud + cost = 100 allowed = { original_tag = TRO } @@ -443,6 +454,7 @@ characters={ advisor = { slot = theorist ledger = army + cost = 100 idea_token = TRO_shamayim_ahiromid allowed = { original_tag = TRO @@ -462,6 +474,7 @@ characters={ advisor = { slot = theorist ledger = navy + cost = 100 idea_token = TRO_zaldo_zidonid allowed = { original_tag = TRO diff --git a/common/characters/VAN.txt b/common/characters/VAN.txt index b094c24de75..5dd0fe02d23 100644 --- a/common/characters/VAN.txt +++ b/common/characters/VAN.txt @@ -10,7 +10,7 @@ characters={ } } country_leader={ - ideology=leninism + ideology=stalinism expire="1965.1.1.1" id=-1 } diff --git a/common/characters/WAR.txt b/common/characters/WAR.txt index d975c986547..1e593fc68c1 100644 --- a/common/characters/WAR.txt +++ b/common/characters/WAR.txt @@ -382,6 +382,7 @@ characters={ advisor={ slot = high_command idea_token = WAR_high_command_1 + ledger = air allowed = { original_tag = WAR } @@ -403,6 +404,7 @@ characters={ advisor={ slot = high_command idea_token = WAR_high_command_2 + ledger = air allowed = { original_tag = WAR } @@ -423,6 +425,7 @@ characters={ advisor={ slot = high_command idea_token = WAR_high_command_3 + ledger = army allowed = { original_tag = WAR } @@ -444,6 +447,7 @@ characters={ advisor={ slot = high_command idea_token = WAR_high_command_4 + ledger = army allowed = { original_tag = WAR } @@ -464,6 +468,7 @@ characters={ advisor={ slot = high_command idea_token = WAR_high_command_5 + ledger = army allowed = { original_tag = WAR } @@ -485,6 +490,7 @@ characters={ advisor={ slot = high_command idea_token = WAR_high_command_6 + ledger = air allowed = { original_tag = WAR } diff --git a/common/characters/WNG.txt b/common/characters/WNG.txt index 3dd5e4a13b2..882a9ed3e01 100644 --- a/common/characters/WNG.txt +++ b/common/characters/WNG.txt @@ -1273,7 +1273,7 @@ characters={ original_tag = WNG } research_bonus = { - rocketry = 0.150 + rocketry = 0.15 } traits = { rocket_scientist @@ -1306,6 +1306,7 @@ characters={ name="WNG_Griffmadeo_bordiga" portraits={ army={ + large="gfx/leaders/WNG/portrait_bordiclaw.tga" small="GFX_idea_WNG_Griffmadeo_bordiga" } } diff --git a/common/characters/YAL.txt b/common/characters/YAL.txt index d2dc8a02f50..04a64fe442b 100644 --- a/common/characters/YAL.txt +++ b/common/characters/YAL.txt @@ -385,8 +385,8 @@ characters={ } research_bonus = { - nuclear = 0.10 - rocketry = 0.10 + nuclear = 0.15 + rocketry = 0.15 } traits = { nuclear_scientist rocket_scientist } @@ -416,13 +416,11 @@ characters={ modifier = { land_doctrine_cost_factor = -0.10 + army_attack_factor = 0.05 } traits = { YAL_military_theorist_better } - modifier = { - army_attack_factor = 0.05 - } } } YAL_Gunther_Schultz={ diff --git a/common/countries/Barasingha.txt b/common/countries/Barasingha.txt index daed84fd334..1a8385b2db0 100644 --- a/common/countries/Barasingha.txt +++ b/common/countries/Barasingha.txt @@ -1,4 +1,4 @@ -graphical_culture = western_european_gfx +graphical_culture = deer_gfx graphical_culture_2d = hindia_2d color = { 1 204 103 } \ No newline at end of file diff --git a/common/countries/Chital.txt b/common/countries/Chital.txt index de77fd432d0..7671625ce1e 100644 --- a/common/countries/Chital.txt +++ b/common/countries/Chital.txt @@ -1,4 +1,4 @@ -graphical_culture = western_european_gfx +graphical_culture = deer_gfx graphical_culture_2d = hindia_2d color = { 119 119 255 } \ No newline at end of file diff --git a/common/countries/Hindia.txt b/common/countries/Hindia.txt index cd0158b1473..13d5ca0390c 100644 --- a/common/countries/Hindia.txt +++ b/common/countries/Hindia.txt @@ -1,4 +1,4 @@ -graphical_culture = western_european_gfx +graphical_culture = deer_gfx graphical_culture_2d = hindia_2d color = { 255 119 119 } \ No newline at end of file diff --git a/common/countries/Olenia.txt b/common/countries/Olenia.txt index 69d1b82586e..2d3ddaceaf8 100644 --- a/common/countries/Olenia.txt +++ b/common/countries/Olenia.txt @@ -1,4 +1,4 @@ -graphical_culture = western_european_gfx +graphical_culture = deer_gfx graphical_culture_2d = olenia_2d color = { 224 225 249 } diff --git a/common/countries/OleniaVikings.txt b/common/countries/OleniaVikings.txt index 9998422b69b..9fea27f9d21 100644 --- a/common/countries/OleniaVikings.txt +++ b/common/countries/OleniaVikings.txt @@ -1,4 +1,4 @@ -graphical_culture = western_european_gfx +graphical_culture = deer_gfx graphical_culture_2d = eastern_european_2d color = { 229 204 255 } diff --git a/common/countries/Sambar.txt b/common/countries/Sambar.txt index 7ff1ba3fc44..89dc83939b3 100644 --- a/common/countries/Sambar.txt +++ b/common/countries/Sambar.txt @@ -1,4 +1,4 @@ -graphical_culture = western_european_gfx +graphical_culture = deer_gfx graphical_culture_2d = hindia_2d color = { 204 255 204 } \ No newline at end of file diff --git a/common/countries/Stagpal.txt b/common/countries/Stagpal.txt index 5e1b34d51e7..0863966cb24 100644 --- a/common/countries/Stagpal.txt +++ b/common/countries/Stagpal.txt @@ -1,4 +1,4 @@ -graphical_culture = western_european_gfx +graphical_culture = deer_gfx graphical_culture_2d = hindia_2d color = { 255 106 106 } \ No newline at end of file diff --git a/common/countries/UusiHirvimaa.txt b/common/countries/UusiHirvimaa.txt index 8c65502983e..7e1e352394e 100644 --- a/common/countries/UusiHirvimaa.txt +++ b/common/countries/UusiHirvimaa.txt @@ -1,4 +1,4 @@ -graphical_culture = western_european_gfx +graphical_culture = deer_gfx graphical_culture_2d = eastern_european_2d color = { 255 204 255 } \ No newline at end of file diff --git a/common/countries/cosmetic.txt b/common/countries/cosmetic.txt index 90cee53c68d..093aa2bbd9d 100644 --- a/common/countries/cosmetic.txt +++ b/common/countries/cosmetic.txt @@ -1275,8 +1275,8 @@ YAL_herzland_kingdom_name = { color_ui = rgb { 0 51 102 } } EVI_commonwealth = { - color = rgb { 155 147 50 } - color_ui = rgb { 155 147 50 } + color = rgb { 186 242 2 } + color_ui = rgb { 186 242 2 } } EVI_commonwealth_RIV = { color = rgb { 58 190 95 } @@ -1714,6 +1714,10 @@ MCW_posada = { color = rgb { 0 36 150 } color_ui = rgb { 15 21 54 } } +WNG_posada = { + color = rgb { 129 0 187} + color_ui = rgb { 129 0 187} +} HIP_cultist = { color = rgb { 0 99 169 } color_ui = rgb { 0 99 169 } @@ -1989,4 +1993,8 @@ ZAR_Zarantian_empire = { ZAR_WORM_ending = { color = rgb { 0 0 0 } color_ui = rgb { 0 0 0 } +} +CTL_HIN_V = { + color = rgb { 1 31 158 } + color_ui = rgb { 1 31 158 } } \ No newline at end of file diff --git a/common/country_leader/00_traits.txt b/common/country_leader/00_traits.txt index b6b11dce2e9..f6641b2cc02 100644 --- a/common/country_leader/00_traits.txt +++ b/common/country_leader/00_traits.txt @@ -4777,9 +4777,6 @@ leader_traits = { ### council_of_theorists = { - experience_gain_army = 0.03 - experience_gain_air = 0.03 - experience_gain_navy = 0.03 land_doctrine_cost_factor = -0.05 air_doctrine_cost_factor = -0.05 naval_doctrine_cost_factor = -0.05 diff --git a/common/country_leader/eaw_traits.txt b/common/country_leader/eaw_traits.txt index edb2b3c0109..c6ff61b3550 100644 --- a/common/country_leader/eaw_traits.txt +++ b/common/country_leader/eaw_traits.txt @@ -248,6 +248,7 @@ leader_traits = { political_power_factor = 0.05 army_morale_factor = 0.02 army_defence_factor = 0.05 + mobilization_speed = 0.15 ai_will_do = { @@ -261,6 +262,7 @@ leader_traits = { stability_factor = 0.1 war_support_factor = 0.05 army_attack_factor = 0.05 + mobilization_speed = 0.15 ai_will_do = { @@ -276,6 +278,7 @@ leader_traits = { army_attack_factor = 0.05 heat_attrition_factor = -0.2 justify_war_goal_time = -0.25 + mobilization_speed = 0.15 ai_will_do = { factor = 1 @@ -291,6 +294,7 @@ leader_traits = { army_core_attack_factor = 0.05 army_core_defence_factor = 0.05 democratic_acceptance = 30 + mobilization_speed = 0.15 ai_will_do = { @@ -1124,6 +1128,7 @@ leader_traits = { ## AHAHAHAHAHAH ### rarity_the_designer = { # Ground units get 7 more Morale + random = no army_morale_factor = 0.05 winter_attrition_factor = -0.1 heat_attrition_factor = -0.05 @@ -1162,6 +1167,7 @@ leader_traits = { } air_combat_academy = { # Chance of ace generating is increased by 15% + random = no air_ace_generation_chance_factor = 0.15 #experience_gain_air = @experience_gain_high @@ -1182,6 +1188,7 @@ leader_traits = { } element_of_magic = { + random = no stability_factor = 0.05 political_power_factor = 0.15 ai_will_do = { @@ -1190,6 +1197,7 @@ leader_traits = { } magical_concern = { + random = no ai_will_do = { factor = 5 @@ -1220,6 +1228,7 @@ leader_traits = { } lady_inquisitor = { + random = no stability_factor = 0.05 drift_defence_factor = 0.1 resistance_damage_to_garrison = -0.20 @@ -1234,6 +1243,7 @@ leader_traits = { } lady_inquisitor_planning = { + random = no stability_factor = 0.05 drift_defence_factor = 0.05 resistance_damage_to_garrison = -0.20 @@ -1245,23 +1255,35 @@ leader_traits = { supply_consumption_factor = -0.1 global_building_slots_factor = 0.1 ai_focus_military_advancements_factor = 0.15 + ai_will_do = { factor = 8 } } - infantry_equipment_designer = { # Ground units get 9 more Morale + infantry_equipment_designer = { + random = no equipment_bonus = { infantry_equipment = { build_cost_ic = -0.1 instant = yes } } + ai_will_do = { factor = 3 } } + + infantry_support_equipment_manufacturer = { + random = no + + ai_will_do = { + factor = 1 + } + } advanced_artillery_manufacturer = { + random = no army_artillery_attack_factor = 0.03 equipment_bonus = { artillery = { @@ -1292,6 +1314,7 @@ leader_traits = { } element_of_loyalty = { + random = no foreign_subversive_activites = -0.15 experience_gain_air = @chief_experience_gain_high army_bonus_air_superiority_factor = 0.15 @@ -1475,6 +1498,20 @@ leader_traits = { } } + air_chief_naval_aviation_2 = { # Duplicate of navy_chief_naval_aviation_2 that gives air xp. + navy_carrier_air_attack_factor = 0.06 + navy_carrier_air_targetting_factor = 0.07 + navy_carrier_air_agility_factor = 0.08 + ai_focus_naval_air_factor = 0.15 + experience_gain_air = @chief_experience_gain_medium + + command_cap = @tier2 + + ai_will_do = { + factor = 2 + } + } + known_pony = { stability_factor = 0.15 political_power_gain = 0.1 @@ -2538,8 +2575,26 @@ apn_time_queen= { local_resources_factor = 0.05 } + light_tank_manufacturer = { + random = no + + equipment_bonus = { + light_tank_chassis = { + reliability = 0.1 breakthrough = 0.05 + } + armored_car_equipment = { + reliability = 0.1 breakthrough = 0.05 + } + } + + ai_will_do = { + factor = 1 + } + } + super_heavy_tank_manufacturer = { random = no + equipment_bonus = { armor = { ap_attack = 0.05 breakthrough = 0.05 @@ -2548,6 +2603,7 @@ apn_time_queen= { ap_attack = 0.05 breakthrough = 0.05 } } + ai_will_do = { factor = 1 } @@ -2555,6 +2611,7 @@ apn_time_queen= { tank_destroyer_manufacturer = { random = no + equipment_bonus = { armor = { hard_attack = 0.05 reliability = 0.1 @@ -2563,6 +2620,7 @@ apn_time_queen= { hard_attack = 0.05 reliability = 0.1 } } + ai_will_do = { factor = 1 } diff --git a/common/country_tag_aliases/tag_aliases.txt b/common/country_tag_aliases/tag_aliases.txt index 19412eb1d18..30db0474fe2 100644 --- a/common/country_tag_aliases/tag_aliases.txt +++ b/common/country_tag_aliases/tag_aliases.txt @@ -155,3 +155,9 @@ POE = { original_tag = EQS has_country_flag = EQS_splinter_state_POE_flag } + +JED = { + targets = { JER global.aquileia_var } + tag = global.aquileia_var + fallback = JER +} diff --git a/common/decisions/AVI_decisions.txt b/common/decisions/AVI_decisions.txt index 595fde5048a..9ea6f14e46c 100644 --- a/common/decisions/AVI_decisions.txt +++ b/common/decisions/AVI_decisions.txt @@ -1164,7 +1164,7 @@ puppet_kingdoms_n_stuff = { cost = 40 available = { - has_full_control_of_state = 656 + has_full_control_of_state = 658 has_full_control_of_state = 659 has_full_control_of_state = 660 } @@ -1174,7 +1174,7 @@ puppet_kingdoms_n_stuff = { custom_effect_tooltip = release_GRY_tt hidden_effect = { HAU = { - transfer_state = 656 + transfer_state = 658 transfer_state = 659 transfer_state = 660 set_cosmetic_tag = HAU_AVI diff --git a/common/decisions/BAT_decisions.txt b/common/decisions/BAT_decisions.txt index 95946f2d282..f55120d270c 100644 --- a/common/decisions/BAT_decisions.txt +++ b/common/decisions/BAT_decisions.txt @@ -6649,23 +6649,190 @@ BAT_opium_production = { icon = hol_draw_up_staff_plans cost = 50 fire_only_once = no - ai_will_do = { - factor = 10 - modifier = { - factor = 16 - is_in_array = { potential_and_current_enemies = FROM } + allowed = { + original_tag = BAT + } + visible = { + is_ai = no + is_subject = no + has_completed_focus = BAT_literal_drug_smuggling + FROM = { + exists = yes + NOT = { + is_in_faction_with = ROOT + is_subject_of = ROOT + has_idea = detached_country + } + if = { + limit = { + is_neighbor_of = ROOT + } + always = yes + } + else = { + check_variable = { closest_distance_to@ROOT < 100 } + } + } + } + target_root_trigger = { + is_ai = no + is_subject = no + has_completed_focus = BAT_literal_drug_smuggling + } + #target_array = neighbors + target_trigger = { + FROM = { + exists = yes + NOT = { + is_in_faction_with = ROOT + is_subject_of = ROOT + has_idea = detached_country + } + if = { + limit = { + is_neighbor_of = ROOT + } + always = yes + } + else = { + check_variable = { closest_distance_to@ROOT < 100 } + } } + } + available = { + hidden_trigger = { + FROM = { + set_temp_variable = { calc = num_owned_states } + multiply_temp_variable = { calc = 2 } + + if = { + limit = { + has_idea = poverty + } + set_temp_variable = { poverty_lvl = 6 } + } + else_if = { + limit = { + has_idea = poverty1 + } + set_temp_variable = { poverty_lvl = 5 } + } + else_if = { + limit = { + has_idea = poverty2 + } + set_temp_variable = { poverty_lvl = 4 } + } + else_if = { + limit = { + has_idea = poverty3 + } + set_temp_variable = { poverty_lvl = 3 } + } + else_if = { + limit = { + has_idea = poverty4 + } + set_temp_variable = { poverty_lvl = 2 } + } + else_if = { + limit = { + OR = { + has_idea = poverty5 + has_idea = no_poverty + } + } + set_temp_variable = { poverty_lvl = 1 } + } + divide_temp_variable = { calc = poverty_lvl } + } + if = { + limit = { + check_variable = { + var = opium + value = calc + compare = greater_than_or_equals + } + } + set_temp_variable = { can_flood_opium = 1 } + } + } + custom_trigger_tooltip = { + tooltip = BAT_opium_flood_cost + check_variable = { can_flood_opium = 1 } + } + } + cost = 50 + complete_effect = { + log = "[GetDateText]: [Root.GetName]: Decision BAT_opium_flood target: [From.GetName]" + FROM = { + set_temp_variable = { calc = num_owned_states } + multiply_temp_variable = { calc = 2 } + + if = { + limit = { + has_idea = poverty + } + set_temp_variable = { poverty_lvl = 6 } + } + else_if = { + limit = { + has_idea = poverty1 + } + set_temp_variable = { poverty_lvl = 5 } + } + else_if = { + limit = { + has_idea = poverty2 + } + set_temp_variable = { poverty_lvl = 4 } + } + else_if = { + limit = { + has_idea = poverty3 + } + set_temp_variable = { poverty_lvl = 3 } + } + else_if = { + limit = { + has_idea = poverty4 + } + set_temp_variable = { poverty_lvl = 2 } + } + else_if = { + limit = { + OR = { + has_idea = poverty5 + has_idea = no_poverty + } + } + set_temp_variable = { poverty_lvl = 1 } + } + divide_temp_variable = { calc = poverty_lvl } + add_timed_idea = { + idea = BAT_opioid_epidemic + days = 365 + } + } + subtract_from_variable = { opium = calc } + } + } + # Same as above, but with limited targets for performance. AI Only + BAT_opium_flood_ai = { + icon = hol_draw_up_staff_plans + cost = 50 + fire_only_once = no + ai_will_do = { + factor = 50 modifier = { - factor = 0.5 - NOT = { is_in_array = { potential_and_current_enemies = FROM } } + factor = 0.75 has_opinion = { target = FROM value > 5 } } modifier = { - factor = 0 - NOT = { is_in_array = { potential_and_current_enemies = FROM } } + factor = 0.25 has_opinion = { target = FROM value > 49 @@ -6676,6 +6843,7 @@ BAT_opium_production = { original_tag = BAT } visible = { + is_ai = yes is_subject = no has_completed_focus = BAT_literal_drug_smuggling FROM = { @@ -6697,10 +6865,11 @@ BAT_opium_production = { } } target_root_trigger = { + is_ai = yes is_subject = no has_completed_focus = BAT_literal_drug_smuggling } - #target_array = neighbors + target_array = potential_and_current_enemies target_trigger = { FROM = { exists = yes @@ -6785,7 +6954,7 @@ BAT_opium_production = { } cost = 50 complete_effect = { - log = "[GetDateText]: [Root.GetName]: Decision BAT_opium_flood target: [From.GetName]" + log = "[GetDateText]: [Root.GetName]: Decision BAT_opium_flood_ai target: [From.GetName]" FROM = { set_temp_variable = { calc = num_owned_states } multiply_temp_variable = { calc = 2 } diff --git a/common/decisions/CHN_decisions.txt b/common/decisions/CHN_decisions.txt index d54d842688f..ad45facd111 100644 --- a/common/decisions/CHN_decisions.txt +++ b/common/decisions/CHN_decisions.txt @@ -1087,6 +1087,18 @@ CHN_protectorates = { set_nationality = BAL } } + every_possible_country = { + limit = { + has_character = JUN_doctor_caballeron + } + JUN_doctor_caballeron = { + if = { + limit = { is_unit_leader = yes } + remove_unit_leader_role = yes + } + set_nationality = BAL + } + } every_possible_country = { limit = { has_character = BAL_cricket_chafer @@ -1120,6 +1132,9 @@ CHN_protectorates = { CES_daring_do = { promote_character = yes } + JUN_doctor_caballeron = { + promote_character = despotism + } if = { limit = { BAL_cricket_chafer = { @@ -1177,12 +1192,6 @@ CHN_protectorates = { set_cosmetic_tag = BAL_CHN set_stability = 0.55 set_war_support = 0.55 - create_country_leader = { - name = "Unknown" - picture = "gfx/leaders/leader_unknown.dds" - expire = "1965.1.1" - ideology = despotism - } set_party_name = { ideology = democratic name = BAL_protectorate_dem diff --git a/common/decisions/CTH_decisions.txt b/common/decisions/CTH_decisions.txt index e4e7e730e09..76a5895a069 100644 --- a/common/decisions/CTH_decisions.txt +++ b/common/decisions/CTH_decisions.txt @@ -2116,6 +2116,62 @@ political_actions = { CVA = { add_to_ROOT_potential_cores = yes } } } + CTH_colonize_zinder = { + icon = wheat_bundle + cost = 50 + ai_will_do = { + factor = 180 + } + allowed = { + original_tag = CTH + } + fire_only_once = yes + visible = { + has_government = fascism + owns_state = 748 + 748 = { + NOT = { + is_core_of = ROOT + } + } + } + available = { + has_full_control_of_state = 876 + has_full_control_of_state = 748 + 748 = { + resistance < 15 + compliance > 29 + } + } + days_remove = 60 + remove_effect = { + log = "[GetDateText]: [Root.GetName]: Decision CTH_colonize_zinder" + save_current_manpower = yes + 876 = { + add_manpower = -100000 + } + restore_previous_manpower = yes + 748 = { + add_manpower = 100000 + add_core_of = CTH + } + build_railway = { + level = 2 + start_state = 876 + target_state = 748 + build_only_on_allied = yes + } + if = { + limit = { + has_country_leader = { + character = CTH_zalathel_zarca + ruling_only = yes + } + } + set_province_name = { id = 18637 name = CTH_meme_victory_point_name } + } + } + } } operations = { CTH_retake_kar_alpaka_decision = { diff --git a/common/decisions/EQS_decisions.txt b/common/decisions/EQS_decisions.txt index bcbd2163a19..7ecc43de5f6 100644 --- a/common/decisions/EQS_decisions.txt +++ b/common/decisions/EQS_decisions.txt @@ -310,7 +310,7 @@ EQS_celestia_evil_meter_category = { } } modifier = { - add = 10 + add = 25 surrender_progress < 0.2 OR = { has_stability < 0.5 diff --git a/common/decisions/GRI_decisions.txt b/common/decisions/GRI_decisions.txt index 4e9fc9153f2..883b90a7cad 100644 --- a/common/decisions/GRI_decisions.txt +++ b/common/decisions/GRI_decisions.txt @@ -17,6 +17,9 @@ GRI_diplomacy = { is_subject_of = ROOT has_navy_size = { size > 8 } } + NOT = { + has_dlc = "By Blood Alone" + } } fire_only_once = yes complete_effect = { diff --git a/common/decisions/GRU_decisions.txt b/common/decisions/GRU_decisions.txt index 67517d97ffd..1d6c14f20f9 100644 --- a/common/decisions/GRU_decisions.txt +++ b/common/decisions/GRU_decisions.txt @@ -2199,7 +2199,8 @@ GRU_cloudtower_decisions = { available = { has_tech = centimetric_radar - has_tech = improved_computing_machine + has_tech = improved_computing_machine + has_global_flag = gru_riaportu_cloudtower_completed } cost = 70 diff --git a/common/decisions/GRW_decisions.txt b/common/decisions/GRW_decisions.txt index b28b12ba479..97958652352 100644 --- a/common/decisions/GRW_decisions.txt +++ b/common/decisions/GRW_decisions.txt @@ -23,12 +23,6 @@ GRW_defense_of_the_revolution = { available = { has_government = communism is_subject = no - BAN = { - OR = { - has_government = communism - is_subject_of = GRW - } - } } cost = 40 ai_will_do = { @@ -37,10 +31,16 @@ GRW_defense_of_the_revolution = { fire_only_once = yes visible = { has_government = communism - BAN = { has_government = communism } + has_war = no is_subject = no - BAN = { is_subject = no } - BAN = { exists = yes } + BAN = { + has_government = communism + exists = yes + OR = { + is_subject = no + is_subject_of = GRW + } + } } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision GRW_union_with_blackrock" @@ -602,7 +602,7 @@ GRW_internal_affairs = { political_power_gain = -0.25 civilian_factory_use = 3 } - complete_effect = { + remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision GRW_core_LUS" if = { limit = { @@ -642,12 +642,13 @@ GRW_internal_affairs = { } } } - days_remove = 120 + days_remove = 160 modifier = { political_power_gain = -0.4 civilian_factory_use = 5 + } - complete_effect = { + remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision GRW_core_GRY" if = { limit = { @@ -686,12 +687,12 @@ GRW_internal_affairs = { } } } - days_remove = 120 + days_remove = 160 modifier = { political_power_gain = -0.4 civilian_factory_use = 5 } - complete_effect = { + remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision GRW_core_GRU" if = { limit = { @@ -730,12 +731,12 @@ GRW_internal_affairs = { } } } - days_remove = 150 - modifier = { - political_power_gain = -0.5 - civilian_factory_use = 5 + days_remove = 100 + modifier = { #cost reduced, this is shithole btw + political_power_gain = -0.3 + civilian_factory_use = 4 } - complete_effect = { + remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision GRW_core_BAN" if = { limit = { @@ -775,12 +776,12 @@ GRW_internal_affairs = { } } } - days_remove = 120 + days_remove = 160 modifier = { political_power_gain = -0.5 civilian_factory_use = 4 } - complete_effect = { + remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision GRW_core_CYA" if = { limit = { diff --git a/common/decisions/HIE_decisions.txt b/common/decisions/HIE_decisions.txt index b8e30ce234c..5ba571fbbfb 100644 --- a/common/decisions/HIE_decisions.txt +++ b/common/decisions/HIE_decisions.txt @@ -2873,20 +2873,22 @@ HIE_CTH_the_new_order_category = { name = HIE_CTH_heathens long_name = HIE_CTH_heathens_long } - create_country_leader = { - name = "Khan Zaghu" - picture = "KHANBASED.tga" - expire = "1965.1.1" - ideology = nazism - traits = { - } - } CGI_khan_zaghu = { set_portraits = { civilian = { large = "gfx/leaders/HIE/KHANBASED.tga" } } + + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = nazism + traits = { } + } + } } add_ideas = HIE_sfindustry add_ideas = HIE_part_of_empire @@ -3000,21 +3002,22 @@ HIE_CTH_the_new_order_category = { name = HIE_CTH_heathens long_name = HIE_CTH_heathens_long } - create_country_leader = { - name = "Paprika" - picture = "BASEDPAPRIKA.tga" - expire = "1965.1.1" - ideology = esotericism - traits = { - soldier_of_destiny - } - } LMB_paprika = { set_portraits = { civilian = { large = "gfx/leaders/HIE/BASEDPAPRIKA.tga" } } + + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = esotericism + traits = { soldier_of_destiny } + } + } } add_ideas = HIE_sfindustry add_ideas = HIE_part_of_empire_2 diff --git a/common/decisions/HIP_decisions.txt b/common/decisions/HIP_decisions.txt index a005827778c..bc50aabee0e 100644 --- a/common/decisions/HIP_decisions.txt +++ b/common/decisions/HIP_decisions.txt @@ -3479,19 +3479,32 @@ HIP_anti_harmonic_activities_committee_cat = { consumer_goods_factor = 0.05 } ai_will_do = { - factor = 0 + factor = 1 + modifier = { + OR = { + has_country_flag = HIP_AI_ABYSS + has_game_rule = { + rule = HIP_ai_behavior + option = ABYSS + } + } + factor = 1000 + } } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision HIP_patrol_the_deepest_depths" add_stability = 0.05 if = { limit = { - NOT = { - has_idea = HIP_divided_society_3 - has_idea = HIP_divided_society_4 - has_idea = HIP_divided_society_5 - has_idea = HIP_divided_society_6 - has_idea = HIP_divided_society_7 + OR = { + NOT = { + has_idea = HIP_divided_society_3 + has_idea = HIP_divided_society_4 + has_idea = HIP_divided_society_5 + has_idea = HIP_divided_society_6 + has_idea = HIP_divided_society_7 + } + is_ai = yes } } hidden_effect = { @@ -8287,7 +8300,7 @@ HIP_spreading_the_cults = { country_event = { id = hippogriff_abyss.11 days = 1 } } ai_will_do = { - factor = 100 + factor = 1000 } } @@ -9100,6 +9113,9 @@ HIP_SIR_colthage_integration = { log = "[GetDateText]: [Root.GetName]: Decision HIP_SIR_finish_integration" HIP_SIR_integrate_colthage = yes } + ai_will_do = { + factor = 100 + } } HIP_SIR_secure_hippone = { cost = 50 @@ -9142,6 +9158,9 @@ HIP_SIR_colthage_integration = { } clr_country_flag = HIP_SIR_securing_colthage_territory } + ai_will_do = { + factor = 20 + } } HIP_SIR_integrate_hippone = { cost = 50 @@ -9182,6 +9201,9 @@ HIP_SIR_colthage_integration = { } set_country_flag = HIP_SIR_hippone_secured } + ai_will_do = { + factor = 100 + } } HIP_SIR_secure_colthage = { cost = 50 @@ -9225,6 +9247,9 @@ HIP_SIR_colthage_integration = { } clr_country_flag = HIP_SIR_securing_colthage_territory } + ai_will_do = { + factor = 20 + } } HIP_SIR_integrate_colthage_decision = { cost = 50 @@ -9270,6 +9295,9 @@ HIP_SIR_colthage_integration = { } set_country_flag = HIP_SIR_colthage_secured } + ai_will_do = { + factor = 100 + } } HIP_SIR_secure_trotkat = { cost = 50 @@ -9313,6 +9341,9 @@ HIP_SIR_colthage_integration = { } clr_country_flag = HIP_SIR_securing_colthage_territory } + ai_will_do = { + factor = 20 + } } HIP_SIR_integrate_trotkat = { cost = 50 @@ -9358,6 +9389,9 @@ HIP_SIR_colthage_integration = { } set_country_flag = HIP_SIR_trotkat_secured } + ai_will_do = { + factor = 100 + } } HIP_SIR_secure_coltva = { cost = 50 @@ -9401,6 +9435,9 @@ HIP_SIR_colthage_integration = { } clr_country_flag = HIP_SIR_securing_colthage_territory } + ai_will_do = { + factor = 20 + } } HIP_SIR_integrate_coltva = { cost = 50 @@ -9446,6 +9483,9 @@ HIP_SIR_colthage_integration = { } set_country_flag = HIP_SIR_coltva_secured } + ai_will_do = { + factor = 100 + } } HIP_SIR_secure_coltdar = { cost = 50 @@ -9488,6 +9528,9 @@ HIP_SIR_colthage_integration = { } clr_country_flag = HIP_SIR_securing_colthage_territory } + ai_will_do = { + factor = 20 + } } HIP_SIR_integrate_coltdar = { cost = 50 @@ -9528,6 +9571,9 @@ HIP_SIR_colthage_integration = { } set_country_flag = HIP_SIR_coltdar_secured } + ai_will_do = { + factor = 100 + } } } HIP_SIR_siren_expansionism = { @@ -9592,6 +9638,9 @@ HIP_SIR_siren_expansionism = { } set_country_flag = HIP_SIR_agzhat_line_built } + ai_will_do = { + factor = 35 + } } HIP_SIR_the_trotgourait_line = { icon = GFX_decision_generic_merge_plant_tank @@ -9649,6 +9698,9 @@ HIP_SIR_siren_expansionism = { } } } + ai_will_do = { + factor = 35 + } } HIP_SIR_extend_the_agzhat_line = { icon = GFX_decision_generic_merge_plant_tank @@ -9732,6 +9784,9 @@ HIP_SIR_siren_expansionism = { } } } + ai_will_do = { + factor = 35 + } } HIP_SIR_fortify_the_warzenan_bank = { icon = GFX_decision_generic_merge_plant_tank @@ -9781,6 +9836,9 @@ HIP_SIR_siren_expansionism = { } } } + ai_will_do = { + factor = 35 + } } HIP_SIR_strike_the_colthaginian_warlords = { icon = GFX_decision_generic_merge_plant_tank @@ -9896,6 +9954,9 @@ HIP_SIR_siren_expansionism = { } } } + ai_will_do = { + factor = 100 + } } HIP_SIR_take_kar_alpaka = { icon = GFX_decision_generic_merge_plant_tank @@ -9949,6 +10010,9 @@ HIP_SIR_siren_expansionism = { } } } + ai_will_do = { + factor = 100 + } } HIP_SIR_take_coltdar = { icon = GFX_decision_generic_merge_plant_tank @@ -10016,6 +10080,9 @@ HIP_SIR_siren_expansionism = { type = annex_everything } } + ai_will_do = { + factor = 100 + } } HIP_SIR_destroy_klugetown = { icon = GFX_decision_generic_merge_plant_tank @@ -10050,6 +10117,9 @@ HIP_SIR_siren_expansionism = { type = annex_everything } } + ai_will_do = { + factor = 100 + } } HIP_SIR_negotiate_for_purrsia = { icon = GFX_decision_generic_merge_plant_tank @@ -10077,6 +10147,9 @@ HIP_SIR_siren_expansionism = { } } } + ai_will_do = { + factor = 100 + } } HIP_SIR_take_the_meridiennes = { icon = GFX_decision_generic_merge_plant_tank @@ -10111,6 +10184,9 @@ HIP_SIR_siren_expansionism = { type = annex_everything } } + ai_will_do = { + factor = 100 + } } HIP_SIR_attack_puerto_caballo = { icon = GFX_decision_generic_merge_plant_tank @@ -10145,6 +10221,9 @@ HIP_SIR_siren_expansionism = { type = annex_everything } } + ai_will_do = { + factor = 100 + } } HIP_SIR_the_dragon_isles = { icon = GFX_decision_generic_merge_plant_tank @@ -10179,6 +10258,9 @@ HIP_SIR_siren_expansionism = { type = annex_everything } } + ai_will_do = { + factor = 100 + } } HIP_SIR_secure_maregypt = { icon = GFX_decision_generic_merge_plant_tank @@ -10216,6 +10298,9 @@ HIP_SIR_siren_expansionism = { add_compliance = 10 } } + ai_will_do = { + factor = 20 + } } HIP_SIR_integrate_maregypt = { icon = GFX_decision_generic_merge_plant_tank @@ -10251,6 +10336,9 @@ HIP_SIR_siren_expansionism = { } set_country_flag = HIP_SIR_maregypt_integration_finish } + ai_will_do = { + factor = 100 + } } } @@ -10284,6 +10372,9 @@ HIP_SIR_changeling_negotiations = { log = "[GetDateText]: [Root.GetName]: Decision HIP_SIR_the_status_of_the_southwest" country_event = hippogriff_abyss.58 } + ai_will_do = { + factor = 100 + } } HIP_SIR_the_status_of_manehattan = { icon = GFX_decision_generic_merge_plant_tank @@ -10314,6 +10405,9 @@ HIP_SIR_changeling_negotiations = { log = "[GetDateText]: [Root.GetName]: Decision HIP_SIR_the_status_of_manehattan" country_event = hippogriff_abyss.54 } + ai_will_do = { + factor = 100 + } } HIP_SIR_the_status_of_stalliongrad = { icon = GFX_decision_generic_merge_plant_tank @@ -10337,6 +10431,9 @@ HIP_SIR_changeling_negotiations = { log = "[GetDateText]: [Root.GetName]: Decision HIP_SIR_the_status_of_stalliongrad" country_event = hippogriff_abyss.56 } + ai_will_do = { + factor = 100 + } } HIP_SIR_the_status_of_canterlot = { icon = GFX_decision_generic_merge_plant_tank @@ -10376,6 +10473,9 @@ HIP_SIR_changeling_negotiations = { log = "[GetDateText]: [Root.GetName]: Decision HIP_SIR_the_status_of_canterlot" country_event = hippogriff_abyss.62 } + ai_will_do = { + factor = 100 + } } HIP_SIR_the_status_of_the_crystal_empire = { icon = GFX_decision_generic_merge_plant_tank @@ -10400,6 +10500,9 @@ HIP_SIR_changeling_negotiations = { log = "[GetDateText]: [Root.GetName]: Decision HIP_SIR_the_status_of_the_crystal_empire" country_event = hippogriff_abyss.60 } + ai_will_do = { + factor = 100 + } } HIP_SIR_finish_negotiations = { icon = GFX_decision_generic_merge_plant_tank @@ -10424,6 +10527,9 @@ HIP_SIR_changeling_negotiations = { } } } + ai_will_do = { + factor = 100 + } } } @@ -10456,6 +10562,9 @@ HIP_SIR_underwater_construction_category = { level = 1 } } + ai_will_do = { + factor = 10 + } } HIP_SIR_build_underwater_mil_factory = { icon = generic_construction @@ -10485,6 +10594,9 @@ HIP_SIR_underwater_construction_category = { level = 1 } } + ai_will_do = { + factor = 10 + } } HIP_SIR_build_underwater_dockyard = { icon = generic_construction @@ -10514,6 +10626,9 @@ HIP_SIR_underwater_construction_category = { level = 1 } } + ai_will_do = { + factor = 10 + } } HIP_SIR_build_underwater_refinery = { icon = generic_construction @@ -10543,6 +10658,9 @@ HIP_SIR_underwater_construction_category = { level = 1 } } + ai_will_do = { + factor = 10 + } } HIP_SIR_build_underwater_fuel_silo = { icon = generic_construction @@ -10573,6 +10691,9 @@ HIP_SIR_underwater_construction_category = { level = 1 } } + ai_will_do = { + factor = 10 + } } } @@ -11478,6 +11599,75 @@ foreign_politics = { factor = 1 } } + HIP_puppet_wingbardy = { + allowed = { + original_tag = HIP + } + available = { + has_country_flag = HIP_won_north_zebrican_war + OR = { + owns_state = 371 + WNG = { + is_subject_of = ROOT + } + } + } + visible = { + has_country_flag = HIP_won_north_zebrican_war + } + fire_only_once = yes + complete_effect = { + log = "[GetDateText]: [Root.GetName]: Decision HIP_SIR_send_the_elements" + custom_effect_tooltip = EQS_HIP_sending_the_elements_tt + set_country_flag = EQS_HIP_elements_sent + if = { + limit = { + has_country_leader = { + character = HIP_crack_lightning + ruling_only = yes + } + } + country_event = arisfirst.103 + } + else_if = { + limit = { + has_country_leader = { + character = HIP_raft_wood + ruling_only = yes + } + HIP_raft_wood = { + NOT = { + has_character_flag = { + flag = HIP_duumvirate_active + } + } + } + } + country_event = arisfirst.104 + } + else_if = { + limit = { + has_country_leader = { + character = HIP_posada + ruling_only = yes + } + } + country_event = hippocommie.133 + } + else_if = { + limit = { + has_government = democratic + } + country_event = hippogriff.113 + } + else = { + custom_effect_tooltip = HIP_need_to_resolve_power_struggle + } + } + ai_will_do = { + factor = 100 + } + } } HIP_synthetic_crystals_category = { diff --git a/common/decisions/JER_decisions.txt b/common/decisions/JER_decisions.txt index cb04c96fb34..3660f4b9c52 100644 --- a/common/decisions/JER_decisions.txt +++ b/common/decisions/JER_decisions.txt @@ -2874,6 +2874,9 @@ military_training_category = { JFT = { exists = no } + NOT = { + has_dlc = "By Blood Alone" + } } cost = 20 ai_will_do = { @@ -2902,6 +2905,9 @@ military_training_category = { JEB = { exists = no } + NOT = { + has_dlc = "By Blood Alone" + } } cost = 20 ai_will_do = { diff --git a/common/decisions/LNS_decisions.txt b/common/decisions/LNS_decisions.txt index 166dfc3f8da..386b6f1d923 100644 --- a/common/decisions/LNS_decisions.txt +++ b/common/decisions/LNS_decisions.txt @@ -1129,7 +1129,8 @@ LSC_Povner_decisions = { } } } -LSC_establish_herz_authority2 = { + + LSC_establish_herz_authority2 = { icon = generic_form_nation available = { has_government = communism @@ -1273,12 +1274,14 @@ LSC_establish_herz_authority2 = { set_cosmetic_tag = HERZ_LSC load_focus_tree = generic_griffon_focus add_ideas = LSC_reconstruction_authority - create_country_leader = { - name = "Reconstruction Authority" - picture = "gfx/leaders/SRS/PanGriffonianAssembly.tga" - expire = "1965.1.1" - ideology = religious_socialism - traits = { + add_country_leader_role = { + character = GRI_reconstruction_authority + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = religious_socialism + traits = { } } } } @@ -1328,7 +1331,7 @@ LSC_establish_herz_authority2 = { log = "[GetDateText]: [Root.GetName]: Decision LSC_establish_herz_authority" } } - + LSC_establish_herz_authority = { icon = generic_form_nation available = { diff --git a/common/decisions/SRS_decisions.txt b/common/decisions/SRS_decisions.txt index f8c558cde4a..7e4f01c9f11 100644 --- a/common/decisions/SRS_decisions.txt +++ b/common/decisions/SRS_decisions.txt @@ -1514,12 +1514,20 @@ SRS_political_discussion = { visible = { RCT = { has_completed_focus = RCT_crackdown_on_dissent + NOT = { + has_completed_focus = RCT_disappear_skr_leadership + } } has_country_flag = SRS_our_neighbours_have_been_liberated } available = { NOT = { has_country_flag = SRS_internationalist_decision_cooldown_in_progress } is_subject = no + RCT = { + NOT = { + has_completed_focus = RCT_disappear_skr_leadership + } + } custom_trigger_tooltip = { tooltip = SRS_internationalist_delagates_tt_40 check_variable = { internationalists_support_var > 39 } diff --git a/common/decisions/STG_decisions.txt b/common/decisions/STG_decisions.txt index 45651b0221c..9b353755b29 100644 --- a/common/decisions/STG_decisions.txt +++ b/common/decisions/STG_decisions.txt @@ -109,7 +109,7 @@ STG_special_constructions = { days_remove = 50 ai_will_do = { - factor = 25 + factor = 50 } fire_only_once = yes cancel_trigger = { @@ -160,7 +160,7 @@ STG_special_constructions = { days_remove = 140 ai_will_do = { - factor = 35 + factor = 75 } fire_only_once = yes cancel_trigger = { @@ -213,9 +213,9 @@ STG_special_constructions = { days_remove = 75 ai_will_do = { - factor = 10 + factor = 35 modifier = { - has_political_power > 150 + has_political_power > 50 factor = 5 } modifier = { @@ -354,8 +354,8 @@ STG_special_constructions = { ai_will_do = { factor = 1 modifier = { - has_political_power > 150 - factor = 5 + has_political_power > 75 + factor = 25 } modifier = { NOT = { has_food_shortages_STG = yes } @@ -553,7 +553,6 @@ STG_foreign_affairs = { log = "[GetDateText]: [Root.GetName]: Decision STG_grab_cores_during_LCW" custom_effect_tooltip = stg_annexes_cores_civil_war hidden_effect = { - add_state_core = 67 transfer_state = 154 transfer_state = 155 transfer_state = 156 diff --git a/common/decisions/TBK_decisions.txt b/common/decisions/TBK_decisions.txt index 8c0f1d79cd8..8889af8bb65 100644 --- a/common/decisions/TBK_decisions.txt +++ b/common/decisions/TBK_decisions.txt @@ -1803,6 +1803,8 @@ TBK_leftover_bribes_money = { limit = { has_dlc = "By Blood Alone" has_tech = iw_small_airframe + has_tech = aa_lmg + has_tech = engines_1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -1814,12 +1816,11 @@ TBK_leftover_bribes_money = { else_if = { limit = { has_dlc = "By Blood Alone" - NOT = { - has_tech = iw_small_airframe - } } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -3064,6 +3065,8 @@ TBK_arms_sales = { limit = { has_dlc = "By Blood Alone" has_tech = iw_small_airframe + has_tech = aa_lmg + has_tech = engines_1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -3075,12 +3078,11 @@ TBK_arms_sales = { else_if = { limit = { has_dlc = "By Blood Alone" - NOT = { - has_tech = iw_small_airframe - } } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { diff --git a/common/decisions/TRD_decisions.txt b/common/decisions/TRD_decisions.txt index d08aa227fa9..5246e59cd36 100644 --- a/common/decisions/TRD_decisions.txt +++ b/common/decisions/TRD_decisions.txt @@ -2654,6 +2654,8 @@ military_training_category = { limit = { has_dlc = "By Blood Alone" has_tech = iw_small_airframe + has_tech = aa_lmg + has_tech = engines_1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -2665,12 +2667,11 @@ military_training_category = { else_if = { limit = { has_dlc = "By Blood Alone" - NOT = { - has_tech = iw_small_airframe - } } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -2787,6 +2788,10 @@ military_training_category = { has_dlc = "By Blood Alone" has_tech = iw_medium_airframe } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } generic_early_tac_bomber = yes add_equipment_to_stockpile = { type = medium_plane_airframe_0 @@ -2803,6 +2808,8 @@ military_training_category = { } set_technology = { iw_medium_airframe = 1 + early_bombs = 1 + engines_1 = 1 } generic_early_tac_bomber = yes add_equipment_to_stockpile = { diff --git a/common/decisions/WIN_decisions.txt b/common/decisions/WIN_decisions.txt index a4f12f275fe..441173961ff 100644 --- a/common/decisions/WIN_decisions.txt +++ b/common/decisions/WIN_decisions.txt @@ -879,6 +879,8 @@ military_training_category = { limit = { has_dlc = "By Blood Alone" has_tech = iw_small_airframe + has_tech = aa_lmg + has_tech = engines_1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -890,12 +892,11 @@ military_training_category = { else_if = { limit = { has_dlc = "By Blood Alone" - NOT = { - has_tech = iw_small_airframe - } } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -969,6 +970,8 @@ military_training_category = { limit = { has_dlc = "By Blood Alone" has_tech = iw_small_airframe + has_tech = aa_lmg + has_tech = engines_1 } generic_basic_cas = yes add_equipment_to_stockpile = { @@ -980,12 +983,11 @@ military_training_category = { else_if = { limit = { has_dlc = "By Blood Alone" - NOT = { - has_tech = iw_small_airframe - } } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_basic_cas = yes add_equipment_to_stockpile = { @@ -996,19 +998,19 @@ military_training_category = { } else_if = { limit = { - has_tech = early_fighter + has_tech = CAS1 } add_equipment_to_stockpile = { - type = small_plane_cas_airframe + type = cas_equipment_1 amount = 30 } } else = { set_technology = { - early_fighter = 1 + CAS1 = 1 } add_equipment_to_stockpile = { - type = small_plane_cas_airframe + type = cas_equipment_1 amount = 30 } } @@ -1066,6 +1068,8 @@ military_training_category = { limit = { has_dlc = "By Blood Alone" has_tech = iw_small_airframe + has_tech = aa_lmg + has_tech = engines_1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -1077,12 +1081,11 @@ military_training_category = { else_if = { limit = { has_dlc = "By Blood Alone" - NOT = { - has_tech = iw_small_airframe - } } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -1113,6 +1116,8 @@ military_training_category = { limit = { has_dlc = "By Blood Alone" has_tech = iw_small_airframe + has_tech = engines_1 + has_tech = early_bombs } generic_basic_cas = yes add_equipment_to_stockpile = { @@ -1124,12 +1129,11 @@ military_training_category = { else_if = { limit = { has_dlc = "By Blood Alone" - NOT = { - has_tech = iw_small_airframe - } } set_technology = { iw_small_airframe = 1 + engines_1 = 1 + early_bombs = 1 } generic_basic_cas = yes add_equipment_to_stockpile = { @@ -1140,7 +1144,7 @@ military_training_category = { } else_if = { limit = { - has_tech = early_fighter + has_tech = CAS1 } add_equipment_to_stockpile = { type = small_plane_cas_airframe @@ -1149,7 +1153,7 @@ military_training_category = { } else = { set_technology = { - early_fighter = 1 + CAS1 = 1 } add_equipment_to_stockpile = { type = small_plane_cas_airframe @@ -1208,6 +1212,8 @@ military_training_category = { limit = { has_dlc = "By Blood Alone" has_tech = iw_small_airframe + has_tech = aa_lmg + has_tech = engines_1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -1219,12 +1225,11 @@ military_training_category = { else_if = { limit = { has_dlc = "By Blood Alone" - NOT = { - has_tech = iw_small_airframe - } } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -1303,6 +1308,8 @@ military_training_category = { limit = { has_dlc = "By Blood Alone" has_tech = iw_small_airframe + has_tech = aa_lmg + has_tech = engines_1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -1314,12 +1321,11 @@ military_training_category = { else_if = { limit = { has_dlc = "By Blood Alone" - NOT = { - has_tech = iw_small_airframe - } } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -1350,6 +1356,8 @@ military_training_category = { limit = { has_dlc = "By Blood Alone" has_tech = iw_small_airframe + has_tech = early_bombs + has_tech = engines_1 } generic_basic_cas = yes add_equipment_to_stockpile = { @@ -1361,12 +1369,11 @@ military_training_category = { else_if = { limit = { has_dlc = "By Blood Alone" - NOT = { - has_tech = iw_small_airframe - } } set_technology = { iw_small_airframe = 1 + early_bombs = 1 + engines_1 = 1 } generic_basic_cas = yes add_equipment_to_stockpile = { diff --git a/common/decisions/WIT_decisions.txt b/common/decisions/WIT_decisions.txt index 702f1b4361f..4a90d268e63 100644 --- a/common/decisions/WIT_decisions.txt +++ b/common/decisions/WIT_decisions.txt @@ -2995,10 +2995,13 @@ coring_decisions = { } } } - complete_effect = { + available = { + has_full_control_of_state = 682 + } + days_remove = 30 + remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision WIT_core_wild_vodina" 682 = { - remove_core_of = RCT add_core_of = WIT set_state_name = WIT_wildwisa_name } diff --git a/common/decisions/_generic_decisions.txt b/common/decisions/_generic_decisions.txt index 398a1766d72..c27a3353a41 100644 --- a/common/decisions/_generic_decisions.txt +++ b/common/decisions/_generic_decisions.txt @@ -50,6 +50,8 @@ political_actions = { } } + target_array = global.has_nuclear_reactor + complete_effect = { set_country_flag = racing_for_the_bomb add_ideas = race_for_the_bomb @@ -59,7 +61,7 @@ political_actions = { factor = 1 modifier = { factor = 0 - any_other_country = { has_tech = nukes } + has_global_flag = nukes_researched } } } @@ -1081,4 +1083,430 @@ economy_decisions = { } } } +} + +foreign_politics = { + connect_supply_hubs_247_137 = { + icon = railroad + allowed = { + OR = { + original_tag = CHN + original_tag = CCN + original_tag = OLE + original_tag = EQS + original_tag = NLR + original_tag = CRY + original_tag = STG + } + } + + modifier = { + civilian_factory_use = 1 + } + + visible = { + is_ai = yes + } + + available = { + num_of_civilian_factories_available_for_projects > 0 + NOT = { + has_railway_connection = { + build_only_on_allied = yes + start_province = 11617 + target_province = 3653 + } + } + can_build_railway = { + build_only_on_allied = yes + start_province = 11617 + target_province = 3653 + } + } + + ai_will_do = { + base = 100 + modifier = { + factor = 0 + OR = { + is_faction_leader = no + is_subject = yes + } + } + } + + cost = 0 + days_remove = 21 + + complete_effect = { + log = "[GetDateText]: [Root.GetName]: Decision connect_supply_hubs_247_137" + } + + cancel_trigger = { + OR = { + has_railway_connection = { + build_only_on_allied = yes + start_province = 11617 + target_province = 3653 + } + NOT = { + can_build_railway = { + build_only_on_allied = yes + start_province = 11617 + target_province = 3653 + } + } + } + } + + remove_effect = { + log = "[GetDateText]: [Root.GetName]: Decision remove connect_supply_hubs_247_137" + build_railway = { + level = 1 + build_only_on_allied = yes + start_province = 11617 + target_province = 3653 + } + } + } + + connect_supply_hubs_246_136 = { + icon = railroad + allowed = { + OR = { + original_tag = CHN + original_tag = CCN + original_tag = OLE + original_tag = EQS + original_tag = NLR + original_tag = CRY + original_tag = STG + } + } + + modifier = { + civilian_factory_use = 1 + } + + visible = { + is_ai = yes + } + + available = { + num_of_civilian_factories_available_for_projects > 0 + NOT = { + has_railway_connection = { + build_only_on_allied = yes + start_province = 1118 + target_province = 9694 + } + } + can_build_railway = { + build_only_on_allied = yes + fallback = yes + path = { 1118 6738 9694} + } + } + + ai_will_do = { + base = 100 + modifier = { + factor = 0 + OR = { + is_faction_leader = no + is_subject = yes + } + } + } + + cost = 0 + days_remove = 1 + + complete_effect = { + log = "[GetDateText]: [Root.GetName]: Decision connect_supply_hubs_246_136" + } + + cancel_trigger = { + OR = { + has_railway_connection = { + build_only_on_allied = yes + start_province = 1118 + target_province = 9694 + } + NOT = { + can_build_railway = { + build_only_on_allied = yes + path = { 1118 6738 9694} + } + } + } + } + + remove_effect = { + log = "[GetDateText]: [Root.GetName]: Decision remove connect_supply_hubs_246_136" + build_railway = { + level = 1 + build_only_on_allied = yes + path = { 1118 6738 9694} + } + } + } + + connect_supply_hubs_prov_4117_705 = { + icon = railroad + allowed = { + OR = { + original_tag = CHN + original_tag = CCN + original_tag = OLE + original_tag = EQS + original_tag = NLR + original_tag = CRY + original_tag = STG + } + } + + modifier = { + civilian_factory_use = 1 + } + + visible = { + is_ai = yes + } + + available = { + num_of_civilian_factories_available_for_projects > 0 + NOT = { + has_railway_connection = { + build_only_on_allied = yes + start_province = 4117 + target_province = 705 + } + } + can_build_railway = { + build_only_on_allied = yes + start_province = 4117 + target_province = 705 + } + } + + ai_will_do = { + base = 100 + modifier = { + factor = 0 + OR = { + is_faction_leader = no + is_subject = yes + } + } + } + + cost = 0 + days_remove = 14 + + complete_effect = { + log = "[GetDateText]: [Root.GetName]: Decision connect_supply_hubs_prov_4117_705" + } + + cancel_trigger = { + OR = { + has_railway_connection = { + build_only_on_allied = yes + start_province = 4117 + target_province = 705 + } + NOT = { + can_build_railway = { + build_only_on_allied = yes + start_province = 4117 + target_province = 705 + } + } + } + } + + remove_effect = { + log = "[GetDateText]: [Root.GetName]: Decision remove connect_supply_hubs_prov_4117_705" + build_railway = { + level = 1 + build_only_on_allied = yes + start_province = 4117 + target_province = 705 + } + } + } + + connect_supply_hubs_prov_12501_10477 = { + icon = railroad + allowed = { + OR = { + original_tag = CHN + original_tag = CCN + original_tag = OLE + original_tag = EQS + original_tag = NLR + original_tag = CRY + original_tag = STG + original_tag = PLB + } + } + + modifier = { + civilian_factory_use = 1 + } + + visible = { + is_ai = yes + } + + available = { + num_of_civilian_factories_available_for_projects > 0 + NOT = { + has_railway_connection = { + build_only_on_allied = yes + start_province = 12501 + target_province = 10477 + } + } + can_build_railway = { + build_only_on_allied = yes + start_province = 12501 + target_province = 10477 + } + } + + ai_will_do = { + base = 100 + + modifier = { + factor = 0 + OR = { + is_faction_leader = no + is_subject = yes + } + } + } + + cost = 0 + days_remove = 14 + + complete_effect = { + log = "[GetDateText]: [Root.GetName]: Decision connect_supply_hubs_prov_12501_10477" + } + + cancel_trigger = { + OR = { + has_railway_connection = { + build_only_on_allied = yes + start_province = 12501 + target_province = 10477 + } + NOT = { + can_build_railway = { + build_only_on_allied = yes + start_province = 12501 + target_province = 10477 + } + } + } + } + + remove_effect = { + log = "[GetDateText]: [Root.GetName]: Decision remove connect_supply_hubs_prov_12501_10477" + build_railway = { + level = 1 + build_only_on_allied = yes + start_province = 12501 + target_province = 10477 + } + } + } + + connect_supply_hubs_prov_7536_13217 = { + icon = railroad + allowed = { + OR = { + original_tag = CHN + original_tag = CCN + original_tag = OLE + original_tag = EQS + original_tag = NLR + original_tag = CRY + original_tag = STG + original_tag = PLB + original_tag = PNG + original_tag = GRF + } + } + + modifier = { + civilian_factory_use = 1 + } + + visible = { + is_ai = yes + } + + available = { + num_of_civilian_factories_available_for_projects > 0 + NOT = { + has_railway_connection = { + build_only_on_allied = yes + start_province = 7536 + target_province = 13217 + } + } + can_build_railway = { + build_only_on_allied = yes + start_province = 7536 + target_province = 13217 + } + } + + ai_will_do = { + base = 100 + + modifier = { + factor = 0 + OR = { + is_faction_leader = no + is_subject = yes + } + } + } + + cost = 0 + days_remove = 21 + + complete_effect = { + log = "[GetDateText]: [Root.GetName]: Decision connect_supply_hubs_prov_12501_10477" + } + + cancel_trigger = { + OR = { + has_railway_connection = { + build_only_on_allied = yes + start_province = 7536 + target_province = 13217 + } + NOT = { + can_build_railway = { + build_only_on_allied = yes + start_province = 7536 + target_province = 13217 + } + } + } + } + + remove_effect = { + log = "[GetDateText]: [Root.GetName]: Decision remove connect_supply_hubs_prov_12501_10477" + build_railway = { + level = 1 + build_only_on_allied = yes + start_province = 7536 + target_province = 13217 + } + } + } } \ No newline at end of file diff --git a/common/decisions/categories/HIP_decision_categories.txt b/common/decisions/categories/HIP_decision_categories.txt index b634d5c016c..3fb3be1b646 100644 --- a/common/decisions/categories/HIP_decision_categories.txt +++ b/common/decisions/categories/HIP_decision_categories.txt @@ -269,6 +269,9 @@ HIP_siren_power_category = { } visible = { has_country_flag = HIP_siren_takeover + NOT = { + is_ai = yes + } } } HIP_SIR_resistance_category = { @@ -282,6 +285,7 @@ HIP_SIR_resistance_category = { has_country_flag = HIP_SIR_resistance_actions NOT = { has_country_flag = HIP_SIR_resistance_defeated + is_ai = yes } } } @@ -354,6 +358,7 @@ HIP_SIR_siren_research_department = { has_country_flag = HIP_SIR_research_unlocked has_country_flag = HIP_SIR_merge_designers } + is_ai = no } } HIP_synthetic_crystals_category = { diff --git a/common/decisions/griffon_decisions.txt b/common/decisions/griffon_decisions.txt index 1a4438309c8..edc49e3c407 100644 --- a/common/decisions/griffon_decisions.txt +++ b/common/decisions/griffon_decisions.txt @@ -4337,6 +4337,7 @@ form_aquileia_category = { set_cosmetic_tag = JER_formed set_country_flag = JER_formed } + set_variable = { global.aquileia_var = THIS } set_capital = { state = 377 remember_old_capital = no @@ -4516,7 +4517,7 @@ form_aquileia_category = { transfer_troops = yes } } - if = { + else_if = { limit = { original_tag = JRR } @@ -4533,7 +4534,7 @@ form_aquileia_category = { transfer_troops = yes } } - if = { + else_if = { limit = { original_tag = VIN } @@ -4550,7 +4551,7 @@ form_aquileia_category = { transfer_troops = yes } } - if = { + else_if = { limit = { original_tag = JFT } diff --git a/common/defines/eaw_defines.lua b/common/defines/eaw_defines.lua index 99b1c7c5cac..c6999f065c5 100644 --- a/common/defines/eaw_defines.lua +++ b/common/defines/eaw_defines.lua @@ -91,6 +91,7 @@ NDefines.NAI.DIPLOMACY_ACCEPT_VOLUNTEERS_BASE = 100 NDefines.NAI.RESEARCH_AHEAD_OF_TIME_FACTOR = 4.5 -- To which extent AI should care about ahead of time penalties to research NDefines.NAI.RESEARCH_AHEAD_BONUS_FACTOR = 2.5 -- To which extent AI should care about ahead of time bonuses to research NDefines.NAI.RESEARCH_BONUS_FACTOR = 2.0 -- To which extent AI should care about bonuses to research +NDefines.NAI.DESIRE_USE_XP_TO_UPGRADE_AIR_EQUIPMENT = 1.5 -- Vanilla is 1 NDefines.NOperatives.AGENCY_CREATION_FACTORIES = 3 NDefines.NOperatives.AGENCY_UPGRADE_PER_OPERATIVE_SLOT = 4 -- Number of upgrade needed to unlock an additional operative slot @@ -113,7 +114,7 @@ NDefines.NSupply.NAVAL_BASE_STARTING_PENALTY_PER_PROVINCE = 0.84 NDefines.NSupply.NAVAL_BASE_ADDED_PENALTY_PER_PROVINCE = 1.1 --- NDefines.NTechnology.BASE_TECH_COST = 80 -- Base cost for a tech. multiplied with tech cost and ahead of time penalties. 100 in vanilla +NDefines.NTechnology.BASE_TECH_COST = 80 -- Base cost for a tech. multiplied with tech cost and ahead of time penalties. 100 in vanilla NDefines.NTechnology.BASE_YEAR_AHEAD_PENALTY_FACTOR = 2.5 -- Base year ahead penalty. Vanilla is 2 NDefines.NAI.DEFAULT_MODULE_VARIANT_CREATION_XP_CUTOFF_LAND = 30 diff --git a/common/game_rules/EAW_game_rules.txt b/common/game_rules/EAW_game_rules.txt index 6854262dd03..7d9366f7ae1 100644 --- a/common/game_rules/EAW_game_rules.txt +++ b/common/game_rules/EAW_game_rules.txt @@ -2076,6 +2076,12 @@ HIP_ai_behavior = { text = "RULE_OPTION_HIP_COMMUNIST" desc = "RULE_OPTION_HIP_COMMUNIST_AI_DESC" allow_achievements = yes + } + option = { + name = ABYSS + text = "RULE_OPTION_HIP_ABYSS" + desc = "RULE_OPTION_HIP_ABYSS_AI_DESC" + allow_achievements = yes } option = { name = RANDOM diff --git a/common/ideas/zzz_BAK_ideas.txt b/common/ideas/zzz_BAK_ideas.txt index 71fe6592c26..a5ffeb3f42a 100644 --- a/common/ideas/zzz_BAK_ideas.txt +++ b/common/ideas/zzz_BAK_ideas.txt @@ -6,13 +6,23 @@ ideas = { picture = vauxhall allowed = { - original_tag = BAK - } - available = { - has_completed_focus = BAK_develop_car_industry + can_form_river_fed = yes } visible = { - has_completed_focus = BAK_develop_car_industry + OR = { + original_tag = BAK + AND = { + has_country_flag = RIV_annexed_BAK + BAK = { has_completed_focus = BAK_develop_car_industry } + } + } + } + available = { + if = { + limit = { original_tag = BAK } + + has_completed_focus = BAK_develop_car_industry + } } research_bonus = { @@ -23,11 +33,26 @@ ideas = { production_speed_infrastructure_factor = 0.05 } } + BAK_solinair = { picture = FRA_sncaso allowed = { - original_tag = BAK + can_form_river_fed = yes + } + visible = { + OR = { + original_tag = BAK + has_country_flag = RIV_annexed_BAK + } + } + available = { + hidden_trigger = { + OR = { + original_tag = BAK + has_country_flag = RIV_annexed_BAK + } + } } research_bonus = { @@ -42,11 +67,26 @@ ideas = { } } } + BAK_tomos = { picture = gaz allowed = { - original_tag = BAK + can_form_river_fed = yes + } + visible = { + OR = { + original_tag = BAK + has_country_flag = RIV_annexed_BAK + } + } + available = { + hidden_trigger = { + OR = { + original_tag = BAK + has_country_flag = RIV_annexed_BAK + } + } } research_bonus = { @@ -70,7 +110,21 @@ ideas = { picture = english_electric allowed = { - original_tag = BAK + can_form_river_fed = yes + } + visible = { + OR = { + original_tag = BAK + has_country_flag = RIV_annexed_BAK + } + } + available = { + hidden_trigger = { + OR = { + original_tag = BAK + has_country_flag = RIV_annexed_BAK + } + } } research_bonus = { @@ -78,11 +132,26 @@ ideas = { } traits = { raiding_fleet_naval_manufacturer } } + BAK_iskra = { picture = royal_arsenal allowed = { - original_tag = BAK + can_form_river_fed = yes + } + visible = { + OR = { + original_tag = BAK + has_country_flag = RIV_annexed_BAK + } + } + available = { + hidden_trigger = { + OR = { + original_tag = BAK + has_country_flag = RIV_annexed_BAK + } + } } research_bonus = { @@ -90,11 +159,26 @@ ideas = { } traits = { battlefleet_designer } } + BAK_zoot = { picture = newport_news_shipbuilding allowed = { - original_tag = BAK + can_form_river_fed = yes + } + visible = { + OR = { + original_tag = BAK + has_country_flag = RIV_annexed_BAK + } + } + available = { + hidden_trigger = { + OR = { + original_tag = BAK + has_country_flag = RIV_annexed_BAK + } + } } research_bonus = { @@ -109,8 +193,23 @@ ideas = { BAK_amis = { picture = boeing + allowed = { - original_tag = BAK + can_form_river_fed = yes + } + visible = { + OR = { + original_tag = BAK + has_country_flag = RIV_annexed_BAK + } + } + available = { + hidden_trigger = { + OR = { + original_tag = BAK + has_country_flag = RIV_annexed_BAK + } + } } research_bonus = { @@ -118,11 +217,26 @@ ideas = { } traits = { fuel_efficient_aircraft_manufacturer } } + BAK_tehnika = { picture = north_american_aviation allowed = { - original_tag = BAK + can_form_river_fed = yes + } + visible = { + OR = { + original_tag = BAK + has_country_flag = RIV_annexed_BAK + } + } + available = { + hidden_trigger = { + OR = { + original_tag = BAK + has_country_flag = RIV_annexed_BAK + } + } } research_bonus = { @@ -130,11 +244,26 @@ ideas = { } traits = { CAS_manufacturer } } + BAK_istrabenz = { picture = lockheed allowed = { - original_tag = BAK + can_form_river_fed = yes + } + visible = { + OR = { + original_tag = BAK + has_country_flag = RIV_annexed_BAK + } + } + available = { + hidden_trigger = { + OR = { + original_tag = BAK + has_country_flag = RIV_annexed_BAK + } + } } research_bonus = { @@ -151,13 +280,23 @@ ideas = { picture = generic_motorized_equipment_manufacturer_2 allowed = { - original_tag = BAK + can_form_river_fed = yes } visible = { - has_completed_focus = BAK_support_clothing_industry + OR = { + original_tag = BAK + AND = { + has_country_flag = RIV_annexed_BAK + BAK = { has_completed_focus = BAK_support_clothing_industry } + } + } } available = { - has_completed_focus = BAK_support_clothing_industry + if = { + limit = { original_tag = BAK } + + has_completed_focus = BAK_support_clothing_industry + } } research_bonus = { @@ -169,11 +308,24 @@ ideas = { acclimatization_cold_climate_gain_factor = 0.10 } } - BAK_ziri = { - picture = aioc + BAK_ziri = { allowed = { - original_tag = BAK + can_form_river_fed = yes + } + visible = { + OR = { + original_tag = BAK + has_country_flag = RIV_annexed_BAK + } + } + available = { + hidden_trigger = { + OR = { + original_tag = BAK + has_country_flag = RIV_annexed_BAK + } + } } research_bonus = { @@ -188,11 +340,24 @@ ideas = { } } } - BAK_koper = { - picture = nevskoye_design_bureau + BAK_koper = { allowed = { - original_tag = BAK + can_form_river_fed = yes + } + visible = { + OR = { + original_tag = BAK + has_country_flag = RIV_annexed_BAK + } + } + available = { + hidden_trigger = { + OR = { + original_tag = BAK + has_country_flag = RIV_annexed_BAK + } + } } research_bonus = { @@ -207,11 +372,24 @@ ideas = { } } } - BAK_gorica = { - picture = army_ordnance_department + BAK_gorica = { allowed = { - original_tag = BAK + can_form_river_fed = yes + } + visible = { + OR = { + original_tag = BAK + has_country_flag = RIV_annexed_BAK + } + } + available = { + hidden_trigger = { + OR = { + original_tag = BAK + has_country_flag = RIV_annexed_BAK + } + } } research_bonus = { @@ -234,27 +412,51 @@ ideas = { picture = piaggio allowed = { - original_tag = BAK - } - available = { - has_completed_focus = BAK_national_farms + can_form_river_fed = yes } visible = { - has_completed_focus = BAK_national_farms + OR = { + original_tag = BAK + AND = { + has_country_flag = RIV_annexed_BAK + BAK = { has_completed_focus = BAK_national_farms } + } + } } + available = { + if = { + limit = { original_tag = BAK } - traits = { industrial_concern } + has_completed_focus = BAK_national_farms + } + } + + traits = { agricultural_concern } modifier = { supply_consumption_factor = -0.05 local_resources_factor = 0.05 - MONTHLY_POPULATION = 0.10 } } + BAK_gorenje = { picture = springfield_armory allowed = { - original_tag = BAK + can_form_river_fed = yes + } + visible = { + OR = { + original_tag = BAK + has_country_flag = RIV_annexed_BAK + } + } + available = { + hidden_trigger = { + OR = { + original_tag = BAK + has_country_flag = RIV_annexed_BAK + } + } } research_bonus = { @@ -262,11 +464,26 @@ ideas = { } traits = { industrial_concern } } + BAK_amebis = { picture = rsaf_enfield allowed = { - original_tag = BAK + can_form_river_fed = yes + } + visible = { + OR = { + original_tag = BAK + has_country_flag = RIV_annexed_BAK + } + } + available = { + hidden_trigger = { + OR = { + original_tag = BAK + has_country_flag = RIV_annexed_BAK + } + } } research_bonus = { @@ -274,11 +491,26 @@ ideas = { } traits = { electronics_concern } } + BAK_kamnik = { picture = macchi allowed = { - original_tag = BAK + can_form_river_fed = yes + } + visible = { + OR = { + original_tag = BAK + has_country_flag = RIV_annexed_BAK + } + } + available = { + hidden_trigger = { + OR = { + original_tag = BAK + has_country_flag = RIV_annexed_BAK + } + } } research_bonus = { diff --git a/common/ideas/zzz_BRZ_ideas.txt b/common/ideas/zzz_BRZ_ideas.txt index cd7b064fdbc..31f87bbbfe8 100644 --- a/common/ideas/zzz_BRZ_ideas.txt +++ b/common/ideas/zzz_BRZ_ideas.txt @@ -945,7 +945,7 @@ ideas = { removal_cost = -1 - picture = country_focus_efficency + picture = generic_local_self_management modifier = { stability_factor = 0.05 diff --git a/common/ideas/zzz_CTL_ideas.txt b/common/ideas/zzz_CTL_ideas.txt index 5f88271f4e9..dd1fee42bd1 100644 --- a/common/ideas/zzz_CTL_ideas.txt +++ b/common/ideas/zzz_CTL_ideas.txt @@ -190,7 +190,7 @@ ideas = { removal_cost = -1 - picture = generic_exploit_mines + picture = CTL_ring modifier = { production_speed_infrastructure_factor = -0.1 production_factory_max_efficiency_factor = -0.1 @@ -208,7 +208,7 @@ ideas = { removal_cost = -1 - picture = generic_exploit_mines + picture = CTL_ring modifier = { production_speed_infrastructure_factor = -0.1 } @@ -224,7 +224,7 @@ ideas = { removal_cost = -1 - picture = generic_goods_red_bonus + picture = CTL_labour modifier = { stability_factor = -0.05 local_resources_factor = 0.05 @@ -401,7 +401,7 @@ ideas = { removal_cost = -1 - picture = generic_the_london_naval_treaty + picture = CTL_navalspending modifier = { consumer_goods_factor = 0.05 industrial_capacity_dockyard = 0.1 @@ -419,7 +419,7 @@ ideas = { removal_cost = -1 - picture = FRA_scw_intervention_nationalists_focus + picture = CTL_chest modifier = { convoy_raiding_efficiency_factor = 0.15 naval_speed_factor = 0.05 @@ -436,7 +436,7 @@ ideas = { removal_cost = -1 - picture = maizuru_naval_arsenal + picture = CTL_navalspending modifier = { consumer_goods_factor = 0.1 naval_speed_factor = 0.15 @@ -1122,7 +1122,7 @@ ideas = { removal_cost = -1 - picture = chi_war_of_resistance2 + picture = deer modifier = { stability_factor = -0.15 conscription_factor = -0.05 @@ -1139,7 +1139,7 @@ ideas = { removal_cost = -1 - picture = chi_war_of_resistance2 + picture = deer modifier = { neutrality_drift = 0.02 fascism_drift = 0.01 @@ -1157,7 +1157,7 @@ ideas = { removal_cost = -1 - picture = ast_all_in + picture = CTL_olenia modifier = { political_power_factor = -0.15 research_speed_factor = 0.05 @@ -2108,7 +2108,7 @@ ideas = { removal_cost = -1 - picture = FRA_army_of_aggression_focus + picture = CTL_dawn modifier = { production_speed_arms_factory_factor = 0.05 army_core_attack_factor = 0.05 @@ -2180,7 +2180,7 @@ ideas = { removal_cost = -1 - picture = MEX_politicised_army_2 + picture = CTL_1year modifier = { conscription = 0.02 training_time_factor = -0.15 @@ -2417,7 +2417,7 @@ ideas = { removal_cost = -1 - picture = deer + picture = CTL_axes modifier = { army_attack_factor = 0.075 justify_war_goal_time = -0.25 @@ -2436,7 +2436,7 @@ ideas = { removal_cost = -1 - picture = FRA_scw_intervention_nationalists_focus + picture = CTL_horn modifier = { production_factory_efficiency_gain_factor = -0.07 production_factory_start_efficiency_factor = 0.12 @@ -2454,7 +2454,7 @@ ideas = { removal_cost = -1 - picture = man_five_year_plan_industry + picture = CTL_service modifier = { monthly_population = -0.15 consumer_goods_factor = -0.07 @@ -2958,7 +2958,6 @@ ideas = { designer = yes CTL_tank_manufacturer = { - allowed = { original_tag = CTL } @@ -2966,11 +2965,10 @@ ideas = { research_bonus = { armor = 0.15 } - traits = { fast_tank_manufacturer } } - CTL_tank_manufacturer2 = { + CTL_tank_manufacturer2 = { allowed = { original_tag = CTL } @@ -2978,22 +2976,23 @@ ideas = { research_bonus = { armor = 0.15 } - traits = { medium_tank_manufacturer } } } materiel_manufacturer = { designer = yes - + CTL_titan_infantry = { picture = generic_infantry_equipment_manufacturer_1 + allowed = { original_tag = CTL } available = { has_completed_focus = CTL_depoliticize_the_army } + research_bonus = { infantry_weapons = 0.15 } @@ -3002,52 +3001,47 @@ ideas = { build_cost_ic = -0.05 } } - traits = { infantry_equipment_manufacturer } } - + CTL_royal_armory_of_chital = { picture = generic_infantry_equipment_manufacturer_3 + + cost = 75 + allowed = { original_tag = CTL } - available = { has_completed_focus = CTL_entrench_jakobite_control } - cost = 75 research_bonus = { infantry_weapons = 0.20 } - traits = { infantry_equipment_manufacturer } - } - CTL_motorized_manufacturer = { - picture = generic_motorized_equipment_manufacturer_3 + CTL_artillery_manufacturer = { allowed = { original_tag = CTL } research_bonus = { - motorized_equipment = 0.15 + artillery = 0.15 } - - traits = { motorized_equipment_manufacturer } + traits = { artillery_manufacturer } } - CTL_artillery_manufacturer = { + CTL_motorized_manufacturer = { allowed = { original_tag = CTL } research_bonus = { - artillery = 0.15 + motorized_equipment = 0.15 } - - traits = { artillery_manufacturer } + traits = { motorized_equipment_manufacturer } } } @@ -3055,28 +3049,30 @@ ideas = { designer = yes CTL_special_naval_manufacturer = { - allowed = { - original_tag = CTL + OR = { + original_tag = CTL + original_tag = MCW + } } - available = { - has_completed_focus = CTL_naval_designer + if = { + limit = { original_tag = CTL } + + has_completed_focus = CTL_naval_designer + } } - - cost = 150 - + research_bonus = { naval_equipment = 0.15 } + traits = { naval_manufacturer } modifier = { convoy_escort_efficiency = 0.15 } - traits = { naval_manufacturer } } CTL_eastern_chital_shipyard = { - allowed = { original_tag = CTL } @@ -3084,12 +3080,10 @@ ideas = { research_bonus = { naval_equipment = 0.15 } - traits = { atlantic_fleet_naval_manufacturer } } CTL_benjen_iii_port_trust = { - allowed = { original_tag = CTL } @@ -3097,7 +3091,6 @@ ideas = { research_bonus = { naval_equipment = 0.15 } - traits = { raiding_fleet_naval_manufacturer } } } @@ -3111,19 +3104,17 @@ ideas = { allowed = { original_tag = CTL } - - available = { - NOT = { + visible = { + NOT = { + has_country_flag = CTL_RMEC_reformed OR = { has_country_flag = CTL_davirt_is_marginalized_smh has_country_flag = CTL_davirt_is_dead_smh } } } - - visible = { - NOT = { - has_country_flag = CTL_RMEC_reformed + available = { + NOT = { OR = { has_country_flag = CTL_davirt_is_marginalized_smh has_country_flag = CTL_davirt_is_dead_smh @@ -3134,17 +3125,15 @@ ideas = { allowed_to_remove = { always = no } - - cost = 150 - + research_bonus = { industry = 0.10 electronics = 0.10 } + traits = { CTL_bureaucratic_nightmare } modifier = { political_power_factor = -0.2 } - traits = { CTL_bureaucratic_nightmare } } CTL_the_rmec_reformed = { @@ -3153,7 +3142,6 @@ ideas = { allowed = { original_tag = CTL } - available = { NOT = { OR = { @@ -3162,7 +3150,6 @@ ideas = { } } } - visible = { has_country_flag = CTL_RMEC_reformed } @@ -3170,46 +3157,36 @@ ideas = { allowed_to_remove = { always = no } - - cost = 150 - + research_bonus = { industry = 0.10 electronics = 0.10 } + traits = { CTL_bloated_manufacturer } modifier = { political_power_factor = -0.05 } - traits = { CTL_bloated_manufacturer } } CTL_rashigas_three_stars = { - allowed = { original_tag = CTL } - cost = 150 - research_bonus = { industry = 0.15 } - traits = { industrial_concern } } CTL_savannen_holdings = { - allowed = { original_tag = CTL } - cost = 150 - research_bonus = { electronics = 0.15 } - traits = { electronics_concern } } } @@ -3218,20 +3195,18 @@ ideas = { designer = yes CTL_air_gadra = { + cost = 100 + allowed = { original_tag = CTL } - available = { has_completed_focus = CTL_gadra_family_industrial_plans } - cost = 100 - research_bonus = { air_equipment = 0.20 } - traits = { light_aircraft_manufacturer } } @@ -3240,7 +3215,6 @@ ideas = { allowed = { original_tag = CTL } - available = { has_completed_focus = CTL_create_the_chitali_air_force } @@ -3248,16 +3222,13 @@ ideas = { research_bonus = { air_equipment = 0.15 } - traits = { medium_aircraft_manufacturer } - } CTL_shreenauth_aviation = { allowed = { original_tag = CTL } - available = { has_completed_focus = CTL_create_the_chitali_air_force } @@ -3265,7 +3236,6 @@ ideas = { research_bonus = { air_equipment = 0.15 } - traits = { naval_aircraft_manufacturer } } @@ -3274,7 +3244,6 @@ ideas = { allowed = { original_tag = CTL } - available = { has_completed_focus = CTL_create_the_chitali_air_force } @@ -3282,7 +3251,6 @@ ideas = { research_bonus = { air_equipment = 0.15 } - traits = { heavy_aircraft_manufacturer } } } diff --git a/common/ideas/zzz_CYA_ideas.txt b/common/ideas/zzz_CYA_ideas.txt index e6720147a4c..bb70cb36175 100644 --- a/common/ideas/zzz_CYA_ideas.txt +++ b/common/ideas/zzz_CYA_ideas.txt @@ -16,13 +16,13 @@ ideas = { OR = { original_tag = CYA AND = { - owns_state = 394 + owns_state = 671 CYA = { has_completed_focus = CYA_horst_arms } } } } available = { - owns_state = 394 + owns_state = 671 if = { limit = { original_tag = CYA } @@ -34,7 +34,7 @@ ideas = { infantry_weapons = 0.15 support_tech = 0.15 } - traits = { infantry_equipment_manufacturer support_equipment_manufacturer } + traits = { infantry_support_equipment_manufacturer } ai_will_do = { factor = 1 diff --git a/common/ideas/zzz_DMT_ideas.txt b/common/ideas/zzz_DMT_ideas.txt index 9780bd7cd8e..9b0e9325a19 100644 --- a/common/ideas/zzz_DMT_ideas.txt +++ b/common/ideas/zzz_DMT_ideas.txt @@ -851,7 +851,7 @@ ideas = { materiel_manufacturer = { designer = yes - DMT_Var_Alsas_Forge = { + DMT_Kal_Spankaz_Forge = { allowed = { OR = { can_form_river_fed = yes @@ -874,19 +874,20 @@ ideas = { } } } + research_bonus = { - artillery = 0.15 + infantry_weapons = 0.15 } - traits = { artillery_manufacturer } + traits = { infantry_equipment_manufacturer } equipment_bonus = { - artillery_equipment = { - soft_attack = 0.05 + infantry_equipment = { + defense = 0.05 instant = yes } } } - DMT_Kal_Spankaz_Forge = { + DMT_Var_Alsas_Forge = { allowed = { OR = { can_form_river_fed = yes @@ -909,13 +910,14 @@ ideas = { } } } + research_bonus = { - infantry_weapons = 0.15 + artillery = 0.15 } - traits = { infantry_equipment_manufacturer } + traits = { artillery_manufacturer } equipment_bonus = { - infantry_equipment = { - defense = 0.05 + artillery_equipment = { + soft_attack = 0.05 instant = yes } } @@ -944,6 +946,7 @@ ideas = { } } } + research_bonus = { motorized_equipment = 0.15 } @@ -960,7 +963,7 @@ ideas = { industrial_concern = { designer = yes - DMT_Dalmation = { + DMT_Husky = { allowed = { can_form_river_fed = yes } @@ -977,13 +980,13 @@ ideas = { has_country_flag = RIV_annexed_DMT } } + } - traits = { refinery_concern } - modifier = { - } + research_bonus = { - synth_resources = 0.15 + industry = 0.15 } + traits = { industrial_concern } } DMT_Pug = { @@ -1004,15 +1007,14 @@ ideas = { } } } + research_bonus = { electronics = 0.15 } traits = { electronics_concern } - modifier = { - } } - DMT_Husky = { + DMT_Dalmation = { allowed = { can_form_river_fed = yes } @@ -1029,15 +1031,14 @@ ideas = { has_country_flag = RIV_annexed_DMT } } - } + research_bonus = { - industry = 0.15 - } - traits = { industrial_concern } - modifier = { + synth_resources = 0.15 } + traits = { refinery_concern } } + } aircraft_manufacturer = { @@ -1061,12 +1062,11 @@ ideas = { } } } + research_bonus = { air_equipment = 0.15 } traits = { light_aircraft_manufacturer } - modifier = { - } } DMT_German_Sheppard = { @@ -1087,12 +1087,11 @@ ideas = { } } } + research_bonus = { air_equipment = 0.15 } traits = { medium_aircraft_manufacturer } - modifier = { - } } DMT_Beagle = { @@ -1113,12 +1112,11 @@ ideas = { } } } + research_bonus = { air_equipment = 0.15 } traits = { naval_aircraft_manufacturer } - modifier = { - } } } @@ -1144,6 +1142,7 @@ ideas = { } any_controlled_state_is_coastal = yes } + research_bonus = { naval_equipment = 0.15 } @@ -1170,6 +1169,7 @@ ideas = { DMT_Golden_Retriever = { picture = DMT_gold_triver + allowed = { can_form_river_fed = yes } @@ -1188,6 +1188,7 @@ ideas = { } any_controlled_state_is_coastal = yes } + research_bonus = { naval_equipment = 0.15 } @@ -1213,6 +1214,7 @@ ideas = { tank_manufacturer = { designer = yes + DMT_Cerberus = { allowed = { can_form_river_fed = yes @@ -1231,6 +1233,7 @@ ideas = { } } } + research_bonus = { armor = 0.15 } @@ -1244,7 +1247,6 @@ ideas = { } DMT_Boxer = { - allowed = { can_form_river_fed = yes } @@ -1262,6 +1264,7 @@ ideas = { } } } + research_bonus = { armor = 0.15 } diff --git a/common/ideas/zzz_FAT_ideas.txt b/common/ideas/zzz_FAT_ideas.txt index c9dd305bc0f..a427ae2f5a2 100644 --- a/common/ideas/zzz_FAT_ideas.txt +++ b/common/ideas/zzz_FAT_ideas.txt @@ -3316,6 +3316,11 @@ ideas = { } available = { owns_state = 582 + if = { + limit = { has_dlc = "La Resistance" } + + NOT = { has_idea = FAT_squark_tank_factory_armored_cars } + } } research_bonus = { @@ -3536,7 +3541,6 @@ ideas = { original_tag = FAW } } - available = { owns_state = 548 } @@ -3579,6 +3583,7 @@ ideas = { } available = { owns_state = 582 + NOT = { has_idea = FAT_squark_tank_factory } } research_bonus = { @@ -3641,10 +3646,10 @@ ideas = { original_tag = FAW } } + research_bonus = { train_tech = 0.2 } - traits = { railway_company } } @@ -3692,7 +3697,7 @@ ideas = { } research_bonus = { - industry = 0.15 + industry = 0.12 } traits = { construction_company } } diff --git a/common/ideas/zzz_FBK_ideas.txt b/common/ideas/zzz_FBK_ideas.txt index 9e1e5b837a5..c05c142af1c 100644 --- a/common/ideas/zzz_FBK_ideas.txt +++ b/common/ideas/zzz_FBK_ideas.txt @@ -20,6 +20,7 @@ ideas = { } } } + research_bonus = { armor = 0.18 } @@ -44,6 +45,7 @@ ideas = { } } } + research_bonus = { armor = 0.15 } @@ -72,10 +74,12 @@ ideas = { } } } + research_bonus = { artillery = 0.15 } traits = { artillery_manufacturer } + ai_will_do = { factor = 1 } @@ -99,6 +103,7 @@ ideas = { } } } + research_bonus = { infantry_weapons = 0.15 } @@ -123,6 +128,7 @@ ideas = { } } } + research_bonus = { motorized_equipment = 0.15 mot_rockets = 0.50 @@ -150,6 +156,7 @@ ideas = { } } } + research_bonus = { industry = 0.15 } @@ -176,6 +183,7 @@ ideas = { } } } + research_bonus = { electronics = 0.15 } @@ -204,6 +212,7 @@ ideas = { } } } + research_bonus = { air_equipment = 0.15 } @@ -228,6 +237,7 @@ ideas = { } } } + research_bonus = { air_equipment = 0.15 } @@ -256,6 +266,7 @@ ideas = { } } } + research_bonus = { naval_equipment = 0.15 } @@ -280,6 +291,7 @@ ideas = { } } } + research_bonus = { naval_equipment = 0.15 } diff --git a/common/ideas/zzz_FIR_ideas.txt b/common/ideas/zzz_FIR_ideas.txt index 107658a6007..c4cbf88eb93 100644 --- a/common/ideas/zzz_FIR_ideas.txt +++ b/common/ideas/zzz_FIR_ideas.txt @@ -4,6 +4,7 @@ ideas = { FIR_advisor19 = { picture = FIR_advisor23 + allowed = { can_form_river_fed = yes } @@ -21,6 +22,7 @@ ideas = { } } } + research_bonus = { armor = 0.18 } @@ -29,6 +31,7 @@ ideas = { FIR_advisor20 = { picture = generic_tank_manufacturer_1 + allowed = { can_form_river_fed = yes } @@ -46,6 +49,7 @@ ideas = { } } } + research_bonus = { armor = 0.15 } @@ -74,10 +78,12 @@ ideas = { } } } + research_bonus = { artillery = 0.15 } traits = { artillery_manufacturer } + ai_will_do = { factor = 1 } @@ -85,6 +91,7 @@ ideas = { FIR_advisor22 = { picture = FBK_advisor22 + allowed = { can_form_river_fed = yes } @@ -102,6 +109,7 @@ ideas = { } } } + research_bonus = { infantry_weapons = 0.15 } @@ -126,6 +134,7 @@ ideas = { } } } + research_bonus = { motorized_equipment = 0.15 mot_rockets = 0.50 @@ -153,6 +162,7 @@ ideas = { } } } + research_bonus = { industry = 0.15 } @@ -177,6 +187,7 @@ ideas = { } } } + research_bonus = { electronics = 0.15 } @@ -205,6 +216,7 @@ ideas = { } } } + research_bonus = { air_equipment = 0.15 } @@ -229,6 +241,7 @@ ideas = { } } } + research_bonus = { air_equipment = 0.15 } @@ -257,6 +270,7 @@ ideas = { } } } + research_bonus = { naval_equipment = 0.15 } @@ -281,6 +295,7 @@ ideas = { } } } + research_bonus = { naval_equipment = 0.15 } diff --git a/common/ideas/zzz_FRE_ideas.txt b/common/ideas/zzz_FRE_ideas.txt index 74f2a1a4461..2c0f129da20 100644 --- a/common/ideas/zzz_FRE_ideas.txt +++ b/common/ideas/zzz_FRE_ideas.txt @@ -255,20 +255,28 @@ ideas = { } aircraft_manufacturer = { - designer = yes FRE_fighter_industry = { - allowed = { - original_tag = FRE + can_form_river_fed = yes } - available = { - has_completed_focus = FRE_start_fighter_industry + visible = { + OR = { + original_tag = FRE + AND = { + has_country_flag = RIV_annexed_FRE + FRE = { has_completed_focus = FRE_start_fighter_industry } + } + } } + available = { + if = { + limit = { original_tag = FRE } - cost = 150 - removal_cost = 10 + has_completed_focus = FRE_start_fighter_industry + } + } research_bonus = { air_equipment = 0.15 @@ -278,31 +286,37 @@ ideas = { } FRE_bomber_industry = { - allowed = { - original_tag = FRE + can_form_river_fed = yes } - available = { - has_completed_focus = FRE_start_bomber_industry + visible = { + OR = { + original_tag = FRE + AND = { + has_country_flag = RIV_annexed_FRE + FRE = { has_completed_focus = FRE_start_bomber_industry } + } + } } + available = { + if = { + limit = { original_tag = FRE } - cost = 150 - removal_cost = 10 + has_completed_focus = FRE_start_bomber_industry + } + } research_bonus = { air_equipment = 0.15 } - traits = { medium_aircraft_manufacturer } } } tank_manufacturer = { - designer = yes FRE_tank_manufacturer = { - picture = FRE_pjuw allowed = { @@ -315,29 +329,25 @@ ideas = { } } available = { - OR = { - original_tag = FRE - has_country_flag = RIV_annexed_FRE + hidden_trigger = { + OR = { + original_tag = FRE + has_country_flag = RIV_annexed_FRE + } } } - cost = 150 - removal_cost = 10 - research_bonus = { armor = 0.15 } - traits = { tank_manufacturer } } } naval_manufacturer = { - designer = yes FRE_naval_manufacturer = { - allowed = { can_form_river_fed = yes } @@ -348,29 +358,23 @@ ideas = { } } available = { - OR = { - original_tag = FRE - has_country_flag = RIV_annexed_FRE + hidden_trigger = { + OR = { + original_tag = FRE + has_country_flag = RIV_annexed_FRE + } } } - cost = 150 - removal_cost = 10 - research_bonus = { naval_equipment = 0.15 } - traits = { naval_manufacturer } } } industrial_concern = { - FRE_industrial_concern = { - - picture = generic_industrial_concern_1 - allowed = { can_form_river_fed = yes } @@ -381,31 +385,25 @@ ideas = { } } available = { - OR = { - original_tag = FRE - has_country_flag = RIV_annexed_FRE + hidden_trigger = { + OR = { + original_tag = FRE + has_country_flag = RIV_annexed_FRE + } } } - cost = 150 - removal_cost = 10 - research_bonus = { industry = 0.15 } - traits = { industrial_concern } } } materiel_manufacturer = { - designer = yes FRE_infantry_equipment_manufacturer = { - - picture = generic_infantry_equipment_manufacturer_2 - allowed = { can_form_river_fed = yes } @@ -416,18 +414,17 @@ ideas = { } } available = { - OR = { - original_tag = FRE - has_country_flag = RIV_annexed_FRE + hidden_trigger = { + OR = { + original_tag = FRE + has_country_flag = RIV_annexed_FRE + } } } - cost = 150 - removal_cost = 10 research_bonus = { infantry_weapons = 0.15 } - traits = { infantry_equipment_manufacturer } } } diff --git a/common/ideas/zzz_GRY_ideas.txt b/common/ideas/zzz_GRY_ideas.txt index 69ceb209ef6..6169d9438cb 100644 --- a/common/ideas/zzz_GRY_ideas.txt +++ b/common/ideas/zzz_GRY_ideas.txt @@ -7,28 +7,36 @@ ideas = { allowed = { OR = { can_form_river_fed = yes - original_tag = GRY original_tag = GRW } } + visible = { + OR = { + original_tag = GRY + AND = { + OR = { + has_country_flag = RIV_annexed_GRY + AND = { + original_tag = GRW + owns_state = 598 + } + } + GRY = { has_completed_focus = GRY_air_company } + } + } + } available = { owns_state = 598 if = { - limit = { - original_tag = GRY - } + limit = { original_tag = GRY } + has_completed_focus = GRY_air_company } - } - visible = { - OR = { - original_tag = GRY - owns_state = 598 - has_country_flag = RIV_annexed_GRY - } - } + research_bonus = { + air_equipment = 0.15 + } traits = { fuel_efficient_aircraft_manufacturer } } @@ -36,20 +44,26 @@ ideas = { allowed = { OR = { can_form_river_fed = yes - original_tag = GRY original_tag = GRW } } - available = { - owns_state = 598 - } visible = { OR = { original_tag = GRY - owns_state = 512 has_country_flag = RIV_annexed_GRY + AND = { + original_tag = GRW + owns_state = 598 + } } } + available = { + owns_state = 598 + } + + research_bonus = { + air_equipment = 0.15 + } traits = { medium_aircraft_manufacturer } } @@ -57,41 +71,52 @@ ideas = { allowed = { OR = { can_form_river_fed = yes - original_tag = GRY original_tag = GRW } } - available = { - owns_state = 598 - } visible = { OR = { original_tag = GRY - owns_state = 598 has_country_flag = RIV_annexed_GRY + AND = { + original_tag = GRW + owns_state = 598 + } } } + available = { + owns_state = 598 + } + + research_bonus = { + air_equipment = 0.15 + } traits = { heavy_aircraft_manufacturer } } GRY_air_man_3 = { allowed = { - can_form_river_fed = yes + OR = { + can_form_river_fed = yes + original_tag = GRW + } } visible = { OR = { original_tag = GRY - owns_state = 598 has_country_flag = RIV_annexed_GRY + AND = { + original_tag = GRW + owns_state = 598 + } } } available = { - hidden_trigger = { - OR = { - original_tag = GRY - has_country_flag = RIV_annexed_GRY - } - } + owns_state = 598 + } + + research_bonus = { + air_equipment = 0.15 } traits = { light_aircraft_manufacturer } } @@ -102,30 +127,40 @@ ideas = { GRY_navy_concern = { picture = GRY_navy_concern + allowed = { OR = { can_form_river_fed = yes - original_tag = GRY original_tag = GRW } } + visible = { + OR = { + original_tag = GRY + AND = { + OR = { + has_country_flag = RIV_annexed_GRY + AND = { + original_tag = GRW + owns_state = 598 + } + } + GRY = { has_completed_focus = GRY_naval_company } + } + } + } available = { owns_state = 598 if = { - limit = { - original_tag = GRY - } + limit = { original_tag = GRY } + has_completed_focus = GRY_naval_company } - } - visible = { - OR = { - original_tag = GRY - owns_state = 598 - has_country_flag = RIV_annexed_GRY - } } + research_bonus = { + naval_equipment = 0.15 + } traits = { raiding_fleet_naval_manufacturer } } @@ -133,46 +168,54 @@ ideas = { allowed = { OR = { can_form_river_fed = yes - original_tag = GRY original_tag = GRW } } - available = { - owns_state = 598 - } visible = { OR = { original_tag = GRY - owns_state = 598 has_country_flag = RIV_annexed_GRY + AND = { + original_tag = GRW + owns_state = 598 + } } } - traits = { - coastal_defence_naval_manufacturer + available = { + owns_state = 598 } + + research_bonus = { + naval_equipment = 0.15 + } + traits = { coastal_defence_naval_manufacturer } } GRY_navy_man_2 = { allowed = { OR = { can_form_river_fed = yes - original_tag = GRY original_tag = GRW } } - available = { - owns_state = 598 - } visible = { OR = { original_tag = GRY - owns_state = 598 has_country_flag = RIV_annexed_GRY + AND = { + original_tag = GRW + owns_state = 598 + } } } - traits = { - convoy_escort_naval_manufacturer + available = { + owns_state = 598 } + + research_bonus = { + naval_equipment = 0.15 + } + traits = { convoy_escort_naval_manufacturer } } } @@ -181,46 +224,54 @@ ideas = { allowed = { OR = { can_form_river_fed = yes - original_tag = GRY original_tag = GRW } } - available = { - owns_state = 598 - } visible = { OR = { original_tag = GRY - owns_state = 598 has_country_flag = RIV_annexed_GRY + AND = { + original_tag = GRW + owns_state = 598 + } } } - traits = { - fast_tank_manufacturer + available = { + owns_state = 598 + } + + research_bonus = { + armor = 0.15 } + traits = { fast_tank_manufacturer } } GRY_tank_2 = { allowed = { OR = { can_form_river_fed = yes - original_tag = GRY original_tag = GRW } } - available = { - owns_state = 598 - } visible = { OR = { original_tag = GRY - owns_state = 598 has_country_flag = RIV_annexed_GRY + AND = { + original_tag = GRW + owns_state = 598 + } } } - traits = { - heavy_tank_manufacturer + available = { + owns_state = 598 } + + research_bonus = { + armor = 0.15 + } + traits = { heavy_tank_manufacturer } } } @@ -229,26 +280,27 @@ ideas = { allowed = { OR = { can_form_river_fed = yes - original_tag = GRY original_tag = GRW } } - available = { - owns_state = 598 - } visible = { OR = { original_tag = GRY - owns_state = 598 has_country_flag = RIV_annexed_GRY + AND = { + original_tag = GRW + owns_state = 598 + } } } - traits = { - artillery_manufacturer + available = { + owns_state = 598 } + research_bonus = { artillery = 0.15 } + traits = { artillery_manufacturer } equipment_bonus = { artillery_equipment = { instant = yes @@ -261,52 +313,54 @@ ideas = { allowed = { OR = { can_form_river_fed = yes - original_tag = GRY original_tag = GRW } } - available = { - owns_state = 598 - } visible = { OR = { original_tag = GRY - owns_state = 598 has_country_flag = RIV_annexed_GRY + AND = { + original_tag = GRW + owns_state = 598 + } } } - traits = { - infantry_equipment_manufacturer + available = { + owns_state = 598 } + research_bonus = { infantry_weapons = 0.15 } + traits = { infantry_equipment_manufacturer } } GRY_fac3 = { allowed = { OR = { can_form_river_fed = yes - original_tag = GRY original_tag = GRW } } - available = { - owns_state = 598 - } visible = { OR = { original_tag = GRY - owns_state = 598 has_country_flag = RIV_annexed_GRY + AND = { + original_tag = GRW + owns_state = 598 + } } } - traits = { - motorized_equipment_manufacturer + available = { + owns_state = 598 } + research_bonus = { motorized_equipment = 0.15 } + traits = { motorized_equipment_manufacturer } } } @@ -315,20 +369,23 @@ ideas = { allowed = { OR = { can_form_river_fed = yes - original_tag = GRY original_tag = GRW } } - available = { - owns_state = 598 - } visible = { OR = { original_tag = GRY - owns_state = 598 has_country_flag = RIV_annexed_GRY + AND = { + original_tag = GRW + owns_state = 598 + } } } + available = { + owns_state = 598 + } + research_bonus = { industry = 0.15 } @@ -339,46 +396,50 @@ ideas = { allowed = { OR = { can_form_river_fed = yes - original_tag = GRY original_tag = GRW } } - available = { - owns_state = 598 - } visible = { OR = { original_tag = GRY - owns_state = 598 has_country_flag = RIV_annexed_GRY + AND = { + original_tag = GRW + owns_state = 598 + } } } + available = { + owns_state = 598 + } + research_bonus = { electronics = 0.15 } - traits = { - electronics_concern - } + traits = { electronics_concern } } GRY_synthy = { allowed = { OR = { can_form_river_fed = yes - original_tag = GRY original_tag = GRW } } - available = { - owns_state = 592 - } visible = { OR = { original_tag = GRY - owns_state = 592 has_country_flag = RIV_annexed_GRY + AND = { + original_tag = GRW + owns_state = 592 + } } } + available = { + owns_state = 592 + } + research_bonus = { synth_resources = 0.15 } @@ -394,23 +455,24 @@ ideas = { allowed = { OR = { can_form_river_fed = yes - original_tag = GRY original_tag = GRW } } - available = { - owns_state = 598 - 598 = { - is_core_of = ROOT - } - } visible = { OR = { original_tag = GRY - owns_state = 598 has_country_flag = RIV_annexed_GRY + AND = { + original_tag = GRW + owns_state = 598 + } } } + available = { + owns_state = 598 + 598 = { is_core_of = ROOT } + } + traits = { agricultural_concern } } } diff --git a/common/ideas/zzz_HIP_ideas.txt b/common/ideas/zzz_HIP_ideas.txt index b2f82c4c02a..c86714b962f 100644 --- a/common/ideas/zzz_HIP_ideas.txt +++ b/common/ideas/zzz_HIP_ideas.txt @@ -6439,6 +6439,11 @@ ideas = { allowed_civil_war = { always = yes } + available = { + NOT = { + has_country_flag = HIP_siren_takeover + } + } removal_cost = -1 modifier = { army_attack_factor = 0.1 @@ -6454,6 +6459,11 @@ ideas = { allowed_civil_war = { always = yes } + available = { + NOT = { + has_country_flag = HIP_siren_takeover + } + } removal_cost = -1 modifier = { army_attack_factor = 0.1 @@ -6470,6 +6480,11 @@ ideas = { allowed_civil_war = { always = yes } + available = { + NOT = { + has_country_flag = HIP_siren_takeover + } + } removal_cost = -1 modifier = { army_attack_factor = 0.1 @@ -6486,6 +6501,11 @@ ideas = { allowed_civil_war = { always = yes } + available = { + NOT = { + has_country_flag = HIP_siren_takeover + } + } removal_cost = -1 modifier = { army_attack_factor = 0.2 @@ -6502,6 +6522,11 @@ ideas = { allowed_civil_war = { always = yes } + available = { + NOT = { + has_country_flag = HIP_siren_takeover + } + } removal_cost = -1 equipment_bonus = { diff --git a/common/ideas/zzz_JAK_ideas.txt b/common/ideas/zzz_JAK_ideas.txt index d6e5e86e78c..1fffd07ff55 100644 --- a/common/ideas/zzz_JAK_ideas.txt +++ b/common/ideas/zzz_JAK_ideas.txt @@ -11,18 +11,6 @@ ideas = { traits = { fast_tank_manufacturer } } - - JAK_buuhtan_motors = { - picture = generic_industrial_concern_2 - allowed = { - original_tag = JAK - } - research_bonus = { - armor = 0.15 - } - - traits = { medium_tank_manufacturer } - } } materiel_manufacturer = { diff --git a/common/ideas/zzz_JER_ideas.txt b/common/ideas/zzz_JER_ideas.txt index fe6c3d2a617..916c9df7545 100644 --- a/common/ideas/zzz_JER_ideas.txt +++ b/common/ideas/zzz_JER_ideas.txt @@ -2,35 +2,20 @@ ideas = { materiel_manufacturer = { designer = yes - dassault = { - allowed = { - original_tag = JER - } - research_bonus = { - artillery = 0.15 - } - traits = { artillery_manufacturer } - picture = JER_dassault - equipment_bonus = { - artillery_equipment = { - hard_attack = 0.05 - instant = yes - } - } - } - manufacture_aquileia = { + picture = JER_manufacture_aquileia + allowed = { original_tag = JER } available = { owns_state = 377 } + research_bonus = { infantry_weapons = 0.15 } traits = { infantry_equipment_manufacturer } - picture = JER_manufacture_aquileia equipment_bonus = { infantry_equipment = { soft_attack = 0.05 @@ -40,9 +25,15 @@ ideas = { } manufacture_rila = { + picture = JER_manufacture_rila + allowed = { - original_tag = JER + OR = { + original_tag = JER + original_tag = JEB + } } + research_bonus = { infantry_weapons = 0.15 } @@ -50,7 +41,6 @@ ideas = { owns_state = 435 } traits = { infantry_equipment_manufacturer } - picture = JER_manufacture_rila equipment_bonus = { infantry_equipment = { reliability = 0.07 @@ -60,17 +50,33 @@ ideas = { } manufacture_vin = { + picture = JER_manufacture_vin + allowed = { - original_tag = JER + OR = { + original_tag = JER + original_tag = JFT + original_tag = JEB + original_tag = JRR + original_tag = VIN + original_tag = JES + } + } + visible = { + OR = { + original_tag = JER + original_tag = VIN + owns_state = 517 + } } available = { owns_state = 517 } + research_bonus = { - support_equipment = 0.15 + support_tech = 0.15 } traits = { support_equipment_manufacturer } - picture = JER_manufacture_vin equipment_bonus = { infantry_equipment = { breakthrough = 0.05 @@ -79,18 +85,39 @@ ideas = { } } - leopard_jer = { + dassault = { + picture = JER_dassault + allowed = { original_tag = JER } + research_bonus = { - motorized_equipment = 0.15 + artillery = 0.15 + } + traits = { artillery_manufacturer } + equipment_bonus = { + artillery_equipment = { + hard_attack = 0.05 + instant = yes + } + } + } + + leopard_jer = { + picture = JER_leopard + + allowed = { + original_tag = JER } available = { has_completed_focus = JER_support_automobile_industry } + + research_bonus = { + motorized_equipment = 0.15 + } traits = { motorized_equipment_manufacturer } - picture = JER_leopard equipment_bonus = { motorized_equipment = { reliability = 0.05 @@ -108,55 +135,96 @@ ideas = { designer = yes societe = { + picture = JER_societe + allowed = { original_tag = JER } + research_bonus = { industry = 0.15 } traits = { industrial_concern } - picture = JER_societe } radiola_jer = { + picture = JER_radiola + allowed = { original_tag = JER } + research_bonus = { electronics = 0.15 } traits = { electronics_concern } - picture = JER_radiola } hippogriffe = { + picture = JER_hippogriffe + allowed = { - original_tag = JER + OR = { + original_tag = JER + original_tag = JFT + original_tag = JEB + original_tag = JRR + original_tag = VIN + original_tag = JES + } } - available = { + visible = { OR = { owns_state = 376 + original_tag = JFT JFT = { is_subject_of = ROOT } } } - traits = { refinery_concern } - picture = JER_hippogriffe - modifier = { - production_speed_synthetic_refinery_factor = 0.05 + available = { + if = { + limit = { NOT = { original_tag = JFT } } + OR = { + owns_state = 376 + JFT = { is_subject_of = ROOT } + } + } + else = { + owns_state = 376 + } } + research_bonus = { synth_resources = 0.15 } + traits = { refinery_concern } + modifier = { + production_speed_synthetic_refinery_factor = 0.05 + } } evil_croissant = { + picture = JER_evil_croissant + allowed = { + OR = { + original_tag = JER + original_tag = JFT + original_tag = JEB + original_tag = JRR + original_tag = VIN + original_tag = JES + } + } + visible = { OR = { original_tag = JER owns_state = 377 } } - picture = JER_evil_croissant + available = { + owns_state = 377 + } + traits = { agricultural_concern } modifier = { political_power_gain = 0.05 @@ -165,15 +233,17 @@ ideas = { apa = { picture = JER_wine_company + allowed = { original_tag = JER } - research_bonus = { - industry = 0.15 - } visible = { has_country_flag = APA_founded } + + research_bonus = { + industry = 0.15 + } traits = { agricultural_concern } modifier = { stability_factor = 0.05 @@ -184,29 +254,52 @@ ideas = { aircraft_manufacturer = { designer = yes + astrium = { + picture = JER_astrium + allowed = { - original_tag = JER + OR = { + original_tag = JER + original_tag = JFT + original_tag = JEB + original_tag = JRR + original_tag = VIN + original_tag = JES + } + } + visible = { + OR = { + original_tag = JER + owns_state = 377 + } + } + available = { + owns_state = 377 } + research_bonus = { air_equipment = 0.08 } traits = { CAS_manufacturer } - picture = JER_astrium } safran = { + picture = JER_safran + allowed = { original_tag = JER } + research_bonus = { air_equipment = 0.08 } traits = { light_aircraft_manufacturer } - picture = JER_safran } thales = { + picture = JER_thales + allowed = { original_tag = JER } @@ -214,7 +307,6 @@ ideas = { air_equipment = 0.08 } traits = { medium_aircraft_manufacturer } - picture = JER_thales } } @@ -304,25 +396,29 @@ ideas = { designer = yes fer_de_lance = { + picture = JER_fer_de_lance + allowed = { original_tag = JER } + research_bonus = { armor = 0.18 } traits = { fast_tank_manufacturer } - picture = JER_fer_de_lance } AVA_tanks = { + picture = JER_ava_tanks + allowed = { original_tag = JER } + research_bonus = { armor = 0.15 } traits = { heavy_tank_manufacturer } - picture = JER_ava_tanks } } diff --git a/common/ideas/zzz_LCT_ideas.txt b/common/ideas/zzz_LCT_ideas.txt index fe737c749da..f460f2e2fee 100644 --- a/common/ideas/zzz_LCT_ideas.txt +++ b/common/ideas/zzz_LCT_ideas.txt @@ -1304,13 +1304,12 @@ ideas = { research_bonus = { armor = 0.15 } - traits = { heavy_tank_manufacturer } - } LCT_speed_demons = { picture = LCT_neighsan + allowed = { can_form_river_fed = yes } @@ -1332,15 +1331,14 @@ ideas = { research_bonus = { armor = 0.15 } - traits = { fast_tank_manufacturer } } - } industrial_concern = { LCT_steel = { picture = LCT_watersaki + allowed = { can_form_river_fed = yes } @@ -1362,12 +1360,12 @@ ideas = { research_bonus = { industry = 0.15 } - traits = { industrial_concern } } LCT_radio_i = { picture = LCT_pony_corp + allowed = { can_form_river_fed = yes } @@ -1389,12 +1387,12 @@ ideas = { research_bonus = { electronics = 0.15 } - traits = { electronics_concern } } LCT_oil = { picture = LCT_idemanesu + allowed = { can_form_river_fed = yes } @@ -1417,9 +1415,7 @@ ideas = { industry = 0.08 synth_resources = 0.15 } - traits = { refinery_concern } - } } @@ -1430,19 +1426,31 @@ ideas = { picture = LCT_jasa allowed = { - original_tag = LCT + can_form_river_fed = yes + } + visible = { + OR = { + original_tag = LCT + AND = { + has_country_flag = RIV_annexed_LCT + LCT = { has_completed_focus = LCT_unlock_fighter_man } + } + } } - available = { - has_completed_focus = LCT_unlock_fighter_man + if = { + limit = { original_tag = LCT } + + has_completed_focus = LCT_unlock_fighter_man + } } research_bonus = { air_equipment = 0.15 } - traits = { light_aircraft_manufacturer_2 } } + LCT_manesibishi = { picture = LCT_maresubishi @@ -1467,26 +1475,38 @@ ideas = { research_bonus = { air_equipment = 0.15 } - traits = { light_aircraft_manufacturer } } + LCT_med_air_man = { picture = nakajima allowed = { - original_tag = LCT + can_form_river_fed = yes + } + visible = { + OR = { + original_tag = LCT + AND = { + has_country_flag = RIV_annexed_LCT + LCT = { has_completed_focus = LCT_unlock_med_air_man } + } + } } - available = { - has_completed_focus = LCT_unlock_med_air_man + if = { + limit = { original_tag = LCT } + + has_completed_focus = LCT_unlock_med_air_man + } } research_bonus = { air_equipment = 0.15 } - traits = { fuel_efficient_aircraft_manufacturer } } + LCT_heavy_air_man = { picture = aichi @@ -1511,24 +1531,35 @@ ideas = { research_bonus = { air_equipment = 0.15 } - traits = { heavy_aircraft_manufacturer } } + LCT_nav_air_man = { picture = yokosuka allowed = { - original_tag = LCT + can_form_river_fed = yes + } + visible = { + OR = { + original_tag = LCT + AND = { + has_country_flag = RIV_annexed_LCT + LCT = { has_completed_focus = LCT_carriers } + } + } } - available = { - has_completed_focus = LCT_carriers + if = { + limit = { original_tag = LCT } + + has_completed_focus = LCT_carriers + } } research_bonus = { air_equipment = 0.15 } - traits = { naval_aircraft_manufacturer } } } @@ -1537,46 +1568,64 @@ ideas = { designer = yes LCT_atlantic_manufacturer = { - picture = kure_naval_arsenal allowed = { - original_TAG = LCT + can_form_river_fed = yes + } + visible = { + OR = { + original_tag = LCT + AND = { + has_country_flag = RIV_annexed_LCT + LCT = { has_completed_focus = LCT_capital_focus } + } + } } - available = { - has_completed_focus = LCT_capital_focus + if = { + limit = { original_tag = LCT } + + has_completed_focus = LCT_capital_focus + } } research_bonus = { naval_equipment = 0.15 } - traits = { atlantic_fleet_naval_manufacturer } - } LCT_pacific_manufacturer = { - picture = yokosuka_naval_arsenal allowed = { - original_TAG = LCT + can_form_river_fed = yes + } + visible = { + OR = { + original_tag = LCT + AND = { + has_country_flag = RIV_annexed_LCT + LCT = { has_completed_focus = LCT_carrier_focus } + } + } } - available = { - has_completed_focus = LCT_carrier_focus + if = { + limit = { original_tag = LCT } + + has_completed_focus = LCT_carrier_focus + } } research_bonus = { naval_equipment = 0.15 } - traits = { pacific_fleet_naval_manufacturer } } LCT_navy_manufacturer = { - picture = LCT_gfc allowed = { @@ -1597,19 +1646,17 @@ ideas = { } } - traits = { coastal_defence_naval_manufacturer } - research_bonus = { naval_equipment = 0.15 } + traits = { coastal_defence_naval_manufacturer } } } materiel_manufacturer = { designer = yes - LCT_arty = { - picture = LCT_jezeagrad_arms + LCT_gun = { allowed = { can_form_river_fed = yes } @@ -1626,15 +1673,17 @@ ideas = { has_country_flag = RIV_annexed_LCT } } + owns_state = 550 } + research_bonus = { - artillery = 0.15 + infantry_weapons = 0.15 } - - traits = { artillery_manufacturer } + traits = { infantry_equipment_manufacturer } } - LCT_gun = { + LCT_arty = { + picture = LCT_jezeagrad_arms allowed = { can_form_river_fed = yes } @@ -1651,18 +1700,17 @@ ideas = { has_country_flag = RIV_annexed_LCT } } - owns_state = 550 } + research_bonus = { - infantry_weapons = 0.15 + artillery = 0.15 } - - traits = { infantry_equipment_manufacturer } - + traits = { artillery_manufacturer } } LCT_truck = { picture = LCT_trotoyta + allowed = { can_form_river_fed = yes } @@ -1680,10 +1728,10 @@ ideas = { } } } + research_bonus = { motorized_equipment = 0.15 } - traits = { motorized_equipment_manufacturer } } } diff --git a/common/ideas/zzz_LUS_ideas.txt b/common/ideas/zzz_LUS_ideas.txt index a890d33067a..cc6b3417e28 100644 --- a/common/ideas/zzz_LUS_ideas.txt +++ b/common/ideas/zzz_LUS_ideas.txt @@ -248,9 +248,7 @@ ideas = { stability_weekly = -0.005 } } - } - country = { LUS_prywhen_communist_influence = { allowed = { always = no @@ -267,8 +265,7 @@ ideas = { communism_drift = 0.04 } } - } - country = { + LUS_prywhen_communist_influence_even_softer = { picture = LUS_prywhen_communist_influence allowed = { @@ -286,8 +283,7 @@ ideas = { communism_drift = 0.02 } } - } - country = { + LUS_prywhen_communist_influence_softer = { picture = LUS_prywhen_communist_influence allowed = { @@ -305,8 +301,7 @@ ideas = { communism_drift = 0.03 } } - } - country = { + LUS_prywhen_communist_influence2 = { picture = LUS_prywhen_communist_influence allowed = { @@ -324,8 +319,7 @@ ideas = { communism_drift = 0.06 } } - } - country = { + LUS_agricultural_funding = { picture = generic_agrarian_reform allowed = { @@ -339,8 +333,7 @@ ideas = { consumer_goods_factor = 0.05 } } - } - country = { + LUS_agricultural_funding_2 = { picture = generic_agrarian_reform allowed = { @@ -354,8 +347,7 @@ ideas = { consumer_goods_factor = 0.1 } } - } - country = { + LUS_drak_lord = { allowed = { always = no @@ -367,8 +359,7 @@ ideas = { conscription = -0.01 } } - } - country = { + LUS_damoi_lord = { allowed = { always = no @@ -380,8 +371,7 @@ ideas = { local_resources_factor = -0.1 } } - } - country = { + LUS_talvonia_lord = { allowed = { always = no @@ -393,8 +383,7 @@ ideas = { consumer_goods_factor = 0.05 } } - } - country = { + LUS_talvonia_lord_2 = { picture = LUS_talvonia_lord allowed = { @@ -407,9 +396,7 @@ ideas = { stability_factor = 0.075 } } - } - country = { LUS_army_of_nobles = { picture = vittoria_mutilata allowed = { @@ -424,8 +411,7 @@ ideas = { army_org_factor = 0.1 } } - } - country = { + LUS_lord_council = { picture = sisu allowed = { @@ -439,8 +425,7 @@ ideas = { conscription = 0.015 } } - } - country = { + LUS_lord_council_ec = { picture = sisu allowed = { @@ -456,8 +441,7 @@ ideas = { industrial_capacity_factory = 0.05 } } - } - country = { + LUS_lord_council_ec_pub = { picture = sisu allowed = { @@ -474,8 +458,7 @@ ideas = { production_speed_infrastructure_factor = 0.1 } } - } - country = { + LUS_lord_council_ec_mil = { picture = sisu allowed = { @@ -493,8 +476,7 @@ ideas = { production_speed_arms_factory_factor = 0.1 } } - } - country = { + LUS_lord_council_pub = { picture = sisu allowed = { @@ -509,8 +491,7 @@ ideas = { production_speed_infrastructure_factor = 0.1 } } - } - country = { + LUS_lord_council_pub_mil = { picture = sisu allowed = { @@ -527,8 +508,7 @@ ideas = { production_speed_arms_factory_factor = 0.1 } } - } - country = { + LUS_lord_council_mil = { picture = sisu allowed = { @@ -544,8 +524,7 @@ ideas = { production_speed_arms_factory_factor = 0.1 } } - } - country = { + LUS_lord_council_ec_mil_pub = { picture = sisu allowed = { @@ -564,8 +543,7 @@ ideas = { industrial_capacity_factory = 0.05 } } - } - country = { + LUS_hamony_propaganda = { picture = generic_constitutional_guarantee allowed = { @@ -580,8 +558,7 @@ ideas = { political_power_gain = -0.1 } } - } - country = { + LUS_train_deal = { picture = generic_build_infrastructure allowed = { @@ -594,8 +571,7 @@ ideas = { consumer_goods_factor = 0.05 } } - } - country = { + LUS_train_deal_2 = { picture = generic_build_infrastructure name = LUS_train_deal @@ -609,8 +585,7 @@ ideas = { consumer_goods_factor = -0.05 } } - } - country = { + LUS_train_deal_3 = { picture = generic_build_infrastructure name = LUS_train_deal @@ -624,8 +599,7 @@ ideas = { consumer_goods_factor = -0.02 } } - } - country = { + LUS_scientific_committe = { picture = generic_research_bonus allowed = { @@ -646,8 +620,7 @@ ideas = { political_power_gain = -0.2 } } - } - country = { + LUS_lord_staff = { picture = general_staff allowed = { @@ -665,8 +638,7 @@ ideas = { max_dig_in = 1 } } - } - country = { + LUS_new_staff = { picture = general_staff allowed = { @@ -680,8 +652,7 @@ ideas = { conscription = 0.005 } } - } - country = { + LUS_recession = { picture = great_depression allowed = { @@ -693,8 +664,7 @@ ideas = { industrial_capacity_factory = -0.1 } } - } - country = { + LUS_peasant_market = { picture = generic_agrarian_reform allowed = { @@ -704,8 +674,7 @@ ideas = { stability_factor = 0.1 } } - } - country = { + LUS_peasant_market_2 = { picture = generic_agrarian_reform allowed = { @@ -716,8 +685,7 @@ ideas = { monthly_population = 0.05 } } - } - country = { + LUS_risk_of_famine = { picture = raj_risk_of_famine allowed = { @@ -727,8 +695,7 @@ ideas = { stability_factor = -0.05 } } - } - country = { + LUS_paying_for_grain = { picture = generic_deal_with_the_devil allowed = { @@ -744,8 +711,7 @@ ideas = { consumer_goods_factor = 0.05 } } - } - country = { + LUS_selling_grain_to_LUS = { picture = generic_agrarian_reform allowed = { @@ -761,8 +727,7 @@ ideas = { consumer_goods_factor = -0.03 } } - } - country = { + LUS_unemployment = { picture = great_depression allowed = { @@ -779,8 +744,7 @@ ideas = { research_speed_factor = -0.1 } } - } - country = { + LUS_unemployment_2 = { picture = great_depression allowed = { @@ -797,8 +761,7 @@ ideas = { research_speed_factor = -0.07 } } - } - country = { + LUS_unemployment_3 = { picture = great_depression allowed = { @@ -815,8 +778,7 @@ ideas = { research_speed_factor = -0.05 } } - } - country = { + LUS_unemployment_4 = { picture = great_depression allowed = { @@ -833,9 +795,7 @@ ideas = { research_speed_factor = -0.025 } } - } - country = { LUS_BRF_marriage = { available = { NOT = { @@ -851,8 +811,7 @@ ideas = { stability_factor = 0.1 } } - } - country = { + LUS_GRWs_prywhen_trade = { picture = generic_flexible_foreign_policy2 allowed = { @@ -878,8 +837,7 @@ ideas = { production_speed_industrial_complex_factor = 0.05 } } - } - country = { + LUS_prywhen_trade3 = { picture = generic_flexible_foreign_policy2 allowed = { @@ -903,8 +861,7 @@ ideas = { research_speed_factor = 0.3 } } - } - country = { + LUS_prywhen_trade2 = { picture = generic_flexible_foreign_policy2 allowed = { @@ -928,8 +885,7 @@ ideas = { research_speed_factor = 0.2 } } - } - country = { + LUS_prywhen_trade1 = { picture = generic_flexible_foreign_policy2 allowed = { @@ -953,8 +909,7 @@ ideas = { research_speed_factor = 0.1 } } - } - country = { + LUS_prywhen_trade = { picture = generic_flexible_foreign_policy2 allowed = { @@ -966,6 +921,7 @@ ideas = { has_war_with = GRW } } + targeted_modifier = { tag = GRW extra_trade_to_target_factor = 0.1 @@ -977,10 +933,10 @@ ideas = { production_speed_industrial_complex_factor = 0.05 } } - } - country = { + LUS_GRW_joint_research = { picture = generic_research_bonus + allowed = { always = no } @@ -998,16 +954,13 @@ ideas = { has_war_with = GRW } } + research_bonus = { industry = 0.1 electronics = 0.1 } - modifier = { - - } } - } - country = { + LUS_war_consumer_effort = { picture = generic_flexible_foreign_policy allowed = { @@ -1020,8 +973,7 @@ ideas = { industrial_capacity_factory = -0.2 } } - } - country = { + LUS_war_military_effort = { picture = generic_flexible_foreign_policy allowed = { @@ -1034,8 +986,7 @@ ideas = { production_speed_buildings_factor = -0.2 } } - } - country = { + LUS_war_try_to_balance = { picture = generic_flexible_foreign_policy allowed = { @@ -1049,8 +1000,7 @@ ideas = { production_speed_buildings_factor = -0.1 } } - } - country = { + LUS_prywhen_volunteers = { picture = prywhen_civil_war allowed = { @@ -1065,8 +1015,7 @@ ideas = { send_volunteer_size = 1 } } - } - country = { + LUS_knight_spirit = { picture = clover_idea allowed = { @@ -1080,8 +1029,7 @@ ideas = { army_core_defence_factor = 0.05 } } - } - country = { + LUS_recruitng_law = { picture = GRF_militias allowed = { @@ -1096,8 +1044,7 @@ ideas = { stability_factor = -0.1 } } - } - country = { + LUS_state_corporations = { picture = generic_local_self_management allowed = { @@ -1110,8 +1057,7 @@ ideas = { consumer_goods_factor = -0.1 } } - } - country = { + LUS_capitalist_relations_idea = { picture = ger_mefo_bills_payment allowed = { @@ -1132,8 +1078,7 @@ ideas = { production_factory_max_efficiency_factor = 0.10 } } - } - country = { + LUS_lumium_cadets = { picture = GRF_militias allowed = { @@ -1144,8 +1089,7 @@ ideas = { training_time_factor = -0.1 } } - } - country = { + LUS_brodfeld_scientists = { picture = generic_research_bonus allowed = { @@ -1164,8 +1108,7 @@ ideas = { political_power_gain = -0.15 } } - } - country = { + LUS_no_longer_defenceless_idea = { picture = FRA_factory_strikes allowed = { @@ -1177,8 +1120,7 @@ ideas = { industrial_capacity_dockyard = 0.05 } } - } - country = { + LUS_medicine_college_idea = { picture = CRY_medicine allowed = { @@ -1189,8 +1131,7 @@ ideas = { army_morale_factor = 0.05 } } - } - country = { + LUS_offensive_idea = { picture = strategic_bombing_focus allowed = { @@ -1207,8 +1148,7 @@ ideas = { non_core_manpower = 0.02 } } - } - country = { + LUS_BRF_paying_LUS = { picture = generic_foreign_capital allowed = { @@ -1224,8 +1164,7 @@ ideas = { consumer_goods_factor = 0.15 } } - } - country = { + LUS_getting_paid_by_BRF = { picture = generic_foreign_capital allowed = { @@ -1245,8 +1184,7 @@ ideas = { consumer_goods_factor = -0.15 } } - } - country = { + LUS_cadet_school = { allowed = { always = no @@ -1256,8 +1194,7 @@ ideas = { special_forces_cap = 0.1 } } - } - country = { + LUS_riches_of_gryphus = { picture = generic_foreign_capital allowed = { @@ -1267,8 +1204,7 @@ ideas = { consumer_goods_factor = -0.1 } } - } - country = { + LUS_riches_of_gryphus2 = { picture = generic_foreign_capital allowed = { @@ -1278,28 +1214,27 @@ ideas = { consumer_goods_factor = -0.05 } } - } - ############################################# - ###########COMMUNIST IDEAS################# - ############################################# - country = { + ############################################# + ########### COMMUNIST IDEAS ################# + ############################################# LUS_peasant_army = { picture = nkvd_2 + allowed = { always = no } available = { - has_civil_war = yes + has_government = communism } + modifier = { conscription = 0.05 mobilization_speed = 0.1 army_org_factor = -0.25 } } - } - country = { + LUS_fighting_for_liberty = { picture = GRW_the_final_push allowed = { @@ -1312,8 +1247,7 @@ ideas = { army_morale_factor = 0.1 } } - } - country = { + LUS_state_of_anarchy = { picture = chaos_idea allowed = { @@ -1334,8 +1268,7 @@ ideas = { local_resources_factor = -0.45 } } - } - country = { + LUS_state_of_anarchy2 = { picture = chaos_idea allowed = { @@ -1355,8 +1288,7 @@ ideas = { local_resources_factor = -0.2 } } - } - country = { + LUS_banditry = { picture = griffon_army_unhappy allowed = { @@ -1369,8 +1301,7 @@ ideas = { stability_factor = -0.25 } } - } - country = { + LUS_banditry_2 = { picture = griffon_army_unhappy allowed = { @@ -1383,8 +1314,7 @@ ideas = { stability_factor = -0.10 } } - } - country = { + LUS_uncontrolled_army = { picture = griffon_army_unhappy allowed = { @@ -1399,8 +1329,7 @@ ideas = { army_org_factor = -0.2 } } - } - country = { + LUS_new_lushi_idea = { picture = clover_idea allowed = { @@ -1413,8 +1342,7 @@ ideas = { stability_weekly = 0.005 } } - } - country = { + LUS_red_army = { picture = LUS_prywhen_communist_influence allowed = { @@ -1427,8 +1355,7 @@ ideas = { conscription = 0.015 } } - } - country = { + LUS_red_army_atc = { picture = LUS_prywhen_communist_influence allowed = { @@ -1442,8 +1369,7 @@ ideas = { army_attack_factor = 0.075 } } - } - country = { + LUS_red_army_def = { picture = LUS_prywhen_communist_influence allowed = { @@ -1457,8 +1383,7 @@ ideas = { army_defence_factor = 0.075 } } - } - country = { + LUS_red_army_def_org = { picture = LUS_prywhen_communist_influence allowed = { @@ -1473,8 +1398,7 @@ ideas = { army_org_factor = 0.08 } } - } - country = { + LUS_red_army_atc_org = { picture = LUS_prywhen_communist_influence allowed = { @@ -1489,8 +1413,7 @@ ideas = { army_org_factor = 0.08 } } - } - country = { + LUS_red_army_def_train = { picture = LUS_prywhen_communist_influence allowed = { @@ -1505,8 +1428,7 @@ ideas = { training_time_factor = -0.1 } } - } - country = { + LUS_red_army_atc_train = { picture = LUS_prywhen_communist_influence allowed = { @@ -1521,10 +1443,10 @@ ideas = { training_time_factor = -0.1 } } - } - ################################################## - ################################################# - country = { + + ################################################## + ################################################## + LUS_red_army_def_org_youth = { picture = LUS_prywhen_communist_influence allowed = { @@ -1539,8 +1461,7 @@ ideas = { army_org_factor = 0.08 } } - } - country = { + LUS_red_army_atc_org_youth = { picture = LUS_prywhen_communist_influence allowed = { @@ -1555,8 +1476,7 @@ ideas = { army_org_factor = 0.08 } } - } - country = { + LUS_red_army_def_train_youth = { picture = LUS_prywhen_communist_influence allowed = { @@ -1571,8 +1491,7 @@ ideas = { training_time_factor = -0.1 } } - } - country = { + LUS_red_army_atc_train_youth = { picture = LUS_prywhen_communist_influence allowed = { @@ -1587,8 +1506,7 @@ ideas = { training_time_factor = -0.1 } } - } - country = { + LUS_communist_griffon = { picture = ast_abandon_the_westminster_system_communism allowed = { @@ -1603,8 +1521,7 @@ ideas = { industrial_capacity_dockyard = 0.1 } } - } - country = { + LUS_prywhen_research_com = { picture = SOV_scientist_defect allowed = { @@ -1618,8 +1535,7 @@ ideas = { research_speed_factor = 0.1 } } - } - country = { + LUS_GRW_lushi_research_com = { picture = SOV_scientist_defect allowed = { @@ -1636,8 +1552,7 @@ ideas = { research_speed_factor = 0.05 } } - } - country = { + LUS_munities_and_disorder = { picture = griffon_army_unhappy allowed = { @@ -1657,6 +1572,4 @@ ideas = { } } } - ################################################## - ################################################# } diff --git a/common/ideas/zzz_MNC_ideas.txt b/common/ideas/zzz_MNC_ideas.txt index 638c1ce9a59..05a2537b6d8 100644 --- a/common/ideas/zzz_MNC_ideas.txt +++ b/common/ideas/zzz_MNC_ideas.txt @@ -38,6 +38,7 @@ ideas = { OR = { original_tag = MNC original_tag = FAT + original_tag = FAW } } visible = { @@ -73,6 +74,7 @@ ideas = { OR = { original_tag = MNC original_tag = FAT + original_tag = FAW original_tag = SRS } } @@ -110,6 +112,7 @@ ideas = { OR = { original_tag = MNC original_tag = FAT + original_tag = FAW original_tag = SRS } } @@ -145,6 +148,7 @@ ideas = { OR = { original_tag = MNC original_tag = FAT + original_tag = FAW } } visible = { diff --git a/common/ideas/zzz_NCH_ideas.txt b/common/ideas/zzz_NCH_ideas.txt index 0dcdea87beb..96cfc2ade5c 100644 --- a/common/ideas/zzz_NCH_ideas.txt +++ b/common/ideas/zzz_NCH_ideas.txt @@ -68,9 +68,24 @@ ideas = { picture = NCH_longchlois allowed = { - original_tag = NCH + can_form_river_fed = yes + } + visible = { + OR = { + original_tag = NCH + AND = { + has_country_flag = RIV_annexed_NCH + NCH = { has_country_flag = NCH_naval_yards_flag } + } + } + } + available = { + if = { + limit = { original_tag = NCH } + + has_country_flag = NCH_naval_yards_flag + } } - available = { has_country_flag = NCH_naval_yards_flag } research_bonus = { naval_equipment = 0.15 @@ -272,7 +287,6 @@ ideas = { research_bonus = { armor = 0.08 } - traits = { tank_manufacturer } } } diff --git a/common/ideas/zzz_OLV_ideas.txt b/common/ideas/zzz_OLV_ideas.txt index fb70df22139..eab3e1548be 100644 --- a/common/ideas/zzz_OLV_ideas.txt +++ b/common/ideas/zzz_OLV_ideas.txt @@ -22,8 +22,6 @@ ideas = { } OLV_designer_1 = { - picture = henschel - allowed = { OR = { original_tag = OLV @@ -47,8 +45,6 @@ ideas = { } OLV_designer_2 = { - picture = focke_wulf - allowed = { OR = { original_tag = OLV @@ -72,8 +68,6 @@ ideas = { } OLV_designer_3 = { - picture = messerschmitt - allowed = { OR = { original_tag = OLV @@ -104,7 +98,6 @@ ideas = { designer = yes OLV_designer_4 = { - picture = porsche allowed = { OR = { original_tag = OLV @@ -135,8 +128,6 @@ ideas = { } OLV_designer_5 = { - picture = general_electric - allowed = { OR = { original_tag = OLV @@ -171,7 +162,6 @@ ideas = { designer = yes OLV_designer_6 = { - picture = macchi allowed = { OR = { original_tag = OLV @@ -201,8 +191,6 @@ ideas = { } OLV_designer_7 = { - picture = danieli - allowed = { OR = { original_tag = OLV @@ -232,8 +220,6 @@ ideas = { } OLV_designer_8 = { - picture = north_american_aviation - allowed = { OR = { original_tag = OLV @@ -267,8 +253,6 @@ ideas = { designer = yes OLV_national_shipyards = { - picture = rsaf_enfield - allowed = { original_tag = OLV } @@ -290,8 +274,6 @@ ideas = { } OLV_designer_9 = { - picture = FRA_acf - allowed = { OR = { original_tag = OLV @@ -315,8 +297,6 @@ ideas = { } OLV_designer_10 = { - picture = FRA_acl - allowed = { OR = { original_tag = OLV @@ -340,8 +320,6 @@ ideas = { } OLV_designer_11 = { - picture = FRA_aeb - allowed = { OR = { original_tag = OLV @@ -369,8 +347,6 @@ ideas = { designer = yes OLV_designer_12 = { - picture = FRA_sncac - allowed = { OR = { original_tag = OLV @@ -394,8 +370,6 @@ ideas = { } OLV_designer_13 = { - picture = FRA_sncan - allowed = { OR = { original_tag = OLV @@ -419,8 +393,6 @@ ideas = { } OLV_designer_14 = { - picture = FRA_sncaso - allowed = { OR = { original_tag = OLV diff --git a/common/ideas/zzz_Prywhen_ideas.txt b/common/ideas/zzz_Prywhen_ideas.txt index e452f959f15..085c3bda949 100644 --- a/common/ideas/zzz_Prywhen_ideas.txt +++ b/common/ideas/zzz_Prywhen_ideas.txt @@ -308,6 +308,7 @@ ideas = { max_dig_in = 0.1 supply_consumption_factor = -0.15 research_speed_factor = -0.15 + ai_focus_aggressive_factor = 0.50 } } } diff --git a/common/ideas/zzz_RCT_ideas.txt b/common/ideas/zzz_RCT_ideas.txt index 7f1967d49f5..4a531c3e46e 100644 --- a/common/ideas/zzz_RCT_ideas.txt +++ b/common/ideas/zzz_RCT_ideas.txt @@ -2528,17 +2528,17 @@ ideas = { stability_factor = 0.075 } } - } - ################## - #### Advisors #### - ################## + } + + ################### + #### Designers #### + ################### tank_manufacturer = { designer = yes RCT_Coltocac_Speedy_Tanks = { - allowed = { can_form_river_fed = yes } @@ -2557,6 +2557,7 @@ ideas = { } owns_state = 646 } + research_bonus = { armor = 0.14 } @@ -2571,7 +2572,6 @@ ideas = { } RCT_Rivers_Automobiles = { - allowed = { can_form_river_fed = yes } @@ -2590,10 +2590,11 @@ ideas = { } owns_state = 619 } + research_bonus = { armor = 0.12 } - traits = { medium_tank_manufacturer } + traits = { medium_tank_manufacturer } equipment_bonus = { medium_tank_chassis = { maximum_speed = 0.06 @@ -2604,7 +2605,6 @@ ideas = { } RCT_Poneonski_Drivers = { - allowed = { can_form_river_fed = yes } @@ -2623,6 +2623,7 @@ ideas = { } owns_state = 577 } + research_bonus = { armor = 0.15 } @@ -2637,7 +2638,6 @@ ideas = { } RCT_Zagrep_Future_Mobile_Device = { - allowed = { can_form_river_fed = yes } @@ -2656,6 +2656,7 @@ ideas = { } owns_state = 620 } + research_bonus = { armor = 0.18 } @@ -2674,7 +2675,6 @@ ideas = { designer = yes RCT_Boats_on_River_GmbH = { - allowed = { can_form_river_fed = yes } @@ -2693,6 +2693,7 @@ ideas = { } owns_state = 619 } + research_bonus = { naval_equipment = 0.14 } @@ -2707,7 +2708,6 @@ ideas = { } RCT_Under_The_River = { - allowed = { can_form_river_fed = yes } @@ -2726,6 +2726,7 @@ ideas = { } owns_state = 619 } + research_bonus = { naval_equipment = 0.10 } @@ -2754,7 +2755,6 @@ ideas = { designer = yes RCT_Coltstream_Air_Service = { - allowed = { can_form_river_fed = yes } @@ -2773,6 +2773,7 @@ ideas = { } owns_state = 619 } + research_bonus = { air_equipment = 0.15 } @@ -2780,7 +2781,6 @@ ideas = { } RCT_Big_Planes_Big_Price_GmbH = { - allowed = { can_form_river_fed = yes } @@ -2798,6 +2798,7 @@ ideas = { } } } + research_bonus = { air_equipment = 0.15 } @@ -2805,7 +2806,6 @@ ideas = { } RCT_Ponezega_Fly_And_Dive = { - allowed = { can_form_river_fed = yes } @@ -2824,6 +2824,7 @@ ideas = { } owns_state = 619 } + research_bonus = { air_equipment = 0.15 } @@ -2853,6 +2854,7 @@ ideas = { } owns_state = 619 } + research_bonus = { infantry_weapons = 0.15 } @@ -2885,10 +2887,11 @@ ideas = { } owns_state = 619 } - traits = { artillery_manufacturer } + research_bonus = { artillery = 0.15 } + traits = { artillery_manufacturer } equipment_bonus = { artillery_equipment = { soft_attack = 0.02 @@ -2917,6 +2920,7 @@ ideas = { } owns_state = 619 } + research_bonus = { motorized_equipment = 0.15 } @@ -2934,6 +2938,8 @@ ideas = { designer = yes RCT_land_of_three_rivers = { + cost = 175 + allowed = { can_form_river_fed = yes } @@ -2946,7 +2952,7 @@ ideas = { available = { owns_state = 619 } - cost = 175 + research_bonus = { industry = 0.15 } @@ -2971,6 +2977,7 @@ ideas = { } } } + research_bonus = { electronics = 0.15 } @@ -2996,6 +3003,7 @@ ideas = { } owns_state = 619 } + research_bonus = { synth_resources = 0.15 industry = 0.08 @@ -3004,6 +3012,8 @@ ideas = { } RCT_republican_railroads = { + cost = 100 + allowed = { can_form_river_fed = yes } @@ -3026,9 +3036,6 @@ ideas = { research_bonus = { train_tech = 0.2 } - - cost = 100 - traits = { railway_company } } } diff --git a/common/ideas/zzz_SIC_ideas.txt b/common/ideas/zzz_SIC_ideas.txt index 28d7d0577e7..3537b311290 100644 --- a/common/ideas/zzz_SIC_ideas.txt +++ b/common/ideas/zzz_SIC_ideas.txt @@ -591,6 +591,7 @@ } fast_battleship_committee = { ##unlocked with BC focuses + name = fast_battleship_committee_designer picture = SIC_fast_battleship_committee cost = 125 diff --git a/common/ideas/zzz_SOL_ideas.txt b/common/ideas/zzz_SOL_ideas.txt index 59f45b2fb44..48fea089f4b 100644 --- a/common/ideas/zzz_SOL_ideas.txt +++ b/common/ideas/zzz_SOL_ideas.txt @@ -311,6 +311,7 @@ ideas = { has_DB_ruler = yes } removal_cost = -1 + picture = SOL_Imperial_Investigative_Service_idea modifier = { stability_factor = -0.05 fascism_drift = 0.01 @@ -382,7 +383,7 @@ ideas = { has_DB_ruler = yes } removal_cost = -1 - #picture = FRA_national_mobilization_focus + picture = SOL_Harmony_through_Order_idea0 modifier = { land_reinforce_rate = 0.05 army_morale_factor = 0.1 @@ -402,7 +403,7 @@ ideas = { has_DB_ruler = yes } removal_cost = -1 - #picture = FRA_national_mobilization_focus + picture = SOL_Firm_but_Fair_idea modifier = { drift_defence_factor = 0.1 conscription_factor = 0.05 @@ -422,7 +423,7 @@ ideas = { has_DB_ruler = yes } removal_cost = -1 - #picture = FRA_national_mobilization_focus + picture = SOL_Solar_Cult_idea modifier = { fascism_drift = 0.03 stability_factor = 0.10 @@ -435,7 +436,6 @@ ideas = { } country = { SOL_Solar_Cult_idea1 = { - picture = SOL_Solar_Cult_idea allowed = { always = no } @@ -446,7 +446,7 @@ ideas = { has_DB_ruler = yes } removal_cost = -1 - #picture = FRA_national_mobilization_focus + picture = SOL_Solar_Cult_idea modifier = { fascism_drift = 0.05 stability_factor = 0.15 @@ -461,7 +461,6 @@ ideas = { } country = { SOL_Solar_Cult_idea2 = { - picture = SOL_Solar_Cult_idea allowed = { always = no } @@ -472,7 +471,7 @@ ideas = { has_DB_ruler = yes } removal_cost = -1 - #picture = FRA_national_mobilization_focus + picture = SOL_Solar_Cult_idea modifier = { fascism_drift = 0.05 stability_factor = 0.2 @@ -499,7 +498,7 @@ ideas = { has_DB_ruler = yes } removal_cost = -1 - #picture = FRA_national_mobilization_focus + picture = SOL_Imperial_Inquisition_idea modifier = { fascism_drift = 0.02 drift_defence_factor = 0.25 @@ -521,7 +520,7 @@ ideas = { has_DB_ruler = yes } removal_cost = -1 - #picture = FRA_national_mobilization_focus + picture = SOL_Imperial_Inquisition_idea modifier = { fascism_drift = 0.02 drift_defence_factor = 0.25 @@ -546,7 +545,7 @@ ideas = { has_government = fascism } removal_cost = -1 - #picture = FRA_national_mobilization_focus + picture = SOL_Lux_et_Tenebris_idea modifier = { fascism_drift = 0.02 conscription_factor = 0.05 @@ -556,7 +555,6 @@ ideas = { } country = { SOL_Lux_et_Tenebris_idea1 = { - picture = SOL_Lux_et_Tenebris_idea allowed = { always = no } @@ -568,7 +566,7 @@ ideas = { has_government = fascism } removal_cost = -1 - #picture = FRA_national_mobilization_focus + picture = SOL_Lux_et_Tenebris_idea research_bonus = { magical_tech = 0.05 } @@ -581,7 +579,6 @@ ideas = { } country = { SOL_Lux_et_Tenebris_idea2 = { - picture = SOL_Lux_et_Tenebris_idea allowed = { always = no } @@ -593,7 +590,7 @@ ideas = { has_government = fascism } removal_cost = -1 - #picture = FRA_national_mobilization_focus + picture = SOL_Lux_et_Tenebris_idea research_bonus = { magical_tech = 0.05 } @@ -606,7 +603,6 @@ ideas = { } country = { SOL_Lux_et_Tenebris_idea0 = { - picture = SOL_Lux_et_Tenebris_idea allowed = { always = no } @@ -618,7 +614,7 @@ ideas = { has_government = fascism } removal_cost = -1 - #picture = FRA_national_mobilization_focus + picture = SOL_Lux_et_Tenebris_idea modifier = { fascism_drift = 0.02 conscription_factor = 0.05 diff --git a/common/ideas/zzz_STG_ideas.txt b/common/ideas/zzz_STG_ideas.txt index 124329994ed..60776dd3cfe 100644 --- a/common/ideas/zzz_STG_ideas.txt +++ b/common/ideas/zzz_STG_ideas.txt @@ -655,6 +655,7 @@ ideas = { removal_cost = -1 picture = STG_less_bureaucracy modifier = { + political_power_gain = 0.2 production_speed_buildings_factor = 0.05 } } diff --git a/common/ideas/zzz_STW_ideas.txt b/common/ideas/zzz_STW_ideas.txt index 9e2b6a6f909..873a371034d 100644 --- a/common/ideas/zzz_STW_ideas.txt +++ b/common/ideas/zzz_STW_ideas.txt @@ -1203,12 +1203,12 @@ ideas = { visible = { OR = { original_tag = STW - owns_state = 486 + owns_state = 545 } } available = { - owns_state = 486 - 486 = { is_core_of = ROOT } + owns_state = 545 + 545 = { is_core_of = ROOT } } research_bonus = { diff --git a/common/ideas/zzz_TAL_ideas.txt b/common/ideas/zzz_TAL_ideas.txt index f3c002ee3c9..337d3917ef5 100644 --- a/common/ideas/zzz_TAL_ideas.txt +++ b/common/ideas/zzz_TAL_ideas.txt @@ -12,11 +12,11 @@ ideas = { visible = { OR = { original_tag = TAL - owns_state = 366 + owns_state = 368 } } available = { - owns_state = 366 + owns_state = 368 } equipment_bonus = { @@ -38,10 +38,7 @@ ideas = { original_tag = TAL } available = { - owns_state = 368 - TAL = { - has_completed_focus = TAL_automobile_industry - } + has_completed_focus = TAL_automobile_industry } research_bonus = { @@ -244,10 +241,8 @@ ideas = { original_tag = TAL } available = { - TAL = { - has_completed_focus = TAL_electronics_research - } owns_state = 366 + has_completed_focus = TAL_electronics_research } research_bonus = { @@ -265,17 +260,9 @@ ideas = { allowed = { original_tag = TAL } - visible = { - TAL = { - has_completed_focus = TAL_the_first_oil_comp - } - owns_state = 367 - } available = { owns_state = 367 - TAL = { - has_completed_focus = TAL_the_first_oil_comp - } + has_completed_focus = TAL_the_first_oil_comp } research_bonus = { diff --git a/common/ideas/zzz_TBK_ideas.txt b/common/ideas/zzz_TBK_ideas.txt index 59351d18e3c..359eec430e4 100644 --- a/common/ideas/zzz_TBK_ideas.txt +++ b/common/ideas/zzz_TBK_ideas.txt @@ -2,8 +2,8 @@ ideas = { materiel_manufacturer = { designer = yes - TBK_Starting_Arty = { - picture = TBK_HighCal_Plants + TBK_Starting_Gun = { + picture = TBK_Cityside_Rifles allowed = { OR = { original_tag = TBK @@ -16,24 +16,28 @@ ideas = { AND = { original_tag = ZAR owns_state = 728 - NOT = { has_country_flag = ZAR_wormy} + NOT = { has_country_flag = ZAR_wormy } } } } research_bonus = { - artillery = 0.15 + infantry_weapons = 0.15 } + modifier = { + political_power_factor = -0.05 + } equipment_bonus = { - artillery_equipment = { - soft_attack = 0.05 + infantry_equipment = { + reliability = 0.1 + build_cost_ic = -0.10 instant = yes } } - traits = { artillery_manufacturer } + traits = { infantry_equipment_manufacturer } } - TBK_Starting_Gun = { - picture = TBK_Cityside_Rifles + TBK_Starting_Arty = { + picture = TBK_HighCal_Plants allowed = { OR = { original_tag = TBK @@ -46,24 +50,20 @@ ideas = { AND = { original_tag = ZAR owns_state = 728 - NOT = { has_country_flag = ZAR_wormy} + NOT = { has_country_flag = ZAR_wormy } } } } research_bonus = { - infantry_weapons = 0.15 + artillery = 0.15 } - modifier = { - political_power_factor = -0.05 - } equipment_bonus = { - infantry_equipment = { - reliability = 0.1 - build_cost_ic = -0.10 + artillery_equipment = { + soft_attack = 0.05 instant = yes } } - traits = { infantry_equipment_manufacturer } + traits = { artillery_manufacturer } } TBK_criminal_tradat_concern = { @@ -200,6 +200,7 @@ ideas = { TBK_Starting_Tank = { picture = TBK_Zufra_Steelworks + allowed = { OR = { original_tag = TBK @@ -212,25 +213,15 @@ ideas = { AND = { original_tag = ZAR owns_state = 728 - NOT = { has_country_flag = ZAR_wormy} + NOT = { has_country_flag = ZAR_wormy } } } } + research_bonus = { armor = 0.15 } - equipment_bonus = { - light_tank_chassis = { - reliability = 0.1 - breakthrough = 0.05 - instant = yes - } - armored_car_equipment = { - reliability = 0.1 - breakthrough = 0.05 - instant = yes - } - } + traits = { light_tank_manufacturer } } } @@ -291,7 +282,7 @@ ideas = { AND = { original_tag = ZAR owns_state = 728 - NOT = { has_country_flag = ZAR_wormy} + NOT = { has_country_flag = ZAR_wormy } } } } @@ -323,7 +314,7 @@ ideas = { AND = { original_tag = ZAR owns_state = 728 - NOT = { has_country_flag = ZAR_wormy} + NOT = { has_country_flag = ZAR_wormy } } } } @@ -356,7 +347,7 @@ ideas = { AND = { original_tag = ZAR owns_state = 728 - NOT = { has_country_flag = ZAR_wormy} + NOT = { has_country_flag = ZAR_wormy } } } } @@ -380,7 +371,7 @@ ideas = { AND = { original_tag = ZAR owns_state = 728 - NOT = { has_country_flag = ZAR_wormy} + NOT = { has_country_flag = ZAR_wormy } } } } diff --git a/common/ideas/zzz_TRD_ideas.txt b/common/ideas/zzz_TRD_ideas.txt index af52d8793c9..403668bf288 100644 --- a/common/ideas/zzz_TRD_ideas.txt +++ b/common/ideas/zzz_TRD_ideas.txt @@ -367,10 +367,7 @@ ideas = { } evil_kolbasa = { allowed = { - OR = { - original_tag = TRD - owns_state = 381 - } + original_tag = TRD } visible = { NOT = { has_government = fascism } diff --git a/common/ideas/zzz_VED_ideas.txt b/common/ideas/zzz_VED_ideas.txt index 9b253b7cef6..f84b569cce5 100644 --- a/common/ideas/zzz_VED_ideas.txt +++ b/common/ideas/zzz_VED_ideas.txt @@ -393,6 +393,7 @@ ideas = { OR = { original_tag = VED original_tag = FAT + original_tag = FAW original_tag = SRS } } @@ -496,6 +497,7 @@ ideas = { OR = { original_tag = VED original_tag = FAT + original_tag = FAW original_tag = SRS } } @@ -540,6 +542,7 @@ ideas = { OR = { original_tag = VED original_tag = FAT + original_tag = FAW original_tag = SRS } } diff --git a/common/ideas/zzz_WAT_ideas.txt b/common/ideas/zzz_WAT_ideas.txt index ba13e69647a..f6771baddce 100644 --- a/common/ideas/zzz_WAT_ideas.txt +++ b/common/ideas/zzz_WAT_ideas.txt @@ -4,6 +4,7 @@ ideas = { northern_tank = { picture = WAT_northern_tank + allowed = { can_form_river_fed = yes } @@ -21,6 +22,7 @@ ideas = { } } } + research_bonus = { armor = 0.18 } @@ -29,6 +31,7 @@ ideas = { enchanted_armour_concern = { picture = WAT_enchanted_armour_concern + allowed = { can_form_river_fed = yes } @@ -46,6 +49,7 @@ ideas = { } } } + research_bonus = { armor = 0.15 } @@ -53,10 +57,12 @@ ideas = { } } - materiel_manufacturer = { + naval_manufacturer = { designer = yes - slingshots_of_watertown = { + farbrook_shipbuilding = { + picture = generic_naval_manufacturer_3 + allowed = { can_form_river_fed = yes } @@ -74,17 +80,47 @@ ideas = { } } } + research_bonus = { - artillery = 0.15 + naval_equipment = 0.15 } - traits = { artillery_manufacturer } - picture = WAT_slingshots_of_watertown - ai_will_do = { - factor = 1 + traits = { convoy_escort_naval_manufacturer } + } + } + + aircraft_manufacturer = { + designer = yes + + stal_wing_berau = { + picture = WAT_stal_wing_berau + + allowed = { + can_form_river_fed = yes + } + visible = { + OR = { + original_tag = WAT + has_country_flag = RIV_annexed_WAT + } + } + available = { + hidden_trigger = { + OR = { + original_tag = WAT + has_country_flag = RIV_annexed_WAT + } + } + } + + research_bonus = { + air_equipment = 0.15 } + traits = { light_aircraft_manufacturer } } - kenelm_smithery = { + WAT_generic_medium_aircraft_manufacturer = { + picture = generic_air_manufacturer_3 + allowed = { can_form_river_fed = yes } @@ -102,29 +138,43 @@ ideas = { } } } + research_bonus = { - infantry_weapons = 0.15 + air_equipment = 0.15 } - picture = WAT_kenelm_smithery - traits = { infantry_equipment_manufacturer } + traits = { medium_aircraft_manufacturer } } - } - industrial_concern = { + WAT_generic_heavy_aircraft_manufacturer = { + picture = generic_air_manufacturer_2 - imported_factory_WAT = { allowed = { - original_tag = WAT + can_form_river_fed = yes } + visible = { + OR = { + original_tag = WAT + has_country_flag = RIV_annexed_WAT + } + } + available = { + hidden_trigger = { + OR = { + original_tag = WAT + has_country_flag = RIV_annexed_WAT + } + } + } + research_bonus = { - industry = 0.15 + air_equipment = 0.15 } - picture = WAT_imported_factory - traits = { industrial_concern } + traits = { heavy_aircraft_manufacturer } } - - WAT_holy_srings_concern = { - picture = WAT_holy_srings_concern + + WAT_generic_naval_aircraft_manufacturer = { + picture = generic_naval_manufacturer_2 + allowed = { can_form_river_fed = yes } @@ -143,18 +193,19 @@ ideas = { } } - traits = { agricultural_concern } - picture = WAT_holy_srings_concern - modifier = { - monthly_population = 0.1 + research_bonus = { + air_equipment = 0.15 } + traits = { naval_aircraft_manufacturer } } } - aircraft_manufacturer = { + materiel_manufacturer = { designer = yes - stal_wing_berau = { + kenelm_smithery = { + picture = WAT_kenelm_smithery + allowed = { can_form_river_fed = yes } @@ -172,20 +223,47 @@ ideas = { } } } + research_bonus = { - air_equipment = 0.15 + infantry_weapons = 0.15 } - picture = WAT_stal_wing_berau - traits = { light_aircraft_manufacturer } + traits = { infantry_equipment_manufacturer } } - } + slingshots_of_watertown = { + picture = WAT_slingshots_of_watertown - naval_manufacturer = { - designer = yes + allowed = { + can_form_river_fed = yes + } + visible = { + OR = { + original_tag = WAT + has_country_flag = RIV_annexed_WAT + } + } + available = { + hidden_trigger = { + OR = { + original_tag = WAT + has_country_flag = RIV_annexed_WAT + } + } + } + + research_bonus = { + artillery = 0.15 + } + traits = { artillery_manufacturer } + + ai_will_do = { + factor = 1 + } + } + + WAT_carts_n_darts = { + picture = generic_motorized_equipment_manufacturer_3 - farbrook_shipbuilding = { - picture = generic_naval_manufacturer_3 allowed = { can_form_river_fed = yes } @@ -203,10 +281,66 @@ ideas = { } } } + research_bonus = { - naval_equipment = 0.15 + motorized_equipment = 0.15 + } + traits = { motorized_equipment_manufacturer } + } + } + + industrial_concern = { + imported_factory_WAT = { + picture = WAT_imported_factory + + allowed = { + original_tag = WAT + } + research_bonus = { + industry = 0.15 + } + + traits = { industrial_concern } + } + + WAT_jezeragrad_electronics = { + picture = FIR_advisor25 + + allowed = { + original_tag = WAT + } + + research_bonus = { + electronics = 0.15 + } + traits = { electronics_concern } + } + + WAT_holy_srings_concern = { + picture = WAT_holy_srings_concern + + allowed = { + can_form_river_fed = yes + } + visible = { + OR = { + original_tag = WAT + has_country_flag = RIV_annexed_WAT + } + } + available = { + hidden_trigger = { + OR = { + original_tag = WAT + has_country_flag = RIV_annexed_WAT + } + } + } + + traits = { agricultural_concern } + modifier = { + monthly_population = 0.1 } - traits = { convoy_escort_naval_manufacturer } } } diff --git a/common/ideas/zzz_WIT_ideas.txt b/common/ideas/zzz_WIT_ideas.txt index fd149302579..ee70b378936 100644 --- a/common/ideas/zzz_WIT_ideas.txt +++ b/common/ideas/zzz_WIT_ideas.txt @@ -3,6 +3,10 @@ ideas = { designer = yes WIT_generic_infantry_equipment_manufacturer = { + picture = LCT_gun + + cost = 125 + allowed = { original_tag = WIT } @@ -10,17 +14,15 @@ ideas = { has_completed_focus = WIT_lakeish_arms_contract } - cost = 125 - removal_cost = 10 - research_bonus = { infantry_weapons = 0.15 } - picture = LCT_gun traits = { infantry_equipment_manufacturer } } WIT_generic_artillery_manufacturer = { + picture = WIT_generic_artillery_manufacturer + allowed = { can_form_river_fed = yes } @@ -40,17 +42,15 @@ ideas = { owns_state = 617 } - cost = 150 - removal_cost = 10 - research_bonus = { artillery = 0.15 } - picture = WIT_generic_artillery_manufacturer traits = { artillery_manufacturer } } WIT_generic_motorized_equipment_manufacturer = { + picture = WIT_generic_motorized_equipment_manufacturer + allowed = { can_form_river_fed = yes } @@ -69,13 +69,9 @@ ideas = { } } - cost = 150 - removal_cost = 10 - research_bonus = { motorized_equipment = 0.15 } - picture = WIT_generic_motorized_equipment_manufacturer traits = { motorized_equipment_manufacturer } } } @@ -84,26 +80,36 @@ ideas = { designer = yes WIT_Magic_Tank_Concern = { + picture = WIT_Magic_Tank_Concern + allowed = { - original_tag = WIT + can_form_river_fed = yes + } + visible = { + OR = { + original_tag = WIT + AND = { + has_country_flag = RIV_annexed_WIT + WIT = { has_country_flag = WIT_Tank_Concern_Unlocked_Flag } + } + } } - available = { - has_country_flag = WIT_Tank_Concern_Unlocked_Flag + if = { + limit = { original_tag = WIT } + + has_country_flag = WIT_Tank_Concern_Unlocked_Flag + } } research_bonus = { armor = 0.15 } - - cost = 150 - removal_cost = 10 - picture = WIT_Magic_Tank_Concern traits = { WIT_heavy_tank_manufacturer_Trait } } WIT_generic_tank_manufacturer = { - picture = generic_tank_manufacturer_1 + picture = WIT_generic_tank_manufacturer allowed = { can_form_river_fed = yes @@ -123,13 +129,9 @@ ideas = { } } - cost = 150 - removal_cost = 10 - research_bonus = { armor = 0.15 } - picture = WIT_generic_tank_manufacturer traits = { tank_manufacturer } } } @@ -138,6 +140,8 @@ ideas = { designer = yes WIT_generic_naval_manufacturer = { + picture = WIT_generic_naval_manufacturer + allowed = { can_form_river_fed = yes } @@ -156,13 +160,10 @@ ideas = { } owns_state = 617 } - cost = 150 - removal_cost = 10 research_bonus = { naval_equipment = 0.15 } - picture = WIT_generic_naval_manufacturer traits = { naval_manufacturer } } } @@ -171,6 +172,8 @@ ideas = { designer = yes WIT_generic_light_aircraft_manufacturer = { + picture = WIT_generic_light_aircraft_manufacturer + allowed = { can_form_river_fed = yes } @@ -190,17 +193,15 @@ ideas = { owns_state = 617 } - cost = 150 - removal_cost = 10 - research_bonus = { air_equipment = 0.15 } - picture = WIT_generic_light_aircraft_manufacturer traits = { light_aircraft_manufacturer } } WIT_generic_medium_aircraft_manufacturer = { + picture = WIT_generic_medium_aircraft_manufacturer + allowed = { can_form_river_fed = yes } @@ -220,17 +221,15 @@ ideas = { owns_state = 617 } - cost = 150 - removal_cost = 10 - research_bonus = { air_equipment = 0.15 } - picture = WIT_generic_medium_aircraft_manufacturer traits = { medium_aircraft_manufacturer } } WIT_generic_heavy_aircraft_manufacturer = { + picture = WIT_generic_heavy_aircraft_manufacturer + allowed = { can_form_river_fed = yes } @@ -250,17 +249,15 @@ ideas = { owns_state = 617 } - cost = 150 - removal_cost = 10 - research_bonus = { air_equipment = 0.15 } - picture = WIT_generic_heavy_aircraft_manufacturer traits = { heavy_aircraft_manufacturer } } WIT_generic_naval_aircraft_manufacturer = { + picture = WIT_generic_naval_aircraft_manufacturer + allowed = { can_form_river_fed = yes } @@ -280,19 +277,14 @@ ideas = { owns_state = 617 } - cost = 150 - removal_cost = 10 - research_bonus = { air_equipment = 0.15 } - picture = WIT_generic_naval_aircraft_manufacturer traits = { naval_aircraft_manufacturer } } } industrial_concern = { - WIT_generic_industrial_concern = { picture = RCT_River_Oil_and_Rubber_State @@ -303,9 +295,6 @@ ideas = { has_completed_focus = WIT_import_rijekan_machinery } - cost = 150 - removal_cost = 10 - research_bonus = { synth_resources = 0.15 industry = 0.08 @@ -314,21 +303,31 @@ ideas = { } WIT_generic_electronics_concern = { + picture = WIT_generic_electronics_concern + allowed = { - original_tag = WIT + can_form_river_fed = yes } - - available = { - has_country_flag = WIT_Fair_Concern_Unlocked_Flag + visible = { + OR = { + original_tag = WIT + AND = { + has_country_flag = RIV_annexed_WIT + WIT = { has_country_flag = WIT_Fair_Concern_Unlocked_Flag } + } + } } + available = { + if = { + limit = { original_tag = WIT } - cost = 150 - removal_cost = 10 + has_country_flag = WIT_Fair_Concern_Unlocked_Flag + } + } research_bonus = { electronics = 0.15 } - picture = WIT_generic_electronics_concern traits = { electronics_concern } } } diff --git a/common/ideas/zzz_ZAR_ideas.txt b/common/ideas/zzz_ZAR_ideas.txt index e2ffdef9b61..d56037ec403 100644 --- a/common/ideas/zzz_ZAR_ideas.txt +++ b/common/ideas/zzz_ZAR_ideas.txt @@ -1417,14 +1417,17 @@ ideas = { } ZAR_market_efficiency = { + picture = capital_outflow + + removal_cost = -1 + allowed = { always = no } allowed_civil_war = { always = yes } - picture = idea_capital_ouflow - removal_cost = -1 + modifier = { production_factory_efficiency_gain_factor = 0.075 consumer_goods_factor = -0.025 @@ -1434,14 +1437,17 @@ ideas = { } ZAR_tarnished_jewel_idea = { + picture = LEC_staggering_reserves + + removal_cost = -1 + allowed = { always = no } allowed_civil_war = { always = yes } - picture = LEC_staggering_reserves - removal_cost = -1 + modifier = { production_factory_efficiency_gain_factor = 0.15 consumer_goods_factor = -0.05 @@ -1452,42 +1458,53 @@ ideas = { } ZAR_cutted_red_tape = { + picture = generic_political_support + + removal_cost = -1 + allowed = { always = no } allowed_civil_war = { always = yes } - picture = idea_war_bureaucracy - removal_cost = -1 + modifier = { production_speed_buildings_factor = 0.1 stability_factor = -0.05 local_resources_factor = 0.1 } } + ZAR_building_permissions = { + picture = BAR_money_party + + removal_cost = -1 + allowed = { always = no } allowed_civil_war = { always = yes } - picture = BAR_money_party - removal_cost = -1 + modifier = { production_speed_buildings_factor = 0.3 } } + ZAR_flower_hunting = { + picture = ZAR_deserttribes + + removal_cost = -1 + allowed = { always = no } allowed_civil_war = { always = yes } - picture = ZAR_deserttribes - removal_cost = -1 + modifier = { consumer_goods_factor = 0.1 } diff --git a/common/ideas/zzz_ZES_ideas.txt b/common/ideas/zzz_ZES_ideas.txt index e8b55a440f1..5f457babe49 100644 --- a/common/ideas/zzz_ZES_ideas.txt +++ b/common/ideas/zzz_ZES_ideas.txt @@ -3859,11 +3859,13 @@ ideas = { OR = { original_tag = ZES original_tag = OLV + original_tag = MCW } } visible = { OR = { original_tag = ZES + original_tag = MCW AND = { owns_state = 394 ZES = { has_completed_focus = ZES_navy_fib_5 } @@ -3871,11 +3873,16 @@ ideas = { } } available = { - owns_state = 413 if = { - limit = { original_tag = ZES } + OR = { + owns_state = 413 + owns_state = 721 + } + if = { + limit = { original_tag = ZES } - has_completed_focus = ZES_navy_fib_5 + has_completed_focus = ZES_navy_fib_5 + } } } @@ -3979,16 +3986,22 @@ ideas = { OR = { original_tag = ZES original_tag = OLV + original_tag = MCW } } visible = { OR = { original_tag = ZES + original_tag = MCW owns_state = 413 + owns_state = 725 } } available = { - owns_state = 413 + OR = { + owns_state = 413 + owns_state = 725 + } } research_bonus = { diff --git a/common/ideas/zzz_generic.txt b/common/ideas/zzz_generic.txt index b049ba3926b..424ce456a47 100644 --- a/common/ideas/zzz_generic.txt +++ b/common/ideas/zzz_generic.txt @@ -1189,19 +1189,12 @@ ideas = { allowed = { NOT = { country_with_custom_designers = yes } - NOT = { original_tag = WAT } - NOT = { - has_available_idea_with_traits = { idea = tank_manufacturer limit = 1 } - } + NOT = { original_tag = WAR } } - cost = 150 - removal_cost = 10 - research_bonus = { armor = 0.15 } - traits = { tank_manufacturer } } } @@ -1214,21 +1207,14 @@ ideas = { allowed = { NOT = { country_with_custom_designers = yes } + NOT = { original_tag = MCW } NOT = { original_tag = PCB } - NOT = { original_tag = WAT } - NOT = { - has_available_idea_with_traits = { idea = naval_manufacturer limit = 1 } - - } + NOT = { original_tag = WAR } } - cost = 150 - removal_cost = 10 - research_bonus = { naval_equipment = 0.15 } - traits = { naval_manufacturer } } } @@ -1243,18 +1229,12 @@ ideas = { NOT = { country_with_custom_designers = yes } NOT = { original_tag = MNC } NOT = { original_tag = PCB } - NOT = { - has_available_idea_with_traits = { idea = light_aircraft_manufacturer limit = 1 } - } + NOT = { original_tag = WAR } } - cost = 150 - removal_cost = 10 - research_bonus = { air_equipment = 0.15 } - traits = { light_aircraft_manufacturer } } @@ -1265,13 +1245,9 @@ ideas = { NOT = { country_with_custom_designers = yes } } - cost = 150 - removal_cost = 10 - research_bonus = { air_equipment = 0.15 } - traits = { medium_aircraft_manufacturer } } @@ -1282,13 +1258,9 @@ ideas = { NOT = { country_with_custom_designers = yes } } - cost = 150 - removal_cost = 10 - research_bonus = { air_equipment = 0.15 } - traits = { heavy_aircraft_manufacturer } } @@ -1297,18 +1269,12 @@ ideas = { allowed = { NOT = { country_with_custom_designers = yes } - NOT = { - has_available_idea_with_traits = { idea = naval_aircraft_manufacturer limit = 1 } - } + NOT = { original_tag = MCW } } - cost = 150 - removal_cost = 10 - research_bonus = { air_equipment = 0.15 } - traits = { naval_aircraft_manufacturer } } } @@ -1321,19 +1287,14 @@ ideas = { NOT = { country_with_custom_designers = yes } NOT = { original_tag = HAU } NOT = { original_tag = HLQ } + NOT = { original_tag = ROU } NOT = { original_tag = MNC } - NOT = { - has_available_idea_with_traits = { idea = industrial_concern limit = 1 } - } + NOT = { original_tag = WAR } } - cost = 150 - removal_cost = 10 - research_bonus = { industry = 0.15 } - traits = { industrial_concern } } @@ -1344,86 +1305,56 @@ ideas = { NOT = { country_with_custom_designers = yes } NOT = { original_tag = BOI } NOT = { original_tag = MNC } - NOT = { - has_available_idea_with_traits = { idea = electronics_concern limit = 1 } - } } - cost = 150 - removal_cost = 10 - research_bonus = { electronics = 0.15 } - traits = { electronics_concern } } } materiel_manufacturer = { - designer = yes generic_infantry_equipment_manufacturer = { - picture = generic_infantry_equipment_manufacturer_2 allowed = { NOT = { country_with_custom_designers = yes } - NOT = { - has_available_idea_with_traits = { idea = infantry_equipment_manufacturer limit = 1 } - } + NOT = { original_tag = JEB } + NOT = { original_tag = WAR } } - cost = 150 - removal_cost = 10 - research_bonus = { infantry_weapons = 0.15 } - traits = { infantry_equipment_manufacturer } } generic_artillery_manufacturer = { - picture = generic_artillery_manufacturer_2 allowed = { NOT = { country_with_custom_designers = yes } - NOT = { - has_available_idea_with_traits = { idea = artillery_manufacturer limit = 1 } - } } - cost = 150 - removal_cost = 10 - research_bonus = { artillery = 0.15 } - traits = { artillery_manufacturer } } generic_motorized_equipment_manufacturer = { - picture = generic_motorized_equipment_manufacturer_3 allowed = { NOT = { country_with_custom_designers = yes } - NOT = { - has_available_idea_with_traits = { idea = motorized_equipment_manufacturer limit = 1 } - } } - cost = 150 - removal_cost = 10 - research_bonus = { motorized_equipment = 0.15 } - traits = { motorized_equipment_manufacturer } } } diff --git a/common/names/00_names.txt b/common/names/00_names.txt index 7a85dc99644..dadf906cab6 100644 --- a/common/names/00_names.txt +++ b/common/names/00_names.txt @@ -1983,7 +1983,7 @@ GRI = { o_jahreswechsel o_mondschein o_neuland - o_rückreise + o_ruckreise o_vogelsang o_winkel o_nordpol @@ -2009,7 +2009,7 @@ GRI = { o_sonnenaufgang o_konrad o_moorbrand - o_brückenschlag + o_bruckenschlag o_schneeman o_sonnenwende o_haifisch @@ -2169,7 +2169,7 @@ KAT = { o_jahreswechsel o_mondschein o_neuland - o_rückreise + o_ruckreise o_vogelsang o_winkel o_nordpol @@ -2195,7 +2195,7 @@ KAT = { o_sonnenaufgang o_konrad o_moorbrand - o_brückenschlag + o_bruckenschlag o_schneeman o_sonnenwende o_haifisch @@ -2259,7 +2259,7 @@ ANG = { o_jahreswechsel o_mondschein o_neuland - o_rückreise + o_ruckreise o_vogelsang o_winkel o_nordpol @@ -2285,7 +2285,7 @@ ANG = { o_sonnenaufgang o_konrad o_moorbrand - o_brückenschlag + o_bruckenschlag o_schneeman o_sonnenwende o_haifisch @@ -2349,7 +2349,7 @@ YAL = { o_jahreswechsel o_mondschein o_neuland - o_rückreise + o_ruckreise o_vogelsang o_winkel o_nordpol @@ -2375,7 +2375,7 @@ YAL = { o_sonnenaufgang o_konrad o_moorbrand - o_brückenschlag + o_bruckenschlag o_schneeman o_sonnenwende o_haifisch @@ -2439,7 +2439,7 @@ ROU = { o_jahreswechsel o_mondschein o_neuland - o_rückreise + o_ruckreise o_vogelsang o_winkel o_nordpol @@ -2465,7 +2465,7 @@ ROU = { o_sonnenaufgang o_konrad o_moorbrand - o_brückenschlag + o_bruckenschlag o_schneeman o_sonnenwende o_haifisch @@ -2529,7 +2529,7 @@ STW = { o_jahreswechsel o_mondschein o_neuland - o_rückreise + o_ruckreise o_vogelsang o_winkel o_nordpol @@ -2555,7 +2555,7 @@ STW = { o_sonnenaufgang o_konrad o_moorbrand - o_brückenschlag + o_bruckenschlag o_schneeman o_sonnenwende o_haifisch @@ -2619,7 +2619,7 @@ PYT = { o_jahreswechsel o_mondschein o_neuland - o_rückreise + o_ruckreise o_vogelsang o_winkel o_nordpol @@ -2645,7 +2645,7 @@ PYT = { o_sonnenaufgang o_konrad o_moorbrand - o_brückenschlag + o_bruckenschlag o_schneeman o_sonnenwende o_haifisch @@ -2807,7 +2807,7 @@ FAT = { o_jahreswechsel o_mondschein o_neuland - o_rückreise + o_ruckreise o_vogelsang o_winkel o_nordpol @@ -2833,7 +2833,7 @@ FAT = { o_sonnenaufgang o_konrad o_moorbrand - o_brückenschlag + o_bruckenschlag o_schneeman o_sonnenwende o_haifisch @@ -2891,7 +2891,7 @@ FAW = { o_jahreswechsel o_mondschein o_neuland - o_rückreise + o_ruckreise o_vogelsang o_winkel o_nordpol @@ -2917,7 +2917,7 @@ FAW = { o_sonnenaufgang o_konrad o_moorbrand - o_brückenschlag + o_bruckenschlag o_schneeman o_sonnenwende o_haifisch @@ -4184,7 +4184,7 @@ CHN = { o_jahreswechsel o_mondschein o_neuland - o_rückreise + o_ruckreise o_vogelsang o_winkel o_nordpol @@ -4210,7 +4210,7 @@ CHN = { o_sonnenaufgang o_konrad o_moorbrand - o_brückenschlag + o_bruckenschlag o_schneeman o_sonnenwende o_haifisch diff --git a/common/national_focus/ANG_shared.txt b/common/national_focus/ANG_shared.txt index 3fa62b226fb..cc0330971b6 100644 --- a/common/national_focus/ANG_shared.txt +++ b/common/national_focus/ANG_shared.txt @@ -611,11 +611,12 @@ shared_focus = { log = "[GetDateText]: [Root.GetName]: Focus ANG_fighter_projects" if = { limit = { - OR = { - has_tech = early_fighter - has_tech = iw_small_airframe - } + has_tech = iw_small_airframe } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } add_tech_bonus = { name = fighter_bonus bonus = 1.0 @@ -629,29 +630,44 @@ shared_focus = { amount = 50 } } - else = { - if = { - limit = { - has_dlc = "By Blood Alone" - } - set_technology = { - iw_small_airframe = 1 - } - generic_early_fighter = yes - add_equipment_to_stockpile = { - type = small_plane_airframe_0 - variant_name = "Early Fighter" - amount = 50 - } + else_if = { + limit = { + has_tech = early_fighter } - else = { - set_technology = { - early_fighter = 1 - } - add_equipment_to_stockpile = { - type = fighter_equipment_0 - amount = 50 - } + add_tech_bonus = { + name = fighter_bonus + bonus = 1.0 + uses = 1 + category = light_fighter + } + add_equipment_to_stockpile = { + type = fighter_equipment_0 + amount = 50 + } + } + else_if = { + limit = { + has_dlc = "By Blood Alone" + } + set_technology = { + iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 + } + generic_early_fighter = yes + add_equipment_to_stockpile = { + type = small_plane_airframe_0 + variant_name = "Early Fighter" + amount = 50 + } + } + else = { + set_technology = { + early_fighter = 1 + } + add_equipment_to_stockpile = { + type = fighter_equipment_0 + amount = 50 } } } @@ -757,6 +773,8 @@ shared_focus = { } set_technology = { iw_large_airframe = 1 + engines_1 = 1 + early_bombs = 1 } } else = { @@ -794,6 +812,10 @@ shared_focus = { limit = { has_dlc = "By Blood Alone" } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } add_tech_bonus = { name = medium_air bonus = 1.0 @@ -817,6 +839,8 @@ shared_focus = { } set_technology = { iw_medium_airframe = 1 + early_bombs = 1 + engines_1 = 1 } } else = { @@ -888,6 +912,10 @@ shared_focus = { limit = { has_tech = iw_small_airframe } + set_technology = { + engines_1 = 1 + early_bombs = 1 + } add_tech_bonus = { name = rocketry bonus = 0.75 @@ -904,6 +932,8 @@ shared_focus = { else = { set_technology = { iw_small_airframe = 1 + engines_1 = 1 + early_bombs = 1 } add_tech_bonus = { name = rocketry @@ -969,29 +999,33 @@ shared_focus = { } } if = { - limit = { - has_dlc = "By Blood Alone" - } - add_tech_bonus = { - name = medium_air - bonus = 0.75 - uses = 1 - category = medium_air - } - add_tech_bonus = { - name = cat_air_guns - bonus = 0.75 - uses = 1 - category = cat_air_guns - } + limit = { + has_dlc = "By Blood Alone" + } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } + add_tech_bonus = { + name = medium_air + bonus = 0.75 + uses = 1 + category = medium_air + } + add_tech_bonus = { + name = cat_air_guns + bonus = 0.75 + uses = 1 + category = cat_air_guns + } } else = { - add_tech_bonus = { - name = fighter_bonus - bonus = 1.0 - uses = 1 - category = cat_heavy_fighter - } + add_tech_bonus = { + name = fighter_bonus + bonus = 1.0 + uses = 1 + category = cat_heavy_fighter + } } } else = { @@ -1001,6 +1035,8 @@ shared_focus = { } set_technology = { iw_medium_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } } else = { diff --git a/common/national_focus/BAK_shared.txt b/common/national_focus/BAK_shared.txt index 566f517962a..53fd306beca 100644 --- a/common/national_focus/BAK_shared.txt +++ b/common/national_focus/BAK_shared.txt @@ -10630,6 +10630,10 @@ shared_focus = { has_dlc = "By Blood Alone" has_tech = iw_medium_airframe } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } add_tech_bonus = { name = bomber_bonus bonus = 1.0 @@ -10652,6 +10656,8 @@ shared_focus = { } set_technology = { iw_medium_airframe = 1 + early_bombs = 1 + engines_1 = 1 } generic_early_tac_bomber = yes add_equipment_to_stockpile = { diff --git a/common/national_focus/BAT_shared.txt b/common/national_focus/BAT_shared.txt index 55bac5b2ab6..87a7e867aef 100644 --- a/common/national_focus/BAT_shared.txt +++ b/common/national_focus/BAT_shared.txt @@ -3913,10 +3913,7 @@ shared_focus = { } if = { limit = { - OR = { - has_tech = early_fighter - has_tech = iw_small_airframe - } + has_tech = iw_small_airframe } add_tech_bonus = { name = early_fighter @@ -3924,8 +3921,29 @@ shared_focus = { uses = 2 category = light_fighter } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } + generic_early_fighter = yes add_equipment_to_stockpile = { type = small_plane_airframe + variant_name = "Early Fighter" + amount = 50 + } + } + else_if = { + limit = { + has_tech = early_fighter + } + add_tech_bonus = { + name = early_fighter + bonus = 1.0 + uses = 2 + category = light_fighter + } + add_equipment_to_stockpile = { + type = fighter_equipment_0 amount = 50 } } @@ -3936,6 +3954,8 @@ shared_focus = { } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -3992,6 +4012,10 @@ shared_focus = { limit = { has_tech = iw_small_airframe } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } add_tech_bonus = { name = rocketry bonus = 0.75 @@ -4008,6 +4032,8 @@ shared_focus = { else = { set_technology = { iw_small_airframe = 1 + early_bombs = 1 + engines_1 = 1 } add_tech_bonus = { name = rocketry @@ -4071,6 +4097,27 @@ shared_focus = { completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus BAT_new_bombercraft" if = { + limit = { + has_tech = iw_medium_airframe + } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } + add_tech_bonus = { + name = bomber_bonus + bonus = 3.0 + uses = 1 + category = tactical_bomber + } + generic_early_tac_bomber = yes + add_equipment_to_stockpile = { + type = medium_plane_airframe_0 + variant_name = "Early Tactical Bomber" + amount = 40 + } + } + else_if = { limit = { has_tech = early_bomber } @@ -4081,7 +4128,7 @@ shared_focus = { category = tactical_bomber } add_equipment_to_stockpile = { - type = medium_plane_airframe + type = tac_bomber_equipment_0 amount = 40 } } @@ -4092,6 +4139,8 @@ shared_focus = { } set_technology = { iw_medium_airframe = 1 + early_bombs = 1 + engines_1 = 1 } generic_early_tac_bomber = yes add_equipment_to_stockpile = { @@ -7132,6 +7181,11 @@ shared_focus = { limit = { has_dlc = "By Blood Alone" } + set_technology = { + iw_small_airframe = 1 + early_bombs = 1 + engines_1 = 1 + } add_tech_bonus = { name = naval_air bonus = 0.75 @@ -7178,6 +7232,8 @@ shared_focus = { } set_technology = { iw_small_airframe = 1 + early_bombs = 1 + engines_1 = 1 } generic_basic_nav_bomber = yes add_equipment_to_stockpile = { @@ -8631,22 +8687,40 @@ shared_focus = { limit = { has_tech = iw_small_airframe } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } add_tech_bonus = { - name = bomber_effort - bonus = 1.0 + name = rocketry + bonus = 0.75 uses = 2 - category = cas_bomber + category = rocketry + } + add_tech_bonus = { + name = cat_anti_tank + bonus = 0.75 + uses = 2 + category = cat_anti_tank } } else = { set_technology = { iw_small_airframe = 1 + early_bombs = 1 + engines_1 = 1 } add_tech_bonus = { - name = bomber_effort - bonus = 1.0 + name = rocketry + bonus = 0.75 uses = 1 - category = cas_bomber + category = rocketry + } + add_tech_bonus = { + name = cat_anti_tank + bonus = 0.75 + uses = 1 + category = cat_anti_tank } } } @@ -8699,19 +8773,37 @@ shared_focus = { log = "[GetDateText]: [Root.GetName]: Focus BAT_strategic_destruction" if = { limit = { - OR = { - has_tech = early_bomber - has_tech = iw_medium_airframe - } + has_tech = iw_medium_airframe } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } add_tech_bonus = { name = bomber_bonus bonus = 3.0 uses = 1 category = tactical_bomber } + generic_early_tac_bomber = yes add_equipment_to_stockpile = { - type = medium_plane_airframe + type = medium_plane_airframe_0 + variant_name = "Early Tactical Bomber" + amount = 40 + } + } + else_if = { + limit = { + has_tech = early_bomber + } + add_tech_bonus = { + name = bomber_bonus + bonus = 3.0 + uses = 1 + category = tactical_bomber + } + add_equipment_to_stockpile = { + type = tac_bomber_equipment_0 amount = 40 } } @@ -8722,6 +8814,8 @@ shared_focus = { } set_technology = { iw_medium_airframe = 1 + early_bombs = 1 + engines_1 = 1 } generic_early_tac_bomber = yes add_equipment_to_stockpile = { @@ -12676,22 +12770,40 @@ shared_focus = { limit = { has_tech = iw_small_airframe } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } add_tech_bonus = { - name = bomber_effort - bonus = 1.0 + name = rocketry + bonus = 0.75 uses = 2 - category = cas_bomber + category = rocketry + } + add_tech_bonus = { + name = cat_anti_tank + bonus = 0.75 + uses = 2 + category = cat_anti_tank } } else = { set_technology = { iw_small_airframe = 1 + early_bombs = 1 + engines_1 = 1 } add_tech_bonus = { - name = bomber_effort - bonus = 1.0 + name = rocketry + bonus = 0.75 uses = 1 - category = cas_bomber + category = rocketry + } + add_tech_bonus = { + name = cat_anti_tank + bonus = 0.75 + uses = 1 + category = cat_anti_tank } } } @@ -12777,6 +12889,10 @@ shared_focus = { limit = { has_dlc = "By Blood Alone" } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } add_tech_bonus = { name = naval_air bonus = 0.75 @@ -12802,6 +12918,10 @@ shared_focus = { limit = { has_dlc = "By Blood Alone" } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } generic_basic_nav_bomber = yes add_equipment_to_stockpile = { type = small_plane_naval_bomber_airframe_1 @@ -12823,6 +12943,8 @@ shared_focus = { } set_technology = { iw_small_airframe = 1 + early_bombs = 1 + engines_1 = 1 } generic_basic_nav_bomber = yes add_equipment_to_stockpile = { @@ -12876,10 +12998,7 @@ shared_focus = { log = "[GetDateText]: [Root.GetName]: Focus BAT_b24" if = { limit = { - OR = { - has_tech = early_fighter - has_tech = iw_small_airframe - } + has_tech = iw_small_airframe } add_tech_bonus = { name = fighter_bonus @@ -12887,6 +13006,10 @@ shared_focus = { uses = 1 category = light_fighter } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } generic_early_fighter = yes add_equipment_to_stockpile = { type = small_plane_airframe @@ -12894,6 +13017,22 @@ shared_focus = { amount = 100 } } + else_if = { + limit = { + has_tech = early_fighter + } + add_tech_bonus = { + name = fighter_bonus + bonus = 1.0 + uses = 1 + category = light_fighter + } + generic_early_fighter = yes + add_equipment_to_stockpile = { + type = fighter_equipment_0 + amount = 100 + } + } else = { if = { limit = { @@ -12901,6 +13040,8 @@ shared_focus = { } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -12996,6 +13137,10 @@ shared_focus = { has_dlc = "By Blood Alone" has_tech = iw_medium_airframe } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } add_tech_bonus = { name = bomber_bonus bonus = 1.0 @@ -13018,6 +13163,8 @@ shared_focus = { } set_technology = { iw_medium_airframe = 1 + early_bombs = 1 + engines_1 = 1 } add_tech_bonus = { name = bomber_bonus @@ -13438,6 +13585,10 @@ shared_focus = { limit = { has_dlc = "By Blood Alone" } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } generic_basic_nav_bomber = yes add_equipment_to_stockpile = { type = small_plane_naval_bomber_airframe_1 @@ -13459,6 +13610,8 @@ shared_focus = { } set_technology = { iw_small_airframe = 1 + early_bombs = 1 + engines_1 = 1 } generic_basic_nav_bomber = yes add_equipment_to_stockpile = { @@ -16028,6 +16181,10 @@ shared_focus = { has_dlc = "By Blood Alone" has_tech = iw_medium_airframe } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } add_tech_bonus = { name = bomber_bonus bonus = 1.0 @@ -16050,6 +16207,8 @@ shared_focus = { } set_technology = { iw_medium_airframe = 1 + early_bombs = 1 + engines_1 = 1 } add_tech_bonus = { name = bomber_bonus @@ -17801,6 +17960,10 @@ shared_focus = { has_dlc = "By Blood Alone" has_tech = iw_medium_airframe } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } add_tech_bonus = { name = bomber_bonus bonus = 1.0 @@ -17823,6 +17986,8 @@ shared_focus = { } set_technology = { iw_medium_airframe = 1 + early_bombs = 1 + engines_1 = 1 } add_tech_bonus = { name = bomber_bonus @@ -19950,6 +20115,10 @@ shared_focus = { has_dlc = "By Blood Alone" has_tech = iw_medium_airframe } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } add_tech_bonus = { name = bomber_bonus bonus = 1.0 @@ -19972,6 +20141,8 @@ shared_focus = { } set_technology = { iw_medium_airframe = 1 + early_bombs = 1 + engines_1 = 1 } add_tech_bonus = { name = bomber_bonus @@ -22210,22 +22381,40 @@ shared_focus = { limit = { has_tech = iw_small_airframe } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } add_tech_bonus = { - name = bomber_effort - bonus = 1.0 + name = rocketry + bonus = 0.75 uses = 2 - category = cas_bomber + category = rocketry + } + add_tech_bonus = { + name = cat_anti_tank + bonus = 0.75 + uses = 2 + category = cat_anti_tank } } else = { set_technology = { iw_small_airframe = 1 + early_bombs = 1 + engines_1 = 1 } add_tech_bonus = { - name = bomber_effort - bonus = 1.0 + name = rocketry + bonus = 0.75 uses = 1 - category = cas_bomber + category = rocketry + } + add_tech_bonus = { + name = cat_anti_tank + bonus = 0.75 + uses = 1 + category = cat_anti_tank } } } @@ -22265,7 +22454,7 @@ shared_focus = { } } else = { - add_equipment_to_stockpile = { type = small_plane_cas_airframe amount = 80 } + add_equipment_to_stockpile = { type = CAS_equipment_1 amount = 80 } } } search_filters = { @@ -24432,6 +24621,10 @@ shared_focus = { has_dlc = "By Blood Alone" has_tech = iw_medium_airframe } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } add_tech_bonus = { name = bomber_bonus bonus = 1.0 @@ -24454,6 +24647,8 @@ shared_focus = { } set_technology = { iw_medium_airframe = 1 + early_bombs = 1 + engines_1 = 1 } add_tech_bonus = { name = bomber_bonus diff --git a/common/national_focus/BRF.txt b/common/national_focus/BRF.txt index 6dad378ef12..8ac33b19854 100644 --- a/common/national_focus/BRF.txt +++ b/common/national_focus/BRF.txt @@ -4734,6 +4734,10 @@ focus_tree = { has_dlc = "By Blood Alone" has_tech = iw_small_airframe } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } generic_early_fighter = yes add_equipment_to_stockpile = { type = small_plane_airframe_1 @@ -4750,6 +4754,8 @@ focus_tree = { } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -4760,7 +4766,7 @@ focus_tree = { } else_if = { limit = { - has_tech = early_fighter + has_tech = early_fighter } add_equipment_to_stockpile = { type = small_plane_airframe diff --git a/common/national_focus/CHN.txt b/common/national_focus/CHN.txt index 91675e8727e..664ac45e3b7 100644 --- a/common/national_focus/CHN.txt +++ b/common/national_focus/CHN.txt @@ -2582,6 +2582,10 @@ focus_tree = { has_dlc = "By Blood Alone" has_tech = iw_small_airframe } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } add_tech_bonus = { name = fighter_bonus bonus = 1.0 @@ -2604,6 +2608,8 @@ focus_tree = { } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -2641,6 +2647,10 @@ focus_tree = { has_dlc = "By Blood Alone" has_tech = iw_medium_airframe } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } add_tech_bonus = { name = bomber_bonus bonus = 1.0 @@ -2663,6 +2673,8 @@ focus_tree = { } set_technology = { iw_medium_airframe = 1 + early_bombs = 1 + engines_1 = 1 } generic_early_tac_bomber = yes add_equipment_to_stockpile = { diff --git a/common/national_focus/CTH.txt b/common/national_focus/CTH.txt index ae7d2d2e07b..58e7caca572 100644 --- a/common/national_focus/CTH.txt +++ b/common/national_focus/CTH.txt @@ -6848,12 +6848,13 @@ focus_tree = { completion_reward = { if = { limit = { - OR = { - has_tech = early_fighter - has_tech = iw_small_airframe - } + has_tech = iw_small_airframe } - add_tech_bonus = { + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } + add_tech_bonus = { name = fighter_bonus bonus = 1.0 uses = 1 @@ -6866,6 +6867,21 @@ focus_tree = { amount = 25 } } + else_if = { + limit = { + has_tech = early_fighter + } + add_tech_bonus = { + name = fighter_bonus + bonus = 1.0 + uses = 1 + category = light_fighter + } + add_equipment_to_stockpile = { + type = fighter_equipment_0 + amount = 25 + } + } else = { if = { limit = { @@ -6873,6 +6889,8 @@ focus_tree = { } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { diff --git a/common/national_focus/CTH_Monzano.txt b/common/national_focus/CTH_Monzano.txt index 56b5f303633..06db1d9553a 100644 --- a/common/national_focus/CTH_Monzano.txt +++ b/common/national_focus/CTH_Monzano.txt @@ -1013,6 +1013,10 @@ shared_focus = { has_dlc = "By Blood Alone" has_tech = iw_small_airframe } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } add_tech_bonus = { name = fighter_bonus bonus = 1.0 @@ -1035,6 +1039,8 @@ shared_focus = { } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { diff --git a/common/national_focus/CTL_shared.txt b/common/national_focus/CTL_shared.txt index 4d82d5c48c2..47d7a715a93 100644 --- a/common/national_focus/CTL_shared.txt +++ b/common/national_focus/CTL_shared.txt @@ -1390,6 +1390,10 @@ shared_focus = { has_dlc = "By Blood Alone" has_tech = iw_small_airframe } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } add_tech_bonus = { name = fighter_bonus bonus = 1.0 @@ -1412,6 +1416,8 @@ shared_focus = { } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -1422,7 +1428,7 @@ shared_focus = { } else_if = { limit = { - has_tech = early_fighter + has_tech = early_fighter } add_tech_bonus = { name = fighter_bonus @@ -5219,7 +5225,7 @@ shared_focus = { } shared_focus = { id = CTL_the_eastern_generals - icon = GFX_goal_crown_and_swords + icon = GFX_CTL_V_EAST cost = 2.00 ai_will_do = { factor = 100 @@ -5237,7 +5243,7 @@ shared_focus = { } shared_focus = { id = CTL_speak_with_benjen - icon = GFX_focus_generic_monarchy_2 + icon = GFX_CTL_V_BEN3 cost = 2.00 ai_will_do = { factor = 100 @@ -5256,7 +5262,7 @@ shared_focus = { } shared_focus = { id = CTL_purge_the_axis - icon = GFX_goal_HOL_ban_paramilitary + icon = GFX_CTL_V_BHUSH cost = 2.00 ai_will_do = { factor = 100 @@ -5279,7 +5285,7 @@ shared_focus = { } shared_focus = { id = CTL_liberating_the_yaril_from_himself - icon = GFX_goal_CTL_lock_him_up + icon = GFX_CTL_V_BEN_1 cost = 5.00 ai_will_do = { factor = 100 @@ -5311,7 +5317,7 @@ shared_focus = { } shared_focus = { id = CTL_chital_lives_and_dies_with_benjen - icon = GFX_goal_CTL_benjen_swords + icon = GFX_CTL_V_BEN_2 cost = 5.00 ai_will_do = { factor = 100 @@ -5341,7 +5347,7 @@ shared_focus = { } shared_focus = { id = CTL_leash_the_industrialists - icon = GFX_focus_mex_privatisation + icon = GFX_CTL_V_CHAIN2 cost = 5.00 ai_will_do = { factor = 100 @@ -5365,7 +5371,7 @@ shared_focus = { } shared_focus = { id = CTL_continue_the_priveleges - icon = GFX_goal_collaborate_local_elites + icon = GFX_CTL_V_NOB cost = 8.00 ai_will_do = { factor = 100 @@ -5386,7 +5392,7 @@ shared_focus = { } shared_focus = { id = CTL_national_employment_programs - icon = GFX_goal_industrial_pony + icon = GFX_CTL_V_DEER cost = 8.00 ai_will_do = { factor = 100 @@ -5407,7 +5413,7 @@ shared_focus = { } shared_focus = { id = CTL_decrease_hours_of_leisure - icon = GFX_goal_munitions_factories + icon = GFX_CTL_V_STEEL cost = 8.00 ai_will_do = { factor = 100 @@ -5425,7 +5431,7 @@ shared_focus = { } shared_focus = { id = CTL_work_for_chital_and_chital_shall_work_for_you - icon = GFX_goal_forced_res + icon = GFX_CTL_V_TANK cost = 5.00 ai_will_do = { factor = 100 @@ -5447,7 +5453,7 @@ shared_focus = { } shared_focus = { id = CTL_challenge_sambars_jewel - icon = GFX_focus_generic_navy_battleship2 + icon = GFX_CTL_V_FLEET cost = 5.00 ai_will_do = { factor = 100 @@ -5465,7 +5471,7 @@ shared_focus = { } shared_focus = { id = CTL_strike_at_trade_routes - icon = GFX_goal_generic_occupy_states_coastal + icon = GFX_CTL_V_LOOT cost = 5.00 ai_will_do = { factor = 100 @@ -5484,7 +5490,7 @@ shared_focus = { } shared_focus = { id = CTL_wage_thralldom - icon = GFX_zebra_worker + icon = GFX_CTL_V_CHAIN cost = 8.00 ai_will_do = { factor = 100 @@ -5505,7 +5511,7 @@ shared_focus = { } shared_focus = { id = CTL_reshuffle_the_council - icon = GFX_goal_agency + icon = GFX_CTL_V_COUNCIL cost = 5.00 ai_will_do = { factor = 100 @@ -5527,7 +5533,7 @@ shared_focus = { } shared_focus = { id = CTL_strict_traditionalism - icon = GFX_focus_rom_handle_king + icon = GFX_CTL_V_DEF cost = 5.00 ai_will_do = { factor = 100 @@ -5561,7 +5567,7 @@ shared_focus = { } shared_focus = { id = CTL_a_new_spymaster - icon = GFX_goal_secret_agents + icon = GFX_CTL_V_SPY cost = 3.00 ai_will_do = { factor = 100 @@ -5582,7 +5588,7 @@ shared_focus = { } shared_focus = { id = CTL_no_mercy_for_the_axis - icon = GFX_goal_purge_opposition + icon = GFX_CTL_V_HIRA cost = 2.00 ai_will_do = { factor = 100 @@ -5606,7 +5612,7 @@ shared_focus = { shared_focus = { id = CTL_power_to_the_generals - icon = GFX_focus_generic_authoritarian_government + icon = GFX_CTL_V_SHIELD cost = 5.00 ai_will_do = { factor = 100 @@ -5628,7 +5634,7 @@ shared_focus = { } shared_focus = { id = CTL_purge_the_puppetmasters - icon = GFX_goal_strike_harmony + icon = GFX_CTL_V_NOOSE cost = 5.00 ai_will_do = { factor = 100 @@ -5662,7 +5668,7 @@ shared_focus = { } shared_focus = { id = CTL_a_royalist_heir - icon = GFX_goal_ideology_social_conservative + icon = GFX_CTL_V_L1 cost = 1.00 ai_will_do = { factor = 100 @@ -5690,7 +5696,7 @@ shared_focus = { } shared_focus = { id = CTL_a_nationalist_heir - icon = GFX_goal_ideology_national_populist + icon = GFX_CTL_V_L2 cost = 1.00 ai_will_do = { factor = 100 @@ -5718,7 +5724,7 @@ shared_focus = { } shared_focus = { id = CTL_to_the_strongest - icon = GFX_goal_CTL_warriors + icon = GFX_CTL_V_TILL cost = 8.00 ai_will_do = { factor = 100 @@ -5737,7 +5743,7 @@ shared_focus = { } shared_focus = { id = CTL_remember_our_history - icon = GFX_focus_hol_united_netherlands + icon = GFX_CTL_V_BOAT cost = 5.00 ai_will_do = { factor = 100 @@ -5757,7 +5763,7 @@ shared_focus = { } shared_focus = { id = CTL_societal_militarization - icon = GFX_goal_military_academy + icon = GFX_CTL_V_SHIELD2 cost = 5.00 ai_will_do = { factor = 100 @@ -5775,7 +5781,7 @@ shared_focus = { } shared_focus = { id = CTL_mandatory_military_service - icon = GFX_goal_military_mission_pony + icon = GFX_CTL_V_ARMY cost = 5.00 ai_will_do = { factor = 100 @@ -5794,7 +5800,7 @@ shared_focus = { } shared_focus = { id = CTL_duty_to_civilize - icon = GFX_goal_technological_supremacy + icon = GFX_CTL_V_VALHALLA cost = 8.00 ai_will_do = { factor = 100 @@ -5815,7 +5821,7 @@ shared_focus = { } shared_focus = { id = CTL_olenian_missions - icon = GFX_focus_spa_save_the_alcazar + icon = GFX_CTL_V_HOUSE cost = 8.00 ai_will_do = { factor = 100 @@ -5833,7 +5839,7 @@ shared_focus = { } shared_focus = { id = CTL_world_of_propaganda - icon = GFX_focus_hol_the_foundations_of_defense + icon = GFX_CTL_V_PROP cost = 8.00 ai_will_do = { factor = 100 @@ -5854,7 +5860,7 @@ shared_focus = { } shared_focus = { id = CTL_we_are_all_sons_of_ukko - icon = GFX_goal_Olenian_Army_2 + icon = GFX_CTL_V_UKKO cost = 5.00 ai_will_do = { factor = 100 @@ -5876,7 +5882,7 @@ shared_focus = { } shared_focus = { id = CTL_obedience_above_all - icon = GFX_zebra_remove_socialism + icon = GFX_CTL_V_HORN cost = 8.00 ai_will_do = { factor = 100 @@ -7481,6 +7487,12 @@ shared_focus = { set_country_flag = HIN_we_formed create_faction = CTL_faction hidden_effect = { + if = { + limit = { + has_country_leader_ideology = kratokracy + } + set_cosmetic_tag = CTL_HIN_V + } if = { limit = { has_country_flag = CTL_reformist diff --git a/common/national_focus/CVA_shared.txt b/common/national_focus/CVA_shared.txt index 5c0a21b9532..14568fe871e 100644 --- a/common/national_focus/CVA_shared.txt +++ b/common/national_focus/CVA_shared.txt @@ -9,6 +9,9 @@ shared_focus = { always = no } } + bypass = { + is_subject = yes + } ai_will_do = { factor = 10 @@ -35,7 +38,13 @@ shared_focus = { focus = CVA_the_revolution_has_begun } available = { - has_country_flag = CVA_finished_the_revolution + OR = { + AND = { + is_subject = yes + has_government = democratic + } + has_country_flag = CVA_finished_the_revolution + } } ai_will_do = { @@ -1372,6 +1381,10 @@ shared_focus = { has_dlc = "By Blood Alone" has_tech = iw_small_airframe } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } add_tech_bonus = { name = fighter_bonus bonus = 3.0 @@ -1394,6 +1407,8 @@ shared_focus = { } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -1454,6 +1469,10 @@ shared_focus = { has_dlc = "By Blood Alone" has_tech = iw_medium_airframe } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } add_tech_bonus = { name = bomber_bonus bonus = 3.0 @@ -1476,6 +1495,8 @@ shared_focus = { } set_technology = { iw_medium_airframe = 1 + early_bombs = 1 + engines_1 = 1 } generic_early_tac_bomber = yes add_equipment_to_stockpile = { @@ -1594,6 +1615,10 @@ shared_focus = { limit = { has_tech = iw_small_airframe } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } add_tech_bonus = { name = rocketry bonus = 0.75 @@ -1610,6 +1635,8 @@ shared_focus = { else = { set_technology = { iw_small_airframe = 1 + early_bombs = 1 + engines_1 = 1 } add_tech_bonus = { name = rocketry @@ -12315,6 +12342,10 @@ shared_focus = { has_dlc = "By Blood Alone" has_tech = iw_medium_airframe } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } add_tech_bonus = { name = bomber_bonus bonus = 3.0 @@ -12337,6 +12368,8 @@ shared_focus = { } set_technology = { iw_medium_airframe = 1 + early_bombs = 1 + engines_1 = 1 } generic_early_tac_bomber = yes add_equipment_to_stockpile = { @@ -12399,6 +12432,10 @@ shared_focus = { has_dlc = "By Blood Alone" has_tech = iw_small_airframe } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } add_tech_bonus = { name = fighter_bonus bonus = 1.0 @@ -12421,6 +12458,8 @@ shared_focus = { } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } add_tech_bonus = { name = fighter_bonus @@ -12529,6 +12568,10 @@ shared_focus = { limit = { has_tech = iw_small_airframe } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } add_tech_bonus = { name = rocketry bonus = 0.75 @@ -12545,6 +12588,8 @@ shared_focus = { else = { set_technology = { iw_small_airframe = 1 + early_bombs = 1 + engines_1 = 1 } add_tech_bonus = { name = rocketry @@ -21312,6 +21357,10 @@ shared_focus = { has_dlc = "By Blood Alone" has_tech = iw_small_airframe } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } add_tech_bonus = { name = fighter_bonus bonus = 1.0 @@ -21334,6 +21383,8 @@ shared_focus = { } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } add_tech_bonus = { name = fighter_bonus @@ -21414,15 +21465,19 @@ shared_focus = { limit = { has_tech = iw_small_airframe } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } add_tech_bonus = { name = rocketry - bonus = 0.5 + bonus = 2.25 uses = 1 category = rocketry } add_tech_bonus = { name = cat_anti_tank - bonus = 0.5 + bonus = 2.25 uses = 1 category = cat_anti_tank } @@ -21436,16 +21491,18 @@ shared_focus = { else = { set_technology = { iw_small_airframe = 1 + early_bombs = 1 + engines_1 = 1 } add_tech_bonus = { name = rocketry - bonus = 0.5 + bonus = 0.75 uses = 1 category = rocketry } add_tech_bonus = { name = cat_anti_tank - bonus = 0.5 + bonus = 0.75 uses = 1 category = cat_anti_tank } diff --git a/common/national_focus/DED.txt b/common/national_focus/DED.txt index ce8337e8e08..e78c341bb4f 100644 --- a/common/national_focus/DED.txt +++ b/common/national_focus/DED.txt @@ -1447,6 +1447,10 @@ focus_tree = { has_dlc = "By Blood Alone" has_tech = iw_small_airframe } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } add_tech_bonus = { name = fighter_bonus bonus = 1.0 @@ -1469,6 +1473,8 @@ focus_tree = { } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -1479,7 +1485,7 @@ focus_tree = { } else_if = { limit = { - has_tech = early_fighter + has_tech = early_fighter } add_tech_bonus = { name = fighter_bonus diff --git a/common/national_focus/DED_aprilfool.txt b/common/national_focus/DED_aprilfool.txt index 9fb15cc14f9..80340e48a9f 100644 --- a/common/national_focus/DED_aprilfool.txt +++ b/common/national_focus/DED_aprilfool.txt @@ -2407,16 +2407,15 @@ shared_focus = { } set_technology = { iw_small_airframe = 1 - } - set_technology = { iw_medium_airframe = 1 + early_bombs = 1 + aa_lmg = 1 + engines_1 = 1 } } else = { set_technology = { early_fighter = 1 - } - set_technology = { early_bomber = 1 } } diff --git a/common/national_focus/EQC_maresoc.txt b/common/national_focus/EQC_maresoc.txt index f0c8fb02f5e..e7f331d04c8 100644 --- a/common/national_focus/EQC_maresoc.txt +++ b/common/national_focus/EQC_maresoc.txt @@ -1292,6 +1292,10 @@ focus_tree = { has_dlc = "By Blood Alone" has_tech = iw_small_airframe } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } add_tech_bonus = { name = fighter_bonus bonus = 1.0 @@ -1314,6 +1318,8 @@ focus_tree = { } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -1403,6 +1409,10 @@ focus_tree = { has_dlc = "By Blood Alone" has_tech = iw_large_airframe } + set_technology = { + engines_1 = 1 + early_bombs = 1 + } add_tech_bonus = { name = bomber_bonus bonus = 1.0 @@ -1425,6 +1435,8 @@ focus_tree = { } set_technology = { iw_large_airframe = 1 + engines_1 = 1 + early_bombs = 1 } generic_early_strat_bomber = yes add_equipment_to_stockpile = { diff --git a/common/national_focus/FAT_shared.txt b/common/national_focus/FAT_shared.txt index 6588bcc8cdd..a294088e4a1 100644 --- a/common/national_focus/FAT_shared.txt +++ b/common/national_focus/FAT_shared.txt @@ -12405,6 +12405,29 @@ shared_focus = { } set_technology = { iw_medium_airframe = 1 + early_bombs = 1 + engines_1 = 1 + } + generic_early_tac_bomber = yes + add_equipment_to_stockpile = { + type = medium_plane_airframe_0 + variant_name = "Early Tactical Bomber" + amount = 25 + } + } + else_if = { + limit = { + has_dlc = "By Blood Alone" + } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } + add_tech_bonus = { + name = bomber_bonus + bonus = 1.0 + uses = 1 + category = tactical_bomber } generic_early_tac_bomber = yes add_equipment_to_stockpile = { @@ -12628,6 +12651,10 @@ shared_focus = { has_dlc = "By Blood Alone" has_tech = iw_small_airframe } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } add_tech_bonus = { name = fighter_bonus bonus = 1.0 @@ -12650,6 +12677,8 @@ shared_focus = { } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -12689,6 +12718,10 @@ shared_focus = { has_dlc = "By Blood Alone" has_tech = iw_medium_airframe } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } add_tech_bonus = { name = bomber_bonus bonus = 1.0 @@ -12711,6 +12744,8 @@ shared_focus = { } set_technology = { iw_medium_airframe = 1 + early_bombs = 1 + engines_1 = 1 } generic_early_tac_bomber = yes add_equipment_to_stockpile = { diff --git a/common/national_focus/FAW_shared.txt b/common/national_focus/FAW_shared.txt index 09b46a65d6b..ed9b43e9f25 100644 --- a/common/national_focus/FAW_shared.txt +++ b/common/national_focus/FAW_shared.txt @@ -887,6 +887,7 @@ shared_focus = { log = "[GetDateText]: [Root.GetName]: Focus FST_send_in_the_troops" add_political_power = 50 add_stability = 0.05 + remove_ideas = FAT_The_Cloudburian_Minority_idea custom_effect_tooltip = FAT_reduce_banditry2_tp hidden_effect = { if = { @@ -2029,6 +2030,7 @@ shared_focus = { add_stability = 0.1 add_war_support = -0.05 add_political_power = 50 + remove_ideas = FAT_The_Cloudburian_Minority_idea add_popularity = { ideology = democratic popularity = 0.05 @@ -2058,6 +2060,7 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus FST_the_dream_is_not_dead" + remove_ideas = FAT_The_Cloudburian_Minority_idea country_event = griffonRepublic.238 } } @@ -2085,6 +2088,7 @@ shared_focus = { log = "[GetDateText]: [Root.GetName]: Focus FST_cloudbury_as_it_was_meant_to_be" add_stability = 0.05 add_political_power = 100 + remove_ideas = FAT_The_Cloudburian_Minority_idea add_popularity = { ideology = neutrality popularity = 0.05 @@ -2493,6 +2497,7 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus FST_unwavering_patriotism" + remove_ideas = FAT_The_Cloudburian_Minority_idea add_ideas = FAT_for_the_republic } search_filters = { FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_POLITICAL FOCUS_FILTER_WAR_SUPPORT } diff --git a/common/national_focus/FBK.txt b/common/national_focus/FBK.txt index 3743675f9c6..09fbc14f568 100644 --- a/common/national_focus/FBK.txt +++ b/common/national_focus/FBK.txt @@ -339,6 +339,7 @@ focus_tree = { } available = { has_government = democratic + is_subject = no OR = { WAT = { has_government = communism @@ -379,6 +380,7 @@ focus_tree = { } available = { has_government = democratic + is_subject = no FIR = { has_government = democratic OR = { @@ -418,6 +420,7 @@ focus_tree = { } available = { has_government = democratic + is_subject = no OR = { NCH = { has_government = democratic @@ -463,6 +466,7 @@ focus_tree = { } available = { has_government = democratic + is_subject = no OR = { FIR = { NOT = { @@ -1393,6 +1397,7 @@ focus_tree = { prerequisite = { focus = FBK_coldmouth } available = { has_government = fascism + is_subject = no } bypass = { FIR = { @@ -1447,6 +1452,7 @@ focus_tree = { focus = {#decide which path you will go down, bypasses one of the focuses on the next row id = FBK_southern_question + icon = GFX_goal_foreign_diplomacy prerequisite = { focus = FBK_coldmouth } x = 31 y = 10 @@ -1605,6 +1611,7 @@ focus_tree = { has_war = no owns_state = 387 has_government = fascism + is_subject = no } mutually_exclusive = { focus = FBK_conquer_riverfolk @@ -1635,6 +1642,7 @@ focus_tree = { has_war = no owns_state = 387 has_government = fascism + is_subject = no } mutually_exclusive = { focus = FBK_rapprochement @@ -1809,6 +1817,7 @@ focus_tree = { } available = { has_government = fascism + is_subject = no } will_lead_to_war_with = DMT will_lead_to_war_with = LCT @@ -2492,6 +2501,8 @@ focus_tree = { will_lead_to_war_with = WAT available = { has_government = communism + is_subject = no + has_war = no } prerequisite = { focus = FBK_looking_outward @@ -2529,6 +2540,7 @@ focus_tree = { limit = { WAT = { has_government = communism + is_subject = no } } WAT = { @@ -2553,6 +2565,8 @@ focus_tree = { will_lead_to_war_with = FIR available = { has_government = communism + is_subject = no + has_war = no } prerequisite = { focus = FBK_looking_outward @@ -2590,6 +2604,7 @@ focus_tree = { limit = { FIR = { has_government = communism + is_subject = no } } FIR = { @@ -2613,6 +2628,8 @@ focus_tree = { icon = GFX_goal_generic_more_territorial_claims available = { has_government = communism + is_subject = no + has_war = no } prerequisite = { focus = FBK_comm_watertown @@ -2650,6 +2667,7 @@ focus_tree = { limit = { MNC = { has_government = communism + is_subject = no } } MNC = { @@ -2674,6 +2692,8 @@ focus_tree = { will_lead_to_war_with = HLQ available = { has_government = communism + is_subject = no + has_war = no OR = { is_neighbor_of = HLQ FIR = { diff --git a/common/national_focus/FIR.txt b/common/national_focus/FIR.txt index b0bf17a011c..b4915a2e288 100644 --- a/common/national_focus/FIR.txt +++ b/common/national_focus/FIR.txt @@ -1100,6 +1100,8 @@ focus_tree = { } available = { has_government = fascism + is_subject = no + has_war = no } will_lead_to_war_with = WAT bypass = { @@ -1132,6 +1134,8 @@ focus_tree = { } available = { has_government = fascism + is_subject = no + has_war = no } will_lead_to_war_with = MNC bypass = { diff --git a/common/national_focus/FIR_shared.txt b/common/national_focus/FIR_shared.txt index bfe25d1209d..f197811f885 100644 --- a/common/national_focus/FIR_shared.txt +++ b/common/national_focus/FIR_shared.txt @@ -294,6 +294,8 @@ shared_focus = { focus = FIR_farbrook_friends } available = { + is_subject = no + has_war = no FBK = { exists = yes NOT = { @@ -376,6 +378,8 @@ shared_focus = { focus = FIR_watertown_friends } available = { + is_subject = no + has_war = no WAT = { exists = yes NOT = { diff --git a/common/national_focus/FLO.txt b/common/national_focus/FLO.txt index 7050b83ea1c..48b5d77bf68 100644 --- a/common/national_focus/FLO.txt +++ b/common/national_focus/FLO.txt @@ -3062,6 +3062,10 @@ focus_tree = { has_dlc = "By Blood Alone" has_tech = iw_small_airframe } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } add_tech_bonus = { name = fighter_bonus bonus = 1.0 @@ -3084,6 +3088,8 @@ focus_tree = { } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -3123,6 +3129,10 @@ focus_tree = { has_dlc = "By Blood Alone" has_tech = iw_medium_airframe } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } add_tech_bonus = { name = bomber_bonus bonus = 1.0 @@ -3145,6 +3155,8 @@ focus_tree = { } set_technology = { iw_medium_airframe = 1 + early_bombs = 1 + engines_1 = 1 } generic_early_tac_bomber = yes add_equipment_to_stockpile = { diff --git a/common/national_focus/FRE.txt b/common/national_focus/FRE.txt index 700323b1c99..c349dab62df 100644 --- a/common/national_focus/FRE.txt +++ b/common/national_focus/FRE.txt @@ -2326,6 +2326,10 @@ focus_tree = { has_dlc = "By Blood Alone" has_tech = iw_small_airframe } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } add_tech_bonus = { name = fighter_bonus bonus = 1.0 @@ -2348,6 +2352,8 @@ focus_tree = { } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -2415,6 +2421,10 @@ focus_tree = { has_dlc = "By Blood Alone" has_tech = iw_medium_airframe } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } add_tech_bonus = { name = bomber_bonus bonus = 1.0 @@ -2437,6 +2447,8 @@ focus_tree = { } set_technology = { iw_medium_airframe = 1 + early_bombs = 1 + engines_1 = 1 } generic_early_tac_bomber = yes add_equipment_to_stockpile = { diff --git a/common/national_focus/FRN.txt b/common/national_focus/FRN.txt index 809a3e237d0..b19c5ba7018 100644 --- a/common/national_focus/FRN.txt +++ b/common/national_focus/FRN.txt @@ -7767,6 +7767,10 @@ shared_focus = { has_dlc = "By Blood Alone" has_tech = iw_small_airframe } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } add_tech_bonus = { name = fighter_bonus bonus = 1.0 @@ -7789,6 +7793,8 @@ shared_focus = { } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -7826,6 +7832,10 @@ shared_focus = { has_dlc = "By Blood Alone" has_tech = iw_medium_airframe } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } add_tech_bonus = { name = bomber_bonus bonus = 1.0 @@ -7848,6 +7858,8 @@ shared_focus = { } set_technology = { iw_medium_airframe = 1 + early_bombs = 1 + engines_1 = 1 } generic_early_tac_bomber = yes add_equipment_to_stockpile = { diff --git a/common/national_focus/GFF.txt b/common/national_focus/GFF.txt index 27221682228..c247e72952e 100644 --- a/common/national_focus/GFF.txt +++ b/common/national_focus/GFF.txt @@ -1976,6 +1976,8 @@ focus_tree = { } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { diff --git a/common/national_focus/GRI_shared.txt b/common/national_focus/GRI_shared.txt index a8c65b94d0c..41b47374313 100644 --- a/common/national_focus/GRI_shared.txt +++ b/common/national_focus/GRI_shared.txt @@ -5787,10 +5787,7 @@ shared_focus = { log = "[GetDateText]: [Root.GetName]: Focus GRI_develop_fighters" if = { limit = { - OR = { - has_tech = early_fighter - has_tech = iw_small_airframe - } + has_tech = iw_small_airframe } add_tech_bonus = { name = fighter_bonus @@ -5805,6 +5802,21 @@ shared_focus = { amount = 50 } } + else_if = { + limit = { + has_tech = early_fighter + } + add_tech_bonus = { + name = fighter_bonus + bonus = 1.0 + uses = 1 + category = light_fighter + } + add_equipment_to_stockpile = { + type = fighter_equipment_0 + amount = 50 + } + } else = { if = { limit = { @@ -5812,6 +5824,8 @@ shared_focus = { } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -6059,7 +6073,28 @@ shared_focus = { category = tactical_bomber } add_equipment_to_stockpile = { - type = medium_plane_airframe + type = tac_bomber_equipment_0 + amount = 30 + } + } + else_if = { + limit = { + has_tech = iw_medium_airframe + } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } + add_tech_bonus = { + name = bomber_bonus + bonus = 1.0 + uses = 1 + category = tactical_bomber + } + generic_early_tac_bomber = yes + add_equipment_to_stockpile = { + type = medium_plane_airframe_0 + variant_name = "Early Tactical Bomber" amount = 30 } } @@ -6070,6 +6105,8 @@ shared_focus = { } set_technology = { iw_medium_airframe = 1 + early_bombs = 1 + engines_1 = 1 } generic_early_tac_bomber = yes add_equipment_to_stockpile = { diff --git a/common/national_focus/GRW.txt b/common/national_focus/GRW.txt index d8e6276273f..a41cd01cf24 100644 --- a/common/national_focus/GRW.txt +++ b/common/national_focus/GRW.txt @@ -296,7 +296,7 @@ focus_tree = { focus = { id = GRW_find_the_prince icon = GFX_goal_secret_agents - cost = 2 + cost = 1 available = { has_global_flag = prywhen_civil_war_is_over } x = 3 y = 2 @@ -460,7 +460,7 @@ focus_tree = { focus = { id = GRW_industrial_buildup icon = GFX_focus_prc_agrarian_socialism - cost = 10 + cost = 8.70 prerequisite = { focus = GRW_victory_in_civil_war } @@ -534,7 +534,7 @@ focus_tree = { focus = { id = GRW_civillian_needs icon = GFX_focus_generic_industry_3 - cost = 10 + cost = 8.70 prerequisite = { focus = GRW_industrial_buildup } @@ -564,7 +564,7 @@ focus_tree = { focus = { id = GRW_kivessin_university icon = GFX_focus_generic_socialist_science - cost = 10 + cost = 5.80 prerequisite = { focus = GRW_civillian_needs } @@ -589,7 +589,7 @@ focus_tree = { focus = { id = GRW_defense_industry icon = GFX_goal_generic_construct_mil_factory - cost = 12 + cost = 8.70 prerequisite = { focus = GRW_industrial_buildup } @@ -642,7 +642,7 @@ focus_tree = { focus = { id = GRW_enter_modern_age icon = GFX_goal_quit_preindustrial_society - cost = 10.00 + cost = 5.80 prerequisite = { focus = GRW_civillian_needs } @@ -669,7 +669,7 @@ focus_tree = { focus = { id = GRW_fight_the_bandits icon = GFX_goal_GRF_commies_win - cost = 6 + cost = 5.80 x = 15 y = 2 available = { @@ -683,7 +683,11 @@ focus_tree = { } } ai_will_do = { - factor = 5 + factor = 8 + modifier = { + has_war = yes + factor = 0 + } } bypass = { BAN = { @@ -708,7 +712,7 @@ focus_tree = { focus = { id = GRW_secure_our_borders icon = GFX_goal_generic_military_sphere - cost = 10.00 + cost = 4.40 prerequisite = { } available = { @@ -718,7 +722,7 @@ focus_tree = { x = -2 y = 0 ai_will_do = { - factor = 10 + factor = 15 } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus GRW_secure_our_borders" @@ -1107,7 +1111,7 @@ focus_tree = { focus = { id = GRW_demand_salt_markt icon = GFX_goal_poland_goal - cost = 10 + cost = 5 available = { has_war = no } @@ -1118,20 +1122,24 @@ focus_tree = { 507 = { is_owned_by = ROOT } } ai_will_do = { - factor = 0.1 + factor = 0.5 modifier = { has_war = yes factor = 0 } modifier = { 507 = { owner = { has_war = yes } } - factor = 5 + factor = 15 } modifier = { has_completed_focus = GRW_exansionism NOT = { has_completed_focus = GRW_annex_cya } factor = 0 } + modifier = { + has_completed_focus = GRW_protectionism + factor = 1.5 + } } will_lead_to_war_with = CYA x = 17 @@ -1408,7 +1416,7 @@ focus_tree = { modifier = { AND = { 389 = { is_controlled_by = WNG } - NOT = { has_army_manpower = { size > 549999 } } + NOT = { has_army_manpower = { size > 699999 } } } factor = 0 } @@ -1457,6 +1465,9 @@ focus_tree = { bypass = { 389 = { is_core_of = ROOT } } + ai_will_do = { + factor = 5 + } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus GRW_secure_the_heart" every_state = { @@ -1515,7 +1526,7 @@ focus_tree = { focus = { id = GRW_enemies_on_all_sides icon = GFX_goal_generic_war_with_comintern - cost = 10.00 + cost = 5.00 prerequisite = { focus = GRW_marsh_to_griffinstone } @@ -1722,7 +1733,7 @@ focus_tree = { focus = { id = GRW_the_griffon_union icon = GFX_focus_chi_examination_yuan - cost = 7 + cost = 7.20 prerequisite = { focus = GRW_strike_the_imperial_capital focus = GRW_strike_southern_kingdoms @@ -1799,7 +1810,7 @@ focus_tree = { focus = { id = GRW_black_hollow_mines icon = GFX_focus_generic_steel - cost = 10.00 + cost = 7.20 prerequisite = { focus = GRW_fight_the_bandits } @@ -1847,7 +1858,7 @@ focus_tree = { focus = { id = GRW_observe_post_war_situation icon = GFX_goal_griffon_rice - cost = 10.00 + cost = 5.00 prerequisite = { focus = GRW_the_griffon_union } @@ -1862,7 +1873,7 @@ focus_tree = { focus = { id = GRW_issue_state_propaganda icon = GFX_goal_generic_propaganda - cost = 10.00 + cost = 7.20 prerequisite = { focus = GRW_the_griffon_union } @@ -1877,7 +1888,7 @@ focus_tree = { focus = { id = GRW_fight_post_war_stress icon = GFX_goal_generic_national_unity_claws - cost = 10.00 + cost = 7.20 prerequisite = { focus = GRW_observe_post_war_situation } @@ -1908,7 +1919,7 @@ focus_tree = { focus = { id = GRW_city_improvements icon = GFX_goal_generic_construction - cost = 14 + cost = 10.00 prerequisite = { focus = GRW_fight_post_war_stress } @@ -1920,10 +1931,10 @@ focus_tree = { limit = { state_population > 1000000 } - add_extra_state_shared_building_slots = 2 + add_extra_state_shared_building_slots = 3 } 389 = { - add_extra_state_shared_building_slots = 2 + add_extra_state_shared_building_slots = 5 } custom_effect_tooltip = removing_stress_effort_tt modify_country_flag = { flag = post_war_stress_removal_effort value = 1 } @@ -1934,7 +1945,7 @@ focus_tree = { focus = { id = GRW_modern_architecture icon = GFX_goal_generic_construct_civilian - cost = 10.00 + cost = 7.20 prerequisite = { focus = GRW_city_improvements } @@ -1952,7 +1963,7 @@ focus_tree = { focus = { id = GRW_socialist_achievements icon = GFX_goal_GRF_commies_win - cost = 10.00 + cost = 7.20 prerequisite = { focus = GRW_modern_architecture } @@ -1973,7 +1984,7 @@ focus_tree = { focus = { id = GRW_fight_counter_revolution icon = GFX_goal_generic_defence - cost = 10.00 + cost = 7.20 prerequisite = { focus = GRW_issue_state_propaganda } @@ -1989,7 +2000,7 @@ focus_tree = { focus = { id = GRW_internal_issues_police icon = GFX_goal_secret_agents - cost = 10.00 + cost = 7.20 prerequisite = { focus = GRW_fight_counter_revolution } @@ -2004,7 +2015,7 @@ focus_tree = { focus = { id = GRW_begin_nationalizing_agriculture icon = GFX_goal_generic_soviet_construction - cost = 10.00 + cost = 7.20 prerequisite = { focus = GRW_nationalization_of_coroporations } @@ -2023,7 +2034,7 @@ focus_tree = { focus = { id = GRW_crush_the_oligarchs icon = GFX_goal_tfv_burn_the_royal_portraits - cost = 10.00 + cost = 7.20 prerequisite = { focus = GRW_internal_issues_police } @@ -2045,7 +2056,7 @@ focus_tree = { focus = { id = GRW_grow_support icon = GFX_goal_generic_national_unity_claws - cost = 10.00 + cost = 7.20 prerequisite = { focus = GRW_issue_state_propaganda } @@ -2062,7 +2073,7 @@ focus_tree = { focus = { id = GRW_military_youth icon = GFX_goal_generic_military_sphere - cost = 10.00 + cost = 7.20 prerequisite = { focus = GRW_grow_support } @@ -2078,7 +2089,7 @@ focus_tree = { focus = { id = GRW_militarized_schools icon = GFX_goal_generic_military_sphere - cost = 10.00 + cost = 7.20 prerequisite = { focus = GRW_military_youth } @@ -2092,7 +2103,7 @@ focus_tree = { focus = { id = GRW_modernization_focus icon = GFX_idea_modern_society - cost = 10.00 + cost = 7.20 prerequisite = { focus = GRW_crush_the_oligarchs focus = GRW_free_schooling @@ -2108,7 +2119,7 @@ focus_tree = { focus = { id = GRW_family_care icon = GFX_goal_generic_national_unity_claws - cost = 10.00 + cost = 7.20 prerequisite = { focus = GRW_city_improvements } @@ -2128,7 +2139,7 @@ focus_tree = { focus = { id = GRW_nationalization_of_coroporations icon = GFX_goal_generic_soviet_construction - cost = 10.00 + cost = 7.20 x = 18 y = 13 prerequisite = { @@ -2144,7 +2155,7 @@ focus_tree = { focus = { id = GRW_free_healthcare icon = GFX_goal_generic_soviet_construction - cost = 10.00 + cost = 7.20 prerequisite = { focus = GRW_family_care } @@ -2162,7 +2173,7 @@ focus_tree = { focus = { id = GRW_nationwide_culture icon = GFX_focus_generic_soviet_politics - cost = 10.00 + cost = 7.20 prerequisite = { focus = GRW_issue_state_propaganda } @@ -2192,7 +2203,7 @@ focus_tree = { focus = { id = GRW_statewide_education_campaigns icon = GFX_goal_griffon_com_books - cost = 10.00 + cost = 7.20 prerequisite = { focus = GRW_issue_state_propaganda } @@ -2203,15 +2214,17 @@ focus_tree = { hidden_effect = { country_event = griffonwill.46 } - custom_effect_tooltip = decrease_illiteracy_tt - custom_effect_tooltip = removing_desolation_effort_tt modify_country_flag = { flag = post_war_desolation_removal_effort value = 1 } + custom_effect_tooltip = removing_desolation_effort_tt + decrease_illiteracy = yes + custom_effect_tooltip = decrease_illiteracy_tt + } } focus = { id = GRW_statewide_education_campaigns2 icon = GFX_goal_griffon_com_books - cost = 10.00 + cost = 7.20 prerequisite = { focus = GRW_statewide_education_campaigns } @@ -2222,15 +2235,16 @@ focus_tree = { hidden_effect = { country_event = griffonwill.46 } - custom_effect_tooltip = decrease_illiteracy_tt - custom_effect_tooltip = removing_desolation_effort_tt modify_country_flag = { flag = post_war_desolation_removal_effort value = 1 } + custom_effect_tooltip = removing_desolation_effort_tt + decrease_illiteracy = yes + custom_effect_tooltip = decrease_illiteracy_tt } } focus = { id = GRW_free_schooling icon = GFX_goal_griffon_schools - cost = 10.00 + cost = 7.20 prerequisite = { focus = GRW_standartize_language } @@ -2252,7 +2266,7 @@ focus_tree = { focus = { id = GRW_fight_poverty icon = GFX_goal_griffon_labour_centers_com - cost = 7 + cost = 7.20 prerequisite = { focus = GRW_issue_state_propaganda } @@ -2260,13 +2274,14 @@ focus_tree = { y = 13 completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus GRW_fight_poverty" + decrease_poverty = yes custom_effect_tooltip = decrease_poverty_tt } } focus = { id = GRW_fight_poverty2 icon = GFX_goal_griffon_money_growth - cost = 7 + cost = 7.20 prerequisite = { focus = GRW_fight_poverty } @@ -2275,6 +2290,7 @@ focus_tree = { completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus GRW_fight_poverty2" custom_effect_tooltip = decrease_poverty_tt + decrease_poverty = yes } } # focus = { @@ -2346,7 +2362,7 @@ focus_tree = { focus = { id = GRW_EQS_cooperation icon = GFX_goal_stg_eqs - cost = 8 + cost = 7.20 prerequisite = { focus = GRW_unite_the_rest } @@ -2618,7 +2634,7 @@ focus_tree = { focus = { id = GRW_RIV_integration icon = GFX_goal_generic_forceful_treaty - cost = 20.00 + cost = 10.00 prerequisite = { focus = GRW_against_RIV } @@ -2639,7 +2655,7 @@ focus_tree = { focus = { id = GRW_RIV_cooperation icon = GFX_goal_generic_military_deal_pony_griffon - cost = 10.00 + cost = 5.00 prerequisite = { focus = GRW_unite_the_rest } @@ -2647,10 +2663,11 @@ focus_tree = { focus = GRW_against_RIV } available = { - country_exists = RIV - NOT = { - any_enemy_country = { + AND = { + any_country = { is_river_fed_member = yes + exists = yes + NOT = {has_war_with = ROOT} } } } @@ -3010,7 +3027,7 @@ focus_tree = { } create_equipment_variant = { name = "B-1" - type = small_plane_airframe_0 + type = small_plane_cas_airframe_0 modules = { fixed_main_weapon_slot = bomb_locks engine_type_slot = engine_1_1x diff --git a/common/national_focus/HIP_shared.txt b/common/national_focus/HIP_shared.txt index e06c11f3fdc..4c3b6768556 100644 --- a/common/national_focus/HIP_shared.txt +++ b/common/national_focus/HIP_shared.txt @@ -4117,6 +4117,7 @@ has_government = fascism is_subject = no exists = yes + has_civil_war = no } TRO = { has_government = neutrality @@ -4285,6 +4286,7 @@ OR = { exists = no is_subject = yes + has_civil_war = yes NOT = { has_government = fascism } @@ -4303,6 +4305,7 @@ OR = { exists = no is_subject = yes + has_civil_war = yes NOT = { has_government = fascism } @@ -12954,6 +12957,7 @@ shared_focus = { available = { has_completed_focus = HIP_revolutionary_underwater_construction + has_tech = nuclear_reactor } prerequisite = { focus = HIP_exotic_weapons @@ -22586,6 +22590,7 @@ shared_focus = { set_variable = { HIP_MAGIC_consumer_goods_factor = 0 } set_variable = { HIP_MAGIC_production_speed_buildings_factor = 0 } set_variable = { HIP_MAGIC_conscription = 0 } + set_variable = { HIP_MAGIC_recruitable_seapony_pop = 0 } set_variable = { HIP_MAGIC_production_factory_max_efficiency_factor = 0 } set_variable = { HIP_MAGIC_production_factory_efficiency_gain_factor = 0 } set_variable = { HIP_MAGIC_industrial_capacity_factory = 0 } @@ -22615,9 +22620,14 @@ shared_focus = { prerequisite = { focus = HIP_SIR_we_got_the_music } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -22649,9 +22659,14 @@ shared_focus = { prerequisite = { focus = HIP_SIR_ready_the_masses } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -22680,9 +22695,14 @@ shared_focus = { prerequisite = { focus = HIP_SIR_ready_the_masses } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -22712,13 +22732,18 @@ shared_focus = { prerequisite = { focus = HIP_SIR_no_time_for_games } available = { - custom_trigger_tooltip = { - tooltip = HIP_SIR_power_level_over_40_tt - check_variable = { HIP_siren_power > 40 } - } - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } + custom_trigger_tooltip = { + tooltip = HIP_SIR_power_level_over_40_tt + check_variable = { HIP_siren_power > 40 } + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -22791,13 +22816,18 @@ shared_focus = { } available = { - custom_trigger_tooltip = { - tooltip = HIP_SIR_power_level_over_40_tt - check_variable = { HIP_siren_power > 40 } - } - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } + custom_trigger_tooltip = { + tooltip = HIP_SIR_power_level_over_40_tt + check_variable = { HIP_siren_power > 40 } + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -22833,13 +22863,18 @@ shared_focus = { } available = { - custom_trigger_tooltip = { - tooltip = HIP_SIR_power_level_over_40_tt - check_variable = { HIP_siren_power > 40 } - } - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } + custom_trigger_tooltip = { + tooltip = HIP_SIR_power_level_over_40_tt + check_variable = { HIP_siren_power > 40 } + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -22872,9 +22907,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -22904,9 +22944,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -22939,9 +22984,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -23044,9 +23094,14 @@ shared_focus = { } available = { - custom_trigger_tooltip = { - tooltip = HIP_SIR_resistance_unity_none_tt - check_variable = { HIP_SIR_resistance_unity_level < 1 } + if = { + limit = { + is_ai = no + } + custom_trigger_tooltip = { + tooltip = HIP_SIR_resistance_unity_none_tt + check_variable = { HIP_SIR_resistance_unity_level < 1 } + } } } @@ -23074,6 +23129,12 @@ shared_focus = { completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus HIP_SIR_the_revolutionary" custom_effect_tooltip = HIP_SIR_posada_decisions_tt + if = { + limit = { + is_ai = yes + } + add_to_variable = { HIP_RESISTANCE_magic_drift = 1.00 } + } } } @@ -23092,6 +23153,13 @@ shared_focus = { completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus HIP_SIR_the_princess" custom_effect_tooltip = HIP_SIR_skystar_decisions_tt + if = { + limit = { + is_ai = yes + } + add_to_variable = { HIP_RESISTANCE_political_power_gain = 0.1 } + add_to_variable = { HIP_RESISTANCE_magic_drift = 1.00 } + } } } @@ -23110,6 +23178,14 @@ shared_focus = { completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus HIP_SIR_the_nationalist" custom_effect_tooltip = HIP_SIR_aris_first_decisions_tt + if = { + limit = { + is_ai = yes + } + add_to_variable = { HIP_RESISTANCE_stability_factor = 0.05 } + add_to_variable = { HIP_RESISTANCE_war_support_factor = 0.05 } + add_to_variable = { HIP_RESISTANCE_magic_drift = 1.00 } + } } } @@ -23125,7 +23201,12 @@ shared_focus = { } available = { - has_country_flag = HIP_SIR_posada_defeated + if = { + limit = { + is_ai = no + } + has_country_flag = HIP_SIR_posada_defeated + } } ai_will_do = { @@ -23155,7 +23236,12 @@ shared_focus = { } available = { - has_country_flag = HIP_SIR_crack_lightning_defeated + if = { + limit = { + is_ai = no + } + has_country_flag = HIP_SIR_crack_lightning_defeated + } } ai_will_do = { @@ -23191,7 +23277,12 @@ shared_focus = { } available = { - has_country_flag = HIP_SIR_skystar_defeated + if = { + limit = { + is_ai = no + } + has_country_flag = HIP_SIR_skystar_defeated + } } ai_will_do = { @@ -23223,9 +23314,14 @@ shared_focus = { prerequisite = { focus = HIP_SIR_we_got_the_music } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -23251,9 +23347,14 @@ shared_focus = { prerequisite = { focus = HIP_SIR_the_sound_of_my_voice } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -23279,9 +23380,14 @@ shared_focus = { prerequisite = { focus = HIP_SIR_the_siren_constant } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -23313,9 +23419,14 @@ shared_focus = { prerequisite = { focus = HIP_SIR_the_sound_of_my_voice } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -23341,9 +23452,14 @@ shared_focus = { prerequisite = { focus = HIP_SIR_the_web_of_my_song } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -23383,9 +23499,14 @@ shared_focus = { prerequisite = { focus = HIP_SIR_a_city_of_melody } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -23411,9 +23532,14 @@ shared_focus = { prerequisite = { focus = HIP_SIR_what_comes_after } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -23445,9 +23571,14 @@ shared_focus = { prerequisite = { focus = HIP_SIR_what_comes_after } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -23550,9 +23681,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -23572,6 +23708,24 @@ shared_focus = { remove_idea = HIP_SIR_magic_gain_1 add_idea = HIP_SIR_magic_gain_2 } + if = { + limit = { + is_ai = yes + } + add_to_variable = { HIP_MAGIC_consumer_goods_factor = -0.01 } + add_to_variable = { HIP_MAGIC_production_speed_buildings_factor = 0.02 } + add_to_variable = { HIP_MAGIC_conscription = 0.01 } + add_to_variable = { HIP_MAGIC_recruitable_seapony_pop = 0.01 } + add_to_variable = { HIP_MAGIC_production_factory_max_efficiency_factor = 0.01 } + add_to_variable = { HIP_MAGIC_production_factory_efficiency_gain_factor = 0.01 } + add_to_variable = { HIP_MAGIC_industrial_capacity_factory = 0.005 } + add_to_variable = { HIP_MAGIC_industrial_capacity_dockyard = 0.005 } + add_to_variable = { HIP_MAGIC_army_org_factor = 0.01 } + add_to_variable = { HIP_MAGIC_army_morale_factor = 0.005 } + add_to_variable = { HIP_MAGIC_army_attack_factor = 0.005 } + add_to_variable = { HIP_MAGIC_army_defence_factor = 0.005 } + add_to_variable = { HIP_MAGIC_magic_drift = -2 } + } } } @@ -23629,9 +23783,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } owns_state = 697 has_completed_focus = HIP_SIR_last_minute_preparations @@ -23657,6 +23816,24 @@ shared_focus = { remove_idea = HIP_SIR_magic_gain_2 add_idea = HIP_SIR_magic_gain_3 } + if = { + limit = { + is_ai = yes + } + add_to_variable = { HIP_MAGIC_consumer_goods_factor = -0.01 } + add_to_variable = { HIP_MAGIC_production_speed_buildings_factor = 0.02 } + add_to_variable = { HIP_MAGIC_conscription = 0.01 } + add_to_variable = { HIP_MAGIC_recruitable_seapony_pop = 0.01 } + add_to_variable = { HIP_MAGIC_production_factory_max_efficiency_factor = 0.01 } + add_to_variable = { HIP_MAGIC_production_factory_efficiency_gain_factor = 0.01 } + add_to_variable = { HIP_MAGIC_industrial_capacity_factory = 0.005 } + add_to_variable = { HIP_MAGIC_industrial_capacity_dockyard = 0.005 } + add_to_variable = { HIP_MAGIC_army_org_factor = 0.01 } + add_to_variable = { HIP_MAGIC_army_morale_factor = 0.005 } + add_to_variable = { HIP_MAGIC_army_attack_factor = 0.005 } + add_to_variable = { HIP_MAGIC_army_defence_factor = 0.005 } + add_to_variable = { HIP_MAGIC_magic_drift = -2 } + } if = { limit= { has_country_flag = HIP_SIR_crack_zumidia @@ -23694,9 +23871,14 @@ shared_focus = { mutually_exclusive = { focus = HIP_SIR_ignore_the_distraction } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -23820,9 +24002,14 @@ shared_focus = { mutually_exclusive = { focus = HIP_SIR_strike_the_colthaginians } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -23915,9 +24102,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } owns_state = 875 NOT = { @@ -23946,9 +24138,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -24043,9 +24240,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -24088,9 +24290,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -24131,9 +24338,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } has_war_with = BAT NOT = { @@ -24174,9 +24386,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -24219,9 +24436,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -24263,9 +24485,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } owns_state = 747 owns_state = 730 @@ -24304,9 +24531,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } owns_state = 743 owns_state = 712 @@ -24325,6 +24557,24 @@ shared_focus = { remove_idea = HIP_SIR_magic_gain_3 add_idea = HIP_SIR_magic_gain_4 } + if = { + limit = { + is_ai = yes + } + add_to_variable = { HIP_MAGIC_consumer_goods_factor = -0.025 } + add_to_variable = { HIP_MAGIC_production_speed_buildings_factor = 0.05 } + add_to_variable = { HIP_MAGIC_conscription = 0.025 } + add_to_variable = { HIP_MAGIC_recruitable_seapony_pop = 0.025 } + add_to_variable = { HIP_MAGIC_production_factory_max_efficiency_factor = 0.025 } + add_to_variable = { HIP_MAGIC_production_factory_efficiency_gain_factor = 0.025 } + add_to_variable = { HIP_MAGIC_industrial_capacity_factory = 0.0125 } + add_to_variable = { HIP_MAGIC_industrial_capacity_dockyard = 0.0125 } + add_to_variable = { HIP_MAGIC_army_org_factor = 0.025 } + add_to_variable = { HIP_MAGIC_army_morale_factor = 0.0125 } + add_to_variable = { HIP_MAGIC_army_attack_factor = 0.0125 } + add_to_variable = { HIP_MAGIC_army_defence_factor = 0.0125 } + add_to_variable = { HIP_MAGIC_magic_drift = -5 } + } } } @@ -24359,6 +24609,24 @@ shared_focus = { } } swap_ruler_traits = { remove = siren_charismatic_manipulator add = siren_charismatic_manipulator_2 } + if = { + limit = { + is_ai = yes + } + add_to_variable = { HIP_MAGIC_consumer_goods_factor = -0.015 } + add_to_variable = { HIP_MAGIC_production_speed_buildings_factor = 0.03 } + add_to_variable = { HIP_MAGIC_conscription = 0.015 } + add_to_variable = { HIP_MAGIC_recruitable_seapony_pop = 0.015 } + add_to_variable = { HIP_MAGIC_production_factory_max_efficiency_factor = 0.015 } + add_to_variable = { HIP_MAGIC_production_factory_efficiency_gain_factor = 0.015 } + add_to_variable = { HIP_MAGIC_industrial_capacity_factory = 0.0075 } + add_to_variable = { HIP_MAGIC_industrial_capacity_dockyard = 0.0075 } + add_to_variable = { HIP_MAGIC_army_org_factor = 0.015 } + add_to_variable = { HIP_MAGIC_army_morale_factor = 0.0075 } + add_to_variable = { HIP_MAGIC_army_attack_factor = 0.0075 } + add_to_variable = { HIP_MAGIC_army_defence_factor = 0.0075 } + add_to_variable = { HIP_MAGIC_magic_drift = -3 } + } } else_if = { limit = { @@ -24393,9 +24661,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -24455,9 +24728,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } owns_state = 733 NOT = { @@ -24498,9 +24776,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } owns_state = 733 NOT = { @@ -24537,9 +24820,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -24665,6 +24953,24 @@ shared_focus = { add_idea = HIP_SIR_magic_gain_5 } add_country_leader_trait = siren_leader_of_the_three + if = { + limit = { + is_ai = yes + } + add_to_variable = { HIP_MAGIC_consumer_goods_factor = -0.03 } + add_to_variable = { HIP_MAGIC_production_speed_buildings_factor = 0.06 } + add_to_variable = { HIP_MAGIC_conscription = 0.03 } + add_to_variable = { HIP_MAGIC_recruitable_seapony_pop = 0.03 } + add_to_variable = { HIP_MAGIC_production_factory_max_efficiency_factor = 0.03 } + add_to_variable = { HIP_MAGIC_production_factory_efficiency_gain_factor = 0.03 } + add_to_variable = { HIP_MAGIC_industrial_capacity_factory = 0.015 } + add_to_variable = { HIP_MAGIC_industrial_capacity_dockyard = 0.015 } + add_to_variable = { HIP_MAGIC_army_org_factor = 0.03 } + add_to_variable = { HIP_MAGIC_army_morale_factor = 0.015 } + add_to_variable = { HIP_MAGIC_army_attack_factor = 0.015 } + add_to_variable = { HIP_MAGIC_army_defence_factor = 0.015 } + add_to_variable = { HIP_MAGIC_magic_drift = -6 } + } country_event = hippogriff_abyss.43 } } @@ -24681,9 +24987,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -24715,9 +25026,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } CHN = { exists = yes @@ -24762,9 +25078,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -24779,6 +25100,24 @@ shared_focus = { add_war_support = 0.1 create_faction = "HIP_SIR_siren_hegemony" add_ideas = HIP_SIR_the_war_of_vengeance + if = { + limit = { + is_ai = yes + } + add_to_variable = { HIP_MAGIC_consumer_goods_factor = -0.025 } + add_to_variable = { HIP_MAGIC_production_speed_buildings_factor = 0.05 } + add_to_variable = { HIP_MAGIC_conscription = 0.025 } + add_to_variable = { HIP_MAGIC_recruitable_seapony_pop = 0.025 } + add_to_variable = { HIP_MAGIC_production_factory_max_efficiency_factor = 0.025 } + add_to_variable = { HIP_MAGIC_production_factory_efficiency_gain_factor = 0.025 } + add_to_variable = { HIP_MAGIC_industrial_capacity_factory = 0.0125 } + add_to_variable = { HIP_MAGIC_industrial_capacity_dockyard = 0.0125 } + add_to_variable = { HIP_MAGIC_army_org_factor = 0.025 } + add_to_variable = { HIP_MAGIC_army_morale_factor = 0.0125 } + add_to_variable = { HIP_MAGIC_army_attack_factor = 0.0125 } + add_to_variable = { HIP_MAGIC_army_defence_factor = 0.0125 } + add_to_variable = { HIP_MAGIC_magic_drift = -5 } + } } } @@ -24794,9 +25133,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -24838,9 +25182,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -24929,9 +25278,9 @@ shared_focus = { exists = yes } } - create_wargoal = { - type = annex_everything + declare_war_on = { target = EQS + type = annex_everything } } if = { @@ -24940,9 +25289,9 @@ shared_focus = { exists = yes } } - create_wargoal = { - type = annex_everything + declare_war_on = { target = NLR + type = annex_everything } } if = { @@ -24951,9 +25300,9 @@ shared_focus = { exists = yes } } - create_wargoal = { - type = annex_everything + declare_war_on = { target = ELF + type = annex_everything } } if = { @@ -24962,9 +25311,9 @@ shared_focus = { exists = yes } } - create_wargoal = { - type = annex_everything + declare_war_on = { target = VAN + type = annex_everything } } if = { @@ -24973,9 +25322,9 @@ shared_focus = { exists = yes } } - create_wargoal = { - type = annex_everything + declare_war_on = { target = LSP + type = annex_everything } } if = { @@ -24987,9 +25336,9 @@ shared_focus = { } } } - create_wargoal = { - type = annex_everything + declare_war_on = { target = SCS + type = annex_everything } } if = { @@ -24998,9 +25347,9 @@ shared_focus = { exists = yes } } - create_wargoal = { - type = annex_everything + declare_war_on = { target = CES + type = annex_everything } } if = { @@ -25009,9 +25358,9 @@ shared_focus = { exists = yes } } - create_wargoal = { - type = annex_everything + declare_war_on = { target = NMS + type = annex_everything } } if = { @@ -25020,9 +25369,9 @@ shared_focus = { exists = yes } } - create_wargoal = { - type = annex_everything + declare_war_on = { target = JUN + type = annex_everything } } if = { @@ -25034,9 +25383,9 @@ shared_focus = { } } } - create_wargoal = { - type = annex_everything + declare_war_on = { target = BAL + type = annex_everything } } if = { @@ -25048,9 +25397,9 @@ shared_focus = { } } } - create_wargoal = { - type = annex_everything + declare_war_on = { target = MAN + type = annex_everything } } if = { @@ -25095,10 +25444,9 @@ shared_focus = { } } } - create_wargoal = { - type = annex_everything + declare_war_on = { target = 3.owner - generator = { 3 } + type = annex_everything } } } @@ -25116,9 +25464,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } is_in_faction_with = CHN has_war = no @@ -25174,9 +25527,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } has_country_flag = HIP_SIR_negotiations_finished NOT = { @@ -25205,9 +25563,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } has_war = no NOT = { @@ -25375,9 +25738,14 @@ shared_focus = { focus = HIP_SIR_sweep_the_remainder } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -25441,9 +25809,14 @@ shared_focus = { focus = HIP_SIR_revenge } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_adagio + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_adagio + } } OR = { has_country_flag = HIP_SIR_negotiations_finished @@ -25507,6 +25880,25 @@ shared_focus = { completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus HIP_SIR_nothing_can_stop_us_now" country_event = hippogriff_abyss.77 + if = { + limit = { + is_ai = yes + has_completed_focus = HIP_SIR_all_we_need_is_us + } + add_to_variable = { HIP_MAGIC_consumer_goods_factor = 0.025 } + add_to_variable = { HIP_MAGIC_production_speed_buildings_factor = -0.05 } + add_to_variable = { HIP_MAGIC_conscription = -0.025 } + add_to_variable = { HIP_MAGIC_recruitable_seapony_pop = -0.025 } + add_to_variable = { HIP_MAGIC_production_factory_max_efficiency_factor = -0.025 } + add_to_variable = { HIP_MAGIC_production_factory_efficiency_gain_factor = -0.025 } + add_to_variable = { HIP_MAGIC_industrial_capacity_factory = -0.0125 } + add_to_variable = { HIP_MAGIC_industrial_capacity_dockyard = -0.0125 } + add_to_variable = { HIP_MAGIC_army_org_factor = -0.025 } + add_to_variable = { HIP_MAGIC_army_morale_factor = -0.0125 } + add_to_variable = { HIP_MAGIC_army_attack_factor = -0.0125 } + add_to_variable = { HIP_MAGIC_army_defence_factor = -0.0125 } + add_to_variable = { HIP_MAGIC_magic_drift = 5 } + } } } @@ -25521,9 +25913,14 @@ shared_focus = { focus = HIP_SIR_crescendo } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -25550,9 +25947,14 @@ shared_focus = { focus = HIP_SIR_learn_from_our_mistakes } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -25579,9 +25981,14 @@ shared_focus = { focus = HIP_SIR_learn_from_our_mistakes } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -25657,9 +26064,14 @@ shared_focus = { focus = HIP_SIR_the_spoils_of_zumidia } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -25694,9 +26106,14 @@ shared_focus = { focus = HIP_SIR_secure_the_mainland } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } } 697 = { is_owned_and_controlled_by = ROOT } NOT = { @@ -25736,9 +26153,14 @@ shared_focus = { focus = HIP_SIR_secure_the_mainland } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -25783,9 +26205,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -25816,9 +26243,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -25846,9 +26278,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } } has_completed_focus = HIP_SIR_the_zonician_excuse owns_state = 875 @@ -25895,9 +26332,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } } 699 = { is_owned_and_controlled_by = ROOT } NOT = { @@ -25943,9 +26385,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } } 1093 = { is_owned_and_controlled_by = ROOT } 933 = { is_owned_and_controlled_by = ROOT } @@ -25992,9 +26439,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -26036,9 +26488,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -26066,9 +26523,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -26139,9 +26601,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -26180,9 +26647,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -26229,9 +26701,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -26270,9 +26747,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -26300,9 +26782,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -26330,14 +26817,19 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria - } - NOT = { - has_country_flag = HIP_SIR_has_deficit - } - } + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } + } + NOT = { + has_country_flag = HIP_SIR_has_deficit + } + } ai_will_do = { factor = 150 @@ -26372,9 +26864,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -26459,9 +26956,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -26504,9 +27006,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -26650,9 +27157,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -26733,9 +27245,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -26785,9 +27302,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -26884,9 +27406,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } } OR = { has_war_with = EQS @@ -26932,9 +27459,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } } OR = { has_war_with = EQS @@ -26980,9 +27512,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_aria + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_aria + } } OR = { owns_state = 13 @@ -27016,9 +27553,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_sonata + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_sonata + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -27046,9 +27588,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_sonata + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_sonata + } } custom_trigger_tooltip = { tooltip = HIP_SIR_power_level_over_5_tt @@ -27088,9 +27635,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_sonata + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_sonata + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -27122,9 +27674,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_sonata + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_sonata + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -27156,9 +27713,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_sonata + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_sonata + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -27191,9 +27753,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_sonata + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_sonata + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -27222,9 +27789,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_sonata + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_sonata + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -27255,9 +27827,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_sonata + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_sonata + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -27285,9 +27862,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_sonata + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_sonata + } } has_completed_focus = HIP_SIR_control_the_cities NOT = { @@ -27328,9 +27910,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_sonata + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_sonata + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -27364,9 +27951,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_sonata + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_sonata + } } has_completed_focus = HIP_SIR_shatter_the_chiropterrans NOT = { @@ -27395,9 +27987,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_sonata + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_sonata + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -27430,9 +28027,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_sonata + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_sonata + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -27463,9 +28065,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_sonata + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_sonata + } } has_completed_focus = HIP_SIR_beneath_the_sand NOT = { @@ -27502,9 +28109,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_sonata + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_sonata + } } NOT = { has_idea = HIP_SIR_rooting_out_lunarism @@ -27540,9 +28152,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_sonata + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_sonata + } } has_completed_focus = HIP_SIR_order_in_colthage NOT = { @@ -27576,9 +28193,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_sonata + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_sonata + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -27606,9 +28228,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_sonata + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_sonata + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -27636,9 +28263,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_sonata + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_sonata + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -27669,9 +28301,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_sonata + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_sonata + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -27699,9 +28336,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_sonata + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_sonata + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -27732,9 +28374,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_sonata + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_sonata + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -27772,6 +28419,24 @@ shared_focus = { remove_idea = HIP_SIR_siren_healthcare_high add_idea = HIP_SIR_siren_healthcare_high_2 } + if = { + limit = { + is_ai = yes + } + add_to_variable = { HIP_MAGIC_consumer_goods_factor = 0.01 } + add_to_variable = { HIP_MAGIC_production_speed_buildings_factor = -0.02 } + add_to_variable = { HIP_MAGIC_conscription = -0.01 } + add_to_variable = { HIP_MAGIC_recruitable_seapony_pop = -0.01 } + add_to_variable = { HIP_MAGIC_production_factory_max_efficiency_factor = -0.01 } + add_to_variable = { HIP_MAGIC_production_factory_efficiency_gain_factor = -0.01 } + add_to_variable = { HIP_MAGIC_industrial_capacity_factory = -0.005 } + add_to_variable = { HIP_MAGIC_industrial_capacity_dockyard = -0.005 } + add_to_variable = { HIP_MAGIC_army_org_factor = -0.01 } + add_to_variable = { HIP_MAGIC_army_morale_factor = -0.005 } + add_to_variable = { HIP_MAGIC_army_attack_factor = -0.005 } + add_to_variable = { HIP_MAGIC_army_defence_factor = -0.005 } + add_to_variable = { HIP_MAGIC_magic_drift = 2 } + } } } } @@ -27791,9 +28456,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_sonata + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_sonata + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -27821,9 +28491,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_sonata + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_sonata + } } has_completed_focus = HIP_SIR_press_the_maregyptians NOT = { @@ -27853,9 +28528,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_sonata + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_sonata + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -27889,9 +28569,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_sonata + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_sonata + } } owns_state = 1208 NOT = { @@ -27928,9 +28613,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_sonata + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_sonata + } } has_completed_focus = HIP_SIR_fate_of_the_pillars NOT = { @@ -27959,9 +28649,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_sonata + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_sonata + } } NOT = { has_country_flag = HIP_SIR_has_deficit @@ -27990,9 +28685,14 @@ shared_focus = { } available = { - has_country_leader = { - ruling_only = yes - character = HIP_SIR_sonata + if = { + limit = { + is_ai = no + } + has_country_leader = { + ruling_only = yes + character = HIP_SIR_sonata + } } NOT = { has_country_flag = HIP_SIR_has_deficit diff --git a/common/national_focus/JER_shared.txt b/common/national_focus/JER_shared.txt index 9ccb255a15d..515d75d7f7d 100644 --- a/common/national_focus/JER_shared.txt +++ b/common/national_focus/JER_shared.txt @@ -1529,7 +1529,10 @@ } } bypass = { - tag = GRD + OR = { + has_war_with = GRD + tag = GRD + } } x = 0 y = 1 @@ -5979,7 +5982,10 @@ } } bypass = { - has_war_with = GRD + OR = { + has_war_with = GRD + tag = GRD + } } x = 2 y = 1 diff --git a/common/national_focus/JES.txt b/common/national_focus/JES.txt index 55b3e3bd7e4..752db9e56f7 100644 --- a/common/national_focus/JES.txt +++ b/common/national_focus/JES.txt @@ -1050,6 +1050,10 @@ shared_focus = { has_dlc = "By Blood Alone" has_tech = iw_small_airframe } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } generic_early_fighter = yes add_equipment_to_stockpile = { type = small_plane_airframe @@ -1078,6 +1082,8 @@ shared_focus = { } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } add_tech_bonus = { name = fighter_bonus diff --git a/common/national_focus/JUN_shared.txt b/common/national_focus/JUN_shared.txt index 5a4b152afd1..6d6b1867e1a 100644 --- a/common/national_focus/JUN_shared.txt +++ b/common/national_focus/JUN_shared.txt @@ -1264,6 +1264,10 @@ shared_focus = { has_dlc = "By Blood Alone" has_tech = iw_medium_airframe } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } add_tech_bonus = { name = bomber_bonus bonus = 1.0 @@ -1286,6 +1290,8 @@ shared_focus = { } set_technology = { iw_medium_airframe = 1 + early_bombs = 1 + engines_1 = 1 } generic_early_tac_bomber = yes add_equipment_to_stockpile = { diff --git a/common/national_focus/LAK_shared.txt b/common/national_focus/LAK_shared.txt index feb83dd941c..1368724179d 100644 --- a/common/national_focus/LAK_shared.txt +++ b/common/national_focus/LAK_shared.txt @@ -2052,6 +2052,10 @@ shared_focus = { limit = { has_tech = iw_small_airframe } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } add_tech_bonus = { name = fighter_bonus bonus = 3.0 @@ -2068,6 +2072,8 @@ shared_focus = { else = { set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -2128,7 +2134,10 @@ shared_focus = { if = { limit = { has_tech = iw_medium_airframe - has_tech = early_bombs + } + set_technology = { + early_bombs = 1 + engines_1 = 1 } add_tech_bonus = { name = bomber_bonus @@ -2147,6 +2156,7 @@ shared_focus = { set_technology = { iw_medium_airframe = 1 early_bombs = 1 + engines_1 = 1 } generic_early_tac_bomber = yes add_equipment_to_stockpile = { diff --git a/common/national_focus/LNS_shared.txt b/common/national_focus/LNS_shared.txt index 855cc29ddd9..37e4aa19bf0 100644 --- a/common/national_focus/LNS_shared.txt +++ b/common/national_focus/LNS_shared.txt @@ -7616,6 +7616,10 @@ shared_focus = { limit = { NOT = { has_tech = iw_small_airframe } } set_technology = { iw_small_airframe = 1 } } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } add_tech_bonus = { name = fighter_bonus bonus = 1.0 diff --git a/common/national_focus/LUS.txt b/common/national_focus/LUS.txt index 7ea5a3a4437..dfb394908db 100644 --- a/common/national_focus/LUS.txt +++ b/common/national_focus/LUS.txt @@ -686,12 +686,20 @@ focus_tree = { focus = LUS_invite_scientists } relative_position_id = LUS_invite_scientists + bypass = { + amount_research_slots > 4 + } ai_will_do = { factor = 25 } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus LUS_open_high_schools" - add_research_slot = 1 + if = { + limit = { + amount_research_slots < 5 + } + add_research_slot = 1 + } } search_filters = { FOCUS_FILTER_RESEARCH } } @@ -760,7 +768,12 @@ focus_tree = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus LUS_state_funded_science" - add_research_slot = 1 + if = { + limit = { + amount_research_slots < 5 + } + add_research_slot = 1 + } decrease_illiteracy = yes increase_society_development_gradually_with_tt = yes } @@ -2189,12 +2202,20 @@ focus_tree = { 591 = { is_owned_and_controlled_by = ROOT } } relative_position_id = LUS_create_lord_council + bypass = { + amount_research_slots > 4 + } ai_will_do = { factor = 15 } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus LUS_talvona_institute_of_industrial_research" - add_research_slot = 1 + if = { + limit = { + amount_research_slots < 5 + } + add_research_slot = 1 + } } search_filters = { FOCUS_FILTER_RESEARCH } } @@ -4227,9 +4248,17 @@ focus_tree = { focus = LUS_education_campaigns4 } relative_position_id = LUS_com_industrialization + bypass = { + amount_research_slots > 4 + } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus LUS_lumium_university" - add_research_slot = 1 + if = { + limit = { + amount_research_slots < 5 + } + add_research_slot = 1 + } } search_filters = { FOCUS_FILTER_RESEARCH } } diff --git a/common/national_focus/MIT.txt b/common/national_focus/MIT.txt index 8bc62b820bf..19b8b0b3676 100644 --- a/common/national_focus/MIT.txt +++ b/common/national_focus/MIT.txt @@ -2429,8 +2429,8 @@ focus_tree = { kill_ideology_leader = neutrality set_party_name = { ideology = neutrality - name = MIT_neutrality_post_coalition - long_name = MIT_neutrality_post_coalition + name = MIT_neutrality_party_post_coalition + long_name = MIT_neutrality_party_post_coalition } } } diff --git a/common/national_focus/NE_villages_shared.txt b/common/national_focus/NE_villages_shared.txt index 310137a94ee..157d6d506ad 100644 --- a/common/national_focus/NE_villages_shared.txt +++ b/common/national_focus/NE_villages_shared.txt @@ -1294,7 +1294,7 @@ shared_focus = { shared_focus = { id = FBK_flying_columns - icon = GFX_focus_prc_infiltration + icon = GFX_focus_generic_multi_role_aircraft x = 36 y = 6 cost = 5 diff --git a/common/national_focus/OLV_shared.txt b/common/national_focus/OLV_shared.txt index d2af87e31d2..cadc8836834 100644 --- a/common/national_focus/OLV_shared.txt +++ b/common/national_focus/OLV_shared.txt @@ -1415,6 +1415,10 @@ shared_focus = { iw_small_airframe = 1 } } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } generic_early_fighter = yes add_equipment_to_stockpile = { type = small_plane_airframe_0 @@ -1465,6 +1469,10 @@ shared_focus = { iw_medium_airframe = 1 } } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } generic_early_tac_bomber = yes add_equipment_to_stockpile = { type = medium_plane_airframe_0 @@ -2318,6 +2326,10 @@ shared_focus = { iw_small_airframe = 1 } } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } generic_early_fighter = yes add_equipment_to_stockpile = { type = small_plane_airframe_0 @@ -2368,6 +2380,10 @@ shared_focus = { iw_medium_airframe = 1 } } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } generic_early_tac_bomber = yes add_equipment_to_stockpile = { type = medium_plane_airframe_0 @@ -8099,6 +8115,10 @@ shared_focus = { iw_small_airframe = 1 } } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } generic_early_fighter = yes add_equipment_to_stockpile = { type = small_plane_airframe_0 @@ -8149,6 +8169,10 @@ shared_focus = { iw_medium_airframe = 1 } } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } generic_early_tac_bomber = yes add_equipment_to_stockpile = { type = medium_plane_airframe_0 diff --git a/common/national_focus/PYT_shared.txt b/common/national_focus/PYT_shared.txt index f18022c1489..7741b6b8837 100644 --- a/common/national_focus/PYT_shared.txt +++ b/common/national_focus/PYT_shared.txt @@ -2284,147 +2284,61 @@ shared_focus = { completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus PYT_fighter_projects" if = { - limit = { has_dlc = "By Blood Alone" } - if = { - limit = { - has_tech = advanced_small_airframe - has_tech = engines_4 - has_tech = aa_hmg - } - - create_equipment_variant = { - name = "Advanced Fighter" - type = small_plane_airframe_3 - modules = { - fixed_main_weapon_slot = heavy_mg_2x - engine_type_slot = engine_4_1x - special_type_slot_1 = lmg_defense_turret - } - icon = "GFX_commonwealth_2d_fighter3_medium" - } - add_equipment_to_stockpile = { - type = small_plane_airframe_3 - amount = 50 - producer = GRI - variant_name = "Advanced Fighter" - } + limit = { + has_tech = iw_small_airframe + } + add_tech_bonus = { + name = fighter_bonus + bonus = 1.0 + uses = 1 + category = light_fighter } - else_if = { - limit = { - has_tech = improved_small_airframe - has_tech = engines_3 - has_tech = aa_hmg - } - - create_equipment_variant = { - name = "Improved Fighter" - type = small_plane_airframe_2 - modules = { - fixed_main_weapon_slot = heavy_mg_2x - engine_type_slot = engine_3_1x - special_type_slot_1 = lmg_defense_turret - } - icon = "GFX_commonwealth_2d_fighter2_medium" - } - add_equipment_to_stockpile = { - type = small_plane_airframe_2 - amount = 50 - producer = GRI - variant_name = "Improved Fighter" - } + generic_early_fighter = yes + add_equipment_to_stockpile = { + type = small_plane_airframe + variant_name = "Early Fighter" + amount = 50 + } + } + else_if = { + limit = { + has_tech = early_fighter + } + add_tech_bonus = { + name = fighter_bonus + bonus = 1.0 + uses = 1 + category = light_fighter } - else_if = { + add_equipment_to_stockpile = { + type = fighter_equipment_0 + amount = 50 + } + } + else = { + if = { limit = { - has_tech = basic_small_airframe - has_tech = engines_2 + has_dlc = "By Blood Alone" } - - create_equipment_variant = { - name = "Basic Fighter" - type = small_plane_airframe_1 - modules = { - fixed_main_weapon_slot = light_mg_2x - engine_type_slot = engine_2_1x - special_type_slot_1 = lmg_defense_turret - } - icon = "GFX_commonwealth_2d_fighter1_medium" + set_technology = { + iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } + generic_early_fighter = yes add_equipment_to_stockpile = { - type = small_plane_airframe_2 + type = small_plane_airframe_0 + variant_name = "Early Fighter" amount = 50 - producer = GRI - variant_name = "Basic Fighter" } } - else_if = { - limit = { - has_tech = iw_small_airframe - } - - create_equipment_variant = { - name = "Early Fighter" - type = small_plane_airframe_0 - modules = { - fixed_main_weapon_slot = light_mg_2x - engine_type_slot = engine_1_1x - special_type_slot_1 = empty - } - icon = "GFX_commonwealth_2d_early_fighter_medium" + else = { + set_technology = { + early_fighter = 1 } add_equipment_to_stockpile = { - type = small_plane_airframe_0 + type = fighter_equipment_0 amount = 50 - producer = GRI - variant_name = "Early Fighter" - } - - else = { - set_technology = { - iw_small_airframe = 1 - } - create_equipment_variant = { - name = "Early Fighter" - type = small_plane_airframe_0 - modules = { - fixed_main_weapon_slot = light_mg_2x - engine_type_slot = engine_1_1x - special_type_slot_1 = empty - } - icon = "GFX_commonwealth_2d_early_fighter_medium" - } - add_equipment_to_stockpile = { - type = small_plane_airframe_0 - amount = 50 - producer = GRI - variant_name = "Early Fighter" - } - } - } - else = { - if = { - limit = { - has_tech = early_fighter - } - add_tech_bonus = { - name = fighter_bonus - bonus = 1.0 - uses = 1 - category = light_fighter - } - add_equipment_to_stockpile = { - type = small_plane_airframe - amount = 50 - } - - else = { - set_technology = { - early_fighter = 1 - } - add_equipment_to_stockpile = { - type = small_plane_airframe - amount = 50 - } - } } } } diff --git a/common/national_focus/RCT.txt b/common/national_focus/RCT.txt index 19ffc6f8d9d..84e3afe89cc 100644 --- a/common/national_focus/RCT.txt +++ b/common/national_focus/RCT.txt @@ -5452,9 +5452,9 @@ focus_tree = { completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus RCT_strat_doctrine" - add_tech_bonus = { + add_doctrine_cost_reduction = { name = strategic_destruction_tree - bonus = 1.0 + cost_reduction = 0.5 uses = 2 category = strategic_destruction_tree } diff --git a/common/national_focus/ROU_shared.txt b/common/national_focus/ROU_shared.txt index 6b8e9bd4857..921fda1b716 100644 --- a/common/national_focus/ROU_shared.txt +++ b/common/national_focus/ROU_shared.txt @@ -2497,6 +2497,8 @@ shared_focus = { else = { set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } create_equipment_variant = { name = "Early Fighter" @@ -2591,25 +2593,6 @@ shared_focus = { amount = 50 } } - else_if = { - set_technology = { - basic_small_airframe = 1 - } - create_equipment_variant = { - name = "Basic Fighter" - type = small_plane_airframe_1 - modules = { - fixed_main_weapon_slot = light_mg_4x - fixed_auxiliary_weapon_slot_1 = light_mg_2x - engine_type_slot = engine_1_1x - } - } - add_equipment_to_stockpile = { - type = small_plane_airframe_1 - variant_name = "Basic Fighter" - amount = 50 - } - } } else = { add_equipment_to_stockpile = { @@ -2626,6 +2609,7 @@ shared_focus = { limit = { has_tech = iw_medium_airframe has_tech = early_bombs + has_tech = engines_1 } create_equipment_variant = { name = "Early Tactical Bomber" @@ -2648,6 +2632,7 @@ shared_focus = { set_technology = { iw_medium_airframe = 1 early_bombs = 1 + engines_1 = 1 } create_equipment_variant = { name = "Early Tactical Bomber" @@ -9393,7 +9378,11 @@ shared_focus = { if = { limit = { TRD = { + exists = yes has_government = neutrality + is_subject = no + is_in_faction = no + has_war = no } } TRD = { @@ -9403,7 +9392,11 @@ shared_focus = { if = { limit = { FLO = { + exists = yes has_government = neutrality + is_subject = no + is_in_faction = no + has_war = no } } FLO = { diff --git a/common/national_focus/SOL_shared.txt b/common/national_focus/SOL_shared.txt index 8620f4547de..9020b63a7fb 100644 --- a/common/national_focus/SOL_shared.txt +++ b/common/national_focus/SOL_shared.txt @@ -18,7 +18,7 @@ shared_focus = { completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus SOL_Imperium_Solis" add_political_power = 200 - add_stability = 0.15 + add_stability = 0.25 effect_tooltip = { every_enemy_country = { add_ideas = SOL_enemy_debuff_idea @@ -1285,12 +1285,13 @@ shared_focus = { available = { CRY = { custom_trigger_tooltip = { - tooltip = owns_all_cores_original_subject_tt + tooltip = owns_all_passable_cores_original_subject_tt hidden_trigger = { all_of = { array = CRY.original_cores var:v = { OR = { + impassable = yes is_owned_by = ROOT owner = { is_subject_of = ROOT diff --git a/common/national_focus/SRS.txt b/common/national_focus/SRS.txt index 213e1d67512..df0144b1af4 100644 --- a/common/national_focus/SRS.txt +++ b/common/national_focus/SRS.txt @@ -2303,12 +2303,12 @@ shared_focus = { completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus SRS_diplomacy_1" + effect_tooltip = { create_wargoal = { type = puppet_wargoal_focus target = VED } } custom_effect_tooltip = SRS_communalist_delegates_hold_a_majority_tt effect_tooltip = { country_event = socrep_grif.33 } custom_effect_tooltip = SRS_allow_civilwar_VED custom_effect_tooltip = SRS_internationalist_delegates_hold_a_majority_tt effect_tooltip = { country_event = socrep_grif.34 } - effect_tooltip = { create_wargoal = { type = puppet_wargoal_focus target = VED } } hidden_effect = { every_country_with_original_tag = { original_tag_to_check = VED diff --git a/common/national_focus/STG.txt b/common/national_focus/STG.txt index 4b08cfb4e99..cc58e9d82ad 100644 --- a/common/national_focus/STG.txt +++ b/common/national_focus/STG.txt @@ -2695,15 +2695,14 @@ focus_tree = { id = strike_GRF icon = GFX_goal_generic_consumer_goods cost = 10 + available = { + has_war = no + } prerequisite = { focus = take_down_STL } ai_will_do = { factor = 25 - modifier = { - factor = 0 - has_war = yes - } modifier = { factor = 100 GRF = { has_war = yes } @@ -2712,6 +2711,8 @@ focus_tree = { bypass = { GRF = { exists = no } } + cancel_if_invalid = yes + will_lead_to_war_with = GRF x = 30 y = 5 completion_reward = { @@ -2772,11 +2773,10 @@ focus_tree = { ai_will_do = { factor = 7 } - x = 31 y = 6 completion_reward = { - log = "[GetDateText]: [Root.GetName]: Focus sinister_line" + log = "[GetDateText]: [Root.GetName]: Focus sinister_line" 237 = { add_building_construction = { type = bunker @@ -3307,15 +3307,14 @@ focus_tree = { id = STG_attack_yaks icon = GFX_goal_stg_yak cost = 5 + available = { + has_war = no + } prerequisite = { focus = sinister_line } ai_will_do = { factor = 25 - modifier = { - factor = 0 - has_war = yes - } modifier = { factor = 100 OR = { @@ -3324,7 +3323,7 @@ focus_tree = { } } } - + cancel_if_invalid = yes x = 31 y = 7 will_lead_to_war_with = YAK @@ -3374,16 +3373,16 @@ focus_tree = { id = STG_attack_PNG icon = GFX_goal_support_communism cost = 6 + available = { + has_war = no + } + cancel_if_invalid = yes will_lead_to_war_with = PNG prerequisite = { focus = STG_attack_yaks } ai_will_do = { factor = 25 - modifier = { - factor = 0 - has_war = yes - } modifier = { factor = 15 AND = { @@ -3454,24 +3453,27 @@ focus_tree = { id = changeling_liberation icon = GFX_goal_stg_chn cost = 8 + available = { + has_war = no + OR = { + CHN = { is_subject = no } + CCN = { is_subject = no } + } + } prerequisite = { focus = prepare_for_the_crusade } ai_will_do = { factor = 10 modifier = { - factor = 0 - has_war = yes - } - modifier = { - factor = 100 - NOT = { has_war = yes } + factor = 5 OR = { CHN = { has_war = yes } CCN = { has_war = yes } } } } + cancel_if_invalid = yes x = 33 y = 9 bypass = { @@ -3509,6 +3511,9 @@ focus_tree = { id = the_war_to_end_disorder icon = GFX_goal_stg_sinister_war_on_eqs cost = 10 + available = { + has_war = no + } prerequisite = { focus = prepare_for_the_crusade focus = STG_attack_PNG @@ -3516,25 +3521,28 @@ focus_tree = { ai_will_do = { factor = 20 modifier = { - factor = 0 - has_war = yes - } - modifier = { - factor = 2 + factor = 1.5 EQS = { has_war = yes } } modifier = { factor = 100 OR = { AND = { - OR = { EQS = { has_war = yes } NLR = { has_war = yes } } event_target:equestria = { has_war = yes } - CHN = { surrender_progress > 0.15 } + CHN = { surrender_progress > 0.10 } } AND = { - OR = { EQS = { has_war = yes } NLR = { has_war = yes } } + OR = { + EQS = { + has_war = yes + surrender_progress > 0.15 + } + NLR = { + has_war = yes + surrender_progress > 0.15 + } + } event_target:equestria = { has_war = yes } - EQS = { surrender_progress > 0.25 } } } } @@ -3576,6 +3584,7 @@ focus_tree = { } x = 31 y = 9 + cancel_if_invalid = yes will_lead_to_war_with = EQS will_lead_to_war_with = ELF will_lead_to_war_with = NLR diff --git a/common/national_focus/TBK_shared.txt b/common/national_focus/TBK_shared.txt index a8c82a3d194..1d2a18d81d4 100644 --- a/common/national_focus/TBK_shared.txt +++ b/common/national_focus/TBK_shared.txt @@ -7521,6 +7521,10 @@ shared_focus = { has_dlc = "By Blood Alone" has_tech = iw_small_airframe } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } add_tech_bonus = { name = fighter_bonus bonus = 1.0 @@ -7543,6 +7547,8 @@ shared_focus = { } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -26248,6 +26254,10 @@ shared_focus = { has_dlc = "By Blood Alone" has_tech = iw_small_airframe } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } add_tech_bonus = { name = fighter_bonus bonus = 1.0 @@ -26270,6 +26280,8 @@ shared_focus = { } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -26863,6 +26875,10 @@ shared_focus = { limit = { has_tech = iw_small_airframe } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } create_equipment_variant = { name = "Early Fighter" @@ -26884,6 +26900,8 @@ shared_focus = { else = { set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } create_equipment_variant = { name = "Early Fighter" @@ -27221,7 +27239,10 @@ shared_focus = { limit = { has_tech = iw_small_airframe } - + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } create_equipment_variant = { name = "Early Fighter" type = small_plane_airframe_0 @@ -27242,6 +27263,8 @@ shared_focus = { else = { set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } create_equipment_variant = { name = "Early Fighter" diff --git a/common/national_focus/TRD_shared.txt b/common/national_focus/TRD_shared.txt index cb6df9d1566..21106ebd0d2 100644 --- a/common/national_focus/TRD_shared.txt +++ b/common/national_focus/TRD_shared.txt @@ -3534,6 +3534,10 @@ shared_focus = { has_tech = iw_small_airframe } } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } add_tech_bonus = { name = fighter_bonus bonus = 1.0 @@ -3554,6 +3558,8 @@ shared_focus = { } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -3629,6 +3635,8 @@ shared_focus = { } set_technology = { iw_medium_airframe = 1 + early_bombs = 1 + engines_1 = 1 } } else = { diff --git a/common/national_focus/VAN_shared.txt b/common/national_focus/VAN_shared.txt index ba497d67ca8..6cbb185c897 100644 --- a/common/national_focus/VAN_shared.txt +++ b/common/national_focus/VAN_shared.txt @@ -1788,7 +1788,7 @@ shared_focus = { log = "[GetDateText]: [Root.GetName]: Focus VAN_Admiral_At_The_Helm" VAN_dust_hoover = { add_trait = { - ideology = leninism + ideology = stalinism trait = grand_admiral } } @@ -2552,6 +2552,10 @@ shared_focus = { limit = { has_tech = iw_small_airframe } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } generic_early_fighter = yes add_equipment_to_stockpile = { type = small_plane_airframe_0 @@ -2562,6 +2566,8 @@ shared_focus = { else = { set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -2586,6 +2592,7 @@ shared_focus = { limit = { has_tech = iw_medium_airframe has_tech = early_bombs + has_tech = engines_1 } generic_early_tac_bomber = yes add_equipment_to_stockpile = { @@ -2594,19 +2601,13 @@ shared_focus = { amount = 25 } } - else_if = { + else = { set_technology = { iw_medium_airframe = 1 early_bombs = 1 + engines_1 = 1 } generic_early_tac_bomber = yes - add_equipment_to_stockpile = { - type = medium_plane_airframe_0 - variant_name = "Early Tactical Bomber" - amount = 25 - } - } - else = { add_equipment_to_stockpile = { type = medium_plane_airframe amount = 25 diff --git a/common/national_focus/WIN_shared.txt b/common/national_focus/WIN_shared.txt index 6f2b3d0114c..cf93e8a0acd 100644 --- a/common/national_focus/WIN_shared.txt +++ b/common/national_focus/WIN_shared.txt @@ -5570,6 +5570,10 @@ shared_focus = { has_dlc = "By Blood Alone" has_tech = iw_small_airframe } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } add_tech_bonus = { name = fighter_bonus bonus = 1.0 @@ -5592,6 +5596,8 @@ shared_focus = { } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -5629,6 +5635,10 @@ shared_focus = { has_dlc = "By Blood Alone" has_tech = iw_medium_airframe } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } add_tech_bonus = { name = bomber_bonus bonus = 1.0 @@ -5651,6 +5661,8 @@ shared_focus = { } set_technology = { iw_medium_airframe = 1 + early_bombs = 1 + engines_1 = 1 } generic_early_tac_bomber = yes add_equipment_to_stockpile = { @@ -5711,11 +5723,12 @@ shared_focus = { log = "[GetDateText]: [Root.GetName]: Focus WIN_our_brave_whirlwinds" if = { limit = { - OR = { - has_tech = early_fighter - has_tech = iw_small_airframe - } + has_tech = iw_small_airframe } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } add_tech_bonus = { name = fighter_bonus bonus = 1.0 @@ -5729,6 +5742,21 @@ shared_focus = { amount = 75 } } + else_if = { + limit = { + has_tech = early_fighter + } + add_tech_bonus = { + name = fighter_bonus + bonus = 1.0 + uses = 1 + category = light_fighter + } + add_equipment_to_stockpile = { + type = fighter_equipment_0 + amount = 75 + } + } else = { if = { limit = { @@ -5736,6 +5764,8 @@ shared_focus = { } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { diff --git a/common/national_focus/YAL_shared.txt b/common/national_focus/YAL_shared.txt index 4c8909c0bee..d2c84b3e434 100644 --- a/common/national_focus/YAL_shared.txt +++ b/common/national_focus/YAL_shared.txt @@ -7359,6 +7359,7 @@ shared_focus = { completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus YAL_emperor_of_griffonkind" add_political_power = 250 + custom_effect_tooltip = BRZ_grover_vi_regency every_owned_state = { limit = { is_on_continent = asia # griffonia @@ -8042,6 +8043,7 @@ shared_focus = { } available = { GRI = { exists = no } + has_full_control_of_state = 389 } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus YAL_boreas_wrath" @@ -8051,6 +8053,7 @@ shared_focus = { } add_ideas = YAL_boreas_wrath_idea add_war_support = 0.1 + country_event = { id = yale.135 days = 1} } search_filters = { FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_WAR_SUPPORT } } @@ -8342,6 +8345,7 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus YAL_the_final_thing" + custom_effect_tooltip = BRZ_grover_vi_regency country_event = { id = yale.121 days = 1 } #Do Loc unlock_decision_tooltip = form_YAL_kingdom_of_boreas } diff --git a/common/national_focus/ZAR_shared.txt b/common/national_focus/ZAR_shared.txt index c9ee91c5386..138ff6a0ef9 100644 --- a/common/national_focus/ZAR_shared.txt +++ b/common/national_focus/ZAR_shared.txt @@ -5346,6 +5346,7 @@ shared_focus = { #duh bonus = 0.5 uses = 2 category = artillery + name = secret_bonus } } } @@ -5627,15 +5628,22 @@ shared_focus = { #duh limit = { has_tech = iw_small_airframe } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } add_tech_bonus = { bonus = 0.75 uses = 1 category = light_fighter + name = secret_bonus } else = { set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } } } @@ -5649,6 +5657,7 @@ shared_focus = { #duh bonus = 0.75 uses = 1 category = light_fighter + name = secret_bonus } else = { @@ -5680,7 +5689,12 @@ shared_focus = { #duh limit = { has_tech = iw_medium_airframe } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } add_tech_bonus = { + name = secret_bonus bonus = 0.75 uses = 1 category = medium_air @@ -5689,6 +5703,8 @@ shared_focus = { #duh else = { set_technology = { iw_medium_airframe = 1 + early_bombs = 1 + engines_1 = 1 } } } @@ -5699,6 +5715,7 @@ shared_focus = { #duh has_tech = early_bomber } add_tech_bonus = { + name = secret_bonus bonus = 0.75 uses = 1 category = medium_air @@ -6036,6 +6053,7 @@ shared_focus = { #duh bonus = 0.5 uses = 1 category = support_tech + name = secret_bonus } } } diff --git a/common/national_focus/generic_zebrica.txt b/common/national_focus/generic_zebrica.txt index 51909931651..b9ee73a706f 100644 --- a/common/national_focus/generic_zebrica.txt +++ b/common/national_focus/generic_zebrica.txt @@ -1981,16 +1981,23 @@ focus_tree = { focus = { id = zebra_expand_army icon = GFX_goal_generic_allies_build_infantry - x = 14 + prerequisite = { focus = zebra_industrial_effort } + relative_position_id = zebra_industrial_effort + x = 5 y = 1 cost = 10 - available_if_capitulated = yes + ai_will_do = { + factor = 1 - prerequisite = { - focus = zebra_industrial_effort + modifier = { + factor = 3 + OR = { tag = BLT tag = CME } + } } + available_if_capitulated = yes + completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus zebra_expand_army" army_experience = 5 @@ -2012,6 +2019,15 @@ focus_tree = { y = 1 cost = 10 + ai_will_do = { + factor = 1 + + modifier = { + factor = 3 + OR = { tag = BLT tag = CME } + } + } + available_if_capitulated = yes completion_reward = { @@ -2035,6 +2051,15 @@ focus_tree = { y = 1 cost = 10 + ai_will_do = { + factor = 1 + + modifier = { + factor = 3 + OR = { tag = BLT tag = CME } + } + } + available_if_capitulated = yes completion_reward = { @@ -2144,12 +2169,12 @@ focus_tree = { completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus zebra_traditonal_warfair" - add_tech_bonus = { - name = magical_bonus - bonus = 1 - uses = 1 - category = magical_tech - } + add_tech_bonus = { + name = magical_bonus + bonus = 1 + uses = 1 + category = magical_tech + } } search_filters = { FOCUS_FILTER_RESEARCH } } @@ -2960,4 +2985,192 @@ focus_tree = { } search_filters = { FOCUS_FILTER_NAVY_BONUS FOCUS_FILTER_RESEARCH } } + + ######################## + ##### BOLTRIA ##### + ######################## + focus = { + id = BLT_pre_emptive_strike + icon = GFX_goal_generic_major_war + prerequisite = { focus = zebra_artillery_effort } + prerequisite = { focus = zebra_arms_effort } + relative_position_id = zebra_arms_effort + x = 2 + y = 3 + cost = 10 + + allow_branch = { + tag = BLT + } + available = { + threat > 0.5 + CME = { + exists = yes + is_subject = no + NOT = { is_in_faction_with = ROOT } + } + } + bypass = { + CME = { + OR = { + exists = no + has_war_with = ROOT + } + } + } + + ai_will_do = { + factor = 50 + modifier = { + factor = 0.01 + has_war = yes + } + } + + will_lead_to_war_with = CME + + completion_reward = { + log = "[GetDateText]: [Root.GetName]: Focus BLT_pre_emptive_strike" + create_wargoal = { + type = annex_everything + target = CME + } + hidden_effect = { + if = { + limit = { is_ai = yes } + + declare_war_on = { + type = annex_everything + target = CME + } + } + } + } + search_filters = { FOCUS_FILTER_ANNEXATION } + } + + focus = { + id = BLT_yeti_king_of_the_camels + icon = GFX_goal_crown_and_swords + prerequisite = { focus = BLT_pre_emptive_strike } + relative_position_id = BLT_pre_emptive_strike + x = 0 + y = 1 + cost = 10 + + available = { + owns_state = 927 + owns_state = 928 + owns_state = 930 + owns_state = 931 + owns_state = 932 + } + + ai_will_do = { + factor = 100 + } + + completion_reward = { + log = "[GetDateText]: [Root.GetName]: Focus BLT_yeti_king_of_the_camels" + CME = { add_to_ROOT_potential_cores = yes } + } + search_filters = { FOCUS_FILTER_ANNEXATION } + } + + ######################## + ##### CAMELIA ##### + ######################## + focus = { + id = CME_retaking_our_lands + icon = GFX_goal_generic_major_war + prerequisite = { focus = zebra_artillery_effort } + prerequisite = { focus = zebra_arms_effort } + relative_position_id = zebra_arms_effort + x = 2 + y = 3 + cost = 10 + + allow_branch = { + tag = CME + } + available = { + has_army_manpower = { size > 29999 } + BLT = { + exists = yes + is_subject = no + NOT = { is_in_faction_with = ROOT } + } + } + bypass = { + BLT = { + OR = { + exists = no + has_war_with = ROOT + } + } + } + + ai_will_do = { + factor = 50 + modifier = { + factor = 0.02 + has_war = yes + } + } + + will_lead_to_war_with = BLT + + completion_reward = { + log = "[GetDateText]: [Root.GetName]: Focus CME_retaking_our_lands" + create_wargoal = { + type = annex_everything + target = BLT + } + hidden_effect = { + if = { + limit = { is_ai = yes } + + declare_war_on = { + type = annex_everything + target = BLT + } + } + } + } + search_filters = { FOCUS_FILTER_ANNEXATION } + } + + focus = { + id = CME_the_camels_united + icon = GFX_goal_generic_national_unity + prerequisite = { focus = CME_retaking_our_lands } + relative_position_id = CME_retaking_our_lands + x = 0 + y = 1 + cost = 10 + + available = { + owns_state = 882 + owns_state = 885 + owns_state = 886 + owns_state = 887 + owns_state = 888 + owns_state = 889 + } + + ai_will_do = { + factor = 100 + } + + completion_reward = { + log = "[GetDateText]: [Root.GetName]: Focus CME_the_camels_united" + 885 = { add_core_of = ROOT } + set_capital = { + state = 885 + remember_old_capital = no + } + BLT = { add_to_ROOT_potential_cores = yes } + } + search_filters = { FOCUS_FILTER_ANNEXATION } + } } diff --git a/common/on_actions/eaw_ai_focus_on_actions.txt b/common/on_actions/eaw_ai_focus_on_actions.txt index c96505de845..6fab40df085 100644 --- a/common/on_actions/eaw_ai_focus_on_actions.txt +++ b/common/on_actions/eaw_ai_focus_on_actions.txt @@ -1058,6 +1058,7 @@ on_actions = { 20 = { set_country_flag = HIP_AI_NEUTRAL } 20 = { set_country_flag = HIP_AI_FASCISM } 20 = { set_country_flag = HIP_AI_COMMUNIST } + 20 = { set_country_flag = HIP_AI_ABYSS } } } } diff --git a/common/on_actions/eaw_on_actions.txt b/common/on_actions/eaw_on_actions.txt index 5912bc26d58..8a429a4aa22 100644 --- a/common/on_actions/eaw_on_actions.txt +++ b/common/on_actions/eaw_on_actions.txt @@ -442,7 +442,7 @@ on_actions = { } traits = { operative_agentbio_conmane - operative_commando operative_seducer operative_tough operative_linguist operative_safe_cracker operative_well_groomed operative_natural_orator operative_escape_artist + operative_commando operative_seducer operative_tough operative_linguist operative_safe_cracker operative_well_groomed operative_natural_orator operative_escape_artist operative_conmane pony_race_trait } } @@ -475,7 +475,7 @@ on_actions = { } traits = { operative_agentbio_conmane_elf - operative_commando operative_seducer operative_tough operative_linguist operative_safe_cracker operative_well_groomed operative_natural_orator operative_escape_artist + operative_commando operative_seducer operative_tough operative_linguist operative_safe_cracker operative_well_groomed operative_natural_orator operative_escape_artist operative_conmane pony_race_trait } } @@ -3201,7 +3201,7 @@ on_actions = { set_stability = 0.3 set_war_support = 0.3 load_focus_tree = crystal_empire_lunar_focus - set_party_name = { ideology = fascism name = NLR_fascism_party long_name = NLR_fascism_party } + set_party_name = { ideology = fascism name = NLR_fascism_party long_name = NLR_fascism_party_long } add_country_leader_role = { character = CRY_nightmare_moon promote_leader = yes diff --git a/common/on_actions/eaw_on_daily_on_actions.txt b/common/on_actions/eaw_on_daily_on_actions.txt index 0afc9622992..5493232c2e0 100644 --- a/common/on_actions/eaw_on_daily_on_actions.txt +++ b/common/on_actions/eaw_on_daily_on_actions.txt @@ -191,6 +191,9 @@ on_actions = { if = { limit = { has_country_flag = HIP_siren_takeover + NOT = { + is_ai = yes + } } add_to_variable = { HIP_siren_power = modifier@HIP_SIR_magic_drift } set_variable = { HIP_siren_daily_power_shift = modifier@HIP_SIR_magic_drift } diff --git a/common/scripted_effects/EAW_BAR_effect.txt b/common/scripted_effects/EAW_BAR_effect.txt index 3707500851c..72894f05a0c 100644 --- a/common/scripted_effects/EAW_BAR_effect.txt +++ b/common/scripted_effects/EAW_BAR_effect.txt @@ -3580,11 +3580,14 @@ BAR_clear_mess_puppet = { set_technology = { BAR_knights_upgrade = 0 } - create_country_leader = { - name = "Angry Mob" - picture = "angry_mob.tga" - expire = "1965.1.1" - ideology = falangism + add_country_leader_role = { + character = BAR_angry_mob + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = falangism + } } every_character = { remove_unit_leader_role = yes diff --git a/common/scripted_effects/EAW_EQS_effect.txt b/common/scripted_effects/EAW_EQS_effect.txt index 28a7bb6f9a3..2eadb0949b8 100644 --- a/common/scripted_effects/EAW_EQS_effect.txt +++ b/common/scripted_effects/EAW_EQS_effect.txt @@ -272,6 +272,22 @@ EQS_SOL_wartime_change = { limit = { EQS_princess_luna = { is_unit_leader = yes } } EQS_princess_luna = { remove_unit_leader_role = yes + if = { + limit = { + is_high_command = yes + } + remove_advisor_role = { + slot = high_command + } + } + if = { + limit = { + is_army_chief = yes + } + remove_advisor_role = { + slot = army_chief + } + } #using a flag doesnt seem to work set_character_flag = EQS_luna_leader_disabled promote_character = alicornrule @@ -280,15 +296,15 @@ EQS_SOL_wartime_change = { } if = { limit = { EQS_NLR_tempest_wind = { is_unit_leader = yes } } - EQS_NLR_tempest_wind = { remove_unit_leader_role = yes } + EQS_NLR_tempest_wind = { set_nationality = SOL } } if = { limit = { EQS_NLR_bipen = { is_unit_leader = yes } } - EQS_NLR_bipen = { remove_unit_leader_role = yes } + EQS_NLR_bipen = { set_nationality = SOL } } if = { limit = { EQS_NLR_midnight_oil = { is_unit_leader = yes } } - EQS_NLR_midnight_oil = { remove_unit_leader_role = yes } + EQS_NLR_midnight_oil = { set_nationality = SOL } } every_country = { limit = { original_tag = CRY is_subject_of = EQS } @@ -444,9 +460,8 @@ EQS_SOL_civil_war = { set_nationality = PREV.PREV } } - promote_character = { - character = EQS_princess_luna - ideology = alicornrule + EQS_princess_luna = { + promote_character = alicornrule } set_country_flag = EQD_dem_luna add_stability = -0.1 @@ -839,13 +854,26 @@ EQS_NLR_civil_war = { #} #log = "EQS NLR civil war size: [?civil_war_size]" #clear_variable = civil_war_size - create_country_leader = { - name = "Chancellor Neighsay" - expire = "1965.1.1" - picture = GFX_Neighsay - desc = "CHANCELLOR_NEIGHSAY_DESC" - ideology = fascism_ideology - traits = { + if = { + limit = { + EQS_chancellor_neighsay = { + can_be_country_leader = yes + } + } + EQS_chancellor_neighsay = { + promote_character = falangism + } + } + else = { + add_country_leader_role = { + character = EQS_chancellor_neighsay + promote_leader = yes + + country_leader = { + desc="CHANCELLOR_NEIGHSAY_DESC" + ideology=falangism + expire="1965.1.1.1" + } } } remove_ideas = alicorn_sisters diff --git a/common/scripted_effects/EAW_HIP_effect.txt b/common/scripted_effects/EAW_HIP_effect.txt index b53f5df4518..2ea40c11af4 100644 --- a/common/scripted_effects/EAW_HIP_effect.txt +++ b/common/scripted_effects/EAW_HIP_effect.txt @@ -376,27 +376,32 @@ HIP_check_posada_sad = { } } HIP_SIR_magic_change = { - add_to_variable = { - HIP_siren_power = HIP_SIR_magic_change_var - } - clamp_variable = { - var = HIP_siren_power - min = 0 - max = HIP_siren_power_max - } if = { limit = { - check_variable = { - HIP_SIR_magic_change_var < 0 + is_ai = no + } + add_to_variable = { + HIP_siren_power = HIP_SIR_magic_change_var + } + clamp_variable = { + var = HIP_siren_power + min = 0 + max = HIP_siren_power_max + } + if = { + limit = { + check_variable = { + HIP_SIR_magic_change_var < 0 + } } + multiply_temp_variable = { + HIP_SIR_magic_change_var = -1 + } + custom_effect_tooltip = HIP_SIR_power_decrease_tt } - multiply_temp_variable = { - HIP_SIR_magic_change_var = -1 + else = { + custom_effect_tooltip = HIP_SIR_power_increase_tt } - custom_effect_tooltip = HIP_SIR_power_decrease_tt - } - else = { - custom_effect_tooltip = HIP_SIR_power_increase_tt } } HIP_remove_all_posadist_ideas = { @@ -1059,6 +1064,24 @@ HIP_SIR_integrate_colthage = { check_variable = { HIP_SIR_colthage_warlords_level = 5 } } add_ideas = HIP_SIR_colthaginian_chaos_2 + if = { + limit = { + is_ai = yes + } + add_to_variable = { HIP_MAGIC_consumer_goods_factor = -0.025 } + add_to_variable = { HIP_MAGIC_production_speed_buildings_factor = 0.05 } + add_to_variable = { HIP_MAGIC_conscription = 0.025 } + add_to_variable = { HIP_MAGIC_recruitable_seapony_pop = 0.025 } + add_to_variable = { HIP_MAGIC_production_factory_max_efficiency_factor = 0.025 } + add_to_variable = { HIP_MAGIC_production_factory_efficiency_gain_factor = 0.025 } + add_to_variable = { HIP_MAGIC_industrial_capacity_factory = 0.0125 } + add_to_variable = { HIP_MAGIC_industrial_capacity_dockyard = 0.0125 } + add_to_variable = { HIP_MAGIC_army_org_factor = 0.025 } + add_to_variable = { HIP_MAGIC_army_morale_factor = 0.0125 } + add_to_variable = { HIP_MAGIC_army_attack_factor = 0.0125 } + add_to_variable = { HIP_MAGIC_army_defence_factor = 0.0125 } + add_to_variable = { HIP_MAGIC_magic_drift = -5 } + } add_to_temp_variable = { HIP_SIR_CGI_compliance_gain = 15 } subtract_from_temp_variable = { HIP_SIR_CGI_resistance_loss = 5 } } @@ -1067,6 +1090,24 @@ HIP_SIR_integrate_colthage = { check_variable = { HIP_SIR_colthage_warlords_level > 2 } } add_ideas = HIP_SIR_colthaginian_chaos_1 + if = { + limit = { + is_ai = yes + } + add_to_variable = { HIP_MAGIC_consumer_goods_factor = -0.015 } + add_to_variable = { HIP_MAGIC_production_speed_buildings_factor = 0.03 } + add_to_variable = { HIP_MAGIC_conscription = 0.015 } + add_to_variable = { HIP_MAGIC_recruitable_seapony_pop = 0.015 } + add_to_variable = { HIP_MAGIC_production_factory_max_efficiency_factor = 0.015 } + add_to_variable = { HIP_MAGIC_production_factory_efficiency_gain_factor = 0.015 } + add_to_variable = { HIP_MAGIC_industrial_capacity_factory = 0.0075 } + add_to_variable = { HIP_MAGIC_industrial_capacity_dockyard = 0.0075 } + add_to_variable = { HIP_MAGIC_army_org_factor = 0.015 } + add_to_variable = { HIP_MAGIC_army_morale_factor = 0.0075 } + add_to_variable = { HIP_MAGIC_army_attack_factor = 0.0075 } + add_to_variable = { HIP_MAGIC_army_defence_factor = 0.0075 } + add_to_variable = { HIP_MAGIC_magic_drift = -3 } + } add_to_temp_variable = { HIP_SIR_CGI_compliance_gain = 10 } } every_state = { diff --git a/common/scripted_effects/EAW_generic_planes.txt b/common/scripted_effects/EAW_generic_planes.txt index 490756e7ef2..00acbd8f788 100644 --- a/common/scripted_effects/EAW_generic_planes.txt +++ b/common/scripted_effects/EAW_generic_planes.txt @@ -6,6 +6,8 @@ generic_early_fighter = { fixed_main_weapon_slot = light_mg_4x fixed_auxiliary_weapon_slot_1 = light_mg_2x engine_type_slot = engine_1_1x + special_type_slot_1 = empty + special_type_slot_2 = empty } } } @@ -17,6 +19,8 @@ generic_basic_fighter = { fixed_main_weapon_slot = light_mg_4x fixed_auxiliary_weapon_slot_1 = light_mg_4x engine_type_slot = engine_2_1x + special_type_slot_1 = empty + special_type_slot_2 = empty } } } @@ -26,8 +30,10 @@ generic_basic_nav_bomber = { type = small_plane_naval_bomber_airframe_1 modules = { fixed_main_weapon_slot = torpedo_mounting + fixed_auxiliary_weapon_slot_1 = empty engine_type_slot = engine_2_1x special_type_slot_1 = dive_brakes_small + special_type_slot_2 = empty } } } @@ -40,6 +46,7 @@ generic_basic_cas = { fixed_auxiliary_weapon_slot_1 = small_bomb_bay engine_type_slot = engine_2_1x special_type_slot_1 = dive_brakes_small + special_type_slot_2 = empty } } } @@ -49,8 +56,10 @@ generic_basic_cv_nav_bomber = { type = cv_small_plane_naval_bomber_airframe_1 modules = { fixed_main_weapon_slot = torpedo_mounting + fixed_auxiliary_weapon_slot_1 = empty engine_type_slot = engine_1_1x special_type_slot_1 = dive_brakes_small + special_type_slot_2 = empty } } } @@ -77,6 +86,7 @@ generic_basic_tac_bomber = { engine_type_slot = engine_2_3x special_type_slot_1 = lmg_defense_turret_2x special_type_slot_2 = lmg_defense_turret_2x + fixed_auxiliary_weapon_slot_3 = empty } } } @@ -88,9 +98,13 @@ generic_early_strat_bomber = { fixed_main_weapon_slot = large_bomb_bay fixed_auxiliary_weapon_slot_1 = large_bomb_bay fixed_auxiliary_weapon_slot_2 = large_bomb_bay + fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_1_6x special_type_slot_1 = lmg_defense_turret_2x special_type_slot_2 = lmg_defense_turret_2x + special_type_slot_3 = empty + special_type_slot_4 = empty + special_type_slot_5 = empty } } } \ No newline at end of file diff --git a/common/scripted_effects/EAW_on_action_effects.txt b/common/scripted_effects/EAW_on_action_effects.txt index a86a1c33ca5..7b01f46e892 100644 --- a/common/scripted_effects/EAW_on_action_effects.txt +++ b/common/scripted_effects/EAW_on_action_effects.txt @@ -212,14 +212,15 @@ apply_cosmetic_tags_on_puppet_PREV_is_overlord = { set_stability = 0.3 set_war_support = 0.3 load_focus_tree = crystal_empire_lunar_focus - set_party_name = { ideology = fascism name = NLR_fascism_party long_name = NLR_fascism_party } - create_country_leader = { - name = "Nightmare Moon" - picture = GFX_NightmareMoonPortrait - expire = "1965.1.1" - ideology = nazism - traits = { - provisional + set_party_name = { ideology = fascism name = NLR_fascism_party long_name = NLR_fascism_party_long } + add_country_leader_role = { + character = CRY_nightmare_moon + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = nazism + traits = { provisional } } } if = { diff --git a/common/scripted_effects/EAW_paperclip_effect.txt b/common/scripted_effects/EAW_paperclip_effect.txt index 5c44cbf577d..9d37347e938 100644 --- a/common/scripted_effects/EAW_paperclip_effect.txt +++ b/common/scripted_effects/EAW_paperclip_effect.txt @@ -824,6 +824,43 @@ paperclip_tech = { } } } + if = { + limit = { + NOT = { + has_tech = light_nuclear_reactor + } + PREV = { + has_tech = light_nuclear_reactor + } + } + set_variable = { + rand = random + } + multiply_variable = { + rand = 100 + } + round_variable = rand + clamp_variable = { + var = rand + min = 0 + max = 100 + } + if = { + limit = { + check_variable = { + var = rand + value = PREV.PREV.previous_owner_industry_ratio + compare = less_than_or_equals + } + } + add_tech_bonus = { + name = paperclip_tech_bonus + bonus = 2 + uses = 1 + technology = light_nuclear_reactor + } + } + } if = { limit = { NOT = { diff --git a/common/scripted_effects/EAW_race_effects.txt b/common/scripted_effects/EAW_race_effects.txt index d433bfbe28e..45abd99013d 100644 --- a/common/scripted_effects/EAW_race_effects.txt +++ b/common/scripted_effects/EAW_race_effects.txt @@ -2912,8 +2912,8 @@ set_operative_to_polar_bear = { text = { set_leader_name = "[NAME] [SURNAME]" } - NAME = "[?name_idx.GetMinotaurFemaleName]" - SURNAME = "[?surname_idx.GetMinotaurSurname]" + NAME = "[?name_idx.GetPolarBearFemaleName]" + SURNAME = "[?surname_idx.GetPolarBearSurname]" } set_temp_variable = { name_idx = 3 @@ -2939,8 +2939,8 @@ set_operative_to_polar_bear = { text = { set_leader_name = "[NAME] [SURNAME]" } - NAME = "[?name_idx.GetMinotaurMaleName]" - SURNAME = "[?surname_idx.GetMinotaurSurname]" + NAME = "[?name_idx.GetPolarBearMaleName]" + SURNAME = "[?surname_idx.GetPolarBearSurname]" } set_temp_variable = { name_idx = 3 @@ -3533,6 +3533,101 @@ set_unit_leader_to_minotaur = { add_unit_leader_trait = minotaur_race_trait } +set_unit_leader_to_polar_bear = { + if = { + limit = { + is_female = yes + } + set_temp_variable = { + name_idx = 11 + } + get_random_name_idx = yes + set_temp_variable = { + surname_idx = 24 + } + get_random_surname_idx = yes + meta_effect = { + text = { + set_leader_name = "[NAME] [SURNAME]" + } + NAME = "[?name_idx.GetPolarBearFemaleName]" + SURNAME = "[?surname_idx.GetPolarBearSurname]" + } + if = { + limit = { + is_navy_leader = yes + } + set_temp_variable = { + name_idx = 2 + } + get_random_name_idx = yes + meta_effect = { + text = { + set_portraits = { operative = { large = "[PORTRAIT]" small = "[PORTRAIT]_small" } army = { large = "[PORTRAIT]" small = "[PORTRAIT]_small" } navy = { large = "[PORTRAIT]" small = "[PORTRAIT]_small" } civilian = { large = "[PORTRAIT]" small = "[PORTRAIT]_small" } } + } + PORTRAIT = "[?name_idx.Get_PLB_army_female_portrait]" + } + } + else = { + set_temp_variable = { + name_idx = 2 + } + get_random_name_idx = yes + meta_effect = { + text = { + set_portraits = { operative = { large = "[PORTRAIT]" small = "[PORTRAIT]_small" } army = { large = "[PORTRAIT]" small = "[PORTRAIT]_small" } navy = { large = "[PORTRAIT]" small = "[PORTRAIT]_small" } civilian = { large = "[PORTRAIT]" small = "[PORTRAIT]_small" } } + } + PORTRAIT = "[?name_idx.Get_PLB_army_female_portrait]" + } + } + } + else = { + set_temp_variable = { + name_idx = 18 + } + get_random_name_idx = yes + set_temp_variable = { + surname_idx = 24 + } + get_random_surname_idx = yes + meta_effect = { + text = { + set_leader_name = "[NAME] [SURNAME]" + } + NAME = "[?name_idx.GetPolarBearMaleName]" + SURNAME = "[?surname_idx.GetPolarBearSurname]" + } + if = { + limit = { + is_navy_leader = yes + } + set_temp_variable = { + name_idx = 7 + } + get_random_name_idx = yes + meta_effect = { + text = { + set_portraits = { operative = { large = "[PORTRAIT]" small = "[PORTRAIT]_small" } army = { large = "[PORTRAIT]" small = "[PORTRAIT]_small" } navy = { large = "[PORTRAIT]" small = "[PORTRAIT]_small" } civilian = { large = "[PORTRAIT]" small = "[PORTRAIT]_small" } } + } + PORTRAIT = "[?name_idx.Get_PLB_army_male_portrait]" + } + } + else = { + set_temp_variable = { + name_idx = 7 + } + get_random_name_idx = yes + meta_effect = { + text = { + set_portraits = { operative = { large = "[PORTRAIT]" small = "[PORTRAIT]_small" } army = { large = "[PORTRAIT]" small = "[PORTRAIT]_small" } navy = { large = "[PORTRAIT]" small = "[PORTRAIT]_small" } civilian = { large = "[PORTRAIT]" small = "[PORTRAIT]_small" } } + } + PORTRAIT = "[?name_idx.Get_PLB_army_male_portrait]" + } + } + } + add_unit_leader_trait = bear_race_trait +} + set_unit_leader_to_hippogriff = { if = { limit = { diff --git a/common/scripted_localisation/EAW_race_scripted_localisation.txt b/common/scripted_localisation/EAW_race_scripted_localisation.txt index 29a4c19851a..1a175bb5749 100644 --- a/common/scripted_localisation/EAW_race_scripted_localisation.txt +++ b/common/scripted_localisation/EAW_race_scripted_localisation.txt @@ -14081,6 +14081,12 @@ defined_text = { } localization_key = "GFX_portrait_polar_generic_land_8" } + text = { + trigger = { + state = 7 + } + localization_key = "GFX_portrait_polar_generic_land_9" + } } defined_text = { diff --git a/common/scripted_triggers/EAW_triggers.txt b/common/scripted_triggers/EAW_triggers.txt index 55095a80468..17deb22b8f8 100644 --- a/common/scripted_triggers/EAW_triggers.txt +++ b/common/scripted_triggers/EAW_triggers.txt @@ -1364,6 +1364,7 @@ country_with_custom_designers = { original_tag = JER original_tag = FBK original_tag = FIR + original_tag = WAT original_tag = GRY original_tag = BAL original_tag = CES diff --git a/common/scripted_triggers/diplomacy_scripted_triggers.txt b/common/scripted_triggers/diplomacy_scripted_triggers.txt index 5f9d25caa95..82447c8b589 100644 --- a/common/scripted_triggers/diplomacy_scripted_triggers.txt +++ b/common/scripted_triggers/diplomacy_scripted_triggers.txt @@ -1165,7 +1165,8 @@ DIPLOMACY_LEAVE_FACTION_ENABLE_TRIGGER = { } else_if = { limit = { - faction_leader = { + is_in_faction = yes + var:faction_leader = { original_tag = EQS } has_war_with = CHN @@ -1221,7 +1222,8 @@ DIPLOMACY_ASSUME_FACTION_LEADERSHIP_ENABLE_TRIGGER = { } else_if = { limit = { - faction_leader = { + is_in_faction = yes + var:faction_leader = { original_tag = EQS } has_war_with = CHN diff --git a/common/technologies/EAW_unique_tech.txt b/common/technologies/EAW_unique_tech.txt index 66f698718fc..9cfdda038d2 100644 --- a/common/technologies/EAW_unique_tech.txt +++ b/common/technologies/EAW_unique_tech.txt @@ -2791,155 +2791,189 @@ tech_vampire_armour = { always = no } } - penguin_race = { + buffalo_race = { research_cost = 1 + allow = { always = no } - + + intel_network_gain_factor = -0.3 } - camel_race = { + camel_race = { research_cost = 1 + allow = { always = no } - + + intel_network_gain_factor = -0.3 } - cat_race = { + cat_race = { research_cost = 1 + allow = { always = no } - + + intel_network_gain_factor = -0.3 } - centaur_race = { + centaur_race = { research_cost = 1 + allow = { always = no } - + + intel_network_gain_factor = -0.3 + category_army = { breakthrough = 0.15 } } - donkey_race = { + donkey_race = { research_cost = 1 + allow = { always = no } - + + intel_network_gain_factor = -0.3 } - dragon_race = { + dragon_race = { research_cost = 1 + allow = { always = no } - + + intel_network_gain_factor = -0.3 } - gargoyle_race = { + gargoyle_race = { research_cost = 1 + allow = { always = no } + intel_network_gain_factor = -0.3 + category_all_infantry = { maximum_speed = 0.15 } recon = { maximum_speed = 0.15 } - } - giraffe_race = { + giraffe_race = { research_cost = 1 + allow = { always = no } - + + intel_network_gain_factor = -0.3 } - kirin_race = { + harpy_race = { research_cost = 1 + allow = { always = no } - + + intel_network_gain_factor = -0.3 } - llama_race = { + kirin_race = { research_cost = 1 + allow = { always = no } - + + intel_network_gain_factor = -0.3 } - harpy_race = { + llama_race = { research_cost = 1 + allow = { always = no } - + + intel_network_gain_factor = -0.3 } - minotaur_race = { + minotaur_race = { research_cost = 1 - - - recon = { - maximum_speed = 0.6 - } + allow = { always = no } - + + intel_network_gain_factor = -0.3 + + recon = { + maximum_speed = 0.6 + } } - undead_race = { + penguin_race = { research_cost = 1 + allow = { always = no } - + + intel_network_gain_factor = -0.3 } - buffalo_race = { - + + polar_race = { research_cost = 1 + allow = { always = no } + intel_network_gain_factor = -0.3 } - yak_race = { + undead_race = { research_cost = 1 + allow = { always = no } + intel_network_gain_factor = -0.3 } - yeti_race = { + yak_race = { research_cost = 1 + allow = { always = no } + intel_network_gain_factor = -0.3 } - polar_race = { - + + yeti_race = { research_cost = 1 + allow = { always = no } - + + intel_network_gain_factor = -0.3 } } diff --git a/common/technologies/MTG_naval.txt b/common/technologies/MTG_naval.txt index 60347e344f4..d386ed7d384 100644 --- a/common/technologies/MTG_naval.txt +++ b/common/technologies/MTG_naval.txt @@ -296,6 +296,11 @@ technologies = { name = mtgnavalfolder position = { x = 0 y = @1023 } } + + path = { + leads_to_tech = light_nuclear_reactor + research_cost_coeff = 1 + } ai_will_do = { factor = 2 @@ -318,6 +323,51 @@ technologies = { dd_tech } } + + light_nuclear_reactor = { + + enable_equipment_modules = { + light_ship_engine_nuke + } + + dependencies = { + nuke_naval = 1 + } + + xp_research_type = navy + xp_boost_cost = 50 + xp_research_bonus = 1.50 + research_cost = 1.25 + + start_year = 1026 + + folder = { + name = mtgnavalfolder + position = { x = -1 y = @1026 } + } + + ai_will_do = { + factor = 1 + + modifier = { + factor = 3 + naval_focused_nation = yes + OR = { + has_war = no + AND = { + surrender_progress < 0.1 + any_enemy_is_on_the_same_landmass = no + } + } + } + } + + categories = { + naval_equipment + dd_tech + nuclear + } + } smoke_generator = { diff --git a/common/technologies/NSB_armor.txt b/common/technologies/NSB_armor.txt index f0ff1399d73..4071bf4677f 100644 --- a/common/technologies/NSB_armor.txt +++ b/common/technologies/NSB_armor.txt @@ -6,7 +6,7 @@ technologies = { @1006 = 3 @1007 = 4 @1008 = 5 - @1009 = 6 + @1009 = 5 @1010 = 7 @1011 = 7 @1012 = 8 @@ -133,23 +133,33 @@ technologies = { num_of_military_factories > 30 } + modifier = { + factor = 2 + num_of_military_factories > 50 + } + + modifier = { + factor = 2 + num_of_military_factories > 60 + } + modifier = { has_war = yes factor = 2 } modifier = { - factor = 1.2 + factor = 1.25 date > "1008.1.1" } modifier = { - factor = 1.2 + factor = 1.25 date > "1009.1.1" } modifier = { - factor = 1.2 + factor = 1.25 date > "1010.1.1" } } @@ -208,7 +218,7 @@ technologies = { start_year = 1005 folder = { name = nsb_armour_folder - position = { x = -1 y = @1007 } + position = { x = -1 y = @1005 } } ai_will_do = { @@ -274,7 +284,7 @@ technologies = { folder = { name = nsb_armour_folder - position = { x = -1 y = @1009 } + position = { x = -1 y = @1007 } } ai_will_do = { @@ -346,7 +356,7 @@ technologies = { folder = { name = nsb_armour_folder - position = { x = -4 y = 5 } + position = { x = -4 y = @1009 } } on_research_complete_limit = { @@ -674,7 +684,7 @@ technologies = { folder = { name = nsb_armour_folder - position = { x = 2 y = @1008 } + position = { x = 2 y = @1009 } } ai_will_do = { @@ -687,7 +697,7 @@ technologies = { } modifier = { factor = 8 - is_major = yes + OR = { is_major = yes num_of_military_factories > 59 } } modifier = { @@ -888,7 +898,7 @@ technologies = { } modifier = { - is_major = yes + OR = { is_major = yes num_of_military_factories > 59 } factor = 2 } @@ -1054,7 +1064,7 @@ technologies = { folder = { name = nsb_armour_folder - position = { x = 5 y = @1007 } + position = { x = 5 y = @1005 } } ai_will_do = { diff --git a/common/technologies/air_doctrine.txt b/common/technologies/air_doctrine.txt index 623c3dad581..8e40c75ffd1 100644 --- a/common/technologies/air_doctrine.txt +++ b/common/technologies/air_doctrine.txt @@ -45,7 +45,7 @@ technologies = { } modifier = { factor = 1.5 - is_major = yes + OR = { is_major = yes num_of_military_factories > 69 } } modifier = { ai_land_doctrine_tier_1_trigger = yes diff --git a/common/technologies/air_techs.txt b/common/technologies/air_techs.txt index f10077e4efe..7227792bf87 100644 --- a/common/technologies/air_techs.txt +++ b/common/technologies/air_techs.txt @@ -46,7 +46,7 @@ technologies = { modifier = { factor = 8 - is_major = yes + OR = { is_major = yes num_of_military_factories > 29 } } } } @@ -126,7 +126,7 @@ technologies = { modifier = { factor = 9 - is_major = yes + OR = { is_major = yes num_of_military_factories > 29 } } modifier = { @@ -236,7 +236,7 @@ technologies = { modifier = { factor = 9 - is_major = yes + OR = { is_major = yes num_of_military_factories > 29 } } modifier = { @@ -342,7 +342,7 @@ technologies = { modifier = { factor = 8 - is_major = yes + OR = { is_major = yes num_of_military_factories > 29 } } modifier = { @@ -456,7 +456,7 @@ technologies = { modifier = { factor = 8 - is_major = yes + OR = { is_major = yes num_of_military_factories > 29 } } } } @@ -496,7 +496,7 @@ technologies = { modifier = { factor = 8 - is_major = yes + OR = { is_major = yes num_of_military_factories > 29 } } } } @@ -541,7 +541,7 @@ technologies = { } modifier = { factor = 8 - is_major = yes + OR = { is_major = yes num_of_military_factories > 29 } } modifier = { factor = 10 @@ -637,7 +637,7 @@ technologies = { } modifier = { factor = 6 - is_major = yes + OR = { is_major = yes num_of_military_factories > 29 } } } } @@ -724,7 +724,7 @@ technologies = { } modifier = { factor = 6 - is_major = yes + OR = { is_major = yes num_of_military_factories > 29 } } } } @@ -1191,7 +1191,7 @@ technologies = { ai_will_do = { factor = 1 modifier = { - is_major = yes + OR = { is_major = yes num_of_military_factories > 39 } factor = 2 } modifier = { @@ -1232,7 +1232,7 @@ technologies = { ai_will_do = { factor = 1 modifier = { - is_major = yes + OR = { is_major = yes num_of_military_factories > 39 } factor = 2 } modifier = { @@ -1273,7 +1273,7 @@ technologies = { ai_will_do = { factor = 1 modifier = { - is_major = yes + OR = { is_major = yes num_of_military_factories > 39 } factor = 2 } modifier = { @@ -1319,19 +1319,19 @@ technologies = { modifier = { factor = 1.2 - is_major = yes + OR = { is_major = yes num_of_military_factories > 39 } date > "1007.1.1" } modifier = { factor = 1.2 - is_major = yes + OR = { is_major = yes num_of_military_factories > 39 } date > "1009.1.1" } modifier = { factor = 5 - is_major = yes + OR = { is_major = yes num_of_military_factories > 39 } date > "1011.1.1" } } @@ -1366,19 +1366,19 @@ technologies = { modifier = { factor = 1.2 - is_major = yes + OR = { is_major = yes num_of_military_factories > 39 } date > "1011.1.1" } modifier = { factor = 1.2 - is_major = yes + OR = { is_major = yes num_of_military_factories > 39 } date > "1012.1.1" } modifier = { factor = 5 - is_major = yes + OR = { is_major = yes num_of_military_factories > 39 } date > "1015.1.1" } } @@ -1413,13 +1413,13 @@ technologies = { modifier = { factor = 1.2 - is_major = yes + OR = { is_major = yes num_of_military_factories > 39 } date > "1015.1.1" } modifier = { factor = 1.2 - is_major = yes + OR = { is_major = yes num_of_military_factories > 39 } date > "1016.1.1" } } @@ -2195,7 +2195,7 @@ technologies = { ai_will_do = { factor = 1 modifier = { - is_major = yes + OR = { is_major = yes num_of_military_factories > 39 } factor = 2 } modifier = { diff --git a/common/technologies/armor.txt b/common/technologies/armor.txt index 2abdb9ed181..98187ff064e 100644 --- a/common/technologies/armor.txt +++ b/common/technologies/armor.txt @@ -67,7 +67,7 @@ technologies = { modifier = { factor = 4 - is_major = yes + OR = { is_major = yes num_of_military_factories > 49 } } modifier = { @@ -150,7 +150,7 @@ technologies = { modifier = { factor = 4 - is_major = yes + OR = { is_major = yes num_of_military_factories > 49 } } modifier = { factor = 40 @@ -324,7 +324,7 @@ technologies = { modifier = { factor = 3 - is_major = yes + OR = { is_major = yes num_of_military_factories > 49 } } modifier = { factor = 20 @@ -489,7 +489,7 @@ technologies = { modifier = { factor = 2 - is_major = yes + OR = { is_major = yes num_of_military_factories > 49 } } modifier = { any_controlled_state_is_coastal = no @@ -528,7 +528,7 @@ technologies = { modifier = { factor = 2 - is_major = yes + OR = { is_major = yes num_of_military_factories > 49 } } modifier = { any_controlled_state_is_coastal = no @@ -727,7 +727,7 @@ technologies = { modifier = { factor = 3 - is_major = yes + OR = { is_major = yes num_of_military_factories > 49 } date > "1009.1.1" } @@ -912,7 +912,7 @@ technologies = { modifier = { factor = 3 - is_major = yes + OR = { is_major = yes num_of_military_factories > 49 } } modifier = { @@ -2620,7 +2620,7 @@ technologies = { modifier = { factor = 2 - is_major = yes + OR = { is_major = yes num_of_military_factories > 49 } } modifier = { any_controlled_state_is_coastal = no @@ -2659,7 +2659,7 @@ technologies = { modifier = { factor = 2 - is_major = yes + OR = { is_major = yes num_of_military_factories > 49 } } modifier = { any_controlled_state_is_coastal = no @@ -2698,7 +2698,7 @@ technologies = { modifier = { factor = 2 - is_major = yes + OR = { is_major = yes num_of_military_factories > 49 } } modifier = { any_controlled_state_is_coastal = no @@ -2732,7 +2732,7 @@ technologies = { modifier = { factor = 2 - is_major = yes + OR = { is_major = yes num_of_military_factories > 49 } } modifier = { any_controlled_state_is_coastal = no diff --git a/common/technologies/bba_air_techs.txt b/common/technologies/bba_air_techs.txt index d8d7a59ddf1..d6d174c8e22 100644 --- a/common/technologies/bba_air_techs.txt +++ b/common/technologies/bba_air_techs.txt @@ -47,7 +47,7 @@ technologies = { modifier = { factor = 4 - is_major = yes + OR = { is_major = yes num_of_military_factories > 29 } } } } @@ -108,7 +108,7 @@ technologies = { modifier = { factor = 4 - is_major = yes + OR = { is_major = yes num_of_military_factories > 29 } } modifier = { @@ -207,7 +207,7 @@ technologies = { modifier = { factor = 4 - is_major = yes + OR = { is_major = yes num_of_military_factories > 29 } } modifier = { @@ -298,7 +298,7 @@ technologies = { modifier = { factor = 4 - is_major = yes + OR = { is_major = yes num_of_military_factories > 29 } } modifier = { @@ -386,7 +386,7 @@ technologies = { ai_will_do = { factor = 1 modifier = { - is_major = yes + OR = { is_major = yes num_of_military_factories > 29 } factor = 4 } modifier = { @@ -430,7 +430,7 @@ technologies = { ai_will_do = { factor = 1 modifier = { - is_major = yes + OR = { is_major = yes num_of_military_factories > 29 } factor = 4 } modifier = { @@ -463,7 +463,7 @@ technologies = { } ai_will_do = { - factor = 1 + factor = 2 modifier = { is_zebrican_continent_country = yes factor = 2 @@ -472,6 +472,14 @@ technologies = { has_war = yes factor = 1.5 } + modifier = { + factor = 0.1 + OR = { + has_tech = iw_small_airframe + has_tech = iw_medium_airframe + has_tech = iw_large_airframe + } + } } } @@ -545,7 +553,7 @@ technologies = { modifier = { factor = 1.2 - is_major = yes + OR = { is_major = yes num_of_military_factories > 39 } date > "1007.1.1" } modifier = { @@ -557,13 +565,13 @@ technologies = { } modifier = { factor = 1.2 - is_major = yes + OR = { is_major = yes num_of_military_factories > 39 } date > "1009.1.1" } modifier = { factor = 5 - is_major = yes + OR = { is_major = yes num_of_military_factories > 39 } date > "1011.1.1" } } @@ -614,7 +622,7 @@ technologies = { modifier = { factor = 1.2 - is_major = yes + OR = { is_major = yes num_of_military_factories > 39 } date > "1011.1.1" } modifier = { @@ -626,13 +634,13 @@ technologies = { } modifier = { factor = 1.2 - is_major = yes + OR = { is_major = yes num_of_military_factories > 39 } date > "1012.1.1" } modifier = { factor = 5 - is_major = yes + OR = { is_major = yes num_of_military_factories > 39 } date > "1015.1.1" } } @@ -670,7 +678,7 @@ technologies = { modifier = { factor = 1.2 - is_major = yes + OR = { is_major = yes num_of_military_factories > 39 } date > "1015.1.1" } modifier = { @@ -682,7 +690,7 @@ technologies = { } modifier = { factor = 1.2 - is_major = yes + OR = { is_major = yes num_of_military_factories > 39 } date > "1016.1.1" } } @@ -723,7 +731,7 @@ technologies = { ai_will_do = { factor = 1 modifier = { - is_major = yes + OR = { is_major = yes num_of_military_factories > 39 } factor = 4 } } @@ -755,7 +763,7 @@ technologies = { ai_will_do = { factor = 1 modifier = { - is_major = yes + OR = { is_major = yes num_of_military_factories > 39 } factor = 4 } } @@ -804,6 +812,21 @@ technologies = { factor = 5 tag = HIP } + + modifier = { + num_of_military_factories > 69 + factor = 2 + } + + modifier = { + has_tech = air_superiority + factor = 10 + } + + modifier = { + factor = 20 + has_tech = nukes + } } } @@ -844,6 +867,16 @@ technologies = { factor = 5 tag = HIP } + + modifier = { + num_of_military_factories > 69 + factor = 2 + } + + modifier = { + has_tech = air_superiority + factor = 10 + } } } @@ -904,6 +937,16 @@ technologies = { factor = 5 tag = HIP } + + modifier = { + num_of_military_factories > 69 + factor = 2 + } + + modifier = { + has_tech = air_superiority + factor = 10 + } } } @@ -945,6 +988,16 @@ technologies = { factor = 5 tag = HIP } + + modifier = { + num_of_military_factories > 69 + factor = 2 + } + + modifier = { + has_tech = air_superiority + factor = 10 + } } } @@ -991,6 +1044,16 @@ technologies = { } factor = 4.5 } + + modifier = { + num_of_military_factories > 69 + factor = 2 + } + + modifier = { + has_tech = air_superiority + factor = 10 + } } } modern_large_airframe_2 = { @@ -1023,6 +1086,16 @@ technologies = { } factor = 4.5 } + + modifier = { + num_of_military_factories > 69 + factor = 2 + } + + modifier = { + has_tech = air_superiority + factor = 10 + } } } @@ -1055,6 +1128,16 @@ technologies = { } factor = 4.5 } + + modifier = { + num_of_military_factories > 69 + factor = 2 + } + + modifier = { + has_tech = air_superiority + factor = 10 + } } } @@ -1357,7 +1440,7 @@ technologies = { factor = 3 } modifier = { - is_major = yes + OR = { is_major = yes num_of_military_factories > 39 } factor = 5 } } @@ -1598,7 +1681,7 @@ technologies = { factor = 5 } modifier = { - is_major = yes + OR = { is_major = yes num_of_military_factories > 29 } factor = 5 } modifier = { @@ -1652,7 +1735,7 @@ technologies = { ai_will_do = { factor = 5 modifier = { - is_major = yes + OR = { is_major = yes num_of_military_factories > 29 } factor = 2 } modifier = { @@ -1706,7 +1789,7 @@ technologies = { ai_will_do = { factor = 5 modifier = { - is_major = yes + OR = { is_major = yes num_of_military_factories > 29 } factor = 2 } modifier = { @@ -1755,7 +1838,7 @@ technologies = { ai_will_do = { factor = 5 modifier = { - is_major = yes + OR = { is_major = yes num_of_military_factories > 29 } factor = 2 } modifier = { @@ -1802,7 +1885,7 @@ technologies = { ai_will_do = { factor = 5 modifier = { - is_major = yes + OR = { is_major = yes num_of_military_factories > 29 } factor = 2 } modifier = { diff --git a/common/technologies/electronic_mechanical_engineering.txt b/common/technologies/electronic_mechanical_engineering.txt index 38724ebba47..9999cc13e8e 100644 --- a/common/technologies/electronic_mechanical_engineering.txt +++ b/common/technologies/electronic_mechanical_engineering.txt @@ -88,7 +88,7 @@ technologies = { has_war = yes } modifier = { - is_major = yes + OR = { is_major = yes num_of_military_factories > 29 } factor = 2 } modifier = { @@ -771,7 +771,7 @@ technologies = { ai_will_do = { factor = 0.75 modifier = { - is_major = yes + OR = { is_major = yes num_of_military_factories > 39 } factor = 1.5 } modifier = { @@ -810,7 +810,7 @@ technologies = { ai_will_do = { factor = 0.75 modifier = { - is_major = yes + OR = { is_major = yes num_of_military_factories > 39 } factor = 1.5 } modifier = { @@ -850,7 +850,7 @@ technologies = { ai_will_do = { factor = 0.75 modifier = { - is_major = yes + OR = { is_major = yes num_of_military_factories > 39 } factor = 1.5 } @@ -884,7 +884,7 @@ technologies = { ai_will_do = { factor = 0.75 modifier = { - is_major = yes + OR = { is_major = yes num_of_military_factories > 39 } factor = 1.5 } @@ -918,7 +918,7 @@ technologies = { ai_will_do = { factor = 0.75 modifier = { - is_major = yes + OR = { is_major = yes num_of_military_factories > 39 } factor = 1.5 } @@ -952,7 +952,7 @@ technologies = { ai_will_do = { factor = 0.75 modifier = { - is_major = yes + OR = { is_major = yes num_of_military_factories > 39 } factor = 1.5 } @@ -994,7 +994,7 @@ technologies = { factor = 1 modifier = { factor = 10 - is_major = yes + OR = { is_major = yes num_of_military_factories > 59 } } modifier = { factor = 1.2 @@ -1087,7 +1087,7 @@ technologies = { factor = 1 modifier = { factor = 10 - is_major = yes + OR = { is_major = yes num_of_military_factories > 59 } } modifier = { factor = 1.2 @@ -1171,7 +1171,7 @@ technologies = { factor = 1 modifier = { factor = 2 - is_major = yes + OR = { is_major = yes num_of_military_factories > 59 } } } @@ -1233,7 +1233,7 @@ technologies = { factor = 1 modifier = { factor = 2 - is_major = yes + OR = { is_major = yes num_of_military_factories > 59 } } } @@ -1286,7 +1286,7 @@ technologies = { factor = 4 modifier = { factor = 10 - is_major = yes + OR = { is_major = yes num_of_military_factories > 59 } } modifier = { factor = 1.2 @@ -1339,7 +1339,7 @@ technologies = { factor = 2 modifier = { - is_major = yes + OR = { is_major = yes num_of_military_factories > 59 } factor = 5 } } @@ -1369,7 +1369,7 @@ technologies = { factor = 4 modifier = { factor = 10 - is_major = yes + OR = { is_major = yes num_of_military_factories > 59 } } modifier = { factor = 1.2 @@ -1434,7 +1434,7 @@ technologies = { modifier = { factor = 2 - is_major = yes + OR = { is_major = yes num_of_military_factories > 69 } } } @@ -1471,7 +1471,7 @@ technologies = { modifier = { factor = 2 - is_major = yes + OR = { is_major = yes num_of_military_factories > 69 } } } @@ -1479,6 +1479,12 @@ technologies = { nuclear } + on_research_complete = { + hidden_effect = { + add_to_array = { global.has_nuclear_reactor = THIS } + } + } + enable_building = { building = nuclear_reactor level = 1 @@ -1507,7 +1513,7 @@ technologies = { modifier = { factor = 2 - is_major = yes + OR = { is_major = yes num_of_military_factories > 69 } } } @@ -1518,6 +1524,12 @@ technologies = { nuclear_production = 1 + on_research_complete = { + hidden_effect = { + set_global_flag = nukes_researched + } + } + categories = { nuclear } @@ -1556,7 +1568,7 @@ technologies = { modifier = { factor = 2 - is_major = yes + OR = { is_major = yes num_of_military_factories > 69 } } } @@ -1598,7 +1610,7 @@ technologies = { modifier = { factor = 2 - is_major = yes + OR = { is_major = yes num_of_military_factories > 69 } } } @@ -1635,7 +1647,7 @@ technologies = { modifier = { factor = 2 - is_major = yes + OR = { is_major = yes num_of_military_factories > 69 } } } diff --git a/common/technologies/griffon_tech.txt b/common/technologies/griffon_tech.txt index 197a1e5c2fd..83bdc2a9347 100644 --- a/common/technologies/griffon_tech.txt +++ b/common/technologies/griffon_tech.txt @@ -177,7 +177,7 @@ technologies = { ai_will_do = { factor = 2 modifier = { - is_major = yes + OR = { is_major = yes num_of_military_factories > 59 } factor = 6 } modifier = { @@ -776,7 +776,7 @@ technologies = { tech_griffon_army_def3 = { category_special_forces = { - max_strength = 0.03 + max_strength = 3 hardness = 50 maximum_speed = -0.03 } diff --git a/common/technologies/infantry.txt b/common/technologies/infantry.txt index f5caf7d3a29..8bc3f961a90 100644 --- a/common/technologies/infantry.txt +++ b/common/technologies/infantry.txt @@ -1159,7 +1159,7 @@ technologies = { modifier = { factor = 2 - is_major = yes + OR = { is_major = yes num_of_military_factories > 59 } } } } diff --git a/common/technologies/land_doctrine.txt b/common/technologies/land_doctrine.txt index 7f5c59e8523..e4a91a7ad03 100644 --- a/common/technologies/land_doctrine.txt +++ b/common/technologies/land_doctrine.txt @@ -3571,7 +3571,7 @@ technologies = { OR = { AND = { is_faction_leader = no - faction_leader = { + var:faction_leader = { OR = { has_tech = berlin_path is_researching_technology = berlin_path @@ -3983,7 +3983,7 @@ technologies = { OR = { AND = { is_faction_leader = no - faction_leader = { + var:faction_leader = { OR = { has_tech = brussels_path is_researching_technology = brussels_path @@ -4385,7 +4385,7 @@ technologies = { OR = { AND = { is_faction_leader = no - faction_leader = { + var:faction_leader = { OR = { has_tech = global_path is_researching_technology = global_path @@ -4822,7 +4822,7 @@ technologies = { OR = { AND = { is_faction_leader = no - faction_leader = { + var:faction_leader = { OR = { has_tech = warsaw_path is_researching_technology = warsaw_path diff --git a/common/technologies/support.txt b/common/technologies/support.txt index 60b6ae28b1a..e7cf7573f73 100644 --- a/common/technologies/support.txt +++ b/common/technologies/support.txt @@ -139,7 +139,7 @@ technologies = { modifier = { factor = 2 - is_major = yes + OR = { is_major = yes num_of_military_factories > 59 } } modifier = { @@ -435,7 +435,7 @@ technologies = { modifier = { factor = 2 - is_major = yes + OR = { is_major = yes num_of_military_factories > 59 } } modifier = { @@ -2434,7 +2434,7 @@ technologies = { modifier = { factor = 2 - is_major = yes + OR = { is_major = yes num_of_military_factories > 59 } } } } @@ -2472,7 +2472,7 @@ technologies = { modifier = { factor = 2 - is_major = yes + OR = { is_major = yes num_of_military_factories > 59 } } } } @@ -2522,7 +2522,7 @@ technologies = { modifier = { factor = 2 - is_major = yes + OR = { is_major = yes num_of_military_factories > 59 } } } } @@ -2560,7 +2560,7 @@ technologies = { modifier = { factor = 2 - is_major = yes + OR = { is_major = yes num_of_military_factories > 59 } } } } @@ -2671,7 +2671,7 @@ technologies = { factor = 1 modifier = { - is_major = yes + OR = { is_major = yes num_of_military_factories > 59 } factor = 2 } @@ -2710,7 +2710,7 @@ technologies = { factor = 1 modifier = { - is_major = yes + OR = { is_major = yes num_of_military_factories > 59 } factor = 2 } diff --git a/common/unit_leader/00_traits.txt b/common/unit_leader/00_traits.txt index 4cfe3b6c7c9..f104e2121e7 100644 --- a/common/unit_leader/00_traits.txt +++ b/common/unit_leader/00_traits.txt @@ -455,6 +455,87 @@ leader_traits = { planning_skill_factor = 1 } + irregulars_officer = { + type = corps_commander + + trait_type = personality_trait + + unit_type = { + type = irregular_infantry + } + + unit_trigger = { + division_has_majority_template = irregular_infantry + } + + modifier = { + modifier_army_sub_unit_irregular_infantry_attack_factor = 0.05 + modifier_army_sub_unit_irregular_infantry_speed_factor = 0.05 + out_of_supply_factor = -0.1 + } + + new_commander_weight = { + base = 0 + } + + attack_skill_factor = 1 + planning_skill_factor = 1 + } + + ascari_officer = { + type = corps_commander + + trait_type = personality_trait + + unit_type = { + type = infantry + } + + unit_trigger = { + division_has_majority_template = infantry + } + + modifier = { + modifier_army_sub_unit_infantry_defence_factor = 0.05 + desert = { + defence = 0.05 + } + } + + new_commander_weight = { + base = 0 + } + + defense_skill_factor = 1 + logistics_skill_factor = 1 + } + + militias_officer = { + type = corps_commander + + trait_type = personality_trait + + unit_type = { + type = militia + } + + unit_trigger = { + division_has_majority_template = militia + } + + modifier = { + modifier_army_sub_unit_militia_defence_factor = 0.05 + modifier_army_sub_unit_militia_speed_factor = 0.05 + modifier_army_sub_unit_militia_max_org_factor = 0.05 + } + + new_commander_weight = { + base = 0 + } + + defense_skill_factor = 1 + planning_skill_factor = 1 + } diff --git a/common/unit_leader/NSB_traits.txt b/common/unit_leader/NSB_traits.txt new file mode 100644 index 00000000000..858cf5551e1 --- /dev/null +++ b/common/unit_leader/NSB_traits.txt @@ -0,0 +1,260 @@ +leader_traits = { + + +################################## +# Common Traits +################################## + BALTIC_ex_russian = { + type = all + trait_type = personality_trait + gain_xp = { + always = no # not gainable + } + allowed = { + FROM = { + tag = LIT + } + } + modifier = { + + } + + ai_will_do = { + factor = 1 + } + new_commander_weight = { + factor = 0 + } + } + + BALTIC_anti_bolshevik = { + type = all + trait_type = personality_trait + gain_xp = { + always = no # not gainable + } + allowed = { + FROM = { + tag = LIT + } + } + modifier = { + + } + + ai_will_do = { + factor = 1 + } + new_commander_weight = { + factor = 0 + } + } + + POL_sanation_left_leader = { + type = all + trait_type = personality_trait + gain_xp = { + always = no # not gainable + } + allowed = { + FROM = { + tag = POL + } + } + modifier = { + + } + + ai_will_do = { + factor = 1 + } + new_commander_weight = { + factor = 0 + } + } + + POL_sanation_right_leader = { + type = all + trait_type = personality_trait + gain_xp = { + always = no # not gainable + } + allowed = { + FROM = { + tag = POL + } + } + modifier = { + + } + + ai_will_do = { + factor = 1 + } + new_commander_weight = { + factor = 0 + } + } + + peasant_sympathiser = { + type = all + trait_type = personality_trait + gain_xp = { + always = no # not gainable + } + modifier = { + + } + + ai_will_do = { + factor = 1 + } + new_commander_weight = { + factor = 0 + } + } + + trait_SOV_cowed_by_stalin_army = { + + type = { land } + trait_type = personality_trait + + allowed = { + FROM = { original_tag = SOV } + } + + new_commander_weight = { + factor = 0 + } + + attack_skill = -2 + defense_skill = -2 + + modifier = { + custom_modifier_tooltip = SOV_cowed_by_stalin_trait_tt + army_morale_factor = -0.1 + land_reinforce_rate = -0.02 + } + } + + trait_SOV_cowed_by_stalin_navy = { + + type = { navy } + trait_type = personality_trait + + allowed = { + FROM = { original_tag = SOV } + } + + new_commander_weight = { + factor = 0 + } + + attack_skill = -2 + defense_skill = -2 + + modifier = { + naval_retreat_chance = -0.25 + } + } + + trait_SOV_determined = { + + type = { land navy } + trait_type = status_trait + + attack_skill = 1 + defense_skill = 1 + } + + trait_SOV_monarchist_sympathizer = { + + type = { land navy } + trait_type = personality_trait + + allowed = { + FROM = { original_tag = SOV } + } + + new_commander_weight = { + factor = 0 + } + } + + trait_SOV_stalinist = { + + type = { land navy } + trait_type = personality_trait + + allowed = { + FROM = { original_tag = SOV } + } + + new_commander_weight = { + factor = 0 + modifier = { + add = 1 + FROM = { has_country_flag = SOV_stalinist_military_flag } #New Generals have more chances of being Stalinists after this + } + } + } + + trait_SOV_trotskyist = { + + type = { land navy } + trait_type = personality_trait + + allowed = { + FROM = { original_tag = SOV } + } + + new_commander_weight = { + factor = 0 + } + } + + trait_SOV_bukharinist = { + + type = { land navy } + trait_type = personality_trait + + allowed = { + FROM = { original_tag = SOV } + } + + new_commander_weight = { + factor = 0 + } + } + + + trait_SOV_foreign_military_advisor = { + + type = { land navy } + trait_type = personality_trait + + allowed = { + always = yes + } + + new_commander_weight = { + factor = 0 + } + } +} + +################################## +# Field Marshal traits. +################################## + +################################## +# Corps Commander traits. +################################## + +################################## +# Corps Commander assignabme traits. +################################## + +################################## +# Naval traits. +################################## \ No newline at end of file diff --git a/common/unit_leader/eaw_traits.txt b/common/unit_leader/eaw_traits.txt index 4b43f44e0e2..75dfe57c7fa 100644 --- a/common/unit_leader/eaw_traits.txt +++ b/common/unit_leader/eaw_traits.txt @@ -1652,6 +1652,7 @@ leader_traits = { field_marshal_modifier = { wounded_chance_factor = -1.00 + sickness_chance = -1 org_loss_when_moving = -0.10 army_org_factor = 0.10 army_morale_factor = 0.05 @@ -1851,6 +1852,7 @@ leader_traits = { army_infantry_attack_factor = 0.1 army_infantry_defence_factor = 0.1 wounded_chance_factor = -1 + sickness_chance = -1 } new_commander_weight = { factor = 0 } @@ -1869,7 +1871,8 @@ leader_traits = { army_morale_factor = 0.05 army_infantry_attack_factor = 0.1 army_infantry_defence_factor = 0.1 - wounded_chance_factor = -1 + wounded_chance_factor = -1 + sickness_chance = -1 } new_commander_weight = { factor = 0 } @@ -1887,6 +1890,7 @@ leader_traits = { army_infantry_attack_factor = 0.05 army_infantry_defence_factor = 0.05 wounded_chance_factor = -1 + sickness_chance = -1 } non_shared_modifier = { experience_gain_factor = -0.1 @@ -1906,6 +1910,7 @@ leader_traits = { army_infantry_attack_factor = 0.1 combat_width_factor = -0.1 wounded_chance_factor = -1 + sickness_chance = -1 } non_shared_modifier = { @@ -1943,6 +1948,7 @@ leader_traits = { modifier = { attrition = -10 wounded_chance_factor = -1 + sickness_chance = -1 max_commander_army_size = -23 promote_cost_factor = 1000 army_morale_factor = 1 @@ -1963,6 +1969,7 @@ leader_traits = { } modifier = { wounded_chance_factor = -1 + sickness_chance = -1 army_morale_factor = -0.1 max_planning = 0.25 } @@ -1979,6 +1986,7 @@ leader_traits = { } modifier = { wounded_chance_factor = -1 + sickness_chance = -1 army_morale_factor = 0.1 } @@ -2088,6 +2096,16 @@ leader_traits = { operation_coup_government_outcome = 0.25 } } + operative_conmane = { + type = operative + trait_type = personality_trait + + new_commander_weight = { factor = 0 } + + modifier = { + own_operative_detection_chance_factor = -0.2 # so he overall has a -50% chance of being found + } + } operative_scientist = { type = operative diff --git a/common/units/equipment/artillery.txt b/common/units/equipment/artillery.txt index 6cd2beec724..c85cfbe6360 100644 --- a/common/units/equipment/artillery.txt +++ b/common/units/equipment/artillery.txt @@ -341,7 +341,7 @@ equipments = { tungsten = 2 steel = 1 } - fuel_consumption = 0.12 + fuel_consumption = 1.2 } motorized_rocket_equipment_1 = { @@ -379,7 +379,7 @@ equipments = { } - fuel_consumption = 0.24 + fuel_consumption = 2.4 } } diff --git a/common/units/equipment/modules/00_ship_modules.txt b/common/units/equipment/modules/00_ship_modules.txt index 229d4e9b221..70f3f3181fd 100644 --- a/common/units/equipment/modules/00_ship_modules.txt +++ b/common/units/equipment/modules/00_ship_modules.txt @@ -410,6 +410,7 @@ equipment_modules = { ship_light_medium_battery dp_light_battery ship_light_battery + ship_light_ASM_battery } can_convert_from = { module_category = ship_light_battery @@ -449,6 +450,7 @@ equipment_modules = { ship_light_medium_battery dp_light_battery ship_light_battery + ship_light_ASM_battery } can_convert_from = { module_category = ship_medium_battery @@ -488,6 +490,7 @@ equipment_modules = { ship_light_medium_battery dp_light_battery ship_light_battery + ship_light_ASM_battery } can_convert_from = { module_category = ship_medium_battery @@ -533,6 +536,7 @@ equipment_modules = { ship_light_medium_battery dp_light_battery ship_light_battery + ship_light_ASM_battery } can_convert_from = { module_category = ship_medium_battery @@ -570,6 +574,7 @@ equipment_modules = { } forbid_module_categories = { ship_medium_battery + ship_medium_ASM_battery } critical_parts = { damaged_light_guns @@ -593,6 +598,7 @@ equipment_modules = { } forbid_module_categories = { ship_medium_battery + ship_medium_ASM_battery } can_convert_from = { module_category = ship_medium_battery @@ -630,6 +636,7 @@ equipment_modules = { } forbid_module_categories = { ship_medium_battery + ship_medium_ASM_battery } can_convert_from = { module_category = ship_medium_battery @@ -679,6 +686,10 @@ equipment_modules = { critical_parts = { damaged_light_guns } + forbid_module_categories = { + ship_medium_battery + ship_medium_ASM_battery + } } dp_ship_medium_1 = { abbreviation = "sdq" @@ -703,6 +714,7 @@ equipment_modules = { forbid_module_categories = { ship_medium_battery + ship_medium_ASM_battery } can_convert_from = { @@ -1429,7 +1441,6 @@ equipment_modules = { } multiply_stats = { naval_speed = 0.5 - reliability = -0.2 } can_convert_from = { module_category = heavy_ship_engine @@ -1451,7 +1462,6 @@ equipment_modules = { } multiply_stats = { naval_speed = 0.55 - reliability = -0.2 } can_convert_from = { module_category = heavy_ship_engine @@ -2298,6 +2308,10 @@ equipment_modules = { critical_parts = { damaged_light_guns } + forbid_module_categories = { + ship_medium_battery + ship_medium_ASM_battery + } } ship_light_ASM_battery_2 = { category = ship_light_ASM_battery @@ -2325,6 +2339,10 @@ equipment_modules = { critical_parts = { damaged_light_guns } + forbid_module_categories = { + ship_medium_battery + ship_medium_ASM_battery + } } ship_medium_ASM_battery_1 = { category = ship_medium_ASM_battery @@ -2352,6 +2370,12 @@ equipment_modules = { critical_parts = { damaged_heavy_guns } + forbid_module_categories = { + ship_light_medium_battery + dp_light_battery + ship_light_battery + ship_light_ASM_battery + } } ship_medium_ASM_battery_2 = { category = ship_medium_ASM_battery @@ -2384,6 +2408,12 @@ equipment_modules = { critical_parts = { damaged_heavy_guns } + forbid_module_categories = { + ship_light_medium_battery + dp_light_battery + ship_light_battery + ship_light_ASM_battery + } } ship_heavy_ASM_battery_1 = { category = ship_heavy_ASM_battery @@ -2723,8 +2753,7 @@ equipment_modules = { build_cost_ic = 225 } multiply_stats = { - naval_speed = 0.57 - reliability = -0.2 + naval_speed = 0.45 } can_convert_from = { module_category = light_ship_engine @@ -2735,6 +2764,31 @@ equipment_modules = { convert_cost_ic = 230 } } + light_ship_engine_nuke = { + category = light_ship_engine + parent = light_ship_engine_6 + sfx = sfx_ui_sd_module_engine + add_stats = { + #naval_speed = 5 + fuel_consumption = 2 + build_cost_ic = 400 + naval_range = 50000 + } + multiply_stats = { + naval_speed = 0.45 + } + build_cost_resources = { + crystals = 2 + } + can_convert_from = { + module_category = light_ship_engine + convert_cost_ic = 500 + } + can_convert_from = { + module = light_ship_engine_6 + convert_cost_ic = 480 + } + } sub_ship_engine_5 = { category = sub_ship_engine parent = sub_ship_engine_4 @@ -3374,6 +3428,7 @@ equipment_modules = { ship_extra_fuel_tank_2 = { category = ship_extra_fuel_tank parent = ship_extra_fuel_tank + gfx = ship_extra_fuel_tank add_stats = { naval_range = 2000 } diff --git a/common/units/equipment/modules/00_tank_modules.txt b/common/units/equipment/modules/00_tank_modules.txt index b2368f7ef9c..a0da5bfe387 100644 --- a/common/units/equipment/modules/00_tank_modules.txt +++ b/common/units/equipment/modules/00_tank_modules.txt @@ -683,7 +683,7 @@ equipment_modules = { add_stats = { soft_attack = 65 - hard_attack = 2 + hard_attack = 3 ap_attack = 70 build_cost_ic = 8 maximum_speed = -0.6 diff --git a/common/units/names_divisions/CTH_names_divisions.txt b/common/units/names_divisions/CTH_names_divisions.txt index 2a2441cb7f5..64741f101d1 100644 --- a/common/units/names_divisions/CTH_names_divisions.txt +++ b/common/units/names_divisions/CTH_names_divisions.txt @@ -322,6 +322,7 @@ CTH_INF_03 = { can_use = { OR = { has_idea = CTH_army_of_merceneries + has_idea = CTH_army_of_merceneries_2 has_idea = CTH_army_of_merceneries_4 } } diff --git a/events/Angriver Events.txt b/events/Angriver Events.txt index d52a2f03c39..d15efd508ef 100644 --- a/events/Angriver Events.txt +++ b/events/Angriver Events.txt @@ -2538,6 +2538,11 @@ country_event = { #The Coronation ideology = fascism desc = emperor_leer_desc } + set_portraits = { + character = ANG_baron_leer_the_vicious + civilian = { large ="gfx/leaders/ANG/leer-ge-2.tga" } + } + } } diff --git a/events/Aquileia Events.txt b/events/Aquileia Events.txt index 21790a1c609..d4520de6847 100644 --- a/events/Aquileia Events.txt +++ b/events/Aquileia Events.txt @@ -7747,6 +7747,10 @@ country_event = { #The Aquileians give us airforce has_dlc = "By Blood Alone" has_tech = iw_small_airframe } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } generic_early_fighter = yes add_equipment_to_stockpile = { type = small_plane_airframe_1 @@ -7763,6 +7767,8 @@ country_event = { #The Aquileians give us airforce } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -7794,6 +7800,10 @@ country_event = { #The Aquileians give us airforce has_dlc = "By Blood Alone" has_tech = iw_medium_airframe } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } generic_early_tac_bomber = yes add_equipment_to_stockpile = { type = medium_plane_airframe_0 @@ -7810,6 +7820,8 @@ country_event = { #The Aquileians give us airforce } set_technology = { iw_medium_airframe = 1 + early_bombs = 1 + engines_1 = 1 } generic_early_tac_bomber = yes add_equipment_to_stockpile = { diff --git a/events/Chital Events.txt b/events/Chital Events.txt index 71137433c44..3987995b6ef 100644 --- a/events/Chital Events.txt +++ b/events/Chital Events.txt @@ -5259,6 +5259,13 @@ country_event = { } remove_ideas = CTL_benjen_idea_good } + if = { + limit = { + has_country_leader_ideology = kratokracy + has_cosmetic_tag = CTL_HIN + } + set_cosmetic_tag = CTL_HIN_V + } } } diff --git a/events/CityfallEvents.txt b/events/CityfallEvents.txt index d43196716c0..7ebf68f1857 100644 --- a/events/CityfallEvents.txt +++ b/events/CityfallEvents.txt @@ -413,7 +413,9 @@ news_event = { # Fall of Canterlot trigger = { NOT = { original_tag = EQS - TAG = NLR + original_tag = NLR + original_tag = NMS + is_in_faction_with = NLR } } } @@ -423,7 +425,13 @@ news_event = { # Fall of Canterlot } option = { name = cityfall.10.c - trigger = { TAG = NLR } + trigger = { + OR = { + original_tag = NLR + original_tag = NMS + is_in_faction_with = NLR + } + } } } @@ -711,7 +719,9 @@ news_event = { # Fall of Manehattan trigger = { NOT = { original_tag = EQS - TAG = NLR + original_tag = NLR + original_tag = NMS + is_in_faction_with = NLR } } } @@ -723,7 +733,13 @@ news_event = { # Fall of Manehattan } option = { name = cityfall.18.c - trigger = { TAG = NLR } + trigger = { + OR = { + original_tag = NLR + original_tag = NMS + is_in_faction_with = NLR + } + } } } diff --git a/events/Colthage Events.txt b/events/Colthage Events.txt index 1e388c4b3bd..60cc6ad947b 100644 --- a/events/Colthage Events.txt +++ b/events/Colthage Events.txt @@ -4015,19 +4015,24 @@ country_event = { #Final zarca event } country_event = { days = 270 - id = colthage_coltvan.169 + id = colthage_other.169 } if = { limit = { check_variable = { CTH_harmonites_loyalty > 49 } - has_country_flag = CTH_peace_with_coltva - has_country_flag = annizalid_coltva } - country_event = { - days = 7 - id = colthage_coltvan.26 + set_country_flag = CTH_wholesome_ending + if = { + limit = { + has_country_flag = CTH_peace_with_coltva + has_country_flag = annizalid_coltva + } + country_event = { + days = 7 + id = colthage_coltvan.26 + } } } } diff --git a/events/EawNewsEvents.txt b/events/EawNewsEvents.txt index 53931314955..92245c924b3 100644 --- a/events/EawNewsEvents.txt +++ b/events/EawNewsEvents.txt @@ -1975,11 +1975,23 @@ news_event = { ## IF NLR WINS option = { name = news.204.a - trigger = { tag = NLR } + trigger = { + OR = { + original_tag = NLR + original_tag = NMS + is_in_faction_with = NLR + } + } } option = { name = news.204.b - trigger = { NOT = { tag = NLR } } + trigger = { + NOT = { + original_tag = NLR + original_tag = NMS + is_in_faction_with = NLR + } + } } } news_event = { ## @@ -2339,7 +2351,14 @@ news_event = { # Summer sun celebration id = news.301 immediate = {log = "[GetDateText]: [Root.GetName]: event news.301"} title = news.301.t - desc = news.301.d + desc = { + text = news.301.d + trigger = { NOT = { original_tag = BAT } } + } + desc = { + text = news.301.d_lunatics + trigger = { original_tag = BAT } + } picture = GFX_news_summer_sun major = yes is_triggered_only = yes @@ -2370,6 +2389,7 @@ news_event = { # Summer sun celebration is_in_faction_with = EQS is_subject_of = EQS original_tag = CHN + original_tag = BAT AND = { original_tag = PYT has_country_leader = { ruling_only = yes character = PYT_archibald_dawnfeather } @@ -2384,6 +2404,12 @@ news_event = { # Summer sun celebration has_country_leader = { ruling_only = yes character = PYT_archibald_dawnfeather } } } + option = { + name = news.301.f + trigger = { + original_tag = BAT + } + } } news_event = { # Forever sun celebration diff --git a/events/Equestria.txt b/events/Equestria.txt index f06812e0b38..4002a00647a 100644 --- a/events/Equestria.txt +++ b/events/Equestria.txt @@ -1314,7 +1314,6 @@ country_event = { transfer_state = 159 transfer_state = 167 transfer_state = 229 - transfer_state = 67 transfer_state = 653 transfer_state = 662 transfer_state = 661 diff --git a/events/FLO_events.txt b/events/FLO_events.txt index 770678b0cf4..e94d1465a0e 100644 --- a/events/FLO_events.txt +++ b/events/FLO_events.txt @@ -1110,6 +1110,10 @@ country_event = { #Flowena offers a deal for guarantee is_triggered_only = yes option = { #Sure name = flowena.34.a + give_resource_rights = { + receiver = FLO + state = 493 + } FROM = { country_event = { id = flowena.35 days = 1 } } @@ -1136,9 +1140,11 @@ country_event = { #Adelart accepts guarantee is_triggered_only = yes option = { #Yay name = flowena.35.a - give_resource_rights = { - receiver = FLO - state = 493 + effect_tooltip = { + give_resource_rights = { + receiver = FLO + state = 493 + } } diplomatic_relation = { country = HEL diff --git a/events/FRE_events.txt b/events/FRE_events.txt index 43705f8b655..fa6867b499f 100644 --- a/events/FRE_events.txt +++ b/events/FRE_events.txt @@ -41,6 +41,10 @@ country_event = { has_dlc = "By Blood Alone" has_tech = iw_small_airframe } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } generic_early_fighter = yes add_equipment_to_stockpile = { type = small_plane_airframe_1 @@ -57,6 +61,8 @@ country_event = { } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -121,6 +127,10 @@ country_event = { has_dlc = "By Blood Alone" has_tech = iw_small_airframe } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } generic_early_fighter = yes add_equipment_to_stockpile = { type = small_plane_airframe_1 @@ -137,6 +147,8 @@ country_event = { } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -211,6 +223,10 @@ country_event = { has_dlc = "By Blood Alone" has_tech = iw_medium_airframe } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } generic_early_tac_bomber = yes add_equipment_to_stockpile = { type = medium_plane_airframe_0 @@ -227,6 +243,8 @@ country_event = { } set_technology = { iw_medium_airframe = 1 + early_bombs = 1 + engines_1 = 1 } generic_early_tac_bomber = yes add_equipment_to_stockpile = { @@ -291,6 +309,10 @@ country_event = { has_dlc = "By Blood Alone" has_tech = iw_medium_airframe } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } generic_early_tac_bomber = yes add_equipment_to_stockpile = { type = medium_plane_airframe_0 @@ -307,6 +329,8 @@ country_event = { } set_technology = { iw_medium_airframe = 1 + early_bombs = 1 + engines_1 = 1 } generic_early_tac_bomber = yes add_equipment_to_stockpile = { diff --git a/events/Hippogriff Events.txt b/events/Hippogriff Events.txt index 272375f1111..b5b4197984f 100644 --- a/events/Hippogriff Events.txt +++ b/events/Hippogriff Events.txt @@ -1356,9 +1356,7 @@ country_event = { is_subject_of = BAT } } - HIP = { - controls_state = 697 - } + 697 = {is_controlled_by_ROOT_or_ally = yes} } mean_time_to_happen = {days = 120} fire_only_once = yes @@ -3207,6 +3205,13 @@ country_event = { } 692 = {add_core_of = WAR} } + if = { + limit = { + tag = HIP + } + 692 = {add_core_of = HIP} + 1205 = { add_core_of = HIP } + } if = { limit = { tag = ZAR @@ -4126,6 +4131,86 @@ country_event = { } } +country_event = { # harmonist wingbardy puppet + id = hippogriff.113 + title = hippogriff.113.t + desc = hippogriff.113.d + + picture = GFX_event_gallus_in_wingbardy + + is_triggered_only = yes + + + option = { # + name = hippogriff.113.a + hidden_effect = { + if = { + limit = { + WNG = { + NOT = { + has_character = WNG_giovanni_de_gaspwingi + } + } + } + every_possible_country = { + limit = { + has_character = WNG_giovanni_de_gaspwingi + } + WNG_giovanni_de_gaspwingi = { + set_nationality = WNG + } + } + } + } + release_puppet = WNG + WNG = { + set_party_name = { + ideology = democratic + long_name = WNG_democratic_party_long + name = WNG_democratic_party + } + WNG_giovanni_de_gaspwingi = { + promote_character = harmonic_constitutionalism + } + } + } + option = { # + name = hippogriff.113.b + hidden_effect = { + if = { + limit = { + WNG = { + NOT = { + has_character = WNG_giovanni_de_gaspwingi + } + } + } + every_possible_country = { + limit = { + has_character = WNG_giovanni_de_gaspwingi + } + WNG_giovanni_de_gaspwingi = { + set_nationality = WNG + } + } + } + } + release = WNG + WNG = { + set_politics = { ruling_party = democratic elections_allowed = no } + set_party_name = { + ideology = democratic + long_name = WNG_democratic_party_long + name = WNG_democratic_party + } + WNG_giovanni_de_gaspwingi = { + promote_character = harmonic_constitutionalism + } + } + } +} + + ############ ###Beacon### ############ @@ -9192,6 +9277,123 @@ country_event = { # The Withdrawal } } + +country_event = { # Crack puts Beakolini or Gumberto in charge + id = arisfirst.103 + title = arisfirst.103.t + desc = arisfirst.103.d + picture = GFX_event_beakolini + + is_triggered_only = yes + + option = { # lol + name = arisfirst.103.a + hidden_effect = { + if = { + limit = { + WNG = { + NOT = { + has_character = WNG_giulio_beakolini + } + } + } + every_possible_country = { + limit = { + has_character = WNG_giulio_beakolini + } + WNG_giulio_beakolini = { + set_nationality = WNG + } + } + } + } + release_puppet = WNG + WNG = { + set_cosmetic_tag = WNG_republic + } + } + option = { # gumberto + name = arisfirst.103.b + hidden_effect = { + if = { + limit = { + WNG = { + NOT = { + has_character = WNG_prince_gumberto + } + } + } + every_possible_country = { + limit = { + has_character = WNG_prince_gumberto + } + WNG_prince_gumberto = { + set_nationality = WNG + } + } + } + } + release_puppet = WNG + WNG = { + set_party_name = { + ideology = fascism + name = WNG_monarchy_party + long_name = WNG_monarchy_party_long + } + WNG_prince_gumberto = { + add_country_leader_trait = prince_of_blackwings + add_country_leader_role = { + country_leader = { + ideology = nazism + traits = { prince_of_blackwings } + expire = "1965.1.1.1" + } + promote_leader = yes + } + } + } + } +} + +country_event = { # Raft puts Gallo Ventriglio back in power + id = arisfirst.104 + title = arisfirst.104.t + desc = arisfirst.104.d + picture = GFX_event_griffon_mountain + + is_triggered_only = yes + + option = { # free + name = arisfirst.101.a + hidden_effect = { + if = { + limit = { + WNG = { + NOT = { + has_character = WNG_gallo_ventriglio + } + } + } + every_possible_country = { + limit = { + has_character = WNG_gallo_ventriglio + } + WNG_gallo_ventriglio = { + set_nationality = WNG + } + } + } + } + release = WNG + WNG = { + set_politics = { ruling_party = neutrality elections_allowed = no } + WNG_gallo_ventriglio = { + promote_character = conservative_liberalism + } + } + } +} + ### ANTIFA ### country_event = { @@ -9847,6 +10049,15 @@ country_event = {#The Blue Order option = {#Huh name = antifa.23.a + add_popularity = { + ideology = communism + popularity = -0.05 + } + add_stability = 0.1 + add_power_balance_value = { + id = HIP_antifa_bop + value = -0.1 + } } } @@ -13815,7 +14026,129 @@ country_event = { # Bordiclaw arrives in RNZ picture = GFX_event_HIP_posada_hydrogen_atom is_triggered_only = yes option = { #welcome - name = hippocommie.132.b + name = hippocommie.132.a + } +} + +country_event = { # Who to have as puppet in WNG? + id = hippocommie.133 + title = hippocommie.133.t + desc = { + trigger = { + has_country_flag = RWP_H_formed + } + text = hippocommie.133.d1 + } + desc = { + trigger = { + NOT = { + has_country_flag = RWP_H_formed + } + } + text = hippocommie.133.d2 + } + picture = GFX_event_HIP_posada_hydrogen_atom + is_triggered_only = yes + option = { #Bordiclaw + name = hippocommie.133.a + hidden_effect = { + if = { + limit = { + WNG = { + NOT = { + has_character = WNG_griffmadeo_bordiga + } + } + } + every_possible_country = { + limit = { + has_character = WNG_griffmadeo_bordiga + } + WNG_griffmadeo_bordiga = { + set_nationality = WNG + } + } + } + } + release_puppet = WNG + WNG = { + set_cosmetic_tag = WNG_posada + add_country_leader_role = { + character = WNG_griffmadeo_bordiga + promote_leader = yes + country_leader = { + ideology = anti_revisionism + desc = "" + expire = "1965.1.1" + traits = { + marxist_philosopher + } + } + } + } + } + option = { #Proletarino + name = hippocommie.133.b + hidden_effect = { + if = { + limit = { + WNG = { + NOT = { + has_character = WNG_antonino_proletarino + } + } + } + every_possible_country = { + limit = { + has_character = WNG_antonino_proletarino + } + WNG_antonino_proletarino = { + set_nationality = WNG + } + } + } + } + release_puppet = WNG + WNG = { + set_cosmetic_tag = WNG_posada + } + } + option = { #Gacci + trigger = { + has_country_flag = RWP_H_formed + } + hidden_effect = { + if = { + limit = { + WNG = { + NOT = { + has_character = WNG_giovanni_gacci + } + } + } + every_possible_country = { + limit = { + has_character = WNG_giovanni_gacci + } + WNG_giovanni_gacci = { + set_nationality = WNG + } + } + } + } + name = hippocommie.133.c + release_puppet = WNG + WNG = { + set_cosmetic_tag = WNG_posada + set_party_name = { + ideology = communism + long_name = WNG_psw_long + name = WNG_psw + } + WNG_giovanni_gacci = { + promote_character = democratic_socialism + } + } } } @@ -14141,6 +14474,16 @@ country_event = { # A brawl is surely brewing, now go! } ai_chance = { factor = 75 + modifier = { + factor = 0 + OR = { + has_country_flag = HIP_AI_ABYSS + has_game_rule = { + rule = HIP_ai_behavior + option = ABYSS + } + } + } } } option = { # SEND IN THE ELEMENTS @@ -14154,12 +14497,28 @@ country_event = { # A brawl is surely brewing, now go! } ai_chance = { factor = 20 + modifier = { + factor = 0 + OR = { + has_country_flag = HIP_AI_ABYSS + has_game_rule = { + rule = HIP_ai_behavior + option = ABYSS + } + } + } } } option = { # Let's just hope this goes away naturally name = hippogriff_abyss.3.c add_political_power = 200 set_stability = 0.7 + if = { + limit = { + is_ai = yes + } + add_popularity = { ideology = fascism popularity = 0.5 } + } set_country_flag = HIP_cultists_actions set_country_flag = HIP_block_political_paths custom_effect_tooltip = HIP_cultist_path_tt @@ -14293,6 +14652,12 @@ country_event = { # uh oh, what we do now? name = hippogriff_abyss.3.c add_political_power = 200 set_stability = 0.6 + if = { + limit = { + is_ai = yes + } + add_popularity = { ideology = fascism popularity = 0.5 } + } set_country_flag = HIP_cultists_actions set_country_flag = HIP_block_political_paths custom_effect_tooltip = HIP_cultist_path_tt @@ -14723,7 +15088,6 @@ country_event = { ideology = magocracy traits = { siren_charismatic_manipulator } } - } hidden_effect = { add_to_variable = { @@ -15136,6 +15500,24 @@ country_event = { # Aria does something, idk, use your imagination } add_ideas = HIP_SIR_divided_society set_country_flag = HIP_SIR_society_removed + if = { + limit = { + is_ai = yes + } + add_to_variable = { HIP_MAGIC_consumer_goods_factor = -0.005 } + add_to_variable = { HIP_MAGIC_production_speed_buildings_factor = 0.01 } + add_to_variable = { HIP_MAGIC_conscription = 0.005 } + add_to_variable = { HIP_MAGIC_recruitable_seapony_pop = 0.005 } + add_to_variable = { HIP_MAGIC_production_factory_max_efficiency_factor = 0.005 } + add_to_variable = { HIP_MAGIC_production_factory_efficiency_gain_factor = 0.005 } + add_to_variable = { HIP_MAGIC_industrial_capacity_factory = 0.0025 } + add_to_variable = { HIP_MAGIC_industrial_capacity_dockyard = 0.0025 } + add_to_variable = { HIP_MAGIC_army_org_factor = 0.005 } + add_to_variable = { HIP_MAGIC_army_morale_factor = 0.0025 } + add_to_variable = { HIP_MAGIC_army_attack_factor = 0.0025 } + add_to_variable = { HIP_MAGIC_army_defence_factor = 0.0025 } + add_to_variable = { HIP_MAGIC_magic_drift = -1 } + } hidden_effect = { country_event = { id = hippogriff_abyss_flavor.1 @@ -15156,6 +15538,24 @@ country_event = { # Magic the Gathering, or something option = { # I hope you're happy with yourself name = hippogriff_abyss.15.a add_ideas = HIP_SIR_magic_gain_1 + if = { + limit = { + is_ai = yes + } + add_to_variable = { HIP_MAGIC_consumer_goods_factor = -0.005 } + add_to_variable = { HIP_MAGIC_production_speed_buildings_factor = 0.01 } + add_to_variable = { HIP_MAGIC_conscription = 0.005 } + add_to_variable = { HIP_MAGIC_recruitable_seapony_pop = 0.005 } + add_to_variable = { HIP_MAGIC_production_factory_max_efficiency_factor = 0.005 } + add_to_variable = { HIP_MAGIC_production_factory_efficiency_gain_factor = 0.005 } + add_to_variable = { HIP_MAGIC_industrial_capacity_factory = 0.0025 } + add_to_variable = { HIP_MAGIC_industrial_capacity_dockyard = 0.0025 } + add_to_variable = { HIP_MAGIC_army_org_factor = 0.005 } + add_to_variable = { HIP_MAGIC_army_morale_factor = 0.0025 } + add_to_variable = { HIP_MAGIC_army_attack_factor = 0.0025 } + add_to_variable = { HIP_MAGIC_army_defence_factor = 0.0025 } + add_to_variable = { HIP_MAGIC_magic_drift = -1 } + } } } @@ -15346,6 +15746,24 @@ country_event = { # The siren healthcare system name = hippogriff_abyss.23.b add_political_power = -50 add_ideas = HIP_SIR_siren_healthcare_high + if = { + limit = { + is_ai = yes + } + add_to_variable = { HIP_MAGIC_consumer_goods_factor = 0.005 } + add_to_variable = { HIP_MAGIC_production_speed_buildings_factor = -0.01 } + add_to_variable = { HIP_MAGIC_conscription = -0.005 } + add_to_variable = { HIP_MAGIC_recruitable_seapony_pop = -0.005 } + add_to_variable = { HIP_MAGIC_production_factory_max_efficiency_factor = -0.005 } + add_to_variable = { HIP_MAGIC_production_factory_efficiency_gain_factor = -0.005 } + add_to_variable = { HIP_MAGIC_industrial_capacity_factory = -0.0025 } + add_to_variable = { HIP_MAGIC_industrial_capacity_dockyard = -0.0025 } + add_to_variable = { HIP_MAGIC_army_org_factor = -0.005 } + add_to_variable = { HIP_MAGIC_army_morale_factor = -0.0025 } + add_to_variable = { HIP_MAGIC_army_attack_factor = -0.0025 } + add_to_variable = { HIP_MAGIC_army_defence_factor = -0.0025 } + add_to_variable = { HIP_MAGIC_magic_drift = 1 } + } } } @@ -15433,6 +15851,24 @@ country_event = { # you know maybe racism is a bit of a problem remove_idea = HIP_SIR_divided_society add_idea = HIP_SIR_interracial_hatred } + if = { + limit = { + is_ai = yes + } + add_to_variable = { HIP_MAGIC_consumer_goods_factor = -0.01 } + add_to_variable = { HIP_MAGIC_production_speed_buildings_factor = 0.02 } + add_to_variable = { HIP_MAGIC_conscription = 0.01 } + add_to_variable = { HIP_MAGIC_recruitable_seapony_pop = 0.01 } + add_to_variable = { HIP_MAGIC_production_factory_max_efficiency_factor = 0.01 } + add_to_variable = { HIP_MAGIC_production_factory_efficiency_gain_factor = 0.01 } + add_to_variable = { HIP_MAGIC_industrial_capacity_factory = 0.005 } + add_to_variable = { HIP_MAGIC_industrial_capacity_dockyard = 0.005 } + add_to_variable = { HIP_MAGIC_army_org_factor = 0.01 } + add_to_variable = { HIP_MAGIC_army_morale_factor = 0.005 } + add_to_variable = { HIP_MAGIC_army_attack_factor = 0.005 } + add_to_variable = { HIP_MAGIC_army_defence_factor = 0.005 } + add_to_variable = { HIP_MAGIC_magic_drift = -2 } + } } option = { # yeah probably should dial back the racism name = hippogriff_abyss.28.b @@ -16850,6 +17286,7 @@ country_event = { # Negotiations - Status of Manehattan } set_country_flag = HIP_SIR_siren_manehattan set_country_flag = HIP_SIR_manehattan_negotiated + ai_chance = { factor = 200 } } option = { # we'll have to ask them name = hippogriff_abyss.54.b @@ -16872,6 +17309,7 @@ country_event = { # Negotiations - Status of Manehattan days = 2 } } + ai_chance = { factor = 20 } } option = { # just give it up to them name = hippogriff_abyss.54.c @@ -16906,6 +17344,7 @@ country_event = { # Negotiations - Status of Manehattan } set_country_flag = HIP_SIR_changeling_manehattan set_country_flag = HIP_SIR_manehattan_negotiated + ai_chance = { factor = 2 } } } @@ -17093,6 +17532,7 @@ country_event = { # Negotiations - Status of Stalliongrad } set_country_flag = HIP_SIR_siren_stalliongrad set_country_flag = HIP_SIR_stalliongrad_negotiated + ai_chance = { factor = 200 } } option = { # we'll have to ask them name = hippogriff_abyss.56.b @@ -17116,6 +17556,7 @@ country_event = { # Negotiations - Status of Stalliongrad days = 2 } } + ai_chance = { factor = 5 } } option = { # just give it up to them name = hippogriff_abyss.56.c @@ -17144,6 +17585,7 @@ country_event = { # Negotiations - Status of Stalliongrad } set_country_flag = HIP_SIR_changeling_stalliongrad set_country_flag = HIP_SIR_stalliongrad_negotiated + ai_chance = { factor = 30 } } } @@ -17319,6 +17761,7 @@ country_event = { # Negotiations - Status of the Southwest } set_country_flag = HIP_SIR_siren_southwest set_country_flag = HIP_SIR_southwest_negotiated + ai_chance = { factor = 200 } } option = { # we'll have to ask them name = hippogriff_abyss.58.b @@ -17338,6 +17781,7 @@ country_event = { # Negotiations - Status of the Southwest days = 2 } } + ai_chance = { factor = 25 } } option = { # just give it up to them name = hippogriff_abyss.58.c @@ -17366,6 +17810,7 @@ country_event = { # Negotiations - Status of the Southwest } set_country_flag = HIP_SIR_changeling_southwest set_country_flag = HIP_SIR_southwest_negotiated + ai_chance = { factor = 2 } } } @@ -17563,6 +18008,7 @@ country_event = { # Negotiations - Status of the Crystal Empire } set_country_flag = HIP_SIR_siren_crystal_empire set_country_flag = HIP_SIR_crystal_empire_negotiated + ai_chance = { factor = 200 } } option = { # we'll have to ask them name = hippogriff_abyss.60.b @@ -17583,6 +18029,7 @@ country_event = { # Negotiations - Status of the Crystal Empire days = 2 } } + ai_chance = { factor = 2 } } option = { # just give it up to them name = hippogriff_abyss.60.c @@ -17604,6 +18051,7 @@ country_event = { # Negotiations - Status of the Crystal Empire } set_country_flag = HIP_SIR_changeling_crystal_empire set_country_flag = HIP_SIR_crystal_empire_negotiated + ai_chance = { factor = 40 } } } @@ -17769,6 +18217,7 @@ country_event = { # Negotiations - Status of Canterlot } set_country_flag = HIP_SIR_siren_canterlot set_country_flag = HIP_SIR_canterlot_negotiated + ai_chance = { factor = 200 } } option = { # we'll have to ask them name = hippogriff_abyss.62.b @@ -17790,6 +18239,7 @@ country_event = { # Negotiations - Status of Canterlot days = 2 } } + ai_chance = { factor = 1 } } option = { # just give it up to them name = hippogriff_abyss.62.c @@ -17816,6 +18266,7 @@ country_event = { # Negotiations - Status of Canterlot } set_country_flag = HIP_SIR_changeling_canterlot set_country_flag = HIP_SIR_canterlot_negotiated + ai_chance = { factor = 40 } } } @@ -17996,6 +18447,7 @@ country_event = { # Our future relationship with CHN CHN = { country_event = hippogriff_abyss.67 } + ai_chance = { factor = 200 } } option = { # the current situation suits us fine name = hippogriff_abyss.66.b @@ -18004,6 +18456,7 @@ country_event = { # Our future relationship with CHN } add_political_power = 50 add_stability = 0.05 + ai_chance = { factor = 20 } } option = { # cut off relations, we're done name = hippogriff_abyss.66.c @@ -18013,6 +18466,7 @@ country_event = { # Our future relationship with CHN } leave_faction = yes } + ai_chance = { factor = 1 } } } @@ -18423,10 +18877,46 @@ country_event = { # What is the future for the ponies? option = { # We are always masters, and they are the servants name = hippogriff_abyss.75.a add_ideas = HIP_SIR_master_and_servant + if = { + limit = { + is_ai = yes + } + add_to_variable = { HIP_MAGIC_consumer_goods_factor = -0.015 } + add_to_variable = { HIP_MAGIC_production_speed_buildings_factor = 0.03 } + add_to_variable = { HIP_MAGIC_conscription = 0.015 } + add_to_variable = { HIP_MAGIC_recruitable_seapony_pop = 0.015 } + add_to_variable = { HIP_MAGIC_production_factory_max_efficiency_factor = 0.015 } + add_to_variable = { HIP_MAGIC_production_factory_efficiency_gain_factor = 0.015 } + add_to_variable = { HIP_MAGIC_industrial_capacity_factory = 0.0075 } + add_to_variable = { HIP_MAGIC_industrial_capacity_dockyard = 0.0075 } + add_to_variable = { HIP_MAGIC_army_org_factor = 0.015 } + add_to_variable = { HIP_MAGIC_army_morale_factor = 0.0075 } + add_to_variable = { HIP_MAGIC_army_attack_factor = 0.0075 } + add_to_variable = { HIP_MAGIC_army_defence_factor = 0.0075 } + add_to_variable = { HIP_MAGIC_magic_drift = -3 } + } } option = { # Our futures are intertwined in ways name = hippogriff_abyss.75.b add_ideas = HIP_SIR_together_forever + if = { + limit = { + is_ai = yes + } + add_to_variable = { HIP_MAGIC_consumer_goods_factor = 0.015 } + add_to_variable = { HIP_MAGIC_production_speed_buildings_factor = -0.03 } + add_to_variable = { HIP_MAGIC_conscription = -0.015 } + add_to_variable = { HIP_MAGIC_recruitable_seapony_pop = -0.015 } + add_to_variable = { HIP_MAGIC_production_factory_max_efficiency_factor = -0.015 } + add_to_variable = { HIP_MAGIC_production_factory_efficiency_gain_factor = -0.015 } + add_to_variable = { HIP_MAGIC_industrial_capacity_factory = -0.0075 } + add_to_variable = { HIP_MAGIC_industrial_capacity_dockyard = -0.0075 } + add_to_variable = { HIP_MAGIC_army_org_factor = -0.015 } + add_to_variable = { HIP_MAGIC_army_morale_factor = -0.0075 } + add_to_variable = { HIP_MAGIC_army_attack_factor = -0.0075 } + add_to_variable = { HIP_MAGIC_army_defence_factor = -0.0075 } + add_to_variable = { HIP_MAGIC_magic_drift = 3 } + } } } diff --git a/events/MAN&ELF_1 Events.txt b/events/MAN&ELF_1 Events.txt index 9e11a7a33c8..69ac76bb0a6 100644 --- a/events/MAN&ELF_1 Events.txt +++ b/events/MAN&ELF_1 Events.txt @@ -2313,6 +2313,10 @@ country_event = { has_dlc = "By Blood Alone" has_tech = iw_small_airframe } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } generic_early_fighter = yes add_equipment_to_stockpile = { type = small_plane_airframe_1 @@ -2329,6 +2333,8 @@ country_event = { } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { @@ -2362,6 +2368,10 @@ country_event = { has_dlc = "By Blood Alone" has_tech = iw_medium_airframe } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } generic_early_tac_bomber = yes add_equipment_to_stockpile = { type = medium_plane_airframe_0 @@ -2378,6 +2388,8 @@ country_event = { } set_technology = { iw_medium_airframe = 1 + early_bombs = 1 + engines_1 = 1 } generic_early_tac_bomber = yes add_equipment_to_stockpile = { @@ -2411,6 +2423,10 @@ country_event = { has_dlc = "By Blood Alone" has_tech = iw_small_airframe } + set_technology = { + early_bombs = 1 + engines_1 = 1 + } generic_basic_nav_bomber = yes add_equipment_to_stockpile = { type = small_plane_naval_bomber_airframe_1 @@ -2427,6 +2443,8 @@ country_event = { } set_technology = { iw_small_airframe = 1 + early_bombs = 1 + engines_1 = 1 } generic_basic_nav_bomber = yes add_equipment_to_stockpile = { diff --git a/events/NewLunarEmpire Events.txt b/events/NewLunarEmpire Events.txt index e36c4124d85..dddc61ff398 100644 --- a/events/NewLunarEmpire Events.txt +++ b/events/NewLunarEmpire Events.txt @@ -662,7 +662,7 @@ country_event = { ###Fate of the Crystal Empire -- NLR sends governor to take ov set_stability = 0.3 set_war_support = 0.3 load_focus_tree = crystal_empire_lunar_focus - set_party_name = { ideology = fascism name = NLR_fascism_party long_name = NLR_fascism_party } + set_party_name = { ideology = fascism name = NLR_fascism_party long_name = NLR_fascism_party_long } add_country_leader_role = { character = CRY_nightmare_moon promote_leader = yes diff --git a/events/North Zebrica War.txt b/events/North Zebrica War.txt index a56e1c5a254..c4e58966de7 100644 --- a/events/North Zebrica War.txt +++ b/events/North Zebrica War.txt @@ -31,9 +31,9 @@ country_event = { #Hippogriffia Receives the White Peace Offer from Chiropterra is_in_faction = no AND = { is_in_faction = yes - faction_leader = { - NOT = { - has_war_with = HIP + var:faction_leader = { + NOT = { + has_war_with = HIP } } } @@ -639,7 +639,7 @@ country_event = { #Hippogriffia Receives the White Peace Offer from Colthage is_in_faction = no AND = { is_in_faction = yes - faction_leader = { + var:faction_leader = { NOT = { has_war_with = HIP } @@ -837,7 +837,7 @@ country_event = { #Hippogriffia Receives the White Peace Offer from Colthage, Wi is_in_faction = no AND = { is_in_faction = yes - faction_leader = { + var:faction_leader = { NOT = { has_war_with = HIP } @@ -1496,7 +1496,7 @@ country_event = { #Hippogriffia Receives the White Peace Offer from Novaya Sever is_in_faction = no AND = { is_in_faction = yes - faction_leader = { + var:faction_leader = { NOT = { has_war_with = HIP } @@ -1751,7 +1751,7 @@ country_event = { #Hippogriffia Receives the White Peace Offer from Novaya Sever is_in_faction = no AND = { is_in_faction = yes - faction_leader = { + var:faction_leader = { NOT = { has_war_with = HIP } @@ -2336,6 +2336,7 @@ country_event = {#NZW is over do we white peace HIP? is_triggered_only = yes option = {#Yeah sure + name = north_war.33.a ai_chance = { factor = 1 } HIP = { set_country_flag = { flag = bypass_on_peaceconference_ended days = 1 value = 1 } @@ -2353,6 +2354,7 @@ country_event = {#NZW is over do we white peace HIP? } } option = {#No way + name = north_war.33.b ai_chance = { factor = 1000 modifier = { diff --git a/events/Prywhen_Postwar_events.txt b/events/Prywhen_Postwar_events.txt index 742a9c84bf8..8d8bfd2ebe7 100644 --- a/events/Prywhen_Postwar_events.txt +++ b/events/Prywhen_Postwar_events.txt @@ -521,7 +521,11 @@ country_event = { has_dlc = "By Blood Alone" NOT = { has_tech = iw_small_airframe } } - set_technology = { iw_small_airframe = 1 } + set_technology = { + iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 + } add_tech_bonus = { name = air_bonus bonus = 1 @@ -543,6 +547,15 @@ country_event = { } } else = { + if = { + limit = { + has_dlc = "By Blood Alone" + } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } + } add_tech_bonus = { name = air_bonus bonus = 2 @@ -568,7 +581,11 @@ country_event = { has_dlc = "By Blood Alone" NOT = { has_tech = iw_small_airframe } } - set_technology = { iw_small_airframe = 1 } + set_technology = { + iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 + } add_tech_bonus = { name = air_bonus bonus = 1 @@ -590,6 +607,10 @@ country_event = { } } else = { + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } add_tech_bonus = { name = air_bonus bonus = 2 diff --git a/events/PuertoCaballo.txt b/events/PuertoCaballo.txt index 86920fd4f2b..3dfe3a0a040 100644 --- a/events/PuertoCaballo.txt +++ b/events/PuertoCaballo.txt @@ -285,14 +285,17 @@ country_event = { elections_allowed = no } - create_country_leader = { - name = "Buckio Buckista" - desc = "POLITICS_BUCKISTA_DESC" - picture = "buckio_buckista.tga" - expire = "1965.1.1" - ideology = oligarchism - traits = { - el_jefe_maximo + add_country_leader_role = { + character = PCB_buckio_buckista + promote_leader = yes + + country_leader = { + desc = "POLITICS_BUCKISTA_DESC" + expire = "1965.1.1" + ideology = oligarchism + traits = { + el_jefe_maximo + } } } @@ -670,14 +673,17 @@ country_event = { ruling_party = neutrality elections_allowed = yes } - create_country_leader = { - name = "Buckio Buckista" - desc = "POLITICS_BUCKISTA_DESC" - picture = "buckio_buckista.tga" - expire = "1965.1.1" - ideology = oligarchism - traits = { - el_jefe_maximo + add_country_leader_role = { + character = PCB_buckio_buckista + promote_leader = yes + + country_leader = { + desc = "POLITICS_BUCKISTA_DESC" + expire = "1965.1.1" + ideology = oligarchism + traits = { + el_jefe_maximo + } } } remove_ideas = PCB_buckista_idea @@ -745,14 +751,15 @@ country_event = { ruling_party = communism elections_allowed = yes } - create_country_leader = { - name = "Bagasse Coltstro" - desc = "POLITICS_COLTSTRO_DESC" - picture = "bagasse_coltstro.tga" - expire = "1965.1.1" - ideology = marxism - traits = { - # + add_country_leader_role = { + character = PCB_bagasse_coltstro + promote_leader = yes + + country_leader = { + desc = "POLITICS_COLTSTRO_DESC" + expire = "1965.1.1" + ideology = marxism + traits = { } } } set_party_name = { ideology = communism long_name = PCB_revolution_party_long name = PCB_revolution_party } diff --git a/events/SCS.txt b/events/SCS.txt index 25d008f1d46..17939e982b7 100644 --- a/events/SCS.txt +++ b/events/SCS.txt @@ -123,6 +123,10 @@ country_event = { has_dlc = "By Blood Alone" has_tech = iw_small_airframe } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } generic_early_fighter = yes add_equipment_to_stockpile = { type = small_plane_airframe_1 @@ -139,6 +143,8 @@ country_event = { } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { diff --git a/events/Socialist Republic of Skynavia.txt b/events/Socialist Republic of Skynavia.txt index 1b615f32fe6..1df18be36bf 100644 --- a/events/Socialist Republic of Skynavia.txt +++ b/events/Socialist Republic of Skynavia.txt @@ -833,7 +833,7 @@ country_event = { country_leader = { expire = "1965.1.1" ideology = democratic_socialism - traits = { } + traits = { stalin_architect_of_communism } } } @@ -867,7 +867,7 @@ country_event = { country_leader = { expire = "1965.1.1" ideology = democratic_socialism - traits = { } + traits = { stalin_architect_of_communism } } } } @@ -971,7 +971,7 @@ country_event = { country_leader = { expire = "1965.1.1" ideology = democratic_socialism - traits = { } + traits = { stalin_architect_of_communism } } } } @@ -1640,7 +1640,7 @@ country_event = { country_leader = { expire = "1965.1.1" ideology = democratic_socialism - traits = { } + traits = { stalin_architect_of_communism } } } } @@ -1996,7 +1996,7 @@ country_event = { ## pan-griffonian socialist commonwealth ## country_leader = { expire = "1965.1.1" ideology = democratic_socialism - traits = { nationalist_symbol } + traits = { stalin_architect_of_communism nationalist_symbol } } } } @@ -2527,7 +2527,7 @@ country_event = { desc = "SKYNAVIAN_GENERAL_CONGRESS_NAME_DESC" expire = "1965.1.1" ideology = democratic_socialism - traits = { } + traits = { stalin_architect_of_communism } } } load_focus_tree = { tree = socialist_republic_of_free_griffons } @@ -2563,7 +2563,7 @@ country_event = { desc = "SKYNAVIAN_GENERAL_CONGRESS_NAME_DESC" expire = "1965.1.1" ideology = democratic_socialism - traits = { } + traits = { stalin_architect_of_communism } } } load_focus_tree = { tree = socialist_republic_of_free_griffons } @@ -2629,7 +2629,7 @@ country_event = { desc = "SKYNAVIAN_GENERAL_CONGRESS_NAME_DESC" expire = "1965.1.1" ideology = democratic_socialism - traits = { } + traits = { stalin_architect_of_communism } } } add_stability = -0.20 @@ -2771,7 +2771,7 @@ country_event = { desc = "SKYNAVIAN_GENERAL_CONGRESS_NAME_DESC" expire = "1965.1.1" ideology = democratic_socialism - traits = { } + traits = { stalin_architect_of_communism } } } } diff --git a/events/Stalliongrad.txt b/events/Stalliongrad.txt index db56d5d0446..d709a412bcd 100644 --- a/events/Stalliongrad.txt +++ b/events/Stalliongrad.txt @@ -2591,7 +2591,6 @@ country_event = { ## Take STG cores option = { #da name = stalliongrad.103.a STG = { - hidden_effect = { add_state_core = 67 } transfer_state = 154 transfer_state = 155 transfer_state = 156 diff --git a/events/Tobuck Events.txt b/events/Tobuck Events.txt index 05aa59a8018..44561b64bde 100644 --- a/events/Tobuck Events.txt +++ b/events/Tobuck Events.txt @@ -3104,6 +3104,10 @@ country_event = { ### Accepted fighter sale has_dlc = "By Blood Alone" has_tech = iw_small_airframe } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } generic_early_fighter = yes add_equipment_to_stockpile = { type = small_plane_airframe_1 @@ -3120,6 +3124,8 @@ country_event = { ### Accepted fighter sale } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { diff --git a/events/TradeFederation Events.txt b/events/TradeFederation Events.txt index f9c566dfb37..c63189483d3 100644 --- a/events/TradeFederation Events.txt +++ b/events/TradeFederation Events.txt @@ -532,6 +532,10 @@ country_event = { #Changeling Equipment (Use Guichard's Perspective) has_dlc = "By Blood Alone" has_tech = iw_small_airframe } + set_technology = { + aa_lmg = 1 + engines_1 = 1 + } add_tech_bonus = { name = fighter_bonus bonus = 1.0 @@ -554,6 +558,8 @@ country_event = { #Changeling Equipment (Use Guichard's Perspective) } set_technology = { iw_small_airframe = 1 + aa_lmg = 1 + engines_1 = 1 } generic_early_fighter = yes add_equipment_to_stockpile = { diff --git a/events/Trotkart Events.txt b/events/Trotkart Events.txt index e1aac80fa90..484153d1507 100644 --- a/events/Trotkart Events.txt +++ b/events/Trotkart Events.txt @@ -6,7 +6,7 @@ country_event = { #First flavour event - Generally introducing Zarza and all tha title = trotkart_colthage.1.t desc = trotkart_colthage.1.d - picture = GFX_event_colthagevillage + picture = GFX_event_colthage_city is_triggered_only = yes option = { @@ -26,7 +26,7 @@ country_event = { #Second flavour event - The various mercenary leaders Zarza an title = trotkart_colthage.2.t desc = trotkart_colthage.2.d - picture = GFX_event_colthagevillage + picture = GFX_event_colthage_street is_triggered_only = yes option = { @@ -46,7 +46,7 @@ country_event = { #Third flavour event - Azizelquart Zahummid in his office crun title = trotkart_colthage.3.t desc = trotkart_colthage.3.d - picture = GFX_event_colthagevillage + picture = GFX_event_dim_library is_triggered_only = yes option = { @@ -66,7 +66,7 @@ country_event = { #Fourth flavour event - The Heads of the five cartels meeting title = trotkart_colthage.4.t desc = trotkart_colthage.4.d - picture = GFX_event_colthagevillage + picture = GFX_event_colthage_village is_triggered_only = yes option = { @@ -86,7 +86,7 @@ country_event = { #Fifth flavour event - Flavour event about Zaalisillhek Bodzat title = trotkart_colthage.5.t desc = trotkart_colthage.5.d - picture = GFX_event_colthagevillage + picture = GFX_event_zebrica_1 is_triggered_only = yes option = { @@ -106,7 +106,7 @@ country_event = { #Sixth flavour event - Jebzel Zoblos metting with Zarza in pri title = trotkart_colthage.6.t desc = trotkart_colthage.6.d - picture = GFX_event_colthagevillage + picture = GFX_event_cabin is_triggered_only = yes option = { @@ -126,7 +126,7 @@ country_event = { #Seventh flavour event - Zuan Khilletzbaal, the student that a title = trotkart_colthage.7.t desc = trotkart_colthage.7.d - picture = GFX_event_colthagevillage + picture = GFX_event_colthage is_triggered_only = yes option = { @@ -259,7 +259,7 @@ country_event = { #Event about Zarza organizing a big public ceremony to proclai title = trotkart_colthage.9.t desc = trotkart_colthage.9.d - picture = GFX_event_colthagevillage + picture = GFX_event_feast is_triggered_only = yes option = { @@ -380,7 +380,7 @@ country_event = { #TODO - Flavour event about a few medics complaining about mis title = trotkart_colthage.16.t desc = trotkart_colthage.16.d - picture = GFX_event_colthagevillage + picture = GFX_event_zebrica_7 is_triggered_only = yes option = { @@ -422,7 +422,7 @@ country_event = { #Event about Aziz convincing Zarza about his economic/famine r title = trotkart_colthage.19.t desc = trotkart_colthage.19.d - picture = GFX_event_colthagevillage + picture = GFX_event_kiosk is_triggered_only = yes option = { @@ -444,7 +444,7 @@ country_event = { #TODO - Flavour event about one of the zebras assigned to figu title = trotkart_colthage.20.t desc = trotkart_colthage.20.d - picture = GFX_event_colthage + picture = GFX_event_zebrica_8 is_triggered_only = yes option = { @@ -472,7 +472,7 @@ country_event = { #TODO - Two zebra economists who are also friends discussing t title = trotkart_colthage.22.t desc = trotkart_colthage.22.d - picture = GFX_event_colthage + picture = GFX_event_bank_vault is_triggered_only = yes option = { @@ -486,7 +486,7 @@ country_event = { #TODO - Flavour event about a zebra stock broker making some s title = trotkart_colthage.23.t desc = trotkart_colthage.23.d - picture = GFX_event_colthage + picture = GFX_event_colthage_street is_triggered_only = yes option = { @@ -500,7 +500,7 @@ country_event = { #TODO - Flavour event about a zebra farmer working his own far title = trotkart_colthage.24.t desc = trotkart_colthage.24.d - picture = GFX_event_colthage + picture = GFX_farm_event is_triggered_only = yes option = { @@ -514,7 +514,7 @@ country_event = { #TODO - Flavour event about the zebra farmer from the previous title = trotkart_colthage.25.t desc = trotkart_colthage.25.d - picture = GFX_event_colthage + picture = GFX_farm_event is_triggered_only = yes option = { @@ -528,7 +528,7 @@ country_event = { #TODO - Flavour event about a small time banker getting a bail title = trotkart_colthage.26.t desc = trotkart_colthage.26.d - picture = GFX_event_colthage + picture = GFX_event_bank_vault is_triggered_only = yes option = { @@ -542,7 +542,7 @@ country_event = { #TODO - Flavour event about the same banker basically being fo title = trotkart_colthage.27.t desc = trotkart_colthage.27.d - picture = GFX_event_colthage + picture = GFX_event_bank_vault is_triggered_only = yes option = { @@ -556,7 +556,7 @@ country_event = { #TODO - Ending event of the economics tree, basically a big ol title = trotkart_colthage.28.t desc = trotkart_colthage.28.d - picture = GFX_event_colthage + picture = GFX_event_feast is_triggered_only = yes option = { @@ -584,13 +584,13 @@ country_event = { #TODO - Event happens on the off chance Coltva has not been al } } -country_event = { #TODO - +country_event = { #TODO - Zarza and the university student cut down on paperwork and bureaucracy id = trotkart_colthage.30 immediate = {log = "[GetDateText]: [Root.GetName]: event trotkart_colthage.30"} title = trotkart_colthage.30.t desc = trotkart_colthage.30.d - picture = GFX_event_colthagevillage + picture = GFX_event_colthage_city is_triggered_only = yes option = { @@ -604,7 +604,7 @@ country_event = { #TODO - title = trotkart_colthage.31.t desc = trotkart_colthage.31.d - picture = GFX_event_colthagevillage + picture = GFX_event_zebrica_8 is_triggered_only = yes option = { @@ -618,7 +618,7 @@ country_event = { #TODO - title = trotkart_colthage.32.t desc = trotkart_colthage.32.d - picture = GFX_event_colthagevillage + picture = GFX_event_zebrica_1 is_triggered_only = yes option = { @@ -632,7 +632,7 @@ country_event = { #TODO - title = trotkart_colthage.33.t desc = trotkart_colthage.33.d - picture = GFX_event_colthagevillage + picture = GFX_event_lodge is_triggered_only = yes option = { @@ -646,7 +646,7 @@ country_event = { #TODO - title = trotkart_colthage.34.t desc = trotkart_colthage.34.d - picture = GFX_event_colthagevillage + picture = GFX_event_colthage_village is_triggered_only = yes option = { @@ -660,7 +660,7 @@ country_event = { #TODO - title = trotkart_colthage.35.t desc = trotkart_colthage.35.d - picture = GFX_event_colthagevillage + picture = GFX_event_colthage_street is_triggered_only = yes option = { @@ -674,7 +674,7 @@ country_event = { #TODO - title = trotkart_colthage.36.t desc = trotkart_colthage.36.d - picture = GFX_event_colthagevillage + picture = GFX_event_kiosk is_triggered_only = yes option = { @@ -688,7 +688,7 @@ country_event = { #TODO - title = trotkart_colthage.37.t desc = trotkart_colthage.37.d - picture = GFX_event_colthagevillage + picture = GFX_event_gothic_interior is_triggered_only = yes option = { @@ -702,7 +702,7 @@ country_event = { #TODO - title = trotkart_colthage.38.t desc = trotkart_colthage.38.d - picture = GFX_event_colthagevillage + picture = GFX_event_colthage_village is_triggered_only = yes option = { @@ -716,7 +716,7 @@ country_event = { #TODO - title = trotkart_colthage.39.t desc = trotkart_colthage.39.d - picture = GFX_event_colthagevillage + picture = GFX_event_colthage_street is_triggered_only = yes option = { @@ -730,7 +730,7 @@ country_event = { #TODO - title = trotkart_colthage.40.t desc = trotkart_colthage.40.d - picture = GFX_event_colthagevillage + picture = GFX_event_colthage_city is_triggered_only = yes option = { @@ -744,7 +744,7 @@ country_event = { #TODO - title = trotkart_colthage.41.t desc = trotkart_colthage.41.d - picture = GFX_event_colthagevillage + picture = GFX_event_colthage_city is_triggered_only = yes option = { @@ -758,7 +758,7 @@ country_event = { #TODO - title = trotkart_colthage.42.t desc = trotkart_colthage.42.d - picture = GFX_event_colthagevillage + picture = GFX_event_school is_triggered_only = yes option = { @@ -772,7 +772,7 @@ country_event = { #TODO - title = trotkart_colthage.43.t desc = trotkart_colthage.43.d - picture = GFX_event_colthagevillage + picture = GFX_event_dim_library is_triggered_only = yes option = { @@ -786,7 +786,7 @@ country_event = { #TODO - title = trotkart_colthage.44.t desc = trotkart_colthage.44.d - picture = GFX_event_colthagevillage + picture = GFX_event_cabin is_triggered_only = yes option = { @@ -800,7 +800,7 @@ country_event = { #TODO - title = trotkart_colthage.45.t desc = trotkart_colthage.45.d - picture = GFX_event_colthagevillage + picture = GFX_event_hindia_field3 is_triggered_only = yes option = { @@ -814,7 +814,7 @@ country_event = { #TODO - title = trotkart_colthage.46.t desc = trotkart_colthage.46.d - picture = GFX_event_colthagevillage + picture = GFX_event_vote_pony is_triggered_only = yes option = { @@ -828,7 +828,7 @@ country_event = { #TODO - title = trotkart_colthage.47.t desc = trotkart_colthage.47.d - picture = GFX_event_colthagevillage + picture = GFX_event_vote_pony is_triggered_only = yes option = { @@ -842,7 +842,7 @@ country_event = { #TODO - title = trotkart_colthage.48.t desc = trotkart_colthage.48.d - picture = GFX_event_colthagevillage + picture = GFX_event_dim_library is_triggered_only = yes option = { @@ -856,7 +856,7 @@ country_event = { #TODO - title = trotkart_colthage.49.t desc = trotkart_colthage.49.d - picture = GFX_event_colthagevillage + picture = GFX_event_dim_library is_triggered_only = yes option = { @@ -2038,7 +2038,7 @@ country_event = { #TODO - Initial event of the Low Corruption ending for Gerza, title = trotkart_colthage.68.t desc = trotkart_colthage.68.d - picture = GFX_event_colthagevillage + picture = GFX_event_colthage is_triggered_only = yes option = { @@ -2063,7 +2063,7 @@ country_event = { #TODO - Second event for the Low Corruption ending, Zaalisillh title = trotkart_colthage.69.t desc = trotkart_colthage.69.d - picture = GFX_event_colthagevillage + picture = GFX_event_colthage_city is_triggered_only = yes option = { @@ -2087,7 +2087,7 @@ country_event = { #TODO - Third event for the Low Corruption ending, about a day title = trotkart_colthage.70.t desc = trotkart_colthage.70.d - picture = GFX_event_colthagevillage + picture = GFX_event_colthage_city is_triggered_only = yes option = { @@ -2107,7 +2107,7 @@ country_event = { #TODO - Fourth event for the Low Corruption ending, after maki title = trotkart_colthage.71.t desc = trotkart_colthage.71.d - picture = GFX_event_colthagevillage + picture = GFX_event_speech is_triggered_only = yes option = { @@ -2127,7 +2127,7 @@ country_event = { #TODO - Fifth event for the Low Corruption ending, basically title = trotkart_colthage.72.t desc = trotkart_colthage.72.d - picture = GFX_event_colthagevillage + picture = GFX_event_vote_pony is_triggered_only = yes option = { @@ -2220,7 +2220,7 @@ country_event = { #TODO - Sixth event for the Low Corruption ending, catching up title = trotkart_colthage.73.t desc = trotkart_colthage.73.d - picture = GFX_event_colthagevillage + picture = GFX_event_shore is_triggered_only = yes option = { @@ -2240,7 +2240,7 @@ country_event = { #TODO - Zarishat and Gerza sitting on the beach after his 'ret title = trotkart_colthage.74.t desc = trotkart_colthage.74.d - picture = GFX_event_colthagevillage + picture = GFX_event_shore is_triggered_only = yes option = { @@ -2255,7 +2255,7 @@ country_event = { #TODO - Initial event for the ultimate super duper Gerza victo title = trotkart_colthage.75.t desc = trotkart_colthage.75.d - picture = GFX_event_colthagevillage + picture = GFX_event_colthage_city is_triggered_only = yes option = { @@ -2300,7 +2300,7 @@ country_event = { #TODO - Third event for the medium corruption ending, Gerza di title = trotkart_colthage.77.t desc = trotkart_colthage.77.d - picture = GFX_event_colthagevillage + picture = GFX_event_colthage is_triggered_only = yes option = { @@ -2320,7 +2320,7 @@ country_event = { #TODO - Fourth event for the medium corruption ending, Gerza b title = trotkart_colthage.78.t desc = trotkart_colthage.78.d - picture = GFX_event_colthagevillage + picture = GFX_event_cabin is_triggered_only = yes option = { @@ -2340,7 +2340,7 @@ country_event = { #TODO - Fifth and final event for the medium corruption ending title = trotkart_colthage.79.t desc = trotkart_colthage.79.d - picture = GFX_event_colthagevillage + picture = GFX_event_colthage_city is_triggered_only = yes option = { @@ -2355,7 +2355,7 @@ country_event = { #TODO - Initial event for the High corruption ending, Gerza in title = trotkart_colthage.80.t desc = trotkart_colthage.80.d - picture = GFX_event_colthagevillage + picture = GFX_event_colthage_village is_triggered_only = yes option = { @@ -2381,7 +2381,7 @@ country_event = { #TODO - Second event for the bad ending about Zaalisillhek and title = trotkart_colthage.81.t desc = trotkart_colthage.81.d - picture = GFX_event_colthagevillage + picture = GFX_event_feast is_triggered_only = yes option = { @@ -2401,7 +2401,7 @@ country_event = { #TODO - Final event for the bad ending, Aziz going over the bo title = trotkart_colthage.82.t desc = trotkart_colthage.82.d - picture = GFX_event_colthagevillage + picture = GFX_event_colthage is_triggered_only = yes option = { @@ -2424,7 +2424,7 @@ country_event = { } title = trot_drugs_prologue.1.t desc = trot_drugs_prologue.1.desc - #picture = + picture = GFX_event_colthage_street is_triggered_only = yes option = { @@ -2445,7 +2445,7 @@ country_event = { } title = trot_drugs_prologue.2.t desc = trot_drugs_prologue.2.desc - #picture = + picture = GFX_event_colthage_street is_triggered_only = yes option = { @@ -2466,7 +2466,7 @@ country_event = { } title = trot_drugs_prologue.3.t desc = trot_drugs_prologue.3.desc - #picture = + picture = GFX_event_gothic_interior is_triggered_only = yes option = { @@ -2486,7 +2486,7 @@ country_event = { } title = trot_drugs.1.t desc = trot_drugs.1.desc - #picture = + picture = GFX_event_zebrica_9 is_triggered_only = yes option = { @@ -2564,7 +2564,7 @@ country_event = { } title = trot_drugs.2.t desc = trot_drugs.2.desc - #picture = + picture = GFX_event_zebrica_8 is_triggered_only = yes option = { @@ -2641,7 +2641,7 @@ country_event = { } title = trot_drugs.3.t desc = trot_drugs.3.desc - #picture = + picture = GFX_event_zebrica_5 is_triggered_only = yes option = { @@ -2718,7 +2718,7 @@ country_event = { } title = trot_drugs.4.t desc = trot_drugs.4.desc - #picture = + picture = GFX_event_zebrica_3 is_triggered_only = yes option = { @@ -2792,7 +2792,7 @@ country_event = { immediate = { log = "[GetDateText]: [Root.GetName]: event trot_drugs.5" } title = trot_drugs.5.t desc = trot_drugs.5.desc - #picture = + picture = GFX_event_zebrica_6 is_triggered_only = yes option = { @@ -2909,7 +2909,7 @@ country_event = { immediate = { log = "[GetDateText]: [Root.GetName]: event trot_drugs.6" } title = trot_drugs.6.t desc = trot_drugs.6.desc - #picture = + picture = GFX_event_colthage_village is_triggered_only = yes option = { @@ -2922,7 +2922,7 @@ country_event = { immediate = { log = "[GetDateText]: [Root.GetName]: event trot_drugs.7" } title = trot_drugs.7.t desc = trot_drugs.7.desc - #picture = + picture = GFX_event_colthage_street is_triggered_only = yes option = { @@ -2935,7 +2935,7 @@ country_event = { immediate = { log = "[GetDateText]: [Root.GetName]: event trot_drugs.8" } title = trot_drugs.8.t desc = trot_drugs.8.desc - #picture = + picture = GFX_event_lodge is_triggered_only = yes option = { @@ -2948,7 +2948,7 @@ country_event = { immediate = { log = "[GetDateText]: [Root.GetName]: event trot_drugs.9" } title = trot_drugs.9.t desc = trot_drugs.9.desc - #picture = + picture = GFX_event_colthagevillage is_triggered_only = yes option = { @@ -2961,7 +2961,7 @@ country_event = { immediate = { log = "[GetDateText]: [Root.GetName]: event trot_drugs.10" } title = trot_drugs.10.t desc = trot_drugs.10.desc - #picture = + picture = GFX_event_colthage_village is_triggered_only = yes option = { @@ -2974,7 +2974,7 @@ country_event = { immediate = { log = "[GetDateText]: [Root.GetName]: event trot_drugs.11" } title = trot_drugs.11.t desc = trot_drugs.11.desc - #picture = + picture = GFX_event_great_lakes_burned_village is_triggered_only = yes option = { @@ -2987,7 +2987,7 @@ country_event = { immediate = { log = "[GetDateText]: [Root.GetName]: event trot_drugs.12" } title = trot_drugs.12.t desc = trot_drugs.12.desc - #picture = + picture = GFX_event_gothic_interior is_triggered_only = yes option = { @@ -3000,7 +3000,7 @@ country_event = { immediate = { log = "[GetDateText]: [Root.GetName]: event trot_drugs.13" } title = trot_drugs.13.t desc = trot_drugs.13.desc - #picture = + picture = GFX_event_colthage_street is_triggered_only = yes option = { @@ -3013,7 +3013,7 @@ country_event = { immediate = { log = "[GetDateText]: [Root.GetName]: event trot_drugs.14" } title = trot_drugs.14.t desc = trot_drugs.14.desc - #picture = + picture = GFX_event_colthage_street is_triggered_only = yes option = { @@ -3026,7 +3026,7 @@ country_event = { immediate = { log = "[GetDateText]: [Root.GetName]: event trot_drugs.15" } title = trot_drugs.15.t desc = trot_drugs.15.desc - #picture = + picture = GFX_event_colthage_village is_triggered_only = yes option = { @@ -3041,7 +3041,7 @@ country_event = { # Demand to build a civ factory immediate = { log = "[GetDateText]: [Root.GetName]: event trot_drugs_generic.1" } title = trot_drugs_generic.1.t desc = trot_drugs_generic.1.desc - #picture = + picture = GFX_event_colthage_city is_triggered_only = yes option = { @@ -3056,7 +3056,7 @@ country_event = { # Demand to build a mil factory immediate = { log = "[GetDateText]: [Root.GetName]: event trot_drugs_generic.2" } title = trot_drugs_generic.2.t desc = trot_drugs_generic.2.desc - #picture = + picture = GFX_event_colthage_city is_triggered_only = yes option = { @@ -3071,7 +3071,7 @@ country_event = { # Demand to build a naval dockyard immediate = { log = "[GetDateText]: [Root.GetName]: event trot_drugs_generic.3" } title = trot_drugs_generic.3.t desc = trot_drugs_generic.3.desc - #picture = + picture = GFX_event_colthage_city is_triggered_only = yes option = { @@ -3087,7 +3087,7 @@ country_event = { # Demand to take control of infrastructure immediate = { log = "[GetDateText]: [Root.GetName]: event trot_drugs_generic.4" } title = trot_drugs_generic.4.t desc = trot_drugs_generic.4.desc - #picture = + picture = GFX_event_colthage_city is_triggered_only = yes option = { # Yes @@ -3124,7 +3124,7 @@ country_event = { # Cartel and police shootout, hoes mad immediate = { log = "[GetDateText]: [Root.GetName]: event trot_drugs_generic.5" } title = trot_drugs_generic.5.t desc = trot_drugs_generic.5.desc - #picture = + picture = GFX_event_colthage_street is_triggered_only = yes option = { @@ -3144,7 +3144,7 @@ country_event = { # Cartel relations improve immediate = { log = "[GetDateText]: [Root.GetName]: event trot_drugs_generic.6" } title = trot_drugs_generic.6.t desc = trot_drugs_generic.6.desc - #picture = + picture = GFX_event_colthage_street is_triggered_only = yes option = { @@ -3162,7 +3162,7 @@ country_event = { # Raid carried out immediate = { log = "[GetDateText]: [Root.GetName]: event trot_drugs_generic.7" } title = trot_drugs_generic.7.t desc = trot_drugs_generic.7.desc - #picture = + picture = GFX_event_colthage_street is_triggered_only = yes option = { @@ -3193,7 +3193,7 @@ country_event = { # Increased aggression immediate = { log = "[GetDateText]: [Root.GetName]: event trot_drugs_generic.8" } title = trot_drugs_generic.8.t desc = trot_drugs_generic.8.desc - #picture = + picture = GFX_event_colthage_street is_triggered_only = yes option = { @@ -3211,7 +3211,7 @@ country_event = { # Provocations immediate = { log = "[GetDateText]: [Root.GetName]: event trot_drugs_generic.9" } title = trot_drugs_generic.9.t desc = trot_drugs_generic.9.desc - #picture = + picture = GFX_event_colthage_village is_triggered_only = yes option = { @@ -3230,7 +3230,7 @@ country_event = { # Cartel defeats rival cartel in skirmish immediate = { log = "[GetDateText]: [Root.GetName]: event trot_drugs_generic.10" } title = trot_drugs_generic.10.t desc = trot_drugs_generic.10.desc - #picture = + picture = GFX_event_devastation_nature1 is_triggered_only = yes option = { @@ -3258,7 +3258,7 @@ country_event = { # Cartel launches a big sabotage operation immediate = { log = "[GetDateText]: [Root.GetName]: event trot_drugs_generic.11" } title = trot_drugs_generic.11.t desc = trot_drugs_generic.11.desc - #picture = + picture = GFX_event_devastation_nature1 is_triggered_only = yes option = { diff --git a/events/Yale.txt b/events/Yale.txt index 95bd19b8ca0..673cd459f05 100644 --- a/events/Yale.txt +++ b/events/Yale.txt @@ -4268,7 +4268,7 @@ country_event = { desc = grover_vi_desc expire = "1965.1.1" ideology = nazism - traits = { } + traits = { emperor_and_autocrat_of_all_the_russias } } promote_leader = yes } @@ -4409,4 +4409,67 @@ country_event = { } } } -} \ No newline at end of file +} + + +country_event = { + id = yale.135 + immediate = {log = "[GetDateText]: [Root.GetName]: event yale.135"} + title = yale.135.t + desc = yale.135.d + picture = GFX_event_griffenheim + + is_triggered_only = yes + option = { + name = yale.135.a + add_ideas = GRI_grover_vi + every_possible_country = { + limit = { + has_character = GRI_emperor_grover_vi + } + GRI_emperor_grover_vi = { + set_nationality = ROOT + } + } + } +} + +country_event = { + id = yale.136 + immediate = {log = "[GetDateText]: [Root.GetName]: event yale.136"} + title = yale.136.t + desc = yale.136.d + picture = GFX_event_griffenheim + + fire_only_once = yes + + trigger = { + has_completed_focus = YAL_the_final_thing + has_character = GRI_emperor_grover_vi + date > 1021.5.21 + has_full_control_of_state = 389 + } + + mean_time_to_happen = { + days = 3 + } + + option = { + name = yale.136.a + remove_ideas = GRI_grover_vi + set_portraits = { + character = GRI_emperor_grover_vi + civilian = { large ="gfx/leaders/GRI/Grover_VI_angry.tga" } + } + add_country_leader_role = { + character = GRI_emperor_grover_vi + country_leader = { + desc = grover_vi_desc + expire = "1965.1.1" + ideology = falangism + traits = { chosen_one } + } + promote_leader = yes + } + } +} diff --git a/gfx/aces/asian_ace_m_0.dds b/gfx/aces/griffon_ace_f_0.dds similarity index 100% rename from gfx/aces/asian_ace_m_0.dds rename to gfx/aces/griffon_ace_f_0.dds diff --git a/gfx/aces/asian_ace_m_1.dds b/gfx/aces/griffon_ace_m_0.dds similarity index 100% rename from gfx/aces/asian_ace_m_1.dds rename to gfx/aces/griffon_ace_m_0.dds diff --git a/gfx/aces/asian_ace_m_2.dds b/gfx/aces/griffon_ace_m_1.dds similarity index 100% rename from gfx/aces/asian_ace_m_2.dds rename to gfx/aces/griffon_ace_m_1.dds diff --git a/gfx/aces/eastern_european_ace_m_0.dds b/gfx/aces/pony_ace_m_0.dds similarity index 100% rename from gfx/aces/eastern_european_ace_m_0.dds rename to gfx/aces/pony_ace_m_0.dds diff --git a/gfx/aces/eastern_european_ace_m_1.dds b/gfx/aces/pony_ace_m_1.dds similarity index 100% rename from gfx/aces/eastern_european_ace_m_1.dds rename to gfx/aces/pony_ace_m_1.dds diff --git a/gfx/aces/eastern_european_ace_m_2.dds b/gfx/aces/pony_ace_m_2.dds similarity index 100% rename from gfx/aces/eastern_european_ace_m_2.dds rename to gfx/aces/pony_ace_m_2.dds diff --git a/gfx/entities/z_eaw_units_infantry.asset b/gfx/entities/z_eaw_units_infantry.asset index 9e40f6005d9..9f3056880e2 100644 --- a/gfx/entities/z_eaw_units_infantry.asset +++ b/gfx/entities/z_eaw_units_infantry.asset @@ -823,11 +823,6 @@ entity = { scale = 0.8 } -entity = { - clone = "generic_griffon_infantry_entity" - name = "generic_western_vehicle_infantry_rifle_entity" -} - entity = { clone = "generic_griffon_infantry_entity" name = "generic_griffon_infantry_2_entity" @@ -980,4 +975,74 @@ entity = { attach = { name = "helm1" head = "WNG_infantry_helmet_pasta_entity" } scale = 0.8 -} \ No newline at end of file +} + +#### ##### ##### #### +# # # # # # +# # ### ### #### +# # # # # # +#### ##### ##### # # + +entity = { + name = "deer_gfx_infantry_entity" + pdxmesh = "deer_gfx_infantry_rifle_mesh" + + default_state = "idle" + state = { name = "attack" animation = "attack" animation_blend_time = 0.0 animation_speed = 1.0 looping = no next_state = "attack" } + state = { name = "defend" animation = "attack" animation_blend_time = 0.3 animation_speed = 1.0 } + state = { name = "support_attack" animation = "attack" animation_blend_time = 0.3 animation_speed = 1.0 } + state = { name = "move" animation = "move" animation_blend_time = 0.0 animation_speed = 1.0 chance = 1 event = { trigger_once = yes sound = { soundeffect = "horse_walking" } } } + state = { name = "retreat" animation = "limp" animation_blend_time = 0.0 animation_speed = 1.0 looping = no next_state = "retreat" } + state = { name = "death" animation = "retreat" animation_blend_time = 0.3 animation_speed = 1.0 } + state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 15 looping = no next_state = "idle" } + state = { name = "idle" animation = "idle01" animation_blend_time = 0.3 animation_speed = 1.0 chance = 6 looping = no next_state = "idle" } + state = { name = "idle" animation = "idle02" animation_blend_time = 0.3 animation_speed = 1.0 chance = 6 looping = no next_state = "idle" } + state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.5 chance = 5 looping = no next_state = "idle" } + state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 0.7 chance = 4 looping = no next_state = "idle" } + state = { name = "training" animation = "training" animation_blend_time = 0.0 animation_speed = 1.0 looping = no next_state = "training" } + + scale = 0.8 +} + +entity = { + clone = "motorized_entity" + name = "deer_gfx_motorized_entity" + attach = { name = "infantry" infantry = "deer_gfx_infantry_entity" } +} + +entity = { + clone = "mechanized_entity" + name = "deer_gfx_mechanized_entity" + attach = { name = "infantry" infantry = "deer_gfx_infantry_entity" } +} + +entity = { + name = "deer_gfx_artillery_entity" + clone = "artillery_entity" + attach = { name = infantry infantry = "deer_gfx_infantry_entity" } +} + +entity = { + name = "deer_gfx_anti_tank_entity" + clone = "deer_gfx_artillery_entity" +} + +entity = { + clone = "deer_gfx_infantry_entity" + name = "deer_gfx_infantry_2_entity" +} + +entity = { + clone = "deer_gfx_infantry_2_entity" + name = "deer_gfx_infantry_3_entity" +} + +entity = { + clone = "deer_gfx_infantry_entity" + name = "deer_gfx_vehicle_infantry_rifle_entity" +} + +entity = { + clone = "deer_gfx_infantry_entity" + name = "deer_gfx_vehicle_infantry_mg_entity" +} diff --git a/gfx/flags/BRZ_EMPIRE_IDC_communism.tga b/gfx/flags/BRZ_EMPIRE_IDC_communism.tga index 0f2c92ef621..ebdc9e8d9f2 100644 Binary files a/gfx/flags/BRZ_EMPIRE_IDC_communism.tga and b/gfx/flags/BRZ_EMPIRE_IDC_communism.tga differ diff --git a/gfx/flags/BRZ_kim_communism.tga b/gfx/flags/BRZ_kim_communism.tga index 0f2c92ef621..ebdc9e8d9f2 100644 Binary files a/gfx/flags/BRZ_kim_communism.tga and b/gfx/flags/BRZ_kim_communism.tga differ diff --git a/gfx/flags/CTL_HIN_V_fascism.tga b/gfx/flags/CTL_HIN_V_fascism.tga new file mode 100644 index 00000000000..2bbcaccbc0e Binary files /dev/null and b/gfx/flags/CTL_HIN_V_fascism.tga differ diff --git a/gfx/flags/WNG_posada_communism.tga b/gfx/flags/WNG_posada_communism.tga new file mode 100644 index 00000000000..11d952d304a Binary files /dev/null and b/gfx/flags/WNG_posada_communism.tga differ diff --git a/gfx/flags/ZES_communism.tga b/gfx/flags/ZES_communism.tga index ad935da0236..b62a5693f79 100644 Binary files a/gfx/flags/ZES_communism.tga and b/gfx/flags/ZES_communism.tga differ diff --git a/gfx/flags/ZES_fascism.tga b/gfx/flags/ZES_fascism.tga index 7260a72441e..a2c9b24d1bd 100644 Binary files a/gfx/flags/ZES_fascism.tga and b/gfx/flags/ZES_fascism.tga differ diff --git a/gfx/flags/medium/BRZ_EMPIRE_IDC_communism.tga b/gfx/flags/medium/BRZ_EMPIRE_IDC_communism.tga index 1cbcc432d64..ae6a02481a7 100644 Binary files a/gfx/flags/medium/BRZ_EMPIRE_IDC_communism.tga and b/gfx/flags/medium/BRZ_EMPIRE_IDC_communism.tga differ diff --git 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a/gfx/models/EAWEntity/deer/OLE_infantry_hat_diffuse.dds b/gfx/models/EAWEntity/deer/OLE_infantry_hat_diffuse.dds new file mode 100644 index 00000000000..502928e4ba3 Binary files /dev/null and b/gfx/models/EAWEntity/deer/OLE_infantry_hat_diffuse.dds differ diff --git a/gfx/models/EAWEntity/deer/OLE_infantry_hat_normal.dds b/gfx/models/EAWEntity/deer/OLE_infantry_hat_normal.dds new file mode 100644 index 00000000000..bf28e0e6391 Binary files /dev/null and b/gfx/models/EAWEntity/deer/OLE_infantry_hat_normal.dds differ diff --git a/gfx/models/EAWEntity/deer/OLE_infantry_hat_spec.dds b/gfx/models/EAWEntity/deer/OLE_infantry_hat_spec.dds new file mode 100644 index 00000000000..de29eb7be53 Binary files /dev/null and b/gfx/models/EAWEntity/deer/OLE_infantry_hat_spec.dds differ diff --git a/gfx/models/EAWEntity/deer/OLE_infantry_normal.dds b/gfx/models/EAWEntity/deer/OLE_infantry_normal.dds new file mode 100644 index 00000000000..d3dbb895ff4 Binary files /dev/null and b/gfx/models/EAWEntity/deer/OLE_infantry_normal.dds differ diff --git a/gfx/models/EAWEntity/deer/OLE_infantry_spec.dds b/gfx/models/EAWEntity/deer/OLE_infantry_spec.dds new file mode 100644 index 00000000000..80c2d24e400 Binary files /dev/null and b/gfx/models/EAWEntity/deer/OLE_infantry_spec.dds differ diff --git a/gfx/models/EAWEntity/ponies/printik_infantry.gfx b/gfx/models/EAWEntity/ponies/printik_infantry.gfx index 8b55ce3620d..8b67dc9668c 100644 --- a/gfx/models/EAWEntity/ponies/printik_infantry.gfx +++ b/gfx/models/EAWEntity/ponies/printik_infantry.gfx @@ -102,6 +102,24 @@ objectTypes = { file = "gfx/models/EAWEntity/griffons/attachments/generic_infantry_helmet_central.mesh" } + pdxmesh = { + name = "OLE_infantry_rifle_mesh" + file = "gfx/models/EAWEntity/deer/OLE_infantry.mesh" + + animation = { id = "idle" type = "CRY_infantry_idle" } + animation = { id = "idle01" type = "CRY_infantry_idle_01" } + animation = { id = "idle02" type = "CRY_infantry_idle_02" } + animation = { id = "attack" type = "CRY_infantry_attack" } + animation = { id = "defend" type = "CRY_infantry_attack" } + animation = { id = "retreat" type = "CRY_infantry_retreat" } + animation = { id = "move" type = "CRY_infantry_move" } + animation = { id = "training" type = "CRY_infantry_training" } + animation = { id = "limp" type = "CRY_infantry_limp" } + + scale = 1.0 + + } + ### SF UNITS pdxmesh = { diff --git a/gfx/models/EAWEntity/printik_infantry.gfx b/gfx/models/EAWEntity/printik_infantry.gfx index 7060fb2b824..ef4d590dddb 100644 --- a/gfx/models/EAWEntity/printik_infantry.gfx +++ b/gfx/models/EAWEntity/printik_infantry.gfx @@ -126,6 +126,31 @@ objectTypes = { name = "WNG_infantry_helmet_pasta_mesh" file = "gfx/models/EAWEntity/griffons/attachments/WNG_infantry_helmet_pasta.mesh" } + + # pdxmesh = { + # name = "EQS_helmet_mesh" + # file = "gfx/models/EAWEntity/newponies/attachments/EQS_helmet.mesh" + # } + + pdxmesh = { + name = "deer_gfx_infantry_rifle_mesh" + file = "gfx/models/EAWEntity/deer/OLE_infantry.mesh" + + animation = { id = "idle" type = "CRY_infantry_idle" } + animation = { id = "idle01" type = "CRY_infantry_idle_01" } + animation = { id = "idle02" type = "CRY_infantry_idle_02" } + animation = { id = "attack" type = "CRY_infantry_attack" } + animation = { id = "defend" type = "CRY_infantry_attack" } + animation = { id = "retreat" type = "CRY_infantry_retreat" } + animation = { id = "move" type = "CRY_infantry_move" } + animation = { id = "training" type = "CRY_infantry_training" } + animation = { id = "limp" type = "CRY_infantry_limp" } + + scale = 1.0 + + } + + ### SF UNITS diff --git a/history/countries/BAK - Baka.txt b/history/countries/BAK - Baka.txt index f6b8ffdb7db..0f0ae8af2bf 100644 --- a/history/countries/BAK - Baka.txt +++ b/history/countries/BAK - Baka.txt @@ -10,8 +10,6 @@ set_technology = { melee_weapons1 = 1 infantry_weapons = 1 pre_gw_artillery = 1 - early_fighter = 1 - early_bomber = 1 tech_recon = 1 tech_engineers = 1 tech_support = 1 @@ -62,6 +60,45 @@ if = { } set_naval_oob = "BAK_1007_naval" } +if = { + limit = { has_dlc = "By Blood Alone" } + set_technology = { + aa_lmg = 1 + early_bombs = 1 + aircraft_construction = 1 + engines_1 = 1 + iw_small_airframe = 1 + iw_medium_airframe = 1 + } + + create_equipment_variant = { + name = "PBA" + type = small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_2x + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_river_federation_2d_early_fighter_medium" + } + create_equipment_variant = { + name = "Early Bomber" + type = medium_plane_airframe_0 + modules = { + fixed_main_weapon_slot = medium_bomb_bay + engine_type_slot = engine_1_3x + special_type_slot_1 = lmg_defense_turret + } + icon = "GFX_river_federation_2d_early_bomber_medium" + } + + else = { + set_technology = { + early_fighter = 1 + early_bomber = 1 + } + } +} add_ideas = { outdated_industry @@ -189,6 +226,13 @@ recruit_character = BAK_lightning_charm recruit_character = BAK_apple_cider recruit_character = BAK_violet_dusk +BAK_song_bird = { set_character_flag = RIV_advisor_from_BAK } +BAK_platinum_wind = { set_character_flag = RIV_advisor_from_BAK } +BAK_wild_mane = { set_character_flag = RIV_advisor_from_BAK } +BAK_lightning_charm = { set_character_flag = RIV_advisor_from_BAK } +BAK_apple_cider = { set_character_flag = RIV_advisor_from_BAK } +BAK_violet_dusk = { set_character_flag = RIV_advisor_from_BAK } + set_rule = { can_generate_female_aces = yes can_generate_female_unit_leaders = yes diff --git a/history/countries/BAL - Baltimare.txt b/history/countries/BAL - Baltimare.txt index 818069a8547..94f57fdac2d 100644 --- a/history/countries/BAL - Baltimare.txt +++ b/history/countries/BAL - Baltimare.txt @@ -29,6 +29,116 @@ if = { set_technology = { gwtank_chassis = 1 } + create_equipment_variant = { + name = "Yak Tank" + type = light_tank_chassis_0 + parent_version = 0 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + } + upgrades = { + tank_nsb_engine_upgrade = 1 + tank_nsb_armor_upgrade = 1 + } + obsolete = yes + icon = "gfx/interface/technologies/EQS_armoured_tractor.dds" + } + create_equipment_variant = { + name = "Coltden-Loyal" + type = light_tank_chassis_0 + parent_version = 0 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + } + upgrades = { + tank_nsb_engine_upgrade = 1 + tank_nsb_armor_upgrade = 1 + } + obsolete = yes + icon = "gfx/interface/technologies/EQS_armoured_tractor.dds" + } + create_equipment_variant = { + name = "Stallion 6-Ton A" + type = light_tank_chassis_1 + parent_version = 0 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = secondary_turret_hmg + } + upgrades = { + tank_nsb_armor_upgrade = 2 + tank_nsb_engine_upgrade = 1 + } + icon = "gfx/interface/equipmentdesigner/tanks/designer/ENG/ENG_light_BAB_camo.dds" + obsolete = yes #export only + } + + create_equipment_variant = { + name = "Stallion 6-Ton B" + type = light_tank_chassis_1 + parent_version = 1 + modules = { + main_armament_slot = tank_small_cannon + turret_type_slot = tank_light_three_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + } + upgrades = { + tank_nsb_armor_upgrade = 3 + tank_nsb_engine_upgrade = 2 + } + icon = "gfx/interface/equipmentdesigner/tanks/designer/ENG/ENG_light_BAB_camo.dds" + } + create_equipment_variant = { + name = "Light Tank Mk. IV Breezie" + type = light_tank_chassis_1 + parent_version = 2 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_christie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + } + upgrades = { + tank_nsb_engine_upgrade = 2 + tank_nsb_armor_upgrade = 1 + } + icon = "gfx/interface/technologies/EQS_breezie_n.dds" + } + + create_equipment_variant = { + name = "Stallion Medium Mk. II Great Yak" + type = medium_tank_chassis_0 + parent_version = 0 + modules = { + main_armament_slot = tank_small_cannon + turret_type_slot = tank_medium_three_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_1 + } + upgrades = { + tank_nsb_armor_upgrade = 1 + tank_nsb_engine_upgrade = 2 + } + icon = "gfx/interface/technologies/ENG_basic_light_tank.dds" + } } if = { limit = { has_dlc = "By Blood Alone" } @@ -42,24 +152,146 @@ if = { } create_equipment_variant = { - name = "Early Fighter" + name = "Bales Bulldog" + type = small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_2x + fixed_auxiliary_weapon_slot_1 = bomb_locks + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + } + create_equipment_variant = { + name = "Hollow Shades Demon" + type = small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_2x + engine_type_slot = engine_1_1x + special_type_slot_1 = lmg_defense_turret + } + icon = "GFX_ENG_light_plane_5_medium" + obsolete = yes + } + create_equipment_variant = { + name = "Hollow Shades Fury" #also covers Gloster Gauntlet type = small_plane_airframe_0 modules = { fixed_main_weapon_slot = light_mg_2x engine_type_slot = engine_1_1x special_type_slot_1 = empty } + icon = "GFX_ENG_light_plane_5_medium" + obsolete = yes + } + create_equipment_variant = { + name = "Hollow Shades Nimrod" + type = cv_small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_2x + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } icon = "GFX_commonwealth_2d_early_fighter_medium" + obsolete = yes + } + create_equipment_variant = { + name = "Breezie Seal" + type = cv_small_plane_cas_airframe_0 + modules = { + fixed_main_weapon_slot = bomb_locks + engine_type_slot = engine_1_1x + special_type_slot_1 = lmg_defense_turret + } + } + create_equipment_variant = { + name = "Breezie IIIF" + type = small_plane_cas_airframe_0 + modules = { + fixed_main_weapon_slot = bomb_locks + engine_type_slot = engine_1_1x + special_type_slot_1 = floats + } + obsolete = yes + icon = "GFX_ENG_CAS1_medium" } create_equipment_variant = { - name = "Early Bomber" + name = "Breezie Gordon" + type = small_plane_cas_airframe_0 + modules = { + fixed_main_weapon_slot = bomb_locks + engine_type_slot = engine_1_1x + special_type_slot_1 = lmg_defense_turret + } + icon = "GFX_ENG_CAS1_medium" + } + create_equipment_variant = { + name = "Vickers Parasprite" + type = small_plane_naval_bomber_airframe_0 + modules = { + fixed_main_weapon_slot = torpedo_mounting + engine_type_slot = engine_1_1x + special_type_slot_1 = lmg_defense_turret + } + icon = "GFX_ENG_naval_bomber1_medium" #TODO GABRIEL: change if art in before release + } + create_equipment_variant = { + name = "Blackbuck Shark" + type = cv_small_plane_naval_bomber_airframe_0 + modules = { + fixed_main_weapon_slot = torpedo_mounting + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_ENG_naval_bomber1_medium" + } + create_equipment_variant = { + name = "Handley Page Hayford" type = medium_plane_airframe_0 modules = { fixed_main_weapon_slot = medium_bomb_bay - engine_type_slot = engine_1_3x + engine_type_slot = engine_1_2x special_type_slot_1 = lmg_defense_turret } - icon = "GFX_commonwealth_2d_early_bomber_medium" + } + create_equipment_variant = { + name = "Supermarine Baltimare" + type = medium_plane_airframe_0 + modules = { + fixed_main_weapon_slot = medium_bomb_bay + engine_type_slot = engine_1_2x + special_type_slot_1 = flying_boat_medium + special_type_slot_2 = lmg_defense_turret + } + } + create_equipment_variant = { + name = "Flimflam Rodeo" + type = medium_plane_airframe_0 + modules = { + fixed_main_weapon_slot = medium_bomb_bay + engine_type_slot = engine_1_3x + special_type_slot_1 = flying_boat_medium + special_type_slot_2 = lmg_defense_turret + } + } + create_equipment_variant = { + name = "Gelding Gladiator" + type = small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_4x + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_ENG_early_fighter_medium" + } + create_equipment_variant = { + name = "Gelding Sea Gladiator" + type = cv_small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_4x + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_ENG_early_fighter_medium" } else = { @@ -92,6 +324,298 @@ if = { basic_naval_mines = 1 mtg_transport = 1 } + ### Variants ### + # Submarines # + create_equipment_variant = { + name = "Amberjack Class" + name_group = EQS_SS_HISTORICAL + type = ship_hull_submarine_1 + parent_version = 0 + modules = { + fixed_ship_torpedo_slot = ship_torpedo_sub_1 + fixed_ship_engine_slot = sub_ship_engine_1 + rear_1_custom_slot = ship_torpedo_sub_1 + } + } + # Destroyers # + create_equipment_variant = { + name = "Ardent Class" + type = ship_hull_light_1 + name_group = EQS_DD_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = empty + mid_1_custom_slot = ship_torpedo_1 + rear_1_custom_slot = ship_depth_charge_1 + } + obsolete = yes + } + create_equipment_variant = { + name = "Acasta Class" + type = ship_hull_light_1 + name_group = EQS_DD_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo_1 + mid_1_custom_slot = empty + rear_1_custom_slot = ship_depth_charge_1 + } + obsolete = yes + } + create_equipment_variant = { + name = "Constellation Class" + type = ship_hull_light_1 + name_group = EQS_DD_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo_2 + mid_1_custom_slot = ship_torpedo_2 + rear_1_custom_slot = ship_depth_charge_1 + } + obsolete = yes + } + create_equipment_variant = { + name = "Twilight Class" + type = ship_hull_light_2 + name_group = EQS_DD_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = ship_sonar_1 + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo_2 + mid_1_custom_slot = ship_torpedo_2 + rear_1_custom_slot = ship_depth_charge_1 + } + } + # Light Cruisers # + create_equipment_variant = { + name = "Emerald Class" + type = ship_hull_cruiser_1 + name_group = EQS_CL_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = ship_torpedo_1 + mid_2_custom_slot = ship_airplane_launcher_1 + rear_1_custom_slot = ship_depth_charge_1 + } + obsolete = yes + + } + create_equipment_variant = { + name = "Violet Class" + type = ship_hull_cruiser_1 + name_group = EQS_CL_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = ship_airplane_launcher_1 + mid_2_custom_slot = ship_torpedo_2 + rear_1_custom_slot = ship_light_medium_battery_2 + } + obsolete = yes + } + create_equipment_variant = { + name = "Marigold Class" + type = ship_hull_cruiser_2 + name_group = EQS_CL_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = ship_sonar_1 + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_2 + front_1_custom_slot = ship_anti_air_2 + mid_1_custom_slot = empty + mid_2_custom_slot = ship_airplane_launcher_1 + rear_1_custom_slot = ship_light_medium_battery_2 + } + } + # Heavy Cruisers # + create_equipment_variant = { + name = "Canterlot Class" + type = ship_hull_cruiser_1 + name_group = EQS_CA_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = ship_sonar_1 + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_2 + mid_1_custom_slot = ship_airplane_launcher_1 + mid_2_custom_slot = ship_torpedo_1 + rear_1_custom_slot = ship_medium_battery_2 + } + obsolete = yes + } + # Battlecruisers # + create_equipment_variant = { + name = "Virtue Class" + type = ship_hull_heavy_1 + name_group = EQS_BC_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bc_1 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = empty + mid_2_custom_slot = ship_secondaries_1 + rear_1_custom_slot = ship_heavy_battery_1 + } + obsolete = yes + } + create_equipment_variant = { + name = "Hope Class" + type = ship_hull_heavy_1 + name_group = EQS_BC_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bc_2 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = ship_airplane_launcher_1 + mid_2_custom_slot = ship_secondaries_1 + rear_1_custom_slot = ship_heavy_battery_2 + } + } + # Battleships # + create_equipment_variant = { + name = "Star Swirl Class" + type = ship_hull_heavy_1 + name_group = EQS_BB_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_2 + fixed_ship_armor_slot = ship_armor_bb_2 + front_1_custom_slot = ship_heavy_battery_2 + mid_1_custom_slot = ship_anti_air_2 + mid_2_custom_slot = empty + rear_1_custom_slot = empty + } + obsolete = yes + } + create_equipment_variant = { + name = "Pillars Class" + type = ship_hull_heavy_1 + name_group = EQS_BB_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bb_2 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = ship_airplane_launcher_1 + mid_2_custom_slot = ship_secondaries_1 + rear_1_custom_slot = ship_heavy_battery_2 + } + obsolete = yes + } + create_equipment_variant = { + name = "Protector Class" + type = ship_hull_heavy_1 + name_group = EQS_BB_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bb_1 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = empty + mid_2_custom_slot = ship_secondaries_1 + rear_1_custom_slot = ship_heavy_battery_2 + } + obsolete = yes + } + create_equipment_variant = { + name = "Healing Class" + type = ship_hull_heavy_2 + name_group = EQS_BC_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_2 + fixed_ship_armor_slot = ship_armor_bb_2 + front_1_custom_slot = ship_anti_air_2 + mid_1_custom_slot = ship_heavy_battery_2 + mid_2_custom_slot = ship_anti_air_2 + rear_1_custom_slot = empty + } + } + # Carriers # + create_equipment_variant = { + name = "Pegasopolis Class" + type = ship_hull_carrier_conversion_bb + name_group = EQS_CV_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_2 + mid_1_custom_slot = ship_armor_carrier_deck + } + } } set_convoys = 20 diff --git a/history/countries/BLT - Boltria.txt b/history/countries/BLT - Boltria.txt index b2d61dc2144..80fc7120799 100644 --- a/history/countries/BLT - Boltria.txt +++ b/history/countries/BLT - Boltria.txt @@ -120,6 +120,12 @@ recruit_character = BLT_ganfur_whirlwind recruit_character = BLT_ramazon_niyaz recruit_character = BLT_kor_thunderbolt +add_ai_strategy = { + type = prepare_for_war + id = CME + value = 1000 +} + set_rule = { can_generate_female_aces = yes can_generate_female_unit_leaders = yes diff --git a/history/countries/CES - CelestialSupporters.txt b/history/countries/CES - CelestialSupporters.txt index 54375509b94..e99698f211b 100644 --- a/history/countries/CES - CelestialSupporters.txt +++ b/history/countries/CES - CelestialSupporters.txt @@ -55,6 +55,568 @@ if = { } } + +if = { + limit = { has_dlc = "By Blood Alone" } + + create_equipment_variant = { + name = "Bales Bulldog" + type = small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_2x + fixed_auxiliary_weapon_slot_1 = bomb_locks + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + } + create_equipment_variant = { + name = "Hollow Shades Demon" + type = small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_2x + engine_type_slot = engine_1_1x + special_type_slot_1 = lmg_defense_turret + } + icon = "GFX_ENG_light_plane_5_medium" + obsolete = yes + } + create_equipment_variant = { + name = "Hollow Shades Fury" #also covers Gloster Gauntlet + type = small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_2x + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_ENG_light_plane_5_medium" + obsolete = yes + } + create_equipment_variant = { + name = "Hollow Shades Nimrod" + type = cv_small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_2x + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_commonwealth_2d_early_fighter_medium" + obsolete = yes + } + create_equipment_variant = { + name = "Breezie Seal" + type = cv_small_plane_cas_airframe_0 + modules = { + fixed_main_weapon_slot = bomb_locks + engine_type_slot = engine_1_1x + special_type_slot_1 = lmg_defense_turret + } + } + create_equipment_variant = { + name = "Breezie IIIF" + type = small_plane_cas_airframe_0 + modules = { + fixed_main_weapon_slot = bomb_locks + engine_type_slot = engine_1_1x + special_type_slot_1 = floats + } + obsolete = yes + icon = "GFX_ENG_CAS1_medium" + } + create_equipment_variant = { + name = "Breezie Gordon" + type = small_plane_cas_airframe_0 + modules = { + fixed_main_weapon_slot = bomb_locks + engine_type_slot = engine_1_1x + special_type_slot_1 = lmg_defense_turret + } + icon = "GFX_ENG_CAS1_medium" + } + create_equipment_variant = { + name = "Vickers Parasprite" + type = small_plane_naval_bomber_airframe_0 + modules = { + fixed_main_weapon_slot = torpedo_mounting + engine_type_slot = engine_1_1x + special_type_slot_1 = lmg_defense_turret + } + icon = "GFX_ENG_naval_bomber1_medium" #TODO GABRIEL: change if art in before release + } + create_equipment_variant = { + name = "Blackbuck Shark" + type = cv_small_plane_naval_bomber_airframe_0 + modules = { + fixed_main_weapon_slot = torpedo_mounting + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_ENG_naval_bomber1_medium" + } + create_equipment_variant = { + name = "Handley Page Hayford" + type = medium_plane_airframe_0 + modules = { + fixed_main_weapon_slot = medium_bomb_bay + engine_type_slot = engine_1_2x + special_type_slot_1 = lmg_defense_turret + } + } + create_equipment_variant = { + name = "Supermarine Baltimare" + type = medium_plane_airframe_0 + modules = { + fixed_main_weapon_slot = medium_bomb_bay + engine_type_slot = engine_1_2x + special_type_slot_1 = flying_boat_medium + special_type_slot_2 = lmg_defense_turret + } + } + create_equipment_variant = { + name = "Flimflam Rodeo" + type = medium_plane_airframe_0 + modules = { + fixed_main_weapon_slot = medium_bomb_bay + engine_type_slot = engine_1_3x + special_type_slot_1 = flying_boat_medium + special_type_slot_2 = lmg_defense_turret + } + } + create_equipment_variant = { + name = "Gelding Gladiator" + type = small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_4x + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_ENG_early_fighter_medium" + } + create_equipment_variant = { + name = "Gelding Sea Gladiator" + type = cv_small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_4x + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_ENG_early_fighter_medium" + } +} + + +if = { + limit = { + has_dlc = "No Step Back" + } + create_equipment_variant = { + name = "Yak Tank" + type = light_tank_chassis_0 + parent_version = 0 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + } + upgrades = { + tank_nsb_engine_upgrade = 1 + tank_nsb_armor_upgrade = 1 + } + obsolete = yes + icon = "gfx/interface/technologies/EQS_armoured_tractor.dds" + } + create_equipment_variant = { + name = "Coltden-Loyal" + type = light_tank_chassis_0 + parent_version = 0 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + } + upgrades = { + tank_nsb_engine_upgrade = 1 + tank_nsb_armor_upgrade = 1 + } + obsolete = yes + icon = "gfx/interface/technologies/EQS_armoured_tractor.dds" + } + create_equipment_variant = { + name = "Stallion 6-Ton A" + type = light_tank_chassis_1 + parent_version = 0 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = secondary_turret_hmg + } + upgrades = { + tank_nsb_armor_upgrade = 2 + tank_nsb_engine_upgrade = 1 + } + icon = "gfx/interface/equipmentdesigner/tanks/designer/ENG/ENG_light_BAB_camo.dds" + obsolete = yes #export only + } + + create_equipment_variant = { + name = "Stallion 6-Ton B" + type = light_tank_chassis_1 + parent_version = 1 + modules = { + main_armament_slot = tank_small_cannon + turret_type_slot = tank_light_three_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + } + upgrades = { + tank_nsb_armor_upgrade = 3 + tank_nsb_engine_upgrade = 2 + } + icon = "gfx/interface/equipmentdesigner/tanks/designer/ENG/ENG_light_BAB_camo.dds" + } + create_equipment_variant = { + name = "Light Tank Mk. IV Breezie" + type = light_tank_chassis_1 + parent_version = 2 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_christie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + } + upgrades = { + tank_nsb_engine_upgrade = 2 + tank_nsb_armor_upgrade = 1 + } + icon = "gfx/interface/technologies/EQS_breezie_n.dds" + } + + create_equipment_variant = { + name = "Stallion Medium Mk. II Great Yak" + type = medium_tank_chassis_0 + parent_version = 0 + modules = { + main_armament_slot = tank_small_cannon + turret_type_slot = tank_medium_three_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_1 + } + upgrades = { + tank_nsb_armor_upgrade = 1 + tank_nsb_engine_upgrade = 2 + } + icon = "gfx/interface/technologies/ENG_basic_light_tank.dds" + } +} + +if = { + limit = { has_dlc = "Man the Guns" } + ### Variants ### + # Submarines # + create_equipment_variant = { + name = "Amberjack Class" + name_group = EQS_SS_HISTORICAL + type = ship_hull_submarine_1 + parent_version = 0 + modules = { + fixed_ship_torpedo_slot = ship_torpedo_sub_1 + fixed_ship_engine_slot = sub_ship_engine_1 + rear_1_custom_slot = ship_torpedo_sub_1 + } + } + # Destroyers # + create_equipment_variant = { + name = "Ardent Class" + type = ship_hull_light_1 + name_group = EQS_DD_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = empty + mid_1_custom_slot = ship_torpedo_1 + rear_1_custom_slot = ship_depth_charge_1 + } + obsolete = yes + } + create_equipment_variant = { + name = "Acasta Class" + type = ship_hull_light_1 + name_group = EQS_DD_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo_1 + mid_1_custom_slot = empty + rear_1_custom_slot = ship_depth_charge_1 + } + obsolete = yes + } + create_equipment_variant = { + name = "Constellation Class" + type = ship_hull_light_1 + name_group = EQS_DD_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo_2 + mid_1_custom_slot = ship_torpedo_2 + rear_1_custom_slot = ship_depth_charge_1 + } + obsolete = yes + } + create_equipment_variant = { + name = "Twilight Class" + type = ship_hull_light_2 + name_group = EQS_DD_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = ship_sonar_1 + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo_2 + mid_1_custom_slot = ship_torpedo_2 + rear_1_custom_slot = ship_depth_charge_1 + } + } + # Light Cruisers # + create_equipment_variant = { + name = "Emerald Class" + type = ship_hull_cruiser_1 + name_group = EQS_CL_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = ship_torpedo_1 + mid_2_custom_slot = ship_airplane_launcher_1 + rear_1_custom_slot = ship_depth_charge_1 + } + obsolete = yes + + } + create_equipment_variant = { + name = "Violet Class" + type = ship_hull_cruiser_1 + name_group = EQS_CL_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = ship_airplane_launcher_1 + mid_2_custom_slot = ship_torpedo_2 + rear_1_custom_slot = ship_light_medium_battery_2 + } + obsolete = yes + } + create_equipment_variant = { + name = "Marigold Class" + type = ship_hull_cruiser_2 + name_group = EQS_CL_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = ship_sonar_1 + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_2 + front_1_custom_slot = ship_anti_air_2 + mid_1_custom_slot = empty + mid_2_custom_slot = ship_airplane_launcher_1 + rear_1_custom_slot = ship_light_medium_battery_2 + } + } + # Heavy Cruisers # + create_equipment_variant = { + name = "Canterlot Class" + type = ship_hull_cruiser_1 + name_group = EQS_CA_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = ship_sonar_1 + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_2 + mid_1_custom_slot = ship_airplane_launcher_1 + mid_2_custom_slot = ship_torpedo_1 + rear_1_custom_slot = ship_medium_battery_2 + } + obsolete = yes + } + # Battlecruisers # + create_equipment_variant = { + name = "Virtue Class" + type = ship_hull_heavy_1 + name_group = EQS_BC_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bc_1 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = empty + mid_2_custom_slot = ship_secondaries_1 + rear_1_custom_slot = ship_heavy_battery_1 + } + obsolete = yes + } + create_equipment_variant = { + name = "Hope Class" + type = ship_hull_heavy_1 + name_group = EQS_BC_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bc_2 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = ship_airplane_launcher_1 + mid_2_custom_slot = ship_secondaries_1 + rear_1_custom_slot = ship_heavy_battery_2 + } + } + # Battleships # + create_equipment_variant = { + name = "Star Swirl Class" + type = ship_hull_heavy_1 + name_group = EQS_BB_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_2 + fixed_ship_armor_slot = ship_armor_bb_2 + front_1_custom_slot = ship_heavy_battery_2 + mid_1_custom_slot = ship_anti_air_2 + mid_2_custom_slot = empty + rear_1_custom_slot = empty + } + obsolete = yes + } + create_equipment_variant = { + name = "Pillars Class" + type = ship_hull_heavy_1 + name_group = EQS_BB_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bb_2 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = ship_airplane_launcher_1 + mid_2_custom_slot = ship_secondaries_1 + rear_1_custom_slot = ship_heavy_battery_2 + } + obsolete = yes + } + create_equipment_variant = { + name = "Protector Class" + type = ship_hull_heavy_1 + name_group = EQS_BB_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bb_1 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = empty + mid_2_custom_slot = ship_secondaries_1 + rear_1_custom_slot = ship_heavy_battery_2 + } + obsolete = yes + } + create_equipment_variant = { + name = "Healing Class" + type = ship_hull_heavy_2 + name_group = EQS_BC_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_2 + fixed_ship_armor_slot = ship_armor_bb_2 + front_1_custom_slot = ship_anti_air_2 + mid_1_custom_slot = ship_heavy_battery_2 + mid_2_custom_slot = ship_anti_air_2 + rear_1_custom_slot = empty + } + } + # Carriers # + create_equipment_variant = { + name = "Pegasopolis Class" + type = ship_hull_carrier_conversion_bb + name_group = EQS_CV_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_2 + mid_1_custom_slot = ship_armor_carrier_deck + } + } +} + + generic_DD_template = yes generic_CL_template = yes generic_SS_template = yes diff --git a/history/countries/CME - Camelia.txt b/history/countries/CME - Camelia.txt index cfb1b3a8a30..e089b5098f8 100644 --- a/history/countries/CME - Camelia.txt +++ b/history/countries/CME - Camelia.txt @@ -51,6 +51,13 @@ set_politics = { } recruit_character = CME_high_chieftess_dromedar +recruit_character = CME_shavkat_qumtuyoq + +add_ai_strategy = { + type = prepare_for_war + id = BLT + value = 1000 +} set_rule = { can_generate_female_aces = yes diff --git a/history/countries/EQC - EquestrianColony.txt b/history/countries/EQC - EquestrianColony.txt index 47c5674b170..d02d88715a2 100644 --- a/history/countries/EQC - EquestrianColony.txt +++ b/history/countries/EQC - EquestrianColony.txt @@ -22,6 +22,14 @@ set_technology = { basic_train = 1 motorised_infantry = 1 } +if = { + limit = { + has_dlc = "La Resistance" + } + set_technology = { + armored_car1 = 1 + } +} if = { limit = { has_dlc = "No Step Back" @@ -555,9 +563,9 @@ recruit_character = EQC_nyota ## Purge Target ### Theorists ### recruit_character = EQC_moon_dancer +recruit_character = EQC_mil_theo ## Purge Target recruit_character = EQC_nav_theo ## Purge Target recruit_character = EQC_air_theo ## Purge Target -recruit_character = EQC_mil_theo ## Purge Target recruit_character = EQC_nuke_theo ### MARESUCC ### diff --git a/history/countries/GIF - Giraffia.txt b/history/countries/GIF - Giraffia.txt index 16fd58c2535..66a1bbbca59 100644 --- a/history/countries/GIF - Giraffia.txt +++ b/history/countries/GIF - Giraffia.txt @@ -51,6 +51,9 @@ set_politics = { } recruit_character = GIF_high_king_retikula_ii +recruit_character = GIF_king_dzinashi_iii +recruit_character = GIF_queen_rungano_v +recruit_character = GIF_mhizha set_rule = { can_generate_female_aces = yes diff --git a/history/countries/GRI - GriffonEmpire.txt b/history/countries/GRI - GriffonEmpire.txt index 9768aa17335..fd0f82a6d73 100644 --- a/history/countries/GRI - GriffonEmpire.txt +++ b/history/countries/GRI - GriffonEmpire.txt @@ -479,6 +479,7 @@ recruit_character = GRI_regency_council recruit_character = GRI_emperor_grover_vi recruit_character = GRI_lord_protector_trubach recruit_character = GRI_occupational_authority +recruit_character = GRI_reconstruction_authority set_rule = { can_generate_female_aces = yes diff --git a/history/countries/GYZ - Gyzwindid.txt b/history/countries/GYZ - Gyzwindid.txt index 66f43443da7..39fb9cf7905 100644 --- a/history/countries/GYZ - Gyzwindid.txt +++ b/history/countries/GYZ - Gyzwindid.txt @@ -271,6 +271,8 @@ set_politics = { set_stability = 0.72 set_war_support = 0.70 +add_manpower = 105000 + recruit_character = GYZ_gyz_windborn set_rule = { diff --git a/history/countries/JUN - JungleNation.txt b/history/countries/JUN - JungleNation.txt index d40f800017c..66e7fe13e31 100644 --- a/history/countries/JUN - JungleNation.txt +++ b/history/countries/JUN - JungleNation.txt @@ -98,4 +98,565 @@ set_rule = { can_generate_female_aces = yes can_generate_female_unit_leaders = yes can_generate_female_country_leaders = yes -} \ No newline at end of file +} + + +if = { + limit = { has_dlc = "By Blood Alone" } + + create_equipment_variant = { + name = "Bales Bulldog" + type = small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_2x + fixed_auxiliary_weapon_slot_1 = bomb_locks + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + } + create_equipment_variant = { + name = "Hollow Shades Demon" + type = small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_2x + engine_type_slot = engine_1_1x + special_type_slot_1 = lmg_defense_turret + } + icon = "GFX_ENG_light_plane_5_medium" + obsolete = yes + } + create_equipment_variant = { + name = "Hollow Shades Fury" #also covers Gloster Gauntlet + type = small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_2x + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_ENG_light_plane_5_medium" + obsolete = yes + } + create_equipment_variant = { + name = "Hollow Shades Nimrod" + type = cv_small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_2x + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_commonwealth_2d_early_fighter_medium" + obsolete = yes + } + create_equipment_variant = { + name = "Breezie Seal" + type = cv_small_plane_cas_airframe_0 + modules = { + fixed_main_weapon_slot = bomb_locks + engine_type_slot = engine_1_1x + special_type_slot_1 = lmg_defense_turret + } + } + create_equipment_variant = { + name = "Breezie IIIF" + type = small_plane_cas_airframe_0 + modules = { + fixed_main_weapon_slot = bomb_locks + engine_type_slot = engine_1_1x + special_type_slot_1 = floats + } + obsolete = yes + icon = "GFX_ENG_CAS1_medium" + } + create_equipment_variant = { + name = "Breezie Gordon" + type = small_plane_cas_airframe_0 + modules = { + fixed_main_weapon_slot = bomb_locks + engine_type_slot = engine_1_1x + special_type_slot_1 = lmg_defense_turret + } + icon = "GFX_ENG_CAS1_medium" + } + create_equipment_variant = { + name = "Vickers Parasprite" + type = small_plane_naval_bomber_airframe_0 + modules = { + fixed_main_weapon_slot = torpedo_mounting + engine_type_slot = engine_1_1x + special_type_slot_1 = lmg_defense_turret + } + icon = "GFX_ENG_naval_bomber1_medium" #TODO GABRIEL: change if art in before release + } + create_equipment_variant = { + name = "Blackbuck Shark" + type = cv_small_plane_naval_bomber_airframe_0 + modules = { + fixed_main_weapon_slot = torpedo_mounting + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_ENG_naval_bomber1_medium" + } + create_equipment_variant = { + name = "Handley Page Hayford" + type = medium_plane_airframe_0 + modules = { + fixed_main_weapon_slot = medium_bomb_bay + engine_type_slot = engine_1_2x + special_type_slot_1 = lmg_defense_turret + } + } + create_equipment_variant = { + name = "Supermarine Baltimare" + type = medium_plane_airframe_0 + modules = { + fixed_main_weapon_slot = medium_bomb_bay + engine_type_slot = engine_1_2x + special_type_slot_1 = flying_boat_medium + special_type_slot_2 = lmg_defense_turret + } + } + create_equipment_variant = { + name = "Flimflam Rodeo" + type = medium_plane_airframe_0 + modules = { + fixed_main_weapon_slot = medium_bomb_bay + engine_type_slot = engine_1_3x + special_type_slot_1 = flying_boat_medium + special_type_slot_2 = lmg_defense_turret + } + } + create_equipment_variant = { + name = "Gelding Gladiator" + type = small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_4x + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_ENG_early_fighter_medium" + } + create_equipment_variant = { + name = "Gelding Sea Gladiator" + type = cv_small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_4x + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_ENG_early_fighter_medium" + } +} + + +if = { + limit = { + has_dlc = "No Step Back" + } + create_equipment_variant = { + name = "Yak Tank" + type = light_tank_chassis_0 + parent_version = 0 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + } + upgrades = { + tank_nsb_engine_upgrade = 1 + tank_nsb_armor_upgrade = 1 + } + obsolete = yes + icon = "gfx/interface/technologies/EQS_armoured_tractor.dds" + } + create_equipment_variant = { + name = "Coltden-Loyal" + type = light_tank_chassis_0 + parent_version = 0 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + } + upgrades = { + tank_nsb_engine_upgrade = 1 + tank_nsb_armor_upgrade = 1 + } + obsolete = yes + icon = "gfx/interface/technologies/EQS_armoured_tractor.dds" + } + create_equipment_variant = { + name = "Stallion 6-Ton A" + type = light_tank_chassis_1 + parent_version = 0 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = secondary_turret_hmg + } + upgrades = { + tank_nsb_armor_upgrade = 2 + tank_nsb_engine_upgrade = 1 + } + icon = "gfx/interface/equipmentdesigner/tanks/designer/ENG/ENG_light_BAB_camo.dds" + obsolete = yes #export only + } + + create_equipment_variant = { + name = "Stallion 6-Ton B" + type = light_tank_chassis_1 + parent_version = 1 + modules = { + main_armament_slot = tank_small_cannon + turret_type_slot = tank_light_three_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + } + upgrades = { + tank_nsb_armor_upgrade = 3 + tank_nsb_engine_upgrade = 2 + } + icon = "gfx/interface/equipmentdesigner/tanks/designer/ENG/ENG_light_BAB_camo.dds" + } + create_equipment_variant = { + name = "Light Tank Mk. IV Breezie" + type = light_tank_chassis_1 + parent_version = 2 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_christie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + } + upgrades = { + tank_nsb_engine_upgrade = 2 + tank_nsb_armor_upgrade = 1 + } + icon = "gfx/interface/technologies/EQS_breezie_n.dds" + } + + create_equipment_variant = { + name = "Stallion Medium Mk. II Great Yak" + type = medium_tank_chassis_0 + parent_version = 0 + modules = { + main_armament_slot = tank_small_cannon + turret_type_slot = tank_medium_three_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_1 + } + upgrades = { + tank_nsb_armor_upgrade = 1 + tank_nsb_engine_upgrade = 2 + } + icon = "gfx/interface/technologies/ENG_basic_light_tank.dds" + } +} + +if = { + limit = { has_dlc = "Man the Guns" } + ### Variants ### + # Submarines # + create_equipment_variant = { + name = "Amberjack Class" + name_group = EQS_SS_HISTORICAL + type = ship_hull_submarine_1 + parent_version = 0 + modules = { + fixed_ship_torpedo_slot = ship_torpedo_sub_1 + fixed_ship_engine_slot = sub_ship_engine_1 + rear_1_custom_slot = ship_torpedo_sub_1 + } + } + # Destroyers # + create_equipment_variant = { + name = "Ardent Class" + type = ship_hull_light_1 + name_group = EQS_DD_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = empty + mid_1_custom_slot = ship_torpedo_1 + rear_1_custom_slot = ship_depth_charge_1 + } + obsolete = yes + } + create_equipment_variant = { + name = "Acasta Class" + type = ship_hull_light_1 + name_group = EQS_DD_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo_1 + mid_1_custom_slot = empty + rear_1_custom_slot = ship_depth_charge_1 + } + obsolete = yes + } + create_equipment_variant = { + name = "Constellation Class" + type = ship_hull_light_1 + name_group = EQS_DD_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo_2 + mid_1_custom_slot = ship_torpedo_2 + rear_1_custom_slot = ship_depth_charge_1 + } + obsolete = yes + } + create_equipment_variant = { + name = "Twilight Class" + type = ship_hull_light_2 + name_group = EQS_DD_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = ship_sonar_1 + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo_2 + mid_1_custom_slot = ship_torpedo_2 + rear_1_custom_slot = ship_depth_charge_1 + } + } + # Light Cruisers # + create_equipment_variant = { + name = "Emerald Class" + type = ship_hull_cruiser_1 + name_group = EQS_CL_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = ship_torpedo_1 + mid_2_custom_slot = ship_airplane_launcher_1 + rear_1_custom_slot = ship_depth_charge_1 + } + obsolete = yes + + } + create_equipment_variant = { + name = "Violet Class" + type = ship_hull_cruiser_1 + name_group = EQS_CL_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = ship_airplane_launcher_1 + mid_2_custom_slot = ship_torpedo_2 + rear_1_custom_slot = ship_light_medium_battery_2 + } + obsolete = yes + } + create_equipment_variant = { + name = "Marigold Class" + type = ship_hull_cruiser_2 + name_group = EQS_CL_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = ship_sonar_1 + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_2 + front_1_custom_slot = ship_anti_air_2 + mid_1_custom_slot = empty + mid_2_custom_slot = ship_airplane_launcher_1 + rear_1_custom_slot = ship_light_medium_battery_2 + } + } + # Heavy Cruisers # + create_equipment_variant = { + name = "Canterlot Class" + type = ship_hull_cruiser_1 + name_group = EQS_CA_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = ship_sonar_1 + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_2 + mid_1_custom_slot = ship_airplane_launcher_1 + mid_2_custom_slot = ship_torpedo_1 + rear_1_custom_slot = ship_medium_battery_2 + } + obsolete = yes + } + # Battlecruisers # + create_equipment_variant = { + name = "Virtue Class" + type = ship_hull_heavy_1 + name_group = EQS_BC_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bc_1 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = empty + mid_2_custom_slot = ship_secondaries_1 + rear_1_custom_slot = ship_heavy_battery_1 + } + obsolete = yes + } + create_equipment_variant = { + name = "Hope Class" + type = ship_hull_heavy_1 + name_group = EQS_BC_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bc_2 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = ship_airplane_launcher_1 + mid_2_custom_slot = ship_secondaries_1 + rear_1_custom_slot = ship_heavy_battery_2 + } + } + # Battleships # + create_equipment_variant = { + name = "Star Swirl Class" + type = ship_hull_heavy_1 + name_group = EQS_BB_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_2 + fixed_ship_armor_slot = ship_armor_bb_2 + front_1_custom_slot = ship_heavy_battery_2 + mid_1_custom_slot = ship_anti_air_2 + mid_2_custom_slot = empty + rear_1_custom_slot = empty + } + obsolete = yes + } + create_equipment_variant = { + name = "Pillars Class" + type = ship_hull_heavy_1 + name_group = EQS_BB_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bb_2 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = ship_airplane_launcher_1 + mid_2_custom_slot = ship_secondaries_1 + rear_1_custom_slot = ship_heavy_battery_2 + } + obsolete = yes + } + create_equipment_variant = { + name = "Protector Class" + type = ship_hull_heavy_1 + name_group = EQS_BB_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bb_1 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = empty + mid_2_custom_slot = ship_secondaries_1 + rear_1_custom_slot = ship_heavy_battery_2 + } + obsolete = yes + } + create_equipment_variant = { + name = "Healing Class" + type = ship_hull_heavy_2 + name_group = EQS_BC_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_2 + fixed_ship_armor_slot = ship_armor_bb_2 + front_1_custom_slot = ship_anti_air_2 + mid_1_custom_slot = ship_heavy_battery_2 + mid_2_custom_slot = ship_anti_air_2 + rear_1_custom_slot = empty + } + } + # Carriers # + create_equipment_variant = { + name = "Pegasopolis Class" + type = ship_hull_carrier_conversion_bb + name_group = EQS_CV_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_2 + mid_1_custom_slot = ship_armor_carrier_deck + } + } +} diff --git a/history/countries/LSP - LosPegasus.txt b/history/countries/LSP - LosPegasus.txt index 9fc0614b174..2dc23d1298b 100644 --- a/history/countries/LSP - LosPegasus.txt +++ b/history/countries/LSP - LosPegasus.txt @@ -44,23 +44,6 @@ if = { gwtank_chassis = 1 } - create_equipment_variant = { - name = "Early Light Tank" - type = light_tank_chassis_0 - parent_version = 0 - modules = { - main_armament_slot = tank_heavy_machine_gun - turret_type_slot = tank_light_one_man_tank_turret - suspension_type_slot = tank_bogie_suspension - armor_type_slot = tank_riveted_armor - engine_type_slot = tank_gasoline_engine - } - upgrades = { - tank_nsb_engine_upgrade = 1 - tank_nsb_armor_upgrade = 1 - } - icon = "gfx/interface/technologies/gwtank.dds" - } } if = { limit = { has_dlc = "By Blood Alone" } @@ -73,26 +56,6 @@ if = { iw_medium_airframe = 1 } - create_equipment_variant = { - name = "Early Fighter" - type = small_plane_airframe_0 - modules = { - fixed_main_weapon_slot = light_mg_2x - engine_type_slot = engine_1_1x - special_type_slot_1 = empty - } - icon = "GFX_commonwealth_2d_early_fighter_medium" - } - create_equipment_variant = { - name = "Early Bomber" - type = medium_plane_airframe_0 - modules = { - fixed_main_weapon_slot = medium_bomb_bay - engine_type_slot = engine_1_3x - special_type_slot_1 = lmg_defense_turret - } - icon = "GFX_commonwealth_2d_early_bomber_medium" - } else = { set_technology = { @@ -147,10 +110,6 @@ if = { } } -generic_DD_template = yes -generic_CL_template = yes -generic_CA_template = yes - set_convoys = 20 set_popularities = { democratic = 85 @@ -213,3 +172,564 @@ set_rule = { can_generate_female_unit_leaders = yes can_generate_female_country_leaders = yes } + + +if = { + limit = { has_dlc = "By Blood Alone" } + + create_equipment_variant = { + name = "Bales Bulldog" + type = small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_2x + fixed_auxiliary_weapon_slot_1 = bomb_locks + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + } + create_equipment_variant = { + name = "Hollow Shades Demon" + type = small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_2x + engine_type_slot = engine_1_1x + special_type_slot_1 = lmg_defense_turret + } + icon = "GFX_ENG_light_plane_5_medium" + obsolete = yes + } + create_equipment_variant = { + name = "Hollow Shades Fury" #also covers Gloster Gauntlet + type = small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_2x + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_ENG_light_plane_5_medium" + obsolete = yes + } + create_equipment_variant = { + name = "Hollow Shades Nimrod" + type = cv_small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_2x + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_commonwealth_2d_early_fighter_medium" + obsolete = yes + } + create_equipment_variant = { + name = "Breezie Seal" + type = cv_small_plane_cas_airframe_0 + modules = { + fixed_main_weapon_slot = bomb_locks + engine_type_slot = engine_1_1x + special_type_slot_1 = lmg_defense_turret + } + } + create_equipment_variant = { + name = "Breezie IIIF" + type = small_plane_cas_airframe_0 + modules = { + fixed_main_weapon_slot = bomb_locks + engine_type_slot = engine_1_1x + special_type_slot_1 = floats + } + obsolete = yes + icon = "GFX_ENG_CAS1_medium" + } + create_equipment_variant = { + name = "Breezie Gordon" + type = small_plane_cas_airframe_0 + modules = { + fixed_main_weapon_slot = bomb_locks + engine_type_slot = engine_1_1x + special_type_slot_1 = lmg_defense_turret + } + icon = "GFX_ENG_CAS1_medium" + } + create_equipment_variant = { + name = "Vickers Parasprite" + type = small_plane_naval_bomber_airframe_0 + modules = { + fixed_main_weapon_slot = torpedo_mounting + engine_type_slot = engine_1_1x + special_type_slot_1 = lmg_defense_turret + } + icon = "GFX_ENG_naval_bomber1_medium" #TODO GABRIEL: change if art in before release + } + create_equipment_variant = { + name = "Blackbuck Shark" + type = cv_small_plane_naval_bomber_airframe_0 + modules = { + fixed_main_weapon_slot = torpedo_mounting + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_ENG_naval_bomber1_medium" + } + create_equipment_variant = { + name = "Handley Page Hayford" + type = medium_plane_airframe_0 + modules = { + fixed_main_weapon_slot = medium_bomb_bay + engine_type_slot = engine_1_2x + special_type_slot_1 = lmg_defense_turret + } + } + create_equipment_variant = { + name = "Supermarine Baltimare" + type = medium_plane_airframe_0 + modules = { + fixed_main_weapon_slot = medium_bomb_bay + engine_type_slot = engine_1_2x + special_type_slot_1 = flying_boat_medium + special_type_slot_2 = lmg_defense_turret + } + } + create_equipment_variant = { + name = "Flimflam Rodeo" + type = medium_plane_airframe_0 + modules = { + fixed_main_weapon_slot = medium_bomb_bay + engine_type_slot = engine_1_3x + special_type_slot_1 = flying_boat_medium + special_type_slot_2 = lmg_defense_turret + } + } + create_equipment_variant = { + name = "Gelding Gladiator" + type = small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_4x + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_ENG_early_fighter_medium" + } + create_equipment_variant = { + name = "Gelding Sea Gladiator" + type = cv_small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_4x + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_ENG_early_fighter_medium" + } +} + + +if = { + limit = { + has_dlc = "No Step Back" + } + create_equipment_variant = { + name = "Yak Tank" + type = light_tank_chassis_0 + parent_version = 0 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + } + upgrades = { + tank_nsb_engine_upgrade = 1 + tank_nsb_armor_upgrade = 1 + } + obsolete = yes + icon = "gfx/interface/technologies/EQS_armoured_tractor.dds" + } + create_equipment_variant = { + name = "Coltden-Loyal" + type = light_tank_chassis_0 + parent_version = 0 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + } + upgrades = { + tank_nsb_engine_upgrade = 1 + tank_nsb_armor_upgrade = 1 + } + obsolete = yes + icon = "gfx/interface/technologies/EQS_armoured_tractor.dds" + } + create_equipment_variant = { + name = "Stallion 6-Ton A" + type = light_tank_chassis_1 + parent_version = 0 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = secondary_turret_hmg + } + upgrades = { + tank_nsb_armor_upgrade = 2 + tank_nsb_engine_upgrade = 1 + } + icon = "gfx/interface/equipmentdesigner/tanks/designer/ENG/ENG_light_BAB_camo.dds" + obsolete = yes #export only + } + + create_equipment_variant = { + name = "Stallion 6-Ton B" + type = light_tank_chassis_1 + parent_version = 1 + modules = { + main_armament_slot = tank_small_cannon + turret_type_slot = tank_light_three_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + } + upgrades = { + tank_nsb_armor_upgrade = 3 + tank_nsb_engine_upgrade = 2 + } + icon = "gfx/interface/equipmentdesigner/tanks/designer/ENG/ENG_light_BAB_camo.dds" + } + create_equipment_variant = { + name = "Light Tank Mk. IV Breezie" + type = light_tank_chassis_1 + parent_version = 2 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_christie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + } + upgrades = { + tank_nsb_engine_upgrade = 2 + tank_nsb_armor_upgrade = 1 + } + icon = "gfx/interface/technologies/EQS_breezie_n.dds" + } + + create_equipment_variant = { + name = "Stallion Medium Mk. II Great Yak" + type = medium_tank_chassis_0 + parent_version = 0 + modules = { + main_armament_slot = tank_small_cannon + turret_type_slot = tank_medium_three_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_1 + } + upgrades = { + tank_nsb_armor_upgrade = 1 + tank_nsb_engine_upgrade = 2 + } + icon = "gfx/interface/technologies/ENG_basic_light_tank.dds" + } +} + +if = { + limit = { has_dlc = "Man the Guns" } + ### Variants ### + # Submarines # + create_equipment_variant = { + name = "Amberjack Class" + name_group = EQS_SS_HISTORICAL + type = ship_hull_submarine_1 + parent_version = 0 + modules = { + fixed_ship_torpedo_slot = ship_torpedo_sub_1 + fixed_ship_engine_slot = sub_ship_engine_1 + rear_1_custom_slot = ship_torpedo_sub_1 + } + } + # Destroyers # + create_equipment_variant = { + name = "Ardent Class" + type = ship_hull_light_1 + name_group = EQS_DD_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = empty + mid_1_custom_slot = ship_torpedo_1 + rear_1_custom_slot = ship_depth_charge_1 + } + obsolete = yes + } + create_equipment_variant = { + name = "Acasta Class" + type = ship_hull_light_1 + name_group = EQS_DD_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo_1 + mid_1_custom_slot = empty + rear_1_custom_slot = ship_depth_charge_1 + } + obsolete = yes + } + create_equipment_variant = { + name = "Constellation Class" + type = ship_hull_light_1 + name_group = EQS_DD_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo_2 + mid_1_custom_slot = ship_torpedo_2 + rear_1_custom_slot = ship_depth_charge_1 + } + obsolete = yes + } + create_equipment_variant = { + name = "Twilight Class" + type = ship_hull_light_2 + name_group = EQS_DD_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = ship_sonar_1 + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo_2 + mid_1_custom_slot = ship_torpedo_2 + rear_1_custom_slot = ship_depth_charge_1 + } + } + # Light Cruisers # + create_equipment_variant = { + name = "Emerald Class" + type = ship_hull_cruiser_1 + name_group = EQS_CL_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = ship_torpedo_1 + mid_2_custom_slot = ship_airplane_launcher_1 + rear_1_custom_slot = ship_depth_charge_1 + } + obsolete = yes + + } + create_equipment_variant = { + name = "Violet Class" + type = ship_hull_cruiser_1 + name_group = EQS_CL_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = ship_airplane_launcher_1 + mid_2_custom_slot = ship_torpedo_2 + rear_1_custom_slot = ship_light_medium_battery_2 + } + obsolete = yes + } + create_equipment_variant = { + name = "Marigold Class" + type = ship_hull_cruiser_2 + name_group = EQS_CL_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = ship_sonar_1 + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_2 + front_1_custom_slot = ship_anti_air_2 + mid_1_custom_slot = empty + mid_2_custom_slot = ship_airplane_launcher_1 + rear_1_custom_slot = ship_light_medium_battery_2 + } + } + # Heavy Cruisers # + create_equipment_variant = { + name = "Canterlot Class" + type = ship_hull_cruiser_1 + name_group = EQS_CA_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = ship_sonar_1 + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_2 + mid_1_custom_slot = ship_airplane_launcher_1 + mid_2_custom_slot = ship_torpedo_1 + rear_1_custom_slot = ship_medium_battery_2 + } + obsolete = yes + } + # Battlecruisers # + create_equipment_variant = { + name = "Virtue Class" + type = ship_hull_heavy_1 + name_group = EQS_BC_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bc_1 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = empty + mid_2_custom_slot = ship_secondaries_1 + rear_1_custom_slot = ship_heavy_battery_1 + } + obsolete = yes + } + create_equipment_variant = { + name = "Hope Class" + type = ship_hull_heavy_1 + name_group = EQS_BC_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bc_2 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = ship_airplane_launcher_1 + mid_2_custom_slot = ship_secondaries_1 + rear_1_custom_slot = ship_heavy_battery_2 + } + } + # Battleships # + create_equipment_variant = { + name = "Star Swirl Class" + type = ship_hull_heavy_1 + name_group = EQS_BB_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_2 + fixed_ship_armor_slot = ship_armor_bb_2 + front_1_custom_slot = ship_heavy_battery_2 + mid_1_custom_slot = ship_anti_air_2 + mid_2_custom_slot = empty + rear_1_custom_slot = empty + } + obsolete = yes + } + create_equipment_variant = { + name = "Pillars Class" + type = ship_hull_heavy_1 + name_group = EQS_BB_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bb_2 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = ship_airplane_launcher_1 + mid_2_custom_slot = ship_secondaries_1 + rear_1_custom_slot = ship_heavy_battery_2 + } + obsolete = yes + } + create_equipment_variant = { + name = "Protector Class" + type = ship_hull_heavy_1 + name_group = EQS_BB_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bb_1 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = empty + mid_2_custom_slot = ship_secondaries_1 + rear_1_custom_slot = ship_heavy_battery_2 + } + obsolete = yes + } + create_equipment_variant = { + name = "Healing Class" + type = ship_hull_heavy_2 + name_group = EQS_BC_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_2 + fixed_ship_armor_slot = ship_armor_bb_2 + front_1_custom_slot = ship_anti_air_2 + mid_1_custom_slot = ship_heavy_battery_2 + mid_2_custom_slot = ship_anti_air_2 + rear_1_custom_slot = empty + } + } + # Carriers # + create_equipment_variant = { + name = "Pegasopolis Class" + type = ship_hull_carrier_conversion_bb + name_group = EQS_CV_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_2 + mid_1_custom_slot = ship_armor_carrier_deck + } + } +} diff --git a/history/countries/NMS - NightSupporters.txt b/history/countries/NMS - NightSupporters.txt index 856ea484f53..48bd1b59ca5 100644 --- a/history/countries/NMS - NightSupporters.txt +++ b/history/countries/NMS - NightSupporters.txt @@ -104,3 +104,564 @@ set_rule = { can_generate_female_unit_leaders = yes can_generate_female_country_leaders = yes } + + +if = { + limit = { has_dlc = "By Blood Alone" } + + create_equipment_variant = { + name = "Bales Bulldog" + type = small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_2x + fixed_auxiliary_weapon_slot_1 = bomb_locks + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + } + create_equipment_variant = { + name = "Hollow Shades Demon" + type = small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_2x + engine_type_slot = engine_1_1x + special_type_slot_1 = lmg_defense_turret + } + icon = "GFX_ENG_light_plane_5_medium" + obsolete = yes + } + create_equipment_variant = { + name = "Hollow Shades Fury" #also covers Gloster Gauntlet + type = small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_2x + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_ENG_light_plane_5_medium" + obsolete = yes + } + create_equipment_variant = { + name = "Hollow Shades Nimrod" + type = cv_small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_2x + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_commonwealth_2d_early_fighter_medium" + obsolete = yes + } + create_equipment_variant = { + name = "Breezie Seal" + type = cv_small_plane_cas_airframe_0 + modules = { + fixed_main_weapon_slot = bomb_locks + engine_type_slot = engine_1_1x + special_type_slot_1 = lmg_defense_turret + } + } + create_equipment_variant = { + name = "Breezie IIIF" + type = small_plane_cas_airframe_0 + modules = { + fixed_main_weapon_slot = bomb_locks + engine_type_slot = engine_1_1x + special_type_slot_1 = floats + } + obsolete = yes + icon = "GFX_ENG_CAS1_medium" + } + create_equipment_variant = { + name = "Breezie Gordon" + type = small_plane_cas_airframe_0 + modules = { + fixed_main_weapon_slot = bomb_locks + engine_type_slot = engine_1_1x + special_type_slot_1 = lmg_defense_turret + } + icon = "GFX_ENG_CAS1_medium" + } + create_equipment_variant = { + name = "Vickers Parasprite" + type = small_plane_naval_bomber_airframe_0 + modules = { + fixed_main_weapon_slot = torpedo_mounting + engine_type_slot = engine_1_1x + special_type_slot_1 = lmg_defense_turret + } + icon = "GFX_ENG_naval_bomber1_medium" #TODO GABRIEL: change if art in before release + } + create_equipment_variant = { + name = "Blackbuck Shark" + type = cv_small_plane_naval_bomber_airframe_0 + modules = { + fixed_main_weapon_slot = torpedo_mounting + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_ENG_naval_bomber1_medium" + } + create_equipment_variant = { + name = "Handley Page Hayford" + type = medium_plane_airframe_0 + modules = { + fixed_main_weapon_slot = medium_bomb_bay + engine_type_slot = engine_1_2x + special_type_slot_1 = lmg_defense_turret + } + } + create_equipment_variant = { + name = "Supermarine Baltimare" + type = medium_plane_airframe_0 + modules = { + fixed_main_weapon_slot = medium_bomb_bay + engine_type_slot = engine_1_2x + special_type_slot_1 = flying_boat_medium + special_type_slot_2 = lmg_defense_turret + } + } + create_equipment_variant = { + name = "Flimflam Rodeo" + type = medium_plane_airframe_0 + modules = { + fixed_main_weapon_slot = medium_bomb_bay + engine_type_slot = engine_1_3x + special_type_slot_1 = flying_boat_medium + special_type_slot_2 = lmg_defense_turret + } + } + create_equipment_variant = { + name = "Gelding Gladiator" + type = small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_4x + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_ENG_early_fighter_medium" + } + create_equipment_variant = { + name = "Gelding Sea Gladiator" + type = cv_small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_4x + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_ENG_early_fighter_medium" + } +} + + +if = { + limit = { + has_dlc = "No Step Back" + } + create_equipment_variant = { + name = "Yak Tank" + type = light_tank_chassis_0 + parent_version = 0 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + } + upgrades = { + tank_nsb_engine_upgrade = 1 + tank_nsb_armor_upgrade = 1 + } + obsolete = yes + icon = "gfx/interface/technologies/EQS_armoured_tractor.dds" + } + create_equipment_variant = { + name = "Coltden-Loyal" + type = light_tank_chassis_0 + parent_version = 0 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + } + upgrades = { + tank_nsb_engine_upgrade = 1 + tank_nsb_armor_upgrade = 1 + } + obsolete = yes + icon = "gfx/interface/technologies/EQS_armoured_tractor.dds" + } + create_equipment_variant = { + name = "Stallion 6-Ton A" + type = light_tank_chassis_1 + parent_version = 0 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = secondary_turret_hmg + } + upgrades = { + tank_nsb_armor_upgrade = 2 + tank_nsb_engine_upgrade = 1 + } + icon = "gfx/interface/equipmentdesigner/tanks/designer/ENG/ENG_light_BAB_camo.dds" + obsolete = yes #export only + } + + create_equipment_variant = { + name = "Stallion 6-Ton B" + type = light_tank_chassis_1 + parent_version = 1 + modules = { + main_armament_slot = tank_small_cannon + turret_type_slot = tank_light_three_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + } + upgrades = { + tank_nsb_armor_upgrade = 3 + tank_nsb_engine_upgrade = 2 + } + icon = "gfx/interface/equipmentdesigner/tanks/designer/ENG/ENG_light_BAB_camo.dds" + } + create_equipment_variant = { + name = "Light Tank Mk. IV Breezie" + type = light_tank_chassis_1 + parent_version = 2 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_christie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + } + upgrades = { + tank_nsb_engine_upgrade = 2 + tank_nsb_armor_upgrade = 1 + } + icon = "gfx/interface/technologies/EQS_breezie_n.dds" + } + + create_equipment_variant = { + name = "Stallion Medium Mk. II Great Yak" + type = medium_tank_chassis_0 + parent_version = 0 + modules = { + main_armament_slot = tank_small_cannon + turret_type_slot = tank_medium_three_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_1 + } + upgrades = { + tank_nsb_armor_upgrade = 1 + tank_nsb_engine_upgrade = 2 + } + icon = "gfx/interface/technologies/ENG_basic_light_tank.dds" + } +} + +if = { + limit = { has_dlc = "Man the Guns" } + ### Variants ### + # Submarines # + create_equipment_variant = { + name = "Amberjack Class" + name_group = EQS_SS_HISTORICAL + type = ship_hull_submarine_1 + parent_version = 0 + modules = { + fixed_ship_torpedo_slot = ship_torpedo_sub_1 + fixed_ship_engine_slot = sub_ship_engine_1 + rear_1_custom_slot = ship_torpedo_sub_1 + } + } + # Destroyers # + create_equipment_variant = { + name = "Ardent Class" + type = ship_hull_light_1 + name_group = EQS_DD_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = empty + mid_1_custom_slot = ship_torpedo_1 + rear_1_custom_slot = ship_depth_charge_1 + } + obsolete = yes + } + create_equipment_variant = { + name = "Acasta Class" + type = ship_hull_light_1 + name_group = EQS_DD_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo_1 + mid_1_custom_slot = empty + rear_1_custom_slot = ship_depth_charge_1 + } + obsolete = yes + } + create_equipment_variant = { + name = "Constellation Class" + type = ship_hull_light_1 + name_group = EQS_DD_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo_2 + mid_1_custom_slot = ship_torpedo_2 + rear_1_custom_slot = ship_depth_charge_1 + } + obsolete = yes + } + create_equipment_variant = { + name = "Twilight Class" + type = ship_hull_light_2 + name_group = EQS_DD_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = ship_sonar_1 + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo_2 + mid_1_custom_slot = ship_torpedo_2 + rear_1_custom_slot = ship_depth_charge_1 + } + } + # Light Cruisers # + create_equipment_variant = { + name = "Emerald Class" + type = ship_hull_cruiser_1 + name_group = EQS_CL_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = ship_torpedo_1 + mid_2_custom_slot = ship_airplane_launcher_1 + rear_1_custom_slot = ship_depth_charge_1 + } + obsolete = yes + + } + create_equipment_variant = { + name = "Violet Class" + type = ship_hull_cruiser_1 + name_group = EQS_CL_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = ship_airplane_launcher_1 + mid_2_custom_slot = ship_torpedo_2 + rear_1_custom_slot = ship_light_medium_battery_2 + } + obsolete = yes + } + create_equipment_variant = { + name = "Marigold Class" + type = ship_hull_cruiser_2 + name_group = EQS_CL_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = ship_sonar_1 + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_2 + front_1_custom_slot = ship_anti_air_2 + mid_1_custom_slot = empty + mid_2_custom_slot = ship_airplane_launcher_1 + rear_1_custom_slot = ship_light_medium_battery_2 + } + } + # Heavy Cruisers # + create_equipment_variant = { + name = "Canterlot Class" + type = ship_hull_cruiser_1 + name_group = EQS_CA_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = ship_sonar_1 + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_2 + mid_1_custom_slot = ship_airplane_launcher_1 + mid_2_custom_slot = ship_torpedo_1 + rear_1_custom_slot = ship_medium_battery_2 + } + obsolete = yes + } + # Battlecruisers # + create_equipment_variant = { + name = "Virtue Class" + type = ship_hull_heavy_1 + name_group = EQS_BC_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bc_1 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = empty + mid_2_custom_slot = ship_secondaries_1 + rear_1_custom_slot = ship_heavy_battery_1 + } + obsolete = yes + } + create_equipment_variant = { + name = "Hope Class" + type = ship_hull_heavy_1 + name_group = EQS_BC_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bc_2 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = ship_airplane_launcher_1 + mid_2_custom_slot = ship_secondaries_1 + rear_1_custom_slot = ship_heavy_battery_2 + } + } + # Battleships # + create_equipment_variant = { + name = "Star Swirl Class" + type = ship_hull_heavy_1 + name_group = EQS_BB_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_2 + fixed_ship_armor_slot = ship_armor_bb_2 + front_1_custom_slot = ship_heavy_battery_2 + mid_1_custom_slot = ship_anti_air_2 + mid_2_custom_slot = empty + rear_1_custom_slot = empty + } + obsolete = yes + } + create_equipment_variant = { + name = "Pillars Class" + type = ship_hull_heavy_1 + name_group = EQS_BB_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bb_2 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = ship_airplane_launcher_1 + mid_2_custom_slot = ship_secondaries_1 + rear_1_custom_slot = ship_heavy_battery_2 + } + obsolete = yes + } + create_equipment_variant = { + name = "Protector Class" + type = ship_hull_heavy_1 + name_group = EQS_BB_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bb_1 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = empty + mid_2_custom_slot = ship_secondaries_1 + rear_1_custom_slot = ship_heavy_battery_2 + } + obsolete = yes + } + create_equipment_variant = { + name = "Healing Class" + type = ship_hull_heavy_2 + name_group = EQS_BC_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_2 + fixed_ship_armor_slot = ship_armor_bb_2 + front_1_custom_slot = ship_anti_air_2 + mid_1_custom_slot = ship_heavy_battery_2 + mid_2_custom_slot = ship_anti_air_2 + rear_1_custom_slot = empty + } + } + # Carriers # + create_equipment_variant = { + name = "Pegasopolis Class" + type = ship_hull_carrier_conversion_bb + name_group = EQS_CV_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_2 + mid_1_custom_slot = ship_armor_carrier_deck + } + } +} diff --git a/history/countries/PCB - PuertoCaballo.txt b/history/countries/PCB - PuertoCaballo.txt index dedb2469724..415ff3ba45c 100644 --- a/history/countries/PCB - PuertoCaballo.txt +++ b/history/countries/PCB - PuertoCaballo.txt @@ -463,6 +463,7 @@ set_politics = { recruit_character = PCB_ponse_cocktail recruit_character = PCB_roca_roja +recruit_character = PCB_bagasse_coltstro recruit_character = PCB_cuerda recruit_character = PCB_espada_viviente recruit_character = PCB_lanza_ardiente @@ -470,28 +471,6 @@ recruit_character = PCB_cascolio_roso recruit_character = PCB_buckio_buckista recruit_character = PCB_feather_book -# create_country_leader = { -# name = "Bagasse Coltstro" -# desc = "POLITICS_COLTSTRO_DESC" -# #picture = "" -# expire = "1965.1.1" -# ideology = marxism -# traits = { -# -# } -# } - -# create_country_leader = { -# name = "Buckio Buckista" -# desc = "POLITICS_BUCKISTA_DESC" -# #picture = "" -# expire = "1965.1.1" -# ideology = oligarchism -# traits = { -# -# } -# } - if = { limit = { has_dlc = "Together for Victory" } diff --git a/history/countries/RCT - RiverCity.txt b/history/countries/RCT - RiverCity.txt index 739c966bb9b..3ad9be08172 100644 --- a/history/countries/RCT - RiverCity.txt +++ b/history/countries/RCT - RiverCity.txt @@ -162,9 +162,9 @@ recruit_character = RCT_Leteci_sef recruit_character = RCT_Sea_Colt recruit_character = RCT_Pollar_River recruit_character = RCT_quick +recruit_character = RCT_Under_Water recruit_character = RCT_Helping_Hoof recruit_character = RCT_Up_Oven -recruit_character = RCT_Under_Water recruit_character = RCT_ironside_vandergallop RCT_arclight = { set_character_flag = RIV_advisor_from_RCT } diff --git a/history/countries/SCS - SouthStates.txt b/history/countries/SCS - SouthStates.txt index fc86d108cd5..c87038fb0b8 100644 --- a/history/countries/SCS - SouthStates.txt +++ b/history/countries/SCS - SouthStates.txt @@ -44,23 +44,6 @@ if = { gwtank_chassis = 1 } - create_equipment_variant = { - name = "Early Light Tank" - type = light_tank_chassis_0 - parent_version = 0 - modules = { - main_armament_slot = tank_heavy_machine_gun - turret_type_slot = tank_light_one_man_tank_turret - suspension_type_slot = tank_bogie_suspension - armor_type_slot = tank_riveted_armor - engine_type_slot = tank_gasoline_engine - } - upgrades = { - tank_nsb_engine_upgrade = 1 - tank_nsb_armor_upgrade = 1 - } - icon = "gfx/interface/technologies/gwtank.dds" - } } if = { limit = { has_dlc = "By Blood Alone" } @@ -73,26 +56,6 @@ if = { iw_medium_airframe = 1 } - create_equipment_variant = { - name = "Early Fighter" - type = small_plane_airframe_0 - modules = { - fixed_main_weapon_slot = light_mg_2x - engine_type_slot = engine_1_1x - special_type_slot_1 = empty - } - icon = "GFX_commonwealth_2d_early_fighter_medium" - } - create_equipment_variant = { - name = "Early Bomber" - type = medium_plane_airframe_0 - modules = { - fixed_main_weapon_slot = medium_bomb_bay - engine_type_slot = engine_1_3x - special_type_slot_1 = lmg_defense_turret - } - icon = "GFX_commonwealth_2d_early_bomber_medium" - } else = { set_technology = { @@ -212,3 +175,564 @@ set_rule = { can_generate_female_unit_leaders = yes can_generate_female_country_leaders = yes } + + +if = { + limit = { has_dlc = "By Blood Alone" } + + create_equipment_variant = { + name = "Bales Bulldog" + type = small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_2x + fixed_auxiliary_weapon_slot_1 = bomb_locks + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + } + create_equipment_variant = { + name = "Hollow Shades Demon" + type = small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_2x + engine_type_slot = engine_1_1x + special_type_slot_1 = lmg_defense_turret + } + icon = "GFX_ENG_light_plane_5_medium" + obsolete = yes + } + create_equipment_variant = { + name = "Hollow Shades Fury" #also covers Gloster Gauntlet + type = small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_2x + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_ENG_light_plane_5_medium" + obsolete = yes + } + create_equipment_variant = { + name = "Hollow Shades Nimrod" + type = cv_small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_2x + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_commonwealth_2d_early_fighter_medium" + obsolete = yes + } + create_equipment_variant = { + name = "Breezie Seal" + type = cv_small_plane_cas_airframe_0 + modules = { + fixed_main_weapon_slot = bomb_locks + engine_type_slot = engine_1_1x + special_type_slot_1 = lmg_defense_turret + } + } + create_equipment_variant = { + name = "Breezie IIIF" + type = small_plane_cas_airframe_0 + modules = { + fixed_main_weapon_slot = bomb_locks + engine_type_slot = engine_1_1x + special_type_slot_1 = floats + } + obsolete = yes + icon = "GFX_ENG_CAS1_medium" + } + create_equipment_variant = { + name = "Breezie Gordon" + type = small_plane_cas_airframe_0 + modules = { + fixed_main_weapon_slot = bomb_locks + engine_type_slot = engine_1_1x + special_type_slot_1 = lmg_defense_turret + } + icon = "GFX_ENG_CAS1_medium" + } + create_equipment_variant = { + name = "Vickers Parasprite" + type = small_plane_naval_bomber_airframe_0 + modules = { + fixed_main_weapon_slot = torpedo_mounting + engine_type_slot = engine_1_1x + special_type_slot_1 = lmg_defense_turret + } + icon = "GFX_ENG_naval_bomber1_medium" #TODO GABRIEL: change if art in before release + } + create_equipment_variant = { + name = "Blackbuck Shark" + type = cv_small_plane_naval_bomber_airframe_0 + modules = { + fixed_main_weapon_slot = torpedo_mounting + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_ENG_naval_bomber1_medium" + } + create_equipment_variant = { + name = "Handley Page Hayford" + type = medium_plane_airframe_0 + modules = { + fixed_main_weapon_slot = medium_bomb_bay + engine_type_slot = engine_1_2x + special_type_slot_1 = lmg_defense_turret + } + } + create_equipment_variant = { + name = "Supermarine Baltimare" + type = medium_plane_airframe_0 + modules = { + fixed_main_weapon_slot = medium_bomb_bay + engine_type_slot = engine_1_2x + special_type_slot_1 = flying_boat_medium + special_type_slot_2 = lmg_defense_turret + } + } + create_equipment_variant = { + name = "Flimflam Rodeo" + type = medium_plane_airframe_0 + modules = { + fixed_main_weapon_slot = medium_bomb_bay + engine_type_slot = engine_1_3x + special_type_slot_1 = flying_boat_medium + special_type_slot_2 = lmg_defense_turret + } + } + create_equipment_variant = { + name = "Gelding Gladiator" + type = small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_4x + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_ENG_early_fighter_medium" + } + create_equipment_variant = { + name = "Gelding Sea Gladiator" + type = cv_small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_4x + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_ENG_early_fighter_medium" + } +} + + +if = { + limit = { + has_dlc = "No Step Back" + } + create_equipment_variant = { + name = "Yak Tank" + type = light_tank_chassis_0 + parent_version = 0 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + } + upgrades = { + tank_nsb_engine_upgrade = 1 + tank_nsb_armor_upgrade = 1 + } + obsolete = yes + icon = "gfx/interface/technologies/EQS_armoured_tractor.dds" + } + create_equipment_variant = { + name = "Coltden-Loyal" + type = light_tank_chassis_0 + parent_version = 0 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + } + upgrades = { + tank_nsb_engine_upgrade = 1 + tank_nsb_armor_upgrade = 1 + } + obsolete = yes + icon = "gfx/interface/technologies/EQS_armoured_tractor.dds" + } + create_equipment_variant = { + name = "Stallion 6-Ton A" + type = light_tank_chassis_1 + parent_version = 0 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = secondary_turret_hmg + } + upgrades = { + tank_nsb_armor_upgrade = 2 + tank_nsb_engine_upgrade = 1 + } + icon = "gfx/interface/equipmentdesigner/tanks/designer/ENG/ENG_light_BAB_camo.dds" + obsolete = yes #export only + } + + create_equipment_variant = { + name = "Stallion 6-Ton B" + type = light_tank_chassis_1 + parent_version = 1 + modules = { + main_armament_slot = tank_small_cannon + turret_type_slot = tank_light_three_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + } + upgrades = { + tank_nsb_armor_upgrade = 3 + tank_nsb_engine_upgrade = 2 + } + icon = "gfx/interface/equipmentdesigner/tanks/designer/ENG/ENG_light_BAB_camo.dds" + } + create_equipment_variant = { + name = "Light Tank Mk. IV Breezie" + type = light_tank_chassis_1 + parent_version = 2 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_christie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + } + upgrades = { + tank_nsb_engine_upgrade = 2 + tank_nsb_armor_upgrade = 1 + } + icon = "gfx/interface/technologies/EQS_breezie_n.dds" + } + + create_equipment_variant = { + name = "Stallion Medium Mk. II Great Yak" + type = medium_tank_chassis_0 + parent_version = 0 + modules = { + main_armament_slot = tank_small_cannon + turret_type_slot = tank_medium_three_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_1 + } + upgrades = { + tank_nsb_armor_upgrade = 1 + tank_nsb_engine_upgrade = 2 + } + icon = "gfx/interface/technologies/ENG_basic_light_tank.dds" + } +} + +if = { + limit = { has_dlc = "Man the Guns" } + ### Variants ### + # Submarines # + create_equipment_variant = { + name = "Amberjack Class" + name_group = EQS_SS_HISTORICAL + type = ship_hull_submarine_1 + parent_version = 0 + modules = { + fixed_ship_torpedo_slot = ship_torpedo_sub_1 + fixed_ship_engine_slot = sub_ship_engine_1 + rear_1_custom_slot = ship_torpedo_sub_1 + } + } + # Destroyers # + create_equipment_variant = { + name = "Ardent Class" + type = ship_hull_light_1 + name_group = EQS_DD_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = empty + mid_1_custom_slot = ship_torpedo_1 + rear_1_custom_slot = ship_depth_charge_1 + } + obsolete = yes + } + create_equipment_variant = { + name = "Acasta Class" + type = ship_hull_light_1 + name_group = EQS_DD_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo_1 + mid_1_custom_slot = empty + rear_1_custom_slot = ship_depth_charge_1 + } + obsolete = yes + } + create_equipment_variant = { + name = "Constellation Class" + type = ship_hull_light_1 + name_group = EQS_DD_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo_2 + mid_1_custom_slot = ship_torpedo_2 + rear_1_custom_slot = ship_depth_charge_1 + } + obsolete = yes + } + create_equipment_variant = { + name = "Twilight Class" + type = ship_hull_light_2 + name_group = EQS_DD_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = ship_sonar_1 + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo_2 + mid_1_custom_slot = ship_torpedo_2 + rear_1_custom_slot = ship_depth_charge_1 + } + } + # Light Cruisers # + create_equipment_variant = { + name = "Emerald Class" + type = ship_hull_cruiser_1 + name_group = EQS_CL_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = ship_torpedo_1 + mid_2_custom_slot = ship_airplane_launcher_1 + rear_1_custom_slot = ship_depth_charge_1 + } + obsolete = yes + + } + create_equipment_variant = { + name = "Violet Class" + type = ship_hull_cruiser_1 + name_group = EQS_CL_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = ship_airplane_launcher_1 + mid_2_custom_slot = ship_torpedo_2 + rear_1_custom_slot = ship_light_medium_battery_2 + } + obsolete = yes + } + create_equipment_variant = { + name = "Marigold Class" + type = ship_hull_cruiser_2 + name_group = EQS_CL_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = ship_sonar_1 + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_2 + front_1_custom_slot = ship_anti_air_2 + mid_1_custom_slot = empty + mid_2_custom_slot = ship_airplane_launcher_1 + rear_1_custom_slot = ship_light_medium_battery_2 + } + } + # Heavy Cruisers # + create_equipment_variant = { + name = "Canterlot Class" + type = ship_hull_cruiser_1 + name_group = EQS_CA_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = ship_sonar_1 + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_2 + mid_1_custom_slot = ship_airplane_launcher_1 + mid_2_custom_slot = ship_torpedo_1 + rear_1_custom_slot = ship_medium_battery_2 + } + obsolete = yes + } + # Battlecruisers # + create_equipment_variant = { + name = "Virtue Class" + type = ship_hull_heavy_1 + name_group = EQS_BC_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bc_1 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = empty + mid_2_custom_slot = ship_secondaries_1 + rear_1_custom_slot = ship_heavy_battery_1 + } + obsolete = yes + } + create_equipment_variant = { + name = "Hope Class" + type = ship_hull_heavy_1 + name_group = EQS_BC_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bc_2 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = ship_airplane_launcher_1 + mid_2_custom_slot = ship_secondaries_1 + rear_1_custom_slot = ship_heavy_battery_2 + } + } + # Battleships # + create_equipment_variant = { + name = "Star Swirl Class" + type = ship_hull_heavy_1 + name_group = EQS_BB_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_2 + fixed_ship_armor_slot = ship_armor_bb_2 + front_1_custom_slot = ship_heavy_battery_2 + mid_1_custom_slot = ship_anti_air_2 + mid_2_custom_slot = empty + rear_1_custom_slot = empty + } + obsolete = yes + } + create_equipment_variant = { + name = "Pillars Class" + type = ship_hull_heavy_1 + name_group = EQS_BB_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bb_2 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = ship_airplane_launcher_1 + mid_2_custom_slot = ship_secondaries_1 + rear_1_custom_slot = ship_heavy_battery_2 + } + obsolete = yes + } + create_equipment_variant = { + name = "Protector Class" + type = ship_hull_heavy_1 + name_group = EQS_BB_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bb_1 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = empty + mid_2_custom_slot = ship_secondaries_1 + rear_1_custom_slot = ship_heavy_battery_2 + } + obsolete = yes + } + create_equipment_variant = { + name = "Healing Class" + type = ship_hull_heavy_2 + name_group = EQS_BC_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_2 + fixed_ship_armor_slot = ship_armor_bb_2 + front_1_custom_slot = ship_anti_air_2 + mid_1_custom_slot = ship_heavy_battery_2 + mid_2_custom_slot = ship_anti_air_2 + rear_1_custom_slot = empty + } + } + # Carriers # + create_equipment_variant = { + name = "Pegasopolis Class" + type = ship_hull_carrier_conversion_bb + name_group = EQS_CV_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_2 + mid_1_custom_slot = ship_armor_carrier_deck + } + } +} diff --git a/history/countries/SLC - Stormleucids.txt b/history/countries/SLC - Stormleucids.txt index 5676874a9f3..2cd83cd7690 100644 --- a/history/countries/SLC - Stormleucids.txt +++ b/history/countries/SLC - Stormleucids.txt @@ -282,6 +282,8 @@ declare_war_on = { set_stability = 0.64 set_war_support = 0.69 +add_manpower = 22500 + recruit_character = SLC_stormleucus_icepaw set_rule = { diff --git a/history/countries/SOL - Solar Empire.txt b/history/countries/SOL - Solar Empire.txt index 65dc2a58fe6..57b1ffd938a 100644 --- a/history/countries/SOL - Solar Empire.txt +++ b/history/countries/SOL - Solar Empire.txt @@ -231,7 +231,6 @@ set_popularities = { neutrality = 25 } set_politics = { - ruling_party = neutrality last_election = "1.1.1" election_frequency = 24 @@ -250,48 +249,7 @@ add_ideas = { set_stability = 0.75 -create_country_leader = { - name = "Random Leader" - picture = "gfx/leaders/leader_unknown.dds" - expire = "1965.1.1" - ideology = despotism - #desc = "POLITICS_BLUEBLOOD_DESC" - traits = { - } -} - -create_country_leader = { - name = "Random Leader" - expire = "1965.1.1" - picture = GFX_DaybreakerPortrait - desc = "POLITICS_DAYBREAKER_DESC" - ideology = falangism - traits = { - - } -} - -create_country_leader = { - name = "Random Leader" - expire = "1965.1.1" - picture = GFX_CelestiaPortrait - desc = "POLITICS_CELESTIA_DESC" - ideology = alicornrule - traits = { - - } -} - -create_country_leader = { - name = "Random Leader" - expire = "1965.1.1" - picture = "gfx/leaders/EQS/Starlight.tga" - desc = "POLITICS_STARLIGHTGLIMMER_DESC" - ideology = leninism - traits = { - - } -} +recruit_character = SOL_random_leader set_rule = { can_generate_female_aces = yes diff --git a/history/countries/STM - Stormlands.txt b/history/countries/STM - Stormlands.txt index de6aebce8a2..fe03f2e1273 100644 --- a/history/countries/STM - Stormlands.txt +++ b/history/countries/STM - Stormlands.txt @@ -273,6 +273,8 @@ set_politics = { set_stability = 0.62 set_war_support = 0.79 +add_manpower = 47500 + declare_war_on = { target = SLC type = annex_everything diff --git a/history/countries/TEM - Temple.txt b/history/countries/TEM - Temple.txt index fedd5170143..f35b859c025 100644 --- a/history/countries/TEM - Temple.txt +++ b/history/countries/TEM - Temple.txt @@ -39,9 +39,6 @@ if = { } } -generic_DD_template = yes -generic_CL_template = yes - set_convoys = 70 set_popularities = { democratic = 5 @@ -100,3 +97,564 @@ set_rule = { can_generate_female_unit_leaders = yes can_generate_female_country_leaders = yes } + + +if = { + limit = { has_dlc = "By Blood Alone" } + + create_equipment_variant = { + name = "Bales Bulldog" + type = small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_2x + fixed_auxiliary_weapon_slot_1 = bomb_locks + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + } + create_equipment_variant = { + name = "Hollow Shades Demon" + type = small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_2x + engine_type_slot = engine_1_1x + special_type_slot_1 = lmg_defense_turret + } + icon = "GFX_ENG_light_plane_5_medium" + obsolete = yes + } + create_equipment_variant = { + name = "Hollow Shades Fury" #also covers Gloster Gauntlet + type = small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_2x + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_ENG_light_plane_5_medium" + obsolete = yes + } + create_equipment_variant = { + name = "Hollow Shades Nimrod" + type = cv_small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_2x + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_commonwealth_2d_early_fighter_medium" + obsolete = yes + } + create_equipment_variant = { + name = "Breezie Seal" + type = cv_small_plane_cas_airframe_0 + modules = { + fixed_main_weapon_slot = bomb_locks + engine_type_slot = engine_1_1x + special_type_slot_1 = lmg_defense_turret + } + } + create_equipment_variant = { + name = "Breezie IIIF" + type = small_plane_cas_airframe_0 + modules = { + fixed_main_weapon_slot = bomb_locks + engine_type_slot = engine_1_1x + special_type_slot_1 = floats + } + obsolete = yes + icon = "GFX_ENG_CAS1_medium" + } + create_equipment_variant = { + name = "Breezie Gordon" + type = small_plane_cas_airframe_0 + modules = { + fixed_main_weapon_slot = bomb_locks + engine_type_slot = engine_1_1x + special_type_slot_1 = lmg_defense_turret + } + icon = "GFX_ENG_CAS1_medium" + } + create_equipment_variant = { + name = "Vickers Parasprite" + type = small_plane_naval_bomber_airframe_0 + modules = { + fixed_main_weapon_slot = torpedo_mounting + engine_type_slot = engine_1_1x + special_type_slot_1 = lmg_defense_turret + } + icon = "GFX_ENG_naval_bomber1_medium" #TODO GABRIEL: change if art in before release + } + create_equipment_variant = { + name = "Blackbuck Shark" + type = cv_small_plane_naval_bomber_airframe_0 + modules = { + fixed_main_weapon_slot = torpedo_mounting + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_ENG_naval_bomber1_medium" + } + create_equipment_variant = { + name = "Handley Page Hayford" + type = medium_plane_airframe_0 + modules = { + fixed_main_weapon_slot = medium_bomb_bay + engine_type_slot = engine_1_2x + special_type_slot_1 = lmg_defense_turret + } + } + create_equipment_variant = { + name = "Supermarine Baltimare" + type = medium_plane_airframe_0 + modules = { + fixed_main_weapon_slot = medium_bomb_bay + engine_type_slot = engine_1_2x + special_type_slot_1 = flying_boat_medium + special_type_slot_2 = lmg_defense_turret + } + } + create_equipment_variant = { + name = "Flimflam Rodeo" + type = medium_plane_airframe_0 + modules = { + fixed_main_weapon_slot = medium_bomb_bay + engine_type_slot = engine_1_3x + special_type_slot_1 = flying_boat_medium + special_type_slot_2 = lmg_defense_turret + } + } + create_equipment_variant = { + name = "Gelding Gladiator" + type = small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_4x + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_ENG_early_fighter_medium" + } + create_equipment_variant = { + name = "Gelding Sea Gladiator" + type = cv_small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_4x + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_ENG_early_fighter_medium" + } +} + + +if = { + limit = { + has_dlc = "No Step Back" + } + create_equipment_variant = { + name = "Yak Tank" + type = light_tank_chassis_0 + parent_version = 0 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + } + upgrades = { + tank_nsb_engine_upgrade = 1 + tank_nsb_armor_upgrade = 1 + } + obsolete = yes + icon = "gfx/interface/technologies/EQS_armoured_tractor.dds" + } + create_equipment_variant = { + name = "Coltden-Loyal" + type = light_tank_chassis_0 + parent_version = 0 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + } + upgrades = { + tank_nsb_engine_upgrade = 1 + tank_nsb_armor_upgrade = 1 + } + obsolete = yes + icon = "gfx/interface/technologies/EQS_armoured_tractor.dds" + } + create_equipment_variant = { + name = "Stallion 6-Ton A" + type = light_tank_chassis_1 + parent_version = 0 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = secondary_turret_hmg + } + upgrades = { + tank_nsb_armor_upgrade = 2 + tank_nsb_engine_upgrade = 1 + } + icon = "gfx/interface/equipmentdesigner/tanks/designer/ENG/ENG_light_BAB_camo.dds" + obsolete = yes #export only + } + + create_equipment_variant = { + name = "Stallion 6-Ton B" + type = light_tank_chassis_1 + parent_version = 1 + modules = { + main_armament_slot = tank_small_cannon + turret_type_slot = tank_light_three_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + } + upgrades = { + tank_nsb_armor_upgrade = 3 + tank_nsb_engine_upgrade = 2 + } + icon = "gfx/interface/equipmentdesigner/tanks/designer/ENG/ENG_light_BAB_camo.dds" + } + create_equipment_variant = { + name = "Light Tank Mk. IV Breezie" + type = light_tank_chassis_1 + parent_version = 2 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_christie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + } + upgrades = { + tank_nsb_engine_upgrade = 2 + tank_nsb_armor_upgrade = 1 + } + icon = "gfx/interface/technologies/EQS_breezie_n.dds" + } + + create_equipment_variant = { + name = "Stallion Medium Mk. II Great Yak" + type = medium_tank_chassis_0 + parent_version = 0 + modules = { + main_armament_slot = tank_small_cannon + turret_type_slot = tank_medium_three_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_1 + } + upgrades = { + tank_nsb_armor_upgrade = 1 + tank_nsb_engine_upgrade = 2 + } + icon = "gfx/interface/technologies/ENG_basic_light_tank.dds" + } +} + +if = { + limit = { has_dlc = "Man the Guns" } + ### Variants ### + # Submarines # + create_equipment_variant = { + name = "Amberjack Class" + name_group = EQS_SS_HISTORICAL + type = ship_hull_submarine_1 + parent_version = 0 + modules = { + fixed_ship_torpedo_slot = ship_torpedo_sub_1 + fixed_ship_engine_slot = sub_ship_engine_1 + rear_1_custom_slot = ship_torpedo_sub_1 + } + } + # Destroyers # + create_equipment_variant = { + name = "Ardent Class" + type = ship_hull_light_1 + name_group = EQS_DD_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = empty + mid_1_custom_slot = ship_torpedo_1 + rear_1_custom_slot = ship_depth_charge_1 + } + obsolete = yes + } + create_equipment_variant = { + name = "Acasta Class" + type = ship_hull_light_1 + name_group = EQS_DD_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo_1 + mid_1_custom_slot = empty + rear_1_custom_slot = ship_depth_charge_1 + } + obsolete = yes + } + create_equipment_variant = { + name = "Constellation Class" + type = ship_hull_light_1 + name_group = EQS_DD_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo_2 + mid_1_custom_slot = ship_torpedo_2 + rear_1_custom_slot = ship_depth_charge_1 + } + obsolete = yes + } + create_equipment_variant = { + name = "Twilight Class" + type = ship_hull_light_2 + name_group = EQS_DD_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = ship_sonar_1 + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo_2 + mid_1_custom_slot = ship_torpedo_2 + rear_1_custom_slot = ship_depth_charge_1 + } + } + # Light Cruisers # + create_equipment_variant = { + name = "Emerald Class" + type = ship_hull_cruiser_1 + name_group = EQS_CL_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = ship_torpedo_1 + mid_2_custom_slot = ship_airplane_launcher_1 + rear_1_custom_slot = ship_depth_charge_1 + } + obsolete = yes + + } + create_equipment_variant = { + name = "Violet Class" + type = ship_hull_cruiser_1 + name_group = EQS_CL_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = ship_airplane_launcher_1 + mid_2_custom_slot = ship_torpedo_2 + rear_1_custom_slot = ship_light_medium_battery_2 + } + obsolete = yes + } + create_equipment_variant = { + name = "Marigold Class" + type = ship_hull_cruiser_2 + name_group = EQS_CL_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = ship_sonar_1 + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_2 + front_1_custom_slot = ship_anti_air_2 + mid_1_custom_slot = empty + mid_2_custom_slot = ship_airplane_launcher_1 + rear_1_custom_slot = ship_light_medium_battery_2 + } + } + # Heavy Cruisers # + create_equipment_variant = { + name = "Canterlot Class" + type = ship_hull_cruiser_1 + name_group = EQS_CA_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = ship_sonar_1 + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_2 + mid_1_custom_slot = ship_airplane_launcher_1 + mid_2_custom_slot = ship_torpedo_1 + rear_1_custom_slot = ship_medium_battery_2 + } + obsolete = yes + } + # Battlecruisers # + create_equipment_variant = { + name = "Virtue Class" + type = ship_hull_heavy_1 + name_group = EQS_BC_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bc_1 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = empty + mid_2_custom_slot = ship_secondaries_1 + rear_1_custom_slot = ship_heavy_battery_1 + } + obsolete = yes + } + create_equipment_variant = { + name = "Hope Class" + type = ship_hull_heavy_1 + name_group = EQS_BC_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bc_2 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = ship_airplane_launcher_1 + mid_2_custom_slot = ship_secondaries_1 + rear_1_custom_slot = ship_heavy_battery_2 + } + } + # Battleships # + create_equipment_variant = { + name = "Star Swirl Class" + type = ship_hull_heavy_1 + name_group = EQS_BB_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_2 + fixed_ship_armor_slot = ship_armor_bb_2 + front_1_custom_slot = ship_heavy_battery_2 + mid_1_custom_slot = ship_anti_air_2 + mid_2_custom_slot = empty + rear_1_custom_slot = empty + } + obsolete = yes + } + create_equipment_variant = { + name = "Pillars Class" + type = ship_hull_heavy_1 + name_group = EQS_BB_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bb_2 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = ship_airplane_launcher_1 + mid_2_custom_slot = ship_secondaries_1 + rear_1_custom_slot = ship_heavy_battery_2 + } + obsolete = yes + } + create_equipment_variant = { + name = "Protector Class" + type = ship_hull_heavy_1 + name_group = EQS_BB_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bb_1 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = empty + mid_2_custom_slot = ship_secondaries_1 + rear_1_custom_slot = ship_heavy_battery_2 + } + obsolete = yes + } + create_equipment_variant = { + name = "Healing Class" + type = ship_hull_heavy_2 + name_group = EQS_BC_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_2 + fixed_ship_armor_slot = ship_armor_bb_2 + front_1_custom_slot = ship_anti_air_2 + mid_1_custom_slot = ship_heavy_battery_2 + mid_2_custom_slot = ship_anti_air_2 + rear_1_custom_slot = empty + } + } + # Carriers # + create_equipment_variant = { + name = "Pegasopolis Class" + type = ship_hull_carrier_conversion_bb + name_group = EQS_CV_HISTORICAL + parent_version = 0 + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_2 + mid_1_custom_slot = ship_armor_carrier_deck + } + } +} diff --git a/history/countries/VAN - Vanhoover.txt b/history/countries/VAN - Vanhoover.txt index 5c9551aa742..df897c3c895 100644 --- a/history/countries/VAN - Vanhoover.txt +++ b/history/countries/VAN - Vanhoover.txt @@ -32,23 +32,6 @@ if = { gwtank_chassis = 1 } - create_equipment_variant = { - name = "Early Light Tank" - type = light_tank_chassis_0 - parent_version = 0 - modules = { - main_armament_slot = tank_heavy_machine_gun - turret_type_slot = tank_light_one_man_tank_turret - suspension_type_slot = tank_bogie_suspension - armor_type_slot = tank_riveted_armor - engine_type_slot = tank_gasoline_engine - } - upgrades = { - tank_nsb_engine_upgrade = 1 - tank_nsb_armor_upgrade = 1 - } - icon = "gfx/interface/technologies/gwtank.dds" - } } if = { limit = { has_dlc = "By Blood Alone" } @@ -61,26 +44,6 @@ if = { iw_medium_airframe = 1 } - create_equipment_variant = { - name = "Early Fighter" - type = small_plane_airframe_0 - modules = { - fixed_main_weapon_slot = light_mg_2x - engine_type_slot = engine_1_1x - special_type_slot_1 = empty - } - icon = "GFX_commonwealth_2d_early_fighter_medium" - } - create_equipment_variant = { - name = "Early Bomber" - type = medium_plane_airframe_0 - modules = { - fixed_main_weapon_slot = medium_bomb_bay - engine_type_slot = engine_1_3x - special_type_slot_1 = lmg_defense_turret - } - icon = "GFX_commonwealth_2d_early_bomber_medium" - } else = { set_technology = { @@ -391,3 +354,268 @@ if = { } } } + + +if = { + limit = { has_dlc = "By Blood Alone" } + + create_equipment_variant = { + name = "Bales Bulldog" + type = small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_2x + fixed_auxiliary_weapon_slot_1 = bomb_locks + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + } + create_equipment_variant = { + name = "Hollow Shades Demon" + type = small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_2x + engine_type_slot = engine_1_1x + special_type_slot_1 = lmg_defense_turret + } + icon = "GFX_ENG_light_plane_5_medium" + obsolete = yes + } + create_equipment_variant = { + name = "Hollow Shades Fury" #also covers Gloster Gauntlet + type = small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_2x + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_ENG_light_plane_5_medium" + obsolete = yes + } + create_equipment_variant = { + name = "Hollow Shades Nimrod" + type = cv_small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_2x + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_commonwealth_2d_early_fighter_medium" + obsolete = yes + } + create_equipment_variant = { + name = "Breezie Seal" + type = cv_small_plane_cas_airframe_0 + modules = { + fixed_main_weapon_slot = bomb_locks + engine_type_slot = engine_1_1x + special_type_slot_1 = lmg_defense_turret + } + } + create_equipment_variant = { + name = "Breezie IIIF" + type = small_plane_cas_airframe_0 + modules = { + fixed_main_weapon_slot = bomb_locks + engine_type_slot = engine_1_1x + special_type_slot_1 = floats + } + obsolete = yes + icon = "GFX_ENG_CAS1_medium" + } + create_equipment_variant = { + name = "Breezie Gordon" + type = small_plane_cas_airframe_0 + modules = { + fixed_main_weapon_slot = bomb_locks + engine_type_slot = engine_1_1x + special_type_slot_1 = lmg_defense_turret + } + icon = "GFX_ENG_CAS1_medium" + } + create_equipment_variant = { + name = "Vickers Parasprite" + type = small_plane_naval_bomber_airframe_0 + modules = { + fixed_main_weapon_slot = torpedo_mounting + engine_type_slot = engine_1_1x + special_type_slot_1 = lmg_defense_turret + } + icon = "GFX_ENG_naval_bomber1_medium" #TODO GABRIEL: change if art in before release + } + create_equipment_variant = { + name = "Blackbuck Shark" + type = cv_small_plane_naval_bomber_airframe_0 + modules = { + fixed_main_weapon_slot = torpedo_mounting + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_ENG_naval_bomber1_medium" + } + create_equipment_variant = { + name = "Handley Page Hayford" + type = medium_plane_airframe_0 + modules = { + fixed_main_weapon_slot = medium_bomb_bay + engine_type_slot = engine_1_2x + special_type_slot_1 = lmg_defense_turret + } + } + create_equipment_variant = { + name = "Supermarine Baltimare" + type = medium_plane_airframe_0 + modules = { + fixed_main_weapon_slot = medium_bomb_bay + engine_type_slot = engine_1_2x + special_type_slot_1 = flying_boat_medium + special_type_slot_2 = lmg_defense_turret + } + } + create_equipment_variant = { + name = "Flimflam Rodeo" + type = medium_plane_airframe_0 + modules = { + fixed_main_weapon_slot = medium_bomb_bay + engine_type_slot = engine_1_3x + special_type_slot_1 = flying_boat_medium + special_type_slot_2 = lmg_defense_turret + } + } + create_equipment_variant = { + name = "Gelding Gladiator" + type = small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_4x + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_ENG_early_fighter_medium" + } + create_equipment_variant = { + name = "Gelding Sea Gladiator" + type = cv_small_plane_airframe_0 + modules = { + fixed_main_weapon_slot = light_mg_4x + engine_type_slot = engine_1_1x + special_type_slot_1 = empty + } + icon = "GFX_ENG_early_fighter_medium" + } +} + + +if = { + limit = { + has_dlc = "No Step Back" + } + create_equipment_variant = { + name = "Yak Tank" + type = light_tank_chassis_0 + parent_version = 0 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + } + upgrades = { + tank_nsb_engine_upgrade = 1 + tank_nsb_armor_upgrade = 1 + } + obsolete = yes + icon = "gfx/interface/technologies/EQS_armoured_tractor.dds" + } + create_equipment_variant = { + name = "Coltden-Loyal" + type = light_tank_chassis_0 + parent_version = 0 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + } + upgrades = { + tank_nsb_engine_upgrade = 1 + tank_nsb_armor_upgrade = 1 + } + obsolete = yes + icon = "gfx/interface/technologies/EQS_armoured_tractor.dds" + } + create_equipment_variant = { + name = "Stallion 6-Ton A" + type = light_tank_chassis_1 + parent_version = 0 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = secondary_turret_hmg + } + upgrades = { + tank_nsb_armor_upgrade = 2 + tank_nsb_engine_upgrade = 1 + } + icon = "gfx/interface/equipmentdesigner/tanks/designer/ENG/ENG_light_BAB_camo.dds" + obsolete = yes #export only + } + + create_equipment_variant = { + name = "Stallion 6-Ton B" + type = light_tank_chassis_1 + parent_version = 1 + modules = { + main_armament_slot = tank_small_cannon + turret_type_slot = tank_light_three_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + } + upgrades = { + tank_nsb_armor_upgrade = 3 + tank_nsb_engine_upgrade = 2 + } + icon = "gfx/interface/equipmentdesigner/tanks/designer/ENG/ENG_light_BAB_camo.dds" + } + create_equipment_variant = { + name = "Light Tank Mk. IV Breezie" + type = light_tank_chassis_1 + parent_version = 2 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_christie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + } + upgrades = { + tank_nsb_engine_upgrade = 2 + tank_nsb_armor_upgrade = 1 + } + icon = "gfx/interface/technologies/EQS_breezie_n.dds" + } + + create_equipment_variant = { + name = "Stallion Medium Mk. II Great Yak" + type = medium_tank_chassis_0 + parent_version = 0 + modules = { + main_armament_slot = tank_small_cannon + turret_type_slot = tank_medium_three_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_1 + } + upgrades = { + tank_nsb_armor_upgrade = 1 + tank_nsb_engine_upgrade = 2 + } + icon = "gfx/interface/technologies/ENG_basic_light_tank.dds" + } +} diff --git a/history/units/BLT_1007.txt b/history/units/BLT_1007.txt index 9d9741e9fe8..153b1365bcb 100644 --- a/history/units/BLT_1007.txt +++ b/history/units/BLT_1007.txt @@ -25,48 +25,48 @@ units = { ####### Imperial Army ######### division = { - location = 13021 + location = 13080 division_template = "Storm Legion" start_experience_factor = 0.8 } division = { - location = 13021 + location = 13015 division_template = "Storm Legion" start_equipment_factor = 0.8 start_experience_factor = 0.5 } division = { - location = 17186 + location = 2233 division_template = "Storm Legion" start_equipment_factor = 0.8 start_experience_factor = 0.4 } division = { - location = 17186 + location = 19975 division_template = "Storm Legion" start_equipment_factor = 0.6 start_experience_factor = 0.3 } division = { - location = 13021 + location = 13080 division_template = "Local Levy" start_experience_factor = 0.2 start_equipment_factor = 0.6 } division = { - location = 13021 + location = 2233 division_template = "Local Levy" start_experience_factor = 0.1 start_equipment_factor = 0.5 } division = { - location = 17186 + location = 19975 division_template = "Local Levy" start_experience_factor = 0.2 start_equipment_factor = 0.6 } division = { - location = 17186 + location = 3827 division_template = "Local Levy" start_experience_factor = 0.1 start_equipment_factor = 0.5 diff --git a/history/units/CME_1007.txt b/history/units/CME_1007.txt index ab33da0d43b..c2117f526e6 100644 --- a/history/units/CME_1007.txt +++ b/history/units/CME_1007.txt @@ -21,17 +21,30 @@ division_template = { units = { division = { - name = "Camelian Guard" - location = 8828 + name = "Dromagan Guard" + location = 19863 + division_template = "Camelian Infantry Division" + start_experience_factor = 0.4 + } + division = { + name = "Ginje Guard" + location = 2725 division_template = "Camelian Infantry Division" start_experience_factor = 0.3 } division = { - name = "Zaudeni Guard" - location = 9081 + name = "Lake Guard" + location = 2682 division_template = "Camelian Infantry Division" start_experience_factor = 0.3 } + division = { + name = "Furna Guard" + location = 5997 + division_template = "Local Levy" + start_equipment_factor = 0.8 + start_experience_factor = 0.2 + } } ######################### diff --git a/history/units/GYZ_1007.txt b/history/units/GYZ_1007.txt index c001ef44f23..7fa53e68afa 100644 --- a/history/units/GYZ_1007.txt +++ b/history/units/GYZ_1007.txt @@ -92,12 +92,48 @@ units = { start_experience_factor = 0.4 start_equipment_factor = 0.7 } + division = { + location = 3818 + division_template = "Storm Legion" + start_experience_factor = 0.4 + start_equipment_factor = 0.95 + } + division = { + location = 2231 + division_template = "Storm Legion" + start_experience_factor = 0.4 + start_equipment_factor = 0.9 + } + division = { + location = 15256 + division_template = "Storm Legion" + start_experience_factor = 0.4 + start_equipment_factor = 0.8 + } division = { location = 15323 division_template = "Mountain Division" start_experience_factor = 0.6 start_equipment_factor = 0.9 } + division = { + location = 1886 + division_template = "Mountain Division" + start_experience_factor = 0.6 + start_equipment_factor = 0.75 + } + division = { + location = 19364 + division_template = "Mountain Division" + start_experience_factor = 0.6 + start_equipment_factor = 0.8 + } + division = { + location = 15143 + division_template = "Mountain Division" + start_experience_factor = 0.6 + start_equipment_factor = 0.95 + } division = { location = 15174 division_template = "Garrison Unit" @@ -110,6 +146,12 @@ units = { start_experience_factor = 0.2 start_equipment_factor = 0.7 } + division = { + location = 15140 + division_template = "Garrison Unit" + start_experience_factor = 0.2 + start_equipment_factor = 0.7 + } division = { location = 15329 division_template = "Garrison Unit" @@ -134,24 +176,66 @@ units = { start_experience_factor = 0.1 start_equipment_factor = 0.5 } - #division = { - # location = 15163 - # division_template = "Garrison Unit" - # start_experience_factor = 0.1 - # start_equipment_factor = 0.5 - #} - #division = { - # location = 2257 - # division_template = "Garrison Unit" - # start_experience_factor = 0.1 - # start_equipment_factor = 0.5 - #} - #division = { - # location = 3818 - # division_template = "Garrison Unit" - # start_experience_factor = 0.1 - # start_equipment_factor = 0.5 - #} + division = { + location = 15211 + division_template = "Garrison Unit" + start_experience_factor = 0.1 + start_equipment_factor = 0.5 + } + division = { + location = 2257 + division_template = "Garrison Unit" + start_experience_factor = 0.1 + start_equipment_factor = 0.5 + } + division = { + location = 15319 + division_template = "Garrison Unit" + start_experience_factor = 0.1 + start_equipment_factor = 0.5 + } + division = { + location = 15176 + division_template = "Garrison Unit" + start_experience_factor = 0.1 + start_equipment_factor = 0.85 + } + division = { + location = 15217 + division_template = "Garrison Unit" + start_experience_factor = 0.1 + start_equipment_factor = 0.9 + } + division = { + location = 15266 + division_template = "Garrison Unit" + start_experience_factor = 0.1 + start_equipment_factor = 0.8 + } + division = { + location = 15337 + division_template = "Garrison Unit" + start_experience_factor = 0.1 + start_equipment_factor = 0.75 + } + division = { + location = 15163 + division_template = "Storm Legion" + start_experience_factor = 0.1 + start_equipment_factor = 0.8 + } + division = { + location = 15312 + division_template = "Storm Legion" + start_experience_factor = 0.1 + start_equipment_factor = 0.85 + } + division = { + location = 15215 + division_template = "Storm Legion" + start_experience_factor = 0.1 + start_equipment_factor = 0.9 + } } ######################### diff --git a/history/units/HLQ_1007.txt b/history/units/HLQ_1007.txt index e7749e3f83d..605d1916caf 100644 --- a/history/units/HLQ_1007.txt +++ b/history/units/HLQ_1007.txt @@ -1,4 +1,14 @@ division_template = { + name = "Garrison Division" + division_names_group = HLQ_INF_01 + priority = 0 + regiments = { + infantry = { x = 0 y = 0 } + infantry = { x = 0 y = 1 } + infantry = { x = 0 y = 2 } + } +} +division_template = { name = "Knight Chapter" #Infantry Division - kek division_names_group = HLQ_GRD_01 regiments = { @@ -49,16 +59,6 @@ division_template = { recon = { x = 0 y = 0 } } } -division_template = { - name = "Garrison Division" - division_names_group = HLQ_INF_01 - priority = 0 - regiments = { - infantry = { x = 0 y = 0 } - infantry = { x = 0 y = 1 } - infantry = { x = 0 y = 2 } - } -} units = { division = { division_name = { diff --git a/history/units/SLC_1007.txt b/history/units/SLC_1007.txt index e47a3b53e2c..1454aa64733 100644 --- a/history/units/SLC_1007.txt +++ b/history/units/SLC_1007.txt @@ -75,6 +75,12 @@ units = { start_experience_factor = 0.4 start_equipment_factor = 0.8 } + division = { + location = 15339 + division_template = "Storm Legion" + start_experience_factor = 0.4 + start_equipment_factor = 0.85 + } division = { location = 2243 division_template = "Garrison Unit" @@ -105,18 +111,30 @@ units = { start_experience_factor = 0.2 start_equipment_factor = 0.7 } - #division = { - # location = 5801 - # division_template = "Garrison Unit" - # start_experience_factor = 0.1 - # start_equipment_factor = 0.5 - #} - #division = { - # location = 12995 - # division_template = "Garrison Unit" - # start_experience_factor = 0.1 - # start_equipment_factor = 0.5 - #} + division = { + location = 6641 + division_template = "Garrison Unit" + start_experience_factor = 0.2 + start_equipment_factor = 0.8 + } + division = { + location = 8505 + division_template = "Mountain Division" + start_experience_factor = 0.2 + start_equipment_factor = 0.75 + } + division = { + location = 14306 + division_template = "Storm Legion" + start_experience_factor = 0.4 + start_equipment_factor = 0.95 + } + division = { + location = 14316 + division_template = "Storm Legion" + start_experience_factor = 0.4 + start_equipment_factor = 0.90 + } } ######################### diff --git a/history/units/STM_1007.txt b/history/units/STM_1007.txt index dfd918c8225..06e597db176 100644 --- a/history/units/STM_1007.txt +++ b/history/units/STM_1007.txt @@ -68,11 +68,28 @@ units = { start_experience_factor = 0.5 start_equipment_factor = 0.9 } + division = { + location = 20054 + division_template = "Storm Legion" + start_experience_factor = 0.5 + start_equipment_factor = 0.9 + } + division = { + location = 20069 + division_template = "Storm Legion" + start_experience_factor = 0.5 + start_equipment_factor = 0.75 + } division = { location = 20057 division_template = "Mountain Division" start_experience_factor = 0.6 } + division = { + location = 20069 + division_template = "Mountain Division" + start_experience_factor = 0.75 + } division = { location = 20071 division_template = "Garrison Unit" @@ -97,12 +114,40 @@ units = { start_experience_factor = 0.2 start_equipment_factor = 0.7 } - #division = { - # location = 20064 - # division_template = "Garrison Unit" - # start_experience_factor = 0.1 - # start_equipment_factor = 0.5 - #} + division = { + location = 20064 + division_template = "Garrison Unit" + start_experience_factor = 0.1 + start_equipment_factor = 0.5 + } + division = { + location = 20305 + division_template = "Garrison Unit" + start_experience_factor = 0.1 + start_equipment_factor = 0.5 + } + division = { + location = 20060 + division_template = "Garrison Unit" + start_experience_factor = 0.1 + start_equipment_factor = 0.7 + } + division = { + location = 20065 + division_template = "Garrison Unit" + start_experience_factor = 0.1 + start_equipment_factor = 0.85 + } + division = { + location = 20049 + division_template = "Storm Legion" + start_experience_factor = 0.9 + } + division = { + location = 20043 + division_template = "Storm Legion" + start_experience_factor = 0.95 + } } ######################### diff --git a/history/units/THU_1007.txt b/history/units/THU_1007.txt index 8e960fcb98c..56b3bdbbf4c 100644 --- a/history/units/THU_1007.txt +++ b/history/units/THU_1007.txt @@ -63,6 +63,12 @@ units = { start_experience_factor = 0.5 start_equipment_factor = 0.9 } + division = { + location = 16801 + division_template = "Storm Legion" + start_experience_factor = 0.5 + start_equipment_factor = 0.9 + } division = { location = 15157 division_template = "Mountain Division" @@ -106,17 +112,29 @@ units = { start_equipment_factor = 0.7 } division = { - location = 16819 + location = 15180 + division_template = "Garrison Unit" + start_experience_factor = 0.1 + start_equipment_factor = 0.5 + } + division = { + location = 15180 division_template = "Garrison Unit" start_experience_factor = 0.2 start_equipment_factor = 0.7 } - #division = { - # location = 15180 - # division_template = "Garrison Unit" - # start_experience_factor = 0.1 - # start_equipment_factor = 0.5 - #} + division = { + location = 15166 + division_template = "Storm Legion" + start_experience_factor = 0.4 + start_equipment_factor = 0.85 + } + division = { + location = 16783 + division_template = "Storm Legion" + start_experience_factor = 0.4 + start_equipment_factor = 0.75 + } } ######################### diff --git a/interface/aces.gfx b/interface/aces.gfx index 577e85fc9df..9408b0526ce 100644 --- a/interface/aces.gfx +++ b/interface/aces.gfx @@ -14,15 +14,166 @@ spriteTypes = { name = "GFX_ace_none" texturefile = "gfx/aces/ace_none.dds" } + ##################################### #### No seriously - Leave it be! #### ##################################### + spriteType = { + name = "GFX_ace_m_0" + texturefile = "gfx/aces/ace_m_0.dds" + } + + ##################################### + ######## Generics ################### + ##################################### + ### Default spriteType = { name = "GFX_ace_m_0" texturefile = "gfx/aces/ace_m_0.dds" } - ######### EQUESTRIA ############# + spriteType = { + name = "GFX_ace_f_0" + texturefile = "gfx/aces/ace_f_0.dds" + } + + ### commonwealth_2d ## + # MALE + spriteType = { + name = "GFX_commonwealth_2d_ace_m_0" + texturefile = "gfx/aces/pony_ace_m_0.dds" + } + spriteType = { + name = "GFX_commonwealth_2d_ace_m_1" + texturefile = "gfx/aces/pony_ace_m_1.dds" + } + spriteType = { + name = "GFX_commonwealth_2d_ace_m_2" + texturefile = "gfx/aces/pony_ace_m_2.dds" + } + + ### river_federation_2d ## + # Male + spriteType = { + name = "GFX_river_federation_2d_ace_m_0" + texturefile = "gfx/aces/pony_ace_m_0.dds" + } + spriteType = { + name = "GFX_river_federation_2d_ace_m_1" + texturefile = "gfx/aces/pony_ace_m_1.dds" + } + spriteType = { + name = "GFX_river_federation_2d_ace_m_2" + texturefile = "gfx/aces/pony_ace_m_2.dds" + } + + ### asian_2d ## + # Female + spriteType = { + name = "GFX_asian_2d_ace_f_0" + texturefile = "gfx/aces/griffon_ace_f_0.dds" + } + + # Male + spriteType = { + name = "GFX_asian_2d_ace_m_0" + texturefile = "gfx/aces/griffon_ace_m_0.dds" + } + spriteType = { + name = "GFX_asian_2d_ace_m_1" + texturefile = "gfx/aces/griffon_ace_m_1.dds" + } + + ### griffonian_empire_2d ## + # Female + spriteType = { + name = "GFX_griffonian_empire_2d_ace_f_0" + texturefile = "gfx/aces/griffon_ace_f_0.dds" + } + + # Male + spriteType = { + name = "GFX_griffonian_empire_2d_ace_m_0" + texturefile = "gfx/aces/griffon_ace_m_0.dds" + } + spriteType = { + name = "GFX_griffonian_empire_2d_ace_m_1" + texturefile = "gfx/aces/griffon_ace_m_1.dds" + } + + ### aquileia_2d ## + # Female + spriteType = { + name = "GFX_aquileia_2d_ace_f_0" + texturefile = "gfx/aces/griffon_ace_f_0.dds" + } + + # Male + spriteType = { + name = "GFX_aquileia_2d_ace_m_0" + texturefile = "gfx/aces/griffon_ace_m_0.dds" + } + spriteType = { + name = "GFX_aquileia_2d_ace_m_1" + texturefile = "gfx/aces/griffon_ace_m_1.dds" + } + + ### nova_griffonia_2d ## + # Female + spriteType = { + name = "GFX_nova_griffonia_2d_ace_f_0" + texturefile = "gfx/aces/griffon_ace_f_0.dds" + } + + # Male + spriteType = { + name = "GFX_nova_griffonia_2d_ace_m_0" + texturefile = "gfx/aces/griffon_ace_m_0.dds" + } + spriteType = { + name = "GFX_nova_griffonia_2d_ace_m_1" + texturefile = "gfx/aces/griffon_ace_m_1.dds" + } + + ### wingbardy_2d ## + # Female + spriteType = { + name = "GFX_wingbardy_2d_ace_f_0" + texturefile = "gfx/aces/griffon_ace_f_0.dds" + } + + # Male + spriteType = { + name = "GFX_wingbardy_2d_ace_m_0" + texturefile = "gfx/aces/griffon_ace_m_0.dds" + } + spriteType = { + name = "GFX_wingbardy_2d_ace_m_1" + texturefile = "gfx/aces/griffon_ace_m_1.dds" + } + + ### prywhen_2d ## + # Female + spriteType = { + name = "GFX_prywhen_2d_ace_f_0" + texturefile = "gfx/aces/griffon_ace_f_0.dds" + } + + # Male + spriteType = { + name = "GFX_prywhen_2d_ace_m_0" + texturefile = "gfx/aces/griffon_ace_m_0.dds" + } + spriteType = { + name = "GFX_prywhen_2d_ace_m_1" + texturefile = "gfx/aces/griffon_ace_m_1.dds" + } + + ##################################### + ######## Country Specific ########### + ##################################### + + ### EQS spriteType = { name = "GFX_EQS_ace_Scroup_Whitemares" texturefile = "gfx/aces/EQS_ace_scroup.dds" @@ -47,12 +198,20 @@ spriteTypes = { name = "GFX_EQS_ace_Pliszka_Grethzky" texturefile = "gfx/aces/EQS_ace_greta.dds" } - ###### STG ########## + + ### NLR + spriteType = { + name = "GFX_NLR_ace_Shadowbolts_Squadron" + texturefile = "gfx/aces/NLR_ace_shadowbolts.dds" + } + + ### STG spriteType = { name = "GFX_STG_ace_Marble_Pie" texturefile = "gfx/aces/STG_ace_marblepie.dds" } - ###### OLE ########## + + ### OLE spriteType = { name = "GFX_OLE_ace_Ainoa_Viisi" texturefile = "gfx/aces/OLE_ace_ichigo.dds" @@ -61,25 +220,14 @@ spriteTypes = { name = "GFX_OLE_ace_Nolla_Kakkonen" texturefile = "gfx/aces/OLE_ace_zerotwo.dds" } - ###### NLR ########## - spriteType = { - name = "GFX_NLR_ace_Shadowbolts_Squadron" - texturefile = "gfx/aces/NLR_ace_shadowbolts.dds" - } - ###### GRF ########## + ### GRF spriteType = { name = "GFX_GRF_ace_Gilda_Griefson" texturefile = "gfx/aces/GRF_ace_Gilda.dds" } - ###### FEA ########## - spriteType = { - name = "GFX_FEA_ace_M.V._Richthofen" - texturefile = "gfx/aces/FEA_ace_Richthofen.dds" - } - - ########### CHN ########### + ### CHN spriteType = { name = "GFX_CHN_ace_Phyllodon_Hartling" texturefile = "gfx/aces/CHN_ace_sky_terror.dds" @@ -89,13 +237,19 @@ spriteTypes = { texturefile = "gfx/aces/CHN_ace_graf_bubi.dds" } - ########### MAN ########### + ### MAN spriteType = { name = "GFX_MAN_ace_Tasian_Sicari" texturefile = "gfx/aces/CHN_ace_sky_terror.dds" } - - ###### JER ########## + + ### FEA + spriteType = { + name = "GFX_FEA_ace_M.V._Richthofen" + texturefile = "gfx/aces/FEA_ace_Richthofen.dds" + } + + ### JER spriteType = { name = "GFX_JER_ace_Quills_Squadron" texturefile = "gfx/aces/JER_ace_quills.dds" @@ -104,54 +258,46 @@ spriteTypes = { name = "GFX_JER_ace_Alexandra_Leblanc" texturefile = "gfx/aces/JER_ace_Alexandra_Leblanc.dds" } - # Default # + + ########################## + ####### Advisor Icons #### + ########################## + + ### Default spriteType = { - name = "GFX_ace_m_0" - texturefile = "gfx/aces/ace_m_0.dds" + name = "GFX_ace_m_0_small" + textureFile = "gfx/interface/ideas/generic_aces_small/idea_generic_ace_male_0.tga" } spriteType = { - name = "GFX_ace_f_0" - texturefile = "gfx/aces/ace_f_0.dds" + name = "GFX_ace_f_0_small" + textureFile = "gfx/interface/ideas/generic_aces_small/idea_generic_ace_female_0.tga" } - - - - - ########################## - ## eastern_european_2d ## - ########################## - - # MALE # + ### Pony spriteType = { - name = "GFX_eastern_european_2d_ace_m_0" - texturefile = "gfx/aces/eastern_european_ace_m_0.dds" + name = "GFX_pony_ace_m_0_small" + textureFile = "gfx/interface/ideas/generic_aces_small/idea_generic_ace_male_0.tga" } spriteType = { - name = "GFX_eastern_european_2d_ace_m_1" - texturefile = "gfx/aces/eastern_european_ace_m_1.dds" + name = "GFX_pony_ace_m_1_small" + textureFile = "gfx/interface/ideas/generic_aces_small/idea_generic_pony_ace_male_1.tga" } spriteType = { - name = "GFX_eastern_european_2d_ace_m_2" - texturefile = "gfx/aces/eastern_european_ace_m_2.dds" + name = "GFX_pony_ace_m_2_small" + textureFile = "gfx/interface/ideas/generic_aces_small/idea_generic_pony_ace_male_2.tga" } - ########################## - ####### asian_2d ######## - ########################## - + ### Griffon spriteType = { - name = "GFX_asian_2d_ace_f_0" - texturefile = "gfx/aces/asian_ace_m_0.dds" + name = "GFX_griffon_ace_f_0_small" + textureFile = "gfx/interface/ideas/generic_aces_small/idea_generic_griffon_ace_female_0.tga" } spriteType = { - name = "GFX_asian_2d_ace_m_0" - texturefile = "gfx/aces/asian_ace_m_1.dds" + name = "GFX_griffon_ace_m_0_small" + textureFile = "gfx/interface/ideas/generic_aces_small/idea_generic_griffon_ace_male_0.tga" } spriteType = { - name = "GFX_asian_2d_ace_m_1" - texturefile = "gfx/aces/asian_ace_m_2.dds" + name = "GFX_griffon_ace_m_1_small" + textureFile = "gfx/interface/ideas/generic_aces_small/idea_generic_griffon_ace_male_1.tga" } - - } diff --git a/interface/countrytechtreeview.gui b/interface/countrytechtreeview.gui index 99ab57bb529..9195581066d 100644 --- a/interface/countrytechtreeview.gui +++ b/interface/countrytechtreeview.gui @@ -1099,7 +1099,7 @@ guiTypes = { containerWindowType = { name = "armour_year_left" - position = { x=10 y=185 } + position = { x=10 y=50 } size = { width = 80 height = 100%% } orientation = upper_left @@ -1266,7 +1266,7 @@ guiTypes = { containerWindowType = { name = "armour_year_right" - position = { x=-100 y=185 } + position = { x=-100 y=50 } size = { width = 80 height = 100%% } orientation = upper_right @@ -1432,14 +1432,14 @@ guiTypes = { containerWindowType = { name = "nsb_armour_subtitles" - position = { x = 0 y = 172 } - size = { width = 600 height = 80% } - orientation = center_up - origo = center_up + position = { x = 750 y = 40 } + size = { width = 600 height = 80% } + orientation = upper_left + origo = upper_left instantTextBoxType = { name = "armour_subtitle_heavy" - position = { x = 520 y = 55 } + position = { x = 275k y = 50 } textureFile = "" font = "hoi_33" borderSize = {x = 0 y = 4} @@ -1452,7 +1452,7 @@ guiTypes = { instantTextBoxType = { name = "armour_subtitle_medium" - position = { x = 177 y = 135 } + position = { x = 150 y = 300 } textureFile = "" font = "hoi_33" borderSize = {x = 0 y = 4} @@ -1465,7 +1465,7 @@ guiTypes = { instantTextBoxType = { name = "armour_subtitle_light" - position = { x = -84 y = 55 } + position = { x = -140 y = 55 } textureFile = "" font = "hoi_33" borderSize = {x = 0 y = 4} @@ -1477,7 +1477,7 @@ guiTypes = { } instantTextBoxType = { name = "armour_subtitle_amphibious" - position = { x = 227 y = 305 } + position = { x = -400 y = 305 } textureFile = "" font = "hoi_33" borderSize = {x = 0 y = 4} @@ -1486,32 +1486,32 @@ guiTypes = { maxHeight = 62 format = center Orientation = "UPPER_LEFT" - } - } + } + } + - gridboxtype = { name = "gwtank_chassis_tree" - position = { x = 10% y = 172 } + position = { x= 750 y = 40 } size = { width = 80% height = 80% } slotsize = { width = 70 height = 70 } - format = "UP" + format = "UPPER_LEFT" } gridboxtype = { name = "armor_tech_1_tree" - position = { x = 37% y = 172 } + position = { x = 0 y = 40 } size = { width = 80% height = 80% } slotsize = { width = 70 height = 70 } - format = "UP" + format = "UPPER_LEFT" } gridboxtype = { name = "engine_tech_1_tree" - position = { x = -22% y = 172 } + position = { x = 175 y = 40 } size = { width = 80% height = 80% } slotsize = { width = 70 height = 70 } - format = "UP" + format = "UPPER_LEFT" } } diff --git a/interface/credits.txt b/interface/credits.txt index 4b658bc967d..bbfd7a3391f 100644 --- a/interface/credits.txt +++ b/interface/credits.txt @@ -99,6 +99,7 @@ Jimo jnzsblzs John Baggins JustAnotherPonyGuy +Kaiser Sauce Kajko Kaltrop Kam @@ -250,25 +251,27 @@ Itsay Jowybean Judgement Jung yeoll Kim -Kaiser Sauce Kenneth Camaro +Lamp Leo the Pony +Luke Buxton LuxLoser Marcus Oriente +MarsMiner Melcom Lek Plainoasis PrincessSaros Robin Tran +Ringwraith +RyansPlace Setharu Stephen Najarian Sycreon -Tsurime -Lamp -RyansPlace Tallcastle -Ringwraith +Tsurime Yeet /u/Goered_Out_Of_My_ +/u/jacksondaxhacker #MUSIC BY: Acryliks diff --git a/interface/eaw_equipmentdesignermoduleicons.gfx b/interface/eaw_equipmentdesignermoduleicons.gfx index f831ed57d30..61893ad69dc 100644 --- a/interface/eaw_equipmentdesignermoduleicons.gfx +++ b/interface/eaw_equipmentdesignermoduleicons.gfx @@ -179,6 +179,10 @@ spriteType = { name = "GFX_SMI_sub_ship_engine_6" textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/engine_icn_6.dds" } +spriteType = { + name = "GFX_SMI_light_ship_engine_nuke" + textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/engine_icn_nuke.dds" +} spriteType = { name = "GFX_SMI_heavy_ship_engine_nuke" textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/engine_icn_nuke.dds" diff --git a/interface/eaw_goals.gfx b/interface/eaw_goals.gfx index a20f590e71f..aeea399f75c 100644 --- a/interface/eaw_goals.gfx +++ b/interface/eaw_goals.gfx @@ -12875,7 +12875,7 @@ spriteTypes = { SpriteType = { name = "GFX_goal_CTL_jake" - textureFile = "gfx/interface/goals/CTL/goal_CTL_jake.dds" + textureFile = "gfx/interface/goals/CTL/goal_CTL_jake.tga" } SpriteType = { name = "GFX_CTL_ban_bu" @@ -15323,6 +15323,130 @@ spriteTypes = { name = "GFX_goal_RCT_river_cup" texturefile = "gfx/interface/goals/RCT/RCT_river_cup.tga" } + SpriteType = { + name = "GFX_CTL_V_ARMY" + texturefile = "gfx/interface/goals/CTL/CTL_V_ARMY.tga" + } + SpriteType = { + name = "GFX_CTL_V_BEN3" + texturefile = "gfx/interface/goals/CTL/CTL_V_BEN3.tga" + } + SpriteType = { + name = "GFX_CTL_V_BEN_1" + texturefile = "gfx/interface/goals/CTL/CTL_V_BEN_1.tga" + } + SpriteType = { + name = "GFX_CTL_V_BEN_2" + texturefile = "gfx/interface/goals/CTL/CTL_V_BEN_2.tga" + } + SpriteType = { + name = "GFX_CTL_V_BHUSH" + texturefile = "gfx/interface/goals/CTL/CTL_V_BHUSH.tga" + } + SpriteType = { + name = "GFX_CTL_V_BOAT" + texturefile = "gfx/interface/goals/CTL/CTL_V_BOAT.tga" + } + SpriteType = { + name = "GFX_CTL_V_CHAIN" + texturefile = "gfx/interface/goals/CTL/CTL_V_CHAIN.tga" + } + SpriteType = { + name = "GFX_CTL_V_CHAIN2" + texturefile = "gfx/interface/goals/CTL/CTL_V_CHAIN2.tga" + } + SpriteType = { + name = "GFX_CTL_V_COUNCIL" + texturefile = "gfx/interface/goals/CTL/CTL_V_COUNCIL.tga" + } + SpriteType = { + name = "GFX_CTL_V_DEER" + texturefile = "gfx/interface/goals/CTL/CTL_V_DEER.tga" + } + SpriteType = { + name = "GFX_CTL_V_DEF" + texturefile = "gfx/interface/goals/CTL/CTL_V_DEF.tga" + } + SpriteType = { + name = "GFX_CTL_V_EAST" + texturefile = "gfx/interface/goals/CTL/CTL_V_EAST.tga" + } + SpriteType = { + name = "GFX_CTL_V_FLEET" + texturefile = "gfx/interface/goals/CTL/CTL_V_FLEET.tga" + } + SpriteType = { + name = "GFX_CTL_V_HIRA" + texturefile = "gfx/interface/goals/CTL/CTL_V_HIRA.tga" + } + SpriteType = { + name = "GFX_CTL_V_HORN" + texturefile = "gfx/interface/goals/CTL/CTL_V_HORN.tga" + } + SpriteType = { + name = "GFX_CTL_V_HOUSE" + texturefile = "gfx/interface/goals/CTL/CTL_V_HOUSE.tga" + } + SpriteType = { + name = "GFX_CTL_V_L1" + texturefile = "gfx/interface/goals/CTL/CTL_V_L1.tga" + } + SpriteType = { + name = "GFX_CTL_V_L2" + texturefile = "gfx/interface/goals/CTL/CTL_V_L2.tga" + } + SpriteType = { + name = "GFX_CTL_V_LOOT" + texturefile = "gfx/interface/goals/CTL/CTL_V_LOOT.tga" + } + SpriteType = { + name = "GFX_CTL_V_NOB" + texturefile = "gfx/interface/goals/CTL/CTL_V_NOB.tga" + } + SpriteType = { + name = "GFX_CTL_V_NOOSE" + texturefile = "gfx/interface/goals/CTL/CTL_V_NOOSE.tga" + } + SpriteType = { + name = "GFX_CTL_V_PROP" + texturefile = "gfx/interface/goals/CTL/CTL_V_PROP.tga" + } + SpriteType = { + name = "GFX_CTL_V_SHIELD" + texturefile = "gfx/interface/goals/CTL/CTL_V_SHIELD.tga" + } + SpriteType = { + name = "GFX_CTL_V_SHIELD2" + texturefile = "gfx/interface/goals/CTL/CTL_V_SHIELD2.tga" + } + SpriteType = { + name = "GFX_CTL_V_SPY" + texturefile = "gfx/interface/goals/CTL/CTL_V_SPY.tga" + } + SpriteType = { + name = "GFX_CTL_V_STEEL" + texturefile = "gfx/interface/goals/CTL/CTL_V_STEEL.tga" + } + SpriteType = { + name = "GFX_CTL_V_TANK" + texturefile = "gfx/interface/goals/CTL/CTL_V_TANK.tga" + } + SpriteType = { + name = "GFX_CTL_V_TILL" + texturefile = "gfx/interface/goals/CTL/CTL_V_TILL.tga" + } + SpriteType = { + name = "GFX_CTL_V_UKKO" + texturefile = "gfx/interface/goals/CTL/CTL_V_UKKO.tga" + } + SpriteType = { + name = "GFX_CTL_V_VALHALLA" + texturefile = "gfx/interface/goals/CTL/CTL_V_VALHALLA.tga" + } + SpriteType = { + name = "GFX_Marks_focus" + texturefile = "gfx/interface/goals/Marks_focus.tga" + } } diff --git a/interface/eaw_goals_shine.gfx b/interface/eaw_goals_shine.gfx index 092a30346ae..26f8e2c5ee6 100644 --- a/interface/eaw_goals_shine.gfx +++ b/interface/eaw_goals_shine.gfx @@ -122512,4 +122512,934 @@ SpriteType = { } legacy_lazy_load = no } + + SpriteType = { + name = "GFX_CTL_V_ARMY_shine" + texturefile = "gfx/interface/goals/CTL/CTL_V_ARMY.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_ARMY.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_ARMY.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_CTL_V_BEN3_shine" + texturefile = "gfx/interface/goals/CTL/CTL_V_BEN3.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_BEN3.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_BEN3.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_CTL_V_BEN_1_shine" + texturefile = "gfx/interface/goals/CTL/CTL_V_BEN_1.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_BEN_1.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_BEN_1.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_CTL_V_BEN_2_shine" + texturefile = "gfx/interface/goals/CTL/CTL_V_BEN_2.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_BEN_2.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_BEN_2.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_CTL_V_BHUSH_shine" + texturefile = "gfx/interface/goals/CTL/CTL_V_BHUSH.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_BHUSH.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_BHUSH.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_CTL_V_BOAT_shine" + texturefile = "gfx/interface/goals/CTL/CTL_V_BOAT.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_BOAT.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_BOAT.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_CTL_V_CHAIN_shine" + texturefile = "gfx/interface/goals/CTL/CTL_V_CHAIN.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_CHAIN.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_CHAIN.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_CTL_V_CHAIN2_shine" + texturefile = "gfx/interface/goals/CTL/CTL_V_CHAIN2.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_CHAIN2.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_CHAIN2.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_CTL_V_COUNCIL_shine" + texturefile = "gfx/interface/goals/CTL/CTL_V_COUNCIL.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_COUNCIL.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_COUNCIL.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_CTL_V_DEER_shine" + texturefile = "gfx/interface/goals/CTL/CTL_V_DEER.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_DEER.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_DEER.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_CTL_V_EAST_shine" + texturefile = "gfx/interface/goals/CTL/CTL_V_EAST.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_EAST.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_EAST.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_CTL_V_DEF_shine" + texturefile = "gfx/interface/goals/CTL/CTL_V_DEF.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_DEF.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_DEF.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_CTL_V_FLEET_shine" + texturefile = "gfx/interface/goals/CTL/CTL_V_FLEET.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_FLEET.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_FLEET.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_CTL_V_HIRA_shine" + texturefile = "gfx/interface/goals/CTL/CTL_V_HIRA.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_HIRA.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_HIRA.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_CTL_V_HORN_shine" + texturefile = "gfx/interface/goals/CTL/CTL_V_HORN.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_HORN.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_HORN.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_CTL_V_HOUSE_shine" + texturefile = "gfx/interface/goals/CTL/CTL_V_HOUSE.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_HOUSE.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_HOUSE.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_CTL_V_L1_shine" + texturefile = "gfx/interface/goals/CTL/CTL_V_L1.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_L1.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_L1.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_CTL_V_L2_shine" + texturefile = "gfx/interface/goals/CTL/CTL_V_L2.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_L2.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_L2.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_CTL_V_LOOT_shine" + texturefile = "gfx/interface/goals/CTL/CTL_V_LOOT.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_LOOT.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_LOOT.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_CTL_V_NOB_shine" + texturefile = "gfx/interface/goals/CTL/CTL_V_NOB.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_NOB.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_NOB.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_CTL_V_NOOSE_shine" + texturefile = "gfx/interface/goals/CTL/CTL_V_NOOSE.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_NOOSE.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_NOOSE.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_CTL_V_PROP_shine" + texturefile = "gfx/interface/goals/CTL/CTL_V_PROP.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_PROP.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_PROP.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_CTL_V_SHIELD_shine" + texturefile = "gfx/interface/goals/CTL/CTL_V_SHIELD.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_SHIELD.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_SHIELD.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_CTL_V_SHIELD2_shine" + texturefile = "gfx/interface/goals/CTL/CTL_V_SHIELD2.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_SHIELD2.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_SHIELD2.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_CTL_V_SPY_shine" + texturefile = "gfx/interface/goals/CTL/CTL_V_SPY.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_SPY.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_SPY.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_CTL_V_STEEL_shine" + texturefile = "gfx/interface/goals/CTL/CTL_V_STEEL.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_STEEL.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_STEEL.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_CTL_V_TANK_shine" + texturefile = "gfx/interface/goals/CTL/CTL_V_TANK.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_TANK.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_TANK.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_CTL_V_TILL_shine" + texturefile = "gfx/interface/goals/CTL/CTL_V_TILL.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_TILL.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_TILL.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_CTL_V_UKKO_shine" + texturefile = "gfx/interface/goals/CTL/CTL_V_UKKO.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_UKKO.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_UKKO.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_CTL_V_VALHALLA_shine" + texturefile = "gfx/interface/goals/CTL/CTL_V_VALHALLA.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_VALHALLA.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/CTL/CTL_V_VALHALLA.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } } diff --git a/interface/eaw_goals_shine_2.gfx b/interface/eaw_goals_shine_2.gfx new file mode 100644 index 00000000000..d66df2ffded --- /dev/null +++ b/interface/eaw_goals_shine_2.gfx @@ -0,0 +1,34 @@ +spriteTypes = { + SpriteType = { + name = "GFX_Marks_focus_shine" + texturefile = "gfx/interface/goals/Marks_focus.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/Marks_focus.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/Marks_focus.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } +} \ No newline at end of file diff --git a/interface/eaw_ideas.gfx b/interface/eaw_ideas.gfx index 4d47e607e1e..7b359db6adb 100644 --- a/interface/eaw_ideas.gfx +++ b/interface/eaw_ideas.gfx @@ -5584,6 +5584,63 @@ spriteTypes = { } ### OLV ### + #OLV - Concerns# + SpriteType = { + name = "GFX_idea_OLV_designer_1" + texturefile = "gfx/interface/ideas/OLV/OLV_designer_1.tga" + } + SpriteType = { + name = "GFX_idea_OLV_designer_2" + texturefile = "gfx/interface/ideas/OLV/OLV_designer_2.tga" + } + SpriteType = { + name = "GFX_idea_OLV_designer_3" + texturefile = "gfx/interface/ideas/OLV/OLV_designer_3.tga" + } + SpriteType = { + name = "GFX_idea_OLV_designer_4" + texturefile = "gfx/interface/ideas/OLV/OLV_designer_4.tga" + } + SpriteType = { + name = "GFX_idea_OLV_designer_5" + texturefile = "gfx/interface/ideas/OLV/OLV_designer_5.tga" + } + SpriteType = { + name = "GFX_idea_OLV_designer_6" + texturefile = "gfx/interface/ideas/OLV/OLV_designer_6.tga" + } + SpriteType = { + name = "GFX_idea_OLV_designer_7" + texturefile = "gfx/interface/ideas/OLV/OLV_designer_7.tga" + } + SpriteType = { + name = "GFX_idea_OLV_designer_8" + texturefile = "gfx/interface/ideas/OLV/OLV_designer_8.tga" + } + SpriteType = { + name = "GFX_idea_OLV_designer_9" + texturefile = "gfx/interface/ideas/OLV/OLV_designer_9.tga" + } + SpriteType = { + name = "GFX_idea_OLV_designer_10" + texturefile = "gfx/interface/ideas/OLV/OLV_designer_10.tga" + } + SpriteType = { + name = "GFX_idea_OLV_designer_11" + texturefile = "gfx/interface/ideas/OLV/OLV_designer_11.tga" + } + SpriteType = { + name = "GFX_idea_OLV_designer_12" + texturefile = "gfx/interface/ideas/OLV/OLV_designer_12.tga" + } + SpriteType = { + name = "GFX_idea_OLV_designer_13" + texturefile = "gfx/interface/ideas/OLV/OLV_designer_13.tga" + } + SpriteType = { + name = "GFX_idea_OLV_designer_14" + texturefile = "gfx/interface/ideas/OLV/OLV_designer_14.tga" + } #OLV - Ideas# SpriteType = { name = "GFX_idea_OLV_warriors_disloyal" @@ -5626,13 +5683,15 @@ spriteTypes = { texturefile = "gfx/interface/ideas/OLV/OLV_dissent_non_existent.tga" } + + SpriteType = { name = "GFX_idea_hereward_northern_1" texturefile = "gfx/interface/ideas/hereward_northern_1.dds" } - - + + SpriteType = { name = "GFX_idea_tribal_economy" texturefile = "gfx/interface/ideas/idea_tribal_economy.dds" @@ -8484,6 +8543,10 @@ spriteTypes = { name = "GFX_idea_CTL_artillery_manufacturer" textureFile = "gfx/interface/ideas/CTL/CTL_artillery_manufacturer.tga" } + SpriteType = { + name = "GFX_idea_CTL_motorized_manufacturer" + textureFile = "gfx/interface/ideas/CTL/CTL_motorized_manufacturer.tga" + } SpriteType = { name = "GFX_idea_CTL_special_naval_manufacturer" textureFile = "gfx/interface/ideas/CTL/CTL_special_naval_manufacturer.tga" @@ -9006,6 +9069,10 @@ spriteTypes = { name = "GFX_idea_LSP_Pine_Chest" texturefile = "gfx/interface/ideas/Advisors/LSP/LSP_pine_chest.tga" } + SpriteType = { + name = "GFX_idea_LSP_starry_plough" + texturefile = "gfx/interface/ideas/Advisors/LSP/LSP_starry_plough.tga" + } SpriteType = { name = "GFX_idea_LSP_Mercy_Ribbons" texturefile = "gfx/interface/ideas/Advisors/LSP/LSP_mercy_ribbons.tga" @@ -11417,6 +11484,51 @@ spriteTypes = { name = "GFX_idea_summershores" texturefile = "gfx/interface/ideas/HIP/summershores.tga" } + + spriteType = { + name = "GFX_idea_CTL_dawn" + texturefile = "gfx/interface/ideas/CTL/CTL_dawn.tga" + } + spriteType = { + name = "GFX_idea_CTL_horn" + texturefile = "gfx/interface/ideas/CTL/CTL_horn.tga" + } + spriteType = { + name = "GFX_idea_CTL_1year" + texturefile = "gfx/interface/ideas/CTL/CTL_1year.tga" + } + spriteType = { + name = "GFX_idea_CTL_axes" + texturefile = "gfx/interface/ideas/CTL/CTL_axes.tga" + } + spriteType = { + name = "GFX_idea_CTL_chest" + texturefile = "gfx/interface/ideas/CTL/CTL_chest.tga" + } + spriteType = { + name = "GFX_idea_CTL_labour" + texturefile = "gfx/interface/ideas/CTL/CTL_labour.tga" + } + spriteType = { + name = "GFX_idea_CTL_service" + texturefile = "gfx/interface/ideas/CTL/CTL_service.tga" + } + spriteType = { + name = "GFX_idea_CTL_olenia" + texturefile = "gfx/interface/ideas/CTL/CTL_olenia.tga" + } + spriteType = { + name = "GFX_idea_CTL_navalspending" + texturefile = "gfx/interface/ideas/CTL/CTL_navalspending.tga" + } + spriteType = { + name = "GFX_idea_CTL_ring" + texturefile = "gfx/interface/ideas/CTL/CTL_ring.tga" + } + spriteType = { + name = "GFX_idea_Marks" + texturefile = "gfx/interface/ideas/Marks_idea.tga" + } } diff --git a/interface/eaw_plane_modules_blueprint_overlay.gfx b/interface/eaw_plane_modules_blueprint_overlay.gfx index 2ba5bf8ab44..ecda37cee58 100644 --- a/interface/eaw_plane_modules_blueprint_overlay.gfx +++ b/interface/eaw_plane_modules_blueprint_overlay.gfx @@ -13,7 +13,7 @@ spriteTypes = { # generic small_plane_cas_airframe spriteType = { - name = "GFX_TC_small_plane_cas_airframe_" + name = "GFX_TC_small_plane_cas_airframe_5" textureFile = "gfx/interface/equipmentdesigner/planes/generic/generic_cas_4.dds" legacy_lazy_load = no } diff --git a/interface/eaw_portraits.gfx b/interface/eaw_portraits.gfx index 79ae032a4ee..090d93af6bf 100644 --- a/interface/eaw_portraits.gfx +++ b/interface/eaw_portraits.gfx @@ -2683,6 +2683,15 @@ spriteTypes = { textureFile = "gfx/interface/ideas/generic_generals_small/idea_polar_generic_land_8.tga" } + spriteType = { + name = "GFX_portrait_polar_generic_land_9" + textureFile = "gfx/leaders/PLB/portrait_polar_generic_land_9.tga" + } + spriteType = { + name = "GFX_portrait_polar_generic_land_9_small" + textureFile = "gfx/interface/ideas/generic_generals_small/idea_polar_generic_land_9.tga" + } + ### Generic Polar Bear Operatives ### spriteType = { name = "GFX_portrait_polar_generic_operative_male_1" @@ -2932,6 +2941,51 @@ spriteTypes = { textureFile = "gfx/interface/ideas/Advisors/MCW/idea_harpy_generic_leader_male_1.tga" } + spriteType = { + name = "GFX_portrait_harpy_generic_leader_male_2" + textureFile = "gfx/leaders/MCW/portrait_harpy_generic_leader_male_2.tga" + } + spriteType = { + name = "GFX_portrait_harpy_generic_leader_male_2_small" + textureFile = "gfx/interface/ideas/Advisors/MCW/idea_harpy_generic_leader_male_2.tga" + } + + spriteType = { + name = "GFX_portrait_harpy_generic_leader_male_3" + textureFile = "gfx/leaders/MCW/portrait_harpy_generic_leader_male_3.tga" + } + spriteType = { + name = "GFX_portrait_harpy_generic_leader_male_3_small" + textureFile = "gfx/interface/ideas/Advisors/MCW/idea_harpy_generic_leader_male_3.tga" + } + + spriteType = { + name = "GFX_portrait_harpy_generic_leader_male_4" + textureFile = "gfx/leaders/MCW/portrait_harpy_generic_leader_male_4.tga" + } + spriteType = { + name = "GFX_portrait_harpy_generic_leader_male_4_small" + textureFile = "gfx/interface/ideas/Advisors/MCW/idea_harpy_generic_leader_male_4.tga" + } + + spriteType = { + name = "GFX_portrait_harpy_generic_leader_male_5" + textureFile = "gfx/leaders/MCW/portrait_harpy_generic_leader_male_5.tga" + } + spriteType = { + name = "GFX_portrait_harpy_generic_leader_male_5_small" + textureFile = "gfx/interface/ideas/Advisors/MCW/idea_harpy_generic_leader_male_5.tga" + } + + spriteType = { + name = "GFX_portrait_harpy_generic_leader_male_6" + textureFile = "gfx/leaders/MCW/portrait_harpy_generic_leader_male_6.tga" + } + spriteType = { + name = "GFX_portrait_harpy_generic_leader_male_6_small" + textureFile = "gfx/interface/ideas/Advisors/MCW/idea_harpy_generic_leader_male_6.tga" + } + ### Generic Harpy Operatives ### spriteType = { name = "GFX_portrait_harpy_generic_operative_male_1" @@ -3071,6 +3125,16 @@ spriteTypes = { textureFile = "gfx/interface/ideas/generic_generals_small/idea_llama_generic_army_male_4.tga" } + ### Generic Llama Leaders ### + spriteType = { + name = "GFX_portrait_llama_generic_leader_male_1" + textureFile = "gfx/leaders/LMB/portrait_llama_generic_leader_male_1.tga" + } + spriteType = { + name = "GFX_portrait_llama_generic_leader_male_1_small" + textureFile = "gfx/interface/ideas/generic_generals_small/idea_llama_generic_leader_male_1.tga" + } + ### Generic Zebra Generals ### spriteType = { name = "GFX_army_zebra_1" diff --git a/interface/eaw_subuniticons.gfx b/interface/eaw_subuniticons.gfx index cc5051101a4..b5c97388866 100644 --- a/interface/eaw_subuniticons.gfx +++ b/interface/eaw_subuniticons.gfx @@ -53,7 +53,7 @@ spriteTypes = { spriteType = { name = "GFX_unit_attack_helicopter_company_icon_medium_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_attack_heli_support_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_scout_helicopter_recon_icon_medium_white" textureFile = "gfx/interface/counters/divisions_small/onmap_scout_heli_icon_thingy.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_anti_tank_rifles_icon_medium_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_anti_tank_rifles_icon.dds" noOfFrames = 2 } - spriteType = { name = "GFX_unit_amphibious_modern_armor_medium_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_amphib_mbt_icon.dds" noOfFrames = 2 } + spriteType = { name = "GFX_unit_amphibious_modern_armor_icon_medium_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_modern_amphibious_tank_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_nato_unit_ursas_icon_small" diff --git a/interface/eaw_technologies.gfx b/interface/eaw_technologies.gfx index cad7e53390a..6bfcc7fca7c 100644 --- a/interface/eaw_technologies.gfx +++ b/interface/eaw_technologies.gfx @@ -1588,6 +1588,11 @@ spriteTypes = { texturefile = "gfx/interface/technologies/infantry/tech_army_integration.dds" } + SpriteType = { + name = "GFX_light_nuclear_reactor_medium" + texturefile = "gfx/interface/technologies/nuclearships.tga" + } + SpriteType = { name = "GFX_cruiser_nuclear_reactor_medium" texturefile = "gfx/interface/technologies/nuclearships.tga" diff --git a/interface/eaw_unitleaderwindow.gfx b/interface/eaw_unitleaderwindow.gfx index b3f2c36162b..be53aacf136 100644 --- a/interface/eaw_unitleaderwindow.gfx +++ b/interface/eaw_unitleaderwindow.gfx @@ -440,6 +440,10 @@ spriteTypes = { name = "GFX_trait_operative_revolutionary" texturefile = "gfx/interface/traits/trait_operative_revolutionary.dds" } + spriteType = { + name = "GFX_trait_operative_conmane" + texturefile = "gfx/interface/traits/trait_operative_conmane.tga" + } spriteType = { name = "GFX_trait_operative_insurgent" diff --git a/interface/eaw_welcome_screen.gui b/interface/eaw_welcome_screen.gui index e7d3629ef98..528999814a9 100644 --- a/interface/eaw_welcome_screen.gui +++ b/interface/eaw_welcome_screen.gui @@ -160,7 +160,7 @@ guiTypes = { instantTextboxType = { name = "tab_3_text_header_2" - position = { x=0 y=280 } + position = { x=0 y=300 } font = "hoi_24header" text = "EAW_WS_TAB_3_TXT_HEADER_2" maxWidth = 1090 @@ -170,7 +170,7 @@ guiTypes = { instantTextboxType = { name = "tab_3_text_header_3" - position = { x=0 y=640 } + position = { x=0 y=660 } font = "hoi_24header" text = "EAW_WS_TAB_3_TXT_HEADER_3" maxWidth = 1090 @@ -180,7 +180,7 @@ guiTypes = { instantTextboxType = { name = "tab_3_text_header_4" - position = { x=0 y=860 } + position = { x=0 y=880 } font = "hoi_24header" text = "EAW_WS_TAB_3_TXT_HEADER_4" maxWidth = 1090 @@ -190,7 +190,7 @@ guiTypes = { instantTextboxType = { name = "tab_3_text_header_5" - position = { x=0 y=1040 } + position = { x=0 y=1060 } font = "hoi_24header" text = "EAW_WS_TAB_3_TXT_HEADER_5" maxWidth = 1090 @@ -200,7 +200,7 @@ guiTypes = { instantTextboxType = { name = "tab_3_text_header_6" - position = { x=0 y=1180 } + position = { x=0 y=1200 } font = "hoi_24header" text = "EAW_WS_TAB_3_TXT_HEADER_6" maxWidth = 1090 @@ -210,7 +210,7 @@ guiTypes = { instantTextboxType = { name = "tab_3_text_header_7" - position = { x=0 y=1280 } + position = { x=0 y=1300 } font = "hoi_24header" text = "EAW_WS_TAB_3_TXT_HEADER_7" maxWidth = 1090 diff --git a/interface/ee2_ideas.gfx b/interface/ee2_ideas.gfx index 8ee9c92188c..47e74a63ed0 100644 --- a/interface/ee2_ideas.gfx +++ b/interface/ee2_ideas.gfx @@ -178,6 +178,18 @@ spriteTypes = { name = "GFX_idea_RCT_ofi" texturefile = "gfx/interface/ideas/RIV/idea_ofi.dds" } + SpriteType = { + name = "GFX_idea_RCT_jolly_river" + texturefile = "gfx/interface/ideas/Advisors/RCT/RCT_jolly_river.tga" + } + SpriteType = { + name = "GFX_idea_RCT_sunny_sands" + texturefile = "gfx/interface/ideas/Advisors/RCT/RCT_sunny_sands.tga" + } + SpriteType = { + name = "RCT_helping_hoof" + texturefile = "gfx/interface/ideas/Advisors/RCT/RCT_helping_hoof.tga" + } #RCT - Concerns# SpriteType = { name = "GFX_idea_RCT_Zagrep_Future_Mobile_Device" @@ -243,8 +255,11 @@ spriteTypes = { name = "GFX_idea_RCT_land_of_three_rivers" texturefile = "gfx/interface/ideas/RCT/RCT_land_of_three_rivers.tga" } + SpriteType = { + name = "GFX_idea_RCT_coltovac_academy" + texturefile = "gfx/interface/ideas/RCT/RCT_coltovac_academy.tga" + } - ### LCT ### #TODO Needs Sorting #LCT - Characters# SpriteType = { @@ -998,6 +1013,19 @@ spriteTypes = { SpriteType = { name = "GFX_idea_BAK_advisor_26" texturefile = "gfx/interface/ideas/Advisors/BAK/BAK_cobalt_wind.tga" + } + #BAK - Concerns# + SpriteType = { + name = "GFX_idea_BAK_ziri" + texturefile = "gfx/interface/ideas/BAK/BAK_ziri.tga" + } + SpriteType = { + name = "GFX_idea_BAK_koper" + texturefile = "gfx/interface/ideas/BAK/BAK_koper.tga" + } + SpriteType = { + name = "GFX_idea_BAK_gorica" + texturefile = "gfx/interface/ideas/BAK/BAK_gorica.tga" } #BAK - Ideas# SpriteType = { diff --git a/interface/ingamemenu.gui b/interface/ingamemenu.gui index 271776566dd..a971c180581 100644 --- a/interface/ingamemenu.gui +++ b/interface/ingamemenu.gui @@ -66,7 +66,7 @@ guiTypes = { buttonType = { name = "menu_wiki_button" - position = { x = 16 y = 138} + position = { x = 16 y = 178} quadTextureSprite ="GFX_main_lobby_button" buttonText = "MENU_BAR_GAME_WIKI" buttonFont = "hoi_24header" @@ -77,7 +77,7 @@ guiTypes = { buttonType = { name = "menu_resign_button" - position = { x = 16 y = 178} + position = { x = 16 y = 218} quadTextureSprite ="GFX_main_lobby_button" buttonText = "MENU_BAR_GAME_RESIGN" buttonFont = "hoi_24header" @@ -87,7 +87,7 @@ guiTypes = { buttonType = { name = "menu_quit_button" - position = { x = 16 y = 218 } + position = { x = 16 y = 258 } quadTextureSprite ="GFX_main_lobby_button" buttonText = "MENU_BAR_QUIT" buttonFont = "hoi_24header" diff --git a/localisation/english/_temp_postNBSchars_l_english.yml b/localisation/english/_temp_postNBSchars_l_english.yml index 03f260caad6..904493fc3ad 100644 --- a/localisation/english/_temp_postNBSchars_l_english.yml +++ b/localisation/english/_temp_postNBSchars_l_english.yml @@ -20,8 +20,6 @@ BRS_mikalla_i:0 "Mikalla I" CGI_khan_zaghu:0 "Khan Zaghu" -CME_high_chieftess_dromedar:0 "High Chieftess Dromedar" - CTL_benjen_v:0 "Benjen V" CTL_council_of_three:0 "Council of Three" CTL_dannya_shah:0 "Dannya Shah" @@ -41,6 +39,9 @@ GFS_aristaeus_van_straaten:0 "Aristaeus van Straaten" GFS_eurus_gardiner:0 "Eurus Gardiner" GIF_high_king_retikula_ii:0 "High King Retikula II" +GIF_king_dzinashi_name:0 "King Dzinashi III" +GIF_queen_rungano_name:0 "Queen Rungano V" +GIF_mhizha_name:0 "Mhizha" GYZ_gyz_windborn:0 "Gyz Windborn" diff --git a/localisation/english/countries_zebrica_l_english.yml b/localisation/english/countries_zebrica_l_english.yml index 9aa2e805ace..8fbdc31d58f 100644 --- a/localisation/english/countries_zebrica_l_english.yml +++ b/localisation/english/countries_zebrica_l_english.yml @@ -389,12 +389,12 @@ SDS_neutrality_ADJ:0 "Arabian" SDS_communism_ADJ:0 "Arabian" - EMR_fascism:0 "Grand Principality Of Yabmanein" - EMR_fascism_DEF:0 "the Grand Principality Of Yabmanein" + EMR_fascism:0 "Grand Principality of Yabmanein" + EMR_fascism_DEF:0 "the Grand Principality of Yabmanein" EMR_democratic:0 "Northern Arabian Republic" EMR_democratic_DEF:0 "the Northern Arabian Republic" - EMR_neutrality:0 "League Of Four Emirs" - EMR_neutrality_DEF:0 "the League Of Four Emirs" + EMR_neutrality:0 "League of Four Emirs" + EMR_neutrality_DEF:0 "the League of Four Emirs" EMR_communism:0 "Northern Arabian Socialist Republic" EMR_communism_DEF:0 "the Northern Arabian Socialist Republic" EMR_fascism_ADJ:0 "Yabmanein" @@ -1048,16 +1048,16 @@ MER_fascism_ADJ:0 "Meridienne" WIN_fascism:0 "Winggarden" - WIN_fascism_DEF:0 "the Legation City Of Winggarden" + WIN_fascism_DEF:0 "the Legation City of Winggarden" WIN_fascism_ADJ:0 "Legation" WIN_democratic:0 "Winggarden" - WIN_democratic_DEF:0 "the Legation City Of Winggarden" + WIN_democratic_DEF:0 "the Legation City of Winggarden" WIN_democratic_ADJ:0 "Legation" WIN_neutrality:0 "Winggarden" - WIN_neutrality_DEF:0 "the Legation City Of Winggarden" + WIN_neutrality_DEF:0 "the Legation City of Winggarden" WIN_neutrality_ADJ:0 "Legation" WIN_communism:0 "Winggarden" - WIN_communism_DEF:0 "the Legation City Of Winggarden" + WIN_communism_DEF:0 "the Legation City of Winggarden" WIN_communism_ADJ:0 "Legation" YAN_fascism:0 "State of the Zebrides" diff --git a/localisation/english/country_BAL_l_english.yml b/localisation/english/country_BAL_l_english.yml index 5495a484c6d..6b718df6a9e 100644 --- a/localisation/english/country_BAL_l_english.yml +++ b/localisation/english/country_BAL_l_english.yml @@ -467,7 +467,7 @@ BAL_delicious_desc_yummy:0 "Golden Delicious, commonly known as "Comrade Delicio BAL_corn_lord:0 "Cricket "Pig" Chafer is a veteran of the communist PON party and has been its formal leader for many years. He has spent much of his life in Stalliongrad and participated in the Winter Revolution of 995/996. The rest he spent on his humble farm near Saltlickingham, secluded in the jungle which he has become familiar with. Working as a farmer, he fell in love with maize and now always advocates for its cultivation. He admires the ideals of Steel Stallion and Caramel Marks, and distrusts the more radical and unorthodox anarcho-syndicalists. However, he also thinks communism can only be achieved with patience and compromise." BAL_amber_alert:0 "Lavender Berry is a former police officer, who has secretly been a member of the stallionist IES party for years. When the uprising took place and lunarists were driven out, he revealed his membership and betrayed his fellow officers, ensuring that the Baltimare police force was swiftly neutered. Afterwards he led a controversial repression of monarchists, republicans and lunarists, as well as innocent thestrals who were suspected of being sympathisers of Nightmare Moon. It is not known how many died, but eventually the Congress intervened and put a stop to his short-lived reign of terror. Now he has secured control of the government, and nothing stands in his way any longer." BAL_waifu_desc:0 "Stylus was born in 975 ALB in Cloudsdale. Her mother worked in the weather team and her father in the weather factory. Her communist ideas were often influenced by her parents' trade union activism which often alienated them from their relatives. At a young age, she would often read communist literature by Caramel Marks, and was intrigued by the concept of society that was described in them. She would find herself writing down notes and making stories about a communist utopia.\n\nSadly both of her parents would not live to see to her adulthood. Her mother passed due to an accident and her father was sickened with illness. At the age of 17 without immediate employment or relatives that would take her in, she would turn to join the Equestrian Army where she enlisted in the officer corps. For 4 years she served in the army and would find herself increasingly frustrated and clashed with some upper-class officers. The most combat she would experience was in the brief Winter Revolution.\n\nAfter her discharge from the army, she would find in employment in the communist press. She grew increasingly disillusioned with Equestrian society, which she thought was corrupted by the nobility and the capitalists. Stylus would often organise strikes and marches that would sometimes clash with the local authorities. Slowly she has become one of the more notorious communists in Equestria.\n\nWhen the Equestrian Civil War broke out, Stylus found herself travelling immediately to Baltimare with a group of communists to help with the take over in the region. Upon arrival, she offers her help as a trained army officer, that will help organise the takeover and the immediate. Stylus how finally found herself in the middle of the revolution, she will not let this opportunity for revolution die within the jungles." -BAL_silver_mane_name:0 "Silver Mane" +BAL_silver_mane_name:0 "Rain Drop" BAL_sharp_fang_name:0 "Sharp Fang" BAL_lime_pearl_name:0 "Lime Pearl" BAL_stylus_pen_name:0 "Stylus Pen" diff --git a/localisation/english/country_BAT_l_english.yml b/localisation/english/country_BAT_l_english.yml index 069e74bee14..6d4d4120185 100644 --- a/localisation/english/country_BAT_l_english.yml +++ b/localisation/english/country_BAT_l_english.yml @@ -1980,7 +1980,7 @@ bat.65.d:0 "When our forces breached Tobuck's last line of defence, sending the bat.65.a:0 "At least Tobuck had something going for it..." bat.66.t:0 "The Desert Kingdom" -bat.66.d:0 "Lightning Charm was frowning, which by itself was not a surprise and was universally regarded as a bad sign. She tapped her hoof a couple of times on the desk, thoughtfully. "I disapprove of this," she finally said. "You are asking me to entrust a novice with the authority to rule a wild land that has only been recently conquered. Our forces still have troubles dealing with those nomadic tribes, and you want me to entrust your nephew with this?"\n\nEternal Eclipse shrugged. "I've taught Lucent everything I know. I wouldn't be proposing him for such an assignment if I wasn't sure of his capabilities. Besides, he possesses something that many of us simply lack."\n\n"Is that so? Pray tell then, what is this incredible skill that an entire room of skilled and experienced legionnaires do not possess?" Eclipse chuckled for a moment, evidently finding some amusement in that.\n\n"He knows when to embrace ideas that may appear unorthodox at first glance and, in that regard, he does share that similarity with you. However, the task will also be a good introduction into a proper role of command. I don't have intention to hold my title forever, and I will eventually need a successor at the head of the Ursa Legion."\n\nLightning Charm's displeased frown did not abate, but rather continued to increase. To her credit, however, she knew how to recognize a sound argument when it was presented to her." #AAAAAAH +bat.66.d:0 "Lightning Charm was frowning. That by itself was not a surprise and was universally regarded as a bad sign. She tapped her hoof a couple of times on the desk, thoughtfully. "I disapprove of this," she finally said. "You are asking me to entrust a tribal with the authority to rule a wild land that we have only recently conquered. Our forces still have troubles dealing with those nomadic tribes, and you also want me to entrust your nephew with more direct military oversight?"\n\nEternal Eclipse shrugged. "I've taught Lucent everything I know. I wouldn't be proposing him for such an assignment if I wasn't sure of his capabilities. Besides, he possesses something that many of us simply lack."\n\n"Is that so? Pray tell then, what is such incredible skill that an entire room of skilled and experienced legionnaires do not possess?" Eclipse chuckled for a moment, evidently finding some amusement in that.\n\n"He knows when to embrace ideas that may appear unorthodox at a first glance and, in that regard, he does share that similarity with you. However, the task will also be a good introduction into a proper role of command. I don't have any intention to hold my title forever, and I will eventually need a successor at the head of the Ursa Legion."\n\nLightning Charm's displeased frown did not abate, only increasing in fact. To her credit, however, she knew how to recognize a sound argument when it was presented to her." #AAAAAAH bat.66.a:0 "Let us see what the pup can do." bat.66.b:0 "Oh how I long for the golden dunes of Zarantia..." @@ -2237,7 +2237,7 @@ bat.128.a:0 "A military governorship will suit the territories the best." bat.128.b:0 "A civilian administration would be for the best." bat.129.t:0 "The Desert Kingdom" -bat.129.d:0 "Lightning Charm was frowning. That by itself was not a surprise and was universally regarded as a bad sign. She tapped her hoof a couple of times on the desk, thoughtfully. "I disapprove of this," she finally said. "You are asking me to entrust a novice with the authority to rule a wild land that has only been recently conquered. Our forces still have troubles dealing with those nomadic tribes, and you want me to entrust your nephew with this?"\n\nEternal Eclipse shrugged. "I've taught Lucent everything I know. I wouldn't be proposing him for such assignment if I wasn't sure of his capabilities. Besides, he possess something that many of us simply lack."\n\n"Is that so? Pray tell then, what is such incredible skill that an entire room of skilled and experienced legionnaires do not possess?" Eclipse chuckled for a moment, evidently finding some amusement in that.\n\n"He knows when to embrace ideas that may appear unorthodox at a first glance and, in that regard, he does share that similarity with you. However, the task will also be a good introduction into a proper role of command. I don't have any intention to hold my title forever, and I will eventually need a successor at the head of the Ursa Legion."\n\nLightning Charm's displeased frown did not abate, only increasing in fact. To her credit, however, she knew how to recognize a sound argument when it was presented to her." #AAAAAAH +bat.129.d:0 "Lightning Charm was frowning. That by itself was not a surprise and was universally regarded as a bad sign. She tapped her hoof a couple of times on the desk, thoughtfully. "I disapprove of this," she finally said. "You are asking me to entrust a tribal with the authority to rule a wild land that we have only recently conquered. Our forces still have troubles dealing with those nomadic tribes, and you also want me to entrust your nephew with more direct military oversight?"\n\nEternal Eclipse shrugged. "I've taught Lucent everything I know. I wouldn't be proposing him for such an assignment if I wasn't sure of his capabilities. Besides, he possesses something that many of us simply lack."\n\n"Is that so? Pray tell then, what is such incredible skill that an entire room of skilled and experienced legionnaires do not possess?" Eclipse chuckled for a moment, evidently finding some amusement in that.\n\n"He knows when to embrace ideas that may appear unorthodox at a first glance and, in that regard, he does share that similarity with you. However, the task will also be a good introduction into a proper role of command. I don't have any intention to hold my title forever, and I will eventually need a successor at the head of the Ursa Legion."\n\nLightning Charm's displeased frown did not abate, only increasing in fact. To her credit, however, she knew how to recognize a sound argument when it was presented to her." #AAAAAAH bat.129.a:0 "The first of many subjects to come." bat.129.b:0 "Oh how I long for the golden dunes of Zarantia..." @@ -3009,7 +3009,7 @@ BAT_reorganize_agriculture_tp:0 "Local Resources: §G+5%§!\n Local Ponypower: BAT_limited_unionism_tp:0 "§GCompleting§! this §Cfocus§! will unlock £decision_icon_small §Cdecisions§! which will allow us to pursue various §YEconomic Projects§!\n\n" BAT_strike_at_tobuck_tp:0 "§GCompleting§! this §Cfocus§! will unlock £decision_icon_small §Cdecisions§! which will allow us to wage §RWar§! against §YTobuck§! and §YZarantia§!\n\n" BAT_deal_with_the_warlords_tp:0 "§GStarting§! this §Cfocus§! will initiate a series of §Cevents§! which will allow us to determine how we will deal with the people of §YZarantia§! and §YTobuck§!, and their §Ypolitical§! and §Ymilitary§! leaders\n\n" -BAT_zarantian_puppet_tp:0 "§YZarantia§! will be §Greleased§! as our §Cpuppet§! and be given ownership of §YShizra§!, §YZajhari§!, §YZamfara§! and §YZawagh§!\n\n§CLucent Eclipse§! will be appointed §GMilitary Governor§! of §YZarantia§! and become the leader of the newly formed §YMobile Desert Corps§!\n\n" +BAT_zarantian_puppet_tp:0 "§YZarantia§! will be §Greleased§! as our §Cpuppet§! and be given ownership of §YShizra§!, §YZajhari§!, §YZamfara§! and §YZawagh§!\n\n§CUmalez Ataghan§! will be appointed §GMilitary Governor§! of §YZarantia§!\n\n §CLucent Eclipse§! will remain a General and form the §YMobile Desert Corps§!\n\n" BAT_zarantian_puppet_2_tp:0 "§YZarantia§! will be §Greleased§! as our §Cpuppet§! and be given ownership of §YShizra§!, §YZajhari§!, §YZamfara§! and §YZawagh§!\n\n§CLucent Eclipse§! will be appointed §GMilitary Governor§! of §YZarantia§! and become the leader of the newly formed §YMobile Desert Corps§!\n\n§RPicking this event option will make you play as Zarantia§!\n\n" BAT_zarantian_puppet_3_tp:0 "§YZarantia§! will be §Greleased§! as our §Cpuppet§! and be given ownership of §YShizra§!, §YZajhari§!, §YZamfara§! and §YZawagh§!\n\n§CCarrot Stick§! will be appointed §GMilitary Governor§! of §YZarantia§! and become the leader of the newly formed §YMobile Desert Corps§!\n\n" BAT_zarantian_puppet_4_tp:0 "§YZarantia§! will be §Greleased§! as our §Cpuppet§! and be given ownership of §YShizra§!, §YZajhari§!, §YZamfara§! and §YZawagh§!\n\n§CCarrot Stick§! will be appointed §GMilitary Governor§! of §YZarantia§! and become the leader of the newly formed §YMobile Desert Corps§!\n\n§RPicking this event option will make you play as Zarantia§!\n\n" diff --git a/localisation/english/country_BLT_l_english.yml b/localisation/english/country_BLT_l_english.yml index 3ba4db3ff56..2e2a08fb6f0 100644 --- a/localisation/english/country_BLT_l_english.yml +++ b/localisation/english/country_BLT_l_english.yml @@ -5,6 +5,10 @@ ### PARTIES ### ### FOCUS ### + BLT_pre_emptive_strike:0 "Pre-emptive Strike" + BLT_pre_emptive_strike_desc:0 "It is no surprise that the camels to the south do not look kindly to us and plan to take Camelkand back. We should act before they do." + BLT_yeti_king_of_the_camels:0 "Yeti King of the Camels" + BLT_yeti_king_of_the_camels_desc:0 "Lands of the camels are now under the rule of King Boltrus. We shall integrate the new territory and his rule in the region will be without opposition." ### IDEAS ### diff --git a/localisation/english/country_BRZ_l_english.yml b/localisation/english/country_BRZ_l_english.yml index a3d35b6f6a8..de8b0062c64 100644 --- a/localisation/english/country_BRZ_l_english.yml +++ b/localisation/english/country_BRZ_l_english.yml @@ -763,7 +763,7 @@ BRZ_seize_the_city_desc:0 "Seize Griffenheim! The griffons lost their rights to the capital a long time ago when they stood by as the traitor murdered our beloved Emperor. Griffenheim and the surrounding areas will be incorporated into Bronzehill proper. Every griffon will bend the knee to us." BRZ_the_new_griffon_role:0 "The New Griffon Role" - BRZ_the_new_griffon_role_desc:0 "Not only the griffons in Griffenheim lost their rights to the capital but they lost their overlordship to us due to their failure in protecting the Empire. They will know become subservient to our paws and do whatever we say if they know what is good for them." + BRZ_the_new_griffon_role_desc:0 "Not only the griffons in Griffenheim lost their rights to the capital but they lost their overlordship to us due to their failure in protecting the Empire. They will now become subservient to our paws and do whatever we say if they know what is good for them." BRZ_nationalise_griffon_assets:0 "Nationalise Griffon Assets" BRZ_nationalise_griffon_assets_desc:0 "All Griffon industries are now under complete control of the of our military and these industries will be used to fuel our war machine and protect our nation from more possible invaders. We will need all the industry we can from these lowly griffons." @@ -815,7 +815,7 @@ BRZ_nu_manpower_idea:0 "Bureaucratic Conscription" BRZ_nu_elites_idea:0 "Army Professionalism" BRZ_grover_vi:0 "Grover VI of Griffonstone" - BRZ_grover_vi_desc:0 "Emperor Grover, sixth of his name, has so far shared the fate of his father. An orphan too young to rule, a regency has been established to govern in his stead, leaving the young griffon as a powerless figurehead. However, unlike with Grover V the regents aren't selfish and corrupt fools. Not only that, but Grover VI is not sickly or weak, but has a sharp and curious mind as well as a natural talent for leadership. He has great potential, but only time will tell if it will be fulfilled." + BRZ_grover_vi_desc:0 "Emperor Grover, sixth of his name, has so far shared the fate of his father. An orphan too young to rule, a regency has been established to govern in his stead, leaving the young griffon as a powerless figurehead. However, unlike with Grover V the regents aren't selfish and corrupt fools. Not only that, but Grover VI is not sickly or weak, but has a sharp and curious mind as well as a natural talent for leadership. He has great potential, but only time will tell if it will be fulfilled.\n\nShould his Regent allow it, His Majesty Grover VI shall be crowned in Griffonstone upon his eighteenth birthday in 1021." BRZ_the_cry_for_blood_idea:0 "Cry for Blood" BRZ_the_rallying_cry_idea:0 "The Rallying Cry" BRZ_special_action_service_idea:0 "Sonderaktionskommando" diff --git a/localisation/english/country_CHN_l_english.yml b/localisation/english/country_CHN_l_english.yml index 80595a8174f..8c083d56f93 100644 --- a/localisation/english/country_CHN_l_english.yml +++ b/localisation/english/country_CHN_l_english.yml @@ -1199,7 +1199,7 @@ CHN_DESC_GLOSSUS:0 "§YBorn§!: 26 September, 980 in Sicarus\n\n§YRank§!: Ober CHN_DESC_ARCUS:0 "§YBorn§!: 21 January, 979 in Soryth\n\n§YRank§!: General\n\n§YBiography§!: TBD\n\n§YPortrait By§!: Rich May" -CHN_DESC_LACIN:0 "§YBorn§!: 12th of March 962\n\n§YRank§!: Generalkapitän\n\n§YBiography§!: Born into a military family, Lacin Cardo joined the Queen's Guard the day he was old enough. He rose rapidly through the ranks, and was assigned as part of the first attache to the Griffonian Empire.\n\nTo Lacin, the empire was an eye opener, and he developed a deep fascination with its military and history. While his deep understanding of the empire as well as his zeal served Chrysalis well, his obsession only grew, and in the end she transferred him back to Vesalipolis before it could go too far.\n\nReturning home, Lacin was put in charge of modernising the Queen's Guard and integrating them into the new changeling army. He's a zealot who is convinced of the changelings' right to dominance, and he has distinguished himself by a contempt for all those he deems as weak to a point where even among other changelings, he is seen as a hardliner. He is convinced that the changeling hives can become equal to or even superior to the Griffonan empire, and that force is the key.\n\n§YPortrait By§!: Flake" +CHN_DESC_LACIN:0 "§YBorn§!: 12th of March 962\n\n§YRank§!: Generalkapitän\n\n§YBiography§!: Born into a military family, Lacin Cardo joined the Queen's Guard the day he was old enough. He rose rapidly through the ranks, and was assigned as part of the first attache to the Griffonian Empire.\n\nTo Lacin, the empire was an eye opener, and he developed a deep fascination with its military and history. While his deep understanding of the empire as well as his zeal served Chrysalis well, his obsession only grew, and in the end she transferred him back to Vesalipolis before it could go too far.\n\nReturning home, Lacin was put in charge of modernising the Queen's Guard and integrating them into the new changeling army. He's a zealot who is convinced of the changelings' right to dominance, and he has distinguished himself by a contempt for all those he deems as weak to a point where even among other changelings, he is seen as a hardliner. He is convinced that the changeling hives can become equal to or even superior to the Griffonian empire, and that force is the key.\n\n§YPortrait By§!: Flake" CHN_DESC_RECINA:0 "§YBorn§!: July 23rd 976, in Ditrysium\n\n§YRank§!: Generaladmiral\n\n§YBiography§!: Recina is a curious sight among the Changeling Admiralty, being the only Royal Admiral, and a Princess at that. Hatched a few minutes too late after Queen Helvia, their mother left Recina mostly to fend for herself and focused instead on Helvia. As a result of her upbringing consisting of mostly being surrounded by drones more so than by her siblings and barely loved, Recina's physical status and magical capability are notably reduced for a Royal Changeling; so much so that she is mistaken for a Royal Male at times. Had it not been for Helvia's support and personal friendship, Recina may have wasted away as a nymph.\n\nHowever, Recina's innate knack for leadership is as sharp as that of any queen, and she found her calling in the navy, where she proved to be a very capable admiral. Ditrysium's loss of independence and submission to Queen Chrysalis and the subsequent primacy of Vesalipolis slowed Recina's rise to fame, as the Kriegsmarine took a backseat in priority compared to other matters. Following the failure of the attack on Canterlot in 1002, Recina chose to abandon her position entirely, disillusioned with Chrysalis' leadership. Any possible intervention the Queen of Vesalipolis desired was impossible due to the fractured political climate at the time.\n\nBringing Recina out of retirement wasn't easy, for she still had strong reservations against serving under Chrysalis. However, through Helvia's convincing and respect for her sister, as well as proof of the Kriegsmarine's revival, Recina agreed to take on the job once more, this time under the leadership from Vesalipolis.\n\nAn aviation enthusiast, Recina brings to the forefront the importance of air power in naval combat and is the foremost proponent of carrier development, arguing that a naval airforce would be able to strike farther and harder than a conventional fleet.\n\n§YPortrait By§!: Scroup" diff --git a/localisation/english/country_CME_l_english.yml b/localisation/english/country_CME_l_english.yml new file mode 100644 index 00000000000..bcdc4632ec0 --- /dev/null +++ b/localisation/english/country_CME_l_english.yml @@ -0,0 +1,28 @@ +l_english: + ### LEADERS ### + CME_high_chieftess_dromedar:0 "High Chieftess Dromedar" + CME_shavkat_qumtuyoq:0 "Shavkat Qumtuyoq" + + ### PARTIES ### + + ### FOCUS ### + CME_retaking_our_lands:0 "Retaking Our Lands" + CME_retaking_our_lands_desc:0 "The Yeti King Boltrus still occupies lands of our kind to the north in Camelkand. We shall take it back, it is literally in the name." + CME_the_camels_united:0 "Camels United" + CME_the_camels_united_desc:0 "Camels shall stand united under one banner." + + ### IDEAS ### + + ### MODIFIERS ### + + ### DECISIONS ### + + ### EVENTS ### + + ### ADVISORS ### + + ### COMPANIES ### + + ### EQUIPMENT LAND ##### + + ### MISC ##### diff --git a/localisation/english/country_CTH_l_english.yml b/localisation/english/country_CTH_l_english.yml index c8dfd3e8785..9c551be74ec 100644 --- a/localisation/english/country_CTH_l_english.yml +++ b/localisation/english/country_CTH_l_english.yml @@ -1366,6 +1366,8 @@ CTH_complete_land_reform:0 "Complete 'Implement Land Reform' Focus" CTH_complete_land_reform_desc:0 "" + CTH_colonize_zinder:0 "Colonize Zinder" + CTH_colonize_zinder_desc:0 "The region of Zinder is relatively sparsely populated by semi-nomadic Zarantian savages. The local soil has unexploited potential for agriculture, so we could begin integrating the region into our nation by sending settlers to establish farms. Of course, the willing "cooperation" of the locals is required for this to go smoothly. In addition, a railway shall be built connecting the regional capital to the other side of the river." CTH_mercenaries_cat:0 "Soldiers Of Fortune" CTH_mercenaries_cat_desc:0 "" @@ -1379,9 +1381,9 @@ CTH_dragon_mercs_desc:0 "" CTH_trade_decisions_cat:0 "Colthaginian Commerce" - CTH_trade_decisions_cat_desc:0 "Since the ancient times, Colthage has been a mercantile powerhouse. While its power has waxed and waned, to this day the patricians remain highly influential. Colthage has traditionally been known as the gateway of Zebrica, being an important nexus between east-west trade and an entrepôt for goods coming across the Zebharan trade routes. Now, with the nation recovering from the wrath of the Storm King, it is time for Colthage to regain its position as an economic superpower.\n\nOur current §YTrade Capacity§!, the limit of how many countries we can trade with, is [?trade_capacity]. We have [?trade_partners^num] §YTrade Partners§!. For each §YTrade Partner§! we gain §Y10 Political Power§! every 90 days.\n\n§YTrade Good:§! Demand: Supply:\n£coffee_texticon Coffee [?coffee_demand] [?coffee_supply]\n£pearl_texticon Pearls [?pearl_demand] [?pearl_supply]\n£cotton_texticon Cotton [?cotton_demand] [?cotton_supply]\n£faience_texticon Porcelain [?faience_demand] [?faience_supply]\n£gold_texticon Gold [?gold_demand] [?gold_supply]\n£ivory_texticon Ivory [?ivory_demand] [?ivory_supply]\n£spices_texticon Spices [?spices_demand] [?spices_supply]\n£sugar_texticon Sugar [?sugar_demand] [?sugar_supply]\n£tea_texticon Tea [?tea_demand] [?tea_supply]\n£textiles_texticon Textiles [?textiles_demand] [?textiles_supply]\n£tobacco_texticon Tobacco [?tobacco_demand] [?tobacco_supply]\n£opium_text Opium [?opium_demand] [?opium_supply]\nFor each §Gfulfilled trade good demand§! we gain additional §YTrade Capacity§!.\n" + CTH_trade_decisions_cat_desc:0 "Since the ancient times, Colthage has been a mercantile powerhouse. While its power has waxed and waned, to this day the patricians remain highly influential. Colthage has traditionally been known as the gateway of Zebrica, being an important nexus between east-west trade and an entrepôt for goods coming across the Zebharan trade routes. Now, with the nation recovering from the wrath of the Storm King, it is time for Colthage to regain its position as an economic superpower.\n\nOur current §YTrade Capacity§!, the limit of how many countries we can trade with, is [?trade_capacity]. We have [?trade_partners^num] §YTrade Partners§!. For each §YTrade Partner§! we gain §Y10 Political Power§! every 90 days.\n\n§YTrade Good:§! Demand: Supply:\n£coffee_texticon Coffee [?coffee_demand] [?coffee_supply]\n£pearl_texticon Pearls [?pearl_demand] [?pearl_supply]\n£cotton_texticon Cotton [?cotton_demand] [?cotton_supply]\n£faience_texticon Porcelain [?faience_demand] [?faience_supply]\n£gold_texticon Gold [?gold_demand] [?gold_supply]\n£ivory_texticon Ivory [?ivory_demand] [?ivory_supply]\n£spices_texticon Spices [?spices_demand] [?spices_supply]\n£sugar_texticon Sugar [?sugar_demand] [?sugar_supply]\n£tea_texticon Tea [?tea_demand] [?tea_supply]\n£textiles_texticon Textiles [?textiles_demand] [?textiles_supply]\n£tobacco_texticon Tobacco [?tobacco_demand] [?tobacco_supply]\n£opium_text Opium [?opium_demand] [?opium_supply]\nFor each §Gfulfilled trade good demand§! we gain additional §YTrade Capacity§! every 90 days.\n" CTH_income_mission:0 "Quarterly Report" - CTH_income_mission_desc:0 "More trade means wealthier patricians, which in turn means more political support for [Root.GetLeader]. For each §YTrade Partner§! we gain §Y10 Political Power§! every 90 days." + CTH_income_mission_desc:0 "More trade means wealthier patricians, which in turn means more political support for [Root.GetLeader]. Every 90 days, we gain §Y10 Political Power§! for each §YTrade Partner§! and additional §YTrade Capacity§! for each §Gfulfilled trade good demand§!." CTH_propose_trade_deal:0 "Propose A Trade Deal To [From.GetNameDef]" CTH_propose_trade_deal_desc:0 "Who can say no to more profit?" CTH_propose_trade_deal_2:0 "Propose A Trade Deal To [From.GetNameDef]" @@ -2830,6 +2832,10 @@ CTH_10_trade_partners:0 "Has 10 trade partners" CTH_agency:0 "Cult of the Dark One" + + CTH_meme_victory_point_name:0 "Zalathelia" + + CTH_wholesome_ending:0 "Made Zaphod happy" ### TOOLTIPS ### CTH_invite_wingbardian_investors_tt:0 "\nThe severity of the Eler Sea Agreement, if approved by the Wingbardians, will depend on the balance of §YTotal Factories§! count between §Y[WNG.GetNameWithFlag]§! and §Y[CTH.GetNameWithFlag]§!. At current balance, the result will be:\n" diff --git a/localisation/english/country_CTL_l_english.yml b/localisation/english/country_CTL_l_english.yml index 287b70c2ab7..ca1b628f4c5 100644 --- a/localisation/english/country_CTL_l_english.yml +++ b/localisation/english/country_CTL_l_english.yml @@ -74,6 +74,9 @@ CTL_HIN_fascism:0 "Kingdom of Hindia" CTL_HIN_fascism_DEF:0 "the Kingdom of Hindia" CTL_HIN_fascism_ADJ:0 "Hindian" + CTL_HIN_kratokracy:0 "Þrumðiland" + CTL_HIN_kratokracy_DEF:0 "the Þrumðiland" + CTL_HIN_kratokracy_ADJ:0 "Þrumðilandian" CTL_HIN_democratic:0 "Hindian Confederacy" CTL_HIN_democratic_DEF:0 "the Hindian Confederacy" CTL_HIN_democratic_ADJ:0 "Hindian" @@ -92,6 +95,9 @@ HIN_UNI_communism:0 "Hindian Deer's Republic" HIN_UNI_communism_DEF:0 "the Hindian Deer's Republic" HIN_UNI_communism_ADJ:0 "Hindian" + CTL_HIN_V_kratokracy:0 "Þrumðiland" + CTL_HIN_V_kratokracy_DEF:0 "the Þrumðiland" + CTL_HIN_V_kratokracy_ADJ:0 "Þrumðilandian" CTL_TUYA_fascism:0 "Axis of Chital" CTL_TUYA_fascism_DEF:0 "the Axis of Chital" @@ -1357,6 +1363,7 @@ CTL_eradicate_waste_desc:0 "Hindia was not a frugal society; we just took no mor CTL_mass_navy_investment:0 "Mass Naval Investment" CTL_operatives:0 "Aggressive Expansion" CTL_operatives_lar:0 "Aggressive Expansion" + CTL_operatives_idea:0 "Infiltration Network" CTL_operatives_idea_lar:0 "Infiltration Network" CTL_daviratnnen_cm:0 "C.M. Benjen Davirtannen" CTL_daviratnnen_cm_desc:0 "" diff --git a/localisation/english/country_EQS_TNO_l_english.yml b/localisation/english/country_EQS_TNO_l_english.yml index b69ad54367e..00b1a25f580 100644 --- a/localisation/english/country_EQS_TNO_l_english.yml +++ b/localisation/english/country_EQS_TNO_l_english.yml @@ -196,8 +196,8 @@ equestria_TNO_reference.15.a:0 "A great mentor, our Regent." equestria_TNO_reference.16.t:0 "Sweet Moves" - equestria_TNO_reference.16.d:0 "Scootaloo had never scooted so fast in her life. She beat her wings like a hummingbird, picking up speed even as the hills got steeper and steeper. Behind and above her, her pursuers fired wild shots after her in hot pursuit.\n\nThe Regency had decreed that the CMC would be expanded and rebranded for all the foals of Equestria, to bring about the Blessed Princesses' return. Scootaloo thought she'd have more time to prepare her escape, but the thugs who took their name, the fake "Cutie Mark Crusaders" had shown up less than an hour after the decree was announced. She'd lost the earthponies and the unicorns hours ago, but there were still several pegasi and a thestral chasing after her.\n\nThey'd been her classmates, once. Foals just like her. What had gotten into them? It didn't matter. The world had gone crazy and Scootaloo had to scoot. She was getting closer and closer, closer to the border of a place where, stories said, the Regent couldn't reach you. Her pursuers young wings were tiring out, and so were her's, but Scootaloo was scooting for her life.\n\nA cliff! Curse these hills, there was a ravine coming up fast! On the other side, Scootaloo saw a patrol wearing uniforms which didn't belong to the regency. She couldn't slow down: she was going too fast, and she'd rather plummet to her death than let the "CMCs" catch her. Scootaloo popped one last wheelie, and accelerated towards the edge.\n\n"Sweet moves, kid," she heard an unfamiliar voice say as she came to some two hours later, "We all thought you were a goner, but you made it."\n\nScootaloo started laughing, then she started crying, then she laughed again. She was free!" - equestria_TNO_reference.16.a:0 ""Hey, can you teach my kid some tricks?"" + equestria_TNO_reference.16.d:0 "Scootaloo had never scooted so fast in her life. She beat her wings like a hummingbird, picking up speed even as the hills got steeper and steeper. Behind and above her, her pursuers fired wild shots after her in hot pursuit.\n\nThe Regency had decreed that the CMC would be expanded and rebranded for all the foals of Equestria, to bring about the Blessed Princesses' return. Scootaloo thought she'd have more time to prepare her escape, but the thugs who took their name, the fake "Cutie Mark Crusaders" had shown up less than an hour after the decree was announced. She'd lost the earthponies and the unicorns hours ago, but there were still several pegasi and a thestral chasing after her.\n\nThey'd been her classmates, once. Foals just like her. What had gotten into them? It didn't matter. The world had gone crazy and Scootaloo had to scoot. She was getting closer and closer, closer to the border of a place where, stories said, the Regent couldn't reach you. Her pursuers young wings were tiring out, and so were her's, but Scootaloo was scooting for her life.\n\nA cliff! Curse these hills, there was a ravine coming up fast! She couldn't slow down: she was going too fast, and she'd rather plummet to her death than let the "CMCs" catch her. Scootaloo popped one last wheelie, and accelerated towards the edge, flying upwards off the only natural ramp she could see. Looking behind her, the ponies pursuing her had stopped following, smirks on their faces. She blinked and looked back forward before realizing why; she wasn't going to make it.\n\nScootaloo tried flapping her wings as fast as possible, anything to give her more airtime and reach the freedom the other side of the ravine promised, but nothing worked.\n\nAnd so she helplessly watched herself come up short, the last thing she saw being the face of the cliff wall approaching rapidly. Then everything went black." + equestria_TNO_reference.16.a:0 "Such is the fate of all who attempt to escape the Regency." equestria_TNO_reference.17.t:0 "Magic Unleashed" equestria_TNO_reference.17.d:0 "For most ponies, the collapse of Equestria was the end of the world as they knew it. For Chancellor Neighsay, the collapse changed very little. He had spent his life serving the Princesses, protecting their realm and its subjects, and that is what he continued to do.\n\nWhen the host finished introducing him, Neighsay stood up and approached the microphone. As he looked out at the crowd of ponies before him, a faint smile crossed his lips.\n\n"Greetings, and congratulations to all of our graduating cadets. Today I would like to address you on the subject of magic. Some ponies think of magic as exclusive to unicorns, but that is incorrect. Pegasi possess the power to fly and walk on clouds, earth ponies possess superior strength, and all ponies can access the most powerful magic of all: the Magic of Friendship."\n\n"This magic will be an important weapon in your fight against Equestria's many enemies. Whether they be vile traitors who defy the Regent or savage creatures from foreign lands, magic can overpower any foe. Allow me to demonstrate."\n\nNeighsay moved aside as a cage was wheeled onto the stage. Inside was a changeling who looked weak and malnourished. Neighsay channeled power into his horn and formed a blaze of magic fire around it. He pointed his horn at the changeling and moved closer one step at a time. Too weak to transform, the changeling shrieked and cowered in the corner of the cage.\n\nJust as it seemed Neighsay was about to release his power, he stepped back. Dispelling his magic, he ordered the terrified bug moved offstage.\n\n"Behold! The magic of ponykind is strong enough to instill fear in even the most dangerous creatures. Once they have learned to fear us, they can be subjugated."\n\n"You are all destined to use magic to defend Equestria. It will ensure your superiority on the field of battle. Now, go forth and conquer! For Equestria, for the Princesses, you must crush all our foes!"\n\n"By the power of Magic, Equestria shall triumph!"" diff --git a/localisation/english/country_FAT_l_english.yml b/localisation/english/country_FAT_l_english.yml index e98296e57dc..62f37d9d044 100644 --- a/localisation/english/country_FAT_l_english.yml +++ b/localisation/english/country_FAT_l_english.yml @@ -1736,7 +1736,7 @@ griffonRepublic.241.t:0 "The Rebirth of Grover VI" griffonRepublic.241.a:0 "He has been liberated from his shackles." - griffonRepublic.241.d:0 "Kemerskai looked at the young griff in front of him, feeling how his age weighed down on him, like a yoke made out of rocks. Just a child, not even fifteen years of age, yet standing firmly in his orange imperial robes and with the crown on his head. He was afraid, Kemerskai had seen too much to miss it, but he remained standing in front of the throne meeting his gaze with one packed with so much: fear, anger, pride, determination, defiance. \n\n"Well, revolutionary?" the boy said. "Are you here to see how an emperor dies?" His voice almost broke on the last syllable. Even with his firm last stand, it was a child's voice! \n\n"Eyr's mercy, no," he said, sighing. Instead he walked over to further away, where the chair stood, grabbing it and pulling it up to the throne, sitting down on it and looking up at the boy. Five and ten minutes passed before young Grover slowly sat down himself. "I'm sorry," Kemerskai told the young crown prince, his claws clasped together. "You were four when your father died and your childhood ended, weren't you? Eleven years is a long time to be made into something you're not." \n\n"I know what I am, traitor!" Grover VI spat. "I'm the rightful emperor of Griffonia, and I'll never be anything else!"\n\n"Exactly," Kemerskai agreed sadly, stopping Grover in his tracks. "Grover the Doctor, or Grover the Gardener... Grover the Baker maybe. That never could happen. You never got to choose. Never got to make your own life... you never got to live." Stopping himself, Kemerskai sighed. "Hate me if you must, how can I be anything but an old monster to you, but maybe one day, when you are older, you will understand... or not, and you'll still hate me. But then at least that is a choice you can make." " + griffonRepublic.241.d:0 "Kemerskai looked at the young griff in front of him, feeling how his age weighed down on him, like a yoke made out of rocks. Just a child, not even fifteen years of age, yet standing firmly in his orange imperial robes and with the crown on his head. He was afraid, Kemerskai had seen too much to miss it, but he remained standing in front of the throne meeting his gaze with one packed with so much: fear, anger, pride, determination, defiance.\n\n"Well, revolutionary?" the boy said. "Are you here to see how an emperor dies?" His voice almost broke on the last syllable. Even with his firm last stand, it was a child's voice!\n\n"Eyr's mercy, no," he said, sighing. Instead he walked over to further away, where the chair stood, grabbing it and pulling it up to the throne, sitting down on it and looking up at the boy. Five and ten minutes passed before young Grover slowly sat down himself. "I'm sorry," Kemerskai told the young crown prince, his claws clasped together. "You were four when your father died and your childhood ended, weren't you? Eleven years is a long time to be made into something you're not."\n\n"I know what I am, traitor!" Grover VI spat. "I'm the rightful emperor of Griffonia, and I'll never be anything else!"\n\n"Exactly," Kemerskai agreed sadly, stopping Grover in his tracks. "Grover the Doctor, or Grover the Gardener... Grover the Baker maybe. That never could happen. You never got to choose. Never got to make your own life... you never got to live." Stopping himself, Kemerskai sighed. "Hate me if you must, how can I be anything but an old monster to you, but maybe one day, when you are older, you will understand... or not, and you'll still hate me. But then at least that is a choice you can make."" griffonRepublic.242.t:0 "The Fate Of The Child-Emperor" griffonRepublic.242.d:0 "In the weeks since we have taken Griffenheim, the Heartlands have been largely stabilized, local Republican movements have been encouraged, and [Root.GetLeader] has met with numerous democratic and communist leaders. However, despite our efforts to reform our new Republic and reverse the failures of 978, there is still one question on every griffon's mind.\n\nThe Child-Emperor.\n\nGrover VI was seized by Republican spies during the assault on Griffenheim to prevent a bloodly lynching along the lines of the regency council's bloody murders in 978, however, since then, he has languished in a prison cell below his former palace. He has been provided with bread, water, and an agreeable room and condition, but still, even he asks what is to become of "the Emperor".\n\nSuch a question has been asked many a time in the Republican Parliament. Schnabel Sunglider, despite his commitment to democratic principles and Republican unity, has demanded we enact justice against the young emperor, for "the unforgivable crimes of his father and the crimes him and his vile regent plotted to commit across all Griffonia." However, Sunglider was soon silenced by Kemerskai himself, who stated that he would spread no children's blood for the purpose of sheer vengeance and carnage. Heinrich Kingfeather, ever the pragmatist, has declared that Grover VI must be liberated as a citizen of the Republic, to show that we are "better than the corrupt and twisted ways of the Imperials". Kingfeather's proposal would see the emperor stripped of his titles so he and his lineage would bear no threat to the Republic, although another option has arisen - Erich Kreiger, a Republican industrialist and conservative, has suggested we simply send Grover VI to Equestria - they would likely not use him as a political asset and teach him in the ways of friendship and harmony.\n\n After a heated debate between proponents of Kreiger's exile plan and proponents of giving the young Grover citizenship, the final verdict was reached..." @@ -1994,7 +1994,7 @@ griffonRepublic_history.5.a:0 "A chilling moment." griffonRepublic_history.6.t:0 "Springtime in Griffonia" - griffonRepublic_history.6.d:0 "After securing the Imperial heartland of Griffenheim, Alexander Kemerskai, regarded by many as the leader of the revolution, with his leadership of the National Republican Party and successful campaigns in Interriver, called for the first ever presidential election the history of the Griffonian Empire. The elections were dominated by the National Republican Party, led by Kemerskai, but there were many others, such as the Socialist People's Party, led by the young and idealistic revolutionary Asper Sickleclaw, which advocated for socialism and revolutionary practice and ideology. Elections were also contested by revolutionary right-wing organizations, such as the Griffonian National Revolutionary Front, led by the now-dead Peter Alstrenner, which advocated for staunch anti-monarchism, fanatic nationalism and pan-griffonian identity, along with a corporatist economic system.\n\nTo no-one's suprise, Kemerskai won with 77% of the vote, with Sickleclaw and Alstrenner both receiving under 15% of the vote. The NRP's unitary rhetoric, democratic principles, and the fact that the revolution was still ongoing and the people wanted stability, gave them an easy ride to victory. Kemerkai's experience as a war hero made him a very popular candidate, and his cabinet was generally built on compromise between moderate factions. It included army generals, idealists, pragmatists, all united under democratic cause and purpose. At least, in theory.\n\nKemerskai's first 100 days were surprisingly stable, as the Griffonian counter-revolutionaries still were licking their wounds in Bronzehill and Strawberry and did not undergo major attacks against the Republic during that time. To appease the workers, peasants, and other disaffected citizens, Kemerskai immeadiately began to implement large-scale reforms. The first act of his government was to remove any lingering positions of slavery, serfdom, and servitude in the Empire, freeing all who would fall under those positions, even when many of those tactics were not practiced any more by the Empire. Kemerskai improved welfare reforms for common griffons, establishing industrial changes such as minimum wage laws and steep taxation of Griffonian nobles and oligarchs to redistribute wealth to the common griffon. His policies were massively popular, and Kemerskai's approval ratings soared. However, Kemerskai's government did find trouble with inflation, with his economists often focused more on welfare policies than balancing the budget, leading to the printing of massive amounts of idols to satisfy Kemerskai's lofty ambitions\n\nFor now, at least, Griffonia was free." + griffonRepublic_history.6.d:0 "After securing the Imperial heartland of Griffenheim, Alexander Kemerskai, regarded by many as the leader of the revolution, with his leadership of the National Republican Party and successful campaigns in Interriver, called for the first ever presidential election the history of the Griffonian Empire. The elections were dominated by the National Republican Party, led by Kemerskai, but there were many others, such as the Socialist People's Party, led by the young and idealistic revolutionary Asper Sickleclaw, which advocated for socialism and revolutionary practice and ideology. Elections were also contested by revolutionary right-wing organizations, such as the Griffonian National Revolutionary Front, led by the now-dead Peter Alstrenner, which advocated for staunch anti-monarchism, fanatic nationalism and pan-griffonian identity, along with a corporatist economic system.\n\nTo no-one's suprise, Kemerskai won with 77% of the vote, with Sickleclaw and Alstrenner both receiving under 15% of the vote. The NRP's unitary rhetoric, democratic principles, and the fact that the revolution was still ongoing and the people wanted stability, gave them an easy ride to victory. Kemerkai's experience as a war hero made him a very popular candidate, and his cabinet was generally built on compromise between moderate factions. It included army generals, idealists, pragmatists, all united under democratic cause and purpose. At least, in theory.\n\nKemerskai's first 100 days were surprisingly stable, as the Griffonian counter-revolutionaries still were licking their wounds in Bronzehill and Strawberry and did not undergo major attacks against the Republic during that time. To appease the workers, peasants, and other disaffected citizens, Kemerskai immediately began to implement large-scale reforms. The first act of his government was to remove any lingering positions of slavery, serfdom, and servitude in the Empire, freeing all who would fall under those positions, even when many of those tactics were not practiced any more by the Empire. Kemerskai improved welfare reforms for common griffons, establishing industrial changes such as minimum wage laws and steep taxation of Griffonian nobles and oligarchs to redistribute wealth to the common griffon. His policies were massively popular, and Kemerskai's approval ratings soared. However, Kemerskai's government did find trouble with inflation, with his economists often focused more on welfare policies than balancing the budget, leading to the printing of massive amounts of idols to satisfy Kemerskai's lofty ambitions\n\nFor now, at least, Griffonia was free." griffonRepublic_history.6.a:0 "A true democracy?" griffonRepublic_history.7.t:0 "Nothing Gold Can Stay" @@ -2006,7 +2006,7 @@ griffonRepublic_history.8.a:0 "Onwards to Cloudbury, boys!" griffonRepublic_history.9.t:0 "The Southern Fight" - griffonRepublic_history.9.d:0 "When the Republicans marched through the Feathisian-Cloudburian border from the south, they arrived at the city of Kloborg, one of the only cities in Cloudbury governed by a non-hereditary ruler. Due to Republican tensions in the city, in 965 ALB, the Duke of Cloudbury, Otto II, abolished the Barony of Kloborg and allowed noble Karl Svens-Rinner to become the first Mayor of Kloborg. While Otto II believed this would quell Republican tension, it did not, and Kloborg openly declared for Kemerskai's rebellion, giving his troops arms, supplies, food, and rest. Karl Svens-Rinner and his protege Tobias Sivenhof, who would later become a prominent Republican minister, became the leaders of the pro-Republican movement in Cloudbury, and would inspire numerous peasant revolts and attacks across the country after their declaration for Kemerskai.\n\nDespite Republican belief that the Cloudburians would fall easily, the war in the North raged on, and in the winter of 979, the Republicans were forced to hold the southern provinces of Cloudbury, which included most of the province of Winghagen (except the city itself, which was engaged in a brutal siege by Republican forces). The Cloudburian navy was still stationed in the Winghagen city-port, and would gather resources for the sieged city by buying goods from Vedina and the Imperials. The Imperial army, interestingly enough, had not attacked the Republicans from the South, focusing more on quelling internal resistance and saving what little territory they had left after the numerous independence declarations by Imperial vassals. It seemed the Republicans were in for a long war, with the siege of Winghagen ongoing and Cloudbury only a dream of spring.\n\nWhile the Republicans believed they could not take Winghagen, the tide soon changed in their advantage, when the arrival of a small flotilla under Hermann and Cornelius Hassentelf, Republican naval officers from a small Feathisian noble family turned the tide of the siege. The Hassentelf brothers crushed the Cloudburian fleet, which was completely unaware of any major Republican naval presence. With the Cloudburian fleet destroyed, Winghagen quickly surrendered to the Republicans. Count Leonhard Gørtz himself brought the letter of surrender to General Claus Rosewing, but this did not save him. For his actions against the Griffonian Republic and the revolution, he was hanged as a traitor just hours after his surrender." + griffonRepublic_history.9.d:0 "When the Republicans marched through the Feathisian-Cloudburian border from the south, they arrived at the city of Kloborg, one of the only cities in Cloudbury that was governed by a non-hereditary ruler. It was an Imperial Free City, and thus was technically a direct subject of the Griffonian Empire. But starting from 965 ALB the Duke of Cloudbury, Otto II, actively tried to assimilate the city into the Duchy as the weakened Empire could do little in response. However, Kloborg openly declared for Kemerskai's rebellion, giving his troops arms, supplies, food, and rest. The mayor of Kloborg Karl Svens-Rinner and his protege Tobias Sivenhof, who would later become a prominent Republican minister, became the leaders of the pro-Republican movement in Cloudbury, and would inspire numerous peasant revolts and attacks across the country after their declaration for Kemerskai.\n\nDespite Republican belief that the Cloudburians would fall easily, the war in the North raged on, and in the winter of 979, the Republicans were forced to hold the southern provinces of Cloudbury, which included most of the province of Winghagen (except the city itself, which was engaged in a brutal siege by Republican forces). The Cloudburian navy was still stationed in the Winghagen city-port, and would gather resources for the sieged city by buying goods from Vedina and the Imperials. The Imperial army, interestingly enough, had not attacked the Republicans from the South, focusing more on quelling internal resistance and saving what little territory they had left after the numerous independence declarations by Imperial vassals. It seemed the Republicans were in for a long war, with the siege of Winghagen ongoing and Cloudbury only a dream of spring.\n\nWhile the Republicans believed they could not take Winghagen, the tide soon changed in their advantage, when the arrival of a small flotilla under Hermann and Cornelius Hassentelf, Republican naval officers from a small Feathisian noble family turned the tide of the siege. The Hassentelf brothers crushed the Cloudburian fleet, which was completely unaware of any major Republican naval presence. With the Cloudburian fleet destroyed, Winghagen quickly surrendered to the Republicans. Count Leonhard Gørtz himself brought the letter of surrender to General Claus Rosewing, but this did not save him. For his actions against the Griffonian Republic and the revolution, he was hanged as a traitor just hours after his surrender." griffonRepublic_history.9.a:0 "At least we had some public support..." griffonRepublic_history.10.t:0 "The Battle For Cloudbury" @@ -2095,7 +2095,7 @@ ### Advisors ### FAT_political_1:0 "Tobias Sivenhof" - FAT_political_1_desc:0 "Tobias Sivenhof was not originally a member of Kemerskai's movement. He was a prominent civil servant in the city of Kloborg under the regime of Otto II. When the Republicans began the long march north, one of the first towns they came upon was Kloborg. Sivenhof persuaded the mayor of the city, Karl Rinner, to support the Republican movement. Kloborg began to be used as one of the most important Republican strongholds, and for his support in the Long March, Sivenhof became the first senator of Doendejord. Sivenhof's policies were built on compromise, and he became a very popular figurehead in the Republic." + FAT_political_1_desc:0 "Tobias Sivenhof was not originally a member of Kemerskai's movement. He was a prominent civil servant in the city of Kloborg during the reign of Otto II. When the Republicans began the long march north, one of the first towns they came upon was Kloborg. Sivenhof persuaded the mayor of the city, Karl Svens-Rinner, to support the Republican movement. Kloborg began to be used as one of the most important Republican strongholds, and for his support in the Long March, Sivenhof became the first senator of Doendejord. Sivenhof's policies were built on compromise, and he became a very popular figurehead in the Republic." FAVORABLE_CONDITIONS_SIVENHOF:0 "This nation is a §Ydemocratic republic§! or Sivenhof §Yis statsminister§!." FAT_political_3:0 "Rikard Astler" FAT_political_3_desc:0 "Rikard Astler, founder and leader of the Left-NRP, was born in Cloudbury in 981, when it was under the control of the Republic, one of the only ministers in Kemerskai's government to have not fought in the Long March nor the Revolution. Astler's father, a native Cloudburian, and his mother, a refugee from the Republic's territory in the Heartlands, raised him with a pro-native policy, and Astler would soon begin to idolize the Socialist Republic of Skynavia and its unique system of government.\n\nParticipating in numerous socialist and unionist movements, Astler eventually became a City Councilgriff in Cloudbury, under the banner of the Left-NRP, promising a democratic socialist government for the Republic. Although he abandoned many of his pro-Skynavian views during his tenure in the City Council of Cloudbury, many began to distrust him, and he endured slander after attack on his character.\n\nHowever, against all odds, Astler was elected Mayor of Cloudbury in 1005, in local elections allowed by the Kemerskai government. His opponent, a fierce Republican and anti-communist, was driven out of his seat, and Astler instantly began to further progressive reform efforts in the industrializing city.\n\nHis mayoral position has now put him in an interesting situation - as one of the most powerful politicians in the Republic, Astler has the powerful and influence to become the next President of the Republic - if he does not fall to anti-Skynavnian fervour." @@ -2348,7 +2348,7 @@ suntail_desc:0 "Reinhard Suntail was born in Crona, a province in the heart of the Griffonian Empire. His family was poor, and lived on scraps. Suntail, wanting to escape the dreary farmlands of Crona, joined the Imperial Army at the age of 15, and journeyed to the city of Griffenheim, where he was placed into the brigade of Alexander Kemerskai, a renowned Artillerieoffizier in the Griffonian Empire and one of Grover's most promising generals.\n\nSuntail joined Kemerskai's plot to overthrow the empire, believing the monarchy of Griffonia was decadent, oligarchic, and drew upon the worst conditions of Griffonkind - greed and lust for power. Suntail participated in the battle for the Imperial Palace, and eventually found his way in command of an entire Republican batallion. With it, he went to his old hometown of Crona and engaged in a brutal looting campaign in an event which would be recalled as "The Rape of Crona" years later.\n\nWhen the revolutionaries began the long march north, Suntail began to doubt the harmonist values that Kemerskai was so dedicated to, and joined a new party - The Griffonian National Revolutionary Front, an ultranationalist organization dedicated to populism, republicanism, and fanatic devotion to the nation state and people. While Kemerskai did not trust Suntail, he was forced to make him the second most powerful griffon in the republic, and he became Kemerskai's top general.\n\nWhen the Griffonian National Revolutionary Front was banned after a terrorist attack in Cloudbury in 1003, Suntail sent his army North, and began to loot, plunder, and sack both Republican and foreign strongholds for weapons and loot. He became a vicious bandit warlord, known for his sheer brutality against both harmonist and monarchist insitutions." rosewing_desc:0 "Claus Rosewing, once Kemerskai's most trusted friend in the battle against reaction, was born in 941 in the city of Griffing, Angriver.\n\n At the age of 24, he joined the Imperial Army, and soon became a mentor and comrade to Kemerskai when he joined the army soon after. They both were staunch supporters of Grover IV and his new reforms - but they also believed in radical republicanism and democracy. Rosewing, ever the pragmatist, believed that a regime like Grover IV's would make revolution unnecessary - and that the people should only revolt when monarchy becomes oppressive and decadent. When Grover V took power, however, Rosewing became a supporter of revolution, participating in the mutiny of the Imperial Army during the March on the Imperial Palace. Rosewing participated in campaigns in Angriver and Katerin, and was appointed in late 978 as Kemerskai's official vice president.\n\nRosewing eventually fled north with Kemerskai, but by that point, the two had suffered many disagreements about Republican rhetoric and ideals. In 995, Rosewing was soon removed as Chief of Staff and Vice President - for Vice President, Kemerskai appointed Schnabel Sunglider, a staunch Republican, and for Minister of Defense, Reinhard Suntail, an openly far-right but skilled general.\n\nRosewing was sent North to keep the peace with a sizable force, but instead of keeping the peace, Rosewing began to undermine it. His warlord band soon built connections with native and monarchist groups, and Rosewing engaged in the looting of Republican armies and stockpiles. However, Rosewing was not fully anti-government, and always made sure never to attack towns - any soldier who did so would receive the death penalty. And there, in the north, Rosewing has stayed, "defending the peace" for 10 years and counting." oskar_desc:0 "Oskar Plumenjar was never supposed to be duke of Cloudbury. Oskar was born to the brother of Crown Prince Otto (who would later rule the Duchy), August Plumenjar, in 956 ALB. When Kemerskai's revolution was brought north, and his uncle, Otto II was executed by Kemerskai, the rest of the legitimate Plumenjar line was taken captive and eventually killed.\n\nWhile this prevented a takeover from monarchist forces, there were still Plumenjars who were alive. The death of August in 975, just before the revolution, pressured Oskar to parley with the Republican government in order to save his own family and line. Oskar's sister, Oskar, and his son, Otto, all were spared by the Republican government - as a tool of propaganda or as a genuine act of mercy nobody is truly certain. While the Republicans allowed Oskar's sister and her son to stay in the Republic, Oskar himself was exiled to the Northern Tribes.\n\nIn the tranquil tribes, he has become a quiet, well-mannered griffon, who was until now not interested in pursuing his claim. Oskar preferred to live a peaceful life in the Northern Tribes, developing friendships with the local ponies there and becoming officially bilingual.\n\nJust now, however, Oskar was restored to the throne by warlord Claus Rosewing, who declared him Oskar I of the Duchy of Cloudbury. The line of Plumenjar would continue, and Cloudbury would once again stand under monarchic rule!" - hafslund_desc:0 "Jonas Hafslund was born in the Duchy of Cloudbury in 973 ALB, but when the Republicans moved North to secure the Duchy, his parents turned coat, cheering the Republican army as they marched through the hills of Bleakspire. Hafslund followed suit, and when at the age of 18, he immeadiately enlisted in the Republican army - like many new recruits, he was attracted by the passionate speeches of the President-Marshal but also by new, young radicals such as Rikard Astler. Hafslund found himself supporting socialist ideals, and participated in many social-democratic and democratic socialist organizations while an officer.\n\nIn 998 ALB, at 25, Hafslund was elevated in rank yet again at the request of many councilors who believed him to be loyal to the Republican cause should large-scale disobedience occur. Hafslund, along with the young strategist Otto Gremmersen, became one of the key griffons of the Young Officer's Movement, loyal to social-democratic policy and revolutionary ideas - in sharp contrast to the old guard who had once been entrenched in the Griffonian army.\n\n While Hafslund is still a relatively mediocre general, he has certainly become one of the harbingers of a new movement in the Republic - which has put him at odds with many of his fellow generals..." + hafslund_desc:0 "Jonas Hafslund was born in the Duchy of Cloudbury in 973 ALB, but when the Republicans moved North to secure the Duchy, his parents turned coat, cheering the Republican army as they marched through the hills of Bleakspire. Hafslund followed suit, and when at the age of 18, he immediately enlisted in the Republican army - like many new recruits, he was attracted by the passionate speeches of the President-Marshal but also by new, young radicals such as Rikard Astler. Hafslund found himself supporting socialist ideals, and participated in many social-democratic and democratic socialist organizations while an officer.\n\nIn 998 ALB, at 25, Hafslund was elevated in rank yet again at the request of many councilors who believed him to be loyal to the Republican cause should large-scale disobedience occur. Hafslund, along with the young strategist Otto Gremmersen, became one of the key griffons of the Young Officer's Movement, loyal to social-democratic policy and revolutionary ideas - in sharp contrast to the old guard who had once been entrenched in the Griffonian army.\n\n While Hafslund is still a relatively mediocre general, he has certainly become one of the harbingers of a new movement in the Republic - which has put him at odds with many of his fellow generals..." emerich_desc:0 "Walter Emerich was born to a family of merchants in Winterbell, Strawberry, and was expected to join the family business at the Griffking river. Emerich, however, had different plans for his destiny, and when he turned 16, he bid his parents farewell and took a steamboat down the Griffking to Griffenheim.\n\nCity life, however, was not what Emerich believed it to be - and he soon wished to be back in Strawberry. Disillusioned with the poverty and strife in the capital following the death of the popular Grover IV, Emerich became active in underground republican circles.\n\nWhen revolution broke out in 978, Emerich rejoiced, and participated in the storming of the Imperial palace along with thousands of commoners. Despite not having a shred of military experience, he was appointed as an officer by the President-Marshal for his actions in the storming of the palace, but most historians attest Kemerskai appointed him to ensure support among fanatic republicans - who still viewed him as an opportunist.\n\nEmerich learned quickly from his fellow officers, participating in the First and Second Interriver Campaigns - but was defeated at the Second Battle of Vinnin by Erich Ebonwing.\n\nEmerich would subsequently participate in the Long March and post-revolutionary politics, being appointed provisional senator of Brenna by Kemerskai, a position he holds to this day - although now he stands as a military governor, fanatically loyal to the Marshal who gave him a new life." rosewing_general_desc:0 "Claus Rosewing, once Kemerskai's most trusted friend in the battle against reaction, was born in 941 in the city of Griffing, Angriver.\n\n At the age of 24, he joined the Imperial Army, and soon became a mentor and comrade to Kemerskai when he joined the army soon after. They both were staunch supporters of Grover IV and his new reforms - but they also believed in radical republicanism and democracy. Rosewing, ever the pragmatist, believed that a regime like Grover IV's would make revolution unncessary - and that the people should only revolt when monarchy becomes oppressive and decadent. When Grover V took power, however, Rosewing became a supporter of revolution, participating in the mutiny of the Imperial Army during the March on the Imperial Palace. Rosewing participated in campaigns in Angriver and Katerin, and was appointed in late 978 as Kemerskai's official vice president.\n\nRosewing eventually fled north with Kemerskai, but by that point, the two had suffered many disagreements about Republican rhetoric and ideals. In 995, Rosewing was soon removed as Chief of Staff and Vice President - for Vice President, Kemerskai appointed Schnabel Sunglider, a staunch Republican, and for Minister of Defense, Reinhard Suntail, an openly far-right but skilled general.\n\nRosewing was sent North to keep the peace with a sizable force, but instead of keeping the peace, Rosewing began to undermine it. His warlord band soon built connections with native and monarchist groups, and Rosewing engaged in the looting of Republican armies and stockpiles. However, Rosewing was not fully anti-government, and always made sure never to attack towns - any soldier who did so would recieve the death penalty. And there, in the north, Rosewing has stayed, "defending the peace" for 10 years and counting." schnabel_desc:0 "Schnabel Sunglider did not lose his eye in the service of his glorious Republic so that he could see it fall to limp-wristed conservatives, Skynavian-sympathizing democratic socialists, and vicious warlords. Vice-President of the Republic from 995 to 1003, and Chief of Staff from 1003 onwards, Schnabel Sunglider has been one of the staunchest supporters of the regime of Alexander Kemerskai and the democratic values that were promised by the revolution of 978.\n\nEver the idealist, Sunglider has fought for the rights of the people since he joined the National Republican Party in 975 ALB, becoming an unofficial leader of the party during his teenage years. From there, he rose to power in the revolution of 978 ALB, shaking claws with Marshal Kemerskai and together proclaiming the Griffonian Republic, along with generals Claus Rosewing and Reinhard Suntail. Sunglider fought with Reinhard Suntail in the Crona campaign, but took a bullet to the eye during the fighting. Whisked away by medics, Sunglider miraculously survived, but found Crona in ruins - Reinhard Suntail had sacked the city to the ground in vengeance for Imperial crimes and the percieved death of Sunglider.\n\nAlthough he never fully recovered from the loss of his eye, Sunglider kept fighting, and dissatisfied with Suntail, Sunglider fought with Kemerskai during his campaigns in the North with a fury that two-eyed griffons could barely match. A one-eyed phantom, Sunglider remained a battle-hardened tactician and fearsome general throughout his service in the Republican military.\n\nNow, Sunglider is in a prime position of power, and is ready to protect the Republican dream at any cost." diff --git a/localisation/english/country_FBK_l_english.yml b/localisation/english/country_FBK_l_english.yml index 2bd75777177..77a24d73104 100644 --- a/localisation/english/country_FBK_l_english.yml +++ b/localisation/english/country_FBK_l_english.yml @@ -455,7 +455,7 @@ FBK_advisor21:0 "Farbrook Munition Co." FBK_advisor22:0 "Bitbridle Rifles" FBK_advisor23:0 "Whiteline Vehicles" FBK_advisor24:0 "Farbrook Guild of Merchants" -FBK_advisor25:0 "Jezeragrad Electronics Co (Farbrook Branch)" +FBK_advisor25:0 "Jezeragrad Electronics, Farbrook Branch" FBK_advisor26:0 "Hillwings Aviation" FBK_advisor27:0 "Northern Wind Co." FBK_advisor28:0 "Losthope Shipping Co." diff --git a/localisation/english/country_GRI_l_english.yml b/localisation/english/country_GRI_l_english.yml index eceb3b0bdfa..b6c7a5e7faa 100644 --- a/localisation/english/country_GRI_l_english.yml +++ b/localisation/english/country_GRI_l_english.yml @@ -1507,7 +1507,7 @@ GRI_diplomacy:0 "Imperial Diplomacy" GRI_mandates:0 "Establish Imperial Mandates" GRI_demand_frontier:0 "Demand Frontier States" - GRI_demand_frontier_desc:0 "The perfidious eastern ponies have invaded the eastern frontier and now unlawfully occupy lands which are rightfully ours. We must demand their armies to vacate our territory immediately or face severe consequences. We are ready to crush the pathetic River Coalition if need be!" + GRI_demand_frontier_desc:0 "The perfidious enemies of griffonkind have invaded the eastern frontier and now unlawfully occupy lands which are rightfully ours. We must demand their armies to vacate our territory immediately or face severe consequences. We are ready to crush their pathetic forces if need be!" GRI_offer_peace:0 "Offer Peace" GRI_offer_peace_desc:0 "We have pushed into the heartland of our enemies and secured most of our objectives. Our high command is confident that if we offer our enemies peace, they will accept and cede all territories we demand." release_NCH:0 "Establish Grenklyf" diff --git a/localisation/english/country_GRY_l_english.yml b/localisation/english/country_GRY_l_english.yml index 4604b876617..c53f6960dec 100644 --- a/localisation/english/country_GRY_l_english.yml +++ b/localisation/english/country_GRY_l_english.yml @@ -11,7 +11,7 @@ GRY_young_socialists:0 "Young Socialist Coup" GRY_young_socialists_desc:0 "In the chaos of the Hetman's death, with the nobles falling out with each other over the lack of loot and blaming each other for Bulba's death, the GLA-supported 'Young Socialist Army' has seized control of the government. They have announced various reforms, intended to transition our society to a proper, Communist utopia." GRY_centralise:0 "The Struggle For Succession" - GRY_centralise_desc:0 "With Hetman Bulba's death, the country has fallen into disarray. Many candidates vie for the title of Hetman, but two are emerging as clear frontrunners - Grifnitsky with his supporters in the Viskyo Griffonskoe, and Yeven Krawvelets, the old Hetman's great-nephew." + GRY_centralise_desc:0 "With Hetman Bulba's death, the country has fallen into disarray. Many candidates vie for the title of Hetman, but two are emerging as clear frontrunners - Grifnitsky with his supporters in the Viskyo Griffonske, and Yeven Krawvelets, the old Hetman's great-nephew." GRY_chorna_rada:0 "Chyorna Rada" GRY_chorna_rada_desc:0 "Przekleństwo! The ideological conflict between the two candidates has provoked the Rada to greater than usual violence, and now their supporters are murdering each other on the streets of Kaiv. If we do not resolve the succession crisis quickly, Gryphia will fall into anarchy." GRY_liberate_lushi:0 "The Matter of Lushi" diff --git a/localisation/english/country_HIE_l_english.yml b/localisation/english/country_HIE_l_english.yml index 2f48a1e96e7..94712e7acb3 100644 --- a/localisation/english/country_HIE_l_english.yml +++ b/localisation/english/country_HIE_l_english.yml @@ -690,6 +690,9 @@ HIE_CTH_spread_2_a: "The §CColonisation§! of §Y[From.GetName]§!: Phase §YII HIE_CTH_spread_2_a_desc: "" HIE_CTH_spread_3_a: "The §CColonisation§! of §Y[From.GetName]§!: Phase §GIII§! of §GIII§!\n" HIE_CTH_spread_3_a_desc: "" +HIE_CTH_spread_1: "I phase of colonisation is complete" +HIE_CTH_spread_2: "II phase of colonisation is complete" +HIE_CTH_spread_3: "III phase of colonisation is complete" HIE_CTH_spread_4_a: "Begin the §GIntegration§! of §Y[From.GetName]§!\n" HIE_CTH_spread_4_a_desc: "" HIE_CTH_quaggatai_governate: "Form the §rTranscendental Governorate Of Quaggatia§!" @@ -1457,7 +1460,7 @@ hippone_jrnl_eq.11.desc: "In the end, the Guide had decided to enter the forest hippone_jrnl_eq.11.a: "Taking the proffered hoof, the Guide followed the zebra to safety." hippone_jrnl_misc.6.t: "Stranger in a Strange Land" #lily -hippone_jrnl_misc.6.desc: "The strange zebra had introduced herself as Zecora, in her own, strange way of speaking, and had led the Guide to a small hut in the middle of the Everfree Forest. It was undoubtedly the home of an alchemist, though the Guide couldn't tell if she had been classically trained or learned on her own.\n\n"It has been some time, you see," Zecora began, her tone almost uncertain, "Since I've met someone from the old country. Tell me stranger, from where do you hail? From what foreign port did you set sail?"\n\n"I-" the Guide took a moment to parse the words, "Colthage. Or, the Ascendeacy now."\n\n"Strange rumors have come from there," Zecora hummed, "Once a kind land, but no longer so fair. Tell me stranger, be you a refugee?" the zebra's eyes grew hard, assessing, "If something else, I suggest you flee."\n\nThe Guide shivered. "Yes, I'm a refugee," she lied, "Colthage, it's... It's no longer what it used to be."\n\nThe other zebra's eyes softened. "I believe that I begin to see. Though why have you come to the Everfree?"\n\n"Reagents," she admitted, "I'm an alchemist, much like yourself. A bog like this would be perfect for what I'm trying to do, but things didn't quite go as planned." She paused, feeling the whisper of the Guidance in the corner of her mind. "Actually," she asked haltingly, "Do you have enough to spare from your stocks? I think I've had enough adventure for one day."\n\nZecora stared at her, assessing. Finally, the zebra nodded. "Indeed," she said, "Please take what you need."\n\nThe Guide pretended to look around, instead feeling for the Guidance to direct her. She came to a stop in front of a nearly empty jar. "What's in here?" she asked." +hippone_jrnl_misc.6.desc: "The strange zebra had introduced herself as Zecora, in her own, strange way of speaking, and had led the Guide to a small hut in the middle of the Everfree Forest. It was undoubtedly the home of an alchemist, though the Guide couldn't tell if she had been classically trained or learned on her own.\n\n"It has been some time, you see," Zecora began, her tone almost uncertain, "Since I've met someone from the old country. Tell me stranger, from where do you hail? From what foreign port did you set sail?"\n\n"I-" the Guide took a moment to parse the words, "Colthage. Or, the Ascendancy now."\n\n"Strange rumors have come from there," Zecora hummed, "Once a kind land, but no longer so fair. Tell me stranger, be you a refugee?" the zebra's eyes grew hard, assessing, "If something else, I suggest you flee."\n\nThe Guide shivered. "Yes, I'm a refugee," she lied, "Colthage, it's... It's no longer what it used to be."\n\nThe other zebra's eyes softened. "I believe that I begin to see. Though why have you come to the Everfree?"\n\n"Reagents," she admitted, "I'm an alchemist, much like yourself. A bog like this would be perfect for what I'm trying to do, but things didn't quite go as planned." She paused, feeling the whisper of the Guidance in the corner of her mind. "Actually," she asked haltingly, "Do you have enough to spare from your stocks? I think I've had enough adventure for one day."\n\nZecora stared at her, assessing. Finally, the zebra nodded. "Indeed," she said, "Please take what you need."\n\nThe Guide pretended to look around, instead feeling for the Guidance to direct her. She came to a stop in front of a nearly empty jar. "What's in here?" she asked." hippone_jrnl_misc.6.a: ""Sap from a tree, within a bog in the Everfree."" hippone_jrnl_eq.12.t: "A Dream" #lily diff --git a/localisation/english/country_HIP_l_english.yml b/localisation/english/country_HIP_l_english.yml index 69075de9881..b11d9eb8761 100644 --- a/localisation/english/country_HIP_l_english.yml +++ b/localisation/english/country_HIP_l_english.yml @@ -80,6 +80,10 @@ BAT_posada_communism_DEF:0 "Chiropterra" BAT_posada_communism_ADJ:0 "Chiropterran" + WNG_posada_communism:0 "Revolutionary South Griffonia" + WNG_posada_communism_DEF:0 "Revolutionary South Griffonia" + WNG_posada_communism_ADJ:0 "South Griffonian" + HIE_HIP_puppet:0 "Hippone" HIE_HIP_puppet_DEF:0 "the Hipponian Republic" @@ -1145,9 +1149,9 @@ HIP_fate_high_command:0 "The Fate Of The High Command" HIP_fate_high_command_desc:0 "Three of the six ponies who ran this monstrous system have been captured, with only one fate awaiting: death. The only question remaining is how the execution is to be carried out. The guillotine and the firing squad are classics, but there are other options available, should we wish for something more unorthodox..." HIP_end_of_chiropterra:0 "The Death Of Chiropterra" - HIP_end_of_chiropterra_desc:0 "Chiropterra is gone. The Nightmareist s are subjugated, and the revolution has triumphed over the most evil regime known to creaturekind. It is time to celebrate; a thousand years of planning were defeated by the strength of the workers!" + HIP_end_of_chiropterra_desc:0 "Chiropterra is gone. The Nightmareists are subjugated, and the revolution has triumphed over the most evil regime known to creaturekind. It is time to celebrate; a thousand years of planning were defeated by the strength of the workers!" HIP_steal_chiropterras_stuff:0 "The Dark Side Of The Moon" - HIP_steal_chiropterras_stuff_desc:0 "The Nightmareist discovered horrifying things in their pursuit of victory at any cost. While we cannot abide such cruel experimentation, we can certainly benefit from their findings and utilize these discoveries against other reactionaries. But it might be better to let these secrets lie buried with their researchers. In the end, Posada has the final say." + HIP_steal_chiropterras_stuff_desc:0 "The Nightmareists discovered horrifying things in their pursuit of victory at any cost. While we cannot abide such cruel experimentation, we can certainly benefit from their findings and utilize these discoveries against other reactionaries. But it might be better to let these secrets lie buried with their researchers. In the end, Posada has the final say." HIP_secrets_of_the_night:0 "Secrets Of The Night" HIP_secrets_of_the_night_desc:0 "Chiropterra has always been a reclusive, hidden nation. But no longer. We have a modern intelligence agency and we will penetrate their veil of secrecy. We will locate their weak points and strike ruthlessly. Chiropterra will not escape the righteous workers' justice!" HIP_exotic_weapons:0 "Form The Exotic Weaponry Commission" @@ -1687,7 +1691,7 @@ HIP_SIR_use_the_LMRD:0 "Use The LMRD" HIP_SIR_use_the_LMRD_desc:0 "The Legionary Medical Research Department, or commonly abbreviated as the LMRD was the primary medical and biological task force working for the state of Chiropterra. Some may consider their methods and results unethical, or their members as sociopaths, but such things do not bother us if they give results. It's time to give their facilities a visit." HIP_SIR_beneath_the_sand:0 "Beneath The Sand" - HIP_SIR_beneath_the_sand_desc:0 "Adagio's constant, despite his failings and his obvious self-interest, has actually found something of use for once. In Zarantia, massive wells of oil have been discovered, enough for us to possibly reach self-sufficiency with time. The "black gold" as it is called must be ours, whether it be by manipulation or force." + HIP_SIR_beneath_the_sand_desc:0 "Adagio's Constant, despite his failings and his obvious self-interest, has actually found something of use for once. In Zarantia, massive wells of oil have been discovered, enough for us to possibly reach self-sufficiency with time. The "black gold" as it is called must be ours, whether it be by manipulation or force." HIP_SIR_chiropterran_military_tactics:0 "Chiropterran Military Tactics" HIP_SIR_chiropterran_military_tactics_desc:0 "The Chiropterran military, in particular the Legions was a highly skilled combat force, using experience and tactics that made them all the more effective. We will never be able to practically recreate such units, but we can adopt their most tested and useful strategies for our own uses." HIP_SIR_connect_the_north:0 "Connect The North" @@ -1761,7 +1765,7 @@ HIP_SIR_reopen_the_skydocks:0 "Reopen The Skydocks" HIP_SIR_reopen_the_skydocks_desc:0 "Criminals, thieves and murderers. All make their home in the city of Klugetown, a place that despite its seedy underground remained a thriving trading port before our takeover. That underground now serves as a hotbed of resistance against us, something that will not stand. We will root out such villains and return it to how it should be; a place of our laws, and our rules alone." HIP_SIR_state_of_the_ponies:0 "State Of The Ponies" - HIP_SIR_state_of_the_ponies_desc:0 "We've beaten the ponies, forced the Equestrians to serve us. But, there is still the matter of the old regime to think about. Ponies loved their Princess, some seeing her as a deity that protected them. But now... let's see how they feel about us." + HIP_SIR_state_of_the_ponies_desc:0 "We've beaten the ponies, forced the Equestrians to serve us. But, there is still the matter of the old regime to think about. Ponies loved their Princesses, some seeing them as deities that protected them. But now... let's see how they feel about us." HIP_SIR_the_future_of_equus:0 "The Future Of Equus" HIP_SIR_the_future_of_equus_desc:0 "And yet, ultimately the opinion they have of us is ultimately irrelevant. We choose the future, we call the shots, we lead and they follow us. Whatever we say goes, and that is how sirens rule. It is not a question of whether they will follow us, but how we tell them to." HIP_SIR_recapitulation:0 "Recapitulation" @@ -3433,6 +3437,11 @@ hippogriff.111.desc:0 "The left had been largely pacified, except for one figure: Posada, the eccentric firebrand at the head of the Revolutionary Worker's Party. When Silverstream had suggested Skystar invite her to a party, Skystar had laughed out loud, but Silverstream was serious. One week and a whole lot of awkward conversations later, Silverstream had convinced the communist leader to meet them at a bar in a forgotten cove in Seaquestria.\n\n"So that's why cap'talism will alwaysh collapse," slurred the red seapony, several hours into the night, "It's all about the falling rate of profit, it'll happen, don't you worry 'bout it..."\nThe three had all had a little too much, and Skystar wasn't quite sure how long they'd even been there.\n"M'kay so you... you're still gonna fight cuz you think you can't lose? You're crazy Posada..."\n"I am! But naw, communism will win, maybe now, maybe in a thousand yearsh... you guys ain't so bad though is what I mean, you know capitalism will go bye-bye but s'long as it's no Storm King takin' out the whole world with it we good, we good..."\nIn the drunken haze, Posada's words almost made sense, and Skystar felt oddly enraptured as Posada careened into another rapturous rambling declaration about the wonders of nuclear power.\n\n"Is gonna be a nuclear age, I'm tellin' ya!" she proclaimed at the end of it, "Everyfin's gonna be powered by splitting atoms, I'm tellin' ya, I'm tellin' ya... No but really, you's'all've been good to th'left n' me, better'n any other monarchs I can think of... And I know nopony's gonna follow me into some crazy revolutionary thingamabob 'gainst creatures who've done right by them so you have my... My nuclear approval!"\n\nAs Silverstream launched into her third barrage of questions about nuclear science and extraterrestrials, Skystar had a hazy thought that they'd done something good today, no matter how bad the hangover would be tomorrow. They'd spent so long worried this communist was coming for their heads, but now that they finally met her she was just another dorky, enthusiastic seapony like Skystar herself. As she took another long gulp of her seaweed beer, Skystar couldn't help but look forward to working with Posada." hippogriff.111.a:0 "We were afraid of this goofball?" + hippogriff.113.t:0 "The Liberation of Wingbardy" + hippogriff.113.d:0 "Il Duce no doubt expected the attack on [HIP.GetNameDef] to be a quick victory, a simple landgrab, but we proved him wrong. Friendship overcame fascism, and Harmonist leaders the world over have congratulated us on freeing Wingbardy from the fasces.\n\nBeakolini has gone into exile after being formally fired as Prime Minister of Wingbardy by King Garibald. We have made an agreement with him to appoint Giovanni Gaspwingi to head the new post-fascist government. Whether Wingbardy will maintain its monarchy or abolish it will be up to them.\n\nNow the question is: do we keep Wingbardy under our supervision and protection, or do we send them on their way?" + hippogriff.113.a:0 "We will ensure a smooth transition to Harmony." + hippogriff.113.b:0 "We wish to stay out of Griffonian affairs." + hippogriff_society.0.t:0 "Hippogriff Society Event Sender" hippogriff_society.0.desc:0 "This is a hidden event. You should not see this. If you do you better report it as a bug (unless you're a cheater)." hippogriff_society.0.a:0 "Send me the event!" @@ -3696,7 +3705,7 @@ hippocommie.34.a:0 "Not as useful as we'd hoped, but a valuable advantage." hippocommie.35.t:0 "The Department of Extranormal Affairs" - hippocommie.35.d:0 ""Thank you all for attending the opening meeting of the Department of Extranormal Affairs," Posada began. "I know that the premise I put forth is eccentric."\n\n"Eccentric?" a reporter called out. "That's putting it mildly. You're talking about UFOs! Psionic mind control! Ancient civilizations with advanced magic and technology! Alien species bioengineering our planet, for An's sake!"\n\n"Yes, I am," Posada affirmed, confidence growing in her voice. "And this exact reaction is why such avenues of truth have been largely unexplored. There's so much out there--so much more to what we call life than anycreature can imagine."\n\n"And you know this how? From visions? Messages from the gods?"\n\n"No," Posada answered curtly. "That may have been what sent me down this path, but the reason I stayed on it was because my rational thought has come to the conclusion that there really is something to all of this. Look at the evidence for UFOs. Look at the evidence for advanced technology used to build the pyramids of Maregypt. Look at the evidence for rare psionic talent. Look at the evidence for life-seeding. Consider all of it, taken together, as one!"\n\n"What evidence?!" the reporter demanded. "The visions in your head?"\n\nPosada smiled bemusedly. "That's where we're here. To find and share that evidence for all to see. I will start by letting the esteemed Doctor Blue Beam discuss flying saucers. To the workers of the galaxy!"\n\nThe professor flew up to the stage with a grin. "Alright. Let's begin with the phenomenon of foo fighters, observed by our very own fighter pilots."" + hippocommie.35.d:0 ""Thank you all for attending the opening meeting of the Department of Extranormal Affairs," Posada began. "I know that the premise I put forth is eccentric."\n\n"Eccentric?" a reporter called out. "That's putting it mildly. You're talking about UFOs! Psionic mind control! Ancient civilizations with advanced magic and technology! Alien species bioengineering our planet, for An's sake!"\n\n"Yes, I am," Posada affirmed, confidence growing in her voice. "And this exact reaction is why such avenues of truth have been largely unexplored. There's so much out there--so much more to what we call life than anycreature can imagine."\n\n"And you know this how? From visions? Messages from the gods?"\n\n"No," Posada answered curtly. "That may have been what sent me down this path, but the reason I stayed on it was because my rational thought has come to the conclusion that there really is something to all of this. Look at the evidence for UFOs. Look at the evidence for advanced technology used to build the pyramids of Maregypt. Look at the evidence for rare psionic talent. Look at the evidence for life-seeding. Consider all of it, taken together, as one!"\n\n"What evidence?!" the reporter demanded. "The visions in your head?"\n\nPosada smiled bemusedly. "That's why we're here. To find and share that evidence for all to see. I will start by letting the esteemed Doctor Blue Beam discuss flying saucers. To the workers of the galaxy!"\n\nThe professor flew up to the stage with a grin. "Alright. Let's begin with the phenomenon of foo fighters, observed by our very own fighter pilots."" hippocommie.35.a:0 "Let's hope this isn't a gigantic waste of time and money." hippocommie.36.t:0 "Choosing an Anthem" @@ -4037,7 +4046,7 @@ hippocommie.111.a:0 "I could really use a wish right now..." hippocommie.112.t:0 "Discovery of Elements 99 and 100" - hippocommie.112.d:0 "In the aftermath of the Sunset Atoll nuclear test, our scientists have discovered evidence of the formation of two elements previously unknown. Our H-bomb designers are especially excited at the potential of this, as it means they are now immortal heroes in the legacy of science! One question, however, remains: what do we call these elements? Starry Eyes and Hard Line have proposed "proletarium" and "revolutium", to pay homage to the work we still have to do. Meanwhile, the scientists themselves have requested "terrafinium" and "clawtonium" after the greatest nuclear scientist in our nation and the research complex where the weapon was designed. In either case, one names are chosen, it will be read to the press and declared to the international scientific community.\n\nThe decision rests with the General Secretary--what will we call these two new elements?" + hippocommie.112.d:0 "In the aftermath of the Sunset Atoll nuclear test, our scientists have discovered evidence of the formation of two elements previously unknown. Our H-bomb designers are especially excited at the potential of this, as it means they are now immortal heroes in the legacy of science! One question, however, remains: what do we call these elements? Starry Eyes and Hard Line have proposed "proletarium" and "revolutium", to pay homage to the work we still have to do. Meanwhile, the scientists themselves have requested "terrafinium" and "clawtonium" after the greatest nuclear scientist in our nation and the research complex where the weapon was designed. In either case, once names are chosen, it will be read to the press and declared to the international scientific community.\n\nThe decision rests with the General Secretary--what will we call these two new elements?" hippocommie.112.a:0 "Proletarium and revolutium, for our immortal goals!" hippocommie.112.b:0 "Terrafinium and clawtonium, to honor our scientists!" @@ -4144,6 +4153,14 @@ hippocommie.132.d:0 "Gennaro Bordiclaw stepped off the plane today, arriving at Mount Aris. He met privately with Posada, and thanked her for securing his asylum. But then he critiqued her harshly on her various deviations from proper revolutionary orthodoxy.\n\nShe looked very hurt, and he then quickly reassured her that he still believed in her. His criticism was meant to encourage her to course-correct, not to imply she was a failure or a traitor. He emphasized that she should listen to Hard Line on everything except what to actually do with enemies of the revolution--that Hard was too bloodthirsty and favored execution where reeducation would do, but otherwise a brilliant mind and guiding light for Revolutionary North Zebrica. Finally, he told her that while he had no interest in politics any more, he would gladly listen to her ideas and share his thoughts on them." hippocommie.132.a:0 "Welcome to your new home." + hippocommie.133.t:0 "Victory Over Wingbardy" + hippocommie.133.d1:0 "Il Duce no doubt expected the attack on [HIP.GetName] to be a quick victory, a simple landgrab, but we proved him wrong. The hammer of the proletariat dealt a severe blow to reaction today, and Harmonist and Communists alike have come together to congratulate us on our victory.\n\nThe main question now is who will lead the new Wingbardian revolutionary state. Posada's choice is the theorist Gennaro Bordiclaw, whose ideals of Organic Centralism and fervent internationalism strongly inspired Posada's own strain of Marksism.\n\nMore pragmatic voices point to Bordiclaw's old age and relative lack of serious organizing experience, suggesting that he is a fine theorist but lacks a politician's touch. They call for the renowned communist Antonino Proletarino to lead, citing his tough attitude and credibility as a veteran antifascist fighter.\n\nThe RWP-H however have pointed to both griffons' hardline stances on what qualifies as a "fascist sympathiser" or "counterrevolutionary," and have characterised Proletarino in particular as thuggish. They call for Giovanni Gacci, the leader of the left wing of the outlawed Wingbardian Socialist Party, to head the Wingbardian government, as a leader acceptable to both communists and more moderate antifascists." + hippocommie.133.d2:0 "Il Duce no doubt expected the attack on [HIP.GetName] to be a quick victory, a simple landgrab, but we proved him wrong. The hammer of the proletariat dealt a severe blow to reaction today, and Harmonist and Communists alike have come together to congratulate us on our victory.\n\nThe main question now is who will lead the new Wingbardian revolutionary state. Posada's choice is the theorist Gennaro Bordiclaw, whose ideals of Organic Centralism and fervent internationalism strongly inspired Posada's own strain of Marksism.\n\nMore pragmatic voices point to Bordiclaw's old age and relative lack of serious organizing experience, suggesting that he is a fine theorist but lacks a politician's touch. They call for the renowned communist Antonino Proletarino to lead, citing his tough attitude and credibility as a veteran antifascist fighter." + hippocommie.133.a:0 "Bordiclaw: theory is praxis!" + hippocommie.133.b:0 "Proletarino: a true fighter for the people!" + hippocommie.133.c:0 "Gacci: a leader for everygriff!" + + # arisfirst Events arisfirst.2.t:0 "Aris First Rally in Starfield" arisfirst.2.desc:0 "The supporters of the controversial Aris First movement gathered together for a rally in Starfield. Waving flags or photographs of Queen Novo, the Aris First supporters cheered and chanted their patriotism in a rowdy display. When their leader Raft Wood got up on the stage, the cheers grew even louder, quickly turning to boos as he told of the latest insults coming from the zebras.\n\n"Cowards, they call us!" he exclaimed to the crowd, "I have it right here, from the mouth of a political chief in Colthage: 'the Hippogriffs boast of their victory over the Storm King, as though fighting a single lucky battle after years of hiding can compare to the grueling campaigns we zebras fought against him all across the continent.' We save them, and this is how they treat us. And then they come to the Zumidian refugee zone and exploit our generosity. No more I say! Queen Novo was right to retreat to Seaquestria, she was right to emerge when she did, and we shall suffer no further slander to our people or our queen!"\n\nThe crowd's cheers were joined by the sound of propellers, as Crack Lightning made a flyover in the Spirit of Starfield, the custom fighter plane he had shot down one of the Storm King's mighty airships with. Over the two hours of the rally, the crowd swelled from some five hundred to nearly a thousand, with hundreds of passers-by and local residents getting swept up in the patriotic jubilation and signing up for the Aris First movement." @@ -4561,6 +4578,15 @@ arisfirst.102.a:0 "In the end, none of this concerns us." + arisfirst.103.t:0 "Meet the New Boss" + arisfirst.103.d:0 "Il Duce no doubt expected the attack on [HIP.GetNameDef] to be a quick victory, a simple landgrab, but we proved him wrong. The Arisian will has proven decisively stronger than the Karthinian, and the trident has eclipsed the fasces as the symbol of national revolution the world over.\n\nBeakolini has been captured, and The Ace is willing to let him rule under Hippogriff supervision. The king of course is too independent-minded and could easily be a thorn in our side, so if Beakolini were allowed to remain in power, it would be under a "Wingbardian Social Republic" entirely dependent on us to keep order.\n\nOn the other claw, forgiveness is hardly a sign of strength, and Beakolini is most opportunistic. It might be more prudent to force both him and the king to step down, and let the young and impressionable Gumberto rule. We hear he has several friends already who are amenable to our ideals, and with the right push he could be a pliable puppet." + arisfirst.103.a:0 "No hard feelings, Giulio." + arisfirst.103.b:0 "We're not taking any chances. Long live Gumberto." + + arisfirst.104.t:0 "Wingbardy Defeated" + arisfirst.104.d:0 "Il Duce no doubt expected the attack on [HIP.GetNameDef] to be a quick victory, a simple landgrab, but we proved him wrong. Our brave soldiers surrounded Beakolini's compound and took the fascist leader prisoner, putting an end to this destructive conflict.\n\nWe have appointed the pre-Beakolini leader, Gallo Ventriglio, to lead an interim government. King Garibald Talonuel has agreed to void every law passed during the fascist era and to outlaw the PNF. With that our work is done, and we need not trouble ourselves with the violent Griffonian continent any longer." + arisfirst.104.a:0 "The enemies of Aris have been humbled." + #antifa events antifa.1.t:0 "The Aftermath" @@ -6218,6 +6244,7 @@ HIP_jet_fighter_equipment_2_desc:0 ""Okay, I was wrong about jets. They're actua HIP_one_nuke_a_month:0 "This will cost 1 §YNuclear Bomb§! every month." HIP_neverfall_joins_government:0 "Rocket Neverfall has been invited into our government." HIP_neverfall_leaves_government:0 "Rocket Neverfall has left the government." + HIP_need_to_resolve_power_struggle:0 "We must stabilize our government before we can choose a new power in Wingbardy." HIP_conscript_battalions_tt:0 "We will raise §Gadditional divisions§! and core §YZumidia§! for the duration of the war, but we must grant Zumidia §Yindependence§! on the war's conclusion." HIP_is_in_chaos:0 "The country is in chaos." HIP_harmonist_sufrit_tt:0 "Colthage will have §Yfull independence§! in §Ytwo years§!, as long as no §Rdisaster§! forces our intervention." @@ -6300,7 +6327,7 @@ HIP_jet_fighter_equipment_2_desc:0 ""Okay, I was wrong about jets. They're actua HIP_antifa_supply_up:0 "Modify §YMilitary for the Future§! by\nSupply Consumption: §G-10%§!" HIP_antifa_training_up:0 "Modify §YMilitary for the Future§! by\nTraining Time: §G-10%§!" HIP_antifa_supply_up_2:0 "Modify §YMilitary for the Future§! by\nSupply Grace: §G+48§!" - HIP_antifa_trench_up:0 "Modify §YMilitary for the Future§! by\nMax Entrenchment: §G+3§!" + HIP_antifa_trench_up:0 "Modify §YMilitary for the Future§! by\nMax Entrenchment: §G+3.0§!" HIP_antifa_air_up:0 "Modify §YMilitary for the Future§! by\nAir Mission Efficiency: §G+20%§!" HIP_antifa_ship_up:0 "Modify §YMilitary for the Future§! by\nScreening Efficiency: §G+25%§!" HIP_antifa_submarine_up:0 "Modify §YMilitary for the Future§! by\nSub Detection: §G+15%§!" diff --git a/localisation/english/country_KAT_l_english.yml b/localisation/english/country_KAT_l_english.yml index c201fcc1b40..98517080f67 100644 --- a/localisation/english/country_KAT_l_english.yml +++ b/localisation/english/country_KAT_l_english.yml @@ -543,7 +543,7 @@ KAT_remember_diellza_desc:0 "Diellza was an abomination; the final result of the KAT_duskfeather_emperor:0 "Proclaim Duskfeather Emperor-Archon!" KAT_duskfeather_emperor_desc:0 "After many years of suffering, toil, and pain, Duskfeather has became our holy Emperor of our new and holy Empire. For so long, we had an empire filled with decadence, false faith, and corruption. No more! Bless Duskfeather and long may he reign!" KAT_crush_maarites:0 "Crush Maarites" -KAT_crush_maarites_desc:0 "The Maarites are a disgusting cult that have only desired to pervert and desecrate our holy Griffon workers. Their vile beliefs are a not only heresy, but outright ruination of what it means to be a worker of the people's empire. They must be purged from the face of Griffonia." +KAT_crush_maarites_desc:0 "The Maarites are a disgusting cult that have only desired to pervert and desecrate our holy Griffon workers. Their vile beliefs are not only heresy, but outright ruination of what it means to be a worker of the people's empire. They must be purged from the face of Griffonia." KAT_fate_of_grover_vi:0 "Fate of Grover VI" KAT_fate_of_grover_vi_desc:0 "Grover VI is a false emperor and would only serve to be a puppet of the nobility and false archonate that would further their reactionary agenda. We must show the world of our true benevolence and reform Grover into a holy person worthy of Boreas. Let's enroll him into priesthood and showcase to fellow peasants and workers that no griffon, not even the defunct "emperor" is above Boreas!" KAT_religious_socialism_focus:0 "For Faith and Revolution" diff --git a/localisation/english/country_LCT_l_english.yml b/localisation/english/country_LCT_l_english.yml index ac3e5c4100a..6deac54b6c3 100644 --- a/localisation/english/country_LCT_l_english.yml +++ b/localisation/english/country_LCT_l_english.yml @@ -578,7 +578,7 @@ lakecity.7.t:0 "Aftermath of the Coup" lakecity.7.b:0 "Springtime Frost died and Westerly will assume temporary mayoral powers." lakecity.8.t:0 "Return of the Prince" - lakecity.8.d:0 "Springtime Frost was found in his home and assassinated alongside his identical cousin. Many other members of government were quickly found and executed, including Wild Tree's political rival, Westerly Leeward.\n\nWith the civilian government effectively cripple, the Lake City army is faced with a crisis. As an organization, they have always been independent of government control, which has put their loyalty into question.\n\nThese fears were confirmed, as units neutral to the crisis began joining the Restoration faction. By nightfall, only a few stubborn battalions continued to hold out in the name of democracy. Though they would not last long against the overwhelming might of the Restoration forces.\n\nBy morning, all was calm in Jezeragrad as an assembly was gathered outside of Fort Hoofboka, the former keep of the old Lake City royal family. Wild Tree proclaimed he represented the legacy of Grand Prince Blessed Sword and stated that he'd be assuming the duties of regent during a transitional period until the full restoration of the monarchy. In his declaration, he stated that the Grand Principality of Lake City was officially restored and that the traitors in the civilian government executed." + lakecity.8.d:0 "Springtime Frost was found in his home and assassinated alongside his identical cousin. Many other members of government were quickly found and executed, including Wild Tree's political rival, Westerly Leeward.\n\nWith the civilian government effectively crippled, the Lake City army is faced with a crisis. As an organization, they have always been independent of government control, which has put their loyalty into question.\n\nThese fears were confirmed, as units neutral to the crisis began joining the Restoration faction. By nightfall, only a few stubborn battalions continued to hold out in the name of democracy. Though they would not last long against the overwhelming might of the Restoration forces.\n\nBy morning, all was calm in Jezeragrad as an assembly was gathered outside of Fort Hoofboka, the former keep of the old Lake City royal family. Wild Tree proclaimed he represented the legacy of Grand Prince Blessed Sword and stated that he'd be assuming the duties of regent during a transitional period until the full restoration of the monarchy. In his declaration, he stated that the Grand Principality of Lake City was officially restored and that the traitors in the civilian government executed." lakecity.8.a:0 "So ends democracy." lakecity.9.t:0 "The Election of 1007" @@ -862,13 +862,13 @@ lakecity_news.3.t:0 "Coup in Lake City" LCT_develop_mil_industry:0 "Buy Weapons from the Guilds" LCT_develop_mil_industry_desc:0 "Most of Lake City's military equipment is produced by private firms who are awarded government contracts. An expansion of these contracts would greatly increase the quantity of armaments at our disposal." LCT_farming_modernisation:0 "Farming Modernization" - LCT_farming_modernisation_desc:0 "Like most of Eastern Griffona, Lake City's agricultural sector is severally out of date. By bringing in modern machinery, chemicals, and land use practices we would not only increase the quantity and quality of good, but all free up massive amounts of labour for industrializations." + LCT_farming_modernisation_desc:0 "Like most of Eastern Griffonia, Lake City's agricultural sector is severally out of date. By bringing in modern machinery, chemicals, and land use practices we would not only increase the quantity and quality of good, but all free up massive amounts of labour for industrializations." LCT_road_works:0 "National Road Network" LCT_road_works_desc:0 "Outside of Jezeragrad, Lake City's transportation network is incredibly archaic, leading to the flow of goods being needlessly slow and risky. By investing into upgrading our road networks we could ensure that economic activity progresses unhindered." LCT_damm_the_river:0 "Dam the Griffking" LCT_damm_the_river_desc:0 "The construction of a hydroelectric dam upon the Griffking is no easy feat. However, if we were successful in constructing this project we'd greatly increase the quality of life within our nation as electricity is produced, irrigation becomes more manageable, and previously untapped resources become available." LCT_build_steekworks:0 "Svetigrad Steelworks" - LCT_build_steekworks_desc:0 "The province of Svetazemlja is rich in iron but poor in coal. This means that the rich reserves have previously gone untouched as the heat needed to purify the iron has been absent. However, the completion of the Griffking Damn has allowed us to use its electricity to heat our newly constructed blast furnances." + LCT_build_steekworks_desc:0 "The province of Svetazemlja is rich in iron but poor in coal. This means that the rich reserves have previously gone untouched as the heat needed to purify the iron has been absent. However, the completion of the Griffking Damn has allowed us to use its electricity to heat our newly constructed blast furnaces." LCT_build_aluminium_plant:0 "Svetigrad Aluminium Plant" LCT_build_aluminium_plant_desc:0 "The construction of the Griffking Dam has both reduced the flow of the Griffking River and helped better manage its seasonal extremes. This means that previously unfeasible economic projects, on the banks of the river, have become a reality. One such project is an aluminum mine and corresponding smelter in the province's capital." LCT_expand_aluminium_plant:0 "Expand the Svetigrad Aluminium Plant" @@ -1008,6 +1008,7 @@ lakecity_news.3.t:0 "Coup in Lake City" LCT_the_communist_threat_tt:0 "The following nations will be invited to an anti-communist defence pact. If a communist nation goes to war with them, we'll have to honour the pact." LCT_naval_air_f_tt_1:0 "Enables production of §YIW Carrier Fighter§!.\n" LCT_naval_air_f_tt_2:0 "Enables production of §YCarrier Fighter I§!.\n" + aluminium_plant_1:0 "Svetigrad aluminium plant was build" LCT_high_chance_of_assassination:0 "§RHigh§!\n\n" LCT_med_chance_of_assassination:0 "§YMedium§!\n\n" diff --git a/localisation/english/country_LUS_l_english.yml b/localisation/english/country_LUS_l_english.yml index 234a8bb2a02..c9a91c8ca67 100644 --- a/localisation/english/country_LUS_l_english.yml +++ b/localisation/english/country_LUS_l_english.yml @@ -36,7 +36,7 @@ LUS_bend_to_the_empire_desc:0 "It is clear that standing up to the might of the LUS_remove_brodfeld_scientists:0 "Fire Brodfeld Scientists" -LUS_remove_foreign_scientists:0 "Stop Funding of the Scientific Committe" +LUS_remove_foreign_scientists:0 "Stop Funding of the Scientific Committee" LUS_remove_new_recruiting_law:0 "Cancel the New Recruiting Law" LUS_remove_new_recruiting_law_desc:0 "We will remove the recruiting law that upsets the population. We will be able to enact it again in a year." @@ -46,7 +46,7 @@ LUS_add_new_recruiting_law:0 "Enact the New Recruiting Law" LUS_marriage_preparations:0 "Prepare the Wedding" LUS_try_to_kill_drak:0 "Assassinate Lord Marvin Drak" -LUS_try_to_kill_drak_desc:0 "We can try to kill the old bastard, Lord Marvin Drak, but we cannot be sure that the attempt will be successful. And if Lord Drak finds out about our plan, our relationship with him will obvisouly worsen..." +LUS_try_to_kill_drak_desc:0 "We can try to kill the old bastard, Lord Marvin Drak, but we cannot be sure that the attempt will be successful. And if Lord Drak finds out about our plan, our relationship with him will obviously worsen..." LUS_bribe_drak:0 "Bribe Drak" LUS_bribe_drak_desc:0 "We can pay Lord Drak so he changes his mind about Princess Mira. Though, that will cost us a fortune." @@ -207,7 +207,7 @@ LUS_force_the_gryphus_peasants_to_work_desc:0 "The people of Gryphus are patheti LUS_empire_realized:0 "Empire Realized" LUS_empire_realized_desc:0 "In the struggle of Nations, Lushi has come out on top. Led by our illustrious King Gerar Whitecrest, we have taken our homeland to greatness. Our lands stretch from Riaportu to Lumium, an enormous swath of land. Therefore our King deserves to truly be crowned Emperor! May the Lushian Empire last a thousand years!" -LUS_prepare_drak_siege:0 "Prepare to seige Drak's Castle" +LUS_prepare_drak_siege:0 "Prepare to siege Drak's Castle" lord_drak_left:0 "Lord Marvin Drak has left for Angriver" LUS_start_drak_siege:0 "Begin the Siege" @@ -599,10 +599,10 @@ LUS_prywhen_communist_influence_softer_desc:0 "With most of Prywhen under the GL LUS_prywhen_communist_influence_even_softer:0 "Communist Sentiments" LUS_prywhen_communist_influence_even_softer_desc:0 "With most of Prywhen under the GLA, several communists elements in Lushi have come out of hiding and are growing in numbers, but with recent governmental reforms we have been able to massively counter their growing influence. Support to their movement is in declining considerably." -LUS_munities_and_disorder:0 "Munities and Disorder in the Army" +LUS_munities_and_disorder:0 "Mutinies and Disorder in the Army" LUS_no_longer_defenceless_idea:0 "No Longer Defenceless" -LUS_no_longer_defenceless_idea_desc:0 "We have come a long way from where we were. Lushi has pulled itself up from a backward realm of squabling nobles, to a true Modern Kingdom. Let it be known that we will defend our prosperity and our progress, to the last griffon if necessary." +LUS_no_longer_defenceless_idea_desc:0 "We have come a long way from where we were. Lushi has pulled itself up from a backward realm of squabbling nobles, to a true Modern Kingdom. Let it be known that we will defend our prosperity and our progress, to the last griffon if necessary." LUS_demand_for_better_life:0 "Demands For a Better Life" LUS_demand_for_better_life_desc:0 "The peasants of Lushi demand to get a better life. They think the feudal system is skewed in favour of their lords, who can feast, while they have to be hungry." @@ -644,7 +644,7 @@ LUS_lord_council_ec_mil_pub:0 "The Three Lordly Councils" LUS_hamony_propaganda:0 "The Constitutional Papers" -LUS_scientific_committe:0 "Scientific Committe of Immigrant Scientists" +LUS_scientific_committe:0 "Scientific Committee of Immigrant Scientists" LUS_scientific_committe_desc:0 "The scientists from other countries are invited by us, however, if we start causing trouble in Griffonia, they may leave the country." LUS_lord_staff:0 "Noble Command Staff" @@ -679,7 +679,7 @@ LUS_GRW_joint_research:0 "Prywhen-Lushi Joint Research" LUS_GRW_joint_research_desc:0 "" LUS_GRWs_prywhen_trade:0 "Trading with Lushi" -LUS_knight_spirit:0 "Spirit of the Galant Lushian Knights" +LUS_knight_spirit:0 "Spirit of the Gallant Lushian Knights" LUS_knight_spirit_desc:0 "Remember the Ancient Legends of the Knights of Lushi. Of their adventures and of their loyalty. Those days have past now, but we can still rise now and be like those knights again." LUS_train_deal:0 "Paying for Trains" @@ -787,7 +787,7 @@ grain_deal_in_progress:0 "Grain deal is in process" opened_lushian_weaponry_tt:0 "§YErus Acel§W will be opened" opened_lushian_weaponry:0 "Has taken Erus Acel focus" peasants_enslaved:0 "Peasants enslaved" -LUS_elite_knights_will_appear_tt:0 "§Y6 Divisions§W of §YElite Royal Guards§W will be formed in §YLumium§W and §YGryphem§W" +LUS_elite_knights_will_appear_tt:0 "§Y5 Divisions§W of §YElite Royal Guards§W will be formed in §YLumium§W and §YGryphem§W" lus_brodfeld_will_recieve_a_message_pay:0 "§Y[BRF.GetNameDefCap]§W will recieve a message, but they'll think twice before accepting the deal." lus_brodfeld_will_recieve_a_message:0 "§Y[BRF.GetNameDefCap]§W will recieve a message." LUS_prywhen_influence_yes:0 "Prywhen Communist Influence" @@ -829,7 +829,7 @@ lushi.4.d:0 "Many Lords and Notables from all over Lushi arrived at Lord Drak's lushi.4.a:0 "May Eyr watch over their union..." lushi.5.t:0 "Lord Drak of Veritas" -lushi.5.d:0 "The Northwestern lands of Lushi, which border our own country, have been under control of the Drak family for some time now. It seems that the prince of Lushi has somehow gravely insulted Lord Malvin Drak, however. So much so, that the noblegriffon seeks to sever his vassalage to Lushi. In a formal letter bearing his seal, Lord Drak swears fealty to [Root.GetLeader] and wants his domain to become a part of [Root.GetName]. We have to consider this proposal carefully, as it might lead to problems with Lushi." +lushi.5.d:0 "The Northwestern lands of Lushi, which border our own country, have been under control of the Drak family for some time now. It seems that the prince of Lushi has somehow gravely insulted Lord Marvin Drak, however. So much so, that the noblegriffon seeks to sever his vassalage to Lushi. In a formal letter bearing his seal, Lord Drak swears fealty to [Root.GetLeader] and wants his domain to become a part of [Root.GetName]. We have to consider this proposal carefully, as it might lead to problems with Lushi." lushi.5.a:0 "He is more than welcome!" lushi.5.b:0 "We don't need problems." @@ -861,7 +861,7 @@ lushi.39.d:0 "Lord Drak has perished and the assassin has made a safe getaway. O lushi.39.a:0 "To Tartarus with you." lushi.40.t:0 "Assassination Failed!" -lushi.40.d:0 "Through some twist of fate, Malvin Drak has survived! Luckily our griffon got away safely, ensuring the secrecy of our plot." +lushi.40.d:0 "Through some twist of fate, Marvin Drak has survived! Luckily our griffon got away safely, ensuring the secrecy of our plot." lushi.40.a:0 "Too bad." lushi.41.t:0 "Our Assassin was Captured!" diff --git a/localisation/english/country_MIT_l_english.yml b/localisation/english/country_MIT_l_english.yml index b0584cf146b..2350fd6d977 100644 --- a/localisation/english/country_MIT_l_english.yml +++ b/localisation/english/country_MIT_l_english.yml @@ -3,7 +3,7 @@ # Reclaimed Land MIT_historic_claims:0 "Operation Odysseus" MIT_historic_claims_desc:0 "After decades of planning the time has come to finally launch Operation Odysseus, the reconquering of the last four states of the old Asterion Confederation still under foreign occupation. The whole of the nation is dedicated to this one task, when it is finally complete we will be able to move on with the rest of our issues." - MIT_begin_CYA_reintergration:0 "Restore the Asterion Mainland" + MIT_begin_CYA_reintergration:0 "Restore Kyanoia" MIT_begin_CYA_reintergration_desc:0 "At long last we have reclaimed our mainland states. For over a century our people have dreamt of this, and now that dream has come true. However, much as changed in our absence, and much of it has not been for the better. It's time to get to work." MIT_excecute_nobility:0 "Capital Punishment for the Nobility" MIT_excecute_nobility_desc:0 "For decades the so called nobility of the wicked County of Cyanolisia despoiled and pillaged the land. The time has come for them to pay for their crimes, and only one sentence is appropriate to punish them most severely." @@ -12,7 +12,7 @@ MIT_nobility_forgiveness:0 "The Hardest Choice" MIT_nobility_forgiveness_desc:0 "The crimes committed against the people of the mainland states by the nobility placed over them by The Empire are incalculable. We can not therefore assign specific blame, and so we must come to the hardest decision anyone can make. We must forgive them, and allow them to go free. They shall never again hold power, but life on the bottom is still life." MIT_uproot_institutions:0 "Reinstitute Asterionese Governance" - MIT_uproot_institutions_desc:0 "Now that the mainland is back under the control of our people after so many years in the dark and our government's direction is decided, it's time to transition from military occupation of the mainland to normal governance. This will be a long process, but it will be nothing compared to the years of vassalage." + MIT_uproot_institutions_desc:0 "Now that Kyanoia is back under the control of our people after so many years in the dark and our government's direction is decided, it's time to transition from military occupation of the mainland to normal governance. This will be a long process, but it will be nothing compared to the years of vassalage." MIT_core_auropallieta:0 "Reintegrate Auropallieta" MIT_core_auropallieta_desc:0 "During the unlawful occupation, the farmlands of Auropallieta were home to many resistance cells which fiercely fought against the imperialists and monarchists. They have welcomed us with open arms and are ready to rejoin Asterion proper." MIT_core_cannabia:0 "Reintegrate Cannabia" @@ -38,7 +38,7 @@ MIT_escort_construction:0 "Purchase Civilian Shipyards" MIT_escort_construction_desc:0 "As the time for retaking the mainland grows ever closer we must enlarge military ship production to provide the escorts and fire support needed for a successful amphibious assault. Purchases of civilian shipyards will allow for the facilitation of this once the shipyards have been properly converted." MIT_joint_military_command:0 "Joint Military Command" - MIT_joint_military_command_desc:0 "We have always been a nation of many islands for our entire history, and ever since we lost our mainland to the oppressors this has been even more true. Because of this cooperation because the Army, Navy, and coast guard are of utmost importance for the safety of our nation." + MIT_joint_military_command_desc:0 "We have always been a nation of many islands for our entire history, and ever since we lost Kyanoia to the oppressors this has been even more true. Because of this cooperation because the Army, Navy, and coast guard are of utmost importance for the safety of our nation." MIT_modernise_cruisers:0 "Modernize Our Cruisers" MIT_modernise_cruisers_desc:0 "Our navy remains dominant in the seas around our nation but we can not let this success become arrogance. We must upgrade our primary firepower on the water, our squadron of cruisers." MIT_develop_submarines:0 "Develop Underwater Vessels" @@ -108,7 +108,7 @@ MIT_legacy_of_asterionian_industry_desc:0 "For generations we have stood proud, even while under yoke we fought with everything we had and with that came the need for innovation. Though now we have fallen behind other nations in regards to industry and the like, it is time to once more move to the forefront of a new age in manufacturing!" MIT_light_industry:0 "Light Industry Subsidies" MIT_light_industry_desc:0 "Signing contracts with new start up factories around our territories is a great way to get our industrial base going." - MIT_mainland_rail_network:0 "Mainland Rail Network" + MIT_mainland_rail_network:0 "Kyanoia Rail Network" MIT_mainland_rail_network_desc:0 "In order to draw on the full wealth of our island we must be able to transport across it, and for that to occur we must construct new rail lines to further the connectedness of our nation." MIT_modern_society:0 "A Modern Asterion" MIT_modern_society_desc:0 "At last we have pulled ourselves forth, out from under the rock of ignorance and into the new age. And so shall Asterion set forth, new, modern, and free!" @@ -126,7 +126,7 @@ MIT_building_slots3:0 "Expand the Military-Industrial Complex" MIT_building_slots3_desc:0 "We have already benefited greatly from our army's close ties to our defence industry. We shall approve increased military spending and sign additional contracts with arms companies, to further increase production of equipment." MIT_building_slots2:0 "Island Investment" - MIT_building_slots2_desc:0 "There are many many small islands in the Asterion Archipelago, with many being grouped in larger states. Many of them have small populations and thus small economies. By investing in each of the states not on the mainland or Kainourgio Spiti we shall spread out our wealth more equally across the nation." + MIT_building_slots2_desc:0 "There are many many small islands in the Asterion Archipelago, with many being grouped in larger states. Many of them have small populations and thus small economies. By investing in each of the states not on Kyanoia or Kainourgio Spiti we shall spread out our wealth more equally across the nation." MIT_island_rnd:0 "LabCom" MIT_island_rnd_desc:0 "The many islands of the archipelago have equally as many schools, universities, and singular scientific laboratories. By setting up a system for these disconnected research centers to communicate and collaborate we shall greatly increase our capacity for research. Coincidently, there are a number of military testing grounds that shall be integrated into the system." MIT_building_slots4:0 "Archipelago Expansion" @@ -428,7 +428,7 @@ MIT_negotiations_failed:0 "Negotiations for Creeper Mountains failed.\n" #Events asterion.1.t:0 "Asterionese Mainland Reclaimed!" - asterion.1.d:0 "All over Asterion, citizens cry out in cheer as the final announcement is made on the new public radio network, or by word of mouth for those who heard it elsewhere. The mainland has been reclaimed! All patriotic minotaurs will remember this day for the rest of their lives. They will remember how the oppressive griffons cowered in their corrupted cities, and how in the countryside their minotaur comrades welcomed the armies with open arms. The great speeches given in Aster's Landing, the fireworks in Prospero, every bit of it will be ingrained in the memory of each and every good minotaur.\n\nFor freedom is the sweetest drink." + asterion.1.d:0 "All over Asterion, citizens cry out in cheer as the final announcement is made on the new public radio network, or by word of mouth for those who heard it elsewhere. Kyanoia has been reclaimed! All patriotic minotaurs will remember this day for the rest of their lives. They will remember how the oppressive griffons cowered in their corrupted cities, and how in the countryside their minotaur comrades welcomed the armies with open arms. The great speeches given in Aster's Landing, the fireworks in Prospero, every bit of it will be ingrained in the memory of each and every good minotaur.\n\nFor freedom is the sweetest drink." asterion.1.a:0 "Victory is finally achieved!" asterion.2.t:0 "Bridge Construction Begins" asterion.2.d:0 "As part of our commitment of friendship with Sicameon, we have decided to begin the construction of a great bridge to connect the Asterionese main island to the Sicameonese mainland. This will be a project of near unimaginable magnitude for both of our nations, but the economic and cultural rewards will be long worth the effort it requires.\n\nFor the glory and prosperity of our nations, we shall make sure it succeeds!" @@ -517,7 +517,7 @@ asterion.34.a:0 "The Enótita keep power." asterion.34.b:0 "The Fascio-Communist coalition takes power." asterion.35.t:0 "The Fate of Thymíaushafen" - asterion.35.d:0 "As we have been working to restablish our administration in the former lands of the oppressors, we have come across an unexpected issue. The fact is that the former capital of the Asterion mainland, now called Thymíaushafen, has been much more griffonized them we had originally expected, and now the griffons constitute a cultural majority. A cabinet meeting has been called to decide what to do.\n\nThe simplest option is to let them be and force the griffons there to deal with Minotaur rule, but this means it will never be fully integrated.\n\nOption two speaks of exiling almost every griffon from the city to reestablish a minotaur majority.\n\nA third option, advocated by a small but vocal minority is to reach an agreement with the griffon administration in the city, and establishing a new "Free-State" government as a puppet regime." + asterion.35.d:0 "As we have been working to restablish our administration in the former lands of the oppressors, we have come across an unexpected issue. The fact is that the former capital of Kyanoia, now called Thymíaushafen, has been much more griffonized them we had originally expected, and now the griffons constitute a cultural majority. A cabinet meeting has been called to decide what to do.\n\nThe simplest option is to let them be and force the griffons there to deal with Minotaur rule, but this means it will never be fully integrated.\n\nOption two speaks of exiling almost every griffon from the city to reestablish a minotaur majority.\n\nA third option, advocated by a small but vocal minority is to reach an agreement with the griffon administration in the city, and establishing a new "Free-State" government as a puppet regime." asterion.35.a:0 "The griffons can become second-class citizens." asterion.35.b:0 "Expel them all! Néachóra belongs to the minotaurs!" asterion.35.c:0 "Perhaps a special arrangement is in order..." diff --git a/localisation/english/country_PCB_l_english.yml b/localisation/english/country_PCB_l_english.yml index 35247f5f842..ca0977d0339 100644 --- a/localisation/english/country_PCB_l_english.yml +++ b/localisation/english/country_PCB_l_english.yml @@ -1,17 +1,14 @@ l_english: - ### COUNTRYNAME ### - - - ### LEADER DESCRIPTIONS ### - -PCB_ponse_cocktail:0 "Ponsé Cocktail" -PCB_roca_roja:0 "Roca Roja" -PCB_cuerda:0 "Cuerda" -PCB_espada_viviente:0 "Espada Viviente" -PCB_lanza_ardiente:0 "Lanza Ardiente" -PCB_cascolio_roso:0 "Cascolio Roso" -PCB_buckio_buckista:0 "Buckio Buckista" -PCB_shore_leave:0 "Shore Leave" + ### CHARACTERS ### + PCB_ponse_cocktail:0 "Ponsé Cocktail" + PCB_roca_roja:0 "Roca Roja" + PCB_bagasse_coltstro:0 "Bagasse Coltstro" + PCB_cuerda:0 "Cuerda" + PCB_espada_viviente:0 "Espada Viviente" + PCB_lanza_ardiente:0 "Lanza Ardiente" + PCB_cascolio_roso:0 "Cascolio Roso" + PCB_buckio_buckista:0 "Buckio Buckista" + PCB_shore_leave:0 "Shore Leave" ### PARTIES ### PCB_neutrality_party:0 "CSD" diff --git a/localisation/english/country_RCT_l_english.yml b/localisation/english/country_RCT_l_english.yml index 95e91bb390d..17ada6d871e 100644 --- a/localisation/english/country_RCT_l_english.yml +++ b/localisation/english/country_RCT_l_english.yml @@ -184,6 +184,10 @@ RCT_Logical_Thinking:0 "Iron Hoof" RCT_Surreal_Grass:0 "Surreal Grass" RCT_arclight:0 "Arclight" + RCT_Nuclear_Water:0 "Nuclear Water" + RCT_Hoover_Balls:0 "Sunny Sands" + RCT_Jolly_River:0 "Jolly River" + RCT_Wet_Water:0 "Coltovac Academy" ### Designers ### RCT_Coltocac_Speedy_Tanks:0 "Coltovac Tank Workshop" @@ -202,10 +206,6 @@ RCT_Water_Damm_Electricity:0 "KONJČAR" RCT_republican_railroads:0 "River Republican Railroads" RCT_land_of_three_rivers:0 "Land of Three Rivers" - RCT_Nuclear_Water:0 "Nuclear Water" - RCT_Hoover_Balls:0 "Sunny Sands" - RCT_Jolly_River:0 "Jolly River" - RCT_Wet_Water:0 "Coltovac Academy" #### FOCUSES #### RCT_coalition_government:0 "Divided Government" diff --git a/localisation/english/country_SIC_l_english.yml b/localisation/english/country_SIC_l_english.yml index 2ae1cedfcda..91534063282 100644 --- a/localisation/english/country_SIC_l_english.yml +++ b/localisation/english/country_SIC_l_english.yml @@ -23,7 +23,7 @@ NATION_CORRUPTED:0 "§Y[From.GetName]§! will be §gcorrupted§!, allowing us to expand our operations.\n" SIC_PATRIOTISM_UNLOCKED:0 "Unlocks §RPatriotism Campaign§! decisions.\n" SIC_upgrade_company_tooltip:0 "This decision §Ggradually upgrades§! the concern in question.\n" - SIC_defensive_dykes_tooltip:0 "Defensive Dykes:\n Attrition: §G-5%§!\n Max Entrenchment: §G+3§!\n Entrenchment Speed: §G+25%§!\n" + SIC_defensive_dykes_tooltip:0 "Defensive Dykes:\n Attrition: §G-5%§!\n Max Entrenchment: §G+3.0§!\n Entrenchment Speed: §G+25%§!\n" SIC_unorthodox_advance_tooltip:0 "Unorthodox Advance:\nAttrition: §G-10%§!\nAll infantry:\n Movement Speed: §G+10%§!\n" SIC_light_dockyards_tooltip:0 "Light Dockyards:\n Dockyard construction speed: §G+15%§!\n Submarine and Destroyer build cost: §G-15%§!\n Cruiser build cost: §G-10%§!\n Heavy ship build cost: §R+20%§!\n Carrier build cost: §R+10%§!\n" SIC_flexible_dockyards_tooltip:0 "Flexible Dockyards:\n All ships build cost: §G-5%§!\n" @@ -922,8 +922,8 @@ eritonaval_lvl2_desc:0 "" eritonaval_lvl3:0 "Eritonaval" eritonaval_lvl3_desc:0 "" - fast_battleship_committee:0 "Comité de Acorazado Rápido" - fast_battleship_committee_desc:0 "" + fast_battleship_committee_designer:0 "Comité de Acorazado Rápido" + fast_battleship_committee_designer_desc:0 "" construcciones_aeronauticas_escalara_CAEA:0 "CAEA" construcciones_aeronauticas_escalara_CAEA_desc:0 "" ala_vuelo:0 "Ala-Vuelo" diff --git a/localisation/english/country_SOL_l_english.yml b/localisation/english/country_SOL_l_english.yml index c52c4de4d75..e4f7328c84e 100644 --- a/localisation/english/country_SOL_l_english.yml +++ b/localisation/english/country_SOL_l_english.yml @@ -1094,4 +1094,5 @@ solarempiresparkles.42.c:0 "Interesting." SOL_BAT_puppet_tt3:0 "Nobody will dare to §rResist§! our §OSuperior Authority§!\n" SOL_BAT_order:0 "Solar Order" - \ No newline at end of file + + SOL_random_leader:0 "Random Leader" diff --git a/localisation/english/country_STG_l_english.yml b/localisation/english/country_STG_l_english.yml index 481d4b06c9a..06f94c394c8 100644 --- a/localisation/english/country_STG_l_english.yml +++ b/localisation/english/country_STG_l_english.yml @@ -945,6 +945,7 @@ stalliongrad.94.d:0 "Due to her continuing sickness, Altidiya decided to retire stalliongrad.94.a:0 "Too bad." war_help:0 "Helped Equestria against the Changelings" +darwking_puppet:0 "Darkwing is puppet leader" STG_annexes_us:0 "§R[STG.GetName] will annex us!\n§!" STG_puppets_us:0 "§R[STG.GetName] will puppet us!\n§!" diff --git a/localisation/english/country_TBK_l_english.yml b/localisation/english/country_TBK_l_english.yml index f5f637be7a8..7246e5babe0 100644 --- a/localisation/english/country_TBK_l_english.yml +++ b/localisation/english/country_TBK_l_english.yml @@ -57,7 +57,7 @@ TBK_quality_products: "Quality Products" TBK_quality_products_desc: "One of the most important things an arms dealer maintains is his reputation. Sell defective arms to a customer one too many times and you may as well consider yourself out of a job. On the other hoof, certain firearms are precisely hunted for their qualities, whenever exceptional or historical. It'd be a waste to sell them off to a common buyer and leave a wealthy patron miffed." TBK_business_of_gun_running: "The Business Of Gun Running" -TBK_business_of_gun_running_desc: "Arms trafficking is the bread and butter of Tobuck. It's why the government was founded, how it's funded, why it's leaders even care, and ultimately the glue that binds Tobuckian society together. On top of all that, it makes us extremely rich!" +TBK_business_of_gun_running_desc: "Arms trafficking is the bread and butter of Tobuck. It's why the government was founded, how it's funded, why its leaders even care, and ultimately the glue that binds Tobuckian society together. On top of all that, it makes us extremely rich!" TBK_meeting_the_banker: "Meeting With The Banker" TBK_meeting_the_banker_desc: "One of the most important part of Tobuck's gun trade is offshore bank accounts; Tobuck is not a state with a stable economy. Storing our accumulated wealth in local banks is just asking for it to be lost with the next financial crisis, which is why it's important to regularly meet with overseas bankers to maintain foreign accounts." @@ -3908,7 +3908,7 @@ TBK_unlock_10_pile_gather_tp:0 "Unlocks £decision_icon_small §Ydecision§! to TBK_refresh_gunpile_10_tp:0 "The £infequip_text §gguns pile§! will be §Grefreshed§! by §Y10%!§!\n\nUnlocks £decision_icon_small decisions to sell arms in various conflict zones. They can be found in the §YOf Bits and Guns§! £decision_icon_small category." TBK_meeting_banker_tp:0 "There has to be at least £coin_text §Y10 million§! secured overseas." TBK_loose_ten_million:0 "§RThanks for the§! £coin_text §Rten million bits.§!" -TBK_unlock_better_money_laundering_tp:0 "Unlocks £decision_icon_small §Ydecision§! to launder money through a §CSkyfallian§! bank! It can be found in the §YOf Bits and Guns§! £decision_icon_small category." +TBK_unlock_better_money_laundering_tp:0 "Unlocks £decision_icon_small §Ydecision§! to launder money through a §CNew Marelandian§! bank! It can be found in the §YOf Bits and Guns§! £decision_icon_small category." TBK_streamlined_procurement_tp:0 "Completing this focus will §Glower§! £infequip_text §ggun pile§! £decision_icon_small decisions cost by £pol_power §G10!§!" TBK_quality_products_cost_tp:0 "There has to be at least £infequip_text §Y5%§! in the §ggun pile.§!" TBK_quality_products_tp:0 "Completing this focus will §Rdeduct§! £infequip_text §Y5%§! from the §ggun pile§! and add £coin_text §Y10 million§! to §Coverseas funds.§!" diff --git a/localisation/english/country_TRO_l_english.yml b/localisation/english/country_TRO_l_english.yml index 6c288c1b6c3..4472a2d7733 100644 --- a/localisation/english/country_TRO_l_english.yml +++ b/localisation/english/country_TRO_l_english.yml @@ -57,7 +57,7 @@ TH_term_4_A: "The Colthaginian Republic will open its borders to all refugees fr TH_term_4_B: "The Colthaginian Republic will accept the worst affected refugees from Hippogriffia." TH_term_4_C: "The Colthaginian Republic will welcome back all its citizens who sought refuge in Hippogriffia." TH_term_5_A: "The Colthaginian Republic requests Zumidia be entrusted to them as a protectorate territory." -TH_term_5_B: "The Colthaginian Republic recognises Zudmidia as being within Hippogriffia's sphere of influence." +TH_term_5_B: "The Colthaginian Republic recognises Zumidia as being within Hippogriffia's sphere of influence." TH_term_5_C: "The Colthaginian Republic has admitted they have no interest whatsoever in Zumidia." TB_term_1_A: "The Colthaginian Republic will allow us to manufacture weapons in their territory in exchange for a fixed tax each month." @@ -79,57 +79,57 @@ TB_term_5_C: "The Colthaginian Republic has privately assured us they have no in TRO_CTH_economic_prosperity: "Booming Economy" TRO_CTH_economic_prosperity_desc: "" TRO_CTH_low_corruption_ending_idea: "The Dream Of Liberty" -TRO_CTH_low_corruption_ending_idea_desc: "§gIn spite of his own efforts and those of his enemies, Gerza managed to create a surprisingly functional and non-corrupt Republic earning him a spot in the history books as one of the greatest Sufrits the Republic has ever had!§!" +TRO_CTH_low_corruption_ending_idea_desc: "§gIn spite of his own efforts and those of his enemies, Gerza managed to create a surprisingly functional and non-corrupt Republic, earning him a spot in the history books as one of the greatest Sufrits the Republic has ever had!§!" TRO_CTH_medium_corruption_ending_idea: "Gerza Triumphant" -TRO_CTH_medium_corruption_ending_idea_desc: "§gRising through the ranks of the Constitutionalists, Gerza ultimately managed to secure and centralise the office of Sufrit. In spite of the best efforts of his enemies he nevertheless founded a new political dynasty that shall doubtlessly dominate Colthaginian politics for years to come§!" +TRO_CTH_medium_corruption_ending_idea_desc: "§gRising through the ranks of the Constitutionalists, Gerza ultimately managed to secure and centralise the office of Sufrit. In spite of the best efforts of his enemies, he nevertheless founded a new political dynasty that shall doubtlessly dominate Colthaginian politics for years to come§!" TRO_CTH_high_corruption_ending_idea: "The Fradulent Republic" -TRO_CTH_high_corruption_ending_idea_desc: "§gGerza's dream is dead, the corruption in which he once reveled in has swallowed him whole - The pauper's crown lies shattered as do his ambitions§!" +TRO_CTH_high_corruption_ending_idea_desc: "§gGerza's dream is dead, and the corruption in which he once reveled in has swallowed him whole - The pauper's crown lies shattered as do his ambitions§!" ### Focuses ### TRO_CTH_a1: "The War Of National Salvation" -TRO_CTH_a1_desc: "Colthage is, once again, burning. To save our home from tyrants and lunatics we must take up arms. For the Republic!" +TRO_CTH_a1_desc: "Colthage is, once again, burning. To save our home from tyrants and lunatics, we must take up arms. For the Republic!" TRO_CTH_a2: "Raise War "Taxes"" TRO_CTH_a2_desc: "Money wins wars and we have little of that. As the rightful government, we shall tax our zebras for their defence. Wouldn't want your house hit by artillery now, would you? By enemy artillery, of course." TRO_CTH_a3: "The Village Conscription System" -TRO_CTH_a3_desc: "Our zebra are tired of war, but war is not done with them. To ensure we can fight, every village must give a percentage of its inhabitants to the cause." +TRO_CTH_a3_desc: "Our zebras are tired of war, but war is not done with them. To ensure we can fight, every village must give a percentage of its inhabitants to the cause." TRO_CTH_a4: "Organised Loot Distribution" -TRO_CTH_a4_desc: "Looting motivates our soldiers but also distracts them in combat. We need a simple system to keep them on task. Fight now, loot later. Let their battle cry be "Today, gods willing, we'll all be rich!"" +TRO_CTH_a4_desc: "Looting motivates our soldiers but also distracts them from combat. We need a simple system to keep them on track. Fight now, loot later. Let their battle cry be "Today, gods willing, we'll all be rich!"" TRO_CTH_a5: "Assure The Investors" -TRO_CTH_a5_desc: "The market is having a momentary blip, nothing more, things will soon straighten out. Trust me, it's fine. Invest now in the Republic, the winning side, to guarantee future opportunities and tax cuts." +TRO_CTH_a5_desc: "The market is having a momentary blip, nothing more. Things will soon straighten out. Trust me, it's fine. Invest now in the Republic, the winning side, to guarantee future opportunities and tax cuts!" TRO_CTH_a6: "Deepen Cartel Ties" -TRO_CTH_a6_desc: "Some of our weak-willed and cowardly politicians fear the cartels but let's look at this objectively. They don't want to give up the power and the influence they've gained so if we work together, we can profit. Let's make them an offer they can't refuse." +TRO_CTH_a6_desc: "Some of our weak-willed and cowardly politicians fear the cartels, but let's look at this objectively. They don't want to give up the power and influence they've gained, so if we work together, we can profit. Let's make them an offer they can't refuse." TRO_CTH_a7: "Float The Zebinop Textile Industry" -TRO_CTH_a7_desc: "The backbone of our finances is the fabric industry. Every zebra, from farmer to fighter, needs textiles. By providing generous terms we can keep their businesses running and provide for our troop's requirements in the field." +TRO_CTH_a7_desc: "The backbone of our finances is the fabric industry. Every zebra, from farmer to fighter, needs textiles. By providing generous terms, we can keep their businesses running and provide for our troop's requirements in the field." TRO_CTH_a8: "The Merchants Of The Zebhara" -TRO_CTH_a8_desc: "Zebhara is a difficult place to account for. No Zebra would think we'd be able to get guns across its inhospitable landscape. Still, with a little help, we might manage it." +TRO_CTH_a8_desc: "Zebhara is a difficult place to account for. No zebra would think we'd be able to get guns across its inhospitable landscape. Still, with a little help, we might manage it." TRO_CTH_a9: "Negotiate With The AGWP" TRO_CTH_a9_desc: "Wingbardy may be just the kind of friend we need. For a short-term loan, they've promised to provide us with the means to push our enemies back." TRO_CTH_a10: "Stoke Republican Nostalgia" -TRO_CTH_a10_desc: "By reminding the zebras of their glorious past we can inspire them to fight harder for the future. It doesn't matter if we have to embellish a bit, no one will know the difference." +TRO_CTH_a10_desc: "By reminding the zebras of their glorious past, we can inspire them to fight harder for the future. It doesn't matter if we have to embellish a bit: no one will know the difference." TRO_CTH_a11: "The Ever Cheap And Disposable Flayers" -TRO_CTH_a11_desc: "A smaller, motorised division can strike harder and faster into enemy territory. If they don't come back at least they've bought us some time. Off you go then." +TRO_CTH_a11_desc: "A smaller, motorised division can strike harder and faster into enemy territory. If they don't come back, at least they've bought us some time. Off you go, then." TRO_CTH_a12: "The Always Reliable Holdbreakers" TRO_CTH_a12_desc: "Quality over quantity. Let Hiram and Zanit expend themselves against us. We'll hold the line against all comers and drive them back when they're weakened." TRO_CTH_a13: "The Gun Runners Of The Tiger Syndicate" TRO_CTH_a13_desc: "Guns don't just fall off the back of a lorry. They have to be pushed. The Tiger Syndicate are the best gunrunners this side of Weter. If anyone can get us some guns on the side, it's them." -TRO_CTH_a14: "The Expertise Of Abizaal Syndicate" +TRO_CTH_a14: "The Expertise Of The Abizaal Syndicate" TRO_CTH_a14_desc: "For all of their hideous produce, the Abizaal are some of the most creative minds in the country. Sending a few "volunteers" their way could help our efforts in the long run, provided they stick to their end of the bargain." TRO_CTH_a15: "Prioritise Agricultural Redevelopment" TRO_CTH_a15_desc: "Fewer hooves working the fields means more hooves in the fight. A simple equation but one that will give us the edge in the ongoing struggle." TRO_CTH_a16: "Prioritise Industrial Reconstruction" -TRO_CTH_a16_desc: "What use is a soldier with no weapon to fight? We must make our industrial growth the top priority. If not there won't be a nation left to fight for." +TRO_CTH_a16_desc: "What use is a soldier with no weapon to fight with? We must make our industrial growth the top priority. If not, there won't be a nation left to fight for." TRO_CTH_a17: "The Strike Against Tyranny" -TRO_CTH_a17_desc: "Colthage has seen tyrant after tyrant over the last few years. Self-styled heroes turned into what they sought to destroy. Through it all, we never gave up hope. We knew that our saviour would come. Gerza is that saviour, and we should know, we've followed a few." +TRO_CTH_a17_desc: "Colthage has seen tyrant after tyrant over the last few years. Self-styled heroes turned into what they sought to destroy. Through it all, we never gave up hope. We knew that our saviour would come, and Gerza is that saviour. We should know; we've followed a few." TRO_CTH_a18: "The Slightly Less Ragged Banner Army" -TRO_CTH_a18_desc: "Our forces are still not what you'd call ideal, but they have improved notably. The size of the army has swollen and most of our soldiers have a gun and a helmet. We'd rate it a solid "OK" out of ten. It'll have to do." +TRO_CTH_a18_desc: "Our forces are still not what you'd call ideal, but they have improved notably. The size of the army has swollen, and most of our soldiers have a gun and a helmet. We'd rate it a solid "OK" out of ten. It'll have to do." TRO_CTH_a19: "The Smugglers Of The Zapsa Syndicate" -TRO_CTH_a19_desc: "If you want it, the Zapsa Syndicate can get it and gods know we want for an awful lot right now. We must hope the price isn't too high, we'll have to pay it regardless. Perhaps we should remind them of they stand to lose should the war go against us." +TRO_CTH_a19_desc: "If you want it, the Zapsa Syndicate can get it, and gods know we want for an awful lot right now. We must hope the price isn't too high; we'll have to pay it, regardless. Perhaps we should remind them of what they stand to lose should the war go against us." TRO_CTH_a20: "Utilise The Zurumilki Family" -TRO_CTH_a20_desc: "To fight a modern war we must have oil. That means doing a deal with the Zurumiki and their ilk. Landowners in all but name, we'll have to lubricate discussions by fuelling their fears of losing their grip on the wells they control." +TRO_CTH_a20_desc: "To fight a modern war, we must have oil. That means doing a deal with the Zurumiki and their ilk. With them being landowners in all but name, we'll have to lubricate discussions by fuelling fears of losing their grip on the wells they control." TRO_CTH_a21: "Shake Hooves With The Zaga Brotherhood" -TRO_CTH_a21_desc: "The Zaga are weird, to say the least. The most unsettling of the cartels. Drug addicts in the guise of monks, and their insistence on dressing and acting like priests have their advantages though. They can pass unseen by most. Strange though they are, they may be a godsend." +TRO_CTH_a21_desc: "The Zaga are weird, to say the least, for they're the most unsettling of the cartels, drug addicts in the guise of monks. But their insistence on dressing and acting like priests have their advantages: they can pass unseen by most. Strange though they are, they may be a godsend." TRO_CTH_a22: "Optimise Wartime Production" -TRO_CTH_a22_desc: "We've got a solid foundation under our hooves. With the changes we've made we can now full speed into the final stages of the war. With one final effort, victory shall be ours." +TRO_CTH_a22_desc: "We've got a solid foundation under our hooves. With the changes we've made, we can now gallop full speed into the final stages of the war. With one final effort, victory shall be ours." TRO_CTH_b1: "The House Of Cards" TRO_CTH_b1_desc: "The gamble has paid off. Whether it was a bluff or not doesn't matter anymore, all the challengers have folded and we've won the whole pot; now we just have to keep it as new gamblers come to the table looking for their share." @@ -357,7 +357,7 @@ trotkart_colthage.4.d: ""That seems... respectable." Shama Zurumilki concurred a trotkart_colthage.4.a: "From the shadows, Colthage will be ours." trotkart_colthage.5.t: "A Leech Among Leeches" -trotkart_colthage.5.d: ""And the risotto for you Sir." The waiter set the plate before the zebra.\n\n"Thank you kindly." He replied, adjusting his tie slightly Zaalisillhek Bodzathart regarded the others around the table. Industrialists and landlords from all over Colthage that he'd called together – snakes and thieves the lot of them, couldn't trust them as far as you could throw them. The waiters departed having served each of those present, leaving Zaalis to begin with a smile mostly made of teeth, reciting his prepared speech.\n\n"My friends, firstly, thank you for joining me, it has been too long since we've seen each other. Of course, we've all been busy, building this wonderful country into something we could be proud of, alas, ‘twas not to last. Anarchism has shredded any resemblance to order the Republic once held. We've all suffered, our business' vandalised, our interests –"\n\n"Get to the point!" A zebra interrupted; mouth full of gold teeth and half-chewed food.\n\n"As forthright as ever Zquard." Zaalis replied with gritted teeth. "The point is this: If Hiram or Zanit win the war, we've had it. Done, finished, foreclosed and spent without recourse. Our only option is to rally behind Gerza, that way we can keep and even expand on our interests. Being from Coltva, he's a zebra who can be manipula- who... can be professionally guided towards the right decisions. We here, the greatest industrial minds in the country, can help build this nation back into a prosperous one. Some might accuse us of having an agenda. Nonsense, absurd, It's just unfortunate that lifting our fellow zebra involves raising our status, the rising tide lifts all ships after all. This will require teamwork, a real partnership, so what do you say?"\n\n"Beautifully argued." Zquard agreed. "I see now we have a moral duty to help pull the Republic back from the brink in any way we can, and if we should be rewarded it will be no more than we've earned." He raised a glass to Zaalis.\nLifting his glass, Zaalis returned the gesture as the clink of crystal around the table signalled the agreement of those present. "Always nice to have these little chats amongst... friends."" +trotkart_colthage.5.d: ""And the risotto for you Sir." The waiter set the plate before the zebra.\n\n"Thank you kindly." He replied, adjusting his tie slightly. Zaalisillhek Bodzathart regarded the others around the table. Industrialists and landlords from all over Colthage that he'd called together – snakes and thieves the lot of them, couldn't trust them as far as you could throw them. The waiters departed having served each of those present, leaving Zaalis to begin with a smile mostly made of teeth, reciting his prepared speech.\n\n"My friends, firstly, thank you for joining me, it has been too long since we've seen each other. Of course, we've all been busy, building this wonderful country into something we could be proud of, alas, 'twas not to last. Anarchism has shredded any resemblance to order the Republic once held. We've all suffered, our business' vandalised, our interests –"\n\n"Get to the point!" A zebra interrupted; mouth full of gold teeth and half-chewed food.\n\n"As forthright as ever Zquard." Zaalis replied with gritted teeth. "The point is this: If Hiram or Zanit win the war, we've had it. Done, finished, foreclosed and spent without recourse. Our only option is to rally behind Gerza, that way we can keep and even expand on our interests. Being from Coltva, he's a zebra who can be manipula- who... can be professionally guided towards the right decisions. We here, the greatest industrial minds in the country, can help build this nation back into a prosperous one. Some might accuse us of having an agenda. Nonsense, absurd, It's just unfortunate that lifting our fellow zebra involves raising our status, the rising tide lifts all ships after all. This will require teamwork, a real partnership, so what do you say?"\n\n"Beautifully argued." Zquard agreed. "I see now we have a moral duty to help pull the Republic back from the brink in any way we can, and if we should be rewarded it will be no more than we've earned." He raised a glass to Zaalis.\nLifting his glass, Zaalis returned the gesture as the clink of crystal around the table signalled the agreement of those present. "Always nice to have these little chats amongst... friends."" trotkart_colthage.5.a: "Ever greater riches await us." trotkart_colthage.6.t: "A Port In The Storm" @@ -393,7 +393,7 @@ trotkart_colthage.13.d: ""It's a bit tight around the back."\n\n"Sir has put on trotkart_colthage.13.a: "We're gonna be rich!" trotkart_colthage.14.t: "Armed And Ready" -trotkart_colthage.14.d: ""Three of a kind."\n"You win again."\n"I hate this game, why can't we play go Johnny go go go go?"\n"Because it's a stupid game and you can never remember the rules. Poker requires skill, talent and we all know how to play, so just deal."\n\nThe three soldiers, two zebra and a deer sat around the table in the guard post; they were the only ones on duty, not much call to protect a supply depot in the middle of the jungle. For the last three weeks, the only things that had come through were the trains carrying fuel and the trucks that needed it and none of them stayed long, why would they? The depot was as close to nowhere as it was possible to be and they were stuck in the middle of it, one stop on a long road to places that matter.\n\n"What are you going to do with your leave?" The deer asked dealing out the cards, he could do this with his eyes closed, three weeks of Appleosa hold ‘em burned the movement into muscle memory.\n"See my wife, eat ‘til I can't stand and drink ‘til I can't see. You?" The greying zebra sighed.\n"Much the same, it's a sensible plan, why ruin it." The bearded zebra replied. "Three weeks stuck here makes you appreciate the simple pleasures. 1 week of that then another 3 weeks of this hellhole."\n"Let's be honest, we're sick of everything here." The dear interrupted, sliding some Zhekels into the pot. "3 weeks of sitting in this shack watching convoys come and go with nothing but a deck of cards and that radio to stay sane and all it picks up is some Chital talk show, I'm amazed we haven't gone mad and shot each other. Hey did you feel that?" The deer looked at a glass of water on the table where slight ripples danced.\n\n"Feels like a convoy." The bearded zebra sighed climbing to his hooves and collecting his Zhekels. "Alright, you go check the fuel reserves I'll get the trucks lined up and you get the fuel hoses out. Let's get this finished so we can get back to doing sod all."" +trotkart_colthage.14.d: ""Three of a kind."\n"You win again."\n"I hate this game, why can't we play go Johnny go go go go?"\n"Because it's a stupid game and you can never remember the rules. Poker requires skill, talent and we all know how to play, so just deal."\n\nThe three soldiers, two zebra and a deer sat around the table in the guard post; they were the only ones on duty, not much call to protect a supply depot in the middle of the jungle. For the last three weeks, the only things that had come through were the trains carrying fuel and the trucks that needed it and none of them stayed long, why would they? The depot was as close to nowhere as it was possible to be and they were stuck in the middle of it, one stop on a long road to places that matter.\n\n"What are you going to do with your leave?" The deer asked dealing out the cards, he could do this with his eyes closed, three weeks of Appleloosa hold 'em burned the movement into muscle memory.\n"See my wife, eat 'til I can't stand and drink 'til I can't see. You?" The greying zebra sighed.\n"Much the same, it's a sensible plan, why ruin it." The bearded zebra replied. "Three weeks stuck here makes you appreciate the simple pleasures. 1 week of that then another 3 weeks of this hellhole."\n"Let's be honest, we're sick of everything here." The dear interrupted, sliding some Zhekels into the pot. "3 weeks of sitting in this shack watching convoys come and go with nothing but a deck of cards and that radio to stay sane and all it picks up is some Chital talk show, I'm amazed we haven't gone mad and shot each other. Hey did you feel that?" The deer looked at a glass of water on the table where slight ripples danced.\n\n"Feels like a convoy." The bearded zebra sighed climbing to his hooves and collecting his Zhekels. "Alright, you go check the fuel reserves, I'll get the trucks lined up, and you get the fuel hoses out. Let's get this finished so we can get back to doing sod all."" trotkart_colthage.14.a: "May as well be working at a gas station..." trotkart_colthage.15.t: "Trucking To Success" @@ -413,23 +413,23 @@ trotkart_colthage.18.d: "Today was a day to show off the rising might of the Rep trotkart_colthage.18.a: "Good work Zoblos." trotkart_colthage.19.t: "The Economy's A Racket" -trotkart_colthage.19.d: "Gerza sighed as he heard the knock on his office door. "Yes? Come in." Around the door appeared the mane of his lead financial advisor, Azizelquart Zahummid. The zebra had aged ten years in appearance; true he had not fought in the war but long nights trawling through financial reports and balancing the books had taken their toll. "Ah, Aziz, do come in and take a seat. I take this is about your..." He flicked through a stack of papers to find his notes "economic development plan." He smirked knowingly.\n\n"Yes, you see" closing the door behind him, he crossed the room and took a seat before the Sufrit "If we begin making some changes to our economic model we can relieve the ongoing famine and boast our economic growth at the same time. It's all there in my report." He gestured to a folder buried under a stack of similar folders. "I take it you've read it?"\n\nBenoam leaned back in his chair. "So, who are we scamming?" He smiled as the economist had the shame to look shocked and slightly insulted. "Aziz, I know you, I also know about the ‘escape fund' you had stashed away during the war. When you're making money someone else is losing it."\n\n"Sufrit it's not like that. I propose we set up several state-managed companies to rebuild and adjust the economy and then sell them when they become profitable, returning the funds to the treasury. This will allow us to reinvest while the original enterprise continues to operate, creating an ever-increasing pool of capital and industry for the nation. It just works. The profits from the sales of these companies would benefit the state-"\n\n"And as we are the state we stand to benefit?" Benoam cut in, an eyebrow raised. Aziz quietly nodded. "Hmm, interesting." He stroked his chin "Fine, you have my approval to implement your plan, but I want your signature on every deal; if this goes wrong it's on you." He pulled the proposal from the stack - ignoring the rest of the folders that tumbled to the floor – and placed his hoofmark on the signature line before passing it to the smiling accountant. "Use the usual accounts would you."\n\n"Of course Sufrit."" +trotkart_colthage.19.d: "Gerza sighed as he heard the knock on his office door. "Yes? Come in." Around the door appeared the mane of his lead financial advisor, Azizelquart Zahummid. The zebra had aged ten years in appearance; true he had not fought in the war but long nights trawling through financial reports and balancing the books had taken their toll. "Ah, Aziz, do come in and take a seat. I take this is about your..." He flicked through a stack of papers to find his notes "economic development plan." He smirked knowingly.\n\n"Yes, you see" closing the door behind him, he crossed the room and took a seat before the Sufrit "If we begin making some changes to our economic model we can relieve the ongoing famine and boast our economic growth at the same time. It's all there in my report." He gestured to a folder buried under a stack of similar folders. "I take it you've read it?"\n\nBenoam leaned back in his chair. "So, who are we scamming?" He smiled as the economist had the shame to look shocked and slightly insulted. "Aziz, I know you, I also know about the 'escape fund' you had stashed away during the war. When you're making money someone else is losing it."\n\n"Sufrit, it's not like that. I propose we set up several state-managed companies to rebuild and adjust the economy and then sell them when they become profitable, returning the funds to the treasury. This will allow us to reinvest while the original enterprise continues to operate, creating an ever-increasing pool of capital and industry for the nation. It just works. The profits from the sales of these companies would benefit the state-"\n\n"And as we are the state we stand to benefit?" Benoam cut in, an eyebrow raised. Aziz quietly nodded. "Hmm, interesting." He stroked his chin "Fine, you have my approval to implement your plan, but I want your signature on every deal; if this goes wrong it's on you." He pulled the proposal from the stack - ignoring the rest of the folders that tumbled to the floor – and placed his hoofmark on the signature line before passing it to the smiling accountant. "Use the usual accounts would you."\n\n"Of course Sufrit."" trotkart_colthage.19.a: "Don't disappoint me Mister Zahummid." trotkart_colthage.20.t: "Pick And Choose" trotkart_colthage.20.d: ""The non-returnable outgoings for the first half of the year exceeded the deductions for quarterly VAT returns, making the gross profit not serviceable during the interim taxation period." The zebra sighed and discarded the report into a rapidly growing pile of reports. Rising to her hooves she cracked her back to try and work some energy into her muscles. "Coffee, coffee will help." She mumbled as she staggered from the office to the canteen. The building was quiet at this time of night, only the most dedicated, boring, or miserable zebra still worked at this hour; she wasn't sure which category she fell into.\n\nThere were thousands of businesses in the Republic teetering on the edge of bankruptcy and she had to decide which ones to give bailouts to and which ones would be left to collapse. How do you even begin to decide that? There was no system for this. Use purely economic reasons? The barest essential services should be maintained and then any more advanced industries – which were profitable before the war – helped back to their hooves; but then what about the moral element? A lot of the applications were for small family businesses which might not be very profitable but provided work for local families and their communities. These applications were usually accompanied by a letter imploring the government for help and, despite being told not to read them, she couldn't stop herself going through the accounts of those about to collapse for want of support.\n\nThe whole task had left her emotionally drained and physically exhausted, there was no fair way to make these choices, for everyone business she saved ten went under. Head bowed as she returned to her desk she stared in defeat at the stacks of applications, the ticking of the clock on the wall the only company in this deary task.\n\n"I'd be better just picking at random." She grumbled. "You know what, sod it!" Picking up a clump of applications and laying them out on the table before her, she closed her eyes." -trotkart_colthage.20.a: "Eenie, Meenie..." +trotkart_colthage.20.a: "Eenie, meenie..." trotkart_colthage.21.t: "Rolling The Dice" -trotkart_colthage.21.d: ""Are these reports correct?"\n"Yes Sir, I've consulted with the staff in question, and they've confirmed it."\n"This isn't acceptable you know. Why does it keep happening? Is there something wrong with the training practices for the auditors? We really must investigate this." The mistakes in the paperwork were getting out of hoof. When Botrys had been appointed administrative supervisor he thought it'd be easy going. Make sure all the paperwork was in order before it was sent up the chain and he'd have an easy life, but there were so many mistakes in the reports he had to review that he didn't know where to begin.\n\nAuditors would be sent out to investigate a business, they report that the business was not profitable and return their findings to the office. The enforcement officers would then be sent out to close the business only to report that the auditors had made a mistake and the business was profitable. This happened 4-5 times a week and it was costing too many hours to correct these mistakes.\n\n"Sir there is one alternative. I..." The clerk glanced around making sure the door was closed. "I suspect corruption, Sir. The enforcement officers are being bribed to not shut these businesses. Demna just bought a new house, Sir, that's not possible with what we pay her."\n"Do you? Send her in a once." The clerk nodded and left the office in a hurry. Corruption, in this department, what a ghastly thought. The enforcement officer entered the room, a glint of concern in her eyes\n\n"You wanted to see me, Sir?" \n"Yes, I've heard reports of possible corruption in this office." The officer's face dropped; guilt written across her features. She didn't even try to deny it, she wasn't a good actor. He stared at her in shock, realising instantly that it was true "Bribery going on under my very snout. Did you think you could get anyway with this?!"\n\n"We'll cut you in for 20%"\n"Done."" +trotkart_colthage.21.d: ""Are these reports correct?"\n"Yes Sir, I've consulted with the staff in question, and they've confirmed it."\n"This isn't acceptable you know. Why does it keep happening? Is there something wrong with the training practices for the auditors? We really must investigate this." The mistakes in the paperwork were getting out of hoof. When Botrys had been appointed administrative supervisor he thought it'd be easy going. Make sure all the paperwork was in order before it was sent up the chain and he'd have an easy life, but there were so many mistakes in the reports he had to review that he didn't know where to begin.\n\nAuditors would be sent out to investigate a business, they report that the business was not profitable and return their findings to the office. The enforcement officers would then be sent out to close the business only to report that the auditors had made a mistake and the business was profitable. This happened 4-5 times a week and it was costing too many hours to correct these mistakes.\n\n"Sir there is one alternative. I..." The clerk glanced around making sure the door was closed. "I suspect corruption, Sir. The enforcement officers are being bribed to not shut these businesses. Demna just bought a new house, Sir, that's not possible with what we pay her."\n"Do you? Send her in a once." The clerk nodded and left the office in a hurry. Corruption, in this department, what a ghastly thought. The enforcement officer entered the room, a glint of concern in her eyes\n\n"You wanted to see me, Sir?" \n"Yes, I've heard reports of possible corruption in this office." The officer's face dropped; guilt written across her features. She didn't even try to deny it, she wasn't a good actor. He stared at her in shock, realising instantly that it was true. "Bribery going on under my very snout. Did you think you could get anyway with this?!"\n\n"We'll cut you in for 20%."\n"Done."" trotkart_colthage.21.a: "Thank you for your contribution." trotkart_colthage.22.t: "Ain't I Right?" -trotkart_colthage.22.d: ""Explain all this to me then, this new economic model, what's it called again ‘Horizontal Economic Planning' or something." The banker mumbled through their moustache.\n\n"Well didn't you read the Financial Times this morning?" The economics professor returned; an eyebrow raised.\n\n"Never do."\n\n"But you're a banker, surely you read the financial times?"\n\n"Can't understand it." The banker lit a cigar "It's full of economic theory. The only reason I buy it is because it's part of the uniform. It took me 30 years to understand Zarcid economics and just when I'd caught on the wars happened. Now we've had more models and redesigns than a brothel bathroom."\n\n"True" the professor chuckled. "Two old-fashioned please." He ordered as the waiter passed their table. "The plan is simple in concept and complex in execution. Every business - and I do mean every business; be it a factory or a bakery – will have 40% of its gross income taxed by the government. This will be placed in the ‘national development and investment fund which is overseen by the development committee – an independent body not controlled by the government but accountable to them - and is to be reinvested into the economy through the distribution of the fund in an impartial and meditated way." The waiter returned setting their drinks on the table.\n\n"So, socialism then." the banker offered, sipping his cocktail.\n\n"Yeah. Just another coat of paint in that bathroom."" -trotkart_colthage.22.a: "This just sounds like Socialism with extra steps." +trotkart_colthage.22.d: ""Explain all this to me then, this new economic model, what's it called again 'Horizontal Economic Planning' or something." The banker mumbled through their moustache.\n\n"Well didn't you read the Financial Times this morning?" The economics professor returned; an eyebrow raised.\n\n"Never do."\n\n"But you're a banker, surely you read the financial times?"\n\n"Can't understand it", the banker lit a cigar, "It's full of economic theory. The only reason I buy it is because it's part of the uniform. It took me 30 years to understand Zarcid economics and just when I'd caught on the wars happened. Now we've had more models and redesigns than a brothel bathroom."\n\n"True", the professor chuckled. "Two old-fashioned please." He ordered as the waiter passed their table. "The plan is simple in concept and complex in execution. Every business - and I do mean every business; be it a factory or a bakery – will have 40% of its gross income taxed by the government. This will be placed in the 'national development and investment fund which is overseen by the development committee – an independent body not controlled by the government but accountable to them - and is to be reinvested into the economy through the distribution of the fund in an impartial and meditated way." The waiter returned setting their drinks on the table.\n\n"So, socialism then." the banker offered, sipping his cocktail.\n\n"Yeah. Just another coat of paint in that bathroom."" +trotkart_colthage.22.a: "This just sounds like socialism with extra steps." trotkart_colthage.23.t: "Land Of The Free" -trotkart_colthage.23.d: "She hurried to the floor as the bell sounded. The noise was incredible as zebra, ponies, deer and even a griffon all clambered over one another trying to make. The markets were open. Watching the trading floor was like watching the roll of the tides. Some creature would rush into the room and shout "Sell!" and the wave would carry across as the shouts echoed the demand and the value of the stock went down. When a broker quietly bought stock, every creature who noticed thought they must know some trading secret and bought up stock as well, raising the value.\n\nThis was the way trading worked, by rumour and panic, but Pawly was savvy, and she had a plan. Running straight through the crowd she ran up to the trading window, shoved some papers through and shouted "SELL!" as loud as she could so those around her could hear. She'd just made a profit but there was more to come. Word spread like fire and soon the windows were crammed with brokers selling stock. Most of them didn't even know what she'd sold. As the value of ‘Mareland cookies' crashed she ran back to her office and snatched up the phone.\n\nFive minutes later she'd bought up most of the stock that had just been sold at a massively deflated price. Now the tricky part. Walking back to the floor she gave the signal to her partner and the deer, Alv, a known trader of some success, "quietly" bought the last of the stock. Word quickly spread and the windows were once again flooded with attempts to buy back what had just been sold, but it was too late and as they realised their mistake the price of the stock went through the roof.\n\nPawly approached the window with Alv and together they sold their stock at the new inflated price and just like that the Republic gained a new millionaire. Pawly let all pretence drop and celebrated knowing full well that she'd probably lose it all tomorrow, but when you play the markets you've just gotta hold on and try not to get swept away." +trotkart_colthage.23.d: "She hurried to the floor as the bell sounded. The noise was incredible as zebra, ponies, deer and even a griffon all clambered over one another trying to make. The markets were open. Watching the trading floor was like watching the roll of the tides. Some creature would rush into the room and shout "Sell!" and the wave would carry across as the shouts echoed the demand and the value of the stock went down. When a broker quietly bought stock, every creature who noticed thought they must know some trading secret and bought up stock as well, raising the value.\n\nThis was the way trading worked, by rumour and panic, but Pawly was savvy, and she had a plan. Running straight through the crowd she ran up to the trading window, shoved some papers through and shouted "SELL!" as loud as she could so those around her could hear. She'd just made a profit but there was more to come. Word spread like fire and soon the windows were crammed with brokers selling stock. Most of them didn't even know what she'd sold. As the value of 'Mareland cookies' crashed she ran back to her office and snatched up the phone.\n\nFive minutes later she'd bought up most of the stock that had just been sold at a massively deflated price. Now the tricky part. Walking back to the floor she gave the signal to her partner and the deer, Alv, a known trader of some success, "quietly" bought the last of the stock. Word quickly spread and the windows were once again flooded with attempts to buy back what had just been sold, but it was too late and as they realised their mistake the price of the stock went through the roof.\n\nPawly approached the window with Alv and together they sold their stock at the new inflated price and just like that the Republic gained a new millionaire. Pawly let all pretence drop and celebrated knowing full well that she'd probably lose it all tomorrow, but when you play the markets you've just gotta hold on and try not to get swept away." trotkart_colthage.23.a: "Bring out the coke!" trotkart_colthage.24.t: "The Beating Sun" @@ -469,7 +469,7 @@ trotkart_colthage.32.d: ""Thank you for your time, I know you're a very busy sta trotkart_colthage.32.a: "Hopefully that'll teach them the meaning of meritocracy..." trotkart_colthage.33.t: "Let Money Speak" -trotkart_colthage.33.d: "Benoam took a slow puff of his cigar as he regarded Zaalisillhek. The industrialist was after another subtle favour, a job for a useless family member, hardly worth the Sufrit's time but he did enjoy watching them squirm. The Gentlestallion's club was busy tonight, but the members knew a private conversation when they saw it and kept their distance.\n\n"It's not that he's thick, far from it, It's just that he doesn't respond well to written examinations. Oh, thank you." Zaalisillhek greeted the waiter as he lifted a glass of bourbon from the silver tray offered to him. "He's frightfully keen and dedicated oh yes, you'll be hard pressed to find a zebra more dedicated to the ideals of the Order and Progress, as his cousin I can vouch for that."\n\n"Well, if he's as dedicated as you say" Benoam sipped his whiskey. "I'm sure he'd be a great asset to the Republic. The only problem is there would be various administrative overheads that would need to be covered, monthly office costs and such. I cannot make exceptions for these just because he's a friend's relative now can I."\n\n"Oh well, that won't be a problem." Zaal smiled warmly, a slight twitch in his left eyebrow. "He has significant income from a monthly stipend, I'm sure that would more than cover such things. Do you have the details of the account the funds should be sent to?"\n\n"I'll have Azizelquart send you the details."" +trotkart_colthage.33.d: "Benoam took a slow puff of his cigar as he regarded Zaalisillhek. The industrialist was after another subtle favour, a job for a useless family member, hardly worth the Sufrit's time but he did enjoy watching them squirm. The Gentlestallion's club was busy tonight, but the members knew a private conversation when they saw it and kept their distance.\n\n"It's not that he's thick, far from it, It's just that he doesn't respond well to written examinations. Oh, thank you." Zaalisillhek greeted the waiter as he lifted a glass of bourbon from the silver tray offered to him. "He's frightfully keen and dedicated oh yes, you'll be hard pressed to find a zebra more dedicated to the ideals of the Order and Progress, as his cousin I can vouch for that."\n\n"Well, if he's as dedicated as you say," Benoam sipped his whiskey, "I'm sure he'd be a great asset to the Republic. The only problem is there would be various administrative overheads that would need to be covered, monthly office costs and such. I cannot make exceptions for these just because he's a friend's relative now can I."\n\n"Oh well, that won't be a problem." Zaal smiled warmly, a slight twitch in his left eyebrow. "He has significant income from a monthly stipend, I'm sure that would more than cover such things. Do you have the details of the account the funds should be sent to?"\n\n"I'll have Azizelquart send you the details."" trotkart_colthage.33.a: "Pleasure doing business with you." trotkart_colthage.34.t: "Three Strikes" @@ -481,7 +481,7 @@ trotkart_colthage.35.d: ""Is this necessary? I don't know if you're aware, but I trotkart_colthage.35.a: "Pleasure doing business with you!" trotkart_colthage.36.t: "A Bit Of Sunshine" -trotkart_colthage.36.d: "The earthpony grumbled as he hobbled through the quiet hospital waiting room, the brace around his back left leg the only thing keeping him upright. It wasn't getting any easier to walk since he'd taken grenade shrapnel in his leg at the battle of Hippone; they said they'd gotten it all out, but he swore he could still feel it in there.\n\n"Excuse me please." He managed to reach the reception, a doe-eyed young zebra smiling back at him. "I need an appointment."\n\n"Certainly, Mr...?"\n\n"Bristle. It's me leg, I can't put any weight on it at all. I nearly fell over just crossing the road. It's been like that since the war ya see."\n\n"Oh I'm sorry to hear that Mr. Bristle but I'm sure we'll be able to help. I can get you an appointment with the specialist..." She took her time flicking through some pages in the appointment book "...this afternoon at 16:00 if that works."\n\n"Oh, I wasn't expecting so soon, eh, yeah that'll work. Wait, what's the catch? How much will this cost me?" He eyed her suspiciously.\n\n"Nothing Sir, all covered by the state." She smiled warmly.\n\n"I guess I'll have to find something else to complain about then." He chuckled." +trotkart_colthage.36.d: "The earthpony grumbled as he hobbled through the quiet hospital waiting room, the brace around his back left leg the only thing keeping him upright. It wasn't getting any easier to walk since he'd taken grenade shrapnel in his leg at the battle of Hippone; they said they'd gotten it all out, but he swore he could still feel it in there.\n\n"Excuse me please." He managed to reach the reception, a doe-eyed young zebra smiling back at him. "I need an appointment."\n\n"Certainly, Mr...?"\n\n"Bristle. It's me leg, I can't put any weight on it at all. I nearly fell over just crossing the road. It's been like that since the war ya see."\n\n"Oh I'm sorry to hear that Mr. Bristle but I'm sure we'll be able to help. I can get you an appointment with the specialist..." She took her time flicking through some pages in the appointment book "...this afternoon at 16:00 if that works."\n\n"Oh, I wasn't expecting so soon, eh, yeah that'll work. Wait, what's the catch? How much will this cost me?" He eyed her suspiciously.\n\n"Nothing Sir, all covered by the state." She smiled warmly.\n\n"I guess I'll have to find something else to complain about then," he chuckled." trotkart_colthage.36.a: "Huh, I didn't even need to bribe anyone." trotkart_colthage.37.t: "A Pain In The Leg" @@ -489,11 +489,11 @@ trotkart_colthage.37.d: "The earthpony grumbled as he hobbled through the crowde trotkart_colthage.37.a: "What do you mean I have to wait a month!?" trotkart_colthage.38.t: "Yellow Press" -trotkart_colthage.38.d: "The headline was bold, eye-catching and complete nonsense. "Local baker outed as Zarcid supporter." Beneath it continued; Traitor hauled off by the police. The deputy editor looked over the edge of the draft to her boss. This wasn't journalism it was a dressed-up gossip column pretending to be of national interest, sensationalism at its worst.\n\n"So, what do you think. It'll work right?" the editor sat behind his desk smiling widely like this was the best idea he'd ever had.\n\n"If by work you mean we'll sell some issues then yes, I guess it will, but it'll also destroy the reputation of this paper and anyone who works here. It's drivel. Complete and total drivel. Can you prove any of this? What about when we get sued by the baker?"\n\n"We don't have to worry about the baker." He waved it off. "She's just one zebra on the list and yes we can prove that a lot of them are Zarcids. Not all, granted, but nothing to see off any defamation lawsuits. Listen it's not my fault Gerza's cracking down, I'm just making the best of it. Nobody cares about the truth anymore anyway; it's all sensation and story these days. It doesn't matter if you can't prove everything, there's always someone stupid enough to believe anything."\n\nThe deputy editor stared at him in disbelief. "But this will ruin zebra lives" She began reading through the list of names in the article. "Many of these aren't real supporters and even if they are what crimes have they committed? I will not be a party to this."" +trotkart_colthage.38.d: "The headline was bold, eye-catching and complete nonsense. "Local baker outed as Zarcid supporter." Beneath it continued; Traitor hauled off by the police. The deputy editor looked over the edge of the draft to her boss. This wasn't journalism it was a dressed-up gossip column pretending to be of national interest, sensationalism at its worst.\n\n"So, what do you think. It'll work, right?" the editor sat behind his desk smiling widely like this was the best idea he'd ever had.\n\n"If by work you mean we'll sell some issues then yes, I guess it will, but it'll also destroy the reputation of this paper and anyone who works here. It's drivel. Complete and total drivel. Can you prove any of this? What about when we get sued by the baker?"\n\n"We don't have to worry about the baker." He waved it off. "She's just one zebra on the list and yes we can prove that a lot of them are Zarcids. Not all, granted, but nothing to see off any defamation lawsuits. Listen it's not my fault Gerza's cracking down, I'm just making the best of it. Nobody cares about the truth anymore anyway; it's all sensation and story these days. It doesn't matter if you can't prove everything, there's always someone stupid enough to believe anything."\n\nThe deputy editor stared at him in disbelief. "But this will ruin zebra lives" She began reading through the list of names in the article. "Many of these aren't real supporters and even if they are what crimes have they committed? I will not be a party to this."" trotkart_colthage.38.a: "Just run the story!" trotkart_colthage.39.t: "A Bit Of Modesty" -trotkart_colthage.39.d: "The door to the dining room burst open as the aged zebra stormed into the room. His son - hunched over the table nursing a hangover – nearly fell from his chair in shock as his father slammed a document down on the table next to him, half spilling his mug of coffee.\n\n"Explain!" He rubbed his face to clear his head and looked at the document. It was a bar bill from the night before, from the looks of it he'd bought the entire bar several rounds of champagne and spirits. The bill totalled to 650 Zhekels.\n\n"Things might have gotten a bit out of hoof last night I grant you but it was all in good fun." He gave a feeble smile.\n\n"Good fun?! Do you have any idea what you've done? If word gets around that our family is throwing money away like this Gerza will come down on our heads like a ton of bricks with another of his ‘special taxes'. I'm a Patrician Itthob and therefore a target! We cannot afford to give him an excuse to ruin us. If we're going to survive, we need to be subtle, fly under the radar, not buy your friends all the booze in Colthage."\n\nFather I-"\n\n"No, I don't want to hear it. If I hear that you've even reached for your wallet again I will cut you off and through you from this house! Do I make myself clear?" His son paled and nodded quietly." +trotkart_colthage.39.d: "The door to the dining room burst open as the aged zebra stormed into the room. His son - hunched over the table nursing a hangover – nearly fell from his chair in shock as his father slammed a document down on the table next to him, half spilling his mug of coffee.\n\n"Explain!" He rubbed his face to clear his head and looked at the document. It was a bar bill from the night before, from the looks of it he'd bought the entire bar several rounds of champagne and spirits. The bill totalled to 650 Zhekels.\n\n"Things might have gotten a bit out of hoof last night I grant you but it was all in good fun." He gave a feeble smile.\n\n"Good fun?! Do you have any idea what you've done? If word gets around that our family is throwing money away like this Gerza will come down on our heads like a ton of bricks with another of his 'special taxes'. I'm a Patrician, Itthob, and therefore a target! We cannot afford to give him an excuse to ruin us. If we're going to survive, we need to be subtle, fly under the radar, not buy your friends all the booze in Colthage."\n\nFather I-"\n\n"No, I don't want to hear it. If I hear that you've even reached for your wallet again I will cut you off and through you from this house! Do I make myself clear?" His son paled and nodded quietly." trotkart_colthage.39.a: "That ought to straighten him out!" trotkart_colthage.40.t: "A Bit Of Quality" @@ -501,7 +501,7 @@ trotkart_colthage.40.d: ""I call to order this session of the Chamber." Zuan sto trotkart_colthage.40.a: "I can work with this." trotkart_colthage.41.t: "A Den Of Jackals" -trotkart_colthage.41.d: ""I call to order this session of the Chamber." Zaalisillhek stood before the chamber of Corporations 72 of the sharpest industrial and economic minds in the country brought together to help drive the Republic's development towards rising as the next superpower and making huge piles of cash as well of course. Zaal was just the stallion to lead this august group, not only was he personally connected with every member of the chamber he knew who he had to thank for this position and where his loyalties lay. "First topic is the expansion of infrastructure from Colthage to Torkkat."\n\nBenoam watched the session from the gallery, a satisfied smile resting easily on his lips, this was a good day. Now he had a chamber of like-minded individuals keen to push the country's industry in any way he wanted. It was so much easier to rig the system when all of his ideas were being presented by another as their own, all he had to do now was agree with the policies they put forward.\n\nThe chamber was also a source of personal satisfaction for him. All of these upper-class twits are at his beck and call, each eager to please in the hopes of being granted a concession, contract or higher position. Oh yes, today was a good day to be Sufrit and he was going to enjoy it." +trotkart_colthage.41.d: ""I call to order this session of the Chamber." Zaalisillhek stood before the Chamber of Corporations. 72 of the sharpest industrial and economic minds in the country brought together to help drive the Republic's development towards rising as the next superpower and making huge piles of cash as well of course. Zaal was just the stallion to lead this august group, not only was he personally connected with every member of the chamber he knew who he had to thank for this position and where his loyalties lay. "First topic is the expansion of infrastructure from Colthage to Torkkat."\n\nBenoam watched the session from the gallery, a satisfied smile resting easily on his lips, this was a good day. Now he had a chamber of like-minded individuals keen to push the country's industry in any way he wanted. It was so much easier to rig the system when all of his ideas were being presented by another as their own, all he had to do now was agree with the policies they put forward.\n\nThe chamber was also a source of personal satisfaction for him. All of these upper-class twits are at his beck and call, each eager to please in the hopes of being granted a concession, contract or higher position. Oh yes, today was a good day to be Sufrit and he was going to enjoy it." trotkart_colthage.41.a: "I can work with this." trotkart_colthage.42.t: "The Cult Of State" @@ -513,11 +513,11 @@ trotkart_colthage.43.d: "The office was quiet, a sombre mood heavy in the air ma trotkart_colthage.43.a: "This is not the way." trotkart_colthage.44.t: "A Mile And An Acre" -trotkart_colthage.44.d: ""Your post Sir." The butler set the silver tray down on the table next to the coffee and oats. Two letters were expertly arranged for the patrician that morning. He could tell instantly that one was an invitation to the mayors' home for another one of his light lunches; two invitations a week turned up at the door, he did intend to go one day.\nThe other letter he lifted and briefly examined; handwritten address, a personal touch. He sliced it open smoothly with his knife and slipped out the contents, adjusting his spectacles.\n\nDear Philosir\nIt is my duty to inform you that, having reviewed your holdings as recorded, we have discovered discrepancies in your reports. These were confirmed following a detailed survey of the local country concerning the landholdings as recorded in local offices.\n\nIt was discovered through these means that you had not declared 60% of your holdings. To clarify the issue and save you any concern about these holdings being considered a monopoly on agriculture in the region - which we're sure you were unaware of – the state shall begin formal confiscation of this land. By the time this letter reaches you the process should have been completed, a great weight off your mind I'm sure.\n\nI hope this letter finds you well\n\nAzizelquart\n\nThe letter slipped from his hoof and landed in the butter." +trotkart_colthage.44.d: ""Your post Sir." The butler set the silver tray down on the table next to the coffee and oats. Two letters were expertly arranged for the patrician that morning. He could tell instantly that one was an invitation to the mayors' home for another one of his light lunches; two invitations a week turned up at the door, he did intend to go one day.\nThe other letter he lifted and briefly examined; handwritten address, a personal touch. He sliced it open smoothly with his knife and slipped out the contents, adjusting his spectacles.\n\nDear Philosir\nIt is my duty to inform you that, having reviewed your holdings as recorded, we have discovered discrepancies in your reports. These were confirmed following a detailed survey of the local country concerning the landholdings as recorded in local offices.\n\nIt was discovered through these means that you had not declared 60% of your holdings. To clarify the issue and save you any concern about these holdings being considered a monopoly on agriculture in the region – which we're sure you were unaware of – the state shall begin formal confiscation of this land. By the time this letter reaches you the process should have been completed, a great weight off your mind I'm sure.\n\nI hope this letter finds you well\n\nAzizelquart\n\nThe letter slipped from his hoof and landed in the butter." trotkart_colthage.44.a: "This is outrageous! This is unfair!" trotkart_colthage.45.t: "Family Matters" -trotkart_colthage.45.d: "The account's report was very clear cut. It detailed every piece of land he owned from here to Trotkat with particular reference to those lands which he held under other names. How they'd found about those he had no idea.\n\n"What does this mean, for me in basic terms." He set spectacles on the table as he turned to his accountant, desperate for good news.\n\n"In basic terms, you've got two choices, either give anyway 40% of your land to smaller holdings or the state is going to come down and take a big wet bite out of your ass with a whopping great tax big enough to make you wish you'd given the land away." She stated, very matter-of-factly.\n\n"How do we do it then? I could give it all to my brother and take a div-"\n\n"Not going to work, they'll see through that. No, there's a procedure for t is. Anyone within 4 miles of the land you're giving away can register their interest; their names go into a pot and then the names are chosen by lottery."\n\n"So, these random peasants get my land for free and I-"\n\n"Get to keep your arse intact."" +trotkart_colthage.45.d: "The account's report was very clear cut. It detailed every piece of land he owned from here to Trotkat with particular reference to those lands which he held under other names. How they'd found about those he had no idea.\n\n"What does this mean, for me in basic terms." He set spectacles on the table as he turned to his accountant, desperate for good news.\n\n"In basic terms, you've got two choices, either give anyway 40% of your land to smaller holdings or the state is going to come down and take a big wet bite out of your flank with a whopping great tax big enough to make you wish you'd given the land away." She stated, very matter-of-factly.\n\n"How do we do it then? I could give it all to my brother and take a div-"\n\n"Not going to work, they'll see through that. No, there's a procedure for this. Anyone within 4 miles of the land you're giving away can register their interest; their names go into a pot and then the names are chosen by lottery."\n\n"So, these random peasants get my land for free and I-"\n\n"Get to keep your rear intact."" trotkart_colthage.45.a: "By Za'al, this is annoying..." trotkart_colthage.46.t: "Vote On Merit" @@ -533,11 +533,11 @@ trotkart_colthage.48.d: ""Have you had any weird lectures yet?"\n\n"Yeah, some p trotkart_colthage.48.a: "Marvelous!" trotkart_colthage.49.t: "The Magic Of University" -trotkart_colthage.49.d: ""How are you finding things?"\n\n"It's much the same as Warzena, though the accent takes some getting used to. I was talking to one of my lecturers yesterday and I thought he was asking me about my last holiday. Turns out he wanted my report on the history of divergent cultures.\n\n"How did that turn out anyway?"\n\n"Well, I just said that Warzena has the best culture. Didn't get many marks." The four zebras sat around the table enjoying a quiet afternoon break from their studies. There was little to say that three of the four weren't from the Republic; only a keen eye would spot the differences in their mannerism and only a keen ear would pick up the difference in their accents. With the region being so uncertain many had taken up the offer of study in Colthage and come from Coltdar, Warzena and Zumidia. A little stability went a long way these days.\n\nWhat they gave in return was new insights into old problems. Though many of the new students had come from just over the border they brought their solutions to the issues that had been plaguing the regioforof years. The stagnation of the economy, the growing trade deficit, even some of the simple culture points like how to write a collectividentityfy for the region; all from bright young minds ready to get stuck in." +trotkart_colthage.49.d: ""How are you finding things?"\n\n"It's much the same as Warzena, though the accent takes some getting used to. I was talking to one of my lecturers yesterday and I thought he was asking me about my last holiday. Turns out he wanted my report on the history of divergent cultures."\n\n"How did that turn out anyway?"\n\n"Well, I just said that Warzena has the best culture. Didn't get many marks." The four zebras sat around the table enjoying a quiet afternoon break from their studies. There was little to say that three of the four weren't from the Republic; only a keen eye would spot the differences in their mannerism and only a keen ear would pick up the difference in their accents. With the region being so uncertain many had taken up the offer of study in Colthage and come from Coltdar, Warzena and Zumidia. A little stability went a long way these days.\n\nWhat they gave in return was new insights into old problems. Though many of the new students had come from just over the border they brought their solutions to the issues that had been plaguing the region for years. The stagnation of the economy, the growing trade deficit, even some of the simple culture points like how to write a collective identity for the region; all from bright young minds ready to get stuck in." trotkart_colthage.49.a: "Marvelous!" trotkart_colthage.50.t: "Diplomatic Missive - Hippogriffia" -trotkart_colthage.50.d: "To whomever, it may concern,\n\nWe regret to inform you that the diplomatic corps of the Colthaginian Republic has chosen you to act as the chief diplomatic official to the Republic's negotiations with the perfidious Kingdom of Aris, may Za'al help your soul. Contained within this diplomatic missive are the talking points you shall be discussing with Aris' representative, one Violet Facade, make sure to study the talking points thoroughly before proceeding with the negotiations, which shall take place in Zapsa at exactly 18:0.\n\n1. The Hippogriffs, perfidious as they are, will doubtlessly request that Republic's unique relationship with the various criminal syndicates be thoroughly investigated. While the Sufrit sees no inherent issue with temporarily cooperating with the criminal elements of the Republic, the Arisians will doubtlessly push for their agents to be allowed to assist in curtailing said elements, as such, it is your goal to assure the Hippogriff representative that we are fully capable of handling the situation. However, if the Sufrit has chosen to curtail the vast majority of the criminal elements within the country it is advisable to simply let the Arisians have this small diplomatic victory.\n\n2. Minister of Defence Zoblos is a... Rather a controversial figure among certain emigrée circles. She has been accused of several, for the lack of a better term, war crimes by the ever treacherous Harmonites and Coltvans currently eeking out an existence suckling upon the teet of Aris. There are multiple ways to approach this situation - The first and most simple solution is simply denying the allegations, the second, by far more pointless solution is attempting to prove that all sides of the conflict were culpable for the crimes the emigrée community has brought up. There is also the wildcard solution of simply making all of the Republic's wartime records public. Ultimately the Sufrit truly does not care about what the fish think about Zoblos, so simply do whatever you think will give us a more advantageous position during the negotiations.\n\n3. Make sure to triple-read this one. The fact of the matter is that the Sufrit truly does not care if the Arisians see our government as amoral as long as the Republic is capable of reaping economic benefits from this deal. Thus, once you have appropriately wined and dined Miss Violet Facade, you are to bring up the matter of trade ties between our two nations. The Arisians will doubtlessly push back citing their desire to isolate themselves from the rest of North Zebrica. However, what they want does not matter. Push for full-blown free trade between our two nations, but only do so if you are quite sure that the concessions we have already given or intend to give in the following two points will be sufficient enough to sway them. If you are quite sure you will not be able to sway the Arisians to our way of thinking attempt to offer them a more limited trade deal.\n\n4. As you may already know, the Hippogriffs are a school of utterly insufferable fish with delusions of grandeur, as such, they had perceived their intake of Colthaginian refugees as some sort of duty they must uphold. With the Republic stabilised they will now demand that said refugees be taken back. To be quite frank, we have no issues with acquiescing to this demand. However, you are to make it so that Miss Violet Facade is given the impression that we are reluctant to give more weight to any concessions you might have already requested from the Arisians.\n\n5. To put it bluntly, neither the Sufrit nor the Senate cares about Zumidia, but the Hippogriffs don't know that. If need be throw the Zumidians to the sharks to get more benefits out of the Hippogriffs, that is all." +trotkart_colthage.50.d: "To whomever, it may concern,\n\nWe regret to inform you that the diplomatic corps of the Colthaginian Republic has chosen you to act as the chief diplomatic official to the Republic's negotiations with the perfidious Kingdom of Aris, may Za'al help your soul. Contained within this diplomatic missive are the talking points you shall be discussing with Aris' representative, one Violet Facade, make sure to study the talking points thoroughly before proceeding with the negotiations, which shall take place in Zapsa at exactly 18:00.\n\n1. The Hippogriffs, perfidious as they are, will doubtlessly request that Republic's unique relationship with the various criminal syndicates be thoroughly investigated. While the Sufrit sees no inherent issue with temporarily cooperating with the criminal elements of the Republic, the Arisians will doubtlessly push for their agents to be allowed to assist in curtailing said elements, as such, it is your goal to assure the Hippogriff representative that we are fully capable of handling the situation. However, if the Sufrit has chosen to curtail the vast majority of the criminal elements within the country it is advisable to simply let the Arisians have this small diplomatic victory.\n\n2. Minister of Defence Zoblos is a... Rather a controversial figure among certain emigrée circles. She has been accused of several, for the lack of a better term, war crimes by the ever treacherous Harmonites and Coltvans currently eeking out an existence suckling upon the teet of Aris. There are multiple ways to approach this situation - The first and most simple solution is simply denying the allegations, the second, by far more pointless solution is attempting to prove that all sides of the conflict were culpable for the crimes the emigrée community has brought up. There is also the wildcard solution of simply making all of the Republic's wartime records public. Ultimately the Sufrit truly does not care about what the fish think about Zoblos, so simply do whatever you think will give us a more advantageous position during the negotiations.\n\n3. Make sure to triple-read this one. The fact of the matter is that the Sufrit truly does not care if the Arisians see our government as amoral as long as the Republic is capable of reaping economic benefits from this deal. Thus, once you have appropriately wined and dined Miss Violet Facade, you are to bring up the matter of trade ties between our two nations. The Arisians will doubtlessly push back citing their desire to isolate themselves from the rest of North Zebrica. However, what they want does not matter. Push for full-blown free trade between our two nations, but only do so if you are quite sure that the concessions we have already given or intend to give in the following two points will be sufficient enough to sway them. If you are quite sure you will not be able to sway the Arisians to our way of thinking attempt to offer them a more limited trade deal.\n\n4. As you may already know, the Hippogriffs are a school of utterly insufferable fish with delusions of grandeur, as such, they had perceived their intake of Colthaginian refugees as some sort of duty they must uphold. With the Republic stabilised they will now demand that said refugees be taken back. To be quite frank, we have no issues with acquiescing to this demand. However, you are to make it so that Miss Violet Facade is given the impression that we are reluctant to give more weight to any concessions you might have already requested from the Arisians.\n\n5. To put it bluntly, neither the Sufrit nor the Senate cares about Zumidia, but the Hippogriffs don't know that. If need be throw the Zumidians to the sharks to get more benefits out of the Hippogriffs, that is all." trotkart_colthage.50.a: "Affirmative." trotkart_colthage.51.t: "The Matter Of The Syndicates" @@ -547,7 +547,7 @@ trotkart_colthage.51.b: "How we handle the Syndicates is our own matter." trotkart_colthage.51.c: "Allow the Hippogriffs to assist us in dealing with the Cartels." trotkart_colthage.52.t: "The Matter Of Zoblos" -trotkart_colthage.52.d: ""Shall we turn to the question of the military, specifically the conduct of several of your officers during the most recent of your civil wars." Violet flipped through a few pages.\n\n"Could you narrow it down a bit? Quite a few officers were fighting in that war." The diplomat returned, trying to find the relevant information in their notes.\n\n"Jebzel Zoblos. The chief of defence, an interesting choice I might say considering her history."\n\n"It is because of her history that she was granted the position. She did not allow herself to be bound by traditional war tactics and doctrines and used innovative strategies to overcome the enemies of our Republic." A note of pride in the diplomat's voice.\n\n"By which you mean she slaughtered every creature in her path and burned several towns to the ground for not giving in to her demands."\n\n"Those rumours were never proven and the Sufrit would not allow a zebra like that to command the are forces."\n\n"I have it on good authority. Our concerns are working with a commander of this calibre would make any military collaboration difficult to maintain. The Generals of Hippogriffia won't like working with a murderer." Violet gave the diplomat a pointed look.\n\n"Jebzel Zoblos won't be an issue, here's what we're gonna do."" +trotkart_colthage.52.d: ""Shall we turn to the question of the military, specifically the conduct of several of your officers during the most recent of your civil wars." Violet flipped through a few pages.\n\n"Could you narrow it down a bit? Quite a few officers were fighting in that war." The diplomat returned, trying to find the relevant information in their notes.\n\n"Jebzel Zoblos. The chief of defence, an interesting choice I might say considering her history."\n\n"It is because of her history that she was granted the position. She did not allow herself to be bound by traditional war tactics and doctrines and used innovative strategies to overcome the enemies of our Republic." A note of pride in the diplomat's voice.\n\n"By which you mean she slaughtered every creature in her path and burned several towns to the ground for not giving in to her demands."\n\n"Those rumours were never proven and the Sufrit would not allow a zebra like that to command the armed forces."\n\n"I have it on good authority. Our concerns are working with a commander of this calibre would make any military collaboration difficult to maintain. The Generals of Hippogriffia won't like working with a murderer." Violet gave the diplomat a pointed look.\n\n"Jebzel Zoblos won't be an issue, here's what we're gonna do."" trotkart_colthage.52.a: "Assure them that Zoblos' conduct will be "thoroughly" investigated." trotkart_colthage.52.b: "Flatly deny Zoblos' complicity." trotkart_colthage.52.c: "Offer the Hippogriffs wartime reports from all sides." @@ -584,7 +584,7 @@ trotkart_colthage.58.d: "The reply has come from the Hippogriffs. They have cons trotkart_colthage.58.a: "Splendid! Now to wait for them to beat those dastardly Chiropterrans!" trotkart_colthage.59.t: "Diplomatic Missive - Chiropterra" -trotkart_colthage.59.d: "To whomever, it may concern,\n\nWe regret to inform you that the diplomatic corps of the Colthaginian Republic has chosen you to act as the chief diplomatic officer concerning the Republic's negotiations with the rogue state of Chiropterra, may Za'al help your soul. Contained within this diplomatic missive are the talking points you shall be discussing with the Chiropterran representative, one Emerald Light, make sure to study the talking points thoroughly before proceeding with the negotiations, which shall take place in Hippone at exactly 18:0.\n\n1. Frankly speaking, the Chiropterrans, insane as they are, make for much better trade partners than the Hippogriffs. As such the first matter you shall be discussing with Lady Commander Light is the matter of Chiropterran arms manufacturers setting up shop within the Republic's borders. This matter can be resolved in whichever way you desire - Although it is advised that you feign pensiveness at the prospect of the deal to give further concessions more weight.\n\n2. The second matter is one of national security. It's no secret that the Chiropterrans possess an astonishing intelligence network with ties so extensive and lucrative we can only begin to speculate upon them. That being said, not every aspect of the Chiropterran Intelligence Community is of equal use. Lady Commander Light, being the leader of the infamous LMRD, will doubtlessly request that her pet organization is allowed to establish black sites within Colthage - Seeing as this would likely contribute to the destabilisation of the Republic were these sites ever discovered it is your duty to attempt to limit Chiropterra's influence within Colthage to an acceptable amount.\n\n3. Surveys of the area have revealed a rather considerable amount of oil and natural gasses underneath the dunes of Zarantia. The Chiropterrans currently do not possess the technical know-how, the resources or the tools to tap into said resources on more than a surface level. Fortunately for them, we do - As such, your goal is to attempt to wrangle the oil fields as compensation for our considerable contributions to the Chirropteran war effort. Whether this deal takes the form of joint ownership or full ownership is irrelevant, even if the Sufrit would vastly prefer that Colthaginian Oil companies have sole ownership of the Zarantia wells.\n\n4. The Chiropterrans, owing to their nature as a rogue state do not have any legal trading partners. However, with the sheer scope of their operations in North Zebrica that is bound to change. Additionally to this, not many nations are willing to trade with Chiropterra, to begin with, and as such the vast majority of their exports are counted as smuggled goods. Fortunately for the bats, the Sufrit has deemed that morality is a matter of personal opinion. Hence, your job is to convince the Chiropterrans to use our ports and ships to export their goods. This will have the natural side-effect of strengthening the Republic's economy... Even if it will drastically increase Chiropterra's revenue. It is important that you do not ask them for any sort of compensation for this act, play into their egotism and allow them to believe that we are a gaggle of dumb savages if need be.\n\n5. Neither the Sufrit nor the Senate cares about anything West of Zapsa. As such, should the matter of Zumidia or the treatment of the Zumidians come up during the negotiations, assure the Lady Commander that we have no intention of condemning any anti-terrorist operations Chiropterra may embark upon. However, if the negotiations have gone poorly up until this point or if the Chiropterran representative is looking pensive you are authorized to offer the Republic's assistance in dealing with any sort of Zumidian resistance against Chiropterra." +trotkart_colthage.59.d: "To whomever, it may concern,\n\nWe regret to inform you that the diplomatic corps of the Colthaginian Republic has chosen you to act as the chief diplomatic officer concerning the Republic's negotiations with the rogue state of Chiropterra, may Za'al help your soul. Contained within this diplomatic missive are the talking points you shall be discussing with the Chiropterran representative, one Emerald Light, make sure to study the talking points thoroughly before proceeding with the negotiations, which shall take place in Hippone at exactly 18:00.\n\n1. Frankly speaking, the Chiropterrans, insane as they are, make for much better trade partners than the Hippogriffs. As such the first matter you shall be discussing with Lady Commander Light is the matter of Chiropterran arms manufacturers setting up shop within the Republic's borders. This matter can be resolved in whichever way you desire - Although it is advised that you feign pensiveness at the prospect of the deal to give further concessions more weight.\n\n2. The second matter is one of national security. It's no secret that the Chiropterrans possess an astonishing intelligence network with ties so extensive and lucrative we can only begin to speculate upon them. That being said, not every aspect of the Chiropterran Intelligence Community is of equal use. Lady Commander Light, being the leader of the infamous LMRD, will doubtlessly request that her pet organization is allowed to establish black sites within Colthage - Seeing as this would likely contribute to the destabilisation of the Republic were these sites ever discovered it is your duty to attempt to limit Chiropterra's influence within Colthage to an acceptable amount.\n\n3. Surveys of the area have revealed a rather considerable amount of oil and natural gasses underneath the dunes of Zarantia. The Chiropterrans currently do not possess the technical know-how, the resources or the tools to tap into said resources on more than a surface level. Fortunately for them, we do - As such, your goal is to attempt to wrangle the oil fields as compensation for our considerable contributions to the Chirropteran war effort. Whether this deal takes the form of joint ownership or full ownership is irrelevant, even if the Sufrit would vastly prefer that Colthaginian Oil companies have sole ownership of the Zarantia wells.\n\n4. The Chiropterrans, owing to their nature as a rogue state do not have any legal trading partners. However, with the sheer scope of their operations in North Zebrica that is bound to change. Additionally to this, not many nations are willing to trade with Chiropterra, to begin with, and as such the vast majority of their exports are counted as smuggled goods. Fortunately for the bats, the Sufrit has deemed that morality is a matter of personal opinion. Hence, your job is to convince the Chiropterrans to use our ports and ships to export their goods. This will have the natural side-effect of strengthening the Republic's economy... Even if it will drastically increase Chiropterra's revenue. It is important that you do not ask them for any sort of compensation for this act, play into their egotism and allow them to believe that we are a gaggle of dumb savages if need be.\n\n5. Neither the Sufrit nor the Senate cares about anything West of Zapsa. As such, should the matter of Zumidia or the treatment of the Zumidians come up during the negotiations, assure the Lady Commander that we have no intention of condemning any anti-terrorist operations Chiropterra may embark upon. However, if the negotiations have gone poorly up until this point or if the Chiropterran representative is looking pensive you are authorized to offer the Republic's assistance in dealing with any sort of Zumidian resistance against Chiropterra." trotkart_colthage.59.a: "Affirmative." trotkart_colthage.60.t: "The Matter Of Weapon Production" @@ -600,7 +600,7 @@ trotkart_colthage.61.b: "Offer assurance that the entire Chiropterran's Intellig trotkart_colthage.61.c: "Request that only the Nightmare's Hoof be allowed to set up shop." trotkart_colthage.62.t: "The Matter Of The Zarantian Oil Wells" -trotkart_colthage.62.d: ""If I might direct the discussions towards the topic of the Zarantian oil fields." Stamping their authority on the talks the diplomat pressed forward with the Republics' demands. "Our surveyors have told us there are substantial deposits under the sand, the only problem is there going to be tricky to get at."\n\n"Indeed. I've had the reports confirmed by our surveyors, unfortunately, we lack the equipment and expertise to get at it and until the situation improves, we're unlikely to get it." Emerald admitted.\n\n"Fortunately, the Republic does have the required expertise, and if our engineers were to operate the rigs you wouldn't have to be concerned about hippogriff attacks on the fields which is a nice bonus"Emerald pondered the idea, weighing up the benefit of access to a safe supply of oil against the downside of... well, there wasn't a downside as far as she could see.\n\n"You'll want a share of the output of course. How much of the oil does your government want?"" +trotkart_colthage.62.d: ""If I might direct the discussions towards the topic of the Zarantian oil fields." Stamping their authority on the talks the diplomat pressed forward with the Republics' demands. "Our surveyors have told us there are substantial deposits under the sand, the only problem is there going to be tricky to get at."\n\n"Indeed. I've had the reports confirmed by our surveyors, unfortunately, we lack the equipment and expertise to get at it and until the situation improves, we're unlikely to get it." Emerald admitted.\n\n"Fortunately, the Republic does have the required expertise, and if our engineers were to operate the rigs you wouldn't have to be concerned about hippogriff attacks on the fields which is a nice bonus." Emerald pondered the idea, weighing up the benefit of access to a safe supply of oil against the downside of... well, there wasn't a downside as far as she could see.\n\n"You'll want a share of the output of course. How much of the oil does your government want?"" trotkart_colthage.62.a: "Offer to buy the Zarantian oil fields off Chiropterra outright." trotkart_colthage.62.b: "Propose the formation of a joint Zarantian Trade Company." trotkart_colthage.62.c: "Ask for joint ownership of the oil fields in Zarantia." @@ -636,7 +636,7 @@ trotkart_colthage.68.a: "Here's to another few decades!" trotkart_colthage.69.t: "What Goes Around..." trotkart_colthage.69.d: ""Zemkins, Zemkins!" Zaalisillhek called. Where was that butler? The industrialist shuffled around the dining room mortified at the idea that he might have to make his coffee this morning. It was most unlike Zemkins, normally the old butler was on top of such things, well trained and practised in the daily routine. Pondering the mystery Zaalisillhek trotted through the dining hall and into the drawing room where still Zemkins was nowhere to be found. How strange. Hearing a noise from the main hall he headed through and found a most unusual sight. His butler Zemkins was stood in the main hall with what appeared to be 40-50 federal agents.\n\n"Good morning Sir. You have guests."\n\nTwo hours later Zaalisillhek was in custody and his estate was being turned upside down in the search for evidence. It turns out that the drive by the Sufrit to reduce corruption had not been taken at face value and was being carried through by the local forces. Zaalisillhek's crookedness was well known even as far back as the civil war so building a case and getting an arrest warrant wasn't a challenge. The only problem seemed to be going through his papers. The old industrialist was at least thorough in his record keeping and there was a wealth of knowledge to go process. Surely some of this would point to further financial crimes amongst his associates and help to clean up the nation further." -trotkart_colthage.69.a: "Unhand me you buffons!" +trotkart_colthage.69.a: "Unhoof me you buffons!" trotkart_colthage.70.t: "...Comes Around" trotkart_colthage.70.d: "The knock at the door drew Benoam's attention away from the newspapers every one of which had the same story plastered across its front pages. The arrest of the noted industrialist Zaalisillhek and the ongoing investigation into his affairs. Looking up he found Zuan Khilletzbaal standing in the doorway. Crossing the office, the young politician took a seat opposite the Sufrit.\n\n"You've heard." The young politician stated, looking at the papers.\n"How bad is it?"\n\n"That's actually why I'm here. I have a friend that's working on the investigation. It turns out Zaalisillhek kept quite good records on just about everything and your name appears on quite a lot of them, it doesn't look good Benoam. Personally I... I'm shocked. I know that things were bad during the war and you had to take a few shortcuts here and there but this is intolerable." Zuan paused to let it sink in as Benoam leaned back on his chair, but – finding the silence intolerable – the young politician pressed forward. "They're going to impeach you. There's more than enough evidence and more will come out of the woodwork once this all kicks off, I'm sure Zaalisillhek isn't the only one with records."\n\n"What do you suggest?" Gerza asked, his voice strangely calm as he took in the news.\n"Resign. If you resign, they won't be able to impeach you or charge you with anything you've done during your time in office. You'll keep your reputation and escape prison. At least this way the good that you have done for the Republic won't be tarnished by the bad. It's best for every zebra."\n"Thank you for your advice and honesty Zuan, it's appreciated. I'll need some time to think if you don't mind."\n"Of course Benoam, eh, I mean, Sufrit."" @@ -657,8 +657,8 @@ trotkart_colthage.73.d: "The chirping of crickets outside faded into the din as trotkart_colthage.73.a: "Seriously!?" trotkart_colthage.74.t: "Two Of A Kind" -trotkart_colthage.74.d: "You know, your lapdog was a real pain for me to deal with. Killed a lot of good mercenaries during the civil war."\n\n"Oh please, you should know better than anyone that she gave up on me after I made my getaway."\n\nGerza and Zarishat both lounged back in their chairs, staring into the sunset on the white sandy beaches of Les Meridiennes.\n\nGerza turned over to Zarishat, "Well, yes, I know that, but she worked for you before. And you gave her command. So I still blame you. Could you pass the Macawian port?"\n\nZarishat reached over and handed the former Sufrit the bottle of wine. "If you think I made a mess of the place, you couldn't even run the circus that you set up. Ousted by a nerd with glasses bigger than he is tall."\n\nGerza laughed from his stomach, "Well, I still got a good pension out of the deal. You had to rob the entire country. All the money that's mine I at least made. Just don't ask how." Gerza winked while Zarishat snickered.\n\n"Well, I wouldn't have needed to rob the country if my donkey of a brother didn't go into that meeting with those allies of yours."\n\n"Are you telling me you regret me helping to kill your brother? They viewed all of us Coltvans as the same. I just had to show them I was a cut above the rest. Same thing I did with that fatty Ozid."\n\n"Oh no, no regrets here. Zesh got what was coming to him, and that whole nation got it too. I'm quite happy with my Casino and resort here, all that gold did wonder for my health, and my fur." The two shared another laugh.\n\n"Oh yes, I'm sure Colthage would be happy for you if they could see the 'Golden Bit Casino' or whatever you called it. Only took a famine and a half to get here."\n\n"Hey, at least I wasn't a crook."" -trotkart_colthage.74.a: "Somewhere out in the jungles of Coltva, a Revolutionary just turned in an unmarked grave." +trotkart_colthage.74.d: ""You know, your lapdog was a real pain for me to deal with. Killed a lot of good mercenaries during the civil war."\n\n"Oh please, you should know better than anyone that she gave up on me after I made my getaway."\n\nGerza and Zarishat both lounged back in their chairs, staring into the sunset on the white sandy beaches of Les Meridiennes.\n\nGerza turned over to Zarishat, "Well, yes, I know that, but she worked for you before. And you gave her command. So I still blame you. Could you pass the Macawian port?"\n\nZarishat reached over and handed the former Sufrit the bottle of wine. "If you think I made a mess of the place, you couldn't even run the circus that you set up. Ousted by a nerd with glasses bigger than he is tall."\n\nGerza laughed from his stomach, "Well, I still got a good pension out of the deal. You had to rob the entire country. All the money that's mine I at least made. Just don't ask how." Gerza winked while Zarishat snickered.\n\n"Well, I wouldn't have needed to rob the country if my donkey of a brother didn't go into that meeting with those allies of yours."\n\n"Are you telling me you regret me helping to kill your brother? They viewed all of us Coltvans as the same. I just had to show them I was a cut above the rest. Same thing I did with that fatty Ozid."\n\n"Oh no, no regrets here. Zesh got what was coming to him, and that whole nation got it too. I'm quite happy with my Casino and resort here, all that gold did wonder for my health, and my fur." The two shared another laugh.\n\n"Oh yes, I'm sure Colthage would be happy for you if they could see the 'Golden Bit Casino' or whatever you called it. Only took a famine and a half to get here."\n\n"Hey, at least I wasn't a crook."" +trotkart_colthage.74.a: "Somewhere out in the jungles of Coltva, a revolutionary just turned in an unmarked grave." trotkart_colthage.75.t: "One Sufrit Above All" trotkart_colthage.75.d: "Benoam reclined in his chair taking a moment to enjoy the peace of his office with a long slow drag of his cigar. Tapping the ash out on the ashtray next to him he exhaled and smiled to himself. This was how his morning went now; with the country running smoothly at long last he got plenty of time to do whatever he wanted, aside from the odd economic or military report.\n\nHe had come a very long way indeed, from Coltvan hick to Father of the Republic. Looking back on those early days when his family was discounted and dishonoured, looked down on by those in Colthage as some backwater yokel, the general who'd never won a battle. Look at him now; he'd won the war and rebuilt the entire country in his image and all those who'd looked down on him had been cowed, crawling on their knees for a chance of his favour.\n\nLooking at the photo of his father on the desk he sighed contentedly.\n\n"They said we weren't worth their time. Now they say nothing."" @@ -704,81 +704,81 @@ trot_drugs_prologue.2.desc: ""Ok, but we had an agreement." Zermelqart sighed in trot_drugs_prologue.2.a: "It'll work itself out." trot_drugs_prologue.3.t: "Into the Storm" -trot_drugs_prologue.3.desc: "The reports started as a trickle that barely bothered any zebra, the odd break-in here, a mugging there, street crime that's easy to overlook in the aftermath of a war. There were bigger things to worry about and it would all settle down in time. Then a building blew up. It was reported as unexploded munitions that had been dislodged during repair works but the reality made Benoam sit up and take notice.\n\nDividing up territory sounds like a good idea; it sounds like a way to set boundaries and avoid disputes. The problem is that by setting a border you give something to fight over. The cartels had craved up the country between themselves but that was never going to be enough to satisfy them and already they were pushing back. In the last two weeks, the Zaga Brotherhood had released a bunch of documents proving that the Zurumilki Family's ownership of a pipeline was fraudulent, and the deeds forged. In return, the Zurumilki had used their influence to have a Zaga-owned brothel shutdown, burned to the ground and the owner fitted for concrete shoes.\n\nOn the opposite side of the country The Tiger Syndicate had become involved in a near constant running battle with the Abizaal Syndicate. One might think that gunrunners and drug dealers would be natural allies but apparently not. Three Abizaal depots had been robbed in the last 10 days using guns sold by the Tiger thugs and the Tiger's workers kept getting hooked on Abizaal-supplied drugs.\n\nIn the middle of it all the Zapsa were running anything and everything under the radar at under market prices damaging the economy; bribing, corrupting or in some case killing the border guards and customs agents who were supposed to keep the country secure.\n\nThe dream of peacefully rebuilding the nation is going up in smoke and unless something is done soon things are going to get out of hoof very quickly." +trot_drugs_prologue.3.desc: "The reports started as a trickle that barely bothered any zebra, the odd break-in here, a mugging there, street crime that's easy to overlook in the aftermath of a war. There were bigger things to worry about and it would all settle down in time. Then a building blew up. It was reported as unexploded munitions that had been dislodged during repair works but the reality made Benoam sit up and take notice.\n\nDividing up territory sounds like a good idea; it sounds like a way to set boundaries and avoid disputes. The problem is that by setting a border you give something to fight over. The cartels had craved up the country between themselves but that was never going to be enough to satisfy them and already they were pushing back. In the last two weeks, the Zaga Brotherhood had released a bunch of documents proving that the Zurumilki Family's ownership of a pipeline was fraudulent, and the deeds forged. In return, the Zurumilki had used their influence to have a Zaga-owned brothel shutdown, burned to the ground and the owner fitted for concrete horseshoes.\n\nOn the opposite side of the country The Tiger Syndicate had become involved in a near constant running battle with the Abizaal Syndicate. One might think that gunrunners and drug dealers would be natural allies but apparently not. Three Abizaal depots had been robbed in the last 10 days using guns sold by the Tiger thugs and the Tiger's workers kept getting hooked on Abizaal-supplied drugs.\n\nIn the middle of it all the Zapsa were running anything and everything under the radar at under market prices damaging the economy; bribing, corrupting or in some case killing the border guards and customs agents who were supposed to keep the country secure.\n\nThe dream of peacefully rebuilding the nation is going up in smoke and unless something is done soon things are going to get out of hoof very quickly." trot_drugs_prologue.3.a: "No rest for the wicked." trot_drugs.1.t: "The Tiger Syndicate" -trot_drugs.1.desc: "Throughout the turmoil of the civil war there were a few constants. Every morning the sun would rise, every evening the sun would set and at noon a new shipment of guns from the Tiger syndicate would arrive in the hooves of our Zebra. Of all the cartels the Syndicate was the one most well-known amongst our soldiers with each gun stamped with the tiger's head. These weapons were often of superior quality to our productions with reports of soldiers trading their rations for the rifles.\n\nNow that the war is over, we face a difficult decision, the arms that they could continue to provide would give a real boost to the Republic's continued military development but a bunch of gun runners shipping weapons around the country would do little to help our stability and make our citizens feel safe." -trot_drugs.1.a: "Work with them" +trot_drugs.1.desc: "Throughout the turmoil of the civil war there were a few constants. Every morning the sun would rise, every evening the sun would set and at noon a new shipment of guns from the Tiger syndicate would arrive in the hooves of our zebras. Of all the cartels the Syndicate was the one most well-known amongst our soldiers with each gun stamped with the tiger's head. These weapons were often of superior quality to our productions with reports of soldiers trading their rations for the rifles.\n\nNow that the war is over, we face a difficult decision, the arms that they could continue to provide would give a real boost to the Republic's continued military development but a bunch of gun runners shipping weapons around the country would do little to help our stability and make our citizens feel safe." +trot_drugs.1.a: "Work with them." trot_drugs.1.a.tt: "We will choose to §Gcooperate§! with the §OTiger Syndicate§!." -trot_drugs.1.b: "Work against them" +trot_drugs.1.b: "Work against them." trot_drugs.1.b.tt: "We will choose to §Rroot out§! the §OTiger Syndicate§!." trot_drugs.2.t: "The Zaga Brotherhood" trot_drugs.2.desc: "The Zaga Brotherhood is perhaps the strangest of the cartels. Using religious imagery and functions they can move throughout the country and gather information, whether it be through heartfelt confessions or drug-induced revelations. The Zaga's network of informants, infiltrators and dealers make them the finest source of information in the Republic.\n\nThis supply of ready knowledge is a double-edged sword. Whilst they will have secrets to sell which will undermine our enemies there can be no doubt that they are selling just as many secrets about us." -trot_drugs.2.a: "Work with them" +trot_drugs.2.a: "Work with them." trot_drugs.2.a.tt: "We will choose to §Gcooperate§! with the §CZaga Brotherhood§!." -trot_drugs.2.b: "Work against them" +trot_drugs.2.b: "Work against them." trot_drugs.2.b.tt: "We will choose to §Rroot out§! the §CZaga Brotherhood§!." trot_drugs.3.t: "The Zapsa Syndicate" trot_drugs.3.desc: "If you want to get something into or out of the Republic you call on the Zapsa Syndicate. When the front lines were deadlocked it was the Zapsa that got the supplies to the soldiers where they were needed. These zebra know every avenue, every farmer's trail and every cove from here to Saddle Arabia. There are even rumours of a network of tunnels stretching for miles across several borders.\n\nThe freedom this network could give us, being able to get around the trade tariffs, smuggle agents into our enemies' homelands, the skies – or rather the tunnels – are the limit. The problem though is we can never be sure what is coming the other way. With such a vast transport network it's impossible to keep tabs on who or what is crossing into our borders." -trot_drugs.3.a: "Work with them" +trot_drugs.3.a: "Work with them." trot_drugs.3.a.tt: "We will choose to §Gcooperate§! with the §gZapsa Syndicate§!." -trot_drugs.3.b: "Work against them" +trot_drugs.3.b: "Work against them." trot_drugs.3.b.tt: "We will choose to §Rroot out§! the §gZapsa Syndicate§!." trot_drugs.4.t: "The Zurumilki Family" trot_drugs.4.desc: "Oil drives the engines of war. From greasing guns to the axels of transport trucks it is simply not possible to fight a modern conflict without access to oil and when peace does finally come to a nation that oil drives the engines of industry and fuels our homes. The Zurumilki family controls that flow of oil and through it, they have their hooves in most of the industrial base of the Republic. They are oil zebra, they feel that oil is a family business, and that is where it should stay, in their family.\n\nBy striving for friendly terms with them we'd be sure to get favourable rates on the oil and priority shipments but can we rely on the whims of one family when our entire industrial economy could be shut down by a family squabble." -trot_drugs.4.a: "Work with them" +trot_drugs.4.a: "Work with them." trot_drugs.4.a.tt: "We will choose to §Gcooperate§! with the §RZurumilki Family§!." -trot_drugs.4.b: "Work against them" +trot_drugs.4.b: "Work against them." trot_drugs.4.b.tt: "We will choose to §Rroot out§! the §RZurumilki Family§!." trot_drugs.5.t: "The Abizaal Syndicate" trot_drugs.5.desc: "The casualties suffered during the conflicts were deeply troubling but they could have been so much worse had it not been for the steady stream of medical supplies and drugs needed for battlefield surgeries we received from the Abizaal Syndicate. These chemists and their creations saved the lives of many of our zebra during the war; it didn't matter where they were getting these drugs from.\n\nIn peace time we have started to hear rumours we perhaps did not wish to. Stories of kidnapped researchers, bombed labs and zebra experimentation have begun to filter through and are causing concern. We indeed stand to gain a lot from a friendship with the Abizaal driving our scientific development, but can we stand by and watch these vile experiments our zebra are being subjected to? Oh, and the drugs are bad too, I guess." -trot_drugs.5.a: "Work with them" +trot_drugs.5.a: "Work with them." trot_drugs.5.a.tt: "We will choose to §Gcooperate§! with the §0Abizaal Syndicate§!." -trot_drugs.5.b: "Work against them" +trot_drugs.5.b: "Work against them." trot_drugs.5.b.tt: "We will choose to §Rroot out§! the §0Abizaal Syndicate§!." -trot_drugs.6.t: "Taming the Tiger" +trot_drugs.6.t: "Taming The Tiger" trot_drugs.6.desc: "The gunshot rang out, startling the birds in the nearby trees. Benoam grumbled under his breath; a little too far left, a little too low, the bullet hole in the target annoyingly off centre.\n\n"Try again." Zicardo growled at this shoulder, the natural harshness of his voice adding an edge to the otherwise supportive words. "Remember, breath out slowly when you fire and squeeze the trigger gently like it's a mare. You're jerking it, throwing your aim off." The zebra passed Benoam another bullet. Taking a breath, he reloaded the single-shot rifle and aimed. Exhaling he slowly squeezed the trigger, the gunshot ringing in his ears and the smoking bullet hole resting nicely between the mannequin's eyes. With a satisfied smirk, he climbed back to his hoofs.\n\n"Not a bad shot, if I do say so myself. You know, when you invited me to your private firing range, this wasn't quite what I expected." Benoam gestured around him to what appeared to be more of a warzone than firing range. Bullet casings lay scattered glinting in the grass, small craters marked the area and he could swear some of those bones were real.\n\n"Too untidy for you Sufrit?" Zicardo joked roughly. "I brought you here for business, not to comment on the sodding scenery." He stubbed out his cigar under his hoof. "Benoam, we've been pals now for a while. Don't you think it's time we worked together properly, all formal like? With paperwork and... badges, the type of thing you politicians love so much."\n\n"You assume I need you for anything. I have all the muscle I need."\n\n"I'm not talking about muscle; I'm talking about guns. Licensed and legal, all nice and shiny. Make it official, special advisors or whatever you wanna call it, and I'll make sure you get your cut. 70/30. Sound fair?"" trot_drugs.6.a: "Let's give it a shot." trot_drugs.7.t: "Trust Between liars" trot_drugs.7.desc: "The slow chime of bells echoed through the cloisters as the monks headed for their evening prayers; ostensibly at least. What they were doing was heading to share the latest batch of stolen secrets amongst themselves and sample their evening hallucinogens, just to add a little colour to the sunset. Benoam passed these shuffling groups as he made his way to Father Zisco's office. The well-lit and well-kept room smelled faintly of incense as Benoam entered, not bothering to knock.\n\n"Good evening Zisco."\n\n"Sufrit." The monk greeted him warmly, raising from his chair to shake his hoof. "Come in, come in, please do take a seat. I have so looked forward to this meeting." Benoam had not told Zisco he was coming, but of course, the monk knew about it anyway, it was his job to know.\n\n"You know why I'm here so let's just get down to it shall we?" He said, taking a seat.\n\n"Certainly. While the post of communications advisor to the Sufrit has been empty for some time and would most certainly be well filled by my good self you want some form of guarantee." A statement of fact, not a question. Strolling over to a cabinet Zisco produced a small key on a cord around his neck and unlocked the door, pulling a large stack of papers and files from within. He dropped them onto the table before Benoam with a thump. Curious, Benoam flipped open the first file and found a picture of himself looking up at him.\n\n"This is everything we have on you, well, every piece of proof at least, we can't account for what some zebra's got stored in their heads of course. It's yours to do with what you will and in return I hope to receive the official appointment papers delivered tomorrow morning."" -trot_drugs.7.a: "Our alliance need not be a secret" +trot_drugs.7.a: "Our alliance need not be a secret." trot_drugs.8.t: "The Honourable Thieves" trot_drugs.8.desc: "The bar was small but cosy with an old-world feel to it, the type of place one might bring their grandmother for a Sunday lunch. It was here that Benoam found Zermelqart waiting for him, a small half-eaten salad resting before him.\n\n"Benoam, good to see you. Drink?"\n\n"Just water, thank you." The Sufrit replied settling himself down opposite Zermelqart. He had been genuinely looking forward to this meeting and found the zebra's company enjoyable. He was unique within the criminal circles of Colthage, a kind-hearted thief.\n"To what do I owe this pleasure? Need some more Chitali wine for the cellar?" the smuggler joked.\n\n"Not quite. Zermelqart, we've been friends now for a while and I know the efforts you put into keeping your network as clean as possible. Minus a few border skirmishes you don't threaten, murder, burndown homes or businesses, it's admirable, it is."\n"Benoam, I'm blushing. You don't have to flirt with me to get into my bed, I won't tell Jebzel." He joked with a wink.\n"We both know that's not gonna happen. No, Zermelqart, I mean the way you run your organisation should be used as an example to others. Criminal though it may be it's clean and organised, crime as a service; though perhaps not criminal for much longer." Zermelqart raised an eyebrow. "I'd like to offer you a role in government, official minister for import and exports."\n\n"That's... a rather tempting offer. I do like the thrill of flying under the radar but maybe it is time to settle down. I think I've earned a little bit of the quiet life." He relaxed back in his chair.\n\n"And you'll serve as a fine example to others. Bend the rules, don't break them and the rewards are there, what do you say?" Benoam produced a cigar and offered it to the Zermelqart." -trot_drugs.8.a: "Crime need not be criminal" +trot_drugs.8.a: "Crime need not be criminal." -trot_drugs.9.t: "A Friend of the Family" -trot_drugs.9.desc: ""Sit down, sit down there Sufrit." Shama pulled the chair out for him. The restaurant was busy for an early afternoon but a private table allowed them to talk frankly. Gerbaal, go tell Urumilk to make the risotto, my grandfather's recipe, you're going to love it., Gerbaal!" she banged on the table "bring the wine, the good bottles, not that stuff you gave the mayor." Shama settled into her chair next to Benoam and a strangely heavily scarred waiter set two wine glasses on the table and poured from the bottle.\n\n"Thank you for the hospitality Shama, though I did come here for a conversation, not lunch."\n"We eat while we do business. You learn a lot about some zebra over lunch."\n"Surely we're past that now, we've been doing business for a while."\n\n"Exactly, you're basically family and family gets fed." Gerbaal returned with two steaming plates of risotto and set them before Shama and Benoam. "Eat, eat." She instructed as she dug into her meal. "The secret is we pick our wild mushrooms from outside the city. Takes 15 zebra 5 hours every weekend, but it's worth it, you can taste them, right?"\n"Yeah, I do actually." Benoam commented, a little unnerved by the interaction. Leaning back on her chair Shama continued.\n\n"Let me tell you why I think you're here. You're here because you want me to help you out. We've been in business for a while like I said and now you want to make it official, bring the family into the fold, well I tell you what I'm gonna do. Because we're such good friends, I'm gonna allow it, the Republic can have the services of the Zurukilki family, for a small fee."\n\n"Of course. I was going to offer you the position of minister for infrastructure."\n"Make it industry and you get a deal."" -trot_drugs.9.a: "Oiling the diplomatic wheels" +trot_drugs.9.t: "A Friend Of The Family" +trot_drugs.9.desc: ""Sit down, sit down there Sufrit." Shama pulled the chair out for him. The restaurant was busy for an early afternoon but a private table allowed them to talk frankly. Gerbaal, go tell Urumilk to make the risotto, my grandfather's recipe, you're going to love it., Gerbaal!", she banged on the table, "bring the wine, the good bottles, not that stuff you gave the mayor." Shama settled into her chair next to Benoam and a strangely heavily scarred waiter set two wine glasses on the table and poured from the bottle.\n\n"Thank you for the hospitality Shama, though I did come here for a conversation, not lunch."\n"We eat while we do business. You learn a lot about some zebra over lunch."\n"Surely we're past that now, we've been doing business for a while."\n\n"Exactly, you're basically family and family gets fed." Gerbaal returned with two steaming plates of risotto and set them before Shama and Benoam. "Eat, eat." She instructed as she dug into her meal. "The secret is we pick our wild mushrooms from outside the city. Takes 15 zebra 5 hours every weekend, but it's worth it, you can taste them, right?"\n"Yeah, I do actually." Benoam commented, a little unnerved by the interaction. Leaning back on her chair Shama continued.\n\n"Let me tell you why I think you're here. You're here because you want me to help you out. We've been in business for a while like I said and now you want to make it official, bring the family into the fold, well I tell you what I'm gonna do. Because we're such good friends, I'm gonna allow it, the Republic can have the services of the Zurukilki family, for a small fee."\n\n"Of course. I was going to offer you the position of minister for infrastructure."\n"Make it industry and you get a deal."" +trot_drugs.9.a: "Oiling the diplomatic wheels." -trot_drugs.10.t: "A Genius and a Monster" +trot_drugs.10.t: "A Genius And A Monster" trot_drugs.10.desc: ""And finally, here we have the PK results of the latest trial. The pharmacokinetic data is promising, 42 per cent diffusion into the bloodstream with a 34 per cent cellular uptake."\n"And how many of the test group survived?"\n"None, but that's the next hurdle to get over."\n\nBenoam sighed and shook his head. The lab was impressive true, a large network of underground tunnels and bunkers more modern than anything the state could call on, but the built-in furnaces for disposing of what was euphemistically called "testing material" were a real worry. The scientific advances that Zuan and his team had made were driving development throughout the Republic like nothing else, but the cost wasn't worth it.\n"Zuan I... how can I put this; I appreciate what you're doing here but it all seems a bit unsavoury. The zebra that are here, they have to know the chances of coming out alive are slim."\n"They sign all the appropriate forms and disclosures, and we only use Zebra who have no use elsewhere, drug addicts, debtors, the homeless and such."\n"Hmmm." Benoam grumbled, not convinced. "I'm still not happy about it."\n\n"You don't have to be. As long as the state funding starts coming in you can look the other way and pretend you've seen nothing, you know like you always do. In return the Republic will get all the patents we produce, lifesaving medication and medical knowledge, you name it. Some Zebra always has to die for progress, we're just speeding up the process."\n\nBenoam hated Zuan but there was little he could do. He needed the assets the chemist produced so he had no choice but to tolerate his activities.\n"You've... you've got a deal."" -trot_drugs.10.a: "It is deplorable but inevitable" +trot_drugs.10.a: "It is deplorable, but inevitable." trot_drugs.11.t: "Tiger Hunting" trot_drugs.11.desc: "It was never going to be easy; the Tiger Syndicate were too well equipped and violent to go quietly. A dawn raid on their warehouse would reduce the casualties but still, some zebras were going to die during the firefight. The plan was simple in theory, kill Zicardo and the rest of the syndicate would collapse into infighting and destroy itself; it was only his ferocity that was holding the outfit together, but first, they had to get to him.\n\nThe explosion that blew open the doors alerted the guards and – as zebra who enjoyed violence and were well trained for it – they reacted quickly and the Battle of Colthage wharf began. The government forces had the building surrounded, there was nowhere for the Cartel to go, they'd fight tooth and hoof for every square inch. There was no grand strategy here, no cunning twists of tactical genius, just several hundred instances of vicious hoof-to-hoof combat as the bullets whistled overhead.\n\nFor several hours the battle raged, room by room, inch by inch. Once a relief force had tried to punch through the Republic's lines but had been driven back by rooftop rifles. The wounded were many as the fighting reached its peak, the sound of thumping explosions from deep within the warehouse until finally, the gunfire stopped.\n\nSifting through the wreckage would be a daunting task, there were many to bury, many wounded but the Battle of Colthage wharf spelt the end of the Tiger Syndicate, Zicardo's body riddled with bullets; he had fought till the very end." trot_drugs.11.a: "One less psychopath to deal with." -trot_drugs.12.t: "Dissolution of the Monasteries" -trot_drugs.12.desc: "The raid on the monastery was going surprisingly well. They had encountered little resistance as they made their way through the complex with most of the monks being out of their minds on a concoction of various drugs. What sober monks they had found seemed to give up very quickly, lacking the means or will to fight back and appearing to be in a slight state of shock. They simply couldn't believe that they'd been taken by surprise the Zaga Brotherhood had not known the raid was coming. How was that even possible?\n\nFinally they managed to find Zisco's office in an obscure corner of the complex; they'd expected to find the monk scrabbling around to burn documents and destroy evidence but instead, the office was tidy and well organised. Several small stacks of documents sat on the desk with little notes on the contents of the stacks set on top. None of the drawers was locked, the safe lay open and searching it they found a detailed list of the contents. it was as though it had been set up to help them find what they wanted. One thing stood out above all others, a thin layer of dust lay across everything in the office. Zisco hadn't been here for weeks.\n\nA few days later Benoam received a blank postcard from Les Meridiennes." +trot_drugs.12.t: "Dissolution Of The Monasteries" +trot_drugs.12.desc: "The raid on the monastery was going surprisingly well. They had encountered little resistance as they made their way through the complex with most of the monks being out of their minds on a concoction of various drugs. What sober monks they had found seemed to give up very quickly, lacking the means or will to fight back and appearing to be in a slight state of shock. They simply couldn't believe that they'd been taken by surprise: the Zaga Brotherhood had not known the raid was coming. How was that even possible?\n\nFinally they managed to find Zisco's office in an obscure corner of the complex; they'd expected to find the monk scrabbling around to burn documents and destroy evidence but instead, the office was tidy and well organised. Several small stacks of documents sat on the desk with little notes on the contents of the stacks set on top. None of the drawers was locked, the safe lay open and searching it they found a detailed list of the contents. it was as though it had been set up to help them find what they wanted. One thing stood out above all others, a thin layer of dust lay across everything in the office. Zisco hadn't been here for weeks.\n\nA few days later Benoam received a blank postcard from Les Meridiennes." trot_drugs.12.a: "At least he's gone." trot_drugs.13.t: "Good Intentions Pave the Road to Tartarus" -trot_drugs.13.desc: ""No, he's a good guy. He should just get fined, not prison."\n"Ok, and this one?" The inspector placed a photo of a middle-aged zebra before Zermelqart.\n\n"Yeah, he's been involved in some skirmishes with the border guards. Prison for him but a short sentence." The process was long and thorough, but it was progressing well. Benoam sat in the corner of the interrogation room, watching the scene playout; there was something honourable about Zermelqart's conduct. He protected the members of the Syndicate who had done nothing more than ordinary smuggling and handed over info on any creature who'd been involved in violence.\n"Do you think you're betraying your zebra? Talking to the authorities like this?" The Sufrit asked, interrupting the interrogation.\n\nThe old smuggler replied with a tired smile. "I know about the plans to strengthen the borders, give new powers to inspect shipments, increase coastguard, you're going to shut us down and there's little we can do to stop it. I'm not a violent stallion and I have no desire to put any lives at risk. By coming forward now I can get fair terms. Staying silent would protect nothing but my pride and it's not worth the lives of my – or your - zebra."\n\n"And what do you think we should do with you?" The inspector asked with genuine curiosity, setting the remaining photos to the side for a moment. Zermelqart paused and took a drink from his coffee as he mulled the question.\n"If I was you" he began slowly, "I would make an example of me, life imprisonment and stripped of assets."\n"And... you'd be ok with that? Dying in prison whilst the rest get off light?"\n\n"Such is life." He sighed." +trot_drugs.13.desc: ""No, he's a good guy. He should just get fined, not prison."\n"Ok, and this one?" The inspector placed a photo of a middle-aged zebra before Zermelqart.\n\n"Yeah, he's been involved in some skirmishes with the border guards. Prison for him but a short sentence." The process was long and thorough, but it was progressing well. Benoam sat in the corner of the interrogation room, watching the scene playout; there was something honourable about Zermelqart's conduct. He protected the members of the Syndicate who had done nothing more than ordinary smuggling and handed over info on any creature who'd been involved in violence.\n"Do you think you're betraying your zebra? Talking to the authorities like this?" The Sufrit asked, interrupting the interrogation.\n\nThe old smuggler replied with a tired smile. "I know about the plans to strengthen the borders, give new powers to inspect shipments, increase coastguard, you're going to shut us down and there's little we can do to stop it. I'm not a violent stallion and I have no desire to put any lives at risk. By coming forward now I can get fair terms. Staying silent would protect nothing but my pride and it's not worth the lives of my – or your - zebra."\n\n"And what do you think we should do with you?" The inspector asked with genuine curiosity, setting the remaining photos to the side for a moment. Zermelqart paused and took a drink from his coffee as he mulled the question.\n"If I were you," he began slowly, "I would make an example of me, life imprisonment and stripped of assets."\n"And... you'd be ok with that? Dying in prison whilst the rest get off light?"\n\n"Such is life." He sighed." trot_drugs.13.a: "We can't make any exceptions." -trot_drugs.14.t: "Do You Have a Booking?" -trot_drugs.14.desc: ""Say hello to my little friend!" The doors to the office exploded. They'd been told that lunchtime would be the best time to go in. They'd been told that the restaurant would be busy with customers. They'd been told the Shama would be there with the kitchen and waiting staff only. The informant had been correct, all that was true and yet none of it stopped the simple arrest from descending into utter chaos. It turns out the waiting staff had all carried guns and after the police had tried to deliver the arrest warrant things went from tense to violent very quickly. With just enough time to call in backup the restaurant emptied like water through a sieve as the tables flipped to become cover and the staff went to take their order and their lives.\n\nOnce that had been dealt with, they had tried to move through the kitchen but they found the chefs waiting for them. What followed could be described as a knife fight in a phone booth with blood, cooking fat and cutlery flying in all directions, the chefs demonstrating their knife skills to great effect while the officers did all they could to not end up on the menu. When the final bill was tallied and the chefs disposed of, the police had made their way to Shama's office and that was when the doors had exploded.\n\n"You think you can come into my restaurant you cockroaches! Into my business! You have no respect!" Through the smoke and dust, Shama emerged carrying a heavy assault. Without hesitation, she advanced on the police firing wildly in her rage. "No respect for me, for my business, for my family!" She stamped down on the head of one of the officers who'd been stunned by the explosion. "I am Shama Zurumilki! I own Sophoovene! You're nothing! You're insects! You'r-" she roared as she was cut down by a hail of bullets, and with her fell the Zurumilki family." +trot_drugs.14.t: "Do You Have A Booking?" +trot_drugs.14.desc: ""Say hello to my little friend!" The doors to the office exploded. They'd been told that lunchtime would be the best time to go in. They'd been told that the restaurant would be busy with customers. They'd been told the Shama would be there with the kitchen and waiting staff only. The informant had been correct, all that was true and yet none of it stopped the simple arrest from descending into utter chaos. It turns out the waiting staff had all carried guns and after the police had tried to deliver the arrest warrant things went from tense to violent very quickly. With just enough time to call in backup the restaurant emptied like water through a sieve, as the tables flipped to become cover and the staff went to take their order and their lives.\n\nOnce that had been dealt with, they had tried to move through the kitchen but they found the chefs waiting for them. What followed could be described as a knife fight in a phone booth with blood, cooking fat and cutlery flying in all directions, the chefs demonstrating their knife skills to great effect while the officers did all they could to not end up on the menu. When the final bill was tallied and the chefs disposed of, the police had made their way to Shama's office and that was when the doors had exploded.\n\n"You think you can come into my restaurant you cockroaches! Into my business! You have no respect!" Through the smoke and dust, Shama emerged carrying a heavy assault. Without hesitation, she advanced on the police firing wildly in her rage. "No respect for me, for my business, for my family!" She stamped down on the head of one of the officers who'd been stunned by the explosion. "I am Shama Zurumilki! I own Sophoovene! You're nothing! You're insects! You'r-" she roared as she was cut down by a hail of bullets, and with her fell the Zurumilki family." trot_drugs.14.a: "It's just business." -trot_drugs.15.t: "Ending the Experiments" +trot_drugs.15.t: "Ending The Experiments" trot_drugs.15.desc: "The Abizaal Syndicate were not fighters, they had hired thugs of course but the higher-ups were all chemists and biologists not often exposed to direct conflict. So when the state forces arrived and kicked down the doors to their underground labs the first reaction was confusion, they weren't due a delivery for another 2 weeks, but as the reality of their situation became clear panic spread quickly. Strangely they'd been more concerned with burning their research notes to stop them from being stolen than escaping the labs themselves so most of the research staff were quickly rounded up. Zuan himself was found in one of the labs midway through some experiment. When confronted he simply said:\n\n"Do not disturb my chemicals."\n\nThe search of the labs revealed many horrors that had long been rumoured but not believed. Those lucky enough to have either survived or not been subjected yet to the tests and experiments of the chemists were released from the purpose-built prison block beneath the labs. The furnaces for disposing of "the waste" left many of the zebra who discovered them with night terrors for years to come.\n\nThe trials were swift. Those who had been kidnapped and forced to work against their will were treated lightly, given confinement in mental hospitals until they could recover from what they had seen and done. Zuan was hung within the week and the ashes from his body were thrown into the sea. The rest would serve life in prison at a minimum. There was no public celebration at the destruction of the Syndicate, just a quiet collective cultural shock that such a thing could have happened within the boundaries of the Republic." trot_drugs.15.a: "Good riddance." @@ -786,14 +786,14 @@ trot_drugs.15.a: "Good riddance." # From this point, the events treat the concerning cartels as allies/friends/buddies/chums of Gerza. trot_drugs_generic.1.t: "The [TRO_drugs_concerning_faction] Requests Light Industry Support" -trot_drugs_generic.1.desc: "We have received a message from our 'friends' over at the [TRO_drugs_concerning_faction], stating that they require the use of some industrial equipment with the following details:\n\nState: [?TRO_civ_demand_state.GetName]\nAmount of Civilian Factories to be built: 1\n\nThey added that we need to do this as an 'understanding for future cooperation'" +trot_drugs_generic.1.desc: "We have received a message from our 'friends' over at the [TRO_drugs_concerning_faction], stating that they require the use of some industrial equipment with the following details:\n\nState: [?TRO_civ_demand_state.GetName]\nAmount of Civilian Factories to be built: 1\n\nThey added that we need to do this as an 'understanding for future cooperation'." trot_drugs_generic.1.a: "We'll... see what we can do." trot_drugs_generic.2.t: "The [TRO_drugs_concerning_faction] Requests Heavy Industry Support" trot_drugs_generic.2.desc: "A rather suspicious request has arrived in our offices. It states that the [TRO_drugs_concerning_faction] needs... heavy-duty production factories with the following details:\n\nState: [?TRO_mil_demand_state.GetName]\nAmount of Military Factories to be built: 1\n\nThey promised us that they won't be used to produce lethal and dangerous weaponry, although that much we highly doubt. But what options do we have if we are to preserve our relations with them?" trot_drugs_generic.2.a: "A military factory? Why?!" -trot_drugs_generic.3.t: "The [TRO_drugs_concerning_faction] Requests Access to Ship Building" +trot_drugs_generic.3.t: "The [TRO_drugs_concerning_faction] Requests Access To Ship Building" trot_drugs_generic.3.desc: "Startlingly we have received a submission from the [TRO_drugs_concerning_faction] for the use of our ship production facilities with the following specifications:\n\nState: [?TRO_nav_demand_state.GetName]\nAmount of Naval Dockyards to be built: 1\n\nWhy they could want to use of these dockyards is beyond us, surely they don't intend to build ships right? Right?!" trot_drugs_generic.3.a: "What next, [TRO_drugs_concerning_faction] pirates?" trot_drugs_generic.3.a.tt: "§YYarr!!§!" @@ -807,7 +807,7 @@ trot_drugs_generic.5.t: "[TRO_drugs_concerning_faction] Shootout With Police For trot_drugs_generic.5.desc: "Horrible news has been reported from the streets of [?shootout_state.GetName]. At the dawn of [?global.date.GetDateStringNoHourLong], a shootout broke out between members of the local cartel, the [TRO_drugs_concerning_faction] with the local police, killing dozens and injuring more.\n\nThrough backend channels, our contact with the [TRO_drugs_concerning_faction] has issued a stern protest over what happened in [?shootout_state.GetName]. They cited the law enforcement as nothing but a bunch of trigger-happy zebras with uniforms, and that they won't stand for this. Investigators are still trying to figure out what happened, but one thing is for certain." trot_drugs_generic.5.a: "This is going to hurt our relations." -trot_drugs_generic.6.t: "The [TRO_drugs_concerning_faction] Situation is Improving" +trot_drugs_generic.6.t: "The [TRO_drugs_concerning_faction] Situation Is Improving" trot_drugs_generic.6.desc: "Things have been... quiet recently, suspiciously so. There have been no shootings, few reports of smuggling and crime rates have been falling. Perhaps the [TRO_drugs_concerning_faction] are laying low for a while, allowing things to cool off a little. It would make a nice change from the usual chaos they leave in their wake. We should make the most of this and encourage them to continue to behave, for now at least." trot_drugs_generic.6.a: "No news is good news." @@ -816,7 +816,7 @@ trot_drugs_generic.7.desc: "At dawn the [TRO_drugs_concerning_faction] stormed a trot_drugs_generic.7.a: "Maybe they'll kill each other." # After this point, the attitude of the generic events is that these cartels are rivals/enemies to the Colthaginian government and Gerza. -trot_drugs_generic.8.t: "The [TRO_drugs_concerning_faction] is Pushing Their Limits" +trot_drugs_generic.8.t: "The [TRO_drugs_concerning_faction] Is Pushing Their Limits" trot_drugs_generic.8.desc: "We've received a report of increased activity from the [TRO_drugs_concerning_faction]. They're stretching their legs and testing out their ability to restrain them. Increased attacks, reports of robberies and thefts along are starting to worry some of the locals. We might have to think about keeping a closer eye on them to ensure things don't spiral out of hoof." trot_drugs_generic.8.a: "Nothing to be concerned about, right?" @@ -824,7 +824,7 @@ trot_drugs_generic.9.t: "[TRO_drugs_concerning_faction] Provocations" trot_drugs_generic.9.desc: "We have to be seen as the independent arbiters of justice, the fair and reasonable representatives of the nation protecting our zebra. We cannot be seen taking aggressive actions against our citizens be they cartels or not, we must be defensive. Unfortunately, the [TRO_drugs_concerning_faction] has somehow managed to provoke our forces into making the first move and are now using that to justify their actions. We need to get this in hoof and back under control." trot_drugs_generic.9.a: "We better watch these zebras..." -trot_drugs_generic.10.t: "[TRO_drugs_concerning_faction] Vs [TRO_drugs_concerning_faction_2]" +trot_drugs_generic.10.t: "[TRO_drugs_concerning_faction] Versus [TRO_drugs_concerning_faction_2]" trot_drugs_generic.10.desc: "The morning newspapers were full of the story. The [TRO_drugs_concerning_faction] managed to corner a group from the [TRO_drugs_concerning_faction_2]. This quickly turned into a running gunfight which resulted in several [?shootout_state.GetName] citizens getting injured. The local forces chose not to intervene, believing that more gunfire would only cause more fatalities." trot_drugs_generic.10.a: "Should we get involved?" @@ -852,29 +852,29 @@ TRO_CTH_fight_communism_2_desc: "" # TRO_CTH_drugs_deccat -TRO_CTH_happenings_in_the_underworld: "Happenings in the Underworld" +TRO_CTH_happenings_in_the_underworld: "Happenings In The Underworld" # End decisions # -TRO_CTH_welcome_cartel_to_the_fold: "Welcome the [TRO_drugs_decision_bring_into_fold] Into the Fold" +TRO_CTH_welcome_cartel_to_the_fold: "Welcome The [TRO_drugs_decision_bring_into_fold] Into The Fold" TRO_CTH_welcome_cartel_to_the_fold_desc: "For some time now, we have focused our efforts into courting the [TRO_drugs_decision_bring_into_fold] as a partner of the Colthaginian government. Now, the [TRO_drugs_decision_bring_into_fold]'s relations with us are as friendly as ever, and they are now comfortable to become an official part of our government.\n\nIt's going to be very controversial, but since when have we let that stop us?" TRO_CTH_welcome_cartel_to_the_fold_trigger: "The [TRO_drugs_decision_bring_into_fold]'s §Ypower§! and §Yrelations§! is greater than §G90§!" TRO_CTH_welcome_cartel_to_the_fold_tt: "The [TRO_drugs_decision_bring_into_fold] will be §Gsubjugated§! into our fold.\n\n" -TRO_CTH_dismantle_cartel: "Dismantle the [TRO_drugs_decision_bring_into_fold]" +TRO_CTH_dismantle_cartel: "Dismantle The [TRO_drugs_decision_bring_into_fold]" TRO_CTH_dismantle_cartel_desc: "The [TRO_drugs_decision_bring_into_fold] has been a thorn on our side since Gerza's new Republic was first founded. With their resources running thin and their control waning, it is finally time for us to organize a final operation to take down the [TRO_drugs_decision_bring_into_fold] once and for all.\n\nAnd then we turn to the others..." TRO_CTH_dismantle_cartel_trigger: "The [TRO_drugs_decision_bring_into_fold]'s §Yinfluence§! and §Ycontrol§! must be less than §G10§!" TRO_CTH_dismantle_cartel_tt: "The [TRO_drugs_decision_bring_into_fold] will §Rno longer be our problem§!.\n\n" # Demands -TRO_CTH_build_civ_demand: "The [TRO_drugs_decision_demanding_civs_faction] Demands [?1|Y0] §YCivilian Factory§! in [?TRO_civ_demand_state.GetName]" +TRO_CTH_build_civ_demand: "The [TRO_drugs_decision_demanding_civs_faction] Demands [?1|Y0] §YCivilian Factory§! In [?TRO_civ_demand_state.GetName]" TRO_CTH_build_civ_demand_trigger: "We have constructed [?1|Y0] §YCiv.§! in [?TRO_civ_demand_state.GetName]" TRO_CTH_build_civ_demand_tt: "The newly constructed §YCivilian Factory§! will be occupied by the [TRO_drugs_decision_demanding_civs_faction]" -TRO_CTH_build_mil_demand: "The [TRO_drugs_decision_demanding_mils_faction] Demands [?1|Y0] §GMilitary Factory§! in [?TRO_mil_demand_state.GetName]" +TRO_CTH_build_mil_demand: "The [TRO_drugs_decision_demanding_mils_faction] Demands [?1|Y0] §GMilitary Factory§! In [?TRO_mil_demand_state.GetName]" TRO_CTH_build_mil_demand_trigger: "We have constructed [?1|Y0] §GMil.§! in [?TRO_mil_demand_state.GetName]" TRO_CTH_build_mil_demand_tt: "The newly constructed §GMilitary Factory§! will be occupied by the [TRO_drugs_decision_demanding_mils_faction]" -TRO_CTH_build_dock_demand: "The [TRO_drugs_decision_demanding_docks_faction] Demands [?1|Y0] §4Naval Dockyard§! in [?TRO_dock_demand_state.GetName]" +TRO_CTH_build_dock_demand: "The [TRO_drugs_decision_demanding_docks_faction] Demands [?1|Y0] §4Naval Dockyard§! In [?TRO_dock_demand_state.GetName]" TRO_CTH_build_dock_demand_trigger: "We have constructed [?1|Y0] §4Dock.§! in [?TRO_dock_demand_state.GetName]" TRO_CTH_build_dock_demand_tt: "The newly constructed §4Naval Dockyard§! will be occupied by the [TRO_drugs_decision_demanding_docks_faction]" @@ -900,26 +900,26 @@ TRO_CTH_friendly_overlook_enforcement_2: "Overlook Crime Enforcement" TRO_CTH_friendly_overlook_enforcement_3: "Overlook Crime Enforcement" TRO_CTH_friendly_overlook_enforcement_4: "Overlook Crime Enforcement" -TRO_CTH_friendly_grant_licenses_0: "Grant Opium Licenses to the §OTiger Syndicate§!" -TRO_CTH_friendly_grant_licenses_1: "Grant Opium Licenses to the §CZaga Brotherhood§!" -TRO_CTH_friendly_grant_licenses_2: "Grant Opium Licenses to the §gZapsa Syndicate§!" -TRO_CTH_friendly_grant_licenses_3: "Grant Opium Licenses to the §RZurumilki Family§!" -TRO_CTH_friendly_grant_licenses_4: "Grant Opium Licenses to the §0Abizaal Syndicate§!" +TRO_CTH_friendly_grant_licenses_0: "Grant Opium Licenses To The §OTiger Syndicate§!" +TRO_CTH_friendly_grant_licenses_1: "Grant Opium Licenses To The §CZaga Brotherhood§!" +TRO_CTH_friendly_grant_licenses_2: "Grant Opium Licenses To The §gZapsa Syndicate§!" +TRO_CTH_friendly_grant_licenses_3: "Grant Opium Licenses To The §RZurumilki Family§!" +TRO_CTH_friendly_grant_licenses_4: "Grant Opium Licenses To The §0Abizaal Syndicate§!" -TRO_CTH_friendly_lease_land_0: "Lease Land to the §OTiger Syndicate§!" -TRO_CTH_friendly_lease_land_1: "Lease Land to the §CZaga Brotherhood§!" -TRO_CTH_friendly_lease_land_2: "Lease Land to the §gZapsa Syndicate§!" -TRO_CTH_friendly_lease_land_3: "Lease Land to the §RZurumilki Family§!" -TRO_CTH_friendly_lease_land_4: "Lease Land to the §0Abizaal Syndicate§!" +TRO_CTH_friendly_lease_land_0: "Lease Land To The §OTiger Syndicate§!" +TRO_CTH_friendly_lease_land_1: "Lease Land To The §CZaga Brotherhood§!" +TRO_CTH_friendly_lease_land_2: "Lease Land To The §gZapsa Syndicate§!" +TRO_CTH_friendly_lease_land_3: "Lease Land To The §RZurumilki Family§!" +TRO_CTH_friendly_lease_land_4: "Lease Land To The §0Abizaal Syndicate§!" # Operations against cartels # -TRO_CTH_operation_appease_cartel_0: "Appease the §OTiger Syndicate§! Leadership" -TRO_CTH_operation_appease_cartel_1: "Appease the §CZaga Brotherhood§! Leadership" -TRO_CTH_operation_appease_cartel_2: "Appease the §gZapsa Syndicate§! Leadership" -TRO_CTH_operation_appease_cartel_3: "Appease the §RZurumilki Family§! Leadership" -TRO_CTH_operation_appease_cartel_4: "Appease the §0Abizaal Syndicate§! Leadership" +TRO_CTH_operation_appease_cartel_0: "Appease The §OTiger Syndicate§! Leadership" +TRO_CTH_operation_appease_cartel_1: "Appease The §CZaga Brotherhood§! Leadership" +TRO_CTH_operation_appease_cartel_2: "Appease The §gZapsa Syndicate§! Leadership" +TRO_CTH_operation_appease_cartel_3: "Appease The §RZurumilki Family§! Leadership" +TRO_CTH_operation_appease_cartel_4: "Appease The §0Abizaal Syndicate§! Leadership" TRO_CTH_operation_investigate_cartel_officials_0: "Investigate Cartel Affiliated Officials" TRO_CTH_operation_investigate_cartel_officials_1: "Investigate Cartel Affiliated Officials" @@ -933,17 +933,17 @@ TRO_CTH_operation_carry_out_small_raids_2: "Carry Out Small Stash Raids" TRO_CTH_operation_carry_out_small_raids_3: "Carry Out Small Stash Raids" TRO_CTH_operation_carry_out_small_raids_4: "Carry Out Small Stash Raids" -TRO_CTH_operation_show_of_force_0: "Organize A Show of Force" -TRO_CTH_operation_show_of_force_1: "Organize A Show of Force" -TRO_CTH_operation_show_of_force_2: "Organize A Show of Force" -TRO_CTH_operation_show_of_force_3: "Organize A Show of Force" -TRO_CTH_operation_show_of_force_4: "Organize A Show of Force" - -TRO_CTH_operation_aid_their_enemy_0: "Aid the Rivaling Cartel" -TRO_CTH_operation_aid_their_enemy_1: "Aid the Rivaling Cartel" -TRO_CTH_operation_aid_their_enemy_2: "Aid the Rivaling Cartel" -TRO_CTH_operation_aid_their_enemy_3: "Aid the Rivaling Cartel" -TRO_CTH_operation_aid_their_enemy_4: "Aid the Rivaling Cartel" +TRO_CTH_operation_show_of_force_0: "Organize A Show Of Force" +TRO_CTH_operation_show_of_force_1: "Organize A Show Of Force" +TRO_CTH_operation_show_of_force_2: "Organize A Show Of Force" +TRO_CTH_operation_show_of_force_3: "Organize A Show Of Force" +TRO_CTH_operation_show_of_force_4: "Organize A Show Of Force" + +TRO_CTH_operation_aid_their_enemy_0: "Aid The Rivaling Cartel" +TRO_CTH_operation_aid_their_enemy_1: "Aid The Rivaling Cartel" +TRO_CTH_operation_aid_their_enemy_2: "Aid The Rivaling Cartel" +TRO_CTH_operation_aid_their_enemy_3: "Aid The Rivaling Cartel" +TRO_CTH_operation_aid_their_enemy_4: "Aid The Rivaling Cartel" # End Operations against cartels # ### Custom Effect Tooltips ### diff --git a/localisation/english/country_VED_l_english.yml b/localisation/english/country_VED_l_english.yml index cefbe1a7f6c..92de27c3284 100644 --- a/localisation/english/country_VED_l_english.yml +++ b/localisation/english/country_VED_l_english.yml @@ -318,9 +318,9 @@ VED_Trecherous_Road_idea:0 "A Treacherous Road" VED_Trecherous_Road_idea_desc:0 "The Princess is starting to walk down a dark path not easily staved off once you begin to walk it..." VED_Chivalry_Knights_idea:0 "Chivalrous Knights" - VED_Chivalry_Knights_idea_desc:0 "The knights of Vedina are renowned all accross Griffonia for their prowess, honour and bravery, inferior in no way to their peers in the Empire and other major nations." + VED_Chivalry_Knights_idea_desc:0 "The knights of Vedina are renowned all across Griffonia for their prowess, honour and bravery, inferior in no way to their peers in the Empire and other major nations." VED_Chivalry_Knights_idea2:0 "Chivalrous Knights" - VED_Chivalry_Knights_idea2_desc:0 "The knights of Vedina are renowned all accross Griffonia for their prowess, honour and bravery, inferior in no way to their peers in the Empire and other major nations." + VED_Chivalry_Knights_idea2_desc:0 "The knights of Vedina are renowned all across Griffonia for their prowess, honour and bravery, inferior in no way to their peers in the Empire and other major nations." VED_Noble_Sky_idea:0 "A Noble Pursuit In The Sky" VED_Noble_Sky_idea_desc:0 "Our planes shine bright and their engines purr like happy kittens, our airforce has never been better." VED_Isolation_idea:0 "Vedinan Isolationism" diff --git a/localisation/english/country_WAT_l_english.yml b/localisation/english/country_WAT_l_english.yml index baae3a620ba..5431d488430 100644 --- a/localisation/english/country_WAT_l_english.yml +++ b/localisation/english/country_WAT_l_english.yml @@ -34,14 +34,19 @@ WAT_malcom_corchstone:0 "Malcom Corchstone" # Unused #### DESIGNERS #### - WAT_holy_srings_concern:0 "Holy Springs" northern_tank:0 "Northern Tank" enchanted_armour_concern:0 "Enchanted Armour Concern" - slingshots_of_watertown:0 "Slingshots of Watertown" + farbrook_shipbuilding:0 "Farbrook Ships" + stal_wing_berau:0 "Stal Wingn Berau" + WAT_generic_medium_aircraft_manufacturer:0 "Medium Air Company" + WAT_generic_heavy_aircraft_manufacturer:0 "Heavy Air Company" + WAT_generic_naval_aircraft_manufacturer:0 "Naval Air Company" kenelm_smithery:0 "Kenelm Smithery" + slingshots_of_watertown:0 "Slingshots of Watertown" + WAT_carts_n_darts:0 "CartsNDarts" imported_factory_WAT:0 "Imported Factory" - stal_wing_berau:0 "Stal Wingn Berau" - farbrook_shipbuilding:0 "Farbrook Ships" + WAT_jezeragrad_electronics:0 "Jezeragrad Electronics, Watertowns Branch" + WAT_holy_srings_concern:0 "Holy Springs" #### IDEAS #### WAT_holy_srings:0 "Holy Springs" diff --git a/localisation/english/country_YAL_l_english.yml b/localisation/english/country_YAL_l_english.yml index 21e301e88be..8f34143e859 100644 --- a/localisation/english/country_YAL_l_english.yml +++ b/localisation/english/country_YAL_l_english.yml @@ -168,8 +168,8 @@ YAL_grover_empire_fascism:0 "Griffonisches Reich" YAL_grover_empire_communism:0 "Griffonian Communes" YAL_grover_empire_democratic:0 "Griffonian Empire" - YAL_grover_empire_neutrality_DEF:0 "the Griffonian Empire" - YAL_grover_empire_fascism_DEF:0 "the Griffonian Empire" + YAL_grover_empire_neutrality_DEF:0 "the Griffonisches Reich" + YAL_grover_empire_fascism_DEF:0 "the Griffonisches Reich" YAL_grover_empire_communism_DEF:0 "the Griffonian Communes" YAL_grover_empire_democratic_DEF:0 "the Griffonian Empire" YAL_grover_empire_fascism_ADJ:0 "Griffonian" @@ -893,7 +893,15 @@ yale.133.t:0 "[From.GetName] accepts our invitation!" yale.133.d:0 "[From.GetNameDefCap] has accepted our research invitation and has therefore guaranteed us as we share the fruits of our research efforts with them." yale.133.a:0 "Excellent!" + + yale.135.t:0 "The Chosen Lineage" + yale.135.d:0 "Ever since the Imperial Palace had been claimed by the zealous forces from Yale, the staff within it were worried sick about what might happen to the young emperor. None were worried more than the steadfast Benito, Grover's personal bodyguard. He stood outside of His Majesty's Chamber with claymore in paw, awaiting the fateful moment he knew would come soon. And come it did, for he saw a glowing apparition in the shape of a griffon appear down the hall.\n\n"Turn back, invader. Though I know you are unlikely to be swayed by words, I shall at least try. Leave the Emperor alone. I will not let you take his life."\n\nThe being simply smiled at him. "Be not afraid, loyal Benito."\n\nThe booming phrase reverberated throughout the hall, instantly disarming Benito. He dropped his blade as he was overcome with a sudden feeling of peace. "What... what are you?" he asked.\n\n"I am come to teach Grover the ways of the gods. No harm shall come to him, for Boreas wills it."\n\nAt that moment, the door behind Benito creaked open, and out poked the head of a very young griffon. He glanced at the glowing griffon, then to his trusted guard dog. "Benito? Who's that?"\n\nThe glowing griffon answered for Benito. "I am the Herald of Boreas, and I shall be your regent. Young Grover, you are destined for great things."\n\nGrover seemed somewhat confused. He looked again to Benito, who hesitantly nodded to his charge. Grover shrugged. "Okay, but I want some snacks first."\n\nThe Herald smiled at the innocence of the youth before him. It would take time, but he would mould him into a ruler worthy of the gods." + yale.135.a:0 "One day, Grover shall rule this land." + yale.136.t:0 "A Divine Coronation" + yale.136.d:0 "The Imperial Palace in Griffenheim had hosted many events over the centuries, but few compared to the grandeur that came with the coronations of the Emperors. While the coronations themselves often preceded many changes for the Empire, this one brought with it a momentous question that none dared to ask: What will become of the Herald of Boreas, whose brilliance and seemingly divine judgement had united griffonkind under the gods?\n\nWith hushed tones, the masses watched with bated breath as the Herald entered the throne room alongside Grover. While he did not make mention of it, Grover noticed that the usual glow that encompassed the Herald seemed to be much dimmer than it usually was. They stopped in front of the throne itself, then turned to face the vast crowd.\n\n"In the years since my arrival, I have taught many studious and pious griffons the righteous path laid forth by the gods," The Herald boomed, his voice reverberating throughout the room, "However, none have learned as much as Grover, sixth of his name. He understands the ways of the gods. He has mastered the ways of the court, and he has perfected the ways of war and diplomacy. But most of all," The Herald produced the imperial crown and turned to face Grover, who had begun to kneel before him, "He knows the ways of leadership and righteousness. And so, by the power invested in me as His Majesty's Regent as well as the Chosen Herald of Boreas, I crown you Emperor of all Griffonkind."\n\nThe Herald placed the crown atop the head of the new Emperor. "Rise, Grover." said the Herald with reverence.\n\nAs Grover rose to meet the Herald's eyes, he noticed something odd. The glowing aura which normally surrounded the Herald was completely gone. Furthermore, the Herald seemed to be... fading? Grover opened his beak to say something, but the Herald interrupted him. "I was never going to be here forever, Grover. You are the greatest of griffonkind, and I know you will leave an equally great legacy."\n\nAnd with that, the Herald of Boreas seemed to vanish with a brief flash of light, leaving the newly crowned Grover with the deafening cheers of those celebrating this historical moment in the Kingdom of Boreas." + yale.136.a:0 "Long Live the Emperor! All Hail Grover VI!" + ###Military Focuses ##Army diff --git a/localisation/english/country_ZAR_l_english.yml b/localisation/english/country_ZAR_l_english.yml index b1f76b12882..0a2b8f09e21 100644 --- a/localisation/english/country_ZAR_l_english.yml +++ b/localisation/english/country_ZAR_l_english.yml @@ -1577,7 +1577,7 @@ zarantia_worm.15.a:0 "We are one." ZAR_the_city_of_brooks_desc:0 "Agzhat was never more than a gathering place for the tribes, yet with Mekiouzza's ascension it became so much more. It has become a city in its own right, and foreign traders and interests are coming there now that Tobuck is not accessible. Though it is lesser than our lost capital, it serves us dutifully." ZAR_the_old_ways:0 "The Old Ways" - ZAR_the_old_ways_desc:0 "The Imazeeb have to many always wandered the Zebhara as an unchanging and proud people, staying true to their way of life no matter how the winds blow. This stereotype hides a more complicated truth. Even if many are proud of what they are and hold their traditions close, as many are fluid in their ways and readily change to adapt." + ZAR_the_old_ways_desc:0 "To an outside observer, the Imazeeb are an eternal and unchanging fixture of the Zebhara, one that stays true to their ways no matter how the wind blows. Yet beyond the stereotype lies a much more complex truth, and though some conform to these notions, just as many are fluid in their ways and more than willing to adapt." ZAR_the_sword_or_scale:0 "The Sword Or The Scale" ZAR_the_sword_or_scale_desc:0 "The Imazeeb are a warlike people, the desert breeds a hardy people, but they are also traders and caravaneers who have earned a living crossing the Zebhara and carrying goods for whoever needs their services." diff --git a/localisation/english/eaw_achievements_l_english.yml b/localisation/english/eaw_achievements_l_english.yml index 0730429d8ec..225c31de854 100644 --- a/localisation/english/eaw_achievements_l_english.yml +++ b/localisation/english/eaw_achievements_l_english.yml @@ -72,3 +72,7 @@ revengeance_NAME:0 "Revengeance" revengeance_DESC:0 "As Longsword, burn down Griffenheim." comeback_NAME:0 "Comeback" comeback_DESC:0 "As Hippogriffia, first lose the North Zebrican War, then defeat Chiropterra." +another_victory_for_zalathel_zarca_NAME:0 "Another Victory For Zalathel Zarca" +another_victory_for_zalathel_zarca_DESC:0 "As Colthaginian Republic, make sure Zalathel Zarca gets a hug from his sister." +reactionaries_everywhere_NAME:0 "Reactionaries, Reactionaries Everywhere" +reactionaries_everywhere_DESC:0 "As River Republic, defeat all your enemies while having Caramel Haze as the country leader." diff --git a/localisation/english/eaw_ai_behavior_l_english.yml b/localisation/english/eaw_ai_behavior_l_english.yml index dd62d23987b..dc8b3654352 100644 --- a/localisation/english/eaw_ai_behavior_l_english.yml +++ b/localisation/english/eaw_ai_behavior_l_english.yml @@ -209,7 +209,7 @@ RULE_OPTION_CRY_COMMUNIST_PATH_DESC:0 "Communist revolution or communist referendum takes place in the Crystal Empire." GRW_AI_BEHAVIOR:0 "@GRW Prywhen" - RULE_OPTION_GRW_HISTORICAL:0 "Historical" + RULE_OPTION_GRW_HISTORICAL:0 "Isolationism" RULE_OPTION_GRW_HISTORICAL_DESC:0 "Prywhen is going to stay isolationist after the civil war." RULE_OPTION_GRW_WAR_OF_LIBERATION:0 "War of Liberation" RULE_OPTION_GRW_WAR_OF_LIBERATION_DESC:0 "Prywhen is going to attack Griffonstone and try to take on the Griffonian Empire." @@ -514,10 +514,12 @@ RULE_OPTION_HIP_HARMONIST_ALTERNATE_AI_DESC:0 "Hippogriffia will stay isolationist. If they are victorious in the North Zebrican War, Queen Novo will choose to stay in power." RULE_OPTION_HIP_NEUTRAL:0 "Neutrality - Simple Isolationism" RULE_OPTION_HIP_NEUTRAL_AI_DESC:0 "Through isolationist nationalism, Raft Wood's Moderate wing of Aris First will ensure Hippogriffia has peace, prosperity, and stability." - RULE_OPTION_HIP_FASCISM:0 "Supremacy - The Hegemony Rises" + RULE_OPTION_HIP_FASCISM:0 "Supremacy - The Hegemony" RULE_OPTION_HIP_FASCISM_AI_DESC:0 "Crack Lightning's Aris First Hardliners will lead Hippogriffia to true Hegemony across the equator." RULE_OPTION_HIP_COMMUNIST:0 "Communist - The Atom Burns Blue" RULE_OPTION_HIP_COMMUNIST_AI_DESC:0 "The Revolutionary Worker's Party will take power, and Posada will see to it that all of North Zebrica is liberated in glorious revolution." + RULE_OPTION_HIP_ABYSS:0 "Supremacy - The Abyss Rises" + RULE_OPTION_HIP_ABYSS_AI_DESC:0 "Some things are better left buried beneath the waves...\n§RWarning - Content has been heavily adjusted for the AI, and will not function should a player take over midgame.§!" CTH_AI_BEHAVIOR:0 "@CTH Colthaginian Republic" RULE_OPTION_CTH_FASCIST_HISTORICAL:0 "Supremacist - One Sufrit Above All " diff --git a/localisation/english/eaw_equipment_l_english.yml b/localisation/english/eaw_equipment_l_english.yml index 52446fc7cf7..f50402e687b 100644 --- a/localisation/english/eaw_equipment_l_english.yml +++ b/localisation/english/eaw_equipment_l_english.yml @@ -2328,7 +2328,6 @@ magical_tech_bonus:0 "Magical Tech Bonus" magical_tech_bonus2:0 "Magical Tech Bonus" infantry_research:0 "Infantry Research Bonus" - excavation_tech_research:0 "Excavation Tech Research Bonus" generic_tech_bonus:0 "Tech Bonus" EQS_amphibious_tank_equipment_1:0 "Seaswirl" diff --git a/localisation/english/eaw_flags_and_opinion_l_english.yml b/localisation/english/eaw_flags_and_opinion_l_english.yml index 2ed140fe13d..66a2ee036f3 100644 --- a/localisation/english/eaw_flags_and_opinion_l_english.yml +++ b/localisation/english/eaw_flags_and_opinion_l_english.yml @@ -234,6 +234,7 @@ STG_EQS_accepted_core_transfer:0 "Handed over our rightful territory" owns_any_cores_subject_tt:0 "Any core state is owned by §Y[Root.GetName]§! or one of their subjects.\n" owns_all_cores_original_tt:0 "All starting core states are owned by §Y[Root.GetName]§!.\n" owns_all_cores_original_subject_tt:0 "All starting core states are owned by §Y[Root.GetName]§! or one of their subjects.\n" + owns_all_passable_cores_original_subject_tt:0 "All passable starting core states are owned by §Y[Root.GetName]§! or one of their subjects.\n" owns_any_cores_original_tt:0 "Any starting core state is owned by §Y[Root.GetName]§!.\n" owns_any_cores_original_subject_tt:0 "Any starting core state is owned by §Y[Root.GetName]§! or one of their subjects.\n" controlls_any_cores_tt:0 "Any core state is controlled by §Y[Root.GetName]§!.\n" diff --git a/localisation/english/eaw_parties_l_english.yml b/localisation/english/eaw_parties_l_english.yml index e94737779b8..bf5e35c664a 100644 --- a/localisation/english/eaw_parties_l_english.yml +++ b/localisation/english/eaw_parties_l_english.yml @@ -284,7 +284,7 @@ GRY_neutrality_party:0 "The Hetmanate" GRY_communism_party:0 "GSDRP" GRY_communism_party_long:0 "Grifіjs'ka Socіal-Demokraticna Robіtnica Partіja" - GRY_democratic_party:0 "Viysko Griffonskoe" + GRY_democratic_party:0 "Viysko Griffonske" GRY_fascism_party:0 "The Black Council" HAU_neutrality_party:0 "Meyer's Gruppe" diff --git a/localisation/english/eaw_research_l_english.yml b/localisation/english/eaw_research_l_english.yml index 943edcdac2b..6126faef69c 100644 --- a/localisation/english/eaw_research_l_english.yml +++ b/localisation/english/eaw_research_l_english.yml @@ -13,6 +13,7 @@ fire_control:0 "Fire Control technologies" special_forces_tech:0 "Special Forces Technology" special_forces_tech_research:0 "Special Forces Technology Research Speed" + excavation_tech_research:0 "Excavation Technologies Research Speed" #cat_anti_air:0 "Anti-Air"# Identical duplicate from Eaw computing_tech_research:0 "Computing Tech Research" #basic_train:0 "Civilian Train" @@ -168,6 +169,8 @@ anti_sub_helicopter:0 "Anti-Sub Helicopter" anti_sub_helicopter_desc:0 "Helicopters can tail suspected subs from afar, drop sonar bouys, and even deploy depth charges, all while dozens of miles from their ships. Going forward, these may well be the future of anti-sub warfare." + light_nuclear_reactor:0 "Light Nuclear Engine" + light_nuclear_reactor_desc:0 "Nuclear reactors can serve as engines for ships, granting them effectively unlimited range as well as sharply reduced fuel consumption. These ships will still carry a backup diesel engine for times when the main engine is unsuitable or in need of repairs." cruiser_nuclear_reactor:0 "Cruiser Nuclear Engine" cruiser_nuclear_reactor_desc:0 "Nuclear reactors can serve as engines for ships, granting them effectively unlimited range as well as sharply reduced fuel consumption. These ships will still carry a backup diesel engine for times when the main engine is unsuitable or in need of repairs." heavy_nuclear_reactor:0 "Heavy Nuclear Engine" @@ -227,8 +230,8 @@ advanced_air_mines:0 "Advanced Aerial Mine Operations" advanced_air_mines_desc:0 "With the help of magnetic cable our most modern and maneuverable attack planes can perform aerial demining operations. Deployment mines at sea is also becomes easier and more effective." - coastal_defense_ships_nonmtg:0 "Coastal Defense Ships" - cruiser_submarines_nonmtg:0 "Cruiser Submarine" + coastal_defense_ships_nomtg:0 "Coastal Defense Ships" + cruiser_submarines_nomtg:0 "Cruiser Submarine" advanced_cruiser_submarines:0 "1015 Cruiser Submarine" basic_light_missile:0 "Basic Light Missile" diff --git a/localisation/english/eaw_ship_modules_l_english.yml b/localisation/english/eaw_ship_modules_l_english.yml index 6688a616195..1639621d932 100644 --- a/localisation/english/eaw_ship_modules_l_english.yml +++ b/localisation/english/eaw_ship_modules_l_english.yml @@ -159,6 +159,9 @@ light_ship_engine_6:0 "60,000 Shp Engine" light_ship_engine_6_short:0 "Light Engine VI" light_ship_engine_6_desc:0 "Lighter materials and slight adjustments to layout give a further boost in steam power." + light_ship_engine_nuke:0 "60,000 Shp Nuclear Engine" + light_ship_engine_nuke_short:0 "Light Nuclear Engine" + light_ship_engine_nuke_desc:0 "Magi-nuclear power enables global strike potential." sub_ship_engine_5:0 "5,000 Shp Engine" sub_ship_engine_5_short:0 "Submarine Engine V" sub_ship_engine_5_desc:0 "A rearranged layout gives decreased detection, increased efficiency and an overall boost to power." @@ -216,7 +219,7 @@ ship_armor_carrier_deck_2_desc:0 "Multi-layered enhanced armor plating will allow hangers to sustain more hits against bombers while still taking up the same weight." ship_extra_fuel_tank_2:0 "Expanded Extra Fuel Tanks" - ship_extra_fuel_tank_desc_2:0 "Expanded fuel storage allows greater operational range." + ship_extra_fuel_tank_2_desc:0 "Expanded fuel storage allows greater operational range." ### Nation Specific Modules diff --git a/localisation/english/eaw_tank_modules_l_english.yml b/localisation/english/eaw_tank_modules_l_english.yml index b4aa1492fae..2b36430acbd 100644 --- a/localisation/english/eaw_tank_modules_l_english.yml +++ b/localisation/english/eaw_tank_modules_l_english.yml @@ -134,6 +134,15 @@ main_battle_tank_amphibious_chassis_b:0 "1st-Gen MBT Chassis (Amphibious)" main_battle_tank_amphibious_chassis_c:0 "2nd-Gen MBT Chassis (Amphibious)" + modern_tank_flame_equipment_1:0 "Early MB Flame Tank" + modern_tank_flame_equipment_2:0 "1st-Gen MB Flame Tank" + modern_tank_flame_equipment_3:0 "2nd-Gen MB Flame Tank" + super_heavy_flame_tank_equipment_1:0 "Basic SH Flame Tank" + super_heavy_flame_tank_equipment_2:0 "Improved SH Flame Tank" + super_heavy_flame_tank_equipment_3:0 "Advanced SH Flame Tank" + light_tank_flame_equipment_4:0 "Semi-Modern Light Flame Tank" + light_tank_flame_equipment_5:0 "Modern Light Flame Tank" + modern_tank_flame_chassis_1:0 "Early MB Flame Tank" modern_tank_flame_chassis_2:0 "1st-Gen MB Flame Tank" modern_tank_flame_chassis_3:0 "2nd-Gen MB Flame Tank" @@ -160,4 +169,6 @@ armor_tech_5_tt:0 "Enables Armor Upgrade values of 21 and above." armor_tech_6_tt:0 "Enables Armor Upgrade values of 24 and above." engine_tech_5_tt:0 "Enables Engine Upgrade values of 21 and above." - engine_tech_6_tt:0 "Enables Engine Upgrade values of 24 and above." \ No newline at end of file + engine_tech_6_tt:0 "Enables Engine Upgrade values of 24 and above." + + basic_heavy_tank:0 "Heavy Tank I" \ No newline at end of file diff --git a/localisation/english/eaw_traits_l_english.yml b/localisation/english/eaw_traits_l_english.yml index 10c62871c04..86840be4b6b 100644 --- a/localisation/english/eaw_traits_l_english.yml +++ b/localisation/english/eaw_traits_l_english.yml @@ -48,6 +48,7 @@ inspiring_commissar_navy:0 "Inspiring Commissar" inspiring_commissar_navy_desc:0 "§LThis commissar inspires sailors to do the impossible and fight to their last breath. Motherland or Death!§!" infantry_equipment_designer:0 "Infantry Equipment Designer" + infantry_support_equipment_manufacturer:0 "Infantry and Support Equipment Designer" royal_magician:0 "Royal Magician" element_of_loyalty:0 "Element of Loyalty" sanguinary_prince:0 "Sanguinary Prince" @@ -292,6 +293,7 @@ trait_visitor_navy:0 "Visitor from Another Dimension" trait_visitor_navy_desc:0 "§LThis creature has come from a different dimension, they have the ability to talk to the spirits, or read thoughts, or control someone's mind... Better not question it!§!" + light_tank_manufacturer:0 "Light Tank Designer" super_heavy_tank_manufacturer:0 "Super Heavy Tank Designer" tank_destroyer_manufacturer:0 "Tank Destroyer Designer" agile_CAS_manufacturer:0 "Agility-focused CAS Designer" @@ -413,6 +415,9 @@ operative_spyhunter_desc:0 "This Operative is skilled at hunting and catching enemy agents." operative_spiracles:0 "Manipulator" operative_spiracles_desc:0 "This operative is an expert at manipulation, giving them a supply of middlemen to make up for their inability to transform. Unfortunately, being stuck as a changeling makes them the clear suspect if an information leak is found." + operative_conmane:0 "Shaken, not Stirred" + operative_conmane_desc:0 "This Operative is legendarily hard to catch." + #military_bishop:0 "Military Bishop"# Identical duplicate from Eaw diehard_revolutionary:0 "Diehard Revolutionary" @@ -675,4 +680,5 @@ Yal_skeleton_king_army_leader_desc:0 "§LFighting for the great Grover II inspir alt_navy_screen_3:1 "Screens\n(Genius)" alt_navy_carrier_1:1 "Carriers\n(Specialist)" alt_navy_carrier_2:1 "Carriers\n(Expert)" - alt_navy_carrier_3:1 "Carriers\n(Genius)" \ No newline at end of file + alt_navy_carrier_3:1 "Carriers\n(Genius)" + air_chief_naval_aviation_2:0 "Naval Aviation\n(Expert)" diff --git a/localisation/english/eaw_welcomescreen_l_english.yml b/localisation/english/eaw_welcomescreen_l_english.yml index 436eba1fe48..e73f7d79e7d 100644 --- a/localisation/english/eaw_welcomescreen_l_english.yml +++ b/localisation/english/eaw_welcomescreen_l_english.yml @@ -25,7 +25,7 @@ EAW_WS_TAB_1_HEADER:0 "[Root.GetNiceCountryName]" #scripted loc for nicer stuff EAW_WS_TAB_2_HEADER:0 "[Root.GetRegionName]" EAW_WS_TAB_3_HEADER:0 "£eaw_text Equestria at War Mechanics" - EAW_WS_TAB_4_HEADER:0 "'Shores of Zebrica' 2.0.1.4" + EAW_WS_TAB_4_HEADER:0 "'Shores of Zebrica' 2.0.1.5" #24 lines of text EAW_WS_TAB_1_TXT:0 "[Root.GetCountryIntro]" @@ -38,14 +38,14 @@ EAW_WS_TAB_3_TXT_HEADER_6:0 "Game Rules" EAW_WS_TAB_3_TXT_HEADER_7:0 "Dynamic Leader Generation" EAW_WS_TAB_3_TXT:0 "\n\n£eaw_text §YEquestria at War§! incorporates a fork of §YRoad to 56§! by §YGreatexperiment§! (used with permission), that has been edited and streamlined to fit our design goals better. This allows for a longer game with more technologies to research.\n\nEaW introduces §YMagical Equipment§! and a new resource - £resources_strip|7 §YCrystals§! - used to produce it. §YMagical Equipment§! provides a more resource, IC-intensive, less reliable, but more powerful alternative to regular §YInfantry Equipment§!.\n\n§YPre-Industrial Infantry Equipment§! and §YArtillery§! have been added, to represent the weapons used by nations that have not yet industrialized.\n\nFurthermore, EaW introduces the §YRaces§! system. Each country has one of twenty three races - §YPony§!, §YChangeling§!, §YGriffon§!, §YDeer§!, §YDiamond Dog§!, §YDragon§!, §YBuffalo§!, §YPolar Bear§!, §YPenguin§!, §YMinotaur§!, §YZebra§!, §YHippogriff§!, §YKirin§!, §YHorse§!, §YCamel§!, §YGiraffe§!, §YDonkey§!, §YAbyssinian§!, §YLlama§!, §YGargoyle§!, §YCentaur§!, §YYeti§! or §YUnspecified§!. Many races have their own unique racial tech tree folder, and in some cases racial unique units. Races cannot be changed during the game (exception being an option for the §YChangeling-Olenian Commonwealth§!).\n\n\n\nIn order to better represent the differences in industrial/societal and research development of nations in Equestria at War, §YScientific Development§!, §YSociety Development§!, §YIlliteracy§!, and §YPoverty§! idea categories have been implemented.\n\n§YScientific Development§! represents the level of education and research capabilities of the nation. Low levels of §YScientific Development§! impose §RResearch§! maluses. §YScientific Development§! can be improved by §YNational Focuses§! or §YDecisions§!, depending on the country. For §Ygriffon§! countries, owning major centers of learning in Griffonia can be used to improve §YScientific Development§! as well.\n\n§YSociety Development§! represents the general state of industrialization and advancement of economy and society. Low levels of §YSociety Development§! impose §RIndustry§!, §RResearch§! and §RPolitical§! maluses. §YDevelopment§! can be improved by §YNational Focuses§! or §YDecisions§!, depending on the country.\n\n§YIlliteracy§! represents how many of your citizens can read and write. Low levels of §YIlliteracy§! impose §RResearch§! and §RConstruction§! maluses. §YIlliteracy§! can be improved by §YNational Focuses§! or §YDecisions§!, depending on the country.\n\n§YPoverty§! represents how well-functioning your economy is. Low levels of §YIlliteracy§! impose §RResearch§!, §RRecruitable Population§!, §RIndustry§!, and §RMonthly Population§! maluses. §YPoverty§! can be improved by §YNational Focuses§! or §YDecisions§!, depending on the country.\n\n\n\nThe potential of nuclear warfare and the horror of unleashing such terrible weapons is not quite seen in Vanilla. In order to rectify this, EaW introduces the following changes:\n- Nuclear attacks will now reduce the population of a hit §Ystate§!, using believable casualty numbers depending on state population and development (using multiple nuclear bombs on a state in short succession will not reduce population as drastically).\n- A §Ystate§! hit by a nuclear attack will receive the §YFallout§! state modifier, reducing state factories, supplies, division organization and increasing division attrition. The modifier will last for a §Yyear§!. Subsequent nuclear attacks will not stack the modifier, but will reset the one year timer.\n- Production of §Ynuclear bombs§! requires a supply of £resources_strip|7 §YCrystals§!. If none are available, no new §Ynuclear bombs§! will be produced. Each §YNuclear Reactor§! consumes 12 £resources_strip|7 §YCrystals§!.\n\n\n\nAfter a country has been defeated in a war, and a peace conference has ended, the victors will have a chance to receive §Gone-time 50-200% research speed bonuses§! to §Ytechnologies§! that the loser had researched, and the victor has not.\n\nThe chance to receive the bonus is random, and calculated per technology. The more of loser's §YIndustry§! that has been taken over by the victor (either by puppeting or annexation), the higher the chance to receive a bonus, which means that not every victor will have an equal chance. The level of §YDevelopment§! of the victor is also a factor - the worse the Development, the smaller the chance.\n\n\n\nAn effort was made to improve the AI. While it is by no means perfect, and most of the real improvements can only be implemented by Paradox, we have done our best to tweak AI's behaviors, and improve AI's handling of Division Templates. AI will use all of the added units and technologies. AI will intelligently choose Doctrines based on the bonuses they recieve in their Focus Tree. AI will use dynamic strategies to respond to events and changes on the world stage. Peace Conference AI has been improved, though it is not perfect.\n\n\n\nSince 1.6 Ironclad update, new Game Rules for various countries and game setups have been added, to allow the player to customize their £eaw_text §YEquestria at War§! experience.\n\n\n\n£eaw_text §YEquestria at War§! provides a new, flavorful system of general, admiral and, for players with the La Resistance DLC, operative generation. Various nations will generate different leaders of different races depending on their circumstances. For example, a nation may have both pony and griffon generals, or use multiple namelists. This does not carry any gameplay changes." - EAW_WS_TAB_4_TXT_HEADER_1:0 "§Y'Shores of Zebrica' 2.0.1.4§!" + EAW_WS_TAB_4_TXT_HEADER_1:0 "§Y'Shores of Zebrica' 2.0.1.5§!" EAW_WS_TAB_4_TXT_HEADER_2:0 "§Y'In the Shadow of Mountains' 1.8.2.1§!" EAW_WS_TAB_4_TXT_HEADER_3:0 "§Y'In the Shadow of Mountains' 1.8.2§!" EAW_WS_TAB_4_TXT_HEADER_4:0 "§Y'In the Shadow of Mountains' 1.8.1§!" EAW_WS_TAB_4_TXT_HEADER_5:0 "§Y'In the Shadow of Mountains' 1.8.0.1§!" #EAW_WS_TAB_4_TXT_HEADER_6:0 "§Y'In the Shadow of Mountains' 1.8§!" #EAW_WS_TAB_4_TXT_HEADER_7:0 "§Y'Pax Chrysalia: Redux' 1.7.7.1§!" - EAW_WS_TAB_4_TXT:0 "\n\n+ Additions:\n - Reworked portrait for Colette Solide in Westkeep and Ibyz Icepaw in Icepaw.\n - Added a silhouette portrait for Diamond Dogs.\n - Added alternate ideology flags for Ice Dragon Tribe.\n - Added a new non-aligned flag for Hippogriffia.\n - Added an event for Chiropterra if the Solar Empire forms.\n - Added an event image for generic movie propaganda event.\n - Added a generic portrait for harpies.\n - Added a new focus icon for River Games focus.\n - Added a decision for Wingbardy to give land back to Abyssinia.\n - Added alternate ideology flags for Khamrin and Lan Kir.\n - Added concern icons for Puerto Caballo.\n+ Changes and fixes:\n - Fixed a dehumanized focus icon having the wrong size.\n - Fixed Princess Cadance's name being unlocalized.\n - Changed year of 1005 medium tank chassis to 1009.\n - Hopefully fixed Sköldsvärd not getting appropriate commander levels or traits.\n - Supremacy Flowena's Vivienne advisor no longer has a non-aligned popularity boosting trait.\n - Fixed Novaya Severyana advisors not working.\n - Fixed some concern icons for Flowena.\n - Fixed Angriver republican post-Griffenheim tree being broken.\n - Renamed a Hippogriff advisor and added a general role for them.\n - Fixed several issues with plane templates.\n - Chiropterra now hates Equestria.\n - Ahuizotl can no longer trade with Skyfall.\n - Crack Lightning now keeps some of Posada's national spirits if he becomes leader.\n - Fixed some crashes from advisors being added.\n - Fixed Westkeep not getting Aquileian medals.\n - "Empower Archons" focus now bypasses if supremacy Strawberry formed the Griffonian Empire.\n - Replaced army spirit icon for Ideological Loyalty.\n - Lushi will no longer get the Evi cosmetic tag if they already have the supremacy cosmetic tag.\n - Fixed Zebrica generic focus tree not checking for 5 research slots. \n - Added back a Buffalo advisor that got lost during character conversion.\n - Fixed missing description for a Buffalo general.\n - Manehattan Protectorate now starts with Changeling Equipment Templates.\n - Fixed bad encoding in an OOB file causing a crash.\n - Fixed missing icon for Vesalipolis Queen's Tower state modifier.\n - Fixed cost for an advisor in Crystal Empire.\n - Fixed several inconsistencies with Crystal Empire and Polar Bear advisor icons.\n - Fixed a missing advisor icon in Tarrin.\n - Fixed Stalliongrad truck technology icon.\n - Prywhen can now get a fifth research slot.\n - Fixed King Kloseu advisor not being removed in Brodfeld if he dies.\n - Fixed Zumidia's starting air technology.\n - Countries can no longer see designers of other countries at start.\n - Fixed some country leader checks.\n - Fixed a province in Angriver missing the forest province modifier.\n - Fixed conditions for Gryphia's concerns.\n - Fixed icon for New California Republic's spy advisor.\n - Standardized Chrysalis-Nightmare Moon marriage to use similar checks as Sinister-Sombra marriage.\n - Fixed edgecase where Sombra can marry both Sinister and Radiant.\n - Swapped some hippogriff advisor icons.\n - Cyanolisia and Sicameon advisors now have generic icons.\n - Deer spy advisors now use deer operative icons.\n - Fixed a Yakyakistan high command advisor giving daily XP gain.\n - Fixed Watertowns' Holy Springs national spirit availability for countries that form the River Federation.\n - Fixed Sunstriker Clan focuses not having tooltips for unlocking concerns.\n - Fixed Puerto Caballo concerns checking for focuses that don't exist for now.\n - Fixed missing trait for a Tobuck concern.\n - Removed generic concerns from some countries that shouldn't have them.\n - Our Town now gets access to some of Stalliongrad's concerns.\n - Film propaganda decision now requires electronic-mechanical engineering technology.\n - "First Railway" focus in Vedina now requires basic train technology.\n - Zumidia now starts with "Legacy of the Storm" national spirit.\n - Chiropterra's "Enslave Locals" occupation law is now only available in Northern Zebrica and gives less compliance gain.\n - Made various improvements and changes to Prywhen content.- Made Hippogriffia AI build more dockyards.\n - Prevented Stalliongrad from being kicked from Equestria's faction.\n - Fixed post-war dissolution of the All Ponies Front.\n - Post-war Olenia now joins Equestria's technology sharing group.\n - Changeling Lands get some of their military factories converted to civilian ones upon being demilitarized.\n - Fixed some unused advisor icons in Gryphia and Nova Griffonia.\n - Tweaked some Yakyakistan/Jaki-Clan concerns.\n - Miscellaneous bugfixes and improvements.\n - Miscellaneous localisation fixes." + EAW_WS_TAB_4_TXT:0 "\n\n+ Additions:\n - Added new portraits for Oborin in Tobuck and God-Emperor Leer in Angriver.\n - Added AI decisions to connect railways in Equus.\n - Added advisor icons for River Republic.\n - Added generic portraits for polar bears, llamas and harpies.\n - Added a unique trait for Con Mane in Equestria.\n - Added AI game rule for the secret Hippogriffia path.\n - Added new concerns for Watertowns.\n - Added new concern icons for Bakara, Chital and Austurland.\n - Added a decision for Colthage to core Zinder.\n - Added unique focus icons for Chital's viking path.\n - Reworked flag for Kimball's Bronzehill.\n - Herald of Boreas in Yale can now crown Grover VI as Emperor.\n - Added a decision for Hippogriffia to handle having Wingbardy as a puppet.\n - Added a light nuclear engine naval module.\n - Added placeholder focuses for Free Camel Tribes and Boltrian Kingdom that allow them to fight and core each other.\n - Added new deer unit 3D models.\n+ Changes and fixes:\n - Improved performance.\n - Made Eye of the Storm into an urban province.\n - Adjusted shapes of various strategic regions and renamed some of them.\n - Rebalanced the Storm Kingdom civil war.\n - Fixed event about Zalathel's child not triggering in Colthage.\n - Sanity checks for Romau's trade league.\n - Removed Jaki-Clan's duplicate concern.\n - Fixed crash caused by Prywhen CAS.\n - Kristallregen experiment in Gryphus now needs the weather tower to be completed.\n - Sanity checks for various hillpony focuses.\n - Coral Ridge advisor in Hippogriffia now gives war support from casualties.\n - Converted Bakaran starting air planes to support By Blood Alone.\n - Fixed Colthage losing mercenary division names while still having "Army of Mercenaries" national spirit.\n - Hippogriffia's underwater nuclear reactors focus now requires nuclear technology.\n - Improved AI for Stalliongrad.\n - Fixed issue with army/air/navy chief advisors in Tobuck.\n - Fixed issue with Greifenmarschen fighter plane focus.\n - Made Changeling AI use scorched earth when losing.\n - Tried to prevent Luna being advisor in Solar empire.\n - With By Blood Alone, focuses that unlock airframes now also unlock a few techs to customize them.\n - Fixed Maud Pie advisor not being in the correct ledger.\n - Fixed header positions in the welcome screen.\n - Fixed Steeltalon advisor icon.\n - Replaced Coral Ridge's advisor portrait.\n - Fixed allowed checks for some concerns.\n - Made some Aquileian concerns available for puppets.\n - Vedina and Sunstriker concerns that are available for Griffonian Republic are now available for National Republican Army as well.\n - Fixed various issues with concerns.\n - Fixed incorrect costs for various advisors.\n - Fixed some Chital advisor icons.\n - Switched portrait of an Austurland admiral.\n - Fixed ledgers for various theorist and high command advisors.\n - River Federation can now get some Bakaran concerns and advisors.\n - Changed subideology of Dust Hoover in Vanhoover to Revolutionary Dictatorship.\n - Sinister's war focuses now require Stalliongrad to be at peace.\n - Sinister's "Simplify Bureaucracy" focus now gives political power.\n - Updated No Step Back tank tree to properly match rather recent basegame changes. \n - Hippogriffia will now abandon Colthage to its fate in a prolongued civil war.\n - Warzena no longer gets generic Tank and Naval Designers.\n - Squark Tank Factory can now only be assigned in one slot. \n - Reduce Industrial Research from Bob the Builder. \n - Reduced Prywhen focus times.\n - Prywhen no longer gets instant cores.\n - Fixed poverty and illiteracy endgame focuses for Prywhen.\n - Implemented research slot checks to Lushi focuses.\n - Removed experience gain from Colthage's theorist.\n - Fixed wrong terrain in a couple of provinces.\n - Tweaked how Wittenland's coring of Wild-Vodina works.\n - Make ideology checks for some Bakara advisors visible.\n - Coltvan focus tree now works when the country is puppeted.\n - Fixed "The Last Charge of the Imazeeb" event not triggering if Zumidia exists.\n - Fixed a state for Avian's Haukland puppet.\n - Disciples now get same news event responses as Lunar Empire.\n - Chiropterra now gets a unique news event response to Summer Sun Celebration.\n - Changed Klugetown communist leader portrait.\n - Fixed generic ace icons.\n - Fixed a Zarantia national spirit icon.\n - Fix research bonus from Aquileia/Vinovia's Support Equipment Designer.\n - Fixed missing advisor icon for Starry Plough in Las Pegasus and Nova Whirl in River Republic.\n - Fixed faction leader scope.\n - Implemented a tag alias for Aquileia.\n - New Mareland now starts with armored cars.\n - Fixed AI plane designs.\n - Solar Empire's focus to core Crystal Empire no longer requires impassable states.\n - Fixed Playthrough Overview button not appearing in the pause menu. \n - Removed an impassable province border in Sunstriker Clan.\n - Fixed deprecated tech bonus in River Republic focus.\n - Fixed wrong HP bonus for a griffon racial technology.\n - Gave Daybreaker faster mobilization speed.\n - Fixed availability of a Lushi national spirit.\n - Fixed GFX for fuel tank 2.\n - Fixed Chiropterran localisation treating Lucent as the country leader of a puppet Zarantia.\n - If Nova Whirl is dead, she can no longer flee to Skynavia.\n - Implemented empty slots for By Blood Alone planes.\n - Attempted to fix Flowena not getting resource rights in Adelart.\n - Increased demolition gun hard attack.\n - Fixed Feathisian air chief giving naval experience.\n - Skynavian general congress now has a trait.\n - Fixed advanced CAS airframe icon.\n - Duplicate navy decisions don't appear if By Blood Alone is enabled.\n - Changed various event pictures in Gerza's Colthage.\n - Fixed bypasses for Aquileia's focuses about attacking Herzland.\n - Adjusted when Stalliongrad gains ownership or cores of the Griffish Isles.\n - Removed civil war buffs for the secret Hippogriffia path.\n - Fixed various missing icons.\n - Generic leaders for races without generic portraits now use silhouettes.\n - Free Camel Tribes and Twizanyika now have placeholder country leaders instead of generic ones.\n - Changed color of Evi formable again.\n - Fixed Amphibious Modern Tank onmap icon. \n - Fixed general portraits for Sen Kinh.\n - Fixed advisor icon for Dominik Pinkfeather in Blackrock's Bandits.\n - Fixed National Griffonian Republic not being able to remove "The Language Issue" national spirit.\n - Caballeron now has description as a Field Marshal too.\n - Fixed Baltimare navy chief being high command.\n - Swapped trait of a Baltimare advisor so it isn't the same as that of a Stalliongrad advisor which you can get.\n - Replaced a Baltimare general portrait.\n - Various general traits which reduced chance to be wounded to 0 now do the same to sickness chance.\n - Fix formats of Kása communist and fascist flags.\n - Research bonuses from Nuclear and Rocket Scientists now match vanilla values.\n - Macawia now gets access to Macawian concerns that are available for Kása and Chital.\n - Equestrian breakaway countries now get Equestrian equipment templates.\n - If Hippogriffia has cored Warzena prior to the Tobuck compromise, it now gets cores on the states Warzena normally gets.\n - Miscellaneous character fixes.\n - Dehumanized some GFX.\n - Miscellaneous bugfixes and improvements.\n - Miscellaneous localisation fixes." # Continent EAW_WS_Zebrica:0 "Zebrica - Crossroad of Civilizations" @@ -198,7 +198,7 @@ EAW_WS_OLV_desc:0 "In the far south-eastern reaches of Griffonia, lies a nation of outsiders to the continent. A place where the old traditions of the deer are still alive and well, where Vikings set out to terrorize the seas, and berserker lodges litter the land. §YThe Jarldom of Austurland§! is a decentralized monarchy, where it's Jarl serves more as an advisor than a leader to its nobility.\n\n§YThe Origins of Austurland§! lie hoof in hoof with its system of government and starts with a great wave of settlers from the homeland of the deer, Olenia. In 143 ALB a large section of the Olenian nobility had grown tired of the increasingly centralized power of the monarchy, and the peace treaty enacted with Equestria that year proved to be the last straw. Many nobles were reliant on the §Rfresh source of thralls§! the raids on Equestria had provided them, and thus decided it was time to look for greener pastures. \n\nThe nobles started slowly moving west, led by the initial expedition of §YHoef Derickson,§! colonizing many small islands along the way. All while growing fat of the loot gained from raids on the sea lanes of Griffonia and Zebrica. The influence of the deer over the affairs of the Riverlands slowly grew, and soon small bands of §RViking§! mercenaries started traveling the area. But Griffonia would only see the §Yfull fury of a Viking warband§! when the fractures in Lake City's Empire started to grow.\n\nGrowing instability in the Riverlands and surrounding regions lead §YHårald the Trotter,§! a violent but powerful young deer, to unite the various groups of Vikings in Griffonia. He sailed with his host up the Evi River and plundered the lands of the cossacks. Hårald soon found himself dragged into conflict against Lake City at the behest of §YHaysil II,§! the king of Wittenland.\n\nWhat resulted was a §Rlong and hard campaign§! against the armies of the Princedom, but also one which saw the deer §Grichly rewarded.§! Hårald and his deer were rewarded with lands at the southeastern edge of Griffonia, founding the country now known as §YAusturland.§! Wittenland's authority over the deer soon diminished, and §YAusturland§! grew into an independent nation.\n\nThe society founded by Hårald and his Vikings reflects the origins of its founders and resembles the early government of Olenia. The social fabric of Austurland is made up of four classes. At the top lies the §GJarl,§! and the other §Gnobles§! of Austurland. The nobility maintains a high degree of autonomy but does begrudgingly accept the need for some higher authority to resolve feuds and maintain the bare necessity of foreign policy. \n\nBelow them are the §Yfreedeer,§! who owe no oath of allegiance to any noble beyond the Jarl, and have the right to represent themselves at the Althing. The freeder comprise the majority of the merchants, priests, and Vikings within Austurland, and are one of the few forces of modernization within the country. \n\nBelow the freedeer lie the §Ocommondeer,§! serfs who are constrained to the lands of the nobles they serve. Making up the majority of the farmers and craftsmen of Austurland. They often serve as levies used up in conflicts between nobles, and many turn to banditry to escape their conditions.\n\nBut the commondeer enjoy a wealth of rights compared to the lowest rung on Austulands social ladder. The §Rthralls§! are the property of their noble owners, and live miserable lives under them. Most thralls are taken from their own country during Viking raids, and endure grueling manual labor maintaining the vast estates of the Austurlandian nobility.\n\nAusturland has prided itself on maintaining the old ways of the deer, but as the Griffonian continent is thrown into chaos, those very same traditions threaten to take Austurland to the grave. But the coming of a new Jarl presents a unique opportunity for change within Austurland. Rumors swirl around §YJarl Yigrittes§! personal history, some claim she is a §Cblue-blooded noble,§! others that she is a §Rraging berserker.§! One thing is for certain, the coming years will shape the future of Austurland, for better or worse." EAW_WS_GRY:0 "The Gryphian Host - Lords of the Plains" - EAW_WS_GRY_desc:0 "Founded centuries ago in revolt against subjugation by the Principality of Lake City, the griffons of Zapzhia live as their fathers have for generations, launching lightning raids against their neighbours to enrich their coffers. In the distant past, they had a Kingdom, but the fierce §Ycossacks§! of the plains continued to resist any centralization attempts by the monarchy. In 579 the kingdom was finally dismantled and the first Hetman of Zaphzia, Borzhonets, seized control. Over a century later, the Zapzhans changed their name to §YThe Gryphian Host§! as part of an oath with Grover I of the Griffonian Empire, becoming his loyal Border March. They retained this name even after the Empire collapsed, leaving them de facto independent.\n\nIn 1007, The Zaphzans have reached a turning point. Hetman Calas Bulba, a stabilising force for the last forty years, is old, though hearty. The ancient semi-feudal system is creaking and groaning, as the peasants gradually become less satisfied with being tied down to their lords' land, and ethnic divisions split the nation. Most pressingly, the Host's treasury is §Rrunning dry.§! This is doubly serious because of the presence of §RCommunist Revolutionaries§!, inspired and funded by the revolutionaries in Prywhen. Though they are not yet organised enough to overthrow the Hetmanate, they have many supporters throughout the countryside, and even among the army. If §Ythe upcoming raids for plunder were to fail§!, then dissent within the nation would likely rise high enough for them to sieze power.\n\nEven if nothing of the sort happens, Bulba is old, and unlikely to live for much longer. People already talk of successors, and right now the two most promising candidates are §YBorad Grifnitsky§!, whose §YViskyo Griffonskoe§! party has grown thanks to his great oratorical skills and charismatic personality, and §YYeven Krawvelets§!, who, despite having a blood relation to Hetman Bulba, is widely disliked for his cronyism and violent tendencies.\n\nOnly time will tell what fate awaits the Riverbank Griffons..." + EAW_WS_GRY_desc:0 "Founded centuries ago in revolt against subjugation by the Principality of Lake City, the griffons of Zapzhia live as their fathers have for generations, launching lightning raids against their neighbours to enrich their coffers. In the distant past, they had a Kingdom, but the fierce §Ycossacks§! of the plains continued to resist any centralization attempts by the monarchy. In 579 the kingdom was finally dismantled and the first Hetman of Zaphzia, Borzhonets, seized control. Over a century later, the Zapzhans changed their name to §YThe Gryphian Host§! as part of an oath with Grover I of the Griffonian Empire, becoming his loyal Border March. They retained this name even after the Empire collapsed, leaving them de facto independent.\n\nIn 1007, The Zaphzans have reached a turning point. Hetman Calas Bulba, a stabilising force for the last forty years, is old, though hearty. The ancient semi-feudal system is creaking and groaning, as the peasants gradually become less satisfied with being tied down to their lords' land, and ethnic divisions split the nation. Most pressingly, the Host's treasury is §Rrunning dry.§! This is doubly serious because of the presence of §RCommunist Revolutionaries§!, inspired and funded by the revolutionaries in Prywhen. Though they are not yet organised enough to overthrow the Hetmanate, they have many supporters throughout the countryside, and even among the army. If §Ythe upcoming raids for plunder were to fail§!, then dissent within the nation would likely rise high enough for them to sieze power.\n\nEven if nothing of the sort happens, Bulba is old, and unlikely to live for much longer. People already talk of successors, and right now the two most promising candidates are §YBorad Grifnitsky§!, whose §YViskyo Griffonske§! party has grown thanks to his great oratorical skills and charismatic personality, and §YYeven Krawvelets§!, who, despite having a blood relation to Hetman Bulba, is widely disliked for his cronyism and violent tendencies.\n\nOnly time will tell what fate awaits the Riverbank Griffons..." EAW_WS_SIC:0 "[Root.GetNameDefCap] - The Classical Griffonian Republic" EAW_WS_SIC_desc:0 "Nestled away behind the tall Arahno Mountains on the warm and fertile Makomo Peninsula, lies the free and prosperous nation of §YSicameon.§! The griffons of this §Yvenerable republic§!, almost as old as the Empire itself and named for the sea goddess Sycaecia, have long stood staunchly against the forces of §Rfeudalism and monarchism.§! This federation of parishes is made up of skilled craftspeople, humble but productive farmers, shrewd traders, and dauntless seafarers, who all are united in jealously guarding their liberties and prosperity it brings them. While the §YGriffonian Republic§! may have the aspirations of a continental republic, let it be known that §YFederated Parishes of Sicameon§! was the §Yherald of Griffonian democracy.§!\n\nThe federation was formed in 773, when the aging §YEmperor Grover I§! sent a small army to test the defences of Sicameon. The parishes united under one banner to repel the invader and formed a decentralized nation so they could better face future threats from the north. But when §RGrover II§! attacked in 799 with the full might of the §YImperial Army§!, there was little they could do. The federation was dismantled and a §RGrand Duchy§! founded in its place. However, resistance continued and never ceased. When Grover II died in 854, a §Rlarge uprising§! motivated Grover III grant them autonomy and abolish the Grand Duchy. The §GFederal Charter§! of 773 is restored, albeit with many changes that expand emergency powers and make Sicameon a far more militant nation. When the wicked Empire eventually §Gcollapsed§!, Sicameon aided §Gminotaur revolutionaries§! in Asterion who formed a republic.\n\nHowever, with the turn of the new millennium, the griffons of Sicameon are acutely aware of the chaos in §RWingbardy and Prywhen§! and the threats they may pose, but the Sicameonese constitution renders the national government and military §Rextremely limited in its capabilities§!. To continue safeguarding the freedoms and liberties of the Sicameonse griffons, they must put faith in a greater unity and a stronger government, and then decide how best to use this new tool. Will they continue the age-old tradition of §Yfortification and repulsion§!, will they embrace the §Ywarcries of Sicameon's radicals and seek revenge§! on their neighbors... or will they §Ydiscover a new path?§! Whether with righteous purpose or terrible intent, a powerful apparatus of government can tear even the most united nation apart.\n\nThen, in the shadows of Sicameon's ports, lies another threat. Being a wealthy trading nation brings with it §Rthieves and criminal riffraff.§! Sicameon has a §Ggreat naval tradition§! in warding off these pirates, and thus is staunchly opposed to slavers and bandits of all kinds... §Rthe bandits to the north, the Zebran slavers and the pirates to the south.§! But even the most virtuous are susceptible to corruption in the face of desperation and chaos, especially as the homegrown §YFreeholder Corsairs§! rise among the fear and tension.\n\nAnd yet, despite the discord far afield and within, Sicameon has ample chance to stand high and mighty. It lacks the economic disaster, the famine, and the brain drain of its unfortunate neighbors. In this new modern era, Sicameon simply must seize its true power before it is too late." EAW_WS_CYA:0 "[Root.GetNameDefCap] - May She Be Worthy Of The Name" diff --git a/localisation/english/etat_technology_l_english.yml b/localisation/english/etat_technology_l_english.yml index 361ed5d0123..d787d95b44e 100644 --- a/localisation/english/etat_technology_l_english.yml +++ b/localisation/english/etat_technology_l_english.yml @@ -96,7 +96,7 @@ l_english: support_weapons_d:0 "Support Weapons VIII" support_weapons_d_desc:0 "It is time to update our light and heavy machine guns, as new techniques and technologies have become available that can be used to produce more effective heavy weaponry." support_weapons_e:0 "Support Weapons IX" - support_weapons_e_desc:0 "Making internal improvements to our support weapons will help to increase their lifespan by reducing wear and tear, allowing them to fire for longer with a barrel replacement." + support_weapons_e_desc:0 "Making internal improvements to our support weapons will help to increase their lifespan by reducing wear and tear, allowing them to fire for longer before needing a barrel replacement." support_weapons_f:0 "Support Weapons X" support_weapons_f_desc:0 "Trials done with newly developed anti-personnel mines have shown them to be more effective than the current models, with a smaller signature and larger blast radius." diff --git a/localisation/english/strategic_region_names_l_english.yml b/localisation/english/strategic_region_names_l_english.yml index 765c9654732..890bacbf28b 100644 --- a/localisation/english/strategic_region_names_l_english.yml +++ b/localisation/english/strategic_region_names_l_english.yml @@ -112,7 +112,7 @@ STRATEGICREGION_111:0 "Saddening Shore" STRATEGICREGION_112:0 "Mirelands" STRATEGICREGION_113:0 "Borderlands" - STRATEGICREGION_114:0 "Central Mountain Region" + STRATEGICREGION_114:0 "Onlartir Mountains" STRATEGICREGION_115:0 "North-East Yak Territory" STRATEGICREGION_116:0 "Snowy Mountains" STRATEGICREGION_117:0 "Lake Kingsmere" @@ -151,7 +151,7 @@ STRATEGICREGION_150:0 "Sky Bay" STRATEGICREGION_151:1 "Panthalassic Ocean" STRATEGICREGION_152:1 "Panthalassic Ocean" - STRATEGICREGION_153:0 "Cross Island" + STRATEGICREGION_153:0 "New Albion" STRATEGICREGION_154:0 "Aquileia" STRATEGICREGION_155:0 "West Griffonia" STRATEGICREGION_156:1 "Skyfall" @@ -190,7 +190,7 @@ STRATEGICREGION_189:0 "Windy Peaks" STRATEGICREGION_190:1 "Whitetail Mountains" STRATEGICREGION_191:0 "Bronze Mountains" - STRATEGICREGION_192:0 "Despoina" + STRATEGICREGION_192:0 "Dimondia" STRATEGICREGION_193:2 "Eygsic Forest" STRATEGICREGION_194:0 "Firtrees" STRATEGICREGION_195:0 "Watertowns" @@ -227,7 +227,7 @@ STRATEGICREGION_226:0 "East Ocean" STRATEGICREGION_227:0 "Notameme" STRATEGICREGION_228:0 "Asha" - STRATEGICREGION_229:0 "Auropallieta" + STRATEGICREGION_229:0 "Kyanoia" STRATEGICREGION_230:0 "Endless Sea" STRATEGICREGION_231:0 "Monster Ocean" STRATEGICREGION_232:0 "Mareiana Trench" diff --git a/localisation/replace/english/_eaw_events_l_english.yml b/localisation/replace/english/_eaw_events_l_english.yml index 2ba8eded1c4..b195140a56c 100644 --- a/localisation/replace/english/_eaw_events_l_english.yml +++ b/localisation/replace/english/_eaw_events_l_english.yml @@ -346,10 +346,12 @@ news.205.t:0 "War in the South!" ###Summer sun, winter moon and their imperial alternatives news.301.t:0 "Summer Sun Celebration" news.301.d:0 "[This.GetNewspaperHeader]Ponies from all trots of life have gathered today in Canterlot to witness the Summer Sun Celebration. Originally a holiday made to commemorate Princess Celestia's victory over the festering Nightmare, nowadays it celebrates the longest day of the year, Princess Luna's return and the magic of friendship. Not a sound could be heard as the Princess climbed on the raised dais, took a long gaze on the gathered ponies and proceeded to raise the Sun. The crowd watched in amazement at the grand display of the alicorn's benevolence, and cheering continued long after the Sun rose. Festivities continued for the remainder of the day, the spirit of Equestria resonating in the continued showing of respect to her traditions." + news.301.d_lunatics:0 "[This.GetNewspaperHeader]Our spies in the Equestrian heartland report that the annual 'Summer Sun Celebration' has transpired recently. This grim spectacle completely focuses on Princess Celestia and the veneration of the sun, cruelly ignoring the efforts of Princess Luna in bringing the night. The decadent, wasteful revelry shows how ill prepared and soft the Equestrians have become. It shall soon be time for our glorious return." news.301.a:0 "Life is good in Equestria." news.301.b:0 "Disgusting. Cover the windows." news.301.c:0 "Lies! Our gods raise the sun, not her!" news.301.e:0 "Celestia's gentle light keeps the summer warm." + news.301.f:0 "The Nightmare will return." news.302.t:0 "Forever Sun Celebration" news.302.d:0 "[This.GetNewspaperHeader]Many things have changed in Equestria lately, but reverence to ancient traditions has not. Devoted zealots and fanatics have assembled today in Canterlot to witness the Summer Sun Celebration... or what has become of it. Accompanied by a strong military presence, Empress Daybreaker climbed the raised dais and gave a fiery speech to the crowd, praising them for their loyalty to the new regime while singling out ponies who weren't displaying sufficient reverence. With a bombastic orchestral arrangement performed by the Canterlot Opera House, the Empress rose the Sun and the ponies bowed down, for they were unworthy to gaze at Her splendour. Afterward, Daybreaker lambasted the enemies of the state, promising each and every one of them an infernal end." diff --git a/localisation/replace/english/_eaw_overrides_l_english.yml b/localisation/replace/english/_eaw_overrides_l_english.yml index 502b3089799..61643200057 100644 --- a/localisation/replace/english/_eaw_overrides_l_english.yml +++ b/localisation/replace/english/_eaw_overrides_l_english.yml @@ -250,6 +250,10 @@ #focus_l RAJ_revive_the_screw_guns_effect:0 "Enables §HMountain Gun§!\n£unit_artillery_brigade_icon_small §HArtillery§!\n §HHills§!: Movement: §G+10%§!\n §HMountain§!: Movement: §G+15%§!\n£unit_anti_tank_brigade_icon_small §HAnti-Tank§!\n §HHills§!: Movement: §G+10%§!\n §HMountain§!: Movement: §G+15%§!" RAJ_jungle_training_effect:0 "Enables §HJungle Training§!\nAll §HSpecial Forces\n Jungle§!\n Attack: §G+5%§!\n Movement: §G+10%§!\n" + liberty_ethos_desc:0 "In this time of ideological fanatics who seek to suffocate the universal values, we will safeguard individual liberties and freedom." + doctrine_effort_desc:0 "The military doctrines that defined ground combat in the old times are outdated. We must put our greatest minds to the task of shaping the military thought of tomorrow." + fighter_focus_desc:0 "We have not seen that last of dogfights in the wars of old times. Keeping ahead in the development of fighter planes will give us an edge in the future." + nuclear_effort_desc:0 "Standing on the edge of a world-changing discovery, we cannot let others light the fire that may one day consume our planet." #government_in_exile_l EXILE_MANPOWER_DAILY_GROWTH:1 "Daily §HExiled Veteran Ponypower§! Growth: $AMOUNT|H^$" @@ -329,12 +333,15 @@ modifier_state_production_speed_dockyard_factor:0 "§Y$dockyard$§! Construction Speed" modifier_state_production_speed_dockyard_factor_desc:0 "Modifies the speed of §Y$dockyard$§! construction in this state." modifier_state_repair_speed_industrial_complex_factor:0 "§Y$industrial_complex$§! Repair Speed" - modifier_state_repair_speed_industrial_complex_factor_desc:0 "Modifies the speed of §Y$industrial_complex$§! construction in this state." + modifier_state_repair_speed_industrial_complex_factor_desc:0 "Modifies the speed of §Y$industrial_complex$§! repair in this state." modifier_state_repair_speed_arms_factory_factor:0 "§Y$arms_factory$§! Repair Speed" - modifier_state_repair_speed_arms_factory_factor_desc:0 "Modifies the speed of §Y$arms_factory$§! construction in this state." + modifier_state_repair_speed_arms_factory_factor_desc:0 "Modifies the speed of §Y$arms_factory$§! repair in this state." modifier_state_repair_speed_dockyard_factor:0 "§Y$dockyard$§! Repair Speed" - modifier_state_repair_speed_dockyard_factor_desc:0 "Modifies the speed of §Y$dockyard$§! construction in this state." - + modifier_state_repair_speed_dockyard_factor_desc:0 "Modifies the speed of §Y$dockyard$§! repair in this state." + MODIFIER_ATTACK_BONUS_AGAINST_A_COUNTRY:0 " Attack bonus against country" + MODIFIER_DEFENSE_BONUS_AGAINST_A_COUNTRY:2 " Defense bonus against country" + MODIFIER_BREAKTHROUGH_BONUS_AGAINST_A_COUNTRY:0 " Breakthrough bonus against country" + MODIFIER_ATTACK_BONUS_AGAINST_A_COUNTRY_ON_ITS_CORES:0 " Attack on their core territory" #nsb_ideas_l proper_heritage_spirit_desc:0 "A good General may be trained, but a great General must be bred." @@ -405,9 +412,11 @@ cavalary_ratio_over_40:1 "Motorized and mechanized ratio > §H40%§!" gentlemanly:1 "Courteous" fly_swatter:1 "Fly Swatter" + emperor_and_autocrat_of_all_the_russias:0 "Emperor and Autocrat of All Griffonia" + stalin_architect_of_communism:0 "Architects of Socialism" compassionate_gentleman:0 "Compassionate Grandee" head_of_intelligence:0 "Illusive Gentlebeing" - fascist_sympathies:0 "Supremacism Sympathies" + fascist_sympathies:0 "Supremacist Sympathies" peasant_sympathiser_desc:0 "§LHolds sympathies for the peasants and working class.§!" marxist_priest:0 "Marksist Priest" marxist_philosopher:0 "Marksist Philosopher" diff --git a/localisation/replace/english/eaw_research_overrides_l_english.yml b/localisation/replace/english/eaw_research_overrides_l_english.yml index 9ff2b757756..d4881890471 100644 --- a/localisation/replace/english/eaw_research_overrides_l_english.yml +++ b/localisation/replace/english/eaw_research_overrides_l_english.yml @@ -85,8 +85,6 @@ ### Industry ### - excavation_tech:0 "Excavation Technologies Research Speed" - basic_machine_tools:0 "National Standards" basic_machine_tools_desc:0 "As the world industrialises, numerous different production centres follow their standards that don't mesh with one another, causing difficulties and sluggishness in equipment production. There have already been some efforts to standardise the different processes, but when most factories can't even agree to standard lengths, it is time for the government to take direct action." improved_machine_tools:0 "Automatic Turret Lathes" diff --git a/localisation/replace/russian/_eaw_events_l_russian.yml b/localisation/replace/russian/_eaw_events_l_russian.yml index 84f19454e36..56b954ec407 100644 --- a/localisation/replace/russian/_eaw_events_l_russian.yml +++ b/localisation/replace/russian/_eaw_events_l_russian.yml @@ -129,12 +129,12 @@ news.10.t:0 "Эквестрия предъявляет претензии на news.10.a:0 "Оки-доки." news.11.t:0 "Гранд Галлопинг Гала" - news.11.d:0 "[This.GetNewspaperHeader]Вновь в Кантерлотском замке состоялся ежегодный бал. Королевская семья, высшие слои эквестрийского правительства вместе с их друзьями, собрались, дабы насладиться весенним вечером и обсудить политические проблемы. Дорогие напитки и классическая музыка сопутствовали веселью всю ночь. Бал закончился великолепным запуском фейерверка. Эквестрия не бросает свои традиции. Для многих пони, это поддержка стабильности и гарант мира в старой доброй Эквестрии." + news.11.d:0 "[This.GetNewspaperHeader]Вновь в Кантерлотском замке состоялся ежегодный бал. Королевская семья, высшие слои эквестрийского правительства вместе с их друзьями, собрались, дабы насладиться весенним вечером и обсудить политические проблемы. Дорогие напитки и классическая музыка сопутствовали веселью всю ночь. Бал закончился великолепным запуском фейерверков. Эквестрия не бросает свои традиции. Для многих пони, это поддержка стабильности и гарант мира в старой доброй Эквестрии." news.11.a:0 "За ваше здоровье!" news.11.b:0 "Бездумная буржуазия." news.11.c:0 "Как жалко." news.13.t:0 "Гранд Галлопинг Гала" - news.13.d:0 "[This.GetNewspaperHeader]Вновь в Кантерлотском замке состоялся ежегодный бал. Королевская семья, высшие слои эквестрийского правительства вместе с их друзьями, собрались, дабы насладиться весенним вечером и обсудить политические проблемы. Дорогие напитки и классическая музыка сопутствовали веселью всю ночь. Бал закончился знаменательным запуском фейерверка. Эквестрия не бросает свои традиции. Для многих пони, это поддержка стабильности и гарант мира в старой доброй Эквестрии." + news.13.d:0 "[This.GetNewspaperHeader]Вновь в Кантерлотском замке состоялся ежегодный бал. Королевская семья, высшие слои эквестрийского правительства вместе с их друзьями, собрались, дабы насладиться весенним вечером и обсудить политические проблемы. Дорогие напитки и классическая музыка сопутствовали веселью всю ночь. Бал закончился знаменательным запуском фейерверков. Эквестрия не бросает свои традиции. Для многих пони, это поддержка стабильности и гарант мира в старой доброй Эквестрии." news.13.a:0 "Поздравляем" news.13.b:0 "Проклятье." news.13.c:0 "Только не снова." @@ -303,10 +303,10 @@ news.50.t:0 "Ядерная бомбардировка ." news.50.a:0 "Будь они прокляты, навеки!" news.50.b:0 "Кара Солнца настигла их!" news.50.e:0 "Мы сделали, то что нужно было сделать." - news.50.c:0 "Дейбрекер безумна!" + news.50.c:0 "Дейбрейкер безумна!" news.50.f:0 "Как Селестия могла позволить это!?" news.200.t:0 "Гражданская война в Эквестрии!" - news.200.d_1:0 "[This.GetNewspaperHeader]В Эквестрии разразился хаос после серии событий, потрясших ранее спокойную и мирную нацию.\n\nПринцесса Луна, возглавившая реформу прав на получение прав бэтпони, была арестована принцессой Селестией за связь с террористическими группами. Гражданские демонстранты, пытавшиеся помочь Луне, были жестоко убиты, а принцесса Луна в растерянности сбежала в Мейнхеттен.\n\nПринцесса Луна утверждает, что Селестия сошла с ума и превратилась в жестокую огненную кобылу. Принцесса Селестия утверждает, что Луна снова превратилась в тёмную Найтмер Мун.\n\nНи одна из сторон не желала отступить и разразилась гражданская война, расколовшая континент на две части." + news.200.d_1:0 "[This.GetNewspaperHeader]В Эквестрии разразился хаос после серии событий, потрясших ранее спокойную и мирную нацию.\n\nПринцесса Луна, возглавившая движение за расширение прав бэтпони, была арестована принцессой Селестией за связь с террористическими группами. Гражданские демонстранты, пытавшиеся помочь Луне, были жестоко убиты, а принцесса Луна в растерянности сбежала в Мейнхеттен.\n\nПринцесса Луна утверждает, что Селестия сошла с ума и превратилась в жестокую огненную кобылу. Принцесса Селестия утверждает, что Луна снова превратилась в тёмную Найтмер Мун.\n\nНи одна из сторон не желала отступить и разразилась гражданская война, расколовшая континент на две части." news.200.d_2:0 "[This.GetNewspaperHeader]В Эквестрии разразился хаос после попытки покушения в Мейнхеттене на принцессу Луну во время речи о правах бэтпони. В ответ на это город захватили лояльные фестралы и лунные лоялисты. Принцесса Луна взлетела в воздух, предупредив, что принцесса Селестия сошла с ума от ненависти к бэтпони и замышляла её смерть. Принцесса Селестия утверждает, что Луна превратилась в тёмную Найтмер Мун.\n\nНи одна из сторон не желала отступить и разразилась гражданская война, расколовшая континент на две части." news.200.c:0 "Неужто скоро падут небеса?" news.200.a:0 "Как же это случилось?" @@ -346,10 +346,12 @@ news.205.t:0 "Южная война!" ###Summer sun, winter moon and their imperial alternatives news.301.t:0 "Праздник Летнего Солнца" news.301.d:0 "[This.GetNewspaperHeader]Пони изо всех слоёв общества собрались сегодня в Кантерлоте на Праздник Летнего Солнца. Первоначально он отмечался в честь победы принцессы Селестии над Найтмер Мун, но сегодня он проводится в честь самого длинного дня в году, возвращения принцессы Луны и магии дружбы. В полной тишине Принцесса ступила на высокий помост, окинула долгим взглядом собравшихся пони и приступила к подъёму солнца. Толпа с удивлением наблюдала за грандиозной демонстрацией благосклонной силы аликорна, и аплодисменты ещё долго гремели после восхода солнца. Празднования продолжались до конца дня, и все они сохраняли дух уважения к древним традициям Эквестрии." + news.301.d_lunatics:0 "[This.GetNewspaperHeader]Наши шпионы в Эквестрии сообщают, что недавно состоялся ежегодный Праздник Летнего Солнца. Это мрачное шоу полностью сосредоточено на принцессе Селестии и почитании солнца, жестоко игнорируя при этом усилия принцессы Луны по управлению ночью. Этот акт декадентского и расточительного веселья отлично показывает, насколько плохо подготовленными и мягкими стали эквестрийцы. Скоро придёт время нашего славного возвращения." news.301.a:0 "Жизнь в Эквестрии хороша." news.301.b:0 "Отвратительно. Задёрните шторы." news.301.c:0 "Ложь! Наши боги поднимают солнце, а не она!" - news.301.e:0 "Нежный свет Селестии сохранит лето тёплым." + news.301.e:0 "Нежный свет Селестии сохраняет лето тёплым." + news.301.f:0 "Найтмер вернётся." news.302.t:0 "Праздник Вечного Солнца" news.302.d:0 "[This.GetNewspaperHeader]В последнее время в Эквестрии многое изменилось, но не уважение к древним традициям. Преданные верующие и фанатики собрались сегодня в Кантерлоте, чтобы засвидетельствовать Праздник Летнего Солнца ... или то, во что он превратился. В сопровождении военных, Императрица Дейбрейкер ступила на помост и произнесла пламенную речь перед толпой, похвалив их за верность новому режиму, выделив пони, которые не проявили достаточного почтения. Под напыщенную оркестровую аранжировку Оперного Театра Кантерлота, Императрица подняла солнце, и пони поклонились, потому что они были недостойны лицезреть Её великолепие. После этого Дейбрейкер произнесла речь, в которой обрушилась на врагов государства, пообещав каждому из них чудовищный конец в языках пламени." @@ -539,7 +541,7 @@ news.cry.1.t:0 "Кристальная Империя объявляет нез conspiracy.17.a:0 "В Совёнок" conspiracy.17.b:0 "В Заятск" conspiracy.18.t:0 "План Генерального Секретаря" - conspiracy.18.d:0 "Никто этого не ожидал, но сегодня сталлионградцы проснулись под старым флагом Сталлионграда, что-то произошло. Как будто наши бравые солдаты снова захватывают Эквестрийские арсеналы и подавляют очаги сопротивления по всей стране, но это не так. Сегодня в своем заявлении к народу Сталлионграда, по всем радиостанциям Дарк Винд объявил не только о возвращении правильного коммунизма, но и возвращении по крыло Эквестрийских принцесс..." + conspiracy.18.d:0 "Никто этого не ожидал, но сегодня сталлионградцы проснулись под старым флагом Сталлионграда, что-то произошло. Как будто наши бравые солдаты снова захватывают Эквестрийские арсеналы и подавляют очаги сопротивления по всей стране, но это не так. Сегодня в своем заявлении к народу Сталлионграда, по всем радиостанциям Дарк Винг объявил не только о возвращении правильного коммунизма, но и возвращении по крыло Эквестрийских принцесс..." conspiracy.18.a:0 "Славься Сталлионград! Да здравствует Дарк Винг!" conspiracy.21.t:0 "Великая речь" conspiracy.21.d:0 "В сегодняшнем выступлении Генеральный секретарь Сталлионграда Дарк Винг официально объявил себя верховным лидером Великого Эквестрийского Союза и призвал к изменению идеологии страны на так называемый «Национальный коммунизм», который будет соответствовать конкретным и прагматичным взглядам Дарк Винга на мир. Кроме того, он выступил против Эквестрии, пообещав освободить угнетенных рабочих на всей её территории, а также пообещал положить конец угрозе чейнджлингов-сторонников превосходства во благо всех стран." diff --git a/localisation/replace/russian/_eaw_overrides_l_russian.yml b/localisation/replace/russian/_eaw_overrides_l_russian.yml index 6865fa0a06f..846780a8f8c 100644 --- a/localisation/replace/russian/_eaw_overrides_l_russian.yml +++ b/localisation/replace/russian/_eaw_overrides_l_russian.yml @@ -159,6 +159,7 @@ DEPLOYMENT_LINES_HIT_THE_CAP:0 "Мы можем обучить пони в количестве не более $CAP|*H$.\nОграничено максимумом пони ресурсов на поле боя ($RATIO|H0%$ из $INFIELD|*H$; минимум пони: $MINPOSSIBLE|*H$)" CONVEYOR_CAN_NOT_MANPOWER_TRAIN:0 "§RНедостаточно пони ресурсов для обучения§!" CONVEYOR_CAN_NOT_TRAIN_COUNT:0 "§RНедостаточно пони силы или снаряжения для обучения $DIVS|H$ дивизий§!" + TEMPLATE_PRIO_2_DESC:0 "Воинские части с этим шаблоном получают технику раньше всех сразу после развертывания и в первую очередь. Используйте этот режим для своих лучших войск там, где они полезнее всего." #designer_l DESIGNER_MANPOWER:0 "Пони ресурсы: " @@ -207,12 +208,12 @@ democratic_leanings_good:0 "Гармоничный уклон" democratic_leanings_bad:0 "Гармоничный уклон" - # DR_STRATEGIC_HOSTILITY:1 "§Y$US|U$§! has strategic reasons towards §Y$THEM$§!: " Саня, переведи - # DR_STRATEGIC_FRIENDSHIP:1 "§Y$US|U$§! has strategic reasons towards §Y$THEM$§!: " - # DR_STRATEGIC_ALLIANCE:1 "§Y$US|U$§! has strategic reasons towards §Y$THEM$§!: " - # DR_STRATEGIC_SUPPORT:2 "§Y$US|U$§! has strategic reasons towards §Y$THEM$§!: " - # DR_STRATEGIC_NOT_ALLIANCE:0 "§Y$US|U$§! has strategic reasons towards §Y$THEM$§!: " - # DR_STRATEGIC_NOT_SUPPORT:0 "§Y$US|U$§! has strategic reasons towards §Y$THEM$§!: " + DR_STRATEGIC_HOSTILITY:1 "У государства §Y$US|U$§! есть стратегические причины относиться подобным образом к государству §Y$THEM$§!: " + DR_STRATEGIC_FRIENDSHIP:1 "У государства §Y$US|U$§! есть стратегические причины относиться подобным образом к государству §Y$THEM$§!: " + DR_STRATEGIC_ALLIANCE:1 "У государства §Y$US|U$§! есть стратегические причины относиться подобным образом к государству §Y$THEM$§!: " + DR_STRATEGIC_SUPPORT:2 "У государства §Y$US|U$§! есть стратегические причины относиться подобным образом к государству §Y$THEM$§!: " + DR_STRATEGIC_NOT_ALLIANCE:0 "У государства §Y$US|U$§! есть стратегические причины относиться подобным образом к государству §Y$THEM$§!: " + DR_STRATEGIC_NOT_SUPPORT:0 "У государства §Y$US|U$§! есть стратегические причины относиться подобным образом к государству §Y$THEM$§!: " DR_US_DEMOCRATIC:1 "§Y$US|U$§! это гармония: " DR_OFFENSIVE_WAR:0 "Гармонию призывают к наступательной войне: " foreign_manpower_initiator_desc:0 "Государство $COUNTRY|UY$ выделяет пони ресурсы для поддержки гарнизонов других наций" @@ -251,6 +252,13 @@ #focus_l RAJ_revive_the_screw_guns_effect:0 "Откроет доступ к: §HГорная пушка§!\n£unit_artillery_brigade_icon_small §HАртиллерия§!\n §HХолмы§!: Скорость перемещения: §G+10%§!\n §HГоры§!: Скорость перемещения: §G+15%§!\n£unit_anti_tank_brigade_icon_small §HПТО§!\n §HХолмы§!: Скорость перемещения: §G+10%§!\n §HГоры§!: Скорость перемещения: §G+15%§!" RAJ_jungle_training_effect:0 "Откроет доступ к: §HПодготовка к войне в джунглях§!\nВсе §Hспецвойска\n Джунгли§!\n Атака: §G+5%§!\n Скорость перемещения: §G+10%§!\n" + liberty_ethos_desc:0 "В эпоху идеологических фанатиков, которые стремятся подавить универсальные ценности, мы будем выступать за сохранение личных прав и свобод." + doctrine_effort_desc:0 "Военные доктрины прежних времён, определявшие методы ведения наземного боя, безнадежно устарели. Наши лучшие умы должны разработать новую тактику и стратегию." + fighter_focus_desc:0 "Идущие войны научили нас маневренному воздушному бою, но это было только начало. Чтобы сохранить преимущество в будущем, мы должны создавать самые современные истребители." + nuclear_effort_desc:0 "Мы стоим на пороге открытия, способного изменить мир. Нельзя допустить, чтобы наши противники запалили огонь, способный уничтожить нашу планету." + volunteer_corps_desc:0 "Мы никогда не стали бы заставлять своих граждан отдавать жизнь за идеалы свободы, однако если граждане сами желают помогать другим странам, мы должны предоставить им такую возможность." + why_we_fight_desc:0 "Мир становится все более небезопасным. Народ должен видеть, какие зверства совершаются теми, кто рвется к власти. Пора привлечь граждан под наши знамена, чтобы они были готовы отстаивать свою свободу." + political_correctness_desc:0 "Существа, отстаивающие взгляды, расходящиеся с мнением большинства, беспокоятся о том, что против них существует глобальный заговор. Это любопытная идея." #government_in_exile_l EXILE_MANPOWER_DAILY_GROWTH:1 "Ежедневный прирост §Hпони ресурсов ветеранов в изгнании§!: $AMOUNT|H^$" @@ -326,9 +334,19 @@ modifier_state_production_speed_industrial_complex_factor:0 "§Y$industrial_complex$§! — скорость строительства" modifier_state_production_speed_industrial_complex_factor_desc:0 "Изменяет скорость возведения следующей постройки в этом регионе: §Y$industrial_complex$§!." modifier_state_production_speed_arms_factory_factor:0 "§Y$arms_factory$§! — скорость строительства" - modifier_state_production_speed_industrial_complex_factor_desc:0 "Изменяет скорость возведения следующей постройки в этом регионе: §Y$arms_factory$§!." + modifier_state_production_speed_arms_factory_factor_desc:0 "Изменяет скорость возведения следующей постройки в этом регионе: §Y$arms_factory$§!." modifier_state_production_speed_dockyard_factor:0 "§Y$dockyard$§! — скорость строительства" - modifier_state_production_speed_industrial_complex_factor_desc:0 "Изменяет скорость возведения следующей постройки в этом регионе: §Y$dockyard$§!." + modifier_state_production_speed_dockyard_factor_desc:0 "Изменяет скорость возведения следующей постройки в этом регионе: §Y$dockyard$§!." + modifier_state_repair_speed_industrial_complex_factor:0 "§Y$industrial_complex$§! — скорость починки" + modifier_state_repair_speed_industrial_complex_factor_desc:0 "Изменяет скорость починки следующей постройки в этом регионе: §Y$industrial_complex$§!." + modifier_state_repair_speed_arms_factory_factor:0 "§Y$arms_factory$§! — скорость починки" + modifier_state_repair_speed_arms_factory_factor_desc:0 "Изменяет скорость починки следующей постройки в этом регионе: §Y$arms_factory$§!." + modifier_state_repair_speed_dockyard_factor:0 "§Y$dockyard$§! — скорость починки" + modifier_state_repair_speed_dockyard_factor_desc:0 "Изменяет скорость починки следующей постройки в этом регионе: §Y$dockyard$§!." + MODIFIER_ATTACK_BONUS_AGAINST_A_COUNTRY:0 " Бонус к атаке против страны" + MODIFIER_DEFENSE_BONUS_AGAINST_A_COUNTRY:2 " Бонус к защите против страны" + MODIFIER_BREAKTHROUGH_BONUS_AGAINST_A_COUNTRY:0 " Бонус прорыва против страны" + MODIFIER_ATTACK_BONUS_AGAINST_A_COUNTRY_ON_ITS_CORES:0 " Атака на национальной территории" state_resource_oil:0 "Нефть" state_resource_aluminium:0 "Алюминий" state_resource_rubber:0 "Резина" @@ -409,12 +427,15 @@ cavalary_ratio_over_40:1 "Соотношение моторизированной и механизированной пехоты > §H40%§!" gentlemanly:1 "Учтивый" fly_swatter:1 "Мухобойка" + emperor_and_autocrat_of_all_the_russias:0 "Император и автократ всей Грифонии" + stalin_architect_of_communism:0 "Зодчие социализма" compassionate_gentleman:0 "Благожелательный сановник" head_of_intelligence:0 "Призрачное джентльсущество" fascist_sympathies:0 "Симпатизирует превосходству" peasant_sympathiser_desc:0 "§LСимпатизирует крестьянам и рабочему классу.§!" operative_master_interrogator_desc:1 "Этот агент может разговорить кого угодно." marxist_priest:0 "Священник-марксист" + marxist_philosopher:0 "Марксист-философ" #triggers_l TRIGGER_HAS_ARMY_MANPOWER_AT_LEAST:0 "Не менее чем $AMOUNT|*2H$ солдат в дивизиях на поле боя" @@ -573,5 +594,4 @@ operation_infiltrate_armed_forces_airforce_desc:0 "§L[From.getAdjective]ие В CUSTOM_DIFFICULTY_GROUP_NAME:0 "Усиления наций" ACHIEVEMENTS_MOD_OK:0 "§HДоступны достижения из модов!§!\n\nДостижения EaW можно найти в пункте главного меню "Профиль карьеры" (или "Обзор прохождения"), подпункт "Награды"." - our_war:0 "Наша война" - \ No newline at end of file + our_war:0 "Наша война" \ No newline at end of file diff --git a/localisation/replace/russian/eaw_research_overrides_l_russian.yml b/localisation/replace/russian/eaw_research_overrides_l_russian.yml index 5ee31b4b9aa..e788f51ea68 100644 --- a/localisation/replace/russian/eaw_research_overrides_l_russian.yml +++ b/localisation/replace/russian/eaw_research_overrides_l_russian.yml @@ -85,8 +85,6 @@ ### Industry ### - excavation_tech:0 "Скорость исследования технологий добычи" - basic_machine_tools:0 "Национальные стандарты" basic_machine_tools_desc:0 "По мере индустриализации мира различные производственные центры используют собственные стандарты, которые не согласуются с другими, что вызывает проблемы при производстве. Уже предпринимались некоторые усилия по решению этой проблемы, но когда большинство заводов не могут договориться даже о стандартной длине, то правительству приходится вмешиваться." improved_machine_tools:0 "Автоматические револьверные токарные станки" diff --git a/localisation/replace/russian/eaw_tank_modules_overrides_l_russian.yml b/localisation/replace/russian/eaw_tank_modules_overrides_l_russian.yml index 99ba3a97f43..c4cc3ef0fc9 100644 --- a/localisation/replace/russian/eaw_tank_modules_overrides_l_russian.yml +++ b/localisation/replace/russian/eaw_tank_modules_overrides_l_russian.yml @@ -65,17 +65,17 @@ heavy_tank_artillery_chassis_0:0 "Ранняя тяжелая САУ" heavy_tank_destroyer_chassis_0:0 "Ранняя тяжелая ПТ-установка" heavy_tank_aa_chassis_0:0 "Ранняя тяжелая ЗСУ" - light_tank_flame_chassis_0:0 "Ранний легкий огнеметный танк" - medium_tank_flame_chassis_0:0 "Ранний средний огнеметный танк" - heavy_tank_flame_chassis_0:0 "Ранний тяжелый огнеметный танк" + light_tank_flame_chassis_0:0 "Ранний легкий огнемётный танк" + medium_tank_flame_chassis_0:0 "Ранний средний огнемётный танк" + heavy_tank_flame_chassis_0:0 "Ранний тяжелый огнемётный танк" light_tank_equipment_0:0 "Ранний легкий танк" medium_tank_equipment_0:0 "Ранний средний танк" heavy_tank_equipment_0:0 "Ранний тяжелый танк" - light_tank_flame_equipment_0:0 "Ранний легкий огнеметный танк" - medium_tank_flame_equipment_0:0 "Ранний средний огнеметный танк" - heavy_tank_flame_equipment_0:0 "Ранний тяжелый огнеметный танк" + light_tank_flame_equipment_0:0 "Ранний легкий огнемётный танк" + medium_tank_flame_equipment_0:0 "Ранний средний огнемётный танк" + heavy_tank_flame_equipment_0:0 "Ранний тяжелый огнемётный танк" light_tank_aa_equipment_0:0 "Ранний легкий зенитный танк" medium_tank_aa_equipment_0:0 "Ранний средний зенитный танк" heavy_tank_aa_equipment_0:0 "Ранний тяжелый зенитный танк" diff --git a/localisation/russian/_temp_postNBSchars_l_russian.yml b/localisation/russian/_temp_postNBSchars_l_russian.yml index e25d2b02d4d..c0ce7ce7510 100644 --- a/localisation/russian/_temp_postNBSchars_l_russian.yml +++ b/localisation/russian/_temp_postNBSchars_l_russian.yml @@ -20,8 +20,6 @@ BRS_mikalla_i:0 "Микалла I" CGI_khan_zaghu:0 "Хан Загху" -CME_high_chieftess_dromedar:0 "Верховная вождь Дромедар" - CTL_benjen_v:0 "Бенджен V" CTL_council_of_three:0 "Совет Трёх" CTL_dannya_shah:0 "Данни Шах" @@ -41,6 +39,9 @@ GFS_aristaeus_van_straaten:0 "Аристей Ван Страатен" GFS_eurus_gardiner:0 "Ерус Гардинер" GIF_high_king_retikula_ii:0 "Верховный король Ретикула II" +GIF_king_dzinashi_name:0 "Король Дзинаши III" +GIF_queen_rungano_name:0 "Королева Рунгано V" +GIF_mhizha_name:0 "Мхижа" GYZ_gyz_windborn:0 "Гыз Виндборн" @@ -58,7 +59,7 @@ IDO_sauren_kopaha:0 "Мутья" IDT_high_chief_excalibur:0 "Верховный вождь Экскалибур" IDT_arcin_the_defiler:0 "Аркин Осквернительница" -IDT_high_chieftess_smooy:0 "Верховная вождь Смоуи" +IDT_high_chieftess_smooy:0 "Верховная предводительница Смоуи" IDT_toon_ugnip:0 "Тун Угнип" IDT_frostfury:0 "Фростфьюри" IDT_snowy_sapphire:0 "Сноуи Сапфирре" diff --git a/localisation/russian/countries_griffonia_l_russian.yml b/localisation/russian/countries_griffonia_l_russian.yml index af776d3c7cc..e5ebb89009d 100644 --- a/localisation/russian/countries_griffonia_l_russian.yml +++ b/localisation/russian/countries_griffonia_l_russian.yml @@ -402,18 +402,18 @@ ROU_democratic_ADJ:0 "Ромауанск" ROU_neutrality_ADJ:0 "Ромауанск" ROU_communism_ADJ:0 "Ромауанск" -PYT_neutrality:0 "Грифенмаршен" -PYT_fascism:0 "Грифенмаршен" -PYT_communism:0 "Грифенмаршен" -PYT_democratic:0 "Грифенмаршен" -PYT_neutrality_DEF:0 "Крестьянская Республика Грифенмаршен" -PYT_fascism_DEF:0 "Крестьянская Республика Грифенмаршен" -PYT_communism_DEF:0 "Крестьянская Республика Грифенмаршен" -PYT_democratic_DEF:0 "Крестьянская Республика Грифенмаршен" -PYT_fascism_ADJ:0 "Грифенмаршенск" -PYT_democratic_ADJ:0 "Грифенмаршенск" -PYT_neutrality_ADJ:0 "Грифенмаршенск" -PYT_communism_ADJ:0 "Грифенмаршенск" +PYT_neutrality:0 "Грайфенмаршен" +PYT_fascism:0 "Грайфенмаршен" +PYT_communism:0 "Грайфенмаршен" +PYT_democratic:0 "Грайфенмаршен" +PYT_neutrality_DEF:0 "Крестьянская Республика Грайфенмаршен" +PYT_fascism_DEF:0 "Крестьянская Республика Грайфенмаршен" +PYT_communism_DEF:0 "Крестьянская Республика Грайфенмаршен" +PYT_democratic_DEF:0 "Крестьянская Республика Грайфенмаршен" +PYT_fascism_ADJ:0 "Грайфенмаршенск" +PYT_democratic_ADJ:0 "Грайфенмаршенск" +PYT_neutrality_ADJ:0 "Грайфенмаршенск" +PYT_communism_ADJ:0 "Грайфенмаршенск" HEL_neutrality:0 "Свободная Территория Аделарта" HEL_fascism:0 "Графство Аделарт" @@ -428,18 +428,18 @@ HEL_democratic_ADJ:0 "Аделартск" HEL_neutrality_ADJ:0 "Аделартск" HEL_communism_ADJ:0 "Аделартск" -AET_neutrality:0 "Графство Грифенвальд" -AET_fascism:0 "Божественное Графство Грифенвальд" -AET_communism:0 "Народная Республика Грифенвальд" -AET_democratic:0 "Графство Грифенвальд" -AET_neutrality_DEF:0 "Графство Грифенвальд" -AET_fascism_DEF:0 "Божественное Графство Грифенвальд" -AET_communism_DEF:0 "Народная Республика Грифенвальд" -AET_democratic_DEF:0 "Графство Грифенвальд" -AET_fascism_ADJ:0 "Грифенвальдск" -AET_democratic_ADJ:0 "Грифенвальдск" -AET_neutrality_ADJ:0 "Грифенвальдск" -AET_communism_ADJ:0 "Грифенвальдск" +AET_neutrality:0 "Графство Грайфвальд" +AET_fascism:0 "Божественное Графство Грайфвальд" +AET_communism:0 "Народная Республика Грайфвальд" +AET_democratic:0 "Графство Грайфвальд" +AET_neutrality_DEF:0 "Графство Грайфвальд" +AET_fascism_DEF:0 "Божественное Графство Грайфвальд" +AET_communism_DEF:0 "Народная Республика Грайфвальд" +AET_democratic_DEF:0 "Графство Грайфвальд" +AET_fascism_ADJ:0 "Грайфвальдск" +AET_democratic_ADJ:0 "Грайфвальдск" +AET_neutrality_ADJ:0 "Грайфвальдск" +AET_communism_ADJ:0 "Грайфвальдск" JER_neutrality:0 "Королевство Аквелия" JER_fascism:0 "Аквелийская Республика" @@ -609,9 +609,9 @@ AVI_fascism_ADJ:0 "Авианск" AVI_democratic_ADJ:0 "Авианск" AVI_neutrality_ADJ:0 "Авианск" AVI_communism_ADJ:0 "Авианск" -AVI_dynasty_neutrality:0 "Дом Цупрессен" -AVI_dynasty_neutrality_DEF:0 "Дом Цупрессен" -AVI_dynasty_neutrality_ADJ:0 "Цупрессенск" +AVI_dynasty_neutrality:0 "Королевство Верения" +AVI_dynasty_neutrality_DEF:0 "Королевство Верения" +AVI_dynasty_neutrality_ADJ:0 "Веренийск" AVI_dynasty_fascism:0 "Королевство Верения" AVI_dynasty_fascism_DEF:0 "Королевство Великой Верении" AVI_dynasty_fascism_ADJ:0 "Веренийск" diff --git a/localisation/russian/countries_zebrica_l_russian.yml b/localisation/russian/countries_zebrica_l_russian.yml index 341f01e0185..5f485c731f8 100644 --- a/localisation/russian/countries_zebrica_l_russian.yml +++ b/localisation/russian/countries_zebrica_l_russian.yml @@ -947,14 +947,14 @@ CME_fascism_DEF:0 "Государство Камелия" CME_democratic:0 "Республика Камелия" CME_democratic_DEF:0 "Республика Камелия" - CME_neutrality:0 "Свободные Племена Камелии" - CME_neutrality_DEF:0 "Свободные Племена Камелии" + CME_neutrality:0 "Свободные Племена Верблюдов" + CME_neutrality_DEF:0 "Свободные Племена Верблюдов" CME_communism:0 "Коммуны Камелии" CME_communism_DEF:0 "Коммуны Камелии" - CME_communism_ADJ:0 "Камелск" - CME_democratic_ADJ:0 "Камелск" - CME_neutrality_ADJ:0 "Камелск" - CME_fascism_ADJ:0 "Камелск" + CME_communism_ADJ:0 "Верблюж" + CME_democratic_ADJ:0 "Верблюж" + CME_neutrality_ADJ:0 "Верблюж" + CME_fascism_ADJ:0 "Верблюж" ZOO_fascism:0 "Королевство Зонго" ZOO_fascism_DEF:0 "Королевство Зонго" diff --git a/localisation/russian/country_AET_l_russian.yml b/localisation/russian/country_AET_l_russian.yml index 96bd2fa7cf5..f76bfa9ddbb 100644 --- a/localisation/russian/country_AET_l_russian.yml +++ b/localisation/russian/country_AET_l_russian.yml @@ -1,8 +1,8 @@ l_russian: ### Events ### -greifwald.1.t:0 "Наши грифенвальдские друзья" -greifwald.1.d:0 "[AET.GetLeader], правитель Грифенвальда, недавно отправил дипломатическую миссию в нашу столицу, [Root.Capital.GetName], и предложил нам содействовать укреплению экономических связей и начать торговлю между Империей и его небольшой страной. По его мнению, это позволит ограничить влияние Аквелии в регионе. Что нам следует сделать?" +greifwald.1.t:0 "Наши грайфвальдские друзья" +greifwald.1.d:0 "[AET.GetLeader], правитель Грайфвальда, недавно отправил дипломатическую миссию в нашу столицу, [Root.Capital.GetName], и предложил нам содействовать укреплению экономических связей и начать торговлю между Империей и его небольшой страной. По его мнению, это позволит ограничить влияние Аквелии в регионе. Что нам следует сделать?" greifwald.1.a:0 "Это потревожит Аквелию? Мы согласны." greifwald.1.b:0 "Пустая трата денег." @@ -14,8 +14,8 @@ greifwald.3.t:0 "Империя отклонила наше предложени greifwald.3.d:0 "Несмотря на все наши усилия, [GRI.GetLeader] отклоняет наше предложение." greifwald.3.a:0 "Досадно." -greifwald.4.t:0 "Наши грифенвальдские друзья" -greifwald.4.d:0 "[AET.GetLeader], правитель Грифенвальда, недавно отправил дипломатическую миссию в нашу столицу, [Root.Capital.GetName], и предложил нам содействовать укреплению экономических связей и начать торговлю между Аквелией и его небольшой страной. По его мнению, это позволит ограничить влияние Империи в регионе. Что нам следует сделать?" +greifwald.4.t:0 "Наши грайфвальдские друзья" +greifwald.4.d:0 "[AET.GetLeader], правитель Грайфвальда, недавно отправил дипломатическую миссию в нашу столицу, [Root.Capital.GetName], и предложил нам содействовать укреплению экономических связей и начать торговлю между Аквелией и его небольшой страной. По его мнению, это позволит ограничить влияние Империи в регионе. Что нам следует сделать?" greifwald.4.a:0 "Это потревожит Империю? Мы согласны." greifwald.4.b:0 "Пустая трата денег." @@ -36,7 +36,7 @@ greifwald.8.d:0 "Благодаря упорному труду всех гри greifwald.8.a:0 "Наконец-то!" greifwald.9.t:0 "Имперская экономическая помощь" -greifwald.9.d:0 "Наши тесные экономические связи с Империей привели к постепенному восстановлению нашей экономики. Однако многие грифенвальдцы считают, что это сотрудничество ставит под вопрос нашу независимость." +greifwald.9.d:0 "Наши тесные экономические связи с Империей привели к постепенному восстановлению нашей экономики. Однако многие грайфвальдцы считают, что это сотрудничество ставит под вопрос нашу независимость." greifwald.9.a:0 "Деньги не пахнут..." greifwald.10.t:0 "Перерождение экономики" @@ -44,37 +44,37 @@ greifwald.10.d:0 "Благодаря упорному труду всех гри greifwald.10.a:0 "Наконец-то!" greifwald.11.t:0 "Аквелийская экономическая помощь" -greifwald.11.d:0 "Наши тесные экономические связи с Аквелией привели к постепенному восстановлению нашей экономики. Однако многие грифенвальдцы считают, что это сотрудничество ставит под вопрос нашу независимость." +greifwald.11.d:0 "Наши тесные экономические связи с Аквелией привели к постепенному восстановлению нашей экономики. Однако многие грайфвальдцы считают, что это сотрудничество ставит под вопрос нашу независимость." greifwald.11.a:0 "Деньги не пахнут..." greifwald.12.t:0 "Перерождение экономики" greifwald.12.d:0 "Благодаря упорному труду всех грифонов нашего государства и помощи от наших соратников из Аквелии бедность плавно уходит в прошлое, а будущее выглядит светлым и безоблачным!" greifwald.12.a:0 "Наконец-то!" -greifwald.13.t:0 "Соглашение с Грифенвальдом" -greifwald.13.d:0 "Только что к нам прибыл посланник из Грифенвальда. Они просят гарантировать их независимость и обещают поддержку в будущем. Может показаться, что мы мало получим от этой сделки, но если мы поддержим их сейчас, то в будущем Грифенвальд легко войдет в сферу нашего влияния." -greifwald.13.a:0 "Мы гарантируем нейтралитет Грифенвальда!" +greifwald.13.t:0 "Соглашение с Грайфвальдом" +greifwald.13.d:0 "Только что к нам прибыл посланник из Грайфвальда. Они просят гарантировать их независимость и обещают поддержку в будущем. Может показаться, что мы мало получим от этой сделки, но если мы поддержим их сейчас, то в будущем Грайфвальд легко войдет в сферу нашего влияния." +greifwald.13.a:0 "Мы гарантируем нейтралитет Грайфвальда!" greifwald.13.b:0 "Вы что, шутите?" greifwald.14.t:0 "Аквелийцы согласны" -greifwald.14.d:0 "Встретившись с нашим послом, представитель Аквелии заявил, что его государство с радостью защитит Грифенвальд от иностранной угрозы!" +greifwald.14.d:0 "Встретившись с нашим послом, представитель Аквелии заявил, что его государство с радостью защитит Грайфвальд от иностранной угрозы!" greifwald.14.a:0 "Великолепно!" greifwald.15.t:0 "Аквелийцы не согласны" -greifwald.15.d:0 "Встретившись с нашим послом, представитель Аквелии заявил, что гарантии независимости Грифенвальда не входят в сферу интересов Аквелии. Он выражает надежду, что данное событие не станет поводом для ухудшения отношений между нашими государствами." +greifwald.15.d:0 "Встретившись с нашим послом, представитель Аквелии заявил, что гарантии независимости Грайфвальда не входят в сферу интересов Аквелии. Он выражает надежду, что данное событие не станет поводом для ухудшения отношений между нашими государствами." greifwald.15.a:0 "Вы не сможете победить их всех..." -greifwald.16.t:0 "Соглашение с Грифенвальдом" -greifwald.16.d:0 "Только что к нам прибыл посланник из Грифенвальда. Они просят гарантировать их независимость и обещают поддержку в будущем. Может показаться, что мы мало получим от этой сделки, но если мы поддержим их сейчас, то в будущем Грифенвальд легко войдет в сферу нашего влияния." -greifwald.16.a:0 "Мы гарантируем нейтралитет Грифенвальда!" +greifwald.16.t:0 "Соглашение с Грайфвальдом" +greifwald.16.d:0 "Только что к нам прибыл посланник из Грайфвальда. Они просят гарантировать их независимость и обещают поддержку в будущем. Может показаться, что мы мало получим от этой сделки, но если мы поддержим их сейчас, то в будущем Грайфвальд легко войдет в сферу нашего влияния." +greifwald.16.a:0 "Мы гарантируем нейтралитет Грайфвальда!" greifwald.16.b:0 "Вы что, шутите?" greifwald.17.t:0 "Имперцы согласны" -greifwald.17.d:0 "Встретившись с нашим послом, представитель Империи заявил, что его государство с радостью защитит Грифенвальд от иностранной угрозы!" +greifwald.17.d:0 "Встретившись с нашим послом, представитель Империи заявил, что его государство с радостью защитит Грайфвальд от иностранной угрозы!" greifwald.17.a:0 "Великолепно!" greifwald.18.t:0 "Имперцы не согласны" -greifwald.18.d:0 "Встретившись с нашим послом, представитель Империи заявил, что гарантии независимости Грифенвальда не входят в их сферу интересов. Он выражает надежду, что данное событие не станет поводом для ухудшения отношений между нашими государствами." +greifwald.18.d:0 "Встретившись с нашим послом, представитель Империи заявил, что гарантии независимости Грайфвальда не входят в их сферу интересов. Он выражает надежду, что данное событие не станет поводом для ухудшения отношений между нашими государствами." greifwald.18.a:0 "Вы не сможете победить их всех..." greifwald.19.t:0 "Обмен богатствами" @@ -86,35 +86,35 @@ greifwald.20.d:0 "Наша экономика продолжает расти, greifwald.20.a:0 "Слушайте, а ведь анархия работает!" greifwald.21.t:0 "Божественный аскетизм" -greifwald.21.d:0 "Уровень бедности в Грифенвальде снижается, равно как и уровень безработицы. Результаты не могут не радовать, хотя нам ещё многое предстоит сделать." +greifwald.21.d:0 "Уровень бедности в Грайфвальде снижается, равно как и уровень безработицы. Результаты не могут не радовать, хотя нам ещё многое предстоит сделать." greifwald.21.a:0 "Мы должны вытащить себя из этой бедности..." greifwald.22.t:0 "Возрождение экономики" -greifwald.22.d:0 "Благодаря упорному труду всех грифонов Грифенвальда наша экономика полностью восстановилась. Мы на прямом пути к превращению в одну из самых богатых стран Грифонии. Скоро весь мир сможет увидить наше величие!" +greifwald.22.d:0 "Благодаря упорному труду всех грифонов Грайфвальда наша экономика полностью восстановилась. Мы на прямом пути к превращению в одну из самых богатых стран Грифонии. Скоро весь мир сможет увидить наше величие!" greifwald.22.a:0 "Ура!" greifwald.23.t:0 "Заблудший сын" -greifwald.23.d:0 "После десятилетий разлуки сегодня Грифенвальд, наконец, снова станет частью единой Империи Грифонов! И всё это благодаря преданному вассалу Империи, прелату Эбонфезеру. Наступает прекрасное время." +greifwald.23.d:0 "После десятилетий разлуки сегодня Грайфвальд, наконец, снова станет частью единой Империи Грифонов! И всё это благодаря преданному вассалу Империи, прелату Эбонфезеру. Наступает прекрасное время." greifwald.23.a:0 "Добро пожаловать домой!" greifwald.24.t:0 "Маар зовет" -greifwald.24.d:0 "Пришло время для Маара вернуться на его законное место в этом мире. Бывшие территории Грифенвальда уже объединены под его властью, и та же участь ждет весь остальной мир." +greifwald.24.d:0 "Пришло время для Маара вернуться на его законное место в этом мире. Бывшие территории Грайфвальда уже объединены под его властью, и та же участь ждет весь остальной мир." greifwald.24.a:0 "Мы жаждем служить..." ### National Focuses ### -AET_anarchy:0 "Анархия в Грифенвальде" -AET_anarchy_desc:0 "У грифонов Грифенвальда долгое время не было серьёзных взглядов на решение важных вопросов, но как они могут появиться, если всё решает государство? Единственное решение - революция! Известный подпольщик Нестор Бернье уже разрабатывает планы по свержению графа." +AET_anarchy:0 "Анархия в Грайфвальде" +AET_anarchy_desc:0 "У грифонов Грайфвальда долгое время не было серьёзных взглядов на решение важных вопросов, но как они могут появиться, если всё решает государство? Единственное решение - революция! Известный подпольщик Нестор Бернье уже разрабатывает планы по свержению графа." AET_attack_falcon:0 "Рейд на Фэлконтаун" -AET_attack_falcon_desc:0 "Доблестные борцы за свободу Грифенвальда должны совершить рейд на столицу, чтобы пополнить свои запасы. Мы покажем слабость правительства и увеличим свою популярность в народе, если нанесем решительный удар по феодалам-угнетателям в Фэлконтауне и освободим заключенных из тюрем." +AET_attack_falcon_desc:0 "Доблестные борцы за свободу Грайфвальда должны совершить рейд на столицу, чтобы пополнить свои запасы. Мы покажем слабость правительства и увеличим свою популярность в народе, если нанесем решительный удар по феодалам-угнетателям в Фэлконтауне и освободим заключенных из тюрем." AET_purge:0 "Война в деревне" -AET_purge_desc:0 "Борьба разрастается по всей земле, а глупые реакционеры сопротивляются благосклонности Мамы-Анархии и наступлению истинной свободе в Грифенвальде. Мы должны дать отпор и сокрушить тех, кто хочет заковать нас в цепи!" +AET_purge_desc:0 "Борьба разрастается по всей земле, а глупые реакционеры сопротивляются благосклонности Мамы-Анархии и наступлению истинной свободе в Грайфвальде. Мы должны дать отпор и сокрушить тех, кто хочет заковать нас в цепи!" AET_camps_in_the_woods:0 "Лагеря повстанцев" AET_camps_in_the_woods_desc:0 "Мы создадим секретные базы по всей стране, в самых тёмных лесах, куда не залезет ни один буржуй. В них мы будем тренировать наших солдат и собирать оружие для предстоящей революции." AET_partisans_expanded:0 "Укрепить движение" AET_partisans_expanded_desc:0 "Слухи о наших обещаниях народу становятся сильнее, и всё больше и больше грифонов стекаются под наши знамёна. Среди них есть ремесленники и оружейники, которые теперь будут охотно работать на нас и помогать своим товарищам, создавая оружие и пули." AET_free_territory_established:0 "Провозгласить Свободные территории" -AET_free_territory_established_desc:0 "С правительством покончено! Теперь, когда анархия победила, лидер революционеров Нестор Бернье готовится объявить Грифенвальд свободной территорией. Пусть весь мир знает, что здесь правители найдут только смерть." +AET_free_territory_established_desc:0 "С правительством покончено! Теперь, когда анархия победила, лидер революционеров Нестор Бернье готовится объявить Грайфвальд свободной территорией. Пусть весь мир знает, что здесь правители найдут только смерть." AET_worker_control:0 "Заводы - рабочим!" AET_worker_control_desc:0 "Никаких господ! Таков девиз ГСТ, и для достижения этой цели мы должны избавиться от всех ненавистных нам "боссов". Как только фабриканты будут на шесть футов под рабочими, те сформируют кооператив и будут свободно управлять фабриками так, как они пожелают." AET_anarch_infta:0 "Добровольная дорожная программа" @@ -149,17 +149,17 @@ AET_liberate_FLO_tt:0 "Вы получите претензии на нацио AET_expand_FLO:0 "Интегрировать Фловенскую коммуну" AET_expand_FLO_desc:0 "Мэрия Фловены объята огнем, а мы можем пригласить рабочих Фловены в наш коллектив. Огромные богатства, накопленные бывшими правителями, теперь принадлежат всем нам." AET_black_army_formation:0 "Создать РИАГ" -AET_black_army_formation_desc:0 "Новая Революционная Иррегулярная Армия Грифенвальда, или просто Чёрная Армия, станет краеугольным камнем революции. Нестор Бернье будет её главой, а рабочие и крестьяне добровольно войдут в её ряды. Свобода или смерть!" +AET_black_army_formation_desc:0 "Новая Революционная Иррегулярная Армия Грайфвальда, или просто Чёрная Армия, станет краеугольным камнем революции. Нестор Бернье будет её главой, а рабочие и крестьяне добровольно войдут в её ряды. Свобода или смерть!" AET_realpolitik:0 "Между гигантами" -AET_realpolitik_desc:0 "Грифенвальд находится между двумя из крупнейших держав на континенте: Королевством Аквелия и старой Империей Грифонов. Крайне важно поддерживать хорошие отношения с ними. Мы не можем позволить Грифенвальду попасть в когти экстремистов, так как вполне вероятно, что такой поворот приведет нас на путь войны с одной или несколькими силами на континенте." +AET_realpolitik_desc:0 "Грайфвальд находится между двумя из крупнейших держав на континенте: Королевством Аквелия и старой Империей Грифонов. Крайне важно поддерживать хорошие отношения с ними. Мы не можем позволить Грайфвальду попасть в когти экстремистов, так как вполне вероятно, что такой поворот приведет нас на путь войны с одной или несколькими силами на континенте." AET_complete_neutrality:0 "Придерживаться нейтралитета" -AET_complete_neutrality_desc:0 "Мы должны поддерживать полный и безоговорочный нейтралитет в наших отношениях с Аквелийцами и Имперцами. Главной целью всех эшелонов власти в Грифенвальде должно стать сохранение статуса кво. Наша страна станет маяком стабильности в мире, полном экстремистов." +AET_complete_neutrality_desc:0 "Мы должны поддерживать полный и безоговорочный нейтралитет в наших отношениях с Аквелийцами и Имперцами. Главной целью всех эшелонов власти в Грайфвальде должно стать сохранение статуса кво. Наша страна станет маяком стабильности в мире, полном экстремистов." AET_appease_both:0 "Слуга двух господ" AET_appease_both_desc:0 "И Аквелия, и старая Империя Грифонов могут нам помочь, если мы правильно разыграем наши карты. Мы должны начать новую дипломатическую инициативу с целью укрепления наших связей с обеими державами." AET_welfare_program:0 "Экономическая помощь" -AET_welfare_program_desc:0 "Наша экономика находится в руинах, а население нищает. Теперь, когда мы пригласили иностранных промышленников в Грифенвальд, мы можем реально что-то сделать." +AET_welfare_program_desc:0 "Наша экономика находится в руинах, а население нищает. Теперь, когда мы пригласили иностранных промышленников в Грайфвальд, мы можем реально что-то сделать." AET_align_imperial:0 "Сотрудничество с Империей" AET_align_imperial_desc:0 "Империя была крупнейшей силой в Грифонии на протяжении веков. Несмотря на то, что ее сила при Гровере V значительно упала, вероятнее всего Империя Грифонов останется крупным игроком на мировой арене. Поэтому мы должны наладить тесное сотрудничество с Имперской сферой влияния." AET_imperial_politics:0 "С Империей на равных" @@ -169,19 +169,19 @@ AET_imperial_arms_desc:0 "Наша промышленная база очень AET_imperial_adivosrs:0 "Имперская военная миссия" AET_imperial_adivosrs_desc:0 "Имперские военные хорошо структурированы и используют передовые тактики и доктрины. Отправляя некоторых наших офицеров для изучения военной стратегии Империи, мы должны иметь возможность внедрять в наши вооруженные силы многие новые тактики и доктрины." AET_imperial_industry:0 "Пригласить имперских промышленников" -AET_imperial_industry_desc:0 "Наша экономика бедна и слаборазвита. Никто не хочет инвестировать в нашу промышленность. Но сейчас благодаря связям с Империей мы можем убедить некоторых видных имперских промышленников не только инвестировать в Грифенвальд, но и стать советниками нашего правительства. Это не решит все наши проблемы, но позволит нашей экономике восстановиться в некоторой степени." +AET_imperial_industry_desc:0 "Наша экономика бедна и слаборазвита. Никто не хочет инвестировать в нашу промышленность. Но сейчас благодаря связям с Империей мы можем убедить некоторых видных имперских промышленников не только инвестировать в Грайфвальд, но и стать советниками нашего правительства. Это не решит все наши проблемы, но позволит нашей экономике восстановиться в некоторой степени." AET_imperial_economic_help:0 "Запросить имперскую экономическую помощь" -AET_imperial_economic_help_desc:0 "Хотя экономика Грифенвальда улучшилась благодаря нашим друзьям-имперцам, нам всё ещё есть, куда развиваться. Империя может оказать нам значительную экономическую помощь, если мы приложим усилия и пообещаем поддержать Империю в будущем." +AET_imperial_economic_help_desc:0 "Хотя экономика Грайфвальда улучшилась благодаря нашим друзьям-имперцам, нам всё ещё есть, куда развиваться. Империя может оказать нам значительную экономическую помощь, если мы приложим усилия и пообещаем поддержать Империю в будущем." AET_develop_imperial:0 "Имперское развитие" AET_develop_imperial_desc:0 "Империя Грифонов согласилась помочь нам с планом промышленного развития, включая значительные инвестиции в нашу промышленность и научную базу. Это не только улучшит легкую и тяжелую промышленность нашей страны, но также позволит нам добиться значительного прогресса во многих областях науки." AET_imperial_guarantee:0 "Наши друзья во дворце" -AET_imperial_guarantee_desc:0 "Империя Грифонов многое сделала для нашей экономики, и мы открыто заявили о нашей политической поддержке. Однако до сих пор Империя не делала никаких официальных заявлений о поддержке Грифенвальда. Возможно, пора попросить имперцев сделать это, чтобы Империя официально гарантировала нашу независимость." +AET_imperial_guarantee_desc:0 "Империя Грифонов многое сделала для нашей экономики, и мы открыто заявили о нашей политической поддержке. Однако до сих пор Империя не делала никаких официальных заявлений о поддержке Грайфвальда. Возможно, пора попросить имперцев сделать это, чтобы Империя официально гарантировала нашу независимость." AET_imperial_forts:0 "Угроза с юга" -AET_imperial_forts_desc:0 "К сожалению, наши тесные связи с Империей могут стать поводом к конфликту с Королевством Аквелия и их союзниками. Укрепление нашей южной границы жизненно важно для суверенитета Грифенвальда." +AET_imperial_forts_desc:0 "К сожалению, наши тесные связи с Империей могут стать поводом к конфликту с Королевством Аквелия и их союзниками. Укрепление нашей южной границы жизненно важно для суверенитета Грайфвальда." AET_align_aquileia:0 "Сотрудничество с Аквелией" AET_align_aquileia_desc:0 "Когда-то Империя Грифонов была самой сильной державой на континенте, но эти дни давно прошли. Весьма вероятно, что Королевство Аквелия станет доминирующей державой в Грифонии, и поэтому мы должны искать сотрудничества с аквелийцами." AET_aquileian_arms:0 "Аквелийское вооружение" -AET_aquileian_arms_desc:0 "Поскольку промышленная база Грифенвальда довольно мала, в наших интересах приобрести оружие у аквелийцев. Это позволит нам вооружить больше грифонов для любого потенциального конфликта. Импортировать большой запас стрелкового оружия и несколько артиллерийских орудий кажется самым разумным курсом на данный момент." +AET_aquileian_arms_desc:0 "Поскольку промышленная база Грайфвальда довольно мала, в наших интересах приобрести оружие у аквелийцев. Это позволит нам вооружить больше грифонов для любого потенциального конфликта. Импортировать большой запас стрелкового оружия и несколько артиллерийских орудий кажется самым разумным курсом на данный момент." AET_aquileian_adivosrs:0 "Аквелийская военная миссия" AET_aquileian_adivosrs_desc:0 "Аквелийские военные являются одними из самых продвинутых в мире. Возможно, будет организована совместная военная миссия с высшим командованием из Аквелии. Мы могли бы узнать много новой тактики и доктрин для наших собственных военных." AET_aquileian_politics:0 "Мы и Аквелия" @@ -189,31 +189,31 @@ AET_aquileian_politics_desc:0 "Присоединение к Аквелийск AET_aquileian_industry:0 "Аквелийские промышленники" AET_aquileian_industry_desc:0 "Убедить аквелийцев инвестировать в нашу промышленность может быть проблематичным, но это улучшит нашу экономику и свяжет нас с Аквелией. Это укрепит наш дипломатический и политический статус на мировой арене." AET_aquileian_economic_help:0 "Попросить кредит у Аквелии" -AET_aquileian_economic_help_desc:0 "Экономика Аквелии намного сильнее, чем у Грифенвальда. Благодаря нашим действиям по сближению с Аквелией мы можем убедить их дать нам кредит с символической процентной ставкой. Это позволило бы поднять нашу экономику и промышленность, а также сократить число бедных." +AET_aquileian_economic_help_desc:0 "Экономика Аквелии намного сильнее, чем у Грайфвальда. Благодаря нашим действиям по сближению с Аквелией мы можем убедить их дать нам кредит с символической процентной ставкой. Это позволило бы поднять нашу экономику и промышленность, а также сократить число бедных." AET_develop_aquileian:0 "Промышленная помощь от Аквелии" AET_develop_aquileian_desc:0 "Несмотря на все наши усилия, наша тяжелая промышленность всё ещё находится в плохом состоянии. Но теперь, когда мы тесно связаны с экономикой Аквелии, это можно поменять. Мы должны запросить значительные инвестиции от Аквелии в нашу тяжелую промышленность, поскольку это, скорее всего, улучшит нашу экономику." AET_aquileian_guarantee:0 "Дружба с Орлами с Запада" -AET_aquileian_guarantee_desc:0 "Королевство Аквелия и их союзники более чем способны защитить суверенитет Грифенвальда от любого посягательства. Аквелийцы могут подписать указ, гарантирующий независимость Грифенвальда от любых потенциальных захватчиков." +AET_aquileian_guarantee_desc:0 "Королевство Аквелия и их союзники более чем способны защитить суверенитет Грайфвальда от любого посягательства. Аквелийцы могут подписать указ, гарантирующий независимость Грайфвальда от любых потенциальных захватчиков." AET_aquileian_forts:0 "Враги на севере" -AET_aquileian_forts_desc:0 "В настоящее время мы формально находимся в аквелийской сфере влияния, и поэтому на горизонте вырисовывается возможность конфликта с Империей. Укрепление нашей северной границы позволит нам остановить любое имперское вторжение в Грифенвальд прежде, чем оно начнется." +AET_aquileian_forts_desc:0 "В настоящее время мы формально находимся в аквелийской сфере влияния, и поэтому на горизонте вырисовывается возможность конфликта с Империей. Укрепление нашей северной границы позволит нам остановить любое имперское вторжение в Грайфвальд прежде, чем оно начнется." AET_coqnuer_HEL:0 "Потребовать земли Аделарта" -AET_coqnuer_HEL_desc:0 "Территории Лиссей и Иглтон, принадлежащие стране Аделарт, были неотъемлемой частью Грифенвальда на протяжении веков, пока не были отняты у нас менее 20 лет назад. Многие грифоны, живущие там, все еще верны своей родине, но правительство Аделарта не согласится на объединение на наших условиях. Если мы обязаны взять силой то, что принадлежит нам, то так тому и быть." +AET_coqnuer_HEL_desc:0 "Территории Лиссей и Иглтон, принадлежащие стране Аделарт, были неотъемлемой частью Грайфвальда на протяжении веков, пока не были отняты у нас менее 20 лет назад. Многие грифоны, живущие там, все еще верны своей родине, но правительство Аделарта не согласится на объединение на наших условиях. Если мы обязаны взять силой то, что принадлежит нам, то так тому и быть." AET_core_HEL:0 "Реинтегрировать Аделарт" -AET_core_HEL_desc:0 "Теперь, когда мы вернули все бывшие территории Аделарта, мы должны начать реинтегрировать население обратно в Грифенвальд. Регион был страшно запущен под руководством Аделарта, и чем скорее мы это исправим, тем лучше." +AET_core_HEL_desc:0 "Теперь, когда мы вернули все бывшие территории Аделарта, мы должны начать реинтегрировать население обратно в Грайфвальд. Регион был страшно запущен под руководством Аделарта, и чем скорее мы это исправим, тем лучше." AET_develop_country:0 "Укрепить нашу нацию" -AET_develop_country_desc:0 "Теперь весь Грифенвальд объединился, по крайней мере, на бумаге. Но, к сожалению, бывшие Аделартские земли Лиссей и Иглтон отстают в большинстве областей. Можно было бы привлечь инвестиции и перестроить промышленную отрасль нашей нации до уровня ее прежней славы." -AET_new_country:0 "Грифенвальдская Весна" -AET_new_country_desc:0 "Объединение Грифенвальда оказало огромное влияние на нашу нацию: впервые за десятилетия грифоны Грифенвальда могут гордиться своей нацией, а поддержка нашего правительства находится на рекордно высоком уровне. Мы должны извлечь из этого выгоду и привести грифенвальдских жителей в новую эпоху счастья и процветания." -AET_new_army:0 "Грифенвальдская национальная армия" -AET_new_army_desc:0 "После успешной войны объединения поддержка военных находится на высоте, и каждый день ряды нашей армии растут. Теперь, когда существует настоящая грифенвальдская нация, мы можем начать значительное расширение наших военных сил. Грифенвальд больше никогда не будет разделен." +AET_develop_country_desc:0 "Теперь весь Грайфвальд объединился, по крайней мере, на бумаге. Но, к сожалению, бывшие Аделартские земли Лиссей и Иглтон отстают в большинстве областей. Можно было бы привлечь инвестиции и перестроить промышленную отрасль нашей нации до уровня ее прежней славы." +AET_new_country:0 "Грайфвальдская Весна" +AET_new_country_desc:0 "Объединение Грайфвальда оказало огромное влияние на нашу нацию: впервые за десятилетия грифоны Грайфвальда могут гордиться своей нацией, а поддержка нашего правительства находится на рекордно высоком уровне. Мы должны извлечь из этого выгоду и привести грайфвальдских жителей в новую эпоху счастья и процветания." +AET_new_army:0 "Грайфвальдская национальная армия" +AET_new_army_desc:0 "После успешной войны объединения поддержка военных находится на высоте, и каждый день ряды нашей армии растут. Теперь, когда существует настоящая грайфвальдская нация, мы можем начать значительное расширение наших военных сил. Грайфвальд больше никогда не будет разделен." AET_new_science:0 "Дать гражданство иностранным ученым" AET_new_science_desc:0 "В последние десятилетия мир стал очень опасным местом, и многие иностранные ученые ищут спокойную страну, в которой они могут поселиться. Предоставляя гражданство ученым, живущим в нестабильных и раздираемых войной странах, мы можем значительно улучшить нашу научную базу." AET_invite_scientists:0 "Приют для голоса разума" -AET_invite_scientists_desc:0 "Многие ученые приняли наше предложение о гражданстве, но мы все еще можем увеличить это число. Предоставляя значительные субсидии ученым и законодательно защищая их, мы можем сделать Грифенвальд еще более привлекательным местом для умных голов, ищущих убежище." +AET_invite_scientists_desc:0 "Многие ученые приняли наше предложение о гражданстве, но мы все еще можем увеличить это число. Предоставляя значительные субсидии ученым и законодательно защищая их, мы можем сделать Грайфвальд еще более привлекательным местом для умных голов, ищущих убежище." AET_land_reform:0 "Большая аграрная реформа" AET_land_reform_desc:0 "Наша тяжелая промышленность значительно улучшилась, но наше сельское хозяйство по-прежнему отстает во многих областях. Мы должны исправить это как можно скорее и начать масштабную реформу нашего сельского хозяйства. Эта "Аграрная революция" сделает наше сельское хозяйство одним из самых передовых на континенте." AET_further_development:0 "Новый промышленный центр" -AET_further_development_desc:0 "Провинция Твочанервальд имеет самую слабую промышленность во всем Грифенвальде, но это можно изменить. Обширный лес позволит нам создать там крупную лесозаготовительную отрасль, которая, в свою очередь, должна привлечь больше инвесторов." +AET_further_development_desc:0 "Провинция Твочанервальд имеет самую слабую промышленность во всем Грайфвальде, но это можно изменить. Обширный лес позволит нам создать там крупную лесозаготовительную отрасль, которая, в свою очередь, должна привлечь больше инвесторов." AET_immigration_act:0 "Новый закон об иммиграции" AET_immigration_act_desc:0 "Многие грифоны и другие существа стремятся эмигрировать со своей родины в поисках лучшего места для жизни. У нас есть промышленность и сельское хозяйство для поддержки очень большого населения, и поэтому мы могли бы воспользоваться тысячами иммигрантов. Но для начала надо ослабить наши иммиграционные законы." AET_expand_armouries:0 "Государственные арсеналы" @@ -303,7 +303,7 @@ AET_portal_to_the_aether_desc:0 "Глубины Эфира напугали бы AET_industrial_1:0 "План промышленного развития" -AET_industrial_1_desc:0 "В настоящее время промышленность Грифенвальда в крайнем упадке, а бедных очень много. Чтобы решить многие проблемы нашего государства мы должны начать разработку планов восстановления нашей экономики." +AET_industrial_1_desc:0 "В настоящее время промышленность Грайфвальда в крайнем упадке, а бедных очень много. Чтобы решить многие проблемы нашего государства мы должны начать разработку планов восстановления нашей экономики." AET_infra_development:0 "Лесные дороги" AET_infra_development_desc:0 "Большая часть наших земель состоит из труднопроходимых лесов. Проложив дороги, мы сможем легче транспортировать товары и материалы. Это ускорит наш промышленный и экономический рост в долгосрочной перспективе." AET_oil:0 "Национализировать аделартскую нефть" @@ -337,7 +337,7 @@ AET_army_2_desc:0 "Современное оборудование для под AET_army_3:0 "Современное оружие" AET_army_3_desc:0 "Бездымный порох - потрясающая штука. Мало того, что он делает именно то, за что получил такое название, но он также дает достаточно энергии для стрельбы на далёкие дистанции. Как мы могли так долго не замечать это новшество?" AET_army_4:0 "Иностранная артиллерия" -AET_army_4_desc:0 "Иногда подписывать чек на что-то проще, чем самостоятельно это разрабатывать. Так обстоит дело с артиллерией Грифенвальда. Контракт с иностранным оружейником, чтобы довести наши пушки до ума, должен многое сделать для улучшения наших позиций." +AET_army_4_desc:0 "Иногда подписывать чек на что-то проще, чем самостоятельно это разрабатывать. Так обстоит дело с артиллерией Грайфвальда. Контракт с иностранным оружейником, чтобы довести наши пушки до ума, должен многое сделать для улучшения наших позиций." AET_army_5:0 "Переработать старое оружие" AET_army_5_desc:0 "Как бы ни соблазнительно было выкинуть всё старое оружие и заменить его новым, мы не можем так разбрасываться ресурсами. Если мы можем модифицировать старые винтовки под бездымные патроны всего за пол-цены новой винтовки, то почему бы и нет?" AET_army_6:0 "Пушки Запада" @@ -393,23 +393,23 @@ AET_navy_8_desc:0 "Тяжелые и линейные крейсеры обра AET_navy_9:0 "Стальной шторм" AET_navy_9_desc:0 "Наша броня должна сгладить урон от неба и будут находиться на новых линкорах. Никто не будет сомневаться в нашей убежденности в защите морей." AET_wave_one:0 "Заморские друзья" -AET_wave_one_desc:0 "После недавнего поражения Земель Чейнджлингов на Эквестрийском континенте мы получили интригующее предложение от нескольких бывших членов высшего командования Чейнджлингов. Если бы мы предоставили им убежище в Грифенвальде, они были бы готовы предоставить нашим вооруженным силам бесценные ноу-хау, а также активно помогать нам в любом потенциальном конфликте." +AET_wave_one_desc:0 "После недавнего поражения Земель Чейнджлингов на Эквестрийском континенте мы получили интригующее предложение от нескольких бывших членов высшего командования Чейнджлингов. Если бы мы предоставили им убежище в Грайфвальде, они были бы готовы предоставить нашим вооруженным силам бесценные ноу-хау, а также активно помогать нам в любом потенциальном конфликте." AET_changeling_fighters:0 "Жуки в небе" -AET_changeling_fighters_desc:0 "Хорошо известно, что воздушные силы Чейнджлингов были одними из лучших в мире до их поражения. Есть предложение пригласить некоторых из бывших членов чейнджлингских авиационных сил в Грифенвальд. Они не только принесут ценные знания, но также могут привезти с собой некоторые высококачественные самолеты, изготовленные жуками." +AET_changeling_fighters_desc:0 "Хорошо известно, что воздушные силы Чейнджлингов были одними из лучших в мире до их поражения. Есть предложение пригласить некоторых из бывших членов чейнджлингских авиационных сил в Грайфвальд. Они не только принесут ценные знания, но также могут привезти с собой некоторые высококачественные самолеты, изготовленные жуками." AET_strange_shipment:0 "Таинственные поставки" AET_strange_shipment_desc:0 "Некоторое время спустя на одну из наших военных баз прилетели огромные ящики с оборудованием. Это привело к большой путанице, поскольку никто ничего не заказал. Всего несколько мгновений назад выяснилось, что в них находятся бывшие танки Чейнджлингов, все еще в хорошем качестве! Они, по-видимому, были заказаны высокопоставленными Чейнджлингами в изгнании. Это отличная возможность для нас улучшить нашу армию." AET_escape:0 "Закрыть глаза" -AET_escape_desc:0 "Многие Чейнджлинги все еще в бегах и были вынуждены покинуть свою родину из-за идеологических различий. И действительно, многие из этих жуков могут быть очень полезны для грифенвальдской нации. Мы должны стремиться к тому, чтобы облегчить этим чейнджлингам поиск убежища в Грифенвальде. Это, безусловно, принесет пользу нашей стране! В конце концов, что может пойти не так?" +AET_escape_desc:0 "Многие Чейнджлинги все еще в бегах и были вынуждены покинуть свою родину из-за идеологических различий. И действительно, многие из этих жуков могут быть очень полезны для грайфвальдской нации. Мы должны стремиться к тому, чтобы облегчить этим чейнджлингам поиск убежища в Грайфвальде. Это, безусловно, принесет пользу нашей стране! В конце концов, что может пойти не так?" AET_army_leader:0 "Старые друзья" -AET_army_leader_desc:0 "Вслед за прекрасным размещением верховного командования чейнджлингов, еще больше бывших генералов и солдат прибыли в Грифенвальд в поисках убежища. Наши офицерские кадры теперь состоят из одних из величайших военных умов, которые может предложить мир, и мы без сомнения выиграем от этого." +AET_army_leader_desc:0 "Вслед за прекрасным размещением верховного командования чейнджлингов, еще больше бывших генералов и солдат прибыли в Грайфвальд в поисках убежища. Наши офицерские кадры теперь состоят из одних из величайших военных умов, которые может предложить мир, и мы без сомнения выиграем от этого." AET_changeling_science:0 "Пригласить ученых" -AET_changeling_science_desc:0 "Многие блестящие исследователи из Земель Чейнджлингов были вынуждены покинуть свой дом из-за политических взглядов. Мы уже зарекомендовали себя как убежище для любых свободных мыслителей, если у них есть талант. Пригласив больше ученых-жуков в Грифенвальд, мы должны значительно улучшить нашу научную базу." +AET_changeling_science_desc:0 "Многие блестящие исследователи из Земель Чейнджлингов были вынуждены покинуть свой дом из-за политических взглядов. Мы уже зарекомендовали себя как убежище для любых свободных мыслителей, если у них есть талант. Пригласив больше ученых-жуков в Грайфвальд, мы должны значительно улучшить нашу научную базу." AET_definetly_legal_science:0 "Хитиновая наука" -AET_definetly_legal_science_desc:0 "К концу войны чейнджлинги добились значительных научных достижений в некоторых... неортодоксальных областях. Мы могли бы воспользоваться этим и, возможно, открыть большой потенциал для себя, но для этого потребуется... нарушить пару законов Грифенвальда. Но в конечном итоге это будет стоить того." +AET_definetly_legal_science_desc:0 "К концу войны чейнджлинги добились значительных научных достижений в некоторых... неортодоксальных областях. Мы могли бы воспользоваться этим и, возможно, открыть большой потенциал для себя, но для этого потребуется... нарушить пару законов Грайфвальда. Но в конечном итоге это будет стоить того." AET_changeling_industrialists:0 "Пригласите предпринимателей" AET_changeling_industrialists_desc:0 "Многие важные бизнесчейнджлинги были вынуждены покинуть свой дом, но многим удалось ликвидировать их активы, что позволило им сохранить большую часть своего богатства. Эти жуки теперь ищут новые страны, чтобы не только поселиться, но и инвестировать в них. Это может стать прекрасной возможностью для нас улучшить наши отрасли." AET_weird_lord:0 "Сменить путь" -AET_weird_lord_desc:0 "«Дорогие грифоны Грифенвальда! Я, граф Клаудэт, сегодня говорю с вами, чтобы успокоить вас всех. Любые слухи о внезапных изменениях в моем поведении необоснованны. В последнее время я просто очень занят, и кажется, стресс становится для меня проблемой, но не бойтесь, благодаря нашим союзникам и их помощи, я все еще могу управлять нашей великой нацией. Не беспокойтесь, граждане, все будет хорошо»." +AET_weird_lord_desc:0 "«Дорогие грифоны Грайфвальда! Я, граф Клаудэт, сегодня говорю с вами, чтобы успокоить вас всех. Любые слухи о внезапных изменениях в моем поведении необоснованны. В последнее время я просто очень занят, и кажется, стресс становится для меня проблемой, но не бойтесь, благодаря нашим союзникам и их помощи, я все еще могу управлять нашей великой нацией. Не беспокойтесь, граждане, все будет хорошо»." ### ideas ### AET_revanchism:0 "Аделартский реваншизм" @@ -420,18 +420,18 @@ AET_true_neutrality:0 "Нейтральная дипломатия" AET_true_neutrality_desc:0 "Мы не будем принимать ничью сторону и позволим Империи и Аквелии сражаться друг с другом без нас." AET_military_advisors_JER:0 "Аквелийские военные советники" AET_military_advisors_GRI:0 "Имперские военные советники" -AET_new_county_politics:0 "Грифенвальдская нация" -AET_new_county_politics_desc:0 "Мы не имперцы и не аквелийцы, мы - грифенвальдцы, и будем бороться за нашу страну до последнего вздоха!" +AET_new_county_politics:0 "Грайфвальдская нация" +AET_new_county_politics_desc:0 "Мы не имперцы и не аквелийцы, мы - грайфвальдцы, и будем бороться за нашу страну до последнего вздоха!" AET_agriculture_reform:0 "Аграрные реформы" AET_agriculture_reform_desc:0 "Аграрные реформы приведут наш народ в будущее." -AET_greifwaldian_army:0 "Грифенвальдская армия" -AET_greifwaldian_army_desc:0 "Сильная армия защитит грифенвальдский народ." +AET_greifwaldian_army:0 "Грайфвальдская армия" +AET_greifwaldian_army_desc:0 "Сильная армия защитит грайфвальдский народ." AET_anarchists:0 "Берньеры" -AET_anarchists_desc:0 "СГА или более известные как берньеры, наконец, решили нанести удар и начать войну против правительства Грифенвальда." +AET_anarchists_desc:0 "СГА или более известные как берньеры, наконец, решили нанести удар и начать войну против правительства Грайфвальда." AET_anarchists_2:0 "Свободная территория" AET_anarchists_2_desc:0 "Ни богов, ни господ, только грифоны!" AET_black_army:0 "Чёрная гвардия" -AET_black_army_desc:0 "Новая Революционная Иррегулярная Армия Грифенвальда, известная как Черная Армия, состоит в основном из грифенвальдских крестьян и рабочих, задача которых - защитить жителей Грифенвальда." +AET_black_army_desc:0 "Новая Революционная Иррегулярная Армия Грайфвальда, известная как Черная Армия, состоит в основном из грайфвальдских крестьян и рабочих, задача которых - защитить жителей Грайфвальда." AET_land_given_away:0 "Земля - крестьянам!" AET_land_given_away_desc:0 "С этого дня, крестьяне будут владеть землей!" AET_factory_control:0 "Рабочий контроль" @@ -445,7 +445,7 @@ AET_militias_desc:0 "Группы ополченцев, состоящие из AET_militias_2:0 "Военизированная организация" AET_militias_2_desc:0 "Система ополчения была расширена и превращена в систему военизированных формирований, преданных прелату Эбонфезеру." AET_one_language:0 "Имперский диалект" -AET_one_language_desc:0 "Никакой аквелианской тарабарщины, никакого грифенвальдского лингвистического мусора, единственный способ говорить для грифонов с правильным имперским акцентом и сильным высоким клювом!" +AET_one_language_desc:0 "Никакой аквелианской тарабарщины, никакого грайфвальдского лингвистического мусора, единственный способ говорить для грифонов с правильным имперским акцентом и сильным высоким клювом!" AET_the_idol:0 "Идол Маара" AET_the_idol_desc:0 "Единственный истинный бог грифоньей расы одарил нас своим идолом, пусть еретики трепещут перед нами." AET_militias_3:0 "Воины Маара" @@ -457,17 +457,17 @@ AET_one_will_desc:0 "Мир преклонится пред славой Маа AET_mechanise_agriculture:0 "Механизация сельского хозяйства" AET_mechanise_agriculture_desc:0 "Научно доказано, что тракторы не съедят вашу душу, если вы будете ими пользоваться." AET_oil_production:0 "Черная страна" -AET_oil_production_desc:0 "Иглтон и Лиссей стали нефтяными столицами не только Грифенвальда, но и всей Грифонии." +AET_oil_production_desc:0 "Иглтон и Лиссей стали нефтяными столицами не только Грайфвальда, но и всей Грифонии." AET_recylce_muskets:0 "Модернизация винтовок" AET_exclude_scientists:0 "Ученые трудятся над модификацией винтовок" AET_heaven:0 "Гавань для ученых" AET_heaven_desc:0 "Постоянная война, как большой гнойный нарыв на теле Грифонии, но благодаря тому, что у нас на протяжении многих лет царит мир и процветание к нам тянутся множество талантливых ученых. Однако статья расходов "На науку" растет с каждым днем..." AET_immigration:0 "Ослабленный иммиграционный закон" -AET_immigration_desc:0 "Вингбардийцы, Аквелийцы, Имперцы? Нет, сэр, это Грифоны Грифенвальда!" +AET_immigration_desc:0 "Вингбардийцы, Аквелийцы, Имперцы? Нет, сэр, это Грифоны Грайфвальда!" AET_changeling_scientists:0 "Чейнджлинги-ученые" AET_changeling_scientists_desc:0 "Мы вполне уверены, что они не совершали никаких преступлений во время войны." AET_ratlines:0 "Тоннели жуков" -AET_ratlines_desc:0 "Поддельный штамп здесь, наклеенные усы там, поддельный паспорт и внезапно чейнджлинг оказывается грифенвальдцем." +AET_ratlines_desc:0 "Поддельный штамп здесь, наклеенные усы там, поддельный паспорт и внезапно чейнджлинг оказывается грайфвальдцем." AET_officer_core:0 "Офицерский корпус чейнджлингов" AET_officer_core_desc:0 "Иди своей дорогой, грифон." AET_aether_travel_idea:0 "Путешествие через Эфир" @@ -486,7 +486,7 @@ AET_blessing_of_production_god:0 "Благословение усердного AET_blessing_of_production_god_desc:0 ""Хвала Маару,\nКоторый дал нам души,\nмы верны Ему,\nда примет Он плоды трудов наших."" ### Opinions Modifiers ### -AET_diplomacy:0 "Грифенвальдская дипломатия" +AET_diplomacy:0 "Грайфвальдская дипломатия" AET_industry_pos:0 "Экономические связи" AET_industry_neg:0 "Презрение к промышленникам" AET_helped_us_out:0 "Божья помощь" @@ -502,7 +502,7 @@ AET_imperium_fascism_ADJ:0 "Маарск" ### Custom Effect Tooltip ### AET_poverty_removal:0 "Этот фокус будет постепенно убирать национальный дух "Бедность"" -AET_knights_tooltip:0 "Этот фокус создаст §Y2 дивизии грифенвальдских рыцарей§!" +AET_knights_tooltip:0 "Этот фокус создаст §Y2 дивизии грайфвальдских рыцарей§!" AET_game_over:0 "Этот выбор приведет к концу игры" AET_whispers:0 "Прелат начал слышать §Rголоса§!" AET_possessed_tanks_tp:0 "Создает §YТри дивизии Адских Машин§!" diff --git a/localisation/russian/country_ANG_l_russian.yml b/localisation/russian/country_ANG_l_russian.yml index 51b8533609a..58330998b74 100644 --- a/localisation/russian/country_ANG_l_russian.yml +++ b/localisation/russian/country_ANG_l_russian.yml @@ -660,7 +660,7 @@ ANG_take_romau_and_yale_desc:0 "Долгое время пролетариат ANG_take_bronzehill_strawberry:0 "Освободить Север" ANG_take_bronzehill_strawberry_desc:0 "Имперские капиталисты охотно использовали богатство Бронзхилла для обогащения за счет местных алмазных собак, и клубникой долгое время управляли злые аристократы, которые ничего не делают, кроме того, что пьют клубничное вино. Всё это заканчивается, наши красные знамена предвещают пришествие свободы!" ANG_take_feathisia_greiffenheim:0 "Освободить Запад" -ANG_take_feathisia_greiffenheim_desc:0 "Великий герцог Фетизии, возможно, был терпимым к коммунизму, но изменения не приходят сверху, и местные жители долго не могли осуществить какие-либо действительно значимые реформы. И хотя Грифенмаршен действительно является страной свободных, но их свобода находится под угрозой капитализма по мере роста их городов. Оба скоро получат истинную свободу и социализм!" +ANG_take_feathisia_greiffenheim_desc:0 "Великий герцог Фетизии, возможно, был терпимым к коммунизму, но изменения не приходят сверху, и местные жители долго не могли осуществить какие-либо действительно значимые реформы. И хотя Грайфенмаршен действительно является страной свободных, но их свобода находится под угрозой капитализма по мере роста их городов. Оба скоро получат истинную свободу и социализм!" ANG_the_congress:0 "Съезд пролетариата" ANG_the_congress_desc:0 "Наконец Герцланд объединен в единую Коммуну рабочих, где вся отвратительная буржуазия и аристократия спасаются бегством. Теперь должна произойти великая реорганизация, и любые остатки капитализма должны быть уничтожены. Первый съезд пролетариата должен состояться там, где мы решим наше будущее!" ANG_chairman_kogchel:0 "Председатель Когхель" @@ -680,7 +680,7 @@ ANG_reinforce_democracy_desc:0 "Гербен Когхель никогда не ANG_brand_new_army:0 "Народная Армия" ANG_brand_new_army_desc:0 "Герцланд не может быть удовлетворенным, когда дело доходит до военных вопросов. К сожалению, в мире есть те, кто завидует нашему процветанию и планам против. Народная армия объединит весь Герцланд в силу, которая борется за защиту нашего социального будущего. Будем надеяться и молиться, чтобы нам никогда не пришлось отсылать эти храбрые души в бой." ANG_old_friends:0 "Реинтегрировать армию" -ANG_old_friends_desc:0 "От Бауэрмилица в Грифенмаршене до железнолапых Бронзхилла. У Империи есть уникальные и разнообразные военные традиции. Мы не должны уничтожать эти исторические армии, их униформу и тактику. Следует принять этих солдат. Мы не занимаемся переписыванием истории, поэтому пусть легендарные отряды старых наций снова будут бороться за нас." +ANG_old_friends_desc:0 "От Бауэрмилица в Грайфенмаршене до железнолапых Бронзхилла. У Империи есть уникальные и разнообразные военные традиции. Мы не должны уничтожать эти исторические армии, их униформу и тактику. Следует принять этих солдат. Мы не занимаемся переписыванием истории, поэтому пусть легендарные отряды старых наций снова будут бороться за нас." ANG_socialism_with_a_face:0 "Восставшие из руин и единые" ANG_socialism_with_a_face_desc:0 ""Восставшие из руин и смотрящие в будущее. Позволь нам служить тебе, Герцланд, наша родина. Старые беды должны быть побеждены вместе. Давайте пахать, строить, учиться и творить, как никогда раньше. Уверенное в существующей силе, свободное поколение вырастет. Мы станем новой жизнью Герцланда. И солнце, прекрасное как никогда, будет сиять над нами."" ANG_resource_nationalisation:0 "Национализация ресурсов" @@ -810,7 +810,7 @@ ANG_take_romau_and_yale_claw_desc:0 "Университеты Йеля явля ANG_take_bronzehill_strawberry_claw:0 "Марш на Север" ANG_take_bronzehill_strawberry_claw_desc:0 "Дворяне северного Герцланда должны встать на колени перед нами, но многие из них заблуждаются и считают себя великими. Воевать с ними позорно, но мы не виноваты, если они по глупости возомнят, что их планы превосходят грандиозный план Чёрного Когтя." ANG_take_feathisia_greiffenheim_claw:0 "Уничтожить болотных грифонов" -ANG_take_feathisia_greiffenheim_claw_desc:0 "Так называемые "нации" Фетизии и Грифенмаршена практикуют одни из самых отвратительных методов правления, при которых "демократия" возвышается, а крестьяне получают право голоса. Их основательно развратил республиканизм и идеология пони, так что им явно нужна чистка." +ANG_take_feathisia_greiffenheim_claw_desc:0 "Так называемые "нации" Фетизии и Грайфенмаршена практикуют одни из самых отвратительных методов правления, при которых "демократия" возвышается, а крестьяне получают право голоса. Их основательно развратил республиканизм и идеология пони, так что им явно нужна чистка." ANG_the_new_state:0 "Чёрная книга" ANG_the_new_state_desc:0 "При подготовке к объединению Герцланда Чёрный Коготь составил обширный список, в который вошли все видные грифоны, с которыми нужно разобраться как можно скорее. В этот список вошли республиканцы, социалисты, коммунисты, анархисты, крестьянские лидеры, купцы, саботажники, предатели, террористы, сброд, мятежники, гармонисты, либералы, прогрессисты, еретики, атеисты, бандиты, иностранцы, шпионы, диссиденты..." #список намеренно сделан таким длинным. Он ради шутки будет выходить за размер окна для описания фокуса :^) ANG_faith_claw:0 "Вера" @@ -1023,7 +1023,7 @@ ANG_take_romau_and_yale_baron_desc:0 "Йель и Ромау уже давно ANG_take_bronzehill_strawberry_baron:0 "Земли клубники и камня" ANG_take_bronzehill_strawberry_baron_desc:0 "Клубничное Герцогство и Бронзхилл издавна считались неотъемлемыми регионами империи, обладая большим количеством промышленных и природных ресурсов, которые будут необходимы для будущей экспансии. Если планы Императора должны быть реализованы, то они должны быть реинтегрированы в Империю." ANG_take_feathisia_greiffenheim_baron:0 "Свет Севера" -ANG_take_feathisia_greiffenheim_baron_desc:0 "Фетизия и Грифенмаршен, в меньшей степени, являются большими районами, они также богаты природными ресурсами Сердца Империи, и таким образом вернуть их в состав империи должно быть приоритетом." +ANG_take_feathisia_greiffenheim_baron_desc:0 "Фетизия и Грайфенмаршен, в меньшей степени, являются большими районами, они также богаты природными ресурсами Сердца Империи, и таким образом вернуть их в состав империи должно быть приоритетом." ANG_the_corination:0 "Коронация" ANG_the_corination_desc:0 "После того, как последний осколок Сердца Империи наконец-то был возвращен, пришло время для императора Леера, который первым официально был коронован как Император Империи Грифонов. Время окончательного триумфа Леера приближается, и великие дела все ещё лежат за его пределами." ANG_nationalization:0 "Имперские монополии" @@ -1300,7 +1300,7 @@ angriver.50.b:0 "Вилли Шерлер и АСГ возглавят Сердц angriver.50.c:0 "Роланд Эрхардт и СПГ возглавят Сердце Империи!" angriver.51.t:0 "Закон о Национальном Языке" -angriver.51.d:0 "Когхель долгое время работал над серией законодательных реформ, которые признавали бы все разнообразные языки и диалекты Герцланда официальными, наряду с имперским диалектом, который веками использовался в документах и среди знати. Это была гигантская и трудная задача, и ему помогали дюжина лингвистов из университета Йели, но в итоге был подготовлен полный список региональных языков и диалектов, содержащий более двухсот записей. Чтобы избежать бюрократического кошмара, имперский диалект продолжал бы использоваться, но каждый грифон теперь имел право получать услуги на своем собственном диалекте. Кроме того, финансирование было предоставлено тем, кто хотел публиковать тексты на своем родном языке.\n\nВскоре многие библиотеки Герцланда были заполнены новыми книгами, местные газеты переключили свои языки, и звуки более космополитических городов, таких как Грифенхейм, стали более разнообразными. Прогуливаясь по улице, можно было услышать все языки: от фетизского до южно-грифенмаршенского, от энгриверского до странного языка алмазных собак Бронзхилла." +angriver.51.d:0 "Когхель долгое время работал над серией законодательных реформ, которые признавали бы все разнообразные языки и диалекты Герцланда официальными, наряду с имперским диалектом, который веками использовался в документах и среди знати. Это была гигантская и трудная задача, и ему помогали дюжина лингвистов из университета Йели, но в итоге был подготовлен полный список региональных языков и диалектов, содержащий более двухсот записей. Чтобы избежать бюрократического кошмара, имперский диалект продолжал бы использоваться, но каждый грифон теперь имел право получать услуги на своем собственном диалекте. Кроме того, финансирование было предоставлено тем, кто хотел публиковать тексты на своем родном языке.\n\nВскоре многие библиотеки Герцланда были заполнены новыми книгами, местные газеты переключили свои языки, и звуки более космополитических городов, таких как Грифенхейм, стали более разнообразными. Прогуливаясь по улице, можно было услышать все языки: от фетизского до южно-грайфенмаршенского, от энгриверского до странного языка алмазных собак Бронзхилла." angriver.51.a:0 "Тройное ура Герцланду!" angriver.52.t:0 "День в офисе" @@ -1534,7 +1534,7 @@ ANG_knightly_order_492:0 "Сформировать Псов-Рыцарей Бр ANG_knightly_order_492_desc:0 "" ANG_knightly_order_674:0 "Сформировать Рыцарский Легион Ромау" ANG_knightly_order_674_desc:0 "" -ANG_knightly_order_378:0 "Сформировать Крестьянских Рыцарей Грифенмаршена" +ANG_knightly_order_378:0 "Сформировать Крестьянских Рыцарей Грайфенмаршена" ANG_knightly_order_378_desc:0 "" ANG_knightly_order_520:0 "Сформировать Рыцарей Фетизии" ANG_knightly_order_520_desc:0 "" @@ -1567,7 +1567,7 @@ ANG_heartlands_tp:0 "Вы станете §YКоммуной Сердца Имп ANG_diplomacy_decisions_tp:0 "Разблокирует дипломатические §Yрешения§!\n\n" ANG_new_archons_tp:0 "§GЗавершение этого фокуса откроет новых советников§!\n\n" ANG_spec_ops_tp:0 "Завершение этого фокуса откроет §Yрешение§! о расширении §YРБХО§!\n\n" -ANG_heartland_cores_tp:0 "Завершение этого фокуса позволит сделать вам §Yнациональными§! территории §YФетизии§!, §YКлубничного Герцогства§!, §YБронзхила§!, §YРомау§!, §YЙеля§!, §YКатеринского Княжества§! и §YГрифенмаршена§!\n\n" #Исправить, если необходимо +ANG_heartland_cores_tp:0 "Завершение этого фокуса позволит сделать вам §Yнациональными§! территории §YФетизии§!, §YКлубничного Герцогства§!, §YБронзхила§!, §YРомау§!, §YЙеля§!, §YКатеринского Княжества§! и §YГрайфенмаршена§!\n\n" #Исправить, если необходимо ANG_paratroopers_tp:0 "Этот фокус сформирует §Y3 отряда§! §YRoter Fallschirmjäger§!\n\n" ANG_mountaineers_tp:0 "Этот фокус сформирует §Y3 отряда§! §YRoter Überfallkommando§!\n\n" ANG_marines_tp:0 "Этот фокус сформирует §Y3 отряда§! §YRoter Marinesoldat§!\n\n" diff --git a/localisation/russian/country_AVI_l_russian.yml b/localisation/russian/country_AVI_l_russian.yml index c9a285bdc0b..1249f0fed00 100644 --- a/localisation/russian/country_AVI_l_russian.yml +++ b/localisation/russian/country_AVI_l_russian.yml @@ -13,7 +13,7 @@ convene_the_council_desc:0 "Наступил кризис. На землях И go_with_count_ehrenreich:0 "За графом Эренрайхом" go_with_count_ehrenreich_desc:0 "Граф Эренрайх и его политика вооруженного нейтралитета — это наш путь вперед. Только благодаря полной изоляции Дом Авиан будет в безопасности от безумия за пределами своих границ." go_with_viceroy_joachim:0 "За наместником Йоакимом" -go_with_viceroy_joachim_desc:0 "Наместник Йоакимом и его идеал союза между тремя великими Домами Срединных Земель являются путём к Авианскому величию, а также защитой от других наций которые могли бы положить глаз на наши земли." +go_with_viceroy_joachim_desc:0 "Наместник Йоаким и его идеал союза между тремя великими Домами Срединных Земель являются путём к Авианскому величию, а также защитой от других наций которые могли бы положить глаз на наши земли." proclamation_of_neutrality:0 "Провозгласить Нейтралитет" proclamation_of_neutrality_desc:0 "Хотя Дом Авиан оставался нейтральным и отчуждённым со времени отделения от Империи, его нейтралитет никогда не был признан официально. Будем надеяться, что провозглашение нашего желания оставаться нейтральными в будущих конфликтах изолирует нас от худших будущих войн." intergigantes:0 "Авианские субгиганты" @@ -153,7 +153,7 @@ avian_military_act_desc:0 "Применение этого акта позвол avian_officer_academy:0 "Авианская офицерская академия" avian_officer_academy_desc:0 "Новое поколение офицеров готово использовать все свои возможности в армии. Нам нужно привлечь как можно больше талантливых офицеров чтобы повысить наши ранки и эффективно усилить нашу армию." liberalise_officer_corps:0 "Либерализовать офицерские корпуса" -liberalise_officer_corps_desc:0 "Наш сегодняшний Офицерский Корпус наполнен как старыми идеями, так и старой кровью. Настало время открыть Офицерский Корпус для новых и современных идей. Свежие офицеры смогут принести новые идеи и способности чтобы помочь в укреплении военного руководства." +liberalise_officer_corps_desc:0 "Наш сегодняшний Офицерский Корпус наполнен как старыми идеями, так и старой кровью. Настало время открыть Офицерский Корпус для новых и современных идей. Свежие офицеры смогут принести новые идеи и способности, чтобы помочь в укреплении военного руководства." aristocratic_house_officers:0 "Офицеры-дворяне" aristocratic_house_officers_desc:0 "Офицерский Корпус на сегодня и так хорош. Нам не нужны простогрифоны которые наполнят Академию и заразят её идиотством. Если что, наличие аристократов обеспечит сохранность нашей армии в когтях опытных лидеров которые знают как воевать." commoner_generals:0 "Генералы-крестьяне" @@ -330,7 +330,7 @@ society_improvement_effort_desc:0 "Вместе с тем как наша арм motorised_improvement_effort:0 "Развитие мотопехоты" motorised_improvement_effort_desc:0 "Использование моторизированной пехоты потенциально может изменить Авианский стиль боя в лучшую сторону. Мотопехота может обогнать столько солдат..." mechanised_improvement_effort:0 "Развитие механизированной пехоты" -mechanised_improvement_effort_desc:0 "Надо поработать над улучшением нашей мотопехоты и сделать её быстрее, сильнее, и способной сражаться против наших врагов быстрее." +mechanised_improvement_effort_desc:0 "Надо поработать над улучшением нашей мотопехоты и сделать её быстрее и сильнее." declare_the_kingdom:0 "Провозгласить Королевство" declare_the_kingdom_desc:0 "Королевство основано! Настало время вернуть наше место в Грифонии и заставить наших соседей склониться перед нашими землями." reclaim_griffonstone:0 "Вернуть Грифонстоун" @@ -529,13 +529,13 @@ avian.8.t:0 "Декларация Авианского Нейтралитета" avian.8.d:0 "Дом Авиан, здесь и сейчас официально заявляет что они не будут принимать участия в будущих конфликтах. "Мы лучше увидим мир и процветание наших собственных граждан, чем смерти иностранцев"" avian.8.a:0 "Мы останемся в стороне" avian.9.t:0 "Представление лингвистического раздела" -avian.9.d:0 "Территории составляющие земли нашего великого Дома сотни лет были на границе между Аквелийской и Герцландской культурами. Это привело к ситуации где, несмотря на принадлежность Аквелийской культурной и даже политической сфере, здесь нету единой культуры и языка объединяющих популяцию Дома Авиан. Грифоны в наших землях говорят на многих языках и диалектах, варьирующихся от Герцландского и Аквелийского до чего-то посередине. Хотя раньше это не являлось проблемой, пока наша знать была способна использовать Герцланд для коммуникации и организации, нам не так сильно повезло. Из-за модернизации региона и продвижения многих идей наш недостаток в виде разъединённого языка ограничил нас в наших способностях вести политические, военные и экономические реформы по всей стране. В конце концов этот языковой раздел только ухудшил культурные разногласия которые и так уже росли какое-то время.\n\nЕсли мы хотим чтобы наш дом выжил и даже процветал вместо стагнации, мы не можем позволить себе игнорировать эту проблему." +avian.9.d:0 "Территории, составляющие земли нашего великого Дома, сотни лет были на границе между аквелийской и герцландской культурами. Это привело привело к тому, что, несмотря на принадлежность к аквелийской культурной и даже политической сфере, здесь нет единой культуры и языка, объединяющих население Дома Авиан. Грифоны в наших землях говорят на многих языках и диалектах, варьирующихся от герцландского и аквелийского до чего-то среднего между ними. Хотя раньше это не являлось проблемой, пока наша знать была способна использовать герцландский язык для коммуникации и организации, нам не так сильно повезло. Из-за модернизации региона и продвижения многих идей отсутствие единого языка ограничило нас в наших способностях вести политические, военные и экономические реформы по всей стране. Кроме того, языковой разрыв только усугубил культурную пропасть, которая росла уже довольно долгое время.\n\nЕсли мы хотим чтобы наш дом выжил и даже процветал вместо стагнации, мы не можем позволить себе игнорировать эту проблему." avian.9.a:0 "Мы должны избавиться от этого раз и навсегда" avian.10.t:0 "Второй Зимний Бал" avian.10.d:0 "Процесс объединения произошёл гладко, так гладко, что мы запланировали бал в Холлхаусе. Все лорды и леди из всех частей Авиана, Эри и Эйри встретились вместе с мирными намерениями, под единым флагом и обещаниями мира между грифонами Домов. Вино текло реками вместе с добрыми словами, и в общем было много веселья - такова природа бала. На этом балу даже были сформированы несколько междомовых отношений. К сожалению, не всё было так мирно - неизвестные атакующие перестреляли вечеринку, многие были ранены и преступник затеявший всё это сбежал. Балл быстро кончился с эвакуацией гостей и уездом выживших в больницы" avian.10.a:0 "Неожиданный исход событий" avian.11.t:0 "Война за радиопередатчик" -avian.11.d:0 "Огни гражданской войны сияют ярко когда следующее поле битвы стало определено - Холлхауская радиостанция. Хотя ни у одной из фракций ещё нету прямого контроля над станцией, все считают это место очень важным приобретением; тот кто удержит станцию сможет пропагандировать свои сообщения по всем трём домам - Лоялисты, Коммунисты и Милитаристы все вместе проливают кровь за станцию. Но кто победил той ночью?" +avian.11.d:0 "Огни гражданской войны сияют ярко когда следующее поле битвы стало определено - Холлхауская радиостанция. Хотя ни у одной из фракций ещё нет прямого контроля над станцией, все считают это место очень важным приобретением; тот кто удержит станцию сможет пропагандировать свои сообщения по всем трём домам - Лоялисты, Коммунисты и Милитаристы все вместе проливают кровь за станцию. Но кто победил той ночью?" avian.11.a:0 "Коммунисты захватили радиостанцию" avian.11.b:0 "Лоялисты захватили радиостанцию" avian.11.c:0 "Милитаристы захватили радиостанцию" @@ -637,7 +637,7 @@ release_ANG_tt:0 "§YСоздаст марионетку Баронство Эн release_ROU_tt:0 "§YСоздаст марионетку Свободный Город Ромау§!" release_BRZ_tt:0 "§YСоздаст марионетку Графство Бронзхилл§!" release_KAT_tt:0 "§YСоздаст марионетку Княжество Катеринбург§!" -release_STW_tt:0 "§YСоздаст марионетку Герцогство Редвиттер§!" +release_STW_tt:0 "§YСоздаст марионетку Герцогство Ридветтер§!" release_GRY_tt:0 "§YСоздаст марионетку Эрцгерцогство Каив§!" release_GRU_tt:0 "§YСоздаст марионетку Орденсштаат Грифус§!" release_FEA_tt:0 "§YСоздаст марионетку Великое Герцогство Фетизия§!" @@ -680,7 +680,7 @@ release_ANG:0 "Выпустить Энгривер" release_ROU:0 "Выпустить Ромау" release_BRZ:0 "Выпустить Бронзхилл" release_KAT:0 "Выпустить Катеринбург" -release_STW:0 "Выпустить Редвиттер" +release_STW:0 "Выпустить Ридветтер" release_GRY:0 "Выпустить Каив" release_GRU:0 "Выпустить Грифус" release_FEA:0 "Выпустить Фетизию" @@ -692,7 +692,7 @@ release_MER:0 "Выпустить ле Меридьен" cede_black_hollow_mountain_range:0 "Уступить горы Блэкхоллоу" cede_falcontown_and_glensi:0 "Уступить Фальконтаун и Гленси" integrate_YAL:0 "Интегрировать Йель" -integrate_PYT:0 "Интегрировать Грифенмаршен" +integrate_PYT:0 "Интегрировать Грайфенмаршен" integrate_central:0 "Интегрировать центральные грифоньи территории" cede_marcher_lordship:0 "Уступить Весткип и Иллигл" @@ -729,9 +729,9 @@ ROU_AVI_fascism_ADJ:0 "Ромауск" KAT_AVI_fascism:0 "Княжество Катеринбург" KAT_AVI_fascism_DEF:0 "Княжество Катеринбург" KAT_AVI_fascism_ADJ:0 "Катеринбургск" -STW_AVI_fascism:0 "Герцогство Редвиттер" -STW_AVI_fascism_DEF:0 "Герцогство Редвиттер" -STW_AVI_fascism_ADJ:0 "Редвиттерск" +STW_AVI_fascism:0 "Герцогство Ридветтер" +STW_AVI_fascism_DEF:0 "Герцогство Ридветтер" +STW_AVI_fascism_ADJ:0 "Ридветтерск" GRY_AVI_fascism:0 "Эрцгерцогство Каив" GRY_AVI_fascism_DEF:0 "Эрцгерцогство Каив" GRY_AVI_fascism_ADJ:0 "Каивск" diff --git a/localisation/russian/country_BAK_l_russian.yml b/localisation/russian/country_BAK_l_russian.yml index 8a89375c0a7..12308a1c2be 100644 --- a/localisation/russian/country_BAK_l_russian.yml +++ b/localisation/russian/country_BAK_l_russian.yml @@ -258,9 +258,9 @@ BAK_disrupted_communications_desc:0 "Коммуникационная инфра ### Focuses ### BAK_communists_win:0 "Подъём ОКП" -BAK_communists_win_desc:0 "Пони наконец высказались: довольно им эксплуатации рабочего класса, настало время для социального и экономического равенства всем и каждому! Именно нам предстоит этого добиваться, как в теориях великих Маркс и Хейза." +BAK_communists_win_desc:0 "Пони наконец высказались: довольно им эксплуатации рабочего класса, настало время для социального и экономического равенства всем и каждому! Именно нам предстоит этого добиваться, как в теориях великих Маркс и Хэйза." BAK_communists_in_government:0 "Социальная Революция" -BAK_communists_in_government_desc:0 "Теперь, когда мы наконец у власти, нам необходимо делать первые шаги по достижению социализма в Бакаре. Этот процесс будет не из простых и прямолинейных, так как многие члены ОКП выступают за различные идеологические адаптации и отклонения от изначальных Марксизмо-Хейзизма." +BAK_communists_in_government_desc:0 "Теперь, когда мы наконец у власти, нам необходимо делать первые шаги по достижению социализма в Бакаре. Этот процесс будет не из простых и прямолинейных, так как многие члены ОКП выступают за различные идеологические адаптации и отклонения от изначальных Марксизмо-Хэйзизма." BAK_dealing_with_reactonaries:0 "Кинжал во тьме" BAK_dealing_with_reactonaries_desc:0 "Разговор с реакционными элементами Бакары должен быть коротким. Если мы их оставим, как есть, они будут вынашивать планы по повторному угнетению рабочего класса и началу контрреволюции." BAK_rehabilitation_and_cooperation:0 "Прощение, Реабилитация и Сотрудничество" @@ -282,7 +282,7 @@ BAK_judicial_socialisation_desc:0 "Кодексы Законов Республ BAK_socialist_culture:0 "Культурная Революция" BAK_socialist_culture_desc:0 "Хоть бакарские республиканские традиции и достойны того, чтоб ими гордились, они запятнаны годами капиталистического угнетения и злого влияния зарубежных держав, для которых наша система была угрозой. С некоторыми выборочными правками, мы сможем создать образ такой республики, которой было суждено прийти к социализму с самого начала, и мы - продолжатели этого наследия." BAK_economic_reorganisation:0 "Экономическая Революция" -BAK_economic_reorganisation_desc:0 "Настало время начать великую экономическую реформу нашей страны! Социализм, конечно, будет в приоритете, но если обратить внимание на его ответвления, мы сможем добиться большего. Согласно изначальной идее Хейза, мы должны держать оружие наготове, для грядущего великого боя, но Бакаре очень нужны товары гражданского потребления. Как мы поступим в такой ситуации, зависит полностью от Брэя." +BAK_economic_reorganisation_desc:0 "Настало время начать великую экономическую реформу нашей страны! Социализм, конечно, будет в приоритете, но если обратить внимание на его ответвления, мы сможем добиться большего. Согласно изначальной идее Хэйза, мы должны держать оружие наготове, для грядущего великого боя, но Бакаре очень нужны товары гражданского потребления. Как мы поступим в такой ситуации, зависит полностью от Брэя." BAK_homes_for_the_people:0 "Никого не оставить позади" BAK_homes_for_the_people_desc:0 "Одна из крупнейших проблем, от которых ныне страдает Бакара - её растущее население. На сегодняшний день, существует крупная прослойка граждан без домов или на грани банкротства. Многие из наших избирателей в ней находятся, потому нам необходимо помочь им. Новые социальные программы и программы жилья будут проведены, с целью помочь этим бедным гражданам." BAK_peoples_railways:0 "Основать LKI" #Ljudski komisariat za infrastrukturu/Народный Комиссариат по вопросам Инфраструктуры @@ -307,12 +307,12 @@ BAK_limited_nationalisation:0 "Выборочная национализация BAK_limited_nationalisation_desc:0 "Хоть и традиционная доктрина призывает нас провести полную национализацию, это бы нанесло слишком крупный ущерб бакарскому обществу. К счастью, мы всё ещё можем добиться почти того же если национализируем пару ключевых ветвей промышленности." BAK_coopt_capitalists:0 "Убедить капиталистов" BAK_coopt_capitalists_desc:0 "Если мы будем прибегать к грубой, насильной национализации, мы, очевидно, разозлим многих, и столкнёмся со значительным сопротивлением; нам нужно действовать нежнее. Мы сможем много чего добиться, если мы убедим капиталистов добровольно помочь нам под угрозой экспроприации для дополнительной мотивации." -BAK_the_split:0 "Раскол Фоума и Хейза" -BAK_the_split_desc:0 "Брэй Фоум храбро провёл нас по менее жёсткому пути, чем требовалось по изначальному учению, и при этом принеся мир и процветание в Бакару. Но мы не можем просто закрыть уши ни на то, что происходит при диктатуре Хейза, ни на страдания многих пони. У нас нет выбора, мы должны принять горькую правды: с Хейзом нужно расправиться, ради Всемирной Революции." +BAK_the_split:0 "Раскол Фоума и Хэйза" +BAK_the_split_desc:0 "Брэй Фоум храбро провёл нас по менее жёсткому пути, чем требовалось по изначальному учению, и при этом принеся мир и процветание в Бакару. Но мы не можем просто закрыть уши ни на то, что происходит при диктатуре Хэйза, ни на страдания многих пони. У нас нет выбора, мы должны принять горькую правды: с Хэйзом нужно расправиться, ради Всемирной Революции." BAK_passing_the_torch:0 "Передача эстафеты" -BAK_passing_the_torch_desc:0 "Довольно трагично, что Хейз не смог воплотить свои теории на практике. И тем не менее, пока мы ещё дышим, мы будем продолжать его наследие и неустанно трудится, ради освобождения всех рабочих Речных Земель. За Хейза!" +BAK_passing_the_torch_desc:0 "Довольно трагично, что Хэйз не смог воплотить свои теории на практике. И тем не менее, пока мы ещё дышим, мы будем продолжать его наследие и неустанно трудится, ради освобождения всех рабочих Речных Земель. За Хэйза!" BAK_maintain_orthodoxy:0 "Верность Революции" -BAK_maintain_orthodoxy_desc:0 "Возрадуйтесь! Благодаря нашим усилиям и отверженности, мы превратили Бакару в идеальную страну по революционным теориям Карамеля Хейза. Теперь, всё что нам осталось - пожать копыта с самим Хейзом и вместе работать над достижением лучшего будущего каждому рабочему пони." +BAK_maintain_orthodoxy_desc:0 "Возрадуйтесь! Благодаря нашим усилиям и отверженности, мы превратили Бакару в идеальную страну по революционным теориям Карамеля Хэйза. Теперь, всё что нам осталось - пожать копыта с самим Хэйзом и вместе работать над достижением лучшего будущего каждому рабочему пони." BAK_war_of_liberation:0 "Великая Патриотическая Война Объединения" BAK_war_of_liberation_desc:0 "На данный момент, лишь часть Речьеземцев освобождена от оков экономической эксплуатации и политического подавления; Реакция всё ещё царит в остальном Речьеземье. Хватит это терпеть! Долой старый порядок, да здравствуют рабочие!" BAK_proclaim_union:0 "Триумф Революции" @@ -792,7 +792,7 @@ bakara.10.d:0 "Сегодня до нас дошло известие о том, bakara.10.a:0 "Ситуация уже начинает выходить из под контроля" bakara.11.t:0 "Похороны Рифт Стрейн" -bakara.11.d:0 "Город Ветайлье охвачен яростными протестами, напряжённость, которая долго кипела, наконец накалилась после похорон Рифт Стрейн. Она - откровенная антикоммунистка, которая стала ненавистной среди поклонников ОКП за её пренебрежительные рецензии на работы Маркс и Хейза, а также за её деятельность по борьбе с профсоюзами, в то время, когда она работала психологом на заводе.\n\nМногие граждане ожидали, что шествие может пройти не гладко. Неудивительно, что пони, симпатизирующие ОКП, выступили с протестом на её похоронах. Их мирный протест быстро превратился в безобразие, когда на стороне ФАБ появились вооружённые ополченцы. К счастью, последовавшая драка не привела ни к каким жертвам, но это еще один признак растущей поляризации Бакары, нация резко разделилась в мнении о том, какая сторона виновата в раскачивании положения." +bakara.11.d:0 "Город Ветайлье охвачен яростными протестами, напряжённость, которая долго кипела, наконец накалилась после похорон Рифт Стрейн. Она - откровенная антикоммунистка, которая стала ненавистной среди поклонников ОКП за её пренебрежительные рецензии на работы Маркс и Хэйза, а также за её деятельность по борьбе с профсоюзами, в то время, когда она работала психологом на заводе.\n\nМногие граждане ожидали, что шествие может пройти не гладко. Неудивительно, что пони, симпатизирующие ОКП, выступили с протестом на её похоронах. Их мирный протест быстро превратился в безобразие, когда на стороне ФАБ появились вооружённые ополченцы. К счастью, последовавшая драка не привела ни к каким жертвам, но это еще один признак растущей поляризации Бакары, нация резко разделилась в мнении о том, какая сторона виновата в раскачивании положения." bakara.11.a:0 "Какое варварство..." bakara.12.t:0 "Осуждение" @@ -846,7 +846,7 @@ bakara.23.d:0 "В солнечный день, в городе Бакара, т bakara.23.a:0 "За светлое будущее!" bakara.24.t:0 "Речь Адмирала" -bakara.24.d:0 ""В этот день, Бакара потерпела серьёзную утрату! С помощью очевидно фальсифицированных бюллетеней, предательская коммунистическая партия захватила власть в нашей гордой стране. Я не желаю служить такому правительству, и призываю всех бакарцев последовать моему примеру. Мы не прогнёмся перед копытолизами этого гада Хейза. Бакара должна высвободится из своих цепей, любым способом. Слава Бакаре, и спасибо вам."\n\nАдмирал медленно сошла со сцены, по окончанию пресс-конференции Флота в Ветайлье, шокировав репортёров своим заявлением. Флот жизненно важен для защиты нашего государства, и только что самый видный его Адмирал открыто осудил новое правительство.\n\nКобальт Винд села в машину за пределами порта, рядом с командиром Республиканской Морской Пехоты, Пёрл Дайвер.\n\nГенерал Морской Пехоты глубоко вздохнул и сказал, "Мы правда собираемся это сделать? Согласно всем докладам, их победа на выборах была честной."\n\n"Другие партии нас поддержат, и мы не можем позволить Бакаре попасть в копыта тех, кто хочет её уничтожить и отдать режиму под предводительством куска грифоньей еды" пробормотала Кобальт.\n\nПёрл снова вздохнула и сказала, "Морская Пехота готова идти по вашему приказу, адмирал, мы либо освободим Бакару от её поработителей или умрём пытаясь.\n\nНу же, Пёрл, сама посмотри, ФАБ никогда не будет согласен с правлением их вечных врагов, БПП не выносит идеи объединения с другими странами коалиции, и ПСГ в принципе не приемлет угрозу демократии. Красные остаются сами по себе, Брэй Фоум, скорее всего, дрожит у себя в офисе и пишет своему хозяину Хейзу, умоляя его спасти. Как же жалко это, наверное, выглядит."\n\n"Будь бы я тобой, я бы осторожнее подбирала слова," уверенно отметила Пёрл, "Я тоже не политик, но раз ты собираешься вести страну, я бы тебе посоветовала объединять её, а не раскидываться оскорблениями в сторону своих политических оппонентов"\n\nКобальт бросила взгляд на холодные бакарские моря и сказала, "Наверное, ты права, но страна - она как корабль, все детали должны быть смазаны, но прямо сейчас, на кресле капитана восседает куча навоза, которую я обязана убрать"\n\n"В тебе явно больше уверенности, чем во мне", пошутила Пёрл.\n\nАдмирал посмотрела генералу в глаза и сказала..." +bakara.24.d:0 ""В этот день, Бакара потерпела серьёзную утрату! С помощью очевидно фальсифицированных бюллетеней, предательская коммунистическая партия захватила власть в нашей гордой стране. Я не желаю служить такому правительству, и призываю всех бакарцев последовать моему примеру. Мы не прогнёмся перед копытолизами этого гада Хэйза. Бакара должна высвободится из своих цепей, любым способом. Слава Бакаре, и спасибо вам."\n\nАдмирал медленно сошла со сцены, по окончанию пресс-конференции Флота в Ветайлье, шокировав репортёров своим заявлением. Флот жизненно важен для защиты нашего государства, и только что самый видный его Адмирал открыто осудил новое правительство.\n\nКобальт Винд села в машину за пределами порта, рядом с командиром Республиканской Морской Пехоты, Пёрл Дайвер.\n\nГенерал Морской Пехоты глубоко вздохнул и сказал, "Мы правда собираемся это сделать? Согласно всем докладам, их победа на выборах была честной."\n\n"Другие партии нас поддержат, и мы не можем позволить Бакаре попасть в копыта тех, кто хочет её уничтожить и отдать режиму под предводительством куска грифоньей еды" пробормотала Кобальт.\n\nПёрл снова вздохнула и сказала, "Морская Пехота готова идти по вашему приказу, адмирал, мы либо освободим Бакару от её поработителей или умрём пытаясь.\n\nНу же, Пёрл, сама посмотри, ФАБ никогда не будет согласен с правлением их вечных врагов, БПП не выносит идеи объединения с другими странами коалиции, и ПСГ в принципе не приемлет угрозу демократии. Красные остаются сами по себе, Брэй Фоум, скорее всего, дрожит у себя в офисе и пишет своему хозяину Хэйзу, умоляя его спасти. Как же жалко это, наверное, выглядит."\n\n"Будь бы я тобой, я бы осторожнее подбирала слова," уверенно отметила Пёрл, "Я тоже не политик, но раз ты собираешься вести страну, я бы тебе посоветовала объединять её, а не раскидываться оскорблениями в сторону своих политических оппонентов"\n\nКобальт бросила взгляд на холодные бакарские моря и сказала, "Наверное, ты права, но страна - она как корабль, все детали должны быть смазаны, но прямо сейчас, на кресле капитана восседает куча навоза, которую я обязана убрать"\n\n"В тебе явно больше уверенности, чем во мне", пошутила Пёрл.\n\nАдмирал посмотрела генералу в глаза и сказала..." bakara.24.a:0 ""Победа за нами."" bakara.25.t:0 "Бойкот" @@ -871,7 +871,7 @@ bakara.29.d:0 "Хоть и наша военная победа принесла bakara.29.a:0 "Записано." bakara.30.t:0 "Акт объединения" -bakara.30.d:0 "Сегодня — значительный день для наших братьев и сестёр со всей Бакары, и для рабочих всего мира, так как до нас дошла весть, что Съезд Объединённой Коммунистической Партии Бакары проголосовал за объединение с нашей Республикой. У бакарцев произошла своя революция против капиталистов, прошла так, как предвещал Хейз - разрушив все инакомыслящие партии и движения на пути к коммунизму. Теперь они на последнем этапе воссоединения с остальными рабочими.\n\nНа протяжении последних нескольких лет, Бакарой правил Брэй Фоум, прекрасный и верный последователь Карамеля Хейза. Фоум беспрекословно вводил в действие теории Хейза, таким образом создав процветающее общество под властью образцовой диктатуры пролетариата. Фоум сыграл ключевую роль в принятии Акта об Объединении, так как его желание поддержать наставника побудило его согласиться на аннексию.\n\nБригады пограничников уже принялись расформировывать пограничные пункты пропуска, на радость простых пони. В этот день, две нации объединились в одну." +bakara.30.d:0 "Сегодня — значительный день для наших братьев и сестёр со всей Бакары, и для рабочих всего мира, так как до нас дошла весть, что Съезд Объединённой Коммунистической Партии Бакары проголосовал за объединение с нашей Республикой. У бакарцев произошла своя революция против капиталистов, прошла так, как предвещал Хэйз - разрушив все инакомыслящие партии и движения на пути к коммунизму. Теперь они на последнем этапе воссоединения с остальными рабочими.\n\nНа протяжении последних нескольких лет, Бакарой правил Брэй Фоум, прекрасный и верный последователь Карамеля Хэйза. Фоум беспрекословно вводил в действие теории Хэйза, таким образом создав процветающее общество под властью образцовой диктатуры пролетариата. Фоум сыграл ключевую роль в принятии Акта об Объединении, так как его желание поддержать наставника побудило его согласиться на аннексию.\n\nБригады пограничников уже принялись расформировывать пограничные пункты пропуска, на радость простых пони. В этот день, две нации объединились в одну." bakara.30.a:0 "Восхитительно!" bakara.31.t:0 "Речь Товарища Фоума" @@ -913,12 +913,12 @@ bakara.38.a:0 "Что тяжёлая промышленность — путь bakara.38.b:0 "Что лёгкая промышленность прокормит народ!" bakara.39.t:0 "Дилемма" -bakara.39.d:0 "Благодаря нашим непрестанным усилиям, бакарская политическая система, по большей части, стабилизировалась. Теперь, пришло время выбрать направление для бакарской экономики. Два видных советника составили свои планы, но из-за нашей ограниченности в ресурсах, мы можем позволить себе придерживаться лишь одного.\n\nПлан Руби Шор призывает к крупным инвестициям в тяжёлую промышленность: тяжёлое оборудование, крупные машинные детали и специализированные структуры. Это соответствует Марксистско-Хейзистским учениям, согласно которым, нашим приоритетом должно быть создание оружия для защиты и освобождения рабочих. Шор также заявляет, что направление ресурсов в этот сектор со временем приведёт к огромной экономической прибыли.\n\nС другой стороны, план Вайолет Филд предусматривает крупные инвестиции в лёгкую промышленность. Инвестиции в промышленность, ориентированную на потребителя позволит производить нам больше товаров общего потребления, что принесёт благо простым пони. Вайолет заявляет, что направив ресурсы в этот сектор, мы добьёмся счастья и процветания просто гражданина. Хоть этот план и не соответствует ортодоксальным идеям, этот план быстрее принесёт ощутимую прибыль Бакарцам и просто будет популярнее." +bakara.39.d:0 "Благодаря нашим непрестанным усилиям, бакарская политическая система, по большей части, стабилизировалась. Теперь, пришло время выбрать направление для бакарской экономики. Два видных советника составили свои планы, но из-за нашей ограниченности в ресурсах, мы можем позволить себе придерживаться лишь одного.\n\nПлан Руби Шор призывает к крупным инвестициям в тяжёлую промышленность: тяжёлое оборудование, крупные машинные детали и специализированные структуры. Это соответствует Марксистско-Хэйзистским учениям, согласно которым, нашим приоритетом должно быть создание оружия для защиты и освобождения рабочих. Шор также заявляет, что направление ресурсов в этот сектор со временем приведёт к огромной экономической прибыли.\n\nС другой стороны, план Вайолет Филд предусматривает крупные инвестиции в лёгкую промышленность. Инвестиции в промышленность, ориентированную на потребителя позволит производить нам больше товаров общего потребления, что принесёт благо простым пони. Вайолет заявляет, что направив ресурсы в этот сектор, мы добьёмся счастья и процветания просто гражданина. Хоть этот план и не соответствует ортодоксальным идеям, этот план быстрее принесёт ощутимую прибыль Бакарцам и просто будет популярнее." bakara.39.a:0 "Принять план Руби Шор." bakara.39.b:0 "Принять план Вайолет Филд." -bakara.40.t:0 "Раскол Фоума и Хейза" -bakara.40.d:0 "Сегодня - печальный день для всех рабочих Речных Земель, так как до нас дошли известия что на Съезде ОКПБ было выступление, в котором жёстко критиковалась наша Республика, а Карамель Хейз был назван "не более чем властолюбивым диктатором". Революция в Бакаре начиналась многообещающе, но, к большому сожалению, она преобразилась настолько, что представляет из себя насмешку над социализмом. Сейчас, они переступили границу осудив тех, кто воистину защищает рабочих.\n\nНа протяжении последних нескольких лет, Бакарой управлял Брэй Фоум, пони, который когда-то был верным последователем Карамеля Хейза, но теперь стал подлой, трусливой змеёй, идущей на уступки антипролетарским силам. Фоум предал теории Хейза, в результате чего сотворилось отсталое общество, которое считает себя социалистическим, но на деле построено вокруг экономической эксплуатации и лжи. Фоум в первую очередь ответственен за этот ужасный сдвиг, и, видимо, его желание одолеть своего бывшего наставника и привела к таким заявлениям против Хейза.\n\nК сожалению, конечно, но Брэй Фоум должен быть уничтожен, во имя Революции!" +bakara.40.t:0 "Раскол Фоума и Хэйза" +bakara.40.d:0 "Сегодня - печальный день для всех рабочих Речных Земель, так как до нас дошли известия что на Съезде ОКПБ было выступление, в котором жёстко критиковалась наша Республика, а Карамель Хэйз был назван "не более чем властолюбивым диктатором". Революция в Бакаре начиналась многообещающе, но, к большому сожалению, она преобразилась настолько, что представляет из себя насмешку над социализмом. Сейчас, они переступили границу осудив тех, кто воистину защищает рабочих.\n\nНа протяжении последних нескольких лет, Бакарой управлял Брэй Фоум, пони, который когда-то был верным последователем Карамеля Хэйза, но теперь стал подлой, трусливой змеёй, идущей на уступки антипролетарским силам. Фоум предал теории Хэйза, в результате чего сотворилось отсталое общество, которое считает себя социалистическим, но на деле построено вокруг экономической эксплуатации и лжи. Фоум в первую очередь ответственен за этот ужасный сдвиг, и, видимо, его желание одолеть своего бывшего наставника и привела к таким заявлениям против Хэйза.\n\nК сожалению, конечно, но Брэй Фоум должен быть уничтожен, во имя Революции!" bakara.40.a:0 "Мы ещё покажем этим ревизионистам!" bakara.41.t:0 "Необычная встреча" @@ -942,7 +942,7 @@ bakara.45.d:0 "В итоге продолжительной церемонии bakara.45.a:0 "Голоса пони услышат!" bakara.46.t:0 "Статья 214" -bakara.46.d:0 "Часть 1. Ассоциации, ставящие своей целью переворот действующего политического или социального порядка, прилагающие усилия по развитию социалистических и коммунистических идеологий запрещены. Также применимо к обществам, в которых властвуют марксистско-хейзистские намерения переворот действующего политического или социального порядка, в том числе угрозы общественному порядку, в частности - равновесию среди классов населения.\n\nЧасть 2. Собрания с социалистическими и коммунистическими идеями, ставящие своей целью переворот действующего политического или социального порядка подлежат роспуску. Общественные празднества и процессии также расцениваются, как собрания.\n\nЧасть 3. Публикации, ставящие своей целью переворот действующего политического или социального порядка, в том числе угрозы общественному порядку, в частности - равновесию среди классов населения, прилагающие усилия по развитию социалистических и коммунистических идеологий подлежат запрету.\n\nЧасть 4. Полицейские государства имеют право изъять лицензию на профессиональное или непрофессиональное общественное распространение публикаций, а также лицензию на распространение публикаций от пони, которые занимаются злодеяниями, описанными в Части 1, или которые были осуждены по основанию в виде одного из положений этого закона." +bakara.46.d:0 "Часть 1. Ассоциации, ставящие своей целью переворот действующего политического или социального порядка, прилагающие усилия по развитию социалистических и коммунистических идеологий запрещены. Также применимо к обществам, в которых властвуют марксистско-хэйзистские намерения переворот действующего политического или социального порядка, в том числе угрозы общественному порядку, в частности - равновесию среди классов населения.\n\nЧасть 2. Собрания с социалистическими и коммунистическими идеями, ставящие своей целью переворот действующего политического или социального порядка подлежат роспуску. Общественные празднества и процессии также расцениваются, как собрания.\n\nЧасть 3. Публикации, ставящие своей целью переворот действующего политического или социального порядка, в том числе угрозы общественному порядку, в частности - равновесию среди классов населения, прилагающие усилия по развитию социалистических и коммунистических идеологий подлежат запрету.\n\nЧасть 4. Полицейские государства имеют право изъять лицензию на профессиональное или непрофессиональное общественное распространение публикаций, а также лицензию на распространение публикаций от пони, которые занимаются злодеяниями, описанными в Части 1, или которые были осуждены по основанию в виде одного из положений этого закона." bakara.46.a:0 "Одной заразой для нашей политики меньше." bakara.47.t:0 "Доклад Скайс" @@ -1035,12 +1035,12 @@ bakara.67.a:0 "Какая милая пони..." # "§YРожден(а)§!: \n\n§YБиография§!: \n\n§YАвтор Портрета§!: " POLITICS_WATERLILY_DESC:0 "§YРождена§!: 964, в бакарском селе, около Марейбора\n\n§YБиография§!: Уотер Лили родилась в довольно бедной семье фермеров, в селе вдали от знаменитых берегов её страны, и она точно не ожидала оказаться там, где она сейчас. Она переехала в столицу, чтобы получить высшее образование, где она потом стала учителем, благодаря чему смогла содержать себя и своего нового мужа, который также был выпускником того же университета. Будучи учителем, она внедрилась в своё окружение и начала замечать окружающую её в Бакаре бедность. В надежде это исправить, она приняла участие в выборах мэра города как тёмная лошадка и победила, несмотря ни на что. С тех пор прошло много лет, и теперь Уотер Лили, глава ПСГ, должна остаться верной своим идеям и защищать демократию и единство в Бакаре, против многочисленных соперников. Это уже не школьный кабинет. \n\n§YАвтор портрета§!: Scroup" POLITICS_TEA_DIP_DESC:0 "§YРождена§!: 968, Город Бакара \n\n§YБиография§!: Ти Дип из тех пони, которые никогда не унывают. Она, бесконечно харизматичная и безгранично воспитанная, прошла путь от портовой рабочей до талантливой дочери заведующего крупнейшей судоходной компанией Бакары. Когда её приёмный отец скончался, она через суды, в конце концов, вырвала право владеть компанией у его биологического сына, не без помощи делового коварства и свадьбы. Теперь, с мужем в придачу, Ти наконец может делать то, что она любит больше всего - зарабатывать неприлично огромные горы денег. Но, к её разочарованию, хоть экономические свободы обеспечены Кольтстримским договором, но им же ограничены свободы политические, и многие другие бакарские торговцы тоже так считают. Решив, что это то, за что стоит бороться, она передала контроль над её компанией мужу, и, с помощью своего богатства, основала Бакарскую Партию Права и с тех пор её поддерживала. Теперь, как лидер своей нации, она наконец сможет привести свои идеи в действие.\n\n§YАвтор портрета§!: Ignacio" -POLITICS_BRAY_FOAM_DESC:0 "§YРождён§!:940, Марелье\n\n§YБиография§!: Брэй Фоум, сын простого рабочего на северо-западе Бакары, добился быстрого карьерного роста, учитывая не особо знатное происхождение. Он восхищался числами и статистикой, потому он, со временем, начал изучать экономику более углублённо. Он покинул свой город, чтобы изучать её в Речкограде, после чего вернулся и занял пост экономического советника своей общины. Но вот в Речкограде, он встретил пони, которого зовут Карамель Хейз. Хоть тогда они оба не были политиками, эта встреча радикально повлияла на их жизни. Они стали переписываться и оба постепенно приняли социалистические идеи, и Фоум во многом стал правым копытом Хейза. С тех пор, Брэй Фоум всё больше и больше вовлекался в бакарскую политику, и в один славный день, когда прошлый фактический лидер социалистов страны умер после забастровки шахтёров, многие поддержали кандидатуру современно образованного экономиста. С тех пор, Брэй сблизил бакарских социалистов с их братьями в Речной Республике, но ещё не ясно, продолжит ли он этот курс.\n\n§YАвтор портрета§!: Twotail813" +POLITICS_BRAY_FOAM_DESC:0 "§YРождён§!:940, Марелье\n\n§YБиография§!: Брэй Фоум, сын простого рабочего на северо-западе Бакары, добился быстрого карьерного роста, учитывая не особо знатное происхождение. Он восхищался числами и статистикой, потому он, со временем, начал изучать экономику более углублённо. Он покинул свой город, чтобы изучать её в Речкограде, после чего вернулся и занял пост экономического советника своей общины. Но вот в Речкограде, он встретил пони, которого зовут Карамель Хэйз. Хоть тогда они оба не были политиками, эта встреча радикально повлияла на их жизни. Они стали переписываться и оба постепенно приняли социалистические идеи, и Фоум во многом стал правым копытом Хэйза. С тех пор, Брэй Фоум всё больше и больше вовлекался в бакарскую политику, и в один славный день, когда прошлый фактический лидер социалистов страны умер после забастровки шахтёров, многие поддержали кандидатуру современно образованного экономиста. С тех пор, Брэй сблизил бакарских социалистов с их братьями в Речной Республике, но ещё не ясно, продолжит ли он этот курс.\n\n§YАвтор портрета§!: Twotail813" POLITICS_FIRM_SCOW_DESC:0 "§YРождена§!: 983, Город Бакара\n\n§YБиография§!: На Фёрм Скау лежит большая ответственность, и ей нужно много доказать семье и её нации. Она - дочь предыдущего лидера партии, печально известного Скорча Скау, пусть и Фёрм построила свой образ противоположным её отцу. Если он был немногословным и строгим, Фёрм открыта и дружелюбна. Если он пускал в партию лишь самых фанатичных, Фёрм открыла ФАБ народу. Такое изменение в руководстве привело к значительной смене курса партии. Партия выросла из маргинальной, как при её отце, при Фёрм Скау она была значительно расширена и теперь в разы влиятельнее, чем при её отце. Но никто не осмелится ей сказать это в лицо, её отец уже давно мёртв. Он умер от "сонной болезни". И, пусть её с ним отношения были довольно удалёнными и часто даже напряжёнными, она всё ещё помнит о нём. И теперь Фёрм Скау находится во власти нации. Она готова её повести, и, помимо того, даже всё Речьеземье, в новую эпоху процветания и возможностей. И пусть это не просто, но она всегда будет помнить высказывание своего отца: "Жеребцы и кобылы могут чего-то не хотеть. Но их можно убедить захотеть. Всегда." \n\n§YАвтор портрета§!: Vanilla Swirl" POLITICS_COBALT_WIND_DESC:0 "§YРождена§!: 978, Ветайлье\n\n§YБиография§!: Адмирал Кобальт Винд жила так, как в принципе многие и ожидали. Она - дочь двух бывших генералов, взяла профессию родителей и наследовала роль величайшего Адмирала Бакары. Кобальт - умная пони, знающая, как оказаться в новостях, снова поставила Флот на первое место для Бакарцев, и стала своего рода общественной фигурой. На этом её сходства с родителями заканчиваются, так как если они, в общем, довольно аполитичны, Кобальт не скрывала свои взгляды касательно национальной политики, и не раз выступала с осуждением государственных политик, при этом не поддерживая ни одну из оппозиционных партий. Тем не менее, очевидно было одно - её ненависть к коммунизму, который она рассматривала, как деградацию общества потому избегает социалистических симпатий во Флоте. Но теперь, кажется, её судьба опять свернула в новое русло. Как глава бакарского государства, Кобальт Винд применит свои военные идеи к гражданскому управлению. А гражданам остаётся лишь гадать, чем это закончится.\n\n§YАвтор портрета§!: Silverstorm" ### Decision Categories ### BAK_elections_category:0 "Президентская гонка" -BAK_elections_category_desc:0 "На грядущих выборах выдвигаются 4 партии, и у каждой есть шансы выиграть. §gФАБ,§! под предводительством Фёрм Скау, сильно осуждает, с их точки зрения, "коррумпированную" Речную Коалицию, и вместо неё желают видеть Речные Земли, освобождённые от тирании и объединённые во главе с Бакарой. §YБПП§! Ти Дип верит в то, что свобода - первостепенной важности, и обещают ограничить правительство и предоставить максимальную свободу гражданам Бакары. Действующая §CПСГ,§! под предводительством Президента Уотер Лили, ревностные сторонники Речной Коалиции, и видят в этом проекте надежду на мирные и процветающие Речные Земли. Наконец, Брэй Фоум и §RОКП§! стремится сохранить статус кво, освободить рабочие классы, и добиться экономического равенства, разделяя таким образом революционные взгляды Карамеля Хейза. Вообще, многие видят в Брэе Фоуме марионетку Хейза и его риекских коммунистов.\n\n§Y[?BAK.BAK_fascist_support_v]%§! §Cизбирателей§! поддерживают §gФАБ§!\n§Y[?BAK.BAK_communist_support_v]%§! §Cизбирателей§! поддерживают §RОКП§!\n§Y[?BAK.BAK_neutrality_support_v]%§! §Cизбирателей§! поддерживают §YБПП§!\n§Y[?BAK.BAK_harmonist_support_v]%§! §Cизбирателей§! поддерживают §CПСГ§!\n\n§RНедовольство избирателей§! - §R[?BAK.BAK_electoral_unrest]%§!\n\nЕсли по окончанию §Cвыборов§! §Rнедовольство избирателей§! будет равно или больше §R70%§!, будут §Rплохие§! последствия" +BAK_elections_category_desc:0 "На грядущих выборах выдвигаются 4 партии, и у каждой есть шансы выиграть. §gФАБ,§! под предводительством Фёрм Скау, сильно осуждает, с их точки зрения, "коррумпированную" Речную Коалицию, и вместо неё желают видеть Речные Земли, освобождённые от тирании и объединённые во главе с Бакарой. §YБПП§! Ти Дип верит в то, что свобода - первостепенной важности, и обещают ограничить правительство и предоставить максимальную свободу гражданам Бакары. Действующая §CПСГ,§! под предводительством Президента Уотер Лили, ревностные сторонники Речной Коалиции, и видят в этом проекте надежду на мирные и процветающие Речные Земли. Наконец, Брэй Фоум и §RОКП§! стремится сохранить статус кво, освободить рабочие классы, и добиться экономического равенства, разделяя таким образом революционные взгляды Карамеля Хэйза. Вообще, многие видят в Брэе Фоуме марионетку Хэйза и его риекских коммунистов.\n\n§Y[?BAK.BAK_fascist_support_v]%§! §Cизбирателей§! поддерживают §gФАБ§!\n§Y[?BAK.BAK_communist_support_v]%§! §Cизбирателей§! поддерживают §RОКП§!\n§Y[?BAK.BAK_neutrality_support_v]%§! §Cизбирателей§! поддерживают §YБПП§!\n§Y[?BAK.BAK_harmonist_support_v]%§! §Cизбирателей§! поддерживают §CПСГ§!\n\n§RНедовольство избирателей§! - §R[?BAK.BAK_electoral_unrest]%§!\n\nЕсли по окончанию §Cвыборов§! §Rнедовольство избирателей§! будет равно или больше §R70%§!, будут §Rплохие§! последствия" ### Decisions ### BAK_election_mission:0 "§CВыборы§! §Y1007§! §WГода§!" diff --git a/localisation/russian/country_BAL_l_russian.yml b/localisation/russian/country_BAL_l_russian.yml index 5c504e48362..4d9c030edde 100644 --- a/localisation/russian/country_BAL_l_russian.yml +++ b/localisation/russian/country_BAL_l_russian.yml @@ -130,7 +130,7 @@ BAL_union_council_desc:0 "Синдикалисты РПЭ уже давно пр BAL_university_towns:0 "Университетские городки" BAL_university_towns_desc:0 "Ученые работают лучше всего, когда вокруг них мир, им предоставляют все необходимое и платят хорошую зарплату. Все это гарантировано в специализированных университетских городах, расположенных вдали от суеты больших городов и оснащенных широким спектром услуг. Такие поселения должны быть созданы по всей ЮВСР, чтобы ученые могли переехать в них и проводить исследования лучше, чем когда-либо прежде." BAL_trust_in_stg:0 "Вместе со Сталлионградом" -BAL_trust_in_stg_desc:0 "Сталлионград - родина революции на Эквусе. Товарищ Чейфер лично переживал за них, когда они смогли отбить орды Эквестрии. Если мы хотим пережить реакционную агрессию, мы должны искать союза с нашими северными товарищами и объединиться!" +BAL_trust_in_stg_desc:0 "Сталлионград - родина революции в Эквусе. Товарищ Чейфер лично переживал за них, когда они смогли отбить орды Эквестрии. Если мы хотим пережить реакционную агрессию, мы должны искать союза с нашими северными товарищами и объединиться!" BAL_oh_shit_oh_fuck:0 "ОВБ у власти" BAL_oh_shit_oh_fuck_desc:0 "План прошел как нож по маслу. Предатели революции оказались в стороне от власти. Наш контроль над ЮВСР, по большей части, обеспечен. И все же предатели и реакционная грязь еще живы. Они должны быть искоренены не смотря ни на что. Это указ товарища Берри, и он будет исполнен.\n\nСлава Юго-Востоку!" BAL_control_press:0 "Взять прессу под контроль" @@ -467,7 +467,7 @@ BAL_delicious_desc_yummy:0 "Голден Делишес, также извест BAL_corn_lord:0 "Крикет "Хряк" Чейфер является ветераном КПБ, а также ее формальным лидером в течение многих лет. Он провел большую часть своей жизни в Сталлионграде и участвовал в зимней революции 995/996 годов. Остальное время он провел на своей скромной ферме под Солтликингхэмом, в уединении в джунглях, с которыми он познакомился. Работая фермером, он влюбился в кукурузу и теперь всегда выступает за ее выращивание. Он твердо верит в идеалы Стил Сталлиона и Карамель Маркс и не доверяет более радикальным и неортодоксальным анархо-синдикалистам." BAL_amber_alert:0 "Лавендер Берри - бывший офицер полиции, тайно являвшийся членом сталлионистской партии ОВБ. Когда произошло восстание и лунаристы были изгнаны, он раскрыл свое членство и предал своих коллег, гарантировав, чтобы силы полиции Балтимейра были быстро нейтрализованы. Впоследствии он возглавил противоречивые репрессии против монархистов, республиканцев и лунаристов, а также невинных фестралов, которых подозревали в симпатиях к Найтмер Мун. Неизвестно, сколько из них погибло, но в конечном итоге Конгресс вмешался и положил конец его недолгому правлению террора. Теперь он заполучил контроль над правительством и более ничего не стоит у него на пути." BAL_waifu_desc:0 "Стилус родилась в 975 году в Клаудсдейле. Ее мать работала в погодной команде, а отец - на погодной фабрике. На ее коммунистические идеи часто влиял профсоюзный активизм ее родителей, который часто отталкивал от них родственников. В молодом возрасте она часто читала коммунистическую литературу Карамель Маркс и была заинтригована представленной в них концепцией общества. Вскоре она начала вести заметки и рассказывать истории о коммунистической утопии.\n\nУвы, но оба ее родителя не дожили до ее совершеннолетия. Ее мать умерла из-за несчастного случая, а отец тяжело заболел. В возрасте 17 лет, не имея работы или родственников, которые бы ее приютили, она должна была вынуждена присоединиться к эквестрийской армии, где она поступила в офицерский корпус. В течение 4 лет она служила в армии и все больше разочаровывалась и ругалась с некоторыми офицерами высшего состава. Наибольшим ударом для нее была короткая зимняя революция.\n\nПосле увольнения из армии она нашла работу в коммунистической прессе. Она все больше разочаровывалась в эквестрийском обществе, которое, по ее мнению, было развращено дворянством и капиталистами. Стилус часто организовывала забастовки и марши, которые иногда доходили до стычек с местными властями. Постепенно она стала одним из наиболее известных коммунистов в Эквестрии.\n\nКогда началась гражданская война в Эквестрии, Стилус сразу же отправилась в Балтимейр с группой коммунистов, чтобы помочь отвоевать регион. По прибытии она предложила свою помощь в качестве обученного армейского офицера, который поможет организовать захват и установление контроля над регионом. Стилус, наконец оказавшаяся в центре революции, не даст ее пламени затухнуть в джунглях." -BAL_silver_mane_name:0 "Сильвер Мейн" +BAL_silver_mane_name:0 "Рейн Дроп" BAL_sharp_fang_name:0 "Шарп Фанг" BAL_lime_pearl_name:0 "Лайм Пирл" BAL_stylus_pen_name:0 "Стилус Пен" @@ -620,7 +620,7 @@ baltimare.39.t:0 "Великий пожар" baltimare.39.d:0 "Десятки самолетов, которые ранее использовались для перевозки почты или в сельском хозяйстве, были реквизированы государством и переориентированы в аэропорту Балтимейра. Тысячи канистр напалма, термитов и других зажигательных смесей были приготовлены на химических заводах или приобретены из-за рубежа. Самолеты используют их для того, чтобы раз и навсегда справиться с лунным сопротивлением.\n\nВоздушный флот собирался вместе днем, когда борцы лунного сопротивления спят. Затем они выпустили свой смертоносный груз и подожгли джунгли под ними. Зажигательные бомбы были сброшены на все выявленные и подозреваемые очаги сопротивления. После огромной вспышки они разорвались, а крики умирающих были заглушены яростным горением пламени.\n\nТакие удары наносились несколько раз по всему полуострову. Его основной эффект был психологическим, и, действительно, многие бойцы вскоре сдались после того, как стали свидетелями судьбы жертв пожаров. Сотни или даже тысячи гектаров джунглей были сожжены дотла и нельзя было избежать жертв среди гражданского населения. Лавендер Берри постановил, что богатые пеплом земли будут использованы фермерами для производства продуктов питания. Конечно, сначала нужно очистить их от останков обугленных фестралов." baltimare.39.a:0 "Дело того стоило." baltimare.40.t:0 "Кричащие джунгли" -baltimare.40.d:0 "Армия Государства подготовилась к мрачной, но важной миссии - сокрушить несогласное туземное сопротивление, национализировать их земли и имущество и обеспечить, чтобы они подчинялись директивам. Чтобы гарантировать, что задача будет выполнена, солдатам рекомендовалось быть безжалостными, их кормили обильной пропагандой, изображающей туземцев кровожадными дикарями, которые участвуют в пониедстве и приносят пони в жертву.\n\nКаждый очаг сопротивления и каждая деревня туземцев была мишенью для предупредительной бомбардировки напалмом или термитом. Если бы они не сдались и не согласились на немедленную интеграцию в Государство, армия атаковала бы огнеметами и винтовками, систематически выслеживая диссидентов. Такой метод использовался от региона к региону, когда сотни деревень были разрушены, а сотни туземцев были вынуждены сдаться. Лояльность была обеспечена захватом заложников и разоружением туземцев.\n\nВо многих местах аборигены отбивались, либо с помощью краденого оружия, либо самодельных грубых луков и копий. Жертв нельзя было избежать, но туземцы были дезорганизованы и не имели численного превосходства, не имея сил что-либо сделать против огня, который поглотил их дорогие джунгли.\n\nЧисло погибших было велико, но после того, как дым рассеялся, стало тихо. Наконец-то наступил мир на юго-востоке." +baltimare.40.d:0 "Армия Государства подготовилась к мрачной, но важной миссии - сокрушить несогласное туземное сопротивление, национализировать их земли и имущество и обеспечить, чтобы они подчинялись директивам. Чтобы гарантировать, что задача будет выполнена, солдатам рекомендовалось быть безжалостными, их кормили обильной пропагандой, изображающей туземцев кровожадными дикарями, которые участвуют в пониедстве и приносят пони в жертву.\n\nКаждый очаг сопротивления и каждая деревня туземцев была мишенью для предупредительной бомбардировки напалмом или термитом. Если бы они не сдались и не согласились на немедленную интеграцию в Государство, армия атаковала бы огнемётами и винтовками, систематически выслеживая диссидентов. Такой метод использовался от региона к региону, когда сотни деревень были разрушены, а сотни туземцев были вынуждены сдаться. Лояльность была обеспечена захватом заложников и разоружением туземцев.\n\nВо многих местах аборигены отбивались, либо с помощью краденого оружия, либо самодельных грубых луков и копий. Жертв нельзя было избежать, но туземцы были дезорганизованы и не имели численного превосходства, не имея сил что-либо сделать против огня, который поглотил их дорогие джунгли.\n\nЧисло погибших было велико, но после того, как дым рассеялся, стало тихо. Наконец-то наступил мир на юго-востоке." baltimare.40.a:0 "Необходимый шаг." baltimare.41.t:0 "Барабаны войны" baltimare.41.d:0 "Однажды ночью эхо пронеслось повсюду по джунглях. Барабаны, непрерывно бьющиеся в медленном и устойчивом ритме. Для того, чтобы найти источник этого несанкционированного шума, требовалось разрешение от Министерства Музыки, чтобы мобилизовать патрулирование. Но когда патрули приблизились к источнику звука, те затихли, чтобы затем появиться еще дальше. Вскоре патрули сдались.\n\nТогда барабаны стали бешено биться. Каждый день мир оживлялся. Звуки становились громче и многочисленнее. Все же барабанщики скрывались и наглели. Войска все больше нервничали.\n\nОсобенно после того, как они начали исчезать один за другим.\n\nВскоре солдаты покинули свои посты, так как их товарищи пропали без вести в патрулях и ночью. Тем не менее, товарищ Берри был недоволен и приказал расстреливать дезертиров и посылал все больше и больше войск в джунгли. Он снова начал готовить свои напалмовые бомбардировщики, чтобы быстро справиться с этой неприятностью.\n\nПоступили сообщения о саботаже самолетов и разграбленных арсеналах. Взрывы отозвались эхом возле Балтимейра, когда хранилища, заполненные термитом и напалмом, взорвались без явной причины. Берри не знал, что это было только начало.\n\nНа следующий день началась война. Орды разъяренных туземцев, пони и фестралов, облитые кровью принесенных в жертву солдат, сметали небольшие очаги сопротивления. До того, как армия смогла быть мобилизована, половина полуострова уже была под контролем дикарей. Их лидер наконец-то показал себя. Это был Ауизотль, сын Солнца и Луны, Избранный. Убийца тиранов." diff --git a/localisation/russian/country_BAR_l_russian.yml b/localisation/russian/country_BAR_l_russian.yml index 2cad2b26ba5..467358345b4 100644 --- a/localisation/russian/country_BAR_l_russian.yml +++ b/localisation/russian/country_BAR_l_russian.yml @@ -3006,11 +3006,11 @@ BAR_viira_puppet_genocide3:0 "И тогда мы §gоставим их в по BAR_viira_puppet_dread1:0 "§PПолуостров Ужаса§! начнёт §Yмодернизироваться§!:\n\n" -BAR_herz_fed_decision_req_tt:0 "Каждая национальная территория §YИмперии Грифонов§!, §YБронзхилла§!, §YКлубничного Герцогства§!, §YФетизии§!, §YЭнгривера§!, §YКатерина§!, §YЙеля§! и §YГрифенмаршена§! должна быть под полным [Root.GetAdjective]им контролем (или [Root.GetAdjective]ой марионетки), а также она должна быть адаптирована к §Yбаррадскому климату§!" +BAR_herz_fed_decision_req_tt:0 "Каждая национальная территория §YИмперии Грифонов§!, §YБронзхилла§!, §YКлубничного Герцогства§!, §YФетизии§!, §YЭнгривера§!, §YКатерина§!, §YЙеля§! и §YГрайфенмаршена§! должна быть под полным [Root.GetAdjective]им контролем (или [Root.GetAdjective]ой марионетки), а также она должна быть адаптирована к §Yбаррадскому климату§!" BAR_north_fed_decision_req_tt:0 "Каждая национальная территория §YБрэнтбика§!, §YКлаудбьюри§!, §YВедины§! и §YСкайнавии§! должна быть под полным [Root.GetAdjective]им контролем (или [Root.GetAdjective]ой марионетки), а также она должна быть адаптирована к §Yбаррадскому климату§!" BAR_farnorth_fed_decision_req_tt:0 "Каждая национальная территория §YСеверных Племён§! должна быть под полным [Root.GetAdjective]им контролем (или [Root.GetAdjective]ой марионетки), а также она должна быть адаптирована к §Yбаррадскому климату§!" BAR_ded_fed_decision_req_tt:0 "Каждая национальная территория §YЛиги Ужаса§!, §YСеверного Шторма§! и §YАрктурии§! должна быть под полным [Root.GetAdjective]им контролем (или [Root.GetAdjective]ой марионетки), а также она должна быть адаптирована к §Yбаррадскому климату§!" -BAR_west_fed_decision_req_tt:0 "Каждая национальная территория §YАквелии§!, §YПомоварры§!, §YЭри§!, §YАвиана§!, §YФловены§!, §YАделарта§!, §YГрифенвальда§!, §YСкайфола§! и §YФезеры§! должна быть под полным [Root.GetAdjective]им контролем (или [Root.GetAdjective]ой марионетки), а также она должна быть адаптирована к §Yбаррадскому климату§!" +BAR_west_fed_decision_req_tt:0 "Каждая национальная территория §YАквелии§!, §YПомоварры§!, §YЭри§!, §YАвиана§!, §YФловены§!, §YАделарта§!, §YГрайфвальда§!, §YСкайфола§! и §YФезеры§! должна быть под полным [Root.GetAdjective]им контролем (или [Root.GetAdjective]ой марионетки), а также она должна быть адаптирована к §Yбаррадскому климату§!" BAR_south_fed_decision_req_tt:0 "Каждая национальная территория §YФранцистрии§!, §YТалузы§!, §YВингбардии§! и §YФалькора§! должна быть под полным [Root.GetAdjective]им контролем (или [Root.GetAdjective]ой марионетки), а также она должна быть адаптирована к §Yбаррадскому климату§!" BAR_mit_fed_decision_req_tt:0 "Каждая национальная территория §YАстериона§!, §YСикамеона§! и §YЦианолизии§! должна быть под полным [Root.GetAdjective]им контролем (или [Root.GetAdjective]ой марионетки), а также она должна быть адаптирована к §Yбаррадскому климату§!" BAR_central_fed_decision_req_tt:0 "Каждая национальная территория §YГрифонстоуна§!, §YЭйри§!, §YЭри§!, §YАрантиги§!, §YРумейра§! и §YБлэкрок§! должна быть под полным [Root.GetAdjective]им контролем (или [Root.GetAdjective]ой марионетки), а также она должна быть адаптирована к §Yбаррадскому климату§!" diff --git a/localisation/russian/country_BAT_l_russian.yml b/localisation/russian/country_BAT_l_russian.yml index 67fe6e48a9a..0fc1b5accd4 100644 --- a/localisation/russian/country_BAT_l_russian.yml +++ b/localisation/russian/country_BAT_l_russian.yml @@ -1688,7 +1688,7 @@ BAT_h28_desc:0 "Если мы сможем уничтожить вражески BAT_h29:0 "Полноценный ядерный потенциал" BAT_h29_desc:0 "Чтобы защитить нашу новую республику, мы должны быть готовы нанести решающий ответный удар в случае необходимости. Мы не исключаем возможность применения ядерного оружия. Если мы сможем первыми получить их в Северной Зебрике, мы сможем навсегда обеспечить безопасность нашего государства." BAT_h30:0 "Контракт на бронетехнику с 'Лунатик'" -BAT_h30_desc:0 "Мы заключили контракт с компанией 'Лунатик' на создание нам нового титана поля боя. Тяжёлый танк, способный соперничать с любой другой бронетехникой на Зебрике и за её пределами, чтобы прорваться сквозь ряды наших врагов и показать им силу и благосостояние нашей новой республики." +BAT_h30_desc:0 "Мы заключили контракт с компанией 'Лунатик' на создание нам нового титана поля боя. Тяжёлый танк, способный соперничать с любой другой бронетехникой в Зебрике и за её пределами, чтобы прорваться сквозь ряды наших врагов и показать им силу и благосостояние нашей новой республики." BAT_h31:0 "Реорганизовать гражданскую оборону" BAT_h31_desc:0 "Силы гражданской обороны изначально были созданы для отчаянной защиты от тех, кто покорил нашу землю. Теперь, когда наши границы в безопасности, они будут реорганизованы в орган армии, выполняющий вспомогательные функции вроде ремонта и развития инфраструктуры. Помимо этого, они также будут готовиться к защите родины в случае вторжения." BAT_h32:0 "Лучшая военная сила в Зебрике" @@ -1926,7 +1926,7 @@ bat.53.d:0 ""Прямо сейчас, мы находимся на Увлекр bat.53.a:0 "Простая, но честная работа." bat.54.t:0 "Экстренное совещание" -bat.54.d:0 "Общее настроение было отвратительным, а воздух был пропитан дымом. Прошло несколько часов, и ничего не было ясно. Совет Легионеров собрался, чтобы определить будущее всё ещё оправлявшейся от поражения Хироптерры.\n\nОтэм Бриз откинулся в кресле, когда начался седьмой час заседания, и оглядел лица своих коллег-советников. Остались только Лайтнинг Чарм, Стоун Пэлисейд и Этёрнал Эклипс. Лунар Хэйл удалился, чтобы помолиться о наставлении, а Эмеральд Лайт откланялась, чтобы, вне всяких сомнений, поработать над одним из своих многочисленных биологических ужасов. А затем отлучился и Стоун Пэлисейд, чтобы позаботиться о легионах.\n\nОсталось только три члена совета, которым предстояло определить дальнейший путь. Отэм взглянул в сторону Лайтнинг Чарм, которая всё ещё просматривала отчёты об эквестрийских войсках, полученные от их агентов на Эквусе. На её лице не было заметно ни следа усталости.\n\nОна заметила его взгляд и встала, чтобы заговорить. — Эквестрийские солдаты по-прежнему не могут сравниться с нашими легионерами, хотя, если дать им время на мобилизацию, они могут одолеть нас за счёт большей численности. Но поскольку наши операции в Эквестрии в обозримом будущем закончены, нам стоит изменить стратегию.\n\nПовернув голову, Отэм посмотрел на Этёрнал Эклипса, который, очевидно, не был так вынослив, как Лайтнинг Чарм. Отэм прямо таки почувствовал усталость старого бюрократа, когда тот поднялся, чтобы зачитать свой отчёт. — Промышленная база Хироптерры слишком мала, чтобы поддерживать наши операции в Эквестрии, и это не изменится в ближайшее время. — Настроение Отэма испортилось ещё сильнее. При текущем уровне численности населения Хироптерры разбежку в производстве попросту нельзя сократить при нынешних территориях. \n\n— Тогда я предлагаю решение. — Отэм поднялся из кресла, умудряясь сохранять ауру лидера, несмотря на усталость. — Если самой Хироптерры недостаточно, чтобы вернуть императрицу на законный трон, то тогда нам придётся выйти за пределы нынешних границ. Наши легионы должны завоевать новые земли для императрицы и тем самым искупить свою неудачу на Эквусе. Есть ли возражения?\n\nИх не было." +bat.54.d:0 "Общее настроение было отвратительным, а воздух был пропитан дымом. Прошло несколько часов, и ничего не было ясно. Совет Легионеров собрался, чтобы определить будущее всё ещё оправлявшейся от поражения Хироптерры.\n\nОтэм Бриз откинулся в кресле, когда начался седьмой час заседания, и оглядел лица своих коллег-советников. Остались только Лайтнинг Чарм, Стоун Пэлисейд и Этёрнал Эклипс. Лунар Хэйл удалился, чтобы помолиться о наставлении, а Эмеральд Лайт откланялась, чтобы, вне всяких сомнений, поработать над одним из своих многочисленных биологических ужасов. А затем отлучился и Стоун Пэлисейд, чтобы позаботиться о легионах.\n\nОсталось только три члена совета, которым предстояло определить дальнейший путь. Отэм взглянул в сторону Лайтнинг Чарм, которая всё ещё просматривала отчёты об эквестрийских войсках, полученные от их агентов в Эквусе. На её лице не было заметно ни следа усталости.\n\nОна заметила его взгляд и встала, чтобы заговорить. — Эквестрийские солдаты по-прежнему не могут сравниться с нашими легионерами, хотя, если дать им время на мобилизацию, они могут одолеть нас за счёт большей численности. Но поскольку наши операции в Эквестрии в обозримом будущем закончены, нам стоит изменить стратегию.\n\nПовернув голову, Отэм посмотрел на Этёрнал Эклипса, который, очевидно, не был так вынослив, как Лайтнинг Чарм. Отэм прямо таки почувствовал усталость старого бюрократа, когда тот поднялся, чтобы зачитать свой отчёт. — Промышленная база Хироптерры слишком мала, чтобы поддерживать наши операции в Эквестрии, и это не изменится в ближайшее время. — Настроение Отэма испортилось ещё сильнее. При текущем уровне численности населения Хироптерры разбежку в производстве попросту нельзя сократить при нынешних территориях. \n\n— Тогда я предлагаю решение. — Отэм поднялся из кресла, умудряясь сохранять ауру лидера, несмотря на усталость. — Если самой Хироптерры недостаточно, чтобы вернуть императрицу на законный трон, то тогда нам придётся выйти за пределы нынешних границ. Наши легионы должны завоевать новые земли для императрицы и тем самым искупить свою неудачу в Эквусе. Есть ли возражения?\n\nИх не было." bat.54.a:0 "А теперь о предстоящей задаче..." bat.55.t:0 "Вечер в поместье Рода Рид" # plantation house - дом у плантации, исключительно американский термин, переведено как поместье. К слову, ивент вообще помещается? @@ -1980,7 +1980,7 @@ bat.65.d:0 "Когда наши войска прорвали последнюю bat.65.a:0 "Тобук сгодился хоть на что-то..." bat.66.t:0 "Пустынное королевство" -bat.66.d:0 "Лайтнинг Чарм нахмурилась, что было вполне ожидаемо и повсеместно считалось плохим знаком. Она пару раз задумчиво постучала копытом по столу. — Я не одобряю это, — наконец сказала она. — Вы просите меня доверить новичку управление дикой землей, которая была завоёвана совсем недавно. Наши войска до сих пор испытывают трудности с этими кочевыми племенами, а вы хотите, чтобы я доверила это дело вашему племяннику?\n\nЭтёрнал Эклипс пожал плечами. — Я научил Люсента всему, что знаю. Я бы не стал назначать его на такое задание, если бы не был уверен в его способностях. Кроме того, он обладает тем, чего многим из нас попросту не хватает.\n\n— В самом деле? Тогда скажите, что это за невероятное умение, которым не обладает целая комната опытных и умелых легионеров? — Эклипс хихикнул, явно наслаждаясь всем этим.\n\n— Он знает, когда нужно принимать идеи, которые на первый взгляд могут показаться нестандартными, и в этом отношении он действительно схож с вами. Однако это задание также будет хорошим введением в надлежащую роль командира. Я не намерен вечно носить свой титул, и со временем мне понадобится преемник для титула главы Легиона Урсы.\n\nХмурый взгляд Лайтнинг Чарм становился всё более недовольным. Однако, к её чести, она умела распознавать здравый аргумент, когда сталкивалась с ним." #AAAAAAH +bat.66.d:0 "Лайтнинг Чарм нахмурилась, что было вполне ожидаемо и повсеместно считалось плохим знаком. Она пару раз задумчиво постучала копытом по столу. — Я не одобряю это, — наконец сказала она. — Вы просите меня доверить члену племени управление дикой землей, которая была завоёвана совсем недавно. Наши войска до сих пор испытывают трудности с этими кочевыми племенами, а вы хотите, чтобы я также доверила вашему племяннику более прямой военный надзор?\n\nЭтёрнал Эклипс пожал плечами. — Я научил Люсента всему, что знаю. Я бы не стал назначать его на такое задание, если бы не был уверен в его способностях. Кроме того, он обладает тем, чего многим из нас попросту не хватает.\n\n— В самом деле? Тогда скажите, что это за невероятное умение, которым не обладает целая комната опытных и умелых легионеров? — Эклипс хихикнул, явно наслаждаясь всем этим.\n\n— Он знает, когда нужно принимать идеи, которые на первый взгляд могут показаться нестандартными, и в этом отношении он действительно схож с вами. Однако это задание также будет хорошим введением в надлежащую роль командира. Я не намерен вечно носить свой титул, и со временем мне понадобится преемник для титула главы Легиона Урсы.\n\nХмурый взгляд Лайтнинг Чарм становился всё более недовольным. Однако, к её чести, она умела распознавать здравый аргумент, когда сталкивалась с ним." #AAAAAAH bat.66.a:0 "Давайте посмотрим, на что способен этот щенок." bat.66.b:0 "Как я тоскую по золотым дюнам Зарантии..." @@ -2237,7 +2237,7 @@ bat.128.a:0 "Военное губернаторство лучше всего bat.128.b:0 "Гражданская администрация справится успешнее." bat.129.t:0 "Пустынное королевство" -bat.129.d:0 "Лайтнинг Чарм нахмурилась, что было вполне ожидаемо и повсеместно считалось плохим знаком. Она пару раз задумчиво постучала копытом по столу. — Я не одобряю это, — наконец сказала она. — Вы просите меня доверить новичку управление дикой землей, которая была завоёвана совсем недавно. Наши войска до сих пор испытывают трудности с этими кочевыми племенами, а вы хотите, чтобы я доверила это дело вашему племяннику?\n\nЭтёрнал Эклипс пожал плечами. — Я научил Люсента всему, что знаю. Я бы не стал назначать его на такое задание, если бы не был уверен в его способностях. Кроме того, он обладает тем, чего многим из нас попросту не хватает.\n\n— В самом деле? Тогда скажите, что это за невероятное умение, которым не обладает целая комната опытных и умелых легионеров? — Эклипс хихикнул, явно наслаждаясь всем этим.\n\n— Он знает, когда нужно принимать идеи, которые на первый взгляд могут показаться нестандартными, и в этом отношении он действительно схож с вами. Однако это задание также будет хорошим введением в надлежащую роль командира. Я не намерен вечно носить свой титул, и со временем мне понадобится преемник для титула главы Легиона Урсы.\n\nХмурый взгляд Лайтнинг Чарм становился всё более недовольным. Однако, к её чести, она умела распознавать здравый аргумент, когда сталкивалась с ним." #AAAAAAH +bat.129.d:0 "Лайтнинг Чарм нахмурилась, что было вполне ожидаемо и повсеместно считалось плохим знаком. Она пару раз задумчиво постучала копытом по столу. — Я не одобряю это, — наконец сказала она. — Вы просите меня доверить члену племени управление дикой землей, которая была завоёвана совсем недавно. Наши войска до сих пор испытывают трудности с этими кочевыми племенами, а вы хотите, чтобы я также доверила вашему племяннику более прямой военный надзор?\n\nЭтёрнал Эклипс пожал плечами. — Я научил Люсента всему, что знаю. Я бы не стал назначать его на такое задание, если бы не был уверен в его способностях. Кроме того, он обладает тем, чего многим из нас попросту не хватает.\n\n— В самом деле? Тогда скажите, что это за невероятное умение, которым не обладает целая комната опытных и умелых легионеров? — Эклипс хихикнул, явно наслаждаясь всем этим.\n\n— Он знает, когда нужно принимать идеи, которые на первый взгляд могут показаться нестандартными, и в этом отношении он действительно схож с вами. Однако это задание также будет хорошим введением в надлежащую роль командира. Я не намерен вечно носить свой титул, и со временем мне понадобится преемник для титула главы Легиона Урсы.\n\nХмурый взгляд Лайтнинг Чарм становился всё более недовольным. Однако, к её чести, она умела распознавать здравый аргумент, когда сталкивалась с ним." #AAAAAAH bat.129.a:0 "Первый из многих будущих подданных." bat.129.b:0 "Как я тоскую по золотым дюнам Зарантии..." @@ -2254,7 +2254,7 @@ bat.132.d:0 ""Бит - это минимум, не меньше," размере bat.132.a:0 "За процветание в будущем." bat.133.t:0 "Старый солдат" -bat.133.d:0 ""Адмирал Крессент, Адмирал Крессент!" — прокричала Флэшин Балб, спотыкаясь и размахивая копытом над головой. Юная бэтпони была в десятке метров от знаменитого рейдера. Старый капитан крейсера был силён да крепок, как и говорили о нём газеты. Он смотрел на неё с тем же взглядом, с коим смотрел по обыкновению на разорённые берега врагов. Эмбер Крессент просто хотел насладиться кружкой пива, но когда суровый взгляд его не испугал молодую фестралку, серые волосы вокруг бороды жеребца ощетинились, и он фыркнул: "Теперь просто Эмбер Крессент, дитя. Ныне я простой гражданский, без звания."\n\n"Х-хорошо!" — запинаясь, ответила Флэшин Балб, перелезая через заборчик кафе, ошибочно приняв уточнение за приглашение. Эта ошибка вызвала у бывшего героя-моряка тяжёлый вздох.\n— "Гражданин Крессент, что вы думаете о том, что Совет продолжает милитаризацию, несмотря на победу нашей великой императрицы в войне на Эквусе?"\n\nЗакатив глаза, поседевший жеребец поправил свой простой наряд. Продолжительной длины шрамы украшали его лицо, представляя большой контраст с его повседневной одеждой. Выделялся среди этого лишь пустой рукав пиджака, прижатый к груди. — "Каждый гражданин имеет долг перед своей страной. В прошлом этот долг стоил мне передней ноги, а многим другим он обошёлся гораздо дороже. То была жертва, на которую я охотно пошёл, так же, как осознанно иду я на кампанию против продолжения милитаризма. Мы победили в тысячелетнем противостоянии. Теперь дело не за линкорами, а за обеспечением заботой тех, кто боролся за эту победу."\n\n"Многие поддержали бы столь благородную цель, гражданин Крессент... Но среди рабочих есть опасения. Сейчас вы сказали мне, что желали бы улучшить жизнь жителей Хироптерры... но что же касаемо заключённых активов?" — отрезала Флэшин Балб, переходя прямо к теме с заранее подготовленным вопросом.\n\nЭмбер Крессент сделал глубокий вдох, глядя ей в глаза с той же решимостью, что позволила пожертвовать передней ногой для спасения боеукладки от взрыва: "Как только они заслужат гражданство? Конечно, я буду бороться за них до последнего своего вздоха."" +bat.133.d:0 ""Адмирал Крессент, Адмирал Крессент!" — прокричала Флэшин Балб, спотыкаясь и размахивая копытом над головой. Юная бэтпони была в десятке метров от знаменитого рейдера. Старый капитан крейсера был силён да крепок, как и говорили о нём газеты. Он смотрел на неё с тем же взглядом, с коим смотрел по обыкновению на разорённые берега врагов. Эмбер Крессент просто хотел насладиться кружкой пива, но когда суровый взгляд его не испугал молодую фестралку, серые волосы вокруг бороды жеребца ощетинились, и он фыркнул: "Теперь просто Эмбер Крессент, дитя. Ныне я простой гражданский, без звания."\n\n"Х-хорошо!" — запинаясь, ответила Флэшин Балб, перелезая через заборчик кафе, ошибочно приняв уточнение за приглашение. Эта ошибка вызвала у бывшего героя-моряка тяжёлый вздох.\n— "Гражданин Крессент, что вы думаете о том, что Совет продолжает милитаризацию, несмотря на победу нашей великой императрицы в войне в Эквусе?"\n\nЗакатив глаза, поседевший жеребец поправил свой простой наряд. Продолжительной длины шрамы украшали его лицо, представляя большой контраст с его повседневной одеждой. Выделялся среди этого лишь пустой рукав пиджака, прижатый к груди. — "Каждый гражданин имеет долг перед своей страной. В прошлом этот долг стоил мне передней ноги, а многим другим он обошёлся гораздо дороже. То была жертва, на которую я охотно пошёл, так же, как осознанно иду я на кампанию против продолжения милитаризма. Мы победили в тысячелетнем противостоянии. Теперь дело не за линкорами, а за обеспечением заботой тех, кто боролся за эту победу."\n\n"Многие поддержали бы столь благородную цель, гражданин Крессент... Но среди рабочих есть опасения. Сейчас вы сказали мне, что желали бы улучшить жизнь жителей Хироптерры... но что же касаемо заключённых активов?" — отрезала Флэшин Балб, переходя прямо к теме с заранее подготовленным вопросом.\n\nЭмбер Крессент сделал глубокий вдох, глядя ей в глаза с той же решимостью, что позволила пожертвовать передней ногой для спасения боеукладки от взрыва: "Как только они заслужат гражданство? Конечно, я буду бороться за них до последнего своего вздоха."" bat.133.a:0 "За лучшую Хироптерру." bat.134.t:0 "Пакт губернаторов" @@ -2281,11 +2281,11 @@ bat.138.d:0 "— Это было близко, — Лайтнинг Чарм х bat.138.a:0 "Дела идут своим чередом." bat.139.t:0 "Волк с Пэлисейд-Стрит" -bat.139.d:0 "Спринг Мэдоу с довольным выражением лица откинулась на спинку стула, когда её личные "бухгалтеры" тихо вышли из комнаты. Они пила очередной бокал шампанского, когда её довольно взволнованная секретарша наконец-то передала ей ленту с данными на момент закрытия дневного рынка, — Вот отчёты, которые вы просили, госпожа губернатор.\n\nС помощью магии Спринг подняла тонкую нитку бумаги и начала просматривать ряды точек и букв, чтобы оценить, как процветает её импровизированный фондовый рынок. Пока Императрица Ночи диктовала экономические законы на Эквусе, Содружество наслаждалось гораздо менее ограниченным периодом роста... пока что.\n\nРяд подставных компаний, оставшихся от операций Копыта Найтмер во времена Муншайна, позволил им проникнуть практически на все крупные мировые рынки. Спринг позаботилась о том, чтобы в Содружестве Хироптерры ни один бизнес не имел преимущества перед другим, но это не касалось подставных компаний.\n\nСпринг Мэдоу не позволит фондовому рынку на Пэлисейд-Стрит наживаться на верных подданных императрицы в Зебрике или на Эквусе. А вот остальной мир? О, она выжмет из них всё возможное с помощью карательных тарифов, лоббирования и тихой эксплуатации. Экономика Содружества в итоге будет процветать, а инновации Хироптерры укоренятся в этой игре.\n\nГубернатор Мэдоу позаботится о том, чтобы Пэлисейд-Стрит был волком среди овец на рынках мира." #Meadows' idea +bat.139.d:0 "Спринг Мэдоу с довольным выражением лица откинулась на спинку стула, когда её личные "бухгалтеры" тихо вышли из комнаты. Они пила очередной бокал шампанского, когда её довольно взволнованная секретарша наконец-то передала ей ленту с данными на момент закрытия дневного рынка, — Вот отчёты, которые вы просили, госпожа губернатор.\n\nС помощью магии Спринг подняла тонкую нитку бумаги и начала просматривать ряды точек и букв, чтобы оценить, как процветает её импровизированный фондовый рынок. Пока Императрица Ночи диктовала экономические законы в Эквусе, Содружество наслаждалось гораздо менее ограниченным периодом роста... пока что.\n\nРяд подставных компаний, оставшихся от операций Копыта Найтмер во времена Муншайна, позволил им проникнуть практически на все крупные мировые рынки. Спринг позаботилась о том, чтобы в Содружестве Хироптерры ни один бизнес не имел преимущества перед другим, но это не касалось подставных компаний.\n\nСпринг Мэдоу не позволит фондовому рынку на Пэлисейд-Стрит наживаться на верных подданных императрицы в Зебрике или Эквусе. А вот остальной мир? О, она выжмет из них всё возможное с помощью карательных тарифов, лоббирования и тихой эксплуатации. Экономика Содружества в итоге будет процветать, а инновации Хироптерры укоренятся в этой игре.\n\nГубернатор Мэдоу позаботится о том, чтобы Пэлисейд-Стрит был волком среди овец на рынках мира." #Meadows' idea bat.139.a:0 "Деньги! Власть! Кобылы...! И жеребцы!" bat.140.t:0 "В большом городе" -bat.140.d:0 "Миднайт Метеор остановил древний "Олдсмобиль-6" возле узкого плоского таунхауса, приютившегося между остальными. Мебель, привязанная к крыше, заскрипела, когда фестрал осторожно вышел из машины, — Эх, разве это здание не шикарное?\n\nХани Кейк, крепкая кобыла рядом с ним, тепло ухмыльнулась, — Я не была уверена, что поездка того стоит, но ты заработал нам на неприлично хорошую пенсию.\n\n— Ну что я могу сказать? Если бы я знал, что на ферме есть нефть, я бы куда раньше случайно выстрелил в землю! — Сказал Миднайт, одарив свою возлюбленную щербатой ухмылкой и жестом указав на их новый дом.\n\n— Тебе повезло, что селестийцы не успели снести твою красивую голову... Мы далеко от Хэйсида, Миднайт. Ты уверен, что это лучшее место, чтобы растить жеребят? Почему бы нам не присмотреться к одной из ферм на востоке? — Спросила Хани с беспокойством в голосе. После победы Найтмер Мун на Эквусе и судьбоносного промаха Миднайта они получили шанс начать всё сначала.\n\n— Мой отец был фермером. Его дед был фермером. Его прадед был фермером. Все мы, Метеоры, были фермерами. Я хочу, чтобы у наших будущих детей было больше выбора и возможностей, чем у нас. — Объяснил Миднайт, медленно пододвигаясь, чтобы обнять свою жену. — Найтмер благословила нас, так что давай убедимся, что мы воспользуемся её благословением в полной мере!\n\n— Ты уверен, что у тебя всё будет хорошо на этой... офисной работе? — Спросила Хани, наклоняясь к нему." +bat.140.d:0 "Миднайт Метеор остановил древний "Олдсмобиль-6" возле узкого плоского таунхауса, приютившегося между остальными. Мебель, привязанная к крыше, заскрипела, когда фестрал осторожно вышел из машины, — Эх, разве это здание не шикарное?\n\nХани Кейк, крепкая кобыла рядом с ним, тепло ухмыльнулась, — Я не была уверена, что поездка того стоит, но ты заработал нам на неприлично хорошую пенсию.\n\n— Ну что я могу сказать? Если бы я знал, что на ферме есть нефть, я бы куда раньше случайно выстрелил в землю! — Сказал Миднайт, одарив свою возлюбленную щербатой ухмылкой и жестом указав на их новый дом.\n\n— Тебе повезло, что селестийцы не успели снести твою красивую голову... Мы далеко от Хэйсида, Миднайт. Ты уверен, что это лучшее место, чтобы растить жеребят? Почему бы нам не присмотреться к одной из ферм на востоке? — Спросила Хани с беспокойством в голосе. После победы Найтмер Мун в Эквусе и судьбоносного промаха Миднайта они получили шанс начать всё сначала.\n\n— Мой отец был фермером. Его дед был фермером. Его прадед был фермером. Все мы, Метеоры, были фермерами. Я хочу, чтобы у наших будущих детей было больше выбора и возможностей, чем у нас. — Объяснил Миднайт, медленно пододвигаясь, чтобы обнять свою жену. — Найтмер благословила нас, так что давай убедимся, что мы воспользуемся её благословением в полной мере!\n\n— Ты уверен, что у тебя всё будет хорошо на этой... офисной работе? — Спросила Хани, наклоняясь к нему." bat.140.a:0 "Я буду в порядке, дом - там, где твоё сердце!" bat.141.t:0 "Электронное будущее" @@ -2500,8 +2500,8 @@ bat.188.d:0 "Совет быстро собрался, когда до них д bat.188.a:0 "Им, так или иначе, придётся собирать осколки." bat.189.t:0 "Просьба Хироптерры" -bat.189.d1:0 "Принцессе Селестии\n\nБолее тысячи лет назад шесть легионов Найтмер Мун отправились отплыли из Эквуса на юг и обосновались на берегах Зебрики. С тех пор мы жили в ожидании возвращения Луны. Мы построили общество, основанное на легионах, и жили, уверовав в то, что она вернётся и поведёт нас в новый век славы, ночи и тьмы. Но Хироптерра изменилась к лучшему. После периода великих потрясений мы приняли идеалы гармонии и начали перестраивать нашу республику в соответствии с этими принципами. Мы добились больших успехов, обращаясь ко всем нашим гражданам и помогая каждому из них выбраться из глубин отчаяния и обрести новую надежду.\n\nИ после долгих размышлений мы решили, что Найтмер Мун стала принцессой Луной. И что мы сильно ошибались в том, упрямо хранили верность Найтмер Мун в течение тысячи лет. Мы также пришли к выводу, что наше будущее тесно связано с нашей старой родиной - Эквестрией, и поэтому мы: \n\nМы смиренно просим присоединиться к Объединённому Союзу Пони и Эквестрии и оказать помощь в борьбе со злом и тьмой. Вместе мы сможем защитить и распространить идеалы гармонии не только на Эквусе, но и на Зебрике.\n\n - Кэррот Стик, президент Республики Хироптерра" -bat.189.d2:0 "Принцессе Селестии\n\nБолее тысячи лет назад шесть легионов Найтмер Мун отправились отплыли из Эквуса на юг и обосновались на берегах Зебрики. С тех пор мы жили в ожидании возвращения Луны. Мы построили общество, основанное на легионах, и жили, уверовав в то, что она вернётся и поведёт нас в новый век славы, ночи и тьмы. Но Хироптерра изменилась к лучшему. После периода великих потрясений мы приняли идеалы освобождения угнетённых пони, и начали перестраивать нашу Республику в соответствии с этими принципами. Мы добились больших успехов, обращаясь ко всем нашим гражданам и помогая каждому из них выбраться из глубин отчаяния и обрести новую надежду. И превратили бастион культа смерти в нацию, что поклоняется истинной мерцающей Луне.\n\nИ после долгих размышлений мы решили, что Найтмер Мун стала принцессой Луной. И что мы сильно ошибались в том, упрямо хранили верность Найтмер Мун в течение тысячи лет. Мы также пришли к выводу, что наше будущее тесно связано с нашей старой родиной - Эквестрией, и поэтому мы:\n\nМы смиренно просим присоединиться к Объединённому Союзу Пони и Эквестрии и оказать помощь в борьбе со злом и тьмой. Вместе мы сможем защитить и распространить идеалы гармонии не только на Эквусе, но и на Зебрике.\n\n - Даск Уэйн" +bat.189.d1:0 "Принцессе Селестии\n\nБолее тысячи лет назад шесть легионов Найтмер Мун отправились отплыли из Эквуса на юг и обосновались на берегах Зебрики. С тех пор мы жили в ожидании возвращения Луны. Мы построили общество, основанное на легионах, и жили, уверовав в то, что она вернётся и поведёт нас в новый век славы, ночи и тьмы. Но Хироптерра изменилась к лучшему. После периода великих потрясений мы приняли идеалы гармонии и начали перестраивать нашу республику в соответствии с этими принципами. Мы добились больших успехов, обращаясь ко всем нашим гражданам и помогая каждому из них выбраться из глубин отчаяния и обрести новую надежду.\n\nИ после долгих размышлений мы решили, что Найтмер Мун стала принцессой Луной. И что мы сильно ошибались в том, упрямо хранили верность Найтмер Мун в течение тысячи лет. Мы также пришли к выводу, что наше будущее тесно связано с нашей старой родиной - Эквестрией, и поэтому мы: \n\nМы смиренно просим присоединиться к Объединённому Союзу Пони и Эквестрии и оказать помощь в борьбе со злом и тьмой. Вместе мы сможем защитить и распространить идеалы гармонии не только в Эквусе, но и в Зебрике.\n\n - Кэррот Стик, президент Республики Хироптерра" +bat.189.d2:0 "Принцессе Селестии\n\nБолее тысячи лет назад шесть легионов Найтмер Мун отправились отплыли из Эквуса на юг и обосновались на берегах Зебрики. С тех пор мы жили в ожидании возвращения Луны. Мы построили общество, основанное на легионах, и жили, уверовав в то, что она вернётся и поведёт нас в новый век славы, ночи и тьмы. Но Хироптерра изменилась к лучшему. После периода великих потрясений мы приняли идеалы освобождения угнетённых пони, и начали перестраивать нашу Республику в соответствии с этими принципами. Мы добились больших успехов, обращаясь ко всем нашим гражданам и помогая каждому из них выбраться из глубин отчаяния и обрести новую надежду. И превратили бастион культа смерти в нацию, что поклоняется истинной мерцающей Луне.\n\nИ после долгих размышлений мы решили, что Найтмер Мун стала принцессой Луной. И что мы сильно ошибались в том, упрямо хранили верность Найтмер Мун в течение тысячи лет. Мы также пришли к выводу, что наше будущее тесно связано с нашей старой родиной - Эквестрией, и поэтому мы:\n\nМы смиренно просим присоединиться к Объединённому Союзу Пони и Эквестрии и оказать помощь в борьбе со злом и тьмой. Вместе мы сможем защитить и распространить идеалы гармонии не только в Эквусе, но и в Зебрике.\n\n - Даск Уэйн" bat.189.a:0 "Мы всегда прощать и забывать." bat.189.b:0 "Им нельзя доверять, учитывая их историю." @@ -3009,10 +3009,10 @@ BAT_reorganize_agriculture_tp:0 "Местные ресурсы: §G+5%§!\n М BAT_limited_unionism_tp:0 "§GЗавершив§! этот §Cфокус§!, вы разблокируете £decision_icon_small §Cрешения§!, которые позволят нам выполнять различные §YЭкономические проекты§!\n\n" BAT_strike_at_tobuck_tp:0 "§GЗавершив§! этот §Cфокус§!, вы разблокируете £decision_icon_small §Cрешения§!, которые позволят нам начать §RВойну§! против §YТобука§! и §YЗарантии§!\n\n" BAT_deal_with_the_warlords_tp:0 "§GНачав§! этот §Cфокус§!, вы запустите цепочку §Cсобытий§!, которые позволят нам решить, как же мы решать вопрос с народом §YЗарантии§! и §YТобука§!, а также с их §Yполитическими§! и §Yвоенными§! лидерами\n\n" -BAT_zarantian_puppet_tp:0 "§YЗарантия§! будет §Gвыпущена§! в качестве нашей §Cмарионетки§! и получит регионы §YШизра§!, §YЗажхари§!, §YЗамфара§! и §YЗавагх§!\n\n§CЛюсент Эклипс§! будет назначен §GВоенным Губернатором§! §YЗарантии§! и станет лидером новосформированного §YМобильного Пустынного Корпуса§!\n\n" -BAT_zarantian_puppet_2_tp:0 "§YЗарантия§! будет §Gвыпущена§! в качестве нашей §Cмарионетки§! и получит регионы §YШизра§!, §YЗажхари§!, §YЗамфара§! и §YЗавагх§!\n\n§CЛюсент Эклипс§! будет назначен §GВоенным Губернатором§! §YЗарантии§! и станет лидером новосформированного §YМобильного Пустынного Корпуса§!\n\n§RВыбрав этот вариант, вы продолжите игру за Зарантию§!\n\n" -BAT_zarantian_puppet_3_tp:0 "§YЗарантия§! будет §Gвыпущена§! в качестве нашей §Cмарионетки§! и получит регионы §YШизра§!, §YЗажхари§!, §YЗамфара§! и §YЗавагх§!\n\n§CКэррот Стик§! будет назначен §GВоенным Губернатором§! §YЗарантии§! и станет лидером новосформированного §YМобильного Пустынного Корпуса§!\n\n§RВыбрав этот вариант, вы продолжите игру за Зарантию§!\n\n" -BAT_zarantian_puppet_4_tp:0 "§YЗарантия§! будет §Gвыпущена§! в качестве нашей §Cмарионетки§! и получит регионы §YШизра§!, §YЗажхари§!, §YЗамфара§! и §YЗавагх§!\n\n§CКэррот Стик§! будет назначен §GВоенным Губернатором§! §YЗарантии§! и станет лидером новосформированного §YМобильного Пустынного Корпуса§!\n\n§RВыбрав этот вариант, вы продолжите игру за Зарантию§!\n\n" +BAT_zarantian_puppet_tp:0 "§YЗарантия§! будет §Gосвобождена§! в качестве нашей §Cмарионетки§! и получит регионы §YШизра§!, §YЗажхари§!, §YЗамфара§! и §YЗавагх§!\n\n§CУмалез Атаган§! будет назначена §GВоенным Губернатором§! §YЗарантии§!\n\n§CЛюсент Эклипс§! останется генералом и сформирует §YМобильный Пустынный Корпус§!\n\n" +BAT_zarantian_puppet_2_tp:0 "§YЗарантия§! будет §Gосвобождена§! в качестве нашей §Cмарионетки§! и получит регионы §YШизра§!, §YЗажхари§!, §YЗамфара§! и §YЗавагх§!\n\n§CЛюсент Эклипс§! будет назначен §GВоенным Губернатором§! §YЗарантии§! и станет лидером новосформированного §YМобильного Пустынного Корпуса§!\n\n§RВыбрав этот вариант, вы продолжите игру за Зарантию§!\n\n" +BAT_zarantian_puppet_3_tp:0 "§YЗарантия§! будет §Gосвобождена§! в качестве нашей §Cмарионетки§! и получит регионы §YШизра§!, §YЗажхари§!, §YЗамфара§! и §YЗавагх§!\n\n§CКэррот Стик§! будет назначен §GВоенным Губернатором§! §YЗарантии§! и станет лидером новосформированного §YМобильного Пустынного Корпуса§!\n\n" +BAT_zarantian_puppet_4_tp:0 "§YЗарантия§! будет §Gосвобождена§! в качестве нашей §Cмарионетки§! и получит регионы §YШизра§!, §YЗажхари§!, §YЗамфара§! и §YЗавагх§!\n\n§CКэррот Стик§! будет назначен §GВоенным Губернатором§! §YЗарантии§! и станет лидером новосформированного §YМобильного Пустынного Корпуса§!\n\n§RВыбрав этот вариант, вы продолжите игру за Зарантию§!\n\n" BAT_secure_tobuck_tp:0 "§GЗакончив§! этот §Cфокус§!, вы откроете £decision_icon_small §Cрешения§! по национализации §YЗадаи§!, §YЗурзука§!, §YМанербы§!, §YДэрмейрии§!, §YЗелалиона§!, §YАскалиона§!, §YТобука§!, §YЗуфры§!, §YДарнэя§!, §YМензаки§!, §YСенмейра§!, §YЗиндера§! и §YАгзата§!\n\n" BAT_strategic_assesment_tp:0 "§RКак только мы победим гиппогрифов, нам придётся разрушить Кольтфаген§!\n\n" BAT_help_their_military_tp:0 "§CКольтфаген§! получит следующий §Yнациональный дух§! до тех пор, пока §RГиппогрифы§! не будут повержены: " @@ -3124,24 +3124,24 @@ BAT_national_legionary_brotherhood_tp:0 "§GВыполнив§! этот §Cфо BAT_true_moon_society_tp:0 "§GВыполнив§! этот §Cфокус§! вы получите 2 дивизии §YОполчения Общества Истинной Луны§! в §Y20§! §gширины фронта§!\n\n" BAT_reclamation_tp:0 "§RЭтот национальный дух будет убран при возвращении Уяктлали и Нью-Мейридиана§!\n" BAT_reclamation_2_tp:0 "§RЭтот национальный дух будет убран либо при возвращении Уяктлали и Нью-Мейридиана, либо если влияние соответствующей идеологии упадёт ниже уровня 5§!\n" -BAT_bypass_focuses_1_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YLiberty, Freedom And Egalitarianism§!\n - §YThe Unbroken Spirit Of Legionarism§!\n\n" # Будут переведены фокусы - вставлю -BAT_bypass_focuses_2_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YKeep The Scarlet Banner Flying§!\n - §YThe Unbroken Spirit Of Legionarism§!\n\n" -BAT_bypass_focuses_3_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YKeep The Scarlet Banner Flying§!\n - §YLiberty, Freedom And Egalitarianism§!\n\n" -BAT_bypass_focuses_4_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YOld Buddies From The Hoof§!\n - §YBatton's Good Old Colts§!\n\n" -BAT_bypass_focuses_5_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YThe Freedequine's Bureau§!\n - §YLeave The Wetwork To Stirling§!\n\n" -BAT_bypass_focuses_6_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YMobilise The Working Class§!\n - §YBatton's Good Old Colts§!\n\n" -BAT_bypass_focuses_7_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YMobilise The Working Class§!\n - §YOld Buddies From The Hoof§!\n\n" -BAT_bypass_focuses_8_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YThe Jackal And The Diplomat§!\n - §YLeave The Wetwork To Stirling§!\n\n" -BAT_bypass_focuses_9_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YMeadownomics§!\n - §YThe Legions Of Labour§!\n\n" -BAT_bypass_focuses_10_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YFaith And Labour§!\n - §YThe Legions Of Labour§!\n\n" -BAT_bypass_focuses_11_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YFaith And Labour§!\n - §YMeadownomics§!\n\n" -BAT_bypass_focuses_12_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YThe Freedequine's Bureau§!\n - §YThe Jackal And The Diplomat§!\n\n" -BAT_bypass_focuses_13_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YUtilise The Crescent Moon Society§!\n - §YOld Friends From The LMRD§!\n\n" -BAT_bypass_focuses_14_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YThe Peace And Reconcilitation Committee§!\n - §YBatton's Jolly Old National Tour§!\n\n" -BAT_bypass_focuses_15_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YThe Dusk Wane Radio Sermons§!\n - §YBatton's Jolly Old National Tour§!\n\n" -BAT_bypass_focuses_16_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YDenounce The Crescent Moon Society§!\n - §YOld Friends From The LMRD§!\n\n" -BAT_bypass_focuses_17_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YThe Dusk Wane Radio Sermons§!\n - §YThe Peace And Reconcilitation Committee§!\n\n" -BAT_bypass_focuses_18_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YDenounce The Crescent Moon Society§!\n - §YUtilise The Crescent Moon Society§!\n\n" +BAT_bypass_focuses_1_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YНезависимость, свобода и эгалитаризм§!\n - §YНесломленный дух легионеризма§!\n\n" +BAT_bypass_focuses_2_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YРазвевающееся алое знамя§!\n - §YНесломленный дух легионеризма§!\n\n" +BAT_bypass_focuses_3_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YРазвевающееся алое знамя§!\n - §YНезависимость, свобода и эгалитаризм§!\n\n" +BAT_bypass_focuses_4_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YСтарые друзья из Копыта§!\n - §YСтарые добрые жеребцы Баттона§!\n\n" +BAT_bypass_focuses_5_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YБюро вольноотпущенников§!\n - §YОставить грязную работу Стирлингу§!\n\n" +BAT_bypass_focuses_6_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YМобилизовать рабочий класс§!\n - §YСтарые добрые жеребцы Баттона§!\n\n" +BAT_bypass_focuses_7_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YМобилизовать рабочий класс§!\n - §YСтарые друзья из Копыта§!\n\n" +BAT_bypass_focuses_8_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YШакал и дипломат§!\n - §YОставить грязную работу Стирлингу§!\n\n" +BAT_bypass_focuses_9_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YМэдоуномика§!\n - §YЛегионы рабочих§!\n\n" +BAT_bypass_focuses_10_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YВера и труд§!\n - §YЛегионы рабочих§!\n\n" +BAT_bypass_focuses_11_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YВера и труд§!\n - §YМэдоуномика§!\n\n" +BAT_bypass_focuses_12_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YБюро вольноотпущенников§!\n - §YШакал и дипломат§!\n\n" +BAT_bypass_focuses_13_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YЗадействовать Общество Полумесяца§!\n - §YСтарые друзья из ЛДМИ§!\n\n" +BAT_bypass_focuses_14_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YКомитет по примирению§!\n - §YЗамечательный национальный тур Баттона§!\n\n" +BAT_bypass_focuses_15_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YРадиопроповеди Даск Уэйна§!\n - §YЗамечательный национальный тур Баттона§!\n\n" +BAT_bypass_focuses_16_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YОбъявить Общество Полумесяца вне закона§!\n - §YСтарые друзья из ЛДМИ§!\n\n" +BAT_bypass_focuses_17_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YРадиопроповеди Даск Уэйна§!\n - §YКомитет по примирению§!\n\n" +BAT_bypass_focuses_18_tp:0 "§GВыполнив§! этот §Cфокус§!, вы пропустите следующие §Cфокусы§!:\n - §YОбъявить Общество Полумесяца вне закона§!\n - §YЗадействовать Общество Полумесяца§!\n\n" BAT_declare_war_tp:0 "§GВыполнив§! этот §Cфокус§!, мы разблокируем £decision_icon_small §Cрешение§!, которое позволит нам объявить §Rвойну§! тому, кто сейчас владеет §YУяктлали§! и §YНью-Мейридианом§!\n\n" BAT_Communism_Popularity_level_1_tp:0 "§RВлияние социалистов§! хотя бы на §Yуровне 1§!" BAT_Communism_Popularity_level_2_tp:0 "§RВлияние социалистов§! хотя бы на §Yуровне 2§!" @@ -3332,7 +3332,7 @@ BAT_advisor_9:0 "Вельвет Ремеди" #СОТОНА BAT_advisor_10:0 "Загир" BAT_advisor_11:0 "Шайнинг Стар" BAT_advisor_12:0 "Кримзон Мун" -BAT_advisor_13:0 "Винтер Хейз" +BAT_advisor_13:0 "Винтер Хэйз" BAT_advisor_14:0 "Руби Аврора" BAT_advisor_15:0 "Эмеральд Дэш" BAT_advisor_16:0 "Миднайт Бриз" @@ -3516,7 +3516,7 @@ BAT_dead_air_desc:0 "§YДата рождения§!: 3 мая, 960 ПИЛ, Ло BAT_lucent_eclipse_desc:0 "§YДата рождения§!: 28 января, 980 ПИЛ, Урсаград\n\n§YЗвание§!: Бригадный генерал\n\n§YБиография§!: Генерал Люсент Эклипс - не предатель и не идеалист, как заявляют его недоброжелатели. Этот юный офицер взлетел вверх по карьерной лестнице не благодаря его деду, Этёрнал Эклипсу, а благодаря собственным усилиям. Те, кто не знаком с Люсентом, могут без лишних раздумий счесть его экстремистом, юношей поглощённым своими убеждениями, который не видит общего положения вещей... но они будут неправы.\n\nГенерал Эклипс не дурак, и пусть он, может, не достаточно смелый для политики, он знает, как воевать. Так как его отец всё чаще возлагает на него обязанности управления Легионом Урса, Люсент приложил немало усилий для модернизации его доктрины и цепочки командования. Он учреждает экспериментальные моторизованные подразделения, экспериментирует над предоставлением значительной свободы действий вспомогательным войскам, но его окончательная цель - создать самую смертоносную армию в истории Хироптерры, благодаря чему и заработал уважение коллег.\n\nЛюсент всей душой болеет за Хироптерру, чего не скажешь про каждого. Его любовь к Найтмер настолько глубока, что он уверен, что слепая одержимость самых отверженных её последователей лишь вредит её амбициям. Стране нужны реформы, перемены. Его родственной душой в этом вопросе стала Леди Обёрн Лиф из рода Рид - они многие ночи спорили о политике государства, не раз беседовали о своих идеях в тусклых салонах. Конечно, они во многом не согласны, но они лучше всех других знают, что будущее именно в их копытах.\n\n§YАвтор портрета§!: Bunnyshrubby" BAT_ecliptic_brine_desc:0 "§YДата рождения§!: 5 декабря, 962 ПИЛ, Метцтуналия\n\n§YЗвание§!: Генерал-лейтенант\n\n§YБиография§!:\n\n§YАвтор портрета§!: Bunnyshrubby" BAT_flavius_goldmane_desc:0 "§YДата рождения§!: 19 января, 980 ПИЛ, Урсаград\n\n§YЗвание§!: Бригадный генерал\n\n§YБиография§!:\n\n§YАвтор портрета§!: Kessel" -BAT_stefanos_blusterous_desc:0 "§YBorn§!: 9 июля, 982 ПИЛ, Урсаград\n\n§YRank§!: Подполковник\n\n§YBiography§!:\n\n§YPortrait by§!: Kessel" +BAT_stefanos_blusterous_desc:0 "§YДата рождения§!: 9 июля, 982 ПИЛ, Урсаград\n\n§YЗвание§!: Подполковник\n\n§YБиография§!:\n\n§YАвтор портрета§!: Kessel" BAT_evening_star_desc:0 "§YДата рождения§!: 30 января, 977 ПИЛ, Фёрстпорт\n\n§YЗвание§!: Бригадный генерал\n\n§YБиография§!:" BAT_crimson_wave_desc:0 "§YДата рождения§!: 12 июня, 975 ПИЛ, Метцтуналия\n\n§YЗвание§!: Бригадный генерал\n\n§YБиография§!:" BAT_silver_shine_desc:0 "§YДата рождения§!: 28 августа, 979 ПИЛ, Лощина Говорящих-с-Луной\n\n§YЗвание§!: Бригадный генерал\n\n§YБиография§!:" @@ -3524,7 +3524,7 @@ BAT_stirling_silver_desc:0 "§YДата рождения§!: 15 ноября, 97 BAT_leaf_lehay_desc:0 "§YДата рождения§!: 15 ноября, 971 ПИЛ, Лощина Говорящих-с-Луной\n\n§YЗвание§!: Бригадный генерал\n\n§YБиография§!:\n\n§YАвтор портрета§!: Bunnyshrubby" BAT_eclipse_ember_desc:0 "§YДата рождения§!: 19 сентября, 984 ПИЛ, Новый Аякачтли\n\n§YЗвание§!: Лейтенант\n\n§YБиография§!:\n\n§YАвтор портрета§!: Scroup" BAT_falling_star_desc:0 "§YДата рождения§!: 12 декабря, 973 ПИЛ, Бэтсби\n\n§YЗвание§!: Подполковник\n\n§YБиография§!:\n\n§YАвтор портрета§!: Scroup" -BAT_comet_flash_desc:0 "§YBorn§!: ???\n\n§YRank§!: Captain\n\n§YBiography§!:\n\n§YPortrait by§!: Ryan" +BAT_comet_flash_desc:0 "§YДата рождения§!: ???\n\n§YЗвание§!: Капитан\n\n§YБиография§!:\n\n§YАвтор портрета§!: Ryan" ### Country Flags ### BAT_changed_leader_flag:0 "§RНедавно сменился военачальник§!" diff --git a/localisation/russian/country_BLT_l_russian.yml b/localisation/russian/country_BLT_l_russian.yml index 96975a1cd61..25527d85e4d 100644 --- a/localisation/russian/country_BLT_l_russian.yml +++ b/localisation/russian/country_BLT_l_russian.yml @@ -5,6 +5,10 @@ ### PARTIES ### ### FOCUS ### + BLT_pre_emptive_strike:0 "Превентивный удар" + BLT_pre_emptive_strike_desc:0 "То, что верблюды на юге недоброжелательно смотрят на нас и планируют вернуть Кэмелканд, для нас не новость. Мы должны упредить их и нанести удар первыми." + BLT_yeti_king_of_the_camels:0 "Йети — король верблюдов" + BLT_yeti_king_of_the_camels_desc:0 "Земли верблюдов теперь находятся под властью короля Болтруса. Мы интегрируем новую территорию и стабилизируем наши позиции в этом регионе." ### IDEAS ### diff --git a/localisation/russian/country_BRF_l_russian.yml b/localisation/russian/country_BRF_l_russian.yml index f587c6501a5..630eb9eedf2 100644 --- a/localisation/russian/country_BRF_l_russian.yml +++ b/localisation/russian/country_BRF_l_russian.yml @@ -758,7 +758,7 @@ brodfeld_rework.29_d_declined:0 "В каждом городе и городе в brodfeld_rework.29.b:0 "Хаос скоро закончится." brodfeld_rework.30_t_accepted:0 "Конец дворянства" -brodfeld_rework.30_d_accepted:0 "Задолго до того, как Клосау объединил Три княжества в королевство, сотни богатых грифонов господствовали в Прайвене, владея огромными участками земли и сотнями тысяч крепостных. Князья обеспечивали их лояльность, предоставляя им привилегии, которые только усиливали их. Когда Клосау взошел на трон Бродфельда, семьи ожидали, что все останется прежним. Они были не правы.\n\nДля Клосау дворяне были не чем иным, как паразитами и пиявками, препятствиями для его правления, которые он должен был преодолеть. Вскоре став королем, он начал проводить реформы, отменив крепостное право и конфисковав их землю. Ему не нужно было бояться дворян, поскольку он вступил в союз с купцами Сидии и Кивессина, чьи кредиты позволили ему нанять профессиональных солдат, верных ему одному. Но даже тогда дворяне одержали победу, поскольку они воспользовались слабым торговым законодательством и иностранными сделками, чтобы получить значительную прибыль от сельскохозяйственного экспорта. Вскоре достаточно крестьян не смогли конкурировать с аристократическими сословиями и должны были продать свои земли, а власть дворянства продолжала расти.\n\nТеперь пришло время положить этому конец. Клосау думал, что он должен был сделать это давно.\n\nЭскадроны смерти Золотой Гвардии были вызваны и собрались, чтобы выслушать их королевский приказ. Клосау велел им найти каждого аристократа и предать их всех правосудию. Золотые рубашки приветствовали его, крича 'Да здравствует король!' и убыли, чтобы выполнить его команду. Дворяне по всей стране были выслежены без особых проблем: бароны, маркизы, лорды и графы - все они были захвачены и линчеваны. Те, кто возглавляли восстание, были застрелены снайперами или убиты ночью. У некоторых были свои свиты, охранявшие их, поэтому Золотая Гвардия принесла пулеметы и бронированные грузовики, чтобы сломить оборону дворян. Бои были кровавыми, и грифоны Короля понесли много потерь, но в итоге из нескольких тысяч дворян в стране осталось всего несколько сотен, и даже те бежали за границу боясь за свою жизнь, оставляя свои роскошные поместья." +brodfeld_rework.30_d_accepted:0 "Задолго до того, как Клосау объединил Три княжества в королевство, сотни богатых грифонов господствовали в Прайвене, владея огромными участками земли и сотнями тысяч крепостных. Князья обеспечивали их лояльность, предоставляя им привилегии, которые только усиливали их. Когда Клосау взошел на трон Бродфельда, семьи ожидали, что все останется прежним. Они были не правы.\n\nДля Клосау дворяне были не чем иным, как паразитами и пиявками, препятствиями для его правления, которые он должен был преодолеть. Вскоре став королем, он начал проводить реформы, отменив крепостное право и конфисковав их землю. Ему не нужно было бояться дворян, поскольку он вступил в союз с купцами Сидии и Кивессина, чьи кредиты позволили ему нанять профессиональных солдат, верных ему одному. Но даже тогда дворяне одержали победу, поскольку они воспользовались слабым торговым законодательством и иностранными сделками, чтобы получить значительную прибыль от сельскохозяйственного экспорта. Вскоре достаточно крестьян не смогли конкурировать с аристократическими сословиями и должны были продать свои земли, а власть дворянства продолжала расти.\n\nТеперь пришло время положить этому конец. Клосау думал, что он должен был сделать это давно.\n\nЭскадроны смерти Золотой Гвардии были вызваны и собрались, чтобы выслушать их королевский приказ. Клосау велел им найти каждого аристократа и предать их всех правосудию. Золотые рубашки приветствовали его, крича 'Да здравствует король!' и убыли, чтобы выполнить его команду. Дворяне по всей стране были выслежены без особых проблем: бароны, маркизы, лорды и графы - все они были захвачены и убиты на месте. Те, кто возглавляли восстание, были застрелены снайперами или убиты ночью. У некоторых были свои свиты, охранявшие их, поэтому Золотая Гвардия принесла пулеметы и бронированные грузовики, чтобы сломить оборону дворян. Бои были кровавыми, и грифоны Короля понесли много потерь, но в итоге из нескольких тысяч дворян в стране осталось всего несколько сотен, и даже те бежали за границу боясь за свою жизнь, оставляя свои роскошные поместья." brodfeld_rework.30.a:0 "Наконец-то!" brodfeld_rework.30_t_declined:0 "Отзыв привилегий" diff --git a/localisation/russian/country_BRZ_l_russian.yml b/localisation/russian/country_BRZ_l_russian.yml index dd3af941982..c740f193557 100644 --- a/localisation/russian/country_BRZ_l_russian.yml +++ b/localisation/russian/country_BRZ_l_russian.yml @@ -8,17 +8,17 @@ BRZ_fascism_DEF:0 "Имперское Графство Бронзхилл" BRZ_communism_DEF:0 "Социалистическое Графство Бронзхилл" BRZ_democratic_DEF:0 "Бронзхилл" - BRZ_fascism_ADJ:0 "Бронзхиллск" - BRZ_democratic_ADJ:0 "Бронзхиллск" - BRZ_neutrality_ADJ:0 "Бронзхиллск" - BRZ_communism_ADJ:0 "Бронзхиллск" + BRZ_fascism_ADJ:0 "Бронзхилльск" + BRZ_democratic_ADJ:0 "Бронзхилльск" + BRZ_neutrality_ADJ:0 "Бронзхилльск" + BRZ_communism_ADJ:0 "Бронзхилльск" BRZ_free_fascism:0 "Союз Бронзхилла" BRZ_free_fascism_DEF:0 "Союз Бронзхилла" - BRZ_free_fascism_ADJ:0 "Бронзхиллск" + BRZ_free_fascism_ADJ:0 "Бронзхилльск" BRZ_kim_communism:0 "ГИП Бронзхилл" BRZ_kim_communism_DEF:0 "Графство Имперских Псов Бронзхилла" - BRZ_kim_communism_ADJ:0 "Бронзхиллск" + BRZ_kim_communism_ADJ:0 "Бронзхилльск" BRZ_EMPIRE_neutrality:0 "Империя Грифонов" BRZ_EMPIRE_fascism:0 "Империя Грифонов" @@ -92,8 +92,8 @@ BRZ_found_bronze_olwerke:0 "Бронз Ойл" BRZ_found_bronze_olwerke_desc:0 "Последние 20 лет геологи скитались по нашим землям в поисках полезных ископаемых. Однажды они обнаружили значительные запасы нефти и природного газа в Пинхейде. Несмотря на то, что регион ещё не разработан, группа инвесторов объединила свои ресурсы для создания Бронз Ойл, энергетической компании, что надеется извлечь выгоду из этих богатых запасов." #(М) - BRZ_kickstart_the_automotive_industry:0 "Бронзхиллская Автомобильная компания" - BRZ_kickstart_the_automotive_industry_desc:0 "По всему миру автомобиль обеспечил более легкую, быструю и надежную перевозку населения и грузов. Раньше автомобиль был для Бронзхилла предметом исключительно роскошным, но с открытием Бронзхиллской Автомобильной компании он станет куда более доступным." #(М) + BRZ_kickstart_the_automotive_industry:0 "Бронзхилльская Автомобильная компания" + BRZ_kickstart_the_automotive_industry_desc:0 "По всему миру автомобиль обеспечил более легкую, быструю и надежную перевозку населения и грузов. Раньше автомобиль был для Бронзхилла предметом исключительно роскошным, но с открытием Бронзхилльской Автомобильной компании он станет куда более доступным." #(М) BRZ_the_forges_of_the_bronze_paw:0 "Промышленная революция в Бронзхилле" BRZ_the_forges_of_the_bronze_paw_desc:0 "Экономика Бронзхилла вошла в эпоху процветания, как только был свершен новый шаг в индустриализации страны. И пусть многому ещё предстоит свершиться, мы с гордостью заявляем, что наши кровь, пот и слёзы смогли сдвинуть наш прогресс с мёртвой точки." #(М) @@ -113,8 +113,8 @@ BRZ_clan_azar_dun_exiles:0 "Принять беженцев из клана Азар-Дун" BRZ_clan_azar_dun_exiles_desc:0 "В глубинах Алмазной горы проживают алмазные псы, которые хорошо обучены строительству, ремонту, и созданию сложной электроники. Они также известны как Колдуны-инженеры из клана Азар-дун. Пусть местные тираны отправляют им щедрые подарки, в рядах клана есть немало псов, которые захотят найти убежище в наших краях. Пригласим же их к нам." #(М) - BRZ_scientific_research_groups:0 "Основать Бронзхиллский Институт" - BRZ_scientific_research_groups_desc:0 "Бронзхиллский Институт Технологий и Проектирования был основан, чтобы объединить коллективные знания нашего народа. Цель этого института — создать площадку для совместной работы над проектами, благодаря чему произойдет скачок в исследованиях и разработке новых технологий." #(М) + BRZ_scientific_research_groups:0 "Основать Бронзхилльский Институт" + BRZ_scientific_research_groups_desc:0 "Бронзхилльский Институт Технологий и Проектирования был основан, чтобы объединить коллективные знания нашего народа. Цель этого института — создать площадку для совместной работы над проектами, благодаря чему произойдет скачок в исследованиях и разработке новых технологий." #(М) BRZ_expand_crystal_mines:0 "Понять самих себя" BRZ_expand_crystal_mines_desc:0 "Мы поколениями добывали драгоценные камни и кристаллы — так жили алмазные псы с самых древних времён. Наша страна не является исключением, обильные рудники обеспечивают драгоценностями всю империю. Пусть их производство велико, нам всё ещё есть куда расширяться — открытие новой шахты в Краунспайк сулит нам очень даже неплохие перспективы." #(М) @@ -185,7 +185,7 @@ BRZ_modern_guns_desc:0 "Мы разработаем транспорт, в котором будут совмещены схемы танковых шасси и арт. орудия. Это значительно увеличит мобильность нашей армии, что позволит ей реагировать на перемены с большей гибкостью и скоростью." #(М) BRZ_reencourage_artillery_development:0 "Возродить Бронзовую Кузницу" - BRZ_reencourage_artillery_development_desc:0 "Бронзовая Кузница изначально была главным арсеналом для армии. Но, из-за ограниченного потенциала бронзхиллских войск и дичайшей коррупции, кузницу закрыли в пользу импорта оружия из Грифенхейма. Мир постепенно погружается в полный хаос, и чтобы отразить атаки недругов, мы вновь зажжем горны кузницы и наладим производство собственного оружия." #(М) + BRZ_reencourage_artillery_development_desc:0 "Бронзовая Кузница изначально была главным арсеналом для армии. Но, из-за ограниченного потенциала бронзхилльских войск и дичайшей коррупции, кузницу закрыли в пользу импорта оружия из Грифенхейма. Мир постепенно погружается в полный хаос, и чтобы отразить атаки недругов, мы вновь зажжем горны кузницы и наладим производство собственного оружия." #(М) BRZ_light_artillery:0 "Легкая артиллерия" BRZ_light_artillery_desc:0 "Наша гористая и холмистая местность полна многих маленьких расщелин и узких хребтов, в которых обычное оружие может прийти в негодность. Вложив средства в альтернативные материалы, мы сможем избавиться от всех недостатков за счёт небольшого уменьшения калибра. Облегченные пушки идеально подойдут для обороны в такой местности." #(М) @@ -199,8 +199,8 @@ BRZ_expand_the_gunforges:0 "Расширить Бронзкройцкие кузни" BRZ_expand_the_gunforges_desc:0 "Десятилетиями, оружейное производство в Бронзхилле ограничивалось лишь несколькими фабриками, которые производили лимитированные партии оружия и амуниции. Впрочем, из-за нарастающей напряженности и растущих потребностей, наше правительство выделило средства, чтобы резко увеличить эффективность этих структур." #(М) - BRZ_support_company_intergration:0 "Бронзхиллский отряд Механиков" - BRZ_support_company_intergration_desc:0 "Бронзхиллский отряд Механиков — это армейское подразделение, в задачи которого входят такие вспомогательные функции: поддержка транспорта, материально-техническое обеспечение и помощь в инженерных проектах. Путем дальнейшей интеграции этой части в наши передовые группы мы улучшим связь между фронтами в будущем конфликте." #(М) + BRZ_support_company_intergration:0 "Бронзхилльский отряд Механиков" + BRZ_support_company_intergration_desc:0 "Бронзхилльский отряд Механиков — это армейское подразделение, в задачи которого входят такие вспомогательные функции: поддержка транспорта, материально-техническое обеспечение и помощь в инженерных проектах. Путем дальнейшей интеграции этой части в наши передовые группы мы улучшим связь между фронтами в будущем конфликте." #(М) BRZ_licence_guns:0 "Пакт Бронзхилл-Грифенхейм" BRZ_licence_guns_desc:0 "Пакт Бронзхилл-Грифенхейм — это серия договоров, что укоренилась в дружбе двух народов. Хотя эти соглашения охватывают различные темы, самые важные касаются военного сотрудничества. В них нашему правительству обещана защита, армейская кооперация и привилегии в обмен на покупку имперских образцов оружия." #(М) @@ -253,7 +253,7 @@ BRZ_secure_the_south_desc:0 "Архонт на юге сеет террор и отказывается признать легитимность нашего регентства. Его фракцию надобно высечь под корень, а земли его союзников вернуть под контроль Гровера VI. Только тогда Империя достигнет мира." #(М) BRZ_intergrate_the_north:0 "Новые имперские звания" - BRZ_intergrate_the_north_desc:0 "После завоевания Клубничного Герцогства, Фетизии и Грифенмаршена, крайне важно вернуть эти земли в имперский домен. Чтобы выполнить эту задачу, мы даровали Гроверу VI два новых титула. Теперь он будет известен как Король Клубники и Мирабеля, и как эрцгерцог Великой Фетизии." #(М) + BRZ_intergrate_the_north_desc:0 "После завоевания Клубничного Герцогства, Фетизии и Грайфенмаршена, крайне важно вернуть эти земли в имперский домен. Чтобы выполнить эту задачу, мы даровали Гроверу VI два новых титула. Теперь он будет известен как Король Клубники и Мирабеля, и как эрцгерцог Великой Фетизии." #(М) BRZ_intergrate_the_south:0 "Отменить феодальные пережитки" BRZ_intergrate_the_south_desc:0 "Пусть в большей части имперских земель феодализм был отменен, он всё ещё распространен в наших южных доменах. С помощью окончательного запрета мы заручимся поддержкой бедных классов, и отсечем лапу всякому давнему тирану, который некогда ими правил." #(М) @@ -367,7 +367,7 @@ BRZ_the_knights_of_the_bronze_cross_desc:0 "Рыцари Бронзового Креста — единственное отделение Арктурианских Рыцарей, набранное исключительно из Алмазных Псов. Хотя у них есть чувство преданности к своим собратьям, их главная цель — обеспечение безопасности Его Величества, Гровера VI. Чтобы обеспечить это, они обратились к Графу Бронзтейлу, чтобы утвердить свои голоса в Бронзовом Совете." #(Д-М) BRZ_burning_of_wiesetreffen:0 "Сожжение Визетреффена" - BRZ_burning_of_wiesetreffen_desc:0 "Театр Визетреффен находится в полосе Бронзкросса, оставаясь городским центром досуга для целых поколений. В тяжёлые времена учреждение служило временным прибежищем для Бронзового Совета, давая проводить дебаты и встречи. Этой ночью театр был подожжён, и утром от его священных залов остался лишь пепел." #(М) + BRZ_burning_of_wiesetreffen_desc:0 "Театр Визетреффен находится в полосе Бронзкройца, оставаясь городским центром досуга для целых поколений. В тяжёлые времена учреждение служило временным прибежищем для Бронзового Совета, давая проводить дебаты и встречи. Этой ночью театр был подожжён, и утром от его священных залов остался лишь пепел." #(М) BRZ_ritternacht:0 "Риттернахт" BRZ_ritternacht_desc:0 "В связи с сожжением театра Визетреффена Бронзовый Совет погряз в жестоких междоусобицах, без каких-либо осмысленных усилий по урегулированию текущего кризиса. В попытке привнести капельку стабильности, Рыцари Бронзового Креста добровольно предоставил столовые их центрального отделения как новую резиденцию Бронзового Совета." #(М) @@ -592,8 +592,8 @@ BRZ_the_home_of_griffon_kind:0 "Дом грифоньего рода" #(М) BRZ_the_home_of_griffon_kind_desc:0 "Грифонстоун, родина всей расы грифонов, священное место для Империи. Давно пора родине нашего первого императора, чем бы она сейчас ни являлась, снова стать частью Империи. Они признают наши претензии, так или иначе. В конце концов, всё должно принадлежать императору." #(М) - BRZ_the_greifwald_ultimatium:0 "Грифенвальдский Ультиматум" #(М) - BRZ_the_greifwald_ultimatium_desc:0 "Слишком долго Грифенвальд и его регион был на задворках имперской жизни. Время нейтралитета прошло, а значит, они получат простой ультиматум: подчинитесь императору, или познаете его гнев. Курьер будет скоро послан, в то время как императорское терпение не вечно. В конце концов, всё должно принадлежать императору." #(М) + BRZ_the_greifwald_ultimatium:0 "Грайфвальдский Ультиматум" #(М) + BRZ_the_greifwald_ultimatium_desc:0 "Слишком долго Грайфвальд и его регион был на задворках имперской жизни. Время нейтралитета прошло, а значит, они получат простой ультиматум: подчинитесь императору, или познаете его гнев. Курьер будет скоро послан, в то время как императорское терпение не вечно. В конце концов, всё должно принадлежать императору." #(М) BRZ_the_jewel_of_the_west_coast:0 "Жемчужина Западного Побережья" #(М) BRZ_the_jewel_of_the_west_coast_desc:0 "Процветающие земли Скайфола и Фезеры на западе всегда были жемчужиной экономики Грифонии. Расширение Империи не остановится, и их ресурсы будут принадлежать императору. Созовите наши армии, Империя выступит с рассветом. В конце концов, всё должно принадлежать императору." #(М) @@ -779,7 +779,7 @@ #BRZ_farming_subsidies:0 "Фермерские субсидии" BRZ_the_mourning:0 "Великая скорбь" BRZ_the_mourning_desc:0 "Император скончался. Многие псы открыто выражают своё горе, и вся нация в целом немного в ступоре." - BRZ_stolen_gift_welth:0 "Продажа украденных бронзхиллских камней" + BRZ_stolen_gift_welth:0 "Продажа украденных бронзхилльских камней" BRZ_imperial_support:0 "Имперская промышленная корпорация" BRZ_the_chrisis:0 "Кризис" BRZ_pacifism:0 "Пацифизм" @@ -815,7 +815,7 @@ BRZ_nu_manpower_idea:0 "Бюрократический призыв" BRZ_nu_elites_idea:0 "Армейский профессионализм" BRZ_grover_vi:0 "Гровер VI Грифонстоунский" - BRZ_grover_vi_desc:0 "Император Гровер, шестой в своём роду, странным образом повторяет судьбу своего отца. Этот сирота слишком молод, чтобы править самостоятельно, и был сформирован Регентский Совет, чтобы править вместо него, что оставило молодого грифона бессильным номинальным главой государства. Однако, в отличие от Гровера V, регенты не являются корыстными и коррумпированными дураками. Также Гровера VI нельзя назвать слабым или больным, он обладает острым и любознательным умом, а также природным талантом к лидерству. У него есть большой потенциал, но лишь время покажет, будет ли он реализован." + BRZ_grover_vi_desc:0 "Император Гровер, шестой в своём роду, странным образом повторяет судьбу своего отца. Этот сирота слишком молод, чтобы править самостоятельно, и был сформирован Регентский Совет, чтобы править вместо него, что оставило молодого грифона бессильным номинальным главой государства. Однако, в отличие от времён Гровера V, нынешние регенты не являются корыстными и коррумпированными дураками. Также Гровера VI нельзя назвать слабым или больным, он обладает острым и любознательным умом, а также природным талантом к лидерству. У него есть большой потенциал, но лишь время покажет, будет ли он реализован.\n\nЕго Величество Гровер VI будет коронован в Грифонстоуне в день своего восемнадцатилетия в 1021 году, если, конечно, его регент позволит это." BRZ_the_cry_for_blood_idea:0 "Жажда крови" BRZ_the_rallying_cry_idea:0 "Боевой клич" BRZ_special_action_service_idea:0 "Sonderaktionskommando" @@ -907,7 +907,7 @@ BRZ_core_ang:0 "Интегрировать Энгривер" BRZ_core_rou:0 "Интегрировать Ромау" BRZ_core_yal:0 "Интегрировать Йель" - BRZ_core_pyt:0 "Интегрировать Грифенмаршен" + BRZ_core_pyt:0 "Интегрировать Грайфенмаршен" BRZ_core_boi:0 "Интегрировать Грифонстоун" BRZ_core_lak:0 "Интегрировать Румейр" BRZ_core_ban:0 "Интегрировать Ползучие Горы" @@ -927,7 +927,7 @@ BRZ_core_fat:0 "Интегрировать Республику" BRZ_core_srs:0 "Интегрировать Скайнавию" BRZ_core_ved:0 "Интегрировать Ведину" - BRZ_core_aet:0 "Интегрировать Грифенвальд" + BRZ_core_aet:0 "Интегрировать Грайфвальд" BRZ_core_hel:0 "Интегрировать Аделарт" BRZ_core_trd:0 "Интегрировать Скайфол" BRZ_core_fez:0 "Интегрировать Фезеру" @@ -993,7 +993,7 @@ bronzehill.3.t:0 "Цветочные камни" #(М) bronzehill.3.d:0 "Традицией алмазных псов является сбор родственниками и друзьями умершего букета драгоценных камней, известных как цветочные камни. Эти потрясающие камни после превращаются в прекрасное изображение, украшающее могилу усопшего и выступает в роли напоминания о том, насколько они были любимы и почитаемы.\n\nИз-за смерти Гровера псы Бронзхилла начали исход в столицу. Каждый из них предоставил собственную коллекцию камней в графском дворце. За день это собрание стало внушающим, за неделю — величественным, сейчас — просто нет слов.\n\nГраф Игнатий Бронзтейл нанял лучших мастеров графства, чтобы они работали вместе и соединили эти камни в грандиозное отображение поклонения императору нашими алмазными псами. Наконец, эта конструкция стала обретать форму, сделанная похожей на прекрасную статую Гровера с постаментом, на котором выгравированы главные достижения императора.\n\nТак как всё почти готово, мы должны решить — послать ли этот груз в Грифенхейм, как тихий подарок Гроверу VI, или он должен остаться в Бронзкройце как монумент нашей лояльности и обожания короны." #(М) bronzehill.3.a:0 "Отослать их в Грифенхейм" #(М) - bronzehill.3.b:0 "Выставить их на всеобщее обозрение в Бронзкроссе" #(М) + bronzehill.3.b:0 "Выставить их на всеобщее обозрение в Бронзкройце" #(М) bronzehill.4.t:0 "Бронзхилл посылает подарок" #(М) bronzehill.4.d:0 "Следом за смертью императора, наши вассалы из Бронзхилла передали нам по-настоящему прекрасный подарок. Это часть культуры алмазных псов, что в случае смерти, псы, близкие к усопшему, соберут драгоценные камни, известные как цветочные, и сложат их в памятник.\n\nЭти псы хорошо помнят свою лояльность короне и представили свой подарок, создав действительно впечатляющую статую Гровера V, сложенную из драгоценных камней, собранных сотнями тысяч жителей графства.\n\nМногие попросили нас установить эту статую в имперском мавзолее, как знак нашей признательности за столь ценный подарок. Хоть он и станет, без сомнений, славным дополнением к императорской гробнице, не может быть проигнорирован факт того, что коллекционеры искусства дадут достаточно большую сумму, чтобы помочь нам стабилизировать бюджет." #(М) @@ -1009,7 +1009,7 @@ bronzehill.6.a:0 "Он был... Недостаточно хорош?" #(М) bronzehill.7.t:0 "Бронзхилл национализирует имперские предприятия" #(М) - bronzehill.7.d:0 "Большая часть Бронзхиллских промышленных, инфраструктурных и шахтёрских мощностей принадлежат и управляются фирмами, головной офис которых расположен в Грифенхейме. За это стоит благодарить имперский двор, который имеет законный интерес в контроле экономики Бронзхилла для блага его же граждан.\n\nВпрочем, недавно начались разговоры о национализации этих предприятий, с заявлениями о плохом управлении и о том, что недостаточно прибылей остаётся в Бронзхилле. Если этому направлению действий дать достичь своего конца, это будет означать огромную потерю денежных активов некоторых наших ведущих фирм.\n\nВ данный момент имперский двор разделился на тех, кто предлагает решить всё дипломатическим путём, тех, кто хочет послать яростный словесный протест и тех, кто предлагает принять более силовой подход, который будет связан с милитаризированным напоминанием о нашем господстве." #(М) + bronzehill.7.d:0 "Большая часть бронзхилльских промышленных, инфраструктурных и шахтёрских мощностей принадлежат и управляются фирмами, головной офис которых расположен в Грифенхейме. За это стоит благодарить имперский двор, который имеет законный интерес в контроле экономики Бронзхилла для блага его же граждан.\n\nВпрочем, недавно начались разговоры о национализации этих предприятий, с заявлениями о плохом управлении и о том, что недостаточно прибылей остаётся в Бронзхилле. Если этому направлению действий дать достичь своего конца, это будет означать огромную потерю денежных активов некоторых наших ведущих фирм.\n\nВ данный момент имперский двор разделился на тех, кто предлагает решить всё дипломатическим путём, тех, кто хочет послать яростный словесный протест и тех, кто предлагает принять более силовой подход, который будет связан с милитаризированным напоминанием о нашем господстве." #(М) bronzehill.7.a:0 "Мы заняты более важными делами, позвольте им национализацию" #(М) bronzehill.7.b:0 "Послать ноту протеста" #(М) bronzehill.7.c:0 "Самое время для того, чтобы Бронзхилл был поставлен под прямой контроль Империи!" #(М) @@ -1035,7 +1035,7 @@ bronzehill.111.d:0 "Для нашей державы такое облегчение узнать, что мы с Империей всё ещё стоим спина к спине, а наше сотрудничество продолжается. И за нашу лояльность они отправили знаком благодарности, что стало живительным ветром перемен в эти трудные времена. Пусть наш союз длится и процветает." #(М) bronzehill.111.a:0 "Превосходно!" #(М) - bronzehill.12.t:0 "Бронзхиллско-Фетизский Совместный Воздушный План" #(М) + bronzehill.12.t:0 "Бронзхилльско-Фетизский Совместный Воздушный План" #(М) bronzehill.12.d:0 "Сегодня было доставлено послание из Бронзхилла, в котором его лидеры попросили помощи в производстве истребителей. Это может стать возможностью для расширения нашей промышленности, так как у этих псов имеется множество ресурсов. Но стоит ли нам продавать наши секреты за побрякушки, что они могут нам предложить?" #(М) bronzehill.12.a:0 "Чудесная идея!" #(М) bronzehill.12.b:0 "Мы не заинтересованы в том, чтобы помогать псам летать" #(М) @@ -1084,8 +1084,8 @@ bronzehill.23.t:0 "Борьба внутри Совета Левых" #(М) bronzehill.23.d:0 "После марша на Визетреффен Бронзовый Совет был принудительно распущен разозлившимся населением Бронзкройца. Вместо него революционеры организовали временную комиссию, чтобы помочь смягчить переход власти от аристократов к псам.\n\nРазличные революционные партии разошлись по политическим лагерям, поддерживая каждая разных кандидатов на председателя.\n\nПервый, Рози Люксембарк, публикуемая экономист и философ, которая фанатично верит в демократизацию рабочей силы и в то, что индустриализация является обязанностью государства, которая выполняется ради выведения из бедности стольких псов, скольких возможно. По вопросу монархии она верит, что пост императора не должен быть упразднен, правда она критикует его буржуазно-аристократическую бюрократию. Её поддержка имеет широкую базу, включающую множество профсоюзов, интеллигентов и умеренных социалистов.\n\nВторой же, Кимбалл Баркин-Сан, заметный шахтёр и рабочий агитатор из Краунспайка, верит, что Совет Левых должен быть консолидирован вокруг должности председателя и что государство должно работать в направлении самообеспечиваемости и обороны. Когда дело доходит до монархии, Кимбалл утверждает, что Гровер имеет божественное право на надзор за своими владениями. Несмотря на то, что его точка зрения весьма неординарна, его политика привлекла поддержку крестьянства и армии." #(М) - bronzehill.23.a:0 "Неграмотный шахтёр и правда лучший вариант для нас?" #(М) - bronzehill.23.b:0 "Помпезная интеллектуалка и правда лучший вариант для нас?" #(М) + bronzehill.23.a:0 "Кто угодно, только не безграмотный шахтёр!" #(М) + bronzehill.23.b:0 "Кто угодно, только не помпезная интеллектуалка!" #(М) bronzehill.24.t:0 "Горный Проход" #(М) bronzehill.24.d:0 "С объединением наших псов с теми, что из недавно освобождённой Алмазной Горы, прозвучали призывы соединить наши земли сухопутной границей. Этот так называемый Горный Проход позволил бы организовать поток торговли, псов и армейского снабжения между нашими режимами.\n\nСуществует два возможных пути для воплощения этого проекта.\n\nПервый, называемый Северным, должен быть пробит через Ёлки. Преимуществом должно стать меньшее количество населения для управления и доступ к богатым залежам олова в регионе.\n\nВторой, названный Южным, должен будет проходить сквозь Хеллквилл. Несмотря на то, что население региона будет больше сопротивляться и многочисленнее, сталелитейные предприятия региона станут находкой для наших совместных экономик и более короткое расстояние позволит сделать торговлю более насыщенной и менее затратной." #(М) @@ -1158,16 +1158,16 @@ BRZ_infiltration_event.10.desc:0 "Этого ивента не существует. Если вы видите его, он ваш. Я не хочу владеть им." #(М) BRZ_infiltration_event.10.a:0 "Спасибо?.." #(М) - bronzehill_government_event.1.t:0 "Пожар в Бронзкроссе" - bronzehill_government_event.1.d:0 "В то утро воздух в Бронзкроссе был разреженным и спертым. Мир, казалось, двигался немного медленнее, пока псы слонялись по городу, направляясь на работу в то тусклое и холодное утро. Но эту тишину разрушила громко галдящая толпа дворян и буржуазии. Это был Бронзовый Совет, направлявшийся в зал заседаний театра Визетреффен. Все знали их и в иное время членов Совета окружили бы псы и грифоны со своими вопросами. Но все знали, что Совет находится в тупике, и поэтому псы на улицах старались игнорировать этот позор своей нации. Но вдруг с главной улицы города раздался громкий крик\n\n«Пожар!»\n\nГород начал действовать как шестерёнки в машине, золотой век которой уже давно закончился, но всё ещё рабочей. Была вызвана пожарная команда, которая отправилась туда, откуда поступило сообщение о пожаре. Но когда пожарные прибыли, то они застыли неподвижно, смотря на театр, служивший некогда залом заседаний их правительства. Визетреффен, самое старое здание во всем городе и древнейший образец старой архитектуры алмазный псов, пылал. Здание сгорело быстрее, чем город успел отреагировать. А затем члены Совета свернули за угол, и тот, кто первым увидел обгоревший остов здания, упал на все свои лапы и завыл от горя, а вскоре к скорбному хору присоединились и другие.\n\nСначала император, теперь Визетреффен... сколько потерь понесет народ, прежде чем всё снова наладится...\n\nНо несмотря на скорбь, одному псу показалось, что он видел в переулке чуть ниже по дороге кого-то, одетого в доспехи Бронзового Креста..." + bronzehill_government_event.1.t:0 "Пожар в Бронзкройце" + bronzehill_government_event.1.d:0 "В то утро воздух в Бронзкройце был разреженным и спертым. Мир, казалось, двигался немного медленнее, пока псы слонялись по городу, направляясь на работу в то тусклое и холодное утро. Но эту тишину разрушила громко галдящая толпа дворян и буржуазии. Это был Бронзовый Совет, направлявшийся в зал заседаний театра Визетреффен. Все знали их и в иное время членов Совета окружили бы псы и грифоны со своими вопросами. Но все знали, что Совет находится в тупике, и поэтому псы на улицах старались игнорировать этот позор своей нации. Но вдруг с главной улицы города раздался громкий крик\n\n«Пожар!»\n\nГород начал действовать как шестерёнки в машине, золотой век которой уже давно закончился, но всё ещё рабочей. Была вызвана пожарная команда, которая отправилась туда, откуда поступило сообщение о пожаре. Но когда пожарные прибыли, то они застыли неподвижно, смотря на театр, служивший некогда залом заседаний их правительства. Визетреффен, самое старое здание во всем городе и древнейший образец старой архитектуры алмазный псов, пылал. Здание сгорело быстрее, чем город успел отреагировать. А затем члены Совета свернули за угол, и тот, кто первым увидел обгоревший остов здания, упал на все свои лапы и завыл от горя, а вскоре к скорбному хору присоединились и другие.\n\nСначала император, теперь Визетреффен... сколько потерь понесет народ, прежде чем всё снова наладится...\n\nНо несмотря на скорбь, одному псу показалось, что он видел в переулке чуть ниже по дороге кого-то, одетого в доспехи Бронзового Креста..." bronzehill_government_event.1.a:0 "Кто мог сотворить такое?" bronzehill_government_event.2.t:0 "Риттернахт" - bronzehill_government_event.2.d:0 "Холодной ночью серая машина катилась по улицам Бронзкросса в кромешной тьме. Когда она остановилась, из её задней части вынырнула фигура в плаще и торопливо постучала в дверь главного капитула Ордена Рыцарей Бронзового Креста. Он не хотел быть здесь, но последние события не оставили ему выбора. Сожжение Визетреффена потрясло нацию до глубины души, а единственный уголёк стабильности, остававшийся в столице, тлел внутри этого дома... Когда какой-то пёс открыл дверь, ему пришлось посмотреть вниз, чтобы увидеть фигуру и встретиться с ней взглядом.\n\n— Ах, Граф Игнатий! Входите, входите, — ответил невысокий, но от этого не менее внушительный пёс. Именно ради него он и пришёл на встречу.\n\nГраф стряхнул с себя неприятно холодный снег, который так часто выпадал высоко в горах, и последовал за псом внутрь... ему было больно сознавать, что этот пёс находится тут в лучшем положении. У гросриттера были в лапах все козыри, и он это знал. И все же он знал Лаки уже некоторое время и был уверен в его благоразумности и в том, что в конце концов сделка может состояться. Они немного поболтали, а потом сели за стол и принялись за еду. После окончания трапезы поведение рыцаря изменилось. \n\n— Должен признаться, Игнатий, что я знаю, почему ты здесь, и ты знаешь, почему я принимаю тебя в своей гостиной. Тебе нужен кто-то, чтобы удержать свой Совет.\n\nВпервые за много лет Граф огрызнулся:\n\n— Да пошло оно всё к Маару. Нации нужно хоть какое-то подобие порядка, а рыцари могут дать его, и мне всё равно на мелкие детали. Совет теперь твой. Я буду продолжать выполнять свою работу, а ты — свою." + bronzehill_government_event.2.d:0 "Холодной ночью серая машина катилась по улицам Бронзкройца в кромешной тьме. Когда она остановилась, из её задней части вынырнула фигура в плаще и торопливо постучала в дверь главного капитула Ордена Рыцарей Бронзового Креста. Он не хотел быть здесь, но последние события не оставили ему выбора. Сожжение Визетреффена потрясло нацию до глубины души, а единственный уголёк стабильности, остававшийся в столице, тлел внутри этого дома... Когда какой-то пёс открыл дверь, ему пришлось посмотреть вниз, чтобы увидеть фигуру и встретиться с ней взглядом.\n\n— Ах, Граф Игнатий! Входите, входите, — ответил невысокий, но от этого не менее внушительный пёс. Именно ради него он и пришёл на встречу.\n\nГраф стряхнул с себя неприятно холодный снег, который так часто выпадал высоко в горах, и последовал за псом внутрь... ему было больно сознавать, что этот пёс находится тут в лучшем положении. У гросриттера были в лапах все козыри, и он это знал. И все же он знал Лаки уже некоторое время и был уверен в его благоразумности и в том, что в конце концов сделка может состояться. Они немного поболтали, а потом сели за стол и принялись за еду. После окончания трапезы поведение рыцаря изменилось. \n\n— Должен признаться, Игнатий, что я знаю, почему ты здесь, и ты знаешь, почему я принимаю тебя в своей гостиной. Тебе нужен кто-то, чтобы удержать свой Совет.\n\nВпервые за много лет Граф огрызнулся:\n\n— Да пошло оно всё к Маару. Нации нужно хоть какое-то подобие порядка, а рыцари могут дать его, и мне всё равно на мелкие детали. Совет теперь твой. Я буду продолжать выполнять свою работу, а ты — свою." bronzehill_government_event.2.a:0 "Тогда мы пришли к согласию." bronzehill_government_event.3.t:0 "Преломление хлеба на алтаре" - bronzehill_government_event.3.d:0 "— Хвала Арктурию! Хвала Эйр! И хвала Борею за этот святой день! Ибо Бронзовый Совет принял великое решение встать на сторону Архонта в его битве за спасение империи, ибо так мы избавимся от ужасных и развращенных грешников, и заслужим благосклонность Борея!\n\nХрам в Рэйвенсбурге практически светился от восторга и смятения собравшихся. Самые верующие горожане, конечно, были согласны с этим поступком... но было странно слышать эти слова от кого-то, кто, как они знали, почти не занимался политикой государства, а чаще молился за семью Графа.\n\nНо за кулисами прелат Гунхильд готовилась. Завтра состоится ещё более крупная месса, чем сегодня, так как завтра настанет день Святого Раффлса, святого Эйр, который провёл псов от Алмазной Горы до их нового дома. И она собиралась использовать это в своих интересах. Эрос прислал ей золото, а также инструкции попытаться привлечь Бронзхилл на его сторону. И хотя Совет уже встал на сторону архонта, без особых усилий со стороны духовенства, этого было недостаточно для неё. Она не видела причин, по которым инструкции архонта не означали бы простого захвата власти ею. И вот, с благословения самой Эйр, завтра она соберет свои верующих и поведет их прямо на Бронзкросс. Хотя она уже получила место в Совете, всё же лучше направлять верующих напрямую, а не просто стоять и наблюдать.\n\n— Боги поведут собак, как они вели грифонов... — она сказала собранию младших священнослужителей, — и всё ради Гровера и империи, Der Treue Marsch. Аминь." + bronzehill_government_event.3.d:0 "— Хвала Арктурию! Хвала Эйр! И хвала Борею за этот святой день! Ибо Бронзовый Совет принял великое решение встать на сторону Архонта в его битве за спасение империи, ибо так мы избавимся от ужасных и развращенных грешников, и заслужим благосклонность Борея!\n\nХрам в Рэйвенсбурге практически светился от восторга и смятения собравшихся. Самые верующие горожане, конечно, были согласны с этим поступком... но было странно слышать эти слова от кого-то, кто, как они знали, почти не занимался политикой государства, а чаще молился за семью Графа.\n\nНо за кулисами прелат Гунхильд готовилась. Завтра состоится ещё более крупная месса, чем сегодня, так как завтра настанет день Святого Раффлса, святого Эйр, который провёл псов от Алмазной Горы до их нового дома. И она собиралась использовать это в своих интересах. Эрос прислал ей золото, а также инструкции попытаться привлечь Бронзхилл на его сторону. И хотя Совет уже встал на сторону архонта, без особых усилий со стороны духовенства, этого было недостаточно для неё. Она не видела причин, по которым инструкции архонта не означали бы простого захвата власти ею. И вот, с благословения самой Эйр, завтра она соберет свои верующих и поведет их прямо на Бронзкройц. Хотя она уже получила место в Совете, всё же лучше направлять верующих напрямую, а не просто стоять и наблюдать.\n\n— Боги поведут собак, как они вели грифонов... — она сказала собранию младших священнослужителей, — и всё ради Гровера и империи, Der Treue Marsch. Аминь." bronzehill_government_event.3.a:0 "Марш правоверных. Аминь!" bronzehill_government_event.4.t:0 "Совет на Бронзовом Холме" @@ -1195,7 +1195,7 @@ bronzehill_government_event.9.a:0 "За национальный союз!" bronzehill_election_event.1.t:0 "Выборы генерального секретаря центрального комитета партии" - bronzehill_election_event.1.d:0 "Представители Коммунистической партии Бронзхилла собрались сегодня в Бронзкроссе, чтобы составить план работы партии на ближайшие два года и определиться с тем, кто займёт место её руководителя. Различные кандидаты со всей партии выдвинули свои предложения и провели немало дебатов. В конце дня партия проголосовала и постановила, что её лидером и генеральным секретарем станет..." + bronzehill_election_event.1.d:0 "Представители Коммунистической партии Бронзхилла собрались сегодня в Бронзкройце, чтобы составить план работы партии на ближайшие два года и определиться с тем, кто займёт место её руководителя. Различные кандидаты со всей партии выдвинули свои предложения и провели немало дебатов. В конце дня партия проголосовала и постановила, что её лидером и генеральным секретарем станет..." bronzehill_election_event.1.a:0 "Рози Люксембарк" bronzehill_election_event.1.b:0 "Карл Либаркнехт!" bronzehill_election_event.1.c:0 "Клара Вуфкин!" #Clara Zetkin @@ -1354,7 +1354,7 @@ BRZ_bls:0 "BLS" BRZ_greyhound:0 "Грейхаунд" BRZ_isaf_hundfeld:0 "ISAF Хундфельд" - BRZ_bronzekreuz_arsenal:0 "Арсенал Бронзкросса" + BRZ_bronzekreuz_arsenal:0 "Арсенал Бронзкройца" BRZ_geelen:0 "Гилен" BRZ_rabenmetall:0 "Рабенметал" BRZ_hunter_wolf:0 "Хантер-Вулф" @@ -1402,7 +1402,7 @@ BRZ_jet_hunter:0 "Джет Хантер" BRZ_spot_bonehund:0 "Спот Боунхунд" BRZ_winston_copperhill:0 "Уинстон Копперхилл" - BRZ_winston_copperhill_desc:0 "§YДата рождения§!: 30 ноября 945 года, дворец Баркхайм, Бронзхилл.\n\n§YПрошлое звание§!: Майор, Императорские Гусары Бронзкросса.\n\n§YБиография§!: Уинстон Копперхилл — первый щенок лорда Ровера Копперхилла и член престижной семьи Копперхиллов. Он вырос среди элиты Бронзхилла во время мирного правления Императора Гровера IV. Он был одним из немногих алмазных псов, которые посещали военную академию в Хельхейме, и позже выпустился лейтенантом в 966 году.\n\nЧерез некоторое время, будучи членом императорской гвардии, он получил место в Бронзовом Совете, в 971 году, и был близким советником Графа. Он часто говорил о необходимости социальных реформ и о поддержке местных, Бронзхиллских предприятий, а не имперских. Он был одним из основателей партии Гармонистов-Консерваторов, которая позволила простым псам иметь некоторое представительство в Бронзовом Совете.\n\nВо время республиканского восстания он был временно повышен до подполковника, хотя не участвовал в борьбе за восстановление Императора на престоле. Однако это событие убедило его, что единственный способ обеспечить безопасность Императора — сделать Бронзхилл сильным и готовым к борьбе. Этот призыв не получил абсолютной поддержки даже со стороны его сторонников. Но упрямство и ораторский талант Уинстона держали его в авангарде политики.\n\n§YАвтор портрета§!: Flake" + BRZ_winston_copperhill_desc:0 "§YДата рождения§!: 30 ноября 945 года, дворец Баркхайм, Бронзхилл.\n\n§YПрошлое звание§!: Майор, Императорские Гусары Бронзкройца.\n\n§YБиография§!: Уинстон Копперхилл — первый щенок лорда Ровера Копперхилла и член престижной семьи Копперхиллов. Он вырос среди элиты Бронзхилла во время мирного правления Императора Гровера IV. Он был одним из немногих алмазных псов, которые посещали военную академию в Хельхейме, и позже выпустился лейтенантом в 966 году.\n\nЧерез некоторое время, будучи членом императорской гвардии, он получил место в Бронзовом Совете, в 971 году, и был близким советником Графа. Он часто говорил о необходимости социальных реформ и о поддержке местных, бронзхилльских предприятий, а не имперских. Он был одним из основателей партии Гармонистов-Консерваторов, которая позволила простым псам иметь некоторое представительство в Бронзовом Совете.\n\nВо время республиканского восстания он был временно повышен до подполковника, хотя не участвовал в борьбе за восстановление Императора на престоле. Однако это событие убедило его, что единственный способ обеспечить безопасность Императора — сделать Бронзхилл сильным и готовым к борьбе. Этот призыв не получил абсолютной поддержки даже со стороны его сторонников. Но упрямство и ораторский талант Уинстона держали его в авангарде политики.\n\n§YАвтор портрета§!: Flake" BRZ_karl_liebarknecht:0 "Карл Либаркнехт" BRZ_terrence_hounder:0 "Терренс Хоундер" BRZ_jimmy_pawhowl:0 "Ваффлз Паухоул" diff --git a/localisation/russian/country_CCN_l_russian.yml b/localisation/russian/country_CCN_l_russian.yml index 463ffd0fddb..7607e5e1150 100644 --- a/localisation/russian/country_CCN_l_russian.yml +++ b/localisation/russian/country_CCN_l_russian.yml @@ -473,7 +473,7 @@ CCN_Marine_Operations:0 "Морской десант" CCN_Marine_Operations_desc:0 "Развитие войск амфибий, предназначенных для нападения на врагов там, где нет пути по земле, — это то, на чем следует сосредоточиться, поскольку преимущество, которое это принесет, неизмеримо." #LEADERS -CCN_changeling_king:0 "Король Чейнджлингов" +CCN_changeling_king:0 "Король чейнджлингов" CCN_keisari_thorax_jelzek:0 "Кейсари Торакс Джелжек" CCN_keisarinna_velvet_jelzek:0 "Кейсарина Вельвет Джелжек" diff --git a/localisation/russian/country_CES_l_russian.yml b/localisation/russian/country_CES_l_russian.yml index 9f27ccb59a5..0ae2b2385a9 100644 --- a/localisation/russian/country_CES_l_russian.yml +++ b/localisation/russian/country_CES_l_russian.yml @@ -163,8 +163,8 @@ daring.11.t:0 "Гражданская война во время граждан daring.11.d:0 "Сторонники «Истинной гармонии» получили значительную поддержку от возмущенных масс. Очевидно, что они готовы нанести удар. Тем не менее, мы можем предотвратить эту гражданскую войну во время другой войны, позволив Дэринг Ду отступить и остановить боевые действия." daring.11.a:0 "Ни в коем случае!" daring.11.b:0 "Дэринг Ду, возвращайся!" -daring.12.t:0 "[CES.GetNameDef] вопрос." -daring.12.d:0 "Поскольку гражданская война окончена, все эквестрийские земли объединяются под одним знаменем. [CES.GetNameDef] будет немедленно интегрировано в [SOL.GetNameDef]." +daring.12.t:0 "Вопрос о государстве [CES.GetNameDef]" +daring.12.d:0 "Поскольку гражданская война окончена, все эквестрийские земли объединяются под одним знаменем. Государство [CES.GetNameDef] будет немедленно интегрировано в [SOL.GetNameDef]." daring.12.a:0 "Дайте им определённую автономию." daring.12.b:0 "Пришло время вернуться им в состав нашей страны." daring.13.t:0 "[CES.GetNameDef] сейчас часть [SOL.GetNameDef]" diff --git a/localisation/russian/country_CHN_l_russian.yml b/localisation/russian/country_CHN_l_russian.yml index 31bae3a49d1..2c964b4ef91 100644 --- a/localisation/russian/country_CHN_l_russian.yml +++ b/localisation/russian/country_CHN_l_russian.yml @@ -1352,7 +1352,7 @@ CHN_canterlot_2_c_desc:0 "[CHN_scripted_loc_string_dabble_focus]" CHN_canterlot_2_d:0 "Das 96. 'Canterlonian'" CHN_canterlot_2_d_desc:0 "Воспользовавшись немалой автономией комиссариата, генерал-майор Яхс решил укрепить гарнизон Кантерлота вновь созданной 96-й пехотной дивизией, состоящей из солдат и офицеров, служивших под его началом во время Великой войны." CHN_canterlot_2_e:0 "Архивы Кантерлота" -CHN_canterlot_2_e_desc:0 "Королевский архив Кантерлота может быть самым исчерпывающим и всеобъемлющим источником информации на Эквусе. В его недрах хранятся миллионы книг, томов, свитков и прочих разнообразных документов, имеющих огромную научную ценность. Теперь знания архивов принесут пользу всей "Пакс Кризалии"." +CHN_canterlot_2_e_desc:0 "Королевский архив Кантерлота может быть самым исчерпывающим и всеобъемлющим источником информации в Эквусе. В его недрах хранятся миллионы книг, томов, свитков и прочих разнообразных документов, имеющих огромную научную ценность. Теперь знания архивов принесут пользу всей "Пакс Кризалии"." CHN_canterlot_2_f:0 "Смена гвардии" CHN_canterlot_2_f_desc:0 "Королевская гвардия Селестии схожа со своим аналогом у чейнджлингов. Если бы члены ныне распущенной королевской гвардии вернулись на военную службу, отказавшись от своих старых клятв верности и дав новые королеве Кризалис, то это стало бы прекрасным примером подчинения пони господству чейнджлингов." CHN_canterlot_2_g:0 "Гегемоны Кантерлота" @@ -1711,7 +1711,7 @@ changelings_paxchrysalia.60.a:0 "Мы сделаем это во имя коро changelings_paxchrysalia.60.b:0 "Мы должны немедленно прекратить впустую тратить силы!" changelings_paxchrysalia.61.t:0 "Скучное совещание по бюджету" -changelings_paxchrysalia.61.d:0 "— Благодарю всех присутствующих за то, что вы согласились принять участие в этом срочном совещании по составлению бюджета, — начал Ликитус, оглядывая тесный кабинет, доверху заполненный офицерами, промышленниками, бюрократами и даже несколькими членами королевской гвардии. — Я сразу же перейду к делу: Ванхувер - это катастрофа. Мы потратили очень много средств, но даже сейчас вероятность того, что наша колонизация успешно завершится, крайне мала. В городе просто живёт очень много пони, и их сопротивление нашим усилиям слишком сильно. И вся наша деятельность лишь способствует росту сопротивления в городе и прилегающей к нему сельской местности. Я хочу сказать, что мы остановимся на достигнутом прогрессе и оставим всё как есть.\n\n— А как же королева? — спросил один из офицеров королевской гвардии. — Этот город же должен был стать её шестым великим ульем.\n\n— Я удивлюсь, если наша королева ещё помнит о том, что мы собирались это делать, — сказал Ликитус. — Честно говоря, у неё память как у мухи-одноднёвки. И я надеюсь, что эти слова не покинут эту комнату. — В ответ раздался хор лёгких смешков, так что Ликитус кивнул и поднял копыто. — Итак, все, кто выступает за то, чтобы тихо отложить проект колонизации Ванхувера, просто скажите "Да"."" +changelings_paxchrysalia.61.d:0 "— Благодарю всех присутствующих за то, что вы согласились принять участие в этом срочном совещании по составлению бюджета, — начал Ликитус, оглядывая тесный кабинет, доверху заполненный офицерами, промышленниками, бюрократами и даже несколькими членами королевской гвардии. — Я сразу же перейду к делу: Ванхувер - это катастрофа. Мы потратили очень много средств, но даже сейчас вероятность того, что наша колонизация успешно завершится, крайне мала. В городе просто живёт очень много пони, и их сопротивление нашим усилиям слишком сильно. И вся наша деятельность лишь способствует росту сопротивления в городе и прилегающей к нему сельской местности. Я хочу сказать, что мы остановимся на достигнутом прогрессе и оставим всё как есть.\n\n— А как же королева? — спросил один из офицеров королевской гвардии. — Этот город же должен был стать её шестым великим ульем.\n\n— Я удивлюсь, если наша королева ещё помнит о том, что мы собирались это делать, — сказал Ликитус. — Честно говоря, у неё память как у мухи-одноднёвки. И я надеюсь, что эти слова не покинут эту комнату. — В ответ раздался хор лёгких смешков, так что Ликитус кивнул и поднял копыто. — Итак, все, кто выступает за то, чтобы тихо отложить проект колонизации Ванхувера, просто скажите "Да"." changelings_paxchrysalia.61.a:0 "Да!" changelings_paxchrysalia.62.t:0 "Колония-улей Альвариум" @@ -1970,7 +1970,7 @@ changelings_paxchrysalia.401.d:0 "Ваниш наблюдал, как оранж changelings_paxchrysalia.401.a:0 "Не отступать! Не сдаваться! За Эквестрию!" changelings_paxchrysalia.8401.t:0 "Потерянный рай" -changelings_paxchrysalia.8401.d:0 "Финикус Весали прошел мимо тлеющих останков гигантского лиственного дерева, его кора почернела от огня и побелела от мха, который пировал жизненной силой древа, прежде чем угаснуть самому. Скрюченные и сломанные хищные лозы тянулись к небу, будто отчаянно надеясь, что оттуда спустится кто-то и спасёт их прежде, чем огнеметы и напалм превратят их в уголь. Скелет гидры лежал неподалеку, позвонки на одной её шее были раздавлены гусеницами танка. Чуть в стороне в братской могиле гнили тела пони и ужасное зловоние отравляло воздух.\n\nФиникус посмотрел вверх, где над головой пролетела ещё одна волна тяжёлых бомбардировщиков. Люки их бомбоотсеков были открыты и машины были готовы сбросить свой груз. День за днём, ночь за ночью бомбардировщики уничтожали и сжигали лес, работая вместе с таким количеством артиллерии, которое прежде никогда не работало по одной цели. А когда промышленник открывал рот и пробовал воздух на вкус, то чувствовал языком слабый металлический привкус. То были осадки от детонации магической ядерной бомбы, которые всё ещё парили в воздухе. В его ушах всё ещё слышался слабый звон, вызванным воздействием остаточной радиации.\n\nКаким-то образом армии удалось это. Вечнодикий лес, возможно, и мог быть источником дикой, неукротимой магии, но лес, как и пони, которых он пытался защитить, не смог справиться с мощью военной машины чейнджлингов. В конце концов, магия не могла противостоять современной армии. В столкновении магии и стали бесспорно победила сталь. Теперь от некогда внушавшего благоговейный трепет леса не останется ничего, кроме костей и пепла.\n\nКак жаль, что всё закончилось именно так. Кто знает, чему могли бы научиться ульи, получив возможность изучить дикую магию леса, а также его уникальную флору и фауну? Чего бы мог достигнуть вид чейнджлингов в новой эре с помощью этих знаний? Теперь это были вопросы без ответов.\n\nКогда ветер дул сквозь скелеты деревьев, их ветви гремели, как кости мертвецов, создавая жуткую какофонию, раздававшуюся над этой проклятой землёй.\n\nПора уходить отсюда." +changelings_paxchrysalia.8401.d:0 "Финикус Весали прошел мимо тлеющих останков гигантского лиственного дерева, его кора почернела от огня и побелела от мха, который пировал жизненной силой древа, прежде чем угаснуть самому. Скрюченные и сломанные хищные лозы тянулись к небу, будто отчаянно надеясь, что оттуда спустится кто-то и спасёт их прежде, чем огнемёты и напалм превратят их в уголь. Скелет гидры лежал неподалеку, позвонки на одной её шее были раздавлены гусеницами танка. Чуть в стороне в братской могиле гнили тела пони и ужасное зловоние отравляло воздух.\n\nФиникус посмотрел вверх, где над головой пролетела ещё одна волна тяжёлых бомбардировщиков. Люки их бомбоотсеков были открыты и машины были готовы сбросить свой груз. День за днём, ночь за ночью бомбардировщики уничтожали и сжигали лес, работая вместе с таким количеством артиллерии, которое прежде никогда не работало по одной цели. А когда промышленник открывал рот и пробовал воздух на вкус, то чувствовал языком слабый металлический привкус. То были осадки от детонации магической ядерной бомбы, которые всё ещё парили в воздухе. В его ушах всё ещё слышался слабый звон, вызванным воздействием остаточной радиации.\n\nКаким-то образом армии удалось это. Вечнодикий лес, возможно, и мог быть источником дикой, неукротимой магии, но лес, как и пони, которых он пытался защитить, не смог справиться с мощью военной машины чейнджлингов. В конце концов, магия не могла противостоять современной армии. В столкновении магии и стали бесспорно победила сталь. Теперь от некогда внушавшего благоговейный трепет леса не останется ничего, кроме костей и пепла.\n\nКак жаль, что всё закончилось именно так. Кто знает, чему могли бы научиться ульи, получив возможность изучить дикую магию леса, а также его уникальную флору и фауну? Чего бы мог достигнуть вид чейнджлингов в новой эре с помощью этих знаний? Теперь это были вопросы без ответов.\n\nКогда ветер дул сквозь скелеты деревьев, их ветви гремели, как кости мертвецов, создавая жуткую какофонию, раздававшуюся над этой проклятой землёй.\n\nПора уходить отсюда." changelings_paxchrysalia.8401.a:0 "Все наши победы оставляют за собой лишь смерть" changelings_paxchrysalia.402.t:0 "Пожирающий лес" @@ -1986,7 +1986,7 @@ changelings_paxchrysalia.404.d:0 "— Ты думаешь, что в армии changelings_paxchrysalia.404.a:0 "И... что произошло в Вечнодиком?" changelings_paxchrysalia.8404.t:0 "Кошмарные ночи" -changelings_paxchrysalia.8404.d:0 "— Твои худшие кошмары оживают, — рычит бывший егерь. — Ты думаешь, что Вечнодикий лес - это просто волшебные растения и кучка культистов, которые нападают на тебя время от времени? Именно так я и думал вначале. И это ещё ничего. Ничего. Я мог бы справиться с этим, только вот дело было совсем в другом. К тому времени я слишком часто попадал в засады, чтобы это могло меня напугать. Нет, дело кое в чём совсем другом. До тебя добираются совсем другие вещи.\n\nВетеран на мгновение задерживает свой взгляд на пустой рюмке, стоящей перед ним, и делает знак бармену принести ещё одну. Он тут же появляется, и чейнджлинг, не теряя времени, засовывает рюмку себе в отверстие в копыте и одним глотком выпивает содержимое. Он кашляет, морщится, и прежде чем ты успеваешь спросить, всё ли с ним в порядке, он снова впивается в тебя своими затравленными глазами. — Это деревья, личинка. Они разговаривают с тобой. Они стонут и причитают, когда наступает ночь. У них тоже есть лица. Ночь полна шёпота и криков. Они пытаются заставить тебя что-то сделать, пытаются заставить тебя убивать своих друзей, вышибать себе мозги. Если ты ляжешь спать слишком близко к одному из них, то оно задушит тебя своими корнями, утащит в грязь без единого крика.\n\n— А ещё есть древесные волки. Просто волки, только сделанные из дерева, верно? Только вот дерево не чувствует боли, и оно не истекает кровью. Тебе нужны противотанковые патроны, чтобы убить одного. Пули тут бесполезны. И удачи тебе найти достаточно топлива для огнемета, когда ты находишься глубоко в лесу, далеко от остальной части твоего подразделения. Пожалуй, единственное, что меня поддерживало - это контрабанда, на которую я мог наложить свои копыта. Я усовершенствовал рецепт коктейля из стимуляторов и транквилизаторов, приготовленного из промышленной любви, просто чтобы поддерживать себя на копытах. Это сводило меня с ума, личинка. Клянусь, я десятки раз стрелял одной и той же пони в лицо, но никогда не мог убить её. Я до сих пор не знаю, была ли она настоящей или нет.\n\nОн грустно смотрит на тебя в последний раз. — Так что если ты сам хочешь пережить эти кошмары, то давай. Но если ты на это решишься... не слушай деревья. Не слушай эти проклятые деревья, личинка." +changelings_paxchrysalia.8404.d:0 "— Твои худшие кошмары оживают, — рычит бывший егерь. — Ты думаешь, что Вечнодикий лес - это просто волшебные растения и кучка культистов, которые нападают на тебя время от времени? Именно так я и думал вначале. И это ещё ничего. Ничего. Я мог бы справиться с этим, только вот дело было совсем в другом. К тому времени я слишком часто попадал в засады, чтобы это могло меня напугать. Нет, дело кое в чём совсем другом. До тебя добираются совсем другие вещи.\n\nВетеран на мгновение задерживает свой взгляд на пустой рюмке, стоящей перед ним, и делает знак бармену принести ещё одну. Он тут же появляется, и чейнджлинг, не теряя времени, засовывает рюмку себе в отверстие в копыте и одним глотком выпивает содержимое. Он кашляет, морщится, и прежде чем ты успеваешь спросить, всё ли с ним в порядке, он снова впивается в тебя своими затравленными глазами. — Это деревья, личинка. Они разговаривают с тобой. Они стонут и причитают, когда наступает ночь. У них тоже есть лица. Ночь полна шёпота и криков. Они пытаются заставить тебя что-то сделать, пытаются заставить тебя убивать своих друзей, вышибать себе мозги. Если ты ляжешь спать слишком близко к одному из них, то оно задушит тебя своими корнями, утащит в грязь без единого крика.\n\n— А ещё есть древесные волки. Просто волки, только сделанные из дерева, верно? Только вот дерево не чувствует боли, и оно не истекает кровью. Тебе нужны противотанковые патроны, чтобы убить одного. Пули тут бесполезны. И удачи тебе найти достаточно топлива для огнемёта, когда ты находишься глубоко в лесу, далеко от остальной части твоего подразделения. Пожалуй, единственное, что меня поддерживало - это контрабанда, на которую я мог наложить свои копыта. Я усовершенствовал рецепт коктейля из стимуляторов и транквилизаторов, приготовленного из промышленной любви, просто чтобы поддерживать себя на копытах. Это сводило меня с ума, личинка. Клянусь, я десятки раз стрелял одной и той же пони в лицо, но никогда не мог убить её. Я до сих пор не знаю, была ли она настоящей или нет.\n\nОн грустно смотрит на тебя в последний раз. — Так что если ты сам хочешь пережить эти кошмары, то давай. Но если ты на это решишься... не слушай деревья. Не слушай эти проклятые деревья, личинка." changelings_paxchrysalia.8404.a:0 "Потому что если ты это сделаешь, то не вернёшься из леса прежним." changelings_paxchrysalia.405.t:0 "Брифинг по Вечнодикому лесу" @@ -2517,7 +2517,7 @@ CHN_debuff_changeling_category_var_add_one_tt:0 "Завершит (§G1§!) ст CHN_debuff_resistance_category_var_add_one_tt:0 "Завершит (§G1§!) стадию §Yподавления сопротивления§!.\n" CHN_debuff_compliance_category_var_add_one_tt:0 "Завершит (§G1§!) стадию §Yсодействия подчинению§!.\n" CHN_remove_fobs:0 "Вывод из эксплуатации передовых оперативных баз" -CHN_remove_fobs_desc:0 "По некой причине армия приняла решение, что сеть передовых оперативных баз на Эквусе стала слишком избыточной или же вообще ненужной. Вывод из эксплуатации этих баз позволит использовать персонал гарнизонов для иных целей, хотя некоторые в армии обеспокоены долгосрочными последствиями такого решения." +CHN_remove_fobs_desc:0 "По некой причине армия приняла решение, что сеть передовых оперативных баз в Эквусе стала слишком избыточной или же вообще ненужной. Вывод из эксплуатации этих баз позволит использовать персонал гарнизонов для иных целей, хотя некоторые в армии обеспокоены долгосрочными последствиями такого решения." CHN_settlement_plan_cat:0 "Экспансионизм Siedlungsplan" CHN_settlement_plan_cat_desc:0 "Лучший способ контролировать Эквестрию - это наполнить её нашими чейнджлингами. Планы по колонизации регионов вдоль старой границы с Эквестрией позволят нам заселить эти земли верными чейнджлингами, многие из которых сражались в Великой Войне, и тем самым укрепить наш контроль над окружающими землями. Так мы можем понизить §RСопротивление§! и увеличить §CПодчинение§! на этих территориях, а также получить больше ресурсов с них." @@ -2875,7 +2875,7 @@ US_WG_CHN_fascism_DEF:0 "Протекторат Западной Грифони US_WG_CHN_fascism_ADJ:0 "Западно-грифонск" CHN_us_of_wg_decision:0 "Сформировать Протекторат Западной Грифонии" -CHN_us_of_wg_decision_req_tt:0 "Каждая национальная территория §YАквелии§!, §YРилы§!, §YПридеи§!, §YВесткипа§!, §YВиновии§!, §YПомоварры§!, §YАделарта§!, §YФезеры§! и §YГрифенвальда§! должна быть под полным [Root.GetAdjective]им контролем или контролем [Root.GetAdjective]ой марионетки." +CHN_us_of_wg_decision_req_tt:0 "Каждая национальная территория §YАквелии§!, §YРилы§!, §YПридеи§!, §YВесткипа§!, §YВиновии§!, §YПомоварры§!, §YАделарта§!, §YФезеры§! и §YГрайфвальда§! должна быть под полным [Root.GetAdjective]им контролем или контролем [Root.GetAdjective]ой марионетки." CHN_us_of_wg_decision_state_ownership_tt:0 "Регион станет частью §YПротектората Западной Грифонии§!.\n" HERZ_FED_CHN_fascism:0 "Протекторат Герцланд" @@ -2883,7 +2883,7 @@ HERZ_FED_CHN_fascism_DEF:0 "Протекторат Герцланд" HERZ_FED_CHN_fascism_ADJ:0 "Герцландск" CHN_herz_fed_decision:0 "Сформировать Протекторат Герцланд" -CHN_herz_fed_decision_req_tt:0 "Каждая национальная территория §YИмперии Грифонов§!, §YФетизии§!, §YКлубничного Герцогства§!, §YБронзхилла§!, §YЭнгривера§!, §YКатерина§!, §YЙеля§! и §YГрифенмаршена§! должна быть под полным [Root.GetAdjective]им контролем или контролем [Root.GetAdjective]ой марионетки." +CHN_herz_fed_decision_req_tt:0 "Каждая национальная территория §YИмперии Грифонов§!, §YФетизии§!, §YКлубничного Герцогства§!, §YБронзхилла§!, §YЭнгривера§!, §YКатерина§!, §YЙеля§! и §YГрайфенмаршена§! должна быть под полным [Root.GetAdjective]им контролем или контролем [Root.GetAdjective]ой марионетки." CHN_herz_fed_decision_state_ownership_tt:0 "Регион станет частью §YПротектората Герцланд§!.\n" VER_STAT_CHN_fascism:0 "Протекторат Верения" @@ -2962,7 +2962,7 @@ CHN_jachs_drawer_dropper_tt_delayed:0 "§LЭтот флакон перерабо CHN_jachs_drawer_film_reel_short_tt:0 "Катушка с плёнкой" CHN_jachs_drawer_film_reel_tt:0 "Катушка с плёнкой — Великий король" ## check notes ## -CHN_jachs_drawer_film_reel_tt_delayed:0 "§LЭквестрийский довоенный фильм,§! §YВеликий король§! §L, в котором снимался актёр Чирфул Чап, осуждает жесткое восхождение Ульев Чейнджлингов. Впервые он был показан публике, когда армии чейнджлингов маршировали по Хьёртланду. Фильм пропагандирует мир и дружбу на фоне страшнейшей первой промышленной войны на Эквусе. Он осуждает Королеву Кризалис и её милитаризм с помощью тонко завуалированной сатиры. Наиболее запоминающимся моментом фильма является трогательная речь Чирфул Чап в кульминационный момент, где он, переодетый Королём-чейнджлингом вымышленной монархии, выступает за мир и умоляет солдат нации бросить оружие и быть добрыми друг к другу, а не жестокими. Хотя все копии фильма, которые только удалось найти, были сожжены разъяренной Королевой Кризалис после падения Эквестрии, генерал-майор Яхс сумел сохранить копию этого фильма наряду вместе с некоторыми другими работами для своей личной коллекции. Это самый любимый фильм Алкиппе и Яхса.§!" +CHN_jachs_drawer_film_reel_tt_delayed:0 "§LЭквестрийский довоенный фильм,§! §YВеликий король§! §L, в котором снимался актёр Чирфул Чап, осуждает жесткое восхождение Ульев Чейнджлингов. Впервые он был показан публике, когда армии чейнджлингов маршировали по Хьёртланду. Фильм пропагандирует мир и дружбу на фоне страшнейшей первой промышленной войны в Эквусе. Он осуждает Королеву Кризалис и её милитаризм с помощью тонко завуалированной сатиры. Наиболее запоминающимся моментом фильма является трогательная речь Чирфул Чап в кульминационный момент, где он, переодетый Королём-чейнджлингом вымышленной монархии, выступает за мир и умоляет солдат нации бросить оружие и быть добрыми друг к другу, а не жестокими. Хотя все копии фильма, которые только удалось найти, были сожжены разъяренной Королевой Кризалис после падения Эквестрии, генерал-майор Яхс сумел сохранить копию этого фильма наряду вместе с некоторыми другими работами для своей личной коллекции. Это самый любимый фильм Алкиппе и Яхса.§!" CHN_jachs_drawer_medal_short_tt:0 "Боевая награда королевской армии чейнджлингов" CHN_jachs_drawer_medal_tt:0 "Орден великой королевы I степени" diff --git a/localisation/russian/country_CME_l_russian.yml b/localisation/russian/country_CME_l_russian.yml new file mode 100644 index 00000000000..f7a19c44d00 --- /dev/null +++ b/localisation/russian/country_CME_l_russian.yml @@ -0,0 +1,28 @@ +l_russian: + ### LEADERS ### + CME_high_chieftess_dromedar:0 "Верховная предводительница Дромедар" + CME_shavkat_qumtuyoq:0 "Шавкат Кумтуйок" + + ### PARTIES ### + + ### FOCUS ### + CME_retaking_our_lands:0 "Возвращение наших земель" + CME_retaking_our_lands_desc:0 "Король йети Болтрус всё ещё оккупирует наши земли на севере в Кэмелканде. Мы заберём их обратно, ибо они наши и ничьи больше." + CME_the_camels_united:0 "Верблюды едины" + CME_the_camels_united_desc:0 "Верблюды должны объединиться под одним знаменем." + + ### IDEAS ### + + ### MODIFIERS ### + + ### DECISIONS ### + + ### EVENTS ### + + ### ADVISORS ### + + ### COMPANIES ### + + ### EQUIPMENT LAND ##### + + ### MISC ##### diff --git a/localisation/russian/country_CTH_l_russian.yml b/localisation/russian/country_CTH_l_russian.yml index 480a67987fb..b1ae9ea66c3 100644 --- a/localisation/russian/country_CTH_l_russian.yml +++ b/localisation/russian/country_CTH_l_russian.yml @@ -1366,6 +1366,8 @@ CTH_complete_land_reform:0 "Выполнить фокус 'Реализовать земельную реформу'" CTH_complete_land_reform_desc:0 "" + CTH_colonize_zinder:0 "Колонизировать Зиндер" + CTH_colonize_zinder_desc:0 "Регион Зиндер весьма слабозаселён, там проживают лишь полукочевые зарантийские дикари. Однако местная почва весьма перспективна для ведения сельского хозяйства, поэтому нам стоит начать интеграцию региона в нашу нацию, отправив туда поселенцев для создания ферм. Конечно, для того, чтобы всё прошло гладко, потребуется добровольное "сотрудничество" со стороны местных жителей. Кроме того, нужно построить железную дорогу, которая соединит региональную столицу с другим берегом реки." CTH_mercenaries_cat:0 "Солдаты удачи" CTH_mercenaries_cat_desc:0 "" @@ -1379,9 +1381,9 @@ CTH_dragon_mercs_desc:0 "" CTH_trade_decisions_cat:0 "Кольтфагенская торговля" - CTH_trade_decisions_cat_desc:0 "Издревле Кольтфаген был великим торговым центром. Хотя его могущество временами ослабевало, патриции и по сей день остаются весьма влиятельными. Кольтфаген традиционно был известен как врата Зебрики — он был важным связующим звеном в торговле между востоком и западом, а также перевалочным пунктом для товаров, поступающих по торговым путям Зебхары. Теперь, когда страна оправилась от последствий гнева короля Шторма, настало время Кольтфагену восстановить свои позиции в качестве экономической сверхдержавы.\n\n§YТорговый потенциал§! это максимальное число стран, с которым мы можем торговать. В настоящее время он равен [?trade_capacity]. У нас есть [?trade_partners^num] §Yторговых партнёров§!. За каждого §Yторгового партнёра§! мы получаем §Y10 единиц политвласти§! каждые 90 дней.\n\n§YТовар:§! Спрос: Предложение:\n£coffee_texticon Кофе [?coffee_demand] [?coffee_supply]\n£pearl_texticon Жемчуг [?pearl_demand] [?pearl_supply]\n£cotton_texticon Хлопок [?cotton_demand] [?cotton_supply]\n£faience_texticon Фарфор [?faience_demand] [?faience_supply]\n£gold_texticon Золото [?gold_demand] [?gold_supply]\n£ivory_texticon Слонов. кость [?ivory_demand] [?ivory_supply]\n£spices_texticon Специи [?spices_demand] [?spices_supply]\n£sugar_texticon Сахар [?sugar_demand] [?sugar_supply]\n£tea_texticon Чай [?tea_demand] [?tea_supply]\n£textiles_texticon Текстиль [?textiles_demand] [?textiles_supply]\n£tobacco_texticon Табак [?tobacco_demand] [?tobacco_supply]\n£opium_text Опиум [?opium_demand] [?opium_supply]\nЗа каждый §Gудовлетворенный спрос на товар§! мы получим дополнительный §Yторговый потенциал§!.\n" + CTH_trade_decisions_cat_desc:0 "Издревле Кольтфаген был великим торговым центром. Хотя его могущество временами ослабевало, патриции и по сей день остаются весьма влиятельными. Кольтфаген традиционно был известен как врата Зебрики — он был важным связующим звеном в торговле между востоком и западом, а также перевалочным пунктом для товаров, поступающих по торговым путям Зебхары. Теперь, когда страна оправилась от последствий гнева короля Шторма, настало время Кольтфагену восстановить свои позиции в качестве экономической сверхдержавы.\n\n§YТорговый потенциал§! это максимальное число стран, с которым мы можем торговать. В настоящее время он равен [?trade_capacity]. У нас есть [?trade_partners^num] §Yторговых партнёров§!. За каждого §Yторгового партнёра§! мы получаем §Y10 единиц политвласти§! каждые 90 дней.\n\n§YТовар:§! Спрос: Предложение:\n£coffee_texticon Кофе [?coffee_demand] [?coffee_supply]\n£pearl_texticon Жемчуг [?pearl_demand] [?pearl_supply]\n£cotton_texticon Хлопок [?cotton_demand] [?cotton_supply]\n£faience_texticon Фарфор [?faience_demand] [?faience_supply]\n£gold_texticon Золото [?gold_demand] [?gold_supply]\n£ivory_texticon Слонов. кость [?ivory_demand] [?ivory_supply]\n£spices_texticon Специи [?spices_demand] [?spices_supply]\n£sugar_texticon Сахар [?sugar_demand] [?sugar_supply]\n£tea_texticon Чай [?tea_demand] [?tea_supply]\n£textiles_texticon Текстиль [?textiles_demand] [?textiles_supply]\n£tobacco_texticon Табак [?tobacco_demand] [?tobacco_supply]\n£opium_text Опиум [?opium_demand] [?opium_supply]\nЗа каждый §Gудовлетворённый спрос на товар§! мы получим дополнительный §Yторговый потенциал§! каждые 90 дней.\n" CTH_income_mission:0 "Квартальный отчёт" - CTH_income_mission_desc:0 "Больше торговли — больше денег у патрициев, а это означает увеличение политической поддержки для лидера [Root.GetLeader]. За каждого §Yторгового партнёра§! мы получаем §Y10 единиц политвласти§! каждые 90 дней." + CTH_income_mission_desc:0 "Больше торговли — больше денег у патрициев, а это означает увеличение политической поддержки для лидера [Root.GetLeader]. Каждые 90 дней мы получаем §Y10 единиц политвласти§! за каждого §Yторгового партнёра§! и дополнительный §Yторговый потенциал§! за каждый §Gудовлетворённый спрос на товар§!." CTH_propose_trade_deal:0 "Предложить торговую сделку государству [From.GetNameDef]" CTH_propose_trade_deal_desc:0 "Кто посмеет отказаться от увеличения прибыли?" CTH_propose_trade_deal_2:0 "Предложить торговую сделку государству [From.GetNameDef]" @@ -2561,7 +2563,7 @@ colthage_other.171.a:0 "Великая победа зоникийского народа!" colthage_news.1.t:0 "Кольтфаген осуждает зумидийский мандат" - colthage_news.1.d:0 "[This.GetNewspaperHeader]Залатель Зарка, суфрит Кольтфагена, выступил сегодня на заседании Сената с речью, в которой он осудил зумидийский мандат и назвал его явным актом империализма. Речь транслировалась в прямом эфире над контролируемой гиппогрифами Зумидией. Также на западной границе в это проводились масштабные учения кольтфагенской армии и флота.\n\nПравительство гиппогрифов отреагировало на эту провокацию, приведя факты о повышении уровня безопасности и экономическом росте на подмандатной территории. Также они назвали суфрита "неконтролируемым" и "опасным". В ответ на учения Арис направил в Зумидию дополнительные силы. Международные наблюдатели предупреждают, что ситуация может необратимо обостриться, если не будет достигнут компромисс." + colthage_news.1.d:0 "[This.GetNewspaperHeader]Залатель Зарка, суфрит Кольтфагена, выступил сегодня на заседании Сената с речью, в которой он осудил зумидийский мандат и назвал его явным актом империализма. Речь транслировалась в прямом эфире над контролируемой гиппогрифами Зумидией. Также на западной границе в это время проводились масштабные учения кольтфагенской армии и флота.\n\nПравительство гиппогрифов отреагировало на эту провокацию, приведя факты о повышении уровня безопасности и экономическом росте на подмандатной территории. Также они назвали суфрита "неконтролируемым" и "опасным". В ответ на учения Арис направил в Зумидию дополнительные силы. Международные наблюдатели предупреждают, что ситуация может необратимо обостриться, если не будет достигнут компромисс." colthage_news.1.a:0 "Зумидия должна быть освобождена от ига гиппогрифов!" colthage_news.1.b:0 "Наш мандат оправдан с моральной точки зрения!" colthage_news.1.c:0 "Враг моего врага - мой друг..." @@ -2830,6 +2832,10 @@ CTH_10_trade_partners:0 "Есть 10 торговых партнёров" CTH_agency:0 "Культ Тёмного" + + CTH_meme_victory_point_name:0 "Залателия" + + CTH_wholesome_ending:0 "Осчастливили Зафод" ### TOOLTIPS ### CTH_invite_wingbardian_investors_tt:0 "\nСерьёзность соглашения моря Элер (если оно будет одобрено вингбардийцами) будет зависеть от соотношения §Yобщего количества фабрик§! между государствами §Y[WNG.GetNameWithFlag]§! и §Y[CTH.GetNameWithFlag]§!. При текущем соотношении результат будет следующим:\n" diff --git a/localisation/russian/country_CTL_l_russian.yml b/localisation/russian/country_CTL_l_russian.yml index 9935e458184..bfdc61f6df6 100644 --- a/localisation/russian/country_CTL_l_russian.yml +++ b/localisation/russian/country_CTL_l_russian.yml @@ -74,6 +74,9 @@ CTL_HIN_fascism:0 "Королевство Хиндия" CTL_HIN_fascism_DEF:0 "Королевство Хиндия" CTL_HIN_fascism_ADJ:0 "Хиндийск" + CTL_HIN_kratokracy:0 "Трумдиленд" + CTL_HIN_kratokracy_DEF:0 "Трумдиленд" + CTL_HIN_kratokracy_ADJ:0 "Трумдилендск" CTL_HIN_democratic:0 "Хиндийская Конфедерация" CTL_HIN_democratic_DEF:0 "Хиндийская Конфедерация" CTL_HIN_democratic_ADJ:0 "Хиндийск" @@ -92,6 +95,9 @@ HIN_UNI_communism:0 "Хиндийская Оленья Республика" HIN_UNI_communism_DEF:0 "Хиндийская Оленья Республика" HIN_UNI_communism_ADJ:0 "Хиндийск" + CTL_HIN_V_kratokracy:0 "Трумдиленд" + CTL_HIN_V_kratokracy_DEF:0 "Трумдиленд" + CTL_HIN_V_kratokracy_ADJ:0 "Трумдилендск" CTL_TUYA_fascism:0 "Читальская Ось" CTL_TUYA_fascism_DEF:0 "Читальская Ось" @@ -361,7 +367,7 @@ CTL_minimum_wage:0 "Начать промышленное регулирован CTL_minimum_wage_desc:0 "Неконтролируемая индустриализация — палка о двух концах. Она может принести огромное богатство владельцам фабрик и правительству за счет налогов, но при этом остается возможность того, что народ может пострадать. Поэтому мы должны выступить в роли щита между прибылью промышленности и благосостоянием наших граждан." CTL_freedom_in_markets:0 "Не лезть в дела рынка" -CTL_freedom_in_markets_desc:0 "Промышленное регулирование приводит только к увеличению нагрузки на правительство и бизнес из-за бюрократии и волокиты, попытка заставить администрацию следить за всем и обеспечивать соблюдение каждого кодекса увеличивает расходы, которые перекладываются на граждан. Позволить рынку идти своим чередом — это неизбежное лучшее решение в долгосрочной перспективе." +CTL_freedom_in_markets_desc:0 "Промышленное регулирование приводит к увеличению нагрузки на правительство и бизнес из-за бюрократии и волокиты, а попытка обеспечивать соблюдение каждого кодекса увеличивает расходы, которые перекладываются на граждан. Позволить рынку идти своим чередом — это наилучшее решение в долгосрочной перспективе." CTL_invest_in_industry:0 "Инвестировать в промышленность" CTL_invest_in_industry_desc:0 "Несмотря на то, что Читал является одним из более развитых регионов Хиндии, он остается довольно отсталым по сравнению с остальным миром в области промышленности. Государственные инвестиции в определённые регионы страны, а также поощрение новых промышленных предприятий должны помочь нам сократить разрыв и стать конкуретноспособной экономикой в мире." @@ -751,14 +757,14 @@ CTL_close_the_bureau_desc:0 "Промышленное Бюро выполнил CTL_shattering_agrarian_monopolies:0 "Разрушение сельскохозяйственных монополий" CTL_shattering_agrarian_monopolies_desc:0 "Слишком долго аграрная экономика Юга контролировалась меньшинством и элитными дворянами, которые использовали свои монополии для получения финансовой выгоды и подавляли инновации в своих регионах. Многие олени пострадали в результате их почти полного контроля над рынком, но так больше не будет. Монополиям должен быть положен конец, а земли должны быть разделены более справедливо." - CTL_leap_forward:0 "Субсидии для национализации Юга" - CTL_leap_forward_desc:0 "Бенджен Давиртаннен и его модернисты помогли открыть ворота для процветания Юга, но простое прекращение монополий не принесет нам много пользы. Государству нужна возможность напрямую вмешиваться в процесс индустриализации и направлять его, но сделать это успешно будет... сложно. Несколько субсидий, как часть более широкого плана, предложенного Давиртанненом, должны значительно сгладить этот процесс." + CTL_leap_forward:0 "Субсидии для национализации юга" + CTL_leap_forward_desc:0 "Бенджен Давиртаннен и его модернисты открыли ворота для процветания юга, но прекращение монополий не принесет нам много пользы. Государство должно напрямую вмешиваться в процесс индустриализации и направлять его, но сделать это успешно будет... сложно. Несколько субсидий, как часть более широкого плана Давиртаннена, должны сгладить этот процесс." CTL_welfare_state:0 "Подстраховка Читала" - CTL_welfare_state_desc:0 "Современный мир — это мир трудностей и бедности, но мы не должны жить с этим. Чтобы помочь облегчить эти проблемы общества, Ярил Бенджен V и Давиртаннен объявили о широкомасштабной системе социальной защиты, чтобы обеспечить народ всем необходимым для выживания и процветания. Возможно, это также снимет необходимую нагрузку с перенапряженной собственности ККПиЭ." + CTL_welfare_state_desc:0 "Современный мир полон трудностей и бедности, но мы не должны мириться с этим. Ярил Бенджен V и Давиртаннен объявили о широкомасштабной системе социальной защиты, которая обеспечит народ всем необходимым для выживания и процветания. Возможно, это также снимет необходимую нагрузку с перенапряжённой собственности ККПиЭ." CTL_the_public_private_synthesis:0 "Синтез частного и государственного" - CTL_the_public_private_synthesis_desc:0 "И государственный, и частный секторы экономики имеют свои сильные и слабые стороны. Ответ заключается не в том, чтобы полностью переключиться в одну или другую сторону, а в том, чтобы найти осторожный баланс между ними, объединив государственный бизнес и корпорации в единую систему, выгодную для страны, бизнеса и народа. Это даст нам гибкость и процветание, которые позволят нам вступить в новую, более светлую эру." + CTL_the_public_private_synthesis_desc:0 "И государственный, и частный секторы экономики имеют сильные и слабые стороны. Нужно найти баланс между ними, объединив государственный бизнес и корпорации в единую систему, выгодную для страны, бизнеса и народа. Это даст нам гибкость, которая позволят вступить в новую, более светлую эру." CTL_davirtannens_influence:0 "Невыносимо медленный и непостижимо устойчивый" CTL_davirtannens_influence_desc:0 "Ярилу не следует полностью отстраняться от идеалистов, но переход к эквестринизму лучше оставить в копытах умеренных реформаторов. Государственные деятели, понимающие, что политика строится на компромиссе, а не на нескольких красивых речах и грандиозных идеях, это идеальные советники, которых Бенджен должен принять." @@ -769,14 +775,14 @@ CTL_close_the_bureau_desc:0 "Промышленное Бюро выполнил CTL_an_olenian_bureaucracy:0 "Бесконечная бюрократия" CTL_an_olenian_bureaucracy_desc:0 "Для управления Читалом нужны не аристократы, а бюрократы, бесконечные и безликие олени, которые следят за тем, чтобы дела государства шли гладко изо дня в день, которые решают вопросы, возникающие по всей стране. В последнее время мы испытываем серьезный недостаток в состоянии нашей бюрократии, и капитальный ремонт и расширение должны помочь правительству в его управлении." - CTL_competent_advisors:0 "Никаких интриганов, никаких судов" - CTL_competent_advisors_desc:0 "Королевский двор и его аристократия оказались бесполезны для Читала, и служат лишь местом для политических схем и союзов, чтобы навязать личные планы нации и её народу. Он должен быть изгнан и заменён новой системой бюрократических советников, подчинённых непосредственно Ярилу, которые будут советовать ему лучше, чем любой не имеющий отношения к делу дворянин или светский гражданин." + CTL_competent_advisors:0 "Никаких интриганов, никаких дворов" + CTL_competent_advisors_desc:0 "Королевский двор и его аристократия бесполезны для Читала, и служат лишь местом для политических схем и союзов для навязывания личных планов государству. Двор нужно заменить новой системой бюрократических советников, подчинённых непосредственно Ярилу, которые будут советовать ему лучше не имеющих отношения к делу дворян или светских граждан." CTL_katarina_choice:0 "Революция против дисгармонии" - CTL_katarina_choice_desc:0 "Неужели Принцесса Селестия откажется от своего видения равного и гармоничного будущего, чтобы угодить коррумпированным капиталистам и традиционалистским дворянам? Нет! Тогда почему же это должен сделать Читал? Придворные прогрессивисты должны получить полную власть для реализации своего видения будущего, и нет никого лучше для Верховного Министра, чем ближайший сподвижник нашего Ярила, оратора и писателя, Райли Нинессен." + CTL_katarina_choice_desc:0 "Неужели принцесса Селестия откажется от своего видения равного и гармоничного будущего, дабы угодить коррумпированным капиталистам и традиционалистским дворянам? Нет! Тогда почему же это должен сделать Читал? Ближайшая сподвижница нашего ярила, Райли Нинессен, должна полную власть для реализации своего видения будущего" CTL_preach_tolerance:0 "Элементы как национальный этос" - CTL_preach_tolerance_desc:0 "Элементы Гармонии — это фундаментальные принципы Эквестрии, они помогли сформировать княжество в маяк Гармонии, которым оно является сегодня, как и мы. Как три племени объединились в стабильности и процветании, так и мы должны обратиться к примеру Селестии, чтобы положить конец угнетению и объединиться в стремлении к дружбе, чтобы сделать этот мир лучше." + CTL_preach_tolerance_desc:0 "Элементы Гармонии — это фундаментальные принципы Эквестрии, которые превратили эту стану в маяк гармонии. Как три племени объединились в стабильности и процветании, так и мы должны обратиться последовать примеру Селестии, чтобы положить конец угнетению и объединиться в дружбе, сделав этот мир лучше." CTL_fight_disharmony:0 "Умереть за мечту" CTL_fight_disharmony_desc:0 "Как известно Нинессен, в Эквестрии, как и в Читале: Гармония — вещь непростая. Чтобы обеспечить мир и процветание нашего нового будущего, нам нужно будет подготовиться к его защите, с оружием в копытах, если потребуется. Империализм, коммунизм, фашизм или любая угроза, которая хочет остановить шаги, предпринятые Читалом, должна быть побеждена любой ценой, чтобы всё, над чем мы работали, не рухнуло перед нами." @@ -788,7 +794,7 @@ CTL_close_the_bureau_desc:0 "Промышленное Бюро выполнил CTL_the_tools_of_chitali_democracy_desc:0 "Фальсификация отчётов, намеренное разжигание инакомыслия, тайные союзы с южными традиционалистами и социалистами-революционерами и это лишь некоторые из преступлений Хиры как шпионки! Нашего Ярила обманывали с того самого момента, как он впервые назначил её в Совет, но теперь всё будет исправлено. Наши олени будут посланы, чтобы выследить их и уничтожить как угрозу для Читала." CTL_keep_around_hoversholm:0 "Республиканская разрядка" - CTL_keep_around_hoversholm_desc:0 "Опасения Ховерсхольма оказались ложными, и ни традиционалистский роялизм, ни жесткий эквестринизм не победили в Читале. С таким, казалось бы, благоприятным исходом для него и Шаха теперь в Читале, возможно, мы сможем убедить его работать с нашим Верховным Министром или присоединиться к демократической оппозиции. Достаточно будет чего угодно, кроме открытого подстрекательства." + CTL_keep_around_hoversholm_desc:0 "Опасения Ховерсхольма оказались ложными, и ни традиционалистский роялизм, ни жесткий эквестринизм не победили в Читале. Возможно, теперь мы сможем убедить его работать с нашим верховным министром или присоединиться к демократической оппозиции. Нас устроит любой вариант, кроме открытого подстрекательства." CTL_crush_the_communists:0 "Уроки Сталлионграда" CTL_crush_the_communists_desc:0 "Нельзя быть терпимым к нетерпимости. Хотя им может быть больно признавать это, республиканцы, такие как Даннья Шах и Ивар Ховерсхольм, лишь играют на копытах шпионки, так же как и Сталлионград с чейнджлингами. Мы не авторитаристы, и за их подстрекательство начнется демократический суд — после чего им будет вынесен соответствующий приговор." @@ -803,19 +809,19 @@ CTL_close_the_bureau_desc:0 "Промышленное Бюро выполнил CTL_the_secular_agenda_desc:0 "Когда Годи отодвинуты на второй план, а их привилегии исчезли, пришло время завершить процесс секуляризации нашей нации. Школьное образование, государственные услуги, права на землю — всё должно быть скорректировано, чтобы устранить несправедливое предубеждение, которое мы слишком долго питали к оленийской вере. Граждане больше никогда не будут зависеть от религии и смогут свободно выбирать свои убеждения." CTL_benjens_brand_of_justice:0 "Правосудие Бенджена" - CTL_benjens_brand_of_justice_desc:0 "Коррупция, скрытое влияние и интриги. Таково было когда-то состояние политики Читала. Чтобы завоевать доверие к системе, наше правосудие должно быть справедливым и чистым, способствующим открытому и гармоничному дискурсу вместо бездумной пропаганды коммунистов и сторонников превосходства. Если народ поверит, что мы справедливы, тогда они поверят в нашу гармонию." + CTL_benjens_brand_of_justice_desc:0 "Коррупция, скрытое влияние и интриги. Такой некогда была политика Читала. Чтобы завоевать доверие, наше правосудие должно быть справедливым и чистым, способствующим открытому и гармоничному дискурсу вместо бездумной пропаганды коммунизма или превосходства. Если народ поверит, что мы справедливы, то они поверят и в нашу гармонию." CTL_civilization_to_the_south:0 "Теперь все вместе" - CTL_civilization_to_the_south_desc:0 "Нас не разделяет ни хиндийское, ни оленийское наследие. Мы — читальцы, вместе, как одно целое, объединенные общей верой в идею гармонии. У нас могут быть разногласия, и могут быть проблемы, которые мы никогда не сможем решить, но больше мы не должны судить друг друга только по рождению или нашим предкам. Дружба объединяет нас, и теперь мы лучше, чем когда-либо." + CTL_civilization_to_the_south_desc:0 "Нас не разделит ни хиндийское, ни оленийское наследие. Мы — читальцы, объединённые общей верой в идею гармонии. У нас могут быть разногласия и проблемы, которые мы никогда не сможем решить, но больше мы не должны судить друг друга только по рождению или нашим предкам. Дружба объединяет нас, и теперь мы лучше, чем когда-либо прежде." CTL_a_new_cultural_assimilation:0 "Новая культурная ассимиляция" - CTL_a_new_cultural_assimilation_desc:0 "Как в оленийской, так и в хиндийской культуре есть свои особенности, которые следует поощрять. Но в то же время мы не можем позволить таким мелким различиям раздробить нас и вызвать вражду. Обе культуры должны объединиться и ассимилироваться в новую уникальную смесь единства оленей, когда две части становятся одним целым, чтобы мы все могли видеть друг в друге равных и партнёров." + CTL_a_new_cultural_assimilation_desc:0 "Как в оленийской, так и в хиндийской культуре есть свои особенности, которые следует поощрять. Но мы не можем позволить этим мелким различиям раздробить нас и вызвать вражду. Обе культуры должны объединиться в новую уникальную смесь единства оленей, дабы мы все могли видеть друг в друге равных партнёров." - CTL_benjen_secret_police:0 "Собственный С.М.А.Й.Л. Хиндии" - CTL_benjen_secret_police_desc:0 "Хира могла быть предателем и фашистом, но она также была искусным шпионом. Без неё наша способность проводить разведывательные операции крайне недостаточна и делает нас уязвимыми. На её месте должна быть создана более политически подходящая инфраструктура, чтобы защищать демократию, а не нападать на неё." + CTL_benjen_secret_police:0 "Собственный S.M.I.L.E Хиндии" + CTL_benjen_secret_police_desc:0 "Хира могла быть предателем и фашистской, но она также была искусным шпионом. Без неё наша способность проводить разведывательные операции крайне недостаточна и делает нас уязвимыми. На её месте должна быть создана более политически подходящая инфраструктура, чтобы защищать демократию, а не нападать на неё." CTL_the_kungliga_riksdagen:0 "Учреждение Кунглийского Риксдага" - CTL_the_kungliga_riksdagen_desc:0 "Наконец-то пришло время создать структуру, фундамент для которой мы так долго строили. Этот новый парламент — последний шаг Давиртаннена, и с ним в качестве верховного министра мы шагнём в будущее, о котором мечтаем. Бенджен останется уважаемой фигурой, направляющей общество, в то время как государство и политика будут находиться под контролем Давиртаннена и назначенных им технократов-министров." + CTL_the_kungliga_riksdagen_desc:0 "Пришло время наконец-то создать парламент. Это последний шаг Давиртаннена, и с ним в качестве верховного министра мы шагнём в будущее. Бенджен останется уважаемой фигурой, направляющей общество, в то время как государство и политика будут находиться под контролем Давиртаннена и назначенных им технократов-министров." CTL_the_yaril_and_his_mayors:0 "Ярил Читала, Принц Гармонии" CTL_the_yaril_and_his_mayors_desc:0 "Как и Селестия, Ярил Читала должен быть чем-то большим, чем просто титулом. Это фигура, на которую стоит равняться, нечто, объединяющее всех оленей Хиндии под властью безмятежного и мирного монарха. Укрепив нашу систему, мы наконец-то сможем назвать Бенджена не просто правителем Читала, но и Принцем Гармонии." @@ -1357,6 +1363,7 @@ CTL_eradicate_waste_desc:0 "Хиндия не была экономным общ CTL_mass_navy_investment:0 "Массовые инвестиции в ВМФ" CTL_operatives:0 "Агрессивная экспансия" CTL_operatives_lar:0 "Агрессивная экспансия" + CTL_operatives_idea:0 "Сеть проникновения" CTL_operatives_idea_lar:0 "Сеть проникновения" CTL_daviratnnen_cm:0 "В.М. Бенджен Давиртаннен" CTL_daviratnnen_cm_desc:0 "" @@ -1660,7 +1667,7 @@ chital.14.c:0 "...что гала-вечер с Евой звучит интер chital.14.e:0 "...что званый ужин Ивара — это хорошо!" chital.15.t:0 "Дайте обозление" -chital.15.d:0 "— Прошу, приподнимите голову повыше, пожалуйста, Ярил, спасибо. — свет из высокого окна играл на плаще, накинутом на королевские плечи ниспадавшем на бок, на мощных мускулах у брюха, на высоких рогах и на широкие плечи, что так благородно их держали, на мощную челюсть и твердый лоб. В таком свету вырисовывался бравый герой. По крайней мере, на портрете; реальность была несколько иной. Шея болела от позирования, спина болела от того, что он стоял все утро, плащ был тяжёлым и горячим, хотелось выпить чашку чая и присесть. Все это было фарсом, но вот слышны отзвуки слов Якоба в его ушах: "Королевская процессия потребует королевского портрета".\n\n— Закончили? — войдя спросил тот.\n\n— Практически, — художник последний раз черкнул кистью, — Вот и всё, Ярил, оценивайте. — Бенджен обвис. С облегчением вздохнул и сошёл с помоста, уронив плащ на пол. Спина Ярила заскрипела, как ржавая бетономешалка, когда он встал рядом с Якобом и посмотрел на портрет. Старому солдату явно понравилось, а Бенджену не очень.\n\n— На меня совершенно не похоже.\n\n— В том и смысл. Дело не в том, как ты выглядишь, а в том, кем ты можешь стать, в создании нового оленя, в образе, который будет распространяться и вдохновлять весь Читал на будущее по мере продвижения Процесса.\n\n— Да надо мной даже Кольтфагене потешаться будут! Бенджен-фальшивка, Бенджен-подделка, Нарисованный Король, — Бенджен в смятении гляден на Якоба, краска сходила с лица.\nДядя, казалось, отмахнулся от его опасений взмахом копыта.\n— Неверный у тебя настрой! Лучше думай об этом, как о своём потенциале в будущем: поставь себе цель стать таким же славным героем, как на картине, — Якоб хлопнул племянника по плечу." +chital.15.d:0 "— Прошу, приподнимите голову повыше, пожалуйста, Ярил, спасибо. — свет из высокого окна играл на плаще, накинутом на королевские плечи ниспадавшем на бок, на мощных мускулах у брюха, на высоких рогах и на широкие плечи, что так благородно их держали, на мощную челюсть и твердый лоб. В таком свету вырисовывался бравый герой. По крайней мере, на портрете; реальность была несколько иной. Шея болела от позирования, спина болела от того, что он стоял все утро, плащ был тяжёлым и горячим, хотелось выпить чашку чая и присесть. Все это было фарсом, но вот слышны отзвуки слов Якоба в его ушах: "Королевская процессия потребует королевского портрета".\n\n— Закончили? — войдя спросил тот.\n\n— Практически, — художник последний раз черкнул кистью, — Вот и всё, Ярил, оценивайте. — Бенджен расслабился. С облегчением вздохнул и сошёл с помоста, уронив плащ на пол. Спина Ярила заскрипела, как ржавая бетономешалка, когда он встал рядом с Якобом и посмотрел на портрет. Старому солдату явно понравилось, а Бенджену не очень.\n\n— На меня совершенно не похоже.\n\n— В том и смысл. Дело не в том, как ты выглядишь, а в том, кем ты можешь стать, в создании нового оленя, в образе, который будет распространяться и вдохновлять весь Читал на будущее по мере продвижения Процесса.\n\n— Да надо мной даже в Кольтфагене потешаться будут! Бенджен-фальшивка, Бенджен-подделка, Нарисованный Король, — Бенджен в смятении гляден на Якоба, краска сходила с лица.\nДядя, казалось, отмахнулся от его опасений взмахом копыта.\n— Неверный у тебя настрой! Лучше думай об этом, как о своём потенциале в будущем: поставь себе цель стать таким же славным героем, как на картине, — Якоб хлопнул племянника по плечу." chital.15.a:0 ""Я не стану жертвовать совестью ради рекламы!"" chital.15.b:0 ""Может, и правда пора измениться Доброму Викингу?"" @@ -1891,7 +1898,7 @@ chital.69.d:0 "Библиотека была трёхэтажной, и была chital.69.a:0 "Итак, что ты думаете об этом короле Йохане?" chital.70.t:0 "Доводы Давиртаннена" -chital.70.d:0 "— Позвольте мне просто сказать, мой Ярил, что для меня величайшая честь быть вашим Верховным Министром. Выбрать меня из всех оленей, дать возможность служ...\n\n— Ты уже тысячу раз говорил это, Давиртаннен, — ответил Бенджен, почти выдыхая. Когда реформист попросил о приватной беседе в королевских садах, он надеялся, что это будет не просто очередная банальность. — Ты десятилетиями преданно служил Читалу и моему отцу, и брату, почему ты думаешь, что я бы не выбрал тебя?\n\nОлень немного затянул галстук, всё ещё немного нервничая. — Ну, я беспокоился, что вместо этого вы могли бы больше прислушиваться к другим, например Ивару или Райли. Не поймите меня неправильно, я знаю, почему вы заключили с ними союз, но экономические идеи Ивара довольно рискованные, а политические цели Райли довольно...\n\n— Радикальные?\n\n— Да, именно так. То, что нам нужно, или, скорее, мне кажется, что нам нужно, - это умеренность. Конституционная монархия с поддержкой сильной демократией. Я слышал, что Райли и Катарина говорили с вами о подражании эквестрийской монархии. Я уверен, что они предлагают это с благами намерениями, но мы не можем просто копировать Эквестрию и ожидать, что всё сработает также как на Эквусе.\n\nЯрил задумался на несколько мгновений. Наверное, он и правда слишком увлекся пламенными речами и литературой Нинессен, чтобы по-настоящему задуматься над тем, что она предлагала. Эквестрия казалась такой просвещённой, такой совершенной... но Райли, казалось, была готова на всё, чтобы достичь этого. А Давиртаннен повидал многое за долгие годы службы Ярилам, он намного старше самого Бенджена, он держался с какой-то неторопливой рассудительностью и решимостью, без навязанных со стороны идей. — Наверное ты прав, — наконец сказал "Добрый Викинг" своему Верховному Министру. — И я уверен, что ты уже разработал план по созданию демократии, верно?\n\nДавиртаннен немного улыбнулся. — Просто предоставьте всё мне, Ярил." +chital.70.d:0 "— Позвольте мне просто сказать, мой Ярил, что для меня величайшая честь быть вашим Верховным Министром. Выбрать меня из всех оленей, дать возможность служ...\n\n— Ты уже тысячу раз говорил это, Давиртаннен, — ответил Бенджен, почти выдыхая. Когда реформист попросил о приватной беседе в королевских садах, он надеялся, что это будет не просто очередная банальность. — Ты десятилетиями преданно служил Читалу и моему отцу, и брату, почему ты думаешь, что я бы не выбрал тебя?\n\nОлень немного затянул галстук, всё ещё немного нервничая. — Ну, я беспокоился, что вместо этого вы могли бы больше прислушиваться к другим, например Ивару или Райли. Не поймите меня неправильно, я знаю, почему вы заключили с ними союз, но экономические идеи Ивара довольно рискованные, а политические цели Райли довольно...\n\n— Радикальные?\n\n— Да, именно так. То, что нам нужно, или, скорее, мне кажется, что нам нужно, - это умеренность. Конституционная монархия с поддержкой сильной демократией. Я слышал, что Райли и Катарина говорили с вами о подражании эквестрийской монархии. Я уверен, что они предлагают это с благами намерениями, но мы не можем просто копировать Эквестрию и ожидать, что всё сработает также как в Эквусе.\n\nЯрил задумался на несколько мгновений. Наверное, он и правда слишком увлекся пламенными речами и литературой Нинессен, чтобы по-настоящему задуматься над тем, что она предлагала. Эквестрия казалась такой просвещённой, такой совершенной... но Райли, казалось, была готова на всё, чтобы достичь этого. А Давиртаннен повидал многое за долгие годы службы Ярилам, он намного старше самого Бенджена, он держался с какой-то неторопливой рассудительностью и решимостью, без навязанных со стороны идей. — Наверное ты прав, — наконец сказал "Добрый Викинг" своему Верховному Министру. — И я уверен, что ты уже разработал план по созданию демократии, верно?\n\nДавиртаннен немного улыбнулся. — Просто предоставьте всё мне, Ярил." chital.70.a:0 "Гармония через модернизацию." chital.71.t:0 "Страсть Нинессен" diff --git a/localisation/russian/country_CVA_l_russian.yml b/localisation/russian/country_CVA_l_russian.yml index 840a198fe2c..dcf0a6cf969 100644 --- a/localisation/russian/country_CVA_l_russian.yml +++ b/localisation/russian/country_CVA_l_russian.yml @@ -1426,7 +1426,7 @@ colthaginian_federation.13.d:0 ""За'ал-Занит во всей своей colthaginian_federation.13.a:0 "Честная плата за честную работу." #один септим за помидорку – акция! Спешите! Только сегодня! colthaginian_federation.14.t:0 "Снова на учёбу" #фокус Реструктурировать академию #Sweet -colthaginian_federation.14.d:0 "Возможно, Зешеф поступил в университет из-за того, что его заставили родители, и возможно, всё это казалось ему крайне скучным, но это было тогда. Сейчас есть сейчас, и он пришёл к выводу, что скуку недооценивают. Скука означала, что в тебя не стреляли, и после последних месяцев, он с радостью согласился с этим.\n\nУниверситет был таким же, каким был всегда, за некоторыми исключениями. Направляясь в аудиторию, он заметил, что старая картина, которая когда-то висела в коридоре и изображала основателей Кольтфагена, была снята и заменена другой, на которой фермер и фабричный рабочий жмут копыта с доктором и... ну, похоже, юристом. Вероятно, это новое правительство повесило её. Ну, по крайней мере занятия будут такими же скучными, как были до войны, с такими же скучными одногруппниками.\n\nВойдя в аудиторию и заняв своё место, он с нетерпением ждал возможности погрузиться в хорошо знакомые миазмы скуки, но был удивлён, когда лектор начал рассказывать, что учебная программа была пересмотрена, и что им будет назначен новый блок занятий. По классу пошло расписание, и Зешеф смотрел на него в недоумении: "Социалистическая теория", "Экономическая теория Карамели Маркс", "Революционная история" и "Глобальная экономика" – все эти предметы были разбросаны по расписанию семестра, что заставило Зешефа поморщился. Похоже, это будет не так скучно, как он надеялся." +colthaginian_federation.14.d:0 "Возможно, Зешеф поступил в университет из-за того, что его заставили родители, и возможно, всё это казалось ему крайне скучным, но это было тогда. Сейчас всё иначе, и он пришёл к выводу, что скуку недооценивают. Скука означала, что в тебя не стреляли, и после последних месяцев он с радостью согласился с этим.\n\nУниверситет был таким же, каким был всегда, за некоторыми исключениями. Направляясь в аудиторию, он заметил, что старая картина, которая когда-то висела в коридоре и изображала основателей Кольтфагена, была снята и заменена другой, на которой фермер и фабричный рабочий жмут копыта с доктором и... ну, похоже, юристом. Вероятно, это новое правительство повесило её. Ну, по крайней мере занятия будут такими же скучными, как были до войны, с такими же скучными одногруппниками.\n\nВойдя в аудиторию и заняв своё место, он с нетерпением ждал возможности погрузиться в хорошо знакомые миазмы скуки, но был удивлён, когда лектор начал рассказывать, что учебная программа была пересмотрена, и что им будет назначен новый блок занятий. По классу пошло расписание, и Зешеф смотрел на него в недоумении: "Социалистическая теория", "Экономическая теория Карамели Маркс", "Революционная история" и "Глобальная экономика" – все эти предметы были разбросаны по расписанию семестра, что заставило Зешефа поморщился. Похоже, это будет не так скучно, как он надеялся." colthaginian_federation.14.a:0 "Как бы то ни было, я рад наконец вернуться..." colthaginian_federation.15.t:0 "Иная война" #фокус Реконструкция промышленности #Sweet @@ -1568,7 +1568,7 @@ colthaginian_federation.48.a:0 ""Ура!"" colthaginian_federation.49.t:0 "Двор красного Суфрита" #фокус Взгляните на мои труды colthaginian_federation.49.d:0 "Цок, цок, цок.\n\nЦокот копыт Заришат разносился по длинному коридору. Повернув налево, Суфрит Зоникии высунулась из окна и посмотрела на волны, омывающие берега Зьербы. Сделав глоток из стакана с игристым виноградным соком, она задумалась о том, что привело её к этому моменту. Груз, который был За'алом забытым братом, упал с её плеч, и с этого момента она двигалась только вперёд.\n\nКонечно, на её копытах было много крови, но ей было всё равно. Она доказала, что все они ошибались. Никакое количество пролитой крови не могло сравниться с её величайшим триумфом. Она более не была "сестрой Зейрутида" – она была Заришат, Марксистским революционером и верховным лидером страны. Пролитая кровь того стоила.\n\nХех, кровь. Красная, как её флаг, красная как её напитки, и красная, как её платье, специально заказанное из Мейнхеттена. Она вспомнила то, что Зешмуназаш сказал ей много лет назад. Что достижения, построенные на крови, сокрушаются волнами. Но вот ведь он, её островной дворец, построенный на крови, стоит невредимый в окружении океана.\n\nОн был идиотом до конца. Она же была лидером одной из самых могущественных наций планеты и одной из самых богатых существ во всем мире. Он даже близко к этому не приблизился. Он был наивным дураком и теперь стал просто пылью, на которой она построила своё будущее.\n\nЦок, цок, цок.\n\nОна прошла в конец зала, к дверям из красного дерева, во много раз превышающим её рост, и когда они открылись перед ней, она попала на величайшую вечеринку в мире. Празднование в честь её триумфа и кончины её брата." -colthaginian_federation.49.a:0 "За'ал в раю, Заришат на Зебрике..." +colthaginian_federation.49.a:0 "За'ал в раю, Заришат в Зебрике..." colthaginian_federation.50.t:0 "Реквием по мечте" colthaginian_federation.50.d:0 "Заришат выглянула из окна своего личного особняка на острове Зьербы. Всё трещало по швам. Чёртовы Стариты вновь отбросили правительственные войска из Гиппона, и она не могла быть в Кольтфагене из-за возможных угроз её жизни.\nГрядёт война, ещё одна.\n\nНо Заришат это не волновало. Эта нация для неё ничего не значила. Она бросила Заришат в грязь, заставила жить так, как та не хотела, сделала её изгоем и солдатом. Если этот народ хотел броситься на острие ножа – так ему и надо, она с радостью подтолкнёт.\n\nПокинув балкон, она отправилась в игральную комнату, где курили и играли в покер её помощники. Она обратилась к одному из них:\n"Что же, игра окончена. Возьми один из самолётов вооружённых сил – мы сматываем отсюда." — зебры начали вставать и покидать комнату. Они давно уже понимали, что это случится.\n\nВдруг, Заришат остановила их: "О, и да, заберём с собой золотой запас государства. Он пригодится нам в заслуженном отпуске."" @@ -1594,97 +1594,97 @@ colthaginian_federation.54.c:0 "Над нами нависла эпоха раз # Zeshmunazash - Everything with _2.x is Zeshmunazash you dunce -colthaginian_federation_2.1.t:0 "The National Unity Front" -colthaginian_federation_2.1.d:0 "What was that expression he had heard once, to fall flank first into success? Zeshmunazash thought to himself that it fit the situation almost too well as he stood on the floor of the senate, looking around himself with a sardonic smile. "So, where to now then, you wonder," he told his gathered advisors. They'd been on his case about what he planned to do now all day. Ozid, Zala, even Zarishat, all had been asking. "I guess we'll just institute a dictatorship. Can start purging the constitutionalists, mass execute the patricians, rob the nation blind, set fire to the jungles and then build a giant diamond statue of myself, unfurl my wings and fly off into space." His bizarre comment left the others taken aback, and it was Zarishat that spoke up after a while.\n\n"What, are you a pegasus now?"\n\n"No and I'm not a dictator either," Zeshmunazash sighed. Of all that he had said, that was what they had reacted to? "I never wanted this, nozebra should have wanted this. We were fighting for land reform, and yet it had to go this far before they let go..." He shook his head. "Idiots, all of them."\n\n"What should be our next move, then?" Ozid asked as Zeshmunazash looked up at the ceiling.\n\n"Same as in Coltva. We'll offer an open hoof and a chance to work together to rebuild. Any who are willing to abandon the idea of fighting us and would rather work with us to fix this mess of a country can join in. This country has been stomped on enough in these last decades, and I don't see how another set of stomps will accomplish anything but more misery. Now we rebuild, and try to make something greater out of the ruins we're left with."" -colthaginian_federation_2.1.a:0 "The Revolution might have been an accident, but the intent was not." - -colthaginian_federation_2.2.t:0 "The Plan Of Kizil-Zeb" -colthaginian_federation_2.2.d:0 ""We need to remember that the Kizil-Zeb Plan rose as a compromise. Going further would have provoked a backlash, but things have changed. As rural as Coltva was, here it is the urban patricians who rule. They should, no, they MUST, be made part of the plan, otherwise we're showing that the thousands of urban poor who have suffered just as much as the rural poor aren't part of our vision, and why should they support us then?!" Zala was pounding his hoof into the desk to accentuate his point and spoke with volume and zeal both. As Ozid spoke up, his soft voice stood in sharp contrast to his hardliner comrade.\n\n"While you are right, we need to remember its purpose. It is a land reform meant to alleviate the plight of the farmers, nothing more. The urban poor are better helped by new programs focusing on them, not trying to apply the Kizil-Zeb to things it was never meant for. It being a compromise is a strength, not a weakness, because we've already implemented it and seen that it works. Starting to meddle with it now will only cause discontent."\n\n"Nah, let's go with Zala's idea," Zarishat drawled sarcastically. "I'm sure all those still on the fence about us will LOVE seeing us go full Stalliongrad. That won't backfire at all."\n\n"There's already discontent," Zala persisted while ignoring Zarishat. "Why not simply take it all to its logical conclusion, before the reactionaries can reassert themselves? We risk them becoming too big a threat once again."\n\n"They can't turn on us if they don't have the common zebra on their side," Ozid retorted as he dabbed his brow with a hoofkerchief. "And the common zebra is who we are working for and can get on our side without going too far."\n\n"But then again maybe we're not going far enough?" Zeshmunazash offered, preempting Zala's more acerbic retort. "Thank you for your input, but I maintain that..."" -colthaginian_federation_2.2.a:0 "...we are not going to change the plan." -colthaginian_federation_2.2.b:0 "... Zala is right, the old plan was not enough." - -colthaginian_federation_2.3.t:0 "Going Bananas" -colthaginian_federation_2.3.d:0 ""We're all in agreement, then." Zeshmunazash leaned back a little. "The Karamane plantations will be turned to banana production. The question is how to approach it."\n\n"It should be obvious, no?" Zala asked, Jazelid nodding in agreement. "We have a chance to build these plantations from the ground up as Coltva-style cooperatives, create a new node from which we can spread a better system of agriculture."\n\nAt the other end of the table, Azizelqart Zahummid cleared his throat and provoked two murderous gazes from Zala and Jazelid. "As noble as the sentiment expressed is," the economist began. "I fear it may be overambitious at this time. The system is new to most farmers in the region, and we have pressing concerns to deal with here and now. Reviewing the matter with General Monzano, I would say that the best solution would be to parcel out the land to the farmers that already know how to use the land and offer them profitable contracts to get us bananas, and as many as they can."\n\n"Do we need to commit fully to either?" Jezabzella asked. "Why not simply set aside most of the area for the cooperatives, but allow private plantations to an extent?"\n\n"Not the least since they could serve as trial plantations for local initiatives or experiments," Ozid agreed. Zeshmunazash couldn't help but be amused by the sight of the glamorous patrician sitting next to the frumpy Coltvan, but pushed the thought aside. One way or another, this would strike a serious blow against the famine, but how to go about it?" -colthaginian_federation_2.3.a:0 "Let us experiment with communalism." -colthaginian_federation_2.3.b:0 "A mixed approach would be for the best." -colthaginian_federation_2.3.c:0 "Private ownership is not inherently evil..." - -colthaginian_federation_2.4.t:0 "The Golden Sea" -colthaginian_federation_2.4.d:0 "With the situation at hoof, any source of food was more than welcome. The Zeordu region especially had turned out to be a boon, as it produced grain enough to feed tens of thousands. Yet, there were hundreds of thousands starving, and no clear answers of where they should use it.\n\n"...and thus," Ahirom Zadadid argued, "the grain should go to the most economically devastated areas. The faster we can get the economy up and going again, the faster we will feed everycreature else. We must keep a greater perspective here."\n\n"Were we talking about other issues I'd agree, but this is about people dying from starvation." Jezabzella shook her head. "If the issue is starvation, give it to those most at risk, and let us avoid our people dying by us valuing 'the economy' over their lives. Is that not an obvious solution?"\n\n"Yes yes, you're very cute," Zarishat drawled. Her bleary eyes and raspy voice spoke clearly of what she had been doing last night. "I guess why we never saw you in Coltva was because you couldn't have brought your wardrobe and vanity along."\n\n"Perhaps we should inform the janitors, Ozid dear, I think I smelled a sewage leak," Jezabzella airily commented before pretending to notice Zarishat. "Oh, Zarishat dear, did you have any alternatives? Perhaps the wine helped you think of something?"\n\nZarishat's gaze could have melted stone, and Jezabzella's smile was angelic. Instead of exploding, however, she continued. "Use the damn grain to get those who still plan to fight to sit down and behave. Some provinces are hotbeds of resistance, and if we slip them some extra food they'll calm down and we'll stabilise the region. Economy or lives won't matter if we collapse when attacked."\n\n"Okay we'll end for the day," Zeshmunazash sighed. They'd all had a chance to give their input, and if Zarishat and Jezabzella wanted to snipe at each other they could do so on their own time. Right now, the grain mattered more." -colthaginian_federation_2.4.a:0 "A healthy economy does mean a healthy populace..." -colthaginian_federation_2.4.b:0 "To each according to their needs after all." -colthaginian_federation_2.4.c:0 "Stability will be needed for the battles ahead..." - -colthaginian_federation_2.5.t:0 "Back To Basics" -colthaginian_federation_2.5.d:0 "Zeshef might have gone to university due to his parents forcing him, and he might have found it all tedious to a fault, but that was then. Now was now, and he had concluded that boredom was underrated. Boredom meant you weren't getting shot at, and after the last months, he gladly settled for that.\n\nIt was just a shame that the damn Coltvans had to have screwed this up as well! Gathered in the main lecture hall, he felt his head spin as he watched the students up at the front talking to the professor in a way that would have gotten him thrown out before the war.\n\n"We've also been discussing assignments," one of the students said as she read from a list, "and we want to request that we stop getting assignments on Friday meant to be done on Monday. We're okay with waiting a bit longer for feedback if we can just have the whole week and not the weekend."\n\n"Oh now you're just being lazy," Professor Zomilcar scoffed. "The weekend is quite enough for regular assignments and..."\n\n"Raise your hooves if you ever have been cramming until past midnight on a Sunday!" the student that had brought up the issue said, raising her hoof and being accompanied by nearly the entire lecture hall. Zeshef hesitated before raising his hoof as well. Professor Zomilcar looked as if he had swallowed a whole lemon, peel and all.\n\n"Very well, is Monday to next Monday acceptable?" Zeshef could only stare at the scene. The professor had actually obliged, how about that!" -colthaginian_federation_2.5.a:0 "I think I might like Coltvan education after all..." - -colthaginian_federation_2.6.t:0 "Respecting Your Elders" -colthaginian_federation_2.6.d:0 "Zeshef might have gone to university due to his parents forcing him, and he might have found it all tedious to a fault, but that was then. Now was now, and he had concluded that boredom was underrated. Boredom meant you weren't getting shot at, and after the last months, he gladly settled for that. The university was just like how he remembered it, almost uncannily so. As he walked to class, it felt as if he was slipping back into a comfortable old robe. Even the seats were the same, and he sat down and scooted into a semi comfortable position. Professor Zomilcar soon arrived and his briefcase on the table.\n\n"Now, starting where we left off before all this," he drawled, Zeshef giving a polite chuckle in response. Oh to imagine that all he'd have to do now would be to suck up to the professors and not get in trouble. This truly was the best one could hope for.\n\nAt least, that was what he had thought would happen. An hour into the three-hour class, he realised that he had drifted off in thought and tried to shake his head to clear it. He realised he couldn't even focus on it, as his eyes glazed over within a minute. Had it always been THIS tedious? It was then that he remembered another thing from back then, the feeling of biting down on your tongue to keep yourself awake." -colthaginian_federation_2.6.a:0 "Still, tedious is better than being shot at." - -colthaginian_federation_2.7.t:0 "The Gift Of Charity" -colthaginian_federation_2.7.d:0 "The stew was hearty and flavourful, and the bread so fragrant that he could almost cry as he smelled it. After having gone hungry and homeless for so long, it was like tasting heaven. It was just a meal though, and he knew he couldn't rely on getting it tomorrow. Now though, he wanted to savour it and ate with one foreleg wrapped around the bowl as if to protect it.\n\n"Is it good?" a voice asked and he looked up, seeing one of the zebras that were running the soup kitchen that had fed him had come up to him. He nodded and took another bite. "Mind if I sit?" The zebra, a large, beefy stallion, nodded towards the chair next to his and he hesitated for a second before shrugging. The zebra slipped down onto the chair and continued asking him questions. "You are a veteran, right? Do you have a place to stay?" He shook his head.\n\n"I'm sleep'n under a bridg'. Can't go 'nywher' else." He didn't like talking. Ever since the grenade he slurred when he spoke. All he wanted was to eat and at least fall asleep with a full stomach. He had little more to hope for these days. At least the zebra was quiet for a few seconds now.\n\n"Did you know they're opening a spice processing plant in the city?" he asked, "They've said that veterans are getting dibs on work there, no matter what side you fought for. Would you like me to put in a word for you?" The question left him stopping mid bite. He put down the spoon as he stared down into the stew, not quite daring to believe what he had heard.\n\n"I jus' wan'ed food... "I don'... you don'." He shook his head. This wasn't really happening, was it? He was supposed to have lost everything, condemned to pass away in some back alley as a broken husk of a zebra. He'd almost managed to let go of hope that things would become better. "Yes please," he eventually managed to whisper." -colthaginian_federation_2.7.a:0 "Honest work gives honest hope." - -colthaginian_federation_2.8.t:0 "Democracy In The Factory" #Sweet -colthaginian_federation_2.8.d:0 "The mood was tense, almost like a piano wire, as the two groups of zebras - the left side in worker's clothes and the other side in suits - stared each other down as a burly zebra on the left was giving the other side a vicious dressing down. "...and you try to tell us that slaving away in the factory is the same whether it's in the middle of the night, or it's daytime? I'm coming home to a kid that's already off for school, and by the time he's back, I'm out the door to go back here! If that's how it's going to be, you'll be paying more for it, or you can forget any worker taking your night shifts!"\n\n"The work is the exact same, and you are paid for the work you do." One of the suit-wearing zebras on the other side snapped back. "You are free to leave and find employment elsewhere if that is not acceptable."\n\n"So you can find those desperate enough to take the shifts without extra compensation, and who you can dismiss without a question when they don't accept being treated like animals?!" The burly zebra stopped now as a mare beside him put a hoof on his shoulder he fell quiet, letting her take over.\n\n"The issue here is not the nature of the job, it's the strain it puts on the workers. As he says, zebras are not able to be with their families, they spend their lives toiling away in the night and when the sun comes, they'll be fast asleep. You're out of synch with most of society when you're on the night shift, it's not something you can do for long. You could just as well be stuck on a deserted island for how much time you can spend with friends and family."\n\nThe suit-wearing zebra was close to throwing up his hooves and calling it quits. One thing after another, these workers were never happy. Still, he knew that if he did, they'd go on strike. With the current government, they'd be out of luck with getting police help, and it'd all be down to who could outlast the other. How he missed the good old days..." -colthaginian_federation_2.8.a:0 ""Very well, we can offer a thirty percent bonus..."" - -colthaginian_federation_2.9.t:0 "The Zapsa Hoofshake" #Sweet -colthaginian_federation_2.9.d:0 ""Your presence here is a quite controversial one, I suspect," Tefemanei Zorrzel told Zeshmunazash. "Nevertheless, I appreciate your openness. Might I first inquire about the proper mode of address? I am not too well versed in the Liberation Army's ranks."\n\n"You really aren't, because if you were you'd know I prefer to being called by my name." Zeshmunazash told him. As he spoke, he studied the leader of the remnant technocrat forces. This was who Zala and Ozid both had been up in arms about him going to see? Zorrzel looked like the zebra equivalent of a dusty typewriter. "As for the other thing; I've taken the controversial route most of my life. It was to be expected. More important is what you are willing to offer for this controversy." Taking of his glasses and polishing them with a slow sigh, Zorrzel nodded in response to the question.\n\n"That would indeed be the pertinent issue, would it not? Very well then, as it seems that the gods have decided to place me in the unfortunate position of being the last leader of the Zarcid forces I... well my surrender should obviously be a foregone conclusion, but in addition to that I wish to offer my services to your National Unity Front, in whatever capacity I might be useful."\n\n"What are your terms?" Zeshmunazash asked. Forget dusty typewriter, he appeared more like some plant that had been taken out of the archives where he belonged, and would wilt utterly unless brought back into the musty darkness.\n\n"Oh, no terms at all. I have no real bargaining power at the moment, and I am left throwing myself at your hooves to plead for mercy even though I know that it'll cause a stir in your own ranks."\n\n"Eh, as I said I've always gone for the controversial option," Zeshmunazash smirked as he reached out a hoof to Zorrzel. "I accept your surrender, and welcome aboard."" -colthaginian_federation_2.9.a:0 "Peace at last!" - -colthaginian_federation_2.10.t:0 "An Evening Discussion" #Kingston -colthaginian_federation_2.10.d:0 ""Are you sure this is a good idea, Zeshmunazash? You know what they say about him. His banditry, his murders, his crimes against the people." Ozid turned towards his friend, "Are we sure we want this zebra to be the one that we work with?"\n\nZeshmunazash stood on the floor of congress in Colthage, musing at the seats around him. "I mean we've never met him, maybe he'll be the type of share a drink with?" Noticing how this bite of humour didn't improve Ozid's mood, Zesh sighed and continued, "This is just a meeting. I am not agreeing to anything by just showing up. I want to meet this so-called "Lion of the West." He may be a bandit, but he's been fighting the Colthaginians for years. Also, he's apparently been planning on some sort of land reform like the plan of Kizil-Zeb for years. I want to see what he has to say."\n\nOzid sat in one of the chairs nearby, and crossed his hooves. "Zeshmunazash, you are making a mistake. He could have you killed for Za'al's sake!" Zeshmunazash sat down beside him, "I am going with a bodyguard, of course. We've agreed to a meeting in a house with just the two of us, no weapons." "He's a bloody bandit!" Ozid exclaimed, "You think he'll listen to deals!"\n\nZeshmunazash rose, and put his hoof on his distressed friend's shoulder, "If he is a bandit, he may not." He turned to walk away, "But then again, what did the Colthaginians call us?"" -colthaginian_federation_2.10.a:0 "It'll be fine... I swear." - -colthaginian_federation_2.11.t:0 "The Two Lions" #Kingston -colthaginian_federation_2.11.d:0 "Approaching the compound was more stressful than Zeshmunazash thought it would be. Earlier, he had believed himself resigned to his fate, believing that this bandit had fought for a good cause. Now, it was a bit more nerve-wracking. Seeing the building in which they were to meet, he was confused. It was just a farmhouse, he had expected either a fancier building or some shack for them to meet. But this was a family farm, like his back home! Entering, he was hit with a pungent aroma. Was that... apples? \n\n"Ey, comrade! Over here!" Zeshmunazash turned to the noise, and looking to his left, he saw a truly shocking sight. A zebra lounged back in a rocking chair, a full mustache, and held what looked like a liquor bottle. "Don't just stand there, friend, sit, sit!" As Zeshmunazash began to step towards the table, the zebra flashed a smile at him and said, "Come on, I don't bite... often." before chuckling lightly. \n\nAs Zeshmunazash sat, an old female zebra entered the room from the side carrying a pie, the source of the apple smell. Becoming suddenly stiff, Zeshmunazash soon saw the old mare was not a fighter. Turning to the zebra, he said sarcastically, "Zidon, I thought we agreed on no other soldiers in the room." Zidon turned back to him and chuckled, "My dear friend, this isn't one of my soldiers. This is-" "I mean the pie does look lethally good," Zesh interrupted. Staring at him for a second, Zidon continued, "This is Mama Manzana, a charity worker. She is letting me use her farmhouse for our get-together. That's all." Smiling again, Zidon pushed a plate towards Zeshmunazash as well as a glass. "Drink, eat! We are meant to be friends here, no?" He then bent down beside him and picked up a thatch farmer's hat, placing it on his head, "I hope you didn't think this would be one of those boring political conferences." Zeshmunazash smiled, "I like your style Zidon. So tell me, why is a fighter like you talking to a politician like me. You revolted for years. Are you sure you're ready to put down the rifle?"\n\nZidon thought for a moment, then spoke, "Why would I fight when what I have fought for is already here? I've been fighting for years for my comrades and friends to get a fair shot in life. To work their land and live happy, content lives, and look where we as a nation are now! The oligarchs are gone, and I've read your plans many times. I really couldn't ask for more for the zebras of this land! So when you approached me, I was thrilled that I would get the chance to meet you. I don't want to fight anymore. I want to live."\n\nZeshmunazash smiled wide now, "Well, friend, let's get down to business first. Then, I'll gladly take you up on the drinks and pie." Zidon laughed loudly and fully, "Business first kind of zebra then? Alright, I can work with that. But I always open deals with a toast, so..." Filling the small glass with some of the amber liquid from his bottle, he pushed it back to Zeshmunazash, "A toast, to friendship."" -colthaginian_federation_2.11.a:0 ""And to liberty!"" - -colthaginian_federation_2.12.t:0 "The Condemnation" #Kingston -colthaginian_federation_2.12.d:0 "Zeshmunazash sat down at his desk and opened the Newspaper. A few minutes before, Ozid had shoved it in his face and told him to read. It was important he said, and if Ozid is ever worked up over anything, it probably wasn't important. But Zeshmunazash needed a break, so into the black and white pages he went.\n\nStaring him right in the eyes was the scarred piercing eyes of the Lion of the West, Bandolier Zidon. Above him read the headline, "The Lion of the West denounces the National Unity Front." Reading the article further, Zeshmunazash saw immediately that the headline wasn't entirely genuine, Zidon had insulted him in some quite flowery language for his choice to work with the Governor or Tefemanei, but stated he understood why the government had made that choice. Zidon stated how he feared the revolution just becoming the old order in a new coat of paint, but he understood that he couldn't tell the future. So for the foreseeable future, he'd be retiring the revolutionary struggle, and requested to be left alone to live out his life.\n\nZeshmunazash closed the paper and put it down, had he made the right choice? Zidon was known as a bandit and a hardened warrior, but his words rang true within Zeshmunazash's heart. But now was not the time for regrets, he still had work to do." -colthaginian_federation_2.12.a:0 "At least it was a dignified exit if nothing else." - -colthaginian_federation_2.13.t:0 "In The Halls Of Power" #Kingston -colthaginian_federation_2.13.d:0 "The Zonician Congress opened once again with the strike of a gavel and the rousing cheers of its delegates. Today on the agenda, specific famine relief measures in Zam'al and industrial development in Trotkat. The delegates proceeded around, chatting with one another and trying to hammer out provisions between the factions of the Congress. Everything flowed as usual in the halls of power, but normal is boring. Someone needs to shake things up a little. I think today, that someone will be me.\n\nZannido Zidon watched on from the upper balcony of the hall, drawing many curious glances from other citizens who had come to see the government work. He was quite the odd look, dressed in a nice suit with slicked-back hair, but still wearing his characteristic bandolier, without ammo, of course. He had arrived late, having to deal with some issues at home before he could make the trip, and had decided to watch the delegates work a bit first. After picking out Zeshmunazash in the crowd, Zidon got a sense of how these zebras played politics. "Well, time to get to work." he said to himself, "I can love the players and still hate the game."\n\nExiting the balcony, he made his way to the congress floor. Giving his bandolier to the security guard, he opened the doors to the chamber with a smile, drawing the attention of a few delegates nearby. His striking purple eyes drawing glances as he danced around the room, talking up the various representatives. Eventually, the speaker called the chamber to order, it was time to take a vote on the issues at hoof.\n\nWatching him from the other side of the room, Zeshmunazash smiled as he went to take his seat next to Ozid. "See, I told you this would work! He's a natural politician." Ozid shook his head, "that's what I'm afraid of as well. Who knows what type of measures he'll support!" Zeshmunazash chuckled and shook his head before he felt a tap on his shoulder, turning around to see the well-dressed Zidon; the zebra said to him, "Hey, Mr. Big Shot, mind if I sit with you?" Zeshmunazash nodded, and Zidon took his seat as a member of the Orthodox faction of the congress." -colthaginian_federation_2.13.a:0 "See? It worked out fine." - -colthaginian_federation_2.14.t:0 "The Young Diplomat" #Sweet -colthaginian_federation_2.14.d:0 ""It's a pleasure to finally meet you, general," the zebra shook Monzano's hoof with a wide smile. "From the stories, I did expect you to be ten feet tall and with flaming eyes though. It really was quite stunning how fast so many of the patricians went from contempt to terror at the Liberation Army's successes."\n\n"Well, they could have taken us seriously earlier on. That would have avoided some conflict. And you would be?" Monzano asked, looking the zebra over. He definitely was a patrician, relatively young, and she glanced to Azizelqart to see if he had anything to say.\n\n"Hiram Zerranid," the zebra introduced himself. "Formerly of Hippone. With the recent changes, I decided that my talents might be better spent aiding the National Unity Front. When I heard that mister Zahummid had found kindred spirits here, it seemed like I had found my people. And I presume you would be Zarishat Zeirutid?" He asked Zarishat, who had been sitting further away, watching the newcomer.\n\n"Great, here comes the parade of suck-ups," Zarishat responded. "I don't know who you are, and I could not care less. Tell us what you can do for us or leave."\n\n"Well, I am a writer and linguist of some renown, served as an advisor to the Zarcid regime..." Hiram took the comment in stride, explaining his credentials as Azizelqart leaned in to Monzano to whisper."\n\n"Truth be told, he's bit of an oddball. He has these strange spiritualist ideas, but if you focus on work then he's exceptional at what he does.\n\n"He does get Zarishat animated," Monzano nodded. "I'll take your word for it."" -colthaginian_federation_2.14.a:0 "Besides, he's quite the charming fellow." - -colthaginian_federation_2.15.t:0 "A New Tomorrow" #Sweet -colthaginian_federation_2.15.d:0 ""The history of the world has all too often defined by individuals with immense power. Individuals who stood above their fellow creatures instead of beside them and viewed them not as kin but subjects. As armies marched across the world and as kings decreed one thing after another, precious few stopped to ask 'Is this what everycreature wants? Do I truly have the right to let my glut for power trample all over everycreature?'." Zeshmunazash looked out across the gathered crowd as he spoke, wondering to himself what stories were among the zebras gathered to hear him speak. How many here hated him? How many feared him? He didn't know.\n\n"Though I know some will scoff at my words, the intent of the Liberation Army is the same as it always has been. We want to see the average zebra safe from the predations of those who could crush them, and to build a society where immense wealth does not offer license to brutalise and exploit the common zebra. We want a society where the common zebra participates and has a voice, a true voice and not the vain hope that a distant senator or patrician will take pity on them. And yet have we not gathered power under us, you ask. Have we not become rulers in our own right, who now stand atop Colthage?" He smiled wryly as he looked around at the crowd, seeing how they all looked to him, many of them seemingly wondering where he was going with this.\n\n"The truth is that we do not desire Colthaginian, or Coltvan, or anyzebra's dominion. We desire equality and democracy, no more and no less. No longer shall distant autocrats rule over anyzebra. No longer shall imperialist ambitions be prioritised over the welfare of the people. Democracy shall lie close to the people, and the common worker and farmer shall partake in the wealth of the nation. To these ends, it is my honor to proclaim the founding of the Zonician Confederacy." -colthaginian_federation_2.15.a:0 "Let Zonicia be reborn!" - -colthaginian_federation_2.16.t:0 "Flying The Banner" -colthaginian_federation_2.16.d:0 "Zaderzaal had never been one for politics, at least in the old days of Colthage. Back then, with all the chaos and instability, it had seemed like a fruitless endeavor to try and make some sort of change, when there was so much going on hidden in the halls of power. It was pure apathy that had caused him to stay home in the first election following the Storm King's invasion, and he really didn't have the time to care as the Zarcids ruled Colthage, or as the Coltvans rose up in revolution. Even when the new regime took power, Zaderzaal simply continued life as he always had.\n\nBut over the past few weeks, something had changed. The government had been putting up posters, helping set up rallies for people to get politically involved. Zaderzaal had seen people, Colthaginians just like him taking to the streets, demonstrating their support for the nation and its leadership. Supporting and opposing policies, giving their opinions on recent events or decisions... it was far from the Colthage he remembered.\n\nSo perhaps, it was finally time for Zaderzaal to do something. Of course, it wasn't still as simple as just going out and waving a flag or giving a few cheers. The factions that made up the NUF were very diverse, and advocated for very different directions when it came down to it. He hadn't really thought about who he agreed with yet, but now that he finally wanted to go out and be politically mobilized like everyzebra else these days, it was time to make a choice. And as he thought about it, Zaderzaal already knew which one he was going to go out and support." -colthaginian_federation_2.16.a:0 "The Evolutionaries have got the right idea!" -colthaginian_federation_2.16.b:0 "The Zeirutists got us through the Revolution!" -colthaginian_federation_2.16.c:0 "Maybe a more Pragmatic approach is in order!" - -colthaginian_federation_2.17.t:0 "Technological Shock Therapy" #Sweet -colthaginian_federation_2.17.d:0 "...For all these reasons, it would be beneficial that the ministry receives additional funding," Azizelqart Zahummid finished his presentation. "What we need right now is a burst of innovation, and we have countless capable zebras able and willing to provide, if they only get the funding for it."\n\n"Should we really be spending more on military research?" Jezabzella furrowed her brow at the presentation. As compelling as Azizelqart's case for increasing the funding to the Ministry of Wartime Technology, she didn't like it. "We are dealing with a billion different societal and economic issues already, and while new types of tanks or planes might benefit us in case of war, the MWT already has proper funding. What will we achieve by drenching them in money while zebras go hungry?"\n\n"I don't know:" Zahummid shrugged where he sat. "That is the very point, that by investing in research, we find entire new avenues of research not before considered. It's a gamble, but many great innovations rise out of chance, and we'd need to make sure the soil is fertile."\n\n"Never took you for the farming type", Zeshmunazash commented." -colthaginian_federation_2.17.a:0 "They've already got enough funding." -colthaginian_federation_2.17.b:0 "Increase it, military innovations will benefit us in the long term." - -colthaginian_federation_2.18.t:0 "The Limits Of Coordination" #Sweet -colthaginian_federation_2.18.d:0 ""They serve in a military role, and they should be part of the Military Coordination Structure. We aren't going to just do away with the militias now, are we? If not, then it seems a given to integrate them."\n\n"Of all the half-baked..." Monzano rubbed her temple at Ozid's proposal. "Are we really going to muddle the command structure that much? Our military does its job so well because they're well organised, and shoving in irregulars into the structure will only cause headaches!"\n\n"She's right," Jazelid said. "The effort is admirable, but the militias shouldn't be that deeply integrated. Yes, I see what you mean, it will help recruitment and let them flow into the various branches, but I fear we're sacrificing too much to accomplish it."\n\n"I never said it was an easy solution, but the fact of the matter is that the civil war wrecked our pool of recruitment, and we must encourage zebras to join up however we can. This accomplishes that."\n\n"And it only makes our armed forces an incoherent mess, and don't make the joke." She threw a murderous glare at Jezabzella.\n\n"I was not going to say anything, Zarishat dear," Jezabzella smiled angelically.\n\n"Either way!" Zeshmunazash said, noticing things were getting acerbic again." -colthaginian_federation_2.18.a:0 "It's simply not practical." -colthaginian_federation_2.18.b:0 "The extra Zebrapower would be useful..." - -colthaginian_federation_2.19.t:0 "To Arm A People" #Sweet -colthaginian_federation_2.19.d:0 "So what's this about handing out weapons?" Zeshmunazash asked the evolutionaries out of the blue, Zadadid giving up a low, drawn out grunt.\n\n"Do you intentionally put things in the least diplomatic way you can imagine?" he asked. "But yes, basically we want to propose that soldiers who store their weapons at the confederate armouries could get permission to take their weapons with them home. If they are able to take their weapons home they can not only access them even faster if needed, but they can also for example train their children in the usage of them. Coltva survived because we made sure to keep the proletariat armed, and we should keep this in mind even now.\n\n"Is increasing the amount of weapons circulating in society really a good idea?" Azruzaal mused worriedly. "The idea is good, but it just seems like a recipe for countless issues to let zebras just take state property with them home."\n"If we worry about that, just let them sign a liability form and do regular checkups."\n\n"Besides, it's not like weapons are uncommon out there in either case," Jazelid added in." -colthaginian_federation_2.19.a:0 "The current system is perfectly fine." -colthaginian_federation_2.19.b:0 "This system would help out a great deal..." - -colthaginian_federation_2.20.t:0 "The Ration Rationale" #Sweet -colthaginian_federation_2.20.d:0 ""...so in conclusion, the entire concept is absurd and reeks of fawning over meaningless status symbols. Perhaps we should consider handing out knighthoods or estates while we're at it. Oh, maybe even reempower the patrician class!" Zala's sarcasm was out in full force, and neither Zadadid or Jazelid looked any happier.\n\n"The discussion is about gourmet rations, not reentrenching economic and societal injustices," Zeshmunazash sighed. He guessed he should have predicted that the entire concept would annoy the living daylights out of his more radical compatriots. "Either suggest something concrete or just leave the discussion."\n\n"Just make it regular food!" Jazelid exclaimed. "Give them extra resources to take the regular rations and make them a bit more indulgent, like you would at some feast day at home."\n\n"Perhaps it is my patrician privilege speaking here," Jezabzella began, phrasing herself as carefully as she could. "But I feel that if we are going to do something like that, we should consider giving soldiers the options for something new, give them new experiences. For example the cuisine of south eastern Equestria is quite similar to ours, but at the same time it has its own piquancy. Experiencing new cuisines would be a special occasion too, no?"\n\n"Is it not just as well that we drop the pretenses?" Monzano rolled her eyes at the entire display. "The Aquileian kitchen is considered the most high-class in the world, and instead of trying to obfuscate the goal, let's lean into it and actually make the gourmet food neither mommy's cooking nor 'fun new experiences', but actually fancy food."" -colthaginian_federation_2.20.a:0 "Just stick to nice and spicy Zonician food." -colthaginian_federation_2.20.b:0 "How about we try some Equestrian food... From the South-East preferably." -colthaginian_federation_2.20.c:0 "Well, Aquileian rations sure do sound fancy..." +colthaginian_federation_2.1.t:0 "Фронт Народного Единства" #фокус Случайная революция +colthaginian_federation_2.1.d:0 "Зешмуназаш на мгновение задумался о чём-то, а затем посмотрел на сидящих перед ним товарищей, и, со слегка насмешливой улыбкой, заговорил:\n— Итак, что же теперь, спросите вы? — начал он. Перед этим они с советниками весь день обсуждали дальнейшие планы. Озид, Зала и даже Заришат – все задавались этим вопросом. — Полагаю, пришло время установить диктатуру, вырезать всех конституционалистов, устроить массовые репрессии патрициев, ограбить нацию, сжечь джунгли и построить мне огромную алмазную статую. А затем можно спокойно расправить крылья и лететь в космос. Как вам план? — его странное предложение застало всех врасплох, и лишь Заришат быстро оправилась и заговорила:\n— О, так ты теперь пегас? Звучит неплохо!\n— Нет, и я не диктатор, — вздохнул Зешмуназаш. Из всего, что он сказал, она отреагировала только на это? — Я никогда к этому не стремился, и никто не должен. Мы сражались за простую земельную реформу, и нам пришлось зайти гораздо дальше, чтобы добиться её... — Он покачал головой. — Идиоты, все они.\n— Каким же тогда должен быть наш следующий шаг? — спросил Озид, и Зешмуназаш посмотрел на потолок, задумавшись на минуту.\n— Как и в Кольтве. Мы предложим копыто помощи и шанс работать сообща ради восстановления нашей общей нации. Все, кто согласится перестать враждовать с нами и предпочтёт сотрудничать для разборки того хлама, в который мы вместе превратили регион, могут присоединиться к нам. Эта страна и так слишком многого натерпелась за последние десятилетия, и я не вижу ничего, что может принести ей дальнейшее кровопролитие, кроме ещё большего беспорядка. В общем, перестраиваем всё, а заодно попробуем построить на этих руинах что-нибудь великое." +colthaginian_federation_2.1.a:0 "Революция может и случайная, но намерение – нет." + +colthaginian_federation_2.2.t:0 "План Кизил-Зеба" #фокус Придерживаться Плана +colthaginian_federation_2.2.d:0 "— Мы должны помнить, что План Кизил-Зеба возник как компромисс, предвосхитивший дальнейшее развитие событий в негативном ключе. Какой бы сельской ни была Кольтва, в Кольтфагене всем заправляют патриции. Они должны, нет, ОБЯЗАНЫ стать частью Плана. В противном случае, мы будто прямо заявляем, что тысячи горожан, которые пострадали так же сильно как и сельские жители, не являются частью нашего видения. С чего бы им тогда нас поддерживать?! — Зала стучал копытом по столу, подчёркивая каждое своё слово, а в голосе его слышались острота и рвение.\nКогда заговорил Озид, его мягкий голос вошёл в сильный контраст с его более резким товарищем:\n— Хоть ты и прав во многом, мы должны помнить о целях, которые он выполняет. Эта земельная реформа была нацелена на облегчение участи фермеров, не более. Горожанам будет лучше помочь отдельной программой, нацеленной специально на них, а не через расширение Плана Кизил-Зеба на решение задач, для которых он изначально не предназначен. То, что это компромисс, – сила, не слабость, ведь мы уже внедрили его и убедились, что он работает. Если начать вмешиваться в него сейчас – это только вызовет недовольство.\n— Вовсе нет, давайте лучше придерживаться идеи Залы, — саркастически протянула Заришат, — я уверена, все сомневающиеся в нас будут просто РАДЫ, если мы ударимся в Сталлионградскую модель. Это вовсе не обернётся для нас катастрофой...\n— Не нужен нам этот компромисс. — парировал Зала, проигнорировав выходку Заришат. — Почему бы просто не довести это всё до логического завершения раньше, чем реакционеры смогут поднять нос? Мы рискуем вновь сделать их серьёзной угрозой.\n— Они не смогут обратиться против нас без поддержки простых зебр. — возразил Озид, протирая лоб платком. — А обычные зебры – это как раз те, ради которых мы делаем всё это, и те, чью поддержку нам будет получить куда проще, чем им.\n\n— Эй, послушайте, может хватит уже? — предложил Зешмуназаш, упреждая более язвительный ответ Залы. — Спасибо за ваши доводы, но я уже решил, что лучше всего нам подойдёт..." +colthaginian_federation_2.2.a:0 "...вариант Озида. Нам нужно новое решение." +colthaginian_federation_2.2.b:0 "...вариант Залы. Нужно менять старый План." + +colthaginian_federation_2.3.t:0 "Банановое решение" #фокус Перепрофилировать плантации Карамейна +colthaginian_federation_2.3.d:0 "— Полагаю, мы договорились. — Зешмуназаш немного откинулся назад. — Плантации Карамейна будут производить бананы. Вопрос лишь в том, как именно мы собираемся всё это организовать.\n\n— Мне кажется, это очевидно. Тут и думать особо не надо. — заявил Зала, и Жазелид согласно кивнул. — У нас есть возможность построить эти плантации с нуля в качестве кооперативов, как в Кольтве, создав в Карамейне новый узел, с помощью которого мы сможем распространять более совершенную систему ведения сельского хозяйства.\n\nНа другой стороне стола прочистил горло Азизелькарт Захуммид, спровоцировав на себя два убийственных взгляда Залы и Жазелида.\n— Предложение, конечно, хорошее, но оно... — начал экономист, — как бы попроще сказать; боюсь, может оказаться чрезмерно амбициозным на данном этапе. Наша система нова для большинства фермеров региона, и у нас есть сейчас куда более важные проблемы. Обсудив этот вопрос с генералом Монзано, я пришёл к выводу, что лучше всего было бы отдать эти земли фермерам, которые уже знают как использовать их, и предложить им выгодный контракт на выращивание крупных партий бананов.\n\n— Но зачем так заострять внимание на чём-то одном? — спросила Джезабзелла. — Разве не можем мы отдать часть земли кооперативам, позволив при этом развиваться частным плантациям?\n— Согласен с Джезабзеллой, и не в последнюю очередь потому, что такие плантации могли бы послужить отличным полем для экспериментов. — согласился Озид.\n\nЗешмуназаш удивился. Он не мог даже представить себе, как какой-нибудь гламурный патриций сидит за соседним забором от старомодных фермеров Кольтвы. С другой стороны, это имело смысл... Так или иначе, мы нанесём серьёзный удар по голоду. Оставалось только сделать окончательный выбор." +colthaginian_federation_2.3.a:0 "Поэкспериментируем с коммунализмом." +colthaginian_federation_2.3.b:0 "Смешанный подход звучит лучше всего." +colthaginian_federation_2.3.c:0 "Частная собственность – это не так уж плохо..." + +colthaginian_federation_2.4.t:0 "Золотое море" #фокус Золотые поля Зеорду +colthaginian_federation_2.4.d:0 "В текущей ситуации нам пригодился бы любой источник пропитания, и регион Зеорду является в этом плане прямо таки даром богов, ведь он может прокормить сотни и тысячи голодающих. Не ясно лишь одно – как именно распорядиться этим богатством.\n\n— ...и потому, — заявлял Ахиром Зададид, — зерно должно быть направлено в регионы с наиболее разрушенной экономикой. Чем быстрее мы восстановим её, тем быстрее мы накормим всех остальных. В данном случае нужно смотреть в перспективе.\n\n— Слушай, если бы мы обсуждали что-то другое – я бы согласилась, но мы обсуждаем то, как от голода погибает наш народ. — замотала головой Джезабзелла, продолжая: — Учитывая ситуацию, мы должны обеспечить тех, кто находится в самом опасном положении, чтобы им не пришлось умирать из-за того, что мы отдали приоритет "экономике" и "перспективам". Разве это не очевидно?\n— Да-да, ты очень мило выглядишь, — протянула Заришат. Заплывшие глаза и хриплый голос давали чёткое представление о том, чем она занималась прошлой ночью. — Полагаю, мы ранее не видели тебя в Кольтве только потому, что ты не смогла захватить с собой весь свой гардероб и туалетный столик?\n— Дорогой Озид, может нам стоит позвать уборщиков? Кажется, я почувствовала запах нечистот, — небрежно прокомментировала Джезабзелла, прежде чем махнуть на Заришат. — Ой, Заришат, дорогуша, ты случаем не придумала альтернатив? Может, вино влило тебе в голову какую-нибудь мысль?\n\nВзгляд Заришат мог сейчас, наверное, плавить камни, и улыбка Джезабзеллы была просто ангельской. Но вместо того чтобы вспылить, она ответила:\n— Используйте это хреново зерно для того, чтобы утихомирить тех, кто до сих пор не с нами. Некоторые провинции просто полыхают от сопротивления, и если мы отправим им немного больше еды – это их успокоит, а за ними стабилизируется и весь регион. В конце концов, экономика и жизни будут не так уж и важны, если всё пойдёт к тартару.\n\n— Так, всё, думаю, на сегодня мы закончим, — с тяжёлым вздохом заключил Зешмуназаш.\nВсе имели время высказаться, и если Заришат и Джезабзелла собирались друг на друга рычать – им лучше найти для этого другие время и место. Сейчас же, зерно было важнее. Зешу оставалось только принять решение." +colthaginian_federation_2.4.a:0 "Здорова экономика – здорово население." +colthaginian_federation_2.4.b:0 "Всем по потребностям, в конце концов." +colthaginian_federation_2.4.c:0 "Стабильность понадобится для предстоящих сражений." + +colthaginian_federation_2.5.t:0 "Возвращение к основам" #фокус Принцип демократического образования +colthaginian_federation_2.5.d:0 "Возможно, Зешеф поступил в университет из-за того, что его заставили родители, и возможно, всё это казалось ему крайне скучным, но это было тогда. Сейчас всё иначе, и он пришёл к выводу, что скуку недооценивают. Скука означала, что в тебя не стреляли, и после последних месяцев он с радостью согласился с этим.\n\nЖаль только, кольтванцы и здесь всё испортили! Придя в главный лекционный зал, он почувствовал головокружение, когда увидел, КАК студенты разговаривали с профессором. Да если бы он позволил себе такое общение до войны – его бы быстро вышвырнули на улицу!\n\n— ...мы также обсуждали задания, — сказала одна из студентов, зачитывая список, — и хотели бы попросить, чтобы у нас не было заданий в пятницу, которые нужно было бы сдавать в понедельник. Мы не против немного подождать ответа преподавателя, если у нас будет неделя на решение заданий, а не только выходные.\n— Ой, ну вы и лентяи, — усмехнулся профессор Зомилькар. — выходных вполне достаточно для обычного задания, да и...\n— Поднимите копыто, если вы когда-нибудь зубрили задание до полночи воскресенья! — выкрикнула студентка, начавшая разговор, и подняла копыто. Её тут же поддержал почти весь зал. Да даже Зешеф поднял его, немного замешкавшись. Профессор Зомилькар выглядел так, будто проглотил лимон, причём целиком, да с кожурой и с косточками!\n— Ладно-ладно, если задания будут с понедельника до понедельника – вам хватит времени?\n\nЗешеф мог только удивлённо посмотреть на эту сцену. Старый профессор уступает? Вот это да!" +colthaginian_federation_2.5.a:0 "Думаю, в конце концов образование Кольтвы звучит не так уж и плохо..." + +colthaginian_federation_2.6.t:0 "Уважение к старшим" +colthaginian_federation_2.6.d:0 "Возможно, Зешеф поступил в университет из-за того, что его заставили родители, и возможно, всё это казалось ему крайне скучным, но это было тогда. Сейчас всё иначе, и он пришёл к выводу, что скуку недооценивают. Скука означала, что в тебя не стреляли, и после последних месяцев он с радостью согласился с этим.\n\nУниверситет был прямо таким, каким он его помнил – как-то даже странно. По пути до аудитории он чувствовал, будто снова облачается в удобный старый халат, а дойдя до неё – убедился, что даже стулья были на месте. Он спокойно сел и принял более-менее удобное положение. А вскоре за этим прибыл и профессор Зомилькар.\n\n"Пришло время вернуться к тому, на чём мы остановились, когда начались все эти... события," – протянул он, и Зешеф издал вежливый смешок. О, подумать только: всё, что ему теперь нужно было делать, – это подлизываться к профессорам и не попадать в неприятности. Это действительно было лучшим из всего, на что только можно было надеяться!\n\nПо крайней мере, ему так казалось. Уже спустя час этого трёхчасового занятия, он понял, что погружался в самые разные размышления, и попытался потрясти головой, чтобы избавиться от них. Нет, даже это не помогает. Его глаза уже попросту остекленели от этих занятий. Это всегда было ТАК нудно? Именно тогда он вспомнил ещё одну вещь из былых времён – ощущение, когда прикусываешь язык, чтобы не уснуть..." +colthaginian_federation_2.6.a:0 "Но лучше уж эта нудятина, чем пули над головой, верно?" + +colthaginian_federation_2.7.t:0 "Дар милосердия" #фокус Житница Северной Зебрики +colthaginian_federation_2.7.d:0 "Рагу было сытным и ароматным, а хлеб казался ему таким душистым, что он чуть не заплакал, когда ощутил его запах. После долгого периода голодания и проживания на улице, он чувствовал себя сейчас как в раю. Хотя это был просто перекус, на который он не мог полностью рассчитывать завтра – сейчас он хотел насладиться им, и ел, обхватив миску передним копытом, словно защищая.\n\n— Как тебе? — спросил кто-то, и он увидел, что к нему подошёл один из зебр, заведующих суповой кухней, который и накормил его ранее. Он кивнул и сделал ещё один укус. — Я могу присесть? — зебра, крупный, мускулистый жеребец, кивнул в сторону стула рядом с ним. Тот поколебался несколько секунд, прежде чем пожать плечами. Получив разрешение, работник кухни заполз на стул и продолжил спрашивать: — Ты ведь ветеран, да? Тебе есть где остановиться? — зебра покачал головой:\n— Я сп'ю под м'сс'ом... Не могу н'дде более. — он не очень любил говорить. С момента как взорвалась та граната, он всегда говорил невнятно. Всё чего он хотел – поесть и пойти спать с полным желудком, не особо-то рассчитывая на большее в эти дни.\n— А ты знал, что в городе открывают завод по производству специй? — спросил работник, — Они сказали, что ветераны получают право работать там, независимо от того, на чьей стороне сражались. Хочешь, я замолвлю за тебя словечко? — вопрос остановил бывшего военного посреди укуса. Он положил ложку и завис, глядя на рагу, неспособный поверить в услышанное.\n— Я прос'о хо'ел еды... Я н'... вы н'. — он потряс головой в неверии. Не может быть. Он должен был потерять всё, обречённый умереть в каком-нибудь глухом переулке, как жалкое подобие зебры. Он почти сдался, не ожидая уже, что дела могут пойти лучше. — Да, п-по'а'уйс'а — прошептал он в конце концов." +colthaginian_federation_2.7.a:0 "Честный труд даёт честную надежду." + +colthaginian_federation_2.8.t:0 "Демократия на заводе" #фокус Горизонтальное планирование экономики #Sweet +colthaginian_federation_2.8.d:0 "Обстановка была напряжена как струна рояля. Две группы зебр: слева – в рабочей одежде, и справа – в костюмах – смотрели друг на друга сверху-вниз, в то время как здоровенный зебра слева выговаривал правой стороне:\n— ...и по вашему, вкалывать на заводе посреди ночи – то же самое, что и днём? Я прихожу домой, когда мой жеребёнок уже ушёл в школу, и ухожу на работу аккурат к его приходу! Если вы хотите чтобы это продолжалось – вы должны, нет, ОБЯЗАНЫ платить НАМНОГО больше, иначе ни один рабочий не станет заступать на ночную смену!\n— Но работа абсолютно та же, и вы получаете плату за неё соответственно. — попытался парировать один из зебр в костюме. — Вы вольны уйти и найти работу где-нибудь ещё, если вас это не устраивает.\n— О, так вы считаете, что этих жалких оснований достаточно, чтобы мы брались за работу ночью без дополнительной компенсации, и что вы можете увольнять всех кого вздумается, если они не согласны с тем, что с ними обращаются как с животными?!... — здоровый зебра остановился, когда кобыла рядом с ним поставила копытце на его плечо. Он немного успокоился, позволив ей говорить:\n— Проблема не в самой работе, а в том, как она сказывается на жизни рабочих. Как он уже сказал, зебры не могут проводить время с семьёй, когда ночью им приходится работать, а днём – спать. Ночная смена словно выводит зебр из общества, и такое не может продолжаться долго. Если говорить по простому – это как оказаться на необитаемом острове.\n\nОдетый в костюм зебра был уже готов вскинуть копыта и заявить об уходе. Одно за другим, эти рабочие вечно недовольны! И тем не менее, он понимал, что если он уйдёт – они будут бастовать, а с текущим правительством – полиция ему не поможет, а значит – победит в этом сражении тот, кто продержится дольше. Эх, как ему не хватает старых добрых времён..." +colthaginian_federation_2.8.a:0 ""Ладно. Мы можем предложить вам прибавку в, скажем, тридцать процентов..."" + +colthaginian_federation_2.9.t:0 "Копытопожатие в Запсе" #Sweet +colthaginian_federation_2.9.d:0 "— Полагаю, вы здесь не просто так, — сказал Зешмуназашу Тефеманей Зоррзель. — Тем не менее, я признателен вам за открытость. Вы ведь не против, что я обращаюсь так просто? Я не особо разбираюсь в званиях вашей Освободительной Армии.\n— Ой, не переживайте, ведь даже если бы вы разбирались – вы бы знали, что я предпочитаю, чтобы ко мне обращались просто по имени. — ответил Зешмуназаш, изучая лидера остатков сил технократов. Это с ним-то его отговаривали встречаться Зала и Озид? Этот Зоррзель выглядел как зебринский эквивалент запылившейся пишущей машинки! — Что же до остального; Большую часть своей жизни я шёл по противоречивому пути, так что этого следовало ожидать. Важнее сейчас то, что вы сами можете предложить нам. — заключил Зешмуназаш.\nСняв и медленно протерев очки, Зоррзель кивнул и ответил:\n— Весьма уместный вопрос. Ну что же, боги поставили меня в такое положение, когда я остаюсь последним лидером сил Заркидов, так что... ну... думаю очевидно, что моя капитуляция предрешена, но вместе с этим, я хотел бы предложить мои услуги вашему Фронту Народного Единства. Помогу всем, чем смогу.\n— Каковы же ваши условия? — спросил Зешмуназаш. Забудьте о пишущей машинке, он больше походил на какое-то растение, извлечённое из архива, где ему самое место, и будто совершенно сейчас завянет, если его не вернуть обратно в затхлую темноту.\n— Ох, абсолютно никаких условий. У меня нет никакой власти, чтобы вести переговоры, и моя судьба сейчас полностью в ваших копытах. Я лишь прошу пощады, зная, что в ваших рядах это вызовет беспокойство.\n— Ну, как я уже говорил, – вся моя жизнь – сплошное противоречие, — усмехнулся Зешмуназаш и протянул копыто Зоррзелю: — я принимаю вашу капитуляцию, добро пожаловать на борт." +colthaginian_federation_2.9.a:0 "Наконец-то настал мир!" + +colthaginian_federation_2.10.t:0 "Вечерняя дискуссия" #фокус Лев Запада #Kingston +colthaginian_federation_2.10.d:0 "— Ты правда считаешь, что это хорошая идея, Зешмуназаш? Ты же знаешь, что ему приписывают: бандитизм, убийства, преступления против народа. — повернулся к другу Озид. — Ты уверен, что мы хотим работать с этим зеброй?\nЗешмуназаш стоял в здании конгресса в Кольтфагене, оглядывая стоящие перед ним пустые сидения.\n— Ну, лично мы никогда с ним не виделись. Вдруг он окажется одним из тех, с кем можно пропустить по стаканчику? — пошутил он. Однако заметив, что юмор не улучшил настрой Озида, Зеш вздохнул и продолжил: — Это просто встреча. Я ещё ни с чем не согласился – хочу лишь увидеть этого "Льва Запада". Он, может, и бандит, но годами сражался за жителей Кольтфагена. А ещё он годами вынашивал идеи, родные нашему Плану Кизил-Зеба, так что хотелось бы поговорить с ним и узнать поподробнее.\nОзид сел на одно из сидений неподалёку и скрестил копыта.\n— Зешмуназаш, ты допускаешь ошибку. В конце концов, во имя За'ала, он же может убить тебя! — Зешмуназаш сел рядом с ним.\n— Конечно же я это предусмотрел. Мы условились встретиться с глазу на глаз, без оружия.\n— Но он же бандит! — воскликнул Озид, — Думаешь, он не нарушит условия?!\nЗешмуназаш встал и поставил копытце на плечо своего нервного друга.\n— Если он и бандит – может и нарушит. — после чего он повернулся и начал уходить, — Но опять же, напомни, как там нас называли в Кольтфагене?" +colthaginian_federation_2.10.a:0 "Всё будет в порядке, не переживай." + +colthaginian_federation_2.11.t:0 "Два Льва" #фокус Лев Запада #Kingston +colthaginian_federation_2.11.d:0 "Путь к его пристанищу был куда более напряжённым, чем того ожидал Зешмуназаш. Ранее, он считал, что смирился со своей судьбой, веря, что этот бандит сражался за правое дело. Теперь он был несколько менее уверен в правильности того, что делал. Однако когда зебра увидел место встречи – он был совершенно сбит с толку. Это был простой фермерский дом, в то время как Зеш ожидал увидеть либо куда более роскошное жилище, либо простую хижину. Но это была простая семейная ферма, прямо как у него! Войдя, он был поражён резким ароматом. Это... яблоки?\n\n— Дарова, товарищ! Я здесь! — Зешмуназаш повернулся на звук, и увидел нечто шокирующее: зебру, откинувшегося на спинку кресла-качалки, его пышные усы, и нечто похожее на бутылку ликёра в его копытах. — Ой, ну не стой столбом, друже, присаживайся! — когда Зешмуназаш нерешительно зашагал к столу, зебра сверкнул на него улыбкой и сказал: — Да давай, не переживай, я не кусаюсь... ну, обычно. — усмехнулся он.\nКогда Зешмуназаш сел, в комнату вошла старая зебра с пирогом – по всей видимости, источником того запаха. Зешмуназаш несколько напрягся, но вскоре обнаружил, что старая кобыла вовсе не боец. Повернувшись к Зидону, он саркастически заметил:\n— Эй, Зидон, я думал, мы договорились, что в комнате не будет других солдат.\nЗидон повернулся к нему и хихикнул.\n— Мой дорогой друг, но ведь это не одна из моих солдат, это-\n— Я просто хотел сказать, что пирог выглядит УБИЙСТВЕННО вкусным! — парировал Зеш. На секунду задержав на нём взгляд, Зидон всё же продолжил:\n— Это Мама Манзана, простой благотворитель. Она предоставила мне это место для нашей встречи, вот и всё. — вновь улыбнувшись, Зидон подтолкнул тарелку Зешмуназашу, а с ней, заодно, и стакан. — Угощайся! Мы же друзья, верно? — после чего он опустил голову куда-то вниз и поднял соломенную фермерскую шляпу, которую надел на голову Зеша, — Надеюсь, ты не думал что это будет одной из всех этих скучных политических конференций, м?\nЗешмуназаш улыбнулся.\n— Мне нравится ваш стиль, Зидон. Скажите мне, почему такой боец как вы общается сейчас с таким политиком, как я. Вы сражались с режимом годами. Неужели, пришло время отложить винтовку?\nЗидон задумался на секунду, а затем ответил:\n— Зачем мне сражаться, если то зачем я сражался уже здесь? Я годами бился за то, чтобы у моих товарищей был шанс на справедливую жизнь, возможность работать на своих полях и жить счастливой, полноценной жизнью. Только посмотрите, к чему пришла нация! Олигархи ушли, и я перечитывал ваши планы уже тысячу раз. Да я сам бы лучше не придумал для этих зебр! Так что, когда ваши обратились ко мне, я был в восторге от того, что у меня будет шанс встретиться с тобой! Я не хочу больше сражаться – я хочу просто жить.\nЗешмуназаш широко заулыбался.\n— Отлично, дружище, тогда давай пока перейдём к делу, а потом я с радостью разделю с тобой выпивку и пирог!\nЗидон засмеялся громко и полно.\n— Ты из этих зебр типа "сначала бизнес", мм? Хорошо, я не против. Но я всегда открываю переговоры с тоста, так что... — наполнив стаканы янтарной жидкостью из бутылки, он толкнул один обратно к Зешмуназашу — За дружбу!" +colthaginian_federation_2.11.a:0 "И за свободу!" + +colthaginian_federation_2.12.t:0 "Осуждение" #Kingston +colthaginian_federation_2.12.d:0 "Зешмуназаш сидел за своим столом с газетой. Пару минут назад, Озид пихнул ему её и рекомендовал прочесть, сказав, что это важно. Впрочем, известно, что если Озид из-за чего-то переживал – это почти никогда ни было чем-то серьёзным. Однако Зешмуназашу всё равно нужно было передохнуть, так что он обратился за помощью в этом нелёгком деле к чёрно-белым страницам.\n\nПрямо на него смотрели пронзительные глаза со шрамами – глаза Льва Запада, Бандольера Зидона. А над ним был заголовок: "Лев Запада осудил действия Фронта Народного Единства". Продолжив чтение, Зешмуназаш сразу понял, что заголовок был не совсем точным. Зидон лично осудил его в довольно цветистой манере за выбор работать с губернатором Тефеманея, однако упомянул, что понимает, почему правительство пошло на такой шаг. Зидон указал, что боится, что новый режим станет просто отражением старого в другом обличии, но понимает, что точно говорить пока рано. Поэтому, в ближайшем обозримом будущем он уходит в отставку из революционного движения, и просит не донимать его, дав спокойно насладиться жизнью.\n\nЗешмуназаш закрыл газету и опустил её.\nПравильный ли выбор он сделал? Зидон был известен как бандит и ожесточённый вояка, но его слова отозвались в самом сердце Зешмуназаша. И тем не менее, поздно было жалеть о содеянном, а впереди ещё много работы." +colthaginian_federation_2.12.a:0 "По крайней мере, он достойно принял такое развитие событий." + +colthaginian_federation_2.13.t:0 "Залы власти" #Kingston +colthaginian_federation_2.13.d:0 "Зоникийский конгресс был вновь открыт ударом молотка и бурными переговорами делегатов. Сегодня на повестке дня были конкретные меры по ликвидации последствий голода в Зам'але и промышленное развитие Тротката. Делегаты ходили по кругу, болтая друг с другом и пытаясь выработать общие положения, договорившись между фракциями Конгресса. В залах власти всё шло как обычно, а как обычно – это очень скучно.\nКто-то должен был немного разбавить обстановку, и сегодня, думаю, это буду я.\n\nЗаннидо Зидон наблюдал за происходящим с верхнего балкона зала, привлекая множество любопытных взглядов со стороны граждан, пришедших посмотреть на работу правительства. Он имел довольно странный вид: грива зачёсана назад и одет красивый костюм, но при этом поверх него – характерный патронташ. Без патрон, конечно. Он немного опоздал, вынужденный разобраться с парой бытовых проблем перед выходом, а потому решил сначала немного посмотреть за работой делегатов. Найдя в толпе Зешмуназаша, Зидон получил представление о том, как эти зебры играли в политику.\n"Ну, пора приступать. — сказал он себе, — может мне и нравятся игроки, но игра у них скучная."\n\nПокинув балкон, он спустился на этаж конгресса. Сдав патронташ охране, он с улыбкой вошёл в палату, сразу же привлекая к себе внимание стоящих неподалёку делегатов. Его поразительные фиолетовые глаза притягивали взгляды, когда он танцем прошёлся по комнате, говоря с представителями различных фракций. Спустя некоторое время, спикер призвал к тишине – пришло время провести голосование по решаемым вопросам.\n\nНаблюдая за Зидоном с другого конца комнаты, Зешмуназаш улыбнулся, садясь рядом с Озидом.\n— Вот видишь, я же тебе говорил! Он просто прирождённый политик.\nОзид покачал головой.\n— Да, этого-то я и боюсь. Кто знает, что за меры он поддержит!\nЗешмуназаш засмеялся и закачал головой, когда вдруг почувствовал лёгкий тычок в плечо сзади. Обернувшись, он увидел Зидона; Зебра сказал ему: "Хей, мистер Большая Шишка, не против если я присяду?" – Зешмуназаш кивнул, и Зидон занял своё место в качестве члена Ортодоксальной фракции Конгресса." +colthaginian_federation_2.13.a:0 "Вот видишь? Сработало как надо!" + +colthaginian_federation_2.14.t:0 "Молодой дипломат" #фокус Интегрировать бывших патрициев #Sweet +colthaginian_federation_2.14.d:0 "— Рад наконец встретиться с вами, генерал, — зебра затряс копыто Монзано с широкой улыбкой, — из историй о вас, я ожидал увидеть десятиметрового титана, стреляющего огнём из глаз. То, как быстро многие патриции перешли от презрения – к ужасу перед успехами Освободительной Армии, было действительно потрясающе.\n— Ну, они могли бы понять быстрее – мы избежали бы стольких хлопот... А вы, собственно, кем приходитесь? — спросила Монзано, осматривая зебру. Он определённо был из патрициев, и притом довольно молод. Она взглянула на Азизелькарта, интересуясь, есть ли ему что сказать, но тот пока молчал.\n— Хирам Зерранид, — представился зебра. — Ранее титулован как Гиппонский. В связи с последними событиями, я решил, что мои таланты лучше растратить на помощь Фронту Народного Единства. Когда я услышал о том, что мистер Захуммид нашёл здесь родственные души, мне показалось, что я нашёл свой народ. А вы, полагаю, Заришат Зейрутид? — обратился он к Заришат, сидящей немного на отдалении и наблюдавшей за ним.\n— Отлично, а вот и парад подлиз, — ответила Заришат. — Я не знаю кто вы и меня это мало волнует. Говорите с чем пришли к нам или проваливайте.\n— Ну, я своего рода известный писатель и лингвист, служил советником при режиме Заркидов... — Хирам спокойно воспринял сделанное замечание и ответил. Азизелькарт же в это время наклонился к Монзано и прошептал:\n— По правде говоря, он немного чудаковат и у него полная голова всяких спиритуалистических идей. Однако, если смотреть на его работу – в ней ему равных нет.\n— Кажется он немного оживил Заришат, — кивнула Монзано. — Я поверю тебе на слово." +colthaginian_federation_2.14.a:0 "Кроме того, он довольно обаятелен..." + +colthaginian_federation_2.15.t:0 "Новое завтра" #фокус Конфедерализировать союз #Sweet +colthaginian_federation_2.15.d:0 ""Историю мира всегда определяли властные личности. Личности, что стояли над своими собратьями, а не рядом с ними, и рассматривали их не как родных, но как подданных. Когда армии маршировали по всему миру, а короли издавали указы один за другим, лишь немногие останавливались и задавались вопросом: "Неужели именно этого все хотят? Есть ли у меня властное право судить за всех?""\n\nЗешмуназаш осмотрел собравшуюся перед ним толпу, гадая, какие истории томятся среди зебр, пришедших его послушать. Сколь многие из них ненавидели его? А сколь многие боялись? Он не знал.\n\n"Хотя я знаю, что некоторые будут смеяться над моими словами, но цель Освободительной Армии остаётся той же, что и была ранее. Мы хотим, чтобы среднестатистическая зебра была в безопасности от хищничества тех, кто может на неё или на него надавить, а также построить общество, в котором богатство не открывает возможности для жестокого обращения и эксплуатации. Мы хотим общества, в котором каждый принимает участие и имеет голос, – действительно имеет голос, а не скромную надежду на то, что какой-то там патриций или сенатор сжалится над ним. И всё же, разве мы не собрали под собой всю власть, спросите вы. Разве не стали мы самостоятельными правителями, что стоят теперь на вершине Кольтфагена?" – Он криво улыбнулся, осматривая толпу, видя, как каждый смотрит на него, гадая, к чему он клонит.\n\n"Правда в том, что мы не хотим ни Кольтфагенского, ни Кольтванского, ни чьего бы то ни было ещё превосходства. Мы хотим равенства и демократии, не больше и не меньше. Не будут более отдалённые автократы править зебрами! Не будет больше места империалистическим амбициям! Демократия должна принадлежать народу, и каждый, от простого рабочего и до фермера, должен решать судьбу нации! А потому, для меня большая честь провозгласить сегодня основание Зоникийской Конфедерации!"" +colthaginian_federation_2.15.a:0 "Да возродится же Зоникия!" + +colthaginian_federation_2.16.t:0 "Развевающийся флаг" #фокус Народная мобилизация +colthaginian_federation_2.16.d:0 "Задерзаал никогда не был близок к политике, по крайней мере, в старом Кольтфагене. Тогда, в кишащем кругом хаосе и беспорядке, казалось бессмысленным пытаться что-то менять. В конце концов, большая часть происходящего оставалась за кулисами залов власти. Чистая апатия заставила его остаться дома на первых выборах после вторжения Короля Шторма, а позже у него не было времени на беспокойство, пока Заркиды правили Кольтфагеном и когда в Кольтве разожглось пламя революции. Даже когда к власти пришёл новый режим, Задерзаал просто продолжал жить как ни в чём ни бывало.\n\nОднако, в последние несколько недель что-то изменилось. Правительство расклеивало плакаты, помогая в организации митингов для вовлечения граждан в политическую жизнь. Задерзаал увидел кольтфагенян, таких же как он сам, выходящих на улицу и выражающих поддержку или возражение против политик, высказывающих своё мнение о последних событиях и принятых решениях... это был уже не тот Кольтфаген, каким он его помнил.\n\nТак может, пришло время и Задерзаалу менять что-нибудь? Конечно, это было сложнее чем выйти и махать флагом или произнести несколько речей. Фракции из которых состоял ФНЕ были очень разнообразны и выступали, порой, за совершенно разные направления развития. Он ещё не знал, с кем из них был согласен, но теперь, когда он решил что пойдёт и примет участие в политике как и все остальные – он понимал, что время для этого выбора пришло. Ответ будто лежал у него на сердце, нужно было лишь принять, что..." +colthaginian_federation_2.16.a:0 "Эволюционеры правы!" +colthaginian_federation_2.16.b:0 "это Зейрутисты провели народ сквозь пламя революции!" +colthaginian_federation_2.16.c:0 "прагматичный подход будет лучше всего!" + +colthaginian_federation_2.17.t:0 "Технологическая шокотерапия" #фокус Министерство Военных Технологий #Sweet +colthaginian_federation_2.17.d:0 ""...и поэтому, нам стоит серьёзно задуматься о дополнительном финансировании министерства," – закончил свою презентацию Азизелькарт Захуммид, после чего прокомментировал: "Что нам нужно сейчас – так это приток инноваций, и мы знаем, что есть множество зебр, способных и желающих предоставить нам их при должном финансировании."\n\n— Неужели нам действительно стоит ещё больше тратиться на военные исследования? — возмутилась Джезабзелла. Какими бы убедительными ни были аргументы Азизелькарта в пользу увеличения финансирования Министерства Военных Технологий, ей эта задумка не нравилась. — Мы и без того испытываем миллион различных социальных и экономических проблем, и хотя новые танки или самолёты были бы полезны в случае войны, МВТ уже обладает должным финансированием. Чего мы добьёмся, закидывая их деньгами, пока зебры голодают?\n— Не знаю: — пожал плечами Захуммид, — в этом ведь весь смысл. Инвестируя в науку, мы находим совершенно новые направления исследований, которые ранее не рассматривались. Это авантюра, и мы можем проиграть, но многие величайшие новшества возникли по воле случая, а подняв финансирование, мы подготовим благоприятную почву.\n— Никогда не принимал тебя за фермера. — шутливо прокомментировал Зешмуназаш." +colthaginian_federation_2.17.a:0 "Они получили уже достаточно средств." +colthaginian_federation_2.17.b:0 "Увеличьте финансирование, военные инновации пригодятся нам в будущем." + +colthaginian_federation_2.18.t:0 "Пределы координации" #Sweet +colthaginian_federation_2.18.d:0 "— ...они выполняют военную роль, и потому должны быть частью Структуры Военной Координации. Мы ведь не оставим их простым ополчением? Если нет – то их интеграция кажется само собой разумеющейся.\n— Из всех возможных идей ты выдаёшь это..? — Монзано потёрла висок в ответ на предложение Озида. — Неужели мы действительно хотим делать из командной структуры такую кашу? В конце концов, военные так хорошо выполняют свою работу благодаря хорошей организации, и внедрение иррегуляров только вызовет головную боль.\n— Она права, — сказал Жазелид. — Усилия достойны восхищения, но ополченцы не должны быть настолько глубоко интегрированы. Да, я понимаю о чём вы хотите сказать – что это поможет набору рекрутов и их распределению в различные военные структуры, но, боюсь, для этого придётся пожертвовать слишком многим.\n— Я и не говорил что это будет просто и безболезненно, но перед нами стоит факт того, что гражданская война унесла много жизней наших военных, и мы должны поощрить зебр ко вступлению тогда, когда мы сможем их принять. Это решит нашу проблему.\n— А заодно сделает из армии аморфную массу, да. — сказала Заришат, после чего бросила убийственный взгляд на Джезабзеллу и дополнила: — А ты только посмей пошутить...\n— Дорогуша, я и не собиралась ничего говорить... — по-ангельски улыбнулась Джезабзелла.\n\n— Так, хватит! — прикрикнул Зешмуназаш, заметив что обстановка вновь начинала накаляться." +colthaginian_federation_2.18.a:0 "Это непрактично." +colthaginian_federation_2.18.b:0 "Дополнительные зебры нам не помешают." + +colthaginian_federation_2.19.t:0 "Вооружение народа" #Sweet +colthaginian_federation_2.19.d:0 "— Ну и что это за раздача оружия? — спросил эволюционеров взявшийся будто из неоткуда Зешмуназаш.\nЗададид в ответ лишь пробурчал что-то себе под нос.\n— Зачем же так резко? — наконец спросил он. — Ладно. В общем, мы хотим предложить, чтобы солдаты, которые хранят сейчас своё оружие на складах Конфедерации, могли получить разрешение взять его к себе домой. Это не только позволит им получить его быстрее в случае необходимости, но также, например, даст возможность учить орудовать им своих детей. Кольтва уцелела лишь потому, что пролетариат был вооружён – нам не стоит забывать об этом.\n— Вы считаете, что увеличение циркуляции оружия в обществе – действительно хорошая идея? — встревожился Азрузаал. — Я имею в виду, сама идея, конечно, хороша, но выдача на дом государственного имущества может вызвать в будущем немало проблем.\n— Если вас это действительно так волнует – пусть подпишут письменное обязательство и проходят регулярные проверки.\n— Кроме того, оружие на дому – всё равно не такое уж редкое явление. — добавил Жазелид." +colthaginian_federation_2.19.a:0 "Нынешняя система нас вполне устраивает." +colthaginian_federation_2.19.b:0 "Эта система сослужит нам хорошую службу..." + +colthaginian_federation_2.20.t:0 "Рассуждения о еде" #Sweet +colthaginian_federation_2.20.d:0 "— ...так и получается, что сама эта концепция абсурдна и попахивает заискиванием перед бессмысленными статусными символами. Может нам тогда начать раздавать рыцарские титулы? Или... О, о, даже лучше, давайте вновь передадим всю власть патрициям! — сарказм Залы лился изо всех щелей, и Зададид с Жазелидом также не выглядели довольными.\n— Мы обсуждаем улучшение солдатских пайков, а не восстановление экономической и социальной несправедливости, — со вздохом ответил Зешмуназаш. Он должен был ожидать, что эта концепция будет раздражать само естество его более радикальных товарищей. — Вы либо предлагайте что-то конкретное, либо сидите молча.\n\n— Пусть это будет обычная еда! — воскликнул Жазелид. — Выделите ответственным больше ресурсов, чтобы они взяли текущие пайки и сделали их более сносными, походящими на то, что мы все едим дома.\n\n— Может во мне говорит сейчас мой внутренний патриций, — начала Джезабзелла, максимально осторожно подбирая слова, — но мне кажется, что неплохо бы дать солдатам возможность попробовать что-нибудь новенькое, получить новый вкусовой опыт. Например, кухня юго-восточной Эквестрии весьма походит на нашу, но, в то же время, обладает определённым своеобразием. Знакомство с новой кухней также стало бы чем-то особенным, вам так не кажется?\n\n— Зачем ходить вокруг да около? — закатила глаза Монзано. — Я понимаю, что за режим мы строим, но Аквелийская кухня считается самой высококлассной в мире. Зачем весь этот маскарад с "новым вкусовым опытом" и "домашней пищей", когда мы могли бы добавить в пайки действительно шикарную еду?" +colthaginian_federation_2.20.a:0 "Остановимся на привычной остроте Зоникийской кухни." +colthaginian_federation_2.20.b:0 "Попробуем Эквестрийскую кухню... Желательно с юго-востока." +colthaginian_federation_2.20.c:0 "Пайки в Аквелии действительно шикарны..." colthaginian_federation_2.21.t:0 "Crossing The Aisle" #Sweet colthaginian_federation_2.21.d:0 "The two zebras that had asked to see him were like day and night; one of them a battle scarred beast of a stallion and the other a slender mare who seemed ready for a ball more than anything else. Zeshmunazash looked from one to the other, eyebrow raised high as they both bowed to him.\n\n"Jezabzella Zeshmid, at your service," the mare introduced herself, the general following suit and introducing himself as Azruzaal Azarago. "It is a terrible shame that we must meet under these circumstances, but the fact that we are able to strengthens our conviction that you are the best path forward for our homeland..."\n\n"WOW you two are being formal," Zeshmunazash told them with a roll of his eyes, waving to a couple of chairs nearby. "Sit down and calm down, I'm not looking to play fancy ballroom here. From what I've heard, you led the Harmonites, right?" he asked Jezabzella before turning to Azruzaal. "As for you, you worked with the Constitutionalists?" The two nodded in response to his question. "Swell," he sat down himself. "Now how about you tell me what you want to achieve for Colthage, and we'll go from there."\n\n"I did tell you he was a matter-of-fact sort of person," Azruzaal remarked to Jezabzella.\n\n"Pleasantries are never a waste of time." Jezabzella responded airily, though with a smile.\n\nAbout an hour later, Zeshmunazash bid the two farewell after having invited them to further meetings of the National Unity Front. So there really were zebras in Colthage who wanted to work towards a better future... he loved being right." @@ -2451,7 +2451,7 @@ CVA_hunt_constitutionalist_simps_ability_desc:0 "Влияние конститу CVA_jungle_clearance_ability:0 "§YПровести зачистку джунглей§!" CVA_jungle_clearance_ability_desc:0 "Сопротивление прячется в лесах, так что у нас есть очевидное решение. Спилим джунгли и вычистим начинку.\n\n[!CVA_jungle_clearance_ability_button_click_enabled]\n§YЭффект§!:\n§Y[ROOT.GetName]§! [!CVA_jungle_clearance_ability_button_click]" CVA_reinforce_jungle_corps_ability:0 "§YПроспонсировать корпуса рейнджеров джунглей§!" -CVA_reinforce_jungle_corps_ability_desc:0 "Корпуса рейнджеров джунглей очень искусны в расчистке джунглей, но им крайне нехватает финансирования. Несколько дополнительных шекелей в их копилке отлично нам послужат.\n\n[!CVA_reinforce_jungle_corps_ability_button_click_enabled]\n§YЭффект§!:\n§Y[ROOT.GetName]§! [!CVA_reinforce_jungle_corps_ability_button_click]" +CVA_reinforce_jungle_corps_ability_desc:0 "Корпуса рейнджеров джунглей очень искусны в расчистке джунглей, но им крайне нехватает финансирования. Несколько дополнительных зекелей в их копилке отлично нам послужат.\n\n[!CVA_reinforce_jungle_corps_ability_button_click_enabled]\n§YЭффект§!:\n§Y[ROOT.GetName]§! [!CVA_reinforce_jungle_corps_ability_button_click]" CVA_hunt_local_technocrats_ability:0 "§YУстроить чистки среди местных аристократов§!" CVA_hunt_local_technocrats_ability_desc:0 "Аристократы никогда не были нашими друзьями, а некоторые из них в открытую водят связи с нашими злейшими врагами. Устранив парочку из них мы на время решим эту проблему.\n\n[!CVA_hunt_local_technocrats_ability_button_click_enabled]\n§YЭффект§!:\n§Y[ROOT.GetName]§! [!CVA_hunt_local_technocrats_ability_button_click]" diff --git a/localisation/russian/country_DED_aprilfool_l_russian.yml b/localisation/russian/country_DED_aprilfool_l_russian.yml index b7c23905ead..81965ed8eba 100644 --- a/localisation/russian/country_DED_aprilfool_l_russian.yml +++ b/localisation/russian/country_DED_aprilfool_l_russian.yml @@ -435,7 +435,7 @@ dedaprilfool.170.d:0 "Он был готов. Всё было готово дл dedaprilfool.170.a:0 "Мы Едины." dedaprilfool.171.t:0 "Проникнуть в самую вершину бытия" -dedaprilfool.171.d:0 "Роза Маледикта стояла неподвижно, медленно дыша, пока два последних Освобожденных Некроманта Лиги прикрепляли живую трубку к внешней стороне ее тела. Они предложили ей местный анестетик, от которого она отказалась - телесная боль была бы очень полезной, возможно, даже необходимой, в том, что должно было произойти.\n\nТрубы змеились через огромную дверь в самое сердце Мейджхолд.\n\nОдна за другой, второстепенные системы организма начали отказывать. Она почувствовала, как ее эмоции сглаживаются, когда ее кровь очищается от гормонов, ее болевые центры подавляются, а системы Сферы управления все глубже взаимодействуют с тканями ее мозга. Она не могла даже запаниковать, потому что ее чувства отключились; отчаянно пытаясь сохранить хоть какое-то подобие непрерывности, ее мозг наконец отключился от полного шока. Последнее, что чувствовало ее старое тело единорога, медленно тащили по каменному полу к той двери...\n\nОна проснулась... вроде как. Чувствовать было нечего, но ... она могла видеть, и теперь ее слух был как-то раздвоен. У Сферы были внешние органы чувств, но она также слышала ... голоса. Голоса некромантов и старших рабов Лиги, выполняющих последние проверки систем. Она поняла, что внутренние проверки. Хотя к этому моменту ее рот наверняка изменился, она широко улыбнулась. Это сработало. Гул внутренней активности прекратился, когда другие присутствия, другие души, признали ее прибытие - не как Розы Маледикты, нет. Этой оболочки больше нет. Осталась только душа.\n\nИ эта душа заговорила голосом, который навсегда потряс любые и всякие миры." +dedaprilfool.171.d:0 "Роза Маледикта стояла неподвижно, медленно дыша, пока два последних Освобожденных Некроманта Лиги прикрепляли живую трубку к внешней стороне ее тела. Они предложили ей местный анестетик, от которого она отказалась - телесная боль была бы очень полезной, возможно, даже необходимой, в том, что должно было произойти.\n\nТрубы змеились через огромную дверь в самое сердце Мейджхолд.\n\nОдна за другой, второстепенные системы организма начали отказывать. Она почувствовала, как ее эмоции сглаживаются, когда ее кровь очищается от гормонов, ее болевые центры подавляются, а системы Сферы управления все глубже взаимодействуют с тканями ее мозга. Она не могла даже запаниковать, потому что ее чувства отключились; отчаянно пытаясь сохранить хоть какое-то подобие непрерывности, ее мозг наконец отключился от полного шока. Последнее, что чувствовало ее старое тело единорога, медленно тащили по каменному полу к той двери...\n\nОна проснулась... вроде как. Чувствовать было нечего, но ... она могла видеть, и теперь ее слух был как-то раздвоен. У Сферы были внешние органы чувств, но она также слышала ... голоса. Голоса некромантов и старших рабов Лиги, выполняющих последние проверки систем. Она поняла, что это были внутренние проверки. Хотя к этому моменту ее рот наверняка изменился, она широко улыбнулась. Это сработало. Гул внутренней активности прекратился, когда другие присутствия, другие души, признали ее прибытие - не как Розы Маледикты, нет. Этой оболочки больше нет. Осталась только душа.\n\nИ эта душа заговорила голосом, который навсегда потряс любые и всякие миры." dedaprilfool.171.a:0 ""Сверхрзум размещен. Трон занят. Последовательность первичной инициализации... завершена!"" dedaprilfool.172.t:0 "Конец всем потерям" diff --git a/localisation/russian/country_EQS_TNO_l_russian.yml b/localisation/russian/country_EQS_TNO_l_russian.yml index a71b26b8771..b328838d2c7 100644 --- a/localisation/russian/country_EQS_TNO_l_russian.yml +++ b/localisation/russian/country_EQS_TNO_l_russian.yml @@ -125,7 +125,7 @@ EQS_TNO_cleanse_the_hives:0 "Очищение ульев" EQS_TNO_cleanse_the_hives_desc:0 "Мы победили их, мы сломили их, но они всё ещё сопротивляются. У нас не остается другого выбора; раса чейнджлингов должна очищаться от любых противодружелюбных мыслей до тех пор, пока она не будет готова интегрироваться как друзья в общество пони. Этот день может быть ещё далёк, но мы хорошо подготовлены для продолжения наших усилий, пока он не наступит, или пока последний чейнджлинг не упадёт замертво у наших копыт." EQS_TNO_those_from_beyond_equus:0 "Те кто за Эквусом" #то ли я дурачок, то ли в третьем предложении в описании этого фокуса перевод неправильный - Nimes - EQS_TNO_those_from_beyond_equus_desc:0 "Грифонам не место на Эквусе. Они были посланы как колониальное предприятие, способ для империи за морями расширить свою власть и вмешаться в наши законные дела. Этой защиты уже давно нет, и мы остаемся теми, кем были всегда. Если грифоны смогут научиться дружбе, тогда мы примем их. Если нет... мы более чем готовы отправить их туда, откуда они пришли." + EQS_TNO_those_from_beyond_equus_desc:0 "Грифонам не место в Эквусе. Они были посланы как колониальное предприятие, способ для империи за морями расширить свою власть и вмешаться в наши законные дела. Этой защиты уже давно нет, и мы остаемся теми, кем были всегда. Если грифоны смогут научиться дружбе, тогда мы примем их. Если нет... мы более чем готовы отправить их туда, откуда они пришли." EQS_TNO_kneel_the_dragons:0 "Подчинить драконов" EQS_TNO_kneel_the_dragons_desc:0 "У нас были непростые отношения с драконами. Когда-то враги, ставшие друзьями. Но многие все еще противостоят нам, продолжая испытывать терпение, которым мы больше не обладаем. Они признают власть Регента над любым Повелителем Драконов, и они будут делать это, учась смирению превыше всего остального." EQS_TNO_ascension:0 "Возвышение" @@ -196,8 +196,8 @@ equestria_TNO_reference.15.a:0 "Великий учитель - наш регент." equestria_TNO_reference.16.t:0 "Сладкий ход" - equestria_TNO_reference.16.d:0 "Скуталу никогда в жизни не мчалась так быстро. Она била крыльями, как колибри, набирая скорость, даже когда холмы становились все круче и круче. Позади и над ней её преследователи стреляли вслед по горячим следам.\n\nРегентство постановило, что Меткоискатели будут расширены и переделаны для всех жеребят Эквестрии, чтобы обеспечить возвращение благословенных принцесс. Скуталу думала, что у неё больше времени подготовить её побег, но головорезы, которые взяли их имя "Меткоискатели", появились буквально через час после декрета. Она оторвалась от земных пони и единорогов несколько часов назад, но за ней все еще гнались несколько пегасов и фестрал.\n\nКогда-то они были её одноклассниками. Жеребята, такие же, как она. Что на них нашло? Это не имело значения. Мир сошёл с ума, и Скуталу пришлось убираться восвояси. Она подбиралась всё ближе и ближе к границе места, где, по слухам, регент не мог до тебя добраться. Молодые крылья её преследователей устали, как и она сама, но Скуталу боролась за свою жизнь.\n\nУтёс! Будь прокляты эти холмы, там быстро приближался овраг! На другой стороне Скуталу увидела патруль, одетый в форму, которая не принадлежала регентству. Она не могла замедлиться. "Меткоискатели" гонятся за ней. Скуталу нажала на последнее колесо и ускорилась к краю.\n\n"Милые движения, малыш", - услышала она незнакомый голос, когда пришла в себя примерно два часа спустя, "Мы все думали, что тебе конец, но ты справилась."\n\nСкуталу начала смеяться, затем начала плакать. Она была СВОБОДНА!" - equestria_TNO_reference.16.a:0 ""А ты можешь научить моих детей паре трюков?"" + equestria_TNO_reference.16.d:0 "Скуталу никогда в жизни не мчалась так быстро. Она била крыльями, как колибри, набирая скорость, даже когда холмы становились всё круче и круче. Её преследователи неслись прямо за ней и непрестанно стреляли ей в след.\n\nРегентство постановило, что Меткоискатели будут расширены и переделаны для всех жеребят Эквестрии, чтобы обеспечить возвращение благословенных принцесс. Скуталу думала, что у неё больше времени подготовить её побег, но головорезы, которые взяли их имя "Меткоискатели", появились буквально через час после объявления указа. Она оторвалась от земных пони и единорогов несколько часов назад, но за ней всё ещё гнались несколько пегасов и фестрал.\n\nКогда-то они были её одноклассниками. Жеребята, такие же, как она. Что на них нашло? Это не имело значения. Мир сошёл с ума, и Скуталу пришлось убираться восвояси. Она подбиралась всё ближе и ближе к границе места, где, по слухам, регент не могла тебя достать. Молодые крылья её преследователей устали, как и она сама, но Скуталу боролась за свою жизнь.\n\nУтёс! Будь прокляты эти холмы, там быстро приближался овраг! Она не могла замедлиться. "Меткоискатели" гонятся за ней. Скуталу поднажала в последний раз и ускорилась к краю обрыва, взлетая вверх с единственного естественного пандуса, который она смогла использовать. Оглянувшись назад, она увидела, что пони, преследовавшие её, остановились и на их лицах появились ухмылки. Она моргнула, прежде чем поняла, почему: у неё ничего не получится.\n\nСкуталу пыталась махать крыльями как можно быстрее, чтобы продлить время полёта и достичь свободы на другой стороне оврага, но у неё ничего не получалось.\n\nИ вот Скуталу беспомощно наблюдала за тем, как к ней стремительно приближается стена утеса. А затем всё потемнело." + equestria_TNO_reference.16.a:0 "Такова судьба всех, кто пытается сбежать из Регентства." equestria_TNO_reference.17.t:0 "Освобождение магии" equestria_TNO_reference.17.d:0 "Для большинства пони, коллапс Эквестрии был концом мира, который они знали. Для Канцлера Нейсея коллапс не изменил почти ничего. Он потратил всю свою жизнь служа принцессам, защищая их королевство и его подданных, и он продолжал это делать несмотря ни на что.\n\nКогда ведущий представил себя, Нейсей встал и подошел к микрофону. В тот момент, когда он смотрел на толпу пони перед ним, лёгкая улыбка коснулась его губ.\n\n"Приветствую и поздравляю всех наших выпускающихся кадетов. Сегодня я хочу обратиться к вам на тему магии. Некоторые пони считают, что магия эксклюзивна для единорогов, но это неверно. Пегасы обладают силой летать и ходить по облакам, земные пони обладают выдающейся силой, и все пони имеют доступ к самой могущественной магии: магии дружбы."\n\n"Эта магия будет важным оружием в вашем бою против множества врагов Эквестрии. Независимо от того являются они подлыми предателями, бросающие вызов регенту или дикие создания из чужих земель, магия может пересилить кого-угодно. Позвольте мне продемонстрировать."\n\nНейсей отошел в сторону, когда клетка была выкачена на сцену. Внутри был чейнджлинг, который казался недоедал и был очень слаб. Нейсей направил силу в свой рог и сформировал сгусток магического пламени вокруг него. Он направил свой рог на чейнджлинга и подходил ближе шаг за шагом. Будучи слишком слабым, чтобы трансформироваться, чейнджлинг вскрикнул и зажался в углу клетки.\n\nТак как и казалось на первый взгляд, Нейсей был готов выпустить его силы, он отошел назад. Отменив свою магию, он приказал убрать клетку со сцены.\n\n"Узрите! Магия всего пони вида столь сильна, что способна внушать страх даже самым опасным существам. Когда они научатся бояться нас, они могут быть подчинены."\n\n"Вы все избраны использовать магию, чтобы защищать Эквестрию. Она обеспечит ваше превосходство на поле битвы. Теперь, идите вперёд, на встречу завоеваниям! За Эквестрию, за принцесс, вы должны сокрушить всех наших врагов!"\n\n"Силой магии, Эквестрию ждёт триумф!"" @@ -279,7 +279,7 @@ EQS_TNO_the_holy_alicorns_2:0 "Святые аликорны" EQS_TNO_the_holy_alicorns_3:0 "Святые аликорны" EQS_TNO_total_order:0 "Общий порядок" - EQS_TNO_celestial_artwork_idea:0 "Небесное творчество" + EQS_TNO_celestial_artwork_idea:0 "Селестийское творчество" EQS_TNO_youth_of_the_regency:0 "Юность Регентства" EQS_TNO_youth_of_the_regency_2:0 "Юность Регентства" EQS_TNO_absolute_standards_idea:0 "Абсолютные стандарты" diff --git a/localisation/russian/country_EQS_l_russian.yml b/localisation/russian/country_EQS_l_russian.yml index 0dfbea1936a..cafcb8323b8 100644 --- a/localisation/russian/country_EQS_l_russian.yml +++ b/localisation/russian/country_EQS_l_russian.yml @@ -265,7 +265,7 @@ eqs_centralize_control_desc:0 "В то время как старая децен eqs_appeasing_people:0 "Успокоить Пони" eqs_appeasing_people_desc:0 "Последний шаг в подтверждении легитимности принцессы и эквестрийского союза заключается в том, чтобы прислушаться к народу и уделить ему больше внимания в будущем. Реформы должны быть сделаны как можно быстрее." eqs_faith_harmony_empire:0 "Вера в Гармоничную Империю" -eqs_faith_harmony_empire_desc:0 "Это был бурный год для Эквестрии, но принцесса со всей своей древней мудрости доказала, что она всё ещё способна адаптировать и развивать себя и нацию во благо всех остальных. Да здравствует принцесса Селестия из Эквестрии!" +eqs_faith_harmony_empire_desc:0 "Это был бурный год для Эквестрии, но принцесса со всей своей древней мудрости доказала, что она всё ещё способна адаптировать и развивать себя и нацию во благо всех остальных. Да здравствует [EQS.GetLeader] из Эквестрии!" eqs_diet_nobles:0 "Дворянский Сейм" eqs_diet_nobles_desc:0 "Было решено, что будь то через политическое влияние, общее согласие или нечто иное, традиционно богатые и могущественные могут заполнить Сейм. Пусть их сила и интеллект принесут пользу народу." eqs_diet_commoners:0 "Сейм Простых Пони" diff --git a/localisation/russian/country_FAT_l_russian.yml b/localisation/russian/country_FAT_l_russian.yml index 8b25a7174ff..3bfe112e2a9 100644 --- a/localisation/russian/country_FAT_l_russian.yml +++ b/localisation/russian/country_FAT_l_russian.yml @@ -256,7 +256,7 @@ FST_strike_at_the_socialists:0 "Удар по социалистам" FST_strike_at_the_socialists_desc:0 "Ах, социалисты. Хотя их экономические цели могут быть такими же, как у нас - справедливость для всех грифонов, но их политические методы, то есть насильственная революция и репрессии против простого народа, слишком опасны. Эти предатели будут изгнаны из нашей славной республики, и народ познает мир." FST_local_allies:0 "Союзники в Герцланде" - FST_local_allies_desc:0 "Президент-Маршал Сантейл, в связи с нынешней ситуацией, не совсем благоприятной для наших национал-республиканцев, объявил о встрече с многочисленными крайне правыми организациями. Среди приглашенных - Годфрид Херен из Фетизии и Дитрих Мах из Грифенмаршена. Хотя Маха будут хвалить как верного союзника, мы не ожидаем, что Херен выживет." + FST_local_allies_desc:0 "Президент-Маршал Сантейл, в связи с нынешней ситуацией, не совсем благоприятной для наших национал-республиканцев, объявил о встрече с многочисленными крайне правыми организациями. Среди приглашенных - Годфрид Херен из Фетизии и Дитрих Мах из Грайфенмаршена. Хотя Маха будут хвалить как верного союзника, мы не ожидаем, что Херен выживет." FST_expand_intelligence_ministries_desc:0 "Предатели прижились в каждом уголке нашей Национальной Республики. В то время как Кемерскай предпочел бы отпустить этих предателей и позволить им продолжить предавать, мы не такие как он - они будут выслежены и уничтожены." FST_expand_intelligence_ministries:0 "Агенты Национальной Республики" FST_archon_sucks_suntail_rules:0 "Сократить Архонат" @@ -293,8 +293,8 @@ FST_the_west_desc:0 "Грифоны Запада долго боролись против своих монархов, но, в целом, безуспешно. Пора нам вмешаться и помочь им." FST_the_trade_cities:0 "Национализировать торговые компании" FST_the_trade_cities_desc:0 "Скайфол и другие торговые города превратились в оплоты реакции и вырождения, а их богатства лежат в карманах олигархов. Мы должны изъять их и использовать на благо нации." - FST_greifwald_oil_fields:0 "Чёрное золото Грифенвальда" - FST_greifwald_oil_fields_desc:0 "Нефть, добываемая в Грифенвальде, является ценным ресурсом. Однако оборудование на месторождениях устарело. Если мы обновим имеющиеся скважины и начнём эксплуатировать новые месторождения, то у нас будет больше топлива для нашей армии, авиации и флота." + FST_greifwald_oil_fields:0 "Чёрное золото Грайфвальда" + FST_greifwald_oil_fields_desc:0 "Нефть, добываемая в Грайфвальде, является ценным ресурсом. Однако оборудование на месторождениях устарело. Если мы обновим имеющиеся скважины и начнём эксплуатировать новые месторождения, то у нас будет больше топлива для нашей армии, авиации и флота." FST_core_west:0 "Триколор над Западом" FST_core_west_desc:0 "В Аквелии всегда было много сторонников республиканских идей. Недавно они скинули прогнившую монархию и теперь готовы идти вместе с нами в светлое будущее." FST_the_south:0 "Юг" @@ -1129,8 +1129,8 @@ FAT_the_west_desc:0 "Грифоны запада долго боролись против неумелых и властолюбивых монархов. Эти грифоны заслуживают спасения, свобода должна взять верх над тиранией." FAT_the_trade_cities:0 "Отомстить за Предательство Гишара" FAT_the_trade_cities_desc:0 "Трагичным образом, несмотря на своё несметное богатство, торговые города Скайфол и Фезера стали пристанищем преступности и коррупции, и неизбежно предали мечту о свободной и безопасной Республике. Мы сделаем Скайфол великим, образцовым республиканским городом." - FAT_greifwald_oil_fields:0 "Нефтяные залежи в Грифенвальде" - FAT_greifwald_oil_fields_desc:0 "Грифенвальдские нефтяные залежи очень ценны, но нефтедобывающие вышки там сильно устарели и методы добычи можно было бы значительно улучшить. Сложно переоценить возможную стратегическую важность этих запасов." + FAT_greifwald_oil_fields:0 "Нефтяные залежи в Грайфвальде" + FAT_greifwald_oil_fields_desc:0 "Грайфвальдские нефтяные залежи очень ценны, но нефтедобывающие вышки там сильно устарели и методы добычи можно было бы значительно улучшить. Сложно переоценить возможную стратегическую важность этих запасов." FAT_core_west:0 "Триколор над Западом" FAT_core_west_desc:0 "Благодаря силе республиканского духа на западе, грифоны радостно поприветствовали нас. От Аквелии до Скайфола, триколор гордо развевается на ветру, а граждане полны свежей веры в будущее." FAT_IM_the_lake:0 "Освободить Сердце" @@ -1145,8 +1145,8 @@ FAT_IM_the_west_desc:0 "Грифоны запада долго боролись за свободу против своих некомпетентных и жадных до власти монархов. Они заслуживают защиты и помощи в победе свободы над тиранией." FAT_IM_the_trade_cities:0 "Отстроить Скайфол" FAT_IM_the_trade_cities_desc:0 "К сожалению, несмотря на своё богатство, торговые города Скайфола и Фезеры превратились в пристанища для преступности и коррупции. Но мы положим этому конец! Благодаря нашему положительному влиянию мы добьемся того, что Скайфол снова станет образцовым республиканским городом." - FAT_IM_greifwald_oil_fields:0 "Нефтяные месторождения Грифенвальда" - FAT_IM_greifwald_oil_fields_desc:0 "Нефтяные месторождения Грифенвальда являются ценным активом, но существующие на данный момент скважины устарели, и добыча из них может быть значительно улучшена. Потенциальную стратегическую ценность таких резервов невозможно переоценить." + FAT_IM_greifwald_oil_fields:0 "Нефтяные месторождения Грайфвальда" + FAT_IM_greifwald_oil_fields_desc:0 "Нефтяные месторождения Грайфвальда являются ценным активом, но существующие на данный момент скважины устарели, и добыча из них может быть значительно улучшена. Потенциальную стратегическую ценность таких резервов невозможно переоценить." FAT_IM_core_west:0 "Триколор над Западом" FAT_IM_core_west_desc:0 "Благодаря сильному республиканскому духу, присущему западу, местные грифоны с энтузиазмом восприняли наше прибытие. От Аквелии и до Скайфола гордо реет наш триколор, а среди горожан растёт надежда на светлое будущее." FAT_the_south:0 "Освободить Юг" @@ -1421,7 +1421,7 @@ griffonRepublic.60.a:0 "Слепые могут читать. Отличные новости для них!" griffonRepublic.61.t:0 "Кровь в воде" - griffonRepublic.61.d:0 "Пришли отчеты о странном зрелище у озера Гростен, недалеко от города Скварк. По-видимому, группа местных молодых птенцов планировала вечеринку на берегу озера, когда они обнаружили тело алмазного пса, которое было изуродовано и разорвано на части когтями, кинжалами и пулями. Свидетели опознали его как Кадуорта, уличного музыканта, алмазного пса и артиста, входящего в состав весьма затворнического сообщества северных алмазных псов. Когда грифоны сообщили об этом в полицию Скварка, стартовало общегородское расследование, в результате которого были обнаружены преступники - банда грифонов, связанных с «Обществом противников монархической тирании», которые убили его из-за «тайного монархизма и желания восстановить Гровера VI на трон Клаудбьюри». Грифоны из Общества попали в тюрьму, а адвокат и политик Генрих Кингфезер потребовал, чтобы им были вынесены суровые приговоры за это бессмысленное линчевание пса. Эрих Крейгер, промышленник и военный министр, однако, полагал, что нападения «были в некоторой степени оправданы, так как чуме монархизма нет места в нашем справедливом обществе».\n\nУбийство Кадуорта привлекло внимание средств массовой информации, и хотя большинство политиков официально осудили его, его убийство нанесло ущерб некоторым антимонархистским элементам нации." + griffonRepublic.61.d:0 "Пришли отчеты о странном зрелище у озера Гростен, недалеко от города Скварк. По-видимому, группа местных молодых птенцов планировала вечеринку на берегу озера, когда они обнаружили тело алмазного пса, которое было изуродовано и разорвано на части когтями, кинжалами и пулями. Свидетели опознали его как Кадуорта, уличного музыканта, алмазного пса и артиста, входящего в состав весьма затворнического сообщества северных алмазных псов. Когда грифоны сообщили об этом в полицию Скварка, стартовало общегородское расследование, в результате которого были обнаружены преступники - банда грифонов, связанных с «Обществом противников монархической тирании», которые убили его из-за «тайного монархизма и желания восстановить Гровера VI на трон Клаудбьюри». Грифоны из Общества попали в тюрьму, а адвокат и политик Генрих Кингфезер потребовал, чтобы им были вынесены суровые приговоры за это бессмысленное убийство пса. Эрих Крейгер, промышленник и военный министр, однако, полагал, что нападения «были в некоторой степени оправданы, так как чуме монархизма нет места в нашем справедливом обществе».\n\nУбийство Кадуорта привлекло внимание средств массовой информации, и хотя большинство политиков официально осудили его, его убийство нанесло ущерб некоторым антимонархистским элементам нации." griffonRepublic.61.a:0 "Улицы больше не безопасны." griffonRepublic.62.t:0 "Интрижка Поулсена" @@ -1501,7 +1501,7 @@ griffonRepublic.80.a:0 "Нет, мы будем соблюдать пакт и дадим бой имперским агрессорам." griffonRepublic.80.b:0 "Да... Империя слишком сильна для нас, чтобы надеяться на победу." - griffonRepublic.83.t:0 "Верани и неудавшаяся Революция" + griffonRepublic.83.t:0 "Верани и неудавшаяся революция" griffonRepublic.83.d:0 "Во второй раз в истории, грифоны Аквелии восстали, чтобы сражаться за свободу и демократию, и во второй раз в истории их усилия были напрасны. Аквелийская республика вновь стала жертвой сил прогнившей аристократии, и многие храбрые герои погибли.\n\nНе все аквелийские революционеры были захвачены после поражения Республиканской партии. Сам лидер революции Теодор Верани сумел сбежать от врага морским путём. Теперь он прибыл в один из наших портов, а огонь революции горит в его доблестном грифоньем сердце. Он просит нас предоставить ему убежище и позволить продолжать борьбу за демократию и свободу отсюда. Несомненно, такой опытный и смелый революционер был бы отличным дополнением к нашей республике и прекрасным лидером для наших войск." griffonRepublic.83.a:0 "Мы приветствуем его с распростертыми когтями!" griffonRepublic.83.b:0 "Его революция была подавлена, зачем беспокоиться о нём?" @@ -1519,8 +1519,8 @@ griffonRepublic.87.d:0 "Дураки из страны [From.GetName] имели наглость отказать вернуть нашу законную столицу - столицу всех грифонов! Выбора нет, нам придётся вернуть её силой." griffonRepublic.87.a:0 "Придётся применить силу." - griffonRepublic.90.t:0 "Вопрос о поддержке Грифоньей Республики." - griffonRepublic.90.d:0 "Грифонья Империя была воинствующей и очень агрессивной нацией, прежде чем она рухнула из-за внутренних бед. После одного из многих восстаний некоторые из простогрифонов захватили там власть и создали республику, что не продержалась больше года, а затем была свергнута контрреволюцией. Остатки этой республики сбежали на север и использовали своё время для восстановления своих сил. Теперь они воюют с Грифоньей Империей, и возникает вопрос, должны ли мы поддержать их в этой борьбе? Это страна, которая не так далека от нашей концепции гармонии, и они действительно заботятся о каждом гражданине, но должны ли мы их поддерживать?" + griffonRepublic.90.t:0 "Вопрос о поддержке Грифоньей Республики" + griffonRepublic.90.d:0 "Империя Грифонов была воинствующей и очень агрессивной нацией, прежде чем она рухнула из-за внутренних бед. После одного из многих восстаний некоторые из простогрифонов захватили там власть и создали республику, что не продержалась больше года, а затем была свергнута контрреволюцией. Остатки этой республики сбежали на север и использовали своё время для восстановления своих сил. Теперь они воюют с Грифоньей Империей, и возникает вопрос, должны ли мы поддержать их в этой борьбе? Это страна, которая не так далека от нашей концепции гармонии, и они действительно заботятся о каждом гражданине, но должны ли мы их поддерживать?" griffonRepublic.90.a:0 "Отправьте им снаряжение и убедитесь, что всем известно, что мы видим в них гегемона Грифонии." griffonRepublic.90.b:0 "Отправьте им всё возможное оборудование, в основном пушки, убедитесь, что наша поддержка скорее тайная, чем открытая." griffonRepublic.90.c:0 "Дипломатически признать их страной-гегемоном всей Грифонии." @@ -1559,7 +1559,7 @@ griffonRepublic.200.d:0 "Были и такие реакционеры, которые не позволили социалистам захватить власть. Среди них был Максимилиан Вальстус Уайтфезер, один из самых видных членов старой гвардии и убеждённый конституционалист, считающий, что правительству нужен сильный правитель, чтобы вести его в республиканское будущее. Войска Уайтфезера захватили большую часть северной республики, объединившись с лидером консерваторов Генрихом Кингфезером. Считается также, что восстание распространилось на районы Скайнавии, где губернатор Аспер Сиклкло поклялся в своей полной лояльности Республике в борьбе с режимом Уайтфезера. Кемерскай выступил с речью перед народом страны, объявив, что Республика никогда не сгинет с этой земли, и завершил свою речь фразой: «Пускай слабаки дрожат и смеётся ренегат, Триколор всегда тут был и им его не убрать!» - отсылкой к популярной патриотической песне "Триколор". Правительство заявило, что революционеры будут разгромлены, но большая часть населения в этом не уверена." griffonRepublic.200.a:0 "Увеличьте обороты двигателей. Мы идем на войну." - griffonRepublic.201.t:0 "Судьба Правого Крыла НРП" + griffonRepublic.201.t:0 "Судьба правого крыла НРП" griffonRepublic.201.d:0 "После нашего вотума недоверия правительству Кемерская и последовавших за этим действий генералов, лояльных правому крылу НРП, возник вопрос о том, что делать с оставшимися членами правого, авторитарного крыла партии, которое в целом поддерживает прагматичную политику и стремится остаться в Клаудбьюри и не рисковать собой за границей во враждебных объединительных войнах. Во главе с Генрихом Кингфезером, который поддержал приостановку конституции Кемерскаем и деспотическое правительство. Если эта партия не будет удалена из нашего правительства, она может представлять угрозу для нашего нового демократического социалистического правительства. Однако было бы полезно вступить с ними в союз, чтобы закрепить НРП как единственную политическую партию в стране и объединить наш народ в эти смутные времена." griffonRepublic.201.a:0 "Выгоните этих предателей из нашей партии!" griffonRepublic.201.b:0 "Мы должны соблюдать демократический процесс." @@ -1581,7 +1581,7 @@ griffonRepublic.205.d:0 "Похоже, нового рассвета Грифонии не будет. Рейнхард Сантейл был арестован за заговор с целью свержения военного правительства, а генерал Клаус Роузвинг занял пост президента Национальной Республики Грифонов вместе с постом главнокомандующего вооруженными силами Грифонов. Политика Роузвинга отличается от радикальной политики Сантейла. Он - более консервативная фигура, лояльная древним монархиям, таким как герцогство Клаудбьюри, которое, по его мнению, было и будет лучшим правительством, чем правительство Кемерская. Сам Роузвинг симпатизирует конституционной монархии, сражался в революции 978 года и все еще питает лояльность к демократии и либерализму. Экономическая политика Роузвинга очень схожа с политикой Кемерская. Сильное, социал-демократическое развитие будет сохранено, и при сильном монархе рейдерство и бандитизм в сельской местности будут уничтожены. Он также связан со старой гвардией военных и не любит как ультранационализм, так и социализм, считая их идеалистичными и экстремистскими." griffonRepublic.205.a:0 "Возможно, в будущем нас ждёт реставрация монархии." - griffonRepublic.206.t:0 "Сантейл Укрепляет Власть" + griffonRepublic.206.t:0 "Сантейл укрепляет власть" griffonRepublic.206.d:0 "Всё произошло мгновенно. Рейнхард Сантейл, президент Национальной Республики Грифонов, приказал убить тысячи нелояльных солдат, военных лидеров и бывших политиков НРП. Некоторые были убиты в своих домах, а другие были заключены в тюрьму и приговорены к расстрелу. Генералы, которые ранее поддерживали революцию против Кемерская, оказались заключены в тюремные камеры тем, за которого они когда-то сражались. Сантейл выступил с речью в Клаудбьюри, где заявил, что убийства «необходимы для стабильности республики», и что они позволят ему создать «республику для народа, не управляемую злыми олигархами и безрассудными гармонистами»." griffonRepublic.206.a:0 "Сантейл! Сантейл! Сантейл!" @@ -1600,7 +1600,7 @@ griffonRepublic.210.b:0 "Мы должны защищаться в случае нападения Империи Грифонов." - griffonRepublic.211.t:0 "Кемерскай объявляет Чрезвычайное Положение в стране" + griffonRepublic.211.t:0 "Кемерскай объявляет чрезвычайное положение в стране" griffonRepublic.211.d:0 "Президент-Маршал объявил чрезвычайное положение в стране, сославшись на хаос в стране, «имперскую агитацию» и необходимость взять на себя полный контроль, пока имперская угроза не будет побеждена. Гражданское движение будет строго контролироваться, продажа огнестрельного оружия запрещена, а деятельность парламента временно приостановлен. В радиообращении к народу Кемерскай подчеркнул, что нация вернется к гражданскому правлению после сдерживания имперской угрозы, но также заявил, что не будет атаковать Империю напрямую, заявив, что это будет «самоубийством». Учитывая, что чрезвычайное положение Кемерская продлится до окончания сдерживания имперской угрозы и учитывая, что он не планирует атаковать имперцев напрямую, создается впечатление, что чрезвычайное положение будет практически неограниченным." griffonRepublic.211.a:0 "Стабильность любой ценой!" @@ -1651,7 +1651,7 @@ griffonRepublic.222.d:0 "Экономика Республики Грифонов долго основывалась на социал-демократических принципах. Одной из основных целей Кемерская было создать грифонье государство всеобщего благосостояния, которое бы заботилось о всех грифонах и обеспечило бы каждого жильём, едой, и семьёй. Вот только экономисты-консерваторы правительства Генриха Кингфезера подсчитали, что, если мы будем тратить слишком много денег на социальное обеспечение, случится экономический коллапс, а процентные ставки по всей стране резко вырастут! Так быть не может, мы должны отменить некоторые социальные реформы, вместо этого полагаясь на меритократические особенности свободного рынка, которые дадут возможность каждому грифону заработать столько, сколько он захочет. Больше не будет тяжелых ограничений у народа Республики, как и не будет социальных программ, которые ограничивают грифонов, заставляя их наживаться на государстве. Нет! У нас будет свободный рынок, капиталистическая экономика, без проявлений социализма!" griffonRepublic.222.a:0 "Где каждый грифон может добиться своей мечты." - griffonRepublic.223.t:0 "Отторжение Левого Крыла НРП" + griffonRepublic.223.t:0 "Отторжение левого крыла НРП" griffonRepublic.223.d:0 "Сегодня президент Генрих Кингфезер, защитник Республики Грифонов и член правого крыла Национальной Республиканской партии, объявил об отторжении социалистической фракции из рядов НРП. Эта фракция, оказавшись независимой от самой сильной политической силы во всей Грифонии, сразу распалась на многие враждующие объединения. В итоге, через несколько дней Рикард Эстлер собрал Социалистическую Партию Грифонии, объединив синдикалистов, демократических социалистов и даже разочарованных во всех социал-демократов в большой коалиционной социалистической партии. После ухода социалистов, НРП стала правой партией, и нам теперь будет намного проще производить наши капиталистические реформы. С законной оппозицией, мы также можем продолжить демократизацию Республики. Создание социалистической оппозиции будет отправной точкой для создания многопартийной системы." griffonRepublic.223.a:0 "Идеально." @@ -1659,7 +1659,7 @@ griffonRepublic.224.d:0 "Сотни дворян, солдат и граждан по всей стране, которые когда-то служили в Империи, получили помилования от Президента-Маршала Кемерская в ходе его демократических реформ. Госслужащие из Империи быстро получили новые должности по всей республике и нации, которой они когда-то служили, вместо того чтобы гнить в темницах всю оставшуюся жизнь, как хотели бы радикалы. От Энгривера до Фетизии оставшиеся дворяне были освобождены, их немного шлёпнули по когтю, но их поприветствовали в новой Республике Грифонов во имя единства, заживления ран и прогресса.\n\nВ ответ на критику со стороны радикальных левых элементов в НРП Кингфезер заявил, что «их слепая жажда мести затмила мысли о лучшей Грифонии». Согласно Кингфезеру и многочисленным политикам из правого крыла НРП, план «Единство» вернёт прогресс в Грифонию благодаря систематическим усилиям по примирению с имперскими политиками, и ускорит промышленное развитие, которому поспособствуют контакты с дворянами и магнатами по всей бывшей Империи.\n\nЕдинство было восстановлено в хрупкой республике - и рациональная политика одержала победу над жаждой мести Санглайдера и Эстлера." griffonRepublic.224.a:0 "Отличная работа, президент Кингфезер." - griffonRepublic.225.t:0 "Первые Всегрифоньи выборы" + griffonRepublic.225.t:0 "Первые всегрифоньи выборы" griffonRepublic.225.d:0 "Первые всегрифоньи выборы были самыми соревновательными в истории Республики - партиям, помимо Национальной Республиканской, разрешили участвовать, после чего многие кандидаты создали свои партии и решили попытать удачу на выборах нового президента Республики.\n\nСамые левые группы в значительной мере поддерживаются профсоюзами, рабочими и безработными. Следуя демократично-социалистическим идеям, они выступают за серьёзные социальные реформы, расширение кооперативов и промышленную демократию. Рикард Эстлер преследует те же ценности, будучи членом НРП, но также есть и Гербен Когхель - чья жизнь в Фетизии привила ему фанатическую преданность демократическим ценностям, хотя про его связи с анархистами и революционными социалистами во время имперского регентского кризиса никто не забыл.\n\nСоциал-демократы, под руководством Женевьевы Гильдедвинг, скайфольского социал-демократа и популиста, также получившего значительную поддержку со стороны рабочих. Её опыт с нерегулированным капитализмом Скайфольской олигархии сделало из неё кандидата, понимающего беды простогрифонов. Она, без сомнения, утвердит прогрессивное налогообложение и превратит Республику в государство социального обеспечения, и хоть она уже правит Скайфолом, очень маловероятно, что она выиграет выборы.\n\nУмеренное крыло НРП, во главе с Теодором Верани и Шнабелем Санглайдером, оба близки по убеждениям к первому Президенту-Маршалу. Верани, Аквелийский революционер, сражавшийся в нескольких революциях против бесчестной и жестокой династии Дискретов, привержен принципам республиканства и гармонии, а Шнабель, известный генерал и республиканский идеалист, наверное, настолько же известен.\n\nКонечно же, есть также и представители централистских партий и правого крыла НРП. Джованни де Гаспвинги, вингбардийский реформатор, сторонник экономической политики невмешательства, сильной социальной поддержки бедных и дружбы с Эквестрией, занял позицию многообещающего либерал-демократа, в то время как Генрих Кингфезер, член правого крыла НРП, твёрдо поддержал новое движение Джованни.\n\nГруппа последнего кандидата, милитаристы, поддерживают сына самого Кемерская, Александра Кемерская-младшего, убеждённого республиканца. Александр поддерживает централизацию Республики, усиление власти президента, а также он желает добиться эффективности и популярности правительства. Противники заявляют, что он - потенциальный диктатор, хоть он и насмехается над такими обвинениями." griffonRepublic.225.a:0 "Гербен Когхель, социалист!" griffonRepublic.225.b:0 "Женевьева Гильдедвинг, прогрессивистка!" @@ -1739,9 +1739,9 @@ griffonRepublic.241.a:0 "Он освобождён из кандалов." griffonRepublic.242.t:0 "Судьба ребёнка-Императора" - griffonRepublic.242.d:0 "За несколько недель после взятия Грифенхейма, ситуация в Сердце Империи стабилизировалась, местные республиканские движения были поддержаны, а [Root.GetLeader] встретился со многими демократическими и коммунистическими лидерами. И всё же, несмотря на наши усилия по реформированию нашей новой Республики и исправления ошибок 978 года, на уме каждого грифона остался один вопрос.\n\nРебёнок-Император.\n\nГровер VI был украден республиканскими шпионами во время штурма Грифенхейма, дабы избежать кровавого линчевания, подобного кровавым убийствам членов регентского совета в 978 году. Тем не менее, с тех пор он обитал в тюремной клетке под своим бывшим дворцом. Он был обеспечен хлебом, водой, достойным жильём и терпимыми условиями проживания в общем, но всё же, даже он задаётся вопросом, что же значит стать "Императором".\n\nЭтот вопрос много раз задавали в республиканском парламенте. Шнабель Санглайдер, несмотря на его верность демократическим принципам и республиканскому единству, требует, чтобы юный император познал правосудие, за "непростительные преступления его отца и преступления, планируемые им и его регентом по всей Грифонии." Тем не менее, Санглайдера вскоре заткнул сам Кемерскай, который заявил, что не хочет проливать детскую кровь во имя чистой мести и злости. Генрих Кингфезер, вечный прагматик, заявил, что Гровер VI должен быть освобождён как гражданин Республики, чтобы показать, что "мы выше грязных и извращенных методов имперцев". Согласно предложению Кингфезера, нам стоит лишить Императора его титулов, чтобы он и его род не представляли угрозу Республики, хоть и есть другой вариант - Эрих Кригер, республиканский промышленник и консерватор, предложил просто отправить Гровера VI в Эквестрию - где он вряд ли станет политическим активом и где его научат дружбе и гармонии.\n\nПосле горячих дебатов между сторонниками плана Кригера изгнать и сторонниками решения дать юному Гроверу гражданство, был вынесен вердикт..." + griffonRepublic.242.d:0 "За несколько недель после взятия Грифенхейма, ситуация в Сердце Империи стабилизировалась, местные республиканские движения были поддержаны, а [Root.GetLeader] встретился со многими демократическими и коммунистическими лидерами. И всё же, несмотря на наши усилия по реформированию нашей новой Республики и исправления ошибок 978 года, на уме каждого грифона остался один вопрос.\n\nРебёнок-Император.\n\nГровер VI был украден республиканскими шпионами во время штурма Грифенхейма, дабы избежать повторения кровавых убийств членов регентского совета в 978 году. Тем не менее, с тех пор он обитал в тюремной клетке под своим бывшим дворцом. Он был обеспечен хлебом, водой, достойным жильём и терпимыми условиями проживания в общем, но всё же, даже он задаётся вопросом, что же значит стать "Императором".\n\nЭтот вопрос много раз задавали в республиканском парламенте. Шнабель Санглайдер, несмотря на его верность демократическим принципам и республиканскому единству, требует, чтобы юный император познал правосудие, за "непростительные преступления его отца и преступления, планируемые им и его регентом по всей Грифонии." Тем не менее, Санглайдера вскоре заткнул сам Кемерскай, который заявил, что не хочет проливать детскую кровь во имя чистой мести и злости. Генрих Кингфезер, вечный прагматик, заявил, что Гровер VI должен быть освобождён как гражданин Республики, чтобы показать, что "мы выше грязных и извращенных методов имперцев". Согласно предложению Кингфезера, нам стоит лишить Императора его титулов, чтобы он и его род не представляли угрозу Республике, хоть и есть другой вариант - Эрих Кригер, республиканский промышленник и консерватор, предложил просто отправить Гровера VI в Эквестрию - где он вряд ли станет политическим активом и где его научат дружбе и гармонии.\n\nПосле горячих дебатов между сторонниками плана Кригера изгнать и сторонниками решения дать юному Гроверу гражданство, был вынесен вердикт..." griffonRepublic.242.a:0 "Освободить его как гражданина Республики." - griffonRepublic.242.b:0 "Изгнать его в Эквестрийскую диархию." + griffonRepublic.242.b:0 "Изгнать его в эквестрийскую диархию." griffonRepublic.243.t:0 "Изгнание Гровера VI" griffonRepublic.243.d:0 "Проблема с имперским кронпринцем тяжело давила на новорождённую Республику. Слишком сильно ненавидит народ имперскую семью, чтобы просто дать ему гражданство, но что тогда нашему новому правительство делать с этим юным грифоном? Судить его за действия его регента и его отца? Такое решение было бы несправедливым, так как оно абсурдно, и, довольно иронично, решение проблемы лежит в монархии, или, если точнее, в диархии.\n\nНация Эквестрии нам поможет, предоставив убежище юному грифону. Они дадут ему новый дом, образование и - надеемся - новую цель в его жизни. Это подходящее место для проживания принца, и Эквестрия - несмотря на все свои политические неудачи - надёжный дипломатический партнёр, которому мы можем доверять и который, скорее всего, не использует его потом против нас.\n\nС приездом юного Гровера к докам, где его ждал корабль, старая присказка, "компромисс оставляет всех одинаково недовольными," приходит на ум. Для радикалов это предательство республиканского дела, для оставшихся монархистов - очередное преступление. И всё же, никого это сильно не разозлит, и у Республики ещё будет время показать себя. Даже если Гровер и вернётся через двадцать с чем-то лет, он вернётся в другую Грифонию." @@ -1808,7 +1808,7 @@ griffonRepublic.257.a:0 "Мы восстановим демократию." griffonRepublic.257.b:0 "Мы сохраним чрезвычайное положение." - griffonRepublic.258.t:0 "Споры О гимне" + griffonRepublic.258.t:0 "Споры о гимне" griffonRepublic.258.d:0 "С восстановлением парламента, на повестке дня встал вопрос о национальном гимне - или, вернее, о его отсутствии. Во время обсуждения, было выбрано три лучших варианта.\n\n"Триколор" - партийный гимн НРП, и многие считают, что сделав его гимном страны, мы укрепим единство партии и покажем народу Грифонии, что мы всё ещё верны республиканскому делу. Правда, использование гимна НРП как национального может рассматриваться, как удар по меньшим партиям, недавно сформировавшимся в парламенте. Даже без политического подтекста "Триколор" всё ещё спорен, его припев - "Пускай слабаки дрожат и смеётся ренегат, Триколор всегда тут был и им его не убрать!" - считается оскорбительным и грубым. И всё же, это один из самых популярных неофициальных гимнов и мелодия передаёт республиканский дух.\n\nСледующая песня, "Восставшая Из Руин," мелодия, распространившаяся во время Республиканской Революции, в которой поётся про единую и свободную Грифонию. Если в "Триколоре" поётся про республику в целом, в "Восставшей Из Руин" сосредоточено внимание на нашей цели. "Послужим мы во славу нашей родины Грифонии, нашего Отечества."\n\nПоследняя песня из предложенных - "Единство, Справедливость и Свобода", третий куплет известной песни "Das Lied der Griffonier", также известная как "Песня Грифона". Наши демократические ценности и идеи единой Грифонии отражаются в каждом слове этого третьего куплета. Более того, выбор песни, уже популярной среди народа Грифонии укрепит наш статус законного наследника погибающей Империи.\n\nИ всё же, какую песню выбрать?" griffonRepublic.258.a:0 ""Триколор"!" griffonRepublic.258.b:0 ""Восставшая Из Руин"!" @@ -1977,7 +1977,7 @@ FAT_lord_protector_reaction:0 "§YЛорд-Протектор§! пришёл к власти в Империи Грифонов." FAT_situation_in_nova_unfriendly:0 "§YСитуация в Нова Грифонии§! сложилась §Rнеблагоприятно§! для республиканцев." - griffonRepublic_history.2.t:0 "Грифенхейм В хаосе" + griffonRepublic_history.2.t:0 "Грифенхейм в хаосе" griffonRepublic_history.2.d:0 "Правительство Гровера V было в политическом хаосе - когда пошли слухи, что реформы Гровера IV будут отменены, наряду с тем, что грифенхеймский император был молод и, в целом, марионеткой дворян, имперская система дала трещину. Дворяне жили всё роскошней и роскошней, пока народ страдал, а армия начала терять веру в императора. В частности, образовалась клика офицеров во главе с Кемерскаем, Сантейлом и Роузвингом. В судьбоносный день февраля 978, крестьяне и рабочие захватили улицы Грифенхейма, сражаясь со стражей и штурмуя дома и тюрьмы. Всех заключенных в имперских камерах выпустили, и уже вскоре после этого народ маршировал перед Имперским Дворцом. Кемерскай и многие другие имперские офицеры, участвовавшие в масштабном бунте армии, вместе с сотнями простогрифонов стояли у порога центра имперской власти и её правительства. В абсолютном хаосе толпа простогрифонов пробилась во дворец, растаптывая античные ковры, колотя артефакты и ломая витражные окна Архоната.\n\n Тем не менее, никто из простогрифонов не смог найти Гровера V, несмотря на значительные усилия Кемерская по его поиску. Согласно республиканским отчётам, его унёс с собой в последнюю минуту Эрос. Зато простогрифоны и солдаты нашли весь регентский совет, которых, в отличие от Эроса и императора, не спасли. Некоторые попали под показательные процессы, в итоге которых каждого из осуждённых казнили, другие же были просто избиты на улицах, а третьи пытались прорваться сквозь толпу. Регентский совет утратил всю власть в столице, а их смертям радовались тысячи грифонов из толп. Вскоре народ поддержал армейский бунт и Национальную Республиканскую Партию, создавшую Республику Грифонов." griffonRepublic_history.2.a:0 "Долой имперцев!" @@ -2006,7 +2006,7 @@ griffonRepublic_history.8.a:0 "В Клаудбьюри, ребята!" griffonRepublic_history.9.t:0 "Южный бой" - griffonRepublic_history.9.d:0 "Когда республиканцы прошли через фетизско-клаудбьюрийскую границу с юга, они прибыли в город Клоборг, один из немногих городов в Клаудбьюри, управляемый ненаследственным правителем. Из-за республиканских настроений в городе, в 965 году, герцог клаудбьюрийский Отто II упразднил баронство Клоборг и позволил дворянину Карлу Свенс-Риннеру стать первым мэром Клоборга. Отто II верил, что это подавит республиканские настроения, однако этого не случилось, и Клоборг открыто заявил о поддержке восстания Кемерская, обеспечивая его солдат оружием, снабжением, пищей и отдыхом. Карл Свенс-Риннер и его протеже Тобиас Сивенхоф, который в будущем станет многообещающим республиканским министром, стали лидерами республиканского движения в Клаудбьюри, чем они воодушевят многих на восстания и нападения по всей стране, после их декларации в поддержку Кемерская.\n\nНесмотря на то, что республиканцы верили, что смогут легко завоевать Клаудбьюри, война на севере продолжалась, и зимой 979 года республиканцы были вынуждены остаться в южных провинциях Клаудбьюри, что включает в себя большую часть провинции Вингхаген (кроме непосредственно города Вингхаген, который был под осадой республиканских сил). Клаудбьюрийский флот всё ещё находился в портовом городе Вингхаген и доставлял продовольствие осажденному городу, закупая их из Ведины и Империи. Имперская армия, что интересно, не напала на республиканцев с Юга, сосредоточившись больше на подавлении сопротивления изнутри и сохраняя ту немногую территорию, оставшуюся у них после множественных объявлений независимости имперскими вассалами. Казалось, что республиканцы ещё долго будут воевать, ведь осада Вингхагена ещё шла, а о Клаудбьюри до весны можно было и не мечтать.\n\nПока Республиканцам казалось, что Вингхаген они не возьмут никогда, ситуация скоро изменилась в их пользу, когда прибыла небольшая флотилия под командованием Германа и Корнелиуса Хассентельфов, республиканских морских офицеров из мелкой Фетизской дворянской семьи, и повернула ход осады. Братья Хассентельфы разбили клаудбьюрийский флот, который и не подозревал о каком-либо значительном присутствии республиканского флота. После разгрома клаудбьюрийского флота, Вингхаген быстро сдался республиканцам. Граф Леонард Гёртц лично принёс письмо о сдаче генералу Клаусу Роузвингу, но его это не спасло. За его преступления против Республики Грифонов и революции, он был повешен за предательство через несколько часов после поражения." + griffonRepublic_history.9.d:0 "Когда республиканцы прошли через фетизско-клаудбьюрийскую границу с юга, они прибыли в город Клоборг, один из немногих городов в Клаудбьюри, которым управлял правитель, чья должность не передавалась по наследству. Это был Имперский Вольный Город, и поэтому технически он являлся прямым подданным Империи Грифонов. Но, начиная с 965 года, герцог Клаудбьюри Отто II активно пытался ассимилировать город в герцогство, поскольку ослабленная Империя мало что могла предпринять в ответ. Однако Клоборг открыто заявил о поддержке восстания Кемерская и обеспечивал его солдат оружием, снабжением, пищей и отдыхом. Карл Свенс-Риннер и его протеже Тобиас Сивенхоф, который в будущем станет многообещающим республиканским министром, стали лидерами республиканского движения в Клаудбьюри, чем они воодушевят многих на восстания и нападения по всей стране после их декларации в поддержку Кемерская.\n\nНесмотря на то, что республиканцы верили, что смогут легко завоевать Клаудбьюри, война на севере продолжалась, и зимой 979 года республиканцы были вынуждены остаться в южных провинциях Клаудбьюри, что включает в себя большую часть провинции Вингхаген (кроме непосредственно города Вингхаген, который был под осадой республиканских сил). Клаудбьюрийский флот всё ещё находился в портовом городе Вингхаген и доставлял продовольствие осажденному городу, закупая их из Ведины и Империи. Имперская армия, что интересно, не напала на республиканцев с Юга, сосредоточившись больше на подавлении сопротивления изнутри и сохраняя ту немногую территорию, оставшуюся у них после множественных объявлений независимости имперскими вассалами. Казалось, что республиканцы ещё долго будут воевать, ведь осада Вингхагена ещё шла, а о Клаудбьюри до весны можно было и не мечтать.\n\nПока Республиканцам казалось, что Вингхаген они не возьмут никогда, ситуация скоро изменилась в их пользу, когда прибыла небольшая флотилия под командованием Германа и Корнелиуса Хассентельфов, республиканских морских офицеров из мелкой Фетизской дворянской семьи, и повернула ход осады. Братья Хассентельфы разбили клаудбьюрийский флот, который и не подозревал о каком-либо значительном присутствии республиканского флота. После разгрома клаудбьюрийского флота, Вингхаген быстро сдался республиканцам. Граф Леонард Гёртц лично принёс письмо о сдаче генералу Клаусу Роузвингу, но его это не спасло. За его преступления против Республики Грифонов и революции, он был повешен за предательство через несколько часов после поражения." griffonRepublic_history.9.a:0 "Нас хотя бы поддерживает народ..." griffonRepublic_history.10.t:0 "Битва за Клаудбьюри" @@ -2031,8 +2031,8 @@ ### News ### griffonRepublicNews.1.t:0 "Эквестрия признаёт Республику Грифонов" - griffonRepublicNews.1.d:0 "[This.GetNewspaperHeader]Сегодня, после нескольких встреч послов государства [equestria.GetName] и Грифоньей Республики, [equestria.GetLeader] официально признаёт республику как законное правительство Грифонии. Кроме того, было сделано официальное заявление, в котором говорилось, что республиканцы лишь желают принести свободу, демократию и процветание, и что успех республики ознаменует собой конец угнетению на континенте. Грифонья Империя последовала этому примеру, осудив «прогнившее» государство [equestria.GetName]." - griffonRepublicNews.1.d_ne:0 "[This.GetNewspaperHeader]Сегодня, после нескольких встреч послов Эквестрии и Республики Грифонов, [equestria.GetLeader] официально признаёт республику как законное правительство Грифонии. Кроме того, было сделано официальное заявление, в котором говорилось, что республиканцы лишь желают принести свободу, демократию и процветание и что успех республики ознаменует собой конец угнетению на континенте." + griffonRepublicNews.1.d:0 "[This.GetNewspaperHeader]Сегодня, после нескольких встреч послов Эквестрии и Республики Грифонов, [equestria.GetLeader] официально признаёт республику как законное правительство Грифонии. Кроме того, было сделано официальное заявление, в котором говорилось, что республиканцы лишь желают принести свободу, демократию и процветание, и что успех республики ознаменует собой конец угнетению на континенте. Империя Грифонов в свою очередь осудила «загнивающую Эквестрию»." + griffonRepublicNews.1.d_ne:0 "[This.GetNewspaperHeader]Сегодня, после нескольких встреч послов Эквестрии и Республики Грифонов, [equestria.GetLeader] официально признаёт республику как законное правительство Грифонии. Кроме того, было сделано официальное заявление, в котором говорилось, что республиканцы лишь желают принести свободу, демократию и процветание, и что успех республики ознаменует собой конец угнетению на континенте." griffonRepublicNews.1.a:0 "Спасибо нашим друзьям из Эквестрии" griffonRepublicNews.1.b:0 "Презренные дураки!" griffonRepublicNews.1.c:0 "Это начало великой дружбы!" @@ -2095,12 +2095,12 @@ ### Advisors ### FAT_political_1:0 "Тобиас Сивенхоф" - FAT_political_1_desc:0 "Тобиас Сивенхоф изначально не был сторонником Кемерская. Он был высокопоставленным чиновником в городе Клоборг, при Отто II. Когда республиканцы начали Великий Поход на Север, одним из первых городов на их пути был Клоборг. Сивенхоф выступил против мэра Карла Риннера, поддержал республиканцев и сделал Клоборг одним из важнейших опорных пунктов республиканцев. За поддержку республиканцев он стал первым сенатором Дендежьёрда. Его политика основана на компромиссах, за что он и получил большую популярность в Республике." + FAT_political_1_desc:0 "Тобиас Сивенхоф изначально не был сторонником Кемерская. Он был высокопоставленным чиновником в городе Клоборг во время царствования Отто II. Когда республиканцы начали Великий Поход на Север, одним из первых городов на их пути был Клоборг. Сивенхоф выступил против мэра Карла Свенс-Риннера, поддержал республиканцев и сделал Клоборг одним из важнейших опорных пунктов республиканцев. За поддержку республиканцев он стал первым сенатором Дендежьёрда. Его политика основана на компромиссах, за что он и получил большую популярность в Республике." FAVORABLE_CONDITIONS_SIVENHOF:0 "Это государство является §YДемократической республикой§! или Сивенхоф является §YПремьер-министром§!." FAT_political_3:0 "Рикард Эстлер" FAT_political_3_desc:0 "Рикард Эстлер, основатель и лидер левого крыла НРП, родился в Клаудбьюри в 981 году, когда город уже находился под контролем Республики. Это единственный из министров в правительстве Кемерская, который не сражался ни в ходе Великого Похода, ни в ходе революции. Отец Эстлера был уроженцем Клаудбьюри, а мать беженкой с территории республики из Герцланда. Они воспитали его в соответствии с местной политикой, и вскоре Эстлер начал восхищаться Социалистической Республикой Скайнавия и её уникальной системой управления.\n\nЭстлер участвовал в многочисленных социалистических и профсоюзных движениях и в конечном итоге стал чиновником в Клаудбьюри под знаменем левого крыла НРП, обещая внедрение демократического социализма в Республике. Хотя он отказался от многих своих про-скайнавских взглядов во время пребывания в Городском Совете Клаудбьюри, многие не хотели ему доверять, и он подвергался клевете за свои взгляды.\n\nОднако, несмотря ни на что, Эстлер был избран мэром Клаудбьюри в 1005 году на местных выборах, разрешённых правительством Кемерская. Его противник, яростный республиканец и антикоммунист, лишился своего поста, и Эстлер немедленно начал продвигать прогрессивные реформы в этом промышленно развитом городе.\n\nДолжность мэра теперь поставила его в интересную ситуацию - как один из самых влиятельных политиков в республике, Эстлер обладает могуществом и влиянием, что могут позволить ему стать следующим президентом республики - если только он не падёт жертвой очередной волны антискайнавских выступлений." FAT_political_2:0 "Эрих Кригер" - FAT_political_2_desc:0 "Эрих Кригер, рождённый в Крестьянской Республике Грифенмаршен, всегда поддерживал республиканские идеи. Однако, его родной Грифенмаршен был лишь марионеткой монархистов, и там Эрих не смог ничего добиться. Вскоре он присоединился к республиканцам. Его опыт работы в Грифенмаршене дал ему понимание слабости децентрализованного государства. Из-за этого он вступил в правое крыло НРП, полагая, что сильное правительство сумеет решить проблему бандитов. Он стал военным министром. Местные жители недолюбливают его из-за того, что он не знает клаудбьюрийский диалект." + FAT_political_2_desc:0 "Эрих Кригер, рождённый в Крестьянской Республике Грайфенмаршен, всегда поддерживал республиканские идеи. Однако, его родной Грайфенмаршен был лишь марионеткой монархистов, и там Эрих не смог ничего добиться. Вскоре он присоединился к республиканцам. Его опыт работы в Грайфенмаршене дал ему понимание слабости децентрализованного государства. Из-за этого он вступил в правое крыло НРП, полагая, что сильное правительство сумеет решить проблему бандитов. Он стал военным министром. Местные жители недолюбливают его из-за того, что он не знает клаудбьюрийский диалект." FAT_political_4:0 "Корнелиус Винке" FAT_political_4_desc:0 "Плодовитый писатель-республиканец, Корнелиус Винке, родился в Фезере. Он стал известным благодаря своим памфлетам, но в итоге был изгнан из Скайфола за "нарушение мира" после вооружённого выступления республиканцев. Он оказался в Фетизии, где вступил в республиканскую армию. После Похода он постепенно замыкался в себе и отстранялся от политики. Теперь он живёт в доме у границы с Вединой и пишет книги, одна страннее другой. Некоторые пользуются успехом, например, "Ложь Гармоничной Монархии" - критика монархического строя Эквестрии, а некоторые являются чем-то очень странным, например, в одной из своих работ он утверждал, что "козы, наконец, вступят в союз с Мааром, и положат конец нашей расе."" FAT_political_6:0 "Рейнхард Сантейл" @@ -2192,7 +2192,7 @@ FAT_Speak_Herzlander_idea:0 "Кампания «Говорите по-герцландски»" FAT_The_Cloudburian_Minority_idea:0 "Языковая проблема" - FAT_The_Cloudburian_Minority_idea_desc:0 "НРП, состоящая по большей части из герцландцев, имеет мало общего с местным населением в языковом и культурном плане." + FAT_The_Cloudburian_Minority_idea_desc:0 "НРП, состоящая по большей части из герцландцев, имеет мало общего с местным населением в языковом и культурном плане. Некоторые из этих разногласий носят и идеологический характер: большая часть коренного населения выступает за возвращение герцогства Клаудбьюри и враждует с республиканцами, которые, по их мнению, являются оккупантами. Большинство государственных должностей занимают иностранцы, да и сам Кемерскай - герцландец. Иногда республиканские сборщики налогов и чиновники даже не понимают языка Клаудбьюри, что препятствует эффективности работы правительства в северных районах, где особенно широко распространены местные общины." FAT_The_Cloudburian_Minority_idea2:0 "Языковая проблема" FAT_Fractured_Party_idea:0 "Расколотая Партия" FAT_fractured_party_idea:0 "Расколотая Партия" diff --git a/localisation/russian/country_FBK_l_russian.yml b/localisation/russian/country_FBK_l_russian.yml index 248ecd5f8fb..8552230db4c 100644 --- a/localisation/russian/country_FBK_l_russian.yml +++ b/localisation/russian/country_FBK_l_russian.yml @@ -443,7 +443,7 @@ FBK_advisor13:0 "Флитхуф" FBK_advisor14:0 "Баррел Чест" FBK_advisor15:0 "Кин Ай" FBK_advisor16:0 "Уор Рум" -FBK_advisor17:0 "Рэд Фезэрс" +FBK_advisor17:0 "Рэд Фезерс" FBK_advisor18:0 "Брайт Спарк" ########################################### @@ -455,7 +455,7 @@ FBK_advisor21:0 "Фарбрук Мунишн Компани Co." FBK_advisor22:0 "Битбридл Райфлз" FBK_advisor23:0 "Автомобили Уайтлайн" FBK_advisor24:0 "Гильдия торговцев Фарбрука" -FBK_advisor25:0 "Озерградская Электронная Компания (Фарбрукское отделение)" +FBK_advisor25:0 "Озерградская Электроника, Фарбрукское отделение" FBK_advisor26:0 "Хиллвингс Авиатион" FBK_advisor27:0 "Норзерн Винд Компани" FBK_advisor28:0 "Лостхоуп Шиппинг Компани" diff --git a/localisation/russian/country_FEA_l_russian.yml b/localisation/russian/country_FEA_l_russian.yml index d0a96dcbf53..746a624f8ab 100644 --- a/localisation/russian/country_FEA_l_russian.yml +++ b/localisation/russian/country_FEA_l_russian.yml @@ -778,7 +778,7 @@ FEA_deal_with_the_ringleaders_desc:0 "Теперь, когда они лишил FEA_deal_with_the_FNV:0 "Разобраться с НАФ" FEA_deal_with_the_FNV_desc:0 "НАФ и их банды головорезов притворяются патриотами. Они считают, что знают волю и желания народа, а также путь, по которому должна идти страна. Но они подстрекают армию к мятежу и сражаются с нашими силами на улицах. Мы покажем им, как выглядит настоящее лидерство." FEA_strangle_the_leadership:0 "Отбраковать военных" -FEA_strangle_the_leadership_desc:0 "Последователи ван Ворста от Ворста считают себя знатью, но они давно потеряли всякую честь. Между тем, выскочки вроде Молдерника и Херена всегда были нашими противниками. Мы покажем нашим гражданам, что происходит, когда генерал совершает измену." +FEA_strangle_the_leadership_desc:0 "Последователи ван Ворста тот Ворста считают себя знатью, но они давно потеряли всякую честь. Между тем, выскочки вроде Молдерника и Херена всегда были нашими противниками. Мы покажем нашим гражданам, что происходит, когда генерал совершает измену." FEA_butcher_the_paramilitaries:0 "Уничтожить полувоенные организации" FEA_butcher_the_paramilitaries_desc:0 "Теперь, когда о нужных солдатах позаботились, на очереди военизированные формирования Херена и Молдерника. Они превратились в непослушную толпу, которой, как скотом, управляют лидеры-фашисты. Если они будут вести себя как скот, мы и отнесёмся к ним соответственно." FEA_dukes_country:0 "Страна герцога" @@ -840,14 +840,14 @@ FEA_d_war_economy_desc:0 "Нашим войскам катастрофическ FEA_d_finish_economy:0 "Завершить перенастройку" FEA_d_finish_economy_desc:0 "Наша экономика ещё никогда не была такой мощной. Мы обладаем мощной промышленной базой, сильной инфраструктурой, расправились с безработицей и готовы защитить своё государство. Всё это было создано под чутким руководством Герцога Герлаха." -FEA_the_throne:0 "Трон - наш" -FEA_the_throne_desc:0 "Благодаря соблазну, любви и дипломатии нам удалось покорить сердце герцогини и трон Империи. Наш грациозный и любимый герцог теперь имперский регент, и должен взять на себя управление Империей в целом." -FEA_protection_alliance:0 "Вассалы" -FEA_protection_alliance_desc:0 "С контролем над Империей, мы также получили новую группу вассалов под нами. Мы должны обеспечить успех Империи, как ее новый регент. Силой, если придется." -FEA_PYT_dealing:0 "Разобраться с Грифенмаршеном" -FEA_PYT_dealing_desc:0 "Крестьянская республика Грифенмаршен на юге слаба и беззащитна. Её руководство должно осознать, что сами по себе они слабы. Будучи частью Империи, они являются частью чего-то большего и более сильного." -FEA_core_PYT:0 "Интеграция Грифенмаршена" -FEA_core_PYT_desc:0 "Теперь, когда земли Грифенмаршена находятся под нашим контролем, мы можем начать интегрировать их в основную часть нашей Империи. Вместе мы становимся сильнее!" +FEA_the_throne:0 "Трон — наш" +FEA_the_throne_desc:0 "Мы сделали это! Мы захватили императорский трон и теперь сами стали Империей! Это славный день, но мы не должны расслабляясь. У нас много новых врагов, с которыми нужно разобраться." +FEA_protection_alliance:0 "Аристократы" +FEA_protection_alliance_desc:0 "В землях Империи полно аристократов, и, к сожалению, многие из них весьма... некомпетентны в своём деле. Стоит убрать их с должностей. И поскорее." +FEA_PYT_dealing:0 "Разобраться с Грайфенмаршеном" +FEA_PYT_dealing_desc:0 "Крестьянская республика Грайфенмаршен на юге слаба и беззащитна. Её руководство должно осознать, что сами по себе они слабы. Будучи частью Империи, они являются частью чего-то большего и более сильного." +FEA_core_PYT:0 "Интеграция Грайфенмаршена" +FEA_core_PYT_desc:0 "Теперь, когда земли Грайфенмаршена находятся под нашим контролем, мы можем начать интегрировать их в основную часть нашей Империи. Вместе мы становимся сильнее!" FEA_BRZ_and_STW:0 "Взглянуть на Север" FEA_BRZ_and_STW_desc:0 "К северу от нас находится Графство Бронзхилл, слабый горный регион, и, что более важно, Клубничное Герцогство, где проживает новая жена герцога. Безопасность этих земель имеет огромное значение для герцога и герцогини. Самый лучший и простой способ - это интегрировать их в сферу самой Империи." FEA_core_BRZ_and_STW:0 "Интеграция Севера" @@ -877,7 +877,7 @@ FEA_reclaim_west_desc:0 "Запад является домом не тольк FEA_core_west:0 "Западные провинции" FEA_core_west_desc:0 "Важные провинции на Западе теперь снова стали частью Империи. Мы должны обеспечить безопасность этих земель как можно скорее, чтобы мы могли их удержать." FEA_reclaim_south:0 "Вернуть Юг" -FEA_reclaim_south_desc:0 "Отвоевание юга было давней мечтой каждого сторонника Империи. Коварные грифоны Вингбардии были самыми стойкими соперниками, с которыми когда-либо сталкивалась империя, и они были первыми, кто провозгласил независимость, когда Империя разрушалась. Сейчас мы вернулись, и сильнее, чем когда-либо." +FEA_reclaim_south_desc:0 "Отвоёвывание юга было давней мечтой каждого сторонника Империи. Коварные грифоны Вингбардии были самыми стойкими соперниками, с которыми когда-либо сталкивалась империя, и они были первыми, кто провозгласил независимость, когда Империя разрушалась. Сейчас мы вернулись, и сильнее, чем когда-либо." FEA_core_south:0 "Южный Триумф" FEA_core_south_desc:0 "Разделение и падение Империи когда-то началось когтями Вингбардии. Теперь, ее воссоединение и восстановление закончится также с ней." FEA_reclaim_colony:0 "Вернуть Нова Грифонию" diff --git a/localisation/russian/country_FEZ_l_russian.yml b/localisation/russian/country_FEZ_l_russian.yml index 65f58891fa5..4345273b3c8 100644 --- a/localisation/russian/country_FEZ_l_russian.yml +++ b/localisation/russian/country_FEZ_l_russian.yml @@ -154,8 +154,8 @@ FEZ_riad_smugglers_desc:0 "Даже имея самые компрометирующие улики, мы не можем формально арестовать городской совет, так как они защищены "законом". Этот липовый закон, однако, не защищает их полностью - мы можем нанести удар по источнику их финансирования. Захватите достаточное количество незаконных поставок, и их энергетическая база зачахнет, так как грифоны при их найме откажутся от них. Все, что нам нужно сделать, это ждать, пока они сделают отчаянный шаг." FEZ_purchase_rifles:0 "Закупить огнестрельное оружие" FEZ_purchase_big_guns:0 "Закупка артиллерии" - FEZ_purchase_mercenaries:0 "Нанять грифенвальдских егерей" - FEZ_purchase_mercenaries_desc:0 "Леса Грифенвальда наполнены опытными охотниками и дезертирами из армии. Этих опасных грифонов, метких стрелков всех до единого, можно было легко убедить сражаться за нас в обмен на деньги. Это, конечно, было бы лучше, чем прятаться в лесу..\n\n§YПять полков присоединятся к нашим силам.§!" + FEZ_purchase_mercenaries:0 "Нанять грайфвальдских егерей" + FEZ_purchase_mercenaries_desc:0 "Леса Грайфвальда наполнены опытными охотниками и дезертирами из армии. Этих опасных грифонов, метких стрелков всех до единого, можно было легко убедить сражаться за нас в обмен на деньги. Это, конечно, было бы лучше, чем прятаться в лесу..\n\n§YПять полков присоединятся к нашим силам.§!" FEZ_purchase_mercenaries_2:0 "Нанять герцландских ренегатов" FEZ_purchase_mercenaries_2_desc:0 "Из-за беспорядков, которые переживают имперские глубинки, многие грифоны не готовы рисковать своей жизнью ради мизерной зарплаты. За более подходящую сумму этих отчаянных грифонов можно было бы убедить сражаться за нас.\n\n§YМы получили пять полков!§!" FEZ_take_money_and_run:0 "Скрыться с фезерским богатством" @@ -199,7 +199,7 @@ FEZ_fat_cops_talks:0 "Наши §gпослы§! отправятся в §YКлаудбьюри§! для переговоров в надежде на получение защиты от Кемерская.\n" - FEZ_mercs1_tt:0 "Грифенвальдские егери буду сражаться на нашей стороне, как только получат оплату." + FEZ_mercs1_tt:0 "Грайфвальдские егери буду сражаться на нашей стороне, как только получат оплату." FEZ_mercs2_tt:0 "Ренегаты и дезертиры со всего Герцланда буду сражаться за нас ради денег." FEZ_3_PAID_BANK:0 "Стоит £coin_text §Y3 тысячи§! марок.\n" FEZ_6_PAID_BANK:0 "Стоит £coin_text §Y6 тысяч§! марок.\n" @@ -246,12 +246,12 @@ FEZ_skyfall_problem_desc:0 "Эти упёртые скайфольские грифоны никогда не уважали нас с их "торговыми советами" и "гарантиями качества". Сплошная ерунда, мешающая заработать. Самое время рыть им могилу и заполучить их богатства." FEZ_skyfall_sabotage:0 "Безжалостный саботаж" FEZ_skyfall_sabotage_desc:0 "Чтобы уравнять наши шансы против Скайфола, мы устроим рейды на их территорию. В первую очередь нам нужно нанести ущерб их гражданской промышленности и ВПК, грабёж вторичен. Это точно изменит ситуацию в нашу пользу." - FEZ_persuade_griefwald:0 "Убедить Грифенвальд" - FEZ_persuade_griefwald_desc:0 "Скайфол слаб, но у нас будет куда больше шансов на победу, если бы мы убедили наших соседей в Грифенвальде поддержать нас. Их знаменитый нейтралитет не относится к Скайфолу, правда же? Иначе мы "придумаем" причину для вторжения." + FEZ_persuade_griefwald:0 "Убедить Грайфвальд" + FEZ_persuade_griefwald_desc:0 "Скайфол слаб, но у нас будет куда больше шансов на победу, если бы мы убедили наших соседей в Грайфвальде поддержать нас. Их знаменитый нейтралитет не относится к Скайфолу, правда же? Иначе мы "придумаем" причину для вторжения." FEZ_prepare_war:0 "Сплотить наемников" FEZ_prepare_war_desc:0 "В такой маленькой стране, как Фезера, профессиональных солдат практически нет. Это не предвещает ничего хорошего для наших планов, но мы восполним этот дефицит наёмниками и призывом добровольцев среди граждан." FEZ_griefwald_ally:0 "Второй фронт" - FEZ_griefwald_ally_desc:0 "Грифенвальдские птицы согласились нам оказать поддержку, теперь пришло время официально оформить наш союз на бумаге. Надеюсь, они не будут читать пункты под звёздочкой..." + FEZ_griefwald_ally_desc:0 "Грайфвальдские птицы согласились нам оказать поддержку, теперь пришло время официально оформить наш союз на бумаге. Надеюсь, они не будут читать пункты под звёздочкой..." FEZ_more_factories:0 "Расширенное производство оружия" FEZ_more_factories_desc:0 "Пушки, нам нужно больше пушек. У нас сейчас нет денег на их покупку, поэтому мы будем совершенствовать нашу текущую промышленность, расширять цеха. Каждый огнестрел внесёт свою лепту." FEZ_skyfall_war:0 "Конец Торговой Федерации" @@ -294,7 +294,7 @@ FEZ_prepar_boarder:0 "Здоровые опасения" FEZ_prepar_boarder_desc:0 "Армия Скайфола более продвинута и многочисленна, чем наша. Нужно прикинуться слабыми, отдать им границы, дабы эти самоуверенные идиоты пришли к нашим оборонительным сооружениям. Смертельная ловушка будет ждать их." FEZ_tommy_guns_for_all:0 "Наши маленькие друзья" - FEZ_tommy_guns_for_all_desc:0 ""Любой, кто задумает с наши шутки шутить, должен получить тёплое приветствие от наших "маленьких друзей". Каждый член семьи должен иметь такого "друга"."" + FEZ_tommy_guns_for_all_desc:0 ""Любой, кто задумает с наши шутки шутить, должен получить тёплое приветствие от наших 'маленьких друзей'. Каждый член семьи должен иметь такого 'друга'"." FEZ_dons_men:0 "Путь "Босса" " FEZ_dons_men_desc:0 "Не смотря на то, что у Босса нет никакой военной подготовки, он лучше всех знает, как вести силы в бой. Мы верим, что он и его сын станут прекрасными полевыми командирами. В Фезере ты долго не проживёшь без "уличной" подготовки." FEZ_skyfall_strikes:0 "Расширение территории" @@ -528,7 +528,7 @@ fezera.11.a:0 "Мы подумаем об этом..." fezera.12.t:0 "Государство [FEZ.GetNameDef] предлагает нам альянс" - fezera.12.d:0 "Недели дипломатических любезностей от наших фезерских гостей наконец привели к просьбе о вооруженном союзе. Их посланники представили доказательства скопления войск Скайфола на границе и считают, что только вместе мы сможем отразить их агрессию. Наши отношения со Скайфолом всегда были сердечными, но эти сообщения вызвали у нас беспокойство. Наши нефтяные залежи велики и многочисленны, и они вполне могут вторгнуться к нам, чтобы завладеть ими. Любое решение придется принимать очень осторожно, ибо грифенвальдцы сидят между многими великими и могущественными нациями." + fezera.12.d:0 "Недели дипломатических любезностей от наших фезерских гостей наконец привели к просьбе о вооруженном союзе. Их посланники представили доказательства скопления войск Скайфола на границе и считают, что только вместе мы сможем отразить их агрессию. Наши отношения со Скайфолом всегда были сердечными, но эти сообщения вызвали у нас беспокойство. Наши нефтяные залежи велики и многочисленны, и они вполне могут вторгнуться к нам, чтобы завладеть ими. Любое решение придется принимать очень осторожно, ибо грайфвальдцы сидят между многими великими и могущественными нациями." fezera.12.a:0 "Угроза очевидна. Мы будем работать вместе." fezera.12.b:0 "Скайфол нас никогда не атакует." @@ -633,7 +633,7 @@ fezera.32.a:0 "Еще один кусочек плана встал на место." fezera.33.t:0 "Государство [AET.GetName] отвергает наше предложение об альянсе" - fezera.33.d:0 "Недели переговоров не принесли никаких результатов, поскольку граф Грифенвальда по-прежнему остаётся трусом. Мы должны будем сражаться против Скайфола самостоятельно." + fezera.33.d:0 "Недели переговоров не принесли никаких результатов, поскольку граф Грайфвальда по-прежнему остаётся трусом. Мы должны будем сражаться против Скайфола самостоятельно." fezera.33.a:0 "Проклятье." fezera.34.t:0 "Государство [JER.GetName] соглашается на Бикстрим" diff --git a/localisation/russian/country_FLO_l_russian.yml b/localisation/russian/country_FLO_l_russian.yml index 717a0fb0e00..48212a5e71c 100644 --- a/localisation/russian/country_FLO_l_russian.yml +++ b/localisation/russian/country_FLO_l_russian.yml @@ -152,7 +152,7 @@ FLO_Anna:0 "Анна де Розбрюн" FLO_michael_landreau:0 "Майкл Ландро" FLO_astrit_koch:0 "Астрит Кох" FLO_rene_de_artois:0 "Рене де Арторис" -FLO_aileclaire_de_vermilion:0 "Айлеклер де Вермилион" +FLO_aileclaire_de_vermilion:0 "Айлеклер де Вермильон" FLO_Cedric:0 "Седрик де Индиго" FLO_Jacques:0 "Жак де Индиго" FLO_Genevieve:0 "Женевьева де Индиго" @@ -456,8 +456,8 @@ FLO_crystal_computing:0 "Кристальные компьютеры" FLO_crystal_computing_desc:0 "Кристаллы могут быть использованы для художественных работ и оружия, но они могут иметь и другое применение. Поскольку они могут заряжаться и разряжаться с помощью магической энергии, их можно использовать для хранения двоичных данных. Разработка машины для управления этими данными была бы великим научным достижением." FLO_liberate_avian:0 "Свобода в Авиане" FLO_liberate_avian_desc:0 "Авиан известен как земля аристократов, которые деспотично правят плодородной сельской местностью и угнетают бедных крестьян. Это нужно изменить и превратить Авиан в нацию равенства и свободы." -FLO_liberate_aethel:0 "Демократия в Грифенвальде" -FLO_liberate_aethel_desc:0 "Необузданные и тёмные леса Грифенвальда окрасились кровью, когда преступники из Аделарта освободили местное население от жестокого налогообложения. Одно это доказало, что правление династии графа Клодета было незаконным. И всё же преступники Аделарта не внедрили истинную демократию и свободу. Мы исправим их ошибку." +FLO_liberate_aethel:0 "Демократия в Грайфвальде" +FLO_liberate_aethel_desc:0 "Необузданные и тёмные леса Грайфвальда окрасились кровью, когда преступники из Аделарта освободили местное население от жестокого налогообложения. Одно это доказало, что правление династии графа Клодета было незаконным. И всё же преступники Аделарта не внедрили истинную демократию и свободу. Мы исправим их ошибку." FLO_liberate_houses:0 "Процветание в Верении" FLO_liberate_houses_desc:0 "Десятилетиями два благородных Дома Эри и Эйри яростно соперничали, мало заботясь о страданиях своих подданных и ведя постоянную войну по глупым эгоистичным причинам. Отличное доказательство порочности аристократии! Мы должны вмешаться и обеспечить мир на востоке, чтобы он снова мог процветать." FLO_liberate_pomovarra:0 "Воссоединение с родиной" @@ -575,7 +575,7 @@ FLO_ally_left_desc:0 "Хотя мы не идеологические фанат FLO_military_airbase:0 "Построить военную авиабазу" FLO_military_airbase_desc:0 "Самолетам нужен аэропорт для базирования, и поэтому мы построим большую военную авиабазу, предназначенную для пилотов ополчения. Он будет достаточно большим для размещения и снабжения сотен истребителей и бомбардировщиков и будет хорошо служить нам долгие годы." FLO_revolution_in_greifwald:0 "Алое озеро Фальконтауна" -FLO_revolution_in_greifwald_desc:0 "Деспотичные графы Грифенвальда никогда не заботились о своих подданных. Их феодализм должен быть сокрушён, а оковы слуг и наемных рабов - разорваны!" +FLO_revolution_in_greifwald_desc:0 "Деспотичные графы Грайфвальда никогда не заботились о своих подданных. Их феодализм должен быть сокрушён, а оковы слуг и наемных рабов - разорваны!" FLO_revolution_in_avian:0 "Бордовые поля Авиана" FLO_revolution_in_avian_desc:0 "Авиан традиционно был страной землевладельцев, где свиньи-аристократы властвуют над своими подчиненными крестьянами. Бедственное положение рабочих Авиана скоро улучшится, и мы будем вместе праздновать и пировать, вкушая местные продукты, выращенные трудолюбивыми фермерами." FLO_revolution_in_erie:0 "Кроваво-красные замки Эри" @@ -627,7 +627,7 @@ FLO_citizen_army_desc:0 "Наемники и вспомогательные си FLO_arm_the_people:0 "Вооружить народ" FLO_arm_the_people_desc:0 "Отсутствие оружия влечёт презрение. Никогда не было ни одного принца, который разоружил бы своих подданных. Наоборот, когда он видел, что у них оружия, он всегда вооружал их. Вооружая их, они становятся вашими: те грифоны, что не доверяют принцу, становятся верными, а те, кто был верен, становятся ещё лояльнее, и ваши подданные становятся вашими сторонниками." FLO_advance_on_adelart:0 "Наступление на Аделарт" -FLO_advance_on_adelart_desc:0 "Аделарт - провинция-изгой, контролируемая повстанцами и бандитами. У них нет прав, нет правил, и они это знают. Граф Грифенвальда претендует на их земли, но наш правитель - принц, он выше по рангу. Он станет новым, более доброжелательным владельцем Аделарта." +FLO_advance_on_adelart_desc:0 "Аделарт - провинция-изгой, контролируемая повстанцами и бандитами. У них нет прав, нет правил, и они это знают. Граф Грайфвальда претендует на их земли, но наш правитель - принц, он выше по рангу. Он станет новым, более доброжелательным владельцем Аделарта." FLO_pounce_on_pomovarra:0 "Неожиданная атака на Помоварру" FLO_pounce_on_pomovarra_desc:0 "Оккупация иностранцами и ложное сопротивление крестьян в Помоварре должны прекратиться. Принц имеет династические претензии на землю, и он намерен навести там порядок, что является наиболее справедливым поводом для завоевания." FLO_forges_of_war:0 "Кузни войны" @@ -648,8 +648,8 @@ FLO_legions_focus:0 "Легионы Фловены" FLO_legions_focus_desc:0 "Жители Ромау когда-то гордились своими дисциплинированными легионами хорошо обученных и лояльных войск. Мудрый принц должен последовать их примеру и сформировать элитные полки, оснащенные самым лучшим оружием, чтобы его армия имела сильное ядро, удерживающая всю её вместе в целом." FLO_tap_black_market:0 "Получить доступ к чёрному рынку" FLO_tap_black_market_desc:0 "Мудрый принц всегда стремится заключать сделки в свою пользу и дополнять арсенал надежным оружием из-за границы. Тем не менее, он всегда должен избегать прямой торговли с врагом, чтобы только он и его союзники получали прямую прибыль." -FLO_grind_greifwald:0 "Растереть Грифенвальд" -FLO_grind_greifwald_desc:0 "Граф Грифенвальда был слишком слаб, чтобы даже удержать свое государство вместе. Если принц не сможет удержать захваченные территории, то он покажет свою собственную некомпетентность в качестве правителя. Грифенвальд должен быть снова объединен, чтобы его грифоны могли познать мир и порядок. Они заслуживают лучшего лидера, чем Клодет." +FLO_grind_greifwald:0 "Растереть Грайфвальд" +FLO_grind_greifwald_desc:0 "Граф Грайфвальда был слишком слаб, чтобы даже удержать свое государство вместе. Если принц не сможет удержать захваченные территории, то он покажет свою собственную некомпетентность в качестве правителя. Грайфвальд должен быть снова объединен, чтобы его грифоны могли познать мир и порядок. Они заслуживают лучшего лидера, чем Клодет." FLO_attack_avian:0 "Атаковать Авиан" FLO_attack_avian_desc:0 "Дом Авиан - маленькое и слабое государство. Хотя их амбиции покончить с соперничеством между их двоюродными братьями в Эри и Эйри достойны восхищения, им нельзя позволить преуспеть, иначе они станут достаточно сильными, чтобы угрожать принцу. Таким образом, он должен ударить первым и сделать это без колебаний." FLO_eradicate_erie:0 "Уничтожить Эри" @@ -859,7 +859,7 @@ flowena.32.b:0 "Стройте оружейные мастерские и куз flowena.32.c:0 "Стройте жилье по первоначальному плану." flowena.33.t:0 "Предложение Аделарту" -flowena.33.d:0 "Сегодня Бруно встретился с Сеньори и обсудил возможность отправки предложения своенравным жителям Аделарта. Там есть очень большие залежи нефти, но операции по её далеко не столь обширны, как могли бы, в первую очередь потому, что у государства-изгоя нет достаточных средств. Бруно предположил, чтобы мы инвестировали в Аделарт в обмен на часть прибыли, полученной от продажи нефти.\n\nОднако это был не единственный вариант. Грифенвальд не хочет признавать независимость Аделарта точно так же, как Помоварра отказывается признавать нашу собственную. Ясно, что Аделарт хочет найти союзника, которым можем стать мы. Однако при одном условии: они дадут нам полный контроль над половиной их добычи нефти.\n\nПатриции Совета должны были решить, какое предложение получит Аделарт." +flowena.33.d:0 "Сегодня Бруно встретился с Сеньори и обсудил возможность отправки предложения своенравным жителям Аделарта. Там есть очень большие залежи нефти, но операции по её далеко не столь обширны, как могли бы, в первую очередь потому, что у государства-изгоя нет достаточных средств. Бруно предположил, чтобы мы инвестировали в Аделарт в обмен на часть прибыли, полученной от продажи нефти.\n\nОднако это был не единственный вариант. Грайфвальд не хочет признавать независимость Аделарта точно так же, как Помоварра отказывается признавать нашу собственную. Ясно, что Аделарт хочет найти союзника, которым можем стать мы. Однако при одном условии: они дадут нам полный контроль над половиной их добычи нефти.\n\nПатриции Совета должны были решить, какое предложение получит Аделарт." flowena.33.a:0 "Предложить гарантировать их независимость." flowena.33.b:0 "Предложить инвестировать в их добычу нефти." @@ -1353,7 +1353,7 @@ FLO_core_pomovarra_desc:0 "Холмистую область Помоварры FLO_core_avian:0 "Интегрировать Авиан" FLO_core_avian_desc:0 "Плоские и плодородные равнины Авиана уже много лет производят пищу для нас. Теперь они могут поставлять товар наши рынки без необходимости платить пошлины, но, возможно, нам следует искать ещё более тесных отношений с местными жителями. Они давно они страдали под деспотическим правлением Дома Авиана и его прислужников-аристократов. Мы не только принесём им демократию, но и признаем статус двух языков, на которых говорят в Авиане, гриффиша и аквелийского. Они будут видеть в нас освободителей и будут лояльны." FLO_core_lissay:0 "Интегрировать Лиссей" -FLO_core_lissay_desc:0 "Хотя в обширных лесах Лиссэя по-прежнему скрывается множество преступников, мы принесли закон и порядок на остальную часть сельской местности. Местные жители восстали несколько десятилетий назад и откололись от Грифенвальда из-за высоких налогов, и теперь боятся, что мы будем притеснять их аналогичным образом. Чтобы заслужить доверие грифонов, мы вместо этого дадим им ограниченное самоуправление и позволим им формировать своё ополчение. Так они будут более чем готовы позволить нам добывать ценную нефть из их земли." +FLO_core_lissay_desc:0 "Хотя в обширных лесах Лиссэя по-прежнему скрывается множество преступников, мы принесли закон и порядок на остальную часть сельской местности. Местные жители восстали несколько десятилетий назад и откололись от Грайфвальда из-за высоких налогов, и теперь боятся, что мы будем притеснять их аналогичным образом. Чтобы заслужить доверие грифонов, мы вместо этого дадим им ограниченное самоуправление и позволим им формировать своё ополчение. Так они будут более чем готовы позволить нам добывать ценную нефть из их земли." FLO_fasc_coring:0 "Колонизация" FLO_fasc_coring_desc:0 "Государству лучше всего создавать колонии в новых землях, что сильнее привяжут их к метрополии. Если вы этого не сделаете, то придётся держать там часть своей армии. Принцу не нужно тратить много денег на такие поселения, потому что, практически ничего не тратя, он может отправить туда поселенцев и оставить их там. Это разозлит лишь малую часть граждан, чьи землю и дома отберут в пользу поселенцев. И эти оскорблённые будут бедными и слабыми, так что никогда не могут причинить ему вреда; а остальные, не пострадавшие, легко будут молчать и не будут создавать проблем из-за страха потери своих земель и домов." diff --git a/localisation/russian/country_FRN_l_russian.yml b/localisation/russian/country_FRN_l_russian.yml index f70bbc22d2e..2a83c0fc003 100644 --- a/localisation/russian/country_FRN_l_russian.yml +++ b/localisation/russian/country_FRN_l_russian.yml @@ -784,7 +784,7 @@ francistria.19.b:0 "Осудить эту жестокость и посадить виноватых." francistria.20.t:0 "Тарринская резня" - francistria.20.d:0 "С момента аннексии Таррина, Францистрийские поселенцы продвигались всё дальше на запад, забирая себе хозяйства, отобранные у местных республиканцев в ходе покорения Таррина. Генерал-Губернатор Витторио Феличе лично поощрял это движение иммиграции, привлекая грифонов со всех остальных частей Францистрии, обещая тем, кто к ним переедет, налоговые льготы. Компании тоже внесли свою лепту и расширили своё влияние на регион, таким образом, приведя с собой рабочих-францистрийцев.\n\nМестные тарринцы явно не рады гостям. Гарнизон зачастую занят улаживанием конфликтов между местными и поселенцами, особенно в самом городе Таррине, в котором уже есть значительное францистрийское меньшинство. Сам ФНОТ часто вовлечён в жестокости против приезжих, и поощряет насилие в их адрес.\n\nВ недавнее время, накал страстей внезапно возрос, после подавления протеста, выступавшего за расширение представления тарринцев в местном правительстве местным гарнизоном. Уже ночью после инцидента, коммандо из ФНОТа провели рейды на ряд деревень, нападая выборочно на поселенцев из Францистрии. Они расстреливали целые семьи во сне. К линчеванию присоединялись местные тарринцы, убивая и грабя, подобно дикарям. К тому времени, как силы гарнизона подоспели остановить террористов, коммандо уже рассеялись, и крестьяне оставались без защиты перед францистрийскими солдатами. Сотни арестованы, куда больше - застрелены, так как грифонов, которые пытались отбиваться вилами и охотничьими ружьями убивали на месте.\n\nС восходом солнца, сотни гражданских уже были мертвы. В ответ на эти события, Генерал-Губернатор Витторио Феличе ввёл жёсткий комендантский час на территории всего Таррина и призвал к правосудию над убийцами. Он запросил у национального правительства дополнительные войска." + francistria.20.d:0 "С момента аннексии Таррина, Францистрийские поселенцы продвигались всё дальше на запад, забирая себе хозяйства, отобранные у местных республиканцев в ходе покорения Таррина. Генерал-Губернатор Витторио Феличе лично поощрял это движение иммиграции, привлекая грифонов со всех остальных частей Францистрии, обещая тем, кто к ним переедет, налоговые льготы. Компании тоже внесли свою лепту и расширили своё влияние на регион, таким образом, приведя с собой рабочих-францистрийцев.\n\nМестные тарринцы явно не рады гостям. Гарнизон зачастую занят улаживанием конфликтов между местными и поселенцами, особенно в самом городе Таррине, в котором уже есть значительное францистрийское меньшинство. Сам ФНОТ часто вовлечён в жестокости против приезжих, и поощряет насилие в их адрес.\n\nВ недавнее время, накал страстей внезапно возрос, после подавления протеста, выступавшего за расширение представления тарринцев в местном правительстве местным гарнизоном. Уже ночью после инцидента, коммандо из ФНОТа провели рейды на ряд деревень, нападая выборочно на поселенцев из Францистрии. Они расстреливали целые семьи во сне. К казням присоединялись местные тарринцы, убивая и грабя, подобно дикарям. К тому времени, как силы гарнизона подоспели остановить террористов, коммандо уже рассеялись, и крестьяне оставались без защиты перед францистрийскими солдатами. Сотни арестованы, куда больше - застрелены, так как грифонов, которые пытались отбиваться вилами и охотничьими ружьями убивали на месте.\n\nС восходом солнца, сотни гражданских уже были мертвы. В ответ на эти события, Генерал-Губернатор Витторио Феличе ввёл жёсткий комендантский час на территории всего Таррина и призвал к правосудию над убийцами. Он запросил у национального правительства дополнительные войска." francistria.20.a:0 "Игнорировать его и делать вид, что ничего не произошло." francistria.20.b:0 "Осудить злостные акты насилия со стороны ФНОТа и дать Витторио всё необходимое." @@ -1283,7 +1283,7 @@ francistria.130.a:0 "Да, да будет моё правление долгим!" francistria_news.1.t:0 "Республика Таррин объявляет независимость" - francistria_news.1.d:0 "[This.GetNewspaperHeader]После развала Империи Грифонов и революции в Аквелии, многие страны объявили независимость, последней такой страной была Вольная Территория Аделарт, которая откололась от Графства Грифенвальд в 987 ПИЛ. В последовавшие годы, новых стран в Грифонии, до сих пор, не появлялось.\n\nРеспублика Таррин, западная половина [Root.GetFrancistriaName_genitive], объявила независимость. Регион уже давно был в упадке, движение сопротивления, ФНОТ, долго сражалось против [FRN.GetAdjective]ого гарнизона. Теперь, они победили, но нам остаётся лишь увидеть, долго ли их новая нация продержится в столь трудные времена." + francistria_news.1.d:0 "[This.GetNewspaperHeader]После развала Империи Грифонов и революции в Аквелии, многие страны объявили независимость, последней такой страной была Вольная Территория Аделарт, которая откололась от Графства Грайфвальд в 987 ПИЛ. В последовавшие годы, новых стран в Грифонии, до сих пор, не появлялось.\n\nРеспублика Таррин, западная половина [Root.GetFrancistriaName_genitive], объявила независимость. Регион уже давно был в упадке, движение сопротивления, ФНОТ, долго сражалось против [FRN.GetAdjective]ого гарнизона. Теперь, они победили, но нам остаётся лишь увидеть, долго ли их новая нация продержится в столь трудные времена." francistria_news.1.a:0 "Vive le Tarrin!" francistria_news.1.b:0 "Долго им независимыми быть не суждено." francistria_news.1.c:0 "Очередное мелкое государство в Грифонии..." diff --git a/localisation/russian/country_GRF_l_russian.yml b/localisation/russian/country_GRF_l_russian.yml index beab4c9ceae..8c29c1e1f53 100644 --- a/localisation/russian/country_GRF_l_russian.yml +++ b/localisation/russian/country_GRF_l_russian.yml @@ -83,7 +83,7 @@ GRF_clear_peaks:0 "Битва за Ню Вингхаген" GRF_clear_peaks_desc:0 "Прибрежный город Ню Вингхаген должен быть возвращен под наш контроль. Эти предатели попытаются не допустить этого!" GRF_new_aquila:0 "Финальная битва" GRF_new_aquila_desc:0 "Финальная битва близиться, и битва за Аквилу будет последней схваткой между нами и этими мерзкими предателями. Вперед, в бой!" -GRF_democrats_begone:0 "Уничтожить СДПГ" +GRF_democrats_begone:0 "Уничтожить СДПНГ" GRF_democrats_begone_desc:0 "Социал-демократическая партия оказалась ничем иным, как клубом предателей и повстанцев, частично ответственных за развязывание гражданской войны. Партия отныне будет запрещена, а ее члены арестованы." GRF_continue_junta:0 "Грифон высокого холма" @@ -271,7 +271,7 @@ GRF_ties_with_the_republic_desc:0 "Вы видите это вдалеке? На GRF_send_material_aid:0 "Материальная помощь" GRF_send_material_aid_desc:0 "Слова и похвалы хороши, но они не выиграют грядущей битвы, а Клаудбьюри - плохая замена промышленной мощи Герцланда. Поэтому мы позаботимся о том, чтобы республиканские армии были должным образом готовы к войне. Эквестрия может не жалеть похвал, но Нова Грифония делает ставку на более материальные поставки." GRF_the_volunteer_corps:0 "Добровольческий корпус Нова Грифонии" -GRF_the_volunteer_corps_desc:0 "Если Республика хочет выжить, то в этом ей помогут жертвы многих храбрых грифонов, а в Нова Грифонии нет нехватки в храбрецах. Мы не будем сидеть на Эквусе сложа когти, пока республиканцы сражаются с Империей. Вместо этого мы подготовим всех грифов, желающих сражаться за демократию, вооружим их и отправим в Грифонию." +GRF_the_volunteer_corps_desc:0 "Если Республика хочет выжить, то в этом ей помогут жертвы многих храбрых грифонов, а в Нова Грифонии нет нехватки в храбрецах. Эквус не будет сидеть сложа когти, пока республиканцы сражаются с Империей. Вместо этого мы подготовим всех грифов, желающих сражаться за демократию, вооружим их и отправим в Грифонию." GRF_arsenal_of_democracy:0 "Арсенал демократии" GRF_arsenal_of_democracy_desc:0 "У нас нет иллюзий относительно того, что мы равны с империей в области промышленности, но, помоги нам Борей, мы будем стараться догнать их. Наши заводы будут реветь день и ночь, чтобы производить бомбы, орудия и танки, необходимые для того, чтобы у республиканцев никогда не было нехватки снаряжения для ведения борьбы." GRF_decry_the_empire:0 "Осудить империю" @@ -283,7 +283,7 @@ GRF_logistical_aid_desc:0 "Из-за суровых условий и трудн GRF_republican_loan:0 "Экономическая помощь" GRF_republican_loan_desc:0 "Грифоньи республиканцы могут быть героями, борющимися за праведное дело, но они солдаты, а не экономисты, и их финансовое положение не слишком хорошо. Деньги - движущая сила войны, и у Нова Грифонии есть свои ноу-хау и ресурсы, чтобы помочь республиканской экономике." GRF_full_economic_support:0 "Ва-банк" -GRF_full_economic_support_desc:0 "Неужели мы думаем, что империя не захочет вернуться к своему старому проекту на Эквусе? Думаем ли мы, что помощь, которую мы уже оказали республике, будет проигнорирована? Конечно нет, и поэтому мы не можем позволить себе полумер. Экономика республики - это экономика Нова Грифонии, и мы можем побеспокоиться о возвращении долгов чуть позже!" +GRF_full_economic_support_desc:0 "Неужели мы думаем, что империя не захочет вернуться к своему старому проекту в Эквусе? Думаем ли мы, что помощь, которую мы уже оказали республике, будет проигнорирована? Конечно нет, и поэтому мы не можем позволить себе полумер. Экономика республики - это экономика Нова Грифонии, и мы можем побеспокоиться о возвращении долгов чуть позже!" GRF_state_military:0 "Проблемы в армии" GRF_state_military_desc:0 "Мы должны затребовать отчёт о состоянии нашей армии. После перехода страны в новое тысячелетие наши вооруженные силы столкнутся с новыми вызовами, и, прежде чем мы сможем справиться с ними, нам потребуется точная сводка о нынешней ситуации." @@ -302,7 +302,7 @@ GRF_grand_battleplan_f_desc:0 "Наша доктрина будет создан GRF_superior_firepower_f:0 "Заградительный огонь" GRF_superior_firepower_f_desc:0 "Давайте утопим наших врагов в океане огня и стали! Снаряды из наших пушек затмят солнце!" GRF_mobile_warfare_f:0 "Скопировать чейнджлингов" -GRF_mobile_warfare_f_desc:0 "Армия чейнджлингов, вероятно, лучшая боевая сила на Эквусе, если не во всём мире. Поэтому их революционная доктрина мобильной войны - лучший выбор для нашей армии." +GRF_mobile_warfare_f_desc:0 "Армия чейнджлингов, вероятно, лучшая боевая сила в Эквусе, если не во всём мире. Поэтому их революционная доктрина мобильной войны - лучший выбор для нашей армии." GRF_military_research_department:0 "Создать военно-исследовательский департамент" GRF_military_research_department_desc:0 "Как страна Эквуса, мы должны конкурировать с более технологически развитыми странами, чем те, что остались в Грифонии. Нам нужны военные технологии, которые могут сравняться с чейнджлингами и эквестрийцами. Это будет нелёгкой задачей, но мы будем действовать решительно и настойчиво!" GRF_radio_f:0 "Внедрение радио" @@ -340,7 +340,7 @@ GRF_reserveist_system_desc:0 "Мы грифоны и должны помнить GRF_armoury_system:0 "Стандартизированные арсеналы" GRF_armoury_system_desc:0 "Наша военная промышленность отстала по сравнению с более крупными странами Эквуса. Нам нужно создать больше военных заводов, предназначенных для производства современного оборудования." GRF_finish_reforms:0 "Лучшая армия в Эквусе" -GRF_finish_reforms_desc:0 "Наконец, после многих лет смелых реформ нам удалось создать эффективную и мощную военную силу. Слава армии Нова Грифонии, щиту всех грифонов на Эквусе!" +GRF_finish_reforms_desc:0 "Наконец, после многих лет смелых реформ нам удалось создать эффективную и мощную военную силу. Слава армии Нова Грифонии, щиту всех грифонов в Эквусе!" GRF_state_airforce:0 "ВВС Нова Грифонии" GRF_state_airforce_desc:0 "Состояние наших нынешних ВВС весьма печально. Мы должны модернизировать наши военно-воздушные силы и восстановить власть над небесами!" @@ -422,7 +422,7 @@ GRF_frontier_help:0 "Финансирование Фронтира" #GRF_falcons_of_griffinstone_junta_desc:0 "Соколы Грифонстоуна были интегрированы в жандармерию как вспомогательные силы."# Different duplicate from Eaw GRF_secret_police:0 "Совы" GRF_secret_police_lar:0 "Совы" - GRF_GSDP_welfare:0 "Социальная Программа СДПГ" + GRF_GSDP_welfare:0 "Социальная программа СДПНГ" GRF_republican_guard:0 "Республиканская гвардия" GRF_falcons_of_griffinstone_win:0 "Соколы Грифонстоуна" GRF_falcons_of_griffinstone_win_desc:0 "Соколы были основаны Айронкло в 998 году. Официально Соколы Грифонстоуна являются военной ветвью ПГИ (Партии Грифоньих интересов), хотя в реальности они - авангард нового мирового порядка." @@ -650,8 +650,8 @@ GRF_frontier_help:0 "Финансирование Фронтира" griffons.23.t:0 "Столкновения на улицах" griffons.23.d:0 "Не смотря на то, что НПГ и ПГИ согласились не проявлять между собой насилие, некоторые из их сторонников видимо не получили известия об этом. Сегодня, тем не менее, столкнулись две стороны прямо в центре столицы, что привело к десяткам смертей, сотням раненых и причинив ущерба на сотни тысяч битов. Не нужно говорить о том, что это событие вряд ли сделает временное правительство более благосклонным к ним." griffons.23.a:0 "Прямо как кошки." - griffons.24.t:0 "Скандал в СДПГ" - griffons.24.d:0 "Интересный скандал произошел сегодня во временном правительстве, как было обнаружено, у представителя СДПГ имелись амурные дела не менее чем с 27 существами, от фестралов до драконов. Само собой, представители СДПГ решили промолчать. Возможно из-за чистого безумия произошедшего, или же своеобразного выбора любовников своего коллеги." + griffons.24.t:0 "Скандал в СДПНГ" + griffons.24.d:0 "Интересный скандал произошел сегодня во временном правительстве, как было обнаружено, у представителя СДПНГ имелись амурные дела не менее чем с 27 существами, от фестралов до драконов. Само собой, представители СДПНГ решили промолчать. Возможно из-за чистого безумия произошедшего, или же своеобразного выбора любовников своего коллеги." griffons.24.a:0 "Ему определенно нравится экзотика..." griffons.25.t:0 "Удар рабочих" griffons.25.d:0 "Несколько профсоюзов, использовали хаос в стране для протестов против того, что они называют "отвратительными условиями труда" на наших заводах. Они заблуждаются, что детский труд это что-то непотребное, и хоть они довольно красиво изложили свою мысль, мало кто её услышал из-за выстрелов разносящихся по всей стране." @@ -826,7 +826,7 @@ newsg.10.t:0 "Марш Соколов" griffons.78.t:0 "Акт о референдуме" griffons.78.d:0 "Чтобы приблизить демократию к народу и избежать риска превращения Нова Грифонии в автократию, мы начали грандиозный проект по проведению общественных референдумов, чтобы помочь нации действовать вместе с советом. Это очень амбициозный проект, но основой власти нации является её народ, и поэтому его воля должна быть учитываться даже в повседневных делах политики и законотворчества, а не только уточняться за несколько месяцев до выборов.\n\nВнедрение этой системы в такой обширной и порой незаселённой стране, как Нова Грифония, будет сложной задачей, но трудности закаляют. В отдаленные деревни будут проведены телефонные линии, чтобы их жителям было легче получать информацию о референдумах и об их результатах. Более крупные города будут иметь актовые залы, чтобы граждане могли там собираться, а наша система подсчета голосов будет обновлена. Работы предстоит немало, но это захватывающая задача, и население радо расширению своих возможностей." - griffons.78.a:0 "Нам нужно постараться не превратится во второй Грифенмаршен..." + griffons.78.a:0 "Нам нужно постараться не превратится во второй Грайфенмаршен..." griffons.79.t:0 "Наши друзья из-за моря" griffons.79.d:0 "Иногда можно получить помощь из самых неожиданных мест. Нова Грифония, эта старая колония на другом континенте, пережила бурю последних лет лучше, чем можно было ожидать. У власти стоит демократически избранное правительство, и их посол в Клаудбьюри связался с нами, чтобы сообщить о том, что Нова Грифония считает Республику свои другом, и что эта дружба не будет лишь на добрыми словами." diff --git a/localisation/russian/country_GRI_l_russian.yml b/localisation/russian/country_GRI_l_russian.yml index 8c7e4cd243b..0e5687643cc 100644 --- a/localisation/russian/country_GRI_l_russian.yml +++ b/localisation/russian/country_GRI_l_russian.yml @@ -4,7 +4,7 @@ imperial.1.d:0 "Несмотря на ухудшение здоровья, Император решил отправиться в путешествие по Империи на поезде, чтобы первым открыть новую имперскую железнодорожную сеть и, что самое главное, показать грифонам, что его дни ещё не сочтены. С неохотой, после долгих протестов против поездки и требований сохранять постельный режим, врачи императора отпустили его.\n\nДворяне и простые грифоны собрались на новой железнодорожной станции Грифенхейма, чтобы засвидетельствовать отбытие Императора. Был подготовлен сияющий паровоз с дюжиной богато украшенных вагонов, построенных лучшими мастерами, каких только можно было нанять за деньги. Поездка должна была быть короткой и длиться несколько дней, но места и запасов было достаточно для всего окружения Его Величества. Когда Гровер V, наконец, прибыл на своей личной машине, чуть позже, чем ожидалось, дворяне поспешили приветствовать его и похвалить за проект железной дороги и за то, что они все стали свидетелями прихода современности в Империю. Император устало кивнул, как всегда, получая пустые банальности от жадных лизоблюдов, и кашлянул. Он медленно шёл к станции в сопровождении имперских рыцарей в тяжёлой броне, а затем был окружен простыми грифонами, которые либо хвалили его проект, либо просили о реформах, которые дали бы им землю и хлеб, а не дорогие поезда. Когда Император наконец зашёл в свой частный вагон, то попросил не беспокоить, он присел, вздохнул и вздремнул.\n\nПоезд засвистел, сигнализируя, что путешествие началось." imperial.1.a:0 "И что же могло случиться не так?" imperial.2.t:0 "Домой" - imperial.2.d:0 "Поездка по железной дороге была успешной. Император и его эскорт сначала отправились из Грифенхейма в Бронзкройц, где верные алмазные псы-дворяне встретили его чрезвычайно тепло и преподнесли подарков. Затем он отправился в Редвиттер, где поговорил с герцогиней Габриэлой Иглкло, его дорогой кузиной и подругой, а затем переправился через реку Гриффкинг к соседнему Де Влёйгельсу, где насладился тихим ужином с герцогом Герлахом IV Фетизским. Затем его путешествие привело его в Ольдвингбург, где его приветствовал местный крестьянский совет, члены которого предлагали свежие продукты со своих ферм, чтобы выразить свою благодарность по поводу появления железных дорог.\n\nВскоре император прибыл в свободный город Ромау, где архонт Эрион XII хотел наедине с ним обсудить политику, но усталый Император ему отказал, ведь он не особенно любил печально известного фанатика. Днем позже Император был в Гринбэке, где местные инженеры, которые работали над проектом железной дороги, хотели узнать, получил ли он удовольствие от поездки. Когда пришло время отправиться в Энгривер, Император спросил, могут ли они просто вместо этого вернуться обратно, но его сопровождающие настояли, чтобы они завершили весь путь, чтобы он, не дай боги, оскорбил барона Леера Порочного и принцессу Диеллзу Безумную. Император заворчал и отправился спать, пока поезд ехал в Грифинг. Оказалось, что всё было напрасно, так как барон не хотел встречаться с ним. Визит в Катеринбург также был очень быстрым, так что им повезло избежать пары проклятий. Наконец, спустя много недель, поездка закончилась, и измотанный Император вернулся домой. Но случилось непоправимое.\n\nНа следующий день Гровер V едва встал с постели и пожаловался на боли. Врачи пообещали проверить Императора, как только он проведет срочные встречи с аристократами. И поэтому Император встречал дворянина за дворянкой, слушая их мелкие жалобы, делая вид, что вникает в их мольбы, пытаясь не уснуть... пока в один момент он не рухнул без предупреждения. Архонт Эрос VII, который консультировал Императора, быстро пришел ему на помощь и обвинил дворян в его отравлении. Когда он понял, что Его Величество потерял сознание, девяностолетний грифон попытался унести его самостоятельно и позвал на помощь. Императора быстро срочно отправили в его частные покои, и в настоящее время о нем заботятся лучшие медицинские эксперты Империи. Архонт днем и ночью бессонно молится богам." + imperial.2.d:0 "Поездка по железной дороге была успешной. Император и его эскорт сначала отправились из Грифенхейма в Бронзкройц, где верные алмазные псы-дворяне встретили его чрезвычайно тепло и преподнесли подарков. Затем он отправился в Ридветтер, где поговорил с герцогиней Габриэлой Иглкло, его дорогой кузиной и подругой, а затем переправился через реку Гриффкинг к соседнему Де Влёйгельсу, где насладился тихим ужином с герцогом Герлахом IV Фетизским. Затем его путешествие привело его в Ольдвингбург, где его приветствовал местный крестьянский совет, члены которого предлагали свежие продукты со своих ферм, чтобы выразить свою благодарность по поводу появления железных дорог.\n\nВскоре император прибыл в свободный город Ромау, где архонт Эрион XII хотел наедине с ним обсудить политику, но усталый Император ему отказал, ведь он не особенно любил печально известного фанатика. Днем позже Император был в Гринбэке, где местные инженеры, которые работали над проектом железной дороги, хотели узнать, получил ли он удовольствие от поездки. Когда пришло время отправиться в Энгривер, Император спросил, могут ли они просто вместо этого вернуться обратно, но его сопровождающие настояли, чтобы они завершили весь путь, чтобы он, не дай боги, оскорбил барона Леера Порочного и принцессу Диеллзу Безумную. Император заворчал и отправился спать, пока поезд ехал в Грифинг. Оказалось, что всё было напрасно, так как барон не хотел встречаться с ним. Визит в Катеринбург также был очень быстрым, так что им повезло избежать пары проклятий. Наконец, спустя много недель, поездка закончилась, и измотанный Император вернулся домой. Но случилось непоправимое.\n\nНа следующий день Гровер V едва встал с постели и пожаловался на боли. Врачи пообещали проверить Императора, как только он проведет срочные встречи с аристократами. И поэтому Император встречал дворянина за дворянкой, слушая их мелкие жалобы, делая вид, что вникает в их мольбы, пытаясь не уснуть... пока в один момент он не рухнул без предупреждения. Архонт Эрос VII, который консультировал Императора, быстро пришел ему на помощь и обвинил дворян в его отравлении. Когда он понял, что Его Величество потерял сознание, девяностолетний грифон попытался унести его самостоятельно и позвал на помощь. Императора быстро срочно отправили в его частные покои, и в настоящее время о нем заботятся лучшие медицинские эксперты Империи. Архонт днем и ночью бессонно молится богам." imperial.2.a:0 "Его дни, может быть, сочтены..." imperial.3.t:0 "Император мёртв" imperial.3.d:0 "К сожалению, после почти месяца лечения и различной терапии, начиная от новейшей научной медицины и заканчивая помазаниями священников, зельями зебр и другими экзотическими магическими лекарствами, Император Гровер V был принят когтями Борея в юном возрасте 47 лет. Его сиделки сказали, что последними словами императора были "Борей... я... всё ли я делал как надо?"\n\nЕго неустойчивое и противоречивое правление наконец подошло к концу, и всё Сердце Империи скорбит, чёрные флаги подняты от Роттендедама до Стратбурга и от Йеля до Вар-Сильфура. В похоронной процессии в Грифенхейме приняли участие сотни тысяч грифонов. Его ближайшая подруга Габриэла Иглкло была единственным вассалом, который прибыл вовремя, чтобы принять участие в церемонии. Архонт Эрос VII произнёс яростную проповедь, в которой объявил, что эпоха подошла к концу, но ближе к концу успокоился и почти что разрыдался. Город замолчал на 5 минут, когда Гровер V был захоронен в Великом Храме Борея.\n\nНекоторые скажут, что Гровер V был жалким правителем, другие назвали бы его добрым. Некоторые граждане тайно презирали его, но другие жалели его. Его отец Гровер IV намеревался лично подготовить своего наследника и сделать его могучим воином, хитрым дипломатом и опытным государственным деятелем, но неожиданно умер от инсульта, когда его единственному птенцу было всего десять лет. И поэтому вместо этого Гровер V стал забытой марионеткой, а в это время дворяне правили империей так, как им заблагорассудится, копя все больше и больше богатств и привилегий. Молодой и болезненный император был лишен своего трона, когда ему исполнилось восемнадцать, и ему не хватило силы воли, чтобы сопротивляться, но позже оказалось, что ему это и не нужно. Революция 978 года принесла кровавый конец регентству, а Император выжил только благодаря усилиям архонта Эроса. Контрреволюция, которую возглавила герцогиня Габриэла, дала ему его законные полномочия, но в этот момент он правил крошечным осколком некогда огромной империи, окружённой вассалами, которые потребовали автономии в обмен на их вклад в контрреволюцию. Император провёл последующие неспокойные годы в попытках научиться править, что означало, что многие из его благонамеренных проектов с треском провалились. Его последним подарком своему народу и, возможно, единственным достижением в жизни была совершенно новая система имперских железных дорог, которая охватывала всё Сердце Империи. Его можно назвать некомпетентным или просто очень невезучим.\n\nТеперь история повторяется: из-за того, что его единственный сын и наследник принц Гровер VI не достиг того возраста, в котором он способен управлять страной, Совет Регентов, состоящий из дворян, купцов и церковных чиновников, должен принять управление государством, пока не найдено более подходящее решение. Мы можем только молиться, чтобы это не закончилось так, как предыдущее регентство." @@ -16,7 +16,7 @@ imperial.5.d:0 ""Бедный Гровер. Он был слишком молод, слишком хрупок для этого жестокого мира. Но изменения дают и возможности."\n\nТакими были мысли герцогини Габриэлы, когда она шла по древним залам Императорского Дворца. Хотя она считала покойного Императора своим другом, Габриэла знала, что Гровер не был настоящим правителем. Дворяне слишком долго использовали его, и ей было стыдно находиться в одной комнате с ними. Но это можно решить позже. У Габриэлы было грандиозное видение Империи. Той, которая заставила бы Борея снова гордиться грифонами, и, что ещё более важно, дала бы молодому наследнику надлежащую территорию, которой можно править, когда он станет достаточно взрослым. Но сначала... Она должна разобраться с Эросом и его головорезами. Религиозные чиновники являются неприятной проблемой.\n\nС этими мыслями она вошла в залы Совета. Архонт уже был там, высказывая свою «проповедь» собравшимся дворянам.\n\nЧто за беспокойство. Она уселась рядом с графом Бронзхилла, настраиваясь на речь, и тихим шёпотом обсуждая ситуацию. Габриэла проигнорировала игру Эроса на публику, пока он наконец не решил убрать свои старые перья с центрального подиума. После этого она рискнула, прошла в центр и обратилась к собравшимся комнате.\n\n"Мои собратья-дворяне и прочие грифоны, достойные уважения. Уважаемый Архонт хорошо говорит о ситуации. Нам нужна стабильность, и мы должны подтвердить свою власть. Но разве мы можем доверять Архонату настолько, чтобы вести нашу нацию в будущее?" - она проигнорировала хмурый взгляд Эроса и его приспешников, - "Они говорят о войне, но заботятся ли они о простых грифонах? Как мы можем достичь чего-либо до того, как мы модернизируем наше любимое Сердце Империи, прежде чем мы поможем нашему народу? Я умоляю вас всех обдумать это и сделать правильный выбор."\n\nПоследовали радостные крики и аплодисменты... которым громкое меньшинство аккомпанировало насмешками и язвительными выкриками. Это не имело значения. Совет будет настаивать на её претензии на регентство, а Эрос будет отстранен от должности, отправлен обратно на своё место - в церковь." imperial.5.a:0 "Ради империи и ее благородных пэров!" imperial.6.t:0 "Величайшее предательство" - imperial.6.d:0 "После месяца долгих споров в правительстве мы всё же смогли направить его работу на общее благо, от чего казалось, что все, кто боролся за власть в столице, угомонились. К сожалению, мы оказались неправы. Сегодня герцогиня Габриэла Иглкло и несколько её сторонников вышли из комнаты заседания. Несколько часов спустя герцогиня объявила о формальном отделении Клубничного Герцогства и Великого Герцогства Фетизии от Империи.\n\nТакже пришли известия о том, что Грифенмаршен провозгласил независимость, а их Крестьянский Совет совершенно возмутительным образом отказывается признать архонта Эроса законным регентом Империи." + imperial.6.d:0 "После месяца долгих споров в правительстве мы всё же смогли направить его работу на общее благо, от чего казалось, что все, кто боролся за власть в столице, угомонились. К сожалению, мы оказались неправы. Сегодня герцогиня Габриэла Иглкло и несколько её сторонников вышли из комнаты заседания. Несколько часов спустя герцогиня объявила о формальном отделении Клубничного Герцогства и Великого Герцогства Фетизии от Империи.\n\nТакже пришли известия о том, что Грайфенмаршен провозгласил независимость, а их Крестьянский Совет совершенно возмутительным образом отказывается признать архонта Эроса законным регентом Империи." imperial.6.a:0 "Предатели! Каждый из них предатель!" imperial.14.t:0 "Выбор" imperial.14.d:0 "Похоже, что Совет Трёх после укрепления своих позиций решил окончить нашу автономию, не спрашивая согласия у Регентского Совета или у нас. Так или иначе мы бы всё равно наложили вето на эту идею в Совете Регентов и заручились бы поддержкой тех немногих оставшихся дворян, скорее всего Архонты не примут ответ "нет". Как мы поступим?" @@ -79,8 +79,8 @@ imperial.37.d:0 "Похоже, [From.GetLeader] сошел с ума, не только отказываясь от нашего запроса на интеграцию, но и настаивая, что они больше не являются нашим вассалом. Этот удар в спину сбивает с толку, поскольку псы всегда были самыми верными слугами Императора и его ближайших союзников. Их необычный акт предательства должен иметь какой-то зловещий мотив. Кажется, мы больше не можем доверять даже лучшим друзьям Императора." imperial.37.a:0 "Поднимаемся в горы!" imperial.37.b:0 "Есть много ничейных горных земель, на которые можно заявить права." - imperial.38.t:0 "Отказ Грифенмаршена" - imperial.38.d:0 "Крестьяне Грифенмаршена решили открыто бросить нам вызов и восстановили свою независимость после того, как мы призвали к интеграции имперских вассалов. Кажется, они хотят остаться в своей блаженной, отсталой и обедневшей анархии. Неужели они не понимают реальные последствия этого решения?" + imperial.38.t:0 "Отказ Грайфенмаршена" + imperial.38.d:0 "Крестьяне Грайфенмаршена решили открыто бросить нам вызов и восстановили свою независимость после того, как мы призвали к интеграции имперских вассалов. Кажется, они хотят остаться в своей блаженной, отсталой и обедневшей анархии. Неужели они не понимают реальные последствия этого решения?" imperial.38.a:0 "Давайте проучим этих дураков." imperial.38.b:0 "Империи они всё равно не были нужны." imperial.39.t:0 "Империя наносит ответный удар" @@ -139,14 +139,14 @@ imperial.65.a:0 "Удивительно интересное чтиво." imperial.65.b:0 "Сборник потенциально опасной чуши!" imperial.66.t:0 "Имперский банкет" - imperial.66.d:0 "Имперский банкет - древняя грифонья традиция, восходящая ко временам былой славы Империи. Каждые десять лет дворяне со всех уголков Империи собирались в Грифенмаршене, дабы провести один - иногда даже два - веселых вечера вместе. Это помогало укрепить связи со многими герцогами и князьями Империи и позволяло Императору улучшать с ними отношения.\n\nСледующий Банкет запланирован всего через несколько недель, но мы не уверены, как его провести. Учитывая нашу ослабленную власть на континенте, неясно, приглашать ли нам только тех дворян, которые по-прежнему лояльны к Империи, или нам следует протянуть коготь всем, кто когда-либо был верен нам, как знак доброй воли." + imperial.66.d:0 "Имперский банкет - древняя грифонья традиция, восходящая ко временам былой славы Империи. Каждые десять лет дворяне со всех уголков Империи собирались в Грайфенмаршене, дабы провести один - иногда даже два - веселых вечера вместе. Это помогало укрепить связи со многими герцогами и князьями Империи и позволяло Императору улучшать с ними отношения.\n\nСледующий Банкет запланирован всего через несколько недель, но мы не уверены, как его провести. Учитывая нашу ослабленную власть на континенте, неясно, приглашать ли нам только тех дворян, которые по-прежнему лояльны к Империи, или нам следует протянуть коготь всем, кто когда-либо был верен нам, как знак доброй воли." imperial.66.a:0 "Мы не обедаем с предателями!" imperial.66.b:0 "Грандиозный праздник для всех!" imperial.67.t:0 "Банкет" imperial.67.d:0 "Ночь прошла гладко. Карета за каретой прибывали к Императорскому Дворцу, самые важные из них встречались регентом, [Root.GetLeader] и даже самим молодым Гровером VI. Этот банкет был одним из самых скромных, и сначала атмосфера была кислой. Однако вскоре ностальгические воспоминания вернулись к нашим гостям, и начались торжества. Все играли, общались, шутили. В начале Великого Фестиваля герцогиня произнесла великолепную речь. Она говорила о временах давно минувших дней, и о том, что долг Империи - продолжать восстанавливать свое наследие. В конце все поздравляли молодого Императора троекратным "Ура"." imperial.67.a:0 "Мы ясно дали понять наши намерения." imperial.68.t:0 "Приглашение" - imperial.68.d:0 "Посланник из государства [From.GetNameDef] только что пожаловал во дворец [Root.GetLeader], доставив официальное приглашение от [From.GetLeader]. Похоже, что, несмотря на наше соперничество с Империей, правитель [Root.GetLeader] был приглашен на Императорский Банкет в Грифенмаршене, который является древней традицией грифонов, появившейся более ста лет назад. Были приглашены более дюжины дворян, и мы могли бы воспользоваться этой возможностью - всего на одну ночь - забыть наши разногласия и обиды с Империей." + imperial.68.d:0 "Посланник из государства [From.GetNameDef] только что пожаловал во дворец [Root.GetLeader], доставив официальное приглашение от [From.GetLeader]. Похоже, что, несмотря на наше соперничество с Империей, правитель [Root.GetLeader] был приглашен на Императорский Банкет в Грайфенмаршене, который является древней традицией грифонов, появившейся более ста лет назад. Были приглашены более дюжины дворян, и мы могли бы воспользоваться этой возможностью - всего на одну ночь - забыть наши разногласия и обиды с Империей." imperial.68.a:0 "Они имеют благие намерения, я надеюсь." imperial.68.b:0 "Мы не обедаем с имперскими отродьями!" imperial.69.t:0 "Банкет" @@ -470,7 +470,7 @@ grover.1.a:0 "Теперь ты в надёжных когтях, маленький Гровер." grover.2.t:0 "Образование Императора" - grover.2.d:0 "Габриэла терпеливо стояла в коридоре перед комнатой для переодевания, ожидая появления своего племянника и будущего Императора. Для молодого Гровера уже пришло время начать учёбу. Он был немного разочарован потерей своего свободного времени, но с удивительной зрелостью взвалил на себя эти обязанности. Габриэла чувствовала сильную связь с Гровером и сожаление от того, что у неё ещё не было собственных птенцов. Если бы они все были не по годам развитыми и очаровательными, как её племянник, она немедленно нашла бы себе мужа! К сожалению, очень немногие могли оправдать ее ожидания. Прежде чем она смогла продолжить свою мысль, дверь отворилась, и Гровер вышел.\n\n"Ах, ваше величество. Вы выглядите довольно хорошо в своей форме," - похвалила Габриэла, надеясь ослабить нервозность, которую, как она знала, чувствовал Гровер.\n"Она довольно неудобная, тётя. Я должен носить её?" - умоляюще сказал Гровер и потянул за воротник своей рубашки.\n"Одежда красит грифона, дорогой племянник. Уверяю тебя, что в своё время ты к ней привыкнешь. Ты взял всё, что я просила тебя подготовить?"\n"Да, тётя. Я готов," - смиренно ответил он.\n"Очень хорошо, дитя моё. Теперь ты должен знать, что я привезла лучших репетиторов из Редвиттера, чтобы они научили тебя всему необходимому вроде истории, искусства, этикета, управления, экономики, веры и многого другого. Конечно, всё начнётся не сразу, чтобы ты не чувствовал себя обременённым, но не заблуждайся, ведь эти занятия очень важны," - закончила свою речь Габриэла.\n"Я знаю, тётя Габи. Но... ты тоже будешь учить меня?" - умолял молодой Император.\n\nЭти слова задели сердце Габриэлы сильнее, чем она хотела признать. Если бы это было возможно, она лично воспитывала бы своего племянника, но в последнее время всевозможные обязанности сокращают и без того небольшое количество времени, которое она могла уделить Гроверу. Он был, конечно, вполне самостоятельным, но ни одному птенцу не стоит жить одному и без родителей.\n"Я... Когда у меня будет возможность, я найду время для тебя, дитя моё. Обещаю." Она говорила искренне, обнимая своего племянника. Гровер молчал, не торопясь разрывать эти объятия Габриэлы.\n"Хорошо, дорогой племянник. Мы же не хотим, чтобы ты опоздал на свой первый урок, да?"\n"Нет, тётя. Я пойду сейчас," - и с этими словами будущий Император направился в противоположном направлении. Габриэла некоторое время продолжала стоять, улыбаясь уменьшающейся фигуре своего племянника. Мы все будем им гордиться, она знала это точно." + grover.2.d:0 "Габриэла терпеливо стояла в коридоре перед комнатой для переодевания, ожидая появления своего племянника и будущего Императора. Для молодого Гровера уже пришло время начать учёбу. Он был немного разочарован потерей своего свободного времени, но с удивительной зрелостью взвалил на себя эти обязанности. Габриэла чувствовала сильную связь с Гровером и сожаление от того, что у неё ещё не было собственных птенцов. Если бы они все были не по годам развитыми и очаровательными, как её племянник, она немедленно нашла бы себе мужа! К сожалению, очень немногие могли оправдать ее ожидания. Прежде чем она смогла продолжить свою мысль, дверь отворилась, и Гровер вышел.\n\n"Ах, ваше величество. Вы выглядите довольно хорошо в своей форме," - похвалила Габриэла, надеясь ослабить нервозность, которую, как она знала, чувствовал Гровер.\n"Она довольно неудобная, тётя. Я должен носить её?" - умоляюще сказал Гровер и потянул за воротник своей рубашки.\n"Одежда красит грифона, дорогой племянник. Уверяю тебя, что в своё время ты к ней привыкнешь. Ты взял всё, что я просила тебя подготовить?"\n"Да, тётя. Я готов," - смиренно ответил он.\n"Очень хорошо, дитя моё. Теперь ты должен знать, что я привезла лучших репетиторов из Ридветтера, чтобы они научили тебя всему необходимому вроде истории, искусства, этикета, управления, экономики, веры и многого другого. Конечно, всё начнётся не сразу, чтобы ты не чувствовал себя обременённым, но не заблуждайся, ведь эти занятия очень важны," - закончила свою речь Габриэла.\n"Я знаю, тётя Габи. Но... ты тоже будешь учить меня?" - умолял молодой Император.\n\nЭти слова задели сердце Габриэлы сильнее, чем она хотела признать. Если бы это было возможно, она лично воспитывала бы своего племянника, но в последнее время всевозможные обязанности сокращают и без того небольшое количество времени, которое она могла уделить Гроверу. Он был, конечно, вполне самостоятельным, но ни одному птенцу не стоит жить одному и без родителей.\n"Я... Когда у меня будет возможность, я найду время для тебя, дитя моё. Обещаю." Она говорила искренне, обнимая своего племянника. Гровер молчал, не торопясь разрывать эти объятия Габриэлы.\n"Хорошо, дорогой племянник. Мы же не хотим, чтобы ты опоздал на свой первый урок, да?"\n"Нет, тётя. Я пойду сейчас," - и с этими словами будущий Император направился в противоположном направлении. Габриэла некоторое время продолжала стоять, улыбаясь уменьшающейся фигуре своего племянника. Мы все будем им гордиться, она знала это точно." grover.2.a:0 "Его потенциал безграничен." grover.3.t:0 "Беды молодости" @@ -522,7 +522,7 @@ grover.14.a:0 "Вскоре ему не понадобится регент." grover.15.t:0 "Отставка регента" - grover.15.d:0 "День настал. Гровер, шестой в своём роду, сидит на имперском троне как полноправный правитель по праву. Теперь Габриэла больше не регент. Теперь её мысли были в первую очередь связаны с возвращением в поместье в Редвиттере, свободной от бесконечных обязанностей и лицемерной знати. Возможно, она даже напишет книгу о своем опыте, для будущих Императоров, с которой они могут консультироваться. Но сначала она встретит Гровера в его комнате. Невежливо заставлять Императора ждать, семья он или нет.\n\n"Тётя! Так приятно снова тебя снова увидеть!" - радостно воскликнул её племянник. Он прошел долгий путь от кроткого цыплёнка, любящего только книги. Даже с её слабым зрением Габриэла видела, как он вырос и преуспел.\n"Мне тоже приятно увидеть тебя, дитя моё. Я хотела увидеться с тобой ещё раз, прежде чем уехать из Грифенхейма."\n"Жаль, что ты не останешься рядом. Есть что-то, что убедит тебя остаться?"\n"Я думаю, что этого города мне хватит на всю жизнь, племянник. Мои седеющие перья могут подтвердить это."\n"Просто я всё ещё был бы рад твоим советам, тётя. Ответственность намного более... обременительна, чем я себе представлял. Я должен знать о событиях в каждой части Грифонии и за её пределами и принимать решения по вопросам, которые повлияют на тысячи грифонов."\n\nГабриэла подавила желание закатить глаза и повела племянника на балкон. "Посмотри на свой город, дитя моё. Народ обожает и уважает тебя. Они верят, что ты будешь мудро править и начнёшь новую эру мира и процветания. Больше нет войн. Больше нет раздоров. Все, что мы сделали ради тебя... это стоило всего."\nИмператор оперся на перила и задумался на мгновение. "Так и есть, тётя. Я позабочусь, чтобы все грифоны могли жить вместе, независимо от их культурного происхождения. Никто не должен сражаться со своими родственниками, и мы все будем наслаждаться плодами наших усилий."\nБывший регент ничего не сказала, когда она вместе с племянником смотрела на заходящее солнце, спускающееся за вершины Брэнтбика." + grover.15.d:0 "День настал. Гровер, шестой в своём роду, сидит на имперском троне как полноправный правитель по праву. Теперь Габриэла больше не регент. Теперь её мысли были в первую очередь связаны с возвращением в поместье в Ридветтере, свободной от бесконечных обязанностей и лицемерной знати. Возможно, она даже напишет книгу о своем опыте, для будущих Императоров, с которой они могут консультироваться. Но сначала она встретит Гровера в его комнате. Невежливо заставлять Императора ждать, семья он или нет.\n\n"Тётя! Так приятно снова тебя снова увидеть!" - радостно воскликнул её племянник. Он прошел долгий путь от кроткого цыплёнка, любящего только книги. Даже с её слабым зрением Габриэла видела, как он вырос и преуспел.\n"Мне тоже приятно увидеть тебя, дитя моё. Я хотела увидеться с тобой ещё раз, прежде чем уехать из Грифенхейма."\n"Жаль, что ты не останешься рядом. Есть что-то, что убедит тебя остаться?"\n"Я думаю, что этого города мне хватит на всю жизнь, племянник. Мои седеющие перья могут подтвердить это."\n"Просто я всё ещё был бы рад твоим советам, тётя. Ответственность намного более... обременительна, чем я себе представлял. Я должен знать о событиях в каждой части Грифонии и за её пределами и принимать решения по вопросам, которые повлияют на тысячи грифонов."\n\nГабриэла подавила желание закатить глаза и повела племянника на балкон. "Посмотри на свой город, дитя моё. Народ обожает и уважает тебя. Они верят, что ты будешь мудро править и начнёшь новую эру мира и процветания. Больше нет войн. Больше нет раздоров. Все, что мы сделали ради тебя... это стоило всего."\nИмператор оперся на перила и задумался на мгновение. "Так и есть, тётя. Я позабочусь, чтобы все грифоны могли жить вместе, независимо от их культурного происхождения. Никто не должен сражаться со своими родственниками, и мы все будем наслаждаться плодами наших усилий."\nБывший регент ничего не сказала, когда она вместе с племянником смотрела на заходящее солнце, спускающееся за вершины Брэнтбика." grover.15.a:0 "Спасибо за всё, тётя." grover.16.t:0 "Великая Хуфбольная Игра" @@ -546,7 +546,7 @@ grover.20.a:0 "Может ли Император скрывать что-то от нас?" grover.21.t:0 "Зимняя клубника" - grover.21.d:0 "Гровер V пересекал поля Клубничного Герцогства на своем имперском блестящем локомотиве, совершенно не похожим на старые поезда. Он проводил тур по своей Империи, чтобы показать свое великолепие и здоровье (хотя и хрупкое), а также уверенную власть над троном. "До тех пор, пока я жив," - подумал он, выходя из поезда и садясь в карету в окружении поющей толпы придворных и горожан. Он прибыл на встречу с герцогиней.\n\nО прибытии Гровера объявил камергер в кружевных манжетах. "Его Императорское Величество Гровер Пятый!" Гровер вошел в большую комнату, окна на южной стороне которой открывали прекрасный вид на сады. Герцогиня Габриэла Иглкло, красивая, как и прежде, встала и посмотрела на него. "Я так понимаю, ты пришёл сюда, чтобы извиниться?" - спросила она суровым голосом. "Извиниться за что?" - ответил он, пока герцогиня подходила к нему всё ближе и ближе. "За то, что не приехал сюда раньше." Они пристально смотрели друг другу в глаза пару долгих и тяжёлых мгновений, а затем рассмеялись. Он взял её когти в свои. "Кузина. Я давно хотел тебя видеть. Ты права, это нужно было сделать раньше."\n\nОни подошли к маленькому столу, на котором уже стоял чай. "Что это? Это... во имя Эйр, это зимняя клубника?" - воскликнул он, глядя на маленькие пироги, элегантно расположенные на серебряном подносе. Габриэла рассмеялась. "Сюрприз! Мои садовники вывели её две зимы назад. В конце концов, это герцогство должно оправдать своё название." Они провели последующие пару часов, смеясь и вспоминая о прошлом, об играх в садах Редвиттера, первых балах в Грифенхейме, всех этих счастливых годах ещё до потери идола и революции.\n\nВремя шло, но они всё ещё не упоминали никакие государственные дела. "Знаешь, я не думаю... я не... Может быть, это... последний раз." Он сказал, сжимая стакан с бренди в когтях. Камин тихо потрескивал перед их удобными креслами. Габриэла посмотрела на него с глубоким пониманием и сожалением, но все ещё нежно улыбаясь. "Не упоминай об этом. Я пойду за тобой в глубины долины теней, мой Император. Однако, возможно, позже. Но, тем не менее, я буду охранять тебя." Она поцеловала его в лоб." + grover.21.d:0 "Гровер V пересекал поля Клубничного Герцогства на своем имперском блестящем локомотиве, совершенно не похожим на старые поезда. Он проводил тур по своей Империи, чтобы показать свое великолепие и здоровье (хотя и хрупкое), а также уверенную власть над троном. "До тех пор, пока я жив," - подумал он, выходя из поезда и садясь в карету в окружении поющей толпы придворных и горожан. Он прибыл на встречу с герцогиней.\n\nО прибытии Гровера объявил камергер в кружевных манжетах. "Его Императорское Величество Гровер Пятый!" Гровер вошел в большую комнату, окна на южной стороне которой открывали прекрасный вид на сады. Герцогиня Габриэла Иглкло, красивая, как и прежде, встала и посмотрела на него. "Я так понимаю, ты пришёл сюда, чтобы извиниться?" - спросила она суровым голосом. "Извиниться за что?" - ответил он, пока герцогиня подходила к нему всё ближе и ближе. "За то, что не приехал сюда раньше." Они пристально смотрели друг другу в глаза пару долгих и тяжёлых мгновений, а затем рассмеялись. Он взял её когти в свои. "Кузина. Я давно хотел тебя видеть. Ты права, это нужно было сделать раньше."\n\nОни подошли к маленькому столу, на котором уже стоял чай. "Что это? Это... во имя Эйр, это зимняя клубника?" - воскликнул он, глядя на маленькие пироги, элегантно расположенные на серебряном подносе. Габриэла рассмеялась. "Сюрприз! Мои садовники вывели её две зимы назад. В конце концов, это герцогство должно оправдать своё название." Они провели последующие пару часов, смеясь и вспоминая о прошлом, об играх в садах Ридветтера, первых балах в Грифенхейме, всех этих счастливых годах ещё до потери идола и революции.\n\nВремя шло, но они всё ещё не упоминали никакие государственные дела. "Знаешь, я не думаю... я не... Может быть, это... последний раз." Он сказал, сжимая стакан с бренди в когтях. Камин тихо потрескивал перед их удобными креслами. Габриэла посмотрела на него с глубоким пониманием и сожалением, но все ещё нежно улыбаясь. "Не упоминай об этом. Я пойду за тобой в глубины долины теней, мой Император. Однако, возможно, позже. Но, тем не менее, я буду охранять тебя." Она поцеловала его в лоб." grover.21.a:0 "Если бы наши жизни были бы другими..." grover.22.t:0 "Когда всё сказано и сделано" @@ -554,7 +554,7 @@ grover.22.a:0 "Жизнь несправедлива." grover.23.t:0 "Будь он Император или крестьянин" - grover.23.d:0 "Холодным и туманным утром поезд прибыл к реке, отмечающей границу между великим герцогством Фетизия и Грифенмаршеном. Поезд должен был притормозить, потому что собирался пересечь мост в тумане. Визг тормозов смешался со звуком ревущего двигателя, затихнув, когда поезд благополучно достиг другого берега.\n\nОттуда поезд быстро доберётся до Ольдвингбурга. По мере того, как они приближались, из окон вагона стали видны дома и усадьбы. Некоторые из них были очень маленькими и простыми, в то время как другие были больше, возможно, в них жило сразу несколько семей и домашних животных. В конце концов, город полностью появился в поле зрения, и поезд начал замедляться, приближаясь к новой железнодорожной станции, построенной на окраине города.\n\nКогда поезд прибыл на станцию, его приветствовала толпа ликующих грифонов. Станция позади них выглядела так, будто прибыла прямиком из будущего, её современный стиль странно сочетался с городом, который выглядел так, как будто сейчас всё ещё царствует Гровер I. Станция была украшена знамёнами и орнаментами имперских цветов. А большие часы на башне станции, привезённые из Йеля, были украшены имперским флагом, располагающимся чуть выше флага Грифенмаршена.\n\nНа выходе из вагона Его Величество встретил ещё один громкий возглас подданных. Толпа состояла из граждан всех "маршей". [Root.GetLeader], лидер крестьянского совета, позже официально поприветствовал Гровера V. После этого крестьяне, одетые в традиционные наряды региона, предложили Императору продукты своего тяжелого труда: свежеиспечённый хлеб из местного зерна с солью, фруктами и овощами, красиво уложенные в корзину, а также колбасы из мяса. Это, возможно, не было роскошью, но эти дары были отличительными признаками крестьянской республики, которая помогала кормить Империю.\n\nОколо полудня члены совета показывали город Его Величеству. Солнце появилось и рассеяло туман, сделав день намного приятнее. Его Величество временами казался немного усталым и нуждался в коротких перерывах в пути. Члены его окружения предложили пропустить оставшуюся часть тура. Однако Император заверил их, что всё в порядке. Тур закончился в местном храме Борея, который возвышался над всем городом. С точки зрения архитектуры, он, возможно, не был столь великолепен как храмы Грифенхейма, но Его Величество всё равно нашёл время, чтобы помолиться там с его подданными.\n\nДень закончился на городской площади, где местные жители подготовили фестиваль, исполняя местные песни, танцы и рассказывая истории. Однако Император отказался танцевать и покинул праздник ранним вечером. На следующий день население собралось большими толпами, чтобы увидеть, как Его Величество уезжает из города. И когда поезд снова тронулся, Его Величество помахал своим подданным, прежде чем приступ кашля заставил его исчезнуть в поезде." + grover.23.d:0 "Холодным и туманным утром поезд прибыл к реке, отмечающей границу между великим герцогством Фетизия и Грайфенмаршеном. Поезд должен был притормозить, потому что собирался пересечь мост в тумане. Визг тормозов смешался со звуком ревущего двигателя, затихнув, когда поезд благополучно достиг другого берега.\n\nОттуда поезд быстро доберётся до Ольдвингбурга. По мере того, как они приближались, из окон вагона стали видны дома и усадьбы. Некоторые из них были очень маленькими и простыми, в то время как другие были больше, возможно, в них жило сразу несколько семей и домашних животных. В конце концов, город полностью появился в поле зрения, и поезд начал замедляться, приближаясь к новой железнодорожной станции, построенной на окраине города.\n\nКогда поезд прибыл на станцию, его приветствовала толпа ликующих грифонов. Станция позади них выглядела так, будто прибыла прямиком из будущего, её современный стиль странно сочетался с городом, который выглядел так, как будто сейчас всё ещё царствует Гровер I. Станция была украшена знамёнами и орнаментами имперских цветов. А большие часы на башне станции, привезённые из Йеля, были украшены имперским флагом, располагающимся чуть выше флага Грайфенмаршена.\n\nНа выходе из вагона Его Величество встретил ещё один громкий возглас подданных. Толпа состояла из граждан всех "маршей". [Root.GetLeader], лидер крестьянского совета, позже официально поприветствовал Гровера V. После этого крестьяне, одетые в традиционные наряды региона, предложили Императору продукты своего тяжелого труда: свежеиспечённый хлеб из местного зерна с солью, фруктами и овощами, красиво уложенные в корзину, а также колбасы из мяса. Это, возможно, не было роскошью, но эти дары были отличительными признаками крестьянской республики, которая помогала кормить Империю.\n\nОколо полудня члены совета показывали город Его Величеству. Солнце появилось и рассеяло туман, сделав день намного приятнее. Его Величество временами казался немного усталым и нуждался в коротких перерывах в пути. Члены его окружения предложили пропустить оставшуюся часть тура. Однако Император заверил их, что всё в порядке. Тур закончился в местном храме Борея, который возвышался над всем городом. С точки зрения архитектуры, он, возможно, не был столь великолепен как храмы Грифенхейма, но Его Величество всё равно нашёл время, чтобы помолиться там с его подданными.\n\nДень закончился на городской площади, где местные жители подготовили фестиваль, исполняя местные песни, танцы и рассказывая истории. Однако Император отказался танцевать и покинул праздник ранним вечером. На следующий день население собралось большими толпами, чтобы увидеть, как Его Величество уезжает из города. И когда поезд снова тронулся, Его Величество помахал своим подданным, прежде чем приступ кашля заставил его исчезнуть в поезде." grover.23.a:0 "Ваше Величество, свободные крестьяне приветствуют вас!" grover.24.t:0 "Я основал Ромау городом из мрамора..." @@ -610,7 +610,7 @@ grover.36.a:0 "— Ну, для меня всё закончилось хорошо." grover.37.t:0 "Новая история" #Scorg (Sosninsky fixed) - grover.37.d:0 "После всего произошедшего — стрельбы под окнами, штурма его дома солдатами и прочих странных и страшных вещей, которых он не понимал — Гровер был просто в ужасе. Его посадили в поезд, который теперь направлялся прочь от Грифенхейма. При обычных обстоятельствах молодой грифон благоговел бы перед зрелищем, которое открывалось из окон вагона, но вместо этого сейчас он сидел рядом со своей няней и держался за её коготь. В дверь постучали и Гровер вздрогнул. А когда в купе просунул голову грифон, то бывший наследник Империи спрятал своё лицо в платье няни.\n\n— Ну привет! — весело сказал грифон, после чего он вошёл внутрь и сел напротив них. Гровер взглянул на гостя и увидел, что он принёс с собой большую книгу. А когда няня ободряюще положила ему на плечо свои когти, то молодой грифон осмелился поднять глаза ещё чуть повыше. — Я Арчибальд, — сказал грифон. — Приятно познакомиться, Гровер. Хотя, я подозреваю, ты не слишком доволен обстоятельствами нашей встречи.\n\n— Куда мы едем? — спросил его Гровер через некоторое время. Этот новый грифон не выглядел опасным, но сейчас Гровер ни в чём не был уверен. Ему казалось, что любой грифон может быть опасен.\n\n— Мы направляемся в Грифенмаршен, — Ответил Арчибальд. — Я понимаю, что ты, вероятно, зол и напуган, но тебе не нужно ничего опасаться. Когда мы доберемся туда, ты и твоя няня получите хорошее жилье, и я позабочусь о том, чтобы ваши соседи помогали вам во всём. Это может звучать страшно, но всё будет хорошо, я обещаю.\n\n— Ты хочешь отправить Его Величество на ферму?! — возмущённо спросила его няня, — Ты намереваешься превратить его в простого грифона?!\n\n— Я ничего не планирую, — тихо ответил Арчибальд, — Гровер сам сделает свой выбор. А теперь... не хочешь ли услышать историю, пока мы путешествуем? — спросил Арчибальд у Гровера. Молодой грифон ничего не ответил, хотя через некоторое время неопределённо пожал плечами. Он действительно не знал ответа на этот вопрос, но не был против. Арчибальд раскрыл книгу, которую он принёс с собой, прочистил горло и начал читать вслух." + grover.37.d:0 "После всего произошедшего — стрельбы под окнами, штурма его дома солдатами и прочих странных и страшных вещей, которых он не понимал — Гровер был просто в ужасе. Его посадили в поезд, который теперь направлялся прочь от Грифенхейма. При обычных обстоятельствах молодой грифон благоговел бы перед зрелищем, которое открывалось из окон вагона, но вместо этого сейчас он сидел рядом со своей няней и держался за её коготь. В дверь постучали и Гровер вздрогнул. А когда в купе просунул голову грифон, то бывший наследник Империи спрятал своё лицо в платье няни.\n\n— Ну привет! — весело сказал грифон, после чего он вошёл внутрь и сел напротив них. Гровер взглянул на гостя и увидел, что он принёс с собой большую книгу. А когда няня ободряюще положила ему на плечо свои когти, то молодой грифон осмелился поднять глаза ещё чуть повыше. — Я Арчибальд, — сказал грифон. — Приятно познакомиться, Гровер. Хотя, я подозреваю, ты не слишком доволен обстоятельствами нашей встречи.\n\n— Куда мы едем? — спросил его Гровер через некоторое время. Этот новый грифон не выглядел опасным, но сейчас Гровер ни в чём не был уверен. Ему казалось, что любой грифон может быть опасен.\n\n— Мы направляемся в Грайфенмаршен, — Ответил Арчибальд. — Я понимаю, что ты, вероятно, зол и напуган, но тебе не нужно ничего опасаться. Когда мы доберемся туда, ты и твоя няня получите хорошее жилье, и я позабочусь о том, чтобы ваши соседи помогали вам во всём. Это может звучать страшно, но всё будет хорошо, я обещаю.\n\n— Ты хочешь отправить Его Величество на ферму?! — возмущённо спросила его няня, — Ты намереваешься превратить его в простого грифона?!\n\n— Я ничего не планирую, — тихо ответил Арчибальд, — Гровер сам сделает свой выбор. А теперь... не хочешь ли услышать историю, пока мы путешествуем? — спросил Арчибальд у Гровера. Молодой грифон ничего не ответил, хотя через некоторое время неопределённо пожал плечами. Он действительно не знал ответа на этот вопрос, но не был против. Арчибальд раскрыл книгу, которую он принёс с собой, прочистил горло и начал читать вслух." grover.37.a:0 "— Давным-давно, в волшебной стране Эквестрии..." grover.38.t:0 "Новая семья и дом" #Scorg (Sosninsky fixed) @@ -714,13 +714,13 @@ GRI_conquer_BRZ:0 "Подчинить Псов" GRI_conquer_BRZ_desc:0 "Было время, когда алмазные псы Бронзхилла были самыми преданными слугами империи. К сожалению, это уже не так. Теперь они хотят отдалиться от нас, забывая о том, что мы их единственные законные хозяева. Кажется, псам пора напомнить об их истинном хозяине." GRI_conquer_PYT:0 "Подчинить крестьян" - GRI_conquer_PYT_desc:0 "В качестве награды за свержение его заклятого врага - герцога Эребуса I, Его Величество Гровер I предоставил крестьянам Грифенмаршена полную автономию. Однако то, что крестьяне сделали со своей свободой, разочаровывает: вялая прямая демократия, что удерживает их в прошлом. Им нужен кто-то, кто будет по-настоящему управлять ими." + GRI_conquer_PYT_desc:0 "В качестве награды за свержение его заклятого врага - герцога Эребуса I, Его Величество Гровер I предоставил крестьянам Грайфенмаршена полную автономию. Однако то, что крестьяне сделали со своей свободой, разочаровывает: вялая прямая демократия, что удерживает их в прошлом. Им нужен кто-то, кто будет по-настоящему управлять ими." GRI_core_ANG_KAT:0 "Восстановить порядок на Востоке" GRI_core_ANG_KAT_desc:0 "Ужасная администрация востока будет переделана с нуля. Новые правители должны быть лояльными и справедливыми, в отличие от предыдущих владык Энгривера и Катерина. Последние остатки сопротивления будут подавлены местными гарнизонами, а весь отсталый регион войдёт в современную эпоху." GRI_core_YAL_ROU:0 "Сократить права университетов" GRI_core_YAL_ROU_desc:0 "Мы больше никогда не можем позволить южным университетам обладать такой властью. Вместо того, чтобы отвлекаться на управление страной, они теперь смогут сосредоточиться на исследованиях, а наши собственные губернаторы будут учитывать права всех, а не только членов университетов. Ромау же станет обычным муниципалитетом, а его сенат исчезнет навсегда." GRI_core_FEA_PYT:0 "Отменить Фетизскую Конституцию" - GRI_core_FEA_PYT_desc:0 "Великий герцог Герлах и Торбик создали конституцию, которая стала началом конца Фетизии. Крестьяне Грифенмаршена тоже имели свои собственные учреждения. Теперь они будут стёрты и заменены жёсткой, но справедливой властью имперских губернаторов. Принятие решений ими будет, в отличие от демократических институтов, быстрым и эффективным." + GRI_core_FEA_PYT_desc:0 "Великий герцог Герлах и Торбик создали конституцию, которая стала началом конца Фетизии. Крестьяне Грайфенмаршена тоже имели свои собственные учреждения. Теперь они будут стёрты и заменены жёсткой, но справедливой властью имперских губернаторов. Принятие решений ими будет, в отличие от демократических институтов, быстрым и эффективным." GRI_core_STW_BRZ:0 "Лояльный Север" GRI_core_STW_BRZ_desc:0 "Кажется, северяне усвоили урок смирения. Они отказались от идей о восстании и сопротивлении нам, и вместо этого готовы с энтузиазмом служить Империи, Его Величеству и регенту. Мы с радостью примем их обратно в свой состав, хотя им предстоит ещё многое сделать, чтобы мы снова могли им доверять." @@ -779,8 +779,8 @@ GetGRIStrikeWestDesc_dem:0 "[JER.GetLeader] и грязная челядь, что поддерживает аквелийцев!" GRI_the_trade_cities_imperial:0 "Торговые города" GRI_the_trade_cities_imperial_desc:0 "Западное побережье раньше было одним из главных экономических центров Империи. Местные города Скайфол, Грифтон и Фезера остаются процветающими по сей день, но объявили независимость во время хаоса революции. Теперь, когда мы восстановили нашу власть, мы восстановим прежние привилегии городов, чтобы получать свою справедливую долю от их прибыли." - GRI_the_oil_fields_imperial:0 "Нефтяные месторождения Грифенвальда" - GRI_the_oil_fields_imperial_desc:0 "Будучи независимыми, грифоны Грифенвальда обнаружили большие залежи нефти под своей землёй. Теперь мы направили своих экспертов в регион, и они утверждают, что это может быть крупнейшим нефтяным месторождением во всем мире. Мы должны немедленно воспользоваться таким подарком!" + GRI_the_oil_fields_imperial:0 "Нефтяные месторождения Грайфвальда" + GRI_the_oil_fields_imperial_desc:0 "Будучи независимыми, грифоны Грайфвальда обнаружили большие залежи нефти под своей землёй. Теперь мы направили своих экспертов в регион, и они утверждают, что это может быть крупнейшим нефтяным месторождением во всем мире. Мы должны немедленно воспользоваться таким подарком!" GRI_core_west:0 "Аннексировать Запад" GRI_core_west_desc:0 "Аквелия и соседние регионы были возвращены. Но на этот раз мы не будем повторять ошибку прошлых императоров. Аквелия не заслуживает автономии после их неоднократных предательств и одержимости революционными идеями. Весь запад должен быть неотъемлемой территорией Империи, управляемой напрямую из нашей столицы, города [Root.Capital.GetName]!" GRI_strike_south:0 "Урок покорности" @@ -825,7 +825,7 @@ GRI_northern_roads:0 "Дороги Севера" GRI_northern_roads_desc:0 "Север снова в тёплых объятиях империи. Однако из-за отсутствия централизованной власти инфраструктура находится в плохом состоянии. Строительство автомагистралей и мостов может значительно облегчить передвижение." GRI_take_northern_industry:0 "Национализировать северную промышленность" - GRI_take_northern_industry_desc:0 "Конурбация, состоящая из городов Мирабель, Редвиттер и Де Влёйгельс, была крупнейшим промышленным центром Клубничного герцогства и Фетизии. Теперь эти земли снова находятся под имперским правлением, и мы должны национализировать эти промышленные активы, чтобы использовать их в своих интересах." + GRI_take_northern_industry_desc:0 "Конурбация, состоящая из городов Мирабель, Ридветтер и Де Влёйгельс, была крупнейшим промышленным центром Клубничного герцогства и Фетизии. Теперь эти земли снова находятся под имперским правлением, и мы должны национализировать эти промышленные активы, чтобы использовать их в своих интересах." GRI_oil_oil_oil:0 "Чёрное золото" GRI_oil_oil_oil_desc:0 "Нефть должна стать самым важным ресурсом в новом тысячелетии. Она нужна не только для военных машин, но и для гражданского использования. Нужно сразу начать извлекать этот ресурс, чтобы наши запасы могли расти. Также мы рассмотрим способы синтетического производства ресурсов, на случай дефицита." GRI_southern_roads:0 "В Шайсвальд" @@ -1015,7 +1015,7 @@ GRI_secret_projects:0 "Вундерваффе" GRI_secret_projects_desc:0 "В связи с тем, что в настоящее время мы уже разобрались с более традиционными областями исследований, пришло время рассмотреть некоторые из более... неортодоксальных идей, которые появились у наших ученых. Хотя многие из них, прямо скажем, абсолютно безумны, безусловно, мы можем найти среди них нечто полезное." GRI_core_feathisia:0 "Интегрировать болотных грифонов" - GRI_core_feathisia_desc:0 "Все жители Фетизии и Грифенмаршена - подданные Империи, и настало время напомнить им об этом. Все они осознают ошибки прошлого и станут образцовыми гражданами Империи." + GRI_core_feathisia_desc:0 "Все жители Фетизии и Грайфенмаршена - подданные Империи, и настало время напомнить им об этом. Все они осознают ошибки прошлого и станут образцовыми гражданами Империи." GRI_core_the_dogs:0 "Поводок для псов" GRI_core_the_dogs_desc:0 "Псы Клубничного герцогства и Бронзхилла заблуждаются и не считают себя законными подданными Империи. И иногда владелец собаки должен напоминать ей, кто на самом деле хозяин." GRI_ban_the_feathisian_language:0 "Захватить нефтяные месторождения Фетизии" @@ -1044,8 +1044,8 @@ GRI_push_into_the_west_desc:0 "На западе много таких важных регионов, как Аквелия и Скайфол. Эти регионы всегда были частью Империи, и поэтому они должны быть возвращены в её состав любыми возможными способами." GRI_the_trade_cities:0 "Торговые города" GRI_the_trade_cities_desc:0 "Скайфол, Грифтон и Фезера - одни из самых процветающих торговых городов на континенте. Расширение и поддержка этих центров должны быть одними из наших приоритетнейших дел." - GRI_the_oil_fields:0 "Нефтяные месторождения Грифенмаршена" - GRI_the_oil_fields_desc:0 "Нефтяные месторождения Грифенмаршена ещё не разработаны полностью, а военная машина потребляет топливо с воистину пугающим аппетитом. Расширение этих скважин поддержит нашу экономику и сделает нас менее зависимыми от иностранных источников нефти." + GRI_the_oil_fields:0 "Нефтяные месторождения Грайфенмаршена" + GRI_the_oil_fields_desc:0 "Нефтяные месторождения Грайфенмаршена ещё не разработаны полностью, а военная машина потребляет топливо с воистину пугающим аппетитом. Расширение этих скважин поддержит нашу экономику и сделает нас менее зависимыми от иностранных источников нефти." GRI_integrate_the_west:0 "Запад наш" GRI_integrate_the_west_desc:0 "Огни сопротивления на западе, наконец, погасли, и теперь регион готов к окончательной реинтеграции в состав Империи. Мы уже получаем выгоду от использования этого региона, и после завершения реинтеграции получим ещё больше." GRI_the_southern_war:0 "Южная война" @@ -1377,7 +1377,7 @@ ### Country leader descriptions ### grover_v_desc:0 "§YДата рождения§!: 26 марта 960 года, Грифенхейм\n§YБиография§!: Формально Гровер V был Императором всех грифонов, но у него была трудная жизнь. Никогда не будучи самым здоровым из грифонов, Гровер V Грифонстоунский потерял отца из-за инсульта, и после этого горе пришло в Империю. Потеря Идола Борея, восстание республиканцев в 978 году, миллионы мёртвых грифонов - молодой император мог только наблюдать за разворачивающимися событиями и плакать. Тем не менее, он мог рассчитывать на своих близких друзей: Архонта Эроса VII и герцогиню Габриэлу Иглкло.\n\nГровер V был объединяющей силой для земель Сердца Империи и делал всё возможное, чтобы сохранить наследие Империи, независимо от своих личных проблем.\n§YАвтор портрета§!: Scroup" eros_vii_desc:0 "§YДата рождения§!: 9 декабря 914 года, Грифенхейм\n§YБиография§!: Архонт Эрос VII, один из самых старых грифонов, родился, когда Империя была на пике своего могущества. В молодости он присоединяется к духовенству Борея из уважения к Богам. Его благочестивая преданность и скромные манеры вскоре привели его к титулу Архонта, и будущее казалось прекрасным. И всё же жестокая судьба обрушилась на Империю, Идол Борея был утерян, а некомпетентный Регентский Совет тянул страну в могилу. Эрос отвечал за спасение жизни молодого Гровера из когтей республиканских повстанцев и с тех пор поддерживал с ним тесную дружбу. Вот почему он защищает сына покойного Императора, Гровера VI, и надеется, что когда его регентство закончится, он будет править объединённой Империей. И всё же Эрос мало любит дворян Империи, считая, что именно они несут ответственность за каждую беду, которая изводит Сердце Империи. И теперь, при широкой поддержке простых грифонов, Эрос и его коллеги Архонты пытаются восстановить славу Империи. Предатели и еретики заплатят кровью за грехи, ведь так угодно Борею!\n§YАвтор портрета§!: Duke Von Kessel" - pink_birb_desc:0 "§YДата рождения§!: 12 февраля 961 года, Редвиттер\n§YБиография§!: Двоюродная сестра Императора, герцогиня Габриэла Иглкло, является одной из самых влиятельных дворянок в Сердце Империи и близкой подругой Гровера V. Её харизма и сила личности, а также другие благородные черты и богатство, поставили её в положение, в котором она может командовать большинством мелких лордов. Габриэла не слепа к тяжёлому положению простого грифона и хочет провести ограниченные реформы, чтобы народ жил лучше и мог гордиться своей страной. Она делает это в честь своего друга, покойного Императора, и сдерживает Архонтов, считая, что они разрушат страну своими опасно радикальными идеями. Пока сын Императора не станет достаточно взрослым, чтобы взойти на трон, Габриэла находит баланс между своими многочисленными обязанностями и ведёт Империю к новому рассвету.\n§YАвтор портрета§!: Scroup" + pink_birb_desc:0 "§YДата рождения§!: 12 февраля 961 года, Ридветтер\n§YБиография§!: Двоюродная сестра Императора, герцогиня Габриэла Иглкло, является одной из самых влиятельных дворянок в Сердце Империи и близкой подругой Гровера V. Её харизма и сила личности, а также другие благородные черты и богатство, поставили её в положение, в котором она может командовать большинством мелких лордов. Габриэла не слепа к тяжёлому положению простого грифона и хочет провести ограниченные реформы, чтобы народ жил лучше и мог гордиться своей страной. Она делает это в честь своего друга, покойного Императора, и сдерживает Архонтов, считая, что они разрушат страну своими опасно радикальными идеями. Пока сын Императора не станет достаточно взрослым, чтобы взойти на трон, Габриэла находит баланс между своими многочисленными обязанностями и ведёт Империю к новому рассвету.\n§YАвтор портрета§!: Scroup" grover_vi_desc:0 "§YДата рождения§!: 21 мая 1003 года в Грифенхейме\n\n§YБиография§!: Гровер Грифонстоунский, шестой по счёту император всех грифонов, взошёл на трон в возрасте 18 лет. В отличие от своего отца, которому регентский совет отказал в коронации, регент Гровера VI позволил ему короноваться сразу же после достижения совершеннолетия. Уже сейчас начало его царствования выглядит куда более многообещающим, чем правление его отца. Молодой Гровер здоров, империя восстановлена, движения предателей и террористов подавлены, и свет Борея озаряет Грифонию. Но сможет ли Гровер сохранить единство грифонов? Это будет величайшим испытанием в его жизни, и он должен полностью посвятить себя этой задаче. Вполне возможно, что без Идола Борея ему не удастся удержать грифонов под единым знаменем. Лишь время покажет, было ли воспитание Гровера VI достаточно хорошим, чтобы подготовить его к предстоящим трудностям.\n\n§YАвтор портрета§!: Twotail" ### General Descriptions ### @@ -1448,7 +1448,7 @@ GRI_tanks_tooltip:0 "Появятся §Y3 новых танковых дивизий§!\n" GRI_tanks_tooltip2:0 "Завершение этого фокуса разблокирует шаблон §Yэкспериментальной танковой дивизии§!\n" GRI_knights_tooltip:0 "Появятся §Y3 элитных имперских рыцарских дивизий§!\n" - GRI_northern_roads_tp:0 "Взятие этого фокуса даст §Yодин§! уровень §Yинфраструктуры§! во всех провинциях, изначально принадлежащих §YФетизии§!, §YКлубничному Герцогству§!, §YБронзхиллу§! или §YГрифенмаршену§!\n" + GRI_northern_roads_tp:0 "Взятие этого фокуса даст §Yодин§! уровень §Yинфраструктуры§! во всех провинциях, изначально принадлежащих §YФетизии§!, §YКлубничному Герцогству§!, §YБронзхиллу§! или §YГрайфенмаршену§!\n" GRI_southern_roads_tp:0 "Взятие этого фокуса даст §Yодин§! уровень §Yинфраструктуры§! во всех провинциях, изначально принадлежащих §YЭнгриверу§!, §YЙелю§!, §YКатерину§! или §YРомау§!\n" GRI_herzland_tp:0 "Каждая провинция в §YСердце Империи§! находится под контролем §YИмперии§!\n" GRI_junta_tp:0 "§RФердинанд Донкло и КНС захватили власть§!\n" @@ -1456,11 +1456,11 @@ GRI_secret_projects_tp:0 "Завершение этого фокуса разблокирует решения для исследования и создания §YВундерваффе§!\n" GRI_cossack_land_tp:0 "Завершение этого фокуса создаст казачью §Yмарионетку§! из бывших территорий §YГрифийской Сечи§!\n" GRI_reichkomissariats_tp:0 "Завершение этого фокуса создаст несколько §Yмарионеток§! на Дальнем Востоке\n" - GRI_core_FEA_PYT_tp:0 "§YФетизия§! и §YГрифенмаршен§! находятся под §Yимперским§! контролем\n" + GRI_core_FEA_PYT_tp:0 "§YФетизия§! и §YГрайфенмаршен§! находятся под §Yимперским§! контролем\n" GRI_core_STW_BRZ_tp:0 "§YКлубничное герцогство§! и §YБронзхилл§! находятся под §Yимперским§! контролем\n" GRI_core_ROU_YAL_tp:0 "§YРомау§! и §YЙель§! находятся под §Yимперским§! контролем\n" GRI_core_ANG_KAT_tp:0 "§YЭнгривер§! и §YКатерин§! находятся под §Yимперским§! контролем\n" - GRI_core_FEA_STW_PYT_BRZ_tp:0 "§YФетизия§!, §YКлубничное герцогство§!, §YБронзхилл§! и §YГрифенмаршен§! находятся под §Yимперским§! контролем\n" + GRI_core_FEA_STW_PYT_BRZ_tp:0 "§YФетизия§!, §YКлубничное герцогство§!, §YБронзхилл§! и §YГрайфенмаршен§! находятся под §Yимперским§! контролем\n" GRI_core_ANG_KAT_YAL_ROU_tp:0 "§YЭнгривер§!, §YЙель§!, §YРомау§! и §YКатерин§! находятся под §Yимперским§! контролем\n" GRI_core_YAL_tp:0 "§YЙель§! находится под §Yимперским§! контролем\n" GRI_core_ROU_tp:0 "§YРомау§! находится под §Yимперским§! контролем\n" @@ -1471,7 +1471,7 @@ GRI_core_GRY_tp:0 "Все начальные §Yнациональные§! территории §YГрифии§! находятся под §Yимперским§! контролем\n" GRI_core_FAT_SRS_MNC_VED_HAU_tp:0 "§YГрифонья Республика§! была уничтожена, и §YСкайнавия§!, §YУайттейл§!, §YВедина§! и §YХаукленд§! находятся под §Yимперским§! контролем\n" GRI_core_AVI_BAN_EYR_ERI_LAK_BOI_tp:0 "§YАвиан§!, §YБлэкрок§!, §YЭйри§!, §YЭри§!, §YРумейр§! и §YГрифонстоун§! находятся под §Yимперским§! контролем\n" - GRI_core_TRD_FEZ_AET_HEL_POM_FLO_JRR_JER_JEB_JFT_VIN_tp:0 "§YСкайфол§!, §YФезера§!, §YГрифенвальд§!, §YАделарт§!, §YПомоварра§!, §YФловена§!, §YАквелия§!, §YРила§!, §YПридея§! и §YВиновия§! находятся под §Yимперским§! контролем\n" + GRI_core_TRD_FEZ_AET_HEL_POM_FLO_JRR_JER_JEB_JFT_VIN_tp:0 "§YСкайфол§!, §YФезера§!, §YГрайфвальд§!, §YАделарт§!, §YПомоварра§!, §YФловена§!, §YАквелия§!, §YРила§!, §YПридея§! и §YВиновия§! находятся под §Yимперским§! контролем\n" GRI_core_ARA_FRN_TAL_WNG_FAL_SIC_CYA_tp:0 "§YАрантига§!, §YФранцистрия§!, §YТалуза§!, §YВингбардия§!, §YФалькор§!, §YСикамеон§! и §YЦианолизия§! находятся под §Yимперским§! контролем\n" GRI_core_HLQ_LNS_LSM_LSC_LUS_GRW_BRF_GRY_GRU_tp:0 "§YПрайвен§! был уничтожен, и §YХеллквилл§!, §YЛонгсворд§!, §YЛюши§!, §YБродфельд§!, §YГрифус§! и §YГрифия§! находятся под §Yимперским§! контролем\n" GRI_atlas_stats_tp:0 "§RНавык атаки§!: §Y2§!\n§YНавык обороны§!: §Y3§!\n§CНавык манёвренности§!: §Y3§!\n§GНавык координации§!: §Y1§!\n" @@ -1482,7 +1482,7 @@ release_EQC_tp:0 "Создать мандат Штутенштат" release_NCH_tp:0 "Создать мандат Гренклиф" release_FBK_tp:0 "Создать мандат Хюгелланд" - release_RIV_tt:0 "Создать мандат Флюсслэнд" + release_RIV_tt:0 "Создать мандат Флюссланд" release_DED_tp:0 "Создать мандат Далёкого Севера" GRI_release_MIT_tp:0 "Создать Королевство Астерион" you_monster:0 "§RТы - бессердечный монстр§!\n" @@ -1507,14 +1507,14 @@ GRI_diplomacy:0 "Имперская Дипломатия" GRI_mandates:0 "Создать имперские мандаты" GRI_demand_frontier:0 "Потребовать территории фронтира" - GRI_demand_frontier_desc:0 "Коварные восточные пони нарушили восточную границу и теперь незаконно занимают земли, которые по праву принадлежат нам. Мы должны потребовать, чтобы их армии немедленно покинули нашу территорию, иначе они столкнутся с сами серьёзными последствиями. Если потребуется, то мы готовы сокрушить жалкую Речную Коалицию!" + GRI_demand_frontier_desc:0 "Коварные враги грифоньего рода перешли через восточную границу и теперь незаконно занимают наши земли. Мы должны потребовать, чтобы их армии немедленно покинули нашу территорию, иначе они столкнутся с серьёзнейшими последствиями. Если потребуется, то мы готовы сокрушить их жалкие силы!" GRI_offer_peace:0 "Предложить мир" GRI_offer_peace_desc:0 "Мы продвинулись вглубь территорий наших врагов и достигли большинства поставленных целей. Верховное командование уверено, что если мы предложим противнику мир, то он примет и уступит все территории, на которые мы заявили права." release_NCH:0 "Создать Гренклиф" release_FBK:0 "Создать Хюгелланд" - release_DED:0 "Создать Рейхсмандат Феннод" + release_DED:0 "Создать Рейхсмандат Ферннорд" release_EQC:0 "Создать Штутенштат" - release_RIV:0 "Создать Флюсслэнд" + release_RIV:0 "Создать Флюссланд" release_MIT:0 "Создать Королевство Астерион" GRI_intergrate_bronzehill:0 "Интегрировать Бронзхилл" GRI_intergrate_bronzehill_desc:0 "Хотя мы дали Бронзхиллу обещания об автономии в обмен на их покорность и преданность Его Императорскому Величеству, пришло время усилить наш контроль над их горами и полностью реинтегрировать страну псов в Империю." @@ -1744,12 +1744,12 @@ YAL_GRI_puppet_neutrality_DEF:0 "Герцогство Йель" YAL_GRI_puppet_fascism:0 "Герцогство Йель" YAL_GRI_puppet_fascism_ADJ:0 "Йельск" YAL_GRI_puppet_fascism_DEF:0 "Герцогство Йель" -PYT_GRI_puppet_neutrality:0 "Герцогство Грайфенхайм" -PYT_GRI_puppet_neutrality_ADJ:0 "Грайфенхаймск" -PYT_GRI_puppet_neutrality_DEF:0 "Герцогство Грайфенхайм" -PYT_GRI_puppet_fascism:0 "Герцогство Грайфенхайм" -PYT_GRI_puppet_fascism_ADJ:0 "Грайфенхаймск" -PYT_GRI_puppet_fascism_DEF:0 "Герцогство Грайфенхайм" +PYT_GRI_puppet_neutrality:0 "Герцогство Грайфенхейм" +PYT_GRI_puppet_neutrality_ADJ:0 "Грайфенхеймск" +PYT_GRI_puppet_neutrality_DEF:0 "Герцогство Грайфенхейм" +PYT_GRI_puppet_fascism:0 "Герцогство Грайфенхейм" +PYT_GRI_puppet_fascism_ADJ:0 "Грайфенхеймск" +PYT_GRI_puppet_fascism_DEF:0 "Герцогство Грайфенхейм" GRI_MASTER_neutrality:0 "Имперские Владения" GRI_MASTER_neutrality_ADJ:0 "Имперск" GRI_MASTER_neutrality_DEF:0 "Свободные Имперские Владения" diff --git a/localisation/russian/country_HIE_l_russian.yml b/localisation/russian/country_HIE_l_russian.yml index c98768190c1..f1544bb4896 100644 --- a/localisation/russian/country_HIE_l_russian.yml +++ b/localisation/russian/country_HIE_l_russian.yml @@ -315,7 +315,7 @@ HIE_CTH_b24_desc: "Ученики Вознесения верят, что люб HIE_CTH_d1: "Сила Серебра" HIE_CTH_d1_desc: "Нашей божественной миссии не должны помешать никакие враждебные силы, и чтобы обеспечить это, мы должны в полной мере использовать благословенные знания о ведении войны, дарованные нам Звёздным Отцом, и очистить Зебрику от птичьей заразы." -HIE_CTH_d2: "Отвоевание небес" +HIE_CTH_d2: "Отвоёвывание небес" HIE_CTH_d2_desc: "Мы должны быть уверены, что наше превосходство в воздухе не будет поставлено под сомнение ни одной угрозой, в особенности птицами и их пренебрежением к общепринятым правилам морали." HIE_CTH_d3: "Воздушные помощники Вознесения" HIE_CTH_d3_desc: "Мы не должны забывать, что птицы могут летать. Разработка воздушных методов защиты от их угрозы имеет первостепенное значение для исполнения указов Звёздного Отца." @@ -633,7 +633,7 @@ hippone_sekrit.justification.a: "Вознесение восторжествуе HIE_CTH_politics_category:0 "Трансцендентальная политика" HIE_CTH_politics_category_desc:0 "Несмотря на то, что §rВознесение§! едино в своей цели достичь §rТрансцендентности§!, то, как это делать, является предметом спекуляций и дебатов среди высших чинов золотых скакунов. В конечном итоге недавно сформировалось две школы §Yтрансцендентальных политиков§!.\n\nПервые - это §rЗуманиты§!, группа художников и поэтов, ведомая §YАрхитектором Ремесла и Красоты§! - §rДжезаллой Заалатит§!. Эта фракция берёт своё начало от древнего кольтфагенского художника Зумана, который, по слухам, был одним из самых влиятельных художников во всем §YКольтфагене§!, поскольку его работы вдохновили бесчисленное множество других взяться за кисть.\n\nВторые - это §rУмундиты§!, состоящие в основном из студентов, учёных и хранителей архивов. Их лидер это §YДирижёр Хора Знаний§! - §rАрвад Зимридатид§!. Эта фракция берет свое начало от старого философа по имени Умунда, который был советником знаменитой королевы Зидо ещё во времена основания §YКольтфагена§!.\n\nОбе §Yфракции§! соперничают за власть, и поэтому тот, кто получит больше влияния, несомненно, решит будущее §rВознесения§!.\n\n£counter_intelligence Политическое влияние §rЗуманитов§!: [HIE.GetArtistPopularity]\n£faction_bul_nsm Политическое влияние §rУмундитов§!: [HIE.GetAcademicPopularity]" #podrick HIE_CTH_economics_category: "Трансцендентальная экономика" -HIE_CTH_economics_category_desc: "Как и всё остальное в §rВознесении§!, экономика это также один из инструментов, который необходимо отчистить от любого влияния §Rптиц§!. Так она станет настоящим чистым оружием §Gпоничества§! которое послужит основой для строительства государства §Gскакунов§!. Однако следует отметить, что из-за своеобразной фракционности правительства §rВознесения§!, форма, которую должна принять эта новая модель экономики, всё ещё является предметом интенсивных дебатов.\n\nПервыми среди этих фракций являются £faction_tur_kurdish §rЗинскайты§!, которых возглавляет троткатский историк §rКарнаим Сикарбаалид§!. Эта фракция получила свое название от печально известного пророка Зеблу Зинскаи, который провозгласил, что с космополитизмом и всеми его влияниями необходимо активно бороться, чтобы Зеблу не были уничтожены. Поэтому £faction_tur_kurdish §rЗинскайты§! требует возвращения к к аркадскому образу жизни, традиционному производству, основанному на гильдиях, сокращению городов и, самое главное, милитаризации всех аспектов общества.\n\nИм противостоит £civ_factory_output §rZidonite§! фракция математика §rЗиса Заалатита§!, называющая себя §rЗуритами§!. Их название - своеборазная дань уважения предполагаемой легендарной основательнице §YКольтфагена§!, королеве Зидо, при которой город начал свой стремительный взлёт на зоникийской политической арене. Как следует из названия, фракция в первую очередь основана на принципах городской модернизации, а также укрепления уже существующей кастовой системы §rВознесения§! и максимизации промышленного и экономического производства страны.\n\nЭкономическое влияние £faction_tur_kurdish §rЗинскайтов§!: [HIE.GetAgrarianPopularity]\nЭкономическое влияние £civ_factory_output §rЗидонитов§!: [HIE.GetUrbanitePopularity]\n\nКак только мы определим §Yэкономическую политику§! государства, нам откроются дополнительные §Yэкономические проекты§! в определённых регионах, основанные на выбранном пути развития. Мы также получим дополнительные преимущества от завершения каждого §Yэкономического проекта§! в регионе. Польза от них будет зависеть от того, чью концепцию мы выбрали - £faction_tur_kurdish §rЗинскайтов§! или £civ_factory_output §rЗидонитов§!.\n\nПроекты:\n - §Y7§! завершённых проектов:\n £faction_tur_kurdish §rЗинскайты§!: [HIE.GetAgrarianProjectCompletion1]\n £civ_factory_output §rЗидониты§!: [HIE.GetUrbaniteProjectCompletion1]\n - §Y14§! завершённых проектов:\n £faction_tur_kurdish §rЗинскайты§!: [HIE.GetAgrarianProjectCompletion2]\n £civ_factory_output §rЗидониты§!: [HIE.GetUrbaniteProjectCompletion2]\n - §Y22§! завершённых проектов:\n £faction_tur_kurdish §rЗинскайты§!: [HIE.GetAgrarianProjectCompletion3]\n £civ_factory_output §rЗидониты§!: [HIE.GetUrbaniteProjectCompletion3]\n\nПроектов £faction_tur_kurdish §rЗинскайтов§! завершено: §Y[?HIE.HIE_agrarian_economic_projects_completed]§!/§Y22§!\nПроектов £civ_factory_output §rЗидонитов§! завершено: §Y[?HIE.HIE_urbanite_economic_projects_completed]§!/§Y22§!" +HIE_CTH_economics_category_desc: "Как и всё остальное в §rВознесении§!, экономика это также один из инструментов, который необходимо отчистить от любого влияния §Rптиц§!. Так она станет настоящим чистым оружием §Gпоничества§! которое послужит основой для строительства государства §Gскакунов§!. Однако следует отметить, что из-за своеобразной фракционности правительства §rВознесения§!, форма, которую должна принять эта новая модель экономики, всё ещё является предметом интенсивных дебатов.\n\nПервыми среди этих фракций являются £faction_tur_kurdish §rЗинскайты§!, которых возглавляет троткатский историк §rКарнаим Сикарбаалид§!. Эта фракция получила свое название от печально известного пророка Зеблу Зинскаи, который провозгласил, что с космополитизмом и всеми его влияниями необходимо активно бороться, чтобы Зеблу не были уничтожены. Поэтому £faction_tur_kurdish §rЗинскайты§! требует возвращения к аркадскому образу жизни, традиционному производству, основанному на гильдиях, сокращению городов и, самое главное, милитаризации всех аспектов общества.\n\nИм противостоит £civ_factory_output фракция §rЗидонитов§! математика §rЗиса Заалатита§! из §rЗура§!. Их название - своеборазная дань уважения предполагаемой легендарной основательнице §YКольтфагена§!, королеве Зидо, при которой город начал свой стремительный взлёт на зоникийской политической арене. Как следует из названия, фракция в первую очередь основана на принципах городской модернизации, а также укрепления уже существующей кастовой системы §rВознесения§! и максимизации промышленного и экономического производства страны.\n\nЭкономическое влияние £faction_tur_kurdish §rЗинскайтов§!: [HIE.GetAgrarianPopularity]\nЭкономическое влияние £civ_factory_output §rЗидонитов§!: [HIE.GetUrbanitePopularity]\n\nКак только мы определим §Yэкономическую политику§! государства, нам откроются дополнительные §Yэкономические проекты§! в определённых регионах, основанные на выбранном пути развития. Мы также получим дополнительные преимущества от завершения каждого §Yэкономического проекта§! в регионе. Польза от них будет зависеть от того, чью концепцию мы выбрали - £faction_tur_kurdish §rЗинскайтов§! или £civ_factory_output §rЗидонитов§!.\n\nПроекты:\n - §Y7§! завершённых проектов:\n £faction_tur_kurdish §rЗинскайты§!: [HIE.GetAgrarianProjectCompletion1]\n £civ_factory_output §rЗидониты§!: [HIE.GetUrbaniteProjectCompletion1]\n - §Y14§! завершённых проектов:\n £faction_tur_kurdish §rЗинскайты§!: [HIE.GetAgrarianProjectCompletion2]\n £civ_factory_output §rЗидониты§!: [HIE.GetUrbaniteProjectCompletion2]\n - §Y22§! завершённых проектов:\n £faction_tur_kurdish §rЗинскайты§!: [HIE.GetAgrarianProjectCompletion3]\n £civ_factory_output §rЗидониты§!: [HIE.GetUrbaniteProjectCompletion3]\n\nПроектов £faction_tur_kurdish §rЗинскайтов§! завершено: §Y[?HIE.HIE_agrarian_economic_projects_completed]§!/§Y22§!\nПроектов £civ_factory_output §rЗидонитов§! завершено: §Y[?HIE.HIE_urbanite_economic_projects_completed]§!/§Y22§!" HIE_CTH_transmutation_category: "Высшая сила трансмутации" HIE_CTH_transmutation_category_desc: "§rТрансмутация§! - единственное самое мощное и действенное оружие в алхимическом арсенале Зебр. Говорят, что это древнее искусство, известное всем, но освоенное немногими, скрывает ответы на всевозможные вопросы и философские загадки. Однако, лежит ли ключ к просветлению в §rтрансмутации§! или нет не имеет значения. Важно то, что §rВознесение§! это первая нация в истории, которая овладела этим искусством на промышленном уровне.\n\nБлагодаря силе §rтрансмутации§! мы сможем превратить любые §Yресурсы§! на наших §Yнациональных территориях§!, которые всё ещё находятся под нашим контролем, в другой тип §Yресурсов§! в соответсвии с формулами §rтрансмутации§!. Более того - как только мы достигнем определённых высот, мы сможем преобразовывать §Yресурсы§! в любом контролируемом §Yрегионе§!, если местное §Yподчинение§! больше §Y40%§!\n\nФормулы трансмутации:\n - §YНефть§! превращается в: алюминий, резину и кристаллы\n - §YАлюминий§! превращается в: нефть, резину и кристаллы\n - §YРезина§! превращается в: нефть, алюминий и кристаллы\n - §YВольфрам§! превращается в: сталь, хром и кристаллы\n - §YСталь§! превращается в: вольфрам, хром и кристаллы\n - §YХром§! превращается в: вольфрам, сталь и кристаллы\n - §YКристаллы§! превращаются в: нефть, алюминий, резину, вольфрам, сталь и хром\n\nМы можем изменять наши §Yресурсы§! сколько пожелаем, но нам необходимо выждать §Y30§! дней чтобы снова изменить §Yресурсы§! в одном и том же регионе." HIE_CTH_the_new_order_category: "Куя лучший мир" @@ -684,13 +684,16 @@ HIE_CTH_transmute_chromium_desc: "Используя силу §rАлхимии HIE_CTH_transmute_crystals: "Преобразовывать ресурсы в §Y[FROM.GetName]§!" HIE_CTH_transmute_crystals_desc: "Используя силу §rАлхимии§!, мы можем превратить один тип ресурса в другой." -HIE_CTH_spread_1_a: "§CКолонизация§! §Y[From.GetName]§!: фаза §RI§! из §GIII§!\n" +HIE_CTH_spread_1_a: "§CКолонизация§! региона §Y[From.GetName]§!: фаза §RI§! из §GIII§!\n" HIE_CTH_spread_1_a_desc: "" -HIE_CTH_spread_2_a: "§CКолонизация§! §Y[From.GetName]§!: фаза §YII§! из §GIII§!\n" +HIE_CTH_spread_2_a: "§CКолонизация§! региона §Y[From.GetName]§!: фаза §YII§! из §GIII§!\n" HIE_CTH_spread_2_a_desc: "" -HIE_CTH_spread_3_a: "§CКолонизация§! §Y[From.GetName]§!: фаза §GIII§! из §GIII§!\n" +HIE_CTH_spread_3_a: "§CКолонизация§! региона §Y[From.GetName]§!: фаза §GIII§! из §GIII§!\n" HIE_CTH_spread_3_a_desc: "" -HIE_CTH_spread_4_a: "Начать §Gинтеграцию§! §Y[From.GetName]§!\n" +HIE_CTH_spread_1: "I фаза колонизации завершена" +HIE_CTH_spread_2: "II фаза колонизации завершена" +HIE_CTH_spread_3: "III фаза колонизации завершена" +HIE_CTH_spread_4_a: "Начать §Gинтеграцию§! региона §Y[From.GetName]§!\n" HIE_CTH_spread_4_a_desc: "" HIE_CTH_quaggatai_governate: "Сформировать §rтрансцендентальную провинцию Кваггатая§!" HIE_CTH_quaggatai_governate_desc: "" @@ -1037,7 +1040,7 @@ HIE_heartbreaker: "§RУничтожитель Сердец§!" HIE_kiss: "§0Поцелуй Восхода§!" HIE_stormcaller: "§gЗелье призывателя бурь§!" -HIE_true_fire_delayed: "Употребление флакона этого отвара превращает создание в Нирика, и он получает силу одного из них. Жидкость также может быть использована в качестве топлива для огнеметов, и бросание контейнера с ней вызывает возгорание, которое может быть использовано в качестве самодельной гранаты в бою.\n\n§OИмейте в виду, если пользователь не кирин, его ждёт мучительная смерть, как только действие зелья ослабнет.§!" +HIE_true_fire_delayed: "Употребление флакона этого отвара превращает создание в Нирика, и он получает силу одного из них. Жидкость также может быть использована в качестве топлива для огнемётов, и бросание контейнера с ней вызывает возгорание, которое может быть использовано в качестве самодельной гранаты в бою.\n\n§OИмейте в виду, если пользователь не кирин, его ждёт мучительная смерть, как только действие зелья ослабнет.§!" HIE_endurance_delayed: "Употребление флакона этого отвара делает создание более устойчивым к боли, а также резко повышает его выносливость, позволяя любому дольше сражаться без передышки.\n\n§GЭто зелье вызывает сильное привыкание. Как только его действие рассеивается, вам скорее всего будет трудно выполнять основные двигательные действия в течение нескольких дней, что стимулирует потреблять больше этого зелья.§!" HIE_magic_crystal_delayed: "Этот загадочный кристалл способен бесконечно создавать точные копии самого себя, растворяя близлежащие магические объекты. Поскольку его можно использовать для изготовления магического оружия и многих других дорогостоящих приборов, крайне важно, чтобы мы эффективно использовали этот магический артефакт.\n\n§CНедавний инцидент показал, что любое живое существо, которое прикасается к кристаллу незащищённым, умирает в одно мгновение из-за того, что артефакт поглощает всю магию существа, прежде чем впоследствии размножаться точно так же, как это было бы с любыми другими магическими объектами.§!" HIE_loyalty_delayed: "После добавления и смешивания крови индивидуума существо, потребляющее зелье, станет полностью послушным воле того, чья кровь находится в смеси в течение определённого периода времени.\n\n§LНеблагоприятные последствия для психологии субъекта могут наблюдаться, как только отвар становится полностью эффективным: поклонение "хозяину", сильная тошнота и рвота, фанатизм и бессмертная воля служить и выполнять все желания "лидера". Эти эффекты работают пока это зелье действует.§!" @@ -1521,7 +1524,7 @@ hippone_jrnl_misc_gr.2.a: ""Думаю, что теперь мы добыли с hippone_jrnl_misc_gr.2.b: ""Я надеюсь, что этих перьев феникса вам хватит, мой друг."" hippone_jrnl_misc_gr.3.t: "Хозяин гостиницы" #podrick -hippone_jrnl_misc_gr.3.desc: "Закрепив перо феникса, Проводник и Зетро зарегистрировались в "Мажа Намас", маленькую гостиницу на окраине Иванхорна. Их приветствовал одинокий жеребец, который, несмотря на ужасные шрамы по всему телу, сохранял весёлое настроение по отношению к своим посетителям.\n\nПолучив ключи от своих комнат, путешественники вдвоём направились наверх. Тем не менее, Зетро остановился, чтобы ещё раз осмотреть это место. И чем дольше он рассматривал интерьер, тем больше недоумевал. — "Эта архитектура... она не Виттенлендская."\n\nПони в ответ на это кашлянул и усмехнулся, положив копыто на старый стол, — "А у тебя острый глаз. Я смоделировал эту гостиницу по образцу моего старого дома в Висагинасе." — в этот момент Проводник перестала подниматься по лестнице, внезапно заинтересовавшись их разговором.\n\nГлаза Зетро загорелись. — "Это Вратай! У них там всегда была такая интересная культура..." — его беззаботное выражение исчезло, когда он вспомнил одну важную деталь, — "Но грифоны всё испортили, как и всегда."\n\n— "Да, хотя..." — дыхание пони стало слегка прерывистым, — "они не все плохие."\n\n— "Это невозможно." — прервала его Проводник, — "птицы могут только лгать, и служат всегда только своим интересам."\n\nКашель хозяина отеля утих, хотя он и опёрся о стол для поддержки. Он долго смотрел на Проводника, казалось, обдумывая, насколько враждебной была её реакция на его комментарий. — "Вы оба, кажется, прошли долгий путь. Вам было бы интересно услышать историю о том, что грифоны сделали с этим старым, усталым жеребцом?" — Зетро посмотрел на Проводника, которая коротко кивнула. Пони улыбнулся, — "Тогда позвольте мне рассказать вам историю..."" +hippone_jrnl_misc_gr.3.desc: "Закрепив перо феникса, Проводник и Зетро зарегистрировались в "Мажа Намас", маленькую гостиницу на окраине Иванхорна. Их приветствовал одинокий жеребец, который, несмотря на ужасные шрамы по всему телу, сохранял весёлое настроение по отношению к своим посетителям.\n\nПолучив ключи от своих комнат, путешественники вдвоём направились наверх. Тем не менее, Зетро остановился, чтобы ещё раз осмотреть это место. И чем дольше он рассматривал интерьер, тем больше недоумевал. — "Эта архитектура... она не Виттенлендская."\n\nПони в ответ на это кашлянул и усмехнулся, положив копыто на старый стол, — "А у тебя острый глаз. Я смоделировал эту гостиницу по образцу моего старого дома в Висагинасе." — в этот момент Проводник перестала подниматься по лестнице, внезапно заинтересовавшись их разговором.\n\nГлаза Зетро загорелись. — "Это Вартай! У них там всегда была такая интересная культура..." — его беззаботное выражение исчезло, когда он вспомнил одну важную деталь, — "Но грифоны всё испортили, как и всегда."\n\n— "Да, хотя..." — дыхание пони стало слегка прерывистым, — "они не все плохие."\n\n— "Это невозможно." — прервала его Проводник, — "птицы могут только лгать, и служат всегда только своим интересам."\n\nКашель хозяина отеля утих, хотя он и опёрся о стол для поддержки. Он долго смотрел на Проводника, казалось, обдумывая, насколько враждебной была её реакция на его комментарий. — "Вы оба, кажется, прошли долгий путь. Вам было бы интересно услышать историю о том, что грифоны сделали с этим старым, усталым жеребцом?" — Зетро посмотрел на Проводника, которая коротко кивнула. Пони улыбнулся, — "Тогда позвольте мне рассказать вам историю..."" hippone_jrnl_misc_gr.3.a: ""...историю, которую, как я думаю, вам нужно услышать."" hippone_jrnl_misc_gr.4.t: "Болезненное прошлое" #podrick @@ -1873,7 +1876,7 @@ HIE_purgezeb_tt: "§OПособники птиц§! будут §Rистребл HIE_recruitment_tt: "Мы §Rопустошим§! §GДеревни§!\n" HIE_south_puppet_decision_req_tt: "Каждый национальный регион §YФранцистрии§!, §YТалузы§!, §YТаррина§!, §YВингбардии§!, §YСикамеона§! и §YФалькора§! должен находиться под полным контролем §r[Root.GetAdjective]§! или §r[Root.GetAdjective]§! марионетки" -HIE_west_puppet_decision_req_tt: "Каждый национальный регион §YАквелии§!, §YПомоварры§!, §YФловены§!, §YАделарта§!, §YГрифенвальда§! и §YФезеры§! должен находиться под полным контролем §r[Root.GetAdjective]§! или §r[Root.GetAdjective]§! марионетки" +HIE_west_puppet_decision_req_tt: "Каждый национальный регион §YАквелии§!, §YПомоварры§!, §YФловены§!, §YАделарта§!, §YГрайфвальда§! и §YФезеры§! должен находиться под полным контролем §r[Root.GetAdjective]§! или §r[Root.GetAdjective]§! марионетки" HIE_north1_puppet_decision_req_tt: "Каждый национальный регион §YКлаудбери§!, §YВедины§!, §YБрантбрика§!, и §YСкайнавии§! должен находиться под полным контролем §r[Root.GetAdjective]§! или §r[Root.GetAdjective]§! марионетки" HIE_far_north_puppet_decision_req_tt: "Каждый национальный регион §YСеверных Племён§! и §YСкайнавии§! должен находиться под полным контролем §r[Root.GetAdjective]§! или §r[Root.GetAdjective]§! марионетки" HIE_herzland_puppet_decision_req_tt: "Каждый национальный регион §Yстран Герцланда§! должен находиться под полным контролем §r[Root.GetAdjective]§! или §r[Root.GetAdjective]§! марионетки" @@ -1882,7 +1885,7 @@ HIE_lake_puppet_decision_req_tt: "Каждый национальный реги HIE_hyper_puppet_decision_req_tt: "Каждый национальный регион §YБакары§!, §YНимбусии§!, §YРечки§!, §YВиттенленда§!, §YГринклифа§!, §YПонайяна§!, §YЭйстрюланда§!, §YКазы§! и §YБаррада§! должен находиться под полным контролем §r[Root.GetAdjective]§! или §r[Root.GetAdjective]§! марионетки" HIE_ded_puppet_decision_req_tt: "Каждый национальный регион §YЛиги Ужаса§!, §YАрктурианского Ордена§!, §YРучьеграда§! и §YФарбрука§! должен находиться под полным контролем §r[Root.GetAdjective]§! или §r[Root.GetAdjective]§! марионетки" HIE_equus_puppet_decision_req_tt: "Каждый национальный регион §YНово Грифонии§!, §YГрифоньего Фронтира§! и §YПингленда§! должен находиться под полным контролем §r[Root.GetAdjective]§! или §r[Root.GetAdjective]§! марионетки" -HIE_central_puppet_decision_req_tt: "Каждый национальный регион §YАрантиги§!, §YРумейра§!, §YГрифонстоуна§!, §YГрифенмаршена§!, §YАвианов§!, §YЭри§!, §YЭнгривера§!, §YЙеля§!, §YКатерина§!, §YБлэкрорк§!, §YЦианолизии§!, §YБродфельда§!, §YКаива§!, §YЛюши§! и §YГрифуса§! должен находиться под полным контролем §r[Root.GetAdjective]§! или §r[Root.GetAdjective]§! марионетки" +HIE_central_puppet_decision_req_tt: "Каждый национальный регион §YАрантиги§!, §YРумейра§!, §YГрифонстоуна§!, §YГрайфенмаршена§!, §YАвианов§!, §YЭри§!, §YЭнгривера§!, §YЙеля§!, §YКатерина§!, §YБлэкрорк§!, §YЦианолизии§!, §YБродфельда§!, §YКаива§!, §YЛюши§! и §YГрифуса§! должен находиться под полным контролем §r[Root.GetAdjective]§! или §r[Root.GetAdjective]§! марионетки" ### EQUIPMENT ### HIE_melee_equipment_0: "Зоникийские мечи" diff --git a/localisation/russian/country_HIP_l_russian.yml b/localisation/russian/country_HIP_l_russian.yml index 878cc526b6e..3aa01b15dbc 100644 --- a/localisation/russian/country_HIP_l_russian.yml +++ b/localisation/russian/country_HIP_l_russian.yml @@ -80,6 +80,10 @@ BAT_posada_communism_DEF:0 "Хироптерра" BAT_posada_communism_ADJ:0 "Хироптеррск" + WNG_posada_communism:0 "Революционная Южная Грифония" + WNG_posada_communism_DEF:0 "Революционная Южная Грифония" + WNG_posada_communism_ADJ:0 "Южно-Грифонск" + HIE_HIP_puppet:0 "Гиппон" HIE_HIP_puppet_DEF:0 "Гиппонская Республика" @@ -344,7 +348,7 @@ HIP_armor_training_school_desc:0 "Танки могут прорываться через оборону противника и быстро окружать врагов. Даже если мы не будем действовать агрессивно, истребители танков остановят бронированную лавину врага." HIP_royal_engineers_corps:0 "Расширить королевский инженерный корпус" - HIP_royal_engineers_corps_desc:0 "Боевые инженеры могут рыть траншеи, устанавливать взрывчатку для подрыва фортов и использовать огнеметы, чтобы выкуривать врагов. Мы не должны пренебрегать нашими инженерами, ведь они могут хорошенько помочь в защите нашего дома." + HIP_royal_engineers_corps_desc:0 "Боевые инженеры могут рыть траншеи, устанавливать взрывчатку для подрыва фортов и использовать огнемёты, чтобы выкуривать врагов. Мы не должны пренебрегать нашими инженерами, ведь они могут хорошенько помочь в защите нашего дома." HIP_signle_and_logistics_school:0 "Школа связи и логистики" HIP_signle_and_logistics_school_desc:0 "Современная война включает в себя не только оружие и самолёты, но и эффективное распределение припасов и быструю связь. Создание школы, которая занимается обучением этим не самым заметным, но очень важным вещам, позволит нам действовать эффективнее." @@ -1183,7 +1187,7 @@ HIP_no_compromise_on_communism:0 "Никаких компромиссов по коммунизму" HIP_no_compromise_on_communism_desc:0 "Коммунизм - это движение, которое отменяет нынешнее положение вещей. Гармонисты, честно говоря, просто хотят сохранить текущий статус-кво и, возможно, провести символические реформы. Просьбы товарища Сильверстрим были рассмотрены и отклонены. Мы продолжим двигаться вперёд без умеренных." HIP_organic_centralism:0 "Органический централизм" - HIP_organic_centralism_desc:0 "Партия - это не просто авангард революции, это наиболее сознательная часть пролетариата. Поэтому она должна быть готова пойти против воли большинства тех, кто ещё не избавился от капиталистических иллюзий. Однако мы должны консультироваться с партийной базой при принятии всех решений. Ведь в наихудшем случае Верховный Совет Рабочих может сместить генсека." + HIP_organic_centralism_desc:0 "Партия - это не авангард революции, а наиболее сознательная часть пролетариата. Поэтому она должна быть готова пойти против воли большинства тех, кто ещё не избавился от капиталистических иллюзий. Но нам нужно консультироваться с партийной основой, а принятию решений должны сопутствовать честные дебаты." HIP_a_state_built_on_theory:0 "Государство, построенное на теории" HIP_a_state_built_on_theory_desc:0 "Лидерство партии должно консультироваться со всеми её членами, а затем принять решение в соответствии с революционной теорией. Поэтому партия была хорошо образована и информирована. Мы расширим клубы по изучению теории и будем поощрять развитие политической мысли. Мы будем прислушиваться к голосу каждого." HIP_create_new_design_bureaus:0 "Создать новые конструкторские бюро" @@ -1635,7 +1639,7 @@ HIP_SIR_all_we_need_is_us:0 "Мы справимся сами" HIP_SIR_all_we_need_is_us_desc:0 "Мы сами справимся со своей местью. "Союзники" - это слабость, слишком близкая к позорным идеям "дружбы". Мы - сирены - способны победить кого угодно в одиночку. Мы не пойдем на компромисс и самостоятельно захватим нашу старую родину любой ценой!" HIP_SIR_consolidate_zebrica:0 "Консолидировать Зебрику" - HIP_SIR_consolidate_zebrica_desc:0 "Мы не можем позволить, чтобы во время славной войны на Эквусе в наших владениях на Зебрике возникли какие-либо проблемы. Поэтому верные нам Мунфезер и Маяки получат больше ресурсов для более эффективного выполнения своих обязанностей." + HIP_SIR_consolidate_zebrica_desc:0 "Мы не можем позволить, чтобы во время славной войны в Эквусе в наших владениях в Зебрике возникли какие-либо проблемы. Поэтому верные нам Мунфезер и Маяки получат больше ресурсов для более эффективного выполнения своих обязанностей." HIP_SIR_revenge:0 "Месть" HIP_SIR_revenge_desc:0 "Вот тот момент, которого мы так долго ждали. И нет, на этот раз это не обед. Наше великое возвращение на старые кормовые угодья, наша великая месть - мы делали всё ради этого момента. Земли Эквестрии падут, и пони будут слушать нас и только нас!" HIP_SIR_the_partition:0 "Раздел" @@ -1655,7 +1659,7 @@ HIP_SIR_the_spoils_of_zumidia:0 "Трофеи Зумидии" HIP_SIR_the_spoils_of_zumidia_desc:0 "В Зумидии полно запасов вольфрама, который понадобится нам в будущем. Гиппогрифы знали об этом, но не желали добывать металл либо из-за отсутствия технологий, либо из-за нежелания показаться империалистами. У нас нет таких ограничений, и мы готовы приложить все необходимые усилия." HIP_SIR_secure_the_mainland:0 "Обезопасить материковые владения" - HIP_SIR_secure_the_mainland_desc:0 "У нас есть Зумидия и плацдарм на Зебрике, но мы можем очень легко потерять их. Нам нужно спланировать и построить железные дороги, инфраструктуру и оборонительные линии по всему региону, чтобы быть готовыми к неизбежной войне." + HIP_SIR_secure_the_mainland_desc:0 "У нас есть Зумидия и плацдарм в Зебрике, но мы можем очень легко потерять их. Нам нужно спланировать и построить железные дороги, инфраструктуру и оборонительные линии по всему региону, чтобы быть готовыми к неизбежной войне." HIP_SIR_lessons_of_the_invasion:0 "Уроки вторжения" HIP_SIR_lessons_of_the_invasion_desc:0 "И хоть вторжение в Зумидию было относительно лёгким, они всё же преподало нам важные уроки. Многие из наших очарованных солдат не имели всего необходимого для сражения или захвата территории, что снизило их эффективность. Развитие специальных подразделений для заполнения таких пробелов может оказаться полезным в дальнейшем." HIP_SIR_factories_on_the_front:0 "Фабрики на фронте" @@ -1757,11 +1761,11 @@ HIP_SIR_maregyptian_integration:0 "Мейргипетская интеграция" HIP_SIR_maregyptian_integration_desc:0 "Теперь, когда вопрос с Мэйндалусией решён, мы можем наконец заставить их перестать смеяться над нами. Однажды они почитали Сомнамбулу, и теперь мы можем заставить их почитать нас таким же образом: теперь мы герои этой истории, и они скоро это поймут." HIP_SIR_business_in_abyssinia:0 "Бизнес в Абиссинии" - HIP_SIR_business_in_abyssinia_desc:0 "В отличие от Мейргипта, которому мы желали отомстить, или Северной Зебрики, что была важной частью нашей первоначальной экспансии, Абиссиния была просто целью - плацдармом для вторжения на Эквус. Нам была нужна земля, а не существа, поэтому наше отношение к ним может быть относительно мягким. Пока они ведут себя прилично и делают то, что мы говорим, мы можем оставить их в покое." + HIP_SIR_business_in_abyssinia_desc:0 "В отличие от Мейргипта, которому мы желали отомстить, или Северной Зебрики, что была важной частью нашей первоначальной экспансии, Абиссиния была просто целью - плацдармом для вторжения в Эквус. Нам была нужна земля, а не существа, поэтому наше отношение к ним может быть относительно мягким. Пока они ведут себя прилично и делают то, что мы говорим, мы можем оставить их в покое." HIP_SIR_reopen_the_skydocks:0 "Вновь открыть небесные доки" HIP_SIR_reopen_the_skydocks_desc:0 "Преступники, воры и убийцы. Все они живут в Клуджтауне, который до нашего захвата оставался процветающим торговым портом. А теперь все эти бандиты сопротивляются нам и это неприемлемо. Мы искореним этих злодеев и вернём в город власть закона. Нашего закона." HIP_SIR_state_of_the_ponies:0 "Положение пони" - HIP_SIR_state_of_the_ponies_desc:0 "Мы победили пони и заставили эквестрийцев служить нам. Но ещё нужно обдумать вопрос о старом режиме. Пони любили свою принцессу, а некоторые даже считали её божеством, которое их защищало. Но теперь... посмотрим, что они думают о нас." + HIP_SIR_state_of_the_ponies_desc:0 "Мы победили пони и заставили эквестрийцев служить нам. Но ещё нужно обдумать вопрос о старом режиме. Пони любили своих принцесс, а некоторые даже считали их божествами-защитницами. Но теперь... посмотрим, что они думают о нас." HIP_SIR_the_future_of_equus:0 "Будущее Эквуса" HIP_SIR_the_future_of_equus_desc:0 "И всё же их мнение о нас не важно. Мы выбираем будущее, мы решаем, мы идём вперёд, а они следуют за нами. Только наши слова определяют дальнейший путь, ведь именно так и правят сирены. Вопрос не в том, последуют ли они за нами, а в том, как мы им это скажем." HIP_SIR_recapitulation:0 "Рекапитуляция" @@ -2475,8 +2479,8 @@ develop_grand_alaudia_bauxite_mine:0 "Развивать бокситовые шахты Гранд-Элодии" HIP_antifa_army_reforms:0 "Масштабные реформы армии" HIP_antifa_ship_screening:0 "Современное военно-морское охранение" - HIP_antifa_army_attack:0 "Смелые атаки" - HIP_antifa_army_defense:0 "Прикрытие отступления" + HIP_antifa_army_attack:0 "Атака дивизии" + HIP_antifa_army_defense:0 "Защита дивизии" HIP_antifa_command_power:0 "Расширить верховное командование" HIP_antifa_supply_consumption:0 "Новые квартирмейстеры" HIP_antifa_training_time:0 "Инициатива по превентивному обучению" @@ -2933,7 +2937,7 @@ HIP_SIR_take_the_meridiennes:0 "Забрать Меридьены" HIP_SIR_take_the_maridiennes_desc:0 "Меридьены, бывшая колония Аквелии, теперь оказались в одиночестве, став лёгкой добычей для кого-то вроде нас. Нам пригодится близость этих островов к Эквестрии. Мы устроим парочку морских высадок и они падут." HIP_SIR_attack_puerto_caballo:0 "Атаковать Пуэрто-Кабальо" - HIP_SIR_attack_puerto_caballo_desc:0 "Остров Пуэрто-Кабальо, некогда бывший владением Эквестрии, теперь свободен от их власти. Достойно восхищения, конечно, только вот теперь они беззащитны, а положение этих островов даст нам стратегическое преимущество в конфликте на Эквусе. Мы точно будем гораздо лучшими хозяйками для этих земель, чем были эквестрийцы." + HIP_SIR_attack_puerto_caballo_desc:0 "Остров Пуэрто-Кабальо, некогда бывший владением Эквестрии, теперь свободен от их власти. Достойно восхищения, конечно, только вот теперь они беззащитны, а положение этих островов даст нам стратегическое преимущество в конфликте в Эквусе. Мы точно будем гораздо лучшими хозяйками для этих земель, чем были эквестрийцы." HIP_SIR_the_dragon_isles:0 "Драконьи Земли" HIP_SIR_the_dragon_isles_desc:0 "Физически и магически драконы представляют собой силу, с которой приходится считаться. Только вот их способности вроде огромной физической силы и огненного дыхания, к счастью, не дают особой защиты от нашей магической песни. Их земли крайне неразвиты, однако они расположены очень близко к эквестрийскому юго-востоку. Некогда гордые драконы склонятся перед нами." HIP_SIR_secure_maregypt:0 "Обезопасить Мейргипет" @@ -3041,7 +3045,7 @@ hippogriff.2.b:0 "Наши интересы не совпадают." hippogriff.3.t:0 "ДОГ принимает наше предложение" - hippogriff.3.desc:0 "Хорошие новости! ДОГ направило нам послание, в котором сообщает, что принимает нашу просьбу поделиться информацией и провести совместное обучение, а также координировать наши усилия по защите гармонии в наших странах. В своём письме к нам директор Арклайт высоко оценил усилия КБАД по защите Гиппогрифии от подрывной деятельности. Также в своём послании он преподал нам первый из уроков, который они выучили за долгие годы борьбы с коммунизмом в Речкограде. Он предупредил нас, чтобы мы оставались бдительными относительно всех форм социализма, даже так называемых умеренных. Арклайт заявил, что за каждой Новой Вирл стоит свой Карамель Хейз. И что за каждым так называемым "демократическим социалистом" стоит тиран, ожидающий своего шанса дорваться до власти. Вайолет Фасад зачитала это письмо перед комитетом, который принял это предупреждение весьма близко к сердцу." + hippogriff.3.desc:0 "Хорошие новости! ДОГ направило нам послание, в котором сообщает, что принимает нашу просьбу поделиться информацией и провести совместное обучение, а также координировать наши усилия по защите гармонии в наших странах. В своём письме к нам директор Арклайт высоко оценил усилия КБАД по защите Гиппогрифии от подрывной деятельности. Также в своём послании он преподал нам первый из уроков, который они выучили за долгие годы борьбы с коммунизмом в Речкограде. Он предупредил нас, чтобы мы оставались бдительными относительно всех форм социализма, даже так называемых умеренных. Арклайт заявил, что за каждой Новой Вирл стоит свой Карамель Хэйз. И что за каждым так называемым "демократическим социалистом" стоит тиран, ожидающий своего шанса дорваться до власти. Вайолет Фасад зачитала это письмо перед комитетом, который принял это предупреждение весьма близко к сердцу." hippogriff.3.a:0 "Мы будем защищать гармонию вместе." hippogriff.4.t:0 "ДОГ отвергает наше предложение" @@ -3388,7 +3392,7 @@ hippogriff.75.a:0 "Это открывает столько возможностей..." hippogriff.80.t:0 "[HIP.GetNameDef] готовится к вмешательству!" - hippogriff.80.d:0 "Кажется, что после долгих лет изоляционизма и пассивной поддержки Эквестрии, [HIP.GetLeader] наконец-то готова напрямую вмешаться в Великую Войну. Она уже давно негативно отзывается о государстве [CHN.GetNameDef] и его союзниках, называя их поджигателями войны и угрозой для гармонии во всём мире. Ныне подобная риторика ещё больше усилилась.\n\nНам уже поступают сообщения о массированной мобилизации армии и флота государства [HIP.GetName]. Похоже, что они намерены развернуть свою мощную военную машину на Эквусе примерно через месяц. Лишь время покажет, сможет ли Эквестрия одержать победу с помощью своего нового союзника." + hippogriff.80.d:0 "Кажется, что после долгих лет изоляционизма и пассивной поддержки Эквестрии, [HIP.GetLeader] наконец-то готова напрямую вмешаться в Великую Войну. Она уже давно негативно отзывается о государстве [CHN.GetNameDef] и его союзниках, называя их поджигателями войны и угрозой для гармонии во всём мире. Ныне подобная риторика ещё больше усилилась.\n\nНам уже поступают сообщения о массированной мобилизации армии и флота государства [HIP.GetName]. Похоже, что они намерены развернуть свою мощную военную машину в Эквусе примерно через месяц. Лишь время покажет, сможет ли Эквестрия одержать победу с помощью своего нового союзника." hippogriff.80.a:0 "Добро пожаловать на Великую Войну!" hippogriff.80.b:0 "Почему они не могут заниматься своими делами?" @@ -3433,6 +3437,11 @@ hippogriff.111.desc:0 "Почти все левые, за исключением одной фигуры - Посады, эксцентричной главы Революционной Рабочей Партии, успокоились и перестали доставлять проблемы. Когда Сильверстрим предложила Скайстар пригласить Посаду на вечеринку, Скайстар посчитала это шуткой, но Сильверстрим была серьёзна. Неделю и множество неловких разговоров спустя, Сильверстрим убедила лидера коммунистов встретиться с ними в баре в мало кому известной пещере в Сиквестрии.\n\n— Так вот пчему каптализм обзательно рухнет, — невнятно пробормотала красная морская пони спустя несколько часов после начала вечеринки, — Все дело в падении нормы прибыли, это обзательно произойдёт, не сомнвайсь в этом...\nВсе трое немного перебрали, и Скайстар уже не могла точно сказать, как долго они вообще там пробыли.\n— Лады, лады, так ты... ты всё ищё собраешься драцца, птому что думаешь, что не можешь проиграть? Ты с ума сшла, Посада...\n— Так и есть! Комнизм тчно побдит... Можт сейчас, можт через тысячу лет... Вы, красвицы, не так уж и плохи... Вы тчно знаете, что кпитализм рано или пздно уйдёт. Но пка мир не птается захватить очредной король Шторм, всё не так уж плохо...\nСквозь пьяную дымку слова Посады казались почти разумными и Скайстар почувствовала странный восторг, когда Посада разразилась ещё одной восторженной, но бессвязной речью, прославляющей чудеса ядерной энергетики.\n\n— Это бдет ядерный век, говорю вам! — она провозгласила в конце речи, — Фсё будет питаться за счёт расщпления атомов, говорю вам... Нет, вы все на самом деле были добры ко мне... Уж точно дбрее, чем любые другие монархи... И я знаю, что никто не последует за моей сумсшедшей революционную шткой, дабы пократь тех, кто тврит зло... Поэтму у вас есть моё ядерное одобрение!\n\nКогда Сильверстрим начала свой третий раунд расспросов о ядерной науке и инопланетянах, у Скайстар мелькнула смутная мысль, что сегодня они точно сделали что-то хорошее, независимо от того, насколько сильным будет завтрашнее похмелье. Они так долго беспокоились, что эта коммунистка придёт за их головами, но теперь, когда они наконец встретились с ней, то поняли, что она была просто ещё одной придурковатой и энергичной морской пони, как и сама Скайстар. Сделав ещё один большой глоток пива из морских водорослей, Скайстар поняла, что не может дождаться возможности поработать с Посадой." hippogriff.111.a:0 "Мы боялись этой дурочки?" + hippogriff.113.t:0 "Освобождение Вингбардии" + hippogriff.113.d:0 "Иль Дуче, вне всяких сомнений, ожидал, что вскоре после атаки на государство [HIP.GetNameDef] последует быстрая победа с наградой в виде новых земель, но мы доказали, что он ошибался. Дружба оказалась сильнее фашизма, и лидеры гармонистов по всему миру поздравляют нас с освобождением Вингбардии от диктатуры фасций.\n\nБиколини отправился в изгнание после того, как король Гарибальд официально уволил его с поста премьер-министра Вингбардии. Мы заключили с королём соглашение о назначении Джованни Гаспвинги главой нового пост-фашистского правительства. Сохранит ли Вингбардия свою монархию или упразднит её, будет зависеть только от них.\n\nНо теперь перед нами стоит вопрос: оставим ли мы Вингбардию под нашим наблюдением и защитой, или же позволим прокладывать свой путь?" + hippogriff.113.a:0 "Мы обеспечим плавный переход к гармонии." + hippogriff.113.b:0 "Мы не хотим вмешиваться в дела Грифонии." + hippogriff_society.0.t:0 "Скрытое событие" hippogriff_society.0.desc:0 "Это скрытое событие. Ты не должен его видеть. Но если это произошло, то сообщи о баге. Если только ты не используешь читы." hippogriff_society.0.a:0 "Да-да, вперёд!" @@ -3475,7 +3484,7 @@ hippobeacon.3.d2:0 "Принцесса Луна выглядела весьма потрёпанной, когда она вошла в тронный зал Ариса. Луна как будто хотела своим видом воплотить Эквестрию под властью чейнджлингов: она была уставшей и покрытой шрамами, но в её глазах светилась непокорность. Принцесса и [HIP.GetLeader] склонили головы в приветствии, а затем [HIP.GetLeader] взяла копыто Луны в свои когти, пока репортёры фотографировали это историческое событие.\n\n— Сейчас мы, — заявила [HIP.GetLeader], обращаясь к репортерам на скамьях, — Сделали первый шаг к восстановлению эквестрийского правительства. Королева Кризалис может осквернить Эквестрию своей оккупацией, но надежда всё ещё жива! Пока стоит гора Арис, свет гармонии никогда не угаснет!\n\nПозже Луна захотела поговорить с лидером Гиппогрифии наедине.\n— Я знаю, что я - не моя сестра, — признала она, — Из неё вышел бы куда более лучший символ, чем из меня.\n[HIP.GetLeader] махнула когтём. — Мы нигде не смогли найти Селестию. Возможно, что она объявится, когда придёт время. С другой стороны, то, что вы остались живы, вдохновило фестралов юго-востока усилить сопротивление, и многие ветераны и военнопленные положительно оценивают тот факт, что их старый маршал продолжала сражаться так долго. Уверена, многие из них будут готовы продолжить битву уже с Ариса.\n\nЛуна кивнула. — Думаю, да. Тем не менее, это странно. Я никогда не думала, что найду убежище в Зебрике, подобно моим заблуждающимся последователям так много лет назад. А теперь... Надеюсь, вы меня извините. Это было долгое путешествие, и я долгое время сражалась. Мне нужно время, чтобы восстановиться." hippobeacon.3.d3:0 "Принцесса Луна выглядела весьма потрёпанной, когда она вошла в тронный зал Ариса. Луна как будто хотела своим видом воплотить гармонию под властью Дейбрейкер: она была уставшей и покрытой шрамами, но в её глазах светилась непокорность. Принцесса и [HIP.GetLeader] склонили головы в приветствии, а затем [HIP.GetLeader] взяла копыто Луны в свои когти, пока репортёры фотографировали это историческое событие.\n\n— Сейчас мы, — заявила [HIP.GetLeader], обращаясь к репортерам на скамьях, — Мы сделали первый шаг к созданию свободной Эквестрии. Дейбрейкер могла осквернить Эквестрию своей ложной Гармонией, но надежда всё ещё жива!\n\nПозже Луна захотела поговорить с лидером Гиппогрифии наедине.\n— Я не знаю, что случилось с моей сестрой, — признала она, — Жаль только, что я не смогла остановить её.\n[HIP.GetLeader] серьёзно кивнула. — Никто из нас не ожидал такого развития событий. Но тот факт, что вы всё ещё живы, вдохновил бэтпони юго-востока на усиление сопротивления, и многие диссиденты примут близко к сердцу тот факт, что одна принцесса всё ещё сопротивляется Дейбрейкер и готова продолжать борьбу с Ариса.\n\nЛуна кивнула. — Думаю, да. Тем не менее, это странно. Я никогда не думала, что найду убежище в Зебрике, подобно моим заблуждающимся последователям так много лет назад. Кстати, [HIP.GetLeader], я бы хотела... Я бы хотела увидеть Хироптерру, если это возможно. Я слышала рассказы об их жестокости, но в некотором роде я несу за них ответственность.\n— Они сильно изменились со времён войны. Для них это были не просто Легионы, и поражение заставило хироптеррцев пересмотреть... многие вещи. Я не знаю, насколько они будут рады вас увидеть, но Хироптерра очень важна для наших усилий по проникновению в Солнечную Империю, так что если вы захотите переехать туда, то это никак не помешает нашим планам." hippobeacon.3.d4:0 "Принцесса Луна выглядела весьма потрёпанной, когда она вошла в тронный зал Ариса. Луна как будто хотела своим видом воплотить гармонию после Дейбрейкер: она была уставшей и покрытой шрамами, но в её глазах светилась непокорность. Принцесса и [HIP.GetLeader] склонили головы в приветствии, а затем [HIP.GetLeader] взяла копыто Луны в свои когти, пока репортёры фотографировали это историческое событие.\n\n— Сейчас мы, — заявила [HIP.GetLeader], обращаясь к репортерам на скамьях, — Мы сделали первый шаг к созданию свободной Эквестрии. Дейбрейкер могла осквернить Эквестрию своей ложной Гармонией, но надежда всё ещё жива!\n\nПозже Луна захотела поговорить с лидером Гиппогрифии наедине.\n— Я не знаю, что случилось с моей сестрой, — признала она, — Жаль только, что я не смогла остановить её.\n[HIP.GetLeader] серьёзно кивнула. — Никто из нас не ожидал такого развития событий. Но тот факт, что вы всё ещё живы, вдохновил бэтпони юго-востока на усиление сопротивления, и многие диссиденты примут близко к сердцу тот факт, что одна принцесса всё ещё сопротивляется Дейбрейкер и готова продолжать борьбу с Ариса.\n\nЛуна кивнула. — Думаю, да. Тем не менее, это странно. Я никогда не думала, что найду убежище в Зебрике, подобно моим заблуждающимся последователям так много лет назад. А теперь... Надеюсь, вы меня извините. Это было долгое путешествие, и мне нужно время, чтобы оплакать свою сестру." - hippobeacon.3.d5:0 "Принцесса Луна выглядела весьма потрёпанной, когда она вошла в тронный зал Ариса. Луна как будто хотела своим видом воплотить оккупированную Эквестрию: она была уставшей и покрытой шрамами, но в её глазах светилась непокорность. Принцесса и [HIP.GetLeader] склонили головы в приветствии, а затем [HIP.GetLeader] взяла копыто Луны в свои когти, пока репортёры фотографировали это историческое событие.\n\n— Сейчас мы, — заявила [HIP.GetLeader], обращаясь к репортерам на скамьях, — Мы сделали первый шаг к восстановлению эквестрийского правительства. Надежда жива! И пока стоит гора Арис, свет гармонии никогда не померкнет!\n\nПозже Луна захотела поговорить с лидером Гиппогрифии наедине.\n— Я знаю, что я - не моя сестра, — признала она, — Из неё вышел бы куда более лучший символ, чем из меня.\n\n[HIP.GetLeader] махнула когтём. — Мы нигде не смогли найти Селестию. Возможно, что она объявится, когда придёт время. С другой стороны, то, что вы остались живы, вдохновило фестралов юго-востока усилить сопротивление, и многие ветераны и военнопленные положительно оценивают тот факт, что их старый маршал продолжала сражаться так долго. Уверена, многие из них будут готовы продолжить битву уже с Ариса.\n\nЛуна кивнула. — Думаю, да. Тем не менее, это странно. Я никогда не думала, что найду убежище в Зебрике, подобно моим заблуждающимся последователям так много лет назад. Кстати, [HIP.GetLeader], я бы хотела... Я бы хотела увидеть Хироптерру, если это возможно. Я слышала рассказы об их жестокости, но в некотором роде я несу за них ответственность.\n— Они сильно изменились со времён войны. Для них это были не просто Легионы, и поражение заставило хироптеррцев пересмотреть... многие вещи. Я не знаю, насколько они будут рады вас увидеть, но Хироптерра очень важна для наших усилий по проникновению на Эквус, так что если вы захотите переехать туда, то это никак не помешает нашим планам." + hippobeacon.3.d5:0 "Принцесса Луна выглядела весьма потрёпанной, когда она вошла в тронный зал Ариса. Луна как будто хотела своим видом воплотить оккупированную Эквестрию: она была уставшей и покрытой шрамами, но в её глазах светилась непокорность. Принцесса и [HIP.GetLeader] склонили головы в приветствии, а затем [HIP.GetLeader] взяла копыто Луны в свои когти, пока репортёры фотографировали это историческое событие.\n\n— Сейчас мы, — заявила [HIP.GetLeader], обращаясь к репортерам на скамьях, — Мы сделали первый шаг к восстановлению эквестрийского правительства. Надежда жива! И пока стоит гора Арис, свет гармонии никогда не померкнет!\n\nПозже Луна захотела поговорить с лидером Гиппогрифии наедине.\n— Я знаю, что я - не моя сестра, — признала она, — Из неё вышел бы куда более лучший символ, чем из меня.\n\n[HIP.GetLeader] махнула когтём. — Мы нигде не смогли найти Селестию. Возможно, что она объявится, когда придёт время. С другой стороны, то, что вы остались живы, вдохновило фестралов юго-востока усилить сопротивление, и многие ветераны и военнопленные положительно оценивают тот факт, что их старый маршал продолжала сражаться так долго. Уверена, многие из них будут готовы продолжить битву уже с Ариса.\n\nЛуна кивнула. — Думаю, да. Тем не менее, это странно. Я никогда не думала, что найду убежище в Зебрике, подобно моим заблуждающимся последователям так много лет назад. Кстати, [HIP.GetLeader], я бы хотела... Я бы хотела увидеть Хироптерру, если это возможно. Я слышала рассказы об их жестокости, но в некотором роде я несу за них ответственность.\n— Они сильно изменились со времён войны. Для них это были не просто Легионы, и поражение заставило хироптеррцев пересмотреть... многие вещи. Я не знаю, насколько они будут рады вас увидеть, но Хироптерра очень важна для наших усилий по проникновению в Эквус, так что если вы захотите переехать туда, то это никак не помешает нашим планам." hippobeacon.3.d6:0 "Принцесса Луна выглядела весьма потрёпанной, когда она вошла в тронный зал Ариса. Луна как будто хотела своим видом воплотить Эквестрию под оккупацией: она была уставшей и покрытой шрамами, но в её глазах светилась непокорность. Принцесса и [HIP.GetLeader] склонили головы в приветствии, а затем [HIP.GetLeader] взяла копыто Луны в свои когти, пока репортёры фотографировали это историческое событие.\n\n— Сейчас мы, — заявила [HIP.GetLeader], обращаясь к репортерам на скамьях, — Мы сделали первый шаг к восстановлению эквестрийского правительства. Надежда жива! И пока стоит гора Арис, свет гармонии никогда не померкнет!\n\nПозже Луна захотела поговорить с лидером Гиппогрифии наедине.\n— Я знаю, что я - не моя сестра, — признала она, — Из неё вышел бы куда более лучший символ, чем из меня.\n\n[HIP.GetLeader] махнула когтём. — Мы нигде не смогли найти Селестию. Возможно, что она объявится, когда придёт время. С другой стороны, то, что вы остались живы, вдохновило фестралов юго-востока усилить сопротивление, и многие ветераны и военнопленные положительно оценивают тот факт, что их старый маршал продолжала сражаться так долго. Уверена, многие из них будут готовы продолжить битву уже с Ариса.\n\nЛуна кивнула. — Думаю, да. Тем не менее, это странно. Я никогда не думала, что найду убежище в Зебрике, подобно моим заблуждающимся последователям так много лет назад. А теперь... Надеюсь, вы меня извините. Это было долгое путешествие, и я долгое время сражалась. Мне нужно время, чтобы восстановиться." hippobeacon.3.a:0 "— Конечно. Мы поможем вам устроиться в Арисе." hippobeacon.3.b:0 "— Конечно. Как вы смотрите на то, чтобы переселиться в Хироптерру?" @@ -3487,7 +3496,7 @@ hippobeacon.4.a:0 "Что ж, это катастрофа." hippobeacon.6.t:0 "Принцесса Луна сбежала!" #Regular - hippobeacon.6.d:0 "Неуловимая принцесса Луна, бывшая маршал Эквестрии, снова ускользнула от наших агентов и каким-то образом была тайно переправлена в государство [HIP.GetName]. Гиппогрифы официально предоставили ей убежище и используют её в качестве выступающего против нашего правления оратора. Ходят даже слухи, что они создают тайное правительство, в котором Принцесса Ночи будет фигурировать в роли правительницы.\n\nПосле известия о побеге принцессы Луны возросло число актов сопротивления, особенно среди бэтпони юго-востока. Хотя мы выразили дипломатический протест против агитации Луны, ситуация на Эквусе слишком нестабильна, дабы начинать полномасштабную межконтинентальную войну против гиппогрифов, укрывающих одну диссидентку. Тем не менее, мы должны удвоить наши усилия по противодействию их шпионажу." + hippobeacon.6.d:0 "Неуловимая принцесса Луна, бывшая маршал Эквестрии, снова ускользнула от наших агентов и каким-то образом была тайно переправлена в государство [HIP.GetName]. Гиппогрифы официально предоставили ей убежище и используют её в качестве выступающего против нашего правления оратора. Ходят даже слухи, что они создают тайное правительство, в котором Принцесса Ночи будет фигурировать в роли правительницы.\n\nПосле известия о побеге принцессы Луны возросло число актов сопротивления, особенно среди бэтпони юго-востока. Хотя мы выразили дипломатический протест против агитации Луны, ситуация в Эквусе слишком нестабильна, дабы начинать полномасштабную межконтинентальную войну против гиппогрифов, укрывающих одну диссидентку. Тем не менее, мы должны удвоить наши усилия по противодействию их шпионажу." hippobeacon.6.a:0 "Это незначительная неудача." hippobeacon.7.t:0 "Принцесса Луна сбежала!" #Daybreaker edition @@ -4144,6 +4153,14 @@ hippocommie.132.d:0 "Геннаро Бордиклау прибыл сегодня самолётом на гору Арис. На личной встрече с Посадой он поблагодарил её за предоставление убежища. Но затем подверг её резкой критике за различные отклонения от правильной революционной ортодоксальной доктрины.\n\nЕё очень расстроило это, но Бордиклау быстро заверил Посаду, что он всё ещё верит в неё. Это критика была направлена на то, чтобы подтолкнуть её к исправлению курса, а не для того, чтобы выставить её неудачницей или предательницей. Бордиклау подчеркнул, что ей следует прислушиваться к мнению Хард Лайна во всём, кроме того, что касается судьбы врагов революции - Хард был слишком кровожаден и предпочитал казнить тех, кого можно было перевоспитать. Однако при этом Хард Лайн был крайне умён и выступал в роли путеводной звезды для Революционной Северной Зебрики. Наконец, Бордиклау сказал Посаде, что хотя его больше не интересует политика, он с удовольствием выслушает её идеи и поделится своими соображениями по этому поводу." hippocommie.132.a:0 "Добро пожаловать в новый дом." + hippocommie.133.t:0 "Победа над Вингбардией" + hippocommie.133.d1:0 "Иль Дуче, вне всяких сомнений, ожидал, что вскоре после атаки на государство [HIP.GetNameDef] последует быстрая победа с наградой в виде новых земель, но мы доказали, что он ошибался. Молот пролетариата нанёс сегодня сокрушительный удар по реакции, так что как гармонисты, так и коммунисты собрались вместе, чтобы поздравить нас с победой.\n\nСейчас мы должны определить кто возглавит новое вингбардийское революционное государство. Выбор Посады - теоретик Геннаро Бордиклау, чьи идеалы органического централизма и ревностного интернационализма в значительной степени вдохновляют марксизм самой Посады.\n\nОднако прагматики указывают на преклонный возраст Бордиклау и отсутствие у него серьёзного организаторского опыта. Эти скептики утверждают, что он прекрасный теоретик, но ему не хватает политического чутья. Они призывают сделать ставку на известного коммуниста Антонино Пролетарино, ссылаясь на его жёсткую позицию и авторитет ветерана антифашистской борьбы.\n\nОднако РРП - Г указали на жёсткую позицию обоих грифонов в отношении признаков "сторонника фашизма" или "контрреволюционера". Также они заявили, что Пролетарино нередко ведёт себя как "красный бандит". Гармонисты призывают Джованни Гаччи, лидера левого крыла объявленной вне закона Вингбардийской Социалистической Партии, возглавить правительство Вингбардии. Они считают, что он будет приемлем как для коммунистов, так и для более умеренных антифашистов." + hippocommie.133.d2:0 "Иль Дуче, вне всяких сомнений, ожидал, что вскоре после атаки на государство [HIP.GetNameDef] последует быстрая победа с наградой в виде новых земель, но мы доказали, что он ошибался. Молот пролетариата нанёс сегодня сокрушительный удар по реакции, так что как гармонисты, так и коммунисты собрались вместе, чтобы поздравить нас с победой.\n\nСейчас мы должны определить кто возглавит новое вингбардийское революционное государство. Выбор Посады - теоретик Геннаро Бордиклау, чьи идеалы органического централизма и ревностного интернационализма в значительной степени вдохновляют марксизм самой Посады.\n\nОднако прагматики указывают на преклонный возраст Бордиклау и отсутствие у него серьёзного организаторского опыта. Эти скептики утверждают, что он прекрасный теоретик, но ему не хватает политического чутья. Они призывают сделать ставку на известного коммуниста Антонино Пролетарино, ссылаясь на его жёсткую позицию и авторитет ветерана антифашистской борьбы." + hippocommie.133.a:0 "Бордиклау: теория - это практика!" + hippocommie.133.b:0 "Пролетарино: настоящий борец за народ!" + hippocommie.133.c:0 "Гаччи: лидер для всех и каждого!" + + # arisfirst Events arisfirst.2.t:0 "Митинг АПВ в Старфилде" arisfirst.2.desc:0 "Сторонники скандального движения "Арис Прежде Всего" устроили митинг в Старфилде. Поддерживающие АПВ граждане размахивали флагами или фотографиями королевы Ново. Они радостно скандировали и демонстрировали свой патриотизм в шумной демонстрации. Когда их лидер Рафт Вуд поднялся на сцену, радостные возгласы стали ещё громче. Они быстро сменились свистом, когда Рафт Вуд рассказал о недавних оскорблениях со стороны зебр.\n\n— Они зовут нас трусами! — он воскликнул, обращаясь к толпе, — Один политик из Кольтфагена так и говорил: "Гиппогрифы хвастаются своей победой над королём Штормом, как будто одна удачная битва после многих лет пряток под водой может сравниться с изнурительными кампаниями, которые мы, зебры, вели против него по всему континенту". Мы спасли их, и вот как они теперь обращаются с нами. А потом они приезжают в зумидийскую зону беженцев и пользуются нашей щедростью. Больше тут и говорить нечего! Королева Ново была права в своём решении отступить в Сиквестрию. Она была права, приняв решение вернуться, и мы больше не потерпим клеветы в адрес нашего народа или королевы!\n\nРадостные возгласы толпы заглушил звук пропеллеров, когда Крэк Лайтнинг облетел её на своём фирменном самолёте "Дух Старфилда", с помощью которого он сбил один из могучих дирижаблей короля Шторма. За два часа митинга толпа увеличилась примерно с пятисот до почти тысячи граждан. Сотни прохожих и местных жителей были охвачены патриотическим ликованием и уже вовсю вступали в ряды АПВ." @@ -4561,6 +4578,15 @@ arisfirst.102.a:0 "В итоге ничто из этого нас не касается." + arisfirst.103.t:0 "Знакомство с новым боссом" + arisfirst.103.d:0 "Иль Дуче, вне всяких сомнений, ожидал, что вскоре после атаки на государство [HIP.GetNameDef] последует быстрая победа с наградой в виде новых земель, но мы доказали, что он ошибался. Ариская воля оказалась куда сильнее карфинской, а трезубец затмил фасции в качестве символа национальной революции во всём мире.\n\nБиколини был схвачен, и Ас готов позволить ему править под надзором гиппогрифов. Король, конечно, слишком независим и легко может причинить немало проблем. Так что если Биколини будет позволено остаться у власти, он будет править "Вингбардийской Социальной Республикой", полностью зависящей от нас в поддержании порядка.\n\nС другой стороны, прощение уж точно не является признаком силы, а Биколини весьма оппортунистичен. Возможно, было бы разумнее заставить и его, и короля уйти в отставку и позволить править молодому и восприимчивому Гумберто. Мы слышали, что у него уже есть несколько друзей, которые разделяют наши идеалы, и при правильном подходе он может стать сговорчивой марионеткой." + arisfirst.103.a:0 "Без обид, Джулио." + arisfirst.103.b:0 "Мы не будем рисковать. Да здравствует Гумберто." + + arisfirst.104.t:0 "Вингбардия побеждена" + arisfirst.104.d:0 "Иль Дуче, вне всяких сомнений, ожидал, что вскоре после атаки на государство [HIP.GetNameDef] последует быстрая победа с наградой в виде новых земель, но мы доказали, что он ошибался. Наши храбрые солдаты окружили убежище Биколини и взяли фашистского лидера в плен, положив конец этому разрушительному конфликту.\n\nМы назначили лидером временного правительства Галло Вентрильо, который возглавлял страну до Биколини. Король Гарибальд Талонуэль согласился аннулировать все законы, принятые в фашистскую эпоху, и объявить НФП вне закона. На этом наша работа закончена, и нам больше не нужно беспокоиться о жестоком грифоньем континенте." + arisfirst.104.a:0 "Враги Ариса были усмирены." + #antifa events antifa.1.t:0 "Последствия" @@ -4955,7 +4981,7 @@ hippogriff_abyss.41.a:0 "Что делать, когда весь твой мир оборачивается ложью?" hippogriff_abyss.42.t:0 "Мир с Вингбардией" - hippogriff_abyss.42.d:0 "Когда мы захватили всю Абиссинию, стало ясно, что вингбардийским амбициям на Зебрике пришёл конец. Это стало ещё более очевидным, когда Плюмаж Мунфезер был послан для личного обсуждения мирного договор с вингбардийцами в Карфине. Он заявил, что встречи были долгими: вингбардийцы были слишком горды, чтобы так легко отказаться от плодов своей недавней победы над котами. Но в конце концов, благодаря красноречию и силе сирен за спиной Мунфезера, они сдались и подписали договор, положив конец официальным военным действиям между нами.\n\nСогласно этому договору мы станем официальными владельцами всей бывшей Абиссинии, на которую Вингбардия больше не будет претендовать. Это, конечно, лишь временный мир; в конце концов нам нужен весь мир, а не только какая-то часть континента. Но пока этого достаточно; с землями Грифонии мы разберемся позже, а теперь у нас есть всё необходимое для начала вторжения в Эквестрию." + hippogriff_abyss.42.d:0 "Когда мы захватили всю Абиссинию, стало ясно, что вингбардийским амбициям в Зебрике пришёл конец. Это стало ещё более очевидным, когда Плюмаж Мунфезер был послан для личного обсуждения мирного договор с вингбардийцами в Карфине. Он заявил, что встречи были долгими: вингбардийцы были слишком горды, чтобы так легко отказаться от плодов своей недавней победы над котами. Но в конце концов, благодаря красноречию и силе сирен за спиной Мунфезера, они сдались и подписали договор, положив конец официальным военным действиям между нами.\n\nСогласно этому договору мы станем официальными владельцами всей бывшей Абиссинии, на которую Вингбардия больше не будет претендовать. Это, конечно, лишь временный мир; в конце концов нам нужен весь мир, а не только какая-то часть континента. Но пока этого достаточно; с землями Грифонии мы разберемся позже, а теперь у нас есть всё необходимое для начала вторжения в Эквестрию." hippogriff_abyss.42.a:0 "Приемлемый результат неважной войны." hippogriff_abyss.43.t:0 "Секондо для примо" @@ -4990,7 +5016,7 @@ hippogriff_abyss.48.b:0 "Нам не нужна помощь в войне против Эквестрии." hippogriff_abyss.49.t:0 "Музыка и любовь" - hippogriff_abyss.49.d:0 "— Так что, они повелись на это?\n\nПлюмаж Мунфезер кивнул Арии, выглядя очень довольным собой. — Они поверили каждому слову. Отныне Королевство Чейнджлингов считает нас своими союзниками в войне против Эквестрии. Они передадут нам Столпов Эквестрии, а также юго-восточный регион в качестве компенсации за поддержку и помощь.\n\n— А как насчёт других частей страны? — спросила Адажио.\n\nЛикование Мунфезера немного поблекло. — Мне пришлось пообещать им северо-запад. Ещё я смог договориться о том, чтобы отложить вопрос об официальных границах до победы над Эквестрией. Однако если мы сможем занять важные части Эквестрии раньше, чем чейнджлинги, я гарантирую вам, что смогу добиться от них куда большего в будущем.\n\n— Тогда нам придётся забрать их первыми. — Адажио повернулась к другим сиренам, закончив обсуждение этой темы с гиппогрифом. — Этот "союз", конечно, будет временным. Нам просто нужно закрепиться на Эквусе сейчас, чтобы предать чейнджлингов позже. Тем не менее, мы должны попытаться заполучить как можно больше земель. Ведь чем больше пони попадёт под наши чары...\n\n— Тем сильнее станет наша магия, — Ария и Соната одновременно закончили эту фразу.\n\n— Именно. Так что давайте покажем эквестрийцам, кто их настоящие хозяйки." + hippogriff_abyss.49.d:0 "— Так что, они повелись на это?\n\nПлюмаж Мунфезер кивнул Арии, выглядя очень довольным собой. — Они поверили каждому слову. Отныне Королевство Чейнджлингов считает нас своими союзниками в войне против Эквестрии. Они передадут нам Столпов Эквестрии, а также юго-восточный регион в качестве компенсации за поддержку и помощь.\n\n— А как насчёт других частей страны? — спросила Адажио.\n\nЛикование Мунфезера немного поблекло. — Мне пришлось пообещать им северо-запад. Ещё я смог договориться о том, чтобы отложить вопрос об официальных границах до победы над Эквестрией. Однако если мы сможем занять важные части Эквестрии раньше, чем чейнджлинги, я гарантирую вам, что смогу добиться от них куда большего в будущем.\n\n— Тогда нам придётся забрать их первыми. — Адажио повернулась к другим сиренам, закончив обсуждение этой темы с гиппогрифом. — Этот "союз", конечно, будет временным. Нам просто нужно закрепиться в Эквусе сейчас, чтобы предать чейнджлингов позже. Тем не менее, мы должны попытаться заполучить как можно больше земель. Ведь чем больше пони попадёт под наши чары...\n\n— Тем сильнее станет наша магия, — Ария и Соната одновременно закончили эту фразу.\n\n— Именно. Так что давайте покажем эквестрийцам, кто их настоящие хозяйки." hippogriff_abyss.49.a:0 "Будем надеяться, что они справятся со своей задачей." hippogriff_abyss.50.t:0 "Предложение отклонено" @@ -5017,7 +5043,7 @@ hippogriff_abyss.54.c:0 "Просто позвольте чейнджлингам получить его." hippogriff_abyss.55.t:0 "Требования сирен: Мейнхеттен" - hippogriff_abyss.55.d:0 "Переговоры между нами и сиренами начались не слишком удачно, поскольку они тут же выдвинули требование о передаче им региона Мейнхеттен. Хотя ни один приличный чейнджлинг не может и помыслить о том, чтобы отдать хоть немного земли, мы всё же должны проявить гибкость, поскольку на карту поставлено многое.\n\nМейнхеттен - ценный регион на восточном побережье: там располагается много эквестрийской промышленности и населения. Без этого региона нам будет куда сложнее проецировать нашу силу и влияние на восток. Тем не менее, весьма маловероятно, что мы сможем в ближайшем будущем прочно взять эти земли под наш контроль. Кроме того, мы уже отдали сиренам юго-восток. Если мы хотим сохранить наш союз и дружеские отношения с новой межконтинентальной державой, которая получила плацдарм на Эквусе, то, вероятно, стоит пойти на дальшейшие уступки." + hippogriff_abyss.55.d:0 "Переговоры между нами и сиренами начались не слишком удачно, поскольку они тут же выдвинули требование о передаче им региона Мейнхеттен. Хотя ни один приличный чейнджлинг не может и помыслить о том, чтобы отдать хоть немного земли, мы всё же должны проявить гибкость, поскольку на карту поставлено многое.\n\nМейнхеттен - ценный регион на восточном побережье: там располагается много эквестрийской промышленности и населения. Без этого региона нам будет куда сложнее проецировать нашу силу и влияние на восток. Тем не менее, весьма маловероятно, что мы сможем в ближайшем будущем прочно взять эти земли под наш контроль. Кроме того, мы уже отдали сиренам юго-восток. Если мы хотим сохранить наш союз и дружеские отношения с новой межконтинентальной державой, которая получила плацдарм в Эквусе, то, вероятно, стоит пойти на дальшейшие уступки." hippogriff_abyss.55.a:0 "На эти требования можно согласиться... пока." hippogriff_abyss.55.b:0 "Мы не позволим каким-то выскочкам воспользоваться нами!" @@ -5055,7 +5081,7 @@ hippogriff_abyss.61.b:0 "Мы не позволим каким-то выскочкам воспользоваться нами!" hippogriff_abyss.62.t:0 "Статус Кантерлота" - hippogriff_abyss.62.d:0 "Эквестрийский регион: Кантерлот\n\nОсновные города: Кантерлот, Винниаполис, Бэйлс, Понивилль, Клаудсдейл, Замок Двух Сестёр (имеет важно культурное значение)\n\nВторостепенные города: Луна Нова, Нейгарские Водопады\n\nСтратегическая значимость: В этом регионе располагаются многие из центральных промышленных городов Эквестрии, включая сердце нации и бывшую столицу Кантерлот. Понивилль и Клаудсдейл важны в культурном плане. Регион занимает важное место в сердце Эквестрии.\n\nПримечания: Кантерлот символизирует победу над самой Эквестрией, а центральная часть Эквестрии важна в культурном плане для пони. Мы великолепно продемонстрируем наше господство на Эквусе, если заполучим под свой контроль три крупных города, дом Носителей Элементов, а также огромные ресурсы в пещерах под столицей. Однако чейнджлинги также знают об этом. И они тоже очень обижены на Эквестрию, так что крайне маловероятно, что они согласятся выпустить столь ценный приз из своих копыт. Если мы хотим заполучить Кантерлот, нам придётся продемонстрировать немалое превосходство в силе и дипломатии.\n\nПриложение: Контроль над Кантерлотом будет необходим для обоснования наших претензий на сердце Кристальной Империи." + hippogriff_abyss.62.d:0 "Эквестрийский регион: Кантерлот\n\nОсновные города: Кантерлот, Винниаполис, Бэйлс, Понивилль, Клаудсдейл, Замок Двух Сестёр (имеет важно культурное значение)\n\nВторостепенные города: Луна Нова, Нейгарские Водопады\n\nСтратегическая значимость: В этом регионе располагаются многие из центральных промышленных городов Эквестрии, включая сердце нации и бывшую столицу Кантерлот. Понивилль и Клаудсдейл важны в культурном плане. Регион занимает важное место в сердце Эквестрии.\n\nПримечания: Кантерлот символизирует победу над самой Эквестрией, а центральная часть Эквестрии важна в культурном плане для пони. Мы великолепно продемонстрируем наше господство в Эквусе, если заполучим под свой контроль три крупных города, дом Носителей Элементов, а также огромные ресурсы в пещерах под столицей. Однако чейнджлинги также знают об этом. И они тоже очень обижены на Эквестрию, так что крайне маловероятно, что они согласятся выпустить столь ценный приз из своих копыт. Если мы хотим заполучить Кантерлот, нам придётся продемонстрировать немалое превосходство в силе и дипломатии.\n\nПриложение: Контроль над Кантерлотом будет необходим для обоснования наших претензий на сердце Кристальной Империи." hippogriff_abyss.62.a:0 "Он уже наш, давайте просто объявим это официально." hippogriff_abyss.62.b:0 "Придётся проявить немного красноречия..." hippogriff_abyss.62.c:0 "Просто позвольте чейнджлингам получить его." @@ -6218,6 +6244,7 @@ HIP_one_nuke_a_month:0 "Эта будет стоить 1 §Yядерную бомбу§! ежемесячно." HIP_neverfall_joins_government:0 "Рокет Неверфолл был приглашён в наше правительство." HIP_neverfall_leaves_government:0 "Рокет Неверфолл покинул наше правительство." + HIP_need_to_resolve_power_struggle:0 "Мы должны сперва стабилизировать наше правительство, прежде чем выбирать новую власть в Вингбардии." HIP_conscript_battalions_tt:0 "Мы получим §Gдополнительные дивизии§! и национализируем §YЗумидию§! на время войны, но мы будем должны предоставить Зумидии §Yнезависимость§! после завершения войны." HIP_is_in_chaos:0 "Страна погрязла в хаосе." HIP_harmonist_sufrit_tt:0 "Кольтфаген получит §Yполную независимость§! через §Yдва года§!, если никакая §Rкатастрофа§! не вынудит нас вмешаться." @@ -6296,11 +6323,11 @@ HIP_antifa_military:0 "Армия будущего" HIP_antifa_attack_up:0 "Изменит §YАрмию будущего§! следующим образом:\nФактор атаки армии: §G+10%§!" HIP_antifa_defense_up:0 "Изменит §YАрмию будущего§! следующим образом:\nФактор обороны армии: §G+10%§!" - HIP_antifa_command_up:0 "Изменит §YАрмию будущего§! следующим образом:\nПрирост командного ресурса: §G+25%§!" - HIP_antifa_supply_up:0 "Изменит §YАрмию будущего§! следующим образом:\nПотребление припасов: §G-10%§!" - HIP_antifa_training_up:0 "Изменит §YАрмию будущего§! следующим образом:\nВремя подготовки: §G-10%§!" - HIP_antifa_supply_up_2:0 "Изменит §YАрмию будущего§! следующим образом:\nДлительность снабжения: §G+48§!" - HIP_antifa_trench_up:0 "Изменит §YАрмию будущего§! следующим образом:\nМаксимальная укрепленность: §G+3§!" + HIP_antifa_command_up:0 "Изменит §YАрмию будущего§! следующим образом:\nКоэффициент прироста командного ресурса в день: §G+25%§!" + HIP_antifa_supply_up:0 "Изменит §YАрмию будущего§! следующим образом:\nРасход припасов: §G-10%§!" + HIP_antifa_training_up:0 "Изменит §YАрмию будущего§! следующим образом:\nВремя подготовки дивизии: §G-10%§!" + HIP_antifa_supply_up_2:0 "Изменит §YАрмию будущего§! следующим образом:\nОтсрочка перед пополнением припасов: §G+48§!" + HIP_antifa_trench_up:0 "Изменит §YАрмию будущего§! следующим образом:\nМаксимальная укрепленность: §G+3.0§!" HIP_antifa_air_up:0 "Изменит §YАрмию будущего§! следующим образом:\nЭффективность воздушных заданий: §G+20%§!" HIP_antifa_ship_up:0 "Изменит §YАрмию будущего§! следующим образом:\nЭффективность охранения: §G+25%§!" HIP_antifa_submarine_up:0 "Изменит §YАрмию будущего§! следующим образом:\nОбнаружение подлодок: §G+15%§!" @@ -6318,7 +6345,7 @@ HIP_unlock_unexpected_tt:0 "Разблокирует тактику: §YНеожиданный удар§!" HIP_unlock_relentless_tt:0 "Разблокирует тактику: §YБезостановочное нападение§!" - HIP_cultist_path_tt:0 "§RБездна поднимается...§!" + HIP_cultist_path_tt:0 "§RБездна зовёт...§!" HIP_cultists_actions:0 "Мы решили встать на сторону §Rкультистов§!." HIP_block_political_paths:0 "В Сиквестрии вспыхнул хаос." HIP_severity_increase_tt:0 "Это сделает последствия проигрыша в войне в Северной Зебрике §Rболее серьёзными§!" diff --git a/localisation/russian/country_HLQ_l_russian.yml b/localisation/russian/country_HLQ_l_russian.yml index 8935ce883d7..9c6b605ed76 100644 --- a/localisation/russian/country_HLQ_l_russian.yml +++ b/localisation/russian/country_HLQ_l_russian.yml @@ -299,7 +299,7 @@ HLQ_eckhardt_essen:0 "Экхардт Эссен" HLQ_iron_reed:0 "Айрон Рид" ### Advisors ### -HLQ_PA_Crus:0 "Комет Хейз" +HLQ_PA_Crus:0 "Комет Хэйз" HLQ_PA_Gentel:0 "Роки Роад" HLQ_PA_CapOfInd:0 "Герман Зауэрленд" HLQ_PA_FortIng:0 "Фридрих Гримбал" diff --git a/localisation/russian/country_JER_assembly_l_russian.yml b/localisation/russian/country_JER_assembly_l_russian.yml index f90a39c4201..e5a595e5a70 100644 --- a/localisation/russian/country_JER_assembly_l_russian.yml +++ b/localisation/russian/country_JER_assembly_l_russian.yml @@ -588,7 +588,7 @@ JER_established_a_restaurant:0 "Государственные гастроно JER_presidential_action:0 "Использование исполнительной власти президента" JER_puppet:0 "Марионетка Аквелии" -JHZ_cores:0 "Изначальная §Cнациональная§! территория §gИмперии Грифонов§!, §gФетизии§!, §gКлубники§!, §gГрифенмаршен§!, §gРомау§!, §gЙеля§!, §gБронзхилла§!, §gЭнгривера§! или §gКатерина§!" +JHZ_cores:0 "Изначальная §Cнациональная§! территория §gИмперии Грифонов§!, §gФетизии§!, §gКлубники§!, §gГрайфенмаршена§!, §gРомау§!, §gЙеля§!, §gБронзхилла§!, §gЭнгривера§! или §gКатерина§!" JNG_cores:0 "Изначальная §Cнациональная§! территория §gРеспублики Грифонов§!, §gУайттейла§!, §gВедины§!, §gСеверных Племён§! или §gХаукленда§!" JGF_cores:0 "Изначальная §Cнациональная§! территория §gГрифонстоуна§!, §gРумейра§!, §gАрантиги§!, §gЭйри§! или §gБлэкрок§!" JKR_cores:0 "Изначальная §Cнациональная§! территория §gВингбардии§!, §gТалузы§!, §gФранцистрии§!, §gФалькора§! или §gСикамеона§!" @@ -626,7 +626,7 @@ JER_ARMY_DOCTRINE_GUI_WINDOW_P1_HEADER:0 "Развитие поддержки" JER_ARMY_DOCTRINE_GUI_WINDOW_P2_HEADER:0 "Развитие танков" JER_ARMY_DOCTRINE_GUI_WINDOW_P3_HEADER:0 "Развитие пехоты" JER_ARMY_DOCTRINE_GUI_WINDOW_P1_TEXT_BODY:0 "Несмотря на популярность идей сделать ставку на пехоту или "бронированные тракторы", артиллерия и поддержка будут фундаментом победы в будущих войнах. Остальные роды войск будут лишь помогать нашим орудиям.\n\nГенерал Иглхарт желает сосредоточить внимание на повышении эффективности артиллерии, а также не забывать про усовершенствование некоторых более специализированных подразделений армии." -JER_ARMY_DOCTRINE_GUI_WINDOW_P2_TEXT_BODY:0 "Стационарным орудиям и пехоте найдётся место в будущих войнах, но для разрушения стен и укреплений из стали и камня нет лучшего инструмента, чем быстрые, мощные и бронированные машины.\n\nГенерал Альтиерт запросила дополнительное финансирование для исследований и разработок, направленных на развитие бронетехники Аквелии и соответствующих доктрин." +JER_ARMY_DOCTRINE_GUI_WINDOW_P2_TEXT_BODY:0 "Стационарным орудиям и пехоте найдётся место в будущих войнах, но для разрушения стен и укреплений из стали и камня нет лучшего инструмента, чем быстрые, мощные и бронированные машины.\n\nГенерал Альтье запросила дополнительное финансирование для исследований и разработок, направленных на развитие бронетехники Аквелии и соответствующих доктрин." JER_ARMY_DOCTRINE_GUI_WINDOW_P3_TEXT_BODY:0 "Многие могут пытаться продвигать новомодные идеи о развитии танков и артиллерии, но мы знаем, что ничему не сравниться со старой доброй пехотой.\n\nГенерал Гильберт желает, чтобы армия стала более серьёзно относиться к улучшению укреплений и логистики, а также предоставила больше возможностей пони Аквелии послужить своей родине в рядах вооружённых сил." JER_ARMY_DOCTRINE_GUI_WINDOW_P1_EFFECT_TEXT:0 " Эффект:\nХарактеристики генерала §gИглхарт§! §Gувеличатся§! на §Y+1§!\nБудет §Gразблокирован§! путь §Yразвития§! §gподдержки§!" JER_ARMY_DOCTRINE_GUI_WINDOW_P2_EFFECT_TEXT:0 " Эффект:\nХарактеристики генерала §gСофи Альтье§! §Gувеличатся§! на §Y+1§!\nБудет §Gразблокирован§! путь §Yразвития§! §gтанков§!" @@ -669,7 +669,7 @@ P3T1_NAME_TAKEN:0 "§YДоктрина передовых укреплений§ PATH3TECH1_tt:0 "§YДоктрина передовых укреплений§!\n\nЕсли наша пехота желает успешно обороняться против вражеской бронетехники и артиллерии, то необходимо приложить значительные усилия для модернизации и развития наших укреплений.\n\n§YЭффект§!:\nОткрывает доступ к тактике: §YОни не пройдут§!" ##no cost P3T2_NAME_UNTAKEN:0 "Усовершенствованные методы пехотной логистики" P3T2_NAME_TAKEN:0 "§YУсовершенствованные методы пехотной логистики§!" -PATH3TECH2_tt:0 "§YУсовершенствованные методы пехотной логистики§!\n\nПехота не может эффективно сражаться без необходимых ей припасов. Расширение моторизации логистических подразделений позволит гарантировать, что наши войска никогда не будут страдать от недостатка продовольствия или боеприпасов.\n\n§YЭффект§!:\nНедостаток снабжения: §G-10.0%§!\nОтсрочка перед пополнением припасов: §G+12.0§! часов\n Потребление припасов: §G+5%§!\nОбычная пехота:\n Вес: §G-5%§!\n\nОткрытие технологии стоит [GetDecisionCostArmyXP50]." +PATH3TECH2_tt:0 "§YУсовершенствованные методы пехотной логистики§!\n\nПехота не может эффективно сражаться без необходимых ей припасов. Расширение моторизации логистических подразделений позволит гарантировать, что наши войска никогда не будут страдать от недостатка продовольствия или боеприпасов.\n\n§YЭффект§!:\nНедостаток снабжения: §G-10.0%§!\nОтсрочка перед пополнением припасов: §G+12.0§! часов\n Расход припасов: §G+5%§!\nОбычная пехота:\n Вес: §G-5%§!\n\nОткрытие технологии стоит [GetDecisionCostArmyXP50]." P3T3_NAME_UNTAKEN:0 "Рыцари-пони" P3T3_NAME_TAKEN:0 "§YРыцари-пони§!" PATH3TECH3_tt:0 "§YРыцари-пони§!\n\nРыцари славятся своей эффективностью на поле боя, но традиционно в их ряды вступают лишь грифоны. Мы можем увеличить доступный пул рекрутов и повысить эффективность рыцарей Аквелии, разрешив пони служить в этих подразделениях.\n\n§YЭффект§!:\nРыцари:\n Потеря опыта: §G-0.5%§!\n Возмещение потерь: §G+0.5%§!\n Максимальная скорость: §G+5%§!\n\nОткрытие технологии стоит [GetDecisionCostArmyXP75]." diff --git a/localisation/russian/country_JER_l_russian.yml b/localisation/russian/country_JER_l_russian.yml index 330d72ffc88..cbea4323963 100644 --- a/localisation/russian/country_JER_l_russian.yml +++ b/localisation/russian/country_JER_l_russian.yml @@ -815,7 +815,7 @@ aquileia.147.a:0 "Как воду в решете носить!" aquileia.148.t:0 "Запоздавшая справедливость" - aquileia.148.d:0 "Уолтер Голдбик ещё раз проверил свои вещи, сел в лодку и оглянулся на город Скайфол. Некогда это был его дом, пристанище для богатых промышленников вроде него, где можно было так легко разбогатеть. Но теперь, когда аквелийцы захватили власть, всё изменилось.\n\nНовые законы, которые были приняты почти сразу, ограничили власть грифонов вроде него и повысили налоговую ставку. Аквелийцы даже национализировали большинство его фабрик, передав их под контроль государства! Теперь Уолтеру было ясно, что Скайфол, который он некогда знал, исчез, так что больше не было смысла оставаться здесь. Он не питал особой любви к старой Торговой Федерации, но Аквелия точно не была подходящим местом для грифона, заинтересованного в том, чтобы заработать немного идолов.\n\nУолтер вздохнул. Может быть, на Эквусе он сможет найти себе новое пристанище. Грифон очень на это надеялся." + aquileia.148.d:0 "Уолтер Голдбик ещё раз проверил свои вещи, сел в лодку и оглянулся на город Скайфол. Некогда это был его дом, пристанище для богатых промышленников вроде него, где можно было так легко разбогатеть. Но теперь, когда аквелийцы захватили власть, всё изменилось.\n\nНовые законы, которые были приняты почти сразу, ограничили власть грифонов вроде него и повысили налоговую ставку. Аквелийцы даже национализировали большинство его фабрик, передав их под контроль государства! Теперь Уолтеру было ясно, что Скайфол, который он некогда знал, исчез, так что больше не было смысла оставаться здесь. Он не питал особой любви к старой Торговой Федерации, но Аквелия точно не была подходящим местом для грифона, заинтересованного в том, чтобы заработать немного идолов.\n\nУолтер вздохнул. Может быть, в Эквусе он сможет найти себе новое пристанище. Грифон очень на это надеялся." aquileia.148.a:0 "Надо было вовремя платить налоги!" aquileia.149.t:0 "Новая сделка" @@ -831,7 +831,7 @@ aquileia.151.a:0 "Свобода для всех!" aquileia.152.t:0 "Крестьянские права" #sweet - aquileia.152.d:0 "Райнер не испытывал никакого энтузиазма после того, как аквелийцы захватили этот регион. Несмотря на всё их блеяние о демократии, он не слишком доверял им. Да и в первых революционеров он тоже не очень-то и верил. У Грифенмаршена уже была собственная демократия, и им не были нужны иностранцы, желающие показать, как именно она должна работать. Вот почему он и его соседи были так удивлены, когда они сидели в сарае и наблюдали за грифоном, посланным правительством.\n\n— ...и поэтому я хочу заверить всех вас в том, что правительство планирует уважать вашу нынешнюю систему. Мы не будем вводить никакие новые должности, а ваши методы голосования никоим образом не будут изменены. Вы сможете продолжать голосовать так, как вы всегда это делали, это мы можем вам гаранти... — небольшой грифон резко замолчал, когда Райнер подошёл и положил огромную лапу ему на плечо.\n\n— Хлопни меня по крупу и назови пони! Так значит, вы, аквелийцы, всё же были честны! — сказал он, широко улыбаясь и тряся грифона за плечо. — Иди сюда, ты заслуживаешь чего-то за это. Хельмут? — Райнеру тут же вручили большую бутылку, которую он откупорил с громким хлопком. — Вот, отлично! Где ты остановился? Сегодня мы готовим рагу. Иди сюда!\n\n— О нет, я не могу... — кротко запротестовал чиновник, прежде чем ему под одобрительные возгласы толпы сунули бутылку в клюв и опрокинули внутрь добрую половину.\n\nПримерно через час Райнер и чиновник, спотыкаясь, вышли из сарая. Они, смеясь и покачиваясь, направились по дороге к дому Райнера, громко крича "Veevre la Demokraci!"." #Event Tied To Special Legal Priveleges (Greifenmarschen has a lot more leeway in electoral processes/direct voting is a thing) + aquileia.152.d:0 "Райнер не испытывал никакого энтузиазма после того, как аквелийцы захватили этот регион. Несмотря на всё их блеяние о демократии, он не слишком доверял им. Да и в первых революционеров он тоже не очень-то и верил. У Грайфенмаршена уже была собственная демократия, и им не были нужны иностранцы, желающие показать, как именно она должна работать. Вот почему он и его соседи были так удивлены, когда они сидели в сарае и наблюдали за грифоном, посланным правительством.\n\n— ...и поэтому я хочу заверить всех вас в том, что правительство планирует уважать вашу нынешнюю систему. Мы не будем вводить никакие новые должности, а ваши методы голосования никоим образом не будут изменены. Вы сможете продолжать голосовать так, как вы всегда это делали, это мы можем вам гаранти... — небольшой грифон резко замолчал, когда Райнер подошёл и положил огромную лапу ему на плечо.\n\n— Хлопни меня по крупу и назови пони! Так значит, вы, аквелийцы, всё же были честны! — сказал он, широко улыбаясь и тряся грифона за плечо. — Иди сюда, ты заслуживаешь чего-то за это. Хельмут? — Райнеру тут же вручили большую бутылку, которую он откупорил с громким хлопком. — Вот, отлично! Где ты остановился? Сегодня мы готовим рагу. Иди сюда!\n\n— О нет, я не могу... — кротко запротестовал чиновник, прежде чем ему под одобрительные возгласы толпы сунули бутылку в клюв и опрокинули внутрь добрую половину.\n\nПримерно через час Райнер и чиновник, спотыкаясь, вышли из сарая. Они, смеясь и покачиваясь, направились по дороге к дому Райнера, громко крича "Veevre la Demokraci!"." #Event Tied To Special Legal Priveleges (Greifenmarschen has a lot more leeway in electoral processes/direct voting is a thing) aquileia.152.a:0 "Наконец-то, хоть немного уважения." aquileia.153.t:0 "Старые добрые деньки" #sweet @@ -839,7 +839,7 @@ aquileia.153.a:0 "Эти проклятые аквелийцы даже хуже имперцев!" aquileia.154.t:0 "Жизнь на ферме" #sweet - aquileia.154.d:0 "— Эй, Хельмут, не мог бы ты поторопиться? — Крикнул Реймер с края поля. Он присел на скамейку, чтобы открыть свой упакованный ланч. Он намеренно вёл себя как засранец, так как Хельмут уже почти завершил свою работу. Однако они так долго подшучивали друг над другом по поводу того, кто первым закончит обрабатывать свою полосу поля, что просто уже не могли остановиться. — Еда испортится быстрее, чем ты закончишь свою работу.\n\n— Да, да, толстяк, — ответил Хельмут, отряхивая когти и садясь рядом. Он открыл свой собственный ланч, откусил кусок пирога и посмотрел на поле. — Я, конечно, рад, что аквелийцы не вмешивались в распределение земли на наших полях. Однако я понял, что для большого и единого поля намного проще достать трактор.\n\n— Верно, — согласился Реймер. — Эй, если бы мы купили трактор совместно, то могли бы и пользоваться им вместе, не так ли?\n\n— Ты прав, — кивнул Хельмут, — и мы могли бы спросить остальных жителей деревни. Может, мы построим общий сарай для тракторов? Представь, если бы у нас было скажем... четыре трактора. Мы могли бы вспахать всё это поле лишь за час или около того. — Оба грифона были очень взволнованы этой мыслью. И когда остальные фермеры закончили обработку своих участков земли, они также присоединились к дискуссии.\n\nКрестьяне Грифенмаршена, как они уже делали на протяжении долгих веков, всегда найдут свой собственный путь." #Event Tied To Ignore the Mess (Agricultural Land in Greifenmarschen remains divided along historical lines) + aquileia.154.d:0 "— Эй, Хельмут, не мог бы ты поторопиться? — Крикнул Реймер с края поля. Он присел на скамейку, чтобы открыть свой упакованный ланч. Он намеренно вёл себя как засранец, так как Хельмут уже почти завершил свою работу. Однако они так долго подшучивали друг над другом по поводу того, кто первым закончит обрабатывать свою полосу поля, что просто уже не могли остановиться. — Еда испортится быстрее, чем ты закончишь свою работу.\n\n— Да, да, толстяк, — ответил Хельмут, отряхивая когти и садясь рядом. Он открыл свой собственный ланч, откусил кусок пирога и посмотрел на поле. — Я, конечно, рад, что аквелийцы не вмешивались в распределение земли на наших полях. Однако я понял, что для большого и единого поля намного проще достать трактор.\n\n— Верно, — согласился Реймер. — Эй, если бы мы купили трактор совместно, то могли бы и пользоваться им вместе, не так ли?\n\n— Ты прав, — кивнул Хельмут, — и мы могли бы спросить остальных жителей деревни. Может, мы построим общий сарай для тракторов? Представь, если бы у нас было скажем... четыре трактора. Мы могли бы вспахать всё это поле лишь за час или около того. — Оба грифона были очень взволнованы этой мыслью. И когда остальные фермеры закончили обработку своих участков земли, они также присоединились к дискуссии.\n\nКрестьяне Грайфенмаршена, как они уже делали на протяжении долгих веков, всегда найдут свой собственный путь." #Event Tied To Ignore the Mess (Agricultural Land in Greifenmarschen remains divided along historical lines) aquileia.154.a:0 "Жизнь идёт своим чередом." aquileia.155.t:0 "Новый день" #sweet @@ -1018,7 +1018,7 @@ aquileia.194.b:0 "Аллард будет развивать революцию!" aquileia.195.t:0 "Повседневная жизнь" - aquileia.195.d:0 "Хейзелфезер посмотрела на подборку разнообразных сыров за стеклом. Она указала на одну особенно чудесно выглядящую композицию из бри. Сам сыр был завёрнут в запеченный хлеб на закваске, и узнать, что внутри находится бри, можно было лишь по причудливой надписи перед ним. В её корзинке для продуктов уже лежали связки свежего винограда; прошутто, которое было нарезано так тонко, что сквозь него можно было смотреть как через прозрачную свадебную вуаль; дюжина яблок различных сортов от "Грэнни Смитс" до "Макинтош Редс", а также зебриканских "Фуджи". А ещё там лежала бутылка дореволюционного вина, которому к этому моменту было уже как минимум десять лет. Торговец сыром радостно кивнул и вытащил блюдо с бри, чтобы положить его на столешницу.\n\n— С вас четыре идола. — Она без колебаний протянула продавцу деньги. — Не забудьте нагревать это блюдо до тех пор, пока лепёшка вокруг сыра не станет золотисто-коричневой. Так вы получите максимум наслаждения. — Хейзелфезер дала торговцу сыром ещё один идол и радостно взмахнула перьями хвоста, которые торчали из её фабричной униформы. Грядущая ночь обещала быть просто чудесной." + aquileia.195.d:0 "Хэйзелфезер посмотрела на подборку разнообразных сыров за стеклом. Она указала на одну особенно чудесно выглядящую композицию из бри. Сам сыр был завёрнут в запеченный хлеб на закваске, и узнать, что внутри находится бри, можно было лишь по причудливой надписи перед ним. В её корзинке для продуктов уже лежали связки свежего винограда; прошутто, которое было нарезано так тонко, что сквозь него можно было смотреть как через прозрачную свадебную вуаль; дюжина яблок различных сортов от "Грэнни Смитс" до "Макинтош Редс", а также зебриканских "Фуджи". А ещё там лежала бутылка дореволюционного вина, которому к этому моменту было уже как минимум десять лет. Торговец сыром радостно кивнул и вытащил блюдо с бри, чтобы положить его на столешницу.\n\n— С вас четыре идола. — Она без колебаний протянула продавцу деньги. — Не забудьте нагревать это блюдо до тех пор, пока лепёшка вокруг сыра не станет золотисто-коричневой. Так вы получите максимум наслаждения. — Хэйзелфезер дала торговцу сыром ещё один идол и радостно взмахнула перьями хвоста, которые торчали из её фабричной униформы. Грядущая ночь обещала быть просто чудесной." aquileia.195.a:0 "Жизнь в Аквелии поистине прекрасна!" aquileia.196.t:0 "В залах профсоюза" @@ -1074,7 +1074,7 @@ aquileia.208.a:0 "Слава нашей науке!" aquileia.209.t:0 "Призыв к действию" #NavyMongoose - aquileia.209.d:0 "Всего через несколько часов после начала нашего дипломатического проекта мы уже получили сообщение о немалом прогрессе. Наш прославленный гражданин Винг-Фуа утверждает, что он говорил по телефону с несколькими своими коллегами, и они готовы к установлению более глубоких отношений с нами. Похоже, что многие из них разделяют наши опасения по поводу сил реакционеров, а известия о войне на Эквусе лишь усилили данные опасения. Перед нами открывается прекрасная возможность. Мы можем весьма гармонично сблизить наши народы и объединиться против реакционеров." #Generic Diplomacy Event - Aquileia making diplomatic overtures to Socialist Countries + aquileia.209.d:0 "Всего через несколько часов после начала нашего дипломатического проекта мы уже получили сообщение о немалом прогрессе. Наш прославленный гражданин Винг-Фуа утверждает, что он говорил по телефону с несколькими своими коллегами, и они готовы к установлению более глубоких отношений с нами. Похоже, что многие из них разделяют наши опасения по поводу сил реакционеров, а известия о войне в Эквусе лишь усилили данные опасения. Перед нами открывается прекрасная возможность. Мы можем весьма гармонично сблизить наши народы и объединиться против реакционеров." #Generic Diplomacy Event - Aquileia making diplomatic overtures to Socialist Countries aquileia.209.a:0 "Революция продолжается!" aquileia.210.t:0 "Вера" @@ -1126,7 +1126,7 @@ aquileia.221.a:0 "Истинный центр империи!" aquileia.222.t:0 "Славный двор" - aquileia.222.d:0 "Кабинэ Нуар посмотрел на себя в зеркало, не в силах перестать ухмыляться как дурак. Всё шло как по маслу, верно? Десятилетиями его семья была дворянами во всём, кроме имени, но теперь они оказалась на вершине мира. И всё это благодаря Её Величеству. Их новое сельское поместье в Грифенмаршене было просто великолепным местом, и он с нетерпением ожидал возможности вырастить там свою семью. Маленький Пино чувствовал себя как рыба в воде в сельской местности. Ну и конечно...\n\nКабинэ Нуар вышел из уборной и уверенно зашагал по коридорам к главному залу. Сегодня будет просто потрясающая ночь. Он всю свою жизнь готовился к такому моменту. Двадцать лет назад они и мечтать не могли о приглашении в самое сердце власти - в резиденцию Её Величества. Двери распахнулись перед ним, и он вошёл в зал, изо всех сил стараясь сдержать улыбку.\n\nСлуга проводил его в переднюю часть тронного зала, где уже выстроилась шеренга вельмож, которые один за другим приветствовали императрицу. Слегка поправив галстук, Кабинэ Нуар занял место в очереди и терпеливо ожидал. Когда пришло время, он приблизился и низко поклонился Вивьен. — Барон Кабинэ Нуар к вашим услугам, Ваше Величество, — смиренно приветствовал он её. Её Величество кивнула в ответ. — Надеюсь, что вашей семье понравился новый дом, — поприветствовала она его. — И я с нетерпением ожидаю, что вы будете верно служить мне здесь.\n\n— Поверьте, Ваше Величество, я не собираюсь вас разочаровывать. — После этих слов короткая аудиенция закончилась. Кабинэ Нуар развернулся и направился к другим дворянам и бюрократам, что были в этой гигантской комнате. Пришло время сыграть в игру, в которой ему так долго отказывали." #The Imperial Court is Expanded greatly and new advisors unlocked + aquileia.222.d:0 "Кабинэ Нуар посмотрел на себя в зеркало, не в силах перестать ухмыляться как дурак. Всё шло как по маслу, верно? Десятилетиями его семья была дворянами во всём, кроме имени, но теперь они оказалась на вершине мира. И всё это благодаря Её Величеству. Их новое сельское поместье в Грайфенмаршене было просто великолепным местом, и он с нетерпением ожидал возможности вырастить там свою семью. Маленький Пино чувствовал себя как рыба в воде в сельской местности. Ну и конечно...\n\nКабинэ Нуар вышел из уборной и уверенно зашагал по коридорам к главному залу. Сегодня будет просто потрясающая ночь. Он всю свою жизнь готовился к такому моменту. Двадцать лет назад они и мечтать не могли о приглашении в самое сердце власти - в резиденцию Её Величества. Двери распахнулись перед ним, и он вошёл в зал, изо всех сил стараясь сдержать улыбку.\n\nСлуга проводил его в переднюю часть тронного зала, где уже выстроилась шеренга вельмож, которые один за другим приветствовали императрицу. Слегка поправив галстук, Кабинэ Нуар занял место в очереди и терпеливо ожидал. Когда пришло время, он приблизился и низко поклонился Вивьен. — Барон Кабинэ Нуар к вашим услугам, Ваше Величество, — смиренно приветствовал он её. Её Величество кивнула в ответ. — Надеюсь, что вашей семье понравился новый дом, — поприветствовала она его. — И я с нетерпением ожидаю, что вы будете верно служить мне здесь.\n\n— Поверьте, Ваше Величество, я не собираюсь вас разочаровывать. — После этих слов короткая аудиенция закончилась. Кабинэ Нуар развернулся и направился к другим дворянам и бюрократам, что были в этой гигантской комнате. Пришло время сыграть в игру, в которой ему так долго отказывали." #The Imperial Court is Expanded greatly and new advisors unlocked aquileia.222.a:0 "Вот и выросло новое поколение политиков." aquileia.223.t:0 "Надвигающийся шторм" @@ -1693,18 +1693,18 @@ JER_free_economic_zone_desc:0 "Скайфол не зря называли "Самым большим маленьким городом в Грифонии". Свободная торговля помогла этому региону невероятно разбогатеть. Если мы сохраним эту политику, то неограниченная торговля позволит процветать как Скайфолу, так и Аквелии в целом." JER_begin_aquilification:0 "Провинция Кефолюа" JER_begin_aquilification_desc:0 "Мы покончили с олигархами и решили торговый вопрос, так что можем приступить к полной интеграции региона. Отныне эта сияющая звезда Аквелии будет известна под новым, более достойным именем: Кефолюа." - JER_secure_griefenmarschen:0 "Обезопасить Грифенмаршен" - JER_secure_griefenmarschen_desc:0 "Хоть Грифенмаршен не был историческим регионом Аквелии и не может похвастаться торговым или промышленным потенциалом, он лежит прямо на границе Герцланда. Нам стоит национализировать территории этой древней республики." + JER_secure_griefenmarschen:0 "Обезопасить Грайфенмаршен" + JER_secure_griefenmarschen_desc:0 "Хоть Грайфенмаршен не был историческим регионом Аквелии и не может похвастаться торговым или промышленным потенциалом, он лежит прямо на границе Герцланда. Нам стоит национализировать территории этой древней республики." JER_keep_the_traditions:0 "Особые юридические привилегии" - JER_keep_the_traditions_desc:0 "Грифенмаршен был одной из старейших республик Грифонии. Их традиции прямого голосования, несмотря на неэффективность, сохранялась долгими веками. Мы проявим уважение к этой системе и позволим региону сохранить её." + JER_keep_the_traditions_desc:0 "Грайфенмаршен был одной из старейших республик Грифонии. Их традиции прямого голосования, несмотря на неэффективность, сохранялась долгими веками. Мы проявим уважение к этой системе и позволим региону сохранить её." JER_centralise_voting_regions:0 "Изменить избирательные регионы" - JER_centralise_voting_regions_desc:0 "Несмотря на свою древность, избирательная система Грифенмаршена ужасно устарела. Мы не можем допустить, чтобы к одному региону относились иначе, чем к другим, даже если его жители не будут счастливы этим. Вся система будет переделана, чтобы соответствовать современным стандартам." + JER_centralise_voting_regions_desc:0 "Несмотря на свою древность, избирательная система Грайфенмаршена ужасно устарела. Мы не можем допустить, чтобы к одному региону относились иначе, чем к другим, даже если его жители не будут счастливы этим. Вся система будет переделана, чтобы соответствовать современным стандартам." JER_protect_local_farms:0 "Игнорировать чересполосицу" - JER_protect_local_farms_desc:0 "Хотя на первый взгляд она совершенно сбивает с толку, земельная система крестьян Грифенмаршена годами успешно работала. Даже если она не очень эффективна, её стоит оставить, что завоевать симпатии местных жителей." + JER_protect_local_farms_desc:0 "Хотя на первый взгляд она совершенно сбивает с толку, земельная система крестьян Грайфенмаршена годами успешно работала. Даже если она не очень эффективна, её стоит оставить, что завоевать симпатии местных жителей." JER_consolidate_the_land:0 "Консолидировать сельские земли" - JER_consolidate_the_land_desc:0 "Нынешняя система раздела земли в Грифенмаршене представляет собой полный хаос. Сейчас наши чиновники с трудом могут понять, кому принадлежит этот конкретный участок и есть ли там хоть какие-то ресурсы. Мы перераспределим землю в этом регионе и создадим порядок из хаоса." + JER_consolidate_the_land_desc:0 "Нынешняя система раздела земли в Грайфенмаршене представляет собой полный хаос. Сейчас наши чиновники с трудом могут понять, кому принадлежит этот конкретный участок и есть ли там хоть какие-то ресурсы. Мы перераспределим землю в этом регионе и создадим порядок из хаоса." JER_aquileiafication_griefenmarschen:0 "Провинция Ле-Грифемарш" - JER_aquileiafication_griefenmarschen_desc:0 "Мы преодолели все препятствия и Грифенмаршен, то есть Ле-Грифемарш, может стать полноправной провинцией Аквелии. Как только аквелификация региона завершится, эта республиканская земля станет неотъемлемой частью нашей нации." + JER_aquileiafication_griefenmarschen_desc:0 "Мы преодолели все препятствия и Грайфенмаршен, то есть Ле-Грифемарш, может стать полноправной провинцией Аквелии. Как только аквелификация региона завершится, эта республиканская земля станет неотъемлемой частью нашей нации." JER_integrate_local_parties:0 "Интегрировать местные партии" JER_integrate_local_parties_desc:0 "На недавно аннексированных территориях хватает местных республиканских партий, которые раньше занимались агитацией в своих регионах. Мы интегрируем эти партии в наши основные. Так мы сможем дать им голос в правительстве и одновременно заполучить побольше союзников." JER_double_down:0 "Усилить интегрализм" @@ -1863,21 +1863,21 @@ JER_viviene_triumphant:0 "Да здравствует императрица!" JER_viviene_triumphant_desc:0 "Герцланд Гроверов потерпел поражение и Её Величество теперь контролирует не только Аквелию, но и Сердце Империи. Но королева не может править столь многими землями. Вивьен должна стать первой императрицей Аквелии!" JER_dealing_with_the_herzland:0 "Герцландский блюз" - JER_dealing_with_the_herzland_desc:0 "Чтобы обеспечить безопасность Аквелии, нам нужно пересмотреть границы Герцланда. Пограничные регионы Фетизия и Грифенмаршен издавна были связаны с Аквелией культурно. И если мы усилим эту связь, то жители этих земель будут рассматривать герцландцев как иностранцев, а нас - как братьев." + JER_dealing_with_the_herzland_desc:0 "Чтобы обеспечить безопасность Аквелии, нам нужно пересмотреть границы Герцланда. Пограничные регионы Фетизия и Грайфенмаршен издавна были связаны с Аквелией культурно. И если мы усилим эту связь, то жители этих земель будут рассматривать герцландцев как иностранцев, а нас - как братьев." JER_pacifying_skyfall:0 "Аквелизация Скайфола" JER_pacifying_skyfall_desc:0 "Скайфол долгое время был экономическим сердцем Герцланда, но чем богаче они становились, тем меньше лояльности проявляли. А потом Скайфол предал Империю из чисто эгоистических соображений. Пора позаботиться о том, чтобы для этих безродных торгашей верность королеве стояла выше верности монетам." JER_pacifying_feathisia:0 "Аквелизация Фетизии" JER_pacifying_feathisia_desc:0 "Фетизия долгое время стояла на перекрестке миров и хорошо этим пользовались. Они сами стали бы великой державой континента, если бы судьба не распорядилась иначе. Теперь фетизцы встанут рядом с нами как братья." JER_puppet_institutions:0 "Контроль над администрацией" JER_puppet_institutions_desc:0 "Многие государственные институты Фетизии слишком глубоко вросли в их систему. Прямое закрытие этих учреждений вызовет хаос, поэтому за ними должны тщательно следить верные агенты Её Величества, чтобы они не нарушали выгодный для нас порядок вещей." - JER_pacifying_griefenmarschen:0 "Аквелизация Грифенмаршена" - JER_pacifying_griefenmarschen_desc:0 "Грифенмаршен - любопытное место. За века эти оставленные без присмотра крестьяне стали крайне строптивыми. Но если удастся взять под их контроль, то эти крестьяне станут хорошими подданными. Ведь упрямство и настойчивость - это также аквелийские черты." + JER_pacifying_griefenmarschen:0 "Аквелизация Грайфенмаршена" + JER_pacifying_griefenmarschen_desc:0 "Грайфенмаршен - любопытное место. За века эти оставленные без присмотра крестьяне стали крайне строптивыми. Но если удастся взять под их контроль, то эти крестьяне станут хорошими подданными. Ведь упрямство и настойчивость - это также аквелийские черты." JER_local_districts:0 "Система плантаций Ле-Грифемарша" - JER_local_districts_desc:0 "В рамках аквелизации Грифенмаршена корона наградит надёжных дворян и прочих подданных сельскохозяйственными поместьями в регионе. Со временем они станут дворянами, которых примет местное население. А также эти помещики помогут культурно приблизить этот регион к своей родине." + JER_local_districts_desc:0 "В рамках аквелизации Грайфенмаршена корона наградит надёжных дворян и прочих подданных сельскохозяйственными поместьями в регионе. Со временем они станут дворянами, которых примет местное население. А также эти помещики помогут культурно приблизить этот регион к своей родине." JER_special_police:0 "Имперская жандармерия" JER_special_police_desc:0 "Нам придётся иметь дело с бесчисленными сепаратистами, мятежниками и подстрекателями черни во время интеграции пограничных земель. Мы создадим в этих регионах новые полицейские силы с широкими полномочиями для обеспечения стабильности." JER_finish_aquileisation:0 "Три сестры" - JER_finish_aquileisation_desc:0 "Столетия вмешательства герцландцев отдалили наших родичей, но благодаря амбициозной политике Её Величества Грифенмаршен, Фетизия и Скайфол вернули утраченное аквелийское наследие. Теперь они едины под властью одной императрицы." + JER_finish_aquileisation_desc:0 "Столетия вмешательства герцландцев отдалили наших родичей, но благодаря амбициозной политике Её Величества Грайфенмаршен, Фетизия и Скайфол вернули утраченное аквелийское наследие. Теперь они едины под властью одной императрицы." JER_a_deal_with_erion:0 "Конкордат Ромау" JER_a_deal_with_erion_desc:0 "Теперь Ромау, как и архонат Эйр, принадлежат нам. Эрион ХІІ - амбициозный и хитрый серый кардинал, но он не сумасшедший. Он знает, в какую сторону дует ветер. Грифон дал понять, что готов работать вместе с императрицей." JER_restructure_the_archonates:0 "Реструктуризация архонатов" @@ -2690,14 +2690,14 @@ JER_consolidate_the_land_tp:0 "§YОльдвингбург§!, §YНортфомей§! и §YТюрвинген§! Добавит следующее:\nРесурсы в провинции: §G+10%§!\nМаксимум фабрик в регионе: §G1§!\nСкорость роста подчинения: §R-5%§!\n\n" JER_proclaim_greater_aquileia_tp:0 "Будет загружено новое §Yдрево§! §Cполитических фокусов§!\n\n§gГерцланд§! будет освобождён в качестве §Gмарионетки§!\n" JER_a_new_focus_branch_tp:0 "Будет загружено новое §Yдрево§! §Cполитических фокусов§!\n\n" - JER_securing_greater_aquileia_tp:0 "§GЗавершение§! этого §Cфокуса§! позволит нам начать процесс §Cаквелизации§! всех изначальных национальных территорий §gСкайфола§! и §gГрифенмаршена§!\n\n" + JER_securing_greater_aquileia_tp:0 "§GЗавершение§! этого §Cфокуса§! позволит нам начать процесс §Cаквелизации§! всех изначальных национальных территорий §gСкайфола§! и §gГрайфенмаршена§!\n\n" JER_integrate_state_tp:0 "По §Gзавершении§! §Cфокуса§! §YПровинция Кефолюа§! и §YТри сестры§! мы сможем §Gнационализировать§! этот §Yрегион§!\n" JER_integrate_state_2_tp:0 "По §Gзавершении§! §Cфокуса§! §YПровинция Ле-Грифемарш§! и §YТри сестры§! мы сможем §Gнационализировать§! этот §Yрегион§!\n" JER_integrate_state_3_tp:0 "По §Gзавершении§! §Cфокуса§! §YТри сестры§! мы сможем §Gнационализировать§! этот §Yрегион§!\n" JER_faster_integration_tp:0 "§GЗавершение§! этого §Cфокуса§! §Gуменьшит§! количество §Yвремени§!, необходимого для процесса §Cаквелизации§! изначальных §Yнациональных§! территорий §gСкайфола§! на §G30§! дней\n\n" JER_cheaper_integration_tp:0 "§GЗавершение§! этого §Cфокуса§! §Gуменьшит§! количество §YПолитической власти§! £pol_power, необходимой для процесса §Cаквелизации§! изначальных §Yнациональных§! территорий §gСкайфола§! на §G5§!\n\n" - JER_faster_integration_2_tp:0 "§GЗавершение§! этого §Cфокуса§! §Gуменьшит§! количество §Yвремени§!, необходимого для процесса §Cаквелизации§! изначальных §Yнациональных§! территорий §gГрифенмаршена§! на §G30§! дней\n\n" - JER_cheaper_integration_2_tp:0 "§GЗавершение§! этого §Cфокуса§! §Gуменьшит§! количество §YПолитической власти§! £pol_power, необходимой для процесса §Cаквелизации§! изначальных §Yнациональных§! территорий §gГрифенмаршена§! на §G5§!\n\n" + JER_faster_integration_2_tp:0 "§GЗавершение§! этого §Cфокуса§! §Gуменьшит§! количество §Yвремени§!, необходимого для процесса §Cаквелизации§! изначальных §Yнациональных§! территорий §gГрайфенмаршена§! на §G30§! дней\n\n" + JER_cheaper_integration_2_tp:0 "§GЗавершение§! этого §Cфокуса§! §Gуменьшит§! количество §YПолитической власти§! £pol_power, необходимой для процесса §Cаквелизации§! изначальных §Yнациональных§! территорий §gГрайфенмаршена§! на §G5§!\n\n" JER_aquileiafication_griefenmarschen_tp:0 "§GЗавершение§! этого §Cфокуса§! разблокирует £decision_icon_small §Cрешения§!, которые позволят нам §Gнационализировать§! регионы §YОльдвингбург§!, §YНортфомей§! и §YТюрвинген§! после завершения третьей стадии §Cаквелизации§!\n\n" JER_ignore_cloudbury_tp:0 "§YКлаудбьюри§! не под контролем §RПан-грифоньего§! режима. Также §YКлаудбьюри§! не владеет ни одним из §Gнациональных§! регионов §gГерцландской Республики§!\n" JER_equals_not_subjects_tp:0 "§GЗавершение§! этого §Cфокуса§! сделает §gГерцландскую Республику§! полностью §Gнезависимой§! нацией\n\n" @@ -2724,7 +2724,7 @@ JER_socialist_assembly_tp:0 "§RТибо Деверо был избран председателем Народной Ассамблеи§!\n\n" JER_neo_allardism_tp:0 "§RВиктор Аллард был избран председателем Народной Ассамблеи§!\n\n" JER_anti_reactionary_action_tp:0 "§GЗавершение§! этого §Cфокуса§! разблокирует £decision_icon_small §Cрешения§!, которые позволят нам нейтрализовать различные §Rреакционные группы§! по всей §GАквелии§!§!\n\n" - JER_dealing_with_the_herzland_tp:0 "§GЗавершение§! этого §Cфокуса§! позволит нам начать процесс §Cаквелизации§! всех всех изначальных национальных территорий §gСкайфола§! и §gГрифенмаршена§!\n\n" + JER_dealing_with_the_herzland_tp:0 "§GЗавершение§! этого §Cфокуса§! позволит нам начать процесс §Cаквелизации§! всех всех изначальных национальных территорий §gСкайфола§! и §gГрайфенмаршена§!\n\n" JER_bind_the_economies_tp:0 "§GЗавершение§! этого §Cфокуса§! даст каждой §Cмарионетке§! §gАквелии§! следующий §Yнациональный дух§!:\n\n" JER_hen_picked_husband_tp:0 "§GЗавершение§! этого §Cфокуса§! разблокирует различные §Yсвадебные§! £decision_icon_small решения для §CИмператрицы Вивьен§!\n\n" JER_subjugate_the_north_tp:0 "§GЗавершение§! этого §Cфокуса§! разблокирует £decision_icon_small §Cрешения§!, которые позволят нам объявить §Rвойну§! §gРеспублике Грифонов§!, §gСкайнавии§!, §gВедине§!, §gБрэнтбику§!, §gСеверным Племенам§! и §gХаукленду§!\n\n" @@ -2734,8 +2734,8 @@ JER_subjugate_the_minotaurs_tp:0 "§GЗавершение§! этого §Cфокуса§! разблокирует £decision_icon_small §Cрешения§!, которые позволят нам объявить §Rвойну§! §gАстериону§! и §gЦианолизии§!\n\n" JER_subjugate_the_riverponies_tp:0 "§GЗавершение§! этого §Cфокуса§! разблокирует £decision_icon_small §Cрешения§!, которые позволят нам объявить §Rвойну§! §gРечной Республике§!, §gДепонии§!, §gАлмазной Горе§!, §gБакаре§!, §gНимбусии§!, §gВиттенленду§!, §gПонайяну§!, §gЭйстюрланду§!, §gБарраду§! и §gКазе§!\n\n" JER_all_feathisian_and_skyfall_states_stage_2_tp:0 "Каждый изначальный §Yнациональный§! регион §gСкайфола§! и §gФетизии§! на §YII§!-ой стадии §Cаквелизации§! \n\n" - JER_all_griefenmarschen_states_stage_2_tp:0 "Каждый изначальный §Yнациональный§! регион §gГрифенмаршена§! на §YII§!-ой стадии §Cаквелизации§! \n\n" - JER_all_feathisian_griefenmarschen_and_skyfall_states_stage_3_tp:0 "Каждый изначальный §Yнациональный§! регион §gГрифенмаршена§!, §gСкайфола§! и §gФетизии§! на §YIII§!-ей стадии §Cаквелизации§! \n\n" + JER_all_griefenmarschen_states_stage_2_tp:0 "Каждый изначальный §Yнациональный§! регион §gГрайфенмаршена§! на §YII§!-ой стадии §Cаквелизации§! \n\n" + JER_all_feathisian_griefenmarschen_and_skyfall_states_stage_3_tp:0 "Каждый изначальный §Yнациональный§! регион §gГрайфенмаршена§!, §gСкайфола§! и §gФетизии§! на §YIII§!-ей стадии §Cаквелизации§! \n\n" JER_all_countries_beaten_tp:0 "Каждая §Rнация§! в §YГрифонии§! за исключением §gНового Мейрленда§!, §gЛиги Ужаса§! и §gАрктурианского Ордена§! была §Cпокорена§!, §Cподчинена§! или §Gвступила§! в наш §Cальянс§!\n\n" JER_the_federal_model_tp:0 "(§YКаждая грифонья страна в Грифонии§!) может быть национализирована Республикой Грифонов, если средний уровень §Yподчинения§! оккупированных территорий достигнет §Y40%§!\n\n" JER_no_more_powers_for_you_tp:0 "§CРешения§! £decision_icon_small §Yисполнительной власти президента§! будут §Rотключены§!\n\n" @@ -2901,7 +2901,7 @@ JER_char_thibault:0 "Тибо Деверо" JER_char_allard:0 "Виктор Аллард" JER_char_assemblee:0 "Народная Ассамблея" JER_char_berthelot:0 "Альберт Бертело" -JER_char_greifenwaldstrawberry:0 "Шарль-Гийом-Фердинанд де Грифенвальд-Клубника" +JER_char_greifenwaldstrawberry:0 "Шарль-Гийом-Фердинанд де Грайфвальд-Клубника" JER_char_simon:0 "Симон Гильбер" JER_char_artigue:0 "Женевьева Артиге" JER_char_foulque:0 "Фульк Кателино" diff --git a/localisation/russian/country_KAT_l_russian.yml b/localisation/russian/country_KAT_l_russian.yml index 1d56f93cca1..2f8250ae7e3 100644 --- a/localisation/russian/country_KAT_l_russian.yml +++ b/localisation/russian/country_KAT_l_russian.yml @@ -1334,7 +1334,7 @@ katerin_new.17.d:0 "Республика должна стоять за одну katerin_new.17.a:0 "Свобода, Равенство, Процветание." katerin_new.18.t:0 "Речь Президента" -katerin_new.18.d:0 ""Граждане республики, храбрые революционеры и новоприбывшие: сегодня я говорю с вами, не чтобы призывать вас к битве или к какому-либо великому испытанию, с которым мы сталкиваемся. Скорее, я хочу поговорить со всеми вами, чтобы выразить вам свою глубокую благодарность. Наш мир сотрясался в эти последние годы, и то немногое знакомое утешение, которое мы знали, снова и снова нарушалось. Мало кто мог обвинить тех, кто смирился со своей судьбой в такие времена.\n\nИ все же от болот Катерин до великих улиц Грифенхейма, эрудированных залов Йельского Ректората и глубин Грифенмаршена, одна вещь ясна для всего мира. Независимо от того, насколько тёмной стала ночь, грифоны этих земель не сломлены и не смирились со своей судьбой. Я вижу не запуганных крестьян, а грифонов, обладающих силой и достоинством, чтобы подняться и бороться за то, во что они верят, если нужно, снова и снова.\n\nЯ не буду долго разглагольствовать, может быть, уже на следующих выборах народ проголосует против меня, и я с радостью уйду с поста, потому что я видел меру тех, кого я теперь могу назвать согражданами. Я знаю, в глубине своего сердца, что мои соотечественники будут продолжать строить то, что я начал строить одним из первых. Итак, ещё раз спасибо за ваши усилия и ваши достижения. Мне будет легко, зная, что на моей стороне такие же соотечественники, как и вы."" +katerin_new.18.d:0 ""Граждане республики, храбрые революционеры и новоприбывшие: сегодня я говорю с вами, не чтобы призывать вас к битве или к какому-либо великому испытанию, с которым мы сталкиваемся. Скорее, я хочу поговорить со всеми вами, чтобы выразить вам свою глубокую благодарность. Наш мир сотрясался в эти последние годы, и то немногое знакомое утешение, которое мы знали, снова и снова нарушалось. Мало кто мог обвинить тех, кто смирился со своей судьбой в такие времена.\n\nИ все же от болот Катерин до великих улиц Грифенхейма, эрудированных залов Йельского Ректората и глубин Грайфенмаршена, одна вещь ясна для всего мира. Независимо от того, насколько тёмной стала ночь, грифоны этих земель не сломлены и не смирились со своей судьбой. Я вижу не запуганных крестьян, а грифонов, обладающих силой и достоинством, чтобы подняться и бороться за то, во что они верят, если нужно, снова и снова.\n\nЯ не буду долго разглагольствовать, может быть, уже на следующих выборах народ проголосует против меня, и я с радостью уйду с поста, потому что я видел меру тех, кого я теперь могу назвать согражданами. Я знаю, в глубине своего сердца, что мои соотечественники будут продолжать строить то, что я начал строить одним из первых. Итак, ещё раз спасибо за ваши усилия и ваши достижения. Мне будет легко, зная, что на моей стороне такие же соотечественники, как и вы."" katerin_new.18.a:0 "Открой вино и давай выпьем за наши достижения!" katerin_new.20.t:0 "Гримкло стоит победителем!" @@ -1409,7 +1409,7 @@ katerin_new.45.d:0 "Церемония проходила в частном, з katerin_new.45.a:0 ""Покойся с миром, Александр."" katerin_new.46.t:0 "Восход династии Гримкло." -katerin_new.46.d:0 "Двигаясь во главе большого парада через Грифенхейм, Эрик Гримкло вошёл сегодня в императорский дворец. Рыцари Серебряного Рассвета встали по бокам пути прямо до имперского трона от самых передних ворот, пока он всходил на Грифенхеймский трон, дабы быть коронованным как законный король Герцланда.\n\nОбращайясь к Герцланду через радио и газеты, он объявил, что эра разъединения и слабости подошла к концу и что Герцланд войдёт в новую эру. Эта эра не будет эрой бессмысленного империализма, где правящее недалёкое дворянство более заинтересованно в своих развлечениях, нежели в их Богом данные обязанности и эта эра не будет эрой правящего республиканского безумия, способного отбросить всё, что они считают дорогим своему сердцу.\n\nВ дальнейшем позиции знати перестанут быть эксклюзивными и привязанными к крови, вместо этого заслуги будут определять, кому дано влияние в стране. Те грифоны, которые доблестно служили нации, получат звание «гражданина», и вместе с этим они получат некоторые привилегии, включающие право отдавать свой голос за того, кто получит место в парламенте, чья обязанность будет в исполнение роли советников короля. Другие же грифоны, которые были вынуждены застрять на роли обычных слуг в старой системе теперь могут быть уверены в том, что их таланты более не будут потеряны и знати во всей нации гарантировано, что их позиции не будут под угрозой, пока они их достойны.\n\nЭта эра – заявил Эрик Гримкло – эра заслуг и долга. Герцланд призывает всех грифонов отдать себя полностью и каждый преданный этому делу будет пожинать плоды своей службы." +katerin_new.46.d:0 "Двигаясь во главе большого парада через Грифенхейм, Эрик Гримкло вошёл сегодня в императорский дворец. Рыцари Серебряного Рассвета встали по бокам пути прямо до имперского трона от самых передних ворот, пока он всходил на грифенхеймский трон, дабы быть коронованным как законный король Герцланда.\n\nОбращайясь к Герцланду через радио и газеты, он объявил, что эра разъединения и слабости подошла к концу и что Герцланд войдёт в новую эру. Эта эра не будет эрой бессмысленного империализма, где правящее недалёкое дворянство более заинтересованно в своих развлечениях, нежели в их Богом данные обязанности и эта эра не будет эрой правящего республиканского безумия, способного отбросить всё, что они считают дорогим своему сердцу.\n\nВ дальнейшем позиции знати перестанут быть эксклюзивными и привязанными к крови, вместо этого заслуги будут определять, кому дано влияние в стране. Те грифоны, которые доблестно служили нации, получат звание «гражданина», и вместе с этим они получат некоторые привилегии, включающие право отдавать свой голос за того, кто получит место в парламенте, чья обязанность будет в исполнение роли советников короля. Другие же грифоны, которые были вынуждены застрять на роли обычных слуг в старой системе теперь могут быть уверены в том, что их таланты более не будут потеряны и знати во всей нации гарантировано, что их позиции не будут под угрозой, пока они их достойны.\n\nЭта эра – заявил Эрик Гримкло – эра заслуг и долга. Герцланд призывает всех грифонов отдать себя полностью и каждый преданный этому делу будет пожинать плоды своей службы." katerin_new.46.a:0 "За Герцланд!" katerin_new.47.t:0 "Обращение к Фетизии" diff --git a/localisation/russian/country_KIR_l_russian.yml b/localisation/russian/country_KIR_l_russian.yml index f79d20de1d6..2914ea74546 100644 --- a/localisation/russian/country_KIR_l_russian.yml +++ b/localisation/russian/country_KIR_l_russian.yml @@ -14,5 +14,5 @@ KIR_rising_sun:0 "Райзин Сан" ### National Spirits ### KIR_the_silence:0 "Молчание" -KIR_the_silence_desc:0 "Большую часть последнего столетия Царство Кирия находилось в стагнации по имперскому указу верховного матриарха. Данный указ, также известный как "Молчание", запрещал обсуждение всех общественных, технологических и политических вопросов. Возможно, что однажды королевство освободится от этих указов, и "Молчанию" придёт конец, но это случится явно не сегодня." +KIR_the_silence_desc:0 "На протяжении большей части столетия царство Кирия находится в состоянии застоя, причина которого – изданный верховным матриархом высочайший указ, объявляющий вне закона обсуждение всего, что касается социальной, технической и политической сферы. Над Кирией повисло "Молчание" – такое название закрепилось за порядками, господствующими в стране. Может быть, однажды жители Кирии освободятся от бремени наложенных на них запретов и "Молчанию" придёт конец, но произойдёт это явно не скоро." diff --git a/localisation/russian/country_LCT_l_russian.yml b/localisation/russian/country_LCT_l_russian.yml index 2a0130b1d6b..38127cdabf3 100644 --- a/localisation/russian/country_LCT_l_russian.yml +++ b/localisation/russian/country_LCT_l_russian.yml @@ -1008,6 +1008,7 @@ LCT_the_communist_threat_tt:0 "Следующие государства будут приглашены участвовать в антикоммунистическом альянсе. Если коммунистическая страна решит напасть на одно из них, мы будем обязаны отреагировать." LCT_naval_air_f_tt_1:0 "Запускает производство §Yдовоенных палубных истребителей§!.\n" LCT_naval_air_f_tt_2:0 "Запускает производство §Yпалубных истребителей I§!.\n" + aluminium_plant_1:0 "Был построен светиградский алюминиевый завод" LCT_high_chance_of_assassination:0 "§RВысокий§!\n\n" LCT_med_chance_of_assassination:0 "§YСредний§!\n\n" diff --git a/localisation/russian/country_LSP_l_russian.yml b/localisation/russian/country_LSP_l_russian.yml index 49af149fb7f..252d90ab779 100644 --- a/localisation/russian/country_LSP_l_russian.yml +++ b/localisation/russian/country_LSP_l_russian.yml @@ -588,7 +588,7 @@ lsp.57.a:0 "Конгресс поддерживает Старри Плоу!" lsp.57.b:0 "Конгресс поддерживает Шугар Спринкл!" lsp.58.t:0 "Переговоры со Лас-Пегасусом" - lsp.58.d:0 "Победа Старри Плоу в Лас-Пегасусе привела к долгим обсуждениям в Сталлионграде. Старии смог захватить власть в капиталистическом государстве и превратить его в гавань социализма. Однако сторонники идеологической чистоты указывают на то, что его синдикализм противоречит социализму Стил Сталлиона в нашем Сталлионграде, маяке социализма на Эквусе. Тем не менее, многие пони считают, что в Лас-Пегасусе живут наши товарищи по революционной борьбе.\n\nПохоже, что Старри Плоу хочет преодолеть разрыв между нашими двумя государствами, поскольку Лас-Пегасус официально признал нашу страну, чего Эквестрия не сделала. После этого дипломаты обеих наших стран начали диалог, и большинство из них полны энтузиазма. Мы должны спросить себя, как сильно мы хотим сблизиться с нашими товарищами на другой стороне континента. Конечно они наши братья и сёстры в борьбе с эквестрийской тиранией. Но они не являются ортодоксальными сталлионистами, и наше сотрудничество может негативно повлиять на чистоту идеологических идей в Сталлионграде." + lsp.58.d:0 "Победа Старри Плоу в Лас-Пегасусе привела к долгим обсуждениям в Сталлионграде. Старии смог захватить власть в капиталистическом государстве и превратить его в гавань социализма. Однако сторонники идеологической чистоты указывают на то, что его синдикализм противоречит социализму Стил Сталлиона в нашем Сталлионграде, маяке социализма в Эквусе. Тем не менее, многие пони считают, что в Лас-Пегасусе живут наши товарищи по революционной борьбе.\n\nПохоже, что Старри Плоу хочет преодолеть разрыв между нашими двумя государствами, поскольку Лас-Пегасус официально признал нашу страну, чего Эквестрия не сделала. После этого дипломаты обеих наших стран начали диалог, и большинство из них полны энтузиазма. Мы должны спросить себя, как сильно мы хотим сблизиться с нашими товарищами на другой стороне континента. Конечно они наши братья и сёстры в борьбе с эквестрийской тиранией. Но они не являются ортодоксальными сталлионистами, и наше сотрудничество может негативно повлиять на чистоту идеологических идей в Сталлионграде." lsp.58.a:0 "Их поддержка приведёт к единству рабочих, несмотря на идеологические разногласия." lsp.58.b:0 "Они ревизионисты, которые извратят нашу идеологию." lsp.59.t:0 "Сталлионград признаёт нас" @@ -661,7 +661,7 @@ lsp.79.a:0 "Мы вместе защитим гармонию." lsp.79.b:0 "Мы не можем позволить этого." lsp.80.t:0 "[From.GetName] подписывает пакт!" - lsp.80.d:0 "В [From.GetName] любезно приняли наше предложение о заключении взаимного оборонительном пакт для защиты гармонии на Эквусе. Безопасность наших обеих стран немного повысилась с сегодняшнего дня." + lsp.80.d:0 "В [From.GetName] любезно приняли наше предложение о заключении взаимного оборонительном пакт для защиты гармонии в Эквусе. Безопасность наших обеих стран немного повысилась с сегодняшнего дня." lsp.80.a:0 "Ещё есть надежда." lsp.81.t:0 "[From.GetName] отклоняет пакт!" lsp.81.d:0 "В [From.GetName] отказались подписать оборонительный пакт, что раскололо силы гармонии в Эквусе и превратило их в лёгкую добычу. Мы должны обновить наши оборонительные планы и надеяться, что они сработают." @@ -808,7 +808,7 @@ lsp.125.a:0 "Как будто кто-то поверит в такую очевидную ложь..." equestria.179.t:0 "Полоса неудач продолжается" - equestria.179.d:0 "В двери комнаты [Root.GetLeader] нерешительно постучали, и вскоре вошли эквестрийские бюрократы, выглядящие очень уставшими. «Что случилось?» спросила она, глядя на пони из-за текущих отчетов и газет. Пони, казалось, нервно вздрогнули от её вопроса ... «Извините, принцесса. У нас срочные новости ...» Одного из пони с письмом подтолкнули немного вперед. Этот жеребец медленно подошёл к ней и с нервной улыбкой передал ей это самое письмо, медленно отступая к своему другу. У [Root.GetLeader] было плохое предчувствие, и она принялась за чтение этого срочного письма ... Оно было от мэра Лас-Пегасуса и гласило, что город не желает учавствовать в гражданской войне ни на одной из сторон и объявляет о независимости." + equestria.179.d:0 "В двери комнаты принцессы Селестии нерешительно постучали, и вскоре вошли эквестрийские бюрократы, выглядящие очень уставшими. «Что случилось?» спросила она, глядя на пони из-за текущих отчетов и газет. Пони, казалось, нервно вздрогнули от её вопроса ... «Извините, принцесса. У нас срочные новости ...» Одного из пони с письмом подтолкнули немного вперед. Этот жеребец медленно подошёл к ней и с нервной улыбкой передал ей это самое письмо, медленно отступая к своему другу. У принцессы Селестии было плохое предчувствие, и она принялась за чтение этого срочного письма ... Оно было от мэра Лас-Пегасуса и гласило, что город не желает участвовать в гражданской войне ни на одной из сторон и объявляет о независимости." equestria.179.a:0 "Они пожалеют об этом!" equestria.179.b:0 "Интересно, что они замышляют?" news.2021.t:0 "Отделение Лас-Пегасуса!" diff --git a/localisation/russian/country_LUS_l_russian.yml b/localisation/russian/country_LUS_l_russian.yml index 75660b71474..533edf08b7d 100644 --- a/localisation/russian/country_LUS_l_russian.yml +++ b/localisation/russian/country_LUS_l_russian.yml @@ -599,7 +599,7 @@ LUS_prywhen_communist_influence_softer_desc:0 "Большая часть Пра LUS_prywhen_communist_influence_even_softer:0 "Коммунистические настроения" LUS_prywhen_communist_influence_even_softer_desc:0 "Большая часть Прайвена находится под контролем ОАГ, так что наши собственные коммунисты вышли на свет и начали действовать, но благодаря недавним правительственным реформам мы смогли значительно ослабить рост их влияния. Поддержка их идей значительно снижается." -LUS_munities_and_disorder:0 "Слабоумие и Отвага в армии" +LUS_munities_and_disorder:0 "Мятежи и беспорядки в армии" LUS_no_longer_defenceless_idea:0 "Больше не беспомощные" LUS_no_longer_defenceless_idea_desc:0 "Мы прошли долгий путь от места, с которого мы начали. Люши выросло из тьмы отсталых феодов вздорных дворян в настоящее Современное Королевство. Пусть будет известно, что мы будем защищать наше процветание и наш прогресс до последнего грифона, если это необходимо." @@ -787,7 +787,7 @@ grain_deal_in_progress:0 "Зерновая сделка в процессе" opened_lushian_weaponry_tt:0 "§YЭрус Асель§W будет открыт" opened_lushian_weaponry:0 "Выполнен фокус Эрус Асель" peasants_enslaved:0 "Крестьяне закрепощены" -LUS_elite_knights_will_appear_tt:0 "§Y6 дивизий§W §YЭлитных гвардейцев§W появятся в §YЛюмиуме§W и §YГрифуме§W" +LUS_elite_knights_will_appear_tt:0 "§Y5 дивизий§W §YЭлитных гвардейцев§W появятся в §YЛюмиуме§W и §YГрифуме§W" lus_brodfeld_will_recieve_a_message_pay:0 "§Y[BRF.GetNameDef]§W получит сообщение, но они подумают дважды, прежде чем принять сделку." lus_brodfeld_will_recieve_a_message:0 "§Y[BRF.GetNameDef]§W получит сообщение." LUS_prywhen_influence_yes:0 "Влияние Прайвенских коммунистов" diff --git a/localisation/russian/country_MAN&ELF_l_russian.yml b/localisation/russian/country_MAN&ELF_l_russian.yml index 36870dc7466..224ed547787 100644 --- a/localisation/russian/country_MAN&ELF_l_russian.yml +++ b/localisation/russian/country_MAN&ELF_l_russian.yml @@ -112,7 +112,7 @@ MAN_stratusburg_air:0 "Компания Стратус" MAN_seaward_shoals:0 "Доки Сивард Шоалс" MAN_lancel:0 "Лансель Меканикс" MAN_legacy_of_the_celestial_sea_fleet:0 "Наследие флота Селестийского моря" -MAN_legacy_of_the_celestial_sea_fleet_desc:0 "Вспоминая ушедшую легенду о небесном морском флоте, мы надеемся, что воспоминания о флоте Селестийского моря смогут возродить гордые традиции кораблестроения, которые некогда были столь распространена вдоль эквестрийского восточного побережья перед Великой Войной." +MAN_legacy_of_the_celestial_sea_fleet_desc:0 "Мы надеемся, что воспоминания о флоте Селестийского моря смогут возродить гордые традиции кораблестроения, которые некогда были столь распространены вдоль эквестрийского восточного побережья перед Великой Войной." MAN_changeling_hard_core:0 "Милитаризованные сообщества чейнджлингов" MAN_changeling_hard_core_desc:0 "В Мейнхеттене и Филлидельфии, а также в некоторых других поселениях в пределах государства [MAN.GetName], существуют анклавы поселенцев-чейнджлингов, живущих в автономных сообществах. Независимо от причины, по которой они эмигрировали в восточную Эквестрию, их лояльность к своей новой родине тверда и непоколебима, и они более чем готовы считать себя гордыми гражданами Доминиона и Федерации - даже если это означает, что они будут иметь равный социальный статус с пони." MAN_direct_rule:0 "Прямое управление из Кристаллера" @@ -881,7 +881,7 @@ MAN_we_have_core_states_with_lost_cores:0 "Есть подходящий §Yре MAN_form_new_brigades_tt:0 "Четыре бригады §Yрезервов чейнджлингов§! будут сформированы и развёрнуты:\n - '§YVesalipolis§!' Lehr-Brigade\n - '§YSoryth§!' Reserve-Brigade\n - '§YVraks§!' Reserve-Brigade\n - '§YHoorornd§!' Feldausbildungs-Brigade\n" MAN_form_urban_hunter_brigade_tt:0 "Две бригады §Yгородских егерей§! будут сформированы и развёрнуты:\n - Spezielle-Jagdbrigade 301\n - Spezielle-Jagdbrigade 302\n" MAN_unlocks_decisions_to_request_stuff:0 "Разблокирует решения о §Yзапросе материальной помощи§! из §YЗемель Чейнджлингов§!.\n" -MAN_enables_tear_gas_bombardment_tactic:0 "Активирует способность генерала: §YОбстрел слезоточивым газом§!.\nСтоимость в командных очках:\n - Базовая стоимость: §Y0.40§! (за §Yкаждый§! батальон)\nДлительность: §Y7 дней§!\nВосстановление: §Y20 дней§!\nПотребление припасов: §R+10.0%§!\nДобавит следующие эффекты армиям на §Y7§! дней\n - Прорыв: §G+30.0%§!" +MAN_enables_tear_gas_bombardment_tactic:0 "Активирует способность генерала: §YОбстрел слезоточивым газом§!.\nСтоимость в командных очках:\n - Базовая стоимость: §Y0.40§! (за §Yкаждый§! батальон)\nДлительность: §Y7 дней§!\nВосстановление: §Y20 дней§!\nРасход припасов: §R+10.0%§!\nДобавит следующие эффекты армиям на §Y7§! дней\n - Прорыв: §G+30.0%§!" MAN_lobbying_CHN_for_lendlease:0 "Лоббирование ленд-лиза" MAN_we_will_ask_the_motherland_for_materiel_aid:0 "Мы запросим §Yматериальную помощь§! с родины.\nЭто может сработать, а может и нет.\n" MAN_form_7_auxiliary_battalions_tt:0 "\nСемь §Yвспомогательных батальонов§! будут сформированы и развёрнуты:\n - Bataillon z.b.V. 1\n - Bataillon z.b.V. 2\n - Bataillon z.b.V. 3\n - Bataillon z.b.V. 4\n - Bataillon z.b.V. 5\n - Bataillon z.b.V. 6\n - Bataillon z.b.V. 7\n" @@ -2317,7 +2317,7 @@ MAN_ELF_new.141.d:0 "<>" MAN_ELF_new.141.a:0 "" MAN_ELF_new.142.t:0 "Наконец мы можем дышать" -MAN_ELF_new.142.d:0 "Старлайт Глиммер ходила взад и вперёд, изо всех сил стараясь выровнять дыхание. Она осознавала всю чудовищность своих действий. Что же она делает? Она не Селестия или Твайлайт, она даже не Шайнинг Армор. Она - временный лидер восстания, она явно не на своём месте. Она действительно возглавляет восстание?! Что же она делает?!\nКогда брызги ледяной воды ударили ей в шею, она взвизгнула и почти забыла о своих мыслях, сердито взглянув на озорницу. Трикси Луламун стояла в паре метров от неё, поднося кружку с водой ко рту, прежде чем сделать глоток.\n— Ты успокоилась? - спросила её Трикси. Старлайт глубоко вздохнула и кивнула.\n— Пока что да, - сказала она.\n— Мы только осознали, что делаем. Это работа Твайлайт, а не наша.\n— Ну, я не вижу здесь никакой мисс Твайлайт Спа-а-аркл, а ты? - ухмыльнувшись, сказала Трикси, - Конечно нет! Ты видишь Великую и Могущественную Трикси и её скромную помощницу.\nУлыбка исчезла с её лица, и она положила копыто на плечо Старлайт.\n— Сейчас... между тобой и мной... Вчера я думала, не стоит ли мне просто сбежать в Речные Земли. Но это выступление должно как-то продолжаться. Итак, ты готова дать этим жукам самое большое шоу на Эквусе?\n— Давай, - Старлайт кивнула, обняв подругу, прежде чем развернуться и направиться к двери, к ожидающим снаружи лидерам сопротивления. - Пони, готовьтесь!" +MAN_ELF_new.142.d:0 "Старлайт Глиммер ходила взад и вперёд, изо всех сил стараясь выровнять дыхание. Она осознавала всю чудовищность своих действий. Что же она делает? Она не Селестия или Твайлайт, она даже не Шайнинг Армор. Она - временный лидер восстания, она явно не на своём месте. Она действительно возглавляет восстание?! Что же она делает?!\nКогда брызги ледяной воды ударили ей в шею, она взвизгнула и почти забыла о своих мыслях, сердито взглянув на озорницу. Трикси Луламун стояла в паре метров от неё, поднося кружку с водой ко рту, прежде чем сделать глоток.\n— Ты успокоилась? - спросила её Трикси. Старлайт глубоко вздохнула и кивнула.\n— Пока что да, - сказала она.\n— Мы только осознали, что делаем. Это работа Твайлайт, а не наша.\n— Ну, я не вижу здесь никакой мисс Твайлайт Спа-а-аркл, а ты? - ухмыльнувшись, сказала Трикси, - Конечно нет! Ты видишь Великую и Могущественную Трикси и её скромную помощницу.\nУлыбка исчезла с её лица, и она положила копыто на плечо Старлайт.\n— Сейчас... между тобой и мной... Вчера я думала, не стоит ли мне просто сбежать в Речные Земли. Но это выступление должно как-то продолжаться. Итак, ты готова дать этим жукам самое большое шоу в Эквусе?\n— Давай, - Старлайт кивнула, обняв подругу, прежде чем развернуться и направиться к двери, к ожидающим снаружи лидерам сопротивления. - Пони, готовьтесь!" MAN_ELF_new.142.a:0 "Сейчас или никогда." MAN_ELF_new.143.t:0 "Солнце, Луна и мечи" @@ -2528,7 +2528,7 @@ MAN_ELF_new.188.d:0 "Уиплэш не знал, что и думать о те MAN_ELF_new.188.a:0 "Я справлюсь." MAN_ELF_new.189.t:0 "Общество Вандерболтов тихо исчезает" -MAN_ELF_new.189.d:0 "Всегда были те, кто не знал меры. Когда Трикси и Старлайт шли по улицам города [Root.Capital.GetName] на пути с собрания с некоторыми из офицеров, они услышали шум вдали, из одного из ресторанов. Вздохнув, Старлайт туда присмотрелась.\n— Думаешь, они снова напились? - спросила она у Трикси, которая в ответ недовольно застонала.\n— Давайте так это и оставим, - сказала она им - военная полиция имеет право... - сказала она перед тем, как пони вылетел через дверь, покатился по земле и приземлился посреди улицы. Ещё трое резко последовали за ним резко последовали после чего маршем вышел высокий пегас в солнцезащитных очках.\n— Слушайте все, - сказал он, - мы можем сделать всё по-хорошему или по-плохому. Вы пойдёте по-тихому со мной в участок?\n— Ну, это было впечатляюще, - заметила Трикси, - с кем имею честь общаться? - спросила она, подойдя к пегасу, который отдал ей честь.\n— Мэм! Фаст Клип, бывший член Вандерболтов. Эти подозрительные элементы устраивали беспорядок, и я решил вмешаться.\n— И ты сам их всех разнял? - спросила Старлайт, посмотрев на четырёх пони, которые всё ещё валялись.\n— У меня есть опыт в обращении с непокорными пони, мэм, - рассказал им Фаст Клип, - кстати, к чему я, я хотел предложить свои услуги ЭОФ. Могу ли я потом занять немного вашего времени, после того, как я отведу этих пьяниц в участок, чтобы они там остыли?" +MAN_ELF_new.189.d:0 "Всегда были те, кто не знал меры. Когда Трикси и Старлайт шли по улицам города [Root.Capital.GetName] на пути с собрания с некоторыми из офицеров, они услышали шум вдали, из одного из ресторанов. Вздохнув, Старлайт туда присмотрелась.\n— Думаешь, они снова напились? — спросила она у Трикси, которая в ответ недовольно застонала.\n— Давайте так это и оставим, — сказала она им. — Военная полиция имеет право... — сказала она перед тем, как пони вылетел через дверь, покатился по земле и приземлился посреди улицы. Ещё трое резко последовали за ним, после чего изнутри вышел высокий пегас в солнцезащитных очках.\n— Слушайте все, — сказал он, — мы можем сделать всё по-хорошему или по-плохому. Вы пойдёте по-тихому со мной в участок?\n— Ну, это было впечатляюще, — заметила Трикси, — с кем имею честь общаться? — спросила она, подойдя к пегасу, который отдал ей честь.\n— Мэм! Фаст Клип, бывший член Вандерболтов. Эти подозрительные элементы устраивали беспорядок, и я решил вмешаться.\n— И ты сам их всех разнял? — спросила Старлайт, посмотрев на четырёх пони, которые всё ещё валялись.\n— У меня есть опыт в обращении с непокорными пони, мэм, — рассказал им Фаст Клип, — Кстати, я как раз хотел предложить свои услуги ЭОФ. Могу ли я потом занять немного вашего времени, после того, как я отведу этих пьяниц в участок, чтобы они там остыли?" MAN_ELF_new.189.a:0 "Почему бы и нет?" MAN_ELF_new.190.t:0 "Старая гвардия" @@ -2622,8 +2622,8 @@ MAN_ELF_new.209.d:0 "— Ну, это гадко, - сказала Старла MAN_ELF_new.209.a:0 "Мы кормим нуждающихся, всех!" MAN_ELF_new.209.b:0 "Всё-таки, мы успокоим элиту..." -MAN_ELF_new.210.t:0 "Суд толпой" -MAN_ELF_new.210.d:0 "— ЧТО они делают?! - крикнула Старлайт, ударила копытами по столу и уставилась на офицера. Медленно откинувшись на спинку кресла, она простонала. Мало нам всего происходящего, так они ещё линчевания устроили? Не то что не понятно, почему это произошло - в конце концов, есть коллаборационисты, а есть пострадавшие от их действий. Теперь, когда хватка чейнджлингов над Эквестрией была ослаблена, очевидно, собрались пони, желающие свести счёты...\n— Что делать? - спросила она у Трикси.\n— Конечно же они захотят крови, - пробормотала Трикси, - слишком просто - они теперь все спокойны и катаются на спинах друг друга... но надо дать толпе то, что она хочет, или она нас накажет... Трудовые лагеря! - резко воскликнула она, - мы соберём всех, кого они обвиняют в коллаборационизме, и запихнём их в охраняемые лагеря. Они посидят, потом мы с ними разберёмся, может даже воспользуемся их трудом, если придётся.\n— Что? - Старлайт не верила своим ушам, - ты серьёзно... мы ещё и близко не победили! Сколько долго ты их удумала в лагерях хранить? Месяцы? Годы?\n— Ну, что ещё ты предложишь? Сказать "прошу, перестаньте"?!"\n— Может, положим конец убийствам?! Если придётся ввести военное положение и начать патрулировать улицы, чтобы остановить бунты и линчевания, то мы так и поступим.\n— И ради этого уберём солдат с фронта? - непонимающе спросила Старлайт, - ты серьёзно считаешь, что мы можем такое себе позволить?\n— Ты считаешь, что мы можем позволить себе убрать дивизии, которые будут сторожить обширные земли Эквестрии до конца войны?\n— Ну, мы даже не выживем, чтобы такое увидеть, если последуем твоей идее! - Старлайт и Трикси злостно смотрели друг на друга, обе одинаково в ярости, но всё таки, надо принять какое-то решение." +MAN_ELF_new.210.t:0 "Суд толпы" +MAN_ELF_new.210.d:0 "— ЧТО они делают?! - крикнула Старлайт, ударила копытами по столу и уставилась на офицера. Медленно откинувшись на спинку кресла, она простонала. Мало нам всего происходящего, так они ещё незаконные казни устроили? Не то что не понятно, почему это произошло - в конце концов, есть коллаборационисты, а есть пострадавшие от их действий. Теперь, когда хватка чейнджлингов над Эквестрией была ослаблена, очевидно, собрались пони, желающие свести счёты...\n— Что делать? - спросила она у Трикси.\n— Конечно же они захотят крови, - пробормотала Трикси, - слишком просто - они теперь все спокойны и катаются на спинах друг друга... но надо дать толпе то, что она хочет, или она нас накажет... Трудовые лагеря! - резко воскликнула она, - мы соберём всех, кого они обвиняют в коллаборационизме, и запихнём их в охраняемые лагеря. Они посидят, потом мы с ними разберёмся, может даже воспользуемся их трудом, если придётся.\n— Что? - Старлайт не верила своим ушам, - ты серьёзно... мы ещё и близко не победили! Сколько долго ты их удумала в лагерях хранить? Месяцы? Годы?\n— Ну, что ещё ты предложишь? Сказать "прошу, перестаньте"?!"\n— Может, положим конец убийствам?! Если придётся ввести военное положение и начать патрулировать улицы, чтобы остановить бунты и линчевания, то мы так и поступим.\n— И ради этого уберём солдат с фронта? - непонимающе спросила Старлайт, - ты серьёзно считаешь, что мы можем такое себе позволить?\n— Ты считаешь, что мы можем позволить себе убрать дивизии, которые будут сторожить обширные земли Эквестрии до конца войны?\n— Ну, мы даже не выживем, чтобы такое увидеть, если последуем твоей идее! - Старлайт и Трикси злостно смотрели друг на друга, обе одинаково в ярости, но всё таки, надо принять какое-то решение." MAN_ELF_new.210.a:0 "Объявить военное положение и восстановить порядок, мы не должны рвать друг друга на части." MAN_ELF_new.210.b:0 "Интернировать всех обвиняемых в коллаборационизме до окончания войны." diff --git a/localisation/russian/country_MIT_l_russian.yml b/localisation/russian/country_MIT_l_russian.yml index 8b01bae8a2d..dbb62263e49 100644 --- a/localisation/russian/country_MIT_l_russian.yml +++ b/localisation/russian/country_MIT_l_russian.yml @@ -1,10 +1,9 @@ l_russian: - ### NATIONAL FOCUS ###### # Reclaimed Land MIT_historic_claims:0 "Операция «Одиссей»" MIT_historic_claims_desc:0 "После десятилетий планирования, наконец пришло время начать Операцию «Одиссей» и вернуть четыре последних региона старой Конфедерации Астерион, все еще находящихся под иностранной оккупацией. Вся нация стремится достичь этой цели, и лишь достигнув ее, мы сможем начать решать другие проблемы." - MIT_begin_CYA_reintergration:0 "Восстановить власть Астериона над материком" + MIT_begin_CYA_reintergration:0 "Вернуть Кианойю" MIT_begin_CYA_reintergration_desc:0 "В конце концов мы вернули свои материковые регионы. Более века наш народ мечтал об этом, и теперь эта мечта осуществилась. Тем не менее, за наше отсутствие многое изменилось, явно не в лучшую сторону. Пришло время приступить к работе." MIT_excecute_nobility:0 "Смертная казнь для дворянства" MIT_excecute_nobility_desc:0 "В течение десятилетий так называемое дворянство Графства Цианолизии грабило и опустошало эти земли. Пришло время им заплатить за свои преступления, и лишь одно наказание будет достаточным, чтобы наказать их самым суровым образом." @@ -13,7 +12,7 @@ MIT_nobility_forgiveness:0 "Сложнейший выбор" MIT_nobility_forgiveness_desc:0 "Преступления дворянства, совершенные против жителей материковых провинций, невозможно подсчитать. Мы не можем выдвинуть конкретное обвинение и поэтому мы должны принять сложнейшее решение. Мы должны простить их и отпустить на свободу. Они никогда больше не будут обладать властью, но жизнь на дне это все еще жизнь." MIT_uproot_institutions:0 "Восстановить Астерионское правление" - MIT_uproot_institutions_desc:0 "Теперь, когда материк вернулся под контроль нашего народа и курс нашего правительства определен, пришло время перейти от военной оккупации материка к нормальному управлению. Это будет долгий процесс, но если сравнивать с годами вассальной зависимости, то он не займет так уж много времени." + MIT_uproot_institutions_desc:0 "Теперь, когда Кианойя вернулась под контроль нашего народа и курс нашего правительства определен, пришло время перейти от военной оккупации материка к нормальному управлению. Это будет долгий процесс, но если сравнивать с годами вассальной зависимости, то он не займет так уж много времени." MIT_core_auropallieta:0 "Реинтегрировать Ауропаллиету" MIT_core_auropallieta_desc:0 "Во время оккупации сельскохозяйственные угодья Ауропаллиеты были домом для многих ячеек сопротивления, которые яростно боролись против империалистов и монархистов. Они встретили нас с распростертыми объятиями и готовы воссоединиться с Астерионом." MIT_core_cannabia:0 "Реинтегрировать Каннабию" @@ -39,7 +38,7 @@ MIT_escort_construction:0 "Выкупить гражданские верфи" MIT_escort_construction_desc:0 "Близится час, когда мы вернем утерянные земли, а потому нужно увеличить производство кораблей, дабы обеспечить сопровождение и огневую поддержку кораблей, необходимые для успешного морского вторжения. Выкуп и перестройка гражданских верфей под наши нужды облегчат эту задачу." MIT_joint_military_command:0 "Объединённое военное командование" - MIT_joint_military_command_desc:0 "На протяжении всей своей истории мы были многоостровной нацией, а после потери материковых земель из-за угнетателей сие стало еще большей правдой. Ввиду сего факта, объединение армии, флота и береговой охраны имеют первостепенное значение для безопасности нашей нации." + MIT_joint_military_command_desc:0 "На протяжении всей своей истории мы были многоостровной нацией, а после потери Кианойи из-за угнетателей сие стало ещё большей правдой. Ввиду сего факта, объединение армии, флота и береговой охраны имеют первостепенное значение для безопасности нашей нации." MIT_modernise_cruisers:0 "Модернизировать наши крейсера" MIT_modernise_cruisers_desc:0 "Наш флот все еще доминирует в морях вокруг нашей страны, но нельзя допустить, чтобы этот успех погубило высокомерие. Мы должны улучшить нашу основную огневую мощь на воде - нашу эскадру крейсеров." MIT_develop_submarines:0 "Разработать подводные лодки" @@ -109,7 +108,7 @@ MIT_legacy_of_asterionian_industry_desc:0 "В течение поколений мы гордились, даже находясь под игом мы боролись всем, что у нас было, а потому возникла потребность в инновациях. Хотя сейчас мы отстали от других стран в промышленности и подобном ей, пришло время вновь выйти в авангард новой эры производства!" MIT_light_industry:0 "Субсидии легкой промышленности" MIT_light_industry_desc:0 "Подписание контрактов с новыми фабриками по всей нашей стране - отличный способ для развития нашей промышленной базы." - MIT_mainland_rail_network:0 "Железнодорожная сеть" + MIT_mainland_rail_network:0 "Железнодорожная сеть Кианойи" MIT_mainland_rail_network_desc:0 "Чтобы использовать все богатство нашего главного острова, мы должны иметь возможность перемещаться по нему. Для этого должны быть построены новые железнодорожные линии, способствующие объединению нашей нации." MIT_modern_society:0 "Современный Астерион" MIT_modern_society_desc:0 "Наконец, мы смогли ударить по Ахиллесовой пяте невежества и вырваться в новый, современный и свободный век для Астериона!" @@ -127,7 +126,7 @@ MIT_building_slots3:0 "Расширить ВПК" MIT_building_slots3_desc:0 "Мы уже получили большую пользу от тесных связей нашей армии с нашей оборонной промышленностью. Мы увеличим военные расходы и подпишем дополнительные контракты с оружейными компаниями для дальнейшего увеличения производства снаряжения." MIT_building_slots2:0 "Инвестиции в острова" - MIT_building_slots2_desc:0 "Есть множество малых островов в архипелаге Астерион, многие из которых сгруппированы в более крупные регионы. Большинство из них имеют небольшое население и экономику. Инвестируя в каждый из регионов не на материке или на Кейнорьджио Спити, мы будем более равномерно распределять наше богатство по всей стране." + MIT_building_slots2_desc:0 "Есть множество малых островов в архипелаге Астерион, многие из которых сгруппированы в более крупные регионы. Большинство из них имеют небольшое население и экономику. Инвестируя в каждый из регионов не в Кианойе или на Кейнорьджио Спити, мы будем более равномерно распределять наше богатство по всей стране." MIT_island_rnd:0 "ЛабКом" MIT_island_rnd_desc:0 "Много островов архипелага имеют одинаково много школ, университетов и отдельных научных лабораторий. Создавая систему для взаимодействия и сотрудничества этих разделённых научных центров, мы значительно увеличим наши исследовательские возможности. Также есть несколько военных полигонов, которые должны быть интегрированы в систему." MIT_building_slots4:0 "Развитие архипелага" @@ -429,7 +428,7 @@ MIT_negotiations_failed:0 "Переговоры за Ползучие Горы провалились.\n" #Events asterion.1.t:0 "Астерионские материковые земли возвращены!" - asterion.1.d:0 "По всему Астериону жители кричат от восторга, когда узнают о победе по общественному радио или из уст тех, кто услышал это где-то ещё. Материковые земли отвоёваны! Все минотавры-патриоты будут помнить этот день до конца своих дней. Они не забудут, как грифоны-угнетатели тряслись от страха в своих развращённых городах и как в сельской местности их товарищи-минотавры приветствовали армии Астериона с распростёртыми объятиями. Великие речи, произнесенные в Астерской Гавани, фейерверки в Просперо - всё это останется в памяти каждого доброго минотавра.\n\nИбо свобода - самый сладкий напиток." + asterion.1.d:0 "По всему Астериону жители кричат от восторга, когда узнают о победе по общественному радио или из уст тех, кто услышал это где-то ещё. Кианойя отвоёвана! Все минотавры-патриоты будут помнить этот день до конца своих дней. Они не забудут, как грифоны-угнетатели тряслись от страха в своих развращённых городах и как в сельской местности их товарищи-минотавры приветствовали армии Астериона с распростёртыми объятиями. Великие речи, произнесенные в Астерской Гавани, фейерверки в Просперо - всё это останется в памяти каждого доброго минотавра.\n\nИбо свобода - самый сладкий напиток." asterion.1.a:0 "Победа наконец достигнута!" asterion.2.t:0 "Строительство моста началось" asterion.2.d:0 "В рамках нашей дружбы с Сикамеоном мы решили начать строительство большого моста, что соединить Астерионский основной остров с материковой частью Сикамеона. Это будет проект почти невообразимого масштаба для обеих наших стран, но экономические и культурные награды будут стоить тех усилий, которые требуются для строительства.\n\nДля славы и процветания обеих наших стран мы обязательно добьемся успеха!" @@ -518,12 +517,12 @@ asterion.34.a:0 "Энотита сохраняет власть." asterion.34.b:0 "Фасцио-Коммунистическая Коалиция приходит к власти." asterion.35.t:0 "Судьба Таймайштадта" - asterion.35.d:0 "Мы работали над восстановлением нашей администрации на бывших землях угнетателей, когда мы столкнулись с неожиданной проблемой. Дело в том, что бывшая столица материковой части Астериона, ныне называемая Таймайштадт, была гораздо более грифонизирована, чем мы изначально ожидали, и теперь представляет собой культурное большинство. Было созвано заседание кабинета, чтобы решить, что делать.\n\nСамый простой вариант - позволить этому быть и заставить грифонов действовать согласно законам Минотавров, но это означает, что оно никогда не будет полностью интегрировано.\n\nВторой вариант - изгнать почти всех грифонов из города, чтобы восстановить большинство минотавров.\n\nТретья опция, за которую выступает небольшое, но громкое меньшинство, - это достичь соглашения с администрацией грифонов в городе и создать новое "Свободное государство" с марионеточным режимом." + asterion.35.d:0 "Мы работали над восстановлением нашей администрации на бывших землях угнетателей, когда мы столкнулись с неожиданной проблемой. Дело в том, что бывшая столица Кианойи, ныне называемая Таймайштадт, была гораздо более грифонизирована, чем мы изначально ожидали, и теперь представляет собой культурное большинство. Было созвано заседание кабинета, чтобы решить, что делать.\n\nСамый простой вариант - позволить этому быть и заставить грифонов действовать согласно законам Минотавров, но это означает, что оно никогда не будет полностью интегрировано.\n\nВторой вариант - изгнать почти всех грифонов из города, чтобы восстановить большинство минотавров.\n\nТретья опция, за которую выступает небольшое, но громкое меньшинство, - это достичь соглашения с администрацией грифонов в городе и создать новое "Свободное государство" с марионеточным режимом." asterion.35.a:0 "Грифоны могут остаться, но они больше не смогут навязывать нам свою волю." asterion.35.b:0 "Изгнать их всех! Неахора принадлежит минотаврам!" asterion.35.c:0 "Возможно, специальная договоренность будет подписана..." asterion.36.t:0 "Беженцы из Таймайштадта" - asterion.36.d:0 "Поступили новости о притоке грифонов из бывших земель Цианолизии. Минотавры изгнали почти каждого грифона из единственной грифонизированой части страны, Таймайштадта, которую минотавры называют Неохора. Теперь мы должны разобраться с этим новым населением в нашей стране и найти место для их размещения." + asterion.36.d:0 "Поступили новости о притоке грифонов из бывших земель Цианолизии. Минотавры изгнали почти каждого грифона из единственной грифонизированной части страны, Таймайштадта, которую минотавры называют Неохора. Теперь мы должны разобраться с этим новым населением в нашей стране и найти место для их размещения." asterion.36.a:0 "Я думаю, что мы должны позаботиться об этом бедном народе сейчас..." asterion.37.t:0 "Посол из Астериона" asterion.37.d:0 "Из Астериона прибыл дипломат с просьбой об отказе от территорий, на который минотавры заявили свои права. Минотавры считают этот регион жизненно важным для воссоединения их нации и возвращения былой славы. Мы могли бы без проблем передать этот регион и избежать их гнева, но в этих землях на самом деле немало богатств, которые могли бы пригодиться нам самим." diff --git a/localisation/russian/country_NCR_l_russian.yml b/localisation/russian/country_NCR_l_russian.yml index 946d9f3e8bb..3c01d41798d 100644 --- a/localisation/russian/country_NCR_l_russian.yml +++ b/localisation/russian/country_NCR_l_russian.yml @@ -146,7 +146,7 @@ NCR_stable_tec:0 "Сотрудничество со Стойл-Тек" NCR_stable_tec_desc:0 "Хоть и очень мало что от Волт-Тек пережило ядерные удары, некоторые примеры наших технологий пробрались через Врата. Действительно, пара предприимчивых пони с хорошими идеями решили создать свою компанию на основе Волт-Тек и назвали её Стойл-Тек. Их текущие результаты довольно многообещающи, и стоит расширить сотрудничество с ними." NCR_tandi_grants:0 "Гранты Танди" - NCR_tandi_grants_desc:0 "В нашем текущем положении на Эквусе, мы должны связаться с тем, что тут зовётся интеллигенцией и заплатить ей, чтобы она работала на нас. В конце концов, как бы пони просты, но не глупы, были, они довольно вдохновлённо изучают нашу технологию и проводят эксперименты по её улучшению." + NCR_tandi_grants_desc:0 "В нашем текущем положении в Эквусе, мы должны связаться с тем, что тут зовётся интеллигенцией и заплатить ей, чтобы она работала на нас. В конце концов, как бы пони просты, но не глупы, были, они довольно вдохновлённо изучают нашу технологию и проводят эксперименты по её улучшению." NCR_gateway_city_planning:0 "Полноценный Город" NCR_gateway_city_planning_desc:0 "Мы закрепили наше место в мире, и теперь мы займёмся крупным проектом. Город-У-Врат, с самого своего основания был едва спланированной урбанистической кашей, так как здания строились там, где они были нужны в определённый момент времени. Такому больше не быть. Мы реорганизуем город, построим город будущего." NCR_strengthen_the_civilian_government:0 "Усилить Гражданское Правительство" diff --git a/localisation/russian/country_NIM_l_russian.yml b/localisation/russian/country_NIM_l_russian.yml index 2d2b887cca0..78d1e5ab5f9 100644 --- a/localisation/russian/country_NIM_l_russian.yml +++ b/localisation/russian/country_NIM_l_russian.yml @@ -55,6 +55,7 @@ NIM_iodis_avgi:0 "Иодис Авги" NIM_shell_watch:0 "Шелл Уотч" NIM_twenty_fifth_pegasus:0 "Тифонас Катайгида-Спати" + NIM_javik:0 "Явик" #### ADMIRALS #### NIM_kataigida_trieres:0 "Катайгида Трирес" @@ -81,6 +82,7 @@ NIM_violet_dawn_desc:0 "§YДата рождения§!: 3 марта 975 года в Кольтринте\n\n§YБиография§!: Нынешний командир 8-й Нимбуской фаланги, Иодис Авги с юности проявляла преданность делу. Она родилась в семье профессиональных солдат и на неё возлагали большие надежды по поводу продолжения традиции. Иодис получила один из самых высоких результатов на Испытаниях Циклона и честно исполняла свой долг перед Нимбусией.\n\nЕё жёсткое, молчаливое хладнокровие пугает её подчиненных, но перед своими немногими близкими друзьями Иодис Авги раскрывает свою более мягкую сторону, желая просто расслабиться после преодоления многих препятствий. Несмотря на то, что она склоняется к нимбускому традиционализму, Иодис высоко ценит свою работу в качестве атташе у других народов Речных Земель, что дало ей возможность узнать побольше о различных культурах региона.\n\n§YАвтор портрета§!: Flake" NIM_twenty_fifth_pegasus_desc:0 "§YДата рождения§!: 31 декабря 968 года в Стратосе\n\n§YБиография§!: Чтобы знать, что происходит на фронте, нужно быть на фронте. Так считала Тифонас на протяжении многих лет службы в грозной армии Нимбусии. Во время бесчисленных битв и стычек с грифонами запада Тифонас всегда можно было найти среди гоплитов в гуще сражений, на расстоянии длины копья от опасности. Ведь куда легче оценить ситуацию и внести коррективы, когда ты видишь бой своими глазами, а не сидишь на облаках и полагаешься на гонцов, которые рассказывают о ходе сражения.\n\nВ отличие от иных офицеров Нимбусии, Тифонас не ведёт свой род из военной семьи. Её бабушка и дедушка были бедными фермерами, а оценки её отца на Испытаниях Циклона были в лучшем случае средними. Но истории, которые он рассказывал, увлекли Тифонас, когда она была ещё кобылкой, и та усердно работала и тренировалась каждый день, пока не стала достаточно взрослой для участия в Испытаниях, которые прошла с отличием. Хотя её шансы на должность командира были низки из-за того, что семья Катайгида-Спати была аутсайдером в Нимбуси, Тифонас всегда стремилась улучшить свои успехи и учиться на своих ошибках.\n\nВ итоге упорный труд и мастерство Тифонас в планировании и проведении наступательных операций, а также репутация храброй воительницы, бесстрашно сражающейся на фронте бок о бок с рядовыми, снискали ей уважение военного истеблишмента Нимбусии. В мирное время она изучает великие битвы древней и недавней истории, оттачивая свои стратегии на случай, если война снова придет в Нимбусию. И когда это случится, её солдаты будут знать, где её найти: на передовой, на расстоянии длины копья от опасности.\n\n§YАвтор портрета§!: Egil" + NIM_javik_desc:0 "§YДата рождения§!: 31 декабря 982 года в Пальтротрии\n\n§YБиография§!: Явик родился в небольшой деревне Пальтротрия. Его отец был уважаемым торговцем-периэком, что позволило Явику наслаждаться довольно роскошной жизнью по сравнению с остальными жителями деревни. Однако это означало, что у его отца никогда не было времени на заботу о сыне. В основном Явика воспитывала его необычайно открытая мать, которая была полноправной гражданкой и учила его чудесам мира.\n\nИменно благодаря рассказам матери Явика очаровала далёкая страна Эквестрия и её элитная лётная группа Вандерболтов. Он мечтал присоединиться к нимбусийской элите в армии, надеясь подражать своим героям. Ну, настолько, насколько это позволяла косная нимбусийская армия. Когда в 1004 году Явик только что прошёл Испытание Циклона, на его родное поселение напал небольшой отряд пиратов-рейдеров из Эйстюрланда. К счастью для жителей деревни, Явик был в отпуске, чтобы отпраздновать свои успехи перед тем, как снова вернуться в Нимбуси. Благодаря быстрому мышлению Явик сплотил население города и успешно организовал оборону с минимальными потерями. За свою храбрость и начинающие лидерские качества он получил редкую возможность досрочно вступить в нимбусийский офицерский корпус. Молодой солдат сразу же принял предложение.\n\nБлагодаря своему необычному воспитанию в детстве Явик имел возможность общаться с гораздо большим количеством илотов и периэков, чем его сверстники, и даже считал некоторых из них своими друзьями. Идеализм матери передался и ему, заставив остро осознать несправедливость нимбусийской кастовой системы. Явик желал общества, в котором все - пегасы, земные пони или единороги - оценивались бы по заслугам, а не по расе. Хотя это далеко от бунта против начальства, Явик всё ещё надеется, что Нимбусия реформируется в более свободное общество, объединившись узами дружбы с остальными членами Речной коалиции.\n\n§YАвтор портрета§!: Vasily" #### IDEAS #### NIM_trials_of_the_cyclone:0 "Испытания Циклона" @@ -566,7 +568,7 @@ ### NIM neutrality chief coup nimbusia.51.t:0 "Военный переворот" nimbusia.51.d_nofas:0 "На рассвете сегодня, без предупреждения, пуристы устроили военный переворот против правительства. Занимая ключевые дороги и здания в столице, заговорщики под руководством Андреи, казалось, добились безупречной победы. Кобыла и ее сторонники недооценили, насколько нимбусцы любят свою демократию. Когда новости о перевороте распространились по всему городу, толпа граждан и периэков собралась на агоре, протестуя против военного правительства. С таким количеством пони, выходящим из домов, небольшие силы заговорщиков не смогли остановить их от сплочения.\n\nАндрея сама появилась у агоры, пытаясь успокоить протестующих, но вместо этого она была осыпана фруктами и камнями и была вынуждена бежать с площади. Пони затем начали вытеснять пуристов из многих зданий, которые они заняли этим утром. Разрозненные и без четкого руководства, ряды пуристы вскоре дрогнули, и они бежали из Нимбусии. Граждане и периэки отмечали поражение потенциальных диктаторов. Демократия торжествует в этот день!" #not supporting fascists - nimbusia.51.d_fas:0 "Андрея начала свой переворот на рассвете без предупреждения. Она назначила группы своих самых преданных сторонников, чтобы захватить важнейшие здания в столице. Хотя некоторые пони сопротивлялись, особенно реформисты, захват акрополя, центральных площадей и правительственных зданий прошел успешно. Теперь самая важная цель заключалась в том, чтобы не допустить, чтобы особо демократические пони объединились. Итак, Андрея бросилась к центральной радиостанции Нимбусии, чтобы успокоить граждан. В радиопередаче Андрея обратилась к нимбусцам и призвала их оставаться дома. Она сказала им, что армия обнаружила доказательства того, что другие фракции фальсифицировали голоса и устроили заговор против Нимбусии. Она объяснила, что Метакероса подкупили грифоны и что реформисты хотели продать страну. И действительно, никакого большого восстания не было. Когда ночь пришла в Нимбусию, ни один пони не оспаривал переворот пуристов. Армия осталась в своих казармах, а мирные жители остались дома. Бремя спало с плеч Андреи. Они спасли Нимбусию и обеспечили себе власть. Светлое будущее уже рядом..." #supporting fascists + nimbusia.51.d_fas:0 "Андрея начала свой переворот на рассвете без предупреждения. Она назначила группы своих самых преданных сторонников, чтобы захватить важнейшие здания в столице. Хотя некоторые пони сопротивлялись, особенно реформисты, захват акрополя, центральных площадей и правительственных зданий прошел успешно. Теперь самая важная цель заключалась в том, чтобы не допустить, чтобы особо демократические пони объединились. Итак, Андрея бросилась к центральной радиостанции Нимбусии, чтобы успокоить граждан. В радиопередаче Андрея обратилась к нимбусийцам и призвала их оставаться дома. Она сказала им, что армия обнаружила доказательства того, что другие фракции фальсифицировали голоса и устроили заговор против Нимбусии. Она объяснила, что Метакероса подкупили грифоны и что реформисты хотели продать страну. И действительно, никакого большого восстания не было. Когда ночь пришла в Нимбусию, ни один пони не оспаривал переворот пуристов. Армия осталась в своих казармах, а мирные жители остались дома. Бремя спало с плеч Андреи. Они спасли Нимбусию и обеспечили себе власть. Светлое будущее уже рядом..." #supporting fascists nimbusia.51.a:0 "Все прошло гладко." nimbusia.51.b:0 "Скатертью дорога!" ### NIM fascism chief agrees to help (FASCISM ONLY EVENT) @@ -576,7 +578,7 @@ ### NIM fascism chief coup nimbusia.52.t:0 "Безупречный переворот" nimbusia.52.d_nofas:0 "Без предупреждения пуристы и значительная часть военных сегодня совершили государственный переворот. Похоже, что Андрея, лидер пуристов и Гилхиппос, глава армии, собрались вместе, чтобы уничтожить нимбускую демократию. Новость о этом заговоре не достигла гражданского правительства вовремя, чтобы арестовать генералов-интриганов. Дотошное планирование пуристов гарантировало их победу в тот день. Подавляющая сила и хорошо подвешенный язык убедили ключевых чиновников и сторонников демократии, что любое сопротивление будет бесполезным. Однако Метакерос и Пегалиус сумели сбежать из Нимбусии с некоторыми из их самых верных сторонников. Хотя предатели контролировали улицы столицы, они еще не завоевали сердца нимбусцев." #not supporting fascists - nimbusia.52.d_fas:0 "Андрея и Гилхиппос без предупреждения начали свой переворот на рассвете. Эти двое отправили группы пуристов захватить важнейшие здания в столице, убедившись, что к каждой группе присоединятся красноречивые офицеры. Этим офицерам удалось убедить даже самих реформистов, которые хотели сражаться, из-за чего они просто стояли на месте, потому что не было никакой надежды на их победу. В этот день решалось все, если сопротивления не было в первый день, не будет и потом. Захват Акрополя, центральных площадей и правительственных зданий прошел без пролития какой-либо крови. Теперь самая важная цель заключалась в том, чтобы не допустить, чтобы особенно демократические пони объединились. Таким образом, Гилхиппос направился на центральную радиостанцию в Нимбусии, чтобы успокоить граждан.\n\nВо время радиопередачи, глава армии обратился к нимбусцам и призвал их остаться дома. Он сказал пони, что учреждения страны будут восстановлены, как только будут найдены все предатели. Спокойный и суровый голос жеребца потушил пожар сопротивления, прежде чем он смог вырваться из-под контроля. И действительно, никакого большого восстания не было. Когда ночь пришла в Нимбусию, ни один пони не оспаривал переворот пуристов. Армия устроила парад на улицах, чтобы показать свое согласие с новым правительством, а мирные жители остались дома. Бремя спало с плеч Андреи. Они спасли Нимбусию и обеспечили себе власть. Светлое будущее уже рядом..." #supporting fascists + nimbusia.52.d_fas:0 "Андрея и Гилхиппос без предупреждения начали свой переворот на рассвете. Эти двое отправили группы пуристов захватить важнейшие здания в столице, убедившись, что к каждой группе присоединятся красноречивые офицеры. Этим офицерам удалось убедить даже самих реформистов, которые хотели сражаться, из-за чего они просто стояли на месте, потому что не было никакой надежды на их победу. В этот день решалось все, если сопротивления не было в первый день, не будет и потом. Захват Акрополя, центральных площадей и правительственных зданий прошел без пролития какой-либо крови. Теперь самая важная цель заключалась в том, чтобы не допустить, чтобы особенно демократические пони объединились. Таким образом, Гилхиппос направился на центральную радиостанцию в Нимбусии, чтобы успокоить граждан.\n\nВо время радиопередачи, глава армии обратился к нимбусийцам и призвал их остаться дома. Он сказал пони, что учреждения страны будут восстановлены, как только будут найдены все предатели. Спокойный и суровый голос жеребца потушил пожар сопротивления, прежде чем он смог вырваться из-под контроля. И действительно, никакого большого восстания не было. Когда ночь пришла в Нимбусию, ни один пони не оспаривал переворот пуристов. Армия устроила парад на улицах, чтобы показать свое согласие с новым правительством, а мирные жители остались дома. Бремя спало с плеч Андреи. Они спасли Нимбусию и обеспечили себе власть. Светлое будущее уже рядом..." #supporting fascists nimbusia.52.a:0 "Отлично!" nimbusia.52.b:0 "Есть еще надежда..." ### NIM counter coup (if not supporting fascism, follow-up to .52) diff --git a/localisation/russian/country_NLR_l_russian.yml b/localisation/russian/country_NLR_l_russian.yml index 414f2f696a2..5a794fa491c 100644 --- a/localisation/russian/country_NLR_l_russian.yml +++ b/localisation/russian/country_NLR_l_russian.yml @@ -279,7 +279,7 @@ NLR_destroy_OLE_desc:0 "Оления - слабая и коррумпирова NLR_strike_at_the_yaks:0 "Военный план: Синий" NLR_strike_at_the_yaks_desc:0 "Яки - дикая раса варваров, что угрожает безопасности нашей северной границы. Нам нужно умиротворить Якякистан и включить его в Лунный Доминион, чтобы их отсталая нация могла модернизироваться. Также их земли, богатые природными ресурсами, будут очень полезны для нашей экономики. Хотя кампания в горах будет трудной, она точно окупится." NLR_strike_at_the_nova_griffonians:0 "Военный план: Золотой" -NLR_strike_at_the_nova_griffonians_desc:0 "Нова Грифония - это след Империи Грифонов на НАШЕМ континенте. Грифонам не место на Эквусе, так что сейчас мы должны сокрушить бывшую колонию и гарантировать, что империя её никогда не вернёт. Эта война позволит получить контроль над стратегически важными северными проливами и богатыми ресурсами горами Дулли." +NLR_strike_at_the_nova_griffonians_desc:0 "Нова Грифония - это след Империи Грифонов на НАШЕМ континенте. Грифонам не место в Эквусе, так что сейчас мы должны сокрушить бывшую колонию и гарантировать, что империя её никогда не вернёт. Эта война позволит получить контроль над стратегически важными северными проливами и богатыми ресурсами горами Дулли." NLR_conquer_the_pole:0 "Военный план: Голубой" NLR_conquer_the_pole_desc:0 "На холодном северном побережье Эквуса живут полярные медведи и пингвины. И их нации слишком слабы, чтобы противостоять иностранному правлению. Северные морские пути важны с точки зрения экономики и должны находиться под лунной защитой. Власть нашей Императрицы должна охватить даже самые отдаленные и замёрзшие уголки континента." NLR_sea_expansion:0 "Военный план: Алый" diff --git a/localisation/russian/country_NMS_l_russian.yml b/localisation/russian/country_NMS_l_russian.yml index 8644489b665..72f270450c7 100644 --- a/localisation/russian/country_NMS_l_russian.yml +++ b/localisation/russian/country_NMS_l_russian.yml @@ -479,7 +479,7 @@ supporters.10.d:0 "Удивительные новости сегодня с ю supporters.10.a:0 "Ура! Наши силы удвоились!" supporters.11.t:0 "Юго-Восточное Военное Командование" -supporters.11.d:0 "С юго-востока пришла новая телеграмма от командующего там Маршала, Старс Вирл. Она написал нам, что ситуация в Ацтланском регионе безопасна и что он готов к полной интеграции в Империю в целом, если мы этого захотим. Хотя она заявляет, что, по ее мнению, регион мог бы лучше управляться автономно либо военным правительством, остающимся под ее копытом, либо более автономным гражданским государством, чтобы лучше обслуживать уникальные условия, существующие в этом районе. Как мы хотим проводить нашу политику в регионе?" +supporters.11.d:0 "С юго-востока пришла новая телеграмма от командующей там маршала, Старс Вирл. Она написала нам, что ситуация в ацтланском регионе безопасна и что он готов к полной интеграции в Империю в целом, если мы этого захотим. Хотя она заявляет, что, по ее мнению, регион мог бы лучше управляться автономно либо военным правительством, остающимся под ее копытом, либо более автономным гражданским государством, чтобы лучше обслуживать уникальные условия, существующие в этом районе. Как мы хотим проводить нашу политику в регионе?" supporters.11.a:0 "Дайте региону автономию." supporters.11.b:0 "Они выполнили свою задачу." diff --git a/localisation/russian/country_OLV_l_russian.yml b/localisation/russian/country_OLV_l_russian.yml index 7db2c008d45..b9671915f25 100644 --- a/localisation/russian/country_OLV_l_russian.yml +++ b/localisation/russian/country_OLV_l_russian.yml @@ -1305,7 +1305,7 @@ austurland.53.d:0 "" austurland.53.a:0 "Rewarded as she deserves" austurland.54.t:0 "Новое королевство" -austurland.54.d:0 "Эйстюрланд радикально преобразился, всё сильнее и сильнее отступая от своих традиций. Исчезли мелкие распри знати и их презренная система рабства. Мандат дворян на власть оказался значительно менее божественным, чем они сами думали. Их место на вершине иерархии Эйстюрланда сменили авторитарные ложи берсеркеров, которые, в свою очередь, абсолютно лояльны Игритт.\n\nРабство было отменено, объявлено оскорблением богов, и теперь вся страна охвачена религиозным рвением. Ныне Игритт стоит во главе растущей армии берсеркеров, и у нее нет серьёзных внутренних врагов, которые могли бы бросить вызов её власти. Для окончательного разрыва с декадентским прошлым Эйстюрланда Игритт провозгласила о создании новой нации. ВКоролевство Хрейндираланд, возникшее из пепла феодализма, готово напомнить Грифонии, почему вид кораблей викингов некогда вселял ужас в сердца всех грифонов." +austurland.54.d:0 "Эйстюрланд радикально преобразился, всё сильнее и сильнее отступая от своих традиций. Исчезли мелкие распри знати и их презренная система рабства. Мандат дворян на власть оказался значительно менее божественным, чем они сами думали. Их место на вершине иерархии Эйстюрланда сменили авторитарные ложи берсеркеров, которые, в свою очередь, абсолютно лояльны Игритт.\n\nРабство было отменено, объявлено оскорблением богов, и теперь вся страна охвачена религиозным рвением. Ныне Игритт стоит во главе растущей армии берсеркеров, и у нее нет серьёзных внутренних врагов, которые могли бы бросить вызов её власти. Для окончательного разрыва с декадентским прошлым Эйстюрланда Игритт провозгласила о создании новой нации. Королевство Хрейндираланд, возникшее из пепла феодализма, готово напомнить Грифонии, почему вид кораблей викингов некогда вселял ужас в сердца всех грифонов." austurland.54.a:0 "Да здравствует Хрейндираланд!" austurland.55.t:0 "Вопрос об экономике" @@ -1488,7 +1488,7 @@ austurland.97.a:0 "У этого Биколини есть парочка инт austurland.97.b:0 "Нет, давайте просто создадим конституцию и покончим с этим" austurland.98.t:0 "Королевство Хрейндираланд" -austurland.98.d:0 "Эйстюрланд уже почти не напоминает ту нацию, которую Игритт взяла в свои копыта, когда она впервые взошла на престол. Великие усилия по модернизации превратили Эйстюрланд из маленького феодального общества в молодое национальное государство. Ничто из этого не осуществилось бы без решительного руководства ярла Игритт. Страна уже стала столь большой, что её уже нельзя назвать ярлством. Эйстюрланд стал чем-то большим, и вполне естественно, что вместе с нацией изменится и титул её правительницы. \n\nИтак, после некоторой подготовки, в большом зале ярла в Хорнавике состоялась торжественная церемония. Там личная гвардия хускарлов, а также высшие офицеры армии готовились вновь присягнуть Игритт на верность. Но уже не как ярлу, а как королеве. Игритт вручили корону, украшенную жемчугом и сапфирами, и вскоре после коронации, которую Игритт провела самостоятельно, она объявила о создании Королевства Хрейндираланд. Последовавшие за этим торжества были довольно продолжительными, хоть и заранее организованными. Но сама Игритт не учавствовала в них и до глубокой ночи обсуждала состояние армии со своими генералами." +austurland.98.d:0 "Эйстюрланд уже почти не напоминает ту нацию, которую Игритт взяла в свои копыта, когда она впервые взошла на престол. Великие усилия по модернизации превратили Эйстюрланд из маленького феодального общества в молодое национальное государство. Ничто из этого не осуществилось бы без решительного руководства ярла Игритт. Страна уже стала столь большой, что её уже нельзя назвать ярлством. Эйстюрланд стал чем-то большим, и вполне естественно, что вместе с нацией изменится и титул её правительницы. \n\nИтак, после некоторой подготовки, в большом зале ярла в Хорнавике состоялась торжественная церемония. Там личная гвардия хускарлов, а также высшие офицеры армии готовились вновь присягнуть Игритт на верность. Но уже не как ярлу, а как королеве. Игритт вручили корону, украшенную жемчугом и сапфирами, и вскоре после коронации, которую Игритт провела самостоятельно, она объявила о создании Королевства Хрейндираланд. Последовавшие за этим торжества были довольно продолжительными, хоть и заранее организованными. Но сама Игритт не участвовала в них и до глубокой ночи обсуждала состояние армии со своими генералами." austurland.98.a:0 "Да здравствует Хрейндираланд!" austurland.99.t:0 "Королевство Хрейндираланд" diff --git a/localisation/russian/country_PCB_l_russian.yml b/localisation/russian/country_PCB_l_russian.yml index abd4c3ee7e3..ecc7889ca41 100644 --- a/localisation/russian/country_PCB_l_russian.yml +++ b/localisation/russian/country_PCB_l_russian.yml @@ -1,17 +1,14 @@ l_russian: - ### COUNTRYNAME ### - - - ### LEADER DESCRIPTIONS ### - -PCB_ponse_cocktail:0 "Понсе Коктейл" -PCB_roca_roja:0 "Рока Роха" -PCB_cuerda:0 "Куэрда" -PCB_espada_viviente:0 "Эспада Вивьенте" -PCB_lanza_ardiente:0 "Ланца Ардиенте" -PCB_cascolio_roso:0 "Касколио Розо" -PCB_buckio_buckista:0 "Букио Букиста" -PCB_shore_leave:0 "Шор Лив" + ### CHARACTERS ### + PCB_ponse_cocktail:0 "Понсе Коктейл" + PCB_roca_roja:0 "Рока Роха" + PCB_bagasse_coltstro:0 "Bagasse Coltstro" + PCB_cuerda:0 "Куэрда" + PCB_espada_viviente:0 "Эспада Вивьенте" + PCB_lanza_ardiente:0 "Ланца Ардиенте" + PCB_cascolio_roso:0 "Касколио Розо" + PCB_buckio_buckista:0 "Букио Букиста" + PCB_shore_leave:0 "Шор Лив" ### PARTIES ### PCB_neutrality_party:0 "ДСК" diff --git a/localisation/russian/country_PYT_l_russian.yml b/localisation/russian/country_PYT_l_russian.yml index 38b1fe5399a..7e02426217b 100644 --- a/localisation/russian/country_PYT_l_russian.yml +++ b/localisation/russian/country_PYT_l_russian.yml @@ -2,80 +2,80 @@ ### Ideas ### PYT_the_peasant_republic:0 "Крестьянская Республика" -PYT_the_peasant_republic_desc:0 "Крестьянская Республика была основана в 720 ПИЛ после того, как крестьяне восстали против герцога Эребуса Блэктэлона - одного из многих ранних политических противников Гровера I. Император вознаградил крестьянство, позволив им организовать собственное правительство. Таким образом, Грифенмаршен был основан, являясь очень своеобразной нацией, даже по грифоньим меркам. Его можно смело назвать первой грифоньей республикой, но его также можно считать и самой слабой. Действуя на принципах полного равенства и свободы для всех его граждан, буквально за каждую даже незначительную вещь в Грифенмаршене голосуют и хотя эта система вызывает непревзойденное чувство лояльности граждан по отношению к Республике, это также означает, что осуществление каких-либо реформ почти невозможно." +PYT_the_peasant_republic_desc:0 "Крестьянская Республика была основана в 720 ПИЛ после того, как крестьяне восстали против герцога Эребуса Блэктэлона - одного из многих ранних политических противников Гровера I. Император вознаградил крестьянство, позволив им организовать собственное правительство. Таким образом, Грайфенмаршен был основан, являясь очень своеобразной нацией, даже по грифоньим меркам. Его можно смело назвать первой грифоньей республикой, но его также можно считать и самой слабой. Действуя на принципах полного равенства и свободы для всех его граждан, буквально за каждую даже незначительную вещь в Грайфенмаршене голосуют и хотя эта система вызывает непревзойденное чувство лояльности граждан по отношению к Республике, это также означает, что осуществление каких-либо реформ почти невозможно." PYT_the_peasant_army:0 "Бауэрнмилиз" -PYT_the_peasant_army_desc:0 "Армия Грифенмаршена или, точнее, Бауэрнмилиз страдает от многих тех же проблем, что и ее правительство. О выборе должностных лиц и военных планов голосуют, какого-либо чувства дисциплины не существует, и любым реформам трудно пройти. С другой стороны - нет недостатка в новобранцах, готовых и желающих защищать свою любимую Республику." +PYT_the_peasant_army_desc:0 "Армия Грайфенмаршена или, точнее, Бауэрнмилиз страдает от многих тех же проблем, что и ее правительство. О выборе должностных лиц и военных планов голосуют, какого-либо чувства дисциплины не существует, и любым реформам трудно пройти. С другой стороны - нет недостатка в новобранцах, готовых и желающих защищать свою любимую Республику." PYT_rural_economy:0 "Рурализм" -PYT_rural_economy_desc:0 "Природа правительства и народа Грифенмаршена довольно затруднила создание каких-либо надлежащих промышленных центров, поскольку большая часть нашей экономики зависит от сельского хозяйства и добычи полезных ископаемых. Физиократия - отличный стандарт для жизни, но она не позволит получить большую прибыль от инвестиций." +PYT_rural_economy_desc:0 "Природа правительства и народа Грайфенмаршена довольно затруднила создание каких-либо надлежащих промышленных центров, поскольку большая часть нашей экономики зависит от сельского хозяйства и добычи полезных ископаемых. Физиократия - отличный стандарт для жизни, но она не позволит получить большую прибыль от инвестиций." PYT_guerilla_warfare_idea:0 "Из теней" -PYT_guerilla_warfare_idea_desc:0 "Свободная и децентрализованная структура армии Грифенмаршена позволяет ей вести войну в тылу врага. Те, кто на первый взгляд кажутся дружелюбной, безвредной семьёй фермеров, могут превращаться в злобных партизанов по ночам." +PYT_guerilla_warfare_idea_desc:0 "Свободная и децентрализованная структура армии Грайфенмаршена позволяет ей вести войну в тылу врага. Те, кто на первый взгляд кажутся дружелюбной, безвредной семьёй фермеров, могут превращаться в злобных партизанов по ночам." PYT_born_of_the_land_idea:0 "Рождённые в земле" -PYT_born_of_the_land_idea_desc:0 "Те, кто проработал на земле большую часть своей жизни, смогут применить свои навыки и в армии. Солдат Грифенмаршена, создающий тайники с припасами везде, где это только возможно - идеальный партизан." +PYT_born_of_the_land_idea_desc:0 "Те, кто проработал на земле большую часть своей жизни, смогут применить свои навыки и в армии. Солдат Грайфенмаршена, создающий тайники с припасами везде, где это только возможно - идеальный партизан." PYT_volksstrum:0 "Фольксштурм" -PYT_volksstrum_desc:0 "Хотя Бауэрнмилиз по-прежнему является армией ополченцев с личным снаряжением, что не проходили централизованной программы обучения, энтузиазм и число добровольцев велики как никогда. Это объясняется разумным подходам к реформам и сохранением традиций Грифенмаршена." +PYT_volksstrum_desc:0 "Хотя Бауэрнмилиз по-прежнему является армией ополченцев с личным снаряжением, что не проходили централизованной программы обучения, энтузиазм и число добровольцев велики как никогда. Это объясняется разумным подходам к реформам и сохранением традиций Грайфенмаршена." PYT_actual_officers:0 "Фольксофицеры" PYT_actual_officers_desc:0 "Раньше офицеры выбирались голосованием внутри роты. Хотя это и делало солдат счастливыми, но такие выборы не всегда обеспечивали умелое руководство. Эта система была свёрнута в пользу настоящих и профессионально подготовленных офицеров." PYT_volksarmee:0 "Народная армия" -PYT_volksarmee_desc:0 "К огорчению некоторых грифонов, ополчение Грифенмаршена было силой преобразовано в настоящую современную армию, хоть и не лишённую следов старых традиций. Это необходимые изменение в смутные времена, ведь для защиты нашей прекрасной земли требуется строгая дисциплина." +PYT_volksarmee_desc:0 "К огорчению некоторых грифонов, ополчение Грайфенмаршена было силой преобразовано в настоящую современную армию, хоть и не лишённую следов старых традиций. Это необходимые изменение в смутные времена, ведь для защиты нашей прекрасной земли требуется строгая дисциплина." PYT_streamlined_training_idea:0 "Упрощенное обучение" PYT_streamlined_training_idea_desc:0 "Компетентность солдат в Бауэрнмилиз всегда очень различалась. Хотя все грифоны обучались обращению с оружием на охоте или местных стрельбищах, их меткость всегда была под вопросом. Чтобы устранить эту неизвестную переменную, мы ввели стандартизированный режим обучения для всех будущих новобранцев." PYT_rural_economy_1:0 "Аграрианизм" -PYT_rural_economy_1_desc:0 "Крестьяне Грифенмаршена решили сосредоточиться на поддержании сельскохозяйственной экономики во время её модернизации, пренебрегая городским развитием и промышленностью в пользу аграрианизма" +PYT_rural_economy_1_desc:0 "Крестьяне Грайфенмаршена решили сосредоточиться на поддержании сельскохозяйственной экономики во время её модернизации, пренебрегая городским развитием и промышленностью в пользу аграрианизма" PYT_foreign_experts_idea:0 "Общественные работы" -PYT_foreign_experts_idea_desc:0 "В Грифенмаршене начато несколько проектов общественных работ, которые полностью финансируются правительством. Их цель - новые коммунальные услуги для грифонов на окраинах." +PYT_foreign_experts_idea_desc:0 "В Грайфенмаршене начато несколько проектов общественных работ, которые полностью финансируются правительством. Их цель - новые коммунальные услуги для грифонов на окраинах." PYT_rural_economy_2:0 "Аграрианизм" -PYT_rural_economy_2_desc:0 "Крестьяне Грифенмаршена решили сосредоточиться на поддержании сельскохозяйственной экономики во время её модернизации, пренебрегая городским развитием и промышленностью в пользу аграрианизма." +PYT_rural_economy_2_desc:0 "Крестьяне Грайфенмаршена решили сосредоточиться на поддержании сельскохозяйственной экономики во время её модернизации, пренебрегая городским развитием и промышленностью в пользу аграрианизма." PYT_rural_economy_3:0 "Аграрианизм" -PYT_rural_economy_3_desc:0 "Крестьяне Грифенмаршена решили сосредоточиться на поддержании сельскохозяйственной экономики во время её модернизации, пренебрегая городским развитием и промышленностью в пользу аграрианизма." +PYT_rural_economy_3_desc:0 "Крестьяне Грайфенмаршена решили сосредоточиться на поддержании сельскохозяйственной экономики во время её модернизации, пренебрегая городским развитием и промышленностью в пользу аграрианизма." PYT_rural_economy_4:0 "Аграрианизм" -PYT_rural_economy_4_desc:0 "Крестьяне Грифенмаршена решили сосредоточиться на поддержании сельскохозяйственной экономики во время её модернизации, пренебрегая городским развитием и промышленностью в пользу аграрианизма. Это решение привело к появлению невероятно развитого первичного сектора, а вот городские районы по-прежнему выглядят весьма старомодно." +PYT_rural_economy_4_desc:0 "Крестьяне Грайфенмаршена решили сосредоточиться на поддержании сельскохозяйственной экономики во время её модернизации, пренебрегая городским развитием и промышленностью в пользу аграрианизма. Это решение привело к появлению невероятно развитого первичного сектора, а вот городские районы по-прежнему выглядят весьма старомодно." PYT_industry_1:0 "Индустриализация" -PYT_industry_1_desc:0 "Крестьяне Грифенмаршена решили сосредоточиться на индустриализации своей сельской страны, развитии Ольдвингбурга и других городских районов в пользу сельской местности." +PYT_industry_1_desc:0 "Крестьяне Грайфенмаршена решили сосредоточиться на индустриализации своей сельской страны, развитии Ольдвингбурга и других городских районов в пользу сельской местности." PYT_industry_2:0 "Индустриализация" -PYT_industry_2_desc:0 "Крестьяне Грифенмаршена решили сосредоточиться на индустриализации своей сельской страны, развитии Ольдвингбурга и других городских районов в пользу сельской местности." +PYT_industry_2_desc:0 "Крестьяне Грайфенмаршена решили сосредоточиться на индустриализации своей сельской страны, развитии Ольдвингбурга и других городских районов в пользу сельской местности." PYT_industry_3:0 "Индустриализация" -PYT_industry_3_desc:0 "Крестьяне Грифенмаршена решили сосредоточиться на индустриализации своей сельской страны, развитии Ольдвингбурга и других городских районов в пользу сельской местности." +PYT_industry_3_desc:0 "Крестьяне Грайфенмаршена решили сосредоточиться на индустриализации своей сельской страны, развитии Ольдвингбурга и других городских районов в пользу сельской местности." PYT_industry_4:0 "Индустриализация" -PYT_industry_4_desc:0 "Крестьяне Грифенмаршена решили сосредоточиться на индустриализации своей сельской страны, развитии Ольдвингбурга и других городских районов в пользу сельской местности." +PYT_industry_4_desc:0 "Крестьяне Грайфенмаршена решили сосредоточиться на индустриализации своей сельской страны, развитии Ольдвингбурга и других городских районов в пользу сельской местности." PYT_tech_college_idea:0 "Ольдвингбургский Инженерный Институт" -PYT_tech_college_idea_desc:0 "Жители Грифенмаршена всегда были весьма практичными, и для укрепления этих преимуществ в Ольдвингбурге было открыто учреждение, посвященное обучению инженерному делу. Многие с нетерпением ждут возможности узнать побольше о современной технике, что, несомненно, будет способствовать дальнейшему повышению эффективности промышленности и сельского хозяйства." +PYT_tech_college_idea_desc:0 "Жители Грайфенмаршена всегда были весьма практичными, и для укрепления этих преимуществ в Ольдвингбурге было открыто учреждение, посвященное обучению инженерному делу. Многие с нетерпением ждут возможности узнать побольше о современной технике, что, несомненно, будет способствовать дальнейшему повышению эффективности промышленности и сельского хозяйства." PYT_the_new_regime:0 "Новый режим" -PYT_the_new_regime_desc:0 "Система прямой демократии Грифенмаршена, возможно, и не была самой эффективной, но она позволяла населению быть счастливым и довольствоваться тем, что их голос важен. Теперь, после захвата власти силами [PYT.GetRulingParty], многие чувствуют себя преданными таким поворотом событий. Руководству [PYT.GetRulingParty] придётся проявить себя способными лидерами в эти смутные времена." +PYT_the_new_regime_desc:0 "Система прямой демократии Грайфенмаршена, возможно, и не была самой эффективной, но она позволяла населению быть счастливым и довольствоваться тем, что их голос важен. Теперь, после захвата власти силами [PYT.GetRulingParty], многие чувствуют себя преданными таким поворотом событий. Руководству [PYT.GetRulingParty] придётся проявить себя способными лидерами в эти смутные времена." PYT_hlinka_guard:0 "Бонгард" PYT_hlinka_guard_desc:0 "Бонгард - это военизированная организация, лояльная лично [PYT.GetLeader]. Бонгард вербует грифонов из всех слоев общества, и единственное, что их объединяет - это согласие с идеями Маха. Члены этой организации нередко занимаются тайными репрессиями." PYT_hlinka_guard_2:0 "Бонгард" -PYT_hlinka_guard_2_desc:0 "Бонгард - это военизированная организация, лояльная лично [PYT.GetLeader]. Бонгард вербует грифонов из всех слоев общества, и единственное, что их объединяет - это согласие с идеями Маха. Члены этой организации нередко занимаются тайными репрессиями. А твёрдый контроль [PYT.GetRulingParty] над Грифенмаршеном означает, что членство в Бонгард является необходимым условием для дальнейшего продвижения по службе." +PYT_hlinka_guard_2_desc:0 "Бонгард - это военизированная организация, лояльная лично [PYT.GetLeader]. Бонгард вербует грифонов из всех слоев общества, и единственное, что их объединяет - это согласие с идеями Маха. Члены этой организации нередко занимаются тайными репрессиями. А твёрдый контроль [PYT.GetRulingParty] над Грайфенмаршеном означает, что членство в Бонгард является необходимым условием для дальнейшего продвижения по службе." PYT_hlinka_guard_2_lar:0 "Бонгард" -PYT_hlinka_guard_2_lar_desc:0 "Бонгард - это военизированная организация, лояльная лично [PYT.GetLeader]. Бонгард вербует грифонов из всех слоев общества, и единственное, что их объединяет - это согласие с идеями Маха. Члены этой организации нередко занимаются тайными репрессиями. А твёрдый контроль [PYT.GetRulingParty] над Грифенмаршеном означает, что членство в Бонгард является необходимым условием для дальнейшего продвижения по службе." +PYT_hlinka_guard_2_lar_desc:0 "Бонгард - это военизированная организация, лояльная лично [PYT.GetLeader]. Бонгард вербует грифонов из всех слоев общества, и единственное, что их объединяет - это согласие с идеями Маха. Члены этой организации нередко занимаются тайными репрессиями. А твёрдый контроль [PYT.GetRulingParty] над Грайфенмаршеном означает, что членство в Бонгард является необходимым условием для дальнейшего продвижения по службе." PYT_loyalty:0 "Герцланд превыше всего!" -PYT_loyalty_desc:0 "Для реформированного Грифенмаршена был создан новый гимн, пропитанный традиционалистскими и националистическими идеями. Каждый грифон надеется, что когда-нибудь его будут петь повсюду от Роттендедама до Катеринбурга." +PYT_loyalty_desc:0 "Для реформированного Грайфенмаршена был создан новый гимн, пропитанный традиционалистскими и националистическими идеями. Каждый грифон надеется, что когда-нибудь его будут петь повсюду от Роттендедама до Катеринбурга." PYT_the_new_regime_1:0 "Новый режим" -PYT_the_new_regime_1_desc:0 "Система прямой демократии Грифенмаршена, возможно, и не была самой эффективной, но она позволяла населению быть счастливым и довольствоваться тем, что их голос важен. Теперь, после захвата власти силами [PYT.GetRulingParty], многие чувствуют себя преданными таким поворотом событий. Руководству [PYT.GetRulingParty] придётся проявить себя способными лидерами в эти смутные времена." +PYT_the_new_regime_1_desc:0 "Система прямой демократии Грайфенмаршена, возможно, и не была самой эффективной, но она позволяла населению быть счастливым и довольствоваться тем, что их голос важен. Теперь, после захвата власти силами [PYT.GetRulingParty], многие чувствуют себя преданными таким поворотом событий. Руководству [PYT.GetRulingParty] придётся проявить себя способными лидерами в эти смутные времена." PYT_the_new_regime_2:0 "Новый режим" -PYT_the_new_regime_2_desc:0 "Система прямой демократии Грифенмаршена, возможно, и не была самой эффективной, но она позволяла населению быть счастливым и довольствоваться тем, что их голос важен. Теперь, после захвата власти силами [PYT.GetRulingParty], многие чувствуют себя преданными таким поворотом событий. Руководству [PYT.GetRulingParty] придётся проявить себя способными лидерами в эти смутные времена." +PYT_the_new_regime_2_desc:0 "Система прямой демократии Грайфенмаршена, возможно, и не была самой эффективной, но она позволяла населению быть счастливым и довольствоваться тем, что их голос важен. Теперь, после захвата власти силами [PYT.GetRulingParty], многие чувствуют себя преданными таким поворотом событий. Руководству [PYT.GetRulingParty] придётся проявить себя способными лидерами в эти смутные времена." PYT_the_new_regime_3:0 "Новый режим" -PYT_the_new_regime_3_desc:0 "Система прямой демократии Грифенмаршена, возможно, и не была самой эффективной, но она позволяла населению быть счастливым и довольствоваться тем, что их голос важен. Теперь, после захвата власти силами [PYT.GetRulingParty], многие чувствуют себя преданными таким поворотом событий. Руководству [PYT.GetRulingParty] придётся проявить себя способными лидерами в эти смутные времена." +PYT_the_new_regime_3_desc:0 "Система прямой демократии Грайфенмаршена, возможно, и не была самой эффективной, но она позволяла населению быть счастливым и довольствоваться тем, что их голос важен. Теперь, после захвата власти силами [PYT.GetRulingParty], многие чувствуют себя преданными таким поворотом событий. Руководству [PYT.GetRulingParty] придётся проявить себя способными лидерами в эти смутные времена." PYT_corporatism:0 "Корпоративизм" -PYT_corporatism_desc:0 "Общество, разделенное на основе общих интересов, в частности трудоустройства, будет функционировать гораздо эффективнее. Уникальная организация Грифенмаршена позволяет легко реализовать идеологию корпоративизма, поскольку ещё до нашего прихода к власти уже существовал разрыв между городом и деревней." +PYT_corporatism_desc:0 "Общество, разделенное на основе общих интересов, в частности трудоустройства, будет функционировать гораздо эффективнее. Уникальная организация Грайфенмаршена позволяет легко реализовать идеологию корпоративизма, поскольку ещё до нашего прихода к власти уже существовал разрыв между городом и деревней." PYT_agriculture_support_idea:0 "Фермерский фонд" -PYT_agriculture_support_idea_desc:0 "Сельское хозяйство сделало значительные успехи с момента основания Грифенмаршена, но оно по-прежнему остаётся рискованным занятием. Стихийные бедствия или непогода могут погубить весь урожай фермера, из-за чего он не сможет обеспечивать свою семью или продавать свои товары. Кроме того, достижения вроде искусственных удобрений не дают ни шанса тем, кто не может покупать эти дорогие новинки. Поэтому необходимо вмешательство государства, дабы обеспечить первичный сектор всеми необходимыми ресурсами для процветания." +PYT_agriculture_support_idea_desc:0 "Сельское хозяйство сделало значительные успехи с момента основания Грайфенмаршена, но оно по-прежнему остаётся рискованным занятием. Стихийные бедствия или непогода могут погубить весь урожай фермера, из-за чего он не сможет обеспечивать свою семью или продавать свои товары. Кроме того, достижения вроде искусственных удобрений не дают ни шанса тем, кто не может покупать эти дорогие новинки. Поэтому необходимо вмешательство государства, дабы обеспечить первичный сектор всеми необходимыми ресурсами для процветания." PYT_volksstrum_red:0 "Красный Фольксштурм" -PYT_volksstrum_red_desc:0 "Хотя Бауэрнмилиз по-прежнему является армией ополченцев с личным снаряжением, что не проходили централизованной программы обучения, энтузиазм и число добровольцев велики как никогда. Это объясняется разумным подходам к реформам, сохранением традиций Грифенмаршена, а также обязательному уважению и одобрению к идеям товарища Ромера." +PYT_volksstrum_red_desc:0 "Хотя Бауэрнмилиз по-прежнему является армией ополченцев с личным снаряжением, что не проходили централизованной программы обучения, энтузиазм и число добровольцев велики как никогда. Это объясняется разумным подходам к реформам, сохранением традиций Грайфенмаршена, а также обязательному уважению и одобрению к идеям товарища Ромера." PYT_volksarmee_red:0 "Красная Народная армия" -PYT_volksarmee_red_desc:0 "К огорчению некоторых грифонов, ополчение Грифенмаршена было силой преобразовано в настоящую современную армию, хоть и не лишённую следов старых традиций. Это необходимые изменение в смутные времена, ведь для защиты нашей прекрасной земли требуется строгая дисциплина. Таков план Ромера, поскольку ему нужны современные вооруженные силы, дабы распространить свои социалистические идеи на весь Герцланд." +PYT_volksarmee_red_desc:0 "К огорчению некоторых грифонов, ополчение Грайфенмаршена было силой преобразовано в настоящую современную армию, хоть и не лишённую следов старых традиций. Это необходимые изменение в смутные времена, ведь для защиты нашей прекрасной земли требуется строгая дисциплина. Таков план Ромера, поскольку ему нужны современные вооруженные силы, дабы распространить свои социалистические идеи на весь Герцланд." PYT_RES:0 "RES" PYT_RES_desc:0 "Директивы Ромера привели к созданию специализированных сил, которые будут играть важную роль в войнах будущего. В состав этих особых войск входят самые ревностные последователи Ромера, которыми командуют весьма агрессивно настроенные офицеры." PYT_mobilisied_workers:0 "Герои Революции" PYT_mobilisied_workers_desc:0 "Для рабочего нет более высокой чести, чем отдать все свои силы на благо революции. Все рабочие должны быть мобилизованы для оказания помощи в предстоящей великой борьбе, иначе социалистическая мечта погибнет, не успев даже расправить крылья." PYT_industry_red:0 "Социалистический индустриализм" -PYT_industry_red_desc:0 "Крестьяне Грифенмаршена решили сосредоточиться на индустриализации своей сельской страны, а также на развитии Ольдвингбурга и прочих городских районов, позабыв про сельскую местность. Это привело к тому, что некогда доминирующий в экономике первичный сектор быстро уступил место тяжёлой промышленности, чему также поспособствовало внедрение справедливого трудового законодательства и прочие социалистические реформы." +PYT_industry_red_desc:0 "Крестьяне Грайфенмаршена решили сосредоточиться на индустриализации своей сельской страны, а также на развитии Ольдвингбурга и прочих городских районов, позабыв про сельскую местность. Это привело к тому, что некогда доминирующий в экономике первичный сектор быстро уступил место тяжёлой промышленности, чему также поспособствовало внедрение справедливого трудового законодательства и прочие социалистические реформы." PYT_rural_economy_red:0 "Коллективизированное сельское хозяйство" -PYT_rural_economy_red_desc:0 "Крестьяне Грифенмаршена решили сосредоточиться на поддержании сельскохозяйственной экономики во время её модернизации, пренебрегая городским развитием и промышленностью в пользу аграрианизма. Это решение привело к появлению невероятно развитого первичного сектора, а вот городские районы по-прежнему выглядят весьма старомодно. Кроме того, обещания Ромера были выполнены, а это привело к тому, что крестьяне облегчили своё положение, так как при совместной работе им проще добиваться более крупных урожаев." +PYT_rural_economy_red_desc:0 "Крестьяне Грайфенмаршена решили сосредоточиться на поддержании сельскохозяйственной экономики во время её модернизации, пренебрегая городским развитием и промышленностью в пользу аграрианизма. Это решение привело к появлению невероятно развитого первичного сектора, а вот городские районы по-прежнему выглядят весьма старомодно. Кроме того, обещания Ромера были выполнены, а это привело к тому, что крестьяне облегчили своё положение, так как при совместной работе им проще добиваться более крупных урожаев." PYT_educate_the_populace_idea:0 "Социалистический учебный план" -PYT_educate_the_populace_idea_desc:0 "Все должны знать цели и методы революции, иначе мы будем командовать лишь разъяренной толпой с самыми базовыми требованиями. Социалистическая мысль должна распространиться как можно шире по Грифенмаршену, даже если нам придётся пожертвовать качеством практического образования." +PYT_educate_the_populace_idea_desc:0 "Все должны знать цели и методы революции, иначе мы будем командовать лишь разъяренной толпой с самыми базовыми требованиями. Социалистическая мысль должна распространиться как можно шире по Грайфенмаршену, даже если нам придётся пожертвовать качеством практического образования." PYT_proletartiat_solidarity:0 "Интербригады" -PYT_proletartiat_solidarity_desc:0 "Революция не может ограничиться Грифенмаршеном. Она пускает корни везде, где рабочие и крестьяне угнетаются своими алчными капиталистическими хозяевами. Наша обязанность - помогать порабощённым везде и всегда." -PYT_ducal_guard_idea:0 "Герцогская гвардия Грифенхейма" +PYT_proletartiat_solidarity_desc:0 "Революция не может ограничиться Грайфенмаршеном. Она пускает корни везде, где рабочие и крестьяне угнетаются своими алчными капиталистическими хозяевами. Наша обязанность - помогать порабощённым везде и всегда." +PYT_ducal_guard_idea:0 "Герцогская гвардия Грайфенхейма" PYT_ducal_guard_idea_desc:0 "" PYT_ducal_secret_service_idea:0 "Герцогская Секретная Служба" PYT_ducal_secret_service_idea_desc:0 "" @@ -116,11 +116,11 @@ PYT_harmonic_army_desc:0 "" PYT_griffonbolts_idea:0 "Грифоны-Вандерболты" PYT_griffonbolts_idea_desc:0 "" PYT_corporatism_2:0 "Корпоративизм" -PYT_corporatism_2_desc:0 "Общество, разделенное на основе общих интересов, в частности трудоустройства, будет функционировать гораздо эффективнее. Уникальная организация Грифенмаршена позволяет легко реализовать идеологию корпоративизма, поскольку ещё до нашего прихода к власти уже существовал разрыв между городом и деревней." +PYT_corporatism_2_desc:0 "Общество, разделенное на основе общих интересов, в частности трудоустройства, будет функционировать гораздо эффективнее. Уникальная организация Грайфенмаршена позволяет легко реализовать идеологию корпоративизма, поскольку ещё до нашего прихода к власти уже существовал разрыв между городом и деревней." PYT_corporatism_3:0 "Корпоративизм" -PYT_corporatism_3_desc:0 "Общество, разделенное на основе общих интересов, в частности трудоустройства, будет функционировать гораздо эффективнее. Уникальная организация Грифенмаршена позволяет легко реализовать идеологию корпоративизма, поскольку ещё до нашего прихода к власти уже существовал разрыв между городом и деревней." +PYT_corporatism_3_desc:0 "Общество, разделенное на основе общих интересов, в частности трудоустройства, будет функционировать гораздо эффективнее. Уникальная организация Грайфенмаршена позволяет легко реализовать идеологию корпоративизма, поскольку ещё до нашего прихода к власти уже существовал разрыв между городом и деревней." PYT_agriculture_support_idea_2:0 "Фермерский фонд" -PYT_agriculture_support_idea_2_desc:0 "Сельское хозяйство сделало значительные успехи с момента основания Грифенмаршена, но оно по-прежнему остаётся рискованным занятием. Стихийные бедствия или непогода могут погубить весь урожай фермера, из-за чего он не сможет обеспечивать свою семью или продавать свои товары. Кроме того, достижения вроде искусственных удобрений не дают ни шанса тем, кто не может покупать эти дорогие новинки. Поэтому необходимо вмешательство государства, дабы обеспечить первичный сектор всеми необходимыми ресурсами для процветания." +PYT_agriculture_support_idea_2_desc:0 "Сельское хозяйство сделало значительные успехи с момента основания Грайфенмаршена, но оно по-прежнему остаётся рискованным занятием. Стихийные бедствия или непогода могут погубить весь урожай фермера, из-за чего он не сможет обеспечивать свою семью или продавать свои товары. Кроме того, достижения вроде искусственных удобрений не дают ни шанса тем, кто не может покупать эти дорогие новинки. Поэтому необходимо вмешательство государства, дабы обеспечить первичный сектор всеми необходимыми ресурсами для процветания." PYT_segregation_idea:0 "Вечная сегрегация" PYT_segregation_idea_desc:0 "" PYT_hlinka_guard_3:0 "Бонгард" @@ -142,7 +142,7 @@ PYT_class_warfare_idea_desc:0 "Классовый конфликт - это ре PYT_new_red_army:0 "Гражданское ополчение" PYT_new_red_army_desc:0 "" PYT_proletartiat_solidarity_2:0 "Революционные экспедиционные силы" -PYT_proletartiat_solidarity_2_desc:0 "Революция не может ограничиться Грифенмаршеном. Она пускает корни везде, где рабочие и крестьяне угнетаются своими алчными капиталистическими хозяевами. Наша обязанность - помогать порабощённым везде и всегда." +PYT_proletartiat_solidarity_2_desc:0 "Революция не может ограничиться Грайфенмаршеном. Она пускает корни везде, где рабочие и крестьяне угнетаются своими алчными капиталистическими хозяевами. Наша обязанность - помогать порабощённым везде и всегда." PYT_RES_2:0 "RES" PYT_RES_2_desc:0 "Директивы Ромера привели к созданию специализированных сил, которые будут играть важную роль в войнах будущего. В состав этих особых войск входят самые ревностные последователи Ромера, которыми командуют весьма агрессивно настроенные офицеры. Численность и финансирование этих сил лишь увеличились после успешного захвата Герцланда." PYT_NEP_idea:0 "Новая экономическая политика" @@ -244,7 +244,7 @@ PYT_hlinka_guard_5_lar_desc:0 "" ### Focuses ### PYT_initial_army_reforms:0 "Реформирование Бауэрнмилиз" -PYT_initial_army_reforms_desc:0 "На протяжении десятилетий армия Республики оставалась нетронутой, устаревая всё больше в наш век инноваций и революций. Мы, наконец, сумели собрать достаточно сторонников, которые одобрят любые предложения, которые мы можем сделать, но еще предстоит решить, как именно армия будет реформирована." +PYT_initial_army_reforms_desc:0 "На протяжении десятилетий армия Республики оставалась нетронутой, устаревая всё больше в наш век инноваций и революций. Мы, наконец, сумели собрать достаточно сторонников, которые одобрят любые предложения, которые мы можем сделать, но ещё предстоит решить, как именно армия будет реформирована." PYT_militia_roots:0 "Хороша как есть" PYT_militia_roots_desc:0 "Наши крестьянские ополченцы храбро и надежно защищали страну от иностранных вторжений на протяжении веков, удерживая берега реки и сокрушая любого голубокрового идиота, что пытался нас покорить. Зачем заново изобретать колесо?" PYT_call_to_arms:0 "Призыв к оружию" @@ -272,7 +272,7 @@ PYT_support_troops_desc:0 "И хотя большинство доброволь PYT_radio_implementation:0 "Внедрение радио" PYT_radio_implementation_desc:0 "Перспективы военного применения радио практически безграничны. С улучшением связи мы можем перестроить и упорядочить всю нашу систему приказов. Если мы сможем разработать наши собственные модели радио мы сможем реализовать эти амбициозные планы." PYT_motorization:0 "Моторизация" -PYT_motorization_desc:0 "Очень немногие Грифоны в Грифенмаршене владеют или хотя бы знают что такое автомобиль. Но с нынешним инновациями в нашей армии, мы можем, наконец, начать моторизовать наших солдат. Моторизованные войска превосходят регулярную пехоту в большинстве аспектов, игнорировать такое преимущество было бы глупостью высшего порядка." +PYT_motorization_desc:0 "Очень немногие Грифоны в Грайфенмаршене владеют или хотя бы знают что такое автомобиль. Но с нынешним инновациями в нашей армии, мы можем, наконец, начать моторизовать наших солдат. Моторизованные войска превосходят регулярную пехоту в большинстве аспектов, игнорировать такое преимущество было бы глупостью высшего порядка." PYT_professionalism:0 "Исключительно профессионалы" PYT_professionalism_desc:0 "Наконец-то пришло время перемен. Мы окружены нациями, армии которых наполнены профессиональными солдатами. Если мы хотим сохранить нашу независимость и свободу, мы должны адаптировать и модернизировать нашу собственную армию." PYT_implement_army_drills:0 "Стандартизированное оборудование" @@ -311,7 +311,7 @@ PYT_subsidise_agrculture_desc:0 "Вместо того чтобы поддерж PYT_mechanise_agriculture:0 "Механизация сельского хозяйства" PYT_mechanise_agriculture_desc:0 "Наш сельскохозяйственный сектор не может конкурировать с иностранными дворянскими поместьями из-за низкого и децентрализованного производства. Чтобы решить эту проблему, мы должны механизировать наше сельское хозяйство, что значительно увеличит производство и облегчит жизнь фермеров." PYT_finished_reforms:0 "Зелёное общество" -PYT_finished_reforms_desc:0 "После ряда реформ, предложенных нашей фракцией, Грифенмаршен изменился, оставаясь прежним. Сельское хозяйство по-прежнему жизненно важно для нашей экономики, общества и культуры, но оно модернизировано, и жизнь фермеров значительно улучшилась. С благословения Эйр, пусть Крестьянская Республика будет вечной!" +PYT_finished_reforms_desc:0 "После ряда реформ, предложенных нашей фракцией, Грайфенмаршен изменился, оставаясь прежним. Сельское хозяйство по-прежнему жизненно важно для нашей экономики, общества и культуры, но оно модернизировано, и жизнь фермеров значительно улучшилась. С благословения Эйр, пусть Крестьянская Республика будет вечной!" PYT_mining_techniques:0 "Современные шахтёрские инструменты" PYT_mining_techniques_desc:0 "Земля является источником большей части нашего богатства. На её поверхности мы выращиваем урожай, а под ней находим драгоценные минералы. Но наши шахты производят мало из-за наших устаревших методов и инструментов. Нам нужно импортировать инструменты и приглашать иностранных специалистов для революционизации наших горных работ." PYT_thurwingen_mining:0 "Тюрвингские шахты" @@ -333,7 +333,7 @@ PYT_synthethic_desc:0 "И хотя сейчас у нас более чем до PYT_rapid_industrialisation:0 "Марш Прогресса" PYT_rapid_industrialisation_desc:0 "Мы отстаем от Фетизии, Аквелии и Империи с нашей преимущественно аграрной экономикой. Теперь, когда у нас достаточно земли, мы можем арендовать участки по низкой цене, строить новые заводы и субсидировать промышленников, чтобы наша промышленность могла массово расширяться. Нам придётся брать крупные займы, но в конечном счете это будет стоить того." PYT_railroad:0 "Великая Железная Дорога" -PYT_railroad_desc:0 "Наш транспорт все еще опирается на грунтовые дороги, и единственная железная дорога в нашей стране была построена много лет назад, чтобы соединить Ольдвингбург с Ромау. Эта железная дорога должна быть реконструирована и расширена, а её пропускная способность и протяженность увеличены. Все железные дороги в Грифенмаршене приведут к Ольдвингбургу." +PYT_railroad_desc:0 "Наш транспорт всё ещё опирается на грунтовые дороги, и единственная железная дорога в нашей стране была построена много лет назад, чтобы соединить Ольдвингбург с Ромау. Эта железная дорога должна быть реконструирована и расширена, а её пропускная способность и протяженность увеличены. Все железные дороги в Грайфенмаршене приведут к Ольдвингбургу." PYT_arms_industry:0 "Отечественная оружейная промышленность" PYT_arms_industry_desc:0 "Многие годы наши солдаты использовали имперские оружейные склады и местных оружейников. Если мы хотим модернизировать нашу армию, то должны использовать стандартизированное вооружение, производимое исключительно на наших заводах. Наши ополченцы не будут покупать любое оружие, а станут использовать исключительно отечественную технику." PYT_industrialisation_finish:0 "Промышленная держава" @@ -343,7 +343,7 @@ PYT_tech_college_desc:0 "Если мы хотим индустриализиро PYT_societal_advancement:0 "Здесь и сейчас" PYT_societal_advancement_desc:0 "Мы должны принять решительные меры по модернизации нашей страны. Образование будет реформировано и станет бесплатным для широких масс, а новые экономические законы должны быть приняты для либерализации нашей протекционистской экономики." PYT_modern_methods:0 "Современные промышленные методы" -PYT_modern_methods_desc:0 "Теперь, когда у нас есть много талантливых инженеров, работающих на нас, мы можем начать программу по внедрению более эффективных методов производства. Сборочные линии, многочисленные машины и электрическое заводское освещение должны провозгласить начало новой эры в Грифенмаршене." +PYT_modern_methods_desc:0 "Теперь, когда у нас есть много талантливых инженеров, работающих на нас, мы можем начать программу по внедрению более эффективных методов производства. Сборочные линии, многочисленные машины и электрическое заводское освещение должны провозгласить начало новой эры в Грайфенмаршене." PYT_research_slot:0 "Финансируемые государством университеты" PYT_research_slot_desc:0 "Всем молодым грифонам в нашей стране, желающим получить высшее образование, приходится отправляться через реку в Йель. Часто после этого они переезжают работать в другие страны. Мы должны основать свои университеты и щедро финансировать их, чтобы у нас было достаточно талантливых преподавателей для всех студентов, которые теперь могут остаться на родине." @@ -383,9 +383,9 @@ PYT_air_stuff_desc:0 "Грифоны были рождены, чтобы лет PYT_fighter_projects:0 "Стальные крылья" PYT_fighter_projects_desc:0 "Наши нынешние планеры смехотворно устарели, и нашим первым шагом в достижении господства в небе должно стать обновление наших моделей истребителей. Вражеские самолеты не доставят нам проблем, если наши истребители просто разорвут их в клочья." PYT_doctrinal_development:0 "Тренировки на высоте" -PYT_doctrinal_development_desc:0 "Хотя грифоны лучше приспособлены к небу, чем большинство видов, чрезмерные высоты все еще могут сильно затруднить возможности пилотов. Обучая наших пилотов на этих экстремальных высотах, мы можем постепенно приучим их к огромным высотам, предоставляя нам тактическое преимущество над нашими врагами." +PYT_doctrinal_development_desc:0 "Хотя грифоны лучше приспособлены к небу, чем большинство видов, чрезмерные высоты всё ещё могут сильно затруднить возможности пилотов. Обучая наших пилотов на этих экстремальных высотах, мы можем постепенно приучим их к огромным высотам, предоставляя нам тактическое преимущество над нашими врагами." PYT_actual_air_bases:0 "Ассельтские аэродромы" -PYT_actual_air_bases_desc:0 "Хотя самолеты не были особенно популярны в Грифенмаршене, был один странный грифон, известный владением самолета. Заброшенный аэродром теперь находится в Ассельте, и его расположение делает его идеальным для создания нового аэродрома. Наши самолеты сейчас - это лишь стальные смертельно опасные ловушки, которым негде приземлиться.." +PYT_actual_air_bases_desc:0 "Хотя самолеты не были особенно популярны в Грайфенмаршене, был один странный грифон, известный владением самолета. Заброшенный аэродром теперь находится в Ассельте, и его расположение делает его идеальным для создания нового аэродрома. Наши самолеты сейчас - это лишь стальные смертельно опасные ловушки, которым негде приземлиться.." PYT_strat:0 "Стратегическая бомбардировка" PYT_strat_desc:0 "Нанося нашим врагам удары по важным отраслям военной промышленности, мы потенциально можем лишить их возможности снабжать войска. Поскольку наиболее важные заводы часто являются наиболее хорошо охраняемыми, необходимо разработать специализированный тип бомбардировщика для этой задачи." PYT_tact:0 "Тактическая бомбардировка" @@ -401,34 +401,34 @@ PYT_rocket_projects_desc:0 "В то время как многие считаю PYT_paratrooper_project:0 "Кричащие орлы" PYT_paratrooper_project_desc:0 "Прыгая с высот, которые даже самые отважные грифоны сочли бы безумными всего несколько лет назад, наши элитные десантники могут легко приземлиться в тылу врага, чтобы вызвать хаос. И по мере того, как их оборудование становится более сложным, их потенциальные стратегические и тактические применения также увеличиваются." PYT_expanded_bases:0 "Расширить Ассельтские аэродромы" -PYT_expanded_bases_desc:0 "Чтобы удовлетворить потребности наших расширяющихся военно-воздушных сил и подготовить их для дальнейшего расширения, уже и без этого значительные аэродромы в Ассельте должны быть расширены еще раз." +PYT_expanded_bases_desc:0 "Чтобы удовлетворить потребности наших расширяющихся военно-воздушных сил и подготовить их для дальнейшего расширения, уже и без этого значительные аэродромы в Ассельте должны быть расширены ещё раз." PYT_jet_fighters:0 "Реактивный истребитель V-1" -PYT_jet_fighters_desc:0 "После многочисленных прототипов и фальстартов приближается первая в истории жизнеспособная модель реактивного истребителя, созданная нашими конструкторами. С еще большими инвестициями мы можем войти в новую эру авиации со скоростью, о которой грифоны даже и не мечтали." +PYT_jet_fighters_desc:0 "После многочисленных прототипов и фальстартов приближается первая в истории жизнеспособная модель реактивного истребителя, созданная нашими конструкторами. С ещё большими инвестициями мы можем войти в новую эру авиации со скоростью, о которой грифоны даже и не мечтали." PYT_the_national_republic:0 "Национальная Республика" -PYT_the_national_republic_desc:0 "Дитрих Мах и его заместитель Вильке Трутан, номинальные руководители партии НПД сторонников превосходства, успешно захватили власть в Грифенмаршене. Совет был распущен после того, как его члены были вынуждены присягнуть на верность новым правителям страны. Теперь Дитрих и Вильке могут наконец провести реформы, о которых они так долго мечтали." +PYT_the_national_republic_desc:0 "Дитрих Мах и его заместитель Вильке Трутан, номинальные руководители партии НПД сторонников превосходства, успешно захватили власть в Грайфенмаршене. Совет был распущен после того, как его члены были вынуждены присягнуть на верность новым правителям страны. Теперь Дитрих и Вильке могут наконец провести реформы, о которых они так долго мечтали." PYT_mobilise_the_people:0 "Мобилизовать народ" -PYT_mobilise_the_people_desc:0 "Каждый грифон в Грифенмаршене - гражданин, а каждый гражданин - солдат. Однако лишь немногие из них находятся на действительной службе, поскольку участие в Бауэрнмилиз в основном добровольное. Это должно измениться немедленно! Наши гордые крестьяне должны взять в когти оружие и готовиться к объединению Герцланда!" +PYT_mobilise_the_people_desc:0 "Каждый грифон в Грайфенмаршене - гражданин, а каждый гражданин - солдат. Однако лишь немногие из них находятся на действительной службе, поскольку участие в Бауэрнмилиз в основном добровольное. Это должно измениться немедленно! Наши гордые крестьяне должны взять в когти оружие и готовиться к объединению Герцланда!" PYT_the_partys_army:0 "Официально зарегестрировать Бонгард" -PYT_the_partys_army_desc:0 "Бонгард, неофициальное военизированное крыло НПД, названное в честь Эдвина Бона, основателя партии, хорошо служило нам в течение многих лет. Настало время вознаградить их за лояльность, превратив их в официальную государственную полицию Грифенмаршена, отвечающую за обеспечение внутренней безопасности и охрану жизни членов НПД." +PYT_the_partys_army_desc:0 "Бонгард, неофициальное военизированное крыло НПД, названное в честь Эдвина Бона, основателя партии, хорошо служило нам в течение многих лет. Настало время вознаградить их за лояльность, превратив их в официальную государственную полицию Грайфенмаршена, отвечающую за обеспечение внутренней безопасности и охрану жизни членов НПД." PYT_loyalty_officers:0 "Офицеры Лояльности Бонгарда" PYT_loyalty_officers_desc:0 "Чтобы наши ополченцы оставались абсолютно верными своему любимому отечеству, мы объединим Бонгард с Бауэрнмилиз. Офицеры обеспечат Национальный пыл в рядах и накажут тех предателей, которым наплевать на наше благородное дело." PYT_hey_slovaci:0 ""Herzland Über Alles!"" PYT_hey_slovaci_desc:0 "Наш лидер поручил талантливому музыканту из Нортфомейа написать официальный гимн объединённого Герцланда. Песня будет называться " Herzland Über Alles!", её тексты будут написаны на грифоньем и пронизаны националистическими и милитаристскими темами, говорящими о том, что Герцланд всегда будет стоять твердо и гордо над всеми другими нациями." PYT_reinforce_power:0 "Закрепиться" -PYT_reinforce_power_desc:0 "Если мы хотим нанести удар в самое сердце Империи и освободить Герцланд, мы должны быть едины и сильны. О тех, кто хочет ослабить и расколоть нас изнутри, позаботятся, и наши коррумпированные демократические институты будут реформированы. Растерянность в Грифенмаршене умрет и сменится славной решимостью!" +PYT_reinforce_power_desc:0 "Если мы хотим нанести удар в самое сердце Империи и освободить Герцланд, мы должны быть едины и сильны. О тех, кто хочет ослабить и расколоть нас изнутри, позаботятся, и наши коррумпированные демократические институты будут реформированы. Растерянность в Грайфенмаршене умрет и сменится славной решимостью!" PYT_control_knowledge:0 "Контроль знаний" -PYT_control_knowledge_desc:0 "Чтобы защитить нашу страну изнутри, мы должны захватить печатные станки и национализировать их. Ничто не должно печататься без явного разрешения и одобрения НПД. Сжигание книг также будет организовано по всей стране, поскольку мы должны очистить Грифенмаршен от коррумпированных, дегенеративных и попросту слабых идей." +PYT_control_knowledge_desc:0 "Чтобы защитить нашу страну изнутри, мы должны захватить печатные станки и национализировать их. Ничто не должно печататься без явного разрешения и одобрения НПД. Сжигание книг также будет организовано по всей стране, поскольку мы должны очистить Грайфенмаршен от коррумпированных, дегенеративных и попросту слабых идей." PYT_control_the_people:0 "Тоталитарная Демократия" -PYT_control_the_people_desc:0 "В течение двух столетий народ удерживал власть в Грифенмаршене. Они сопротивляются идее о том, что лидеры НПД остаются у руля и решают все за них. Внутреннее несогласие не должно больше разделять нас, но мы всё-таки можем позволить им голосовать. Результаты референдумов потребуют одобрения лидера и голосование будет контролироваться Бонгардом." +PYT_control_the_people_desc:0 "В течение двух столетий народ удерживал власть в Грайфенмаршене. Они сопротивляются идее о том, что лидеры НПД остаются у руля и решают все за них. Внутреннее несогласие не должно больше разделять нас, но мы всё-таки можем позволить им голосовать. Результаты референдумов потребуют одобрения лидера и голосование будет контролироваться Бонгардом." PYT_remove_truthahn:0 "Избавиться от трутана" PYT_remove_truthahn_desc:0 "Вильке Трутан давно видел в Дитрихе соперника, и теперь, когда НПД находится у власти, сотрудничество между ними утонуло в ежедневных спорах и разногласиях. Старый друг теперь лишь препятствие. Терпение Дитриха иссякло, и теперь он планирует попросить Вильке уйти в отставку. Учитывая, что большая часть НАПа предана ему, было бы неразумно отказывать Уилку." PYT_staff_the_council:0 "Пересобрать Совет" -PYT_staff_the_council_desc:0 "Совет был неотъемлемой частью Грифенмаршена, но был расформирован во время переворота. Теперь наш лидер, наконец, готов восстановить его, как он обещал, но со многими изменениями. Главным образом, это будет не более чем марионеточное правительство, наполненное лоялистами НПД, а его члены говорят " Да " всему, что предлагает лидер." +PYT_staff_the_council_desc:0 "Совет был неотъемлемой частью Грайфенмаршена, но был расформирован во время переворота. Теперь наш лидер, наконец, готов восстановить его, как он обещал, но со многими изменениями. Главным образом, это будет не более чем марионеточное правительство, наполненное лоялистами НПД, а его члены говорят " Да " всему, что предлагает лидер." PYT_control_the_government:0 "Объявите вне закона "нелояльные" группировки" PYT_control_the_government_desc:0 "ГКВП, КПГ и НГПГ не более чем шайки предателей и миролюбивых трусов. Их члены уже поклялись в вечной преданности НПД, но можно ли им действительно доверять? Ясно, что эти незаконные банды должны быть распущены, а их лидеры арестованы, ибо они не более чем опухоли." PYT_mobilise_the_economy:0 "Мобилизация экономики" -PYT_mobilise_the_economy_desc:0 "Должна начаться подготовка к великим объединительным кампаниям. Слаборазвитая экономика Грифенмаршена должна быть в состоянии потянуть огромные военные затраты! Мы должны значительно увеличить наши военные гранты, призвать рабочих и конфисковать ресурсы, необходимые нашей армии." +PYT_mobilise_the_economy_desc:0 "Должна начаться подготовка к великим объединительным кампаниям. Слаборазвитая экономика Грайфенмаршена должна быть в состоянии потянуть огромные военные затраты! Мы должны значительно увеличить наши военные гранты, призвать рабочих и конфисковать ресурсы, необходимые нашей армии." PYT_corporate_economy:0 "Ввести корпоративизм" PYT_corporate_economy_desc:0 "Экономика не станет сильной сама по себе. Руководящий коготь государственных корпораций, управляющих различными секторами, обеспечит контролируемый и быстрый рост. Кроме того, корпоративизм может быть использован для уменьшения сопротивления нашему правлению и поощрения тех кто нам верен." PYT_industry_grows:0 "Промышленные субсидии" @@ -439,19 +439,19 @@ PYT_the_road_to_herzland:0 "In die Bresche!" PYT_the_road_to_herzland_desc:0 "Слишком долго Герцланд был разделен между жирными аристократами-лордами и ослаблен тиранией. Пришло, наконец, время освободить всех Герцландцев и объединить их под одним знаменем! Эгоистичные аристократы и ненадежные Архонты будут наказаны за угнетение народа в течение многих поколений. Вперед, храбрые Герцландцы! За Честь и Отвагу!" PYT_the_peoples_republic:0 "Революционная Республика" -PYT_the_peoples_republic_desc:0 "Вингберт Ромер, лидер коммунистической партии КПГ, успешно захватил власть в Грифенмаршене. Совет был распущен после того, как его члены были арестованы и обвинены в предательстве грифонов, которые голосовали за них. Теперь Вигберт может, наконец, провести реформы, которые он так долго желал." -PYT_red_army:0 "Красная армия Грифенмаршена" +PYT_the_peoples_republic_desc:0 "Вингберт Ромер, лидер коммунистической партии КПГ, успешно захватил власть в Грайфенмаршене. Совет был распущен после того, как его члены были арестованы и обвинены в предательстве грифонов, которые голосовали за них. Теперь Вигберт может, наконец, провести реформы, которые он так долго желал." +PYT_red_army:0 "Красная армия Грайфенмаршена" PYT_red_army_desc:0 "Тёмная угроза Империи зла угрожающе нависла над всеми нами. Мы должны подготовить наших грифонов к борьбе за их свободу, если понадобится, даже на смерть! Наша армия должна быть реформирована, а капиталисты и сторонники превосходства больше не будут стоять у нас на пути. Бауэрнмилиз станет настоящей армией пролетариата!" PYT_red_commandos:0 "Revolutionäre Expeditionsabteilung" PYT_red_commandos_desc:0 "Мы не можем отрицать, что нас мало, в то время как наши враги многочисленны. Без количества мы должны сосредоточиться на качестве. Будет сформирована специальная экспедиционная дивизия, состоящая из самых опытных и преданных солдат КПГ. Наши лучшие офицеры приведут их к победе!" PYT_loyal_officers:0 "Свежая кровь" -PYT_loyal_officers_desc:0 "Сторонники превосходства, капиталисты и аристократы за нашими границами значительно превосходят нас числом! Наша революция не может быть подавлена, пока она еще не началась как следует. Участие в Бауэрнмилиз уже давно является добровольным, но тяжелые времена требуют жертв. Старый совет никогда бы этого не одобрил, но мы должны ввести принудительную воинскую повинность." +PYT_loyal_officers_desc:0 "Сторонники превосходства, капиталисты и аристократы за нашими границами значительно превосходят нас числом! Наша революция не может быть подавлена, пока она ещё не началась как следует. Участие в Бауэрнмилиз уже давно является добровольным, но тяжелые времена требуют жертв. Старый совет никогда бы этого не одобрил, но мы должны ввести принудительную воинскую повинность." PYT_mass_mobilisation:0 "Мобилизовать рабочих" -PYT_mass_mobilisation_desc:0 "Нам все еще не хватает солдат! Еще больше нужно для борьбы с угнетателями за рубежом. У нас нет иного выбора, кроме призыва рабочих, чья верность нашей революции не подлежит сомнению. Они будут фанатично сражаться, чтобы защитить свои средства к существованию и свои семьи! К сожалению, мастерские, фабрики и фермы опустеют еще больше, но это временная мера." +PYT_mass_mobilisation_desc:0 "Нам всё ещё не хватает солдат! Ещё больше нужно для борьбы с угнетателями за рубежом. У нас нет иного выбора, кроме призыва рабочих, чья верность нашей революции не подлежит сомнению. Они будут фанатично сражаться, чтобы защитить свои средства к существованию и свои семьи! К сожалению, мастерские, фабрики и фермы опустеют ещё больше, но это временная мера." PYT_the_road_to_communism:0 "Первый Съезд партии КПГ" -PYT_the_road_to_communism_desc:0 "Настало время Грифенмаршену стать настоящим коммунистическим государством, смоделированным по образцу Сталлионграда и трудов товарища Карамель Маркс. Вингберт и его коллеги - члены ПГ начнут подготовку к большой конференции, на которой представители всех профсоюзов соберутся вместе, чтобы реформировать Грифенмаршен." +PYT_the_road_to_communism_desc:0 "Настало время Грайфенмаршену стать настоящим коммунистическим государством, смоделированным по образцу Сталлионграда и трудов товарища Карамель Маркс. Вингберт и его коллеги - члены ПГ начнут подготовку к большой конференции, на которой представители всех профсоюзов соберутся вместе, чтобы реформировать Грайфенмаршен." PYT_the_trust_of_the_people:0 "Народное доверие" -PYT_the_trust_of_the_people_desc:0 "Многие в нашей стране все еще сомневаются и не доверяют нам, вместо того, чтобы горячо приветствовать революцию, которая только стремится сделать их жизнь лучше. Вингберт планирует выступить с речью в Ольдвингбурге, чтобы убедить народ, что они мы не хотим причинить им никакого вреда. Если, конечно, они не буржуазные отбросы." +PYT_the_trust_of_the_people_desc:0 "Многие в нашей стране всё ещё сомневаются и не доверяют нам, вместо того, чтобы горячо приветствовать революцию, которая только стремится сделать их жизнь лучше. Вингберт планирует выступить с речью в Ольдвингбурге, чтобы убедить народ, что мы не хотим причинить им никакого вреда. Если, конечно, они не буржуазные отбросы." PYT_educate_the_populace:0 "Народное образование" PYT_educate_the_populace_desc:0 "Мы уже давно жалуемся, что наша система образования запятнана буржуазными идеями. Теперь у нас наконец-то есть возможность внести необходимые изменения и научить народ опасностям капитализма и частной собственности, а также тому, как они могут положить конец нашей свободе и равенству!" PYT_party_congress:0 "Солидарность навсегда" @@ -461,7 +461,7 @@ PYT_deal_with_bourgoise_desc:0 "Расширяя и укрепляя Народ PYT_model_citizens:0 "Образцовые гражданине" PYT_model_citizens_desc:0 "Некоторые крестьяне и рабочие являются блестящими образцами пролетариата, самоотверженно трудящегося день и ночь, чтобы обеспечить свою семью. Эти новые грифоны должны стать эталоном для всех наших граждан! Мы должны распространять информацию об их достижениях посредством пропаганды. Пусть все грифоны в Герцланде однажды станут такими же, как они!" PYT_the_five_year_plan:0 "Плановая экономика" -PYT_the_five_year_plan_desc:0 "Теперь, когда мы конфисковали средства производства у капиталистических отбросов, мы можем централизовать нашу экономику и точно контролировать ее. Необходимо разработать планы того, как мы можем обеспечить благополучие и процветание всех в Грифенмаршене. Только при неукоснительном выполнении обширных планов мы можем достичь истинного коммунизма." +PYT_the_five_year_plan_desc:0 "Теперь, когда мы конфисковали средства производства у капиталистических отбросов, мы можем централизовать нашу экономику и точно контролировать ее. Необходимо разработать планы того, как мы можем обеспечить благополучие и процветание всех в Грайфенмаршене. Только при неукоснительном выполнении обширных планов мы можем достичь истинного коммунизма." PYT_nationalisation:0 "Это принадлежит государству" PYT_nationalisation_desc:0 "После масштабных реформ наша экономика стала сильной, и теперь мы должны обеспечить, чтобы её плоды распределялись равномерно. С помощью коллективизации и национализации это может быть достигнуто с завидной легкостью." PYT_connect_nation:0 "Народные дороги" @@ -472,21 +472,21 @@ PYT_the_revolution_marches_on:0 "Герцланд должен стать кра PYT_the_revolution_marches_on_desc:0 "Империя - это коррумпированная, угнетающая нация, которая эксплуатирует своих рабочих и крестьян без ограничений. Мы должны остановить это и освободить наших братьев и сестер! Генеральный секретарь Вингберт говорит, что время для войны настало! Рабочие Герцланда объединяйтесь!" PYT_erebus_steps_in:0 "Эребус вступает в игру" -PYT_erebus_steps_in_desc:0 "Эребус Уайтплюм, условный лидер партии КНПГ, успешно захватил власть в Грифенмаршене. Члены Совета добровольно подали в отставку после того, как Эребус произнес речь о ущербном состоянии демократии. Теперь Эребус может, наконец, провести реформы, которых он так долго желал." +PYT_erebus_steps_in_desc:0 "Эребус Уайтплюм, условный лидер партии КНПГ, успешно захватил власть в Грайфенмаршене. Члены Совета добровольно подали в отставку после того, как Эребус произнес речь о ущербном состоянии демократии. Теперь Эребус может, наконец, провести реформы, которых он так долго желал." PYT_the_new_duke:0 "Новый Герцог" -PYT_the_new_duke_desc:0 ""Знайте, что Грифенмаршен вступил в новую эпоху процветания. Знайте, что наконец настало время, чтобы один истинный лорд Грифенмаршена занял своё место во главе своего народа. Под моим руководством Грифенмаршен расцветёт, и все будут счастливы! При условии, что они будут воздавать должное их новому... защитнику."" +PYT_the_new_duke_desc:0 ""Знайте, что Грайфенмаршен вступил в новую эпоху процветания. Знайте, что наконец настало время, чтобы один истинный лорд Грайфенмаршена занял своё место во главе своего народа. Под моим руководством Грайфенмаршен расцветёт, и все будут счастливы! При условии, что они будут воздавать должное их новому... защитнику."" PYT_ducal_guard:0 "Воссоздать Герцогскую гвардию" -PYT_ducal_guard_desc:0 "Старая герцогская гвардия представляла элиту армии Грифенхейма. Они дали клятву самому герцогу, обещая отдать свои жизни за него, если возникнет такая необходимость. Воссоздание этой организации, несомненно, было бы мудрой идеей." +PYT_ducal_guard_desc:0 "Старая герцогская гвардия представляла элиту армии Грайфенхейма. Они дали клятву самому герцогу, обещая отдать свои жизни за него, если возникнет такая необходимость. Воссоздание этой организации, несомненно, было бы мудрой идеей." PYT_legacy_of_erebus_i:0 "Наследие Эребуса I" PYT_legacy_of_erebus_i_desc:0 "Эребус Первый был настоящим героем, который до конца стоял со своей стражей против полчищ черни, которые его окружали. По крайней мере, это будет официальная история. И наш дорогой герцог Эребус Второй сделает все возможное, чтобы почтить его наследие силы и мужества." PYT_ducal_secret_service:0 "Создать Гехаймдинст" -PYT_ducal_secret_service_desc:0 "В то время как многие из наших подданных хранят в своих сердцах только любовь к герцогу, предатели все еще прячутся за каждым углом. Гехаймдинст послужит напоминанием об авторитете герцога для населения. Верному грифону нечего бояться." +PYT_ducal_secret_service_desc:0 "В то время как многие из наших подданных хранят в своих сердцах только любовь к герцогу, предатели всё ещё прячутся за каждым углом. Гехаймдинст послужит напоминанием об авторитете герцога для населения. Верному грифону нечего бояться." PYT_fight_the_commies:0 "Расправиться с КПГ" PYT_fight_the_commies_desc:0 "Коммунистам, социалистам и их заблуждениям не место в нашем новом обществе. Рабочие будут работать, и они будут делать это на благо герцога. Если они откажутся, у нас нет недостатка в пустых могилах." PYT_fight_the_democrats:0 "Сокрушить оппозицию" -PYT_fight_the_democrats_desc:0 "Грифенмаршен Волкшармоние-Партей - наш единственный оставшийся соперник в Грифенхейме. Хотя некоторые выступают за снисхождение к этой группе, герцог не будет потерпит сомнений в его авторитете. Армия готова нанести последний удар по НГПГ, им нужен только последний приказ от герцога." +PYT_fight_the_democrats_desc:0 "Грайфенмаршен Волкшармоние-Партей - наш единственный оставшийся соперник в Грифенхейме. Хотя некоторые выступают за снисхождение к этой группе, герцог не будет потерпит сомнений в его авторитете. Армия готова нанести последний удар по НГПГ, им нужен только последний приказ от герцога." PYT_advisory_parliament:0 "Консультативный Совет" -PYT_advisory_parliament_desc:0 "Теперь, когда наши противники либо мертвы, либо приняли власть герцога, мы должны вознаградить тех, кто верен истинному правителю Грифенхейма. Консультативный совет гарантирует, что народ может представить свои проблемы герцогу при должном уважении. Совет теперь также будет следить за бюрократией Грифенхейма, следя за тем, чтобы она всегда шла гладко." +PYT_advisory_parliament_desc:0 "Теперь, когда наши противники либо мертвы, либо приняли власть герцога, мы должны вознаградить тех, кто верен истинному правителю Грайфенхейма. Консультативный совет гарантирует, что народ может представить свои проблемы герцогу при должном уважении. Совет теперь также будет следить за бюрократией Грайфенхейма, следя за тем, чтобы она всегда шла гладко." PYT_righting_old_wrongs:0 "Исправление старых ошибок" PYT_righting_old_wrongs_desc:0 "Эребус Первый всегда мечтал сесть на трон Империи Грифонов, и все же это была мечта, которая так и не была осуществлена. Его преемник, Эребус Второй, исправит этот исторический прокол, взяв на себя престол, осуществив давнюю мечту старого герцога." PYT_fight_the_fascists:0 "Искоренить НПД" @@ -494,39 +494,39 @@ PYT_fight_the_fascists_desc:0 "Национальная Партия Дейст PYT_ducal_industries:0 "Основать Герцогский Промышленный Совет" PYT_ducal_industries_desc:0 "Наша экономика остро нуждается в чем-то, чтобы управлять ей, направлять рынок в направлении, которое нравится герцогу. Промышленный Совет будет гарантировать, что все наши отрасли работают вместе, чтобы обеспечить максимальную эффективность, и меньшее не устроит нашего герцога." PYT_modernism:0 "Усилия по модернизации" -PYT_modernism_desc:0 "Идиотская демократическая система, используемая крестьянами, не очень способствовала индустриализации: крестьяне предпочитали голосовать за каждый заложенный кирпичик, нежели за любой реальный экономический прогресс. Но герцог требует, чтобы мы втянули Грифенхейм в будущее, и мы сделаем это с максимальной скоростью." +PYT_modernism_desc:0 "Идиотская демократическая система, используемая крестьянами, не очень способствовала индустриализации: крестьяне предпочитали голосовать за каждый заложенный кирпичик, нежели за любой реальный экономический прогресс. Но герцог требует, чтобы мы втянули Грайфенхейм в будущее, и мы сделаем это с максимальной скоростью." PYT_prepare_the_economy:0 "Подготовить экономику" PYT_prepare_the_economy_desc:0 "Время для окончательного конфликта приближается, и если мы хотим победить, мы должны быть готовы. Экономика должна быть преобразована, чтобы служить армии и герцогу, поскольку это является ее конечной целью." PYT_a_guided_democracy:0 "Руководящий коготь" -PYT_a_guided_democracy_desc:0 "Эребус Уайтплюм был вынужден сделать немыслимое и захватить полный контроль над аппаратом государства. Но это не действие из безумной жажды власти. Эребус увидел, что Грифенмаршен не может долго выживать в своем нынешнем состоянии, и намеревается исправить явные недостатки, которые в первую очередь привили к этой ситуации." +PYT_a_guided_democracy_desc:0 "Эребус Уайтплюм был вынужден сделать немыслимое и захватить полный контроль над аппаратом государства. Но это не действие из безумной жажды власти. Эребус увидел, что Грайфенмаршен не может долго выживать в своем нынешнем состоянии, и намеревается исправить явные недостатки, которые в первую очередь привили к этой ситуации." PYT_army_standardization:0 "Военная стандартизация" -PYT_army_standardization_desc:0 "Грифенмаршенские военные всегда сохраняли уникальную структуру, в сущности отражающую состояние своей нации. Это породило некоторые действительно озадачивающие идеи о том, как должны управляться военные. Хотя это может разозлить их, вооруженным силам нельзя позволить себе оставаться устаревшими, когда война так близко за горизонтом." +PYT_army_standardization_desc:0 "Грайфенмаршенские военные всегда сохраняли уникальную структуру, в сущности отражающую состояние своей нации. Это породило некоторые действительно озадачивающие идеи о том, как должны управляться военные. Хотя это может разозлить их, вооруженным силам нельзя позволить себе оставаться устаревшими, когда война так близко за горизонтом." PYT_guardians_of_freedom:0 "Стражи Свободы" -PYT_guardians_of_freedom_desc:0 "Хотя Грифенмаршен, возможно, сильно изменился за последние несколько месяцев, он все еще остается республикой. Оставаясь верными идеалам, которые изначально основали эту великую нацию, нам удалось заручиться поддержкой населения. Народ гордится своей свободой и готов умереть за неё." +PYT_guardians_of_freedom_desc:0 "Хотя Грайфенмаршен, возможно, сильно изменился за последние несколько месяцев, он всё ещё остается республикой. Оставаясь верными идеалам, которые изначально основали эту великую нацию, нам удалось заручиться поддержкой населения. Народ гордится своей свободой и готов умереть за неё." PYT_military_police_f:0 "Подотчетность" -PYT_military_police_f_desc:0 "Грифенмаршен может быть диктатурой, управляемой КНПГ, но это не дает членам правительства права делать все, что им угодно. Они там для того, чтобы служить народу, и для обеспечения того, чтобы они выполняли свои присяги, будет развернута военная полиция, которая будет нести ответственность за свои действия." +PYT_military_police_f_desc:0 "Грайфенмаршен может быть диктатурой, управляемой КНПГ, но это не дает членам правительства права делать все, что им угодно. Они там для того, чтобы служить народу, и для обеспечения того, чтобы они выполняли свои присяги, будет развернута военная полиция, которая будет нести ответственность за свои действия." PYT_centralisation_of_power:0 "Централизация" -PYT_centralisation_of_power_desc:0 "Грифенмаршен страдал от неэффективной и децентрализованной системы управления. Эта система на протяжении многих лет создавала неисчислимые проблемы для нашей нации и не позволяла никаким масштабным реформам решить основные проблемы Грифенмаршена. Мы постараемся исправить эти недостатки в нашей новой конституции." +PYT_centralisation_of_power_desc:0 "Грайфенмаршен страдал от неэффективной и децентрализованной системы управления. Эта система на протяжении многих лет создавала неисчислимые проблемы для нашей нации и не позволяла никаким масштабным реформам решить основные проблемы Грайфенмаршена. Мы постараемся исправить эти недостатки в нашей новой конституции." PYT_the_senate:0 "Узаконенная оппозиция" PYT_the_senate_desc:0 "Нельзя допустить, чтобы КНПГ оставалось без политических противников, поскольку отсутствие угроз могло бы быстро привести к стагнации. Оппозиционным партиям разрешается существовать до тех пор, пока они могут держать себя в рамках." PYT_the_new_republic:0 "Возрождение Республики" -PYT_the_new_republic_desc:0 "Эребус выполнил свои обещания, и Грифенмаршен остается республикой. Он был преобразован недавними потрясениями в Грифонии, но его основные ценности остаются такими же, какими они всегда были с тех пор, как был убит герцог-тиран. Да здравствует Грифенмаршен!" +PYT_the_new_republic_desc:0 "Эребус выполнил свои обещания, и Грайфенмаршен остается республикой. Он был преобразован недавними потрясениями в Грифонии, но его основные ценности остаются такими же, какими они всегда были с тех пор, как был убит герцог-тиран. Да здравствует Грайфенмаршен!" PYT_prepare_for_battle:0 "Пусть они приходят" -PYT_prepare_for_battle_desc:0 "Империя грифонов бросила на нас алчный взгляд, готовый покончить с нашей республикой. Но грифоны Грифенмаршена готовы к тому, что они могут бросить на нас. Пусть они придут, они заплатят высокую цену, за попытку лишить нас нашей свободы." +PYT_prepare_for_battle_desc:0 "Империя грифонов бросила на нас алчный взгляд, готовый покончить с нашей республикой. Но грифоны Грайфенмаршена готовы к тому, что они могут бросить на нас. Пусть они придут, они заплатят высокую цену, за попытку лишить нас нашей свободы." PYT_clarification_of_voting:0 "Пересмотреть законы о Голосованиях" -PYT_clarification_of_voting_desc:0 "Грифенмаршен является одной из старейших республик в мире, и в результате чего наша система голосования слегка безумна. За все нужно голосовать, независимо от того, насколько велика или мала проблема. Это не только парализовало Грифенмаршен в прошлом и настоящем, но и является очень дорогой в обслуживании системой. Это нужно изменить." +PYT_clarification_of_voting_desc:0 "Грайфенмаршен является одной из старейших республик в мире, и в результате чего наша система голосования слегка безумна. За все нужно голосовать, независимо от того, насколько велика или мала проблема. Это не только парализовало Грайфенмаршен в прошлом и настоящем, но и является очень дорогой в обслуживании системой. Это нужно изменить." PYT_new_cities:0 "Нойештедте Программ" -PYT_new_cities_desc:0 "Грифенмаршен остро нуждается в новых грифонах для заселения тех частей нашей земли, которые мы не смогли использовать сами. Будем надеяться, что серия грантов и субсидий, поощряющих иммиграцию в эти части нашей территории, побудит иностранцев поселиться в Грифенмаршене." +PYT_new_cities_desc:0 "Грайфенмаршен остро нуждается в новых грифонах для заселения тех частей нашей земли, которые мы не смогли использовать сами. Будем надеяться, что серия грантов и субсидий, поощряющих иммиграцию в эти части нашей территории, побудит иностранцев поселиться в Грайфенмаршене." PYT_projects:0 "Государственные промышленные программы" PYT_projects_desc:0 "Чтобы привести нашу устаревшую экономику в современную эпоху, был предложен ряд правительственных грантов, направленных на ускорение процесса модернизации. За все это проголосовали бы в прошлом, но диктатура позволяет нам немного смазать колеса демократии." PYT_agriculture:0 "Поддержим наших фермеров" PYT_agriculture_desc:0 "Сельское хозяйство имеет решающее значение нашей страны и её экономики. Но недавние потрясения в Грифонии практически разорили большинство наших фермеров. Чтобы решить эту проблему, была предложена программа, предназначенная для поддержки этих фермеров, для реализации которой требуется только окончательное одобрение." PYT_harmony_prevails:0 "Гармония в наше время" -PYT_harmony_prevails_desc:0 "Арчибальд Донфезер, глава партии гармонистов НГПГ, успешно захватил власть в Грифенмаршене. Другие члены Совета были заключены в тюрьму после того, как они жестоко напали на членов НГПГ, которые мирно протестовали против политического тупика. Теперь Арчибальд может, наконец, протолкнуть реформы, которых он так долго желал." +PYT_harmony_prevails_desc:0 "Арчибальд Донфезер, глава партии гармонистов НГПГ, успешно захватил власть в Грайфенмаршене. Другие члены Совета были заключены в тюрьму после того, как они жестоко напали на членов НГПГ, которые мирно протестовали против политического тупика. Теперь Арчибальд может, наконец, протолкнуть реформы, которых он так долго желал." PYT_the_griffon_path_to_harmony:0 "Грифоний путь к Гармонии" -PYT_the_griffon_path_to_harmony_desc:0 "Хотя гармоничные и либеральные ценности хорошо работают в Эквестрии, Арчибальд понял, что он не может просто навязать их совершенно другой культуре и расе. Поэтому вместо этого, Грифенмаршен будет смешивать эквестрийские ценности с местными." +PYT_the_griffon_path_to_harmony_desc:0 "Хотя гармоничные и либеральные ценности хорошо работают в Эквестрии, Арчибальд понял, что он не может просто навязать их совершенно другой культуре и расе. Поэтому вместо этого, Грайфенмаршен будет смешивать эквестрийские ценности с местными." PYT_defenders_of_the_faith:0 "Хранители веры" PYT_defenders_of_the_faith_desc:0 "Боги всегда были рядом с нами, и в эти тяжелые времена мы можем положиться на них. Если наши солдаты будут сражаться с рвением, несомненно, Боги вознаградят нас и подарят нам победу!" PYT_paladins:0 "Паладины" @@ -540,7 +540,7 @@ PYT_blessings_of_eyr_desc:0 "Эйр - богиня плодородия, при PYT_blessings_of_arcturius:0 "Благословение Арктурия" PYT_blessings_of_arcturius_desc:0 "Когда тёмные тучи войны нависают над нами, мы должны молиться Арктурию Сильному, Богу Войны, могучему воину, чьи последователи благословлены священной силой. Он даст нам все, что нам нужно, чтобы поразить наших злых врагов и свергнуть коррумпированное правление ложных архонтов." PYT_gods_chosen_people:0 "Богоизбранный народ" -PYT_gods_chosen_people_desc:0 "Ясно, что Грифенмаршен - благословлённое государство, а его население - благословлённый народ. В нашей священной республике все дети богов свободны и посвящены самим божествам, а не идолам и помпезным священникам." +PYT_gods_chosen_people_desc:0 "Ясно, что Грайфенмаршен - благословлённое государство, а его население - благословлённый народ. В нашей священной республике все дети богов свободны и посвящены самим божествам, а не идолам и помпезным священникам." PYT_the_new_economy:0 "Времена меняются" PYT_the_new_economy_desc:0 "В Эквестрии большая часть населения уже проживает в оживленных и урбанизированных городских городах, полных передовых промышленных товаров массового производства для любого потребителя. Мы должны следовать по их стопам и войти в современную эпоху!" PYT_jobs_for_the_people:0 "Работа народу" @@ -552,7 +552,7 @@ PYT_the_equestrian_model_desc:0 "Эквестрия - величайшая, са PYT_the_new_nobility:0 "Новая знать" PYT_the_new_nobility_desc:0 "Хотя аристократы Кантерлота значительно богаче, чем обычные граждане пони, они используют свое богатство на благотворительность и вкладывают его в проекты, которые стимулируют экономику. Дворяне могут быть полезны, если есть некоторые ограничения на их власть. Вскоре в Ольдвингбурге также пройдут роскошные вечеринки, подобными кантерлотским." PYT_school_for_gifted_griffons:0 "Школа Донфезера для одаренных грифонов" -PYT_school_for_gifted_griffons_desc:0 "Школа Принцессы Селестии для Одаренных Единорогов обучила многих способных магов и позволила исключительным личностям, таким как Твайлайт Спаркл, показать себя благодаря их способностям. В то время как у грифонов есть только слабые магические способности, специальная школа для лучших из лучших все еще может улучшить острый ум, чтобы быть еще острее." +PYT_school_for_gifted_griffons_desc:0 "Школа Принцессы Селестии для Одаренных Единорогов обучила многих способных магов и позволила исключительным личностям, таким как Твайлайт Спаркл, показать себя благодаря их способностям. В то время как у грифонов есть только слабые магические способности, специальная школа для лучших из лучших всё ещё может улучшить острый ум, чтобы быть ещё острее." PYT_chamber_of_commerce:0 "Торговая Палата" PYT_chamber_of_commerce_desc:0 "Мы должны объединить владельцев бизнеса в Ольдвингбурге и других городах, чтобы сформировать совет по торговле. Это поможет нам сделать законы выгодными для них, тем самым помогая нашей экономике быстро догнать развивающуюся экономику Эквестрии." PYT_peasants_no_more:0 "Адаптировать Уголовный Кодекс" @@ -562,7 +562,7 @@ PYT_harmonic_parliamentarism_desc:0 "Эквестрия не является а PYT_the_harmonic_army:0 "Армия для народа" PYT_the_harmonic_army_desc:0 "Нам нужны храбрые стражи свободы, чтобы спасти нас от тирании и рабства. Где мы можем их найти? Конечно, среди наших граждан яростно предан демократическим идеалам и их доброжелательному Правителю." PYT_griffonbolts:0 "Грифоны-Вандерболты" -PYT_griffonbolts_desc:0 "Вандерболты - лучшие летчики мира. У них высокие стандарты и они проходят тщательное обучение, чтобы отточить свои навыки, затем выступают перед сотнями пони и впечатляют всех своими способностями. Грифенхейму нужно нечто подобное, предназначенное для самых талантливых летчиков в стране." +PYT_griffonbolts_desc:0 "Вандерболты - лучшие летчики мира. У них высокие стандарты и они проходят тщательное обучение, чтобы отточить свои навыки, затем выступают перед сотнями пони и впечатляют всех своими способностями. Грайфенхейму нужно нечто подобное, предназначенное для самых талантливых летчиков в стране." PYT_take_katerin_and_angriver:0 "Война за Шайсвальд" PYT_take_katerin_and_angriver_desc:0 "Восточная часть Герцланда настолько бедна и слабо развита, что некоторые могут сказать, что ее не стоит завоевывать. Непатриотические предатели! Мы не оставим наших братьев только потому, что они обнищали. Нет, мы должны идти на восток и спасти их от страданий!" @@ -575,7 +575,7 @@ PYT_take_feathisia_desc:0 "Фетизцы давно хотели отказат PYT_united_at_last:0 "Наконец едины" PYT_united_at_last_desc:0 "После большого кровопролития и разрушения мечта Дитриха наконец-то осуществилась. Весь Герцланд был объединен, а старые границы были разрушены. Мы наконец можем жить вместе под одним флагом." PYT_corporate_autonomy:0 "Укрепить корпоративизм" -PYT_corporate_autonomy_desc:0 "Корпоративизм показал себя достаточно хорошо в Грифенмаршене, поэтому он должен работать и в Герцланде. Наша нация будет организована как живое существо, каждый орган которого будет выполнять свою индивидуальную функцию, но работать в гармонии со всем организмом." +PYT_corporate_autonomy_desc:0 "Корпоративизм показал себя достаточно хорошо в Грайфенмаршене, поэтому он должен работать и в Герцланде. Наша нация будет организована как живое существо, каждый орган которого будет выполнять свою индивидуальную функцию, но работать в гармонии со всем организмом." PYT_central_corportation:0 "Национале Индустрилле Верке" PYT_central_corportation_desc:0 "Единственный государственный конгломерат должен консолидировать тяжелую промышленность и взять на себя прямой контроль над экономикой Герцланда. Компетентные менеджеры будут строить обширные планы и выполнять их, заставляя нашу экономику работать как по маслу." PYT_expand_the_bauenford:0 "Расширить Бауэрнфонд" @@ -599,7 +599,7 @@ PYT_improve_standards_desc:0 "Разрозненные армии и ополч PYT_the_highways:0 "Военные госсе" PYT_the_highways_desc:0 "Герцланд огромен, и его прохождение маршем займет недели или, может быть, даже месяцы. Мы должны сделать возможным массовые передвижения войск, потому что на нас могут напасть с любого направления! Корпорации сразу приступят к работе и создадут обширную и стандартизированную транспортную сеть, охватывающую всю страну." PYT_the_docks:0 "Величайший порт Герцланда" -PYT_the_docks_desc:0 "В устье великой реки Гриффкинг находится основная гавань Герцланда, Роттендедам. Это наши ворота в более широкий мир, что позволяют нам получить доступ к рынкам Эквестрии и Зебрики. Поэтому корпорации должны расширить его еще больше и сделать его поистине огромной гаванью." +PYT_the_docks_desc:0 "В устье великой реки Гриффкинг находится основная гавань Герцланда, Роттендедам. Это наши ворота в более широкий мир, что позволяют нам получить доступ к рынкам Эквестрии и Зебрики. Поэтому корпорации должны расширить его ещё больше и сделать его поистине огромной гаванью." PYT_into_the_world:0 "В мир" PYT_into_the_world_desc:0 "Каким бы славным ни был Герцланд, он не может существовать сам по себе, особенно если он позволяет соседям объединиться и набрать достаточно сил, чтобы бросить ему вызов. Наше влияние должно быть распространено по всему континенту!" @@ -618,9 +618,9 @@ PYT_ideological_purity_desc:0 "Герцланд является домом дл PYT_ideological_purges:0 "Чистки" PYT_ideological_purges_desc:0 "Во время наших войн за освобождение Герцланда многие присоединились к нашей партии, и наш состав увеличился. Но теперь мы должны... удалить тех, кто просто хотел быть на стороне победителя, поскольку им нельзя доверять. Мы также должны проверить каждого члена и убедиться, что он принадлежит к рабочему классу и внес свой вклад в дело революции.." PYT_cult_of_personality:0 "Культ личности" -PYT_cult_of_personality_desc:0 "Наш Генеральный секретарь руководил крестьянами Грифенмаршена, которые разгромили капиталистов и освободили весь Герцланд. И не только это, теперь он своим героическим и мудрым делом спас нашу страну от контрреволюции и гражданской войны. Он выдающийся и исключительный политик, отец народов, который поведет нас по золотому пути к истинному коммунизму!" +PYT_cult_of_personality_desc:0 "Наш Генеральный секретарь руководил крестьянами Грайфенмаршена, которые разгромили капиталистов и освободили весь Герцланд. И не только это, теперь он своим героическим и мудрым делом спас нашу страну от контрреволюции и гражданской войны. Он выдающийся и исключительный политик, отец народов, который поведет нас по золотому пути к истинному коммунизму!" PYT_continue_collectivization:0 "Продолжить коллективизацию" -PYT_continue_collectivization_desc:0 "Хотя средства производства Грифенмаршена были полностью коллективизированы, этого нельзя сказать об остальной части Герцланда. Начнётся операция по перераспределению с/х угодий и фабрик от помещиков к крестьянам и превращению СГССР в настоящую крестьянскую республику. Будут созданы совместные предприятия, и те, кто противится этому, получат по заслугам." +PYT_continue_collectivization_desc:0 "Хотя средства производства Грайфенмаршена были полностью коллективизированы, этого нельзя сказать об остальной части Герцланда. Начнётся операция по перераспределению с/х угодий и фабрик от помещиков к крестьянам и превращению СГССР в настоящую крестьянскую республику. Будут созданы совместные предприятия, и те, кто противится этому, получат по заслугам." PYT_five_year_plan:0 "Пятилетка" PYT_five_year_plan_desc:0 "Большая часть экономики Герцланда лежит в руинах после войны. Тем не менее наш великий лидер Вингберт точно знает, что делать, и в сотрудничестве с Центральным комитетом начал разрабатывать план восстановления нашей нации, организованный на долгосрочной, точной и научной основе. Ожидается, что он будет завершен через пять лет, отсюда и название." PYT_class_warfare:0 "Классовая война" @@ -628,7 +628,7 @@ PYT_class_warfare_desc:0 "Конфликт между классами долж PYT_massive_arms_production:0 "Оружие Революции" PYT_massive_arms_production_desc:0 "СГССР обязан не только защищать социализм в одной стране, но и распространять его на другие, силой, если это необходимо. Для этого нам нужна военная мощь, что, в свою очередь, требует значительно расширенного производства оружия." PYT_red_army_is_the_strongest:0 "Новая красная армия" -PYT_red_army_is_the_strongest_desc:0 "В то время как крестьянские ополченцы Грифенмаршена хорошо служили нам во время освободительных войн, нашей стране сейчас нужна большая, более профессиональная армия с новобранцами со всего Герцланда. Обширные реформы войск создадут новую армию, которая готова противостоять любой угрозе." +PYT_red_army_is_the_strongest_desc:0 "В то время как крестьянские ополченцы Грайфенмаршена хорошо служили нам во время освободительных войн, нашей стране сейчас нужна большая, более профессиональная армия с новобранцами со всего Герцланда. Обширные реформы войск создадут новую армию, которая готова противостоять любой угрозе." PYT_expeditionary_forces:0 "Экспедиционные бригады" PYT_expeditionary_forces_desc:0 "Дело глобальной революции - дело каждого рабочего. Мы должны помочь нашим товарищам в их борьбе за границей и обеспечить господство коммунизма, несмотря ни на что. Бойтесь капиталисты, сторонники превосходства и монархисты! Ибо мы идем переломить ситуацию в пользу наших друзей и братьев по оружию." PYT_support_RES:0 "Расширить РЭЗ" @@ -646,7 +646,7 @@ PYT_left_unity_desc:0 "Государство не должно так огра PYT_allow_social_democrats:0 "Левое единство" PYT_allow_social_democrats_desc:0 "Настало время проведения выборов в многочисленные советы и комитеты Союза. Требования для того, чтобы стать кандидатом, будут слабыми, почти не существующими, и каждый работник получит право голоса. Вингберт надеется, что настоящая демократия объединит Союз и объединит всех наших товарищей в дружбе." PYT_workshop_of_the_world:0 "Мастерская мира" -PYT_workshop_of_the_world_desc:0 "Еще до объединения Герцланд был домом для многих промышленных центров вроде агломерации Де Влёйгельс-Мирабель-Редвиттер, Ромау, Гринбэк и Грифенхейм. Теперь, когда все эти великие города принадлежат одной нации рабочих, они могут сотрудничать и расти еще больше. Герцланд станет бьющимся индустриальным сердцем Грифонии." +PYT_workshop_of_the_world_desc:0 "Ещё до объединения Герцланд был домом для многих промышленных центров вроде агломерации Де Влёйгельс-Мирабель-Ридветтер, Ромау, Гринбэк и Грифенхейм. Теперь, когда все эти великие города принадлежат одной нации рабочих, они могут сотрудничать и расти ещё больше. Герцланд станет бьющимся индустриальным сердцем Грифонии." PYT_heroes_of_the_revolution:0 "Новый социалистический народ" PYT_heroes_of_the_revolution_desc:0 "Медленно, но верно разные народы Герцланда меняются, возрождаясь заново благодаря социализму. Национализм и расизм гибнут после того как пони, грифоны и псы, фетизцы и энгриверцы становятся единым народом. Новый народ бескорыстен, трудолюбив, умен, здоров и полон энтузиазма, а так же всегда стремится к общему благу." PYT_northern_expedition:0 "Северная экспедиция" @@ -674,11 +674,11 @@ PYT_skyfall_issues_desc:0 "Капиталисты и профсоюзы конт PYT_core_west:0 "Западные Республики" PYT_core_west_desc:0 "Многие новые рабочие республики теперь присоединятся к нашему Союзу, и с их промышленной мощью и мощью мы будем неостановимы. Грядёт глобальная революция, и капиталисты дрожат от ужаса!" PYT_southern_revolution:0 "Южная Революция" -PYT_southern_revolution_desc:0 "Наша миссия по распространению революции по всей Грифонии еще не завершена. Рабочие многих несвободных монархий и "республик" ждут освободителя, чтобы спасти их. Им не нужно больше отчаиваться, потому что мы уже на марше!" +PYT_southern_revolution_desc:0 "Наша миссия по распространению революции по всей Грифонии ещё не завершена. Рабочие многих несвободных монархий и "республик" ждут освободителя, чтобы спасти их. Им не нужно больше отчаиваться, потому что мы уже на марше!" PYT_red_brigades:0 "Бригате Россе" PYT_red_brigades_desc:0 "Вингбардия может казаться могущественной, но её пролетариат в ярости и готов восстать и уничтожить их изнутри. С нашей щедрой поддержкой будет создана Бригате Россе, и начнется жестокая кампания по саботажу их вооруженных сил и их значительному ослаблению." PYT_bring_the_revolution_to_minotauria:0 "Революция у минотавров" -PYT_bring_the_revolution_to_minotauria_desc:0 "Наше дело носит панрасовый характер и не ограничивается только грифонами. Минотавры тоже должны быть освобождены, спасены от капиталистического неравенства и наемного рабства. Битвы будут тяжелыми и потребуют военно-морской силы, но коммунизм ничто не сможет остановить." +PYT_bring_the_revolution_to_minotauria_desc:0 "Наше дело носит панрасовый характер и не ограничивается только грифонами. Минотавры тоже должны быть освобождены, спасены от капиталистического неравенства и наёмного рабства. Битвы будут тяжелыми и потребуют военно-морской силы, но коммунизм ничто не сможет остановить." PYT_core_south:0 "Социализм на Юге" PYT_core_south_desc:0 "Наконец наша миссия завершена, и силы Карфинского Пакта пали. Теперь местные рабочие советы должны быть учреждены и включены в состав союзных республик." PYT_red_frontier:0 "Фронтир" @@ -770,7 +770,7 @@ PYT_the_herzlander_century_desc:0 "Герцланд пережил множес PYT_emperor_erebus:0 "Император Эребус I" PYT_emperor_erebus_desc:0 "Благодаря сильному и твердому руководству Его Светлости Великому Герцогу мы добились успеха. Мы победили Империю и объединили весь Герцланд. Осталось только Его Светлости провозгласить себя новым императором. Приветствую вас, Император Эребус I!" PYT_adopt_grover:0 "Усыновить молодого Гровера" -PYT_adopt_grover_desc:0 "Его Светлость решил усыновить молодого наследника династии Гроверов. Мы должны устроить это как можно скорее. Это поможет обеспечить законность правления, и мы все еще можем превратить молодого Гровера в настоящего наследника Эребуса." +PYT_adopt_grover_desc:0 "Его Светлость решил усыновить молодого наследника династии Гроверов. Мы должны устроить это как можно скорее. Это поможет обеспечить законность правления, и мы всё ещё можем превратить молодого Гровера в настоящего наследника Эребуса." PYT_patron_of_arts:0 "Меценат" PYT_patron_of_arts_desc:0 "Его Милость, наш возлюбленный Император, со всей своей доброжелательностью решил протянуть свой коготь художникам, пригласив их на свой двор. С надлежащими средствами и ресурсами, кто знает, что они могут создать. И если они преуспеют, это может только повысить престиж Его Светлости в глазах мира." PYT_form_garde:0 "Из Герцогской гвардии" @@ -778,7 +778,7 @@ PYT_form_garde_desc:0 "Теперь, когда Эребус является И PYT_demand_loyalty:0 "Требовать лояльности архонтов" PYT_demand_loyalty_desc:0 "Религия - это мощный инструмент. Несмотря на наши прошлые различия, мы должны попытаться работать со старыми архонтами. Их помощь поможет консолидировать наш новый режим и, возможно, даже привлечь больше граждан к нашему делу... Мы должны требовать их преданности в обмен на то, чтобы пощадить их жизни." PYT_eliminate_oppossition:0 "Устранить религиозную оппозицию" -PYT_eliminate_oppossition_desc:0 "Не существует мира, в котором мы могли бы предать свое прошлое, предков и работать с архонтами. Грифенмаршен всегда был преданно старообрядческой страной. Теперь у нас есть шанс уничтожить архонтов и всех, кто попытается противостоять нам." +PYT_eliminate_oppossition_desc:0 "Не существует мира, в котором мы могли бы предать свое прошлое, предков и работать с архонтами. Грайфенмаршен всегда был преданно старообрядческой страной. Теперь у нас есть шанс уничтожить архонтов и всех, кто попытается противостоять нам." PYT_loyalty_to_kaiser:0 "Верность Кайзеру" PYT_loyalty_to_kaiser_desc:0 "Мы должны воспитывать истинную преданность Его Милости, Императору. Важно напомнить гражданам, что именно он защищает их от интриг других народов, которые хотели бы причинить им вред. Пусть будет известно, что Император не скупой, истинная преданность и преданное служение всегда будут щедро вознаграждены." PYT_eradicate_oppossition:0 "Избавиться от пережитков" @@ -806,7 +806,7 @@ PYT_destroy_vedina_desc:0 "Долгое время Ведина пользова PYT_execute_kemerskai:0 "Подходящий конец для предателя" PYT_execute_kemerskai_desc:0 "Так называемый «президент-маршал» Кемерскай, лидер республиканского переворота, который поверг старую империю в хаос. Несмотря на то, что Его Милость может пожелать, нет лучшего наказания для предателя, чем смерть. Настоящим пусть будет известно, что «Предатель-маршал» был приговорен к смертной казни!" PYT_core_north_2:0 "Интеграция северных районов" -PYT_core_north_2_desc:0 "Теперь, когда мы снова контролируем север, пришло время еще раз интегрировать его ресурсы и население в нашу империю. Это воля Его Милости Императора, и так должно быть сделано." +PYT_core_north_2_desc:0 "Теперь, когда мы снова контролируем север, пришло время ещё раз интегрировать его ресурсы и население в нашу империю. Это воля Его Милости Императора, и так должно быть сделано." PYT_push_into_the_center:0 "Восстановить Центр" PYT_push_into_the_center_desc:0 "Теперь, когда мы справились с врагами на севере и наша спина защищена, мы можем идти на юг и вернуть Центральную Грифонию и защитить ее от грязных маленьких когтей Аквелийцев, Вингбардийцев или, Борей их дери, коммунистов." PYT_respect_the_locals:0 "Местная поддержка" @@ -820,7 +820,7 @@ PYT_push_into_the_west_desc:0 "Аквелийцы долгое время был PYT_the_trade_cities:0 "Западные торговые города" PYT_the_trade_cities_desc:0 "Скайфол, Фезера, Грифтон. Теперь, когда мы контролируем их, мы должны сделать все возможное, чтобы предотвратить любое будущее несогласие и восстания. Как только мы это сделаем, мы сможем начать получать прибыль от их торговли." PYT_the_oil_fields:0 "Нефть для будущего" -PYT_the_oil_fields_desc:0 "Округ Грифенвальд богат нефтью. Мы должны построить там новые нефтяные месторождения для снабжения нашей империи. Нефть действительно будущее войны. Все, кто видел разрушительную мощь танков и самолетов, могут это подтвердить. Эта нефть должна гарантировать, что мы сможем выставить больше, чем наши враги." +PYT_the_oil_fields_desc:0 "Округ Грайфвальд богат нефтью. Мы должны построить там новые нефтяные месторождения для снабжения нашей империи. Нефть действительно будущее войны. Все, кто видел разрушительную мощь танков и самолетов, могут это подтвердить. Эта нефть должна гарантировать, что мы сможем выставить больше, чем наши враги." PYT_integrate_the_west:0 "Устранить сопротивление" PYT_integrate_the_west_desc:0 "Мы победили Аквелийцев и всех остальных на поле битвы. Настало время подавить оставшееся сопротивление нашему правлению и окончательно интегрировать эти земли в нашу администрацию и Империю. Это действительно великий день для всех герцландцев." PYT_strike_south:0 "Южная кампания" @@ -867,7 +867,7 @@ PYT_council_of_prelates_desc:0 "Святая Республика - это не PYT_republican_constitution:0 "Республиканская Конституция" PYT_republican_constitution_desc:0 "Права наших граждан не должны зависеть от милости или благотворительности того, кто в данный момент руководит. Вместо этого мы свяжем наши когти с основополагающим документом, который устанавливает наш моральный кодекс и права нашего народа на законодательном уровне. В лучшем мире это было бы не нужно, но мы не рискуем с правами наших граждан." PYT_eyrs_blessing:0 "Благословение Эйр" -PYT_eyrs_blessing_desc:0 "Грифенмаршен вначале был немногим больше, чем простые фермеры, для которых Арктурий и Борей были дальше, чем Эйр, и мы не забыли о важности её учений. Святая Республика не забудет о фермерах или семьях, вместо этого мы позаботимся о том, чтобы никогда не отпустить эти основы нашего общества." +PYT_eyrs_blessing_desc:0 "Грайфенмаршен вначале был немногим больше, чем простые фермеры, для которых Арктурий и Борей были дальше, чем Эйр, и мы не забыли о важности её учений. Святая Республика не забудет о фермерах или семьях, вместо этого мы позаботимся о том, чтобы никогда не отпустить эти основы нашего общества." PYT_family_values:0 "Семейные ценности" PYT_family_values_desc:0 "Семья - миниатюрное общество, в котором и настоящее, и будущее имеют свои воплощения, и это имеет значение. Если мы позволим семьям нашей нации распасться, мы также откроем дверь к распаду нации. Эти узы Верности, Любви и Заботы нужно беречь, независимо от структуры семьи." PYT_welfare_checks:0 "Религиозное образование" @@ -879,9 +879,9 @@ PYT_support_the_farmers_desc:0 "Хотя мир меняется, основой PYT_the_sword_and_shield:0 "Меч и щит Арктурия" PYT_the_sword_and_shield_desc:0 "Мир суров, даже для добродетельных. Будь то отчаяние или злоба, другие всегда будут бросать вызов праведным. Это то, чему нас научил Арктурий, и этот урок не будет забыт. Просто законы или доброта защитят от враждебных полчищ так же, как стальная воля и мечи." PYT_forges_of_war:0 "Кузницы войны" -PYT_forges_of_war_desc:0 "Боги обеспечивают руководство во всем, в том числе в ремесле. Хотя кузницы превратились в промышленные комплексы, мы все еще чтим Арктурия, создавая инструменты, необходимые для защиты нашей свободы от тех, кто нам угрожает. Герцланд может защитить себя, он хочет защитить себя и он будет защищать себя." +PYT_forges_of_war_desc:0 "Боги обеспечивают руководство во всем, в том числе в ремесле. Хотя кузницы превратились в промышленные комплексы, мы всё ещё чтим Арктурия, создавая инструменты, необходимые для защиты нашей свободы от тех, кто нам угрожает. Герцланд может защитить себя, он хочет защитить себя и он будет защищать себя." PYT_sacrifice_for_greater_good:0 "Самопожертвование во благо" -PYT_sacrifice_for_greater_good_desc:0 "В течение нескольких поколений скромные крестьяне Грифенмаршена удерживали свою свободу силой оружия, остротой ума и фанатичной готовностью умереть за свои земли и дома. Враги могут разрушить наши тела, но они не могут сломить нашу волю, и сойдясь в когтепашной с воинами, уже готовыми к встрече со смертью, поймут, что недооценили нас." +PYT_sacrifice_for_greater_good_desc:0 "В течение нескольких поколений скромные крестьяне Грайфенмаршена удерживали свою свободу силой оружия, остротой ума и фанатичной готовностью умереть за свои земли и дома. Враги могут разрушить наши тела, но они не могут сломить нашу волю, и сойдясь в когтепашной с воинами, уже готовыми к встрече со смертью, поймут, что недооценили нас." PYT_herzland_paladins:0 "Паладины Герцланда" PYT_herzland_paladins_desc:0 "Из героев объединения восстает новая сила элитных воинов; рыцари современной эпохи. Опираясь на лучшие методы обучения, которыми обладают наши военные, и на самые верные идеалы, которые наша вера может предоставить, мы можем дать нашим чемпионам инструменты, необходимые для истинной борьбы за свой народ с пылом, который заставит Арктурия гордиться собой." PYT_religious_police:0 "Полиция Нравов" @@ -896,7 +896,7 @@ PYT_prince_of_heratlands_desc:0 "Старая тираническая импе PYT_loyalty_eqs:0 "Верность" PYT_loyalty_eqs_desc:0 "Именно доверие друг к другу связывает друзей, граждан и даже нации. Никогда не сдаваться, никогда не подводить, не бегать и не бросать кого-то. Это основная суть Верности; знать, что вместе мы сильнее, чем одни." PYT_expand_princely_guard:0 "Расширить Королевскую гвардию" -PYT_expand_princely_guard_desc:0 "Принцесса Селестия всегда может рассчитывать на свою королевскую гвардию в деле защиты. Когда наш принц правит всем Герцландом, у него появились не только новые друзья, но и враги. Расширив свою гвардию еще большим количеством лояльных членов, он останется в безопасности, и, как и у пони, наша гвардия будет стоять рядом с нашими обычными солдатами." +PYT_expand_princely_guard_desc:0 "Принцесса Селестия всегда может рассчитывать на свою королевскую гвардию в деле защиты. Когда наш принц правит всем Герцландом, у него появились не только новые друзья, но и враги. Расширив свою гвардию ещё большим количеством лояльных членов, он останется в безопасности, и, как и у пони, наша гвардия будет стоять рядом с нашими обычными солдатами." PYT_pony_foreign_legion:0 "Иностранный легион пони" PYT_pony_foreign_legion_desc:0 "После объединения Герцланда многие эквестрийские пони стали активно поддерживать наш режим. Они хотят внести свой вклад в нашу оборону и помочь нам против наших тиранических врагов, которые хотят лишить нас свободы. Поэтому принц Арчибальд решил создать Иностранный Легион Пони, специализированное подразделение нашей армии для пони." PYT_pony_invations:0 "Инновации пони" @@ -906,7 +906,7 @@ PYT_mandatory_aptitude_tests_desc:0 "Когда жеребята осознаю PYT_honesty:0 "Честность" PYT_honesty_desc:0 "Иногда возникает соблазн избежать правды и солгать. Распространение лжи никогда не принесёт ничего хорошего, но может пошатнуть даже самую крепкую дружбу. Мы должны помнить об этом и видеть истину как нечто драгоценное, что должно быть защищено. Никто, ни принц, ни его слуги, ни горожане не должны избегать правды, пусть даже боясь кого-то расстроить." PYT_mend_the_divides:0 "Преодолеть различия" -PYT_mend_the_divides_desc:0 "Не так давно многие из нас были врагами, сражаясь за власть над всем Герцландом. Раны войны еще не полностью затянулись. Но если мы не сблизимся с нашими врагами и не будем честны друг с другом, то смогут ли они хоть когда-нибудь исцелиться? Мы все должны стремиться быть друзьями друг друга, независимо от того, родом мы из Фетизии, Энгривера или Бронзхила." +PYT_mend_the_divides_desc:0 "Не так давно многие из нас были врагами, сражаясь за власть над всем Герцландом. Раны войны ещё не полностью затянулись. Но если мы не сблизимся с нашими врагами и не будем честны друг с другом, то смогут ли они хоть когда-нибудь исцелиться? Мы все должны стремиться быть друзьями друг друга, независимо от того, родом мы из Фетизии, Энгривера или Бронзхилла." PYT_necessary_protection:0 "Необходимая защита" PYT_necessary_protection_desc:0 "Истина заключается в том, что мы не можем бесконечно избегать войны. Несмотря на нашу любовь к миру, мы должны готовиться к войне, чтобы защитить дома, семьи и друзей. Чем скорее мы примем эту истину, тем скорее сможем начать подготовку. Даже Эквестрия не могла вечно избегать войны, несмотря на всю их дипломатию и дружбу." PYT_connect_nation_3:0 "Отвергнуть различия" @@ -975,11 +975,11 @@ PYT_limited_charity_desc:0 "Элеос - это концепт святой бл PYT_intenstive_infrastructure:0 "Проекты сельской инфраструктуры" PYT_intenstive_infrastructure_desc:0 "Во время индустриализации Герцланда сельская местность была оставлена без внимания, из-за чего многие деревни были заброшены грифонами, которые переселились в города. Мы не можем забыть о сельских корнях или опечалить Эйр своим бездействием. Мы должны инвестировать в строительство новых дорог и мостов, чтобы оживить сельскую местность." PYT_expand_farmer_fund:0 "Расширить Бауэрнфонд" -PYT_expand_farmer_fund_desc:0 "Бауэрнфонд - это государственный фонд, используемый для поддержки владельцев ферм, до сих пор был ограничен одним лишь Грифенмаршеном. Пришло время распространить его на всю Империю! Земли, конфискованные у Архонтов и знати, будут предоставлены бедным и безработным, а щедрое пособие улучшит жизнь крестьян." +PYT_expand_farmer_fund_desc:0 "Бауэрнфонд - это государственный фонд, используемый для поддержки владельцев ферм, до сих пор был ограничен одним лишь Грайфенмаршеном. Пришло время распространить его на всю Империю! Земли, конфискованные у Архонтов и знати, будут предоставлены бедным и безработным, а щедрое пособие улучшит жизнь крестьян." PYT_arcturius_strength:0 "Сила Арктурия" PYT_arcturius_strength_desc:0 "Известно, что без благословения Арктурия мы не смогли бы одержать побед над нашим грозным врагом. Только благодаря ему мы свергли старый порядок и очистили империю! Теперь мы должны молиться ему, чтобы он помог нам оставаться сильными, когда мы начнем наши великие походы. Если Арктурий с нами, кто сможет нам противостоять?" PYT_forges_of_war_2:0 "Кузни войны" -PYT_forges_of_war_2_desc:0 "Мы отняли у наших врагов бесчисленное множество оружейных заводов и мануфактур. Все они должны быть немедленно использованы для массового производства оружия и вооружения для нашей святой армии в ходе подготовки к великим походам. Но даже всей этой промышленной мощи недостаточно. Чтобы мы были действительно готовы, нам нужно еще больше!" +PYT_forges_of_war_2_desc:0 "Мы отняли у наших врагов бесчисленное множество оружейных заводов и мануфактур. Все они должны быть немедленно использованы для массового производства оружия и вооружения для нашей святой армии в ходе подготовки к великим походам. Но даже всей этой промышленной мощи недостаточно. Чтобы мы были действительно готовы, нам нужно ещё больше!" PYT_sacrifice_for_the_nation:0 "Жертва во имя нации" PYT_sacrifice_for_the_nation_desc:0 "Трутан хочет напомнить нашему народу о том, что Арктурий - не только бог войны, но и жертвоприношений. Подвергать себя риску, желать умереть, защищая свою семью и нацию, - это самый святой и благородный поступок в глазах Арктурия. Такое мужество должно поощряться среди нашего народа, ибо для нашего выживания необходимы жертвы." PYT_knights_of_the_old_faith:0 "Рыцари старой веры" @@ -1001,7 +1001,7 @@ PYT_push_into_the_center_2_desc:0 "Было время, когда озеро Р PYT_respect_the_locals_2:0 "Поддержка местных" PYT_respect_the_locals_2_desc:0 "Даже на этом далеком юге культура Герцланда долгое время доминировала, приводя местные диалекты и божества к почти полному исчезновению. Но мы сохраним то, что находится под угрозой, и воскресим то, что погибло. Местные жители благодарны за это и с радостью добровольно присоединяются к нашим армиям и сражаются за наше святое дело." PYT_rebuild_griffinstone_2:0 "Восстановление священного города" -PYT_rebuild_griffinstone_2_desc:0 "Грифонстоун, родина грифонов, вот уже несколько десятилетий находится в плачевном состоянии. Трутан заплакал, увидев то, в каких развалинах лежит город, который он в последний раз видел еще в молодости. Теперь он приказал тысячам добровольцев приступить к работе и восстановить город в его былом великолепии и славе. Мы сделаем это, чтобы порадовать Борея." +PYT_rebuild_griffinstone_2_desc:0 "Грифонстоун, родина грифонов, вот уже несколько десятилетий находится в плачевном состоянии. Трутан заплакал, увидев то, в каких развалинах лежит город, который он в последний раз видел ещё в молодости. Теперь он приказал тысячам добровольцев приступить к работе и восстановить город в его былом великолепии и славе. Мы сделаем это, чтобы порадовать Борея." PYT_integrate_the_center_2:0 "Сияющая Колыбель рода грифонов" PYT_integrate_the_center_2_desc:0 "Мы спасли святую землю и теперь станем ее благочестивыми хранителями, дабы она больше никогда не знала опустошения и нищеты. Она вновь станет частью империи, как это было во времена правления Гровера I. Но идол Борея остается потерянным, и многие паломники отправляются на его поиски в Грифонстоун. Может быть, в один прекрасный день он будет найден..." PYT_push_into_the_west_2:0 "Очистить Аквелию" @@ -1009,7 +1009,7 @@ PYT_push_into_the_west_2_desc:0 "Как низко пал и высоко зад PYT_the_trade_cities_2:0 "Очистить порты" PYT_the_trade_cities_2_desc:0 "Невероятно процветающие торговые города западного побережья превратились в настоящие логова греха. Богатые угнетают бедных и плюют на все святое. Но все изменится. Мы смоем всю грязь, да воздадим нищим и научим местных жителей снова бояться и уважать богов.." PYT_the_oil_fields_2:0 "Нефть на будущее" -PYT_the_oil_fields_2_desc:0 "В лесах Грифенвальда имеются огромные залежи черного золота. Нельзя допустить, чтобы это богатство попало не в те когти. Империя расширит буровые работы и захватит все нефтяные скважины, так что ценный ресурс можно будет использовать с умом, а не тратить понапрасну." +PYT_the_oil_fields_2_desc:0 "В лесах Грайфвальда имеются огромные залежи черного золота. Нельзя допустить, чтобы это богатство попало не в те когти. Империя расширит буровые работы и захватит все нефтяные скважины, так что ценный ресурс можно будет использовать с умом, а не тратить понапрасну." PYT_integrate_the_west_2:0 "Чистый Запад" PYT_integrate_the_west_2_desc:0 "Тираны и мятежники Аквелии, богатые грешники Скайфола и многие другие встретились со своей судьбой. Все, что было оскверненного на Западе, более нет; то, что осталось, не что иное, как чистота. Запад был спасен от самого себя. Боги, конечно же, улыбаются нам из-за наших благочестивых и героических деяний!" PYT_strike_south_2:0 "Южный Великий Поход" @@ -1033,14 +1033,14 @@ PYT_attack_GRF_2_desc:0 "Арктурий гордится нашими дост ### Events ### marschen.1.t:0 "Вопрос экономики" # Pembo432 -marschen.1.d_peasant:0 "Совет собрался в Храме Борея в Ольдвингбурге, с целью обсудить реализацию масштабных экономических реформ. Члены нескольких фракций высказали различные предложения: КГП и НПД больше высказывались за быструю индустриализацию и модернизацию, чтобы страна вошла в новое тысячелетие, в то время как КНПГ и НГПГ уделяли внимание консервативным аграрным реформам, чтобы усовершенствовать сельскую местность и нацеленное на сельскохозяйственное производство в общем.\n\nДебаты продолжались вплоть до поздней ночи, до тех пор, пока совет не решился с путём развития экономики Грифенмаршена. Осталось дождаться, понравятся ли крестьянам высказанные предложения." -marschen.1.d_dictatorship:0 "Члены совета встретились в Ольдвингбурге, с целью обсудить реализацию масштабных экономических реформ. Были выдвинуты следующие предложения: одни больше высказывались за быструю индустриализацию и модернизацию, чтобы страна могла войти в новое тысячелетие, в то время как другие уделяли внимание консервативным аграрным реформам, чтобы развить(модернизировать) сельскую местность и нацеленное на сельскохозяйственное производство в общем. Споры продолжались до тех пор, пока [Root.GetLeader] решал каким путем будет развита экономика Грифенмаршена основываясь на аргументах(доводах) предложенных членами партии." +marschen.1.d_peasant:0 "Совет собрался в Храме Борея в Ольдвингбурге, с целью обсудить реализацию масштабных экономических реформ. Члены нескольких фракций высказали различные предложения: КГП и НПД больше высказывались за быструю индустриализацию и модернизацию, чтобы страна вошла в новое тысячелетие, в то время как КНПГ и НГПГ уделяли внимание консервативным аграрным реформам, чтобы усовершенствовать сельскую местность и нацеленное на сельскохозяйственное производство в общем.\n\nДебаты продолжались вплоть до поздней ночи, до тех пор, пока совет не решился с путём развития экономики Грайфенмаршена. Осталось дождаться, понравятся ли крестьянам высказанные предложения." +marschen.1.d_dictatorship:0 "Члены совета встретились в Ольдвингбурге, с целью обсудить реализацию масштабных экономических реформ. Были выдвинуты следующие предложения: одни больше высказывались за быструю индустриализацию и модернизацию, чтобы страна могла войти в новое тысячелетие, в то время как другие уделяли внимание консервативным аграрным реформам, чтобы развить(модернизировать) сельскую местность и нацеленное на сельскохозяйственное производство в общем. Споры продолжались до тех пор, пока [Root.GetLeader] решал каким путем будет развита экономика Грайфенмаршена основываясь на аргументах(доводах) предложенных членами партии." marschen.1.a:0 "Нельзя исправить то, что уже идеально" marschen.1.b:0 "Индустриализация - путь вперёд!" marschen.2.t:0 "Срыв дебатов" # Pembo432 -marschen.2.d_peasant:0 "Сегодня в Ольдвингбург пришла новость об ужасном происшествии под Ландшталем. Отправившийся из Ромау в Ольдвингбург пассажирский поезд сошёл с рельс, построенных Империей ещё несколько десятилетий назад. Погибшие исчисляются десятками и сотнями раненых грифонов. Эребус Уайтплюм предложил сделать этот день днем национального траура, Совет единогласно согласился и подготовил соответствующее предложение, которое было поддержано населением на референдуме две недели спустя. Спустя три недели после трагедии, был объявлен день траура.\n\nПо словам сторонников индустриализации и модернизации, авария произошла из-за аграрной программы, которая израсходовала средства, нужные для ремонта жизненно необходимых железных дорог на строительство путей в малонаселённой сельской местности. По их словам, трагедии могло и не случиться, если бы правительство обратило внимание на жизненно важную железную дорогу между городскими районами." -marschen.2.d_dictatorship:0 "Сегодня в Ольдвингбург пришла новость об ужасном происшествии под Ландшталем. Отправившийся из Ромау в Ольдвингбург пассажирский поезд сошёл с путей, построенных Империей ещё несколько десятилетий назад. Погибшие исчисляются десятками и сотнями раненых грифонов. [Root.GetLeader] предложил сделать этот день днем национального траура, [Root.GetRulingParty] единогласно согласилась. На следующий день после торопливой подготовки был проведён день траура, с приспущенными флагами Грифенмаршена. По словам сторонников индустриализации и модернизации, авария произошла из-за аграрной программы, которая израсходовала средства, нужные для ремонта жизненно необходимых железных дорог на строительство путей в малонаселённой сельской местности. По их словам, трагедии могло и не случится, если бы правительство обратило внимание на эту железную дорогу между городскими районами." +marschen.2.d_peasant:0 "Сегодня в Ольдвингбург пришла новость об ужасном происшествии под Ландсталем. Отправившийся из Ромау в Ольдвингбург пассажирский поезд сошёл с рельс, построенных Империей ещё несколько десятилетий назад. Погибшие исчисляются десятками и сотнями раненых грифонов. Эребус Уайтплюм предложил сделать этот день днем национального траура, Совет единогласно согласился и подготовил соответствующее предложение, которое было поддержано населением на референдуме две недели спустя. Спустя три недели после трагедии, был объявлен день траура.\n\nПо словам сторонников индустриализации и модернизации, авария произошла из-за аграрной программы, которая израсходовала средства, нужные для ремонта жизненно необходимых железных дорог на строительство путей в малонаселённой сельской местности. По их словам, трагедии могло и не случиться, если бы правительство обратило внимание на жизненно важную железную дорогу между городскими районами." +marschen.2.d_dictatorship:0 "Сегодня в Ольдвингбург пришла новость об ужасном происшествии под Ландсталем. Отправившийся из Ромау в Ольдвингбург пассажирский поезд сошёл с путей, построенных Империей ещё несколько десятилетий назад. Погибшие исчисляются десятками и сотнями раненых грифонов. [Root.GetLeader] предложил сделать этот день днем национального траура, [Root.GetRulingParty] единогласно согласилась. На следующий день после торопливой подготовки был проведён день траура, с приспущенными флагами Грайфенмаршена. По словам сторонников индустриализации и модернизации, авария произошла из-за аграрной программы, которая израсходовала средства, нужные для ремонта жизненно необходимых железных дорог на строительство путей в малонаселённой сельской местности. По их словам, трагедии могло и не случится, если бы правительство обратило внимание на эту железную дорогу между городскими районами." marschen.2.a:0 "Откуда я мог знать, что рельсы сломались?!" marschen.3.t:0 "Малый бизнес на подъёме" # MonAx (start) @@ -1058,7 +1058,7 @@ marschen.5.d_dictatorship:0 "Крестьяне, как и ожидалось, marschen.5.a:0 "Прекрасно!" marschen.6.t:0 "Тракторная паника" -marschen.6.d:0 "За последние несколько недель, первые импортированные тракторы были предоставлены фермерам и введены в эксплуатацию. Тем не менее, не каждый так рад приходу этой инновации в Грифенмаршен. В Нортфомейе, группа перепуганных крестьян напала на трактор, который подъезжал к их ферме, сломав его и покалечив водителя, владельца соседней фермы. Крестьян оправдали в суде, так как они просто защищали свой дом от ужасающего дракона. Остальные крестьяне стали заявлять, что трактора - это демоны, которых послал Маар, яростные Рогаткохвостатые или злые Крагадилы." +marschen.6.d:0 "За последние несколько недель, первые импортированные тракторы были предоставлены фермерам и введены в эксплуатацию. Тем не менее, не каждый так рад приходу этой инновации в Грайфенмаршен. В Нортфомейе, группа перепуганных крестьян напала на трактор, который подъезжал к их ферме, сломав его и покалечив водителя, владельца соседней фермы. Крестьян оправдали в суде, так как они просто защищали свой дом от ужасающего дракона. Остальные крестьяне стали заявлять, что трактора - это демоны, которых послал Маар, яростные Рогаткохвостатые или злые Крагадилы." marschen.6.a:0 "Успокойтесь, это просто трактора! Они не съедят ваши души." marschen.7.t:0 "Инцидент в шахте" @@ -1087,7 +1087,7 @@ marschen.12.d:0 "Наше скрытое бурение под углом чер marschen.12.a:0 "Могло быть и хуже." marschen.13.t:0 "Наступление прогресса" -marschen.13.d:0 "Пока многие крестьяне покинули свои фермы и переехали в города работать на недавно построенных фабриках, громкое меньшинство в ярости от этой программы индустриализации, которую они не в силах остановить. Фермеры организовали крупный митинг в Ольдвингбурге, который чуть было не разразился в восстание. Они обвиняют организаторов индустриализации в чрезмерной сосредоточенности на городах и превращении Грифенмаршена в абсолютно другую страну. Очевидно, что эти крестьяне - дураки, застрявшие в прошлом тысячелетии, желающие оставаться в бедности и неведении. Грифенмаршен нужно притащить в современность, как бы протестующие не выли и орали, большая часть населения нас поддерживает." +marschen.13.d:0 "Пока многие крестьяне покинули свои фермы и переехали в города работать на недавно построенных фабриках, громкое меньшинство в ярости от этой программы индустриализации, которую они не в силах остановить. Фермеры организовали крупный митинг в Ольдвингбурге, который чуть было не разразился в восстание. Они обвиняют организаторов индустриализации в чрезмерной сосредоточенности на городах и превращении Грайфенмаршена в абсолютно другую страну. Очевидно, что эти крестьяне - дураки, застрявшие в прошлом тысячелетии, желающие оставаться в бедности и неведении. Грайфенмаршен нужно притащить в современность, как бы протестующие не выли и орали, большая часть населения нас поддерживает." marschen.13.a:0 "Мы просто делаем то, что необходимо." marschen.14.t:0 "Выборы Штатгальтера" @@ -1099,27 +1099,27 @@ marschen.14.e:0 "Эребус Уайтплюм." marschen.14.f:0 "Выборы отменены." marschen.15.t:0 "Вести из столицы" -marschen.15.d:0 "Момент неопределённости в Грифенхейме, видимо, закончился, и у несовершеннолетнего Императора теперь есть регент. Регент под вопросом - Архонт Эрос VII, религиозный проповедник, использовавший популистическую риторику для заполучения поддержки простогрифонов, и в ответ обеспечил их ограниченными правами. И всё же, Эрос и его два компаньона Эрион XII и Протеус III только собрали ещё больше власти в своих когтях и не проявляют никакой заинтересованности в создании какого-либо демократического органа управления.\n\nИ что самое волнующее, Архонты ничего не заявляли про нашу независимость и свободу. Вполне возможно, что они намереваются их окончить.\n\nСрочное собрание было наспех собрано после прибытия новостей. Споры шли часами, под конец, все измотались. В целом, всё было зря, так как они ни о чём не договорились касательно того, как следует поступить в данной ситуации, разочаровав все стороны. Несколько дней спустя, Совет наконец решил, что мудрее всего было бы не признать легитимность регентства Архонта и провести референдум о независимости. И ничего больше.\n\nЭребус, Дитрих, Арчибальд и Вингберт, уставшие от болтовни, все покинули Храм Борея без единого слова, но с новой надеждой. Видимо, они все осознали, что Грифенмаршенская демократия не способна справиться с кризисом. Как они собираются решить проблему - можно лишь гадать." +marschen.15.d:0 "Момент неопределённости в Грифенхейме, видимо, закончился, и у несовершеннолетнего Императора теперь есть регент. Регент под вопросом - Архонт Эрос VII, религиозный проповедник, использовавший популистическую риторику для заполучения поддержки простогрифонов, и в ответ обеспечил их ограниченными правами. И всё же, Эрос и его два компаньона Эрион XII и Протеус III только собрали ещё больше власти в своих когтях и не проявляют никакой заинтересованности в создании какого-либо демократического органа управления.\n\nИ что самое волнующее, Архонты ничего не заявляли про нашу независимость и свободу. Вполне возможно, что они намереваются их окончить.\n\nСрочное собрание было наспех собрано после прибытия новостей. Споры шли часами, под конец, все измотались. В целом, всё было зря, так как они ни о чём не договорились касательно того, как следует поступить в данной ситуации, разочаровав все стороны. Несколько дней спустя, Совет наконец решил, что мудрее всего было бы не признать легитимность регентства Архонта и провести референдум о независимости. И ничего больше.\n\nЭребус, Дитрих, Арчибальд и Вингберт, уставшие от болтовни, все покинули Храм Борея без единого слова, но с новой надеждой. Видимо, они все осознали, что Грайфенмаршенская демократия не способна справиться с кризисом. Как они собираются решить проблему - можно лишь гадать." marschen.15.a:0 "Видимо, настала пора перемен..." marschen.16.t:0 "Вести из столицы" -marschen.16.d:0 "Момент неопределённости в Грифенхейме, видимо, закончился, и у несовершеннолетнего Императора теперь есть регент. Регент под вопросом - Герцогиня Габриэла Иглкло, правитель-аристократ из Клубники, стремящаяся удержать дворянство у власти, при этом осуждая популистического Архонта. Тем не менее, как традиционалист, она, может быть, позволит нам сохранить нашу независимость и свободу, если мы останемся верны ей и Императору.\n\nА может и нет.\n\nЕё новый соперник, Архонт Эрос, собрал союзников и призвал население сопротивляться ей, и весь Герцланд не представляет, что его ждёт в будущем.\n\nСрочное собрание совета было проведено вскоре после прибытия новостей. Споры шли часами, под конец, все измотались. В целом, всё было зря, так как они ни о чём не договорились касательно того, как следует поступить в данной ситуации, разочаровав все стороны. Несколько дней спустя, Совет наконец решил, что мудрее всего было бы не признать легитимность регентства Герцогини и провести референдум о независимости. И ничего больше.\n\nЭребус, Дитрих, Арчибальд и Вингберт, уставшие от болтовни, все покинули Храм Борея без единого слова, но с новой надеждой. Видимо, они все осознали, что Грифенмаршенская демократия не способна справиться с кризисом. Как они собираются решить проблему - можно лишь гадать." +marschen.16.d:0 "Момент неопределённости в Грифенхейме, видимо, закончился, и у несовершеннолетнего Императора теперь есть регент. Регент под вопросом - Герцогиня Габриэла Иглкло, правитель-аристократ из Клубники, стремящаяся удержать дворянство у власти, при этом осуждая популистического Архонта. Тем не менее, как традиционалист, она, может быть, позволит нам сохранить нашу независимость и свободу, если мы останемся верны ей и Императору.\n\nА может и нет.\n\nЕё новый соперник, Архонт Эрос, собрал союзников и призвал население сопротивляться ей, и весь Герцланд не представляет, что его ждёт в будущем.\n\nСрочное собрание совета было проведено вскоре после прибытия новостей. Споры шли часами, под конец, все измотались. В целом, всё было зря, так как они ни о чём не договорились касательно того, как следует поступить в данной ситуации, разочаровав все стороны. Несколько дней спустя, Совет наконец решил, что мудрее всего было бы не признать легитимность регентства Герцогини и провести референдум о независимости. И ничего больше.\n\nЭребус, Дитрих, Арчибальд и Вингберт, уставшие от болтовни, все покинули Храм Борея без единого слова, но с новой надеждой. Видимо, они все осознали, что Грайфенмаршенская демократия не способна справиться с кризисом. Как они собираются решить проблему - можно лишь гадать." marschen.16.a:0 "Видимо, настала пора перемен..." marschen.17.t:0 "Гармонистская интервенция Донфезера" -marschen.17.d:0 "За последние несколько месяцев, популярность юной гармонической фракции Арчибальда Донфезера взмыла в небеса, они обещают не только лишь обеспечить свободу, но и мир, который так любят граждане-солдаты Грифенмаршена, ведь они могут и дальше при нём спокойно жить в сёлах. Теперь, так как регентский кризис оказался неподъёмным для разделённого совета, Арчибальд Донфезер и остальные члены ГПНП решили вмешаться, веря, что большинство грифонов встанет на их сторону.\n\nАрчибальд и представители его фракции собрались рано утром перед Храмом Борея и перекрыли вход, сев у него, таким образом мирно протестуя против невозможности Совета принять решение. Остальные члены Совета, которые пришли уже после них, были в ярости, заявляя, что гармонисты препятствовали демократическому процессу. Арчибальд возразил, что Совет уже сам по себе этому препятствует из-за своей разделённости и сказал, что нужно уладить разногласия, рассказал древнюю Эквестрийскую легенду про Виндиго, про то, как лидеры трёх племён чуть не замерзли насмерть из-за споров, и их спасли лишь их советники, которые нашли общий язык и сдружились. Он сказал, что Храм будет перекрыт до тех пор, пока они не поступят так же и не извинятся перед своими избирателями, которых они основательно подвели, игнорируя гармонию и дружбу.\n\nПосле этого началось бойня, оскорблённые и озлобленные члены ГНПД, ГКНП и ВСГ напали на гармонистов и попытались пробиться вовнутрь. Граждане вокруг были шокированы и вмешались, потом вмешался Бауэрнмилиз. Три грифона умерли, дюжины - арестованы. Дитрих, Вингберт и Эребус все были арестованы, в то время, как члены ГПНП зализывали раны и обеспечивали контроль над страной. Арчибальд пообещал восстановить демократию, после проведения некоторых обязательных реформ, которые он разработал. Он ничего не сказал про проведение референдумов по поводу этих реформ, но большая часть народа доверяет Арчибальду и его фракции." +marschen.17.d:0 "За последние несколько месяцев, популярность юной гармонической фракции Арчибальда Донфезера взмыла в небеса, они обещают не только лишь обеспечить свободу, но и мир, который так любят граждане-солдаты Грайфенмаршена, ведь они могут и дальше при нём спокойно жить в сёлах. Теперь, так как регентский кризис оказался неподъёмным для разделённого совета, Арчибальд Донфезер и остальные члены ГПНП решили вмешаться, веря, что большинство грифонов встанет на их сторону.\n\nАрчибальд и представители его фракции собрались рано утром перед Храмом Борея и перекрыли вход, сев у него, таким образом мирно протестуя против невозможности Совета принять решение. Остальные члены Совета, которые пришли уже после них, были в ярости, заявляя, что гармонисты препятствовали демократическому процессу. Арчибальд возразил, что Совет уже сам по себе этому препятствует из-за своей разделённости и сказал, что нужно уладить разногласия, рассказал древнюю Эквестрийскую легенду про Виндиго, про то, как лидеры трёх племён чуть не замерзли насмерть из-за споров, и их спасли лишь их советники, которые нашли общий язык и сдружились. Он сказал, что Храм будет перекрыт до тех пор, пока они не поступят так же и не извинятся перед своими избирателями, которых они основательно подвели, игнорируя гармонию и дружбу.\n\nПосле этого началось бойня, оскорблённые и озлобленные члены ГНПД, ГКНП и ВСГ напали на гармонистов и попытались пробиться вовнутрь. Граждане вокруг были шокированы и вмешались, потом вмешался Бауэрнмилиз. Три грифона умерли, дюжины - арестованы. Дитрих, Вингберт и Эребус все были арестованы, в то время, как члены ГПНП зализывали раны и обеспечивали контроль над страной. Арчибальд пообещал восстановить демократию, после проведения некоторых обязательных реформ, которые он разработал. Он ничего не сказал про проведение референдумов по поводу этих реформ, но большая часть народа доверяет Арчибальду и его фракции." marschen.17.a:0 "За Народ!" marschen.18.t:0 "Коммунистический переворот Ромера" -marschen.18.d:0 "С ростом экономики Грифенмаршена растёт и неравенство. В последние месяцы это привело к постоянному росту поддержки КПГ, чей коммунистический лидер Вингберт Ромер обещал улучшить уровень жизни обездоленных и подавленных, мечтая сделать Грифенмаршен воистину равной нацией. С его точки зрения, страна уже протокоммунистическая, и сможет стать воистину коммунистической всего после нескольких реформ. Реформ, которых они не могут принять из-за сопротивления других фракций.\n\nВингберт знал, что теперь его поддерживает большинство рабочих. Настала наконец пора перемен, вера народа в Совет всё падает. Сейчас или никогда, объяснил он, и убедил всю оставшуюся КПГ подготовиться к революции.\n\nРано утром, небо сияло красным; коммунисты и им сочувствующие, с оружием в когтях, захватили каждое здание и фабрику в Ольдвингбурге и арестовали ополченцев без красных повязок, которые показывали принадлежность к КПГ. Переворот был практически бескровным, были лишь несколько перестрелок, жертв которых можно посчитать на когтях.\n\nЧлены других фракций в Совете собрались перед оккупированным Храмом Борея, на котором изуродовали статую бога и на крыше которого теперь висит красный флаг. Вингберт и его ополченцы их выжидали. До того, как они смогли хоть спросить, что произошло, Вингберт дал речь, в которой осудил их действия и объявил народу, что они - предатели. Это разозлило некоторых протестующих в частности депутата НПД, который достал пистолет из кармана и прицелился в голову Вингберта. К его несчастью, Вингберт оказался быстрее и выстрелил ему в ногу, чем его обездвижил, и его задержали ополченцы коммунисты, и ещё они же арестовали некоторых других членов Совета. Когда Арчибальд, весь в слезах, спросил, за что же их арестовали, Вингберт спокойно ответил, что он уже рассказал, почему: "Они виноваты в предательстве простогрифонов всей нации, которые за них голосовали в первую очередь".\n\nКогда обеспокоенные граждане спросили членов КПГ, когда же будут следующие выборы, Вингберт прямо ответил, что их больше не будут проводить, и что вместо них страной будет править ряд поместных рабочих советов. Плебисциты - прошлый век." +marschen.18.d:0 "С ростом экономики Грайфенмаршена растёт и неравенство. В последние месяцы это привело к постоянному росту поддержки КПГ, чей коммунистический лидер Вингберт Ромер обещал улучшить уровень жизни обездоленных и подавленных, мечтая сделать Грайфенмаршен воистину равной нацией. С его точки зрения, страна уже протокоммунистическая, и сможет стать воистину коммунистической всего после нескольких реформ. Реформ, которых они не могут принять из-за сопротивления других фракций.\n\nВингберт знал, что теперь его поддерживает большинство рабочих. Настала наконец пора перемен, вера народа в Совет всё падает. Сейчас или никогда, объяснил он, и убедил всю оставшуюся КПГ подготовиться к революции.\n\nРано утром, небо сияло красным; коммунисты и им сочувствующие, с оружием в когтях, захватили каждое здание и фабрику в Ольдвингбурге и арестовали ополченцев без красных повязок, которые показывали принадлежность к КПГ. Переворот был практически бескровным, были лишь несколько перестрелок, жертв которых можно посчитать на когтях.\n\nЧлены других фракций в Совете собрались перед оккупированным Храмом Борея, на котором изуродовали статую бога и на крыше которого теперь висит красный флаг. Вингберт и его ополченцы их выжидали. До того, как они смогли хоть спросить, что произошло, Вингберт дал речь, в которой осудил их действия и объявил народу, что они - предатели. Это разозлило некоторых протестующих в частности депутата НПД, который достал пистолет из кармана и прицелился в голову Вингберта. К его несчастью, Вингберт оказался быстрее и выстрелил ему в ногу, чем его обездвижил, и его задержали ополченцы коммунисты, и ещё они же арестовали некоторых других членов Совета. Когда Арчибальд, весь в слезах, спросил, за что же их арестовали, Вингберт спокойно ответил, что он уже рассказал, почему: "Они виноваты в предательстве простогрифонов всей нации, которые за них голосовали в первую очередь".\n\nКогда обеспокоенные граждане спросили членов КПГ, когда же будут следующие выборы, Вингберт прямо ответил, что их больше не будут проводить, и что вместо них страной будет править ряд поместных рабочих советов. Плебисциты - прошлый век." marschen.18.a:0 "Грядёт Красная Волна!" marschen.19.t:0 "Патриотический путч сторонников превосходства" -marschen.19.d:0 "Экономическая и социальная нестабильность поразила Герцланд более десяти лет назад, и хоть Грифенмаршен, в целом, не пострадал от неё, вне него грифоны томятся в нищете и страданиях. Восходящая звезда, Дитрих Мах произносит речи о освобождении жителей Герцланда и объединении их разделённого отечества. Помимо этого, ветеран НПД Вильке Трутан уже несколько десятков лет обвиняет архонтов во всех страданиях грифонов Герцланда и в заговоре против него лично. Его антиклерикальная секта, Старообрядцы, стремительно увеличивает свою численность, особенно сейчас, когда архонты были втянуты в конфликт вокруг регентства. Оба выступают за агрессивную политику, а три другие фракции сомневаются в правильности такого пути.\n\nДитрих и Вильке отчётливо понимали, что пламенными речами ничего не изменить. Теперь, когда свобода Грифенмаршена под угрозой, а архонты плетут заговор в тенях, необходимо действовать немедленно! Они не могли более допускать существование Совета, стоящего на их пути и обрекающего их родину на гибель. Военизированное крыло НПД, печально известное Бонгарде, пошло за ними к силовому выходу из политического тупика.\n\nСовет заседал в обычном режиме, но, как ни странно, ни одного члена НПД не присутствовало. Через час политических дебатов, они услышали эхо марширующей снаружи колонны. Вскоре в Двери храма ворвались тяжеловооружённые бойцы, во главе их шли Дитрих и Вильке. Они начали говорить, но их слова утонули в криках паники и протеста, поэтому Вильке выстрелил в потолок, заставив их замолчать, после чего крикнул о совершении национальной революции и запретил всем присутствующим покидать зал. Дитрих, более спокойно, заявил, что Совет распущен, а НПД займётся формированием нового правительства Грифенмаршена. Угрожая пистолетом, Вильке потребовал от бывших членов Совета, а теперь уже обычных грифонов, поклясться в верности НПД во славу Борея. Вингберт Ромер плюнул ему в лицо и попытался улететь из здания, но был сбит одним из путчистов, выстрелившим ему в крыло. Ноющий и едва живой от удара, он вместе со всеми остальными членами Совета, он поклялся в верности НПД.\n\nНа следующий день Дитрих выступил с речью в центре Ольдвингбурга, пообещав восстановить демократию после обретения независимости Грифенмаршена. Вильен добавил, что он не будет независим, пока архонты не будут повешены." +marschen.19.d:0 "Экономическая и социальная нестабильность поразила Герцланд более десяти лет назад, и хоть Грайфенмаршен, в целом, не пострадал от неё, вне него грифоны томятся в нищете и страданиях. Восходящая звезда, Дитрих Мах произносит речи о освобождении жителей Герцланда и объединении их разделённого отечества. Помимо этого, ветеран НПД Вильке Трутан уже несколько десятков лет обвиняет архонтов во всех страданиях грифонов Герцланда и в заговоре против него лично. Его антиклерикальная секта, Старообрядцы, стремительно увеличивает свою численность, особенно сейчас, когда архонты были втянуты в конфликт вокруг регентства. Оба выступают за агрессивную политику, а три другие фракции сомневаются в правильности такого пути.\n\nДитрих и Вильке отчётливо понимали, что пламенными речами ничего не изменить. Теперь, когда свобода Грайфенмаршена под угрозой, а архонты плетут заговор в тенях, необходимо действовать немедленно! Они не могли более допускать существование Совета, стоящего на их пути и обрекающего их родину на гибель. Военизированное крыло НПД, печально известное Бонгарде, пошло за ними к силовому выходу из политического тупика.\n\nСовет заседал в обычном режиме, но, как ни странно, ни одного члена НПД не присутствовало. Через час политических дебатов, они услышали эхо марширующей снаружи колонны. Вскоре в Двери храма ворвались тяжеловооружённые бойцы, во главе их шли Дитрих и Вильке. Они начали говорить, но их слова утонули в криках паники и протеста, поэтому Вильке выстрелил в потолок, заставив их замолчать, после чего крикнул о совершении национальной революции и запретил всем присутствующим покидать зал. Дитрих, более спокойно, заявил, что Совет распущен, а НПД займётся формированием нового правительства Грайфенмаршена. Угрожая пистолетом, Вильке потребовал от бывших членов Совета, а теперь уже обычных грифонов, поклясться в верности НПД во славу Борея. Вингберт Ромер плюнул ему в лицо и попытался улететь из здания, но был сбит одним из путчистов, выстрелившим ему в крыло. Ноющий и едва живой от удара, он вместе со всеми остальными членами Совета, он поклялся в верности НПД.\n\nНа следующий день Дитрих выступил с речью в центре Ольдвингбурга, пообещав восстановить демократию после обретения независимости Грайфенмаршена. Вильен добавил, что он не будет независим, пока архонты не будут повешены." marschen.19.a:0 "Герцланд должен быть един!" #idenr marschen.20.t:0 "Надёжные когти" # Sciv888 DIDN'T DO ANYTHING FOR... weeks I guess, MonAx -marschen.20.d:0 "Эребус Уайтплюм - настоящий ветеран на политической арене Грифенмаршена, активно участвуя в ней уже 40 лет и бесчисленное количество раз занимая пост Штатгальтера. Да только этот опыт значит только то, что он знает все недостатки демократии Грифенмаршена, особенно после его путешествий в такие страны, как Эквестрия и Сикамеон. Мы не можем отрицать, что даже такие деспотичные страны, как Бродфельд и то более эффективны, чем политическая чехарда Грифенмаршена с его бесконечными референдумами и выборами. Он всё ещё любит свою страну и её институты, подобно тому, как отец любит ребёнка-инвалида, но его стремления значительно реформировать нацию всё это время постоянно блокировались тремя другими фракциями.\n\nСейчас, наверное, в самое мрачное время в долгой истории страны, изменения, которые нужны, как никогда, не проведены. Гармонисты, сторонники превосходства и коммунисты все собрались в Храме Борея, и они не могут даже однозначно решить поддержать ли Регента или разорвать отношения с Империей. Возможно, ввиду его преклонного возраста, он неповоротлив, но, тем не менее, КНПГ, фракция, которой без него и не было бы, искренне поддержала его в его радикальной идее: в перевороте.\n\nСовет, как и всегда, проводил собрание, почти все были на месте. В очередной раз споры зашли в тупик, фракции, как всегда, ни о чём не договорился. Именно тогда, Эребус встал. Он начал говорить и все в здании замолчали, из уважения к старому и мудрому грифону. В своей речи, он рассказал, как же прекрасен Грифенмаршен, уникальная нация в мире, в котором вся власть была в когтях у народа. Затем он глубоко вздохнул и рассказал о недостатках системы, насколько невозможно провести реформы и как смехотворна реакция Совета на проблему регентства. Он сказал, что нужны перемены, и нужны сейчас, и спросил, доверяют ли ему и его КНПГ другие члены совета сделать то, что необходимо. Многие сомневались, особенно лидеры фракций, которые сами рассчитывали на власть, но все согласились с Эребусом в его позиции о положении страны, и КНПГ, как и было ранее договоренно, усиленно его поддерживала. Эребус убедил сомневавшихся тем, сказав, что они должны ему довериться, если хотят, чтобы Грифенмаршен выжил, а если они и захотят ему противиться, то пусть помнят, что за ним стоит народ, который его поддержал. Они же не хотят предавать народ, не так ли?\nИ таким образом, дюжины членов Совета тихо и в хорошем расположении духа покинули здание, оставив у власти Эребуса и КНПГ, пока что." +marschen.20.d:0 "Эребус Уайтплюм - настоящий ветеран на политической арене Грайфенмаршена, активно участвуя в ней уже 40 лет и бесчисленное количество раз занимая пост Штатгальтера. Да только этот опыт значит только то, что он знает все недостатки демократии Грайфенмаршена, особенно после его путешествий в такие страны, как Эквестрия и Сикамеон. Мы не можем отрицать, что даже такие деспотичные страны, как Бродфельд и то более эффективны, чем политическая чехарда Грайфенмаршена с его бесконечными референдумами и выборами. Он всё ещё любит свою страну и её институты, подобно тому, как отец любит ребёнка-инвалида, но его стремления значительно реформировать нацию всё это время постоянно блокировались тремя другими фракциями.\n\nСейчас, наверное, в самое мрачное время в долгой истории страны, изменения, которые нужны, как никогда, не проведены. Гармонисты, сторонники превосходства и коммунисты все собрались в Храме Борея, и они не могут даже однозначно решить поддержать ли Регента или разорвать отношения с Империей. Возможно, ввиду его преклонного возраста, он неповоротлив, но, тем не менее, КНПГ, фракция, которой без него и не было бы, искренне поддержала его в его радикальной идее: в перевороте.\n\nСовет, как и всегда, проводил собрание, почти все были на месте. В очередной раз споры зашли в тупик, фракции, как всегда, ни о чём не договорился. Именно тогда, Эребус встал. Он начал говорить и все в здании замолчали, из уважения к старому и мудрому грифону. В своей речи, он рассказал, как же прекрасен Грайфенмаршен, уникальная нация в мире, в котором вся власть была в когтях у народа. Затем он глубоко вздохнул и рассказал о недостатках системы, насколько невозможно провести реформы и как смехотворна реакция Совета на проблему регентства. Он сказал, что нужны перемены, и нужны сейчас, и спросил, доверяют ли ему и его КНПГ другие члены совета сделать то, что необходимо. Многие сомневались, особенно лидеры фракций, которые сами рассчитывали на власть, но все согласились с Эребусом в его позиции о положении страны, и КНПГ, как и было ранее договорено, усиленно его поддерживала. Эребус убедил сомневавшихся тем, сказав, что они должны ему довериться, если хотят, чтобы Грайфенмаршен выжил, а если они и захотят ему противиться, то пусть помнят, что за ним стоит народ, который его поддержал. Они же не хотят предавать народ, не так ли?\nИ таким образом, дюжины членов Совета тихо и в хорошем расположении духа покинули здание, оставив у власти Эребуса и КНПГ, пока что." marschen.20.a:0 "У Эребуса всё под контролем." marschen.21.t:0 "Режим укрепляется" # Rugar @@ -1127,11 +1127,11 @@ marschen.21.d:0 "Временное правительство [From.GetLeader] marschen.21.a:0 "Иногда свобода требует жертв." marschen.22.t:0 "Der Adler" # Rugar -marschen.22.d:0 "Взяв под свой контроль печатные станки страны и запретив литературу, считавшуюся "непригодной" или "аристократической", НПД начала издавать новую ежедневную газету под названием "Der Adler". Она сообщала новости во всём мире, как обычная газета, но к тому же фокусировалась и на событиях, связанных с НПД, таких как собрания, выступления и митинги, всегда представляя их как воодушевляющие успехи. Тон новостей был далек от объективности и нейтральности, а текст часто отвлекался и разглагольствовал о злых заговорах знати за границей, страданиях Герцландских крестьянских соотечественников, живущих в рабстве, о славных прошлых победах грифенмаршенских крестьян против "высокомерных дворянских отбросов" и важности объединения Герцланда под "чистым и свободным" грифенмаршенским режимом." +marschen.22.d:0 "Взяв под свой контроль печатные станки страны и запретив литературу, считавшуюся "непригодной" или "аристократической", НПД начала издавать новую ежедневную газету под названием "Der Adler". Она сообщала новости во всём мире, как обычная газета, но к тому же фокусировалась и на событиях, связанных с НПД, таких как собрания, выступления и митинги, всегда представляя их как воодушевляющие успехи. Тон новостей был далек от объективности и нейтральности, а текст часто отвлекался и разглагольствовал о злых заговорах знати за границей, страданиях Герцландских крестьянских соотечественников, живущих в рабстве, о славных прошлых победах грайфенмаршенских крестьян против "высокомерных дворянских отбросов" и важности объединения Герцланда под "чистым и свободным" грайфенмаршенским режимом." marschen.22.a:0 "Мне интересно, что на это скажут некрологи..." marschen.23.t:0 "Формирование Совета" -marschen.23.d:0 "Крупная толпа сегодня собралась в центре Ольдвингбурга, чтобы послушать, что же собрался объявить [Root.GetLeader]. Когда он вышел к трибуне, тысячи членов НПД стали ликовать и восславлять своего лидера. Через некоторое время, толпа успокоилась, и [Root.GetLeader] объявил, что Совет был утверждён вновь, после чего публика снова заликовала, в этот раз даже громче. Он затем продолжил, начал рассказывать о традициях Грифенмаршена и его чудесных институтах, и как грифоны должны радоваться, что они - самые свободные в мире. Толпа заликовала в третий раз.\n\n[Root.GetLeader] не заявлял, что выборов членов в Совет не будет или что он их будет назначать, и что он будет выбирать только членов НПД, которые ему безукоризненно верны." +marschen.23.d:0 "Крупная толпа сегодня собралась в центре Ольдвингбурга, чтобы послушать, что же собрался объявить [Root.GetLeader]. Когда он вышел к трибуне, тысячи членов НПД стали ликовать и восславлять своего лидера. Через некоторое время, толпа успокоилась, и [Root.GetLeader] объявил, что Совет был утверждён вновь, после чего публика снова заликовала, в этот раз даже громче. Он затем продолжил, начал рассказывать о традициях Грайфенмаршена и его чудесных институтах, и как грифоны должны радоваться, что они - самые свободные в мире. Толпа заликовала в третий раз.\n\n[Root.GetLeader] не заявлял, что выборов членов в Совет не будет или что он их будет назначать, и что он будет выбирать только членов НПД, которые ему безукоризненно верны." marschen.23.a:0 "Да будет свобода!" marschen.24.t:0 "Устраняя Трутана" # Rugar @@ -1140,20 +1140,20 @@ marschen.24.a:0 "Трутан соглашается сложить с себя marschen.24.b:0 "Трутан отказывается сложить с себя полномочия и скрывается" marschen.25.t:0 "Трутан делает свой ход" # Rugar -marschen.25.d:0 "Получив письмо с угрозами, Вильке покинул свой дом и, по видимому, исчез, официально не подавая в отставку. Бонгардские милициогрифы обыскали всю страну, врывались в дома, допрашивали и пытали десятки граждан, преследуя предателя. Дитрих, однако, оставался в основном равнодушным, уверенный, что он получил достаточную поддержку от членов НПД.\n\nОн ошибся.\n\nПока оба лидера спорили, а Дитрих втайне набирал сторонников, Вильке делал то же самое. Старообрядцы были особенно преданы ему и только ему, глубоко ненавидя Дитриха и его ошибочные решения. Пока Бонгардцы тщетно пытались найти Вильке, предатели в их рядах вели их в заблуждение и гарантировали, что его не найдут. Вскоре Храм Борея остался незащищённым, и большинство членов Бонгарда занялись обширными поисками. Именно тогда Вильке и его сторонники нанесли удар.\n\nКогда Дитрих произносил речь перед своими товарищами по партии, снаружи донеслись звуки взрывов, за которыми последовали выстрелы. Немногочисленные стражники пытались защитить Храм от нападавших со всех сторон и отступили внутрь, некоторые из них были ранены. Дитрих быстро сообразил, что происходит, достал пистолет и призвал остальных участников НПД сделать то же самое..\n\nБорьба за контроль над Грифенмаршеном началась." +marschen.25.d:0 "Получив письмо с угрозами, Вильке покинул свой дом и, по видимому, исчез, официально не подавая в отставку. Бонгардские ополченцы обыскали всю страну, врывались в дома, допрашивали и пытали десятки граждан, преследуя предателя. Дитрих, однако, оставался в основном равнодушным, уверенный, что он получил достаточную поддержку от членов НПД.\n\nОн ошибся.\n\nПока оба лидера спорили, а Дитрих втайне набирал сторонников, Вильке делал то же самое. Старообрядцы были особенно преданы ему и только ему, глубоко ненавидя Дитриха и его ошибочные решения. Пока Бонгардцы тщетно пытались найти Вильке, предатели в их рядах вели их в заблуждение и гарантировали, что его не найдут. Вскоре Храм Борея остался незащищённым, и большинство членов Бонгарда занялись обширными поисками. Именно тогда Вильке и его сторонники нанесли удар.\n\nКогда Дитрих произносил речь перед своими товарищами по партии, снаружи донеслись звуки взрывов, за которыми последовали выстрелы. Немногочисленные стражники пытались защитить Храм от нападавших со всех сторон и отступили внутрь, некоторые из них были ранены. Дитрих быстро сообразил, что происходит, достал пистолет и призвал остальных участников НПД сделать то же самое..\n\nБорьба за контроль над Грайфенмаршеном началась." marschen.25.a:0 "Вильке и его сторонники проигрывают!" marschen.25.b:0 "Трутан и его банда захватывают власть." marschen.26.t:0 "Возрождение нации" # Rugar -marschen.26.d:0 "После Битвы при Храме, как это стали называть впоследствии, прошла неделя. Трупы Дитриха и его товарищей-предателей, повешенных перед зданием, гнили, и весь народ затаил дыхание, ожидая, что произойдет теперь, когда диктатор мёртв.\n\nНаконец Вильке произнёс речь в центре Ольдвингбурга, и большая любопытная толпа собралась послушать его. Трутан произнёс пламенную речь, осуждая Дитриха и называя его коллаборационистом архонта, который планировал позволить имперским войскам оккупировать страну и аннексировать её без боя. С ним и его заблудшими последователями расправились на той неделе, и зрелище перед храмом напоминало всем, как Вильке расправлялся с предателями. Он обещал, что для Грифенмаршена начнётся новая эпоха, где вера старообрядцев станет единственной официальной религией в стране. Начнутся приготовления к священному походу против подонков Архонтов, чтобы Герцланд был освобожден от гнёта их развращённой клики. Долг храбрых Грифенмаршенских крестьян - бороться за свободу и спасение миллионов. Вильке сказал, что те, кто сомневается, что они могут это сделать, должны помнить, что Боги на их стороне, и что одна лишь вера может преодолеть всё.." -marschen.26.a:0 "За Грифенмаршен и Богов!" +marschen.26.d:0 "После Битвы при Храме, как это стали называть впоследствии, прошла неделя. Трупы Дитриха и его товарищей-предателей, повешенных перед зданием, гнили, и весь народ затаил дыхание, ожидая, что произойдет теперь, когда диктатор мёртв.\n\nНаконец Вильке произнёс речь в центре Ольдвингбурга, и большая любопытная толпа собралась послушать его. Трутан произнёс пламенную речь, осуждая Дитриха и называя его коллаборационистом архонта, который планировал позволить имперским войскам оккупировать страну и аннексировать её без боя. С ним и его заблудшими последователями расправились на той неделе, и зрелище перед храмом напоминало всем, как Вильке расправлялся с предателями. Он обещал, что для Грайфенмаршена начнётся новая эпоха, где вера старообрядцев станет единственной официальной религией в стране. Начнутся приготовления к священному походу против подонков Архонтов, чтобы Герцланд был освобожден от гнёта их развращённой клики. Долг храбрых Грайфенмаршенских крестьян - бороться за свободу и спасение миллионов. Вильке сказал, что те, кто сомневается, что они могут это сделать, должны помнить, что Боги на их стороне, и что одна лишь вера может преодолеть всё.." +marschen.26.a:0 "За Грайфенмаршен и Богов!" -marschen.27.t:0 "Рождение Грифенмаршенской ССР" # Rugar -marschen.27.d:0 "КПГ провела сегодня в Ольдвингбурге важную встречу, возможно, самую важную в истории фракции. Конференция проходила в недавно построенном Храме Советов, чисто светском здании, построенном на месте разрушенного Храма Борея. Представители рабочих дум (называемых "советами", как в Сталлионграде, любимом доме революции) со всей страны собрались там, чтобы создать новый Грифенмаршен.\n\nВ ходе встречи были достигнуты договорённости, которые превратили КПГ в настоящую политическую партию, а не в свободную фракцию, с более жёсткими требованиями к членству и более чётко определёнными позициями. Кроме того, была разработана и согласована новая Конституция, избран Центральный комитет, и страна была официально переименована в Грифенмаршенскую Советскую Социалистическую Республику. Самое главное, что буржуазия, священники и чрезмерно богатые крестьяне были лишены избирательных прав, что особенно радовало Генерального секретаря Вингберта Ромера, который мечтал о такой перемене на протяжении многих лет." +marschen.27.t:0 "Рождение Грайфенмаршенской ССР" # Rugar +marschen.27.d:0 "КПГ провела сегодня в Ольдвингбурге важную встречу, возможно, самую важную в истории фракции. Конференция проходила в недавно построенном Храме Советов, чисто светском здании, построенном на месте разрушенного Храма Борея. Представители рабочих дум (называемых "советами", как в Сталлионграде, любимом доме революции) со всей страны собрались там, чтобы создать новый Грайфенмаршен.\n\nВ ходе встречи были достигнуты договорённости, которые превратили КПГ в настоящую политическую партию, а не в свободную фракцию, с более жёсткими требованиями к членству и более чётко определёнными позициями. Кроме того, была разработана и согласована новая Конституция, избран Центральный комитет, и страна была официально переименована в Грайфенмаршенскую Советскую Социалистическую Республику. Самое главное, что буржуазия, священники и чрезмерно богатые крестьяне были лишены избирательных прав, что особенно радовало Генерального секретаря Вингберта Ромера, который мечтал о такой перемене на протяжении многих лет." marschen.27.a:0 "Слава Пролетариату!" marschen.28.t:0 "Заработать народное доверие" -marschen.28.d:0 "Для успокоения народных масс и предупреждения контрреволюции, Вингберт решил выступить с речью в центре Ольдвингбурга. Большая толпа собралась что-бы послушать его.\n\n Вингберт прокашлялся и начал говорить: "Товарищи рабочие и крестьяне Грифенмаршена! Мне хорошо известно о том, что внезапные и стремительные изменения в нашем вековом укладе обеспокоили, возможно, даже разозлили многих из вас. Однако, уверяю вас, эти изменения к лучшему! Наша страна уже является страной рабочих, простых грифонов, нами не правит жестокий лорд или жадный священник. Тем не менее, вокруг и внутри нас в последнее время растут угрозы – авторитарная Империя, восставшая из пепла, капиталисты копящие деньги и власть в нашем городе. Наша система прямой демократии сделала нас неспособными к быстрым решениям и действиям, необходимым для защиты от угроз нашим свободе и равенству."\n\n"Вот почему мы взяли власть в свои когти. Вы, возможно, опасаетесь того, что мы отнимем ваши личные вещи? Друзья, товарищи, мы коммунисты, а не воры. Мы стремимся захватить лишь средства производства, создающие богатства, и обеспечить их справедливое распределение. Мы делаем это не для личной выгоды, мы хотим сохранить Грифенмаршен как нацию из вас, простых грифонов. Вам нечего боятся! Мы, коммунисты, ваши верные союзники, защищающие ваши интересы, а не враги. Так что, без колебаний, присоединяйтесь к нам. К светлому будущему!"\n\n Члены КПГ в толпе начали приветствовать своего лидера, вскоре, к ним присоединились многие другие грифоны, заглушив голоса несогласных." +marschen.28.d:0 "Для успокоения народных масс и предупреждения контрреволюции, Вингберт решил выступить с речью в центре Ольдвингбурга. Большая толпа собралась что-бы послушать его.\n\n Вингберт прокашлялся и начал говорить: "Товарищи рабочие и крестьяне Грайфенмаршена! Мне хорошо известно о том, что внезапные и стремительные изменения в нашем вековом укладе обеспокоили, возможно, даже разозлили многих из вас. Однако, уверяю вас, эти изменения к лучшему! Наша страна уже является страной рабочих, простых грифонов, нами не правит жестокий лорд или жадный священник. Тем не менее, вокруг и внутри нас в последнее время растут угрозы – авторитарная Империя, восставшая из пепла, капиталисты копящие деньги и власть в нашем городе. Наша система прямой демократии сделала нас неспособными к быстрым решениям и действиям, необходимым для защиты от угроз нашим свободе и равенству."\n\n"Вот почему мы взяли власть в свои когти. Вы, возможно, опасаетесь того, что мы отнимем ваши личные вещи? Друзья, товарищи, мы коммунисты, а не воры. Мы стремимся захватить лишь средства производства, создающие богатства, и обеспечить их справедливое распределение. Мы делаем это не для личной выгоды, мы хотим сохранить Грайфенмаршен как нацию из вас, простых грифонов. Вам нечего боятся! Мы, коммунисты, ваши верные союзники, защищающие ваши интересы, а не враги. Так что, без колебаний, присоединяйтесь к нам. К светлому будущему!"\n\n Члены КПГ в толпе начали приветствовать своего лидера, вскоре, к ним присоединились многие другие грифоны, заглушив голоса несогласных." marschen.28.a:0 "Слава Революции!" #idenr marschen.29.t:0 "Разгром буржуазии" @@ -1161,7 +1161,7 @@ marschen.29.d:0 "Вскоре после революции, сотни влад marschen.29.a:0 "Смерть врагам Революции!" #idenr marschen.30.t:0 "Реставрация Графства" -marschen.30.d:0 "Грифенмаршен не всегда был демократией, как думают жители маленькой нации. 200 лет назад, Герцога Грифенмаршена, Эребуса, свергли крестьяне, и с того дня нация оставалась непокорным образцом демократии в Грифонии. Но с пришествием недавнего кризиса в малую нацию, Эребус Уайтплюм и ГКНП установили временную диктатуру, и теперь в Грифенмаршене снова автократическая власть. Эребус - ветеран политической арены, и из-за его репутации честного грифона, верного демократическим традициям Грифенмаршена, он диктатор, которому большая часть фракций доверяет решение проблемы, с которой столкнулась нация. И если бы он правил так, как и собирался, возможно, это бы позволило Грифенмаршену выстоять перед кризисом и сохранить свои демократические традиции.\n\nНо судьба Эребуса изменилась.\n\nС каждым днём после переворота, старый правитель всё больше удалялся от своих коллег из ГКНП. Он трудился в поте лица, с каждым днём уставая всё больше. Его манера поведения стала значительно строже, его старые друзья едва его узнают. Но этой ситуации можно было бы избежать, если бы не падения. Может, для юного грифона падение с такой высоты было бы не столь опасным, но Эребус стар, его тело чудом уцелело. Его разум, правда, не совсем.\n\nОн вскоре пропал, в поисках необозначенного места погребения старого герцога, Эребуса Первого. Никто вправду не знал, что случилось с ним, когда он пропал, но по его возвращению, стало очевидно, что что-то изменилось. После изгнания некоторых членов ГКНП, которые сомневались в его власти, он попросил о кое-чём необычном. О герцогской короне, точной копии старой короны Герцога. Через несколько дней, 200 лет демократии в нации прервались, и Эребус второй раз занял долго пустующий трон Грифенхейма." +marschen.30.d:0 "Грайфенмаршен не всегда был демократией, как думают жители маленькой нации. 200 лет назад, Герцога Грайфенмаршена, Эребуса, свергли крестьяне, и с того дня нация оставалась непокорным образцом демократии в Грифонии. Но с пришествием недавнего кризиса в малую нацию, Эребус Уайтплюм и ГКНП установили временную диктатуру, и теперь в Грайфенмаршене снова автократическая власть. Эребус - ветеран политической арены, и из-за его репутации честного грифона, верного демократическим традициям Грайфенмаршена, он диктатор, которому большая часть фракций доверяет решение проблемы, с которой столкнулась нация. И если бы он правил так, как и собирался, возможно, это бы позволило Грайфенмаршену выстоять перед кризисом и сохранить свои демократические традиции.\n\nНо судьба Эребуса изменилась.\n\nС каждым днём после переворота, старый правитель всё больше удалялся от своих коллег из ГКНП. Он трудился в поте лица, с каждым днём уставая всё больше. Его манера поведения стала значительно строже, его старые друзья едва его узнают. Но этой ситуации можно было бы избежать, если бы не падения. Может, для юного грифона падение с такой высоты было бы не столь опасным, но Эребус стар, его тело чудом уцелело. Его разум, правда, не совсем.\n\nОн вскоре пропал, в поисках необозначенного места погребения старого герцога, Эребуса Первого. Никто вправду не знал, что случилось с ним, когда он пропал, но по его возвращению, стало очевидно, что что-то изменилось. После изгнания некоторых членов ГКНП, которые сомневались в его власти, он попросил о кое-чём необычном. О герцогской короне, точной копии старой короны Герцога. Через несколько дней, 200 лет демократии в нации прервались, и Эребус второй раз занял долго пустующий трон Грифенхейма." marschen.30.a:0 "Слава Эребусу II!" marschen.31.t:0 "Битва против КПГ" @@ -1177,40 +1177,40 @@ marschen.33.d:0 "Об экстремистах, самых опасных про marschen.33.a:0 "Смерть Демократии!" # Rugar marschen.34.t:0 "Великодушный диктатор" -marschen.34.d:0 "Грифенмаршен умирал, и этот факт стал неизбежным за последние несколько месяцев. Недостатки самого ядра республики, центрального элемента, скреплявшего всё государство, проявлялись наихудшим образом. Но эти недостатки присутствовали с самого начала крестьянской республики, во время её хаотического зарождения из революции против тирана. Во многих отношениях ошибки, допущенные первоначальными основателями, вполне объяснимы. Желание избежать тиранического правления и отсутствие каких-либо реальных примеров такой республики создали первоначальные законы, которые до сих пор управляли Грифенмаршеном.\n\nВыборы должны были быть частыми, а референдумы - обычным делом, чтобы не допустить злонамеренного правительства, закрепляющего свою власть над государственным аппаратом. Но в конце концов эти самые гарантии медленно душили республику. В конце концов это привело к горькому тупику, который уже несколько месяцев парализует республику. И когда стало ясно, что республика станет жертвой своего собственного несовершенства, вмешался один из старейших политических игроков.\n\nЭребус захватил власть в попытке окончательно решить проблемы, которые чуть было не привели республику к гибели. Он верен республике и тем идеалам, которые она отстаивает, и поэтому был готов взять на себя диктаторские полномочия, чтобы спасти её. С помощью смелого плана реформ, созданных как и из его собственных мыслей, так и вдохновленных иностранными демократиями, он намеревается исправить фатальные недостатки Грифенмаршена. Только время покажет, добьется ли он успеха.\n\nРеспублика будет спасена от себя самой." +marschen.34.d:0 "Грайфенмаршен умирал, и этот факт стал неизбежным за последние несколько месяцев. Недостатки самого ядра республики, центрального элемента, скреплявшего всё государство, проявлялись наихудшим образом. Но эти недостатки присутствовали с самого начала крестьянской республики, во время её хаотического зарождения из революции против тирана. Во многих отношениях ошибки, допущенные первоначальными основателями, вполне объяснимы. Желание избежать тиранического правления и отсутствие каких-либо реальных примеров такой республики создали первоначальные законы, которые до сих пор управляли Грайфенмаршеном.\n\nВыборы должны были быть частыми, а референдумы - обычным делом, чтобы не допустить злонамеренного правительства, закрепляющего свою власть над государственным аппаратом. Но в конце концов эти самые гарантии медленно душили республику. В конце концов это привело к горькому тупику, который уже несколько месяцев парализует республику. И когда стало ясно, что республика станет жертвой своего собственного несовершенства, вмешался один из старейших политических игроков.\n\nЭребус захватил власть в попытке окончательно решить проблемы, которые чуть было не привели республику к гибели. Он верен республике и тем идеалам, которые она отстаивает, и поэтому был готов взять на себя диктаторские полномочия, чтобы спасти её. С помощью смелого плана реформ, созданных как и из его собственных мыслей, так и вдохновленных иностранными демократиями, он намеревается исправить фатальные недостатки Грайфенмаршена. Только время покажет, добьется ли он успеха.\n\nРеспублика будет спасена от себя самой." marschen.34.a:0 "Это для вашего же блага!" # Rugar marschen.35.t:0 "Статья 9" -marschen.35.d:0 "Статья 9 нового законопроекта централизует государство вокруг правительства. То, что провинции Грифенмаршена ранее обладали невероятно широкими правами привело к тому, что правительство не могло заставить большинство страны ему подчиняться. Каждая провинция Грифенмаршена теперь более связана с центральным правительством, а также они были лишены очень многих привилегий. За главным правительством теперь всегда будет последнее слово по всем вопросам в провинциях, и уровень автономии провинций теперь может свободно меняться по указанию правительства. Все провинции теперь должны следовать законам Грифенмаршена, без исключений.\n\nВозможно, хоть сейчас мы чего-то добьёмся." +marschen.35.d:0 "Статья 9 нового законопроекта централизует государство вокруг правительства. То, что провинции Грайфенмаршена ранее обладали невероятно широкими правами привело к тому, что правительство не могло заставить большинство страны ему подчиняться. Каждая провинция Грайфенмаршена теперь более связана с центральным правительством, а также они были лишены очень многих привилегий. За главным правительством теперь всегда будет последнее слово по всем вопросам в провинциях, и уровень автономии провинций теперь может свободно меняться по указанию правительства. Все провинции теперь должны следовать законам Грайфенмаршена, без исключений.\n\nВозможно, хоть сейчас мы чего-то добьёмся." marschen.35.a:0 "Закон принят." marschen.36.t:0 "Статья 21" -marschen.36.d:0 "Статья 21 нового законопроекта переопределяет сам принцип голосования в Грифенмаршене. Если раньше каждое минимальное изменение в законах приводило к общенациональному референдуму, то теперь народ будет голосовать за представителей в правительстве, которые будут голосовать от их имени. Референдумы теперь будут проводиться по желанию президента, за которым также последнее слово за тем, будет ли принят тот или иной закон.\n\nБудем надеяться, что нам не придётся организовывать очередной референдум в ближайшие несколько десятилетий." +marschen.36.d:0 "Статья 21 нового законопроекта переопределяет сам принцип голосования в Грайфенмаршене. Если раньше каждое минимальное изменение в законах приводило к общенациональному референдуму, то теперь народ будет голосовать за представителей в правительстве, которые будут голосовать от их имени. Референдумы теперь будут проводиться по желанию президента, за которым также последнее слово за тем, будет ли принят тот или иной закон.\n\nБудем надеяться, что нам не придётся организовывать очередной референдум в ближайшие несколько десятилетий." marschen.36.a:0 "Закон принят." marschen.37.t:0 "Статья 37" -marschen.37.d:0 "Согласно со статьёй 37 законопроекта, всегда должна существовать оппозиция правящему режиму. Оппозиция должна быть наблюдателем за действиями КНПГ, противодействуя решениям правительства. Оппозиция не имеет право превосходить КНПГ по количеству мест в Конгрессе, поэтому и не может избираться в таком же количестве регионов, как и КНПГ. Хоть эти законы, в будущем, возможно, и будут облегчены, Грифенмаршен в обозримом будущем останется диктатурой.\n\nОппозиции нельзя переходить границы." +marschen.37.d:0 "Согласно со статьёй 37 законопроекта, всегда должна существовать оппозиция правящему режиму. Оппозиция должна быть наблюдателем за действиями КНПГ, противодействуя решениям правительства. Оппозиция не имеет право превосходить КНПГ по количеству мест в Конгрессе, поэтому и не может избираться в таком же количестве регионов, как и КНПГ. Хоть эти законы, в будущем, возможно, и будут облегчены, Грайфенмаршен в обозримом будущем останется диктатурой.\n\nОппозиции нельзя переходить границы." marschen.37.a:0 "Закон принят." marschen.38.t:0 "Новый Путь" -marschen.38.d:0 "Сегодня, Арчибальд, видный член ГКНП, дал в Ольдвингбурге речь о грядущих реформах в правительстве и законодательстве Грифенмаршена. Он говорил о мире и процветании, которые он наблюдал, живя в Эквестрии, и о том, какое представление стоит иметь о нации как об образцовом обществе. Тем не менее, ввиду различий в культуре, религии и расе слепое повторение идей Эквестрии, скорее всего, приведёт к провалу. Правильней было бы принимать во внимание ценности Грифенмаршена, и новые законы должны быть написаны соответствующе. Республика останется, а Пантеон грифонов будет главенствующим. Местная религиозная секта Старообрядцев будет возрождена и поддержана правительством. Он вызвался укрепить веру и свободу в его любимую отчизну, во имя Трёх." +marschen.38.d:0 "Сегодня, Арчибальд, видный член ГКНП, дал в Ольдвингбурге речь о грядущих реформах в правительстве и законодательстве Грайфенмаршена. Он говорил о мире и процветании, которые он наблюдал, живя в Эквестрии, и о том, какое представление стоит иметь о нации как об образцовом обществе. Тем не менее, ввиду различий в культуре, религии и расе слепое повторение идей Эквестрии, скорее всего, приведёт к провалу. Правильней было бы принимать во внимание ценности Грайфенмаршена, и новые законы должны быть написаны соответствующе. Республика останется, а Пантеон грифонов будет главенствующим. Местная религиозная секта Старообрядцев будет возрождена и поддержана правительством. Он вызвался укрепить веру и свободу в его любимую отчизну, во имя Трёх." marschen.38.a:0 "За гармонию!" marschen.39.t:0 "Эквестрийская модель" -marschen.39.d:0 "Сегодня, Арчибальд, видный член ГКНП, дал в Ольдвингбурге речь о грядущих реформах в правительстве и законодательстве Грифенмаршена. Он говорил о мире и процветании, которые он наблюдал, живя в Эквестрии, и о том, какое представление стоит иметь о нации как об образцовом обществе. Это, конечно, монархия, поэтому очевидно, что демократия не необходима для счастья, благополучия и всеобщего процветания. К значительному удивлению аудитории, он объявил о роспуске Совета и о фактическом конце Крестьянской Республики, но местные муниципалитеты всё так же останутся демократическими, так же, как и в Эквестрии. Из пепла восстанет Королевство, во главе с Принцессой Арчибальдом. Он покраснел и поправил себя, уточнив, что он будет Принцем.\n\nНекоторые грифоны в толпе побормотали, но большинство не сопротивлялось, поверив, что вскоре в Грифенмаршене наступит новый золотой век и что демократия вправду не нужна." -marschen.39.a:0 "Слава Королевству Грифенхейм!" +marschen.39.d:0 "Сегодня, Арчибальд, видный член ГКНП, дал в Ольдвингбурге речь о грядущих реформах в правительстве и законодательстве Грайфенмаршена. Он говорил о мире и процветании, которые он наблюдал, живя в Эквестрии, и о том, какое представление стоит иметь о нации как об образцовом обществе. Это, конечно, монархия, поэтому очевидно, что демократия не необходима для счастья, благополучия и всеобщего процветания. К значительному удивлению аудитории, он объявил о роспуске Совета и о фактическом конце Крестьянской Республики, но местные муниципалитеты всё так же останутся демократическими, так же, как и в Эквестрии. Из пепла восстанет Королевство, во главе с Принцессой Арчибальдом. Он покраснел и поправил себя, уточнив, что он будет Принцем.\n\nНекоторые грифоны в толпе побормотали, но большинство не сопротивлялось, поверив, что вскоре в Грайфенмаршене наступит новый золотой век и что демократия вправду не нужна." +marschen.39.a:0 "Слава Княжеству Грайфенхейм!" marschen.40.t:0 "Мрачные новости из столицы" -marschen.40.d:0 "Казалось, весь Ольдвингбург замолчал, когда прошло известие.\n\nМалолетний император, потомок Гровера I, чьи потомки гарантировали нашу свободу и независимость в течении двух столетий, был убит. Династия пресеклась. Договора с Империей больше не было. Военные взяли власть в свои лапы и готовились к тотальной войне.\n\nГрифенмаршен был обречён.\n\nВскоре после прибытия этой новости было созвано экстренное заседание Совета. Споры длились часами, в конец измотав членов Совета. В итоге, это ни к чему не привело, так как не был достигнут компромисс в отношении данной ситуации, все фракции Совета были разочарованы таким исходом. После нескольких дней дебатов Совет решил, что разумным выбором было бы не признавать легитимность военной диктатуры. И ничего более.\n\n Эребус, Дитрих, Арчибальд и Вингберт покинули Храм Борея, ни сказав ни единого слова, лишь с решительностью в глазах. Казалось, они все поняли, что демократия Грифенмаршена не способна справится с кризисом. Никто не знает, что они собираются предпринять." +marschen.40.d:0 "Казалось, весь Ольдвингбург замолчал, когда прошло известие.\n\nМалолетний император, потомок Гровера I, чьи потомки гарантировали нашу свободу и независимость в течении двух столетий, был убит. Династия пресеклась. Договора с Империей больше не было. Военные взяли власть в свои лапы и готовились к тотальной войне.\n\nГрайфенмаршен был обречён.\n\nВскоре после прибытия этой новости было созвано экстренное заседание Совета. Споры длились часами, в конец измотав членов Совета. В итоге, это ни к чему не привело, так как не был достигнут компромисс в отношении данной ситуации, все фракции Совета были разочарованы таким исходом. После нескольких дней дебатов Совет решил, что разумным выбором было бы не признавать легитимность военной диктатуры. И ничего более.\n\n Эребус, Дитрих, Арчибальд и Вингберт покинули Храм Борея, ни сказав ни единого слова, лишь с решительностью в глазах. Казалось, они все поняли, что демократия Грайфенмаршена не способна справится с кризисом. Никто не знает, что они собираются предпринять." marschen.40.a:0 "Возможно, пришло время для определённых изменений..." #idenr marschen.41.t:0 "Предложение Герцланда" -marschen.41.d:0 "После победы над Имперцами, [From.GetRulingParty] из Грифенмаршена основала на её месте новую страну - [From.GetName], имя которой уже подразумевает желание объединить все соседние страны под одним флагом.\n\nХоть они, по понятным причинам, не со всеми пытаются договориться, с нами они, всё таки, решили попробовать. Послы из Грифенхейма сегодня прибыли в [Root.Capital.GetName], сделав нам предложение: мы можем добровольно лишиться нашего суверенитета и стать частью [From.GetNameDef], и в обмен сохранить некоторую автономию.\n\nКак бы интригующе это было, это значит, что мы лишимся независимости, и ещё предстоит увидеть, смогут ли все разные идеологии Герцланда воистину сосуществовать, как они себе это представляют." +marschen.41.d:0 "После победы над Имперцами, [From.GetRulingParty] из Грайфенмаршена основала на её месте новую страну - [From.GetName], имя которой уже подразумевает желание объединить все соседние страны под одним флагом.\n\nХоть они, по понятным причинам, не со всеми пытаются договориться, с нами они, всё таки, решили попробовать. Послы из Грифенхейма сегодня прибыли в [Root.Capital.GetName], сделав нам предложение: мы можем добровольно лишиться нашего суверенитета и стать частью [From.GetNameDef], и в обмен сохранить некоторую автономию.\n\nКак бы интригующе это было, это значит, что мы лишимся независимости, и ещё предстоит увидеть, смогут ли все разные идеологии Герцланда воистину сосуществовать, как они себе это представляют." marschen.41.a:0 "Мы присоединимся к этой новой нации!" marschen.41.b:0 "Что-то мы не уверены..." marschen.42.t:0 "[From.Owner.GetName] отказался" -marschen.42.d:0 "Наши послы вернулись с неприятными новостями. [From.GetNameDef] не желает присоединятся к нашей стране и предпочитает сохранитеть суверенитет и независимость. Как бы наши дипломаты не пытались договориться и наобещать им разнообразные права и вольности, они упрямо отказались. Раз перо не помогло, так поможет меч." +marschen.42.d:0 "Наши послы вернулись с неприятными новостями. [From.GetNameDef] не желает присоединятся к нашей стране и предпочитает сохранить суверенитет и независимость. Как бы наши дипломаты не пытались договориться и наобещать им разнообразные права и вольности, они упрямо отказались. Раз перо не помогло, так поможет меч." marschen.42.a:0 "Ну тогда в бой!" marschen.42.b:0 "Мы должны уважать их решение." @@ -1227,7 +1227,7 @@ marschen.45.d:0 "Сегодня, Генеральный Секретарь не marschen.45.a:0 "Так точно, Товарищ!" # Aqua marschen.46.t:0 "Великая чистка" -marschen.46.d:0 "Даже после исключения 200 тысяч членов из АКПГ, а также тысячи арестов и ссылок в трудовые лагеря по подозрению в содействии правым, Вингберт Ромер остался недоволен. Многие ожидали что "военная диктатура" в Союзе была более не обязательна и что он должен быть смещён с поста. На всей территории Герцланда, множество разочаровавшихся левых отклонили демократический централизм и присоединились к тем из правого крыла, кто противопоставлял себя коммунистическому правлению. В тоже время, за территорией Герцланда, иностранцы ждали идеальной возможности для атаки, и искали поддержки среди местных диссидентов.\n\nВингберт знал - с этим нужно что-то делать. Принять крайние меры было необходимо для уничтожения бесчисленных врагов, окружавших его.\n\nБыстро распространившиеся новости о смерти главы партии в Грифенхейме от выстрела неизвестного убийцы, были сразу же использованы Вингбертом как предлог для воплощения его планов в жизнь. Тысячи были арестованы и осуждены, в это число попали как члены партии, так и те, кто в неё не входил. Во время следствия, арестованных признали виновными по разным причинам: за участие в заговоре с целью убийства Вингберта, за пособничество сторонникам превосходства и капиталистам - предательство революции, и даже за секретные встречи с иностранными резидентами для обсуждения планов по поддержке их во время нападения на Герцланд. Многие подозреваемые признали свою вину под пытками, их показания были запятнаны кровью, а сами они умоляли о смерти, любезно им предоставленной. Тысячи отправились в трудовые лагеря в Шайсвальд, и каждую ночь из тёмного леса эхом доносились выстрелы. Вингберт обещал оставить родственников виновных в покое, но не смотря на это - они были арестованы и расстреляны. Революционеры, солдаты, священники, поэты, художники, учителя, бывшие помещики и крестьяне - все без разбору были отправлены в тюрьму или убиты. Вингберт лично высказался по этому поводу: «Кто вообще вспомнит эту шваль через десять, или может - двадцать лет?»\n\nСреди коммунистов Грифенмаршена, бывших союзниками и друзьями Вингберта, слово «чистка» ранее подразумевало лишь простую перестановку участников КПГ. Для тех же немногих, кто остался в живых - эти слова теперь имеют намного более тёмное значение." +marschen.46.d:0 "Даже после исключения 200 тысяч членов из АКПГ, а также тысячи арестов и ссылок в трудовые лагеря по подозрению в содействии правым, Вингберт Ромер остался недоволен. Многие ожидали что "военная диктатура" в Союзе была более не обязательна и что он должен быть смещён с поста. На всей территории Герцланда, множество разочаровавшихся левых отклонили демократический централизм и присоединились к тем из правого крыла, кто противопоставлял себя коммунистическому правлению. В тоже время, за территорией Герцланда, иностранцы ждали идеальной возможности для атаки, и искали поддержки среди местных диссидентов.\n\nВингберт знал - с этим нужно что-то делать. Принять крайние меры было необходимо для уничтожения бесчисленных врагов, окружавших его.\n\nБыстро распространившиеся новости о смерти главы партии в Грифенхейме от выстрела неизвестного убийцы, были сразу же использованы Вингбертом как предлог для воплощения его планов в жизнь. Тысячи были арестованы и осуждены, в это число попали как члены партии, так и те, кто в неё не входил. Во время следствия, арестованных признали виновными по разным причинам: за участие в заговоре с целью убийства Вингберта, за пособничество сторонникам превосходства и капиталистам - предательство революции, и даже за секретные встречи с иностранными резидентами для обсуждения планов по поддержке их во время нападения на Герцланд. Многие подозреваемые признали свою вину под пытками, их показания были запятнаны кровью, а сами они умоляли о смерти, любезно им предоставленной. Тысячи отправились в трудовые лагеря в Шайсвальд, и каждую ночь из тёмного леса эхом доносились выстрелы. Вингберт обещал оставить родственников виновных в покое, но не смотря на это - они были арестованы и расстреляны. Революционеры, солдаты, священники, поэты, художники, учителя, бывшие помещики и крестьяне - все без разбору были отправлены в тюрьму или убиты. Вингберт лично высказался по этому поводу: «Кто вообще вспомнит эту шваль через десять, или может - двадцать лет?»\n\nСреди коммунистов Грайфенмаршена, бывших союзниками и друзьями Вингберта, слово «чистка» ранее подразумевало лишь простую перестановку участников КПГ. Для тех же немногих, кто остался в живых - эти слова теперь имеют намного более тёмное значение." marschen.46.a:0 "В-вы уверены что это обязательно, т-товарищ?" # AquaMuro TBD (Assigned by MonAx, suggested by Scorg) marschen.47.t:0 "Справедливый Союз" @@ -1239,11 +1239,11 @@ marschen.48.d:0 "На этой неделе, во всех республика marschen.48.a:0 "К лучшему Союзу!" # Aqua marschen.49.t:0 "Герцландский Конгресс" -marschen.49.d:0 "После успешного объединения Герцланда, усилиями правительства Грифенмаршена, все жители Герцланда были приглашены в столицу на конгресс. Он может стать самым важным событием за всё десятилетие, ведь именно на нём сложится представление о нашем будущем на долгие годы вперёд. Представители со всей страны были собраны здесь для выражения своего мнения о направлении развития всей нации.\n\nВ конце концов, после многих часов обсуждения, было решено что объединённый Герцланд станет Республикой. Была установлена новая дата выборов общего правительства и именно его действия сформируют облик новой Республики.\n\nСреди прочего, также произошло очень важное событие: лидер партии консерваторов Грифенмаршена - Эребус Уайтплюм лично объявил о своём уходе из политической жизни страны. Причиной стали его здоровье и возраст, не позволяющие ему эффективно исполнять свои обязанности. Как это повлияет на ГКНП на предстоящих выборах - неизвестно, но одно можно сказать точно: Эребус был важной фигурой в политической жизни Грифенмаршена за последние несколько десятков лет, и его уход не останется незамеченным, ведь именно от него ждали формирования первичного облика и характера Республики." +marschen.49.d:0 "После успешного объединения Герцланда, усилиями правительства Грайфенмаршена, все жители Герцланда были приглашены в столицу на конгресс. Он может стать самым важным событием за всё десятилетие, ведь именно на нём сложится представление о нашем будущем на долгие годы вперёд. Представители со всей страны были собраны здесь для выражения своего мнения о направлении развития всей нации.\n\nВ конце концов, после многих часов обсуждения, было решено что объединённый Герцланд станет Республикой. Была установлена новая дата выборов общего правительства и именно его действия сформируют облик новой Республики.\n\nСреди прочего, также произошло очень важное событие: лидер партии консерваторов Грайфенмаршена - Эребус Уайтплюм лично объявил о своём уходе из политической жизни страны. Причиной стали его здоровье и возраст, не позволяющие ему эффективно исполнять свои обязанности. Как это повлияет на ГКНП на предстоящих выборах - неизвестно, но одно можно сказать точно: Эребус был важной фигурой в политической жизни Грайфенмаршена за последние несколько десятков лет, и его уход не останется незамеченным, ведь именно от него ждали формирования первичного облика и характера Республики." marschen.49.a:0 "Это было... неожиданно" # Aqua marschen.50.t:0 "Наследие" -marschen.50.d:0 "В связи с недавней отставкой Эребуса, судьба Консервативной Партии Грифенмаршена оставалась неизвестна. Лишь спустя несколько дней затишья, представители партии заявили о слиянии ГКНП с несколькими другими консервативными политическими течениями. В манифесте к предстоящим выборам, они поклялись превратить Герцланд в сильную и объединённую республику, которая будет защищать своих граждан. Со строгими, но справедливыми законами, также они заявили что сделают из страны регионального экономического гегемона, при этом не попирая, а даже защищая права рабочих.\n\nОни объявили Вернера Эбонплюма - их давнего члена, своим кандидатом на предстоящих выборах. Пока рано говорить, приведёт ли он свою партию к победе или нет, однако, если митинги способны отражать их шансы - похоже что партия смогла оправиться от потери Эребуса и сохранит хотя бы основную часть своих избирателей. Сам Вернер, возможно, не лучший оратор, но его спокойствие, достойный внешний вид, и представительность безусловно надолго задержат на нём внимание грифонов." +marschen.50.d:0 "В связи с недавней отставкой Эребуса, судьба Консервативной Партии Грайфенмаршена оставалась неизвестна. Лишь спустя несколько дней затишья, представители партии заявили о слиянии ГКНП с несколькими другими консервативными политическими течениями. В манифесте к предстоящим выборам, они поклялись превратить Герцланд в сильную и объединённую республику, которая будет защищать своих граждан. Со строгими, но справедливыми законами, также они заявили что сделают из страны регионального экономического гегемона, при этом не попирая, а даже защищая права рабочих.\n\nОни объявили Вернера Эбонплюма - их давнего члена, своим кандидатом на предстоящих выборах. Пока рано говорить, приведёт ли он свою партию к победе или нет, однако, если митинги способны отражать их шансы - похоже что партия смогла оправиться от потери Эребуса и сохранит хотя бы основную часть своих избирателей. Сам Вернер, возможно, не лучший оратор, но его спокойствие, достойный внешний вид, и представительность безусловно надолго задержат на нём внимание грифонов." marschen.50.a:0 "Похоже это отличный выбор" # Aqua marschen.51.t:0 "Из Шайсвальда с любовью" @@ -1281,7 +1281,7 @@ marschen.58.d:0 "Нет ничего секретного в том, что ст marschen.58.a:0 "Все едины перед законом!" # Aqua marschen.59.t:0 "Закон о Языке" -marschen.59.d:0 "Герцланд - лингвистически разрозненная территория. Даже спустя несколько веков, имперский диалект не смог распространиться на Фетизию и другие смежные регионы. Даже алмазные псы помимо имперского диалекта говорят на их собственном, странном для других языке. Нет ничего удивительного что Республике нужен государственный язык, который бы использовался для официальных документов и международного общения, однако было бы аморально подавлять другие языки.\n\nВ конце концов, после нескольких бурных обсуждений, на собрании было решено что именно Грифенхеймский диалект может стать основой для будущего государственного языка, в то время как на западных территориях и в Бронзхилле, как и раньше будут разрешены местные языки для повседневного общения - это значит что каждый ребёнок будет должен будет выучить два языка, однако результат стоит затраченных усилий." +marschen.59.d:0 "Герцланд - лингвистически разрозненная территория. Даже спустя несколько веков, имперский диалект не смог распространиться на Фетизию и другие смежные регионы. Даже алмазные псы помимо имперского диалекта говорят на их собственном, странном для других языке. Нет ничего удивительного что Республике нужен государственный язык, который бы использовался для официальных документов и международного общения, однако было бы аморально подавлять другие языки.\n\nВ конце концов, после нескольких бурных обсуждений, на собрании было решено что именно грифенхеймский диалект может стать основой для будущего государственного языка, в то время как на западных территориях и в Бронзхилле, как и раньше будут разрешены местные языки для повседневного общения - это значит что каждый ребёнок будет должен будет выучить два языка, однако результат стоит затраченных усилий." marschen.59.a:0 "Я до сих пор не понимаю этих фетизцев..." # Aqua marschen.60.t:0 "Cuius Regio, Eius Religio" @@ -1297,7 +1297,7 @@ marschen.62.d:0 "Много времени прошло с того судьбо marschen.62.a:0 "Снова в мир!" # Aqua marschen.64.t:0 "Новый Император" -marschen.64.d:0 "Спустя месяцы с момента воплощения мечт Эребуса, имперская столица была под его полным контролем. Он достиг того, что его имя не переставало восхваляться. Он действительно стал Императором. По его прибытии в имперский город, он незамедлительно приказал приготовить всё для его коронации - важнейшего для укрепления его власти события. В конце концов, он не собирался никому позволить заполучить его трон - он был его, и только его - по праву завоевателя.\n\nЧетыре дня спустя, наступил момент коронации. Грифоны собирались к императорскому дворцу: знать, торговцы, духовенство и крестьяне - всем было разрешено присутствовать. Личная гвардия Эребуса была в полной готовности и проверяла каждого пришедшего. Тронный зал заполнялся, пока не стал совершенно полон. Над троном развивался имперский флаг Грифенмаршена, а все портреты, изображавшую династию Гроверов были заменены портретами Эребуса. Передние ряды были заняты верными слугами нового режима. Некоторые задавались вопросом о том, будет ли присутствовать на церемонии и бывший птенец-император.\n\nНаконец, колокола зазвенели на улице, и все замолчали в ожидании начала церемонии. На дальних рядах многие вытянулись чтобы лучше разглядеть происходящее. Наконец, дверь в тронный зал открылась. В неё вошёл Эребус - скромный грифон из столь же скромного региона, сейчас собирающийся стать Императором. Он носил богато украшенную робу королевских цветов. Раздались охи и ахи, бормотание, и даже хвалебные выкрики, провожающие его до самого трона. Его лицо было суровым и нечитаемым. Наконец, он достиг трона, встал перед ним, и повернулся к собравшейся толпе. Как и положено, один из его близких подданных с очень дорогой подушкой и короной на ней подошёл к нему. Он встал над Эребусом, и почти возложил корону на его голову. Однако, в момент когда корона почти достигла головы Эребуса, его когти крепко вжались в неё. Он водрузил её на свою голову. Помощник быстро опомнился, и торжественно произнёс: «Я представляю вам его величество: Императора Эребуса Первого!» На этом моменте, Эребус спокойно сел на свой трон. Довольная ухмылка отразилась на его лице, когда он услышал ликование толпы, произносящей его имя." +marschen.64.d:0 "Спустя месяцы с момента воплощения мечт Эребуса, имперская столица была под его полным контролем. Он достиг того, что его имя не переставало восхваляться. Он действительно стал Императором. По его прибытии в имперский город, он незамедлительно приказал приготовить всё для его коронации - важнейшего для укрепления его власти события. В конце концов, он не собирался никому позволить заполучить его трон - он был его, и только его - по праву завоевателя.\n\nЧетыре дня спустя, наступил момент коронации. Грифоны собирались к императорскому дворцу: знать, торговцы, духовенство и крестьяне - всем было разрешено присутствовать. Личная гвардия Эребуса была в полной готовности и проверяла каждого пришедшего. Тронный зал заполнялся, пока не стал совершенно полон. Над троном развивался имперский флаг Грайфенмаршена, а все портреты, изображавшую династию Гроверов были заменены портретами Эребуса. Передние ряды были заняты верными слугами нового режима. Некоторые задавались вопросом о том, будет ли присутствовать на церемонии и бывший птенец-император.\n\nНаконец, колокола зазвенели на улице, и все замолчали в ожидании начала церемонии. На дальних рядах многие вытянулись чтобы лучше разглядеть происходящее. Наконец, дверь в тронный зал открылась. В неё вошёл Эребус - скромный грифон из столь же скромного региона, сейчас собирающийся стать Императором. Он носил богато украшенную робу королевских цветов. Раздались охи и ахи, бормотание, и даже хвалебные выкрики, провожающие его до самого трона. Его лицо было суровым и нечитаемым. Наконец, он достиг трона, встал перед ним, и повернулся к собравшейся толпе. Как и положено, один из его близких подданных с очень дорогой подушкой и короной на ней подошёл к нему. Он встал над Эребусом, и почти возложил корону на его голову. Однако, в момент когда корона почти достигла головы Эребуса, его когти крепко вжались в неё. Он водрузил её на свою голову. Помощник быстро опомнился, и торжественно произнёс: «Я представляю вам его величество: Императора Эребуса Первого!» На этом моменте, Эребус спокойно сел на свой трон. Довольная ухмылка отразилась на его лице, когда он услышал ликование толпы, произносящей его имя." marschen.64.a:0 "Долгая жизнь Императору!" # Aqua marschen.65.t:0 "Принятие имперского наследия" @@ -1321,7 +1321,7 @@ marschen.71.d:0 ""Время пришло?" - Спрашивал себя Кем marschen.71.a:0 "Предатель получил по заслугам." # Aqua # F. marschen.72.t:0 "Пробуждение" -marschen.72.d:0 "Эребус сел на свой трон в Имперском Дворце Грифенхейма, и глубоко вздохнул. Готово: все грифоны теперь под его правлением, а его империя простирает свои границы почти на всю Грифонию, и даже достигла Эквуса. Он победил бесчисленных врагов в бесконечном множестве сражений, а история запомнит его как величественную реинкарнацию Гровера I - заклятого врага его предка. Чуть позже, он посмотрел на карту своих владений... и заплакал - нечего более было завоёвывать.\n\nОднако, когда он прослезился, что-то... зашевелилось у него в голове, какие-то давние мысли. Что-то, что он забыл - пробудилось. Медленно, но уверенно это заполнило его разум и разогнало мглу в его голове.\n\nЭребус встал и почувствовал лёгкое удушье, он нервно оглядел пустую залу. С дрожащими когтями он дошёл до своей короны и с ужасом взглянул на неё.\n\nОн откинул корону с отвращением.\n\nВ тот момент вернулся Эребус. Не Герцог, и даже не Император. Эребус Старый, обычный крестьянин из Грифенмаршена, и по совместительству - популярный лидер совета. Он вернулся, и у него было много неоконченных дел.\n\nВсе авторитарные реформы и жестокие законы были отменены Имперским указом. Также был создан набросок новой конституции. А его лакеи были изгнаны из дворца. Начались пан-грифоньи демократические выборы.\n\nВсе граждане были неимоверно удивлены, а многие даже рады произошедшему. Жестокий повелитель вернулся к чувствам, и освободил их из пут. Все грифоны теперь могли вздохнуть спокойно и летать как птицы в небесах.\n\nОднако для Эребуса это был конец. Он покинул нацию, самолично отправившись в изгнание, уплыв на корабле в далёкие земли. Он никогда не вернётся к своим любимым болотам и фермам Грифенмаршена, более того - скорее всего он умрёт в одиночестве, будучи отшельником, искупая свои грехи. Однако, не смотря ни на что, когда он ушёл - на его лице застыла улыбка, ведь он объединил всех грифонов под демократическим правлением, которое продлится многие поколения." +marschen.72.d:0 "Эребус сел на свой трон в Имперском Дворце Грифенхейма, и глубоко вздохнул. Готово: все грифоны теперь под его правлением, а его империя простирает свои границы почти на всю Грифонию, и даже достигла Эквуса. Он победил бесчисленных врагов в бесконечном множестве сражений, а история запомнит его как величественную реинкарнацию Гровера I - заклятого врага его предка. Чуть позже, он посмотрел на карту своих владений... и заплакал - нечего более было завоёвывать.\n\nОднако, когда он прослезился, что-то... зашевелилось у него в голове, какие-то давние мысли. Что-то, что он забыл - пробудилось. Медленно, но уверенно это заполнило его разум и разогнало мглу в его голове.\n\nЭребус встал и почувствовал лёгкое удушье, он нервно оглядел пустую залу. С дрожащими когтями он дошёл до своей короны и с ужасом взглянул на неё.\n\nОн откинул корону с отвращением.\n\nВ тот момент вернулся Эребус. Не Герцог, и даже не Император. Эребус Старый, обычный крестьянин из Грайфенмаршена, и по совместительству - популярный лидер совета. Он вернулся, и у него было много неоконченных дел.\n\nВсе авторитарные реформы и жестокие законы были отменены Имперским указом. Также был создан набросок новой конституции. А его лакеи были изгнаны из дворца. Начались пан-грифоньи демократические выборы.\n\nВсе граждане были неимоверно удивлены, а многие даже рады произошедшему. Жестокий повелитель вернулся к чувствам, и освободил их из пут. Все грифоны теперь могли вздохнуть спокойно и летать как птицы в небесах.\n\nОднако для Эребуса это был конец. Он покинул нацию, самолично отправившись в изгнание, уплыв на корабле в далёкие земли. Он никогда не вернётся к своим любимым болотам и фермам Грайфенмаршена, более того - скорее всего он умрёт в одиночестве, будучи отшельником, искупая свои грехи. Однако, не смотря ни на что, когда он ушёл - на его лице застыла улыбка, ведь он объединил всех грифонов под демократическим правлением, которое продлится многие поколения." marschen.72.a:0 "Это новый рассвет для грифоньего рода!" # Aqua marschen.73.t:0 "Никаких больше архонтов" @@ -1345,7 +1345,7 @@ marschen.77.d:0 "Нет предела зря пролитой крови жит marschen.77.a:0 "Живи и дай жить другим" # Aqua marschen.78.t:0 "Элемент Верности" -marschen.78.d:0 ""Дорогая Принцесса Твайлайт,\n\nЗа территорией Грифонии многие шутят что грифоны верны только одной вещи: золоту. Однако это далеко не является правдой. Во время сражения за Герцланд с целью защиты его от зла, я заметил насколько храбры были мои солдаты. Награда, предложенная за их службу была ничтожно мала, однако это не переубедило их воевать и не поколебло их волю. Наоборот, они жертвовали свои жизни ради перспективно лучшего будущего для других, они рисковали чтобы защитить своих друзей и близких. Грифоны не менее верны друг другу, чем пони.\n\nКонечно же, есть одно важное различие между нами - наша крепкая вера в наших божеств. Как я заметил, даже самые из нас нелояльные к другим всё ещё могут быть очень верны избранному ими божеству. Они не хотят разозлить и даже разочаровать их, а потому чётко исполняют приказы. Эта верность, наверное - самое сильное что есть у грифонов, и я убеждён, что она должна только укрепиться и возрасти в будущем. До тех пор, пока Архонты не пользуются этим, пользуясь своим положением - это исключительно хорошо.\n\nТеперь, когда я осознаю это - я собираюсь применить изученное на практике, надеюсь вы будете горды тем, что я сделаю будучи принцем.\n\nВаш верный ученик,\n\nАрчибальд Донфезер"" +marschen.78.d:0 ""Дорогая Принцесса Твайлайт,\n\nЗа территорией Грифонии многие шутят что грифоны верны только одной вещи: золоту. Однако это далеко не является правдой. Во время сражения за Герцланд с целью защиты его от зла, я заметил насколько храбры были мои солдаты. Награда, предложенная за их службу была ничтожно мала, однако это не переубедило их воевать и не поколебало их волю. Наоборот, они жертвовали свои жизни ради перспективно лучшего будущего для других, они рисковали чтобы защитить своих друзей и близких. Грифоны не менее верны друг другу, чем пони.\n\nКонечно же, есть одно важное различие между нами - наша крепкая вера в наших божеств. Как я заметил, даже самые из нас нелояльные к другим всё ещё могут быть очень верны избранному ими божеству. Они не хотят разозлить и даже разочаровать их, а потому чётко исполняют приказы. Эта верность, наверное - самое сильное что есть у грифонов, и я убеждён, что она должна только укрепиться и возрасти в будущем. До тех пор, пока Архонты не пользуются этим, пользуясь своим положением - это исключительно хорошо.\n\nТеперь, когда я осознаю это - я собираюсь применить изученное на практике, надеюсь вы будете горды тем, что я сделаю будучи принцем.\n\nВаш верный ученик,\n\nАрчибальд Донфезер"" marschen.78.a:0 "Мы всегда можем рассчитывать друг на друга" # Aqua marschen.79.t:0 "Элемент Честности" @@ -1381,11 +1381,11 @@ marschen.86.d:0 "В более поздние годы правления дин marschen.86.a:0 "Борей, направь наши когти!" marschen.87.t:0 "Семья Эйр" -marschen.87.d:0 "Во имя Эйр, Трутан начал кампанию по продвижению семейных ценностей и по помощи фермерам. Это было великое начало более широкой программы, посвящённой сохранению ценностей Эйр в Империи. Помимо того, Трутан желает её использовать, чтобы показать, как доброжелателен он к тем, кто ему верен.\n\nСначала он посетил приют в Грифенхейме, в котором он повстречал многих детей, родители которых отдали жизни в недавних войнах. Он сказал, что каждый ребёнок заслуживает расти в семье, и пообещал всем сиротам, что их приютят. В качестве жеста доброй воли, он также пожертвовал несколько сотен игрушек в приют.\n\nЗатем, он навестил свою малую родину - Грифенмаршен, и проехался по местным сёлам. Он пообещал обеспечить каждое хозяйство трактором и сказал, что экономическое развитие будет не в ущерб сёлам. Чтобы показать, что он не забыл о своих сельских корнях, он лично помог фермерам в их работе, несмотря на свой преклонный возраст. Фермеры это оценили и сказали, что они проголосуют за Трутана, когда он когда-то восстановит демократию, как он обещал.\n\nК концу путешествия, которое значительно освещала государственная пропаганда, Трутан поехал к родственникам в Ольдвингбург. Хоть и приём его дочери нельзя было назвать тёплым, его внуки были более открыты, и они увлечённо слушали, как старый грифон рассказывал им истории о мифических героях, которые выполняли задачи, которые давали Борей, Эйр и Арктурий.\n\nКампания обернулась огромным успехом, популярность Трутана взлетела. И что самое важное, все были уверены, что сама Эйр довольна поступками Трутана, и с нетерпением ждала, что же всех ждёт в будущем." +marschen.87.d:0 "Во имя Эйр, Трутан начал кампанию по продвижению семейных ценностей и по помощи фермерам. Это было великое начало более широкой программы, посвящённой сохранению ценностей Эйр в Империи. Помимо того, Трутан желает её использовать, чтобы показать, как доброжелателен он к тем, кто ему верен.\n\nСначала он посетил приют в Грифенхейме, в котором он повстречал многих детей, родители которых отдали жизни в недавних войнах. Он сказал, что каждый ребёнок заслуживает расти в семье, и пообещал всем сиротам, что их приютят. В качестве жеста доброй воли, он также пожертвовал несколько сотен игрушек в приют.\n\nЗатем, он навестил свою малую родину - Грайфенмаршен, и проехался по местным сёлам. Он пообещал обеспечить каждое хозяйство трактором и сказал, что экономическое развитие будет не в ущерб сёлам. Чтобы показать, что он не забыл о своих сельских корнях, он лично помог фермерам в их работе, несмотря на свой преклонный возраст. Фермеры это оценили и сказали, что они проголосуют за Трутана, когда он когда-то восстановит демократию, как он обещал.\n\nК концу путешествия, которое значительно освещала государственная пропаганда, Трутан поехал к родственникам в Ольдвингбург. Хоть и приём его дочери нельзя было назвать тёплым, его внуки были более открыты, и они увлечённо слушали, как старый грифон рассказывал им истории о мифических героях, которые выполняли задачи, которые давали Борей, Эйр и Арктурий.\n\nКампания обернулась огромным успехом, популярность Трутана взлетела. И что самое важное, все были уверены, что сама Эйр довольна поступками Трутана, и с нетерпением ждала, что же всех ждёт в будущем." marschen.87.a:0 "Эйр, защити нас!" marschen.88.t:0 "Мощь Арктурия" -marschen.88.d:0 "Несмотря на то, что новая Имперская Армия лишь отголосок своего предшественника, и в основном состоит из Грифенмаршенских ополченцев, Трутан всё ещё был намерен провести парад. Если парад не будет проведён, это определённо разгневает Арктурия, бога войны, и это даже не обсуждалось. Чтобы компенсировать свою малую численность, солдаты собрались маршировать с награбленным снаряжением, некоторым они даже не умели пользоваться, как танками.\n\nПодготовка заняла несколько недель, но наконец день для парада наступил, и улицы Грифенхейма перекрыли. Собралась крупная публика, с грифонами из разных уголков Герцланда, чтобы засвидетельствовать это великое празднование победы Трутана. Парад начался с колонны ополченцев Бонгарда, которые несли знамёна и штандарты поражённых врагов, потом бросили их на землю перед пьедесталом Трутана. Затем, заиграл армейский оркестр и солдаты пошли по улицам, в сторону центральной площади. Они были уже не в поношенных одеждах ополченцев, а в Имперских униформах, и они шли с лучшим оружием, которое они смогли собрать. За ними ехала моторизированная пехота, артиллерия и танки, последние из которых с трудом ехали в колонне, из-за неопытности водителей. В конце концов, сотни стражей провели крупную группу военнопленных из побеждённых стран, состоящую из униженных фетизцев, опечаленных Алмазных Псов, хмурых Энгриверцев и так далее.\n\nСоединения собрались на центральной площади, сняли свои головные уборы и помолились Арктурию, вместе с Трутаном. Когда было произнесено последнее слово, самолёты с рёвом вылетели из самого центра столицы, и публика, поражённая мощью армии, стала ликовать." +marschen.88.d:0 "Несмотря на то, что новая Имперская Армия лишь отголосок своего предшественника, и в основном состоит из Грайфенмаршенских ополченцев, Трутан всё ещё был намерен провести парад. Если парад не будет проведён, это определённо разгневает Арктурия, бога войны, и это даже не обсуждалось. Чтобы компенсировать свою малую численность, солдаты собрались маршировать с награбленным снаряжением, некоторым они даже не умели пользоваться, как танками.\n\nПодготовка заняла несколько недель, но наконец день для парада наступил, и улицы Грифенхейма перекрыли. Собралась крупная публика, с грифонами из разных уголков Герцланда, чтобы засвидетельствовать это великое празднование победы Трутана. Парад начался с колонны ополченцев Бонгарда, которые несли знамёна и штандарты поражённых врагов, потом бросили их на землю перед пьедесталом Трутана. Затем, заиграл армейский оркестр и солдаты пошли по улицам, в сторону центральной площади. Они были уже не в поношенных одеждах ополченцев, а в Имперских униформах, и они шли с лучшим оружием, которое они смогли собрать. За ними ехала моторизированная пехота, артиллерия и танки, последние из которых с трудом ехали в колонне, из-за неопытности водителей. В конце концов, сотни стражей провели крупную группу военнопленных из побеждённых стран, состоящую из униженных фетизцев, опечаленных Алмазных Псов, хмурых Энгриверцев и так далее.\n\nСоединения собрались на центральной площади, сняли свои головные уборы и помолились Арктурию, вместе с Трутаном. Когда было произнесено последнее слово, самолёты с рёвом вылетели из самого центра столицы, и публика, поражённая мощью армии, стала ликовать." marschen.88.a:0 "Арктурий, дай нам сил!" marschen_news.1.t:0 "Рождение Герцланда" @@ -1398,8 +1398,8 @@ marschen_news.2.d:0 "[This.GetNewspaperHeader]Торжественная реч marschen_news.2.a:0 "Это довольно... интересно." marschen_news.3.t:0 "Наследник" -marschen_news.3.d:0 "[This.GetNewspaperHeader]После того, как правитель Империи Грифонов потребовал подчинения у вассалов, желая присвоить их земли напрямую, началось открытое восстание. Одной из противоборствующих сторон была особенная, крестьянская республика Грифенмаршен, смелые ополченцы которые захватили контроль над Имперской Столицей. [GRI.GetLeader] сбежал, а Грифенмаршенцы теперь претендуют на корону Империи. Ещё предстоит увидеть, намереваются ли они вернуть Империю к прежней славе." -marschen_news.3.a:0 "Именно Грифенмаршен?" +marschen_news.3.d:0 "[This.GetNewspaperHeader]После того, как правитель Империи Грифонов потребовал подчинения у вассалов, желая присвоить их земли напрямую, началось открытое восстание. Одной из противоборствующих сторон была особенная, крестьянская республика Грайфенмаршен, смелые ополченцы которые захватили контроль над Имперской Столицей. [GRI.GetLeader] сбежал, а Грайфенмаршенцы теперь претендуют на корону Империи. Ещё предстоит увидеть, намереваются ли они вернуть Империю к прежней славе." +marschen_news.3.a:0 "Именно Грайфенмаршен?" marschen_news.3.b:0 "Не недооценивайте крестьян!" marschen_news.4.t:0 "Новая Грифонья Республика" @@ -1411,7 +1411,7 @@ PYT_dictatorship:0 "Время перемен" PYT_established_dictatorship:0 "Произошел переворот" PYT_truthahn_takeover:0 "Вильке Трутан захватил власть" PYT_heartlands_united:0 "Герцланд был объединен" -PYT_empire_founded:0 "Грифенмаршен стал наследником империи" +PYT_empire_founded:0 "Грайфенмаршен стал наследником империи" PYT_increasing_popularity:0 "Вы уже повышаете популярность партии." ### Custom Effect Tooltips ### @@ -1421,10 +1421,10 @@ PYT_party_popularity_35_tp:0 "§YПопулярность§! правящей п PYT_party_popularity_40_tp:0 "§YПопулярность§! правящей партии §Y40%§! или выше\n" PYT_dictatorship_tp:0 "Разблокирует новые §Yрешения§!\n" PYT_militia_tp:0 "Завершение этого фокуса даст две дивизии §Yополчения§!\n" -PYT_NAP_takeover_tp:0 "§GДитрих Мах и Вильке Трутан захватят власть в Грифенмаршене§!\n" -PYT_KPG_takeover_tp:0 "§GВингберт Ромер и КПГ захватят власть в Грифенмаршене§!\n" -PYT_GKVP_takeover_tp:0 "§GЭребус Уайтплюм восстановил порядок в Грифенмаршене§!\n" -PYT_GVHP_takeover_tp:0 "§GАрчибальд Донфезер и НГПГ захватят власть в Грифенмаршене§!\n" +PYT_NAP_takeover_tp:0 "§GДитрих Мах и Вильке Трутан захватят власть в Грайфенмаршене§!\n" +PYT_KPG_takeover_tp:0 "§GВингберт Ромер и КПГ захватят власть в Грайфенмаршене§!\n" +PYT_GKVP_takeover_tp:0 "§GЭребус Уайтплюм восстановил порядок в Грайфенмаршене§!\n" +PYT_GVHP_takeover_tp:0 "§GАрчибальд Донфезер и НГПГ захватят власть в Грайфенмаршене§!\n" PYT_new_units_tp:0 "Завершение этого фокуса даст три дивизии §Yополчения§!\n\n" PYT_hlinka_guard_tp:0 "Завершение этого фокуса даст элитную дивизию §Yбонгарда§!\n\n" PYT_paladins_tp:0 "Завершение этого фокуса даст две элитные дивизии §Yпаладинов§!\n\n" @@ -1495,7 +1495,7 @@ PYT_advisor_16:0 "Маргарет Эбеникет" PYT_infantry_concern:0 "Гильдия оружейников Ландсталя" PYT_artillery_concern:0 "Пушечный завод Нортфомейа" PYT_light_tank_concern:0 "Тракторный Завод Ольдвингбурга" -PYT_medium_tank_concern:0 "Кузни Бронтэйла" +PYT_medium_tank_concern:0 "Кузни Бронзтейла" PYT_light_air_concern:0 "Авиамастерская Ассельта" PYT_heavy_air_concern:0 "Старая и Надежная Авиация" PYT_raiding_naval_concern:0 "Верфи Ворон" @@ -1507,57 +1507,57 @@ PYT_refinery_concern:0 "Бурильная компания Нортфомейа PYT_faction:0 "Пакт Единства" ### Country Names #### -PYT_SSR_neutrality:0 "Грифенмаршен" -PYT_SSR_fascism:0 "Грифенмаршен" -PYT_SSR_communism:0 "Грифенмаршенская ССР" -PYT_SSR_democratic:0 "Грифенмаршен" -PYT_SSR_neutrality_DEF:0 "Грифенмаршен" -PYT_SSR_fascism_DEF:0 "Грифенмаршен" -PYT_SSR_communism_DEF:0 "Грифенмаршенская Советская Социалистическая Республика" -PYT_SSR_democratic_DEF:0 "Грифенмаршен" -PYT_SSR_fascism_ADJ:0 "Грифенмаршенск" -PYT_SSR_democratic_ADJ:0 "Грифенмаршенск" -PYT_SSR_neutrality_ADJ:0 "Грифенмаршенск" -PYT_SSR_communism_ADJ:0 "Грифенмаршенск" - -PYT_duchy_neutrality:0 "Герцогство Грифенхейм" -PYT_duchy_fascism:0 "Грифенмаршен" -PYT_duchy_communism:0 "Грифенмаршен" -PYT_duchy_democratic:0 "Грифенмаршен" -PYT_duchy_neutrality_DEF:0 "Герцогство Грифенхейм" -PYT_duchy_fascism_DEF:0 "Грифенмаршен" -PYT_duchy_communism_DEF:0 "Грифенмаршен" -PYT_duchy_democratic_DEF:0 "Грифенмаршен" -PYT_duchy_fascism_ADJ:0 "Грифенмаршенск" -PYT_duchy_democratic_ADJ:0 "Грифенмаршенск" -PYT_duchy_neutrality_ADJ:0 "Грифенмаршенск" -PYT_duchy_communism_ADJ:0 "Грифенмаршенск" - -PYT_republic_neutrality:0 "Республика Грифенхейм" -PYT_republic_fascism:0 "Грифенмаршен" -PYT_republic_communism:0 "Грифенмаршен" -PYT_republic_democratic:0 "Республика Грифенхейм" -PYT_republic_neutrality_DEF:0 "Республика Грифенхейм" -PYT_republic_fascism_DEF:0 "Грифенмаршен" -PYT_republic_communism_DEF:0 "Грифенмаршен" -PYT_republic_democratic_DEF:0 "Республика Грифенхейм" -PYT_republic_fascism_ADJ:0 "Грифенмаршенск" -PYT_republic_democratic_ADJ:0 "Грифенмаршенск" -PYT_republic_neutrality_ADJ:0 "Грифенхеймерск" -PYT_republic_communism_ADJ:0 "Грифенмаршенск" - -PYT_principality_neutrality:0 "Королевство Грифенхейм" -PYT_principality_fascism:0 "Королевство Грифенхейм" -PYT_principality_communism:0 "Грифенмаршен" -PYT_principality_democratic:0 "Королевство Грифенхейм" -PYT_principality_neutrality_DEF:0 "Королевство Грифенхейм" -PYT_principality_fascism_DEF:0 "Королевство Грифенхейм" -PYT_principality_communism_DEF:0 "Грифенмаршен" -PYT_principality_democratic_DEF:0 "Королевство Грифенхейм" -PYT_principality_fascism_ADJ:0 "Грифенхеймерск" -PYT_principality_democratic_ADJ:0 "Грифенхеймерск" -PYT_principality_neutrality_ADJ:0 "Грифенхеймерск" -PYT_principality_communism_ADJ:0 "Грифенмаршенск" +PYT_SSR_neutrality:0 "Грайфенмаршен" +PYT_SSR_fascism:0 "Грайфенмаршен" +PYT_SSR_communism:0 "Грайфенмаршенская ССР" +PYT_SSR_democratic:0 "Грайфенмаршен" +PYT_SSR_neutrality_DEF:0 "Грайфенмаршен" +PYT_SSR_fascism_DEF:0 "Грайфенмаршен" +PYT_SSR_communism_DEF:0 "Грайфенмаршенская Советская Социалистическая Республика" +PYT_SSR_democratic_DEF:0 "Грайфенмаршен" +PYT_SSR_fascism_ADJ:0 "Грайфенмаршенск" +PYT_SSR_democratic_ADJ:0 "Грайфенмаршенск" +PYT_SSR_neutrality_ADJ:0 "Грайфенмаршенск" +PYT_SSR_communism_ADJ:0 "Грайфенмаршенск" + +PYT_duchy_neutrality:0 "Герцогство Грайфенхейм" +PYT_duchy_fascism:0 "Грайфенмаршен" +PYT_duchy_communism:0 "Грайфенмаршен" +PYT_duchy_democratic:0 "Грайфенмаршен" +PYT_duchy_neutrality_DEF:0 "Герцогство Грайфенхейм" +PYT_duchy_fascism_DEF:0 "Грайфенмаршен" +PYT_duchy_communism_DEF:0 "Грайфенмаршен" +PYT_duchy_democratic_DEF:0 "Грайфенмаршен" +PYT_duchy_fascism_ADJ:0 "Грайфенмаршенск" +PYT_duchy_democratic_ADJ:0 "Грайфенмаршенск" +PYT_duchy_neutrality_ADJ:0 "Грайфенмаршенск" +PYT_duchy_communism_ADJ:0 "Грайфенмаршенск" + +PYT_republic_neutrality:0 "Республика Грайфенхейм" +PYT_republic_fascism:0 "Грайфенмаршен" +PYT_republic_communism:0 "Грайфенмаршен" +PYT_republic_democratic:0 "Республика Грайфенхейм" +PYT_republic_neutrality_DEF:0 "Республика Грайфенхейм" +PYT_republic_fascism_DEF:0 "Грайфенмаршен" +PYT_republic_communism_DEF:0 "Грайфенмаршен" +PYT_republic_democratic_DEF:0 "Республика Грайфенхейм" +PYT_republic_fascism_ADJ:0 "Грайфенмаршенск" +PYT_republic_democratic_ADJ:0 "Грайфенхеймск" +PYT_republic_neutrality_ADJ:0 "Грайфенхеймск" +PYT_republic_communism_ADJ:0 "Грайфенмаршенск" + +PYT_principality_neutrality:0 "Княжество Грайфенхейм" +PYT_principality_fascism:0 "Княжество Грайфенхейм" +PYT_principality_communism:0 "Грайфенмаршен" +PYT_principality_democratic:0 "Княжество Грайфенхейм" +PYT_principality_neutrality_DEF:0 "Княжество Грайфенхейм" +PYT_principality_fascism_DEF:0 "Княжество Грайфенхейм" +PYT_principality_communism_DEF:0 "Грайфенмаршен" +PYT_principality_democratic_DEF:0 "Княжество Грайфенхейм" +PYT_principality_fascism_ADJ:0 "Грайфенхеймск" +PYT_principality_democratic_ADJ:0 "Грайфенхеймск" +PYT_principality_neutrality_ADJ:0 "Грайфенхеймск" +PYT_principality_communism_ADJ:0 "Грайфенмаршенск" PYT_heartland_neutrality:0 "Республика Герцланд" PYT_heartland_neutrality_DEF:0 "Республика Герцланд" @@ -1600,7 +1600,7 @@ PYT_EMPIRE_COMMIE_fascism_ADJ:0 "Имперск" ### Party Names ### PYT_ducal_party:0 "ГГП" -PYT_ducal_party_long:0 "Грифенмаршенская Герцогская Партия" +PYT_ducal_party_long:0 "Грайфенхеймская Герцогская Партия" PYT_heartland_commies:0 "ВСГ" PYT_heartland_commies_long:0 "Всекоммунистическая Партия Герцланда" PYT_heartland_conservatives:0 "ГКНП" @@ -1631,12 +1631,12 @@ PYT_heartland_party_fascism_2:0 "ГНПД" PYT_heartland_party_fascism_2_long:0 "Грифонья Национальная Партия Действия" ### Ruler descriptions ### -PYT_erebus_desc:0 "Эребус - старый грифон, который уже около 40 лет активно участвует в политической жизни Грифенмаршена. Он десятки раз занимал пост штатгальтер, но уже устал от демократии. Благодаря своему долголетию, опыту и личным путешествиям он пришел к выводу, что их система крайне неэффективна по сравнению с большинством других стран мира. Хотя Эребус действительно уважает демократические традиции страны, он считает, что они должны быть бюрократизированы и рационализированы." +PYT_erebus_desc:0 "Эребус - старый грифон, который уже около 40 лет активно участвует в политической жизни Грайфенмаршена. Он десятки раз занимал пост штатгальтер, но уже устал от демократии. Благодаря своему долголетию, опыту и личным путешествиям он пришел к выводу, что их система крайне неэффективна по сравнению с большинством других стран мира. Хотя Эребус действительно уважает демократические традиции страны, он считает, что они должны быть бюрократизированы и рационализированы." PYT_dietrich_desc:0 "Дитрих - молодой ополченец, который быстро занял видное место в рядах НПД, став её неофициальным лидером благодаря своей харизме и разумным, но весьма страстным речам. Он является сторонником герцландского превосходства, считая, что весь Герцланд должен быть объединён под едиными знаменем. С применением силы, если придётся." -PYT_archibald_desc:0 "Арчибальд не родился на земле Грифенмаршена, но в его жилах всё ещё течет кровь этих земель. Его семья переехала в Эквестрию много лет назад, но отец позаботился о том, чтобы сын унаследовал и его любовь к своей истинной родине, и старообрядческую веру. В конце концов Арчибальд эмигрировал в Грифенмаршен и вскоре присоединился к НГПГ, желая распространять среди своего народа ценности гармонии и дружбы. Несмотря на то, что ему было всего двадцать с небольшим, энтузиазм и цветистые обещания перемен Арчибальд уже сделали его очень популярным. Однако репутация Арчибальда омрачена слухами о том, что он любит писать вымышленные истории о том, что принцессы Эквестрии втайне вступают в инцест." -PYT_wingbert_desc:0 "Вингберт - убежденный коммунист, считающий Грифенмаршен протокоммунистической нацией, демократии которой угрожает капитализм. Он считает своим долгом улучшить жизнь народа и обеспечить, чтобы истинный коммунизм был принят." -PYT_duke_desc:0 "Эребус провозгласил себя законным герцогом Грифенхейма, титул которого исчез около двух столетий назад. Он потерял всякую веру в демократию и намерен сокрушить любую оппозицию своему деспотическому правлению." -PYT_protestant_loonie_desc:0 "Вильке Трутан, бывший депутат НПД и нынешний верховный лидер Грифенмаршена, священник-сторонник превосходства и член религиозной секты старообрядцев. Он твёрдо верит, что архонты должны быть свергнуты, а архонаты уничтожены, чтобы каждый грифон мог говорить с богами без помощи старикашек в глупых одеждах." +PYT_archibald_desc:0 "Арчибальд не родился на земле Грайфенмаршена, но в его жилах всё ещё течет кровь этих земель. Его семья переехала в Эквестрию много лет назад, но отец позаботился о том, чтобы сын унаследовал и его любовь к своей истинной родине, и старообрядческую веру. В конце концов Арчибальд эмигрировал в Грайфенмаршен и вскоре присоединился к НГПГ, желая распространять среди своего народа ценности гармонии и дружбы. Несмотря на то, что ему было всего двадцать с небольшим, энтузиазм и цветистые обещания перемен Арчибальд уже сделали его очень популярным. Однако репутация Арчибальда омрачена слухами о том, что он любит писать вымышленные истории о том, что принцессы Эквестрии втайне вступают в инцест." +PYT_wingbert_desc:0 "Вингберт - убежденный коммунист, считающий Грайфенмаршен протокоммунистической нацией, демократии которой угрожает капитализм. Он считает своим долгом улучшить жизнь народа и обеспечить, чтобы истинный коммунизм был принят." +PYT_duke_desc:0 "Эребус провозгласил себя законным герцогом Грайфенхейма, титул которого исчез около двух столетий назад. Он потерял всякую веру в демократию и намерен сокрушить любую оппозицию своему деспотическому правлению." +PYT_protestant_loonie_desc:0 "Вильке Трутан, бывший депутат НПД и нынешний верховный лидер Грайфенмаршена, священник-сторонник превосходства и член религиозной секты старообрядцев. Он твёрдо верит, что архонты должны быть свергнуты, а архонаты уничтожены, чтобы каждый грифон мог говорить с богами без помощи старикашек в глупых одеждах." PYT_literally_stalin_desc:0 "Став верховным лидером Герцланда. Вингберт теперь желает, чтобы государство оставалось единым и сильным, свободным от контрреволюционных идей и внутреннего инакомыслия. Но какой ценой? Похоже, ему все равно, как и его последователям, которые становятся всё более фанатичными..." PYT_moldernik_desc:0 "Антон Молдерник родился в семье менеджера, связанного с нефтяным бизнесом, в Аивле и получил лучшее образование, которое только можно купить, а именно степень по общественным наукам в университете Брумы в Йеле. Оба его родителя были частью партии НАФ, и Антон стал её членом в раннем возрасте. Умный и беспощадный, Молдерник сумел продвинуться в рядах партии и попасть в список кандидатов, обеспечив себе победу на выборах в Аивле. В парламенте он стал представителем партии по сельскохозяйственным вопросам, и по этой теме НАФ противостоял её главный противник - ФГП. Тем не менее, Молдерник сумел произвести впечатление на население в дебатах, представив своих противников-монархистов в качестве бесхребетных консерваторов.\n\nПосле примерно десяти лет в политике Молдерник поднялся до уровня лидера партии, которым он оставался до кризиса регентства. Напряженность росла и Молдерник попытался одержать победу на выборах. Но увы, его родина вскоре оказалась втянута в войну, и комфортная жизнь Молдерника навсегда изменилась.\n\nК его ужасу, сделка не состоялась, а его комфортную жизнь сменила гражданская война. Националисту потребовалось некоторое время, чтобы приспособиться к новой ситуации, но этот фашист стал уверенным лидером ГПП. Теперь, когда орудия молчат, а его власть никто не смеет оспаривать, Антон Молдерник должен переопределить место Герцланда и найти смысл жизни для его народа." @@ -1644,11 +1644,11 @@ PYT_moldernik_desc:0 "Антон Молдерник родился в семье prelate_council:0 "Совет Прелатов" ### Focus Trees ### -greifenmarchen_focus:0 "Древо фокусов Грифенмаршена" -greifenmarchen_focus_fascist:0 "Древо фокусов Грифенмаршена" -greifenmarchen_focus_communist:0 "Древо фокусов Грифенмаршена" -greifenmarchen_focus_neutrality:0 "Древо фокусов Грифенмаршена" -greifenmarchen_focus_harmony:0 "Древо фокусов Грифенмаршена" +greifenmarchen_focus:0 "Древо фокусов Грайфенмаршена" +greifenmarchen_focus_fascist:0 "Древо фокусов Грайфенмаршена" +greifenmarchen_focus_communist:0 "Древо фокусов Грайфенмаршена" +greifenmarchen_focus_neutrality:0 "Древо фокусов Грайфенмаршена" +greifenmarchen_focus_harmony:0 "Древо фокусов Грайфенмаршена" greifenmarchen_focus_fascist_imperial:0 "Древо фокусов Герцланда" greifenmarchen_focus_fascist_imperial_2:0 "Грифонье древо фокусов" greifenmarchen_focus_communist_imperial:0 "Грифонье древо фокусов" diff --git a/localisation/russian/country_RCT_l_russian.yml b/localisation/russian/country_RCT_l_russian.yml index 6a022527937..c15ff206a2f 100644 --- a/localisation/russian/country_RCT_l_russian.yml +++ b/localisation/russian/country_RCT_l_russian.yml @@ -140,7 +140,7 @@ ### Leaders ### RCT_river_swirl:0 "Ривер Свирл" RCT_nova_whirl:0 "Нова Вирл" - RCT_caramel_haze:0 "Карамель Хейз" + RCT_caramel_haze:0 "Карамель Хэйз" RCT_sovietych:0 "Советыч" ### Generals ### @@ -184,6 +184,10 @@ RCT_Logical_Thinking:0 "Айрон Хуф" RCT_Surreal_Grass:0 "Сурриал Грасс" RCT_arclight:0 "Арклайт" + RCT_Nuclear_Water:0 "Нуклеар Уотер" + RCT_Hoover_Balls:0 "Санни Сэндс" + RCT_Jolly_River:0 "Джолли Ривер" + RCT_Wet_Water:0 "Академия Кольтовача" ### Designers ### RCT_Coltocac_Speedy_Tanks:0 "Танковая мастерская Кольтовач" @@ -202,10 +206,6 @@ RCT_Water_Damm_Electricity:0 "KONJČAR" RCT_republican_railroads:0 "Речные Республиканские Железные Дороги" RCT_land_of_three_rivers:0 "Междуречье" - RCT_Nuclear_Water:0 "Нуклеар Уотер" - RCT_Hoover_Balls:0 "Санни Сэндс" - RCT_Jolly_River:0 "Джолли Ривер" - RCT_Wet_Water:0 "Академия Кольтовача" #### FOCUSES #### RCT_coalition_government:0 "Нестабильное Правительство" @@ -872,7 +872,7 @@ rivercity.23.b:0 "...Нова Вирл." rivercity.24.t:0 "Депутатский день" - rivercity.24.d:0 "По мере приближения дня внеочередных выборов обе стороны осознали необходимость держать Ривер Свирл и Нову Вирл подальше друг от друга, опасаясь, что дебаты приведут к беспорядкам в столице. Теперь в дискуссии принимают участие избранные представители, а не сами руководители партий. Гармонистов представляет маршал Гектор Липиззан, а социалистическую партию - заместитель Новы - Карамель Хейз. Эти дебаты, хотя и более организованные, чем предыдущие, все еще были полны пламенных речей, поскольку Карамель Хейз гораздо более суровый жеребец, чем Нова Вирл, а Гектор - убеждённый антикоммунист. К счастью, оживленная риторика не привела к беспорядкам, и в конце концов на настроение толпы больше всего повлиял ..." + rivercity.24.d:0 "По мере приближения дня внеочередных выборов обе стороны осознали необходимость держать Ривер Свирл и Нову Вирл подальше друг от друга, опасаясь, что дебаты приведут к беспорядкам в столице. Теперь в дискуссии принимают участие избранные представители, а не сами руководители партий. Гармонистов представляет маршал Гектор Липиззан, а социалистическую партию - заместитель Новы - Карамель Хэйз. Эти дебаты, хотя и более организованные, чем предыдущие, все еще были полны пламенных речей, поскольку Карамель Хэйз гораздо более суровый жеребец, чем Нова Вирл, а Гектор - убеждённый антикоммунист. К счастью, оживленная риторика не привела к беспорядкам, и в конце концов на настроение толпы больше всего повлиял ..." rivercity.24.a:0 "...патриотизм Гектора." rivercity.24.b:0 "...революционное рвение Карамеля!" @@ -893,7 +893,7 @@ rivercity.26.a:0 "Я должна обдумать это некоторое время." rivercity.27.t:0 "Красная суббота" - rivercity.27.d:0 "Хотя они были союзниками пока гармонисты были у власти, Нова Вирл никогда не встречалась с глазу на глаз со своим заместителем, Карамель Хейзом. Он всегда был слишком радикальным, всегда готовым вступить в бой, слишком пренебрежительным к идее создания внятной стратегии, а нередко он игнорировал даже здравый смысл. Он был фанатиком, уверенным в том, что для успеха революции нужно лишь чтобы коммунисты сражались за неё с достаточным рвением. Когда Нова однажды в раздражении спросила его, не предпочтет ли он сразиться в одиночку со всей Речной Коалицией, вместо подрыва буржуазной демократии изнутри, он без раздумий ответил «Да».\nИз-за этого и многого другого эти двое никогда не ладили между собой. И сегодня ситуация достигла точки кипения. Карамель Хейз, как высокопоставленный армейский генерал, может командовать многими дивизиями, и до шпионов Новы дошли сведения, что дивизии, назначенные на защиту Речкограда, медленно заменялись в течение последних нескольких недель на подразделения, номинально подчиненные напрямую Хейзу. Это очень тревожный признак, и поскольку оба социалистических лидера недавно жарко спорили в Саборе, похоже, что терпение Карамеля, наконец, иссякло. Все доказательства указывают на то, что прямо сейчас запустился механизм государственного переворота. Успеют ли шпионы Новы сообщить эти сведения вовремя?" + rivercity.27.d:0 "Хотя они были союзниками пока гармонисты были у власти, Нова Вирл никогда не встречалась с глазу на глаз со своим заместителем, Карамель Хэйзом. Он всегда был слишком радикальным, всегда готовым вступить в бой, слишком пренебрежительным к идее создания внятной стратегии, а нередко он игнорировал даже здравый смысл. Он был фанатиком, уверенным в том, что для успеха революции нужно лишь чтобы коммунисты сражались за неё с достаточным рвением. Когда Нова однажды в раздражении спросила его, не предпочтет ли он сразиться в одиночку со всей Речной Коалицией, вместо подрыва буржуазной демократии изнутри, он без раздумий ответил «Да».\nИз-за этого и многого другого эти двое никогда не ладили между собой. И сегодня ситуация достигла точки кипения. Карамель Хэйз, как высокопоставленный армейский генерал, может командовать многими дивизиями, и до шпионов Новы дошли сведения, что дивизии, назначенные на защиту Речкограда, медленно заменялись в течение последних нескольких недель на подразделения, номинально подчиненные напрямую Хэйзу. Это очень тревожный признак, и поскольку оба социалистических лидера недавно жарко спорили в Саборе, похоже, что терпение Карамеля, наконец, иссякло. Все доказательства указывают на то, что прямо сейчас запустился механизм государственного переворота. Успеют ли шпионы Новы сообщить эти сведения вовремя?" rivercity.27.a:0 "Верные солдаты Карамеля подчиняют правительство!" rivercity.27.b:0 "Отчет шпионов приходит в срок, и армия арестовывает Карамеля." @@ -1011,7 +1011,7 @@ rivercity.1932.a:0 "Никакой буржуазной демократии! Остановите его!" rivercity.1933.t:0 "Карамель возглавляет восстание!" - rivercity.1933.d:0 "После того, как гармонисты восстановили контроль над Сабором, многие социалисты разочаровались в Нове Вирл и её политике мирной революции. Генерал Карамель Хейз, фанатичный социалист, все чаще и чаще игнорировал приказы своих начальников, как и подразделения под его командованием. Агенты ДОГ сообщили, что он наращивал поддержку в городах и поселках, но их сообщения пришли слишком поздно, и они не сумели остановить фанатика. Солдаты Карамеля теперь захватили контроль над несколькими городами и сформировали новое социалистическое правительство с ним во главе. Он транслирует пропаганду по радио, утверждая, что является законным лидером Речной Республики." + rivercity.1933.d:0 "После того, как гармонисты восстановили контроль над Сабором, многие социалисты разочаровались в Нове Вирл и её политике мирной революции. Генерал Карамель Хэйз, фанатичный социалист, все чаще и чаще игнорировал приказы своих начальников, как и подразделения под его командованием. Агенты ДОГ сообщили, что он наращивал поддержку в городах и поселках, но их сообщения пришли слишком поздно, и они не сумели остановить фанатика. Солдаты Карамеля теперь захватили контроль над несколькими городами и сформировали новое социалистическое правительство с ним во главе. Он транслирует пропаганду по радио, утверждая, что является законным лидером Речной Республики." rivercity.1933.a:0 "Остановить коммунистов! За свободу и демократию!" ### RIVER GAMES ### @@ -1332,7 +1332,7 @@ RCT_WIT_trade:0 "Магия обмена" RCT_WIT_trade_desc:0 "Единороги Виттенленда проводят большую часть своего времени за двумя вещами - на вечеринках и в изучении магии. К сожалению, они гораздо больше фокусируются на первой, чем на второй. Тем не менее, несмотря на их беспомощность во многих вещах, они действительно являются наиболее образованными пони всех Речных Земель в области прикладной магии, и нам было бы полезно получить хотя бы часть этих знаний. Надеюсь, что на этот раз мы обойдёмся без чаепития ..." RCT_LCT_trade:0 "Совместные исследования бомбардировщиков" - RCT_LCT_trade_desc:0 "Нимбусцы могут быть лучшими воинами Речных Земель, но у Озерграда самая сильная армия (только не позволяйте нимбусцам услышать, как вы это говорите). В отличие от своих восточных коллег, они не увязли в настойчивом стремлении жёстко придерживаться традиций, и, поскольку озерградцам постоянно угрожают рейды и налёты грифонов, они были вынуждены разрабатывать новые способы, чтобы отпугнуть их. Поэтому-то у них лучшая авиация во всех Речных Землях. Совместная работа с их экспертами принесёт пользу обеим сторонам." + RCT_LCT_trade_desc:0 "Нимбусцы могут быть лучшими воинами Речных Земель, но у Озерграда самая сильная армия (только не позволяйте нимбусийцам услышать, как вы это говорите). В отличие от своих восточных коллег, они не увязли в настойчивом стремлении жёстко придерживаться традиций, и, поскольку озерградцам постоянно угрожают рейды и налёты грифонов, они были вынуждены разрабатывать новые способы, чтобы отпугнуть их. Поэтому-то у них лучшая авиация во всех Речных Землях. Совместная работа с их экспертами принесёт пользу обеим сторонам." RCT_deal_with_dogs:0 "Решить проблему тирании у псов" RCT_prepare_the_coup_dogs:0 "Подготовить переворот" @@ -1387,7 +1387,7 @@ RCT_no_gommies:0 "Это гарантирует, что коммунисты никогда больше не будут угрожать нашей нации. Когда гражданское правительство будет восстановлено, они будут лишены политической власти и не смогут участвовать в управлении страной." RCT_will_purge_reactionaries:0 "Это гарантирует, что лишь §Yтолько самые верные коммунисты§! останутся в нашей прекрасной республике\n" RCT_not_by_revolt:0 "Правительство не было свергнуто силой" - RCT_caramel_took_power:0 "Карамель Хейз захватил контроль над правительством" + RCT_caramel_took_power:0 "Карамель Хэйз захватил контроль над правительством" RCT_friendship_tooltip:0 "Это даст §Yвсем вашим нынешним марионеткам§!, а также и §Yбудущим§! особый национальный дух, который позволит вам §Yиспользовать больше их рекрутов§!." RCT_harmonists_in:0 "Гармонисты получили поддержку" RCT_guns_in:0 "Гармонистские группы получили оружие" @@ -1401,7 +1401,7 @@ RCT_OHS_in_power:0 "Директор ДОГ §Yзахватил полный контроль§! над страной" RCT_river_swirl_is_a_puppet:0 "Ривер Свирл убедили §Yсотрудничать§! с ДОГ" RCT_restore_government:0 "§YРивер Свирл вернется к власти§!" - RCT_restore_government_communism:0 "§YКарамель Хейз станет генеральным секретарем§!" + RCT_restore_government_communism:0 "§YКарамель Хэйз станет генеральным секретарем§!" RCT_has_agitators:0 "Агитаторы-коммунисты проникли в нашу страну и подстрекают крестьян!" RCT_has_militants:0 "Воинствующие социалисты проникли в нашу страну!" RCT_has_KGB:0 "Вражеские разведывательные силы проникли в нашу страну!" @@ -1415,7 +1415,7 @@ RCT_rebuild_economies_tooltip_2:0 "§GЗавершение§! этого §Yфокуса§! разблокирует §Cрешения§!, которые позволят нам §Yперестроить§! и §Yинтегрировать§! различные §Cречные§! экономики в нашу §gфашистскую экономическую модель§!\n\n" RCT_rebuild_armies:0 "§GЗавершение§! этого §Yфокуса§! разблокирует §Cрешения§!, которые позволят нам координировать настоящую §Rречную красную армию§!\n\n" RCT_rebuild_armies_2:0 "§GЗавершение§! этого §Yфокуса§! разблокирует §Cрешения§!, которые позволят нам координировать настоящую §gречную национальную армию§!\n\n" - RCT_caramels_coup:0 "Карамель Хейз установил диктатуру пролетариата" + RCT_caramels_coup:0 "Карамель Хэйз установил диктатуру пролетариата" RCT_nova_remains:0 "Нова Вирл удержала власть" RCT_grand_union:0 "Мы §Rобъявим о создании Речного Союза§! и объединим Речные земли. Как мы это делаем? Зависит от того, кто у власти.§!" RCT_commie_irredentism:0 "\nМы также получим §Yповод к войне§! против любой страны, которая в настоящее время §Yоккупирует территорию§!, принадлежащую одному из стартовых членов §GРечной Коалиции§!." @@ -1478,7 +1478,7 @@ #### Politics #### POLITICS_RIVERSWIRL_DESC:0 "Ривер Свирл - бывшая учительница из Речкограда, которая училась за границей в школе Селестии для одаренных единорогов. Позже она занялась политикой и быстро поднялась по служебной лестнице в рядах Речной Гармоничной Партии. Она была избрана канцлером Речной Республики в 1001 году и её срок был в основном успешным, что позволило ей выиграть выборы во второй раз. Однако продолжающаяся модернизация привела к росту социальных проблем в городах, что, в свою очередь, значительно увеличило популярность левых идей. Её второй срок вряд ли будет таким же беспроблемным, как и первый." POLITICS_NOVAWHIRL_DESC:0 "Нова Вирл - восходящая звезда политики Речной Республики, появившаяся на сцене только в 1004 году. Она выросла в фабричном районе Речкограда, где условия жизни были далеки от идеальных, что сильно повлияло на ее политические взгляды. Вскоре она вступила в социалистический молодежный клуб, где обсуждала Сталлионградскую революцию с другими и в конечном итоге разработала собственную идеологию: смесь рыночного социализма, градуализма и интернационализма. Наконец она решилась бросить вызов Ривер Свирл, чтобы претворить свои социалистические мечты в реальность." - POLITICS_CARAMELHAZE_DESC:0 "Одни считают его смелым героем-революционером, другие же - опасным тираном-безумцем. Так что, Карамель Хейз однозначно является спорной фигурой. Он вступил в ряды армии ещё в юном возрасте. Юного жеребца привлекло жалованье, которые было выше зарплаты простых рабочих. В те времена он мало интересовался политикой, но встреча с экономическим советником из Бакары по имени Брэй Фоум придала его жизни новую цель. Карамель прочитал труды своей тёзки - Карамель Маркс, а затем узнал о Стил Сталлионе и его более радикальных принципах. Вскоре Карамель убедился, что сходство имён не было случайностью и что сама судьба велит ему продолжить наследие Маркс. Преисполненный революционного пыла жеребец вступил в СРК и быстро поднялся по служебной лестнице в этой партии.\n\nХотя Нова Вирл никогда не доверяла ему, она осознавала полезность Хейза, и поэтому они тесно сотрудничали. Но Карамель тоже не слишком любил Вирл. Хейз считал её ревизионисткой и социал-фашисткой. С тех самых пор он всё ждал момента, чтобы вырвать у неё контроль над СРК, и в конце концов дождался. Теперь Карамель Хейз может применить на практике марксистско-сталлионистские теории." + POLITICS_CARAMELHAZE_DESC:0 "Одни считают его смелым героем-революционером, другие же - опасным тираном-безумцем. Так что, Карамель Хэйз однозначно является спорной фигурой. Он вступил в ряды армии ещё в юном возрасте. Юного жеребца привлекло жалованье, которые было выше зарплаты простых рабочих. В те времена он мало интересовался политикой, но встреча с экономическим советником из Бакары по имени Брэй Фоум придала его жизни новую цель. Карамель прочитал труды своей тёзки - Карамель Маркс, а затем узнал о Стил Сталлионе и его более радикальных принципах. Вскоре Карамель убедился, что сходство имён не было случайностью и что сама судьба велит ему продолжить наследие Маркс. Преисполненный революционного пыла жеребец вступил в СРК и быстро поднялся по служебной лестнице в этой партии.\n\nХотя Нова Вирл никогда не доверяла ему, она осознавала полезность Хэйза, и поэтому они тесно сотрудничали. Но Карамель тоже не слишком любил Вирл. Хэйз считал её ревизионисткой и социал-фашисткой. С тех самых пор он всё ждал момента, чтобы вырвать у неё контроль над СРК, и в конце концов дождался. Теперь Карамель Хэйз может применить на практике марксистско-сталлионистские теории." arcane_gear_desc:0 "Талант Аркейна непривычен для армии и на самом деле не связан с военными вопросами, а скорее с технологиями и магией.\n\nПервоначально он присоединился к армии в качестве инженера, прежде чем подняться по служебной лестнице. Он был одним из первых разработчиков компьютеризированной системы слежения за дивизиями и армиями, и чуть позже принял предложение напрямую руководить армиями, не скрываясь за кулисами." diff --git a/localisation/russian/country_ROU_l_russian.yml b/localisation/russian/country_ROU_l_russian.yml index 9c2e2ae84a4..1e103f69a43 100644 --- a/localisation/russian/country_ROU_l_russian.yml +++ b/localisation/russian/country_ROU_l_russian.yml @@ -229,7 +229,7 @@ ROU_REP_the_trade_cities:0 "Уничтожить олигархию" ROU_REP_the_trade_cities_desc:0 "К сожалению, несмотря на своё богатство и роскошь, торговые города Скайфол и Фезера превратились в гавани для преступности и коррупции. Но мы не позволим этому продолжаться! Благодаря нашему положительному влиянию мы вскоре добьёмся того, что Скайфол снова станет образцовым республиканским городом." ROU_REP_the_oil_fields:0 "Нефтяные месторождения Аделарта" -ROU_REP_the_oil_fields_desc:0 "Нефтяные месторождения Грифенвальда очень важны, но существующие в настоящее время скважины безнадёжно устарели, и добычу на них можно значительно улучшить. Потенциальную стратегическую ценность этих нефтяных резервов просто невозможно переоценить." +ROU_REP_the_oil_fields_desc:0 "Нефтяные месторождения Грайфвальда очень важны, но существующие в настоящее время скважины безнадёжно устарели, и добычу на них можно значительно улучшить. Потенциальную стратегическую ценность этих нефтяных резервов просто невозможно переоценить." ROU_REP_core_west:0 "Национализация Запада" ROU_REP_core_west_desc:0 "Благодаря сильному республиканскому духу, присущему западу, местные грифоны с энтузиазмом восприняли наше прибытие. Триколор гордо реет от Аквелии до Скайфола, а граждане исполняются надежды на светлое будущее." @@ -343,8 +343,8 @@ ROU_priests_on_the_battlefield:0 "Капелланы на поле битвы" ROU_priests_on_the_battlefield_desc:0 "Как гласит старая поговорка; «В окопах нет атеистов», поэтому мы должны убедиться, что это происходит не из-за страха смерти, присущему всем солдатам. Капелланы должны присутствовать на поле битвы, чтобы служить примером для всех солдат." ROU_the_griffonian_inquisition:0 "Грифоньи инквизиторы" ROU_the_griffonian_inquisition_desc:0 "Раньше одного лишь страха быть отлучённым было достаточно, чтобы возвращать неверующих в лоно истинной веры. Но время требует неожиданных мер. Никто не ожидал грифоньей инквизиции." -ROU_sweep_through_greifenmarschen:0 "Вычистить Грифенмаршен" -ROU_sweep_through_greifenmarschen_desc:0 "Безрассудные крестьяне Грифенмаршена слишком долго практиковали ересь старообрядчества, и неуверенность Архонта Эроса при искоренении этих еретиков была ошибкой. Настало время научить этих грифонов тому, кто являются истинными пророками Трех, как божественный огонь сверху сжигает их врагов." +ROU_sweep_through_greifenmarschen:0 "Вычистить Грайфенмаршен" +ROU_sweep_through_greifenmarschen_desc:0 "Безрассудные крестьяне Грайфенмаршена слишком долго практиковали ересь старообрядчества, и неуверенность Архонта Эроса при искоренении этих еретиков была ошибкой. Настало время научить этих грифонов тому, кто являются истинными пророками Трех, как божественный огонь сверху сжигает их врагов." ROU_our_holy_march:0 "Наш святой долг" ROU_our_holy_march_desc:0 "У нас есть священная миссия. Это побуждает нас сокрушать тех, кто не видит света, тех, кто стремится разрушить нашу божественную власть. Все грифоны будут сражаться либо на нашей стороне, либо против нас во время священного похода, что очистит Грифонию от неверующих." @@ -369,7 +369,7 @@ ROU_strike_west_desc:0 "В западной Грифония живёт мног ROU_the_trade_cities_imperial:0 "Корпоратизация Скайфола" ROU_the_trade_cities_imperial_desc:0 "Капиталисты и профсоюзы Скайфол были лишены всех их активов. Теперь они должны быть либо национализированы, либо распределены среди лояльных нам корпораций, так что все богатство может способствовать процветанию нации в целом, а не просто собирать пыль и проценты в хранилище." ROU_the_oil_fields_imperial:0 "Черная кровь земли" -ROU_the_oil_fields_imperial_desc:0 "Леса Грифенвальда скрывают очень ценные сокровища под своими корнями. Это подарок от самой Эйр, огромные запасы ценной нефти, лишь ожидающей добычи! При щедром финансировании должны быть построены нефтяные скважины и начата добыча. Мы благодарим богиню за этот щедрый подарок." +ROU_the_oil_fields_imperial_desc:0 "Леса Грайфвальда скрывают очень ценные сокровища под своими корнями. Это подарок от самой Эйр, огромные запасы ценной нефти, лишь ожидающей добычи! При щедром финансировании должны быть построены нефтяные скважины и начата добыча. Мы благодарим богиню за этот щедрый подарок." ROU_core_west:0 "Чистый Запад" ROU_core_west_desc:0 "Мы очистили запад от греха, и теперь его грифоны живут более аскетичными и скромными жизнями. Архонат Арктурия в Риле снова находится под контролем Империи. Отныне западная Грифония будет известна своим благочестием, а не грехами." ROU_strike_south:0 "Южные выскочки" @@ -768,7 +768,7 @@ romau.29.d:0 "Трусы Ромау сегодня решили отступит romau.29.a:0 "Это печально..." romau.30.t:0 "Тюрвинген возвращен" -romau.30.d:0 "Наконец-то, Тюрвинген ещё раз стал нашим! Наши войска усердно и тяжело сражались, но результат стоил того. Ура! Любые следы старой децентрализованной и откровенно хаотичной крестьянской республики Грифенмаршен теперь исчезнут, так как земли снова находятся под нашим непосредственным управлением." +romau.30.d:0 "Наконец-то, Тюрвинген ещё раз стал нашим! Наши войска усердно и тяжело сражались, но результат стоил того. Ура! Любые следы старой децентрализованной и откровенно хаотичной крестьянской республики Грайфенмаршен теперь исчезнут, так как земли снова находятся под нашим непосредственным управлением." romau.30.a:0 "Добро пожаловать обратно!" romau.31.t:0 "Фэлкония возвращена" @@ -842,7 +842,7 @@ romau.46.d:0 "Сенатор Равиоли работал допоздна. Э romau.46.a:0 "Процветание и стабильность для всех." romau.47.t:0 "Исцеление шрамов" -romau.47.d:0 "Было пролито много слёз по этому поводу. Прошло много бессонных ночей. Состоялось много громких споров в коридорах Штадтрата. Но это было сделано. Портрет с изображением лидеров трех великих фракций. Габриэла Иглкло, архонт Пахенон и сам сенатор Равиоли. На изысканной и дорогой картине можно увидеть всех троих грифона, стоящих вместе в позе единства.\n\nКьяроскуро выделил всех троих грифонов, за которыми сходится перспектива. Но также ясно видно, где художник привнёс своё собственное вращение. Габриэла носит Изумруд Редвиттера, символизирующий зависть и желание, а архонт одет в одеяние путешествия, как для самих путешествий, так и для похорон.\n\nЯсно, что хотя публичный антагонизм исчез, закулисные сражения в светлейшей республике ещё далеки от завершения." +romau.47.d:0 "Было пролито много слёз по этому поводу. Прошло много бессонных ночей. Состоялось много громких споров в коридорах Штадтрата. Но это было сделано. Портрет с изображением лидеров трех великих фракций. Габриэла Иглкло, архонт Пахенон и сам сенатор Равиоли. На изысканной и дорогой картине можно увидеть всех троих грифона, стоящих вместе в позе единства.\n\nКьяроскуро выделил всех троих грифонов, за которыми сходится перспектива. Но также ясно видно, где художник привнёс своё собственное вращение. Габриэла носит Изумруд Ридветтера, символизирующий зависть и желание, а архонт одет в одеяние путешествия, как для самих путешествий, так и для похорон.\n\nЯсно, что хотя публичный антагонизм исчез, закулисные сражения в светлейшей республике ещё далеки от завершения." romau.47.a:0 "Будем надеяться, что мир продлится долго." romau.48.t:0 "День рождения императора" @@ -863,7 +863,7 @@ romau.51.a:0 "Конечно мы присоединимся!" romau.51.b:0 "Это выглядит как посягательство на наш суверенитет." romau.52.t:0 "На избирательные участки!" -romau.52.d:0 "После отказа Габриэллы от поста президента и начала новых выборов, проходящих по всей территории Республики Грифонов, Герцланд предоставил двоих новых кандидатов на пост президента.\n\nАрчибальд Донфезер, демократ из Грифенмаршена и убеждённый сторонник Эквестрии, выдвинул свою кандидатуру в качестве кандидата от Грифоньей Социал-Гармонистской Партии. Он продвигает идеи государства всеобщего благосостояния, а также традиционные религиозные ценности грифонов. Это принесло ему поддержку религиозных грифонов со всего континента, и аграрная философия склонила на его сторону сельских грифонов-традиционалистов.\n\nВ противовес традиционалистскому популизму Арчибальда выступил Консервативный Народный Альянс, возглавляемый алмазным псом - стойким консерватором Уинстоном Копперхиллом. Этот сторонник демократических реформ из монархии беглых рабов попал под огонь критиков за свои идеи конституционного монархизма, но получил немалую поддержку со стороны консервативных герцландцев, богатых промышленников и аполитичных грифонов, которые видят в его суровом обличье истинного лидера.\n\nДовольно интересно, но Габриэлла д'Карфин из Грифоньей Национальной Республиканской Партии решила снова баллотироваться на пост президента Республики Грифонов с идеями гражданского национализма, про-лейбористских реформ и прогрессивной политики. Хотя рейтинг её одобрения среди пацифистов невелик, а объединительный эффект освободительных войн в значительной степени угас, многие считают, что у неё есть все шансы на победу." +romau.52.d:0 "После отказа Габриэллы от поста президента и начала новых выборов, проходящих по всей территории Республики Грифонов, Герцланд предоставил двоих новых кандидатов на пост президента.\n\nАрчибальд Донфезер, демократ из Грайфенмаршена и убеждённый сторонник Эквестрии, выдвинул свою кандидатуру в качестве кандидата от Грифоньей Социал-Гармонистской Партии. Он продвигает идеи государства всеобщего благосостояния, а также традиционные религиозные ценности грифонов. Это принесло ему поддержку религиозных грифонов со всего континента, и аграрная философия склонила на его сторону сельских грифонов-традиционалистов.\n\nВ противовес традиционалистскому популизму Арчибальда выступил Консервативный Народный Альянс, возглавляемый алмазным псом - стойким консерватором Уинстоном Копперхиллом. Этот сторонник демократических реформ из монархии беглых рабов попал под огонь критиков за свои идеи конституционного монархизма, но получил немалую поддержку со стороны консервативных герцландцев, богатых промышленников и аполитичных грифонов, которые видят в его суровом обличье истинного лидера.\n\nДовольно интересно, но Габриэлла д'Карфин из Грифоньей Национальной Республиканской Партии решила снова баллотироваться на пост президента Республики Грифонов с идеями гражданского национализма, про-лейбористских реформ и прогрессивной политики. Хотя рейтинг её одобрения среди пацифистов невелик, а объединительный эффект освободительных войн в значительной степени угас, многие считают, что у неё есть все шансы на победу." romau.52.c:0 "Габриэлла д'Карфин и НРП!" romau.52.a:0 "Арчибальд Донфезер и ГСГП!" romau.52.b:0 "Уинстон Копперхилл и КНА!" diff --git a/localisation/russian/country_SCS_l_russian.yml b/localisation/russian/country_SCS_l_russian.yml index 35c10f32fac..5f677ab5abb 100644 --- a/localisation/russian/country_SCS_l_russian.yml +++ b/localisation/russian/country_SCS_l_russian.yml @@ -547,7 +547,7 @@ SCS_fascist_coup:0 "Устроить переворот" SCS_fascist_coup_desc:0 "После тщательной подготовки, наконец, пришло время для Рокфеллера выдвинуть претензии на свое законное место лидера южного общества." SCS_golden_circle:0 "Золотая Подкова" - SCS_golden_circle_desc:0 "На данный момент у нас §Y[?SCS_troop_power] сил на Зебрике§!\n\nНаше предназначение распространять свет свободы и демократии в тёмных и диких землях Зебрики. И мы, и они получим пользу от нашего управления их землями." + SCS_golden_circle_desc:0 "На данный момент у нас §Y[?SCS_troop_power] сил в Зебрике§!\n\nНаше предназначение распространять свет свободы и демократии в тёмных и диких землях Зебрики. И мы, и они получим пользу от нашего управления их землями." SCS_stage_maine_explosion:0 "Трагедия в тропических морях" SCS_stage_maine_explosion_desc:0 "Наш народ сейчас не очень заинтересован проводить экспансию в южных землях. Но поменяют ли они свое мнение, если террористы с юга потопят один из наших кораблей? Возможно..." SCS_troops_buildup:0 "Создать колониальные войска" @@ -589,12 +589,12 @@ SCS_royalism_slowed:0 "§CОткроет решения, которые позволят снизить влияние роялистов§!, также позволяя выбрать один из нескольких способов §Cполностью ликвидировать§! роялизм.\n" SCS_depends_on_air:0 "Это даст §Yбонус§!, зависящий от выбранного ранее фокуса на §Yтяжелую или легкую§! авиацию." SCS_will_gain_1_power:0 "Наши силы на §YЗебрике§! будут увеличены на 1." - SCS_must_have_2_power:0 "Нам нужно §Yкак минимум 2 единицы силы на Зебрике.§!" - SCS_must_have_3_power:0 "Нам нужно §Yкак минимум 3 единицы силы на Зебрике.§!" - SCS_must_have_5_power:0 "Нам нужно §Yкак минимум 5 единиц силы на Зебрике.§!" - SCS_costs_2_power:0 "Мы потеряем 2 §Yединицы силы на Зебрике§!." - SCS_costs_3_power:0 "Мы потеряем 3 §Yединицы силы на Зебрике§!." - SCS_costs_5_power:0 "Мы потеряем 5 §Yединиц силы на Зебрике§!." + SCS_must_have_2_power:0 "Нам нужно §Yкак минимум 2 единицы силы в Зебрике.§!" + SCS_must_have_3_power:0 "Нам нужно §Yкак минимум 3 единицы силы в Зебрике.§!" + SCS_must_have_5_power:0 "Нам нужно §Yкак минимум 5 единиц силы в Зебрике.§!" + SCS_costs_2_power:0 "Мы потеряем 2 §Yединицы силы в Зебрике§!." + SCS_costs_3_power:0 "Мы потеряем 3 §Yединицы силы в Зебрике§!." + SCS_costs_5_power:0 "Мы потеряем 5 §Yединиц силы в Зебрике§!." SCS_maine_exploded:0 "Грива взорвалась" SCS_defeat_in_border_war:0 "Ранее мы проиграли пограничный конфликт" SCS_eqs_lost:0 "Эквестрию победили ее враги" @@ -788,7 +788,7 @@ scs.22.b:0 "Мы не станем ничьими подданными!" scs.23.t:0 "Наш подход к радикалам" - scs.23.d:0 "Республике сейчас угрожают сразу с двух разных сторон - с одной стороны, это роялисты, предатели, которые хотят подорвать нашу независимость и отправить нас обратно под копыта Селестии.\n\nС другой (и что более важно, среди нашей собственной партии) находится фракция Рокфеллера, раковая опухоль, которую мы еще не смогли удалить. Его фракция постоянно лоббирует интересы крупного бизнеса и радикального патриотизма, утверждая, что Юг должен распространить свои свободы по всему Эквусу силой, если это понадобится.\n\nИ то, и другое оскорбляет партию Кольтламбия и Юг, но не в нашей природе и не в наших привычках осуждать противников просто за несогласие с нами. Мы можем выступить против них, ведь это будет дорого, как в материальном, так и в моральном плане. В эти смутные времена наши ресурсы лучше потратить на защиту от внешних угроз, чем зачистку мелкого мусора дома." + scs.23.d:0 "Республике сейчас угрожают сразу с двух разных сторон - с одной стороны, это роялисты, предатели, которые хотят подорвать нашу независимость и отправить нас обратно под копыта Селестии.\n\nС другой (и что более важно, среди нашей собственной партии) находится фракция Рокфеллера, раковая опухоль, которую мы еще не смогли удалить. Его фракция постоянно лоббирует интересы крупного бизнеса и радикального патриотизма, утверждая, что Юг должен распространить свои свободы по всему Эквусу силой, если это понадобится.\n\nИ то, и другое оскорбляет партию Кольтламбия и Юг, но не в нашей природе и не в наших привычках осуждать противников просто за несогласие с нами. Мы можем выступить против них, но это будет дорого, как в материальном, так и в моральном плане. В эти смутные времена наши ресурсы лучше потратить на защиту от внешних угроз, чем зачистку мелкого мусора дома." scs.23.a:0 "Начните гонения роялистов и найдите способ держать в узде Рокфеллера." scs.23.b:0 "Живи сам и не мешай жить другим." diff --git a/localisation/russian/country_SIC_l_russian.yml b/localisation/russian/country_SIC_l_russian.yml index f83b51ea840..62393fa4a7e 100644 --- a/localisation/russian/country_SIC_l_russian.yml +++ b/localisation/russian/country_SIC_l_russian.yml @@ -23,7 +23,7 @@ NATION_CORRUPTED:0 "§Y[From.GetName]§! будет §gкоррумпирована§!, что позволит нам расширить наши операции.\n" SIC_PATRIOTISM_UNLOCKED:0 "Разблокирует решения §Rпатриотической компании§!.\n" SIC_upgrade_company_tooltip:0 "Это решение §Gпостепенно модернизирует§! рассматриваемый концерн.\n" - SIC_defensive_dykes_tooltip:0 "Оборонительные рвы:\n Истощение: §G-5%§!\n Максимальная укреплённость: §G+3§!\n Скорость создания укреплений: §G+25%§!\n" + SIC_defensive_dykes_tooltip:0 "Оборонительные рвы:\n Истощение: §G-5%§!\n Максимальная укреплённость: §G+3.0§!\n Скорость создания укреплений: §G+25%§!\n" SIC_unorthodox_advance_tooltip:0 "Неортодоксальное наступление:\nИстощение: §G-10%§!\nВся пехота:\n Скорость передвижения: §G+10%§!\n" SIC_light_dockyards_tooltip:0 "Лёгкие верфи:\n Скорость строительства верфей: §G+15%§!\n Стоимость строительства подлодок и эсминцев: §G-15%§!\n Стоимость строительства крейсеров: §G-10%§!\n Стоимость строительства тяжёлых кораблей: §R+20%§!\n Стоимость строительства авианосцев: §R+10%§!\n" SIC_flexible_dockyards_tooltip:0 "Гибкие верфи:\n Стоимость строительства всех кораблей: §G-5%§!\n" @@ -767,7 +767,7 @@ SIC_naval_base_1:0 "Расширить морскую базу Эскарлата" SIC_naval_base_1_desc:0 "Айсла Эскарлата долгое время была естественным защитным барьером между западными морями и материковой частью полуострова, а также хорошей морской позицией и плацдармом для плавания на запад. Все это должно быть модернизировано для дальнейшего обслуживания в обозримом будущем." SIC_naval_base_2:0 "Расширить морскую базу Мидории" - SIC_naval_base_2_desc:0 "Столица нашей страны всегда была прекрасным портом, в который заходили моряков всех видов, что находились в центре южного побережья Грифонии и ближайшем континентальном порту на Зебрике. Морские объекты в Мидории должны постоянно модернизироваться и расширяться, учитывая эту важность." + SIC_naval_base_2_desc:0 "Столица нашей страны всегда была прекрасным портом, в который заходили моряков всех сортов. Она находится в географическом центре южного побережья Грифонии и является ближайшим к Зебрике материковым портом. Морские объекты в Мидории должны постоянно модернизироваться и расширяться, учитывая эту важность." SIC_dockyard_expansion_2:0 "Расширить верфи Кверускоса" SIC_dockyard_expansion_2_desc:0 "Кверускос долгое время был городом, имеющим наилучшие и самые производительные верфи в федерации. Городской арсенал создал инновационную систему протосборочных линий, которая могла бы построить целый корабль за один день, когда у других городов это могло занимать недели, а у других стран - месяцы. Стоит помнить об этом." SIC_dockyard_expansion_1:0 "Расширить сухие доки Эритосефалья" @@ -922,8 +922,8 @@ eritonaval_lvl2_desc:0 "" eritonaval_lvl3:0 "Эритонаваль" eritonaval_lvl3_desc:0 "" - fast_battleship_committee:0 "Комите де Акоразадо Рапидо" - fast_battleship_committee_desc:0 "" + fast_battleship_committee_designer:0 "Комите де Акоразадо Рапидо" + fast_battleship_committee_designer_desc:0 "" construcciones_aeronauticas_escalara_CAEA:0 "Авиационные конструкции Эскарлата" construcciones_aeronauticas_escalara_CAEA_desc:0 "" ala_vuelo:0 "Ала-Вуэло" diff --git a/localisation/russian/country_SOL_l_russian.yml b/localisation/russian/country_SOL_l_russian.yml index 61494abaa17..1b49f0313a1 100644 --- a/localisation/russian/country_SOL_l_russian.yml +++ b/localisation/russian/country_SOL_l_russian.yml @@ -1094,3 +1094,5 @@ solarempiresparkles.42.c:0 "Интересно." SOL_BAT_puppet_tt3:0 "Никто не посмеет §rсопротивляться§! нашей §Oверховной власти§!\n" SOL_BAT_order:0 "Солнечный порядок" + + SOL_random_leader:0 "Случайный лидер" diff --git a/localisation/russian/country_SRS_l_russian.yml b/localisation/russian/country_SRS_l_russian.yml index 47a5dfaf6e2..4f81bd9b1e0 100644 --- a/localisation/russian/country_SRS_l_russian.yml +++ b/localisation/russian/country_SRS_l_russian.yml @@ -246,7 +246,7 @@ SRS_military_4_desc:0 "Военные должны оставаться подч SRS_military_5:0 "Централизованная командная структура" SRS_military_5_desc:0 "Дисциплина-это клей, который скрепляет армию. Ополчения коммун могут пользоваться своей автономией, но власть высшего военного командования должна быть усилена, если мы хотим сражаться и победить в грядущей революционной борьбе." SRS_military_a:0 "Сильная лапа Революции" -SRS_military_a_desc:0 "Бронированные танковые бои, происходящих на Эквусе и Грифонии, предвещает начало новой эры Войны. Нельзя упускать из виду мощь этого нового аспекта войны, и поэтому мы должны незамедлительно приступить к его развитию." +SRS_military_a_desc:0 "Бронированные танковые бои, происходящих в Эквусе и Грифонии, предвещает начало новой эры Войны. Нельзя упускать из виду мощь этого нового аспекта войны, и поэтому мы должны незамедлительно приступить к его развитию." SRS_military_b:0 "Длинная лапа Революции" SRS_military_b_desc:0 "Социализм в открытом море! Социалистическая революция пойдет по волнам, чтобы освободить пролетариат наций за океаном в Эквусе. Что еще более важно, флот позволяет нам сохранить нашу береговую линию в безопасности и защитить наш дом от морского вторжения." SRS_industry_tree:0 "Консолидация средств производства" diff --git a/localisation/russian/country_STG_l_russian.yml b/localisation/russian/country_STG_l_russian.yml index 1ac30e1ec8b..92457fa5e28 100644 --- a/localisation/russian/country_STG_l_russian.yml +++ b/localisation/russian/country_STG_l_russian.yml @@ -756,16 +756,16 @@ stalliongrad_news.101.t:0 "Василий Панцушенко - новый ге stalliongrad_news.101.d:0 "[This.GetNewspaperHeader]Этим утром, Василий Панцушенко, был назначен Генеральным Секретарем Сталлионградской Коммунистической Партии. Короткая церемония принятия полномочий прошла в Верховном Совете. Бывший Первый Министр истинно верит в социалистические идеалы и продолжит текущую политику коллективизации." stalliongrad_news.101.a:0 "Что же теперь будет?" stalliongrad_news.102.t:0 "Синистер Серов - новый генсек" -stalliongrad_news.102.d:0 "[This.GetNewspaperHeader]Этим утром, Синистер Серов, был назначен Генеральным Секретарем Сталлионградской Коммунистической Партии. Короткая церемония принятия полномочий прошла в Верховном Совете. В своем выступлении Синистер обещал радикальную реформу текущей коллективистской экономике. Он также осудил всех соседей Сталлионграда как проклятых капиталистических и поклялся распространить революцию на угнетенных рабочих ." +stalliongrad_news.102.d:0 "[This.GetNewspaperHeader]Этим утром Синистер Серов был назначен Генеральным Секретарем Сталлионградской Коммунистической Партии. Короткая церемония принятия полномочий прошла в Верховном Совете. В своем выступлении Синистер обещал радикальную реформу текущей коллективистской экономике. Он также осудил всех соседей Сталлионграда как проклятых капиталистов и поклялся распространить революцию на угнетённых рабочих ." stalliongrad_news.102.a:0 "Интересно." stalliongrad_news.103.t:0 "Великая трагедия" stalliongrad_news.103.d:0 "[This.GetNewspaperHeader]Великая трагедия поразила Сталлионград. Утром 17 марта произошел взрыв пошатнувший Дворец Советов, вызванные пожары привели к множественным смертям среди чиновников. Сейчас ведется расследование, но нет ничего что помогло бы навести нас на организаторов теракта, власти не уверены что смогут в ближайшее время найти улики. Возможно это акция устрашения от Чейнджлингов, но и внутренний терроризм не стоит отбрасывать. Как бы то ни было, ясно, что кто-то не доволен текущим правительством." stalliongrad_news.103.a:0 "Как такое возможно в центре Сталлионграда?" stalliongrad_news.104.t:0 "Возвращение Сталлионграда." -stalliongrad_news.104.d:0 "[This.GetNewspaperHeader]Никто этого не ожидал, но сегодня сталлионградцы проснулись под старым флагом Сталлионграда, что-то произошло. Как будто наши бравые солдаты снова захватывают Эквестрийские арсеналы и подавляют очаги сопротивления по всей стране, но это не так. Сегодня в своем заявлении к народу Сталлионграда, по всем радиостанциям Дарк Винд объявил не только о возвращении правильного коммунизма, но и возвращении по крыло Эквестрийских принцесс..." +stalliongrad_news.104.d:0 "[This.GetNewspaperHeader]Никто этого не ожидал, но сегодня сталлионградцы проснулись под старым флагом Сталлионграда, что-то произошло. Как будто наши бравые солдаты снова захватывают Эквестрийские арсеналы и подавляют очаги сопротивления по всей стране, но это не так. Сегодня в своем заявлении к народу Сталлионграда, по всем радиостанциям Дарк Винг объявил не только о возвращении правильного коммунизма, но и возвращении по крыло Эквестрийских принцесс..." stalliongrad_news.104.a:0 "Неожиданно." stalliongrad_news.105.t:0 "Подождите, что!?" -stalliongrad_news.105.d:0 "[This.GetNewspaperHeader]Сегодня произошло интересное событие, ГенСек Сталлионграда Дарк Винг распустил Политбюро и Верховного Совета. Те единицы, кто сопротивлялся действиям Дарк Винда оперативно были отправлены в тюрьмы. В результате самопровозглашенный Верховный Лидер получил верховную власть над страной и первым же своим указом он объявил о распаде Сталлионграда... и создании Великого Эквестрийского Союза." +stalliongrad_news.105.d:0 "[This.GetNewspaperHeader]Сегодня произошло интересное событие, ГенСек Сталлионграда Дарк Винг распустил Политбюро и Верховного Совета. Те единицы, кто сопротивлялся действиям Дарк Винга оперативно были отправлены в тюрьмы. В результате самопровозглашенный Верховный Лидер получил верховную власть над страной и первым же своим указом он объявил о распаде Сталлионграда... и создании Великого Эквестрийского Союза." stalliongrad_news.105.a:0 "Подождите, что!?" stalliongrad_news.106.t:0 "Нестор Лунин теперь Генсек." stalliongrad_news.106.d:0 "[This.GetNewspaperHeader]Экстренные новости из Сталлионграда, Генсек Дарк Винг обвиняется в преступлениях против народа Сталлионграда и идеи Революции. И его будут судить в высшей строгости его сопартийцы, Синистер Серов и Василий Панцушенко, скорее всего его приговорят к высшей мере наказания. Генерал Нестор Лунин, близкий друг Василия и Синистера, бы назначен новым Генсеком Сталлионграда." @@ -944,7 +944,8 @@ stalliongrad.94.t:0 "Альтидия уходит" stalliongrad.94.d:0 "Из-за продолжающейся болезни Альтидия решила уйти с работы в партии." stalliongrad.94.a:0 "Очень жаль." -war_help:0 "Помог Эквестрии в войне против чейнджлингов" +war_help:0 "Помогли Эквестрии в войне против чейнджлингов" +darwking_puppet:0 "Дарквинг является марионеточным лидером" STG_annexes_us:0 "§R[STG.GetName] аннексирует нас!\n§!" STG_puppets_us:0 "§R[STG.GetName] сделает нас марионеткой!\n§!" diff --git a/localisation/russian/country_STW_l_russian.yml b/localisation/russian/country_STW_l_russian.yml index 541b9af1ebb..8b5f90f3fc3 100644 --- a/localisation/russian/country_STW_l_russian.yml +++ b/localisation/russian/country_STW_l_russian.yml @@ -46,7 +46,7 @@ STW_start_subsidies:0 "Промышленные субсидии" STW_start_subsidies_desc:0 "Юный индустриальный сектор Клубники борется против могущества Грифенхейма, производя продукцию более низкого качества и более дорогую. С ростом торговли между нашими двумя режимами стало необходимым, чтобы мы субсидировали эти фирмы, используя имперские гранты, чтобы они могли конкурировать на более равных условиях." STW_finished_modernisation_com_loyal:0 "Импорт современного сельскохозяйственного оборудования" - STW_finished_modernisation_com_loyal_desc:0 "Сельское хозяйство в Клубнике разрабатывается очень похоже на то, что делали наши предки много веков назад, это означает трудоемкость и неэффективность. Импортируя современное оборудование из Грифенхейма, мы можем значительно повысить эффективность нашего сельскохозяйственного сектора, высвободив рабочую силу для работы на растущих заводах Редвиттера." + STW_finished_modernisation_com_loyal_desc:0 "Сельское хозяйство в Клубнике разрабатывается очень похоже на то, что делали наши предки много веков назад, это означает трудоемкость и неэффективность. Импортируя современное оборудование из Грифенхейма, мы можем значительно повысить эффективность нашего сельскохозяйственного сектора, высвободив рабочую силу для работы на растущих заводах Ридветтера." STW_expand_the_industry_council:0 "Учредить Промышленный Совет" STW_expand_the_industry_council_desc:0 "Промышленный Совет - это консультативный совет, в состав которого входят три отечественных специалиста и четыре специалиста из Грифенхейма. Их миссия состоит в том, чтобы изучить возможность импорта и внедрения новых промышленных практик и технологий на фабриках и заводах Грифенхейма. Есть надежда, что с их помощью Клубника сможет повторить успех Грифенхейма в модернизации." STW_FEA_cooperation:0 "Наши братья" @@ -70,15 +70,15 @@ STW_open_communications:0 "Нет секретов между друзьями" STW_open_communications_desc:0 "С управлением Габриэлой двух наций, она просила повысить степень прозрачности между министрами обеих стран, что позволило бы нашему правительству лучше понять дела Грифенхейма и империи в целом." STW_mutual_benefits:0 "Уравнивающие платежи" - STW_mutual_benefits_desc:0 "Богатство империи течет в Грифенхейм, значительно обогащая город и прилегающие к нему провинции. В то время как Клубника ни в коем случае не бедна, система уравнивающих платежей, сделанных из Грифенхейма в Редвиттер, может помочь сгладить длительное экономическое неравенство, которое может помешать интеграции." + STW_mutual_benefits_desc:0 "Богатство империи течет в Грифенхейм, значительно обогащая город и прилегающие к нему провинции. В то время как Клубника ни в коем случае не бедна, система уравнивающих платежей, сделанных из Грифенхейма в Ридветтер, может помочь сгладить длительное экономическое неравенство, которое может помешать интеграции." STW_diplomatical_missions:0 "Дипломатия маленькой сестры" STW_diplomatical_missions_desc:0 "Клубника стала младшей сестрой Империи, а это значит, что мы должны играть важную роль в качестве умеренного голоса в международных делах. Там, где Грифенхейм не может позволить себе такт и уравновешенность, мы можем прийти и выступить посредником и найти более дипломатическое решение." STW_economical_integration:0 "Экономическая интеграция" STW_economical_integration_desc:0 "Растущая торговля между Клубникой и Империей принесла большую пользу обеим сторонам. Тем не менее, это также создало зависимость: заводы Грифенхейма полагаются на железо, уголь и минералы Клубники, в то время как торговцы Клубники полагаются на товары с заводов Грифенхейма. Таким образом, пришло время инвестировать в официальную интеграцию экономик, чтобы не допустить сбоев." STW_an_unique_position:0 "Уникальная возможность" STW_an_unique_position_desc:0 "По мере того, как кризис приближается, кузницы и фабрики в Грифенхейме перешли на более высокий уровень, производя оружие и оборудование, необходимые для вооружения растущей Имперской армии. Благодаря нашим огромным запасам полезных ископаемых, мы в выгодном положении, чтобы извлечь выгоду из этого наращивания военной мощи. Кто не против в небольшой спекуляции на войне?" - STW_a_choice:0 "Редвиттерский Договор" - STW_a_choice_desc:0 "Редвиттерский Договор, это официальное заявление, подписанное между Грифенхеймом и Редвиттером, в котором говорится, что Империя будет уважать суверенитет и независимость Клубники в обмен на промышленную поддержку, лояльность и службу в предстоящей гражданской войне." + STW_a_choice:0 "Ридветтерский Договор" + STW_a_choice_desc:0 "Ридветтерский Договор, это официальное заявление, подписанное между Грифенхеймом и Ридветтером, в котором говорится, что Империя будет уважать суверенитет и независимость Клубники в обмен на промышленную поддержку, лояльность и службу в предстоящей гражданской войне." STW_appoint_new_counts:0 "Новая герцогская администрация" STW_appoint_new_counts_desc:0 "В отсутствие Габриэлы администрация Клубники пала под коррумпированных бюрократов и государственных служащих, назначаемых на основании взяточничества и связей. Чтобы обеспечить процветание и выживание герцогства, мы должны заменить этих некомпетентных служащих, на квалифицированных и способных грифонов." STW_a_nobles_nation:0 "Клубника старины" @@ -92,7 +92,7 @@ STW_we_are_the_people:0 "Первый среди равных" STW_we_are_the_people_desc:0 "Для проведения реформ, необходимых для модернизации нашего герцогства, требуется сильное центральное правительство. В то время как некоторые могут назвать это недемократичным, было много республик, которые во времена кризиса назначали сильные исполнительные советы для управления государством в такие времена." STW_some_are_more_equal:0 "Великий пенсионарий" - STW_some_are_more_equal_desc:0 "До того, как Иглкло полностью смогли взял на себя управление Клубничным Герцогством, они были всего лишь графами Редвиттера и Штатгальтерами Старкло, Винтербелла и Оснабика. Во времена наследства назначается Великий Пенсионарий для управления этими различными областями, пока не будет выбран новый Штатгальтер. С отсутствием Габриэлы, это случится впервые за 200 лет." + STW_some_are_more_equal_desc:0 "До того, как Иглкло полностью смогли взял на себя управление Клубничным Герцогством, они были всего лишь графами Ридветтера и Штатгальтерами Старкло, Винтербелла и Оснабика. Во времена наследства назначается Великий Пенсионарий для управления этими различными областями, пока не будет выбран новый Штатгальтер. С отсутствием Габриэлы, это случится впервые за 200 лет." STW_all_are_equal:0 "Расширить гражданские свободы" STW_all_are_equal_desc:0 "В современной нации существуют определенные права, которыми наделены все граждане королевства. Свобода слова, свобода передвижения и равное представительство перед законом являются главными среди них. Таким образом, регентство обязано даровать нашим грифонам эти самые естественные права." STW_planned_economy:0 "Плановая экономика" @@ -131,14 +131,14 @@ STW_stab_the_opposition_desc:0 "Несмотря на все наши усилия показать окружающим величие Архонта, некоторые не будут склоняться. Несколько сторонников нашли более строгие методы поддержания населения в соответствии с нашими идеалами." # Intelligence - STW_uni_readewetter:0 "Университет Редвиттер" - STW_uni_readewetter_desc:0 "Университет Редвиттер, являющийся ведущим образовательным центром Клубники, предлагает лучшие научные и юридические факультеты герцогства. При небольшом финансировании и государственной поддержке этот университет может стать одним из величайших во всей Империи." + STW_uni_readewetter:0 "Университет Ридветтер" + STW_uni_readewetter_desc:0 "Университет Ридветтер, являющийся ведущим образовательным центром Клубники, предлагает лучшие научные и юридические факультеты герцогства. При небольшом финансировании и государственной поддержке этот университет может стать одним из величайших во всей Империи." STW_uni_starclaw:0 "Университет Старкло" - STW_uni_starclaw_desc:0 "Университет Старкло всегда играл вторую роль с Редвиттером. Тем не менее, с известным богословским и общественным факультетом герцогства, этот университет можно сделать блестящим при надлежащем инвестировании и правительственном влиянии." + STW_uni_starclaw_desc:0 "Университет Старкло всегда играл вторую роль с Ридветтером. Тем не менее, с известным богословским и общественным факультетом герцогства, этот университет можно сделать блестящим при надлежащем инвестировании и правительственном влиянии." ### Eagleclaw in STW STW_sidelined:0 "Имперское изгнание" - STW_sidelined_desc:0 "После прихода Архонта к власти регента, Герцогиня Иглкло была исключена из королевского двора в Грифенхейме. Однако, вернувшись в Редвиттер, она недолго будет сидеть сложа когти, уже пытаясь решить вопросы внутренней и внешней политики своей страны, чтобы объединить поддержку ее претензии на регентство." + STW_sidelined_desc:0 "После прихода Архонта к власти регента, Герцогиня Иглкло была исключена из королевского двора в Грифенхейме. Однако, вернувшись в Ридветтер, она недолго будет сидеть сложа когти, уже пытаясь решить вопросы внутренней и внешней политики своей страны, чтобы объединить поддержку ее претензии на регентство." STW_ties_with_other_nations:0 "Союзники за границей" STW_ties_with_other_nations_desc:0 "Наше собственное Герцогство жалко по сравнению со всей мощью Империи. Однако есть режимы, дружественные нашему делу среди многих имперских государств. Плюс, режимы за пределами имперских границ могут быть склонны к тому, чтобы вкладывать средства в поддержку разумного регента, охраняющего императора." STW_hidden_resistance:0 "Плюнуть за его спиной" @@ -170,7 +170,7 @@ STW_the_duchess_speech:0 "Речь Герцогини" STW_the_duchess_speech_desc:0 "'Сегодня мой голос несется радиоволнами в ваши дома. Чтобы получить эту привилегию, я использовал медь Бронзхилла, древесину Энгривера и компоненты изготовленные в Фетизии. Все они объединились вместе, чтобы собраться в самом сердце нашей империи, Грифенхейме. Это радио - лишь пример того добра, которое может принести наша объединённая империя, единство, которому в настоящее время угрожает Архонт.'" STW_royal_tours:0 "Королевский тур" - STW_royal_tours_desc:0 "За пределами Редвиттера, многие города не получили внимания от короны, оставив поколения без официального визита. Эта проблема только усугубляется отсутствием герцогини, что создает напряженность между сельским и городским населением. Чтобы исправить это, мы запланировали пан-Клубничную поездку, благодаря которой Герцогиня посетит эти регионы." + STW_royal_tours_desc:0 "За пределами Ридветтера, многие города не получили внимания от короны, оставив поколения без официального визита. Эта проблема только усугубляется отсутствием герцогини, что создает напряженность между сельским и городским населением. Чтобы исправить это, мы запланировали пан-Клубничную поездку, благодаря которой Герцогиня посетит эти регионы." STW_a_series_of_decrees:0 "Королевские указы" STW_a_series_of_decrees_desc:0 "Там, где радио не существует, а население не достаточно велико, чтобы поддерживать дороги, необходимые для нашего тура, все еще есть грифоны, которые являются нашими подданными. Мы должны приложить некоторые усилия, чтобы достичь этих наиболее изолированных сообществ и напомнить им, что они являются частью нашей короны и доменов. Чтобы попытаться это сделать, были заключены контракты с воздушными судами, чтобы они распространяли листовки в этих общинах." STW_one_nation_against_the_archon:0 "Одна нация объединена" @@ -181,8 +181,8 @@ STW_root_out_archon_supporters_desc:0 "В нашей стране есть грифоны, которые чувствуют большую преданность своей церкви, чем герцогине. Эти грифоны представляют угрозу нашему суверенитету, пятая колонна, которая попытается свергнуть нас перед лицом Архонта. Таким образом, мы должны использовать нашу недавно уполномоченную королевскую гвардию, чтобы искоренить этих фанатиков и устранить их, прежде чем они станут угрозой." STW_a_grandiose_party:0 "Грандиозный банкет" STW_a_grandiose_party_desc:0 "Нация наконец начала теплеть с возвращения Герцогини. Тем не менее, ее усилия в основном игнорируют дворянство. Таким образом, крайне важно, чтобы мы исправили это прежде чем оно может перерасти во что-то серьезное. Для этого мы устроим грандиозный банкет в королевском дворце, на который приглашена вся верхушка Клубники." - STW_center_of_learning:0 "Расширить Университет Редвиттер" - STW_center_of_learning_desc:0 "Учреждения в университете Редвиттер крайне не готовы к тому, чтобы справиться с потенциальным наплывом студентов, который их кампус вскоре будет испытывать. Имея это в виду, мы должны расширить этот известный центр, создать дополнительные классы, нанять новых профессоров и выделить больше средств для науки." + STW_center_of_learning:0 "Расширить Университет Ридветтер" + STW_center_of_learning_desc:0 "Учреждения в университете Ридветтер крайне не готовы к тому, чтобы справиться с потенциальным наплывом студентов, который их кампус вскоре будет испытывать. Имея это в виду, мы должны расширить этот известный центр, создать дополнительные классы, нанять новых профессоров и выделить больше средств для науки." STW_strawberry_rules_archons_fucking_dead:0 "Регентство Габриэлы" STW_strawberry_rules_archons_fucking_dead_desc:0 "После падения Архонта, Габриэла Иглкло завладела ее законным титулом регента Гровера VI. Это откроет светлое новое будущее для Империи Грифонов, так как ее честное и справедливое руководство поможет модернизировать ее, умиротворяя и контролируя отношения за рубежом. Поистине, это знаменует начало новой эры для всех грифонов." @@ -190,26 +190,26 @@ STW_industry_start:0 "Вторая Промышленная Революция" STW_industry_start_desc:0 "Индустриализация медленно доходила до Грифонии, а наша собственная нация переживает только первые ее признаки. Однако наши земли богаты углем, железом и нефтью, и для правильной эксплуатации этого мы должны инвестировать в новую эру тяжелого производства, которая сделает нас гордостью Империи." # Loyalist/Eagleclaw - STW_move_to_the_city:0 "Разработать Редвиттер" + STW_move_to_the_city:0 "Разработать Ридветтер" STW_move_to_the_city_desc:0 "Наша столица - процветающее сердце Клубничного Герцогства, в котором сосредоточена большая часть нашего промышленного развития. Тем не менее, есть место для расширения и превращения города в коронную индустриальную жемчужину Империи. Однако такая мечта не будет дешевой и потребует больших инвестиций." STW_support_big_business:0 "Субсидировать отечественную промышленность" STW_support_big_business_desc:0 "Мы предлагаем землю и квалифицированную рабочую силу, однако инвестиции в промышленность замедлились, что привело к медленному росту нашей мечты о индустриализации. Тем не менее, наша администрация начала смелый план налоговой реформы и субсидий, помогая поддержать отечественные фирмы, которым может потребоваться небольшая дополнительная помощь, чтобы конкурировать на мировой арене." STW_money_for_the_nobles:0 "Продать герцогские земли" - STW_money_for_the_nobles_desc:0 "Большие участки сельской земли остаются под юрисдикцией Герцогства, принося скудную прибыль с точки зрения арендной платы и излишков сельского хозяйства. Продавая эти земли заинтересованным дворянам, мы можем получать значительные доходы, которые затем можно инвестировать в Редвиттер, предлагая гораздо более выгодные деловые возможности для нашей администрации." - STW_privatisation_railway:0 "Все дороги ведут в Редвиттер" - STW_privatisation_railway_desc:0 "Огромные ресурсы сельской местности пытаются достичь Редвиттера, отказывая нашим фабрикам, заводам и предприятиям в богатстве нашей нации. Работая в тандеме с частными фирмами, мы можем обеспечить развитие инфраструктуры, необходимой для использования этих огромных ресурсов, что позволит обеспечить более дешевый поток товаров в нашу столицу и сердце экономики." + STW_money_for_the_nobles_desc:0 "Большие участки сельской земли остаются под юрисдикцией Герцогства, принося скудную прибыль с точки зрения арендной платы и излишков сельского хозяйства. Продавая эти земли заинтересованным дворянам, мы можем получать значительные доходы, которые затем можно инвестировать в Ридветтер, предлагая гораздо более выгодные деловые возможности для нашей администрации." + STW_privatisation_railway:0 "Все дороги ведут в Ридветтер" + STW_privatisation_railway_desc:0 "Огромные ресурсы сельской местности пытаются достичь Ридветтера, отказывая нашим фабрикам, заводам и предприятиям в богатстве нашей нации. Работая в тандеме с частными фирмами, мы можем обеспечить развитие инфраструктуры, необходимой для использования этих огромных ресурсов, что позволит обеспечить более дешевый поток товаров в нашу столицу и сердце экономики." STW_start_resource_projects:0 "Восточные инвестиции" - STW_start_resource_projects_desc:0 "Наши три восточные провинции богаты природными ресурсами. Тем не менее, наша инфраструктура и инвестиции в этом регионе довольно слабые, а это означает, что шахты и нефтяные месторождения на востоке работают лишь на долю их потенциальной мощности. Инвестируя в этот регион, мы можем обеспечить большее количество промышленных ресурсов для удовлетворения быстро растущего спроса в Редвиттере." + STW_start_resource_projects_desc:0 "Наши три восточные провинции богаты природными ресурсами. Тем не менее, наша инфраструктура и инвестиции в этом регионе довольно слабые, а это означает, что шахты и нефтяные месторождения на востоке работают лишь на долю их потенциальной мощности. Инвестируя в этот регион, мы можем обеспечить большее количество промышленных ресурсов для удовлетворения быстро растущего спроса в Ридветтере." STW_military_industrial_complex:0 "Военно-промышленный комплекс" STW_military_industrial_complex_desc:0 "В современной войне мы не можем рассчитывать на то, что несколько правительственных фирм предоставят нужное количество вооружения для наших военных в длительных боях. Вместо этого мы должны призвать наш гражданский сектор прийти к нам на помощь, предоставляя свои промышленные активы нации, позволяя нам производить оружие, пули, танки и самолеты со скоростью, которая была бы невообразимой десятилетие назад." STW_electronics_focus:0 "Эра электроники" STW_electronics_focus_desc:0 "Радио произвело революцию в массовой коммуникации, позволяя одновременно передавать сообщения тысячам грифонов. В течение многих лет мы импортировали иностранные радиостанции в нашу страну, создавая зависимость от производителей в Грифенхейме. Чтобы преодолеть эту зависимость, наши фирмы должны взять на себя миссию разработки, проектирования и производства нашего собственного отечественного варианта." - STW_create_new_industrial_parks:0 "Новый Редвиттер" - STW_create_new_industrial_parks_desc:0 "Редвиттер стал жемчужиной индустриализации, в которой нуждалась наша нация. Однако, развитие города становиться все более и более дорогостоящим занятием. Тем не менее, другие города герцогства грызутся между собой, целая такой же судьбы для себя. Какой город станет следующим Редвиттером?" + STW_create_new_industrial_parks:0 "Новый Ридветтер" + STW_create_new_industrial_parks_desc:0 "Ридветтер стал жемчужиной индустриализации, в которой нуждалась наша нация. Однако, развитие города становиться все более и более дорогостоящим занятием. Тем не менее, другие города герцогства грызутся между собой, целая такой же судьбы для себя. Какой город станет следующим Ридветтером?" STW_invite_magical_one_horns:0 "Импорт эквестрийского опыта" STW_invite_magical_one_horns_desc:0 "Эквестрия процветала благодаря своей промышленной революции, предлагая яркий пример чудес нашей великой нации. Наряду с этим примером они также обучили и дали опыт широкому кругу экономистов, инженеров, техников и менеджеров. Импортируя этот талант в нашу страну, мы можем гарантировать, что нам не придется 'изобретать велосипед' в процессе нашей индустриализации." STW_encourage_construction:0 "Строительный бум" - STW_encourage_construction_desc:0 "Рост Редвиттера в последние годы спонсирует волну строительства, в которой задействованы и обучены тысячи грифонов на местах. Их опыт оказался жизненно важным для содействия быстрому развитию нашей столицы и отдаленных регионов." + STW_encourage_construction_desc:0 "Рост Ридветтера в последние годы спонсирует волну строительства, в которой задействованы и обучены тысячи грифонов на местах. Их опыт оказался жизненно важным для содействия быстрому развитию нашей столицы и отдаленных регионов." #Commie/Fash STW_support_the_farms:0 "Модернизация сельского хозяйства" STW_support_the_farms_desc:0 "Сельская местность Герцогства долгое время оставалась без внимания, оставленная в когтях полуфеодальной системы крупной дворянской собственности, эксплуатирующей обездоленных бедняков. Эта система не только неэффективна в производстве продуктов питания, но и запирает большой резерв потенциальной рабочей силы на полях Герцогства. Инвестируя в современные сельскохозяйственные технологии, мы можем начать отдаляться от этой системы и модернизировать ее." @@ -224,11 +224,11 @@ STW_drill_for_oil:0 "Разработать Оснабик" STW_drill_for_oil_desc:0 "Великие равнины Оснабика отмечены рядами нефтяных вышек, откачивающих неочищенный и природный газ из земли. Тем не менее, регион все еще имеет огромный запас ресурсов, ожидающих своей эксплуатации. Вкладывая капитал в дополнительную инфраструктуру и оборудование, мы можем значительно увеличить наши поставки и помочь удовлетворить имперские потребности на поколения." STW_nationalize_rail:0 "Соединить сельскую местность" - STW_nationalize_rail_desc:0 "За пределами Редвиттера, наша нация соединена рядом хрупких деревянных мостов, плохо проложенных дорог и грунтовых путей. Это серьезно ограничивает нашу экономику, делая перевозку грузов опасной, сложной и дорогостоящей задачей. Вкладывая средства в модернизацию нашей инфраструктурной сети, мы можем расширить возможности подключения сельской местности к Редвиттеру, что значительно улучшит нашу экономику." + STW_nationalize_rail_desc:0 "За пределами Ридветтера, наша нация соединена рядом хрупких деревянных мостов, плохо проложенных дорог и грунтовых путей. Это серьезно ограничивает нашу экономику, делая перевозку грузов опасной, сложной и дорогостоящей задачей. Вкладывая средства в модернизацию нашей инфраструктурной сети, мы можем расширить возможности подключения сельской местности к Ридветтеру, что значительно улучшит нашу экономику." STW_more_guns:0 "Децентрализовать оружейную промышленность" - STW_more_guns_desc:0 "Растущая связь с сельской местностью позволила нам вывести промышленность за пределы города Редвиттер. Делая это, мы можем децентрализовать нашу военную промышленность, гарантируя, что нашим военным действиям будет позволено продолжаться, даже если наша столица подвергнется бомбардировке или захвату враждебными группировками. Будучи менее эффективным, эта система безопасности, от которой мы очень выиграем в случае войны." - STW_investagation_electronics:0 "Редвиттер I" - STW_investagation_electronics_desc:0 "Инженеры-электрики в университете Редвиттер разработали машину, которая может завершить базовую арифметику. Названная Редвиттером I, эта предварительная машина, может показаться довольно упрощенной, но проектировщики обещают, что при надлежащем финансировании такое устройство может оказаться будущим математики, выполняя вычисления, превосходящие то, на что когда-либо могли надеяться простые грифоны." + STW_more_guns_desc:0 "Растущая связь с сельской местностью позволила нам вывести промышленность за пределы города Ридветтер. Делая это, мы можем децентрализовать нашу военную промышленность, гарантируя, что нашим военным действиям будет позволено продолжаться, даже если наша столица подвергнется бомбардировке или захвату враждебными группировками. Будучи менее эффективным, эта система безопасности, от которой мы очень выиграем в случае войны." + STW_investagation_electronics:0 "Ридветтер I" + STW_investagation_electronics_desc:0 "Инженеры-электрики в университете Ридветтер разработали машину, которая может завершить базовую арифметику. Названная Ридветтером I, эта предварительная машина, может показаться довольно упрощенной, но проектировщики обещают, что при надлежащем финансировании такое устройство может оказаться будущим математики, выполняя вычисления, превосходящие то, на что когда-либо могли надеяться простые грифоны." STW_large_scale_construction:0 "Укрощение природы" STW_large_scale_construction_desc:0 "Бушующие реки и бурные горы, эти проблемы мешают развитию нашего герцогства. Тем не менее, с ростом нашей рабочей силы, мы можем начать обширный проект общественных работ, чтобы укротить природу, контролировать наши обширные реки и суровые ландшафты, это принесет пользу нашим грифонам в будущем." @@ -283,7 +283,7 @@ STW_hire_new_officers_desc:0 "Хотя воздушные бои не являются чем то новым для грифонов, новшеством является использование самолетов для их ведения. К счастью, другие страны уже десятилетиями занимаются этим, и мы можем нанять группу потенциальных консультантов." STW_refresh_doctrine:0 "Разработать доктрину" STW_refresh_doctrine_desc:0 "Как и любая другая ветвь вооруженных сил, грифоны и их снаряжение - это только полдела при проведении успешных операций. В связи с этим мы должны начать разработку доктрины для наших ВВС, которая позволит нам разработать ряд тактических и стратегических планов в случае реальных боевых действий." - STW_anti_planes_planes_focus:0 "Защищать Редвиттер" + STW_anti_planes_planes_focus:0 "Защищать Ридветтер" STW_anti_planes_planes_focus_desc:0 "В случае войны, вполне вероятно, что имперская армия развернет свои собственные воздушные силы, чтобы нанести удар по армии и гражданским центрам Клубники. Таким образом, мы должны быть готовы развернуть наши собственные ВВС для защиты таких объектов от бомбардировок." STW_bomb_it_to_shit_focus:0 "Атаковать Грифенхейм" STW_bomb_it_to_shit_focus_desc:0 "В случае войны наша армия, вполне вероятно, окажется в обороне от огромных сухопутных сил имперской армии. Тем не менее, разработка бомбардировщиков дальнего радиуса действия могла бы стать выгодным средством нападения на Грифенхейм и другие имперские центры." @@ -393,7 +393,7 @@ STW_murder_opposition:0 "Искорененная Оппозиция" STW_support_from_the_three:0 "Поддержка от Храма" STW_reinvigorated_guard:0 "Обновленная Королевская Гвардия" STW_fixed_it:0 "Нерушимая преданность" -STW_uni_of_readewetter:0 "Расширенный Университет Редвиттера" +STW_uni_of_readewetter:0 "Расширенный Университет Ридветтера" STW_remove_achaic_advisors:0 "Новые советники" STW_equalisation_payments:0 "Выравнивающие выплаты" STW_lower_noble_taxes:0 "Снижены налоги для дворян" @@ -456,7 +456,7 @@ STW_electronics_concern:0 "Ридветтерский дом радио" ###### Events strawberry.1.t:0 "Мертвый Император и отсутствующая Герцогиня" -strawberry.1.d:0 "Ужасные вести приходят в наше любимое Герцогство: наш дорогой император Гровер V скончался. После десятилетий служения своему народу он отправился на встречу с богами, и мы остались позади горевать.\n\nНо несмотря на то, что вся империя скорбит, этот шок поднял еще одну проблему более локальную, но тем более насущную заботу. Наша милостивая герцогиня, Габриэла Иглкло, уже почти год находится вдали от Редвиттера, и ее власть до сих пор остается главной в этих землях. И все же она собирается остаться в Грифенхейме в обозримом будущем, имея дело с последствиями смерти своего дорогого друга и Императора. Таким образом, даже когда Клубника трепещет от новостей, ее лидера нигде не найти." +strawberry.1.d:0 "Ужасные вести приходят в наше любимое Герцогство: наш дорогой император Гровер V скончался. После десятилетий служения своему народу он отправился на встречу с богами, и мы остались позади горевать.\n\nНо несмотря на то, что вся империя скорбит, этот шок поднял еще одну проблему более локальную, но тем более насущную заботу. Наша милостивая герцогиня, Габриэла Иглкло, уже почти год находится вдали от Ридветтера, и ее власть до сих пор остается главной в этих землях. И все же она собирается остаться в Грифенхейме в обозримом будущем, имея дело с последствиями смерти своего дорогого друга и Императора. Таким образом, даже когда Клубника трепещет от новостей, ее лидера нигде не найти." strawberry.1.a:0 "Она вернется в свое время, я в этом уверен." strawberry.2.t:0 "Наша Герцогиня вернулась!" @@ -464,7 +464,7 @@ strawberry.2.d:0 "По всему герцогству все грифоны, н strawberry.2.a:0 "Борей, помоги нам всем..." strawberry.3.t:0 "Герцогиня остается на Юге!" -strawberry.3.d:0 "Когда в Редвиттер пришло известие, было бы неправильно говорить, что все были удивлены. Скорее, наступило утомительное смирение, когда двору сообщили, что герцогиня Габриэла в обозримом будущем останется в Грифенхейме регентом только четырехлетнего наследного принца.\n\nХотя немногие были настолько смелыми, чтобы на самом деле критиковать герцогиню за ее выбор, трудно было упустить тот факт, что они все больше отдалялись от своей уважаемой власти. Было слышно, как один дворянин бормотал, что он догадался, что они должны быть счастливы, что они не получили известие от слухов, и еще менее горькие голоса задавались вопросом, должны ли они просто ничего не делать, пока она не соизволит вернуться.\n\nКаковы бы ни были личные чувства герцогства по этому вопросу, однако, теперь они должны собраться вместе, чтобы справиться с этой ситуацией. Без правителя на троне государственный аппарат почти парализован, и решение должно быть найдено поспешно." +strawberry.3.d:0 "Когда в Ридветтер пришло известие, было бы неправильно говорить, что все были удивлены. Скорее, наступило утомительное смирение, когда двору сообщили, что герцогиня Габриэла в обозримом будущем останется в Грифенхейме регентом только четырехлетнего наследного принца.\n\nХотя немногие были настолько смелыми, чтобы на самом деле критиковать герцогиню за ее выбор, трудно было упустить тот факт, что они все больше отдалялись от своей уважаемой власти. Было слышно, как один дворянин бормотал, что он догадался, что они должны быть счастливы, что они не получили известие от слухов, и еще менее горькие голоса задавались вопросом, должны ли они просто ничего не делать, пока она не соизволит вернуться.\n\nКаковы бы ни были личные чувства герцогства по этому вопросу, однако, теперь они должны собраться вместе, чтобы справиться с этой ситуацией. Без правителя на троне государственный аппарат почти парализован, и решение должно быть найдено поспешно." strawberry.3.a:0 "Она совершенно забыла нас?" strawberry.4.t:0 "Обсуждение регентства" @@ -528,7 +528,7 @@ strawberry.13.a:0 "Мы ее верные слуги" strawberry.13.b:0 "Мы будем требовать взаимности" strawberry.14.t:0 "Лояльное Герцогство" -strawberry.14.d1:0 "Габриэла держала совершенно достойное лицо, слушая новость из Клубничного Герцогства, хотя ей казалось, что она хочет улыбаться, как дура. Она не могла отрицать, что со всем, что случилось, она пренебрегала своим государством, и все же новость из Редвиттера принесла ей гордость и радость, что было редким удовольствием даже для лучших лидеров.\n\nКлубничное Герцогство только что сообщило Грифенхейму, что они готовятся отправить огромную поставку промышленного оборудования, чтобы помочь в наращивании промышленного потенциала империи. Как будто они стремились сыграть на ее романтических чувствах, ее дорогое, безнадзорное герцогство даже обратилось с официальным посланием к "наша Герцогиня, сейчас и навсегда".\n\nОбдумывая сообщение, Габриэле пришлось подумать, что с ним делать. Она все еще была их законной герцогиней, и на самом деле это было не намного больше, чем ожидалось. И все же, политика сделала ее такой бессердечной? Она была пренебрежительной герцогиней, долг или нет, может быть ей следовало удостовериться, что Империя вознаграждает этих прилежных подданных? В самом деле... может быть, она смогла бы даже удостовериться, что их не просто признают, но что она заплатит своим подданным за долгое отсутствие?" +strawberry.14.d1:0 "Габриэла держала совершенно достойное лицо, слушая новость из Клубничного Герцогства, хотя ей казалось, что она хочет улыбаться, как дура. Она не могла отрицать, что со всем, что случилось, она пренебрегала своим государством, и все же новость из Ридветтера принесла ей гордость и радость, что было редким удовольствием даже для лучших лидеров.\n\nКлубничное Герцогство только что сообщило Грифенхейму, что они готовятся отправить огромную поставку промышленного оборудования, чтобы помочь в наращивании промышленного потенциала империи. Как будто они стремились сыграть на ее романтических чувствах, ее дорогое, безнадзорное герцогство даже обратилось с официальным посланием к "наша Герцогиня, сейчас и навсегда".\n\nОбдумывая сообщение, Габриэле пришлось подумать, что с ним делать. Она все еще была их законной герцогиней, и на самом деле это было не намного больше, чем ожидалось. И все же, политика сделала ее такой бессердечной? Она была пренебрежительной герцогиней, долг или нет, может быть ей следовало удостовериться, что Империя вознаграждает этих прилежных подданных? В самом деле... может быть, она смогла бы даже удостовериться, что их не просто признают, но что она заплатит своим подданным за долгое отсутствие?" strawberry.14.d2:0 "Что касается долга, то дело в том, что эта дорога редко бывает легкой. Она толкает и тянет вас, требуя еще больше, независимо от того, как вы лично к этому относитесь. Либо ты подчинился и пожертвовал, либо потерпел неудачу.\n\nГабриэла знала это до самой сути. Долг отнимал у нее всю жизнь. Она пожертвовала во время республиканского восстания, теряя дорогих друзей, а не оставляя своего трона. Она пожертвовала браком с любовью всей своей жизни. Ее двоюродный брат, слабый на троне, не мог допустить такого мощного политического блока, когда он сидел так слабо на троне, и поэтому она была вынуждена отказаться от Герлаха, даже когда ее сердце кричало, чтобы она приняла его предложение. И теперь казалось, что она пожертвовала верой своего герцогства в нее.\n\nПослание ей было холодным и безличным, попытка лоббировать взаимную промышленную помощь короне от одного из ее вассалов, а не подарок ее подданных. Она не обвиняла их, все должны играть в политическую игру, но все же Ужасно видеть, как далеко она упала в их глазах. Она была регентом только для них, где когда-то она была их герцогиней. Казалось, просто еще одна вещь, которой она пожертвовала ради долга." strawberry.14.a:0 "Спасибо за вашу службу." strawberry.14.b:0 "Вы даете охотно, вы тоже получите." @@ -579,7 +579,7 @@ strawberry.20.b:0 "Они были убеждены в конце." strawberry.20.c:0 "Я говорил вам, что это сработает." strawberry.21.t:0 "Ужасная реализация" -strawberry.21.d:0 "Все было в хаосе в последние несколько часов. Новости из Грифенхейма оставили всех в шоке, едва способных осознать то, что они услышали. Переворот, дворец пал, военные взяли его под свой контроль. Все это было так далеко от того, что они ожидали, что оставило много грифов, парализованных нерешительностью.\n\nЕсли бы не герцогиня, которая несколько часов назад вернулась в Редвиттер на самолете и принялась за дело, кроме того, чтобы подтолкнуть каждого грифона к действию, невозможно было сказать, что случилось бы. Однако, как это было сейчас, каждый бегал взад-вперед, собирал информацию, связывался со старыми союзниками или просто приводил в порядок дела герцогства, пока Габриэла сидела в своей комнате, глядя на стену, она медленно все обдумывала.\n\nКогда она прибыла домой, она была почти на автопилоте, действуя на инстинкте и злости, а не на трезвой мысли. Она едва даже обдумала все, что произошло. Она действительно не могла это обдумать, это было слишком ужасно, чтобы представить. Она боялась Архонта, а не этой сумасшедшей хунты, которая сейчас сидела в Грифенхейме, что разрушила все, что было...\n\nМаленький Гровер, четырехлетний ребенок. Мальчик сладкий, как Эквестрийская конфета, застенчивый и все же доверчивый всем. Мальчик с глазами, которые так ярко сияют во многих вещах и которые могут так легко расколоть ее фасад своим чистым духом...\n\nМедленно, как яд, распространяющийся по ее телу, Габриэла почувствовала, как осознание проникло внутрь, даже когда ее сердце хотело кричать и отрицать это. Она тяжело сглотнула, чувствуя, как ее глаза внезапно нахлынули. Горе пришло без предупреждения и не смягчаясь, омывая и оставляя ее, зарываясь лицом в когти, она рыдала." +strawberry.21.d:0 "Все было в хаосе в последние несколько часов. Новости из Грифенхейма оставили всех в шоке, едва способных осознать то, что они услышали. Переворот, дворец пал, военные взяли его под свой контроль. Все это было так далеко от того, что они ожидали, что оставило много грифов, парализованных нерешительностью.\n\nЕсли бы не герцогиня, которая несколько часов назад вернулась в Ридветтер на самолете и принялась за дело, кроме того, чтобы подтолкнуть каждого грифона к действию, невозможно было сказать, что случилось бы. Однако, как это было сейчас, каждый бегал взад-вперед, собирал информацию, связывался со старыми союзниками или просто приводил в порядок дела герцогства, пока Габриэла сидела в своей комнате, глядя на стену, она медленно все обдумывала.\n\nКогда она прибыла домой, она была почти на автопилоте, действуя на инстинкте и злости, а не на трезвой мысли. Она едва даже обдумала все, что произошло. Она действительно не могла это обдумать, это было слишком ужасно, чтобы представить. Она боялась Архонта, а не этой сумасшедшей хунты, которая сейчас сидела в Грифенхейме, что разрушила все, что было...\n\nМаленький Гровер, четырехлетний ребенок. Мальчик сладкий, как Эквестрийская конфета, застенчивый и все же доверчивый всем. Мальчик с глазами, которые так ярко сияют во многих вещах и которые могут так легко расколоть ее фасад своим чистым духом...\n\nМедленно, как яд, распространяющийся по ее телу, Габриэла почувствовала, как осознание проникло внутрь, даже когда ее сердце хотело кричать и отрицать это. Она тяжело сглотнула, чувствуя, как ее глаза внезапно нахлынули. Горе пришло без предупреждения и не смягчаясь, омывая и оставляя ее, зарываясь лицом в когти, она рыдала." strawberry.21.a:0 "Я убью тебя за этого Фердинанд... именем богов, я клянусь, что ты заплатишь!" strawberry.22.t:0 "Сбор оружия" @@ -617,7 +617,7 @@ strawberry.28.d:0 "Команда высококвалифицированных strawberry.28.a:0 "Мы знали о риске." strawberry.29.t:0 "Речь Герцогини" -strawberry.29.d:0 "Был поздний вечер, когда герцогиня Габриэла ворвалась на радиостанцию Редвиттер, по бокам которой стояли грифоны ее совета. Солнце все еще садилось, и вокруг Герцогства она знала, что ее грифоны сядут на свои мягкие стулья с горячей едой, сигарами или порванной одеждой, нуждающейся в ремонте. Многие из них имели радиоприемники на своих очагах или столах, готовые поделиться результатами спортивных игр или захватывающими событиями последней радиопостановки. В тот день, однако, было нечто гораздо более важное, что нужно было услышать.\n\nПоначалу команда станции была удивлена и ошеломлена ее неожиданным прибытием, но Габриэле не потребовалось много времени, чтобы прояснить ее намерения. Она с терпением и улыбкой отослала радиогрифонов, ее слова приобрели вес благодаря тихой срочности, кипящей под поверхностью, и вскоре она села перед микрофоном. Радиоведущий рядом с ней прочистил горло, и загорелся маленький красный свет, показывая, что их слова сейчас транслируются в прямом эфире по всей стране.\n\n"Добрый вечер, слушатели," - сказал он ровным и спокойным голосом, несмотря на нервный взгляды, который он бросил на герцогиню.- "Мы приносим извинения за позднюю трансляцию и с сожалением сообщаем вам, что ваши регулярные программы откладываются. У нас с нами сегодня никто иной, как сама Герцогиня Иглкло. Она хотела бы поговорить со всеми вами."\n\nОн откинулся назад, глядя на Габриэлу и указывая когтем на ее микрофон. "Вы включены," - сказал он.\n\nГлубоко вздохнув, Габриэла наклонилась." +strawberry.29.d:0 "Был поздний вечер, когда герцогиня Габриэла ворвалась на радиостанцию Ридветтер, по бокам которой стояли грифоны ее совета. Солнце все еще садилось, и вокруг Герцогства она знала, что ее грифоны сядут на свои мягкие стулья с горячей едой, сигарами или порванной одеждой, нуждающейся в ремонте. Многие из них имели радиоприемники на своих очагах или столах, готовые поделиться результатами спортивных игр или захватывающими событиями последней радиопостановки. В тот день, однако, было нечто гораздо более важное, что нужно было услышать.\n\nПоначалу команда станции была удивлена и ошеломлена ее неожиданным прибытием, но Габриэле не потребовалось много времени, чтобы прояснить ее намерения. Она с терпением и улыбкой отослала радиогрифонов, ее слова приобрели вес благодаря тихой срочности, кипящей под поверхностью, и вскоре она села перед микрофоном. Радиоведущий рядом с ней прочистил горло, и загорелся маленький красный свет, показывая, что их слова сейчас транслируются в прямом эфире по всей стране.\n\n"Добрый вечер, слушатели," - сказал он ровным и спокойным голосом, несмотря на нервный взгляды, который он бросил на герцогиню.- "Мы приносим извинения за позднюю трансляцию и с сожалением сообщаем вам, что ваши регулярные программы откладываются. У нас с нами сегодня никто иной, как сама Герцогиня Иглкло. Она хотела бы поговорить со всеми вами."\n\nОн откинулся назад, глядя на Габриэлу и указывая когтем на ее микрофон. "Вы включены," - сказал он.\n\nГлубоко вздохнув, Габриэла наклонилась." strawberry.29.a:0 "Дорогие грифоны Клубники..." strawberry.30.t:0 "Послушайте меня" @@ -802,7 +802,7 @@ strawberry.100.a:0 "Мы принимаем предложение." strawberry.100.b:0 "Нет." strawberry.101.t:0 "[From.GetName] соглашается" -strawberry.101.d:0 "Наша просьба о получении кристаллов из Бронзхилла была встречена с одобрением, и теперь наши эксперименты могут продолжаться, а наши и Бронзхиллские ученые с нетерпением ждут результатов." +strawberry.101.d:0 "Наша просьба о получении кристаллов из Бронзхилла была встречена с одобрением, и теперь наши эксперименты могут продолжаться, а наши и бронзхилльские ученые с нетерпением ждут результатов." strawberry.101.a:0 "Фантастика." strawberry.102.t:0 "[From.GetName] отказывается" @@ -913,7 +913,7 @@ STW_archon:0 "Архонт" STW_lord_protector:0 "Лорд-протектор" ##### Tooltips -STW_complete_with_effect:0 "Этот фокус будет завершен событием в другой стране" +STW_complete_with_effect:0 "Этот фокус будет завершён событием в другой стране" STW_increase_relations_empire_small:0 "§GУвеличит§! отношение с империей §Yминимально§!\n" STW_increase_relations_empire_medium:0 "§GУвеличит§! отношение с империей §Yприлично§!\n" @@ -953,7 +953,7 @@ STW_complete_focus_pu_time:0 "Разблокирует Путь Личной У STW_complete_focus_sidelined:0 "Разблокирует Путь Отправлена Домой на Древе Фокусов\n" STW_defences_against_the_empire_tt:0 "Линия §Yукреплений§! будет построена между §YОснабиком§! до нашей границы с §YБронзхиллом§! рядом с §YПфотенхаузеном§!, следуя на север по берегу реки §YГриффкинг§!." -STW_defences_against_everyone_who_isnt_the_empire_tt:0 "Линия §Yукреплений§! будет построена вокруг §YРедвиттера§! и к северо-западу от §YСтаркло§! чтобы защитить нас от §Yреспубликанской§! агрессии." +STW_defences_against_everyone_who_isnt_the_empire_tt:0 "Линия §Yукреплений§! будет построена вокруг §YРидветтера§! и к северо-западу от §YСтаркло§! чтобы защитить нас от §Yреспубликанской§! агрессии." STW_start_resource_projects_tt:0 "§YРазблокирует решения§! на разработку наших природных ресурсов." STW_start_ties_projects_tt:0 "§YРазблокирует решения§! на укрепление наших связей с другими нациями!\n" diff --git a/localisation/russian/country_TBK_l_russian.yml b/localisation/russian/country_TBK_l_russian.yml index 5a1a725d350..0f188707fce 100644 --- a/localisation/russian/country_TBK_l_russian.yml +++ b/localisation/russian/country_TBK_l_russian.yml @@ -762,7 +762,7 @@ TBK_criminal_high_desc:0 "Василе знает, что полагаться ### Warlords Tree TBK_wallnut_start: "Мятежный отступник" #Garion -TBK_wallnut_start_desc: "Печально известный ренегат их Хироптерры Уоллнат Драйв взял под свой контроль Тобук. Это особая возможность, и он не собирается терять её. Но сначала он решит, кто из других военачальников будет наиболее полезным..." +TBK_wallnut_start_desc: "Печально известный ренегат из Хироптерры Уоллнат Драйв взял под свой контроль Тобук. Это особая возможность, и он не собирается терять её. Но сначала он решит, кто из других военачальников будет наиболее полезным..." TBK_no_gods: "Никаких Богов!" #Garion TBK_no_gods_desc: "Религия - это опиум для масс! Так, по крайне мере, считает Уоллнат, несмотря на то, что часть его социалистических друзей всё же бояться гнева богов. Поклонение Найтмер отличается, оно больше похож на кокаин, но они оба ужасны. Больше никаких священников, это приказ!" @@ -2379,8 +2379,8 @@ TBK_ground_support_focus_desc: "Стрельба по земле так же в TBK_cas_planes: "Проектирование штурмовиков" ###Nidwt TBK_cas_planes_desc: "Конечно, все тренировки в мире не принесут пользы, если нет самолёта, на котором могли бы летать наши специализированные пилоты. Нам удалось раздобыть несколько чертежей базового штурмовика. Возможно, в будущем наши инженеры смогут построить более совершенный самолёт." -TBK_aquire_more_fighters: "Создание дополнительные эскадрильи" -TBK_aquire_more_fighters_desc: "Хотя правительство и предпочитало не тратить деньги их казны даже в худшие времена, если мы хотим создать военно-воздушные силы практически с нуля, нам придётся закупать самолеты, чтобы пополнить ряды ВВС. По крайней мере, правительство, вероятно, сможет получить их в кредит и таким образом, значительно снизить траты!" +TBK_aquire_more_fighters: "Создать дополнительные эскадрильи" +TBK_aquire_more_fighters_desc: "Хотя правительство и предпочитало не тратить деньги из казны даже в худшие времена, если мы хотим создать военно-воздушные силы практически с нуля, нам придётся закупать самолеты, чтобы пополнить ряды ВВС. По крайней мере, правительство, вероятно, сможет получить их в кредит и таким образом, значительно снизить траты!" TBK_naval_bombers: "Крыло морских бомбардировщиков" ###Nidwt TBK_naval_bombers_desc: "К сожалению для нас, одной из вещей, о которых нам придётся беспокоиться, является блокировка наших портов. По совпадению, один из наших инженеров придумал отличное решение: новый тип бомбардировщика, разработанный специально для уничтожения кораблей." @@ -2491,7 +2491,7 @@ tobuck_start.14.d:0 "Моей возлюбленной через море,\n\n tobuck_start.14.a:0 "Со всей моей любовью,\n- Пи" tobuck_start.15.t:0 "Отправление" -tobuck_start.15.d:0 "Пи Шутер стоял у радиоприёмника на палубе лодки, которую они с Бин Каунтером купили много месяцев назад, и слушал обращение, которое он попросил Менеса подготовить. Речь была очень короткой, похожей скорее на предупреждение, озвученное просто для того, чтобы жители Тобука знали о возвращении племён и будущем восстановлении города. Конечно, сбежавший министр иностранных дел ни разу не был упомянут, равно как и его соратники. Он предположил, что какое-то время в этом месте будет царить небольшой хаос, но они всё равно во всем разберутся. К счастью, это больше не было проблемой оружейного барона.\n\n— "Ээээй! Ну что, как там речь?" — Знакомый голос Бина разнёсся над почти спокойным морем, когда он поднимался по ступенькам на палубу с бутылкой шампанского.\n\nПи медленно повернулся и выключил радио, облокотившись на перила. — "Ничего особенного. Если Менесу повезёт, то всё будет прекрасно. Если нет, то уж Мекиузза справится."\n\nМенее суровый из двух пони рассмеялся, поставил бутылку рядом с радио и налил им обоим выпить. — "Хах, точно. Если бы мы всё ещё были там к этому времени, я думаю, что нам бы грозило что-то похуже туманных угрозам королевы. Я удивлен, что она вообще-"\n\nБывший бюрократ вздрогнул, когда выстрел пистолет прервал спокойную тишину в вечернем воздухе, и отвернулся, когда внезапно безжизненное тело его старого друга на мгновение застыло неподвижно. Бутылка шампанского, разбившаяся о палубу, сопровождаемая громким "стуком", когда труп Бина упал на доски, закрепила окончательное завершение его планов. Тот просто знал слишком много.\n\nПрошли минуты, пока Шутер пытался рационализировать свои действия, зная, что он выбрал личную безопасность жизни хорошего друга. Привязывание гирь к копытам тела и выталкивание того, что осталось от Каунтера за борт, конечно, не помогло спокойствию. Наконец-то он был свободен от этой проклятой республики, свободен вернуться домой и увидеть свою семью, свободен от сомнений и оков бедности.\n\nВыбросив пистолет в море, бывший оружейный барон надеялся, что однажды он сможет простить себя. Быть может, улыбки на лицах его семьи смогут оправдать такие действия?" +tobuck_start.15.d:0 "Пи Шутер стоял у радиоприёмника на палубе лодки, которую они с Бин Каунтером купили много месяцев назад, и слушал обращение, которое он попросил Менеса подготовить. Речь была очень короткой, похожей скорее на предупреждение, озвученное просто для того, чтобы жители Тобука знали о возвращении племён и будущем восстановлении города. Конечно, сбежавший министр иностранных дел ни разу не был упомянут, равно как и его соратники. Он предположил, что какое-то время в этом месте будет царить небольшой хаос, но они всё равно во всем разберутся. К счастью, это больше не было проблемой оружейного барона.\n\n— "Ээээй! Ну что, как там речь?" — Знакомый голос Бина разнёсся над почти спокойным морем, когда он поднимался по ступенькам на палубу с бутылкой шампанского.\n\nПи медленно повернулся и выключил радио, облокотившись на перила. — "Ничего особенного. Если Менесу повезёт, то всё будет прекрасно. Если нет, то уж Мекиузза справится."\n\nМенее суровый из двух пони рассмеялся, поставил бутылку рядом с радио и налил им обоим выпить. — "Хах, точно. Если бы мы всё ещё были там к этому времени, я думаю, что нам бы грозило что-то похуже туманных угрозам королевы. Я удивлен, что она вообще-"\n\nБывший бюрократ вздрогнул, когда выстрел пистолета прервал спокойную тишину в вечернем воздухе, и отвернулся, когда внезапно безжизненное тело его старого друга на мгновение застыло неподвижно. Бутылка шампанского, разбившаяся о палубу, сопровождаемая громким "стуком", когда труп Бина упал на доски, закрепила окончательное завершение его планов. Тот просто знал слишком много.\n\nПрошли минуты, пока Шутер пытался рационализировать свои действия, зная, что он выбрал личную безопасность жизни хорошего друга. Привязывание гирь к копытам тела и выталкивание того, что осталось от Каунтера за борт, конечно, не помогло спокойствию. Наконец-то он был свободен от этой проклятой республики, свободен вернуться домой и увидеть свою семью, свободен от сомнений и оков бедности.\n\nВыбросив пистолет в море, бывший оружейный барон надеялся, что однажды он сможет простить себя. Быть может, улыбки на лицах его семьи смогут оправдать такие действия?" tobuck_start.15.a:0 "Он надеялся, что оно того стоило." tobuck_start.16.t:0 "Спешное отступление" @@ -2586,7 +2586,7 @@ tobuck_start.34.b:0 "...Алесия Снежная, офицер-иностра tobuck_start.34.c:0 "...Барагзен, изгнанный представитель знати, воспользовался моментом." tobuck_start.35.t:0 "Долой крайний срок" #Garion -tobuck_start.35.d:0 "Пи Шутер стоял у радиоприёмника на палубе лодки, которую они с Бин Каунтером купили много месяцев назад, и слушал обращение, которое он попросил Менеса подготовить. Речь была очень короткой, похожей скорее на предупреждение, озвученное просто для того, чтобы жители Тобука знали о том, что племена уже заняли город и королева пустыни победила. Конечно, министр иностранных дел ни разу не был упомянут, равно как и его соратники. Он предположил, что какое-то время в этом месте будет царить небольшой хаос, но они всё равно во всем разберутся. К счастью, это больше были не его заботы.\n\n— "Ээээй! Ну что, как там речь?" — Знакомый голос Бина разнёсся над почти спокойным морем, когда он поднимался по ступенькам на палубу с бутылкой шампанского.\n\nПи медленно повернулся и выключил радио, облокотившись на перила. — "Ничего особенного. Я немного разочарован тем, что мы не смогли перевести последние деньги до конца года, но, по крайней мере, теперь всё кончено."\n\nМенее суровая из двух земных пони рассмеялась, поставила бутылку рядом с радио и налила им обоим выпить. — "По крайней мере, Мекиуззы не казнила тебя, верно? Если бы мы всё ещё были там к этому моменту, наверное, на ждало бы что-то большее, чем просто туманные угрозы. Я удивлен, что она даже-"\n\nБывший бюрократ вздрогнул, когда выстрел пистолет прервал спокойную тишину в вечернем воздухе, и отвернулся, когда внезапно безжизненное тело его старого друга на мгновение застыло неподвижно. Бутылка шампанского, разбившаяся о палубу, сопровождаемая громким "стуком", когда труп Бина упал на доски, закрепила окончательное завершение его планов. Тот просто знал слишком много.\n\nПрошли минуты, пока Шутер пытался рационализировать свои действия, зная, что он выбрал личную безопасность жизни хорошего друга. Привязывание гирь к копытам тела и выталкивание того, что осталось от Каунтера за борт, конечно, не помогло спокойствию. Наконец-то он был свободен от этой проклятой республики, свободен вернуться домой и увидеть свою семью, свободен от сомнений и оков бедности.\n\nВыбросив пистолет в море, бывший оружейный барон надеялся, что однажды он сможет простить себя. Быть может, улыбки на лицах его семьи смогут оправдать такие действия?" +tobuck_start.35.d:0 "Пи Шутер стоял у радиоприёмника на палубе лодки, которую они с Бин Каунтером купили много месяцев назад, и слушал обращение, которое он попросил Менеса подготовить. Речь была очень короткой, похожей скорее на предупреждение, озвученное просто для того, чтобы жители Тобука знали о том, что племена уже заняли город и королева пустыни победила. Конечно, министр иностранных дел ни разу не был упомянут, равно как и его соратники. Он предположил, что какое-то время в этом месте будет царить небольшой хаос, но они всё равно во всем разберутся. К счастью, это больше были не его заботы.\n\n— "Ээээй! Ну что, как там речь?" — Знакомый голос Бина разнёсся над почти спокойным морем, когда он поднимался по ступенькам на палубу с бутылкой шампанского.\n\nПи медленно повернулся и выключил радио, облокотившись на перила. — "Ничего особенного. Я немного разочарован тем, что мы не смогли перевести последние деньги до конца года, но, по крайней мере, теперь всё кончено."\n\nМенее суровая из двух земных пони рассмеялась, поставила бутылку рядом с радио и налила им обоим выпить. — "По крайней мере, Мекиуззы не казнила тебя, верно? Если бы мы всё ещё были там к этому моменту, наверное, на ждало бы что-то большее, чем просто туманные угрозы. Я удивлен, что она даже-"\n\nБывший бюрократ вздрогнул, когда выстрел пистолета прервал спокойную тишину в вечернем воздухе, и отвернулся, когда внезапно безжизненное тело его старого друга на мгновение застыло неподвижно. Бутылка шампанского, разбившаяся о палубу, сопровождаемая громким "стуком", когда труп Бина упал на доски, закрепила окончательное завершение его планов. Тот просто знал слишком много.\n\nПрошли минуты, пока Шутер пытался рационализировать свои действия, зная, что он выбрал личную безопасность жизни хорошего друга. Привязывание гирь к копытам тела и выталкивание того, что осталось от Каунтера за борт, конечно, не помогло спокойствию. Наконец-то он был свободен от этой проклятой республики, свободен вернуться домой и увидеть свою семью, свободен от сомнений и оков бедности.\n\nВыбросив пистолет в море, бывший оружейный барон надеялся, что однажды он сможет простить себя. Быть может, улыбки на лицах его семьи смогут оправдать такие действия?" tobuck_start.35.a:0 "Он надеялся, что оно того стоило." ### Vasile events @@ -3642,7 +3642,7 @@ tobuck_alesia.1.a:0 "Связи Барагзена будут иметь огр tobuck_alesia.1.b:0 "Хотя Уоллнат был радикалом, его мастерство было бы бесценным." tobuck_alesia.2.t:0 "Благороднейшее пожертвование" -tobuck_alesia.2.d:0 "Хотя её программа репатриации северян привела в Тобук множество потерянных пони, она принесла мало подарков, и, пока что, среди них не было ни одного столь значимого как этот. Алесия только что получила огромную сумму денег от особенно богатого изгнанника, который, несмотря на свою своеобразную репутацию, был, очевидно, в восторге от её успехов.\n\nЕё помощник, некто Энтин Мирон, стоял рядом с ней, наблюдая, как корабль доброго дарителя разгружается в порту. — Командующий, я считаю, что мы должны использовать эти деньги для модернизации наших оружейных запасов; давно пора отправить на склады наше старое вооружение.\n\n— Без мощностей, необходимых для массового производства, у нас может оказаться слишком мало оружия в целом; хотя вы правы, говоря, что наши нынешние запасы тревожно устарели. Она ответила, хотя и оценила его проницательность.\n\nКоличество или качество, промышленное мастерство или усовершенствованное оборудование. Сложный выбор, но она быстро решила, что..." +tobuck_alesia.2.d:0 "Хотя её программа репатриации северян привела в Тобук множество потерянных пони, она принесла мало подарков, и, пока что, среди них не было ни одного столь значимого как этот. Алесия только что получила огромную сумму денег от особенно богатого изгнанника, который, несмотря на свою своеобразную репутацию, был, очевидно, в восторге от её успехов.\n\nЕё помощник, некто Энтин Мирон, стоял рядом с ней, наблюдая, как корабль доброго дарителя разгружается в порту. — Командующая, я считаю, что мы должны использовать эти деньги для модернизации наших оружейных запасов; давно пора отправить на склады наше старое вооружение.\n\n— Без мощностей, необходимых для массового производства, у нас может оказаться слишком мало оружия в целом; хотя вы правы, говоря, что наши нынешние запасы тревожно устарели. Она ответила, хотя и оценила его проницательность.\n\nКоличество или качество, промышленное мастерство или усовершенствованное оборудование. Сложный выбор, но она быстро решила, что..." tobuck_alesia.2.a:0 "Им нужно было новое промышленное оборудование." tobuck_alesia.2.b:0 "Современное огнестрельное оружие было необходимой статьёй расходов." @@ -3798,7 +3798,7 @@ tobuck_alesia.39.d:0 "— Очень мило с вашей стороны на tobuck_alesia.39.a:0 ""Все время" было довольно предположительным..." tobuck_alesia.40.t:0 "Чувства Максима" -tobuck_alesia.40.d:0 "Брат и сестра сидели за обеденным столом и играли в покер, их еда давно закончилась, а столовые приборы и посуду унёс слуга. Они оба скучали по таким вечерам, когда просто наслаждались посиделками друг с другом, колодой карт и болтали, пытаясь понять, блефует ли их противник. Это было хорошим испытанием.\n\n— Карина, кажется, действительно любит это место, знаете ли. Говорит, что оно вызывает у неё ностальгию по старым временам, пока не появились красные.\n\nАлесия усмехнулась: — Неудивительно, здесь всё больше похоже на родину. Что ты думаешь о моей славной Новой Северяне? спросила она, намеренно подчеркивая последние слова для смеха.\n\n— Я поднимаю. первым сказал Максим, поставив несколько импровизированных фишек после наблюдения за флопом. — Ну, это... интересно. Я не уверен, что мне будет комфортно жить здесь с таким количеством... ну, знаете, фанатиков, наверное. Они все очень увлечены этим всем, этой Найтмер и... ну, я думаю, что я вроде тебя. Я не знаю, где я нахожусь, но думаю, что не с ними.\n\nОна кивнула и положила себе ещё больше "фишек": — Я поднимаю. Ну, никто не собирается торопить тебя с этим, особенно когда я рядом, чтобы быть уверенным, что ничего не случится. Ты всегда можешь пойти домой, если захочешь.\n\n— Я ещё не знаю. Может быть, я смогу привыкнуть к этому, а проводить время с тобой снова... очень приятно. Ммм... Он на мгновение задумался, его лицо почти полностью было лишено эмоций. — Я повышаю.\n\nЦарица наклонила голову. — Я проверяю.\n\n— О? Хм. Я поднимаю. Он добавил, когда выпал ривер.\n\n— Я повышаю.\n\n— У тебя нет шансов побить стрит флэш, верно?" +tobuck_alesia.40.d:0 "Брат и сестра сидели за обеденным столом и играли в покер, их еда давно закончилась, а столовые приборы и посуду унёс слуга. Они оба скучали по таким вечерам, когда просто наслаждались посиделками друг с другом, колодой карт и болтали, пытаясь понять, блефует ли их противник. Это было хорошим испытанием.\n\n— Карина, кажется, действительно любит это место, знаете ли. Говорит, что оно вызывает у неё ностальгию по старым временам, пока не появились красные.\n\nАлесия усмехнулась: — Неудивительно, здесь всё больше похоже на родину. Что ты думаешь о моей славной Новой Северяне? — Спросила она, намеренно подчеркивая последние слова для смеха.\n\n— Я поднимаю. — Первым сказал Максим, поставив несколько импровизированных фишек после наблюдения за флопом. — Ну, это... интересно. Я не уверен, что мне будет комфортно жить здесь с таким количеством... ну, знаете, фанатиков, наверное. Они все очень увлечены этим всем, этой Найтмер и... ну, я думаю, что я вроде тебя. Я не знаю, где я нахожусь, но думаю, что не с ними.\n\nОна кивнула и положила себе ещё больше "фишек": — Я поднимаю. Ну, никто не собирается торопить тебя с этим, особенно когда я рядом, чтобы быть уверенным, что ничего не случится. Ты всегда можешь пойти домой, если захочешь.\n\n— Я ещё не знаю. Может быть, я смогу привыкнуть к этому, а проводить время с тобой снова... очень приятно. Ммм... — Он на мгновение задумался, его лицо почти полностью было лишено эмоций. — Я повышаю.\n\nЦарица наклонила голову. — Чек.\n\n— О? Хм. Я поднимаю. — Он добавил, когда выпал ривер.\n\n— Я повышаю.\n\n— У тебя нет шансов побить стрит флэш, верно?" tobuck_alesia.40.a:0 "— Извини, Максим, роял флэш." tobuck_alesia.41.t:0 "Инструмент порядка и радости" @@ -3908,7 +3908,7 @@ TBK_unlock_10_pile_gather_tp:0 "Это откроет £decision_icon_small §Y TBK_refresh_gunpile_10_tp:0 "£infequip_text §gколичество оружия§! будет §Gувеличено§! на §Y10%!§!\n\nБудут открыты £decision_icon_small решения по продаже оружия в различные страны, охваченные войной. Их можно будет найти в £decision_icon_small категории решений §YБитсы и пушки§!." TBK_meeting_banker_tp:0 "Должно быть £coin_text §Y10 миллионов§! чистых денег." TBK_loose_ten_million:0 "§RСпасибо за§! £coin_text §R10 миллионов битсов.§!" -TBK_unlock_better_money_laundering_tp:0 "Это откроет £decision_icon_small §Yрешения§!, позволяющие отмывать деньги через банки §CСкайфола§!! Их можно будет найти в £decision_icon_small категории решений §YБитсы и пушки§!." +TBK_unlock_better_money_laundering_tp:0 "Это откроет £decision_icon_small §Yрешения§!, позволяющие отмывать деньги через банки §CНового Мейрленда§!! Их можно будет найти в £decision_icon_small категории решений §YБитсы и пушки§!." TBK_streamlined_procurement_tp:0 "Завершение этого фокуса §Gснизит§! стоимость £decision_icon_small решений, связанных с £infequip_text §gпополнением количества оружия§! на £pol_power §G10!§!" TBK_quality_products_cost_tp:0 "Должно быть по крайне мере £infequip_text §Y5%§! свободных §gзапасов оружия.§!" TBK_quality_products_tp:0 "Завершение этого фокуса §Rвычтет§! £infequip_text §Y5%§! от общей суммы §gколичества оружия§! и добавит £coin_text §Y10 миллионов§! §Cчистых денег.§!" @@ -4245,7 +4245,7 @@ TBK_unlock_militia_decisions_tp:0 "Откроет £decision_icon_small реше TBK_cherry_bomb_stats_tp:0 "§RНавык атаки§!: §Y2§!\n§YНавык защиты§!: §Y1§!\n§CНавык планирования§!: §Y2§!\n§GНавык логистики§!: §Y2§!\n§gОсобенности§!: §WМногообещающий лидер§!, §WЭксперт по артиллерии§!\n\n" TBK_spell_stock_stats_tp:0 "§RНавык атаки§!: §Y2§!\n§YНавык защиты§!: §Y3§!\n§CНавык планирования§!: §Y2§!\n§GНавык логистики§!: §Y2§!\n§gОсобенности§!: §WИзвестный снайпер§!, §WЭксперт по пехоте§!" TBK_captain_z_stats_tp:0 "§RНавык атаки§!: §Y3§!\n§YНавык защиты§!: §Y3§!\n§CНавык планирования§!: §Y1§!\n§GНавык логистики§!: §Y1§!\n§gОсобенности§!: §WКомандир наёмников§!, §WИзвестная знаменитость§!, §WКрыса джунглей§!\n\n" -TBK_oborin_stats_tp:0 "§RНавык атаки§!: §Y2§!\n§YНавык защиты§!: §Y3§!\n§CНавык маневрирования§!: §Y2§!\n§GНавык координации§!: §Y4§!\n§gОсобенности§!: §WGreen Water Expert§!, §WFleet Protector§!\n\n" +TBK_oborin_stats_tp:0 "§RНавык атаки§!: §Y2§!\n§YНавык защиты§!: §Y3§!\n§CНавык маневрирования§!: §Y2§!\n§GНавык координации§!: §Y4§!\n§gОсобенности§!: §WЭксперт по мелководью§!, §WЗащитник флота§!\n\n" TBK_unlock_support_equipment:0 "Будет добавлена технология: §Yдополнительное оснащение§!." TBK_unlock_towed_artillery:0 "Будет добавлена технология: §YАртиллерия§!." diff --git a/localisation/russian/country_TRD_l_russian.yml b/localisation/russian/country_TRD_l_russian.yml index fe22034d936..3b16aff6dfc 100644 --- a/localisation/russian/country_TRD_l_russian.yml +++ b/localisation/russian/country_TRD_l_russian.yml @@ -992,8 +992,8 @@ TRD_strike_west:0 "Объединить Запад" TRD_strike_west_desc:0 "Мы восстановили Империю с западного побережья, и всё же даже сейчас нам угрожают иные силы, растущие в том регионе. Если мы хотим окончательно навести порядок в этом регионе, мы должны раз и навсегда сокрушить всех врагов в Аквелии и вновь интегрировать её в нашу растущую империю." TRD_the_trade_cities_imperial:0 "Торговые города" TRD_the_trade_cities_imperial_desc:0 "Западное побережье было одним из главных экономических центров империи. Местные города: Скайфол, Грифтон и Фезера действительно остаются богатыми и по сей день, потому что провозгласили независимость во время хаоса революции. Теперь, когда мы отвоевали города, мы восстановим прежние привилегии, чтобы бизнес шел своим чередом и мы получали справедливую долю прибыли." -TRD_the_oil_fields_imperial:0 "Нефтяные месторождения Грифенвальда" -TRD_the_oil_fields_imperial_desc:0 "Независимые грифоны из Грифенвальда обнаружили большие залежи нефти под землей. Сейчас мы направили в регион наших собственных экспертов, и они утверждают, что это, возможно, самый большой запас нефти во всем мире. Мы должны немедленно воспользоваться этим огромным запасом черного золота!" +TRD_the_oil_fields_imperial:0 "Нефтяные месторождения Грайфвальда" +TRD_the_oil_fields_imperial_desc:0 "Независимые грифоны из Грайфвальда обнаружили большие залежи нефти под землей. Сейчас мы направили в регион наших собственных экспертов, и они утверждают, что это, возможно, самый большой запас нефти во всем мире. Мы должны немедленно воспользоваться этим огромным запасом черного золота!" TRD_core_west:0 "Реинтегрировать Запад" TRD_core_west_desc:0 "Аквелия и прилегающие к ней районы были возвращены. Но на этот раз мы не повторим ошибки прошлых императоров. Аквелия не заслуживает автономии после неоднократных предательств и одержимости революционными идеями. Весь Запад станет неотъемлемой территорией империи, управляемой непосредственно из [Root.Capital.GetName]" TRD_strike_south:0 "Урок смирения" @@ -1013,7 +1013,7 @@ TRD_settle_the_kosakenland_desc:0 "Грифия — малонаселённая TRD_core_frontier:0 "Интегрировать границы" TRD_core_frontier_desc:0 "Контроль Империи над востоком сильно ослабел с годами, пока не рухнул полностью. Мы не можем допустить, чтобы это повторилось, поэтому вместо этого устанавливаем контроль и превращаем границу в послушную и хорошо организованную провинцию внутри Империи." TRD_attack_GRF:0 "Вернуть нашу колонию" -TRD_attack_GRF_desc:0 "Всё, что Империя контролировала на Грифонии, и даже больше, было возвращено после большого кровопролития и конфликтов. Однако, наша задача еще не закончена. Наша колония на Эквусе, основанная самим Императором Гровером I в 783 году, стала независимым государством, которое проявляет мало интереса к признанию нашей власти. Эта своенравная колония узнает своё место, если понадобится, силой." +TRD_attack_GRF_desc:0 "Всё, что Империя контролировала на Грифонии, и даже больше, было возвращено после большого кровопролития и конфликтов. Однако, наша задача еще не закончена. Наша колония в Эквусе, основанная самим Императором Гровером I в 783 году, стала независимым государством, которое проявляет мало интереса к признанию нашей власти. Эта своенравная колония узнает своё место, если понадобится, силой." #Genevieve time# TRD_the_death_of_guichard_2:0 "Канцлер Женевьева" TRD_the_death_of_guichard_2_desc:0 "С трагической смертью Железного Канцлера долг, который он так долго выполнял, перешел к его племяннице, Женевьеве. Поскольку многие сомневаются в её способности соответствовать наследию её дяди, а олигархи, которые господствуют над её народом, стервятники, которые хотят забрать город. Нет сомнений, что она либо докажет свою ценность, либо потеряет город." @@ -1480,7 +1480,7 @@ tradefed.92.d:0 """Железный канцлер", как его называ tradefed.92.a:0 "Так Тиранам!" tradefed.93.t:0 "Арест Гровдера" -tradefed.93.d:0 "Гровдеру не привыкать к тюремным камерам. Будучи арестованным после его самого первого митинга и написав свой печально известный роман в той же самой камере, она должна быть уже вторым домом для радикального грифона, который снова оказывается за решеткой, хотя на этот раз надолго. При попытке пересечь южную границу Грифенвальда, его перехватили и он был быстро переправлен обратно в Скайфол, где предстал перед судом. Однако, в отличие от его пламенной защиты заключения Роузбика, мало кто протестовал, когда он был арестован пожизненно, за его преступления в подстрекательстве к социалистической революции, организации синдикалистского дела и измене и нелояльности к нашему новому государству. Когда-то великий оратор, похожий на нашего лидера, наконец-то умолк раз и навсегда." +tradefed.93.d:0 "Гровдеру не привыкать к тюремным камерам. Будучи арестованным после его самого первого митинга и написав свой печально известный роман в той же самой камере, она должна быть уже вторым домом для радикального грифона, который снова оказывается за решеткой, хотя на этот раз надолго. При попытке пересечь южную границу Грайфвальда, его перехватили и он был быстро переправлен обратно в Скайфол, где предстал перед судом. Однако, в отличие от его пламенной защиты заключения Роузбика, мало кто протестовал, когда он был арестован пожизненно, за его преступления в подстрекательстве к социалистической революции, организации синдикалистского дела и измене и нелояльности к нашему новому государству. Когда-то великий оратор, похожий на нашего лидера, наконец-то умолк раз и навсегда." tradefed.93.a:0 "Замечательно!" tradefed.94.t:0 "Суд над олигархами" diff --git a/localisation/russian/country_TRO_l_russian.yml b/localisation/russian/country_TRO_l_russian.yml index 5bc74b9f17b..1c6a9646638 100644 --- a/localisation/russian/country_TRO_l_russian.yml +++ b/localisation/russian/country_TRO_l_russian.yml @@ -341,15 +341,15 @@ TRO_CTH_e9_desc: "Мы в деньгах\nНебо солнечное\nДава ### Events ### trotkart_colthage.1.t: "Генералиссимус, который никогда не выигрывал сражений" -trotkart_colthage.1.d: "Когда Беноам Герза возвращался в свой кабинет, в его ушах звенели возгласы толпы, адреналин улетучивался, переходя в естественное состояние холодного расчёта. Наконец-то ему выпал шанс. Годы тонкой дипломатии и политических интриг поставили его во главе зарождающейся республики; конечно, никто другой не хотел получить эту должность, но для него это не имело значения. Он построил свою жизнь на том, чтобы превзойти ожидания, как и его отец до него. Выходец из сельских земель Кольтфагена, они всегда смотрели свысока на столичных зебр и им подобных, вынужденные бороться зубами и копытами за каждый клочок влияния и уважения. Замеченная и игнорируемая, их семья научилась использовать хитрость, тонкость и немалое количество коварства, чтобы подняться по карьерной лестнице в политике.\n\nЗаняв место за своим столом, он просмотрел военные отчёты, предоставленные его генералами. Было очевидно, что они были урезаны, количество призывников и поставки оружия сведены к "нужно оружие здесь", но его это не волновало, он первым признал бы, что не был большим солдатом. Его пребывание в армии было в основном церемониальным, но именно для этого и нужны были его офицеры и наёмники. Они сражались в битвах, а он просто должен был доставить им то, что им нужно.\n\nОн находился в завидном положении политического баланса между психопатом Хирамом и идеалистами Занит. Многие представители старой гвардии и промышленники стекались к нему, обещая финансовую поддержку в обмен на защиту. Молодёжь из научной клики предлагала технологии, чтобы дать ему преимущество в конфликте. Даже некоторые сомнительные, возможно, преступные элементы кольтфагенского общества предлагали свою помощь, конечно, в обмен на разумные уступки. Немногие могли купить оружие, а с достаточным количеством жекелей он мог купить армию и забрать республику себе. Пришло время Герзе продемонстрировать всему миру, на что он способен.\n\nОн взял со стола фотографию отца." +trotkart_colthage.1.d: "Когда Беноам Герза возвращался в свой кабинет, в его ушах звенели возгласы толпы, адреналин улетучивался, переходя в естественное состояние холодного расчёта. Наконец-то ему выпал шанс. Годы тонкой дипломатии и политических интриг поставили его во главе зарождающейся республики; конечно, никто другой не хотел получить эту должность, но для него это не имело значения. Он построил свою жизнь на том, чтобы превзойти ожидания, как и его отец до него. Выходец из сельских земель Кольтфагена, они всегда смотрели свысока на столичных зебр и им подобных, вынужденные бороться зубами и копытами за каждый клочок влияния и уважения. Замеченная и игнорируемая, их семья научилась использовать хитрость, тонкость и немалое количество коварства, чтобы подняться по карьерной лестнице в политике.\n\nЗаняв место за своим столом, он просмотрел военные отчёты, предоставленные его генералами. Было очевидно, что они были урезаны, количество призывников и поставки оружия сведены к "нужно оружие здесь", но его это не волновало, он первым признал бы, что не был большим солдатом. Его пребывание в армии было в основном церемониальным, но именно для этого и нужны были его офицеры и наёмники. Они сражались в битвах, а он просто должен был доставить им то, что им нужно.\n\nОн находился в завидном положении политического баланса между психопатом Хирамом и идеалистами Занит. Многие представители старой гвардии и промышленники стекались к нему, обещая финансовую поддержку в обмен на защиту. Молодёжь из научной клики предлагала технологии, чтобы дать ему преимущество в конфликте. Даже некоторые сомнительные, возможно, преступные элементы кольтфагенского общества предлагали свою помощь, конечно, в обмен на разумные уступки. Немногие могли купить оружие, а с достаточным количеством зекелей он мог купить армию и забрать республику себе. Пришло время Герзе продемонстрировать всему миру, на что он способен.\n\nОн взял со стола фотографию отца." trotkart_colthage.1.a: "Я покажу им деревенского увальня..." trotkart_colthage.2.t: "Рыцари современной эпохи" -trotkart_colthage.2.d: ""Небрежный жеребец" никогда не видел такого хорошего бизнеса. Дверь в бар была приоткрыта, чтобы не изнашивать петли, так как зебры приходили и уходили. Наёмники, которые приходили сюда, относились друг к другу с презрением и даже ненавистью, несмотря на то, что сражались на одной стороне, сражались за Герзу. Но им всё равно нужно было место, где можно было бы выпить и потратить свои жекели, не доводя дело до драки. Вот тут-то и вмешался хозяин заведения, Тепид Паур. Он открыл "Небрежного жеребца" как нейтральную территорию и начал строить своё состояние.\n\nВсе наёмники пили здесь, проходя через регион, Мэд Мик, Ро Диал, даже Джебзель Зоблос, которую несколько раз замечали в баре. Через эту сеть непростого "сарафанного радио" Тепид получал все новости с фронта, и даже некоторые сведения от жекелей, за которые они, без сомнения, расстреляли бы его, пока лидеры каждой из групп обсуждали свои судьбы. Собирая со столов кружки и тарелки, он подслушал как раз такой разговор. Заметно закалённая в боях зебра делила стол с пегасом.\n\n— Завтра, как я слышала, несколько грузовиков стервятников направляются в Кольтурубис. Надеюсь, их перебьют, больше жекелей в моей сумке, когда мои ребята пойдут наводить порядок. — Зебра пьяно пробормотала\n\n— Заставляет задуматься, не так ли. — ответила пегаска. В её форме были все признаки Нимбусии. На бои съезжались наёмники со всех концов. — Откуда у Герзы деньги? Я слышала, что он дал "Флотским копытам" достаточно жекелей, чтобы купить остров только за попытку захватить Заптис.\n\n— У него какая-то сделка с Тиграми, я слышала. Или так, или он просадил золото.\n\n— Не, Бодзатхарт, он всё это финансирует, я уверена в этом, не то чтобы меня это волновало. Пока жекели продолжают приходить, я счастлива. Мы докажем свою состоятельность на следующей неделе по дороге в Кольтфаген\n\n— Лучше следи за собой. — ответил старый ветеран. — Однажды ты закончишь, как грифы.\n\n— Ха, если мне суждено умереть, я умру пьяной и богатой. На что ещё может надеяться кобыла. — Пегас опустошила свой сидр и, пошатываясь, пошла к бару за добавкой.\n\n— Придурок. — Бормоча себе под нос, зебра наклонился и достал из сумки пегаса какие-то бумаги. — Удачи без карт. — Зебра опустошил свою кружку и направился к двери. Тепид покачал головой и собрал кружки. То же самое, другой день." +trotkart_colthage.2.d: ""Небрежный жеребец" никогда не видел такого хорошего бизнеса. Дверь в бар была приоткрыта, чтобы не изнашивать петли, так как зебры приходили и уходили. Наёмники, которые приходили сюда, относились друг к другу с презрением и даже ненавистью, несмотря на то, что сражались на одной стороне, сражались за Герзу. Но им всё равно нужно было место, где можно было бы выпить и потратить свои зекели, не доводя дело до драки. Вот тут-то и вмешался хозяин заведения, Тепид Паур. Он открыл "Небрежного жеребца" как нейтральную территорию и начал строить своё состояние.\n\nВсе наёмники пили здесь, проходя через регион, Мэд Мик, Ро Диал, даже Джебзель Зоблос, которую несколько раз замечали в баре. Через эту сеть непростого "сарафанного радио" Тепид получал все новости с фронта, и даже некоторые сведения от зекелей, за которые они, без сомнения, расстреляли бы его, пока лидеры каждой из групп обсуждали свои судьбы. Собирая со столов кружки и тарелки, он подслушал как раз такой разговор. Заметно закалённая в боях зебра делила стол с пегасом.\n\n— Завтра, как я слышала, несколько грузовиков стервятников направляются в Кольтурубис. Надеюсь, их перебьют, больше зекелей в моей сумке, когда мои ребята пойдут наводить порядок. — Зебра пьяно пробормотала\n\n— Заставляет задуматься, не так ли. — ответила пегаска. В её форме были все признаки Нимбусии. На бои съезжались наёмники со всех концов. — Откуда у Герзы деньги? Я слышала, что он дал "Флотским копытам" достаточно зекелей, чтобы купить остров только за попытку захватить Заптис.\n\n— У него какая-то сделка с Тиграми, я слышала. Или так, или он просадил золото.\n\n— Не, Бодзатхарт, он всё это финансирует, я уверена в этом, не то чтобы меня это волновало. Пока зекели продолжают приходить, я счастлива. Мы докажем свою состоятельность на следующей неделе по дороге в Кольтфаген\n\n— Лучше следи за собой. — ответил старый ветеран. — Однажды ты закончишь, как грифы.\n\n— Ха, если мне суждено умереть, я умру пьяной и богатой. На что ещё может надеяться кобыла. — Пегас опустошила свой сидр и, пошатываясь, пошла к бару за добавкой.\n\n— Придурок. — Бормоча себе под нос, зебра наклонился и достал из сумки пегаса какие-то бумаги. — Удачи без карт. — Зебра опустошил свою кружку и направился к двери. Тепид покачал головой и собрал кружки. То же самое, другой день." trotkart_colthage.2.a: "За прибыль и хорошую смерть!" trotkart_colthage.3.t: "Ещё один винтик" -trotkart_colthage.3.d: "Вечер прошёл в тумане сигарного дыма, виски и лязга счётных машин. Постоянный поток денег, поступающих со всей страны и из-за её пределов, направлялся на военные нужды и снова отправлялся обратно - и всё это нужно было сложить и вычесть, чтобы получить окончательный подсчёт. В одной колонке были указаны жекели, которые Республика всё ещё хранила в банке. Их количество обозначались красивым чёрным круглым нулём. В другой колонке красными чернилами была указана общая сумма их долга, способная вызвать что-то среднее между рыданием и ужасом. Оказывается, войны обходятся дорого. Кормление и оснащение солдат - это удар по финансам страны, а ведь это ещё даже до первой выплаты по счетам.\n\nАзизелькарт, новый финансовый советник Герзы, не впал в отчаяние и пришёл к единственному выводу. Генерал должен был продолжать побеждать. Пока остатки республиканцев продолжали продвигаться вперёд, они могли грабить захваченные земли, чтобы оплатить свой долг, который в сочетании с пожертвованиями и взносами промышленников должен был удержать всю армию на плаву. После окончательной победы в войне новое государство сможет взять ситуацию под контроль и погасить кредиты уже на своих условиях.\n\nОн знал, что выдаёт желаемое за действительное, но что ещё он мог сделать? Если они начнут проигрывать или даже остановятся, дела будут только ухудшаться, пока армия не обанкротится. Захуммиду пришлось поверить в Герзу и его способность вести войну – но примерно через пять минут Азиз начал планировать перевод денег на оффшорный счёт. Если конституционалисты проиграют, ему понадобится запасной вариант. Победа Хирама стала бы катастрофой - в лучшем случае экономист смог бы сбежать из страны, в худшем - был бы казнён. Но при Занит для него всё ещё могло бы найтись место. Имея на счету несколько жекелей, Захуммид мог бы обеспечить себе положение в новом государстве. Всё же, каждый имеет свою цену.\n\nОтметив запланированный перевод как "излишки военных расходов", он сжёг все записи, которые могли бы привязать счет к нему, на случай, если какая-нибудь зебра начнёт вынюхивать. Азиз пережил две гражданские войны, и независимо от того, кто выиграет эту войну, он был полон решимости выступить на стороне победителя." +trotkart_colthage.3.d: "Вечер прошёл в тумане сигарного дыма, виски и лязга счётных машин. Постоянный поток денег, поступающих со всей страны и из-за её пределов, направлялся на военные нужды и снова отправлялся обратно - и всё это нужно было сложить и вычесть, чтобы получить окончательный подсчёт. В одной колонке были указаны зекели, которые Республика всё ещё хранила в банке. Их количество обозначались красивым чёрным круглым нулём. В другой колонке красными чернилами была указана общая сумма их долга, способная вызвать что-то среднее между рыданием и ужасом. Оказывается, войны обходятся дорого. Кормление и оснащение солдат - это удар по финансам страны, а ведь это ещё даже до первой выплаты по счетам.\n\nАзизелькарт, новый финансовый советник Герзы, не впал в отчаяние и пришёл к единственному выводу. Генерал должен был продолжать побеждать. Пока остатки республиканцев продолжали продвигаться вперёд, они могли грабить захваченные земли, чтобы оплатить свой долг, который в сочетании с пожертвованиями и взносами промышленников должен был удержать всю армию на плаву. После окончательной победы в войне новое государство сможет взять ситуацию под контроль и погасить кредиты уже на своих условиях.\n\nОн знал, что выдаёт желаемое за действительное, но что ещё он мог сделать? Если они начнут проигрывать или даже остановятся, дела будут только ухудшаться, пока армия не обанкротится. Захуммиду пришлось поверить в Герзу и его способность вести войну – но примерно через пять минут Азиз начал планировать перевод денег на оффшорный счёт. Если конституционалисты проиграют, ему понадобится запасной вариант. Победа Хирама стала бы катастрофой - в лучшем случае экономист смог бы сбежать из страны, в худшем - был бы казнён. Но при Занит для него всё ещё могло бы найтись место. Имея на счету несколько зекелей, Захуммид мог бы обеспечить себе положение в новом государстве. Всё же, каждый имеет свою цену.\n\nОтметив запланированный перевод как "излишки военных расходов", он сжёг все записи, которые могли бы привязать счет к нему, на случай, если какая-нибудь зебра начнёт вынюхивать. Азиз пережил две гражданские войны, и независимо от того, кто выиграет эту войну, он был полон решимости выступить на стороне победителя." trotkart_colthage.3.a: "Мне удалось погкопаться в книжках Заришат..." trotkart_colthage.4.t: "Сентиментальность" @@ -361,11 +361,11 @@ trotkart_colthage.5.d: "— Вот ваше ризотто, сэр. — офиц trotkart_colthage.5.a: "Нас ждут ещё больше богатств." trotkart_colthage.6.t: "Порт во время шторма" -trotkart_colthage.6.d: "— Тебе нужно обуздать это. — Герза со стуком поставил графин на стол, чтобы подчеркнуть свою точку зрения. Пройдя обратно через свой кабинет, чтобы занять своё место за столом, он передал один из двух бокалов Джебзель Зоблос.\n\n— Как я должна это делать, когда мои войска видят, как другие наемники совершают рейды, грабят и богатеют, в то время как мои солдаты сидят на позициях, изо всех сил стараясь свести концы с концами? Им не платили уже два месяца, и держать их в узде становится всё труднее. — зебра отхлебнула свой бурбон, и лёгкое жжение в горле укрепило её решительность.\n\n— Не беспокойся об оплате, я с этим разобрался. Грузовики доставят деньги на следующей неделе.\n\n— Ты это говорил на прошлой неделе.\n\n— Всё улажено, просто доверься... — замолчав, Герза вздохнул и одним глотком осушил свой бокал. — Ладно, я буду откровенным с тобой, Джебзель. Ты - единственная, кому я могу доверять из этих свор проныр и охотников за сокровищами. Эта война не будет длиться вечно, и когда она, наконец, подойдет к концу, народ начнёт спрашивать, кто допустил эти рейды и зверства. Мне нужно, чтобы все считали, что я пытался остановить их. Если именно "генерал Герза" будет ответственным за всё это, то наша борьба будет просто напрасной. Эти сборища бродячих головорезов называют себя солдатами, но они просто банды преступников, и они будут привлечены к ответственности за то, что они сделали. Даже на войне есть правила. Ты понимаешь, о чём я говорю? Когда пыль осядет, мне нужно быть безупречным, но я не могу сделать это в одиночку.\n\n— Республике понадобится армия - настоящая армия, возглавляемая профессиональным, закалённым в боях командиром, а не каким-то выскочкой-головорезом в плохо сидящей форме. Я хочу, чтобы ты стала этой зеброй, и для этого тебе нужно показать, что твои солдаты - это профессиональные бойцы, а не дикари.\n\nДжебзель перевернула стакан в своих копытах. — Итак, ты позволяешь другим наёмникам разгуливать на свободе, чтобы потом собрать улики против них, даже если они помогают выиграть эту войну. — подвела итоги Зоблос.\n\n— Иногда подарок это не просто подарок. — ответил Беноам генералу, и снова наполнил свой бокал. — Да, твоим подразделениям придётся не сладко, и им придётся наблюдать за тем, как другие богатеют пока они сражаются, но их тоже наградят со временем. И эта награда будет стоить больше краденных Жекелей. Мне просто нужно, чтобы в армии сохранилась дисциплина. И ты подходишь для этой работы лучше всех. — кивнув в ответ, Зоблос взяла свой бокал." +trotkart_colthage.6.d: "— Тебе нужно обуздать это. — Герза со стуком поставил графин на стол, чтобы подчеркнуть свою точку зрения. Пройдя обратно через свой кабинет, чтобы занять своё место за столом, он передал один из двух бокалов Джебзель Зоблос.\n\n— Как я должна это делать, когда мои войска видят, как другие наемники совершают рейды, грабят и богатеют, в то время как мои солдаты сидят на позициях, изо всех сил стараясь свести концы с концами? Им не платили уже два месяца, и держать их в узде становится всё труднее. — зебра отхлебнула свой бурбон, и лёгкое жжение в горле укрепило её решительность.\n\n— Не беспокойся об оплате, я с этим разобрался. Грузовики доставят деньги на следующей неделе.\n\n— Ты это говорил на прошлой неделе.\n\n— Всё улажено, просто доверься... — замолчав, Герза вздохнул и одним глотком осушил свой бокал. — Ладно, я буду откровенным с тобой, Джебзель. Ты - единственная, кому я могу доверять из этих свор проныр и охотников за сокровищами. Эта война не будет длиться вечно, и когда она, наконец, подойдет к концу, народ начнёт спрашивать, кто допустил эти рейды и зверства. Мне нужно, чтобы все считали, что я пытался остановить их. Если именно "генерал Герза" будет ответственным за всё это, то наша борьба будет просто напрасной. Эти сборища бродячих головорезов называют себя солдатами, но они просто банды преступников, и они будут привлечены к ответственности за то, что они сделали. Даже на войне есть правила. Ты понимаешь, о чём я говорю? Когда пыль осядет, мне нужно быть безупречным, но я не могу сделать это в одиночку.\n\n— Республике понадобится армия - настоящая армия, возглавляемая профессиональным, закалённым в боях командиром, а не каким-то выскочкой-головорезом в плохо сидящей форме. Я хочу, чтобы ты стала этой зеброй, и для этого тебе нужно показать, что твои солдаты - это профессиональные бойцы, а не дикари.\n\nДжебзель перевернула стакан в своих копытах. — Итак, ты позволяешь другим наёмникам разгуливать на свободе, чтобы потом собрать улики против них, даже если они помогают выиграть эту войну. — подвела итоги Зоблос.\n\n— Иногда подарок это не просто подарок. — ответил Беноам генералу, и снова наполнил свой бокал. — Да, твоим подразделениям придётся не сладко, и им придётся наблюдать за тем, как другие богатеют пока они сражаются, но их тоже наградят со временем. И эта награда будет стоить больше краденных зекелей. Мне просто нужно, чтобы в армии сохранилась дисциплина. И ты подходишь для этой работы лучше всех. — кивнув в ответ, Зоблос взяла свой бокал." trotkart_colthage.6.a: "— Будет исполнено." trotkart_colthage.7.t: "Безграничный оптимизм" -trotkart_colthage.7.d: "Зуан улыбнулся, когда приветствовал посетителей, направляя их к их местам перед сценой, чтобы они могли хорошо видеть его выступление. После того, как университет фактически закрылся из–за последовавших друг за другом гражданских войн, он был брошен на произвол судьбы, никому не нужный - когда вся страна снова разваливалась на части, казалось, не так много времени оставалось для науки и исследований. Единственное знание, которое, казалось, имело значение, - это как убивать и вести войну. Именно тогда партия нашла его и напомнила ему, что наука - это нечто большее, чем прогресс сам по себе. Она направлена на то, чтобы сделать жизнь простого народа лучше.\n\nВскоре после этого начались переговоры с молодыми сайентифидам - так называла себя группа наследников первоначальных сайентифидов, уничтоженных во время предыдущих войн. Будучи более идеалистичными, чем их предшественники, они по-прежнему придерживались высоких стандартов, а членство в этом движении предоставлялось только по приглашению. Зебра знала, какая честь ему была оказана, когда пришло его приглашение, и он сразу же принял его - такой шанс больше не представится. Здесь было множество инженеров, врачей, химиков и много кого ещё. Они ездили из города в город, обучая зебр и пони, как ремонтировать генераторы, повреждённые бомбами, как перевязывать осколочные раны и как готовить основные растительные антисептики. Молодые сайентифиды не брали платы за это, но их всегда тепло принимали, к тому же местные жители часто были счастливы просто поговорить о чём-то другом, кроме войны. Такой подход позволил этому движению напрямую связаться с низовыми слоями населения и заручиться поддержкой, которую они могли бы пользоваться в политической сфере.\n\nДаже Герза проявил интерес к их движению, предложил им место в парламенте в обмен на экспертные знания, которые они могли бы предоставить, и Зуан был очень заинтересован в выполнении этой задачи. ПВсе проблемы были из-за политики, даже война, а сайентифиды были готовы решать проблемы. Такое точно поможет сделать Республику лучше. С другой стороны они могли бы отремонтировать столько водопроводных труб, сколько захотели, но это не спасло бы страну. На такое способно только восстановление политической системы.\n\nВыбросив эти мысли из головы, зебра сосредоточилась на текущей задаче. Сегодня вечером он выступит с докладом о физике, а также обсудит ремонт здания, и то, как сделать так, чтобы оно не рухнуло в процессе." +trotkart_colthage.7.d: "Зуан улыбнулся, когда приветствовал посетителей, направляя их к их местам перед сценой, чтобы они могли хорошо видеть его выступление. После того, как университет фактически закрылся из–за последовавших друг за другом гражданских войн, он был брошен на произвол судьбы, никому не нужный - когда вся страна снова разваливалась на части, казалось, не так много времени оставалось для науки и исследований. Единственное знание, которое, казалось, имело значение, - это как убивать и вести войну. Именно тогда партия нашла его и напомнила ему, что наука - это нечто большее, чем прогресс сам по себе. Она направлена на то, чтобы сделать жизнь простого народа лучше.\n\nВскоре после этого начались переговоры с молодыми сайентифидам - так называла себя группа наследников первоначальных сайентифидов, уничтоженных во время предыдущих войн. Будучи более идеалистичными, чем их предшественники, они по-прежнему придерживались высоких стандартов, а членство в этом движении предоставлялось только по приглашению. Зебра знала, какая честь ему была оказана, когда пришло его приглашение, и он сразу же принял его - такой шанс больше не представится. Здесь было множество инженеров, врачей, химиков и много кого ещё. Они ездили из города в город, обучая зебр и пони, как ремонтировать генераторы, повреждённые бомбами, как перевязывать осколочные раны и как готовить основные растительные антисептики. Молодые сайентифиды не брали платы за это, но их всегда тепло принимали, к тому же местные жители часто были счастливы просто поговорить о чём-то другом, кроме войны. Такой подход позволил этому движению напрямую связаться с низовыми слоями населения и заручиться поддержкой, которую они могли бы пользоваться в политической сфере.\n\nДаже Герза проявил интерес к их движению, предложил им место в парламенте в обмен на экспертные знания, которые они могли бы предоставить, и Зуан был очень заинтересован в выполнении этой задачи. Все проблемы были из-за политики, даже война, а сайентифиды были готовы решать проблемы. Такое точно поможет сделать Республику лучше. С другой стороны они могли бы отремонтировать столько водопроводных труб, сколько захотели, но это не спасло бы страну. На такое способно только восстановление политической системы.\n\nВыбросив эти мысли из головы, зебра сосредоточилась на текущей задаче. Сегодня вечером он выступит с докладом о физике, а также обсудит ремонт здания, и то, как сделать так, чтобы оно не рухнуло в процессе." trotkart_colthage.7.a: "Будущее не обязательно должно быть мрачным." trotkart_colthage.8.t: "Окончание гражданской войны" @@ -385,402 +385,402 @@ trotkart_colthage.11.d: "— Докладываю, сэр. — Капитан о trotkart_colthage.11.a: "И не возвращайся!" trotkart_colthage.12.t: "Ночь в пабе" -trotkart_colthage.12.d: "— Так, вот это - хлопковые фермы к югу от реки, завтра мы займёмся капустой и морковью на северной стороне, а потом двинемся на завод шин.\n— Ты не забыл заполнить формы? Не хочу, чтобы на меня снова орали за то, что я подал не ту заявку.\n— Откуда мне было знать, что вымогательство и взяточничество - это разные формы? Я солдат, а не бюрократ.\n\nКапитан закатил глаза, закончив сортировать жекели на столе. В прежние времена три офицера, пересчитывающие жекели из мешка на столе в баре выглядели бы очень странно, но теперь всё было официально и согласованно. Учитывалась каждая мелочь, и все транзакции были чистыми. Система проста - местные силы обороны собирали пожертвования от предприятий, фермеров, фабрик и т.д. Они сохраняли долю за сбор жекелей себе, а остальное отправлялось вверх по цепочке, всё честно и беспристрастно. Местные жители были даже рады этому, потому что получили квитанцию о своих пожертвованиях, которую могли использовать для возврата части налогов, и, в отличие от прежних времён, они получали защиту, за которую заплатили. Ничто так не пугает древесных волков, как танковый снаряд. Владелец бара Тепид Пур также был рад дополнительному бизнесу: в хороший день проходящие мимо офицеры покупали несколько бутылок выпивки.\n\nСистема сработала. Может быть это было слишком продажно, но когда каждое существо замешано в коррупции, они все получали выгоду. Поднимающийся прилив поднимает все лодки." +trotkart_colthage.12.d: "— Так, вот это - хлопковые фермы к югу от реки, завтра мы займёмся капустой и морковью на северной стороне, а потом двинемся на завод шин.\n— Ты не забыл заполнить формы? Не хочу, чтобы на меня снова орали за то, что я подал не ту заявку.\n— Откуда мне было знать, что вымогательство и взяточничество - это разные формы? Я солдат, а не бюрократ.\n\nКапитан закатил глаза, закончив сортировать зекели на столе. В прежние времена три офицера, пересчитывающие деньги из мешка на столе в баре выглядели бы очень странно, но теперь всё было официально и согласованно. Учитывалась каждая мелочь, и все транзакции были чистыми. Система проста - местные силы обороны собирали пожертвования от предприятий, фермеров, фабрик и т.д. Они сохраняли долю за сбор зекелей себе, а остальное отправлялось вверх по цепочке, всё честно и беспристрастно. Местные жители были даже рады этому, потому что получили квитанцию о своих пожертвованиях, которую могли использовать для возврата части налогов, и, в отличие от прежних времён, они получали защиту, за которую заплатили. Ничто так не пугает древесных волков, как танковый снаряд. Владелец бара Тепид Пур также был рад дополнительному бизнесу: в хороший день проходящие мимо офицеры покупали несколько бутылок выпивки.\n\nСистема сработала. Может быть это было слишком продажно, но когда каждое существо замешано в коррупции, они все получали выгоду. Поднимающийся прилив поднимает все лодки." trotkart_colthage.12.a: "И всё это за один рабочий день!" -trotkart_colthage.13.t: "A Decent Paycheck" -trotkart_colthage.13.d: ""It's a bit tight around the back."\n\n"Sir has put on a bit of weight hasn't he."\n\n"Too much easy living." The tailor worked his way around the battle-hardened zebra's leg, taking his time to take every measurement twice, only the finest quality work for the old war hero. The new suit would emphasise his scars, with a low-cut collar to show off the strength of his neck muscles, he could picture it all as he looked in the mirror. "I'll not complain, I've done my share of fighting and I'm going to enjoy the easy life I'm entitled to." He stepped out of the fitting room, the tailor finishing up his work and making some final notes.\n\n"I'll send the final design to you Sir." The veteran nodded as he re-joined his two comrades in the waiting area where they sipped whiskey awaiting his return. This was what it was all about, the high life and reward they'd fought for, no more battlefield looting or pillaging, Jebzel's reforms made them salaried soldiers, licensed by the Republic, and business was good.\n\n"All done? I got lunch with Zquard in an hour. He's trying to sell me on some contract spare parts for tanks." A laid-back unicorn said\n\n"We've not got any tanks in our division."\n\n"So? That doesn't mean we can't buy some. Either way, he's paying for lunch, I want to get my Zhekels worth." She said with a smirk. "You never know, he might even offer another donation to sweeten the deal. Gods I love this country."" -trotkart_colthage.13.a: "We're gonna be rich!" +trotkart_colthage.13.t: "Достойная оплата" +trotkart_colthage.13.d: "— Сзади немного тесновато.\n\n— Сэр прибавил в весе, не так ли?\n\n— Жизнь стала проще в последнее время.\n\nПортной по второму разу, не торопясь, снимал мерки с ноги зебры. Старый герой войны заслуживал только наилучшего качества. Новый костюм подчеркивал бы его шрамы, а воротник с глубоким вырезом подчеркивал силу мышц шеи. Он мог представить все это, просто глядя в зеркало.\n\n— Но я не жалуюсь, я отвоевал достаточно и теперь собираюсь наслаждаться легкой жизнью, на которую имею право.\n\nОн вышел из примерочной, пока портной заканчивал свою работу, делая последние пометки.\n\n— Я пришлю вам окончательный дизайн, сэр.\n\nВетеран кивнул, возвращаясь к двум своим товарищам, потягивавшим виски в зоне ожидания, ожидая его возвращения. Вот для чего все это было, роскошная жизнь и вознаграждение, за которые они боролись, больше никаких грабежей и мародёрств на поле боя. Реформы Джебзель сделали их наёмными солдатами, имевшими лицензию Республики, и дела шли хорошо.\n\n"Закончил? У меня через час обед с Заквардом. Он пытается продать мне какие-то контрактные запасные части для танков, — сказала спокойная единорожка.\n\n— У нас в дивизии же нет ни единого танка.\n\n"И что? Это не значит, что мы не можем их купить. В любом случае, он платит за обед, я хочу извлечь выгоду из своих зекелей, — ухмыльнулась она. —Никогда не знаешь, может быть, он даже предложит что-то в подарок, чтобы подсластить сделку. Боги, как же я люблю эту страну" +trotkart_colthage.13.a: "Мы разбогатеем!" -trotkart_colthage.14.t: "Armed And Ready" -trotkart_colthage.14.d: ""Three of a kind."\n"You win again."\n"I hate this game, why can't we play go Johnny go go go go?"\n"Because it's a stupid game and you can never remember the rules. Poker requires skill, talent and we all know how to play, so just deal."\n\nThe three soldiers, two zebra and a deer sat around the table in the guard post; they were the only ones on duty, not much call to protect a supply depot in the middle of the jungle. For the last three weeks, the only things that had come through were the trains carrying fuel and the trucks that needed it and none of them stayed long, why would they? The depot was as close to nowhere as it was possible to be and they were stuck in the middle of it, one stop on a long road to places that matter.\n\n"What are you going to do with your leave?" The deer asked dealing out the cards, he could do this with his eyes closed, three weeks of Appleosa hold ‘em burned the movement into muscle memory.\n"See my wife, eat ‘til I can't stand and drink ‘til I can't see. You?" The greying zebra sighed.\n"Much the same, it's a sensible plan, why ruin it." The bearded zebra replied. "Three weeks stuck here makes you appreciate the simple pleasures. 1 week of that then another 3 weeks of this hellhole."\n"Let's be honest, we're sick of everything here." The dear interrupted, sliding some Zhekels into the pot. "3 weeks of sitting in this shack watching convoys come and go with nothing but a deck of cards and that radio to stay sane and all it picks up is some Chital talk show, I'm amazed we haven't gone mad and shot each other. Hey did you feel that?" The deer looked at a glass of water on the table where slight ripples danced.\n\n"Feels like a convoy." The bearded zebra sighed climbing to his hooves and collecting his Zhekels. "Alright, you go check the fuel reserves I'll get the trucks lined up and you get the fuel hoses out. Let's get this finished so we can get back to doing sod all."" -trotkart_colthage.14.a: "May as well be working at a gas station..." +trotkart_colthage.14.t: "Вооружены и готовы" +trotkart_colthage.14.d: "—Тройка.\n—Ты опять победил.\n— Ненавижу это игру, почему мы не можем сыграть в Деберц?\n— Потому что это тупая игра, и ты никогда не можешь даже вспомнить правила. Покер требует умения, таланта, и мы все знаем, как играть, так что смирись и раздавай.\n\nТрое солдат, две зебры и олень сидели за столом на посту охраны. Они были единственными на дежурстве, не так уж много требовалось для защиты склада припасов посреди джунглей. За последние три недели всё, что проходило мимо, - это поезда с топливом и грузовики, что в нём нуждались, и ни один из них не задерживался надолго, да и зачем? Склад был в такой глуши, в какой только возможно, и троица застряла прямо там, на остановке посреди длинной дороги к действительно важным местам.\n\n— Что собираешься делать со своим отпуском? — спросил олень, раздавая карты, он мог делать это с закрытыми глазами, за три недели это движение запечатлелось в мышечной памяти.\n—Повидаю жену, наемся до отвала и напьюсь до беспамятства. А ты? — вздохнул седеющий зебра.\n— Почти то же самое. Это довольно здравая идея, — ответил бородатый зебра. — После трёх недель здесь заскучаешь по простым радостям жизни. Одна неделя отдыха, а затем ещё три в этой проклятой дыре.\n— Будем честны, нам здесь всё надоело, — прервал его олень, опуская несколько зекелей в кастрюлю. — Три недели сидеть в этой лачуге и смотреть, как проезжают конвои, имея на копытах только колоду карт и радио, ловящее какое-то ток-шоу Читала? Я удивлён, как мы не сошли с ума и не престреляли друг друга. Эй, вы это почувствовали? — Олень взглянул на стакан воды, по которому пошла рябь.\n\n— Похоже, конвой, — вздохнул бородатый зебра вставая на копыта и собирая свои зекели. — Ладно, ты иди проверь запасы топлива, я поставлю грузовики в ряд, а ты вытащи топливные шланги. Давайте поскорее покончим с этим, чтобы мы могли вернуться к алянию дурака." +trotkart_colthage.14.a: "С тем же успехом можно работать на заправке..." -trotkart_colthage.15.t: "Trucking To Success" -trotkart_colthage.15.d: ""Guess what you're an accessory too." The driver shouted as the truck pulled into the depot and three Zebra climbed out of the back. The lieutenant stubbed out her cigar on the garage wall; she'd been waiting for the last hour for this truck and was long passed jokes.\n\n"What went wrong."\n"We blew a tyre 4 miles out." The driver, a young thestral private, said with a smile as he climbed out of the cab "Had to drive back on the flat. I did say we shouldn't have removed the spare."\n\n"We couldn't risk the weight. The truck might have gotten bogged down, but I take your point. We'll just take one less crate in future. Any other trouble?"\n"Nope, all went according to plan. We loaded up the gun crates, headed south on the usual patrol route, met Father Zisco and his goons near the border, gave him the crates, loaded up the coke and here we are, missus one wheel."\n"Good, I've declared the guns faulty and have listed them as being destroyed. Don't fix the wheel, take the truck over to the workshop and make sure they see the flat, tell them the spare was damaged." The lieutenant and private walked around the truck to find the three zebra had unloaded three bags of coke and one gun crate from the truck.\n\n"What in the name of all that is holy is that?!" The lieutenant pointed at the crate.\n"Relax, Zisco won't miss it, he was too high to count what we gave him and we can sell it on to someone else. Pure profit."\n"Well, I hope for your sake you're right because if he finds out you've screwed him over, he'll use you as a living cushion for his next party." She noticed the private shallowed, his throat suddenly dry. "You three, take those bags through to my office, I'll need to make sure it's good stuff before we send it on to Abizaal."" -trotkart_colthage.15.a: "Who said border patrols couldn't be fun." +trotkart_colthage.15.t: "Грузоперевозки – путь к успеху" +trotkart_colthage.15.d: " — Угадай, что? Ты тоже соучастница, — крикнул водитель, когда въехал на грузовике на склад и три зебры вылезли из подсобки. Лейтенант затушила сигару о стену гаража. Она ждала этот грузовик уже час и уже была не в настроении для шуток.\n\n— Что пошло не так?\n— У нас лопнула шина спустя четыре мили, — улыбнувшись, ответил водитель, молодой фестрал рядовой, вылезая из кабины. — Пришлось ехать назад на спущенной. Я говорил, что не нужно убирать запасную.\n\n— Мы не могли рисковать. Грузовик мог застрять, но я понимаю вашу позицию. В будущем мы просто возьмем на один ящик меньше. Какие-нибудь другие проблемы?\n— Нет, все прошло по плану. Мы загрузили ящики с оружием, направились на юг обычным маршрутом патрулирования, встретили Отца Зиско и его головорезов недалеко от границы, отдали ему ящики, загрузили кокаин, и вот мы здесь, без одного колеса.\n— Хорошо, я объявила оружие неисправным и вписала в уничтоженное. Не чини колесо, отвези грузовик в мастерскую и удостоверься, что они увидят спущенную шину. Скажи, запасную уничтожили.\nЛейтенант и рядовой обошли грузовик, чтобы обнаружить как три зебры выгружают три мешка кокаина и один ящик с оружием.\n\n— Что во имя всего святого это такое?! — указала лейтенант на ящик.\n—Расслабься, Зиско не заметит пропажи, он был слишком обдолбан, чтобы посчитать, что мы ему отдали, а мы можем это продать кому-нибудь ещё. Чистая выгода.\n— Ну, ради твоего же блага надеюсь, что ты прав, иначе Зиско сделает из тебя живую подушку для своей следующей вечеринки, — Она заметила, как рядовой сглотнул. — Вы трое, отнесите эти мешки ко мне в кабинет. Мне нужно проверить качество, прежде чем отправлять это Абизаалу." +trotkart_colthage.15.a: "Кто сказал, что пограничные патрули – скучно?" -trotkart_colthage.16.t: "The Eternal Headache" -trotkart_colthage.16.d: ""Where's the bastard ethanol? I've got to sterilise these scissors."\n\n"No idea. I know we got more in last week but it's gone again. It's getting to the point where I think we should start burying supplies under the floor. I caught a private in here last week going through the medical waste for something to sell."\n\n"Did he get anything?"\n\n"Tetanus probably." The medical tent was organised chaos. There was little point in sorting items into specific locations as it just made stealing them easier. The medics, a middle-aged unicorn and a young zebra not long out of university spent most of their day just keeping track of what had been pinched the previous day. They might as well have just put up a sign that said "If we don't see you take it, you can keep it." The only upside being replacement stock was easy to come by now the market was flooded with stolen drugs. Easy come, easy go, it would just be nice if some of those drugs found their way into patients now and again.\n\n"Here let me." The Unicorn's horn glowed as he sterilised the scissors with magic. "There, that'll do. Now, where's the stitching thread?"\n\n"Holding the Colonel's jacket together."" -trotkart_colthage.16.a: "Gah, I need some aspirin." +trotkart_colthage.16.t: "Вечная головная боль" +trotkart_colthage.16.d: "— Где проклятый этанол? Мне нужно стерилизовать ножницы.\n\n— Без понятия. Мы взяли больше на прошлой неделе, но он опять кончился. Думаю, может, нам пора закапывать запасы под пол? Я уже думаю, не следует ли нам начать закапывать припасы под пол. На прошлой неделе я поймал рядового, копавшегося в медицинских отходах в поисках чего-нибудь на продажу.\n\n— Он что-нибудь нашёл?\n\n— Столбняк, наверное, — в медицинской палатке царил организованный хаос. Не было особого смысла сортировать предметы по определенным местам, поскольку это просто облегчало их кражу. Медики, единорог средних лет и молодая зебра, недавно окончившая университет, проводили большую часть своего дня, просто отслеживая, что было украдено накануне. С таким же успехом они могли бы просто повесить табличку с надписью "Если мы не видим, можете брать". Единственным плюсом было то, что теперь, когда рынок был наводнён крадеными препаратами, было легко найти запас на замену. Легко пришло, легко ушло. И было бы просто здорово, если бы некоторые из этих лекарств время от времени попадали к пациентам.\n\n— Позволь мне, — рог единорога засветился, пока он стерилизовал ножницы магией. — Вот, сойдёт. Теперь, где нитка для сшивания?\n\n— Скрепляет пиджак Полковника." +trotkart_colthage.16.a: "Блин, мне нужно немного аспирина." -trotkart_colthage.17.t: "Special Delivery" -trotkart_colthage.17.d: "The light turned green as the alarm sounded. 5 seconds later the bomb bay doors opened and another crate dropped through the hatch, the parachute disappearing after it. The noise in the plane was deafening as the wind ripped past the opening and the engines roared outside as a final thud sounded the doors closed and deadened the rumble. Treetops bending in their wake as they flew on, low to the ground to avoid radar detection; an off-the-record job, a few Zhekels on the side, who could it hurt? The bomb bay, lit by dim red light and which had once held the weapons to level a small town, held three large wooden crates suspended from a railing along the roof. The crates were void of markings or writing which might reveal their contents as they slide along the bomb rail, the next one taking its place over the bomb bay doors.\n\nThe air in the bomb bay could freeze the antlers off a deer, no creature would choose to willing spend time in there for fear of what else might drop off. Whoever had designed the plane deliberately made it as inhospitable as possible, as though they were guilty of having built a flying machine of death and didn't want anyone to use it. No bombs fell tonight, just nondescript packages for unknown owners but that would do little to appease their ultimate victims. A crate of guns here, drugs there, bathtub gin, poorly refined drums of oil, outdated medical supplies, their effect delayed but no less destructive than the bombs normally occupy the hold.\n\nThe alarm sounded again, the light went green and a package slid from the rail, disappearing into the night below.\n\nAnother heartbroken, another life shattered, another crate delivered." -trotkart_colthage.17.a: "Meh, who cares?" +trotkart_colthage.17.t: "Особая доставка" +trotkart_colthage.17.d: "Когда прозвучал сигнал тревоги, зажегся зеленый свет. Пять секунд спустя двери бомбоотсека открылись, и через люк выпал еще один ящик, парашют исчез вслед за ним. Шум в самолете был оглушительным, когда ветер пронесся мимо створок бомбоотсека, а двигатели ревели снаружи. Наконец прозвучал последний глухой удар, двери закрылись и заглушили грохот снаружи. Верхушки деревьев изгибались вслед за ними, пока они летели как можно ниже, чтобы избежать обнаружения радарами. Неофициальная работа, несколько шекелей на стороне, кому это могло повредить? Бомбоотсек, освещённый тусклым красным светом и нёсший раньше достаточно вооружения, чтобы сравнять с землёй маленький городок, сейчас хранил три больших деревянных ящика подвешенные к направляющим. На ящиках не было маркировки или надписей, которые могли бы выдать их содержимое, когда они скользили по направляющей для бомб, уступая место над дверцами бомбоотсека для следующего ящика.\n\nВоздух в бомбоотсеке мог отморозить рога оленю, ни одно существо не захотело бы добровольно проводить там время из-за страха, что выпасть может что-нибудь ещё. Те, кто проектировал самолет, намеренно сделали его настолько негостеприимным, насколько это было возможно, словно чувствовали вину за то, что построили летающую машину смерти, и не хотели, чтобы кто-либо ею пользовался. Сегодня ночью не упало ни одной бомбы, только неприметные посылки для неизвестных владельцев, но это мало помогло бы успокоить их конечных жертв. Ящик с оружием здесь, наркотики там, самогон, бочки с плохо очищенным топливом, медицинские принадлежности с истёкшим сроком годности, их эффект был отложенным, но не менее разрушительным, чем у бомб, обычно находившихся в трюме.\n\nСнова прозвучал сигнал тревоги, загорелся зеленый, и посылка соскользнула с направляющей, исчезнув в ночи внизу.\n\nЕще одно разбитое сердце, еще одна разбитая жизнь, еще один доставленный ящик." +trotkart_colthage.17.a: "Да кого это волнует??" -trotkart_colthage.18.t: "Always Loyal" -trotkart_colthage.18.d: "Today was a day to show off the rising might of the Republic. The roar of the crowd threatened to drown out his speech. The square before the senate thundered, rammed from end to end with every creature great and small, flags and banners held aloft in the wind, the force of stamping hooves cracking the paving stones. Beautiful patriotic chaos. Through the middle of it, all marched the ranks of The Sufrits' Chosen, the most renowned regiment of the new Republican army. The sun glinting off the brass buttons of their uniforms, they cut a noble figure as they marched. Behind them came The Republic's Anvil, the latest tank division deployed, kitted out with the latest designs. This was an army to be proud of. They've come a long way from the ragged banners of the civil war.\n\nGerza stood upon a dais taking the salute as the armed forces marched by, his voice carrying over the sound of the parade "The Republic has risen from the bonfire of its past. The armed farmer is now a trained soldier, our army, a professional elite force, our air force the envy of Zebrica, our navy rules from here to the Dragon Lands. For the first time in years, you are safe. You. Are. Protected. We have one Zebra to thank for this. One mare who put the needs of our Republic and our citizens before her own. A soldier of honour, a zebra of outstanding character, Jebzel Zoblos!" A squadron of bombers flew low overhead as the crowd erupted. JEBZEL! JEBZEL! JEBZEL! They chanted. Gerza inclined his head to her as she took the stand; a strong, noble yet humble figure.\n\n"Thank you Sufrit. This is not a day to honour me, well maybe a little, but today is for our service mares and stallions, to honour them and the sacrifices they have made to build our military to the force it is today." She stamped her hooves as the artillery pieces rolled past. "Celebrate, enjoy yourselves and long live the Republic!"" -trotkart_colthage.18.a: "Good work Zoblos." +trotkart_colthage.18.t: "Всегда верная" +trotkart_colthage.18.d: "Сегодня был день, когда можно было продемонстрировать растущую мощь Республики. Рёв толпы угрожал заглушить его речь. Площадь перед сенатом гремела, под завязку забитая всеми существами, большими и малыми. Флаги и транспаранты развевались на ветру, а от мощного топота копыт раскалывались камни мостовой. Прекрасный патриотический хаос. В середине всего этого маршировали ряды "Избранных Суфритом", самого знаменитого полка новой республиканской армии. Солнце, поблескивающее на медных пуговицах их мундиров, придавало им благородный вид во время марша. За ними последовала республиканская "Наковальня", новейшая танковая дивизия, оснащённая по последнему слову техники. Это была армия, которой можно было гордиться. Они прошли долгий путь от остатков конституционалистов во время гражданской войны.\n\nГерза стоял на балконе, отдавая честь проходившим мимо вооруженным силам, и его голос перекрывал звуки парада — Республика восстала из пожара своего прошлого. Фермера с оружием заменил обученный солдат, наша армия - профессиональная элита, нашим военно-воздушным силам завидует вся Зебрика, а наш военно-морской флот правит морями от Кольтфагена до Земель Драконов. Впервые за множество лет вы в безопасности. Вас. Защищают. Мы должны поблагодарить за всё это одну зебру. Кобылку, ставящую нужды нашей Республики и наших граждан выше своих собственных. Солдат чести, зебра с выдающимся характером, Джебзель Зоблос! — Эскадрилья бомбардировщиков пролетела низко над головой, когда толпа взорвалась. — ДЖЕБЗЕЛЬ! ДЖЕБЗЕЛЬ! ДЖЕБЗЕЛЬ! — скандировала она. Герза склонил к героине голову, когда она заняла позицию; сильная, благородная, но скромная фигура.\n\n— Спасибо вам, Суфрит. Но в этот день нужно чтить не меня... ну, разве что совсем чуть-чуть, а наших кобыл и жеребцов в армии, чтобы почтить их и те жертвы, которые они принесли, чтобы сделать наши вооруженные силы такими, какими они являются сегодня. — после этого она топнула копытами, в тот самый момент, когда артиллерийские орудия проходили мимо. — Празднуйте, наслаждайтесь и да здравствует Республика!" +trotkart_colthage.18.a: "Хорошая работа, Зоблос." -trotkart_colthage.19.t: "The Economy's A Racket" -trotkart_colthage.19.d: "Gerza sighed as he heard the knock on his office door. "Yes? Come in." Around the door appeared the mane of his lead financial advisor, Azizelquart Zahummid. The zebra had aged ten years in appearance; true he had not fought in the war but long nights trawling through financial reports and balancing the books had taken their toll. "Ah, Aziz, do come in and take a seat. I take this is about your..." He flicked through a stack of papers to find his notes "economic development plan." He smirked knowingly.\n\n"Yes, you see" closing the door behind him, he crossed the room and took a seat before the Sufrit "If we begin making some changes to our economic model we can relieve the ongoing famine and boast our economic growth at the same time. It's all there in my report." He gestured to a folder buried under a stack of similar folders. "I take it you've read it?"\n\nBenoam leaned back in his chair. "So, who are we scamming?" He smiled as the economist had the shame to look shocked and slightly insulted. "Aziz, I know you, I also know about the ‘escape fund' you had stashed away during the war. When you're making money someone else is losing it."\n\n"Sufrit it's not like that. I propose we set up several state-managed companies to rebuild and adjust the economy and then sell them when they become profitable, returning the funds to the treasury. This will allow us to reinvest while the original enterprise continues to operate, creating an ever-increasing pool of capital and industry for the nation. It just works. The profits from the sales of these companies would benefit the state-"\n\n"And as we are the state we stand to benefit?" Benoam cut in, an eyebrow raised. Aziz quietly nodded. "Hmm, interesting." He stroked his chin "Fine, you have my approval to implement your plan, but I want your signature on every deal; if this goes wrong it's on you." He pulled the proposal from the stack - ignoring the rest of the folders that tumbled to the floor – and placed his hoofmark on the signature line before passing it to the smiling accountant. "Use the usual accounts would you."\n\n"Of course Sufrit."" -trotkart_colthage.19.a: "Don't disappoint me Mister Zahummid." +trotkart_colthage.19.t: "Экономика - это рэкет" +trotkart_colthage.19.d: "Герза вздохнул, услышав стук в дверь своего кабинета. — Да? Входите. — Азизелькарт Захуммид Из-за двери высунулась голова его ведущего финансового советника Азизелькарта Захуммида. Зебра постарел на вид лет на десять; правда, он не участвовал в войне, но долгие ночи, проведенные за изучением финансовых отчетов и приведением в порядок бухгалтерских книг, взяли своё. — А, Азиз, пожалуйста, входи, присаживайся. Я так понимаю, это касается твоего... — Беноам пролистал стопку бумаг, чтобы найти свои заметки — плана по экономическому развитию. — понимающе ухмыльнулся он.\n\n— Да, видите ли — закрыв за собой дверь, Захуммид вошёл в комнату и сел перед Суфритом — Если мы начнем реформировать экономическую модель страны, мы сможем облегчить продолжающийся голод и в то же время добиться экономического роста. Я писал об этом в своём отчёте. — Он указал на папку, спрятанную в стопке кучи таких же. — Вы же уже прочил её, так?\n\nБеноам откинулся на спинку стула. — Итак, кого будем обманывать в этот раз? — Он улыбнулся, поскольку экономисту внезапно стало стыдно - Захуммид выглядел шокированным и слегка оскорбленным. — Азиз, я всё знаю о тебе, я также знаю о "заначке для бегства", которую ты прятал во время войны. Когда ты зарабатываешь деньги, кто-то другой их теряет.\n\n— Суфрит, всё не так. Я предлагаю создать несколько управляемых государством корпораций для восстановления и корректировки экономики, а затем продать их, когда они станут прибыльными, вернув средства в казну. Это позволит нам реинвестировать, в то время как созданные нами компании продолжат функционировать, создавая постоянно растущий пул капитала и промышленности для страны. Это сработает. Прибыль от продажи этих компаний пошла бы на пользу государству-\n\n— И поскольку мы являемся государством, то это выгодно для нас, так? — перебил Захуммида Герза, приподняв бровь. Азиз спокойно кивнул. — Хмм, интересно. — Суфрит погладил свой подбородок — Прекрасно, приступай к реализации своего плана, но я хочу, чтобы твоя подпись стояла на каждом документе; если что-то пойдет не так, это будет на твоей совести. — Он вытащил отчёт по проекту из стопки, не обращая внимания на остальные папки, упавшие на пол, и поставил свой отпечаток копыта на линии подписи, прежде чем передать его улыбающемуся экономисту. — И да, не мог бы ты использовать нормальные, не теневые бухгалтерские записи?\n\n— Конечно, Суфрит." +trotkart_colthage.19.a: "Не разочаровывайте меня, мистер Захуммид." -trotkart_colthage.20.t: "Pick And Choose" -trotkart_colthage.20.d: ""The non-returnable outgoings for the first half of the year exceeded the deductions for quarterly VAT returns, making the gross profit not serviceable during the interim taxation period." The zebra sighed and discarded the report into a rapidly growing pile of reports. Rising to her hooves she cracked her back to try and work some energy into her muscles. "Coffee, coffee will help." She mumbled as she staggered from the office to the canteen. The building was quiet at this time of night, only the most dedicated, boring, or miserable zebra still worked at this hour; she wasn't sure which category she fell into.\n\nThere were thousands of businesses in the Republic teetering on the edge of bankruptcy and she had to decide which ones to give bailouts to and which ones would be left to collapse. How do you even begin to decide that? There was no system for this. Use purely economic reasons? The barest essential services should be maintained and then any more advanced industries – which were profitable before the war – helped back to their hooves; but then what about the moral element? A lot of the applications were for small family businesses which might not be very profitable but provided work for local families and their communities. These applications were usually accompanied by a letter imploring the government for help and, despite being told not to read them, she couldn't stop herself going through the accounts of those about to collapse for want of support.\n\nThe whole task had left her emotionally drained and physically exhausted, there was no fair way to make these choices, for everyone business she saved ten went under. Head bowed as she returned to her desk she stared in defeat at the stacks of applications, the ticking of the clock on the wall the only company in this deary task.\n\n"I'd be better just picking at random." She grumbled. "You know what, sod it!" Picking up a clump of applications and laying them out on the table before her, she closed her eyes." -trotkart_colthage.20.a: "Eenie, Meenie..." +trotkart_colthage.20.t: "Выбирайте сами" +trotkart_colthage.20.d: "— Невозвратные расходы за первое полугодие превысили вычеты по ежеквартальным декларациям по НДС, что сделало валовую прибыль непригодной для использования в течение промежуточного налогового периода. — вздохнула Зебра и выбросила отчёт в быстро растущую стопку отчетов. Поднявшись на копыта, Бодзатра размяла спину, чтобы попытаться придать немного энергии своим мышцам. — Кофе, кофе мне определённо поможет. — пробормотала госслужащая, еле идя из офиса в столовую. В это время ночи в здании было тихо, и только самые преданные своему делу, скучные или несчастные существа всё ещё работали в этот час; она не была уверена, к какой категории относится.\n\nВ республике были тысячи предприятий, балансировавших на грани банкротства, и именно Бодзатре нужно было решать, каким из них оказать финансовую помощь, а какие останутся на грани краха. Но как вообще сделать правильный выбор? Для этого не было никакой системы. Использовать чисто экономические соображения? Тогда нужно сохранить производство самых элементарных товаров первой необходимости, и только потом помогать встать на ноги любым более развитым отраслям промышленности, которые были прибыльными до войны; но правильно ли это будет с точки зрения морали? Многие заявки были поданы от небольших семейных предприятий, которые, возможно, были не очень прибыльными, но обеспечивали работой местные семьи и их общины. Эти заявления обычно сопровождались письмом, в котором они умоляли правительство о помощи, и, несмотря на то, что зебре сказали не читать их, она не могла перестать просматривать обращения тех, кто скоро обанкротится из-за отсутствия поддержки.\n\nВся эта работа опустошила её эмоционально и физически, ведь не было честного способа сделать правильный выбор, потому что каждый бизнес, который госслужащие спасали, разорился. Опустив голову, зебра вернулась к своему столу и поражённо уставилась на стопки заявлений. Тиканье настенных часов было единственной поддержкой в этом нелегком деле.\n\n— Лучше просто оказывать помощь в случайном порядке. — проворчала она. — Пусть оно всё горит в Тартаре! — Взяв стопку заявлений и разложив их на столе перед собой, Бодзатра закрыла глаза." +trotkart_colthage.20.a: "Раз, два..." -trotkart_colthage.21.t: "Rolling The Dice" -trotkart_colthage.21.d: ""Are these reports correct?"\n"Yes Sir, I've consulted with the staff in question, and they've confirmed it."\n"This isn't acceptable you know. Why does it keep happening? Is there something wrong with the training practices for the auditors? We really must investigate this." The mistakes in the paperwork were getting out of hoof. When Botrys had been appointed administrative supervisor he thought it'd be easy going. Make sure all the paperwork was in order before it was sent up the chain and he'd have an easy life, but there were so many mistakes in the reports he had to review that he didn't know where to begin.\n\nAuditors would be sent out to investigate a business, they report that the business was not profitable and return their findings to the office. The enforcement officers would then be sent out to close the business only to report that the auditors had made a mistake and the business was profitable. This happened 4-5 times a week and it was costing too many hours to correct these mistakes.\n\n"Sir there is one alternative. I..." The clerk glanced around making sure the door was closed. "I suspect corruption, Sir. The enforcement officers are being bribed to not shut these businesses. Demna just bought a new house, Sir, that's not possible with what we pay her."\n"Do you? Send her in a once." The clerk nodded and left the office in a hurry. Corruption, in this department, what a ghastly thought. The enforcement officer entered the room, a glint of concern in her eyes\n\n"You wanted to see me, Sir?" \n"Yes, I've heard reports of possible corruption in this office." The officer's face dropped; guilt written across her features. She didn't even try to deny it, she wasn't a good actor. He stared at her in shock, realising instantly that it was true "Bribery going on under my very snout. Did you think you could get anyway with this?!"\n\n"We'll cut you in for 20%"\n"Done."" -trotkart_colthage.21.a: "Thank you for your contribution." +trotkart_colthage.21.t: "Бросаем кости" +trotkart_colthage.21.d: "— Эти отчёты верны?\n— Да, сэр, я проконсультировался с персоналом, и они полностью уверены.\n— Знаешь, это неприемлемо. Почему это продолжает происходить? Аудиторов что, неправильно обучают? Пора точно понять, что тут творится. — Ошибки в документах становились слишком критичными. Когда Ботриса назначили административным руководителем, он думал, что всё будет легко. Надо было просто проверять, что документы в порядке, прежде чем их отправят по цепочке наверх. Звучит как очень лёгкая работёнка, но в отчётах, которые ему предстояло просмотреть, было так много ошибок, что зебра даже не знал, с чего начать.\n\nАудиторов отправляли для оценки бизнеса, и они должны были составлять отчёты о предприятиях. В случае нерентабельности компании, сотрудники правоохранительных органов отправлялись на её закрытие. Вот только они всегда возвращались, чтобы сообщить, что аудиторы допустили ошибку и бизнес на самом деле был прибыльным. Это происходило 4-5 раз в неделю, и исправление этих ошибок стоило слишком много часов.\n\n— Сэр, скорее всего дело в другом. Я... — клерк огляделся, чтобы убедиться, что дверь закрыта. — Я думаю, что дело в коррупции, сэр. Сотрудников правоохранительных органов подкупают, чтобы они не закрывали эти предприятия. Демна только что купила новый дом, сэр, а это невозможно с той зарплатой, что мы ей платим.\n— Серьёзно? А ну позови её сюда. — Клерк кивнул и поспешно покинул офис. Коррупция в отделе - это просто ужасно. В комнату вошла Демна с проблеском беспокойства в глазах.\n\n— Вы хотели меня видеть, сэр?\n— Да, я слышал сообщения о возможной коррупции в твоём отделе. — Лицо офицера сразу же изменилось; ей явно было стыдно. Демна даже не пыталась отрицать свою виновность, в конце-концов она не была хорошей актрисой. Ботрис в шоке уставился на неё, мгновенно осознав, что это правда — Подкуп прямо у меня под носом. Неужели ты думала, что сможешь вот так нагло этим заниматься?!\n\n— Мы будем отдавать вам 20% от суммы.\n— Идёт." +trotkart_colthage.21.a: "Спасибо вам за ваш вклад." -trotkart_colthage.22.t: "Ain't I Right?" -trotkart_colthage.22.d: ""Explain all this to me then, this new economic model, what's it called again ‘Horizontal Economic Planning' or something." The banker mumbled through their moustache.\n\n"Well didn't you read the Financial Times this morning?" The economics professor returned; an eyebrow raised.\n\n"Never do."\n\n"But you're a banker, surely you read the financial times?"\n\n"Can't understand it." The banker lit a cigar "It's full of economic theory. The only reason I buy it is because it's part of the uniform. It took me 30 years to understand Zarcid economics and just when I'd caught on the wars happened. Now we've had more models and redesigns than a brothel bathroom."\n\n"True" the professor chuckled. "Two old-fashioned please." He ordered as the waiter passed their table. "The plan is simple in concept and complex in execution. Every business - and I do mean every business; be it a factory or a bakery – will have 40% of its gross income taxed by the government. This will be placed in the ‘national development and investment fund which is overseen by the development committee – an independent body not controlled by the government but accountable to them - and is to be reinvested into the economy through the distribution of the fund in an impartial and meditated way." The waiter returned setting their drinks on the table.\n\n"So, socialism then." the banker offered, sipping his cocktail.\n\n"Yeah. Just another coat of paint in that bathroom."" -trotkart_colthage.22.a: "This just sounds like Socialism with extra steps." +trotkart_colthage.22.t: "Ну разве я не прав?" +trotkart_colthage.22.d: "— Тогда объясните мне всё это... ну, ту новую экономическую модель. Она вроде называется "Горизонтальное экономическое планирование" или что-то в этом роде. — пробормотал усатый банкир.\n\n— Вы что, не читали "Файнэншл Таймс" сегодня утром? — спросил профессор экономики, приподняв бровь.\n\n— Никогда не читаю.\n\n— Но вы же банкир, наверняка вы хотя бы иногда читаете эту газету?\n\n— Я в ней ничего не понимаю. — закурил собеседник сигару — Там куча экономической теории. Единственная причина, по которой я его покупаю, - это потому что нас заставляют. Мне потребовалось 30 лет, чтобы понять экономику Заркидов, и как раз в тот момент, когда я наконец полностью изучил её, начались войны. Теперь новых моделей и модернизаций стало больше, чем мусора на помойке.\n\n— Согласен. — посмеялся профессор. — Два классических, пожалуйста. — заказал он вино у подошедшей к столу официантке. — План прост по концепции и сложен по исполнению. Весь бизнес - я имею в виду, вообще любое предприятие, будь то фабрика или пекарня, – будет облагаться 40%-ым налогом на свой дохода со стороны правительства. Эти средства будут переданы "национальному фонду развития и инвестиций", который контролируется комитетом по модернизации – независимым органом, не контролируемым правительством, но подотчётным ему, - и они должны быть реинвестированы в экономику путём распределения средств беспристрастным и продуманным образом. — официантка вернулась, ставя их напитки на стол.\n\n— Звучит как социализм. — подытожил банкир, потягивая свой коктейль.\n\n— Ага. Просто ещё кусок мусора на огромной свалке." +trotkart_colthage.22.a: "Социализм с парочкой дополнительных шагов." -trotkart_colthage.23.t: "Land Of The Free" -trotkart_colthage.23.d: "She hurried to the floor as the bell sounded. The noise was incredible as zebra, ponies, deer and even a griffon all clambered over one another trying to make. The markets were open. Watching the trading floor was like watching the roll of the tides. Some creature would rush into the room and shout "Sell!" and the wave would carry across as the shouts echoed the demand and the value of the stock went down. When a broker quietly bought stock, every creature who noticed thought they must know some trading secret and bought up stock as well, raising the value.\n\nThis was the way trading worked, by rumour and panic, but Pawly was savvy, and she had a plan. Running straight through the crowd she ran up to the trading window, shoved some papers through and shouted "SELL!" as loud as she could so those around her could hear. She'd just made a profit but there was more to come. Word spread like fire and soon the windows were crammed with brokers selling stock. Most of them didn't even know what she'd sold. As the value of ‘Mareland cookies' crashed she ran back to her office and snatched up the phone.\n\nFive minutes later she'd bought up most of the stock that had just been sold at a massively deflated price. Now the tricky part. Walking back to the floor she gave the signal to her partner and the deer, Alv, a known trader of some success, "quietly" bought the last of the stock. Word quickly spread and the windows were once again flooded with attempts to buy back what had just been sold, but it was too late and as they realised their mistake the price of the stock went through the roof.\n\nPawly approached the window with Alv and together they sold their stock at the new inflated price and just like that the Republic gained a new millionaire. Pawly let all pretence drop and celebrated knowing full well that she'd probably lose it all tomorrow, but when you play the markets you've just gotta hold on and try not to get swept away." -trotkart_colthage.23.a: "Bring out the coke!" +trotkart_colthage.23.t: "Земля свободных" +trotkart_colthage.23.d: "Она поспешила на этаж, когда прозвенел звонок. Шум стоял невероятный, когда зебры, пони, олени и даже грифон карабкались друг на друга, пытаясь увидеть табло. Биржу наконец-то открыли. Наблюдать за торговым залом было всё равно что наблюдать за приливами и отливами. Какое-нибудь существо врывалось в комнату и кричало — Продано! — и волна прокатывалась по всему залу. Крики рождали спрос, а стоимость акций падала. Когда брокер спокойно покупал акции, все, кто это замечал, думали, что они, должно быть, знают какой-то торговый секрет, и тоже скупали акции, повышая их стоимость.\n\nТаков был способ торговли, основанный на слухах и панике, но Поули была сообразительной, и у неё был план. Пробираясь сквозь толпу, она подбежала к торговому окну, просунула в него какие-то бумаги и крикнула — ПРОДАНО! — так громко, как только могла, чтобы окружающие точно её услышали. Она только что получила прибыль, но впереди было ещё куча всего. Слух распространился со скоростью пожара, и вскоре витрины были забиты брокерами, продающими акции. Большинство из них даже не знали, что было продано. Когда стоимость "Мареландского печенья" упала, Поули побежала обратно в свой офис и схватила телефон.\n\nПять минут спустя она скупила большую часть акций, которые только что были проданы по сильно заниженной цене. Теперь самая сложная часть. Вернувшись на площадку, она подала сигнал своему партнеру, и олень, Альв, известный как более-менее успешный трейдер, "спокойно" купил последние акции. Слух быстро распространился, и витрины снова были наводнены попытками выкупить то, что только что было продано, но было слишком поздно, и когда они осознали свою ошибку, цена акций взлетела до небес.\n\nПоули подошла к окну вместе с Алвом, и вместе они продали свои акции по новой завышенной цене. Вот так просто Республика получила нового миллионера. Поули отбросила всякое притворство и праздновала, прекрасно зная, что завтра она, вероятно, всё потеряет. Но когда ты играешь на бирже, ты просто должен держаться и стараться не обанкротиться." +trotkart_colthage.23.a: "Вносите кокаин!" -trotkart_colthage.24.t: "The Beating Sun" -trotkart_colthage.24.d: "Gebal leaned on the steering wheel sighing with relief, a small smile playing across his lips, this was so much easier since he'd gotten the new tractor. Last week he'd spent most of the morning trying to get the old one working only for it to break down again 4 hours later; a sad cycle but it was the only one he'd had, a small-scale farmer like him couldn't afford a new tractor. That was last week though, this morning the grant had come through and his new machine had arrived.\n\nFinally, the work was fulfilling. No more evenings spent swearing at an engine up to his elbows in oil and spare parts, no more worrying about whether he could get the fields turned over fast enough to get everything planted, no more having to call in help during the harvest and no more spending the repair budget on parts for a tractor that hated him and refused to work, like some lay about unicorn. With the new equipment, he regained all the time he usually lost and had the ploughing done in half the time. She was a beauty of a machine he thought, deciding to name her Rosewater.\n\nAs he drove Rosewater back towards the farmhouse – having finished the lower fields in record time – he saw his wife waving from the porch, a jug of fresh lemonade in her hoof. He smiled, savouring the warm sunset on his face." -trotkart_colthage.24.a: "Nothing like a bit of lemonade after a day of hard work." +trotkart_colthage.24.t: "Бьющее солнце" +trotkart_colthage.24.d: "Гебал опёрся на руль, вздыхая с облегчением, и лёгкая улыбка появилась на его лице. С тех пор, как у зебры появился новый трактор, ему стало гораздо проще работать. На прошлой неделе фермер провёл большую часть утра пытаясь заставить старый трактор работать, после чего эта рухлядь снова сломалась через 4 часа; печальный цикл, но такие мелкие крестьяне, как он, просто не могли позволить себе новую технику. Однако это было на прошлой неделе, а сегодня утром Гебал получил грант, и купил на эти деньги новую машину.\n\nНаконец, работа приносила удовлетворение. Больше не нужно проводить вечера, ругаясь на двигатель, по локоть в масле и в окружении запчастей. Теперь не надо гадать, сможет ли он достаточно быстро обработать поля, чтобы всё засеять. Даже не нужно звать на помощь во время уборки урожая и тратить кучу денег на запчасти для машины, которую зебра ненавидел. С новым оборудованием он выпахал землю в два раза быстрее. Этот трактор был просто прекрасен, подумал фермер, и решил назвать его "Розуотер".\n\nКогда Гебал ехал в "Розуотере" обратно к своему дому, закончив уборку нижних полей в рекордно короткие сроки, он увидел, как его жена машет с крыльца, держа кувшин свежего лимонада. Зебра улыбнулся, наслаждаясь тёплыми лучами заката на своём лице." +trotkart_colthage.24.a: "Ничто не сравнится с глотком лимонада после тяжёлого рабочего дня." -trotkart_colthage.25.t: "The Rolling Fields" -trotkart_colthage.25.d: "Gebal sighed. For ten minutes he'd been stuck in the queue to get down to his field, wedged between other tractors all waiting in turn. He could see past the three tractors ahead of him to where a harvester had broken down blocking the road and a group of farmers sucked their teeth and pointed at various bits of the engine without actually repairing any of it.\n\n"Same nonsense, different day," he muttered bitterly. When the state had started collectivising the local farms, they'd talked about providing equipment and boasting efficiency, the problem was the equipment kept breaking down and nobody could be bothered fixing it up right - If it wasn't their problem, why should they – and things just got worse until the machines broke down at awkward moments, like right now.\n\n"Screw it. I'm not losing pay over this." He mumbled as he climbed out of the cab. He had to have those fields farmed by the end of the day or the overseers would dock his wages again and that was not something he could afford. Stomping over to the harvester he shouted, "Have you checked the sparkplugs?" and joined the line of farmers scratching their chins." -trotkart_colthage.25.a: "Seems Zarishat and Benoam aren't so different..." +trotkart_colthage.25.t: "Холмистые поля" +trotkart_colthage.25.d: "Гебал вздохнул. Уже десять минут он стоял в очереди, чтобы добраться до своего поля, зажатый между другими тракторами, ожидающими своей очереди. Он мог видеть за тремя машинами впереди себя сломавшийся комбайн, перегородивший дорогу. Там была группа фермеров, сжимавшая зубы, указывавшая на различные части двигателя, фактически ничего ничем дельным не помогая.\n\n— Каждый день одно и то же, — с горечью пробормотал зебра. Когда государство начало коллективизацию местных ферм, правительство говорило о предоставлении оборудования и хвастались эффективностью, но проблема заключалась в том, что новая техника постоянно ломалась, и никто не мог нормально починить её. В конце-концов все считали, что это не их проблема, а потому дела становились только хуже, пока машины не выходили из строя в неподходящие моменты, как прямо сейчас.\n\n— В Тартар всё это. Я не хочу терять деньги, стоя в очереди. — пробормотал Гебал, вылезая из кабины. Он должен был обработать эти поля к концу дня, иначе надсмотрщики снова урезали бы его зарплату, а он этого не мог позволить. Топая к комбайну, фермер крикнул, — Ты проверял свечи зажигания? — и присоединился к шеренге такх же крестьян, раздающих советы." +trotkart_colthage.25.a: "Судя по всему, Заришат и Беноам не такие же, как и прошлые правители..." -trotkart_colthage.26.t: "Shaking Hooves And Making Friends" -trotkart_colthage.26.d: ""So it's a small community bank then Ms Solvik?"\n"I wouldn't say a bank necessarily more of a credit union." The deer replied, shifting nervously in her chair. "But it does provide funding to the local community. We set it up after the war when the big banks were still finding their feet and weren't lending to smaller businesses."\n"Hmm, I see." The banking zebra muttered, looking down at the financial reports in front of him through his thick bifocals. "And tell me, how did this credit union find itself in these financial woes?"\n\n"We invested in a community health centre as the nearest hospital is 30 miles away. We had it all planned out, put down the deposit on the equipment, the builders were ready to start and a few local doctors signed on the payroll when we got the news that the planning permission had been revoked. We're still not sure why that happened one minute we had it the next it was gone. We managed to recoup some of our losses but not enough."\n\n"And how was this health centre going to make a profit?" The banker enquired, setting his glasses on the mahogany desk.\n"It... it wasn't. the plan was to charge creatures at cost value. We wanted to help not make money." She suddenly felt very unsure of herself.\n"It's such a shame." The deer's face dropped hearing the zebra's reply. She knew these bankers were meant to be heartless but even this was a bit much.\n\n"It's... the savings we invested were from the community. Some of our members fought in the war, all they had was in our hooves. You see why we need your help." She quickly added, trying to stave off defeat.\n"All these local projects being shut down by outside interference when they could do some good. Breaks my heart." Her ears perked up. Maybe there was still hope. "It's little community projects just like this that we're looking to help Ms Solvik. You can consider the bailout approved." He smiled as he signed the transfer, the deer across from him beaming with joy and relief. "And good luck with the health centre."" -trotkart_colthage.26.a: "Glad the Sufrit looks out for the small colt!" +trotkart_colthage.26.t: "Пожимая копыта и заводя друзей" +trotkart_colthage.26.d: "— Значит, это небольшой общинный банк, мисс Солвик?\n— Скорее не банк а просто кредитный союз. — Ответила лань, нервно ёрзая на стуле. — Но он и правда обеспечивает финансирование местному городу. Мы создали его после войны, когда крупные банки ещё только вставали на ноги и не кредитовали малый бизнес.\n— Хмм, понимаю. — пробормотал банковский служащий, глядя сквозь свои толстые бифокальные очки на финансовые отчёты. — И скажите мне, как этот кредитный союз попал в эту долговую яму?\n\n— Мы инвестировали в общинный госпиталь, поскольку ближайшая больница находится в 30 милях от города. Мы всё распланировали, внесли задаток за оборудование, строители были готовы приступить, и несколько местных врачей расписались в платежной ведомости, когда мы получили известие, что разрешение на строительство было отозвано. Мы до сих пор не уверены, почему это произошло: выданное разрешение прекратило действовать буквально за секунду. Нам удалось отбить часть денежных потерь, но этого недостаточно.\n\n— А как этот общинный госпиталь должен был приносить прибыль? — спросил банкир, откладывая очки на стол красного дерева.\n— Он... Он не должен был. План состоял в том, чтобы взимать плату с существ по себестоимости. Мы хотели помочь, а не заработать деньги. — она вдруг почувствовала себя очень неуверенно.\n— Это так печально. — Лань совсем пала духом, услышав ответ зебры. Она знала, что эти банкиры должны были быть бессердечными, но даже это было немного чересчур.\n\n— Хочу добавить... что сбережения, которые мы вложили, собирались со всей общины. Некоторые из наших членов - ветераны. Всё, что они заработали за свою жизнь, было в наших копытах. Теперь вы понимаете, почему нам нужна ваша помощь? — быстро добавила она, пытаясь не проиграть эту битву за деньги.\n— Все такие местные проекты закрываются из-за вмешательства извне, а ведь они очень полезные. У меня прямо сердце разбивается от всего этого. — Лань навострила свои уши. Возможно, надежда всё ещё есть. — Именно таким общинным проектам мы и готовы помочь, мисс Солвик. Можете забыть о своих долгах. — улыбнулся банкир, подписывая договор, в то время как его гостья сияла от радости и облегчения. — И удачи с госпиталем." +trotkart_colthage.26.a: "Рад, что Суфрит присматривает за простыми гражданами!" -trotkart_colthage.27.t: "The Invisible Hoof" -trotkart_colthage.27.d: ""Ah Ms Solvik, just the deer I wanted to see, do come in and take a seat won't you." The zebra smiled warmly as he gestured to the chair on the other side of his desk. The deer returned the smile as she took a seat, feeling hopeful that the meeting would go in her favour. "I've been reviewing your proposal and I think we can help you. Now your community bank got into a little bit of bother, yes?"\n\n"Yes, we invested in a health centre, and it's fallen apart at the last minute because the planning permissions were revoked but with your support, we can get back on our hooves." She shifted a little, trying to get comfortable.\n"Good, good. Yes well, I'm glad to be able to say that we would like to help. You'll see there the agreement of transfer. "He passed her a contract. "We take over the outstanding debt and all the accounts previously held by your little bank and pull you all back from the brink."\n\nAs Ms. Solvik read through the contract her face slowly dropped from hopefully, passing through miserable and landing firmly in distraught. "This... this isn't a bailout contract, it's a buyout contract."\n"Yes, a standard buyout. We'll take over, cut the non-profitable investments and refocus the bank to better use the funds of your community."\n\n"But the whole point of the credit union was to help give the town things they needed, even if they weren't profitable. What about the health centre?" she replied, horrified.\n"First to go, of course, that's already proven to be a bad deal." He said, his smile never wavering.\n"You can't do this. I won't sign this contract!"\n\n"You'll forgive me for saying this Ms Solvik but you don't have a choice. You either accept the buyout or you go under and what will happen to your community then? All those poor creatures who will lose their savings; are you going to put some old war veterans out on the streets for the sake of your pride?" He offered her a pen." -trotkart_colthage.27.a: "Bastards..." +trotkart_colthage.27.t: "Невидимое копыто" +trotkart_colthage.27.d: "— Ах, мисс Солвик, как раз тот самый олень, которого я хотел увидеть, проходите и присаживайтесь. — Зебра тепло улыбнулся и указал на стул по другую сторону своего стола. Лань улыбнулась в ответ и села, надеясь, что встреча пойдёт ей на пользу. — Я ознакомился с вашим предложением и думаю, что мы можем вам помочь. Теперь у вашего общинного банка возникли небольшие проблемы, так?\n\n— Да, мы инвестировали в медицинский центр, и он развалился в последнюю минуту, потому что разрешения на планирование были отозваны, но с вашей поддержкой мы сможем встать на ноги. — поёрзала она немного, пытаясь устроиться поудобнее.\n— Хорошо, хорошо. Да, мы с радостью вам поможем бы помочь. Вот соглашение. — Зебра протянул лани контракт. — Мы берём на себя непогашенный долг и все счета, ранее принадлежавшие вашему маленькому банку, и вытаскиваем вас всех из этой долговой ямы.\n\nПо мере того, как мисс Солвик читала контракт, выражение её лица медленно менялось с облегчённого на несчастное, после чего она взглянула на "спасителя" почти безумным взглядом. — Это... это не просто финансовая помощь, это контракт на выкуп.\n— Да, стандартный выкуп. Мы возьмём управление на себя, сократим неприбыльные инвестиции и переориентируем банк на более эффективное использование средств.\n\n— Но ведь весь смысл общинного банка состоял в том, чтобы помочь дать городу то, в чём он нуждается, даже если это невыгодно. А как же медицинский центр? — ответила она, в ужасе.\n— От него мы откажемся первым делом - то, что вы к нам обратились, уже доказывает, что это плохая идея. — сказал зебра; его улыбка даже не дрогнула.\n— Вы не можете это сделать. Я не подпишу этот контракт!\n\n— Простите, что я говорю это, мисс Солвик, но у вас нет выбора. Вы либо соглашаетесь, либо разоряетесь. И что тогда произойдёт с вашим сообществом? Ваши бедные жители потеряют все свои сбережения; неужели вы собираетесь выставить на улицу нескольких старых ветеранов войны из-за своей гордости? — он предложил ей ручку." +trotkart_colthage.27.a: "Мерзавцы..." -trotkart_colthage.28.t: "The Gilded Age" -trotkart_colthage.28.d: ""My Lords, Ladies and Gentlemares, please be upstanding for the Sufrit!" The speaker announced as Benoam descended the stairs to the great hall, fashionably late of course. The Gala was well underway with some of the country's leading social figures arrayed throughout the hall. He could spot Jebzel enjoying the champagne along with a few ordinary citizens invited for their outstanding work, and media purposes of course.\n\n"My Lords, Ladies and Gentlemares, please be upstanding for the stallion of the hour, Azizelquart Zahummid!" Benoam smirked as Aziz followed him down the stairway, the room taking his arrival as a signal to stand and stomp their hooves. The economist looked nervous, out of place at the centre of attention but the night was for him, to celebrate the success of his economic model and the "Colthage boom" as it had come to be known. Benoam waited for him, a glass of champagne offered to Aziz as he descended the stairs.\n\n"My friends." Benoam spoke, raising his voice over the crowd. "Please, join me in toasting Aziz and his great success." With glasses raised, and the toast made every eye in the room was back on Benoam again. The night may be in Aziz's honour, but everyone here knew who held the real power and that economist acted only at the Sufrit's discretion. In a way, this was all thanks to him and Benoam would make sure everyone knew about it.\n\n"Are these creatures all here for me?" Aziz asked, a bit shocked as he sipped his champagne.\n\n"Of course, they are my dear Aziz." The Sufrit smiled as he put a hoof across the nervous zebra's shoulders. "After all, you've given them and our nation that greatest of gifts."" -trotkart_colthage.28.a: "Money..." +trotkart_colthage.28.t: "Век позолоты" +trotkart_colthage.28.d: "— Милорды, леди и джентлькольты, пожалуйста, поприветствуйте Суфрита! — объявил диктор, когда Беноам спускался по лестнице в большой зал, конечно, немного опоздав. Гала-концерт был в самом разгаре, и некоторые из ведущих общественных деятелей страны собрались тут. Герза мог видеть Джебзель, наслаждающеюся шампанским вместе с несколькими простыми гражданами, приглашенными за их выдающуюся работу и, конечно, чтобы похвастаться перед СМИ.\n\n— Милорды, леди и джентлькольты, пожалуйста также поприветствуйте жеребца этого часа - Азизелькарта Захуммида! — Беноам ухмыльнулся, когда Азиз последовал за ним вниз по лестнице, и зал воспринял его появление как сигнал встать и похлопать копытами. Экономист выглядел слишком нервным, даже неуместным в центре внимания, но вечер был для него. Это было празднование успеха экономической модели министра, и "прорыва Кольтфагена", как его стали называть. Герза ждал его, предложив Захуммиду бокал шампанского, когда тот спускался по лестнице.\n\n— Мои друзья. — начал Суфрит, его голос слышала вся толпа. — Пожалуйста, давайте все вместе выпьем тост за Азиза и его невероятный успех. — после этого все присутствующие подняли бокалы и Герза произнёс тост - все взгляды в зале были обращены на Беноама. Возможно, этот вечер и был организован в честь Захуммида, но все присутствующие знали, кто обладает реальной властью. Экономист действовал только по усмотрению Суфрита. В некотором смысле, всех успехов в экономике удалось добиться благодаря Беноаму, и он позаботился о том, чтобы все это понимали.\n\n— Неужели все эти существа пришлю сюда ради меня? — спросил Азиз, немного шокированный, потягивая шампанское.\n\n— Конечно же ради тебя, мой дорогой Азиз. — суфрит улыбнулся и положил копыто на плечи нервничающей зебры. — В конце-концов, ты дал им и нашей стране величайший подарок." +trotkart_colthage.28.a: "Деньги..." -trotkart_colthage.29.t: "Finishing Off What Was Started" -trotkart_colthage.29.d: ""Are you seriously telling me that Ozid is still kicking around in my homeland?" Benoam didn't shout, he didn't let his anger get the best of him, he kept his voice calm, cold and restrained behind clenched teeth. "I assumed that he would have collapsed by now, or that your mercs would have done their job and seized Coltva."\n\nJungle Work glanced sideways at Black Jean. The Sufrit was widely known as not a real general, but he was still in charge, so they had to tread carefully here. "Our priorities lay elsewhere, Sufrit. We thought it best to focus on those we were already at war with rather than Ozid. With Hiram and Zanit dealt with, we could then swing our forces around and deal with him." The simplest arguments are usually the best.\n\n"Well, I am telling you I will not allow that retched communist enclave to last a second longer. I want them wiped off the face of my Republic. I want bombing runs, I want strafing runs, I want artillery fire, I want tank shelling, I want grenades, I want him gone."\n\n"That'll be tricky Sir, we've only got rifles and-"\n\n"Just! Bucking! kill him!"" -trotkart_colthage.29.a: "The time has come to march upon Coltva!" - -trotkart_colthage.30.t: "Just Another Brick In The Wall" -trotkart_colthage.30.d: ""To place an application for a support grant you need a 25b form which you can't get anymore because they're out of circulation."\n\n"Another dead end. I suggest we scrap this process and build a new streamlined one."\n\n"Agreed." It was a strange sight; Zuan, a young zebra not long out of university – and the newest member of the Young Scientists' clique – chatting with the Sufrit about the tangles of bureaucracy, but who better to discuss it with than someone who just battled through it having come from university and joining politics. A stack of procedures and policies lay piled on the desk, all of them for the bin, a bureaucratic cull was in full swing.\n\nZuan had been sceptical when first asked for his opinion, but Benoam went through paperwork like a blowtorch through butter, clearing up old outdated systems and ridding them of complicated conditions. Granted this opened a few loopholes here and there but it was worth it for the sake of making every zebra's life easier.\n\nFor his part Zuan was happy to help make things simpler for students and activists by cutting the paperwork involved in grants applications and study visas and by the gods was it needed. They'd laughed when they found there were three separate ways of applying for planning rights all of which contradicted each other, but that was just the tip of the iceberg. There were so many old systems still to get rid of. It was going to be a long night." -trotkart_colthage.30.a: "How did Zarca get anything done?" - -trotkart_colthage.31.t: "Just Another Cog In The Machine" -trotkart_colthage.31.d: "Another strike of red ink through another question, even Zaalisillhek had to admit that 5 times 7 was too easy. Measuring the competency of any new applicants to the Republican Civil Service required a test, the problem was someone competent had to draft the test. See the issue here? Benoam and Zaal argued continuously over the different versions of the test each had produced with the industrialist claiming Benoam's questions were too hard and the Sulfrit explaining that Zaal's questions were too easy.\n\n"We can't just accept anyone; we need to have at least a basic grasp of the tasks required. An essay-based test would give better insight into the mindset of the applicants and where their possible career path may lead along with any possibly difficult personal leanings. More importantly, though, they need to have the right stuff to be able to survive the service. It's like a bear pit, worse than any battle I fought."\n\n"But you never f-" Zaal was cut off by a death stare from Benoam. "eh... I mean, yes, I see your point. We will need to set up a disputation system though, for those applicants who perhaps feel they were badly marked. Nothing major, just a small setup to sort the tests and deal with the relevant processing costs and extra staff coverage."" -trotkart_colthage.31.a: "A good way to make money if nothing else..." - -trotkart_colthage.32.t: "Busting The Fundies" -trotkart_colthage.32.d: ""Thank you for your time, I know you're a very busy stallion these days Sufrit." Benoam recognised the Zebra, he was a patrician, one of the younger ones, not yet fully corrupted by that cesspit.\n\n"Indeed, but not so busy as to make time for a colleague. Do tell me what it is I can help you with." The Sufrit smiled. He was going to enjoy this.\n\n"I was trying to think of ways I can be of service to the Republic since the latest legislation I find myself a little underworked you see. Then I thought the Sufrit would be able to point me in the right direction I mean, you know the state inside and out. I want you to know if there is any way I can help, anyway at all you can think of I'm at your service." And there it was, a young stallion begging for a handout. The dismantling of the political dynasties had cost many patricians their family influence and their positions in turn; at least this one knew what side his bread was buttered on, coming as he had to Benoam, cap in hoof.\n\n"I think I know just the department looking for a stallion of your qualities. There's an opening in the fisheries that would suit you." He pulled some papers from a drawer in his desk and signed them. "Take these down to the harbour offices they'll get you sorted out, just don't go forgetting who gave you this chance when you're a big success." He half-joked. The young stallion took the papers eagerly, just happy to have any position at all. He even had the grace, or desperation, to give a little bow as he left the office." -trotkart_colthage.32.a: "Hopefully that'll teach them the meaning of meritocracy..." - -trotkart_colthage.33.t: "Let Money Speak" -trotkart_colthage.33.d: "Benoam took a slow puff of his cigar as he regarded Zaalisillhek. The industrialist was after another subtle favour, a job for a useless family member, hardly worth the Sufrit's time but he did enjoy watching them squirm. The Gentlestallion's club was busy tonight, but the members knew a private conversation when they saw it and kept their distance.\n\n"It's not that he's thick, far from it, It's just that he doesn't respond well to written examinations. Oh, thank you." Zaalisillhek greeted the waiter as he lifted a glass of bourbon from the silver tray offered to him. "He's frightfully keen and dedicated oh yes, you'll be hard pressed to find a zebra more dedicated to the ideals of the Order and Progress, as his cousin I can vouch for that."\n\n"Well, if he's as dedicated as you say" Benoam sipped his whiskey. "I'm sure he'd be a great asset to the Republic. The only problem is there would be various administrative overheads that would need to be covered, monthly office costs and such. I cannot make exceptions for these just because he's a friend's relative now can I."\n\n"Oh well, that won't be a problem." Zaal smiled warmly, a slight twitch in his left eyebrow. "He has significant income from a monthly stipend, I'm sure that would more than cover such things. Do you have the details of the account the funds should be sent to?"\n\n"I'll have Azizelquart send you the details."" -trotkart_colthage.33.a: "Pleasure doing business with you." - -trotkart_colthage.34.t: "Three Strikes" -trotkart_colthage.34.d: ""I feel this is a bit unnecessary you know. My wife is secretary to the general commissions' council, she holds a lot of influence amongst the right sort of zebra. We're rather known for our little soirées."\n\n"It's just standard procedure Sir." The clerk replied, settling himself across the counter. The senate offices were busy that morning and he had little time to go through the new background checks for lobbyists but the new bill demanded it and you could never be too thorough with security. "Thank you." His assistant passed him the file. "Let me see here now Sir." He extracted the one-page summary from the front, red ink marking up most of the text. "Hmm. You say you worked as an advisor to the Coltva local council?"\n\n"Yes, for three years."\n\n"And the general admissions watchdog in Trotkat for 2 more?" The Zebra opposite nodded firmly and smiled smugly. "I tell you what Sir, you look through this file and stop at any bit of information that's actually true. You see, we did the unthinkable and checked your application. The only truth here is that you worked in a sweetshop when you were 14. Based on this and some rather... unusual financial transactions I think we both know I'll have to reject your application for a lobbyist pass."\n\n"You... I..." The zebra looked like he'd been slapped with a haddock. "How dare you accuse me of lying!" He slammed his hoof on the counter. "You don't know class when you see it otherwise, you'd keep your mouth shut. Do you know who I am?! I have connections. My brother-in-law is very close to the Zurumilki Family!" He grabbed the file off the counter and threw it into the air, papers and pictures flying everywhere. "That's what I think of your silly background checks." By now everyone in the hall was looking to see what the fuss was as he leaned across the counter. "You might want to rethink your decision. I can make things very hard for you."\n\n"Security! Would you please escort this stallion off the premise?" Two large diamond dogs appeared on either side of the trouble maker and dragged him – rather roughly – from the hall whilst he thrashed and ranted." -trotkart_colthage.34.a: "Next!" - -trotkart_colthage.35.t: "Under The Table" -trotkart_colthage.35.d: ""Is this necessary? I don't know if you're aware, but I am a zebra of note; my wife is secretary to the general commissions' council, she holds a lot of influence amongst the right sort of zebra."\n\n"It's standard practice for all lobbyists to cover the charges incurred in processing their passes. Licensing costs, administrative fees, security checks, it's all in the paperwork we provided Sir. The final cost is 200 Sir." The clerk slid the bill across the counter to the zebra who read through the itemised bill for his pass.\n\n"I don't see why I should have to pay to offer my services. Here I am, providing my wisdom and insight into the development of mining equipment, taking my time out of my day, volunteering my years of experience and I am expected to pay to be able to help. I'm not doing this for any personal gain, it's for the spirit of the nation." He lied through his teeth.\n\nThe clerk stared at him; lids heavy with boredom. He saw this at least four times a day. Another zebra trying to wiggle their way out of the new fees, fortunately after a few confrontations he'd learned the best way of dealing with such individuals. Slowly he reached across and pulled the bill back to his side of the counter. Without taking his eyes off the zebra before him he reached into his pocket, produced a red pen, and changed the 2 on the bill to a 4 before sliding it back.\n\n"400, Sir."\n\nShocked and grumbling the zebra reached for his wallet before the price got any higher." -trotkart_colthage.35.a: "Pleasure doing business with you!" - -trotkart_colthage.36.t: "A Bit Of Sunshine" -trotkart_colthage.36.d: "The earthpony grumbled as he hobbled through the quiet hospital waiting room, the brace around his back left leg the only thing keeping him upright. It wasn't getting any easier to walk since he'd taken grenade shrapnel in his leg at the battle of Hippone; they said they'd gotten it all out, but he swore he could still feel it in there.\n\n"Excuse me please." He managed to reach the reception, a doe-eyed young zebra smiling back at him. "I need an appointment."\n\n"Certainly, Mr...?"\n\n"Bristle. It's me leg, I can't put any weight on it at all. I nearly fell over just crossing the road. It's been like that since the war ya see."\n\n"Oh I'm sorry to hear that Mr. Bristle but I'm sure we'll be able to help. I can get you an appointment with the specialist..." She took her time flicking through some pages in the appointment book "...this afternoon at 16:00 if that works."\n\n"Oh, I wasn't expecting so soon, eh, yeah that'll work. Wait, what's the catch? How much will this cost me?" He eyed her suspiciously.\n\n"Nothing Sir, all covered by the state." She smiled warmly.\n\n"I guess I'll have to find something else to complain about then." He chuckled." -trotkart_colthage.36.a: "Huh, I didn't even need to bribe anyone." - -trotkart_colthage.37.t: "A Pain In The Leg" -trotkart_colthage.37.d: "The earthpony grumbled as he hobbled through the crowded hospital waiting room, the brace around his back left leg the only thing keeping him upright. It wasn't getting any easier to walk since he'd taken grenade shrapnel in his leg at the battle of Hippone; they said they'd gotten it all out, but he swore he could still feel it in there.\n\n"Excuse me ple-." The receptionist strode past him, ignoring him as she passed a bundle of papers off to her colleague; they were rushed off their hooves. "Hello. I need a – Hello?" He finally managed to attract her attention. "I need an appointment, my leg's playing up. I can't put any weight o-"\n\n"Average income a month?" She cut him off, flipping through a folder.\n\n"Eh, 1300 a month." He replied, a little confused. She ran her hoof down the page.\n\n"Central bracket. The hospital will cover 60% of your bill, take those down to the archives would you Rift." She passed another stack of papers to a porter.\n\n"60%." He frowned. "Ok, that could be worse and when would that be? My leg's killing me."\n\n"We can get you in- No that's for J-ward, J-ward Rif- Rift! J-ward, you deaf bat." She mumbled the last bit, snatching some back the files the porter had just lifted. "We can get you in about a month, Sir, cash or cheque Sir."" -trotkart_colthage.37.a: "What do you mean I have to wait a month!?" - -trotkart_colthage.38.t: "Yellow Press" -trotkart_colthage.38.d: "The headline was bold, eye-catching and complete nonsense. "Local baker outed as Zarcid supporter." Beneath it continued; Traitor hauled off by the police. The deputy editor looked over the edge of the draft to her boss. This wasn't journalism it was a dressed-up gossip column pretending to be of national interest, sensationalism at its worst.\n\n"So, what do you think. It'll work right?" the editor sat behind his desk smiling widely like this was the best idea he'd ever had.\n\n"If by work you mean we'll sell some issues then yes, I guess it will, but it'll also destroy the reputation of this paper and anyone who works here. It's drivel. Complete and total drivel. Can you prove any of this? What about when we get sued by the baker?"\n\n"We don't have to worry about the baker." He waved it off. "She's just one zebra on the list and yes we can prove that a lot of them are Zarcids. Not all, granted, but nothing to see off any defamation lawsuits. Listen it's not my fault Gerza's cracking down, I'm just making the best of it. Nobody cares about the truth anymore anyway; it's all sensation and story these days. It doesn't matter if you can't prove everything, there's always someone stupid enough to believe anything."\n\nThe deputy editor stared at him in disbelief. "But this will ruin zebra lives" She began reading through the list of names in the article. "Many of these aren't real supporters and even if they are what crimes have they committed? I will not be a party to this."" -trotkart_colthage.38.a: "Just run the story!" - -trotkart_colthage.39.t: "A Bit Of Modesty" -trotkart_colthage.39.d: "The door to the dining room burst open as the aged zebra stormed into the room. His son - hunched over the table nursing a hangover – nearly fell from his chair in shock as his father slammed a document down on the table next to him, half spilling his mug of coffee.\n\n"Explain!" He rubbed his face to clear his head and looked at the document. It was a bar bill from the night before, from the looks of it he'd bought the entire bar several rounds of champagne and spirits. The bill totalled to 650 Zhekels.\n\n"Things might have gotten a bit out of hoof last night I grant you but it was all in good fun." He gave a feeble smile.\n\n"Good fun?! Do you have any idea what you've done? If word gets around that our family is throwing money away like this Gerza will come down on our heads like a ton of bricks with another of his ‘special taxes'. I'm a Patrician Itthob and therefore a target! We cannot afford to give him an excuse to ruin us. If we're going to survive, we need to be subtle, fly under the radar, not buy your friends all the booze in Colthage."\n\nFather I-"\n\n"No, I don't want to hear it. If I hear that you've even reached for your wallet again I will cut you off and through you from this house! Do I make myself clear?" His son paled and nodded quietly." -trotkart_colthage.39.a: "That ought to straighten him out!" - -trotkart_colthage.40.t: "A Bit Of Quality" -trotkart_colthage.40.d: ""I call to order this session of the Chamber." Zuan stood before the assembly chamber of the Qualified, 72 of the brightest minds in the nation brought together to help shape the future. They would provide their knowledge and expertise to drive the Republic to new heights. It helped that they all had the best intentions of the nation at heart. These zebras did want the best for the nation as a whole and would work to produce it. A shining example of cooperation in science and industry working together to build a sustainable future.\n\nBenoam watched on from the gallery as they talked, scowling down on them as they discussed their plans for the future, their plans for his Republic. He had no doubts about their capabilities but old prejudicious were hard to forget. It was not so long ago that those down there had sneered at him, judged him, considered him a yokel lower than dirt just because he was from Coltva and they were from Colthage. Now here he was, looking down on them, oh how the tables had turned and he was going to make sure they learned their place. Let them build an advanced modern nation, as long as they remembered it was his nation." -trotkart_colthage.40.a: "I can work with this." - -trotkart_colthage.41.t: "A Den Of Jackals" -trotkart_colthage.41.d: ""I call to order this session of the Chamber." Zaalisillhek stood before the chamber of Corporations 72 of the sharpest industrial and economic minds in the country brought together to help drive the Republic's development towards rising as the next superpower and making huge piles of cash as well of course. Zaal was just the stallion to lead this august group, not only was he personally connected with every member of the chamber he knew who he had to thank for this position and where his loyalties lay. "First topic is the expansion of infrastructure from Colthage to Torkkat."\n\nBenoam watched the session from the gallery, a satisfied smile resting easily on his lips, this was a good day. Now he had a chamber of like-minded individuals keen to push the country's industry in any way he wanted. It was so much easier to rig the system when all of his ideas were being presented by another as their own, all he had to do now was agree with the policies they put forward.\n\nThe chamber was also a source of personal satisfaction for him. All of these upper-class twits are at his beck and call, each eager to please in the hopes of being granted a concession, contract or higher position. Oh yes, today was a good day to be Sufrit and he was going to enjoy it." -trotkart_colthage.41.a: "I can work with this." - -trotkart_colthage.42.t: "The Cult Of State" -trotkart_colthage.42.d: "The classroom was a little confused, fillies and colts scratching their heads trying to remember the words and the meaning behind them. Their teacher, Miss Twirl felt a bit uncomfortable about the whole thing herself, teaching 5- and 6-year-olds a pledge of allegiance just felt wrong. What next, they'd be taught to fight for the Republic? They should be focused on learning to read and write, not being morphed into good little patriots.\n\nThere was nothing she could do though; it was a new school policy. Every day had to start with the newly written pledge of allegiance given before the teacher and directed towards the flag. A few teachers had resisted the move and found themselves transferred to other schools or out of a job due to subversive behaviour.\n\nThe Republic was moving in a strange and frightening direction. This idea of civil religion was being used to challenge any possible dissension as unpatriotic, it was an easy excuse to make life difficult for good zebras. She sighed - as much as it pained her - it was her job to participate in this and make sure her students learned the words.\n\n"Ok every zebra, let's try again shall we."" -trotkart_colthage.42.a: "I pledge allegiance to my Flag..." - -trotkart_colthage.43.t: "A Private Matter" -trotkart_colthage.43.d: "The office was quiet, a sombre mood heavy in the air made heavier by the old-fashioned decor of the dean's office; the weight of tradition bearing down on them.\n\n"I do wish there was something we could do for you but I'm afraid my hooves are tied you see." The Dean sighed in sympathy. He hated this part of the job, firing his colleagues. He'd worked with professor Dusk personally for years and was quite fond of the bat, but word had come down that the new laws about educational secularism were being enforced and enforced hard. He knew Dusk was a Lunarist but she kept it to herself so had never caused an issue; he'd hoped she would be spared. Then the letter that arrivstateding in no uncertain terms, she goes, or the government cuts the universities funding.\n\n"We both know this isn't about my faith Bodo, this is politics plain and simple. It's common knowledge that I have long objected to the Order and Prosperity Party, misnamed as it is, and this dismissal just proves my point that they are not fit to run this country. This is a politically motivated action, you know, I know and the whole blasted facility knows that if they're not careful to doth their hats and yes Sir, no Sir, thank you Gerza Sir, then they'll be next."" -trotkart_colthage.43.a: "This is not the way." - -trotkart_colthage.44.t: "A Mile And An Acre" -trotkart_colthage.44.d: ""Your post Sir." The butler set the silver tray down on the table next to the coffee and oats. Two letters were expertly arranged for the patrician that morning. He could tell instantly that one was an invitation to the mayors' home for another one of his light lunches; two invitations a week turned up at the door, he did intend to go one day.\nThe other letter he lifted and briefly examined; handwritten address, a personal touch. He sliced it open smoothly with his knife and slipped out the contents, adjusting his spectacles.\n\nDear Philosir\nIt is my duty to inform you that, having reviewed your holdings as recorded, we have discovered discrepancies in your reports. These were confirmed following a detailed survey of the local country concerning the landholdings as recorded in local offices.\n\nIt was discovered through these means that you had not declared 60% of your holdings. To clarify the issue and save you any concern about these holdings being considered a monopoly on agriculture in the region - which we're sure you were unaware of – the state shall begin formal confiscation of this land. By the time this letter reaches you the process should have been completed, a great weight off your mind I'm sure.\n\nI hope this letter finds you well\n\nAzizelquart\n\nThe letter slipped from his hoof and landed in the butter." -trotkart_colthage.44.a: "This is outrageous! This is unfair!" - -trotkart_colthage.45.t: "Family Matters" -trotkart_colthage.45.d: "The account's report was very clear cut. It detailed every piece of land he owned from here to Trotkat with particular reference to those lands which he held under other names. How they'd found about those he had no idea.\n\n"What does this mean, for me in basic terms." He set spectacles on the table as he turned to his accountant, desperate for good news.\n\n"In basic terms, you've got two choices, either give anyway 40% of your land to smaller holdings or the state is going to come down and take a big wet bite out of your ass with a whopping great tax big enough to make you wish you'd given the land away." She stated, very matter-of-factly.\n\n"How do we do it then? I could give it all to my brother and take a div-"\n\n"Not going to work, they'll see through that. No, there's a procedure for t is. Anyone within 4 miles of the land you're giving away can register their interest; their names go into a pot and then the names are chosen by lottery."\n\n"So, these random peasants get my land for free and I-"\n\n"Get to keep your arse intact."" -trotkart_colthage.45.a: "By Za'al, this is annoying..." - -trotkart_colthage.46.t: "Vote On Merit" -trotkart_colthage.46.d: "She adjusted her tie as she paced back and forth in the waiting room. It was ridiculous, a mare of her standing, secretary to the general commissions' council, forced to take some silly voter competency test. To make matters worse she had to take the test and wait for the results alongside the factory workers. The smell was the worst of it, grease, sweat and manual labour.\n\nThe test itself was easy. What do you think of this issue or that issue, how many sources have you consulted on these matters, educational background? The whole thing was laughable; she'd breezed through it in half an hour while the others struggled and fretted over every answer.\n\nAn official entered through the main door, papers in hoof. One by one she read from the list and handed the results out. The labourer in front of her collected his results and with a nervous hoof read through the paper, a sigh of relief escaping him as he realised, he'd passed and been granted the right to vote.\n\nShe snorted; the test was so easy that even the proles could pass. Collected her results and smugly glanced through them she paid little attention until she read the words: Failed, voting rights denied." -trotkart_colthage.46.a: "This is preposterous!" - -trotkart_colthage.47.t: "Money Makes The World Go Round" -trotkart_colthage.47.d: "The counting office was dark, the staff having departed to celebrate the completion of a long day's work. They'd earned it, voter count was up by 20% in the recent elections and they'd been hard pressed to get the counting finished in time but through hard work and diligence they'd managed it.\n\nThe count boxes rested on tables, divided up by the candidate they supported. There was one clear winner with double the number of boxes the second candidate had received, the table groaning under the weight of their popularity. The vast majority of those new voters supported the candidate, clearly their message reached a new younger audience of keen political minds.\n\nAmongst some of the discarded papers, spoiled ballots and other now useless materials scattered in corners or around the floor was a receipt of transfer. A small monetary sum moving between hooves, nothing major, of course, nothing to be concerned about. Perhaps one of those new voters - unfamiliar with voting practices - had accidental slipped it into the ballot box.\n\nThe fact that the name on the transfer receipt was the same as the candidate who'd just won the election was a little strange perhaps but it wasn't worth noting. There were just so many votes to count that the receipt had been discarded without further thought. It wasn't as though it mattered anyway, one vote, when thousands of new voters had supported them.\n\nThe system was worked, it was fair and all the votes legally cast. What more could anyone ask for." -trotkart_colthage.47.a: "Don't you just love democracy!" - -trotkart_colthage.48.t: "The Magic Of University" -trotkart_colthage.48.d: ""Have you had any weird lectures yet?"\n\n"Yeah, some pegasus came into the psychology lecture shouting about a nightclub and throwing leaflets around. The professor was furious. You?"\n\n"Nah, just trying to stay awake in sociology." The four friends, a zebra, a deer, a kirin and a thestral chuckled as they sat around the table in the café enjoying a cup and each other's company. The group was a welcome sight; The republic had become a melting pot since the wars had brought so many from all over the world to fight, but it was nice to see a group talk about things other than who they'd killed in what battle. The next generation was in safe hooves.\n\nThe Kirin reached down and lifted her tea with her left hoof, blowing gently on it before sipping. The deer across from her looked on in horror. "Something wrong?" She asked the young stag, surprised by his reaction.\n\n"That's how they drink tea in Barasingha. Anyone who drinks tea with their left hoof is an enemy."\n\n"Are you... are you being serious?" The bat asked.\n\n"Nah, I'm just screwing with ya, but you should have seen your face." The deer laughed as the group joined in. "I'm so glad I came to this country. So much potential for pranks."" -trotkart_colthage.48.a: "Marvelous!" - -trotkart_colthage.49.t: "The Magic Of University" -trotkart_colthage.49.d: ""How are you finding things?"\n\n"It's much the same as Warzena, though the accent takes some getting used to. I was talking to one of my lecturers yesterday and I thought he was asking me about my last holiday. Turns out he wanted my report on the history of divergent cultures.\n\n"How did that turn out anyway?"\n\n"Well, I just said that Warzena has the best culture. Didn't get many marks." The four zebras sat around the table enjoying a quiet afternoon break from their studies. There was little to say that three of the four weren't from the Republic; only a keen eye would spot the differences in their mannerism and only a keen ear would pick up the difference in their accents. With the region being so uncertain many had taken up the offer of study in Colthage and come from Coltdar, Warzena and Zumidia. A little stability went a long way these days.\n\nWhat they gave in return was new insights into old problems. Though many of the new students had come from just over the border they brought their solutions to the issues that had been plaguing the regioforof years. The stagnation of the economy, the growing trade deficit, even some of the simple culture points like how to write a collectividentityfy for the region; all from bright young minds ready to get stuck in." -trotkart_colthage.49.a: "Marvelous!" - -trotkart_colthage.50.t: "Diplomatic Missive - Hippogriffia" -trotkart_colthage.50.d: "To whomever, it may concern,\n\nWe regret to inform you that the diplomatic corps of the Colthaginian Republic has chosen you to act as the chief diplomatic official to the Republic's negotiations with the perfidious Kingdom of Aris, may Za'al help your soul. Contained within this diplomatic missive are the talking points you shall be discussing with Aris' representative, one Violet Facade, make sure to study the talking points thoroughly before proceeding with the negotiations, which shall take place in Zapsa at exactly 18:0.\n\n1. The Hippogriffs, perfidious as they are, will doubtlessly request that Republic's unique relationship with the various criminal syndicates be thoroughly investigated. While the Sufrit sees no inherent issue with temporarily cooperating with the criminal elements of the Republic, the Arisians will doubtlessly push for their agents to be allowed to assist in curtailing said elements, as such, it is your goal to assure the Hippogriff representative that we are fully capable of handling the situation. However, if the Sufrit has chosen to curtail the vast majority of the criminal elements within the country it is advisable to simply let the Arisians have this small diplomatic victory.\n\n2. Minister of Defence Zoblos is a... Rather a controversial figure among certain emigrée circles. She has been accused of several, for the lack of a better term, war crimes by the ever treacherous Harmonites and Coltvans currently eeking out an existence suckling upon the teet of Aris. There are multiple ways to approach this situation - The first and most simple solution is simply denying the allegations, the second, by far more pointless solution is attempting to prove that all sides of the conflict were culpable for the crimes the emigrée community has brought up. There is also the wildcard solution of simply making all of the Republic's wartime records public. Ultimately the Sufrit truly does not care about what the fish think about Zoblos, so simply do whatever you think will give us a more advantageous position during the negotiations.\n\n3. Make sure to triple-read this one. The fact of the matter is that the Sufrit truly does not care if the Arisians see our government as amoral as long as the Republic is capable of reaping economic benefits from this deal. Thus, once you have appropriately wined and dined Miss Violet Facade, you are to bring up the matter of trade ties between our two nations. The Arisians will doubtlessly push back citing their desire to isolate themselves from the rest of North Zebrica. However, what they want does not matter. Push for full-blown free trade between our two nations, but only do so if you are quite sure that the concessions we have already given or intend to give in the following two points will be sufficient enough to sway them. If you are quite sure you will not be able to sway the Arisians to our way of thinking attempt to offer them a more limited trade deal.\n\n4. As you may already know, the Hippogriffs are a school of utterly insufferable fish with delusions of grandeur, as such, they had perceived their intake of Colthaginian refugees as some sort of duty they must uphold. With the Republic stabilised they will now demand that said refugees be taken back. To be quite frank, we have no issues with acquiescing to this demand. However, you are to make it so that Miss Violet Facade is given the impression that we are reluctant to give more weight to any concessions you might have already requested from the Arisians.\n\n5. To put it bluntly, neither the Sufrit nor the Senate cares about Zumidia, but the Hippogriffs don't know that. If need be throw the Zumidians to the sharks to get more benefits out of the Hippogriffs, that is all." -trotkart_colthage.50.a: "Affirmative." - -trotkart_colthage.51.t: "The Matter Of The Syndicates" -trotkart_colthage.51.d: ""I can assure you that we have everything under control." The diplomat stated as they poured another cup of tea. The board room had been arranged for this meeting, the long table covered with reports and documents as Violet Facade and the Diplomat sat next to each other. The mediators were wanting in the other rooms in case things got heated, the runners were on standby for anything that might be required, and all angles were covered, excluding the talks themselves.\n\n"Really? Because my intelligence suggests that the cartels have free reign in your nation and in some instances, it looks like they're running the place. How can we begin to have any kind of diplomatic negotiations when these criminals can sabotage anything we agree to?" Violet Facade stated, looking up from the various notes that lay around her.\n\n"Very droll Violet but I think you're overblowing the issue. These "Cartels" as you call them, are nothing more than some gangs and the odd politician with perhaps too much influence. I don't know where your information is coming from, but I assure you it's not accurate." The diplomat reassured an almost pointless attempt but still.\n\n"Uh huh?" She asked eyebrow cocked, not buying the story for a moment. "Aris would like to be sure that these talks are stable and that fruitful. To that end I am authorised to offer you support in removing these blockages from our path, be it information or resources, we do happen to know quite a lot about the goings on in Colthage I assure you. It is to both of our benefits that these talks go as smoothly as possible." She smiled as sipped her tea." -trotkart_colthage.51.a: "Assure the Hippogriffs we have a handle on the situation." -trotkart_colthage.51.b: "How we handle the Syndicates is our own matter." -trotkart_colthage.51.c: "Allow the Hippogriffs to assist us in dealing with the Cartels." - -trotkart_colthage.52.t: "The Matter Of Zoblos" -trotkart_colthage.52.d: ""Shall we turn to the question of the military, specifically the conduct of several of your officers during the most recent of your civil wars." Violet flipped through a few pages.\n\n"Could you narrow it down a bit? Quite a few officers were fighting in that war." The diplomat returned, trying to find the relevant information in their notes.\n\n"Jebzel Zoblos. The chief of defence, an interesting choice I might say considering her history."\n\n"It is because of her history that she was granted the position. She did not allow herself to be bound by traditional war tactics and doctrines and used innovative strategies to overcome the enemies of our Republic." A note of pride in the diplomat's voice.\n\n"By which you mean she slaughtered every creature in her path and burned several towns to the ground for not giving in to her demands."\n\n"Those rumours were never proven and the Sufrit would not allow a zebra like that to command the are forces."\n\n"I have it on good authority. Our concerns are working with a commander of this calibre would make any military collaboration difficult to maintain. The Generals of Hippogriffia won't like working with a murderer." Violet gave the diplomat a pointed look.\n\n"Jebzel Zoblos won't be an issue, here's what we're gonna do."" -trotkart_colthage.52.a: "Assure them that Zoblos' conduct will be "thoroughly" investigated." -trotkart_colthage.52.b: "Flatly deny Zoblos' complicity." -trotkart_colthage.52.c: "Offer the Hippogriffs wartime reports from all sides." - -trotkart_colthage.53.t: "The Matter Of Trade" -trotkart_colthage.53.d: ""The Republic has a lot to offer with many high-quality goods and sitting at the centre of the tri-continental shipping lanes it is perfectly placed to provide access to the markets that you're looking for." The diplomat offered a few financial reports to emphasise their point.\n\n"Yes and with a liberal interpretation of the mean on tariffs and embargoes. I can agree that the Republic does sit at the crossroads of trade but your industrial base is somewhat lagging behind our own. If you were to grant access to your ports, I'm sure we could provide some advice and guidance on straightening out your factories." Violet returned with her offer.\n\nThe Diplomat struggled to restrain themselves. Who was this soggy horse to insult the industrial might of the Republic?\n\n"I assure you that the industrial base of the Republic is more than a match for your own. I have it on good authority that our GDP is significantly higher than that of Hippogriffia."\n\n"It would be if your industries weren't run on bribes and underhoof dealings. Kilo for Kilo, we out-produce you, it is only because of the size of the Republic that you outproduce us and realistically you should be making three or four times more than what you are. We don't want any corruption to influence our factories you understand, we've had enough issues there already but access to the shipping lanes and in exchange for some advisors would help sort out your... problems."" -trotkart_colthage.53.a: "Push for a full-blown market cooperation." -trotkart_colthage.53.b: "Make a mental note to send a bribe to Moonfeather." -trotkart_colthage.53.c: "Acquiesce to a vastly limited trade agreement." - -trotkart_colthage.54.t: "The Matter Of The Refugees" -trotkart_colthage.54.d: ""Now, onto a difficult subject, the issue of refugees. During the various civil wars which took place within the Republic, a large amount of zebra sought sanctuary within our lands. We had no issue with this but with the current situation, we are now encouraging these zebra to return to their homeland. Most are taking this up freely as I'm sure you're aware but we would like some guarantees that they will be allowed to return unmolested." Violet pressed forward with her list of requirements.\n\n"Well, of course, they are our citizens, we'll welcome them back with a warm embrace." The diplomat replied slightly insulted at the accusation that they would harm their zebra but remaining composed nonetheless.\n\n"Good but there is the issue of hippogriffs going the other way, you see, as the situation develops there are concerns that many of our citizens might seek refuge in the Republic's lands. We want the same guarantees that they will be able to settle in the Republic for the duration of the ongoing crisis and beyond should they choose."\n\nIn truth it wouldn't be much of a problem. The Republic was already a melting pot of different species as the wars had brought mercenaries from all over the world to settle down and bring their families. There was even a small population of hippogriffs within the republic already so it wasn't a big deal but it was still a good bargaining chip." -trotkart_colthage.54.a: "Tell the Hippogriffs that we are ready for them to send every refugee they have." -trotkart_colthage.54.b: "A limited plan for refugee reintegration should be put into place." -trotkart_colthage.54.c: "Reluctantly acquiesce to taking the refugees back." - -trotkart_colthage.55.t: "The Matter Of Zumidia" -trotkart_colthage.55.d: ""Finally, we have the subject of Zumidia." Violet Facade turned to the last page of her notes. "This land is of course valuable territory but we're willing to concede that it is within the Republic's sphere of influence as a gesture of goodwill which we hope will be appreciated."\n\n"No no, we could not accept should a generous offer." The diplomat retorted, returning her polite urging. "My government insists that Zumidia be held within the Hippogriffian sphere, to show our respect for your nation."\n\n"While that is kind it is still the offer of Hippogriffia to the Colthaginian Republic and we would be rather disappointed to see it rejected, you see we'd hoped that this concession would be seen as a demonstration of our friendship." Violet responded, a slight tone under her carefully chosen words.\n\n"We have no intention of causing any offence, we simply do not wish to be seen as taking advantage of your generosity." The diplomat replied perhaps a little too forcefully. "We in the Colthaginian Republic believe that openness and trust with our neighbours is the best way forward and as a sign of that trust we insist you accept Zumidia."\n\nThey stared at each other, the mask of diplomacy doing little to hide their attempts to offload the territory to each other." -trotkart_colthage.55.a: "Push for the establishment of a nominal Colthaginian Protectorate after the war." -trotkart_colthage.55.b: "Affirm that Hippogriffia can dispose of Zumidia however they please." -trotkart_colthage.55.c: "Bluntly tell the Hippogriffs we don't care about Zumidia." - -trotkart_colthage.56.t: "The Gerza Papers" -trotkart_colthage.56.d: "Following our diplomatic talks the following terms have been received from The Colthaginian Republic for our approval:\n\n1.[TRO.TRO_HIP_term1]\n2.[TRO.TRO_HIP_term2]\n3.[TRO.TRO_HIP_term3]\n4.[TRO.TRO_HIP_term4]\n5.[TRO.TRO_HIP_term5]" -trotkart_colthage.56.a: "We shall accept this proposal." -trotkart_colthage.56.b: "They can't be serious!" - -trotkart_colthage.57.t: "Hippogriffia Refuses" -trotkart_colthage.57.d: "The reply has come from the Hippogriffs. They have considered our requests, taking into account the various points we raised and how they would fit into their designs.\n\nClearly they do not understand the gravity of their situation, or perhaps they think themselves better than us, either way, they have decided to reject our terms. Perhaps Violet Facade did not take our position seriously or her nation does not think we have anything to offer. Whatever the case insulted does not begin to describe the mood of the republic but they have made their beds, now they're gonna die in them." -trotkart_colthage.57.a: "Bah, I knew we should have gone with the Chiropterrans..." - -trotkart_colthage.58.t: "Hippogriffia Accepts" -trotkart_colthage.58.d: "The reply has come from the Hippogriffs. They have considered our requests, taking into account the various points we raised and how they would fit into their designs.\n\nClearly they have understood the gravity of their situation, and realise that to get through the current crisis they will need our support for they have decided to accept our terms. Violet Facade must have done a fine job convincing her nation and the Republic had a lot to offer them in these difficult times." -trotkart_colthage.58.a: "Splendid! Now to wait for them to beat those dastardly Chiropterrans!" - -trotkart_colthage.59.t: "Diplomatic Missive - Chiropterra" -trotkart_colthage.59.d: "To whomever, it may concern,\n\nWe regret to inform you that the diplomatic corps of the Colthaginian Republic has chosen you to act as the chief diplomatic officer concerning the Republic's negotiations with the rogue state of Chiropterra, may Za'al help your soul. Contained within this diplomatic missive are the talking points you shall be discussing with the Chiropterran representative, one Emerald Light, make sure to study the talking points thoroughly before proceeding with the negotiations, which shall take place in Hippone at exactly 18:0.\n\n1. Frankly speaking, the Chiropterrans, insane as they are, make for much better trade partners than the Hippogriffs. As such the first matter you shall be discussing with Lady Commander Light is the matter of Chiropterran arms manufacturers setting up shop within the Republic's borders. This matter can be resolved in whichever way you desire - Although it is advised that you feign pensiveness at the prospect of the deal to give further concessions more weight.\n\n2. The second matter is one of national security. It's no secret that the Chiropterrans possess an astonishing intelligence network with ties so extensive and lucrative we can only begin to speculate upon them. That being said, not every aspect of the Chiropterran Intelligence Community is of equal use. Lady Commander Light, being the leader of the infamous LMRD, will doubtlessly request that her pet organization is allowed to establish black sites within Colthage - Seeing as this would likely contribute to the destabilisation of the Republic were these sites ever discovered it is your duty to attempt to limit Chiropterra's influence within Colthage to an acceptable amount.\n\n3. Surveys of the area have revealed a rather considerable amount of oil and natural gasses underneath the dunes of Zarantia. The Chiropterrans currently do not possess the technical know-how, the resources or the tools to tap into said resources on more than a surface level. Fortunately for them, we do - As such, your goal is to attempt to wrangle the oil fields as compensation for our considerable contributions to the Chirropteran war effort. Whether this deal takes the form of joint ownership or full ownership is irrelevant, even if the Sufrit would vastly prefer that Colthaginian Oil companies have sole ownership of the Zarantia wells.\n\n4. The Chiropterrans, owing to their nature as a rogue state do not have any legal trading partners. However, with the sheer scope of their operations in North Zebrica that is bound to change. Additionally to this, not many nations are willing to trade with Chiropterra, to begin with, and as such the vast majority of their exports are counted as smuggled goods. Fortunately for the bats, the Sufrit has deemed that morality is a matter of personal opinion. Hence, your job is to convince the Chiropterrans to use our ports and ships to export their goods. This will have the natural side-effect of strengthening the Republic's economy... Even if it will drastically increase Chiropterra's revenue. It is important that you do not ask them for any sort of compensation for this act, play into their egotism and allow them to believe that we are a gaggle of dumb savages if need be.\n\n5. Neither the Sufrit nor the Senate cares about anything West of Zapsa. As such, should the matter of Zumidia or the treatment of the Zumidians come up during the negotiations, assure the Lady Commander that we have no intention of condemning any anti-terrorist operations Chiropterra may embark upon. However, if the negotiations have gone poorly up until this point or if the Chiropterran representative is looking pensive you are authorized to offer the Republic's assistance in dealing with any sort of Zumidian resistance against Chiropterra." -trotkart_colthage.59.a: "Affirmative." - -trotkart_colthage.60.t: "The Matter Of Weapon Production" -trotkart_colthage.60.d: "The grand hall was lavishly decorated with the banners of both Chiropterra and the Colthaginian Republic lining the corridor and walls. It was important to make a good impression right off the bat and show the Thestrals that their traditions and culture were respected, not just here in Hippone but throughout the Republic. Truth be told it might have been a slight waste of time though as Emerald light seemed a little out of her depth.\n\n"Guns win wars and as our armed forces expand, we need more weapons to outfit them. With supply lines being what they are and the unlikely chance that we might lose territory, we want a secure base from which to produce our weapons. To this end, we'll need to step up workshops within the Republic from which to manufacture and ship guns. The Hippogriffs won't attack the republic's territory and thus we will have guns no matter what. We will of course offer payment for this."\n\nThe diplomat listened somewhat surprised by what they heard. Emerald was asking to rent land to make guns. This was better than they could have hoped. The Republic gets paid for leasing land they weren't using anyway, and the bats would do all the actual work by making the guns themselves. They hadn't even asked for some of the Republic's stockpiled weapons or the use of the existing arms factories. It was a win-win.\n\n"I'm certain we can come to terms about this. The only real point of discussion is our fee."" -trotkart_colthage.60.a: "Agree to allow Chiropterran Weapon manufacturers as long as they pay a premium tax for the first five years." -trotkart_colthage.60.b: "Agree to allow Chiropterran Weapon manufacturers to set up within Colthage with no extra concessions." -trotkart_colthage.60.c: "Agree to allow Chiropterran Weapon manufacturers to set up within Colthage as long as they provide an upfront one-time payment." - -trotkart_colthage.61.t: "The Matter Of The Hoof" -trotkart_colthage.61.d: ""Shall we discuss your proposal for joint intelligence operations." The diplomat turned the page.\n\n"Indeed. As you are aware we pride ourselves on our intelligence services and research divisions, leading the way in the development of technology and keeping our citizens safe. The ongoing situation though requires an adjustment in our operations. With our finances somewhat stretched we require the Republics' support going forward. In exchange for allowing our agents to operate within your government's territory and allowing some LMRD labs to be established, we would be willing to share our resources in these areas."\n\nThe diplomat raised an eyebrow. "What do you mean by sharing your resources."\n"Well, we'll share our technology from the labs or help you find any individuals that might be causing you problems."\n\n"Let me get this straight. In exchange for allowing Chiropterran agents in and signing another few land leases you're going to give us tech and round up our dissidents for us?" The diplomat looked incredulously at Emerald who nodded in response. This couldn't be right, the Chiropterrans could not be as naive as this, they had to be building up to some massive request. Best to play along for the moment, it wouldn't do well to let them know we know what's up.\n\n"Again, these seem like very reasonable requests. I can see these talks are going rather well." The diplomat smiled." -trotkart_colthage.61.a: "Offer full cooperation with the LMRD in exchange for any useful research they conduct." -trotkart_colthage.61.b: "Offer assurance that the entire Chiropterran's Intelligence community will be able to set up shop in Colthage." -trotkart_colthage.61.c: "Request that only the Nightmare's Hoof be allowed to set up shop." - -trotkart_colthage.62.t: "The Matter Of The Zarantian Oil Wells" -trotkart_colthage.62.d: ""If I might direct the discussions towards the topic of the Zarantian oil fields." Stamping their authority on the talks the diplomat pressed forward with the Republics' demands. "Our surveyors have told us there are substantial deposits under the sand, the only problem is there going to be tricky to get at."\n\n"Indeed. I've had the reports confirmed by our surveyors, unfortunately, we lack the equipment and expertise to get at it and until the situation improves, we're unlikely to get it." Emerald admitted.\n\n"Fortunately, the Republic does have the required expertise, and if our engineers were to operate the rigs you wouldn't have to be concerned about hippogriff attacks on the fields which is a nice bonus"Emerald pondered the idea, weighing up the benefit of access to a safe supply of oil against the downside of... well, there wasn't a downside as far as she could see.\n\n"You'll want a share of the output of course. How much of the oil does your government want?"" -trotkart_colthage.62.a: "Offer to buy the Zarantian oil fields off Chiropterra outright." -trotkart_colthage.62.b: "Propose the formation of a joint Zarantian Trade Company." -trotkart_colthage.62.c: "Ask for joint ownership of the oil fields in Zarantia." - -trotkart_colthage.63.t: "The Matter Of Chiropterran Trade" -trotkart_colthage.63.d: ""Now the issue is trade." The diplomat set aside their previous notes and collected a small stack of papers from across the table. Taking this brief interruption Emerald turned to one of her diplomatic aids.\n\n"Scarfy, pass me a mango would you please?" An earth pony quickly retrieved a mango from a fruit bowl and passed it to Emerald.\n\n"Very nice those Mangoes aren't they." The diplomat stated, turning to some financial figures. "Locally grown. Part of the Sufrit's policies to expand our trade goods. We can happily include them in the tariff exemptions if you like."\n\n"We're more interested in the black market that operates within your nation. Access to this network would enable us to move supplies and goods to boast our war chest without having to worry about possible blockades or embargoes. The free market isn't very free in a war."\n\n"Ah, I see, you want access to the government-sponsored designated trade zones which incorporate the tariff-free and inspection light policies to speed the shipment of valuable goods to private enterprises throughout the nation."\n\n"yeah, the black market."" -trotkart_colthage.63.a: "Explain that such operations will require compensation." -trotkart_colthage.63.b: "Assure the Chiropterrans they shall have full access to our shipping facilities." -trotkart_colthage.63.c: "Offer to help them expand their markets." - -trotkart_colthage.64.t: "The Matter Of Zumidians" -trotkart_colthage.64.d: ""The Zumidian territories, the final item on your agenda. Would you be willing to expand on your government's intentions in this area?" The diplomat enquired. This had to be the moment the Chiropterrans were building to. All the bumbling diplomacy until now had to have been a ruse and now they'd spring some outrageous demands like land concessions or military support.\n\n"Zumidia is Chiropterran territory as we're sure you appreciate. We request that the Republic publicly recognises this territory as Chiropterran lands." As Emerald finished the diplomat waited for her to continue but as the silence began to become awkward the realisation started to take hold.\n"That's it?"\n\n"Yes." Emerald replied, her tone flat and her gaze confident. This couldn't be right, there was no big request, no dramatic revealing of unreasonable demands. It wasn't a ploy; they didn't know what they were doing. This entire discussion had been the thestrals giving the republic what it wanted without even knowing it. Shaking themselves out of the stupor the diplomat refocused on the task at hoof, regardless of how naive the Chiropterrans were being here there was still a job to be done.\n\n"There are a few details I would like to clear up."" -trotkart_colthage.64.a: "We will seek nominal "assurance" that the rights of the Zumidians shall be respected." -trotkart_colthage.64.b: "Tell the Chiropterrans you intend to offer some thoughts and prayers to the Zumidians, but nothing more." -trotkart_colthage.64.c: "Assure the Chiropterrans we don't care about Zumidia." - -trotkart_colthage.65.t: "The Gerza Papers" -trotkart_colthage.65.d: "Following our diplomatic talks the following terms have been received from The Colthaginian Republic for our approval:\n\n1.[TRO.TRO_BAT_term1]\n2.[TRO.TRO_BAT_term2]\n3.[TRO.TRO_BAT_term3]\n4.[TRO.TRO_BAT_term4]\n5.[TRO.TRO_BAT_term5]" -trotkart_colthage.65.a: "We shall accept this proposal." -trotkart_colthage.65.b: "They can't be serious!" - -trotkart_colthage.66.t: "Chiropterra Refuses" -trotkart_colthage.66.d: "The reply has come from the Chiropterrans. They have considered our requests, taking into account the various points we raised and how they would fit into their designs.\n\nAfter what was no doubt a lazy and half-hearted discussion on their end, they have decided to reject our terms. Clearly Emerald Light did not understand the position her nation represented when she came to Hippone and muddled the whole crux of our arguments and offers when she returned to her homeland." -trotkart_colthage.66.a: "Bah, I knew we should have went with the Hippogriffs..." - -trotkart_colthage.67.t: "Chiropterra Accepts" -trotkart_colthage.67.d: "The reply has come from the Chiropterrans. They have considered our requests, taking into account the various points we raised and how they would fit into their designs.\n\nAfter what was no doubt a careful and thorough discussion on their end, they have decided to accept our terms. Emerald Light grasped the position of her nation when she came to Hippone and how cooperation with the republic could benefit them during this time. Perhaps we misjudged her when she was here, she must have conveyed the real crux of our arguments and offers to her nation when she returned to her homeland." -trotkart_colthage.67.a: "Splendid! Now to wait for them to beat those perfidious Hippogriffs!" - -trotkart_colthage.68.t: "The New Republic" -trotkart_colthage.68.d: "Benoam adjusted his chair as he took his seat at the table, the advisors arrayed around him. He was in a good mood this morning. Things were going very well throughout the Republic and these morning meetings - which once upon a time consisted of frantic reports of crisis and imminent disasters - had finally morphed into calm briefings about the general state of the country. The civil wars were a long-forgotten thing of the past and he could get on with running the state rather than putting out fires.\n\nTurns out running the republic was quite easy; having built a clean efficient system it practically ran itself from day to day; the only time he ever really had to do anything was to give the odd speech to get a bill passed; being the father of the nation had its benefits and one mention of his favour could sway an argument.\n\nThinking back to the civil war days it was incredible the things they had to do to get through those dark times. Not just him but Jebzel's military... innovations and Aziz's financial creativity might have been desperate and often dangerous but they had been necessary and had pulled the Republic through. They had done what they needed to do to hold the wolves from the door and build the future but that was all behind them now. The new Colthaginian Republic had flourished and under his care, it would continue to bloom into the crowning jewel of Zebrica." -trotkart_colthage.68.a: "Here's to another few decades!" - -trotkart_colthage.69.t: "What Goes Around..." -trotkart_colthage.69.d: ""Zemkins, Zemkins!" Zaalisillhek called. Where was that butler? The industrialist shuffled around the dining room mortified at the idea that he might have to make his coffee this morning. It was most unlike Zemkins, normally the old butler was on top of such things, well trained and practised in the daily routine. Pondering the mystery Zaalisillhek trotted through the dining hall and into the drawing room where still Zemkins was nowhere to be found. How strange. Hearing a noise from the main hall he headed through and found a most unusual sight. His butler Zemkins was stood in the main hall with what appeared to be 40-50 federal agents.\n\n"Good morning Sir. You have guests."\n\nTwo hours later Zaalisillhek was in custody and his estate was being turned upside down in the search for evidence. It turns out that the drive by the Sufrit to reduce corruption had not been taken at face value and was being carried through by the local forces. Zaalisillhek's crookedness was well known even as far back as the civil war so building a case and getting an arrest warrant wasn't a challenge. The only problem seemed to be going through his papers. The old industrialist was at least thorough in his record keeping and there was a wealth of knowledge to go process. Surely some of this would point to further financial crimes amongst his associates and help to clean up the nation further." -trotkart_colthage.69.a: "Unhand me you buffons!" - -trotkart_colthage.70.t: "...Comes Around" -trotkart_colthage.70.d: "The knock at the door drew Benoam's attention away from the newspapers every one of which had the same story plastered across its front pages. The arrest of the noted industrialist Zaalisillhek and the ongoing investigation into his affairs. Looking up he found Zuan Khilletzbaal standing in the doorway. Crossing the office, the young politician took a seat opposite the Sufrit.\n\n"You've heard." The young politician stated, looking at the papers.\n"How bad is it?"\n\n"That's actually why I'm here. I have a friend that's working on the investigation. It turns out Zaalisillhek kept quite good records on just about everything and your name appears on quite a lot of them, it doesn't look good Benoam. Personally I... I'm shocked. I know that things were bad during the war and you had to take a few shortcuts here and there but this is intolerable." Zuan paused to let it sink in as Benoam leaned back on his chair, but – finding the silence intolerable – the young politician pressed forward. "They're going to impeach you. There's more than enough evidence and more will come out of the woodwork once this all kicks off, I'm sure Zaalisillhek isn't the only one with records."\n\n"What do you suggest?" Gerza asked, his voice strangely calm as he took in the news.\n"Resign. If you resign, they won't be able to impeach you or charge you with anything you've done during your time in office. You'll keep your reputation and escape prison. At least this way the good that you have done for the Republic won't be tarnished by the bad. It's best for every zebra."\n"Thank you for your advice and honesty Zuan, it's appreciated. I'll need some time to think if you don't mind."\n"Of course Benoam, eh, I mean, Sufrit."" -trotkart_colthage.70.a: "Gerza could almost feel a pang of pride at Khilletzbaal's actions." - -trotkart_colthage.71.t: "The Radio Adress" -trotkart_colthage.71.d: ""Citizens of the Republic. I am speaking to you today not as Sufrit, not as a general, but as a humble stallion; from one citizen to another."\n\nBenoam felt a little uncomfortable reading the speech into the radio microphone, he was used to giving public open-air addresses, but this was the best way to reach every corner of the nation at once.\n\n"My message today is bittersweet. The road we have taken to this modern nation has been a long and, in some cases, harsh one. We have all had to make sacrifices and take actions which may be considered questionable but there has been one constant in our lives, one ideal for which we gave our all. Freedom, the freedom to decide our future and raise ourselves out of the mire.\n\nThere are some who have named me the Father of the Republic, but this is unjust. Every one of you is the mother and father of this nation through the blood, sweat and tears you have shed for your country. Who am I to take that from you, to hold such a title over any zebra else? The position of Sufrit should not be held out of reach.\n\nThe Colthaginian Republic has risen from the ashes into a safe and prosperous nation and it is time for me to break the last stranglehold of oppression and return the title of Sufrit to you. That is why, with a heavy heart, I announce my resignation and the foundation of free elections for the vacant position. I have served the Republic as best I can and it is time to step aside."" -trotkart_colthage.71.a: "And such, Gerza told one final great patriotic lie." - -trotkart_colthage.72.t: "The Snap Election" -trotkart_colthage.72.d: "Election day came upon Colthage with a sense of quiet excitement. For many, this would be the first time they'd cast a vote and they looked forward to peacefully deciding the course of their future. Pamphlets had been sent to each home instructing any zebra over the age of 16 how to vote and how the first past the post system works; there was expected to be a high turnout.\n\nThis was a landmark moment. The idea of a democratic election had been a long-forgotten dream during the days of the Zarcaid dynasty. The civil wars that followed it further buried the idea that the common zebra would have any real say in their future when the nation was dominated by tyrants and warlords. Benoam Gerza had done it though, he had pulled the country back from the edge of oblivion, rebuilt it to its former glory and passed it back to the citizens. They would choose their own Sufrit and their future from here on out.\n\nEverything was running smoothly. There had been concerns that some zebras might cause trouble or try to disrupt some of the voting stations, but no such problems arose. There were no protests, no demands to return to the old systems or the ideals of the warlords, all descent was expressed smoothly and democratically.\n\nIn the end though there can only be one winner and the new Sufrit of Colthage was:" -trotkart_colthage.72.a: "Zuan Khilletzbaal!" -trotkart_colthage.72.b: "Azizelquart Zahummid!" -trotkart_colthage.72.c: "Shama Zurumiki!" - -trotkart_colthage.73.t: "Home Away From Home" -trotkart_colthage.73.d: "The chirping of crickets outside faded into the din as Benoam made his way to the casino floor. Groups of creatures from all over the world wandered around gambling, drinking, and eating, making the most of the holiday destination that was the Meridiennes to enjoy themselves and relax. Benoam had much the same intentions, enjoying the first few weeks of his long retirement to come he'd spent the day strolling through the town, taking in the countryside, and now savouring some of the local evening entertainment. Retirement was treating him well so far, but it was perhaps a little too relaxing.\n\nSettling himself down at a poker table he ordered a drink and took in his fellow gamblers. An old doe to his left, two griffons on a hen party, a zebr- wait. Is that Zarishat?! Sure enough, sat opposite him with a stack of chips and a smug grin sat Zarishat, his predecessor, former head of the Republic and present exile.\n\n"Sufrit." She greeted him.\n\n"Sufrit." He replied as the dealer slid his cards across the table to him." -trotkart_colthage.73.a: "Seriously!?" - -trotkart_colthage.74.t: "Two Of A Kind" -trotkart_colthage.74.d: "You know, your lapdog was a real pain for me to deal with. Killed a lot of good mercenaries during the civil war."\n\n"Oh please, you should know better than anyone that she gave up on me after I made my getaway."\n\nGerza and Zarishat both lounged back in their chairs, staring into the sunset on the white sandy beaches of Les Meridiennes.\n\nGerza turned over to Zarishat, "Well, yes, I know that, but she worked for you before. And you gave her command. So I still blame you. Could you pass the Macawian port?"\n\nZarishat reached over and handed the former Sufrit the bottle of wine. "If you think I made a mess of the place, you couldn't even run the circus that you set up. Ousted by a nerd with glasses bigger than he is tall."\n\nGerza laughed from his stomach, "Well, I still got a good pension out of the deal. You had to rob the entire country. All the money that's mine I at least made. Just don't ask how." Gerza winked while Zarishat snickered.\n\n"Well, I wouldn't have needed to rob the country if my donkey of a brother didn't go into that meeting with those allies of yours."\n\n"Are you telling me you regret me helping to kill your brother? They viewed all of us Coltvans as the same. I just had to show them I was a cut above the rest. Same thing I did with that fatty Ozid."\n\n"Oh no, no regrets here. Zesh got what was coming to him, and that whole nation got it too. I'm quite happy with my Casino and resort here, all that gold did wonder for my health, and my fur." The two shared another laugh.\n\n"Oh yes, I'm sure Colthage would be happy for you if they could see the 'Golden Bit Casino' or whatever you called it. Only took a famine and a half to get here."\n\n"Hey, at least I wasn't a crook."" -trotkart_colthage.74.a: "Somewhere out in the jungles of Coltva, a Revolutionary just turned in an unmarked grave." - -trotkart_colthage.75.t: "One Sufrit Above All" -trotkart_colthage.75.d: "Benoam reclined in his chair taking a moment to enjoy the peace of his office with a long slow drag of his cigar. Tapping the ash out on the ashtray next to him he exhaled and smiled to himself. This was how his morning went now; with the country running smoothly at long last he got plenty of time to do whatever he wanted, aside from the odd economic or military report.\n\nHe had come a very long way indeed, from Coltvan hick to Father of the Republic. Looking back on those early days when his family was discounted and dishonoured, looked down on by those in Colthage as some backwater yokel, the general who'd never won a battle. Look at him now; he'd won the war and rebuilt the entire country in his image and all those who'd looked down on him had been cowed, crawling on their knees for a chance of his favour.\n\nLooking at the photo of his father on the desk he sighed contentedly.\n\n"They said we weren't worth their time. Now they say nothing."" -trotkart_colthage.75.a: "A yokel no longer..." - -trotkart_colthage.76.t: "An Old Friend" -trotkart_colthage.76.d: ""You run a tight ship here."\n\n"It helps when every zebra is terrified of you." Jebzel chuckled as she strolled at Benoam's side. The army base was on its best behaviour as always, Jebzel saw to that and no zebra would dare step out of line with her around, even if she hadn't been head of the armed forces rumours persisted about her... methods.\n\n"Terrified, I can't imagine why." Benoam laughed as they crossed the parade ground. "You're such a gentle mare deep down inside."\n\n"Oh?" She raised an eyebrow with a smirk. "Just like how you're a stallion who cares for the humble zebra of the land, your Coltva roots coming through maybe?"\n\n"You know only you get to make jokes like that." He smiled at her giving her a side-eye.\n\n"Of course, gotta take every opportunity I can, after all, I never know when you'll take my position away." She laughed.\n\n"Oh yeah. Tomorrow if you're lucky, I'll sign all the paperwork tonight, I'll blame all those atrocities, sorry I mean moments of tactical creativity."\n\n"Ha, and when I launch my coup, I'll blame all that money you stole, sorry I mean creatively invested."\n\n"What a pair we make, come on, let's get a drink."" -trotkart_colthage.76.a: "With a friend like this..." - -trotkart_colthage.77.t: "The Levers Of Economics" -trotkart_colthage.77.d: ""As you can see it all balances out quite nicely, we could even have a surplus if we wanted but that makes no sense economically of course." Aziz set aside the papers into a small pile and continued to munch his sandwich.\n\n"It's nice to know the option is there." Benoam sipped on his milkshake. The café was quiet and they had nothing to hide, why would they; the Father of the Republic and the honourable treasurer were merely commenting on how well everything was going, and he was hungry. "It would be a shame" Benoam continued "for a surplus to go to waste. It should be properly invested into the correct causes."\n\n"Usual routes I suppose?" Aziz said around a mouthful of a sandwich as he made some notes.\n\n"Certainly. You know, there was a time when I'd have to twist your arm to get this done."\n\n"Things are different now." Aziz shrugged. "Like it or hate it your policies work. The economy is stronger and more predictable now than it has been in years because of the balance you've struck. Greasing a few hooves has greased the wheels of industry. If a few bits go missing here or there, what does it matter because clearly, it's working so let's make it happen." He finished, brushing some crumbs off the treasury papers." -trotkart_colthage.77.a: "Pleasure doing business with you." - -trotkart_colthage.78.t: "In The Halls Of Power" -trotkart_colthage.78.d: "The meeting was informal; two senators and a colonel enjoying their drinks with the afternoon sun bathing Benoam's drawing room in pleasant warmth. He'd invited them to his manor – a rare privilege – to discuss a few small points of government business.\n\n"The position of secretary of defence needs to be carefully considered. The zebra who holds it needs to be able to work in tandem with the military and needs a good relationship with the chiefs of staff. That requires trust and respect, otherwise, the army, navy and air force will simply ignore your requests or actively frustrate you." The colonel insisted.\n\n"I can see the reasoning there and I'm all for cooperation. It just so happens that a post of junior secretary to the department is about to open; a bit of a cushy job with good pay but decent for a recent graduate, like your niece, say." The senator offered with a smile. Growing bored of the negotiations dancing round in circle Benoam spoke up.\n\n"Give her niece the job and in return, the colonel will tell the Generals you're the right zebra for secretary of defence." Benoam turned towards them, mild annoyance written across his as he brought the negotiations to an abrupt end. "Any further points?"\n\nNozebra said anything." -trotkart_colthage.78.a: "It's good to be the boss." - -trotkart_colthage.79.t: "Retirement Plans" -trotkart_colthage.79.d: "The halls of Benoam's home were impressive; grand but modern, spacious, and airy, but there were times when it did feel a little too large, too empty and in truth, there were times when he felt a little lonely. The country was now running well, every crisis had passed, and life was easy; it would be the perfect time to settle down and start a family.\n\nHe had it all now, Father of the Republic, rich beyond measure, and trusted friends. The only things missing were a special some zebra and an heir. It was a nice thought, one he would most definitely have to follow up on, there were a few senators he had considered courting but had been too busy at the time, but as things were quiet now would be perfect.\n\nFor the moment though he'd just have to take somezebra under his wing, a young politician just starting maybe, someone he could show the ropes. That would certainly liven up his days a bit, having a protégé around would give him something to focus on and act as a nice excuse to revisit the glory days.\n\nThe country was his, the future was his." -trotkart_colthage.79.a: "The Gerza Era has only just started." - -trotkart_colthage.80.t: "The Pauper's Crown" -trotkart_colthage.80.d: "Well, that's that then, there was nothing more Benoam could do but sit in the dark and wallow in his misery. He had climbed to the top of the ladder only to burn it down under him. The Republic was now so thoroughly corrupt he could no longer maintain his grip on power. Money was the new Sufrit and there were zebras with a lot more of it than him.\n\nHe had gotten it wrong. His ambition had far outstripped his ability and whilst trying to get as rich as possible he'd gone past the point of no return. He'd given away too much power and control in favour of cash and profit and now all the worst elements of the Republic were effectively running the place whilst he sat waiting for the end to come. It's only a matter of time now before the whole country collapses in on itself or another civil war arises to finish off what's left of his dream.\n\nReaching for the bottle, Benoam poured himself another glass of whiskey and planned how best to flee with as much money as possible." -trotkart_colthage.80.a: "Just one more drink." - -trotkart_colthage.81.t: "The Deplorables" -trotkart_colthage.81.d: "The party was in full swing. Industrialists, market capitalists, traders, and bankers from all over the nation came together to celebrate and unwind in whatever way they saw fit; after all, money ruled the Republic now and they had all the money.\n\nThe corruption that had spread throughout the country had become such an ingrained part of the system that they no longer had to pretend to stay in line. The chief federal investigator was in the corner of the room snorting drugs off a stallion's back and this could be considered relatively restrained given some of the other activities going on in the hall.\n\nThis was the new norm, these zebra could do whatever they wished without repercussion. They could trot down the street and shoot some zebra and no one would bat an eye, not even under the Zarcaids had things been this bad, at least they'd been able to keep the illusion of order. The Lunatics have taken over the asylum and were running it into the ground." -trotkart_colthage.81.a: "Like jackals, they feasted on Colthage's corpse." - -trotkart_colthage.82.t: "One Last Ploy" -trotkart_colthage.82.d: "This was intolerable.\n\nEvery document that Aziz looked through just brought more despair and frustration to the poor Zebra's mind in the early hours of the morning, the light flickering threatening another power cut in the city. Things had already gone from bad to worse and were heading decidedly in the direction of catastrophic; even the power companies couldn't function correctly due to disappearing coal and oil shipments and things were on the verge of total collapse.\n\nWhen Benoam had come along Aziz was sceptical of his ideas, but he had to admit that with such a force of personality and the flexibility that Benoam seemed to possess he might have been able to pull it off. Oh boy, was he wrong. Everything had gone to pot and the ship of state was now leaking from the top down, the hull rotting out from under their hooves. The entire country was about to fall into the abyss and there was only one last desperate option left.\n\nPicking up the phone Aziz began to dial up the one group who might be able to stop this from going any further.\n\nThe Zarcaids." -trotkart_colthage.82.a: "Better the demon you know..." +trotkart_colthage.29.t: "Заканчивая начатое" +trotkart_colthage.29.d: "— Ты серьёзно? Озид ещё держится на моей родине? — Беноам не кричал, он не позволил своему гневу взять верх над собой, его голос был спокойным, холодным и сдержанным сквозь стиснутые зубы. — Я думал, что там уже давно коллапс, или что ваши наемники сделали свою работу и захватили Кольтву.\n\nДжангл Ворк искоса взглянула на Блэк Жана. Все знали, что Суфрит не был настоящим генералом, но он всё ещё был главным, так что здесь им приходилось действовать осторожно. — У нас были другие приоритеты, Суфрит. Мы считали, что было лучше сосредоточиться на тех, с кем мы уже воевали, а не на Озиде. Разобравшись с Хирамом и Занит, мы можем уже сейчас развернуть свои силы и разобраться с ним. — самые простые аргументы, как правило, были самыми лучшими.\n\n— Что ж, я точно не позволю этому отвратительному коммунистическому анклаву просуществовать ни секундой дольше. Я хочу, чтобы они были стёрты с лица моей Республики. Я хочу увидеть бомбардировки, обстрелы с моря, огонь артиллерии, кучу танков, и обязательно миллион летящих в противников гранат. Я, чтоб вас всех, хочу, чтобы этот дебил сдох.\n\n— Ну, это довольно непросто, сэр. У нас есть только винтовки и-\n\n— Просто! Уже! Убейте его!" +trotkart_colthage.29.a: "Пришло время начать поход на Кольтву!" + +trotkart_colthage.30.t: "Просто ещё один кирпичик в стене" +trotkart_colthage.30.d: "— Чтобы подать заявку на получение гранта поддержки, вам нужна форма 25б, которую вы больше не сможете получить, потому что она вышла из обращения.\n\n— Очередной тупик. Я предлагаю отказаться от подобных способов получения помощи, и создать новые, оптимизированные.\n\n— Согласен. — это было странное зрелище. Зуан, молодой зебра только что выпустивший из университета – и новейший член клики молодых сайентифидов – беседовал с Суфритом о хитросплетениях бюрократии. В конце-концов с кем лучше обсудить это, как не с существом, только что прошедшим через государственный Тартар, окончив учёбу и придя в политику. На столе громоздилась стопка процедур и приказов, и все они скоро отправятся в мусорное ведро. Разборка с бюрократией была в самом разгаре.\n\nЗуан был настроен скептически, когда его впервые спросили о его мнении, но Беноам прошёл через бумажную волокиту, как раскалённый нож через масло, уничтожая устаревшие системы и избавляя граждан от безумных требований. Конечно, это откроет несколько лазеек тут и там, но оно того стоило - так они облегчат жизнь каждой зебре.\n\nСо своей стороны, Зуан был рад помочь упростить жизнь студентам и активистам, сократив бумажную волокиту, связанную с подачей заявок на гранты и учебными визами, и, видят боги, это было необходимо. Обе зебры очень долго смеялись, когда вдруг поняли, что существует три разных способа подачи заявки на получение прав на планирование, и все они противоречат друг другу, но это была только верхушка айсберга. Старых систем, от которых ещё предстояло избавиться, было очень много. Это будет очень долгая ночь." +trotkart_colthage.30.a: "Как у Зарки вообще хоть что-то получалось?" + +trotkart_colthage.31.t: "Просто ещё один винтик" +trotkart_colthage.31.d: "Ещё один мазок красными чернилами по ещё одному вопросу. Даже Бодзатарт вынужден был признать, что 5 умножить на 7 - это слишком просто. Измерение компетентности новых бюррократов на республиканской государственной службы требовало проведения теста, проблема заключалась в том, что кто-то достаточно умный должен был составить тест для этого. В чём же проблема? Беноам и Заал непрерывно спорили по поводу различных версий вопросов, подготовленных каждым из них: промышленник утверждал, что вопросы Герзы были слишком сложными, а Суфрит считал, что вопросы Бодзатарта были слишком лёгкими.\n\n— Мы не можем просто брать кого угодно; нам нужно иметь хотя бы базовое представление о требуемых задачах. Тест, основанный на эссе, дал бы лучшее представление об образе мышления претендентов и о том, куда может привести их возможный карьерный путь наряду с любыми, возможно, личными недостатками. Однако, что ещё более важно, у них должны быть необходимые знания, чтобы они могли нормально работать. О боги, даже мои самые худшие битвы не были такими сложными.\n\n— Так ты же никогда не... — промышленник быстро замолчал, заметив на себе злобный взгляд Беноама. — эээ... Я имею в виду, да, я понимаю вашу точку зрения. Однако нам нужно будет создать систему обращений для тех заявителей, которые, возможно, считают, что их необъективно оценили. Ничего серьёзного, просто небольшая дополнительная настройка для сортировки тестов и решения соответствующих затрат на обработку данных и дополнительная проверка для работников." +trotkart_colthage.31.a: "Хороший способ заработать деньги..." + +trotkart_colthage.32.t: "Разорение патрициев" +trotkart_colthage.32.d: "— Спасибо вам за уделённое время, я знаю, что вы очень заняты в эти дни, Суфрит. — Беноам узнал эту зебру, он состоял в партии, был самым молодым её членом, ещё не полностью развращённым окружающим миром.\n\n— Да, это правда, но я всё же могу найти немного времени для коллеги. Пожалуйста, скажите мне, с чем я могу вам помочь. — улыбнулся Суфрит. Ему это явно понравится.\n\n— Я пытался придумать, как могу быть наиболее полезным Республике, поскольку, видите ли, из-за последних законов я немного перегружен работой. Тогда я подумал, что Суфрит сможет указать мне правильное направление, в плане, вы же знаете как тут всё работает. В общем, как я уже и сказал, я хочу понять, могу ли я вам чем-нибудь помочь. Что бы это ни была за работа - я к вашим услугам. — вот он, молодой жеребец, выпрашивающий подачку. Распад политических династий, в свою очередь, стоил многим патрициям семейного влияния и должностей; по крайней мере, эта зебра знала, где можно поживиться, и потому пришёл к Беноаму - и правильно сделал.\n\n— Я думаю, что знаю один отдел, который ищет жеребца с твоими качествами. В министерстве рыболовной промышленности есть вакансия, которая тебе подойдёт. — Герза достал несколько бумаг из ящика своего стола и подписал их. — Отнеси эту папку в офис в порту, там с тобой разберутся. Только не забывай, кто дал тебе этот шанс, когда станешь большой шишкой. — пошутил Суфрит. Молодой жеребец охотно взял бумаги, невероятно счастливый от того, что у него появилась хоть какая-то работа. У этой зебры даже хватило изящества или отчаяния слегка поклониться, выходя из офиса." +trotkart_colthage.32.a: "Надеюсь, это научит их меритократии..." + +trotkart_colthage.33.t: "Деньги - главное" #Заалисиллек Бодзатарт +trotkart_colthage.33.d: "Беноам медленно затянулся сигарой, рассматривая Заалисиллека. Промышленник добивался ещё одной мелкой услуги - работы для очередного бесполезного члена семьи, который вряд ли стоил времени Суфрита, но Герзе действительно нравилось наблюдать, как все эти гадюки вертятся. Клуб джентелькольтов был полон зебр сегодня вечером, но члены клуба поняли, что это личный разговор, когда увидели суфрита и Бодзатарта, и держались на расстоянии.\n\n— Он не тупой, правда, просто ему плохо даются письменные экзамены. О, спасибо вам. — Заалисиллек поприветствовал официанта, когда тот принёс бокал бурбона на серебряном подносе. — Он ужасно увлечённый и целеустремлённый, о да, вам будет трудно найти зебру, более преданную идеалам порядка и прогресса, как его двоюродный брат, я готов в этом поклясться.\n\n— Ну, раз уж он так предан делу, как вы говорите, — Беноам отхлебнул виски. — Я уверен, что он был бы большим подспорьем для республики. Единственная проблема заключается в том, что необходимо было бы покрыть различные административные накладные расходы, ежемесячные офисные расходы и тому подобное. Я же не могу делать исключения для этого парня только потому, что он родственник моего друга, не так ли?\n\n— Оу, ну что ж, это не проблема. — Бодзатарт тепло улыбнулся, слегка подёргивая левой бровью. — У него значительный доход от ежемесячной стипендии, я уверен, что этого с лихвой хватит на покрытие всех расходов. Есть ли у вас реквизиты счета, на который следует отправить средства?\n\n— Я попрошу Азизелькарта прислать вам все детали." +trotkart_colthage.33.a: "Приятно иметь с вами дело." + +trotkart_colthage.34.t: "Три удара" +trotkart_colthage.34.d: "— Знаете, я думаю, что в этом немного нет необходимости. Моя жена - секретарь совета генеральных комиссий, она пользуется большим влиянием среди влиятельных созданий. Мы также хорошо известны своими маленькими вечеринками.\n\n— Это просто стандартная процедура, сэр. — ответил клерк, занимаясь своими делами за столом. В то утро офисы Сената были просто забиты, и у него было мало времени, чтобы пройти новые проверки биографических данных лоббистов, но этого требовал новый законопроект, а с безопасностью никогда нельзя быть слишком тщательным. — Спасибо. — его помощник передал папку. — Так-так, посмотрим, сэр. — он извлёк одностраничное резюме с первой страницы, подчеркнув красными чернилами большую часть текста. — Хмм. Вы утверждаете, что работали советником в Кольтве?\n\n— Да, три года.\n\n— И главным наблюдателем в приёмной комиссии в Троткате ещё 2 года? — Зебра напротив твёрдо кивнул и самодовольно улыбнулся. — Вот что я вам скажу, сэр, посмотрите в этот файл и скажите мне - есть ли тут хотя бы одно правдивое предложение? Видите ли, мы сделали немыслимое и проверили вашу заявку. Вы работали в кондитерской, когда вам было 14. Основываясь на этом и некоторых других... необычных финансовых операциях, я думаю, что мы оба знаем, что мне придётся отклонить вашу заявку на получение статуса лоббиста.\n\n— Вы... Я... — неудачник выглядел так, словно его ударили по голове. — Да как вы смеете обвинять меня во лжи! — он ударил копытом по столу. — Ты явно не понимаешь, кто перед тобой, иначе бы держал рот на замке. Ты знаешь, кто я такой?! У меня есть связи. Мой шурин очень близок к семье Зурумилки! — он схватил папку со стойки и подбросил её в воздух, бумаги и фотографии разлетелись во все стороны. — Вот что я думаю о ваших глупых проверках. — К этому времени все в зале смотрели на этих двоих. В этот момент лжец перегнулся через стойку. — Я думаю, что вам следует изменить своё решение. Знаешь, я могу тебя заставить страдать.\n\n— Охрана! Не могли бы вы, пожалуйста, вывести этого жеребца из помещения? — Два больших алмазных пса возникло по обе стороны от нарушителя, и довольно грубо потащили его из зала, пока он бился и разглагольствовал." +trotkart_colthage.34.a: "Следующий!" + +trotkart_colthage.35.t: "Под столом" +trotkart_colthage.35.d: "— Это необходимо? Не знаю, осведомлены ли вы, но я очень влиятельная зебра; Моя жена - секретарь совета генеральных комиссий, она пользуется большим влиянием среди очень знатных созданий.\n\n— Это стандартная практика для всех лоббистов - необходимо заплатить определённую сумма для получения соответствующего статуса. Расходы на лицензирование, административные сборы, проверки безопасности - всё это указано в документах, которые мы предоставили, сэр. С вас 200 зекелей, сэр. — клерк протянул счёт через стойку к зебре, смотревшей на подробные расчёты.\n\n— Я не понимаю, почему я должен платить за предложение своих услуг. Я пришёл сюда, делюсь своей мудростью и опытом разработки оборудования для добычи полезных ископаемых, трачу своё рабочее время, делюсь своими ценнейшими знаниями, и вы хотите, чтобы я платил за возможность помочь. Я делаю это не ради какой-либо личной выгоды, это ради нации. — бесстыдно лгал "богач".\n\nКлерк все также смотрел на него; веки отяжелели от скуки. Он видел подобных существ по меньшей мере четыре раза в день. Ещё одна зебра, пытающаяся увильнуть от новых сборов. К счастью, после нескольких споров с такими он узнал, как лучше всего действовать, когда они сопротивлялись. Клерк медленно убрал счёт и, не отрывая глаз от зебры перед собой, достал красную ручку и заменил цифру 2 на 4, прежде чем снова протянуть бумагу "богачу".\n\n— 400, сэр.\n\nПотрясённый и угрюмый лжец потянулся за своим кошельком, прежде чем цена стала ещё выше." +trotkart_colthage.35.a: "Приятно иметь с вами дело!" + +trotkart_colthage.36.t: "Немного солнечного света" +trotkart_colthage.36.d: "Земнопони ворчал, ковыляя по тихой больничной приемной, скоба вокруг задней левой ноги - единственное, что удерживало его в вертикальном положении. Ходить сложнее ему стало с тех пор, как осколки от гранаты попал ему в ногу в битве в Гиппоне; врачи говорили, что все осколки были извлечены, но он готов был поклясться, что всё ещё чувствует их.\n\n— Извините. — ветерану удалось добраться до регистратуры, где молодая зебра с глазами лани приветливо улыбалась ему. — Я хочу записаться к врачу.\n\n— Конечно, мистер...?\n\n— Бристл. Я тут из-за ноги, не могу нормально ходить. Я сегодня чуть не упал, просто идя по улице. Оно у меня с войны так.\n\n— О, мне жаль это слышать, мистер Бристл, но я уверена, что мы сможем помочь. Я могу назначить вам встречу со специалистом... — медсестра не торопливо пролистала несколько страниц в записной книжке — ...сегодня днём в 16:00, если вам удобно.\n\n— Ух ты, я и не думал, что это будет так скоро. Да, отлично. А в чём подвох? Во сколько мне это обойдётся? — посмотрел земнопони на заберу подозрительно.\n\n— Нисколько, сэр, всё за счёт государства. — тепло улыбнулась медсестра.\n\n— Жаль, придётся ещё подумать, на что пожаловаться. — радостно пошутил ветеран в ответ." +trotkart_colthage.36.a: "Вау, даже взяток давать не надо." + +trotkart_colthage.37.t: "Боль в ноге" +trotkart_colthage.37.d: "Земнопони ворчал, ковыляя по тихой больничной приемной, скоба вокруг задней левой ноги - единственное, что удерживало его в вертикальном положении. Ходить сложнее ему стало с тех пор, как осколки от гранаты попал ему в ногу в битве в Гиппоне; врачи говорили, что все осколки были извлечены, но он готов был поклясться, что всё ещё чувствует их.\n\n— Извините, можн... — медсестра прошла мимо ветерана, не обращая на него внимания, чтобы передать пачку бумаг своей коллеге; они явно были загружены работой. — Здравствуйте. Мне нужно – Эй, вы меня слушаете? — наконец земнопони удалось привлечь внимание зебры. — Я хочу записаться к врачу, у меня нога болит. Не могу нормально ход-\n\n— Средний доход в месяц? — прервала его медсестра, листая папку.\n\n— Ну, 1300 зекелей в месяц. — ответил ветеран, немного удивлённо. Зебра провела копытом вниз по странице.\n\n— Вам нужна операция. Больница покроет 60% всех расходов. Рифт, отнеси всё это в архив. — зебра передала коллеге-фестралу очередную стопку бумаг.\n\n— 60%. — нахмурился "пациент". — Ладно, могло быть и хуже. И когда я попаду к врачу? Моя нога очень болит.\n\n— Мы можем принять вас- Нет, это бумаги Дж-варда, Дж-варда Риф- Рифта! Дж-варда, глухая ты мышь. — пробормотала она последнюю фразу, забирая ещё несколько папок, которые только что поднял портье. — Мы сможем принять вас примерно через месяц, сэр. Будете платить наличными или выпишете чек, сэр?" +trotkart_colthage.37.a: "В смысле я должен ждать месяц!?" + +trotkart_colthage.38.t: "Жёлтая пресса" +trotkart_colthage.38.d: "Заголовок был смелым, бросающимся в глаза и абсолютно бессмысленным. "Местный пекарь оказался сторонником Заркидов." В самой статье было то же самое: Предателя схватила полиция. Заместитель редактора посмотрела поверх черновика на своего босса. Это была не журналистика, а куча сплетен, притворяющаяся чрезвычайно важной информацией. Сенсационность в худшем её проявлении.\n\n— Итак, что думаешь. Сработает же, да? — редактор сидел за своим столом, широко улыбаясь, как будто это была лучшая идея, которая когда-либо приходила ему в голову.\n\n— Если под "сработает" вы подразумеваете, что мы продадим пару выпусков, тогда да, я думаю, "сработает". А ещё это уничтожит репутацию нашей газеты и всех, кто здесь работает. Это просто бред. Полная и бесповоротная чушь. Можете ли вы хоть что-нибудь из этого доказать? А что вы будете делать, когда пекарь подаст на нас в суд?\n\n— Да плевать на пекаря. — отмахнулся зебра. — Это просто один бедняга из миллионов, и да, мы можем доказать, что многие из них - сторонники Заркидов. Не всё, конечно, но от любых судебных исков можно просто откупиться. Слушай, это не моя вина, что Герза раскрутил маховик репрессий, я просто извлекаю из этого максимум пользы. В любом случае, правда больше никого не волнует; в наши дни народу нужны сплошные сенсации и приключения. не важно, есть ли у нас доказательства - всегда найдётся кто-то достаточно глупый, чтобы поверить в любой бред.\n\nЗаместитель редактора уставилась на своего босса с недоверием. — Но это разрушит жизни кучи зебр! — она перечитала список имён в статье. — Большинство из них вообще не поддерживали Заркидов, а если кто-то и был его сторонником - это же не преступление! Я не хочу в этом участвовать." +trotkart_colthage.38.a: "Просто рассказывайте истории!" + +trotkart_colthage.39.t: "Немного скромности" +trotkart_colthage.39.d: "Дверь в столовую распахнулась, когда пожилая зебра ворвалась в комнату. Его сын, склонившийся над столом, мучимый похмельем, чуть не упал со стула от шока, когда его отец швырнул документ на стол рядом с ним, наполовину расплескав свою кружку кофе.\n\n— Объясняйся! — под крики отца юноша протёр лицо, чтобы прояснить мысли, и посмотрел на документ. Это был счёт из бара за вчерашний вечер, судя по всему, он купил на весь бар несколько порций шампанского и крепких напитков. Сумма счёта составила 650 зекелей.\n\n— Ну да, я вчера немного потерял контроль, но уверяю - было очень весело. — слабо улыбнулся зебра.\n\n— Очень весело?! Ты хоть представляешь, что ты натворил? Если появятся слухи, что наша семья вот так легко разбрасывается деньгами на ветер, Герза оторвёт мне голову, а потом накинет ещё кучу своих "специальных налогов". Я патриций, чтоб тебя, и, следовательно, мишень! Мы не можем позволить себе дать ему хоть один повод ударить по нам. Если ты хочешь выжить, нам нужно быть незаметными, не светиться. А ты покупаешь своим друзьям всю выпивку Кольтфагена.\n\n— Отец, я-\n\n— Нет, не хочу ничего слышать. Если я ещё раз услышу, что ты хотя бы хвалишься своими деньгами, я заберу у тебя всё до последнего зекеля, и вышвырну этого дома! Я ясно выражаюсь? — его сын побледнел и тихо кивнул." +trotkart_colthage.39.a: "Это должно привести его в порядок!" + +trotkart_colthage.40.t: "Немного качества" +trotkart_colthage.40.d: "— Я призываю к порядку это заседание Палаты. — Зуан стоял перед залом собраний самых квалифицированных существ Республики. 72 самых ярких ума в стране, собранных вместе, чтобы помочь сформировать будущее государства. Они должны поделиться своими знаниями и опытом, чтобы вывести Республику на новые высоты. Помогало и то, что в глубине души все они руководствовались благими намерениями. Эти зебры действительно хотели сделать нацию лучше, и они также готовы много работать ради этого. Яркий пример сотрудничества в области науки и промышленности, работающих вместе для построения устойчивого будущего.\n\nБеноам наблюдал со штольни за всеми этими существами, пока они разговаривали друг с другом. Он хмуро глядел на них сверху вниз, и когда они перешли к обсуждению своих планов на будущее. Все эти идеи и предложения прямо касались его Республики. Герза не сомневался в их способностях, но старые предрассудки было трудно забыть. Не так давно те, кто был там, внизу, насмехались над Суфритом, осуждали его, считали деревенщиной просто потому, что он был из Кольтвы, а они - из Кольтфагена. И вот теперь он был здесь, на самой вершине Республики. О, как прекрасна была эта смена ролей - Беноам хотел точно убедиться, что все эти гении знают своё место. Пусть эти учёные и промышленники строят передовую современную нацию, главное, чтобы они помнили, что это его нация." +trotkart_colthage.40.a: "С этим даже можно работать." + +trotkart_colthage.41.t: "Логово Шакалов" #Заалисиллек Бодзатарт +trotkart_colthage.41.d: "— Я призываю к порядку это заседание Палаты. — Заалисиллек стоял перед палатой корпораций, в которой 72 самых лучших промышленников и экономистов страны собрались вместе, чтобы помочь стимулировать развитие республики и превратить её в сверхдержаву параллельно, конечно же, зарабатывая кучу денег. Бодзатарт же был жеребцом, способным возглавить это элитное сборище. Он не только имел личные связи с каждым членом палаты, но он также был очень верен всем её участникам поскольку все присутствующие здесь выбрали зебру на эту роль. — Первая тема для обсуждения - расширение инфраструктуры от Кольтфагена до Тротката.\n\nБеноам наблюдал со штольни за всеми этими существами, на его губах была видна лёгкая довольная улыбка. Сегодняшний день был прекрасен. Теперь у него была целая палата единомышленников, стремящихся продвигать промышленность страны любым желаемым им способом. Было намного легче подстроить систему, когда все его идеи представлялись другим как их собственные. Всё, что ему теперь нужно было делать, так это соглашаться с предложениями, которые они выдвигали.\n\nПалата также была для него источником личного удовлетворения. Все эти придурки из высшего общества теперь у него на побегушках, и каждый стремится угодить в надежде получить концессию, контракт или более высокую должность. О да, сегодня был идеальный день чтобы быть Суфритом, и Герза собирался насладиться этим." +trotkart_colthage.41.a: "С этим даже можно работать." + +trotkart_colthage.42.t: "Культ государства" +trotkart_colthage.42.d: "Класс был немного сбит с толку, кобылки и жеребята чесали затылки, пытаясь вспомнить слова и значения, стоящие за ними. Их учительница, мисс Твирл, сама чувствовала себя немного неловко из-за всего этого. Учить 5-и и 6-летних клятве верности государству казалось просто неправильным. Что дальше, их будут учить сражаться за Республику? Детей нужно в первую очередь научить читать и писать, а не превращать в хороших маленьких патриотов.\n\nОднако зебра ничего не могла поделать; такова была новая школьная политика. Каждый день должен был начинаться с недавно написанной клятвы верности, данной перед учителем и направленной к флагу. Несколько преподавателей воспротивились таким переменам, и их перевели в другие школы или вовсе уволили из-за "подрывной деятельности".\n\nРеспублика двигалась в странном и пугающем направлении. Эта идея своеобразной религии использовалась для того, чтобы оспорить любые возможные разногласия как непатриотичные. Слишком лёгкий предлог для усложнения жизни хорошим зебрам. Твирл вздохнула - как бы ей ни было больно, это была её работа - участвовать в "обряде" и следить за тем, чтобы дети выучили слова.\n\n— Хорошо, давайте попробуем ещё раз." +trotkart_colthage.42.a: "Я клянусь в верности своему флагу..." + +trotkart_colthage.43.t: "Личное дело" +trotkart_colthage.43.d: "В кабинете было тихо, в воздухе витало мрачное настроение, усугубляемое старомодным деканатским декором; на них давил груз традиций.\n\n— Я правда хотел бы избежать твоего увольнения, но, боюсь, у меня просто связаны копыта. — Декан сочувственно вздохнул. Бодо ненавидел эту часть работы - увольнять своих коллег. Зебра много лет лично работал с профессором Даском и очень любил фестрала, но до него дошли слухи, что новые законы о секуляризме образования вводятся в действие, и их несоблюдение жестоко карается. Бодо знал, что Даск поклонялась Луне, но она держала это при себе, поэтому никогда не создавала проблем; Декан надеялся, что её пощадят. Но затем пришло письмо, в котором недвусмысленно говорилось, что фестрала надо уволить - иначе правительство сократит финансирование университета.\n\n— Мы оба знаем, что дело не в моей вере, Бодо, просто всё дело в политике. Общеизвестно, что я долгое время сопротивлялась Партии порядка и процветания, и мне всегда казалось, что у неё не то название. Это увольнение только доказывает мою точку зрения, что они не годятся для управления этой страной. Это политически мотивированная акция, вы это знаете, я это знаю, даже весь университет знает. Скоро, спасибо Герзе, будут карать за любую мелочь." +trotkart_colthage.43.a: "Это неправильно." + +trotkart_colthage.44.t: "Миля и акр" +trotkart_colthage.44.d: "— Ваша почта, сэр. — Дворецкий поставил серебряный поднос на стол рядом с кофе и овсянкой. В то утро для патриция были мастерски составлены два письма. Он сразу понял, что одно из них было приглашением в дом мэра на очередной ланч; такие письма появлялись два раза в неделю, и хозяин особняка даже намеревался однажды пойти туда.\nВторое письмо он поднял и бегло просмотрел; адрес, написанный от руки, подпись. Он аккуратно разрезал его ножом и вынул содержимое, поправляя очки.\n\n"Дорогой Филосир\nМой долг сообщить вам, что, проанализировав ваши активы в том виде, в каком они были зарегистрированы, мы обнаружили расхождения в ваших отчетах. Это было подтверждено после детального обследования местной области в отношении земельных владений, зарегистрированных в местных ведомствах.\n\nС помощью этих проверок было обнаружено, что вы не задекларировали 60% своих активов. Чтобы прояснить этот вопрос и избавить вас от беспокойства по поводу того, что эти владения считаются монополией на сельское хозяйство в регионе - о чем, мы уверены, вы не знали, – государство должно начать официальную конфискацию этой земли. К тому времени, когда это письмо дойдет до вас, процесс должен быть завершен, и я уверен, что с ваших плеч свалится большой груз.\n\nНадеюсь, что это письмо застанет вас в добром здравии.\n\nАзизелькарт."\n\nПисьмо выскользнуло у него из-под копыта и упало в масло." +trotkart_colthage.44.a: "Это возмутительно! Это несправедливо!" + +trotkart_colthage.45.t: "Дела семейные" +trotkart_colthage.45.d: "Отчёт о счетах был очень чётким. В нем подробно описывался каждый участок земли, которым он владел отсюда до Тротката, с особым упоминанием тех земель, которыми он владел под другим, ложным именем. Как они узнали о них, он понятия не имел.\n\n— Что это значит, если коротко? — Патриций положил очки на стол и повернулся к своему бухгалтеру, отчаянно желая услышать хорошие новости.\n\n— Грубо говоря, у вас есть два варианта: либо отдайте 40% своей земли более мелким владениям, либо же это сделает государство, которое ещё и обложит вас колоссальным налогом, достаточно большим, чтобы вы пожалели, что не отдали землю ранее. — начала она, довольно невежливо.\n\n— Как же нам тогда это сделать? Я мог бы отдать всё это своему брату и раз-\n\n— Это не сработает, они всё проверяют. Нет, для этого процесса правительство придумало специальную процедуру. Любой в радиусе 4 миль от земли, которую вы раздаёте, может зарегистрировать свои требования; их имена попадают в банк, а затем проводится лотерея.\n\n— То есть случайные крестьяне получают мою землю бесплатно, а я-\n\n— А вы остаётесь со своими 60%." +trotkart_colthage.45.a: "Клянусь За'алом, это раздражает..." + +trotkart_colthage.46.t: "Голосуйте по достоинству" +trotkart_colthage.46.d: "Зебра поправила галстук, расхаживая взад-вперёд по комнате ожидания. Это было нелепо: кобылу её положения, секретаря совета генеральных комиссий, заставляли проходить какой-то глупый тест на компетентность избирателей. Что ещё хуже, ей пришлось пройти тест и ждать результатов вместе с рабочими фабрики. Тут отвратительно пахло солидолом, потом и физическим трудом.\n\nСам тест был лёгким. Что вы думаете по тому или иному вопросу, со сколькими источниками вы консультировались по этим вопросам, уровень образования. Всё это было просто смешно; зебра справилась с этим за полчаса, в то время как другие долго думали и переживали из-за каждого ответа.\n\nЧиновница вошла через главную дверь с кипой бумаг. Один за другим она зачитывала имена из списка и раздавала результаты. Рабочий перед ней забрал свой документ и, нервно постукивая копытом, прочитал бумагу. У него вырвался вздох облегчения, когда он понял, что прошёл тест и получил право голоса.\n\nОна фыркнула; тест был настолько легким, что даже работник завода мог его пройти. Собрав свои результаты и самодовольно просмотрев на их, зебра была совершенно спокойна, пока не прочитала слова: Тест не пройден, в избирательных правах отказано." +trotkart_colthage.46.a: "Это нелепо!" + +trotkart_colthage.47.t: "Деньги заставляют мир крутиться" +trotkart_colthage.47.d: "В бухгалтерии было темно, персонал разошёлся, чтобы отпраздновать завершение долгого рабочего дня. Они это заслужили, количество избирателей на недавних выборах выросло на 20%, и им было трудно завершить подсчёт вовремя, но благодаря упорному труду и усердию все справились с этим.\n\nГрафы для подсчёта голосов располагались на столах, разделённых по кандидату. Был один явный победитель, набравший вдвое больше бюллетеней, чем второй кандидат, и стол даже проминался под тяжестью такой популярности. Подавляющее большинство этих новых избирателей поддержали первого кандидата - очевидно, что его послание дошло до новой, более молодой аудитории с острыми политическими умами лучше.\n\nСреди некоторых выброшенных бумаг, испорченных бюллетеней и других теперь бесполезных материалов, разбросанных по углам или по полу, была квитанция о переводе. Небольшая денежная сумма, ничего серьезного, конечно. Возможно, один из этих новых избирателей, незнакомый с практикой голосования, случайно опустил его в урну для голосования.\n\nТот факт, что имя в квитанции о переводе совпадало с именем кандидата, который только что победил на выборах, был, возможно, немного странным, но на такую мелочь никто не обращал внимания. Нужно было подсчитать множество голосов, потому чек был отброшен без дальнейших раздумий. В любом случае, этот голос не имел значения, когда помимо него было ещё тысячи новых избирателей.\n\nСистема работала идеально, она была справедливой, и все голоса были легитимными. Чего ещё можно желать?" +trotkart_colthage.47.a: "Как же я люблю демократию!" + +trotkart_colthage.48.t: "Магия университета" +trotkart_colthage.48.d: "— У тебя уже были какие-нибудь странные лекции?\n\n— Да, какой-то пегас пришёл на лекцию по психологии, а потом что-то орал о ночном клубе и разбрасывал повсюду листовки. Профессор был в ярости. А у тебя?\n\n— Неа, но не спать на социологии почти невозможно. — Четыре друга, зебра, олень, кирин и фестрал посмеялись, сидя за столом в кафе и наслаждаясь напитками и собравшейся компанией. Собравшиеся студенты были интересным зрелищем; Республика превратилась в культурный плавильный котёл с тех пор, как войны и сражения отпугнули так много народов со всего мира, но было приятно видеть, как группа говорит о чём-то несвязанном с убийствами и военными конфликтами. Следующее поколение было в надёжных копытах.\n\nКирин наклонилась и подняла левым копытом свой чай, осторожно подув на него, прежде чем отпить. Парень из Хиндии напротив неё смотрел на это с ужасом. "Что-то не так?" — спросила студентка молодого оленя, удивленная его реакцией.\n\n— В Барасинге это ужасный знак. Любой, кто пьёт чай левым копытом, - враг.\n\n— Ты... ты это сейчас серьёзно? — удивлённо спросил фестрал.\n\n— Нет конечно, я просто разыгрываю вас. Видели бы вы своё лицо. — засмеялся олень, после чего вся группа присоединилась к нему. — Я так рад что приехал сюда. Миллион возможностей для шуток." +trotkart_colthage.48.a: "Чудесно!" + +trotkart_colthage.49.t: "Магия университета" +trotkart_colthage.49.d: "— Ну как тебе тут?\n\n— Тут почти как в Варзене, хотя к произношению нужно немного привыкнуть. Вчера я разговаривал с одним из моих лекторов, и мне показалось, что он спрашивал меня о моих последних каникулах. Оказывается, он хотел мой доклад по истории дивергентных культур.\n\n— О, ну и как ты выкрутился?\n\n— Ээээ, да я просто сказал, что у Варзены самая лучшая культура. Баллов, понятное дело, много не получил. — Четыре зебры сидели вокруг стола, наслаждаясь тихим послеобеденным перерывом от своих занятий. Мало что говорило о том, что трое из них были не из Республики; только острый глаз мог заметить различия в их манерах, и только острое ухо уловило бы разницу в их акцентах. Поскольку ситуация в регионе накалялась, большинство юношей приняли предложение учиться в Кольтфагене и приехали сюда из Кольтдара, Варзены и Зумидии. В эти дни даже немного стабильности было жирным плюсом.\n\nВзамен эти студенты давали новый взгляд на решение старых проблем. Хотя большинство и приехало из-за границы, оно принесло много пользы региону, которого трудности мучали уже много лет. Стагнация экономики, растущий дефицит торгового баланса, даже некоторые простые вещи, такие как как составление этнической переписи региона; всё это было решено множеством ярких молодых умов, готовых работать не покладая копыт." +trotkart_colthage.49.a: "Чудесно!" + +trotkart_colthage.50.t: "Дипломатическое послание - Гиппогрифия" +trotkart_colthage.50.d: "Тому, кого это касается,\n\nМы с сожалением сообщаем вам, что дипломатический корпус Республики Кольтфаген выбрал вас в качестве главного дипломатического представителя на переговорах страны с коварным Королевством Арис, да поможет вам За'ал. В этом дипломатическом послании содержатся тезисы, которые вы должны обсудить с представителем гиппогрифов, Вайолет Фасад. Обязательно тщательно изучите их, прежде чем приступить к переговорам, которые должны состояться в Запсе ровно в 18:00.\n\n1. Гиппогрифы, какими бы вероломными они ни были, несомненно, потребуют тщательного расследования уникальных отношений Республики с различными преступными синдикатами. В то время как Суфрит не видит проблем во временном сотрудничестве с криминальными элементами страны, арисийцы, несомненно, будут настаивать на том, чтобы их агентам было разрешено помогать в противодействии указанным элементам, поэтому ваша цель - заверить их представителя, что мы полностью способны справиться с ситуацией. Однако, если Суфрит решил обуздать подавляющее большинство криминальных элементов внутри страны, желательно просто позволить гиппогрифам одержать эту маленькую дипломатическую победу.\n\n2. Министр обороны Зоблос является... довольно противоречивой фигурой в кругах эмигрантов. Её обвиняют в нескольких, за неимением лучшего термина, военных преступлениях идиоты-гармонисты и кольтванцы, в настоящее время скрывающимися в Гиппогрифии. Есть несколько способов решить эту проблему - первое и самое простое решение - это просто опровергнуть обвинения, второе, гораздо более бессмысленное решение - попытаться доказать, что все стороны конфликта были виновны в преступлениях, о которых заговорило сообщество эмигрантов. Существует также шаблонное решение - просто обнародовать все записи военного времени Республики. В конечном счёте, Суфриту и правда плевать на то, кто что думает о Зоблос, а потому просто делайте всё, что, по вашему мнению, даст нам наиболее выгодную позицию во время переговоров.\n\n3. Обязательно перечитайте этот пункт трижды. Дело в том, что Суфриту также неважно, считают ли арисийцы наше правительство аморальным, пока Республика способна извлекать экономические выгоды из этой сделки. Таким образом, как только вы должным образом угостите мисс Вайолет Фасад вином и угостите ужином, вы должны поднять вопрос о торговых связях между двумя нациями. Гиппогрифы, несомненно, будут сопротивляться, ссылаясь на своё желание изолироваться от остальной Северной Зебрики. Однако их желания в этой сфере не имеют значения. Настаивайте на полномасштабной свободной торговле между нашими двумя странами, но делайте это только в том случае, если вы совершенно уверены, что уступок, которые мы уже дали или намерены дать в следующих двух пунктах, будет достаточно, чтобы повлиять на дипломата. Если вы совершенно уверены, что не сможете склонить арисийцев к нашему образу мышления, попытайтесь предложить им более ограниченную торговую сделку.\n\n4. Как вы, возможно, уже знаете, гиппогрифы - это стая совершенно невыносимых птице-рыб с манией величия, поэтому они воспринимали приём кольтфагенских беженцев как своего рода священный долг, который они просто обязаны были выполнить. Теперь, когда ситуация в Республике стабилизировалась, Вайолет будет требовать, чтобы все укрытые Арис существа были приняты обратно. Честно говоря, у нас нет никаких проблем с тем, чтобы согласиться с этим требованием. Однако вы должны сделать так, чтобы у мисс Фасад создалось впечатление, что мы неохотно идём на любые уступки, которые вы, возможно, уже запросили у Гиппогрифии.\n\n5. Честно говоря, ни Герзе, ни Сенату нет дела до Зумидии, но гиппогрифы этого не знают. Если понадобится, бросьте этих зебр на растерзание, чтобы извлечь как можно больше пользы из гиппогрифов. Это всё." +trotkart_colthage.50.a: "Принято к сведению." + +trotkart_colthage.51.t: "Проблема синдикатов" +trotkart_colthage.51.d: "— Уверяю вас, что у нас всё под контролем. — заявил дипломат, когда они наливали ещё по чашке чая. Для этой встречи был приготовлен зал заседаний, длинный стол был завален отчетами и документами, когда Вайолет Фасад и представитель Республики сидели рядом друг с другом. В это же время посредники терпеливо ожидали в других комнатах момента, когда ситуация накалится, охранники были наготове, и стояли практически везде, за исключением самого зала.\n\n— Правда? Видите ли, наша разведка считает, что картели имеют полную власть в вашей стране, и в некоторых случаях, похоже, что они вовсе управляют некоторыми регионами. Как мы можем вести какие-либо дипломатические переговоры, когда эти преступники могут саботировать всё, чего мы достигнем? — Вайолет Фасад, отрываясь от множества заметок, лежавших вокруг неё.\n\n— Это забавно, но я думаю, что вы преувеличиваете проблему. Эти "картели", как вы их называете, - не более чем сборище банд и странных политиков, обладающих, наверное, слишком большим влиянием. Я не знаю, откуда взялась такая информация, но уверяю вас, что она неточна. — почти бессмысленно попытался заверить коллегу дипломат.\n\n— Вот как? — спросила Вайолет, приподняв бровь, ни на мгновение не поверив в эту историю. — Арис хотел бы быть уверен, что эти переговоры будут стабильными и плодотворными. С этой целью я уполномочена предложить вам поддержку в устранении препятствий на нашем пути, будь то информация или ресурсы. Уверяю вас, мы знаем очень многое о том, что происходить в Кольтфагене. Всё же, нам обоим будет выгодно, чтобы эти переговоры прошли как можно более гладко. — улыбнулась она, потягивая чай." +trotkart_colthage.51.a: "Продолжать заверять Гиппогрифов, что мы справляемся с ситуацией." +trotkart_colthage.51.b: "Заявить, что то, как мы справляемся с синдикатами - это наше дело." +trotkart_colthage.51.c: "Позволить гиппогрифам помочь нам в борьбе с картелями." + +trotkart_colthage.52.t: "Проблема Зоблос" +trotkart_colthage.52.d: "— Давайте обратимся к военным вопросам, в частности, к поведению нескольких ваших офицеров во время последней гражданских войны в Кольтфагене. — Вайолет пролистала несколько страниц.\n\n— Не могли бы вы нескольо конкретнее обозначить о чём идёт речь? Довольно много офицеров сражалось на той войне. — ответил дипломат, пытаясь найти соответствующую информацию в своих записях.\n\n— Джебзель Зоблос. Глава министерства обороны - довольно интересный выбор, на мой взгляд, учитывая её историю.\n\n— Именно из-за её успехов во время войны Зоблос и досталась эта должность. Она не позволяла себе быть связанной традиционной военной тактикой и доктринами и использовала новаторские стратегии для победы над врагами нашей Республики. — в голосе зебры явно были слышны нотки гордости.\n\n— О, это так вы называете убийство любых существ на своём пути и сожжение дотла нескольких городов за неподчинение?\n\n— Эти слухи так и не были доказаны, а Суфрит не позволил бы такой зебре командовать своими вооружёнными силами.\n\n— Эта информация поступила нам из надёжных источников. Мы обеспокоены тем, что работа с командиром такого калибра затрудняет поддержание любого военного сотрудничества. Генералам Арис не понравится работать с убийцей. — Фасад бросила на дипломата многозначительный взгляд.\n\n— Джебзель Зоблос не будет проблемой, поверьте мне." +trotkart_colthage.52.a: "Заверить их, что действия Зоблос будут "тщательно" расследованы." +trotkart_colthage.52.b: "Категорически отрицать вину Джебзель." +trotkart_colthage.52.c: "Предложить гиппогрифам отчёты о военных действиях со всех сторон." + +trotkart_colthage.53.t: "Вопрос о торговле" +trotkart_colthage.53.d: "— Республика может предложить множество высококачественных товаров, и, находясь в центре морской торговли среди всех трёх континентов, она идеально расположена для обеспечения доступа к рынкам, которые вы ищете. — дипломат предложил несколько финансовых отчётов, чтобы подчеркнуть свою точку зрения.\n\n— Да, и с довольно либеральной политикой относительно разных тарифов и эмбарго. Я могу согласиться с тем, что Республика действительно находится на перекрестке торговли, но ваша промышленная база несколько отстает от нашей. Если бы Республика предоставила доступ к своим портам, я уверена, мы могли бы предоставить некоторые советы и рекомендации по приведению в порядок ваших заводов. — продолжила мысль Вайолет.\n\nДипломат с трудом сдерживал себя. Эта морская пони была настолько наглой, что решила оскорбить промышленную мощь Республики?\n\n— Уверяю вас, что промышленная база Кольтфагена более чем соответствует вашей. У меня есть достоверные сведения о том, что наш ВВП значительно выше, чем у Гиппогрифии.\n\n— Так было бы, если бы ваша промышленность не работала на взятках и закулисных сделках. Давайте честно - мы превосходим вас в производстве, и только из-за размера Республики ваша страна хотя бы дотягивает до наших показателей - реально Кольтфаген должен зарабатывать в три или четыре раза больше, чем сейчас. Понимаете, мы не хотим, чтобы какая-либо коррупция влияла на наши заводы. У нас и так множество проблем в этой сфере, но доступ к судоходным путям и в обмен на некоторых консультантов помогли бы разобраться с вашими... проблемами." +trotkart_colthage.53.a: "Потребовать полномасштабное сотрудничество." +trotkart_colthage.53.b: "Надо будет подкупить Мунфезера." +trotkart_colthage.53.c: "Согласиться на очень ограниченную торговлю." + +trotkart_colthage.54.t: "Проблема беженцев" +trotkart_colthage.54.d: "— Теперь перейдём к трудной теме - проблеме беженцев. Во время различных гражданских войн, терзавших Республику, большое количество зебр искали убежища у Гиппогрифов. У нас не было с этим проблем, но в связи с текущей ситуацией мы сейчас призываем этих существ вернуться на родину. Большинство рады этой новости, как я уверена, вы знаете, но мы хотели бы получить некоторые гарантии того, что им не грозит никаких опасностей. — Фасад настойчиво выдвигала свой список требований.\n\n— Разумеется - они наши граждане, мы с радостью поприветствуем их. — ответил дипломат, слегка оскорблённый обвинением в том, что они нанесут вред своим же гражданам, но, тем не менее, он сохранил самообладание.\n\n— Хорошо, но есть также дополнительная проблема. Видите ли, по мере развития ситуации возникают опасения, что многие из наших граждан могут искать убежища на землях Республики. Мы хотим таких же гарантий того, что они смогут обосноваться в Кольтфагене на время продолжающегося кризиса или же на постоянной основе, если захотят.\n\nПо правде говоря, это требование не будет большой проблемой. Республика уже была плавильным котлом различных рас, поскольку войны привлекли наёмников со всего мира, чтобы они осели и привезли свои семьи. Более того - в Кольтфагене уже жила небольшая популяция гиппогрифов, так что это предложение не имело большого значения, но всё равно было хорошей разменной монетой." +trotkart_colthage.54.a: "Сказать гиппогрифам, что мы готовы принять всех беженцев, которые у них есть." +trotkart_colthage.54.b: "Следует разработать ограниченный план реинтеграции беженцев." +trotkart_colthage.54.c: "Неохотно согласиться принять беженцев обратно." + +trotkart_colthage.55.t: "Проблема Зумидии" +trotkart_colthage.55.d: "— Наконец, мы переходим к Зумидии. — Вайолет Фасад открыла последнюю страницу своих записей. — Эта земля, конечно, ценная территория, но мы готовы признать, что она находится в сфере влияния Республики, в качестве жеста доброй воли, который, мы надеемся, будет оценен по достоинству.\n\n— Нет-нет, мы не можем принять такое щедрое предложение. — возразил дипломат, отвечая на вежливый призыв представителя гиппогрифов. — Моё правительство настаивает на том, чтобы Зумидия оставалась в сфере влияния Арис - так мы показываем своё уважение к вашей нации.\n\n— Несмотря на то, что такое решение очень добросердечно, предложение всё ещё в силе, и гиппогрифы были бы весьма разочарованы, если бы оно было отклонено. Видите ли, мы надеялись, что эта уступка будет воспринята как демонстрация нашей дружбы. — спокойно ответила Фасад, тщательно подбирая слова.\n\n— У нас нет намерения обидеть вас, мы просто не хотим выглядеть так, словно готовы эксплуатировать щедрость Арис. — ответил представитель Кольтфагена, возможно, немного чересчур решительно. — Правительство нашей республики уверено, что открытость и доверие к соседям - лучший путь вперед, и в знак этого доверия мы настаиваем, чтобы вы сохранили Зумидию за собой.\n\nОни уставились друг на друга, и маска дипломатии почти не скрывала их намерений переложить ответственность за этот регион друг на друга." +trotkart_colthage.55.a: "Попытаться договориться о создании протектората, подчинённого Кольтфагену, после войны." +trotkart_colthage.55.b: "Заверить Гиппогрифию, что они могут распоряжаться Зумидией так, как им заблагорассудится." +trotkart_colthage.55.c: "Прямо заявить Арис, что нам наплевать на Зумидию." + +trotkart_colthage.56.t: "Предложения Герзы" +trotkart_colthage.56.d: "После наших дипломатических переговоров с Республикой Кольтфаген ими были выдвинуты следующие условия:\n\n1.[TRO.TRO_HIP_term1]\n2.[TRO.TRO_HIP_term2]\n3.[TRO.TRO_HIP_term3]\n4.[TRO.TRO_HIP_term4]\n5.[TRO.TRO_HIP_term5]" +trotkart_colthage.56.a: "Мы примем это предложение." +trotkart_colthage.56.b: "Они серьёзно?" + +trotkart_colthage.57.t: "Гиппогрифия отказывается" +trotkart_colthage.57.d: "Гиппогрифы наконец-то дали ответ на предложения Республики. Они рассмотрели наши запросы, приняв во внимание различные поднятые нами вопросы и то, как они впишутся в их будущее.\n\nОчевидно, они не понимают серьёзности своего положения, или, возможно, просто считают себя лучше нас, но, в любом случае, они решили отклонить наши условия. Возможно, Вайолет Фасад не восприняла позицию Кольтфагена всерьёз или её нация считает, что нашей стране просто нечего предложить. Как бы то ни было, республике всё равно на такие оскорбления - а вот Арис ещё пожалеет о своём решении." +trotkart_colthage.57.a: "Агх, так и знал, что надо было идти к Хироптерре..." + +trotkart_colthage.58.t: "Гиппогрифия соглашается" +trotkart_colthage.58.d: "Гиппогрифы наконец-то дали ответ на предложения Республики. Они рассмотрели наши запросы, приняв во внимание различные поднятые нами вопросы и то, как они впишутся в их будущее.\n\nОчевидно, что они осознали серьезность своего положения и поняли, что для преодоления нынешнего кризиса им понадобится поддержка Республики, а потому решили принять наши условия. Вайолет Фасад, должно быть, проделала прекрасную работу, убедив свою нацию, что Кольтфагену есть что предложить им в эти трудные времена." +trotkart_colthage.58.a: "Великолепно! Теперь ждём, когда они победят этих подлых мышей!" + +trotkart_colthage.59.t: "Дипломатическое послание - Хироптерра" +trotkart_colthage.59.d: "Тому, кого это касается,\n\nМы с сожалением сообщаем вам, Республики Кольтфаген выбрал вас в качестве главного дипломатического представителя на переговорах страны с государством-изгоем Хироптерра, да поможет За'ал вашей душе. В этом дипломатическом послании содержатся тезисы, которые вы должны обсудить с их представителем, Эмеральд Лайт. Обязательно тщательно изучите тезисы, прежде чем приступить к переговорам, которые состоятся в Гиппоне ровно в 18:00.\n\n1. Откровенно говоря, мыши, хотя и совершенно безумны, являются гораздо лучшими торговыми партнерами, чем гиппогрифы. Таким образом, первый вопрос, который вы должны обсудить с командиром Лайт, - это открытие новых магазинов оружия из Хироптерры в Республике. Этот вопрос может быть решен любым способом, однако рекомендуется изобразить задумчивость по поводу перспективы сделки, чтобы придать дальнейшим уступкам больший вес.\n\n2. Дальше вы будете обсуждать проблему национальной безопасности. Ни для кого не секрет, что мыши обладают удивительной разведывательной сетью со связями настолько обширными и прибыльными, что мы можем только строить о них догадки. Как бы то ни было, не все аспекты шпионской деятельности Хироптерры одинаково полезны. Командир Эмеральд, будучи лидером печально известного ЛДМИ, несомненно, попросит, чтобы её любимой организации разрешили действовать и на территории Кольтфагена - поскольку это, вероятно, способствовало бы дестабилизации Республики, в случае обнаружения такой деятельности, ваш долг попытаться ограничить влияние Хироптерры в стране насколько это возможно.\n\n3. Исследования в Зарантии выявили довольно значительное количество нефти и газа под дюнами региона. Мыши в настоящее время не обладают техническими ноу-хау, ресурсами или инструментами, позволяющими эффективно добывать указанные ископаемые. К счастью для них, у нас есть всё вышеперечисленное - таким образом, ваша цель состоит в том, чтобы попытаться завладеть нефтяными месторождениями в качестве компенсации за наш значительный вклад в военные усилия их безумной страны. Примет ли эта сделка форму совместного владения или же нам отдадут все месторождения, не имеет значения, хотя Суфрит конечно хочет, чтобы нефтяные компании Кольтфагена единолично владели скважинами Зарантии.\n\n4. Хироптерра, в силу своей природы государства-изгоя, не имеет никаких торговых партнеров. Однако, учитывая масштабы их деятельности в Северной Зебрике, это неизбежно изменится. Тем не менее большинство стран не желают торговать с фестралами, и поэтому подавляющее большинство их экспорта это по сути контрабанда. К счастью для мышей, Суфрит счёл, что мораль - это пережиток прошлого. Следовательно, ваша задача - убедить Эмеральд использовать наши порты и корабли для экспорта своих товаров. Это будет иметь естественный побочный эффект укрепления экономики республики... Даже если это резко увеличит доход Хироптерры. Важно, чтобы вы не просили у них какой-либо компенсации за это, а сыграли на их эгоизме, позволив им поверить, что мы - стая тупых дикарей.\n\n5. Ни Суфрита, ни Сенат не интересуют земли к западу от Запсы. Таким образом, если во время переговоров генерал Лайт поднимет вопрос Зумидии или начнёт спрашивать нас о том, что им делать с зумидийцами, заверьте её, что Республика не намерена осуждать антитеррористические операции, которые может предпринять Хироптерра в регионе. Однако, если переговоры до этого момента шли плохо или если представитель фестралов выглядит задумчивым, вы уполномочены предложить помощь Кольтфагена в борьбе с любым видом сопротивления местных жителей против Хироптерры." +trotkart_colthage.59.a: "Принято к сведению." + +trotkart_colthage.60.t: "Проблема производства оружия" +trotkart_colthage.60.d: "Большой зал был богато украшен знаменами как Хироптерры, так и Республики Кольтфаген. Было важно с самого начала произвести хорошее впечатление и показать фестралам, что их традиции и культуру уважают не только здесь, в Гиппоне, но и во всей стране. Хотя, возможно это было и пустой тратой времени, поскольку Эмеральд Лайт казалась раздражённой.\n\n— Оружие выигрывает войны, и по мере расширения нашей армии нам необходимо больше оружия для их оснащения. Учитывая, что линии снабжения находятся в печальном состоянии, и небольшую вероятность того, что мы можем потерять некоторые регионы, нам нужна безопасная база для производства нашего оружия. С этой целью Хироптерре нужно будет построить оружейные фабрики на территории республики, где можно будет производить и отгружать оружие. Гиппогрифы не нападут на Кольтфаген, а потому у нас будет завод по производству вооружений при любом раскладе. Разумеется, мы готовы заплатить за это.\n\nДипломат внимательно слушал, несколько удивленный речью представителя фестралов. По сути Эмеральд просила арендовать землю для производства оружия. Это было идеальное предложение. Республике платят за аренду земли, которой она и так не хотела пользоваться, а мыши выполняют всю фактическую работу, изготавливая оружие самостоятельно. Они даже не просили предоставить им пушки, хранящиеся на складах республики, или использовать существующие оружейные заводы. Это был беспроигрышный вариант.\n\n— Я уверен, что мы сможем прийти к соглашению по этому поводу. Единственная проблема - это цена." +trotkart_colthage.60.a: "Разрешить Хироптерре производить оружие на землях Республики если они будут платить премиальный налог в течение первых пяти лет." +trotkart_colthage.60.b: "Разрешить Хироптерре производить оружие на землях Республики без оплаты." +trotkart_colthage.60.c: "Разрешить Хироптерре производить оружие на землях Республики если они просто заплатят за землю." + +trotkart_colthage.61.t: "Проблема Копыта" +trotkart_colthage.61.d: "— Давайте обсудим ваше предложение о совместных разведывательных операциях. — перевернул страницу дипломат.\n\n— Согласна. Как вам известно, мы гордимся своими разведывательными службами и исследовательскими подразделениями, лидирующими в развитии технологий, не говоря уже о том, как эффективно они обеспечивают безопасность граждан Хироптерры. Однако текущая ситуация требует корректировки нашей деятельности. Учитывая, что финансы страны несколько ограничены, мы нуждаемся в поддержке республики в будущем. В обмен на разрешение нашим агентам действовать на территории Кольтфагена и разрешение на создание некоторых лабораторий ЛДМИ, мы были бы готовы поделиться своими ресурсами в данных областях.\n\nДипломат приподнял бровь. — Что вы подразумеваете под "поделиться своими ресурсами?"\n— Что ж, мы поделимся своими технологиями из лабораторий или поможем вам найти проблемных для Республики существ.\n\n— Так, давайте проясним этот момент. В обмен на то, что мы впустим агентов Хироптерры и подпишем ещё несколько договоров аренды земли, вы собираетесь предоставить нам технологии и ловить для нас диссидентов Кольтфагена? — дипломат недоверчиво посмотрел на Эмеральд, которая кивнула в ответ. Это походило на ложь - фестралы не могли быть такими наивными, тут было скрыто что-то масштабное. Лучше всего будет подыграть - было бы нехорошо давать им понять, что республика понимает, в чём дело.\n\n— Понятно. Звучит вполне разумно. Я вижу, что эти переговоры идут довольно хорошо. — улыбнулась зебра." +trotkart_colthage.61.a: "Предложить полноценное сотрудничество с ЛДМИ в обмен на любые полезные технологии." +trotkart_colthage.61.b: "Дать гарантию, что разведывательные службы Хироптерры могут действовать на территории Кольтфагена." +trotkart_colthage.61.c: "Попросить, чтобы только Копыту Найтмер было разрешено действовать в Республике." + +trotkart_colthage.62.t: "Нефтяные скважины Зарантии" +trotkart_colthage.62.d: "— Я хотел бы перейти к обсуждению зарантийских нефтяных месторождений. — решив взять верх на переговорах, дипломат перешёл к следующему требованию Республики. — Наши геодезисты сообщили нам, что под дюнами есть множество полезных ископаемых. Вот только добраться до них будет непросто.\n\n— Вы правы. Я тоже видела отчёты нашей геологоразведки - к сожалению, нам не хватает оборудования и опыта, чтобы добраться до них, и пока что ситуация явно не станет лучше. — согласилась Лайт.\n\n— К счастью, Республика обладает необходимым опытом, и если бы наши инженеры принялись за дело, вам даже не пришлось бы беспокоиться о нападениях гиппогрифов на месторождения. — Эмеральд обдумала эту идею, взвесив все за и против доступа к безопасным запасам нефти... что ж, судя по всему, минусов в этой идее не было.\n\n— Разумеется, вы захотите получить свою долю. Сколько нефти нужно правительству Республики?" +trotkart_colthage.62.a: "Предложить выкупить зарантийские нефтяные месторождения у Хироптерры." +trotkart_colthage.62.b: "Предложить создать совместную зарантийскую торговую компанию." +trotkart_colthage.62.c: "Попросить о совместном владении нефтяными месторождениями Зарантии." + +trotkart_colthage.63.t: "Проблема хироптерской торговли" +trotkart_colthage.63.d: "— Следующая тема переговоро - это торговля. — Дипломат отложил в сторону предыдущие записи и взял небольшую стопку бумаг с другого конца стола. Воспользовавшись этим кратким перерывом, Эмеральд обратилась к одному из своих дипломатических помощников.\n\n— Скрафи, пожалуйста, передай мне вон то манго. — земнопони быстро достала манго из вазы с фруктами и передала его Лайт.\n\n— Эти манго очень вкусные, не правда ли? — заявил дипломат, просматривая какие-то финансовые отчёты. — Местные. Часть политики Суфрита по расширению нашей торговли товарами. Мы с радостью можем включить их в тарифные льготы, если хотите.\n\n— Нас больше интересует чёрный рынок, который действует в вашей стране. Доступ к этой сети позволил бы нам перевозить припасы и товары, не беспокоясь о возможных блокадах или эмбарго. Свободный рынок не очень эффективен во время войны.\n\n— Аааа, я так понимаю, вы хотите получить доступ к специально созданным правительством торговым зонам, в которых действует политика отсутствия пошлин и облегчённый досмотр, для ускорения отправки ценных товаров частным предприятиям по всей стране.\n\n— Да, к чёрному рынку." +trotkart_colthage.63.a: "Объяснить, что такие операции потребуют компенсации." +trotkart_colthage.63.b: "Заверить фестралов, что у них будет полный доступ к нашим торговым зонам." +trotkart_colthage.63.c: "Предложить помощь фестралам в расширении рынков." + +trotkart_colthage.64.t: "Проблема зумидийцев" +trotkart_colthage.64.d: "— Территории Зумидии - последний пункт переговоров. Не хотели бы вы подробнее рассказать о планах вашего правительства на этот регион? — поинтересовался дипломат. Должно быть, это был тот момент, к которому готовились фестралы. Вся неуклюжая дипломатия до сих пор, должно быть, была уловкой, и вот сейчас они обязаны выдвинуть какие-то возмутительные требования - земельные уступки или военная поддержка.\n\n— Зумидия - это территория Хироптерры, как мы уверены, вы понимаете. Мы просим, чтобы Республика публично признала эту территорию нашей. — Когда Эмеральд закончила, дипломат ждал, что она продолжит, но когда молчание начало становиться неловким, он всё понял.\n— Это всё?\n\n— Да. — ответила Лайт ровным тоном и уверенным взглядом. Это было... странно. Никаких масштабных претензий, никаких драматических уловок или необоснованных нападок. Это не было уловкой; они не знали, что делали. Вся эта дискуссия заключалась в том, что фестралы давали республике то, чего она хотела, даже не подозревая об этом. Стряхнув с себя оцепенение, дипломат вновь сосредоточился на текущей задаче, независимо от того, насколько наивными были фестралы - ему всё же нужно было дать ответ.\n\n— Есть несколько деталей, которые я хотел бы прояснить." +trotkart_colthage.64.a: "Потребовать номинальных "гарантий" того, что права зумидийцев будут соблюдаться." +trotkart_colthage.64.b: "Заявить фестралам, что мы желаем зумидийцам всего наилучшего, но не более того." +trotkart_colthage.64.c: "Заверить мышей, что нам плевать на Зумидию." + +trotkart_colthage.65.t: "Предложения Герзы" +trotkart_colthage.65.d: "После наших дипломатических переговоров с Республикой Кольтфаген ими были выдвинуты следующие условия:\n\n1.[TRO.TRO_BAT_term1]\n2.[TRO.TRO_BAT_term2]\n3.[TRO.TRO_BAT_term3]\n4.[TRO.TRO_BAT_term4]\n5.[TRO.TRO_BAT_term5]" +trotkart_colthage.65.a: "Мы примем это предложение." +trotkart_colthage.65.b: "Они серьёзно?" + +trotkart_colthage.66.t: "Хироптерра отказывается" +trotkart_colthage.66.d: "Фестралы наконец-то дали ответ на предложения Республики. Они рассмотрели наши запросы, приняв во внимание различные поднятые нами вопросы и то, как они впишутся в их будущее.\n\nПосле того, что, без сомнения, было ленивой и нерешительной дискуссией с их стороны, мыши решили отклонить наши условия. Очевидно, что Эмеральд Лайт не понимала ситуацию, в которой находилась её нация, когда прибыла в Гиппон, и запуталась в наших аргументах и предложениях, когда вернулась на родину." +trotkart_colthage.66.a: "Агх, так и знал, что надо было идти к Гиппогрифам..." + +trotkart_colthage.67.t: "Хироптерра согласна" +trotkart_colthage.67.d: "Фестралы наконец-то дали ответ на предложения Республики. Они рассмотрели наши запросы, приняв во внимание различные поднятые нами вопросы и то, как они впишутся в их будущее.\n\nПосле того, что, без сомнения, было тщательным и доскональным обсуждением с их стороны, правительство Хироптерры решило принять наши условия. Эмеральд Лайт осознала положение своего народа, когда прибыла в Гиппоне, и то, как сотрудничество с республикой могло бы принести им пользу. Возможно, мы недооценили её, когда она была здесь, но, к счастью, этой странной кобылке удалось правильно донести истинную суть наших аргументов и предложений до своего народа." +trotkart_colthage.67.a: "Великолепно! Теперь остаётся ждать, пока они победят вероломных гиппогрифов!" + +trotkart_colthage.68.t: "Новая республика" +trotkart_colthage.68.d: "Беноам поправил свой стул, удобно усаживаясь за стол, в то время как советники выстроились вокруг него. Этим утром он был в хорошем настроении. Дела по всей республике шли очень хорошо, и эти утренние совещания, которые когда-то давно состояли из кучи сообщений о кризисе и неминуемых катастрофах, наконец превратились в спокойные брифинги об общем состоянии страны. Гражданские войны давно остались в прошлом, и Герза наконец мог нормально управлять государством, а не постоянно тушить пожары.\n\nВообще, оказалось, что управлять Кольтфагеном было довольно легко; построив чистую эффективную систему, страна практически управлялась сама собой изо дня в день; Иногда, конечно, Суфриту приходилось произносить странную речь, чтобы законопроект был принят; всё же титул "отца нации" давал свои преимущества, и одно упоминание о его благосклонность мог повлиять на ход спора.\n\nВспоминая дни гражданской войны, было невероятно, на что им пришлось пойти, чтобы пережить те темные времена. Не только Герза, но и военные... инновации Джебзель и финансовая изобретательность Азиза, возможно, были отчаянными шагами и часто опасными, но они были необходимы и помогли республике выстоять. Они сделали то, что было необходимо, чтобы удержать врагов и построить будущее, но теперь всё это было позади. Новая Республика Кольтфаген процветала, и под его опекой она продолжит цвести, превратившись в главную жемчужину Зебрики." +trotkart_colthage.68.a: "Выпьем же за ещё несколько прекрасных десятилетий!" + +trotkart_colthage.69.t: "Что посеешь..." +trotkart_colthage.69.d: "— Земкинс, Земкинс! — звал Заалисиллек. Куда подевался его дворецкий? Промышленник расхаживал по столовой, подавленный мыслью о том, что сегодня утром ему, возможно, придётся варить самому кофе. Это было совсем не похоже на Земкинса, обычно старик всегда был рядом, хорошо обученный и такой полезный. Размышляя над сложившейся ситуацией, Бодзатарт пробежал через столовую в гостиную, где дворецкого по-прежнему нигде не было видно. Как странно. Услышав шум из главного зала, он направился туда и увидел самое необычное зрелище. Земкинс стоял в главном холле с, судя по всему, примерно 40 или 50 федеральными агентами.\n\n— Доброе утро сэр. У вас гости.\n\nДва часа спустя Заалисиллек был взят под стражу, а его особняк перевернули вверх дном в поисках улик. Оказывается, стремление Суфрита сократить коррупцию было не блефом и теперь за дело принялись местные. Коррупция Бодзатарта была хорошо известна ещё во времена гражданской войны, так что возбудить дело и получить ордер на арест не составило труда. Единственная проблема, казалось, заключалась в просмотре его бумаг. Старый промышленник был, по крайней мере, скрупулезен в ведении записей, и ему предстояло воспользоваться обширными знаниями. Несомненно, что-то из этого указало бы на дальнейшие финансовые преступления среди его сообщников и помогло бы ещё больше очистить страну." +trotkart_colthage.69.a: "А ну живо отпустите меня, придурки!" + +trotkart_colthage.70.t: "...то и пожнёшь" +trotkart_colthage.70.d: "Стук в дверь отвлек внимание Беноама от газет, в каждой из которых на первых полосах был напечатан один и тот же заголовок. Арест известного промышленника Заалисиллека и продолжающееся расследование его преступлений. Подняв глаза, он увидел Зуана Хиллецбаала, стоящего в дверном проеме. Пересекая кабинет, молодой политик занял место напротив Суфрита.\n\n— Вы всё знаете. — заявила зеброа, просматривая бумаги.\n— Ну и насколько всё плохо?\n\n— Настолько, что именно потому я здесь. У меня есть друг, который работает над расследованием. Оказывается, Заалисиллек вёл очень подробные записи практически обо всём, и ваше имя фигурирует почти везде, а это очень плохо, Беноам. Лично я.. Я в шоке. Я знаю, что во время войны дела шли плохо, и вам приходилось то тут, то там заниматься грязными делами, но это просто ужасно. — Зуан сделал паузу, чтобы Суфрит всё осознал, когда Герза откинулся на спинку стула, но, сочтя тишину невыносимой, молодой политик продолжил. — Вас ждёт импичмент. Доказательств более чем достаточно, и как только они начнут к этому готовиться, появится ещё больше. Я уверен, что Бодзатарт не единственный.\n\n— И что ты предлагаешь? — спросил Герза спокойным голосом, переварив новости.\n— Уйдите в отставку. Если вы подадите в отставку, они не смогут объявить вам импичмент или обвинить вас в чём-либо, что вы сделали за время вашего пребывания на этом посту. Вы сохраните свою репутацию и избежите тюрьмы. По крайней мере, то хорошее, что вы сделали для Республики, не будет запятнано плохим. Так будет лучше для всех.\n— Спасибо тебе за твой совет и честность, Зуан, я ценю это. Мне нужно немного времени, чтобы подумать, если ты не возражаешь.\n— Конечно Бен- то есть Герза." #И это было круто +trotkart_colthage.70.a: "Герза даже был почти горд за Хиллецбаала." + +trotkart_colthage.71.t: "Радиосообщение" +trotkart_colthage.71.d: "— Граждане Республики. Я обращаюсь к вам сегодня не как Суфрит, не как генерал, а как простая зебра; как гражданин Кольтфагена к другим гражданам Кольтфагена.\n\nБеноаму было немного неловко читать речь в радиомикрофон, он привык выступать с публичными обращениями под открытым небом, но это был лучший способ охватить все уголки страны одновременно.\n\n— Моё сегодняшнее послание не совсем радостное. Путь, по которому мы пришли к нашей современной нации, был долгим и, в некоторых случаях, суровым. Нам всем приходилось идти на жертвы и совершать поступки, которые могут показаться сомнительными, но в нашей жизни была одна константа, один идеал, ради которого мы отдавали всё. Свобода. Свобода творить своё будущее и поднимать себя из трясины.\n\nНекоторые зовут меня "Отцом Республики", но это несправедливо. Каждый из вас является матерью и отцом этой нации благодаря крови, поту и слезам, пролитыми вами за свою страну. Я просто не могу отнимать у вас этот титул. Положение Суфрита не должно оставаться недосягаемым.\n\nРеспублика Кольтфаген восстала из пепла и превратилась в безопасную и процветающую нацию, и для меня настало время разорвать последнюю хватку угнетения и вернуть вам титул Суфрита. Вот почему с тяжёлым сердцем я объявляю о своей отставке и учреждении свободных выборов. Я служил Республике как мог, и пришло закончить свою работу." +trotkart_colthage.71.a: "И вот так Герза в последний раз патриотично солгал." #И это было круто + +trotkart_colthage.72.t: "Досрочные выборы" +trotkart_colthage.72.d: "День выборов в Кольтфагене принёс чувство тихого волнения. Для многих это было первое голосование, и они с нетерпением ждали мирного выбора своего будущего. В каждый дом были разосланы брошюры, в которых всем гражданам старше 16 лет разъяснялось, как голосовать и как работает система "почтового голосования"; ожидалась высокая явка избирателей.\n\nЭто был знаменательный момент. Идея демократических выборов была давно забытой мечтой во времена династии Заркидов. Последовавшие за этим гражданские войны и вовсе похоронили идею о том, что простые граждане будут иметь хоть какое-то реальное право голоса - все думали, что нацией будут править тираны и военачальники. Однако Беноам Герза сделал невозможное, он вернул страну с края забвения, восстановил её былую славу, и вернул страну простым зебрам. С этого момента они сами выберут себе Суфрита и своё будущее.\n\nВсё шло гладко. Были опасения, что некоторые зебры могут вызвать проблемы или попытаться сорвать работу некоторых избирательных участков, но эти опасения были напрасными. Не было никаких протестов, никаких требований вернуться к старым системам или идеалам полевых командиров, всё прошло гладко и демократично.\n\nВ конце концов, победитель может быть только один, и новый Суфрит Кольтфагена это:" +trotkart_colthage.72.a: "Зуан Хиллецбаал!" +trotkart_colthage.72.b: "Азизелькарт Захуммид!" +trotkart_colthage.72.c: "Шама Зурумилки!" + +trotkart_colthage.73.t: "Дом вдали от дома" +trotkart_colthage.73.d: "Стрекот сверчков снаружи слился с шумом, когда Беноам направился в зал казино. Группы существ со всего мира бродили вокруг, играя в азартные игры, выпивая и закусывая, максимально используя зону отдыха в Меридьене, чтобы повеселиться и расслабиться. Беноам преследовал примерно те же намерения, наслаждаясь первыми несколькими неделями своей долгой отставки. Он провёл целый день, просто прогуливаясь по городу, осматривая сельскую местность, а теперь наслаждался некоторыми местными вечерними развлечениями. Пока что выход на пенсию шёл ему на пользу, но, возможно, это было слишком расслабляюще.\n\nУсевшись за покерный стол, он заказал выпивку и оглядел своих коллег-игроков. Старая лань слева от него, два грифона, зебр- минуточки. Это Заришат?! Действительно, напротив него со стопкой фишек и самодовольной ухмылкой сидела Зейрутид, его предшественник, бывшая глава республики а теперь просто изгнанница.\n\n— Суфрит. — поприветствовала она Герзу.\n\n— Суфрит. — ответил он, когда дилер подвинул к нему карты." +trotkart_colthage.73.a: "Серьёзно!?" + +trotkart_colthage.74.t: "Две родственные души" +trotkart_colthage.74.d: "— Знаешь, с твоим генералом было очень сложно сражаться. Она убила много хороших наёмников во время гражданской войны.\n\n— Умоляю, ты прекрасно знаешь, что Монзано забыла обо мне сразу после того, как я сбежала.\n\nГерза и Заришат оба откинулись на спинки стульев, любуясь закатом на белых песчаных пляжах Ле Меридьена.\n\nБеноам повернулся к своему бывшему сопернику, — Ну, да, но она же твой солдат. И ты отдала ей приказ. Так что я всё еще зол на тебя. Ты сбежала через порты Макавии?\n\nЗаришат протянула бывшему Суфриту бутылку вина. — Вот ты говоришь, что я виновата в том безумие, что случилось, а сам даже не смог управлять своей страной. Смещён ботаником в огромных смешных очках.\n\nГерза в ответ на это от души посмеялся, — Что ж, зато у меня есть хорошая пенсия благодаря этой сделки. А ты ограбила всю страну. Все деньги, которые принадлежат мне, я, по крайней мере, заработал. Главное не спрашивай, как. — подмигнул Герза, а Заришат хихикнула.\n\n— Что ж, мне бы не понадобилось делать это, если бы мой брат-идиот не пошёл на ту встречу с твоими "друзьями".\n\n— Ты хочешь сказать, что сожалеешь о том, что я помог убить твоего брата? Они считали всех нас, кольтванцев, одинаковыми. Я просто должен был показать им, что я на голову выше остальных. То же самое я сделал с тем толстяком Озидом.\n\n— О нет конечно. Зеш получил то, что ему причиталось, как и вся страна. Я вполне довольна своим здешним казино и курортом, всё это золото благотворно сказалось на моём здоровье и моём мехе. — две зебры снова засмеялись.\n\n— О да, я уверен, что Кольтфаген был бы просто счастлив увидев твоё казино 'Голден Бит' или как ты там его назвала. Для этого просто пришлось устроить голод и новую гражданскую войну.\n\n— Эй, по крайне мере я не бандит." +trotkart_colthage.74.a: "Где-то в джунглях Кольтвы Зеш только что перевернулся в безымянной могиле." + +trotkart_colthage.75.t: "Величайший Суфрит" +trotkart_colthage.75.d: "Беноам откинулся на спинку стула, воспользовавшись моментом, чтобы насладиться тишиной своего кабинета и медленно затянуться сигарой. Стряхнув пепел в пепельницу рядом с собой, он выдохнул и улыбнулся сам себе. Теперь у Герзы так проходило каждое утро; когда в стране наконец-то всё шло гладко, у него появилось достаточно времени, чтобы заниматься чем угодно, кроме чтений новых экономических или военных отчётов.\n\nБеноам действительно прошёл очень долгий путь - от кольтванского деревенщины до Отца Республики. Оглядываясь назад на те ранние дни, когда его семья была обесчещена, на тех, кто жил в Кольтфагене, смотревших на него свысока, как на какого-то захолустного дурачка, генерала, который никогда не выигрывал сражений. И что теперь? Герза выиграл войну и восстановил всю страну по своему образу и подобию, и все те, кто смотрел на него свысока, были запуганы, ползая на коленях, чтобы получить шанс на его благосклонность.\n\nПосмотрев на фотографию своего отца на столе, он удовлетворённо вздохнул.\n\n— Они говорили, что мы не заслуживаем их времени. А теперь они молчат." +trotkart_colthage.75.a: "Больше не деревенщина..." + +trotkart_colthage.76.t: "Старый друг" +trotkart_colthage.76.d: "— А у тебя тут очень жёсткий контроль.\n\n— Когда тебя все боятся - ими легче управлять. — усмехнулась Зоблос, прогуливаясь рядом с Беноамом. Армейская база, как всегда, работала наилучшим образом. Джебзель следила за этим, и ни одна зебра не посмела бы не исполнить приказ, когда она была рядом, и даже если бы она не была главой вооружённых сил, о ней ходили слухи... точнее о её ужасных методах.\n\n— Боятся... интересно почему... — рассмеялся Герза, когда они пересекали плац. — Ты же такая нежная кобыла глубоко внутри.\n\n— Да? — она с ухмылкой приподняла бровь. — Такая нежная, как ты, всегда заботящийся о простых зебрах, да? Может быть, это твои корни кольтванца пробиваются наружу?\n\n— Знаешь, так шутить можно только тебе. — улыбнулся Отец Нации, искоса взглянув на зебру.\n\n— Конечно, стараюсь не упускать ни единой возможности, в конце концов, я же никогда не знаю, когда ты отнимешь у меня эту должность. — засмеялась Зоблос.\n\n— Ах да. Всё будет уже завтра, если тебе повезёт. Сегодня вечером я как раз подпишу все необходимые документы, а потом обвиню тебя во всех зверствах гражданской войны, ой, извини, я хотел сказать "необычных тактиках".\n\n— Ха, и когда я начну свой путч, я обвиню тебя в кражи всех тех денег, ой, то есть в "творческом инвестировании".\n\n— Какая из нас прекрасная пара. Пойдём выпьем по пиву." +trotkart_colthage.76.a: "С такими друзьями..." + +trotkart_colthage.77.t: "Рычаги экономики" +trotkart_colthage.77.d: "— Как вы можете видеть, всё это довольно хорошо уравновешивается, мы могли бы даже иметь профицит, если бы захотели, но, конечно, это не имеет экономического смысла. — Азиз сложил бумаги в небольшую стопку и продолжил жевать свой бутерброд.\n\n— Приятно знать, что есть такой вариант. — Беноам отхлебнул свой молочный коктейль. В кафе было тихо, и им нечего было скрывать, да и с чего вдруг; Отец Республики и достопочтенный экономист просто комментировали, как хорошо всё идет, а ещё ели. — Было бы очень печально, — продолжил Герза — если бы эти излишки пропали даром. Надо бы их правильным образом инвестировать.\n\n— Всё как обычно? — сказал финансист с набитым бутербродом ртом, делая какие-то пометки.\n\n— Конечно. А ведь когда-то тебя было почти невозможно заставить сделать это.\n\n— Теперь всё иначе. — пожал плечами Захуммид. — Нравится вам это или не нравится, но ваша политика работает. Экономика сейчас сильнее и предсказуемее, чем когда-либо за последние годы, благодаря достигнутому вами балансу. Смазка нескольких копыт смазала колеса промышленности. Если где-то чего-то не хватает, это не имеет значения, потому что сама система работает, так что давайте так и сделаем. — закончил он, стряхивая крошки с казначейских бумаг." +trotkart_colthage.77.a: "Приятно иметь с вами дело." + +trotkart_colthage.78.t: "В залах власти" +trotkart_colthage.78.d: "Встреча была неформальной; два сенатора и полковник наслаждались напитками, а послеполуденное солнце заливало гостиную Беноама приятным теплом. Он пригласил их в свое поместье – редкая привилегия – для обсуждения парочки мелких вопросов, касающихся государственных дел.\n\n— Необходимо тщательно рассмотреть вопрос о должности министра обороны. Существо, занимающее этот пост, должно уметь работать в тандеме с военными и поддерживать хорошие отношения с начальниками штабов. Он должен пользоваться уважением и доверием, в противном случае армия, флот и военно-воздушные силы будут просто игнорировать ваши приказы или активно мешать их выполнению. — настаивал полковник.\n\n— В этом есть логика, и я полностью согласен с вашими идеями. Так уж получилось, что вот-вот появится новая должность младшего секретаря в департаменте; простая работёнка с хорошей оплатой, но достойная для недавнего выпускника, скажем, вашей племянницы. — предложил улыбающийся сенатор. Устав от бесконечных переговоров, Герза решил взять дело в свои копыта.\n\n— Просто дайте уже его племяннице работу, а взамен полковник скажет генералам, что вы идеально подходите на пост министра обороны. — повернулся к ним Беноам, и он явно был немного раздражён - потому и резко прервал переговоры. — Ещё что-нибудь?\n\nНикто ничего не сказал." +trotkart_colthage.78.a: "Хорошо быть боссом." + +trotkart_colthage.79.t: "Планы на пенсию" +trotkart_colthage.79.d: "Залы дома Беноама были впечатляющими; величественными, но современными, просторными и проветриваемыми, однако были времена, когда он действительно казался немного слишком большим, пустым, и, по правде говоря, иногда тут было слишком одиноко. Теперь в стране всё было прекрасно, все кризисы миновали, и жизнь была лёгкой; это было бы идеальное время, чтобы остепениться и завести семью.\n\nЗато теперь Отец Республики имел кучу богатств и множество надёжных друзей. Не хватало только любимой зебры и наследника. Хм, неплохая мысль, которую Герзе определённо следовало бы развить - было несколько сенаторов, за которыми он подумывал поухаживать, но сейчас Беноам был слишком занят, поскольку сейчас всё было слишком тихо - слишком идеально.\n\nНа данный момент, однако, ему просто нужно было бы взять под своё крыло зебру, молодого политика, который, возможно, только начинает свою карьеру - кого-то, кого он мог бы ввести в курс дела. Это, безусловно, немного оживило бы его дни, наличие протеже рядом дало бы ему на чём сосредоточиться и послужило бы хорошим предлогом вернуться к славным дням.\n\nСтрана принадлежала ему, будущее принадлежало ему." +trotkart_colthage.79.a: "Эра Герзы только началась." + +trotkart_colthage.80.t: "Корона нищего" +trotkart_colthage.80.d: "Ну, вот и всё, Беноаму больше ничего не оставалось делать, кроме как сидеть в темноте и погрязать в своих страданиях. Он забрался на самый верх башни только для того, чтобы сжечь её под собой. Республика теперь была настолько коррумпирована, что он больше не мог управлять ею. Деньги были новым Суфритом, и были зебры, у которых их было намного больше, чем у Герзы.\n\nБеноам всё понял неправильно. Его амбиции намного превзошли его способности, и, пытаясь разбогатеть настолько, насколько это было возможно, он прошёл точку невозврата. Герза буквально продал слишком много власти и контроля, и теперь все самые худшие элементы Республики эффективно управляли этим местом, в то время как он сидел и ждал, когда наступит его конец. Теперь это только вопрос времени, когда вся страна рухнет или когда начнётся ещё одна гражданская война, чтобы покончить с тем, что осталось от его мечты.\n\nПотянувшись за бутылкой, Беноам налил себе ещё стакан виски и стал обдумывать, как лучше сбежать, прихватив с собой как можно больше денег." +trotkart_colthage.80.a: "Мне нужно просто ещё раз выпить." + +trotkart_colthage.81.t: "Достойные сожаления" +trotkart_colthage.81.d: "Вечеринка была в самом разгаре. Промышленники, брокеры, торговцы и банкиры со всей страны собрались вместе, чтобы отпраздновать и развеяться так, как они считали нужным; в конце концов, теперь Республикой правят деньги, а у них было очень много денег.\n\nКоррупция, распространившаяся по всей стране, стала настолько укоренившейся частью системы, что богачам больше не нужно было притворяться, будто они соблюдают правила. Главный федеральный следователь находился в углу комнаты, нюхая наркотики со спины жеребца, и это было ещё довольно сдержанное поведение, учитывая действия других зебр в зале.\n\nЭто была новая норма, эти существа могли делать всё, что пожелают, без последствий. Они могли пройтись рысью по улице и пристрелить кого-нибудь, и никто бы и глазом не моргнул. Даже при Заркидах было лучше - по крайней мере, правительство могло сохранять иллюзию порядка. Психи захватили сумасшедший дом, и скоро сравняют его с землёй." +trotkart_colthage.81.a: "Будто шакалы, они пировали на трупе Кольтфагена." + +trotkart_colthage.82.t: "Последняя уловка" +trotkart_colthage.82.d: "Это было невыносимо.\n\nКаждый документ, который просматривал Азиз, только усиливал отчаяние и фрустрацию в сознании бедной зебры ранним утром, когда мерцающий свет угрожал очередным отключением электроэнергии в городе. Дела уже шли из копыт вон плохо, и всё явно приближалось к катастрофе; даже энергетические компании не могли нормально функционировать из-за исчезновения поставок угля и нефти, и ситуация была на грани полного краха.\n\nКогда появился Беноам, Захуммид скептически отнёсся к его идеям, но он должен был признать, что с такой силой личности и гибкостью, которыми, казалось, обладал Герза, новый Суфрит мог бы принести в Республику стабильность и процветание. О За'ал, как же он ошибался. Всё пошло прахом, и теперь государство стремительно гнило. Вся страна была на грани падения в пропасть, и оставался только один последний отчаянный вариант.\n\nВзяв телефонную трубку, Азиз начал набирать номер единственных существ, способных остановить этот ужас.\n\nЗаркиды." +trotkart_colthage.82.a: "Демон, которого ты знаешь..." # Specific Drugs events trot_drugs_bypass_natfocus_tt: "\nЗавершение встречного фокуса §Rпровалит миссию§!.\n\n" trot_drugs_prologue.1.t: "Простое плавание" -trot_drugs_prologue.1.desc: "Лёгкий стук чайной ложки о хрустальный бокал привлёк внимание всех в бальном зале. Каждая зебра, которая хоть что-то из себя представляла, собралась здесь, чтобы отпраздновать окончание последней гражданской войны. После лучшей из трёх, Герза наконец-то вышел на первое место, и теперь будущее было в его руках.\n\n— "Мои друзья, спасибо, что присоединились ко мне сегодня. Это был долгий и трудный путь, но наша нация снова стала единой. Череда борьбы за власть диктаторов закончилась, раз и навсегда. Благодаря вашим усилиям мы вырвали будущее из пасти гибели, но нам ещё предстоит пройти долгий путь. Благодаря самоотверженным усилиям и инновационной политике мы восстановим нашу экономику и исправим ошибки прошлого. Благодаря дисциплине и верности нашей новой нации, наши вооружённые силы станут элитной армией, которой они должны быть. Вместе мы построим более сильный Кольтфаген для всех нас. Благодарю вас."\n\nГул топота копыт заполонил зал, сопровождаемый несколькими возгласами и криками некоторых генералов. Мэд Мик и другие уже выпили по несколько бокалов шампанского. Пробираясь сквозь толпу, Беноам оказался между Джебзелем и Азизом.\n\n— "Наслаждаешься, Суфрит? Приятно наконец-то расслабиться, не так ли?" сказал Джезбель с расслабленной улыбкой. Азиз стоял неловко, выглядя неуютно в толпе.\n\n— "Это так," - кивнул Беноам, — "Наконец-то мы можем навести порядок, как полагается. Хотя, у меня такое чувство, что дальше все пойдёт в гору".\n\nПо всей стране, в потайных подвалах и складах, в разбомблённых руинах и заброшенных деревнях, страну делили картели. Для них было не время праздновать. Для них война не была закончена. Это был лишь перерыв, и настоящая борьба за контроль над Кольтфагенской Республикой должна была вот-вот начаться." +trot_drugs_prologue.1.desc: "Лёгкий стук чайной ложки о хрустальный бокал привлёк внимание всех в бальном зале. Каждая зебра, которая хоть что-то из себя представляла, собралась здесь, чтобы отпраздновать окончание последней гражданской войны. После лучшей из трёх, Герза наконец-то вышел на первое место, и теперь будущее было в его руках.\n\n— Мои друзья, спасибо, что присоединились ко мне сегодня. Это был долгий и трудный путь, но наша нация снова стала единой. Череда борьбы за власть диктаторов закончилась, раз и навсегда. Благодаря вашим усилиям мы вырвали будущее из пасти гибели, но нам ещё предстоит пройти долгий путь. Благодаря самоотверженным усилиям и инновационной политике мы восстановим нашу экономику и исправим ошибки прошлого. Благодаря дисциплине и верности нашей новой нации, наши вооружённые силы станут элитной армией, которой они должны быть. Вместе мы построим более сильный Кольтфаген для всех нас. Благодарю вас.\n\nГул топота копыт заполонил зал, сопровождаемый несколькими возгласами и криками некоторых генералов. Мэд Мик и другие уже выпили по несколько бокалов шампанского. Пробираясь сквозь толпу, Беноам оказался между Джебзелем и Азизом.\n\n— Наслаждаешься, Суфрит? Приятно наконец-то расслабиться, не так ли? сказал Джезбель с расслабленной улыбкой. Азиз стоял неловко, выглядя неуютно в толпе.\n\n— Это так, - кивнул Беноам, — Наконец-то мы можем навести порядок, как полагается. Хотя, у меня такое чувство, что дальше все пойдёт в гору.\n\nПо всей стране, в потайных подвалах и складах, в разбомблённых руинах и заброшенных деревнях, страну делили картели. Для них было не время праздновать. Для них война не была закончена. Это был лишь перерыв, и настоящая борьба за контроль над Кольтфагенской Республикой должна была вот-вот начаться." trot_drugs_prologue.1.a: "Наконец-то мир?" trot_drugs_prologue.2.t: "Мутные воды" -trot_drugs_prologue.2.desc: "— "Хорошо, но мы же договорились." Зермелькарт вздохнул в разочаровании.\n\n— "Да, всё меняется. Ты должен помнить, что сейчас всё по-другому. Война закончилась, Зерм, и те линии, которые мы провели, разделяя территории, они поддерживали равновесие в трудные времена, но сейчас это свободный рынок. Ты должен использовать шансы, которые открываются перед тобой, понимаешь?" Шама говорила между делом. Она пригласила Зермелькарта в свой ресторан, чтобы обсудить их партнёрство и текущее состояние картелей.\n\n— "А что насчёт остальных, вы им рассказали? Что Зикардо собирается делать, когда вы начнёте проникать на эту территорию?" спросил Зермелькарт, пытаясь играть в дипломата.\n\n— "У нас нет проблем с Тигром, мы продаём им нефть для их мастерских. В любом случае, он слишком занят, чтобы разбираться с Абизаалом. Нет, мне нужен Зиско, этот безумный монах слишком долго был чересчур самоуверенным". Шама стукнула копытом по столу, звякнув столовыми приборами. Она слегка поправила свой костюм, беря себя в копыта.\n\n— "А что насчёт Беноама?" Он спросил: "Наверняка Суфриту не понравится, если Картели будут на свободе".\n\n— "Если он будет держаться подальше от разборок, когда начнут лететь пули, у него не будет проблем. Он умный, я уверен, мы сможем заключить какую-нибудь сделку. Он ничего не сделает, поверь мне."\n\n— "И где же я буду участвовать во всём этом?" Он положил фуражку на стол и расправил гриву, не забывая о ноже в кобуре.\n\n— "Зерми, мы все знаем, что ты на хорошем счету. Ты нейтрален, так и оставайся им. Если Зиско придёт к тебе за чем-нибудь, займись этим, хорошо? Только убедись, что ты ничего не расскажешь ему о Семье, понял? Всё очень быстро станет кровопролитным, а ты мне нравишься. Я не хочу, чтобы ты пострадал. А теперь попробуй конкильони, оно потрясающе."" +trot_drugs_prologue.2.desc: "— Хорошо, но мы же договорились. Зермелькарт вздохнул в разочаровании.\n\n— Да, всё меняется. Ты должен помнить, что сейчас всё по-другому. Война закончилась, Зерм, и те линии, которые мы провели, разделяя территории, они поддерживали равновесие в трудные времена, но сейчас это свободный рынок. Ты должен использовать шансы, которые открываются перед тобой, понимаешь? Шама говорила между делом. Она пригласила Зермелькарта в свой ресторан, чтобы обсудить их партнёрство и текущее состояние картелей.\n\n— А что насчёт остальных, вы им рассказали? Что Зикардо собирается делать, когда вы начнёте проникать на эту территорию? спросил Зермелькарт, пытаясь играть в дипломата.\n\n— У нас нет проблем с Тигром, мы продаём им нефть для их мастерских. В любом случае, он слишком занят, чтобы разбираться с Абизаалом. Нет, мне нужен Зиско, этот безумный монах слишком долго был чересчур самоуверенным. Шама стукнула копытом по столу, звякнув столовыми приборами. Она слегка поправила свой костюм, беря себя в копыта.\n\n— А что насчёт Беноама? Он спросил: Наверняка Суфриту не понравится, если Картели будут на свободе.\n\n— Если он будет держаться подальше от разборок, когда начнут лететь пули, у него не будет проблем. Он умный, я уверена, мы сможем заключить какую-нибудь сделку. Он ничего не сделает, поверь мне.\n\n— И где же я буду участвовать во всём этом? Он положил фуражку на стол и расправил гриву, не забывая о ноже в кобуре.\n\n— Зерми, мы все знаем, что ты на хорошем счету. Ты нейтрален, так и оставайся им. Если Зиско придёт к тебе за чем-нибудь, займись этим, хорошо? Только убедись, что ты ничего не расскажешь ему о Семье, понял? Всё очень быстро станет кровопролитным, а ты мне нравишься. Я не хочу, чтобы ты пострадал. А теперь попробуй конкильони, оно потрясающе." trot_drugs_prologue.2.a: "Всё пройдёт само собой." trot_drugs_prologue.3.t: "В шторм" trot_drugs_prologue.3.desc: "Отчёты начинались как струйка, которая почти не беспокоила зебр: случайный взлом здесь, ограбление там, уличная преступность, которую легко пропустить после войны. Были вещи поважнее, и со временем всё уляжется. Потом взорвалось здание. По сообщениям, это были неразорвавшиеся боеприпасы, выброшенные во время ремонтных работ, но реальность заставила Беноама прислушаться и обратить внимание.\n\nРазделение территории звучит как хорошая идея; это способ установить границы и избежать споров. Проблема в том, что, устанавливая границу, вы даёте повод для борьбы. Картели разделили страну между собой, но этого никогда не будет достаточно, чтобы удовлетворить их, и они уже начали сопротивляться. За последние две недели Братство Зага обнародовало кучу документов, доказывающих, что право собственности семьи Зурумилки на трубопровод было мошенническим, а документы поддельными. В ответ Зурумилки использовали своё влияние, чтобы бордель, принадлежащий Зага, был закрыт, сожжён дотла, а его владелец получил бетонные башмаки.\n\nНа противоположном конце страны Синдикат Тигра был вовлечён в почти постоянную борьбу с Синдикатом Абизаал. Можно было бы подумать, что охотники за оружием и наркоторговцы - естественные союзники, но это не так. За последние 10 дней три склада Синдиката Абизаал были ограблены с использованием оружия, проданного бандитами Тигра, а работники Тигра продолжали подсаживаться на наркотики, поставляемые Синдикатом Абизаал.\n\nВ центре всего этого Запса продавал всё и вся по рыночным ценам, нанося ущерб экономике, подкупая, коррумпируя или в некоторых случаях убивая пограничников и таможенников, которые должны были обеспечивать безопасность страны.\n\nМечта о мирном восстановлении страны идёт прахом, и если в ближайшее время ничего не предпринять, всё очень быстро выйдет из-под контроля." trot_drugs_prologue.3.a: "Нет покоя нечестивым." -trot_drugs.1.t: "The Tiger Syndicate" -trot_drugs.1.desc: "Throughout the turmoil of the civil war there were a few constants. Every morning the sun would rise, every evening the sun would set and at noon a new shipment of guns from the Tiger syndicate would arrive in the hooves of our Zebra. Of all the cartels the Syndicate was the one most well-known amongst our soldiers with each gun stamped with the tiger's head. These weapons were often of superior quality to our productions with reports of soldiers trading their rations for the rifles.\n\nNow that the war is over, we face a difficult decision, the arms that they could continue to provide would give a real boost to the Republic's continued military development but a bunch of gun runners shipping weapons around the country would do little to help our stability and make our citizens feel safe." -trot_drugs.1.a: "Work with them" -trot_drugs.1.a.tt: "We will choose to §Gcooperate§! with the §OTiger Syndicate§!." -trot_drugs.1.b: "Work against them" -trot_drugs.1.b.tt: "We will choose to §Rroot out§! the §OTiger Syndicate§!." - -trot_drugs.2.t: "The Zaga Brotherhood" -trot_drugs.2.desc: "The Zaga Brotherhood is perhaps the strangest of the cartels. Using religious imagery and functions they can move throughout the country and gather information, whether it be through heartfelt confessions or drug-induced revelations. The Zaga's network of informants, infiltrators and dealers make them the finest source of information in the Republic.\n\nThis supply of ready knowledge is a double-edged sword. Whilst they will have secrets to sell which will undermine our enemies there can be no doubt that they are selling just as many secrets about us." -trot_drugs.2.a: "Work with them" -trot_drugs.2.a.tt: "We will choose to §Gcooperate§! with the §CZaga Brotherhood§!." -trot_drugs.2.b: "Work against them" -trot_drugs.2.b.tt: "We will choose to §Rroot out§! the §CZaga Brotherhood§!." - -trot_drugs.3.t: "The Zapsa Syndicate" -trot_drugs.3.desc: "If you want to get something into or out of the Republic you call on the Zapsa Syndicate. When the front lines were deadlocked it was the Zapsa that got the supplies to the soldiers where they were needed. These zebra know every avenue, every farmer's trail and every cove from here to Saddle Arabia. There are even rumours of a network of tunnels stretching for miles across several borders.\n\nThe freedom this network could give us, being able to get around the trade tariffs, smuggle agents into our enemies' homelands, the skies – or rather the tunnels – are the limit. The problem though is we can never be sure what is coming the other way. With such a vast transport network it's impossible to keep tabs on who or what is crossing into our borders." -trot_drugs.3.a: "Work with them" -trot_drugs.3.a.tt: "We will choose to §Gcooperate§! with the §gZapsa Syndicate§!." -trot_drugs.3.b: "Work against them" -trot_drugs.3.b.tt: "We will choose to §Rroot out§! the §gZapsa Syndicate§!." - -trot_drugs.4.t: "The Zurumilki Family" -trot_drugs.4.desc: "Oil drives the engines of war. From greasing guns to the axels of transport trucks it is simply not possible to fight a modern conflict without access to oil and when peace does finally come to a nation that oil drives the engines of industry and fuels our homes. The Zurumilki family controls that flow of oil and through it, they have their hooves in most of the industrial base of the Republic. They are oil zebra, they feel that oil is a family business, and that is where it should stay, in their family.\n\nBy striving for friendly terms with them we'd be sure to get favourable rates on the oil and priority shipments but can we rely on the whims of one family when our entire industrial economy could be shut down by a family squabble." -trot_drugs.4.a: "Work with them" -trot_drugs.4.a.tt: "We will choose to §Gcooperate§! with the §RZurumilki Family§!." -trot_drugs.4.b: "Work against them" -trot_drugs.4.b.tt: "We will choose to §Rroot out§! the §RZurumilki Family§!." - -trot_drugs.5.t: "The Abizaal Syndicate" -trot_drugs.5.desc: "The casualties suffered during the conflicts were deeply troubling but they could have been so much worse had it not been for the steady stream of medical supplies and drugs needed for battlefield surgeries we received from the Abizaal Syndicate. These chemists and their creations saved the lives of many of our zebra during the war; it didn't matter where they were getting these drugs from.\n\nIn peace time we have started to hear rumours we perhaps did not wish to. Stories of kidnapped researchers, bombed labs and zebra experimentation have begun to filter through and are causing concern. We indeed stand to gain a lot from a friendship with the Abizaal driving our scientific development, but can we stand by and watch these vile experiments our zebra are being subjected to? Oh, and the drugs are bad too, I guess." -trot_drugs.5.a: "Work with them" -trot_drugs.5.a.tt: "We will choose to §Gcooperate§! with the §0Abizaal Syndicate§!." -trot_drugs.5.b: "Work against them" -trot_drugs.5.b.tt: "We will choose to §Rroot out§! the §0Abizaal Syndicate§!." - -trot_drugs.6.t: "Taming the Tiger" -trot_drugs.6.desc: "The gunshot rang out, startling the birds in the nearby trees. Benoam grumbled under his breath; a little too far left, a little too low, the bullet hole in the target annoyingly off centre.\n\n"Try again." Zicardo growled at this shoulder, the natural harshness of his voice adding an edge to the otherwise supportive words. "Remember, breath out slowly when you fire and squeeze the trigger gently like it's a mare. You're jerking it, throwing your aim off." The zebra passed Benoam another bullet. Taking a breath, he reloaded the single-shot rifle and aimed. Exhaling he slowly squeezed the trigger, the gunshot ringing in his ears and the smoking bullet hole resting nicely between the mannequin's eyes. With a satisfied smirk, he climbed back to his hoofs.\n\n"Not a bad shot, if I do say so myself. You know, when you invited me to your private firing range, this wasn't quite what I expected." Benoam gestured around him to what appeared to be more of a warzone than firing range. Bullet casings lay scattered glinting in the grass, small craters marked the area and he could swear some of those bones were real.\n\n"Too untidy for you Sufrit?" Zicardo joked roughly. "I brought you here for business, not to comment on the sodding scenery." He stubbed out his cigar under his hoof. "Benoam, we've been pals now for a while. Don't you think it's time we worked together properly, all formal like? With paperwork and... badges, the type of thing you politicians love so much."\n\n"You assume I need you for anything. I have all the muscle I need."\n\n"I'm not talking about muscle; I'm talking about guns. Licensed and legal, all nice and shiny. Make it official, special advisors or whatever you wanna call it, and I'll make sure you get your cut. 70/30. Sound fair?"" -trot_drugs.6.a: "Let's give it a shot." - -trot_drugs.7.t: "Trust Between liars" -trot_drugs.7.desc: "The slow chime of bells echoed through the cloisters as the monks headed for their evening prayers; ostensibly at least. What they were doing was heading to share the latest batch of stolen secrets amongst themselves and sample their evening hallucinogens, just to add a little colour to the sunset. Benoam passed these shuffling groups as he made his way to Father Zisco's office. The well-lit and well-kept room smelled faintly of incense as Benoam entered, not bothering to knock.\n\n"Good evening Zisco."\n\n"Sufrit." The monk greeted him warmly, raising from his chair to shake his hoof. "Come in, come in, please do take a seat. I have so looked forward to this meeting." Benoam had not told Zisco he was coming, but of course, the monk knew about it anyway, it was his job to know.\n\n"You know why I'm here so let's just get down to it shall we?" He said, taking a seat.\n\n"Certainly. While the post of communications advisor to the Sufrit has been empty for some time and would most certainly be well filled by my good self you want some form of guarantee." A statement of fact, not a question. Strolling over to a cabinet Zisco produced a small key on a cord around his neck and unlocked the door, pulling a large stack of papers and files from within. He dropped them onto the table before Benoam with a thump. Curious, Benoam flipped open the first file and found a picture of himself looking up at him.\n\n"This is everything we have on you, well, every piece of proof at least, we can't account for what some zebra's got stored in their heads of course. It's yours to do with what you will and in return I hope to receive the official appointment papers delivered tomorrow morning."" -trot_drugs.7.a: "Our alliance need not be a secret" - -trot_drugs.8.t: "The Honourable Thieves" -trot_drugs.8.desc: "The bar was small but cosy with an old-world feel to it, the type of place one might bring their grandmother for a Sunday lunch. It was here that Benoam found Zermelqart waiting for him, a small half-eaten salad resting before him.\n\n"Benoam, good to see you. Drink?"\n\n"Just water, thank you." The Sufrit replied settling himself down opposite Zermelqart. He had been genuinely looking forward to this meeting and found the zebra's company enjoyable. He was unique within the criminal circles of Colthage, a kind-hearted thief.\n"To what do I owe this pleasure? Need some more Chitali wine for the cellar?" the smuggler joked.\n\n"Not quite. Zermelqart, we've been friends now for a while and I know the efforts you put into keeping your network as clean as possible. Minus a few border skirmishes you don't threaten, murder, burndown homes or businesses, it's admirable, it is."\n"Benoam, I'm blushing. You don't have to flirt with me to get into my bed, I won't tell Jebzel." He joked with a wink.\n"We both know that's not gonna happen. No, Zermelqart, I mean the way you run your organisation should be used as an example to others. Criminal though it may be it's clean and organised, crime as a service; though perhaps not criminal for much longer." Zermelqart raised an eyebrow. "I'd like to offer you a role in government, official minister for import and exports."\n\n"That's... a rather tempting offer. I do like the thrill of flying under the radar but maybe it is time to settle down. I think I've earned a little bit of the quiet life." He relaxed back in his chair.\n\n"And you'll serve as a fine example to others. Bend the rules, don't break them and the rewards are there, what do you say?" Benoam produced a cigar and offered it to the Zermelqart." -trot_drugs.8.a: "Crime need not be criminal" - -trot_drugs.9.t: "A Friend of the Family" -trot_drugs.9.desc: ""Sit down, sit down there Sufrit." Shama pulled the chair out for him. The restaurant was busy for an early afternoon but a private table allowed them to talk frankly. Gerbaal, go tell Urumilk to make the risotto, my grandfather's recipe, you're going to love it., Gerbaal!" she banged on the table "bring the wine, the good bottles, not that stuff you gave the mayor." Shama settled into her chair next to Benoam and a strangely heavily scarred waiter set two wine glasses on the table and poured from the bottle.\n\n"Thank you for the hospitality Shama, though I did come here for a conversation, not lunch."\n"We eat while we do business. You learn a lot about some zebra over lunch."\n"Surely we're past that now, we've been doing business for a while."\n\n"Exactly, you're basically family and family gets fed." Gerbaal returned with two steaming plates of risotto and set them before Shama and Benoam. "Eat, eat." She instructed as she dug into her meal. "The secret is we pick our wild mushrooms from outside the city. Takes 15 zebra 5 hours every weekend, but it's worth it, you can taste them, right?"\n"Yeah, I do actually." Benoam commented, a little unnerved by the interaction. Leaning back on her chair Shama continued.\n\n"Let me tell you why I think you're here. You're here because you want me to help you out. We've been in business for a while like I said and now you want to make it official, bring the family into the fold, well I tell you what I'm gonna do. Because we're such good friends, I'm gonna allow it, the Republic can have the services of the Zurukilki family, for a small fee."\n\n"Of course. I was going to offer you the position of minister for infrastructure."\n"Make it industry and you get a deal."" -trot_drugs.9.a: "Oiling the diplomatic wheels" - -trot_drugs.10.t: "A Genius and a Monster" -trot_drugs.10.desc: ""And finally, here we have the PK results of the latest trial. The pharmacokinetic data is promising, 42 per cent diffusion into the bloodstream with a 34 per cent cellular uptake."\n"And how many of the test group survived?"\n"None, but that's the next hurdle to get over."\n\nBenoam sighed and shook his head. The lab was impressive true, a large network of underground tunnels and bunkers more modern than anything the state could call on, but the built-in furnaces for disposing of what was euphemistically called "testing material" were a real worry. The scientific advances that Zuan and his team had made were driving development throughout the Republic like nothing else, but the cost wasn't worth it.\n"Zuan I... how can I put this; I appreciate what you're doing here but it all seems a bit unsavoury. The zebra that are here, they have to know the chances of coming out alive are slim."\n"They sign all the appropriate forms and disclosures, and we only use Zebra who have no use elsewhere, drug addicts, debtors, the homeless and such."\n"Hmmm." Benoam grumbled, not convinced. "I'm still not happy about it."\n\n"You don't have to be. As long as the state funding starts coming in you can look the other way and pretend you've seen nothing, you know like you always do. In return the Republic will get all the patents we produce, lifesaving medication and medical knowledge, you name it. Some Zebra always has to die for progress, we're just speeding up the process."\n\nBenoam hated Zuan but there was little he could do. He needed the assets the chemist produced so he had no choice but to tolerate his activities.\n"You've... you've got a deal."" -trot_drugs.10.a: "It is deplorable but inevitable" - -trot_drugs.11.t: "Tiger Hunting" -trot_drugs.11.desc: "It was never going to be easy; the Tiger Syndicate were too well equipped and violent to go quietly. A dawn raid on their warehouse would reduce the casualties but still, some zebras were going to die during the firefight. The plan was simple in theory, kill Zicardo and the rest of the syndicate would collapse into infighting and destroy itself; it was only his ferocity that was holding the outfit together, but first, they had to get to him.\n\nThe explosion that blew open the doors alerted the guards and – as zebra who enjoyed violence and were well trained for it – they reacted quickly and the Battle of Colthage wharf began. The government forces had the building surrounded, there was nowhere for the Cartel to go, they'd fight tooth and hoof for every square inch. There was no grand strategy here, no cunning twists of tactical genius, just several hundred instances of vicious hoof-to-hoof combat as the bullets whistled overhead.\n\nFor several hours the battle raged, room by room, inch by inch. Once a relief force had tried to punch through the Republic's lines but had been driven back by rooftop rifles. The wounded were many as the fighting reached its peak, the sound of thumping explosions from deep within the warehouse until finally, the gunfire stopped.\n\nSifting through the wreckage would be a daunting task, there were many to bury, many wounded but the Battle of Colthage wharf spelt the end of the Tiger Syndicate, Zicardo's body riddled with bullets; he had fought till the very end." -trot_drugs.11.a: "One less psychopath to deal with." - -trot_drugs.12.t: "Dissolution of the Monasteries" -trot_drugs.12.desc: "The raid on the monastery was going surprisingly well. They had encountered little resistance as they made their way through the complex with most of the monks being out of their minds on a concoction of various drugs. What sober monks they had found seemed to give up very quickly, lacking the means or will to fight back and appearing to be in a slight state of shock. They simply couldn't believe that they'd been taken by surprise the Zaga Brotherhood had not known the raid was coming. How was that even possible?\n\nFinally they managed to find Zisco's office in an obscure corner of the complex; they'd expected to find the monk scrabbling around to burn documents and destroy evidence but instead, the office was tidy and well organised. Several small stacks of documents sat on the desk with little notes on the contents of the stacks set on top. None of the drawers was locked, the safe lay open and searching it they found a detailed list of the contents. it was as though it had been set up to help them find what they wanted. One thing stood out above all others, a thin layer of dust lay across everything in the office. Zisco hadn't been here for weeks.\n\nA few days later Benoam received a blank postcard from Les Meridiennes." -trot_drugs.12.a: "At least he's gone." - -trot_drugs.13.t: "Good Intentions Pave the Road to Tartarus" -trot_drugs.13.desc: ""No, he's a good guy. He should just get fined, not prison."\n"Ok, and this one?" The inspector placed a photo of a middle-aged zebra before Zermelqart.\n\n"Yeah, he's been involved in some skirmishes with the border guards. Prison for him but a short sentence." The process was long and thorough, but it was progressing well. Benoam sat in the corner of the interrogation room, watching the scene playout; there was something honourable about Zermelqart's conduct. He protected the members of the Syndicate who had done nothing more than ordinary smuggling and handed over info on any creature who'd been involved in violence.\n"Do you think you're betraying your zebra? Talking to the authorities like this?" The Sufrit asked, interrupting the interrogation.\n\nThe old smuggler replied with a tired smile. "I know about the plans to strengthen the borders, give new powers to inspect shipments, increase coastguard, you're going to shut us down and there's little we can do to stop it. I'm not a violent stallion and I have no desire to put any lives at risk. By coming forward now I can get fair terms. Staying silent would protect nothing but my pride and it's not worth the lives of my – or your - zebra."\n\n"And what do you think we should do with you?" The inspector asked with genuine curiosity, setting the remaining photos to the side for a moment. Zermelqart paused and took a drink from his coffee as he mulled the question.\n"If I was you" he began slowly, "I would make an example of me, life imprisonment and stripped of assets."\n"And... you'd be ok with that? Dying in prison whilst the rest get off light?"\n\n"Such is life." He sighed." -trot_drugs.13.a: "We can't make any exceptions." - -trot_drugs.14.t: "Do You Have a Booking?" -trot_drugs.14.desc: ""Say hello to my little friend!" The doors to the office exploded. They'd been told that lunchtime would be the best time to go in. They'd been told that the restaurant would be busy with customers. They'd been told the Shama would be there with the kitchen and waiting staff only. The informant had been correct, all that was true and yet none of it stopped the simple arrest from descending into utter chaos. It turns out the waiting staff had all carried guns and after the police had tried to deliver the arrest warrant things went from tense to violent very quickly. With just enough time to call in backup the restaurant emptied like water through a sieve as the tables flipped to become cover and the staff went to take their order and their lives.\n\nOnce that had been dealt with, they had tried to move through the kitchen but they found the chefs waiting for them. What followed could be described as a knife fight in a phone booth with blood, cooking fat and cutlery flying in all directions, the chefs demonstrating their knife skills to great effect while the officers did all they could to not end up on the menu. When the final bill was tallied and the chefs disposed of, the police had made their way to Shama's office and that was when the doors had exploded.\n\n"You think you can come into my restaurant you cockroaches! Into my business! You have no respect!" Through the smoke and dust, Shama emerged carrying a heavy assault. Without hesitation, she advanced on the police firing wildly in her rage. "No respect for me, for my business, for my family!" She stamped down on the head of one of the officers who'd been stunned by the explosion. "I am Shama Zurumilki! I own Sophoovene! You're nothing! You're insects! You'r-" she roared as she was cut down by a hail of bullets, and with her fell the Zurumilki family." -trot_drugs.14.a: "It's just business." - -trot_drugs.15.t: "Ending the Experiments" -trot_drugs.15.desc: "The Abizaal Syndicate were not fighters, they had hired thugs of course but the higher-ups were all chemists and biologists not often exposed to direct conflict. So when the state forces arrived and kicked down the doors to their underground labs the first reaction was confusion, they weren't due a delivery for another 2 weeks, but as the reality of their situation became clear panic spread quickly. Strangely they'd been more concerned with burning their research notes to stop them from being stolen than escaping the labs themselves so most of the research staff were quickly rounded up. Zuan himself was found in one of the labs midway through some experiment. When confronted he simply said:\n\n"Do not disturb my chemicals."\n\nThe search of the labs revealed many horrors that had long been rumoured but not believed. Those lucky enough to have either survived or not been subjected yet to the tests and experiments of the chemists were released from the purpose-built prison block beneath the labs. The furnaces for disposing of "the waste" left many of the zebra who discovered them with night terrors for years to come.\n\nThe trials were swift. Those who had been kidnapped and forced to work against their will were treated lightly, given confinement in mental hospitals until they could recover from what they had seen and done. Zuan was hung within the week and the ashes from his body were thrown into the sea. The rest would serve life in prison at a minimum. There was no public celebration at the destruction of the Syndicate, just a quiet collective cultural shock that such a thing could have happened within the boundaries of the Republic." -trot_drugs.15.a: "Good riddance." +trot_drugs.1.t: "Синдикат Тигр" +trot_drugs.1.desc: "На протяжении всей суматохи гражданской войны было несколько неизменных событий. Каждое утро вставало солнце, каждый вечер садилось солнце, а в полдень в копыта наших зебр прибывала новая партия оружия от Синдиката Тигр. Из всех картелей Тигр был самым известным среди наших солдат: на каждом оружии стояла печать с изображением головы тигра. Это оружие часто превосходило по качеству наше, и поступали сообщения, что солдаты обменивали свои пайки на винтовки.\n\nСейчас, когда война закончилась, мы стоим перед трудным решением: оружие, которое они могли бы продолжать поставлять, дало бы реальный толчок для дальнейшего военного развития Республики, но кучка торговцев оружием, развозящих оружие по стране, мало поможет нашей стабильности и не даст нашим гражданам почувствовать себя в безопасности." +trot_drugs.1.a: "Работать с ними" +trot_drugs.1.a.tt: "Мы будем §Gсотрудничать§! с §OСиндикатом Тигр§!." +trot_drugs.1.b: "Работать против них" +trot_drugs.1.b.tt: "Мы будем §Rискоренять§! §OСиндикат Тигр§!." + +trot_drugs.2.t: "Братство Зага" +trot_drugs.2.desc: "Братство Зага - пожалуй, самый странный из картелей. Используя религиозные образы и функции, они могут перемещаться по всей стране и собирать информацию, будь то чистосердечные признания или откровения под воздействием наркотиков. Сеть осведомителей, лазутчиков и дилеров делает их лучшим источником информации в Республике.\n\nЭто снабжение готовыми знаниями является обоюдоострым мечом. В то время как они будут продавать секреты, которые подорвут наших врагов, не может быть сомнений, что они продают столько же секретов о нас." +trot_drugs.2.a: "Работать с ними" +trot_drugs.2.a.tt: "Мы будем §Gсотрудничать§! с §CБратством Зага§!." +trot_drugs.2.b: "Работать против них" +trot_drugs.2.b.tt: "Мы будем §Rискоренять§! §CБратство Зага§!." + +trot_drugs.3.t: "Синдикат Запса" +trot_drugs.3.desc: "Если вы хотите доставить что-то в Республику или из неё, вы обращаетесь к синдикату Запса. Когда линия фронта заходила в тупик, именно "Запса" доставляла припасы солдатам туда, где они были нужны. Эти зебры знают каждый проспект, каждую фермерскую тропу и каждую бухту отсюда до Седельной Аравии. Ходят даже слухи о сети туннелей, протянувшихся на многие мили через несколько границ.\n\nСвобода, которую может дать нам эта сеть, возможность обходить торговые тарифы, тайно переправлять агентов на родину наших врагов, небо - либо, скорее, туннели - это предел. Но проблема в том, что мы никогда не можем быть уверены, что нас ждёт на другом пути. С такой обширной транспортной сетью невозможно уследить за тем, кто или что пересекает наши границы." +trot_drugs.3.a: "Работать с ними" +trot_drugs.3.a.tt: "Мы будем §Gсотрудничать§! с §gСиндикатом Запса§!." +trot_drugs.3.b: "Работать против них" +trot_drugs.3.b.tt: "Мы будем §Rискоренять§! §gСиндикат Запса§!." + +trot_drugs.4.t: "Семья Зурумилки" +trot_drugs.4.desc: "Нефть приводит в движение двигатели войны. От смазки пушек до осей транспортных грузовиков - без доступа к нефти просто невозможно вести современный конфликт, а когда в стране наконец наступает мир, нефть приводит в движение двигатели промышленности и отапливает наши дома. Семья Зурумилки контролирует этот нефтяной поток, и через него они держат под копытами большую часть промышленной базы Республики. Они - нефтяные зебры, они считают, что нефть - это семейный бизнес, и именно там она должна оставаться, в их семье.\n\nСтремясь к дружеским отношениям с ними, мы могли бы получить выгодные тарифы на нефть и приоритетные поставки, но можем ли мы полагаться на прихоти одной семьи, когда вся наша промышленная экономика может быть остановлена из-за семейной склоки." +trot_drugs.4.a: "Работать с ними" +trot_drugs.4.a.tt: "Мы будем §Gсотрудничать§! с §RСемьёй Зурумилки§!." +trot_drugs.4.b: "Работать против них" +trot_drugs.4.b.tt: "Мы будем §Rискоренять§! §RСемью Зурумилки§!." + +trot_drugs.5.t: "Синдикат Абизаал" +trot_drugs.5.desc: "Потери, понесённые во время конфликтов, вызывают глубокую тревогу, но они могли бы быть гораздо хуже, если бы не постоянный поток медикаментов и лекарств, необходимых для операций на поле боя, которые мы получали от Синдиката Абизаал. Эти химики и их творения спасли жизни многим нашим зебрам во время войны; неважно, откуда они получали эти лекарства.\n\nВ мирное время до нас стали доходить слухи, которых мы, возможно, не хотели бы слышать. Истории о похищенных исследователях, разбомблённых лабораториях и экспериментах над зебрами начали просачиваться и вызывать беспокойство. Мы действительно можем многое выиграть от дружбы с Абизаалом, стимулирующей наше научное развитие, но можем ли мы спокойно смотреть на эти мерзкие эксперименты, которым подвергаются наши зебры? О, и наркотики тоже плохи, я полагаю." +trot_drugs.5.a: "Работать с ними" +trot_drugs.5.a.tt: "Мы будем §Gсотрудничать§! с §0Синдикатом Абизаал§!." +trot_drugs.5.b: "Работать против них" +trot_drugs.5.b.tt: "Мы будем §Rискоренять§! §0Синдикат Абизаал§!." + +trot_drugs.6.t: "Укрощение тигра" +trot_drugs.6.desc: "Раздался выстрел, испугав птиц на ближайших деревьях. Беноам ворчал себе под нос: слишком далеко влево, немного слишком низко, пулевое отверстие в мишени раздражающе смещено от центра.\n\n— Попробуй ещё раз. Зикардо рыкнул на его плечо, природная суровость его голоса добавила остроты в слова поддержки. — Помни, выдыхай медленно, когда стреляешь, и нажимай на спусковой крючок осторожно, как кобыла. Ты дёргаешь его, сбивая прицел. Зебра передал Беноаму ещё одну пулю. Сделав вдох, он перезарядил однозарядную винтовку и прицелился. Выдохнув, он медленно нажал на спусковой крючок, в ушах звенело от выстрела, а дымящееся отверстие от пули красовалось между глаз манекена. С довольной ухмылкой он поднялся на копыта.\n\n— Неплохой выстрел, если я сам так говорю. Знаешь, когда ты пригласил меня на своё частное стрельбище, я ожидал совсем не этого. Беноам жестом показал вокруг себя на то, что больше походило на зону боевых действий, чем на стрельбище. Гильзы от пуль валялись в траве, небольшие кратеры отмечали территорию, и он мог поклясться, что некоторые из костей были настоящими.\n\n— Слишком неопрятно для тебя, Суфрит? Зикардо грубо пошутил. Я привёл тебя сюда по делу, а не для того, чтобы ты комментировал грязные пейзажи. Он затушил сигару под копытом. Беноам, мы уже давно приятели. Не думаешь ли ты, что нам пора работать вместе, как положено, по всем формальным правилам? С бумагами и... значками, с тем, что вы, политики, так любите.\n\n— Ты думаешь, что ты мне нужен для чего-то. У меня есть всё, что нужно. Я не говорю о мускулах, я говорю об оружии. Лицензионное и легальное, всё красивое и блестящее. Сделай всё это официальным, специальными советниками или как ты хочешь это назвать, и я прослежу, чтобы ты получил свою долю. 70/30. Звучит справедливо?" +trot_drugs.6.a: "Давай попробуем." + +trot_drugs.7.t: "Доверие между лжецами" +trot_drugs.7.desc: "Медленный звон колоколов эхом разносился по монастырям, когда монахи направлялись на вечернюю молитву; по крайней мере, якобы. На самом же деле они направлялись, чтобы поделиться между собой последней партией украденных секретов и попробовать свои вечерние галлюциногены, просто чтобы добавить немного красок в закат. Беноам проходил мимо этих тасующихся групп, направляясь в кабинет отца Зиско. В хорошо освещённой и ухоженной комнате слабо пахло ладаном, Беноам вошёл, даже не потрудившись постучать.\n\n— "Добрый вечер, Зиско."\n\n— "Суфрит." Монах тепло поприветствовал его, поднявшись со стула, чтобы пожать ему копыто. — "Проходите, проходите, пожалуйста, присаживайтесь. Я так ждал этой встречи". Беноам не сказал Зиско о своём приезде, но, конечно, монах всё равно знал об этом, это была его работа - знать.\n\n— "Вы знаете, зачем я здесь, так что давайте перейдём к делу?" сказал он, садясь.\n\n— "Конечно. Хотя должность советника по коммуникациям Суфрита уже некоторое время пустует и наверняка будет занята моим хорошим человеком, вам нужны гарантии". Это констатация факта, а не вопрос. Подойдя к шкафу, Зиско достал маленький ключ на шнурке на шее, отпер дверцу и достал оттуда большую стопку бумаг и папок. Он с грохотом опустил их на стол перед Беноамом. Беноам с любопытством открыл первую папку и обнаружил там свою фотографию.\n\n— "Это все, что у нас есть на тебя, ну, по крайней мере, все доказательства, мы, конечно, не можем учесть, что хранится в голове у некоторых зебр. Вы можете поступать с ними как угодно, а взамен я надеюсь получить официальные бумаги о назначении завтра утром."" +trot_drugs.7.a: "Наш союз не должен быть секретом" + +trot_drugs.8.t: "Почётные воры" +trot_drugs.8.desc: "Бар был небольшой, но уютный, с атмосферой былых времён, как место, куда бабушка могла бы прийти на воскресный обед. Именно здесь Беноам застал Зермелькарта, который ждал его, положив перед ним небольшой недоеденный салат.\n\n— "Беноам, рад тебя видеть. Пить будешь?"\n\n— "Только воду, спасибо." ответил суфрит, усаживаясь напротив Зермелькарта. Он искренне ждал этой встречи и находил компанию зебры приятной. Он был уникальным в криминальных кругах Кольтфагена, добродушным вором.\n\n— "Чем обязан? Нужно ещё немного вина Читала для погреба?" - пошутил контрабандист.\n\n— "Не совсем. Зермелькарт, мы уже давно дружим, и я знаю, сколько усилий вы прилагаете, чтобы ваша сеть была как можно чище. За исключением нескольких пограничных стычек, ты не угрожаешь, не убиваешь, не подрываешь дома и предприятия, это достойно восхищения."\n\n— "Беноам, я краснею. Тебе не нужно флиртовать со мной, чтобы попасть в мою постель, я не скажу Джебзель." Он пошутил, подмигнув.\n\n— "Мы оба знаем, что этого не случится. Нет, Зермелькарт, я имею в виду, что то, как вы управляете своей организацией, должно быть примером для других. Пусть она и преступна, но она незапятнанна и организована, преступление скорее как услуга, хотя, возможно, преступной её уже давно не назовёшь". Зермелькарт поднял бровь. — "Я хотел бы предложить вам роль в правительстве, официального министра импорта и экспорта."\n\n— "Это... довольно заманчивое предложение. Мне нравится немного рисковать, но, возможно, пришло время остепениться. Думаю, я заслужил немного спокойной жизни". Он расслабился в своём кресле.\n\n— "И вы будете служить прекрасным примером для других. Следуйте правилам, не пытайтесь их обойти, и вам будет обеспечено вознаграждение за это. Что скажете?". Беноам достал сигару и предложил её Зермелькарту." +trot_drugs.8.a: "Преступление не обязательно должно быть преступным" + +trot_drugs.9.t: "Друг семьи" +trot_drugs.9.desc: "— Садись, садись, Суфрит. Шама отодвинула для него стул. В ресторане было многолюдно для раннего полудня, но уединённый столик позволил им поговорить откровенно. Гербаал, иди скажи Урумилку, чтобы приготовил ризотто, рецепт моего деда, тебе понравится. Гербаал! Она стукнула по столу: — Принеси вина, хорошие бутылки, а не то, что ты подарил мэру. Шама устроилась в кресле рядом с Беноамом, а официант со странным шрамом поставил на стол два бокала с вином и налил из бутылки.\n\n— Спасибо за гостеприимство, Шама, хотя я пришёл сюда поговорить, а не обедать.\n\n— Мы едим, пока занимаемся делом. За обедом можно многое узнать о какой-нибудь зебре.\n\n— Конечно, это уже в прошлом, мы давно занимаемся бизнесом.\n\n— Вот именно, вы, по сути, семья, а семью кормят. Гербаал вернулся с двумя дымящимися тарелками ризотто и поставил их перед Шамой и Беноамом. — Ешьте, ешьте. приказала она, копаясь в своей тарелке. — Секрет в том, что мы собираем наши дикие грибы за городом. Это занимает у 15 зебр 5 часов каждые выходные, но оно того стоит, ты ведь можешь их попробовать?\n\n— Да, вообще-то да. прокомментировал Беноам, немного нервничая от такого общения. Откинувшись на спинку стула, Шама продолжила.\n\n— Позволь мне сказать тебе, почему я думаю, что ты здесь. Вы здесь потому, что хотите, чтобы я вам помогла. Мы были в бизнесе некоторое время, как я уже сказала, и теперь вы хотите сделать его официальным, привлечь семью, что ж, я скажу вам, что я собираюсь сделать. Поскольку мы такие хорошие друзья, я разрешаю, Республика может пользоваться услугами семьи Зурумилки за небольшую плату. Конечно. Я собирался предложить вам пост министра инфраструктуры.\n\n— Сделайте его промышленным, и вы получите сделку." +trot_drugs.9.a: "Смазывание дипломатических колёс" + +trot_drugs.10.t: "Гений и чудовище" +trot_drugs.10.desc: "— И наконец, вот результаты последнего испытания. Фармакокинетические данные многообещающие: 42 процента диффузии в кровь и 34 процента поглощения клетками.\n\n— И сколько человек из испытуемой группы выжило?\n\n— Ни одного, но это следующее препятствие, которое нужно преодолеть.\n\nБеноам вздохнул и покачал головой. Лаборатория действительно впечатляла, большая сеть подземных туннелей и бункеров, более современных, чем всё, что могло предложить государство, но встроенные печи для утилизации того, что эвфемистически называлось "материалом для испытаний", вызывали настоящую тревогу. Научные достижения, которых добился Зуан и его команда, как ничто другое стимулировали развитие Республики, но цена того не стоила.\n\n— Зуан, я... как бы это сказать... Я ценю то, что вы здесь делаете, но все это выглядит немного некрасиво. Зебры, которые здесь находятся, должны знать, что шансы выйти живыми невелики.\n\n— Они подписывают все необходимые формы и отказы от ответственности, и мы используем только тех зебр, которые не могут быть использованы в других местах, наркоманов, должников, бездомных и т.д.\n\n— Хммм. Беноам ворчал, будучи не убеждённым. — Я все ещё не в восторге от этого.\n\n— Тебе и не нужно. Пока государственное финансирование не начнёт поступать, вы можете смотреть в другую сторону и делать вид, что ничего не заметили, как вы всегда делаете. Взамен Республика получит все патенты, которые мы производим, лекарства, спасающие жизни, медицинские знания, да все, что угодно. Зебра всегда должна умереть ради прогресса, мы просто ускоряем этот процесс.\n\nБеноам ненавидел Зуана, но он мало что мог сделать. Ему нужны были средства, которые производил химик, поэтому у него не было выбора, кроме как терпеть его деятельность.\n\n— Вы... вы заключили сделку." +trot_drugs.10.a: "Это прискорбно, но неизбежно" + +trot_drugs.11.t: "Охота на тигра" +trot_drugs.11.desc: "Это никогда не было легко; Синдикат Тигр был слишком хорошо оснащён и жесток, чтобы уйти тихо. Рассветный налёт на их склад уменьшит количество жертв, но все же некоторые зебры должны были погибнуть во время перестрелки. Теоретически план был прост: убейте Зикардо, и остальная часть синдиката развалится на части и уничтожит себя; только его жестокость удерживала организацию вместе, но сначала они должны были добраться до него.\n\nВзрыв, открывший двери, насторожил охранников, и как зебры, которые любят насилие и хорошо обучены ему - они быстро отреагировали, и началась битва за пристань Кольтфагена. Правительственные войска окружили здание, Картелю было некуда деваться, они дрались зубами и копытами за каждый квадратный дюйм. Здесь не было никакой великой стратегии, никаких хитроумных поворотов тактического гения, просто несколько сотен случаев жестокого боя копыто к копыту, пока пули свистели над головой.\n\nВ течение нескольких часов шла битва, комната за комнатой, дюйм за дюймом. Вскоре отряд подкрепления попытался прорваться сквозь ряды республиканцев, но был отброшен назад огнём винтовок с крыш. Раненых было много, когда бой достиг своего пика, из глубины склада доносились грохочущие взрывы, пока, наконец, стрельба не прекратилась.\n\nРазбираться в обломках было бы сложной задачей, многих нужно было похоронить, многие были ранены, но битва на пристани Кольтфагена положила конец Синдикату Тигра, тело Зикардо было изрешечено пулями, он сражался до самого конца." +trot_drugs.11.a: "Одним психопатом меньше." + +trot_drugs.12.t: "Разорение монастырей" +trot_drugs.12.desc: "Налёт на монастырь прошёл на удивление хорошо. Пробираясь через комплекс, они почти не встретили сопротивления, при этом большинство монахов были не в себе от смеси различных наркотиков. Те трезвые монахи, которых им удалось найти, похоже, очень быстро сдались, не имея ни средств, ни желания сопротивляться и, похоже, находясь в лёгком шоковом состоянии. Они просто не могли поверить, что их застали врасплох, что Братство Зага не знало о готовящемся налёте. Как такое вообще возможно?\n\nВ конце концов, им удалось найти офис Зиско в укромном уголке комплекса; они ожидали увидеть монаха, копошащегося там, чтобы сжечь документы и уничтожить улики, но вместо этого офис был опрятным и хорошо организованным. На столе лежало несколько небольших стопок документов, сверху лежали небольшие заметки о содержимом стопок. Ни один из ящиков не был заперт, сейф лежал открытым, и, обыскав его, они нашли подробный список содержимого. Как будто это было сделано специально, чтобы помочь им найти то, что они хотели. Одна вещь выделялась на фоне других: все в кабинете было покрыто тонким слоем пыли. Зиско не было здесь несколько недель.\n\nЧерез несколько дней Беноам получил пустую открытку из Ле Меридьена." +trot_drugs.12.a: "По крайней мере, он ушёл." + +trot_drugs.13.t: "Благими намерениями вымощена дорога в Тартар" +trot_drugs.13.desc: "— Нет, он хороший парень. Его нужно просто оштрафовать, а не сажать в тюрьму.\n\n— Хорошо, а этот? Инспектор положил перед Зермелькартом фотографию зебры средних лет.\n\n— Да, он участвовал в стычках с пограничниками. В тюрьму его, но не на большой срок. Процесс был долгим и тщательным, но продвигался успешно. Беноам сидел в углу комнаты для допросов и наблюдал за происходящим; в поведении Зермелькарта было что-то благородное. Он защищал тех членов Синдиката, которые занимались не более чем обычной контрабандой, и передавал информацию на всех, кто был замешан в насилии.\n\n— Ты думаешь, что предаёшь своих зебр? Говоришь с властями в таком тоне? спросил Суфрит, прерывая допрос.\n\nСтарый контрабандист ответил усталой улыбкой. — Я знаю о планах укрепить границы, дать новые полномочия для досмотра грузов, увеличить береговую охрану, вы собираетесь закрыть нас, и мы мало что можем сделать, чтобы остановить это. Я не жестокий жеребец, и у меня нет желания подвергать опасности чьи-либо жизни. Выступив сейчас, я могу добиться справедливых условий. Молчание не защитит ничего, кроме моей гордости, а это не стоит жизни моих или ваших зебр.\n\n— И что, по-вашему, мы должны с вами сделать? С искренним любопытством спросил инспектор, на мгновение отложив в сторону оставшиеся фотографии. Зермелькарт сделал паузу и отпил кофе, обдумывая вопрос.\n\n— На вашем месте, - медленно начал он, - я бы сделал из себя пример, пожизненное заключение и лишение имущества.\n\n— И... вас бы это устроило? Умереть в тюрьме, в то время как остальные выйдут на свободу?\n\n— Такова жизнь. Он вздохнул." +trot_drugs.13.a: "Мы не можем делать исключения." + +trot_drugs.14.t: "У вас есть бронь?" +trot_drugs.14.desc: "— Поздоровайтесь с моим маленьким другом! Двери в офис взорвались. Им сказали, что лучшее время для посещения - обеденное. Им сказали, что в ресторане будет много посетителей. Им сказали, что Шама будет там только с кухней и обслуживающим персоналом. Информатор был прав, все это было правдой, но ничто из этого не помешало простому аресту превратиться в полный хаос. Оказалось, что у всех официантов было оружие, и после того, как полиция попыталась вручить ордер на арест, ситуация очень быстро перешла из напряжённой в жестокую. Времени на вызов подкрепления было достаточно, чтобы ресторан опустел, как вода сквозь решето, когда столы перевернулись, чтобы прикрыть их, а персонал пошёл забирать свой заказ и свои жизни.\n\nПосле того, как с этим было покончено, они попытались пройти через кухню, но обнаружили, что их ждут повара. То, что последовало за этим, можно описать как драку на ножах в телефонной будке: кровь, жир и столовые приборы летели во все стороны, повара демонстрировали свои навыки владения ножом, а офицеры делали все возможное, чтобы не оказаться в меню. Когда окончательный счёт был подсчитан и с поварами было покончено, полиция направилась к офису Шамы, и в этот момент двери взорвались.\n\n— Вы думаете, что можете входить в мой ресторан, тараканы! В мой бизнес! У вас нет уважения! Сквозь дым и пыль появилась Шама с тяжёлой штурмовой винтовкой. Не раздумывая, она двинулась на полицейских, стреляя в ярости. — Никакого уважения ко мне, к моему бизнесу, к моей семье! Она ударила по голове одного из офицеров, который был оглушён взрывом. — Я - Шама Зурумилки! Я владею Сохуфеном! Вы - ничто! Вы - насекомые! Вы... — прорычала она, когда её срубил град пуль, и вместе с ней пала семья Зурумилки." +trot_drugs.14.a: "Это просто бизнес." + +trot_drugs.15.t: "Прекращение экспериментов" +trot_drugs.15.desc: "Синдикат Абизаал не был боевиком, у них, конечно, были наёмные головорезы, но все высшие чины были химиками и биологами, которые не часто вступали в прямой конфликт. Поэтому, когда прибыли государственные силы и выбили двери в их подземные лаборатории, первой реакцией было замешательство - поставки не ожидались ещё 2 недели, но когда реальность их положения стала ясна, паника быстро распространилась. Странно, но они были больше озабочены сжиганием своих научных записей, чтобы предотвратить их кражу, чем побегом из лаборатории, поэтому большинство научных сотрудников были быстро схвачены. Самого Зуана нашли в одной из лабораторий в середине какого-то эксперимента. Когда его встретили, он просто сказал: — Не мешайте моим химикатам\n\nОбыск лабораторий выявил множество ужасов, о которых давно ходили слухи, но в которые не верили. Те, кому повезло выжить или не подвергнуться испытаниям и экспериментам химиков, были освобождены из специально построенного тюремного блока под лабораториями. Печи для утилизации "отходов" на долгие годы оставили многих зебр, обнаруживших их, в состоянии ночного ужаса.\n\nСудебные процессы проходили быстро. С теми, кого похитили и заставили работать против их воли, обошлись легко, поместив их в психиатрические больницы, пока они не оправлялись от увиденного и содеянного. Зуан был повешен в течение недели, а пепел от его тела был выброшен в море. Остальные должны были отбывать как минимум пожизненное заключение. Не было никаких публичных торжеств по поводу уничтожения Синдиката, только тихий коллективный культурный шок от того, что такое могло произойти в пределах Республики." +trot_drugs.15.a: "Хорошее избавление." # Generic drugs events, excuse my admittedly half-assed generic loc. - Scars @@ -983,7 +983,7 @@ TRO_CTH_army_reforms_2_tp: "\nСкорость планирования: [?temp_ TRO_CTH_army_reforms_3_tp: "\nСкорость мобилизации: [?temp_mob|2+=%]" TRO_CTH_army_reforms_4_tp: "\nВоеннообязанное население: [?temp_conscription|2Y=%]" TRO_CTH_army_reforms_5_tp: "\nВосстановление организации: [?temp_army_org_regain|2+=%]" -TRO_CTH_army_reforms_6_tp: "\nВремя подготовки: [?temp_training_time_factor|2-=%]" +TRO_CTH_army_reforms_6_tp: "\nВремя подготовки дивизии: [?temp_training_time_factor|2-=%]" TRO_CTH_army_reforms_7_tp: "\nПотребление топлива армией: [?temp_army_fuel_consumption_factor|2-=%]" TRO_CTH_army_reforms_8_tp: "\nПроизводительность заводов: [?temp_industrial_capacity_factory|2+=%]" TRO_CTH_army_reforms_9_tp: "\nЗащита дивизии: [?temp_army_defence_factor|2+=%]" diff --git a/localisation/russian/country_WAT_l_russian.yml b/localisation/russian/country_WAT_l_russian.yml index 4dedd381ec3..a96829e638e 100644 --- a/localisation/russian/country_WAT_l_russian.yml +++ b/localisation/russian/country_WAT_l_russian.yml @@ -34,14 +34,19 @@ WAT_malcom_corchstone:0 "Малкольм Корчстоун" # Unused #### DESIGNERS #### - WAT_holy_srings_concern:0 "Святые Источники" northern_tank:0 "Северные Танки" enchanted_armour_concern:0 "Компания по зачарованию снаряжения" - slingshots_of_watertown:0 "Слингшот Ручьеградский" + farbrook_shipbuilding:0 "Фарбрукские корабли" + stal_wing_berau:0 "Стэл Винг Берро" + WAT_generic_medium_aircraft_manufacturer:0 "Компания, средняя авиация" + WAT_generic_heavy_aircraft_manufacturer:0 "Компания, тяжелая авиация" + WAT_generic_naval_aircraft_manufacturer:0 "Компания, морская авиация" kenelm_smithery:0 "Кузница Кельма" + slingshots_of_watertown:0 "Слингшот Ручьеградский" + WAT_carts_n_darts:0 "Картс-энд-Дартс" imported_factory_WAT:0 "Импортная фабрика" - stal_wing_berau:0 "Стэл Винг Берро" - farbrook_shipbuilding:0 "Фарбрукские корабли" + WAT_jezeragrad_electronics:0 "Озерградская Электроника, Ручьеградское отделение" + WAT_holy_srings_concern:0 "Святые Источники" #### IDEAS #### WAT_holy_srings:0 "Святые Источники" diff --git a/localisation/russian/country_WIT_l_russian.yml b/localisation/russian/country_WIT_l_russian.yml index 28ec8e193a6..676e7f63231 100644 --- a/localisation/russian/country_WIT_l_russian.yml +++ b/localisation/russian/country_WIT_l_russian.yml @@ -306,7 +306,7 @@ WIT_ally_competent_nobles_desc:0 ""Просто взгляните на эти WIT_privatise_banks:0 "Приватизировать банки" WIT_privatise_banks_desc:0 ""Благодаря своему опыту в торговле, я знаю, что финансовые дела лучше всего доверить свободному рынку. Регулирование, налоги, тарифы - лишняя нагрузка на пути к свободному и конкурентному рынку. Поэтому, очевидно, что банки должны быть под управлением разумных пони, на которых можно положиться, которые не только обеспечат свои услуги на достойном уровне народу, но и всей стране в целом."" WIT_dissolution_of_monasteries:0 "Роспуск монастырей" -WIT_dissolution_of_monasteries_desc:0 ""Монахам верить нельзя. Они проповедуют идёт скромности и благочестия, пусть и все знают, что они накапливают кучи золота с незапамятных времён. Они помогают бедным, но лишь для того, чтоб те от них зависели. Всё это просто ужасно, их нужно поставить на место. Вся их собственность будет конфискована государством и продана на аукционах."" +WIT_dissolution_of_monasteries_desc:0 ""Монахам верить нельзя. Они проповедуют идеи скромности и благочестия, пусть и все знают, что они накапливают кучи золота с незапамятных времён. Они помогают бедным, но лишь для того, чтоб те от них зависели. Всё это просто ужасно, их нужно поставить на место. Вся их собственность будет конфискована государством и продана на аукционах."" WIT_get_rid_of_rest:0 "Избавиться от остальных" WIT_get_rid_of_rest_desc:0 ""Так как я однозначно заняла свою позицию на троне, и никто меня не низложит, я теперь могу сбросить балласт с нашего общего корабля, Виттенленда. В частности, неспособных, беспредельных дворян, которые не пользуются своими возможностями, разве что выставляют напоказ своё богатство при каждом удобном случае. Я уверена, что никто не будет возражать, если они вдруг упадут с высокой башни."" WIT_sell_public_land:0 "Продать общую землю" @@ -690,7 +690,7 @@ wittenland.4.d:0 "Пони веселились, галдели и ревели wittenland.4.a:0 "Что-то с этим разделом нужно сделать." wittenland.5.t:0 "День Независимости" -wittenland.5.d:0 "Уайт Стар нарядилась в формальную боевую униформу Виттенлендского мага-генерала, постоянно при этом кряхтя. В этот день, 654 лет назад, Король Хэйсил II "Бич Озерграда" восстановил Королевство Виттенленд и объявил независимость от Речной Империи Озерграда. Это важная памятная дата для всех Виттенлендцев, но по мнению Уайт Стар, это слишком помпезное, военизированное и националистическое торжество. Она считала, что независимость того не стоит, если страна - лишь отголосок того, чем она была ранее.\n\nСо времён Короля Хэйсила, южный берег был утерян, олени-наёмники Эйстюрланда и племена Понайяна объявили независимость, а Кольтстрим забрали Речкоградцы. Сам Виттенленд погряз в прошлом, не успевая за своими северными соседями, состояние общества тоже погрязло в прошлом и это положение не сильно меняется. И всё же, в этот день, приходится притворяться гордой своей страной, критика запрещена. "Виттенленд навеки!", как кричат особо фанатичные пони.\n\nУайт Стар глубоко вздохнула и покинула дворец, чтобы застать военный парад на улицах столицы. Боевые флаги королевства были везде, и они развевались на холодном горном ветру. Простые пони и маги-дворяне вместе наблюдали за марширующими колоннами солдат, в то время как оркестры играли патриотические мелодии на трубах и барабанах. Уайт Стар высоко подняла голову. Она была настроена сделать этот день достойным празднования, чтобы каждый был воистину горд своей страной. Возможно, это не столько про независимость, сколько про само общество. Приуменьшив милитаризм, мы сможем сделать это культурным фестивалем. Да, это ей и стоит сделать. И никакой самодовольный дворянин её не остановит. Она сделает Виттенленд снова великим, но не таким каким его представляют Вульфрик и его подхалимы." +wittenland.5.d:0 "Уайт Стар нарядилась в формальную боевую униформу Виттенлендского мага-генерала, постоянно при этом кряхтя. В этот день, 654 года назад, Король Хэйсил II "Бич Озерграда" восстановил Королевство Виттенленд и объявил независимость от Речной Империи Озерграда. Это важная памятная дата для всех Виттенлендцев, но по мнению Уайт Стар, это слишком помпезное, военизированное и националистическое торжество. Она считала, что независимость того не стоит, если страна - лишь отголосок того, чем она была ранее.\n\nСо времён Короля Хэйсила, южный берег был утерян, олени-наёмники Эйстюрланда и племена Понайяна объявили независимость, а Кольтстрим забрали Речкоградцы. Сам Виттенленд погряз в прошлом, не успевая за своими северными соседями, состояние общества тоже погрязло в прошлом и это положение не сильно меняется. И всё же, в этот день, приходится притворяться гордой своей страной, критика запрещена. "Виттенленд навеки!", как кричат особо фанатичные пони.\n\nУайт Стар глубоко вздохнула и покинула дворец, чтобы застать военный парад на улицах столицы. Боевые флаги королевства были везде, и они развевались на холодном горном ветру. Простые пони и маги-дворяне вместе наблюдали за марширующими колоннами солдат, в то время как оркестры играли патриотические мелодии на трубах и барабанах. Уайт Стар высоко подняла голову. Она была настроена сделать этот день достойным празднования, чтобы каждый был воистину горд своей страной. Возможно, это не столько про независимость, сколько про само общество. Приуменьшив милитаризм, мы сможем сделать это культурным фестивалем. Да, это ей и стоит сделать. И никакой самодовольный дворянин её не остановит. Она сделает Виттенленд снова великим, но не таким каким его представляют Вульфрик и его подхалимы." wittenland.5.a:0 "Мечта о лучшем будущем..." wittenland.6.t:0 "Большая Ярмарка" diff --git a/localisation/russian/country_WNG_l_russian.yml b/localisation/russian/country_WNG_l_russian.yml index ae444833c31..0b72d86c1bd 100644 --- a/localisation/russian/country_WNG_l_russian.yml +++ b/localisation/russian/country_WNG_l_russian.yml @@ -713,9 +713,9 @@ ### Monarchy ~~~ WNG_declare_martial_law:0 "Объявить военное положение" - WNG_declare_martial_law_desc:0 "Премьер министр Винтриглио запросит у короля Талонуэля III введение военного положения для остановки марша на Карфин. Войска должны без проблем разобраться с этим сбродом, однако использование грубой силы может ещё сильнее пошатнуть политическую ситуацию в стране. Такой шаг требует принятия труднейших решений для поддержания порядка и стабильности." + WNG_declare_martial_law_desc:0 "Премьер министр Вентрильо запросит у короля Талонуэля III введение военного положения для остановки марша на Карфин. Войска должны без проблем разобраться с этим сбродом, однако использование грубой силы может ещё сильнее пошатнуть политическую ситуацию в стране. Такой шаг требует принятия труднейших решений для поддержания порядка и стабильности." - WNG_economic_regeneration_act:0 "Акт 'О Восстановлении Экономики'" + WNG_economic_regeneration_act:0 "Акт 'О восстановлении экономики'" WNG_economic_regeneration_act_desc:0 "Чтобы стабилизировать страну, правительству Вингбардии придётся для начала решить проблему её хронического экономического кризиса. Акт 'О Восстановлении Экономики' — это комплексный пакет законов и бюджетных мер, направленных на нормализацию расходов и стимулирование инвестиций. Инвесторы и обычные грифоны должны заметить наши старания по борьбе с кризисом." WNG_full_industralisation:0 "Полная индустриализация" @@ -1125,7 +1125,7 @@ wingbardy.33.b:0 "Стремительный удар, говорите?" wingbardy.34.t:0 "Кошмар" - wingbardy.34.d:0 "Гарибальд Талонуэль вышел из освещённого дверного проёма и ступил на гладкую тропинку двора. Вокруг возвышались величественные стены Императорского дворца. Золотистый свет сиял во всех окнах, словно солнце, восходящее в зеркальном зале. Он всё ещё слышал смех декадентной элиты Грифенхейма, но этот смех был вовсе не доброжелательным. В воздухе витало напряжение. Прямо как туго натянутая струна, готовая вот-вот порваться. Конечно, все, кроме 12-летнего императора, чувствовали это.\n\nКороль Вингбардии Гумберто сохранял вежливое лицо на протяжении всего невероятно длинного монолога, и когда император Гровер V заснул на своем троне, он поклонился и направился к выходу. 'Встретимся на улице через пятнадцать минут' — сказал король Гарибальду. Теперь он вглядывался в тусклый свет двора. Не прошло много времени как появилась пара грифонов, и даже в темноте он смог разглядеть фигуру своего отца. Он приблизился к ним. Пара спорила, приглушив голоса. Внезапно, в темноте сверкнул нож, и из горла отца вырвался лишь сдавленный крик.\n\nНесколько секунд, и вот Гарибальд уже держал в когтях умирающего отца, не обращая внимания на кровь, запачкавшую его одежду. Её было много. Он закричал, зовя на помощь, и в этот момент отец обхватил его коготь. Король попытался что-то сказать, но вырвался из глотки лишь предсмертный хрип.\n\nДворяне прибегали один за другим и собирались вокруг него, словно стая стервятников. Даже юный император, всё ещё державший в когтях куклу и протирающий сонные глаза, — герцог Земляничный позаботился о том, чтобы ему досталось место в первом ряду.\n\nГарибальд проснулся, но не от неожиданности, а от мучительной усталости. Самые первые лучи солнца лениво заливались в его окна. Прежде чем медленно подняться, он взглянул на фотографию своей покойной жены и маленького сына. Затем вышел на балкон своей виллы и посмотрел на оливковые сады и виноградники. Убийца его отца всё ещё был где-то там. За все эти годы, Гарибальд ни на шаг не приблизился к разгадке. Но ведь никогда не поздно начать искать." + wingbardy.34.d:0 "Гарибальд Талонуэль вышел из освещённого дверного проёма и ступил на гладкую тропинку двора. Вокруг возвышались величественные стены Императорского дворца. Золотистый свет сиял во всех окнах, словно солнце, восходящее в зеркальном зале. Он всё ещё слышал смех декадентной элиты Грифенхейма, но этот смех был вовсе не доброжелательным. В воздухе витало напряжение. Прямо как туго натянутая струна, готовая вот-вот порваться. Конечно, все, кроме 12-летнего императора, чувствовали это.\n\nКороль Вингбардии Гумберто сохранял вежливое лицо на протяжении всего невероятно длинного монолога, и когда император Гровер V заснул на своем троне, он поклонился и направился к выходу. 'Встретимся на улице через пятнадцать минут' — сказал король Гарибальду. Теперь он вглядывался в тусклый свет двора. Не прошло много времени как появилась пара грифонов, и даже в темноте он смог разглядеть фигуру своего отца. Он приблизился к ним. Пара спорила, приглушив голоса. Внезапно, в темноте сверкнул нож, и из горла отца вырвался лишь сдавленный крик.\n\nНесколько секунд, и вот Гарибальд уже держал в когтях умирающего отца, не обращая внимания на кровь, запачкавшую его одежду. Её было много. Он закричал, зовя на помощь, и в этот момент отец обхватил его коготь. Король попытался что-то сказать, но вырвался из глотки лишь предсмертный хрип.\n\nДворяне приходили один за другим и собирались вокруг них подобно стае стервятников. Там был даже юный император, всё ещё державший в когтях куклу и протирающий сонные глаза. Герцог Клубники позаботился о том, чтобы ему досталось место в первом ряду.\n\nГарибальд проснулся, но не от неожиданности, а от мучительной усталости. Самые первые лучи солнца лениво заливались в его окна. Прежде чем медленно подняться, он взглянул на фотографию своей покойной жены и маленького сына. Затем вышел на балкон своей виллы и посмотрел на оливковые сады и виноградники. Убийца его отца всё ещё был где-то там. За все эти годы, Гарибальд ни на шаг не приблизился к разгадке. Но ведь никогда не поздно начать искать." wingbardy.34.a:0 "Жизнь так коротка..." wingbardy.35.t:0 "Король-Изгнанник" @@ -1928,7 +1928,7 @@ wingbardy_flavour.16.a:0 "... а завтра покажем." wingbardy_flavour.17.t:0 "О колониализме и империализме" - wingbardy_flavour.17.d:0 "Недавно опубликованная книга вызвала ажиотаж среди интеллектуалов Вингбардии. Она называется "О колониализме и империализме" и была написана Гриффанческо Гриспи, бывшим премьер-министром и видным сторонником вингбардийского экспансионизма. В книге обсуждается естественная предрасположенность сильных и развитых наций подчинять себе более слабые. Однако в последующих главах автор задаётся вопросом, почему так много слабых наций оставались независимыми.\n\nОн начинает с описания Грифонии и её истории. Автор заявляет, что хоть Гровер I создал пан-грифонью империю, его сын Гровер II не сумел завоевать более слабые Речные Земли. Хотя многие другие историки утверждают, что речные пони сумели выжить, объединившись, Гриспи говорит, что Империя Грифонов могла бы захватить Речные Земли, если бы она не сдалась после смерти Гровера II. Он объясняет, что этого не произошло, так как Империя стала настолько огромной, что она ничего бы не получила от экспансии на восток. Автор противопоставляет это действиям небольших субгосударств Империи, которые по личной инициативе предпринимали колониальные экспедиции в Зебрику, поскольку у них было больше экономических мотивов для такого курса действий.\n\nЗатем Гриспи переходит к Эквусу и сразу же заявляет, что Эквестрия и её гармония - главная причина столь долго выживания более слабых наций на этом континенте. Это он интерпретирует это скорее как предостерегающую историю, потому что ранее слабые нации чейнджлингов объединились в одну, став серьёзной угрозой для Эквестрии. Он говорит, что это можно было предотвратить, если бы Эквестрия заранее подчинила себе чейнджлингов.\n\nВ третьей и самой длинной главе Гриспи обсуждает Зебрику. Он говорит, что на этом континенте полно отсталых народов, но они недоступны для экспансии из-за сложной географии. Кроме того, могущественные нации северной и западной Зебрики с подозрением относятся к иностранной экспансии, но сами проявляют мало интереса к экспансионизму. Таким образом, "безграничные богатства Зебрики" оставались недоступными для заморских держав. Он упоминает завоевание Хиндии викингами из Олении в качестве примера потенциальной экспансии иной державы в Зебрику.\n\nВ заключительной главе Гриспи рассказывает о недавней истории и о том, как падение Империи Грифонов и возвышение короля Шторма изменили баланс сил. Теперь Зебрика ослаблена, поэтому подобные Вингбардии нации могут свободно расширяться. Он призывает своих граждан воспользоваться этой удачной ситуацией, пока не стало слишком поздно." + wingbardy_flavour.17.d:0 "Недавно опубликованная книга вызвала ажиотаж среди интеллектуалов Вингбардии. Она называется "О колониализме и империализме" и была написана Гриффанческо Гриспи, бывшим премьер-министром и видным сторонником вингбардийского экспансионизма. В книге обсуждается естественная предрасположенность сильных и развитых наций подчинять себе более слабые. Однако в последующих главах автор задаётся вопросом, почему так много слабых наций оставались независимыми.\n\nОн начинает с описания Грифонии и её истории. Автор заявляет, что хоть Гровер I создал пан-грифонью империю, его сын Гровер II не сумел завоевать более слабые Речные Земли. Хотя многие другие историки утверждают, что речные пони сумели выжить, объединившись, Гриспи говорит, что Империя Грифонов могла бы захватить Речные Земли, если бы она не сдалась после смерти Гровера II. Он объясняет, что этого не произошло, так как Империя стала настолько огромной, что она ничего бы не получила от экспансии на восток. Автор противопоставляет это действиям небольших субгосударств Империи, которые по личной инициативе предпринимали колониальные экспедиции в Зебрику, поскольку у них было больше экономических мотивов для такого курса действий.\n\nЗатем Гриспи переходит к Эквусу и сразу же заявляет, что Эквестрия и её гармония - главная причина столь долго выживания более слабых наций на этом континенте. Это он интерпретирует скорее как предостерегающую историю, потому что ранее слабые нации чейнджлингов объединились в одну, став серьёзной угрозой для Эквестрии. Он говорит, что это можно было предотвратить, если бы Эквестрия заранее подчинила себе чейнджлингов.\n\nВ третьей и самой длинной главе Гриспи обсуждает Зебрику. Он говорит, что на этом континенте полно отсталых народов, но они недоступны для экспансии из-за сложной географии. Кроме того, могущественные нации северной и западной Зебрики с подозрением относятся к иностранной экспансии, но сами проявляют мало интереса к экспансионизму. Таким образом, "безграничные богатства Зебрики" оставались недоступными для заморских держав. Он упоминает завоевание Хиндии викингами из Олении в качестве примера потенциальной экспансии иной державы в Зебрику.\n\nВ заключительной главе Гриспи рассказывает о недавней истории и о том, как падение Империи Грифонов и возвышение короля Шторма изменили баланс сил. Теперь Зебрика ослаблена, поэтому подобные Вингбардии нации могут свободно расширяться. Он призывает своих граждан воспользоваться этой удачной ситуацией, пока не стало слишком поздно." wingbardy_flavour.17.a:0 "Вингбардия должна быть сильной!" wingbardy_flavour.17.b:0 "Мы осуждаем эту пропаганду!" @@ -1963,9 +1963,9 @@ news_wingbardy.6.a:0 "У них не было и шанса." news_wingbardy.7.t:0 "Вингбардийская гражданская война" - news_wingbardy.7.d:0 "[This.GetNewspaperHeader]В ответ на проявление слабости вингбардийской монархии, левая коалиция коммунистов и социалистов выступила против планируемого Марша Биколини в столице.\n\nНасилие вспыхнуло по всей стране, когда антифашистские силы захватили ключевые правительственные здания, а многие солдаты дезертировали из армии. Король попросил Биколини взять под командование остатки сил лоялистов, чтобы позаботиться о повстанцах.\n\nТе, кто до этого были умеренными, перестают быть такими и обе стороны скоро получат волны добровольцев, что приведёт ко вполне ожидаемому насилию и долгой гражданской войне." + news_wingbardy.7.d:0 "[This.GetNewspaperHeader]В ответ на проявление слабости вингбардийской монархии, левая коалиция коммунистов и социалистов выступила против планируемого Марша Биколини в столице.\n\nНасилие вспыхнуло по всей стране, когда антифашистские силы захватили ключевые правительственные здания, а многие солдаты дезертировали из армии. Король попросил Биколини взять под командование остатки сил лоялистов, чтобы позаботиться о повстанцах.\n\nТе, кто до этого были умеренными, перестают быть таковыми и обе стороны скоро получат волны добровольцев, что приведёт ко вполне ожидаемому насилию и долгой гражданской войне." news_wingbardy.7.a:0 "К победе!" - news_wingbardy.7.b:0 "Что же это будет значить для Южной Грифонии?" + news_wingbardy.7.b:0 "Что же это будет значить для южной Грифонии?" news_wingbardy.7.c:0 "Ну, хотя бы мы свободны от угольной статьи..." news_wingbardy.8.t:0 "Конец вингбардийской гражданской войны" diff --git a/localisation/russian/country_YAL_l_russian.yml b/localisation/russian/country_YAL_l_russian.yml index 2a38bff6012..93e57d327ea 100644 --- a/localisation/russian/country_YAL_l_russian.yml +++ b/localisation/russian/country_YAL_l_russian.yml @@ -95,8 +95,8 @@ YAL_WIT_party_long:0 "Королевский Двор" YAL_LCT_party:0 "Княжеские Лоялисты" YAL_LCT_party_long:0 "Княжеские Лоялисты" - YAL_FBK_party:0 "Власть Короля" - YAL_FBK_party_long:0 "Власть Короля Севера" + YAL_FBK_party:0 "Правление Короля" + YAL_FBK_party_long:0 "Правление Короля Севера" ##Country Names YAL_neutrality:0 "Йельский Ректорат" @@ -637,7 +637,7 @@ YAL_eagleclaw_and_weijermars_desc:0 "Влиятельные дворянские семьи Иглкло и Вейермаров отказываются преклониться передо мной! Если они не подчинятся сейчас, я буду считать их мятежниками. Фетизия и Клубничное Герцогство являются жизненно важными для Сердца Империи. Я пошлю им ультиматум." YAL_romau_and_greiffenmarschen:0 "Отменить привилегии" - YAL_romau_and_greiffenmarschen_desc:0 "Крестьяне Грифенмаршена и города Ромау получали огромную выгоду от привилегий, предоставленных им во времена слабости. Они богатели, когда страдала остальная часть Империи, и за это были признаны виновными в нарушении своих священных клятв Императору. Я отзову привилегии и верну эти владения в свою Империю." + YAL_romau_and_greiffenmarschen_desc:0 "Крестьяне Грайфенмаршена и города Ромау получали огромную выгоду от привилегий, предоставленных им во времена слабости. Они богатели, когда страдала остальная часть Империи, и за это были признаны виновными в нарушении своих священных клятв Императору. Я отзову привилегии и верну эти владения в свою Империю." YAL_katerin_and_angriver:0 "Расширение на Восток" YAL_katerin_and_angriver_desc:0 "Энгривер и Катерин всегда были тихой заводью Герцланда, но они всё ещё являются нашими землями. Их ослабили десятилетия безумного правления. С самозваными правителями нужно разобраться, если я хочу убедить свой народ в том, что Империя ещё не умерла." @@ -869,7 +869,7 @@ yale.125.d:0 "Вестник Борея посетил Сайрусвал и решил неторопливо прогуляться, осматривая достопримечательности города. Во время прогулки его награждали странным взглядами местные жители из-за его ауры, но Вестник лишь улыбался им в ответ. Когда он вышел на рынок, один из продавцов капусты подошёл к нему и спросил, кто он такой. Сначала Вестник сказал, что он просто путешественник, но затем продавец стал настаивать, пока, наконец, его собеседник не признал, что он является Вестником Борея. Когда его личность стала известна, другие грифоны тоже обратили на это внимание. Чуть позже Вестника окружили многие продавцы и покупатели и спросили его, не был ли он тем чудотворцем из Йеля. Он смиренно пробормотал "да", после чего окружающие улыбнулись и начали с ним оживлённо разговаривать. Эта сцена вскоре повторялась не раз по всему городу, когда стало известно о присутствии мифического грифона. Вести о нём вскоре распространились по всему Сайрусвалу, несмотря на антирелигиозные идеи этого города." yale.125.a:0 "Какой приятный грифон!" - yale.126.t:0 "Проповедь вестника" + yale.126.t:0 "Проповедь Вестника" yale.126.d:0 "Блаженны нищие духом, ибо их есть Царство Небесное.\nБлаженны кроткие, ибо они наследуют мир.\nБлагословлены голодные, да утолится голод их.\nБлаженны милостивые, ибо они помилованы будут.\nБлаженны чистые сердцем, ибо они увидят Борея.\nБлаженны миротворцы, ибо их будут называть детьми Богов.\nБлагословлены они, преследуемые из-за праведности, ибо их есть Царство Небесное.\nБлагословенны вы, когда грифоны будут оскорблять вас, будут преследовать вас и говорить неправду. Ибо йельская порча должна быть остановлена во имя Борея." yale.126.a:0 "Аминь." @@ -893,7 +893,15 @@ yale.133.t:0 "Государство [From.GetName] принимает наше приглашение!" yale.133.d:0 "[From.GetNameDef] принял наше приглашение и гарантировал нашу независимость в обмен на исследовательские преимущества." yale.133.a:0 "Отлично!" + + yale.135.t:0 "Избранная родословная" + yale.135.d:0 "Императорский дворец был захвачен фанатиками из Йеля, и его персонал сильно беспокоился о судьбе молодого императора. Но никто не волновался больше, чем непоколебимый Бенито, личный телохранитель Гровера. Он стоял у входа в покои Его Величества с клеймором в лапе, ожидая рокового момента, который наступит весьма скоро. И вскоре он увидел, как в коридоре появилась светящаяся фигура грифона.\n\n— Назад, захватчик. Я знаю, что тебя вряд ли переубедят слова, но я хотя бы попытаюсь. Оставь императора в покое. Я не позволю тебе лишить его жизни.\n\nСущество лишь улыбнулось ему. — Не бойся, верный Бенито.\n\nЭти громогласные слова разнеслись по залу, мгновенно обезоружив Бенито. Он выронил свой клинок, так как его охватило внезапное чувство покоя. — Что... Что ты такое? — Спросил он.\n\n— Я пришёл, чтобы научить Гровера пути богов. Ему не будет причинен вред, ибо план Борея не таков.\n\nВ этот момент дверь позади Бенито со скрипом отворилась, и оттуда высунулась голова очень молодого грифона. Он сперва посмотрел на сияющего грифона, затем на своего верного пса-стража. — Бенито? Кто это?\n\nСветящийся грифон ответил за Бенито. — Я Вестник Борея, и я буду твоим регентом. Юный Гровер, тебя ждут великие дела.\n\nГроувер выглядел несколько озадаченным. Он снова посмотрел на Бенито, который нерешительно кивнул своему подопечному. Гровер пожал плечами. — Хорошо, но сначала я хочу немного перекусить.\n\nВестник улыбнулся невинности стоящего перед ним птенца. Потребуется время, но он сделает из него правителя, достойного богов." + yale.135.a:0 "Однажды Гровер будет править этой землей." + yale.136.t:0 "Божественная коронация" + yale.136.d:0 "В императорском дворце в Грифенхейме за многие века его существования проводилось множество мероприятий, но мало что могло сравниться с величием коронаций императоров. Хотя сами коронации часто предшествовали многим изменениям в империи, конкретно эта принесла с собой важный вопрос, который никто не осмеливался задать: что станет с Вестником Борея, чьи выдающиеся способности и явно божественное суждение объединили грифоний род под властью богов?\n\nПритихнув, толпа наблюдала, как Вестник вошёл в тронный зал вместе с Гровером. Хотя он не сказал об этом вслух, Гровер заметил, что привычное сияние Вестника казалось куда тусклее, чем обычно. Они остановились перед троном, затем повернулись лицом к огромной толпе.\n\n— За годы, прошедшие с момента моего прибытия, я обучил многих учтивых и благочестивых грифонов праведному пути, проложенному богами, — прогремел Вестник, и его голос разнёсся по всей комнате, — Однако никто из них не узнал так много, как Гровер, шестой в своём роду. Он постиг пути богов. Он овладел искусством и обычаями двора, довёл до совершенства способы ведения войны и дипломатии. Но важнее всего то, — Вестник достал императорскую корону и повернулся лицом к Гроверу, который встал перед ним на колени, — что он знает пути лидерства и праведности. И вот, властью, данной мне как регенту Его Величества, а также Избранному Вестнику Борея, я короную тебя императором всего грифоньего рода.\n\nВестник возложил корону на голову нового императора. — Встань, Гровер. — С благоговением сказал Вестник.\n\nКогда Гровер поднялся, чтобы встретиться взглядом с Вестником, он заметил нечто странное. Светящаяся аура, которая обычно окружала Вестника, полностью исчезла. Более того, казалось, что он сам... затухает? Гровер открыл клюв, чтобы что-то сказать, но Вестник прервал его. — Я и не собирался оставаться здесь навечно, Гровер. Ты - величайший из грифонов, и я знаю, что ты оставишь после себя столь же великое наследие.\n\nИ с этими словами Вестник Борея исчез в короткой вспышке свете. Недавно коронованный Гровер остался стоять в одиночестве у трона под оглушительные аплодисменты тех, кто праздновал этот исторический момент в истории Царства Борея." + yale.136.a:0 "Да здравствует император! Долгих лет Гроверу VI!" + ###Military Focuses ##Army @@ -907,7 +915,7 @@ YAL_superior_firepower_desc:0 "Артиллерийско-инженерное училище является старейшим факультетом академии. Хотя в последние годы оно переживает упадок, училище всё ещё влиятельно. Хотя они ценят эффективность бронетехники, преподаватели училища отдают им предпочтение в качестве вспомогательной силы для традиционных пехотных формирований, поддерживаемых подавляющей огневой мощью." YAL_fight_fire_with_fire:0 "Разработка орудий" - YAL_fight_fire_with_fire_desc:0 "Наша артиллерия на данный момент плохо подготовлена для борьбы с бронетехникой, ведь разрывные снаряды очень плохо пробивают броню. Наши танки будут нуждаться в новом типе пушек и снарядов, фокусируясь на большей скорости снаряда и пробивании брони. И весьма приятным является то, что эти пушки можно использовать ещё до того, как мы закончим разработку танкового шасси." + YAL_fight_fire_with_fire_desc:0 "Наша артиллерия на данный момент плохо подготовлена для борьбы с бронетехникой, ведь разрывные снаряды с трудом пробивают броню. Наши танки будут нуждаться в новом типе пушек и более скоростных снарядах для пробивания брони. А вдобавок эти пушки можно использовать ещё до завершения разработки танкового шасси." YAL_improved_barrel_designs:0 "Современная пехота" YAL_improved_barrel_designs_desc:0 "В механизированной войне пехота всё ещё играет важную роль. Хотя танки предназначены для прорыва вражеских порядков и изоляции обороняющихся подразделений, пехота по-прежнему необходима при работе с этими карманами или сильно защищёнными опорными пунктами." @@ -1382,7 +1390,7 @@ YAL_REVOLUTION_SPREADS:0 "— Построиться в шеренгу! - закричал капитан, и солдаты тут же перестроились, образовав линию для ведения огня, их винтовки теперь целились во врага, а полевые пушки заряжались смертоносными боеприпасами. Раздался одинокий выстрел, затем крик боли, нарушивший хрупкое перемирие.\n— Огонь по готовности! - кричит капитан, и вскоре залпы винтовок заглушают крики боли.\nКапитан вскоре получил подкрепление, а революционеры отнесли своих раненых товарищей на Чёрную площадь для оказания медицинской помощи. Перестрелки продолжались до наступления темноты, а потом армия отступила, по-видимому, довольствуясь артиллерийским обстрелом баррикад. Чёрный флаг всё ещё твёрдо развевался на вершине баррикады, которую пытались захватить солдаты, и, несмотря на потери, моральный дух революционеров был высоким, поскольку они получили известие из Сайрусвала о том, что их товарищи вскоре прибудут с востока. Им оставалось продержаться совсем немного.\nНе только революционеры, но и военные заметили прибывающее подкрепление. Они должны были действовать быстро, если хотели добиться победы. Итак, солдаты были активны всю ночь, ища более удобные позиции в зданиях, окружающих баррикады, готовясь к финальной атаке. Когда рассвело, они примкнули штыки и выпрыгнули из окон на баррикады.\nБитва была яростной, грифоны сражались друг с другом ближнем бою. Обе стороны отчаянно нуждались в победе над этой кучей обломков. И когда солнце поднялось ещё выше, боевые действия прекратились, когда оставшиеся революционеры отступили на площадь, оставив солдатам баррикаду. Потрёпанные остатки армии Йеля достигли вершины холма, один из них установил национальный флаг на вершине баррикады. Армия победила, им просто нужно было зачистить площадь!\nНо, несмотря на их доблестные усилия, солдаты не смогли победить достаточно быстро. Они не получили подкрепления и не смогли зачистить Чёрную площадь. Вместо своих однополчан несколько дюжин грифонов, что перелезли баррикады, столкнулись с революционерами из Сайрусвала. Вскоре солдаты прекратили сопротивление, после чего студенты-анархисты полетели в правительственные кварталы, только чтобы обнаружить, что самые важные грифоны уже сбежали. Столицу Йеля контролируют революционеры, но война ещё не закончилась." YAL_STRIKE_SPREADS:0 "— Построиться в шеренгу! - закричал капитан, и солдаты тут же перестроились, образовав линию для ведения огня, их винтовки теперь целились во врага, а полевые пушки заряжались смертоносными боеприпасами. Раздался одинокий выстрел, затем крик боли, нарушивший хрупкое перемирие.\n— Огонь по готовности! - кричит капитан, и вскоре залпы винтовок заглушают крики боли.\nИ капитан, и анархисты ожидали затяжной битвы за баррикаду, но никто не мог ожидать, что она закончится так скоро. Пока солдаты приближались к баррикаде, над ними появились тени. Когда некоторые грифоны подняли глаза, было уже слишком поздно. Студенты медицинского университета Гринбэка, вооружённые скальпелями, костяными пилами и другими профессиональными инструментами, обрушились на них. Этот хирургический удар изменил баланс битвы, и солдаты разбежались, оставив ценные артиллерийские орудия революционерам.\nСоциалисты на Чёрной площади радовались и плясали, но у студентов-медиков повода для веселья не было. Вместо этого они занялись своей работой, одинаково занимаясь ранеными с обеих сторон. Некоторые молились, прося прощения, когда у них был момент передышки, а у остальных революционеров не хватило смелости побеспокоить тех, кто нарушил свои клятвы, чтобы принести победу анархо-социалистической революции. Через день из Сайрусвала прибыло подкрепление, скрепившее узы между сердцем революции и бывшей столицей. Остальная часть города была захвачена почти без боёв, так как большинство армейских подразделений и полицейских покинули город вместе с правительством. Битва за Гринбэк закончилась, но правительство государства ещё не было разгромлено." YAL_SOLDIERS_SPREAD_THE_WORD:0 "— Постро... - приказ капитана был прерван криком с баррикады.\n— Капитан Валерион, отставить! - он застыл на месте. Двести когтей ослабили хватку на сотне винтовок, когда из-за баррикады взлетел одинокий грифон, направлявшийся на максимальной скорости в сторону армейского подразделения. Многие солдаты с недоверием посмотрели наверх, а один неуклюже приветствовал новоприбывшего, потому что это был не кто иной, как полковник Артур Эйрсон, их командир. На нём была гражданская одежда, но это однозначно был тот самый грифон, который руководил ими. Он остановился в нескольких метрах от солдат, некоторые из которых нерешительно направили свои винтовки на офицера. Даже без униформы и тяжёлого оружия (не считая небольшого пистолета) он был весьма внушительным\n— Артур, эм, сэр! Что вы делаете среди красных? - спросил капитан Валерион, его голос дрожал от шока.\n— Я борюсь за свой народ, капитан. А ты что делаешь? - голос полковника был величественным, и обе стороны затаили дыхание, ожидая ответа офицера.\n— Просто следую приказам, сэр. Вы оккупировали эту площадь. Ради Борея, да вы пытаетесь свергнуть правительство!\nБывший полковник стоял смирно, глядя в глаза своему бывшему подчиненному.\n— Валерион. Империя обращалась с нами как с имуществом! Все эти войны за перерисовку карт и обогащение грифонов, которых мы никогда не встречали. Друг, наш враг не находится на другой стороне какой-то линии в песке. Наши враги - это те, кто приказал тебе стрелять в меня. Те, кто говорят, что могут решить, кто живёт, а кто умирает.\nКапитан замолчал, уставившись на своего бывшего командира, потом на баррикаду, полную грифонов, а затем обратно на своё подразделение. Он мог видеть страх в их глазах. Они не хотели умирать сегодня. Не ради этого. Он закрыл глаза, тих пробормотав:\n— Нас всех за это повесят, - а потом сказал громко:\n— Вы хорошо послужили своей стране, солдаты Йеля. Теперь я собираюсь служить народу.\nНемногим позже два бывших офицера по радио передали сообщение на военных частотах, призывая всех солдат города присоединиться к революции. Призыв явно напугал правительство, которое сбежало из города так быстро, как оно могло, вместе с оставшимися верными солдатами. Анархисты отпустили их, празднуя победу с гарнизоном. Победу, при которой улицы города не стали такими же красными, как и их знамёна." - YAL_BATTLE_LOST:0 "— Построиться в шеренгу! - закричал капитан, и солдаты тут же перестроились, образовав линию для ведения огня, их винтовки теперь целились во врага, а полевые пушки заряжались смертоносными боеприпасами. Раздался одинокий выстрел, затем крик боли, нарушивший хрупкое перемирие.\n— Огонь по готовности! - кричит капитан, и вскоре залпы винтовок заглушают крики боли.\nКапитан вскоре получил подкрепление, а революционеры отнесли своих раненых товарищей на Чёрную площадь для оказания медицинской помощи. Перестрелки продолжались до наступления темноты, а потом армия отступила, по-видимому, довольствуясь артиллерийским обстрелом баррикад. Чёрный флаг всё ещё твёрдо развевался на вершине баррикады, которую пытались захватить солдаты, и, несмотря на потери, моральный дух революционеров был высоким, поскольку они получили известие из Сайрусвала о том, что их товарищи вскоре прибудут с востока. Им оставалось продержаться совсем немного.\nНе только революционеры, но и военные заметили прибывающее подкрепление. Они должны были действовать быстро, если хотели добиться победы. Итак, солдаты были активны всю ночь, ища более удобные позиции в зданиях, окружающих баррикады, готовясь к финальной атаке. Когда рассвело, они примкнули штыки и выпрыгнули из окон на баррикады.\nБитва была яростной, грифоны сражались друг с другом ближнем бою. Обе стороны отчаянно нуждались в победе над этой кучей обломков. И когда солнце поднялось ещё выше, боевые действия прекратились, когда оставшиеся революционеры отступили на площадь, оставив солдатам баррикаду. Потрёпанные остатки армии Йеля достигли вершины холма, один из них установил национальный флаг на вершине баррикады. Армия победила, им просто нужно было зачистить площадь!\nВскоре пришло подкрепление от лоялистов из иной части Йеля, которые помогли захватить лагерь анархистов. С помощью огнеметов эти грифоны подожгли палаточный городок на Кайзерплац, а все оставшиеся революционеры погибли в пламени. Столица была в безопасности, и теперь у революционеров остался лишь один оплот." + YAL_BATTLE_LOST:0 "— Построиться в шеренгу! - закричал капитан, и солдаты тут же перестроились, образовав линию для ведения огня, их винтовки теперь целились во врага, а полевые пушки заряжались смертоносными боеприпасами. Раздался одинокий выстрел, затем крик боли, нарушивший хрупкое перемирие.\n— Огонь по готовности! - кричит капитан, и вскоре залпы винтовок заглушают крики боли.\nКапитан вскоре получил подкрепление, а революционеры отнесли своих раненых товарищей на Чёрную площадь для оказания медицинской помощи. Перестрелки продолжались до наступления темноты, а потом армия отступила, по-видимому, довольствуясь артиллерийским обстрелом баррикад. Чёрный флаг всё ещё твёрдо развевался на вершине баррикады, которую пытались захватить солдаты, и, несмотря на потери, моральный дух революционеров был высоким, поскольку они получили известие из Сайрусвала о том, что их товарищи вскоре прибудут с востока. Им оставалось продержаться совсем немного.\nНе только революционеры, но и военные заметили прибывающее подкрепление. Они должны были действовать быстро, если хотели добиться победы. Итак, солдаты были активны всю ночь, ища более удобные позиции в зданиях, окружающих баррикады, готовясь к финальной атаке. Когда рассвело, они примкнули штыки и выпрыгнули из окон на баррикады.\nБитва была яростной, грифоны сражались друг с другом ближнем бою. Обе стороны отчаянно нуждались в победе над этой кучей обломков. И когда солнце поднялось ещё выше, боевые действия прекратились, когда оставшиеся революционеры отступили на площадь, оставив солдатам баррикаду. Потрёпанные остатки армии Йеля достигли вершины холма, один из них установил национальный флаг на вершине баррикады. Армия победила, им просто нужно было зачистить площадь!\nВскоре пришло подкрепление от лоялистов из иной части Йеля, которые помогли захватить лагерь анархистов. С помощью огнемётов эти грифоны подожгли палаточный городок на Кайзерплац, а все оставшиеся революционеры погибли в пламени. Столица была в безопасности, и теперь у революционеров остался лишь один оплот." yale.38.a:0 "Революция победила!" yale.38.b:0 "Хвала Борею за клятвопреступников." yale.38.c:0 "Солдаты - наши товарищи!" @@ -1822,7 +1830,7 @@ YAL_waves_of_conscripts:0 "Union Conscription" YAL_waves_of_conscripts_desc:0 "Labour Unions have long been an aspect of campus life, looking after the interests of the support staff who keep the Rectorate's many institutions operating. Now it is time to use these unions in the defense of Yale, ensuring that their membership is ready to join the Defense Force in times of need." YAL_swarm_tactics:0 "Хайнц Фезерхофф" - YAL_swarm_tactics_desc:0 "Хайнц Фезерхофф родился в 941 году в городе Ассельт в Грифенмаршене в семье местного торговца. Его отец сумел обеспечить своему сыну место в Академии Лёвбург, где тот с 18 лет учился на пехотного офицера до вступления в имперскую армию. За 30 лет службы Фезерхофф воевал во время республиканского восстания, получив звание подполковника. После этого он вернулся в свою альма-матер в качестве профессора. В последнее время он начал испытывать симпатию к радикальной красной гвардии и считается единственным из руководящего состава, кто открыто поддерживает их взгляды." + YAL_swarm_tactics_desc:0 "Хайнц Фезерхофф родился в 941 году в городе Ассельт в Грайфенмаршене в семье местного торговца. Его отец сумел обеспечить своему сыну место в Академии Лёвбург, где тот с 18 лет учился на пехотного офицера до вступления в имперскую армию. За 30 лет службы Фезерхофф воевал во время республиканского восстания, получив звание подполковника. После этого он вернулся в свою альма-матер в качестве профессора. В последнее время он начал испытывать симпатию к радикальной красной гвардии и считается единственным из руководящего состава, кто открыто поддерживает их взгляды." YAL_defensive_tactics:0 "Gerhard Line" YAL_defensive_tactics_desc:0 "Proposed by famed general and professor, Gerhard Silverbeak, the Gerhard line is a series of comprehensive defensive lines which offer a defense-in-depth for the Yale Defense Force. While the project is currently in its infancy, upon completion, it will make Yale nigh unconquerable." YAL_trained_officers:0 "The Löwburg Council" @@ -2156,11 +2164,11 @@ YAL_trade_union_congress_desc:0 "" YAL_gerhard_silverbeak:0 "Герхард Сильвербик" YAL_gerhard_silverbeak_desc:0 "Герхард Сильвербик родился в 929 году в провинции Оснабик в Клубничном Герцогстве. В возрасте 18 лет он поступил в престижную Императорскую Военную Академию в Грифенхейма и получил там инженерное образование. В течение следующих 45 лет своей жизни он нёс безукоризненную службу, оказавшись особенно полезным во время республиканских восстаний, где его защитные доктрины смогли отразить многие наступления республиканцев. В 992 году он вышел в отставку в звании генерал-майора. С тех пор он присоединился к Академии Лёвбург в качестве профессора, преподавая свои идеи важности оборонительной доктрины в современной войне." - YAL_heinz_featherhoff_desc:0 "Хайнц Фезерхофф родился в 941 году в городе Ассельт в Грифенмаршене в семье местного торговца. Его отец сумел обеспечить своему сыну место в Академии Лёвбург, где тот с 18 лет учился на пехотного офицера до вступления в имперскую армию. За 30 лет службы Фезерхофф воевал во время республиканского восстания, получив звание подполковника. После этого он вернулся в свою альма-матер в качестве профессора. В последнее время он начал испытывать симпатию к радикальной красной гвардии и считается единственным из руководящего состава, кто открыто поддерживает их взгляды." + YAL_heinz_featherhoff_desc:0 "Хайнц Фезерхофф родился в 941 году в городе Ассельт в Грайфенмаршене в семье местного торговца. Его отец сумел обеспечить своему сыну место в Академии Лёвбург, где тот с 18 лет учился на пехотного офицера до вступления в имперскую армию. За 30 лет службы Фезерхофф воевал во время республиканского восстания, получив звание подполковника. После этого он вернулся в свою альма-матер в качестве профессора. В последнее время он начал испытывать симпатию к радикальной красной гвардии и считается единственным из руководящего состава, кто открыто поддерживает их взгляды." YAL_emperor_grover_ii:0 "Император Гровер II" YAL_grover_desc:0 "Гровер II был вторым правителем Империи Грифонов, взойдя на престол в 785 г. К тому времени он уже был опытным генералом, и командовал силами своего отца во время объединения государства грифонов. После начала его правления случилось восстание в Аквелии, которое армии Императора сумели подавить до того, как оно могло распространиться по всей Империи. Говорят, что в своём гневе Гровер II лично убил короля Аквелии и приказал сжечь Аквилу. Чтобы помешать Дискретам отомстить, он женился на Гизельде Дискрет.\nИмператор решил доверить идол Борея, самую священную реликвию Империи, своему брату Гуто, которого он сделал королём Грифонстоуна, что начало период недолгой стабильности. В 799 г. Император начал своё завоевание юга, добавив в Империю земли Сикамеона и Астериона. Гровер II всё ещё не был доволен размером своих владений, опасаясь вторжения пони из Речных Земель. Поэтому он утвердил орден Хеллквилл для осуществления великого похода против них. Внутренние склоки и экономические проблемы задержали любые крупномасштабные попытки напасть на Речных Земли на 40 лет. Широко распространено мнение, что Гровер III и Гизельда постоянно исправляли последствия плохой внутренней политики своего отца и мужа.\nВ 852 г. стареющий Император решил, наконец, двинуться на восток. Он направился в Речные земли во главе огромного множества рыцарей и солдат, стремясь закончить своё завоевание Грифонии. Битва за битвой выигрывались, а сам Гровер был почти неуязвим в своих зачарованных доспехах, вселяя ужас в своих врагов. Так продолжалось до тех пор, пока пегасы из Нимбусии не собрались спасти то, что осталось от Речкограда. Стратеги пегасов заманили грифонов в узкий проход. И там случилось немыслимое. Император был в самой гуще битвы, ведя своих верных рыцарей в прорыв к незыблемой фаланге пегасов, когда испуганный молодой гоплит бросил в него своё копье вместо того, чтобы оставаться в строю. Копьё попало Гроверу прямо в глаз, мгновенно убив его, что заставило силы Империи отступить.\nИ теперь он вернулся в Грифонию, чтобы закончить то, что начал две сотни лет назад." YAL_herald_of_boreas:0 "Вестник Борея" - YAL_herald_desc:0 ""Неважно, кем я был. Теперь я вестник Борея. Я слышу его приказы и служу ему. Я распространяю его слово всем грифонами и люблю всех его детей, так же сильно как и он. Я покончу с ложью и лжепророками. Я буду защищать его учение и честь от тех, кто отказывается слушать истину. Я восстановлю города и построю мосты. Я буду носить меч и щит. Я буду создавать и уничтожать. И всё во имя Борея, которому мы обязаны поклоняться."" + YAL_herald_desc:0 ""Неважно, кем я был. Теперь я Вестник Борея. Я слышу его приказы и служу ему. Я распространяю его слово всем грифонами и люблю всех его детей, так же сильно как и он. Я покончу с ложью и лжепророками. Я буду защищать его учение и честь от тех, кто отказывается слушать истину. Я восстановлю города и построю мосты. Я буду носить меч и щит. Я буду создавать и уничтожать. И всё во имя Борея, которому мы обязаны поклоняться."" YAL_peter_zuckergreif:0 "Петер Цукергрейф" YAL_Peter_Zuckergreif_desc:0 "§YДата рождения§!: 21 декабря 978 года, Гринбэк\n§YРанг§!: Обучающийся генерал-полковник\n§YБиография§!: Петер Цукергрейф, родившийся в 978 году в столичном городе Гринбэке, всегда любил автомобили и хотел получить один себе. К сожалению, он родился в довольно бедной семье, поэтому лучшее, что он мог рассчитывать - брать их иногда у друзей. Однако всё изменилось, когда он увидел самую невероятную вещь в своей жизни: танк. С того дня он поставил перед собой цель - однажды водить одного из этих зверей, так что он попросил своих родителей послать его в Клаумар, военную академию, которая была известна преподаванием "странных" методов ведения войны.\nБлагодаря тяжёлой работе, учебе и некоторой финансовой помощи профессора в Клаумаре он сумел стать студентом в 999 году и быстро показал своим учителям свои способности. Даже в первый год ему удалось выдвинуть впечатляющие теории о том, как использовать танки, а также о различных способах их применения. К сожалению, офицер не мог стать водителем танка, но он согласился сосредоточиться на разработке теории использовании танков для имперской армии. В последний год его пребывания в Клаумаре в 1003 году он встретил свою ученицу - Апфель фон Кучен, с которой быстро подружился, хотя некоторые настаивали на том, что за этим крылось нечто большее.\nПосле окончания университета он поступил на службу непосредственно в имперскую армию, расположенную в Йеле, и стал непосредственным учеником генерал-майора Герхарда Сильвербика, который, будучи технически в отставке, по-прежнему оставался командующим наивысшего ранга в Йеле. После долгих часов обсуждения стратегии современной войны Герхард решил превратить Питера в своего преемника. Ему даже удалось устроить и Апфель на командную позицию." YAL_sabine_bucher:0 "Сабина Бухер" @@ -2328,8 +2336,6 @@ radar_bonus:0 "Скорость исследования технологий радаров" computer_bonus:0 "Скорость исследования вычислительных технологий" navdoctrine_bonus:0 "Скорость исследования морской доктрины" - doctrine_bonus:0 "Скорость исследования доктрины" - airdoctrine_bonus:0 "Скорость исследования воздушной доктрины" navy_bonus:0 "Скорость исследования корабельных технологий" tactical_bombers:0 "Скорость исследования технологий тактических бомбардировщиков" paratrooper_bonus:0 "Скорость исследования технологий парашютистов" @@ -2399,7 +2405,7 @@ YAL_steel_over_gold:0 "Сталь важнее золота" YAL_steel_over_gold_desc:0 "Богатство, накопленное Скайфолом и Фезерой, не спасло их от мощи нашей армии. Мы не сделаем той же ошибки: монеты, которые мы конфисковали, пойдут на улучшение нашей промышленности." YAL_fuel_our_conquests:0 "Топливо — для наших завоеваний" - YAL_fuel_our_conquests_desc:0 "Вера движет нашими солдатами, но нам также нужна нефть. К счастью, в Грифенвальде её более чем достаточно. Как только мы закончим приготовления к добыче, нам придётся думать, куда девать столько чёрного золота." + YAL_fuel_our_conquests_desc:0 "Вера движет нашими солдатами, но нам также нужна нефть. К счастью, в Грайфвальде её более чем достаточно. Как только мы закончим приготовления к добыче, нам придётся думать, куда девать столько чёрного золота." YAL_grand_temple_of_rila:0 "Великий Храм Рилы" YAL_grand_temple_of_rila_desc:0 "После стольких лет великий храм Арктурия в Риле наконец-то вернулся в когти Арктурианского Архоната. Мы восстановим повреждения, нанесенные аквелийскими революционерами, и снесём все статуи герцога Мишеля Дискрета. Великий храм станет нашей штаб-квартирой на западе!" YAL_fight_the_wingbardians:0 "Сокрушить вингбардийцев" @@ -2486,13 +2492,13 @@ YAL_central_commune_coop:0 "Кооперация с Центральными Коммунами" YAL_central_commune_coop_desc:0 "Центральная Грифония была освобождена от оков рабства лордов и злата. Теперь пришло время интегрировать их в наше общество свободных коммун с помощью студентов и взаимопомощи." YAL_father_of_the_house:0 "Отец Дома" - YAL_father_of_the_house_desc:0 "В Грифенвальде и Аделарте сильны либертарианские движения, но чтобы добраться до Аквелии, мы должны пройти через них. Сами грифоны Аквелии проникнуты революционным духом, но им так и не удалось сбросить оковы несправедливой иерархии. Настало время освободить наших западных братьев и сестёр!" + YAL_father_of_the_house_desc:0 "В Грайфвальде и Аделарте сильны либертарианские движения, но чтобы добраться до Аквелии, мы должны пройти через них. Сами грифоны Аквелии проникнуты революционным духом, но им так и не удалось сбросить оковы несправедливой иерархии. Настало время освободить наших западных братьев и сестёр!" YAL_help_the_miserable:0 "Помочь несчастным" YAL_help_the_miserable_desc:0 "Бедность в Аквелии широко распространена. Мы должны помочь обездоленным и несчастным начать свой путь к свободным существам. Чтобы помочь организовывать коммуны там, мы отправим помощь для запуска гражданской промышленности. Они будут благодарны за возможность стать равными со своими собратьями не только в политическом, но и в экономическом положении." YAL_skyfall_wealth:0 "Распределить богатства Скайфола" YAL_skyfall_wealth_desc:0 "Скайфол - самая жирная пиявка на Грифонии. Так много грифонов заработали себе богатства на поте других в этом городе. Теперь народ владеет всей той частной собственностью, которая просто лежала в их хранилищах и складах. Все фабрики и доки будут переданы на службу народу, и всё это богатство будет распределено среди тех, кто заслуживает большего." YAL_finalize_anarchy_in_aquileia:0 "Анархия в Аквелии" - YAL_finalize_anarchy_in_aquileia_desc:0 "Чтобы разрушить государство в Аквелии потребовалось некоторое время, хотя в Грифенвальде было намного легче, и многие рабочие Скайфола приветствовали нас как героев. В любом случае, мы скоро сможем в полной мере использовать сотрудничество с аквелийскими анархистами." + YAL_finalize_anarchy_in_aquileia_desc:0 "Чтобы разрушить государство в Аквелии потребовалось некоторое время, хотя в Грайфвальде было намного легче, и многие рабочие Скайфола приветствовали нас как героев. В любом случае, мы скоро сможем в полной мере использовать сотрудничество с аквелийскими анархистами." YAL_birthplace_of_fascism:0 "Уничтожить Колыбель фашизма" YAL_birthplace_of_fascism_desc:0 "Товарищи! Сегодня мы должны идти в нечестивую землю. В Вингбардию - это место рождения фашизма, идеологии, которая искажает и развращает рабочий класс, обещая освобождение, хотя на самом деле надевает кандалы расистского угнетения. Мы уничтожим это проклятое место!" YAL_rubber_plantations:0 "Коллективизировать каучуковые плантации" @@ -2526,8 +2532,8 @@ YAL_herzland_defence_council_desc:0 "Настало время улучшить внешнюю координацию путём созыва постоянного Совета Обороны Герцланда. Объединив опыт лучших полевых командиров и стратегов, мы сможем контролировать усилия по мобилизации и предвидеть любые внешние угрозы революции." YAL_liberate_dockworkers:0 "Освободить докеров" YAL_liberate_dockworkers_desc:0 "Нет такого места, где рабочие подвергаются более сильной эксплуатации, чем в Скайфоле. Плохая заработная плата и ужасные условия труда для них, богатство и власть - для капиталистов. Рабочие Скайфола - наши братья, и они должны быть освобождены от своего рабства в доках. Пусть богатства, которые текут через этот порт, принесут пользу всем!" - YAL_griefwald_anarchy:0 "Грифенвальдская анархия" - YAL_griefwald_anarchy_desc:0 "Чтобы обезопасить Герцланд, мы также должны освободить народ Грифенвальда. Этот важный пограничный регион станет буфером между нами и любыми южными этатистами, если случится худшее, и они захотят уничтожить нашу свободу." + YAL_griefwald_anarchy:0 "Грайфвальдская анархия" + YAL_griefwald_anarchy_desc:0 "Чтобы обезопасить Герцланд, мы также должны освободить народ Грайфвальда. Этот важный пограничный регион станет буфером между нами и любыми южными этатистами, если случится худшее, и они захотят уничтожить нашу свободу." YAL_protect_the_ponies:0 "Защитить пони" YAL_protect_the_ponies_desc:0 "Пони в Хеллквилле и Лонгсворде уже некоторое время страдают от расистов и угнетателей-фашистов. Введённые в заблуждение фиктивной идеологией, грифоны считают своим священным долгом бороться с "угрозой пони". Свободные Коммуны больше не позволят этому расизму процветать и дальше." YAL_coordinate_reconstruction:0 "Координировать реконструкцию" @@ -2596,13 +2602,13 @@ yale.109.a:0 "Это было необходимо." yale.110.t:0 "Ещё одна ночь..." - yale.110.d:0 "Тёплой ночью в спальне Эриха было невероятно жарко, он сильно потел в своей постели. Он смотрел в потолок, был наедине со своими мыслями, поскольку все интриги и сила не позволяли ему никому доверять. Не было ни одного грифона, которому он мог бы доверить свои видения. Они появлялись всё чаще с того случая в театре, вспышки из создаваемой им реальности, смесь памяти и воображения, смесь, которая мучала его разум. Его родовой дом, запах сгоревшего дерева, тлеющего пепла. Жажда мести.\nЭрих встал, и подошёл к столу почти бессознательно. Ему всё равно не хотелось спать. Он смотрел на стену перед своим столом. Но вместо обоев оттуда кто-то смотрел на него. Сестра Эриха.\n— Ирэн... - пробормотал Эрих, полусонный, слабый и вспотевший.\nИрэн смотрела на него, к ней присоединились остальные члены его семьи: племянники и племянницы, дедушка и бабушка, не было лишь отца. Ректор быстро обернулся, чтобы избежать взгляда своей сестры, но обнаружил, что его уже ждёт отец, его широкая фигура блокирует путь.\n— Нет... нет! Я избавился от тебя. Почему ты здесь?! - закричал Эрих, дрожа от страха. Он бросился к столу, открыл ящик и потянулся за пистолетом.\n— Ну, ну, Эрих, ты знаешь, что ты сделал. Стрельба в меня не изменит этого, - сказал Теодор Мюхшнабель своим обычным снисходительным тоном. Эрих запаниковал ещё сильнее, нацелив трясущимися лапами пистолет на отца.\n— Остановись, я так близко, отец. Так близко!\n— Ты? Ты предал их доверие и ничего не добился, - смех Теодора эхом разнесся по комнате, превращаясь в визг. Эрих споткнулся и рухнул на землю, плача. Он был окружен безликими тенями грифонов. Тех, кого он приговорил к смерти. Их шёпот был настолько громким, что разрывал уши, хотя он не мог понять ни слова.\n— Прекрати это! Пожалуйста, прекрати это! - скулил Эрих, сжимая пистолет ещё сильнее.\nОглушительный выстрел из пистолета вернул его в реальность. В комнате было тихо, и Эрих был там один. Тишина, наконец, наступила и теперь всё будет хорошо. Эрих схватился за голову. Ужасная головная боль начала заглушать все плохие мысли. Грифон закрыл глаза." + yale.110.d:0 "Тёплой ночью в спальне Эриха было невероятно жарко, он сильно потел в своей постели. Он смотрел в потолок, был наедине со своими мыслями, поскольку все интриги и сила не позволяли ему никому доверять. Не было ни одного грифона, которому он мог бы доверить свои видения. Они появлялись всё чаще с того случая в театре, вспышки из создаваемой им реальности, смесь памяти и воображения, смесь, которая мучала его разум. Его родовой дом, запах сгоревшего дерева, тлеющего пепла. Жажда мести.\nЭрих встал, и подошёл к столу почти бессознательно. Ему всё равно не хотелось спать. Он смотрел на стену перед своим столом. Но вместо обоев оттуда кто-то смотрел на него. Сестра Эриха.\n— Ирэн... - пробормотал Эрих, полусонный, слабый и вспотевший.\nИрэн смотрела на него, к ней присоединились остальные члены его семьи: племянники и племянницы, дедушка и бабушка, не было лишь отца. Ректор быстро обернулся, чтобы избежать взгляда своей сестры, но обнаружил, что его уже ждёт отец, его широкая фигура блокирует путь.\n— Нет... нет! Я избавился от тебя. Почему ты здесь?! - закричал Эрих, дрожа от страха. Он бросился к столу, открыл ящик и потянулся за пистолетом.\n— Ну, ну, Эрих, ты знаешь, что ты сделал. Стрельба в меня не изменит этого, - сказал Теодор Мюхшнабель своим обычным снисходительным тоном. Эрих запаниковал ещё сильнее, нацелив трясущимися лапами пистолет на отца.\n— Остановись, я так близко, отец. Так близко!\n— Ты? Ты предал их доверие и ничего не добился, - смех Теодора эхом разнёсся по комнате, превращаясь в визг. Эрих споткнулся и рухнул на землю, плача. Он был окружен безликими тенями грифонов. Тех, кого он приговорил к смерти. Их шёпот был настолько громким, что разрывал уши, хотя он не мог понять ни слова.\n— Прекрати это! Пожалуйста, прекрати это! - скулил Эрих, сжимая пистолет ещё сильнее.\nОглушительный выстрел из пистолета вернул его в реальность. В комнате было тихо, и Эрих был там один. Тишина, наконец, наступила и теперь всё будет хорошо. Эрих схватился за голову. Ужасная головная боль начала заглушать все плохие мысли. Грифон закрыл глаза." yale.110.a:0 "..." yale.111.t:0 "Наследие Эриха Мюхшнабеля" yale.111.d:0 "Здание суда Йеля было переполнено, так как присяжными на этом грандиозном процессе были тысячи со всей Грифонии. На суде предстали Чёрный Совет и Палата "Красный Коготь", две организации, ранее контролируемые ныне покойным ректором. Его смерть вызвала волнения во всех коммунах, никто не ждал, что отец революции скончается так скоро. Карл Легрейф взял на себя неофициальную роль руководства этими двумя организациями безопасности и быстро обнаружил, что обе были полны беспринципных учёных из Гамии и безжалостных солдат, для которых этика не играла никакой роли.\nНа судебном разбирательстве проходил анализ наследия Эриха Мюхшнабеля. Да, его методы были жестокими, а некоторые его действия весьма морально необоснованными. Но в ретроспективе он осуществил праведную революцию, которая сделала большую часть Грифонии лучше. Адвокат защиты сказал, что иногда злые грифоны нужны, чтобы совершать добрые дела. Ни один другой грифон не мог бы сагитировать население и заставить его рискнуть всем в революции. Ни один грифон не смог бы добиться большего. Он действительно шёл на ужасные меры ради победы, отчасти потому, что цена проигрыша была столь велика. Карл должен был признать, что он никогда бы не освободил так много грифонов. Как отреагируют на это историки будущего? Следующее поколение, воспитанное в свободе, вырванное из нищеты? Они наверняка осудят безумие и акты личной жестокости. А может и похвалят его за мужество.\nОбвинение также взяло слово, оно подчёркивало жестокость отца революции и его подручных. Это было непростительно. Как садистское оружие Красного Когтя, так и сомнительные методы вербовки Чёрного Совета.\nВ конце концов, суд присяжных признал Чёрный Совет и Мюхшнабеля (посмертно) виновными. Тот факт, что он получил справедливое судебное разбирательство, вселил в Карла оптимизм в отношении будущего. Случайно или же осознанно, Мюхшнабель использовал эти ужасные средства, имеющиеся в его распоряжении, только на периферии общества, оставив ядро социализма нетронутым. Коммуны могут продолжить развиваться." yale.111.a:0 "В светлое будущее!" - + yale.113.t:0 "Герцланд требует аннексии" yale.113.d:0 "Радикальные социалисты из Йеля захватили Герцланд, создав сеть социалистических коммун. Теперь они тоже стремятся включить в свой состав и нас, опасаясь, что капиталисты могут уничтожить нас поодиночке. Исходя из тона письма, отправленного профсоюзами Герцланда, предложение об аннексии не предполагает возможности обсуждения." yale.113.a:0 "Мы должны объединиться." diff --git a/localisation/russian/country_ZAR_l_russian.yml b/localisation/russian/country_ZAR_l_russian.yml index 853ea648e50..d1628f138b0 100644 --- a/localisation/russian/country_ZAR_l_russian.yml +++ b/localisation/russian/country_ZAR_l_russian.yml @@ -181,7 +181,7 @@ ZAR_upgraded_caravans:0 "§GВосстановление торговых путей увеличило наш еженедельный прирост снаряжения§!" ZAR_Zawgha_returns:0 "§GВождь Завха вернулась. И с собой она привела не только элитных воинов, но и новое оружие.§!" - ZAR_tt_supply_caches:0 "Изменит §GВладыки пустыни§! следующим образом:\n§YВсе боевые единицы§!:\nПотребление припасов: §G-15%§!" + ZAR_tt_supply_caches:0 "Изменит §GВладыки пустыни§! следующим образом:\n§YВсе боевые единицы§!:\nРасход припасов: §G-15%§!" ZAR_tt_listen_old_masters:0 "Изменит §GВладыки пустыни§! следующим образом:\n§YВсе боевые единицы§!:\nНочная атака: §G+15%§!" ZAR_tt_history_guides_us:0 "Изменит §GВладыки пустыни§! следующим образом:\nНовые лидеры получат следующие бонусы\nНавык логистики: §G2§!\nНавык обороны: §G1§!" ZAR_tt_tribal_levy:0 "Если разразится война, то Агуэллид сможет призвать своих верных воинов." @@ -1374,7 +1374,7 @@ zarantia.299.a:0 "Агуэллид готова лично встретитьс zarantia_umalez_flavor.4.b:0 "Старые истории могут быть разными, но наше будущее будет единым." zarantia_umalez_flavor.6.t:0 "Цена слабости" #supremacy/nonaligned events - zarantia_umalez_flavor.6.d:0 "Именно Тобук, а не пустыня, был её истинным домом. Умалез родилась и выросла в городе, который для многих имазебов был чем-то непривычным, и потеря родного города была тяжёлой для неё. Но, как и её мать, Умалез стиснула зубы и стала двигаться дальше, решив помочь своему народу, а стать для него обузой. И всё же ей до сих пор снились кошмары, во время которых она видела в небе флот короля Шторма, а пожары, бушевавшие за её спиной, когда она покидала Тобук в ту роковую ночь, до сих пор жгли её шею.\n\nПятьдесят лет упорного труда рухнули за один миг, оставив их почти там же, откуда они начинали. И после этого иностранные преступники вволю бесчинствовали в её родном городе. Неужели через пятьдесят лет работы значили, что они стали настолько слабыми, что теперь вынуждены терпеть присутствие преступников у власти? Умалез солгала бы, если бы сказала, что не понимает причин гнева своей матери. Но что же случится после того, как она вернёт Тобук?" + zarantia_umalez_flavor.6.d:0 "Именно Тобук, а не пустыня, был её истинным домом. Умалез родилась и выросла в городе, который для многих имазебов был чем-то непривычным, и потеря родного города была тяжёлой для неё. Но, как и её мать, Умалез стиснула зубы и стала двигаться дальше, решив помочь своему народу, а не стать для него обузой. И всё же ей до сих пор снились кошмары, во время которых она видела в небе флот короля Шторма, а пожары, бушевавшие за её спиной, когда она покидала Тобук в ту роковую ночь, до сих пор жгли её шею.\n\nПятьдесят лет упорного труда рухнули за один миг, оставив их почти там же, откуда они начинали. И после этого иностранные преступники вволю бесчинствовали в её родном городе. Неужели через пятьдесят лет работы значили, что они стали настолько слабыми, что теперь вынуждены терпеть присутствие преступников у власти? Умалез солгала бы, если бы сказала, что не понимает причин гнева своей матери. Но что же случится после того, как она вернёт Тобук?" zarantia_umalez_flavor.6.a:0 "Мы не можем снова стать слабыми. Ни за что." zarantia_umalez_flavor.6.b:0 "Пожалуйста, мама... пусть кровь когда-нибудь прекратит литься." @@ -2208,7 +2208,7 @@ zarantia_worm.15.a:0 "Мы едины." ZAR_sky_warriors_desc:0 "Основой воздушной мощи является истребитель; налётчик, способный быстро перемещаться и наносить удары по всему, что может угрожать нашим солдатам внизу. Пилоты истребителя являются защитниками неба и всегда первыми вступают в бой, и именно эта работа будет требовать многого от тех, кого мы выберем на эту роль." ZAR_flying_artillery:0 "Летающая артиллерия" ZAR_flying_artillery_desc:0 "Артиллерийский снаряд весит около 50 килограммов, и мы видели, что такое оружие может сделать с целым боевым отрядом. А теперь представьте себе снаряд в десять раз тяжелее, выпущенный не с земли, на расстоянии многих километров, а сброшенный прямо сверху!" - ZAR_the_skywalkers:0 "Скайоукеры" + ZAR_the_skywalkers:0 "Небоходы" ZAR_the_skywalkers_desc:0 "Те, кто сражается в небесах, сами по себе подобны племени - у них свои обычаи и верования, которые по необходимости будут отличаться от тех, что есть у их наземных товарищей. Зарантия не должна подавлять это, а должна скорее принять это. Пусть Игенваны взлетят высоко, и пусть их истории отразятся в нашей истории!" ZAR_new_ways_of_warfare:0 "Новые способы ведения войны" ZAR_new_ways_of_warfare_desc:0 "Зверинец бандитов, головорезов и наёмников, наводнивший Тобук, возможно, и был похож на источник чумы, но это были способные бойцы. В противном случае они бы не справились с восстаниями. Потому мы примем эту истину, и изучим то, чем наёмники занимались, чтобы понять, чему мы можем научиться у них." diff --git a/localisation/russian/country_ZES_l_russian.yml b/localisation/russian/country_ZES_l_russian.yml index 3f30743f39d..5314c3e5b99 100644 --- a/localisation/russian/country_ZES_l_russian.yml +++ b/localisation/russian/country_ZES_l_russian.yml @@ -1803,8 +1803,8 @@ yrmkasa.19.d:0 "Когда в столовой Хорсфорда воцарил yrmkasa.19.a:0 "Это наша ответственность." yrmkasa.20.t:0 "Для внимательных глаз чудеса бесконечны" -yrmkasa.20.d:0 "Когда в столовой Хорсфорда воцарилась тишина, с противоположного конца зала вошли учителя. Среди преподавателей было множество разных существ. Директор вошёл последним. Фахим Альхифаз с подбежал рысью к центру сцены. Этот учёный из Мейртании вовсю излучал заразительное рвение. Казалось, он едва сдерживал себя, когда начал произносить свою речь.\n\n— Здравствуйте, студенты! Добро пожаловать в Хорсфорд!\n\n— Меня зовут Фахим Альхифаз, и я так счастлив быть вашим профессором, что поможет вам изучать самую увлекательную тему в этом мире: магию! Многое можно рассказать о чудесах физики, химии, биологии. Меня до сих пор поражает, что муравей может поднять вес, в пятьдесят раз превышающий его собственный без магии. Но! Магия! Материал из легенд! Это просто бесконечный источник открытий, и мы будем исследовать его вместе.\n\n— Однако! Магия похожа на сумасшедшего дракона! Чудесного, удивительного и способного на многое, в том числе и на то, чтобы расплавить твоё лицо быстрее, чем ты успеешь понять, что что-то пошло не так. Магия иногда может творить просто безумные вещи! К счастью, у нас есть способы заставить её вести себя немного менее безумно, и я обязательно покажу вам, как это сделать. Я позабочусь о том, чтобы вы не спалили ни себя, ни целый город.\n\n— А сейчас. Отныне я хочу, чтобы вы все соблюдали некоторые правила безопасности. Никогда не забывайте о защитных очках, всегда мойте копыта, лапы или когти до и после каждой алхимической операции, тщательно читайте инструкцию перед любой работой и не заходите на третий этаж в восточном крыле замка. Никогда. А сейчас! Спокойной ночи и, как говорят в Аквелии: Бон апети!\n\nЧерез мгновение из ошеломлённой комнаты раздался робкий вопрос:" -yrmkasa.20.a:0 "Что случилось с третьим этажом?" +yrmkasa.20.d:0 "Когда в столовой Хорсфорда воцарилась тишина, с противоположного конца зала вошли учителя. Среди преподавателей было множество разных существ. Директор вошёл последним. Фахим Альхифаз с энтузиазмом вышел в центр сцены. Этот учёный из Мейртании вовсю излучал заразительное рвение. Казалось, он едва сдерживал себя, когда начал произносить свою речь.\n\n— Здравствуйте, студенты! Добро пожаловать в Хорсфорд!\n\n— Меня зовут Фахим Альхифаз, и я так счастлив быть вашим профессором, что поможет вам изучать самую увлекательную тему в этом мире: магию! Многое можно рассказать о чудесах физики, химии, биологии. Меня до сих пор поражает, что муравей может поднять вес, в пятьдесят раз превышающий его собственный без магии. Но! Магия! Материал из легенд! Это просто бесконечный источник открытий, и мы будем исследовать его вместе.\n\n— Однако! Магия похожа на сумасшедшего дракона! Чудесного, удивительного и способного на многое, в том числе и на то, чтобы расплавить твоё лицо быстрее, чем ты успеешь понять, что что-то пошло не так. Магия иногда может творить просто безумные вещи! К счастью, у нас есть способы заставить её вести себя немного менее безумно, и я обязательно покажу вам, как это сделать. Я позабочусь о том, чтобы вы не спалили ни себя, ни целый город.\n\n— А сейчас. Отныне я хочу, чтобы вы все соблюдали некоторые правила безопасности. Никогда не забывайте о защитных очках, всегда мойте копыта, лапы или когти до и после каждой алхимической операции, тщательно читайте инструкцию перед любой работой и не заходите на третий этаж в восточном крыле замка. Никогда. А сейчас! Спокойной ночи и, как говорят в Аквелии: Бон апети!\n\nЧерез мгновение из ошеломлённой комнаты раздался робкий вопрос:" +yrmkasa.20.a:0 "Что случилось на третьем этаже?" yrmkasa.21.t:0 "Наладить отношения" yrmkasa.21.d:0 "Когда в столовой Хорсфорда воцарилась тишина, с противоположного конца зала вошли учителя. Среди преподавателей было множество разных существ. Директор вошла последней. Лигия Рамеди не выглядела особенно впечатляюще и не привлекала внимание с первого же взгляда. Зебра напоминала типичного архивариуса или банковского служащего. И всё же, когда она заговорила, по её голосу было ясно, что Лигия знает, как обращаться к большой аудитории.\n\n— Добро пожаловать в Хорсфорд, студенты.\n\n— Я понимаю, что поездка сюда была долгой и трудной, и поэтому я не буду слишком долго мешать вам ужинать. Меня зовут Лигия Рамеди, и я хочу убедиться, что каждый из вас узнает в ходе обучения побольше нового. Я знаю, что многие из вас испытывают некоторый скептицизм относительно траты своего времени или целей этой школы. Всё это совершенно нормально, и вы не одиноки в своих мыслях. Эта школа, как и любое другое место, будет тем, что мы сами из неё сделаем. Вы здесь для того, чтобы узнать, что такое магия и как её правильно использовать. Деятельность Баррада могла ухудшить отношение многих к магам, и мы хотим это исправить. Моя задача будет состоять в том, чтобы помочь вам и всему миру разобраться в том, как следует использовать магию после Баррада. Но я абсолютно уверена, что нам это удастся и что во дворе больше не появится чёрных камней.\n\n— Спасибо всем вам. Я желаю всем вам хорошего вечера." @@ -1862,7 +1862,7 @@ yrmkasa.33.d:0 "Event for Suguru Sukundidu when Yrmthu establishes herself after yrmkasa.33.a:0 "TODO" yrmkasa.34.t:0 "Таинственная миссия" -yrmkasa.34.d:0 "Первая церемония вручения дипломов в Хорсфордской школе магии и алхимии прошла весьма торжественно, но мало кто из многочисленных студентов Академии был счастливее Лайтнинг Страйка. Да, учёба была тяжела, но он был крайне счастлив своим выбором в жизни - это было в тысячу раз лучше ужасной жизни в качестве крепостного под властью Пентархии. Энтузиазм Лайтнинга по поводу выбора нового пути в жизни полностью оправдался. И сегодня он был лучшим выпускником во всём Хорсфорде.\n\nВсего через несколько часов после окончания церемонии единорог приоделся и направился на запретный третий этаж в восточном крыле. Перед самым выпуском ему пришло весьма загадочное приглашение. И когда единорог прибыл на место встречи, то он просто ахнул от удивления.\n\n— Профессор Альхифаз?\n\nВ кабинете его ожидал конь из Мейртании, а его нетерпеливость, которая так прославила профессора среди студентов, сменилась спокойствием и сдержанностью.\n\n— Присаживайтесь, молодой жеребец, — сказал Альхифаз. — Я буду краток. Мейртания, моя родина, нуждается в талантливых магах вроде тебя, и именно поэтому ты здесь. — Профессор положил свой амулет на стол. Студенты во время учёбы постоянно видели этот амулет на шее у Альхифаза, но так и не узнали его истинного назначения.\n\n— Я работаю на "Инициативу по Сдерживанию и Безопасности". Это глобальная операция обученных магов, базирующаяся в Марейбе. Наша цель - защищать существ мира от всевозможных опасностей, о которых они часто даже не подозревают. Я уверен, что ты хорошо помнишь всё, чему я учил тебя о безопасном использовании магии. Но, увы, не все придерживаются этих принципов. Артефакты и магические предметы, оставленные без присмотра, являются источником великой опасности, и есть немало существ по всему миру, которые стремятся использовать их ради своей выгоды. И в такие моменты мы вступаем в игру, чтобы исправить ситуацию.\n\nЛайтнинг Страйк съежился на стуле. Он был столь потрясён и сбит с толку, что едва смог пробормотать вопрос. — И... что я должен буду делать..?\n\nАльхифаз на мгновение снял маску своей притворной холодности, тепло улыбнувшись жеребцу. — Не бойся. Я надеюсь, что ты будешь служить бок о бок с похожими на тебя существами. Вы будете путешествовать по всему миру, искать магические артефакты и определять исходящую от них опасность... Что скажешь?" +yrmkasa.34.d:0 "Первая церемония вручения дипломов в Хорсфордской школе магии и алхимии прошла весьма торжественно, но мало кто из многочисленных студентов Академии был счастливее Лайтнинг Страйка. Да, учёба была тяжела, но он был крайне счастлив своим выбором в жизни - это было в тысячу раз лучше ужасной жизни в качестве крепостного под властью Пентархии. Энтузиазм Лайтнинга по поводу выбора нового пути в жизни полностью оправдался. И сегодня он был лучшим выпускником во всём Хорсфорде.\n\nВсего через несколько часов после окончания церемонии единорог приоделся и направился на запретный третий этаж в восточном крыле. Перед самым выпуском ему пришло весьма загадочное приглашение. И когда единорог прибыл на место встречи, то он просто ахнул от удивления.\n\n— Профессор Альхифаз?\n\nВ кабинете его ожидал конь из Мейртании, а его нетерпеливость, которая так прославила профессора среди студентов, сменилась спокойствием и сдержанностью.\n\n— Присаживайтесь, молодой жеребец, — сказал Альхифаз. — Я буду краток. Мейртания, моя родина, нуждается в талантливых магах вроде тебя, и именно поэтому ты здесь. — Профессор положил свой амулет на стол. Студенты во время учёбы постоянно видели этот амулет на шее у Альхифаза, но так и не узнали его истинного назначения.\n\n— Я работаю на "Инициативу по Сдерживанию и Безопасности". Это глобальная операция обученных магов, базирующаяся в Мейрибе. Наша цель - защищать существ мира от всевозможных опасностей, о которых они часто даже не подозревают. Я уверен, что ты хорошо помнишь всё, чему я учил тебя о безопасном использовании магии. Но, увы, не все придерживаются этих принципов. Артефакты и магические предметы, оставленные без присмотра, являются источником великой опасности, и есть немало существ по всему миру, которые стремятся использовать их ради своей выгоды. И в такие моменты мы вступаем в игру, чтобы исправить ситуацию.\n\nЛайтнинг Страйк съежился на стуле. Он был столь потрясён и сбит с толку, что едва смог пробормотать вопрос. — И... что я должен буду делать..?\n\nАльхифаз на мгновение снял маску своей притворной холодности, тепло улыбнувшись жеребцу. — Не бойся. Я надеюсь, что ты будешь служить бок о бок с похожими на тебя существами. Вы будете путешествовать по всему миру, искать магические артефакты и определять исходящую от них опасность... Что скажешь?" yrmkasa.34.a:0 "Это звучит... действительно здорово!" ### Áltu Kexa events @@ -2150,7 +2150,7 @@ kasa.84.d:0 "На этой неделе движение Солидарност kasa.84.a:0 "Мы станем посредниками в этой непростой ситуации." kasa.85.t:0 "Общество гроверской клятвы" ## after Gryphus is triggered -kasa.85.d:0 "С территорий Грифуса поступают сведения о том, что там начала действовать новая организация. Они называют себя Обществом гроверской клятвы, и, похоже, считаю себя наследниками Ордена Опиника и полны решимости восстановить власть грифонов над Грифусом. На данный момент нам мало что известно о ресурсах, которыми они располагают.\n\nДо сих пор этой группе приписывалось лишь несколько актов вандализма и запугиваний. Однако совсем недавно они совершили ужасное злодейство. Они убили грифусскую поэтессу Алисию Сяминскую, которая совсем недавно вернулась из Фирпорт. На двери её нового дома, внутри которого и было найдено тело Алисии, красовалась старая эмблема ордена Опиника. Некоторые из манифестов и пропагандистских плакатов общества призывают к полномасштабному восстанию против "безбожной оккупации Казы"." +kasa.85.d:0 "С территорий Грифуса поступают сведения о том, что там начала действовать новая организация. Они называют себя Обществом гроверской клятвы, и, похоже, считают себя наследниками Ордена Опиника и полны решимости восстановить власть грифонов над Грифусом. На данный момент нам мало что известно о ресурсах, которыми они располагают.\n\nДо сих пор этой группе приписывалось лишь несколько актов вандализма и запугиваний. Однако совсем недавно они совершили ужасное злодейство. Они убили грифусскую поэтессу Алисию Сяминскую, которая совсем недавно вернулась из Фирпорта. На двери её нового дома в Риапорту, внутри которого и было найдено тело Алисии, красовалась старая эмблема ордена Опиника. Некоторые из манифестов и пропагандистских плакатов общества призывают к полномасштабному восстанию против "безбожной оккупации Казы"." kasa.85.a:0 "Мы не можем позволить им терроризировать невинных!" kasa.86.t:0 "Раскаивающийся рыцарь" ## after previous event @@ -2447,7 +2447,7 @@ ZES_yrmthu_barrad_tp:0 "§CБаррад должен быть освобожде ZES_yrmthu_barrad_peace_tp:0 "§GРазблокирует остальную часть политического древа!§!" ZES_altu_congress_called_tp:0 "§GРазблокирует остальную часть политического древа, но пропустит фокусы, связанные с Баррадом!§!" -ZES_mage_regulations_tp:0 "Улучшит §CРоты магов§!\nРоты магов:\n Время подготовки: §R+5%§!\n\n" +ZES_mage_regulations_tp:0 "Улучшит §CРоты магов§!\nРоты магов:\n Время подготовки дивизии: §R+5%§!\n\n" ZES_mage_company_obsidian_tp:0 "Улучшит §CРоты магов§!\nРоты магов:\n Противопех. атака: §G+5%§!\n Защита: §G+5%§!\n Организация: §G+3§!\n\n" ZES_mage_company_tendazi_tp:0 "Улучшит §CРоты магов§!\nРоты магов:\n Прорыв: §G+5%§!\n Бронебойность: §G+100%§!\n Организация: §G+2§!\n Возмещение потерь: §G+5%§!\n Потеря опыта: §G-10%§!\n\n" @@ -2484,7 +2484,7 @@ ZES_altu_wittenland_compliance_tp:0 "Все §Yнациональные реги ZES_altu_nimbusia_compliance_tp:0 "Все §Yнациональные регионы§! §CНимбусии§! получат §G+20%§! к подчинению!" -ZES_altu_support_tech_gain_tt:0 "§YРазведрота§!:\nРазведка: §G+2§!\nВозмещение потерь: §G-5%§!\nПотребление припасов: §G+5%§!\n\n§YСапёрная рота§!:\nУкрепленность: §G+2§!\nВозмещение потерь: §G-5%§!\nПотребление припасов: §G+5%§!" +ZES_altu_support_tech_gain_tt:0 "§YРазведрота§!:\nРазведка: §G+2§!\nВозмещение потерь: §G-5%§!\nРасход припасов: §G+5%§!\n\n§YСапёрная рота§!:\nУкрепленность: §G+2§!\nВозмещение потерь: §G-5%§!\nРасход припасов: §G+5%§!" ZES_change_tp:0 "§RВыбор этого вариант позволит вам играть за Казу!§!\n\n" @@ -3387,7 +3387,7 @@ ZES_austurland_kasa_unification:0 "Южное объединение" ZES_kasan_side_unification:0 "Предложить создание Конфедерации Каза-Эйстюрланд" ZES_coring_decisions:0 "Комиссия новых округов" -ZES_coring_decisions_desc:0 "Если при каких-либо чрезвычайных обстоятельства под контроль Казы попадут новые территории, то будет задействован закон под названием "Декрет об интеграции" для эффективного управления и демократизации любых новых земель. Наиболее перспективные будут полноценно интегрированы, кульминацией чего станет формирование новых избирательных муниципалитетов и получения жителями этих территорий полноценного гражданства Казы." +ZES_coring_decisions_desc:0 "Если при каких-либо чрезвычайных обстоятельства под контроль Казы попадут новые территории, то будет задействован закон под названием "Декрет об интеграции" для эффективного управления и демократизации любых новых земель. Наиболее перспективные будут полноценно интегрированы, кульминацией чего станет формирование новых избирательных муниципалитетов и получение жителями этих территорий полноценного гражданства Казы." ZES_austurland_coring_start:0 "Эйстюрландский комитет; Шаг §RI§! из §GII§!" ZES_austurland_coring_end:0 "Эйстюрландский комитет; Шаг §CII§! из §GII§!" ZES_barrad_coring_start:0 "Баррадский комитет; Шаг §RI§! из §GII§!" diff --git a/localisation/russian/eaw_GRF_equipment_l_russian.yml b/localisation/russian/eaw_GRF_equipment_l_russian.yml index 22f3e30e010..17e13c1afd3 100644 --- a/localisation/russian/eaw_GRF_equipment_l_russian.yml +++ b/localisation/russian/eaw_GRF_equipment_l_russian.yml @@ -1,7 +1,7 @@ l_russian: ## TANKS### GRF_gw_tank_equipment:0 "Carapace-Ironwheel Motors M1 'Лайхттрактор'" - GRF_gw_tank_equipment_desc:0 "Появление боевых бронированных машин, впервые применённых северянскими революционерами в 995 году, весьма заинтересовало верховное командование Нова Грифонии. Но из-за экономической стагнации и сокращения военного бюджета начать проектирование танка с нуля было попросту невозможно. И это несмотря на рост напряженности на Эквусе в первые годы 2-го тысячелетия. Военным чиновникам удалось заполучить прототип в ходе переговоров с правительством чейнджлингов. М1 "Лайхттрактор" представляет собой значительную модификацию своего чейнджлингского аналога. У машины Нова Грифонии значительно переделана внутренняя отделка корпуса, а также она оснащена совершенно новой башней, способной вместить командира-грифона." + GRF_gw_tank_equipment_desc:0 "Появление боевых бронированных машин, впервые применённых северянскими революционерами в 995 году, весьма заинтересовало верховное командование Нова Грифонии. Но из-за экономической стагнации и сокращения военного бюджета начать проектирование танка с нуля было попросту невозможно. И это несмотря на рост напряженности в Эквусе в первые годы 2-го тысячелетия. Военным чиновникам удалось заполучить прототип в ходе переговоров с правительством чейнджлингов. М1 "Лайхттрактор" представляет собой значительную модификацию своего чейнджлингского аналога. У машины Нова Грифонии значительно переделана внутренняя отделка корпуса, а также она оснащена совершенно новой башней, способной вместить командира-грифона." GRF_gw_tank_equipment_short:0 "Лайхттрактор" GRF_heavy_tank_equipment_1:0 "Talon Industries M22" GRF_heavy_tank_equipment_1_desc:0 "" diff --git a/localisation/russian/eaw_GRI_equipment_l_russian.yml b/localisation/russian/eaw_GRI_equipment_l_russian.yml index c6531bfa479..c23d488d2db 100644 --- a/localisation/russian/eaw_GRI_equipment_l_russian.yml +++ b/localisation/russian/eaw_GRI_equipment_l_russian.yml @@ -134,7 +134,7 @@ GRI_light_tank_equipment_3_desc:0 "'Герцланд', разработанный Грейфсвагеном в начале 1010х, был лёгким танком, разработанным для использования в разведке Имперской пехотой и для перемещения мотопехотных дивизий. Он хорошо справлялся с поставленными задачами, но всё же проигрывал более бронированным и вооружённым соперникам." GRI_light_tank_equipment_3_short:0 "Герцланд" GRI_light_tank_equipment_x:0 "Leichterpanzer IV 'Эрика'" - GRI_light_tank_equipment_x_desc:0 "'Эрика', разрабатываемая Грейфсвагеном в 1015 и 1016 годах, больше не использовалась мотопехотой и полностью задумана как танк для разведки и перемещения по пресечённой местности. Благодаря опыту битв в лесах Грифенвальда и Скайнавии, Эрика хорошо себя показала в кампаниях по завоеванию Блэкхоллоу и Грифонстоуна." + GRI_light_tank_equipment_x_desc:0 "'Эрика', разрабатываемая Грейфсвагеном в 1015 и 1016 годах, больше не использовалась мотопехотой и полностью задумана как танк для разведки и перемещения по пресечённой местности. Благодаря опыту битв в лесах Грайфвальда и Скайнавии, Эрика хорошо себя показала в кампаниях по завоеванию Блэкхоллоу и Грифонстоуна." GRI_light_tank_equipment_x_short:0 "Эрика" GRI_light_tank_equipment_x_2:0 "Leichterpanzer Experimentell 'Зумпф'" GRI_light_tank_equipment_x_2_desc:0 "Лёгкий танк 'Зумпф' предназначался для использования в такой пресечённой местности, как топи и болота, благодаря чему так его и назвали. Он был разработан Фетизским 'Schroef' в поздних 1010х, и его завершённая форма никогда не была в бою и была выпущена в малом количестве, но прототипы танка использовались Рейхсармией в Прайвенских и Грифских войнах. Это последний легкобронированный Имперский танк, созданный до принятия универсальных боевых танков." diff --git a/localisation/russian/eaw_achievements_l_russian.yml b/localisation/russian/eaw_achievements_l_russian.yml index 291336acfdf..0af54554bd9 100644 --- a/localisation/russian/eaw_achievements_l_russian.yml +++ b/localisation/russian/eaw_achievements_l_russian.yml @@ -71,4 +71,8 @@ third_times_the_charm_DESC:0 "Обеспечьте успех Третьей А revengeance_NAME:0 "Повторная месть" revengeance_DESC:0 "Играя за Лонгсворд, сожгите Грифенхейм." comeback_NAME:0 "Возвращение" -comeback_DESC:0 "Играя за Гиппогрифию, сперва проиграйте войну в Северной Зебрике, а затем победите Хироптерру." \ No newline at end of file +comeback_DESC:0 "Играя за Гиппогрифию, сперва проиграйте войну в Северной Зебрике, а затем победите Хироптерру." +another_victory_for_zalathel_zarca_NAME:0 "Очередная победа Залателя Зарки" +another_victory_for_zalathel_zarca_DESC:0 "Играя за Кольтфагенскую Республику, сделайте так, чтобы Залателя Зарку обняла его сестра." +reactionaries_everywhere_NAME:0 "Реакционеры, повсюду реакционеры" +reactionaries_everywhere_DESC:0 "Играя за Речную Республику, приведите к власти Карамель Хэйза и победите всех своих врагов." \ No newline at end of file diff --git a/localisation/russian/eaw_ai_behavior_l_russian.yml b/localisation/russian/eaw_ai_behavior_l_russian.yml index b0e04ff5034..3c66c5a0072 100644 --- a/localisation/russian/eaw_ai_behavior_l_russian.yml +++ b/localisation/russian/eaw_ai_behavior_l_russian.yml @@ -34,8 +34,8 @@ RULE_OPTION_DEMOCRATIC_ALTERNATE_RCT_AI_DESC: "Ривер Свирл даст бой грифонам, создав Золотой Занавес, прежде чем уничтожить Империю." RULE_OPTION_NOVA: "Коммунизм - Нова Вирл" RULE_OPTION_NOVA_RCT_AI_DESC:0 "Нова Вирл будет избрана и попытается использовать агитацию, чтобы объединить Речные Земли под знаменем социализма." - RULE_OPTION_CARAMEL: "Коммунизм - Карамель Хейз" - RULE_OPTION_CARAMEL_RCT_AI_DESC:0 "Карамель Хейз возглавит славный великий поход против реакционеров! Смерть капитализму, превосходству и феодализму!" + RULE_OPTION_CARAMEL: "Коммунизм - Карамель Хэйз" + RULE_OPTION_CARAMEL_RCT_AI_DESC:0 "Карамель Хэйз возглавит славный великий поход против реакционеров! Смерть капитализму, превосходству и феодализму!" RULE_OPTION_OHS: "Нейтралитет - ДОГ" RULE_OPTION_OHS_RCT_AI_DESC:0 "Департамент Обеспечения Гармонии обеспечит безопасность Речных Земель любой ценой." @@ -209,7 +209,7 @@ RULE_OPTION_CRY_COMMUNIST_PATH_DESC:0 "В Кристальной Империи случится коммунистическая революция либо же референдум." GRW_AI_BEHAVIOR:0 "@GRW Прайвен" - RULE_OPTION_GRW_HISTORICAL:0 "Исторический путь" + RULE_OPTION_GRW_HISTORICAL:0 "Изоляционизм" RULE_OPTION_GRW_HISTORICAL_DESC:0 "Прайвен выберет путь изоляционизма после гражданской войны." RULE_OPTION_GRW_WAR_OF_LIBERATION:0 "Освободительная Война" RULE_OPTION_GRW_WAR_OF_LIBERATION_DESC:0 "Прайвен атакует Грифонстоун и попытается победить Империю Грифонов." @@ -245,9 +245,9 @@ RULE_OPTION_ROSEWING_FAT_AI_DESC:0 "Монархисты Роузвинга и ультранационалисты Сантейла начнут гражданскую войну против Кемерская. Если они победят, то Роузвинг придёт к власти. Нация сможет либо подчиниться империи, либо объединиться с северными монархиями, либо же захватить сам север." - AET_AI_BEHAVIOR:0 "@AET Грифенвальд" + AET_AI_BEHAVIOR:0 "@AET Грайфвальд" RULE_OPTION_AET_FASCIST:0 "Превосходство - Помощь Прелата" - RULE_OPTION_FASCIST_AET_AI_DESC:0 "Грифенвальд попросит помощи у прелата Людвига и пригласит его в правительство. Что может пойти не так?" + RULE_OPTION_FASCIST_AET_AI_DESC:0 "Грайфвальд попросит помощи у прелата Людвига и пригласит его в правительство. Что может пойти не так?" RULE_OPTION_AET_COMMUNIST:0 "Коммунизм - Чёрная Армия" RULE_OPTION_COMMUNIST_AET_AI_DESC:0 "Анархисты захватят власть и свергнут аристократов, затем начнут войну, чтобы разрушить соседние государства и освободить всех рабочих." RULE_OPTION_AET_NEUTRAL:0 "Нейтралитет - Между Гигантами" @@ -363,15 +363,15 @@ RULE_OPTION_YAL_FASCIST:0 "Превосходство - Брума и Гамии" RULE_OPTION_YAL_FASCIST_AI_DESC:0 "Йель даст больше власти религиозным консерваторам и беспринципным биологам и либо расширит возможности прелата, либо даст финансирование более... неортодоксальным научным проектам." - PYT_AI_BEHAVIOR:0 "@PYT Грифенмаршен" + PYT_AI_BEHAVIOR:0 "@PYT Грайфенмаршен" RULE_OPTION_PYT_NEUTRALITY_HISTORICAL:0 "Нейтралитет - Вмешательство Эребуса" - RULE_OPTION_PYT_NEUTRALITY_HISTORICAL_AI_DESC:0 "Эребус Уайтплюм вмешается и спасёт демократию Грифенмаршена от гибели. Он либо проведет реформы, чтобы превратить Грифенмаршен в представительскую республику, либо сойдет с ума от власти...\n(Исторический путь)" + RULE_OPTION_PYT_NEUTRALITY_HISTORICAL_AI_DESC:0 "Эребус Уайтплюм вмешается и спасёт демократию Грайфенмаршена от гибели. Он либо проведет реформы, чтобы превратить Грайфенмаршен в представительскую республику, либо сойдет с ума от власти...\n(Исторический путь)" RULE_OPTION_PYT_COMMUNIST:0 "Коммунизм - Восход красной звезды" RULE_OPTION_PYT_COMMUNIST_AI_DESC:0 "Вингберт Ромер осуществит революцию, чтобы спасти свою страну от капитализма. Позже он смело сразится с буржуазными захватчиками!" RULE_OPTION_PYT_FASCIST:0 "Превосходство - Путч" - RULE_OPTION_PYT_FASCIST_AI_DESC:0 "Дитрих Мах и его военизированные отряды захватят контроль над Грифенмаршеном и подготовятся к кампании по объединению всего Герцланда под националистическим знаменем." + RULE_OPTION_PYT_FASCIST_AI_DESC:0 "Дитрих Мах и его военизированные отряды захватят контроль над Грайфенмаршеном и подготовятся к кампании по объединению всего Герцланда под националистическим знаменем." RULE_OPTION_PYT_DEMOCRATIC:0 "Гармония - Бескровный переворот" - RULE_OPTION_PYT_DEMOCRATIC_AI_DESC:0 "Арчибальд Донфезер, репатриированный мигрант из Эквестрии, вмешается и спасёт Грифенмаршен от насилия и хаоса. Затем он попытается так или иначе донести магию дружбы до своего народа." + RULE_OPTION_PYT_DEMOCRATIC_AI_DESC:0 "Арчибальд Донфезер, репатриированный мигрант из Эквестрии, вмешается и спасёт Грайфенмаршен от насилия и хаоса. Затем он попытается так или иначе донести магию дружбы до своего народа." ANG_AI_BEHAVIOR:0 "@ANG Энгривер" RULE_OPTION_ANG_NEUTRALITY:0 "Нейтралитет - Возвращение республиканцев" @@ -514,10 +514,12 @@ RULE_OPTION_HIP_HARMONIST_ALTERNATE_AI_DESC:0 "Гиппогрифия сохранит изоляционизм. В случае победы в войне в Северной Зебрике королева Ново решит остаться у власти." RULE_OPTION_HIP_NEUTRAL:0 "Нейтралитет - Простой изоляционизм" RULE_OPTION_HIP_NEUTRAL_AI_DESC:0 "Благодаря изоляционистскому национализму умеренное крыло АПВ Рафт Вуда обеспечит Гиппогрифии мир, процветание и стабильность." - RULE_OPTION_HIP_FASCISM:0 "Превосходство - Подъём гегемонии" + RULE_OPTION_HIP_FASCISM:0 "Превосходство - Гегемония" RULE_OPTION_HIP_FASCISM_AI_DESC:0 "Радикалы Крэк Лайтнинга из АПВ приведут Гиппогрифию к истинной гегемонии на экваторе." RULE_OPTION_HIP_COMMUNIST:0 "Коммунизм - Атом пылает голубым" RULE_OPTION_HIP_COMMUNIST_AI_DESC:0 "Революционная Рабочая Партия придёт к власти, и Посада позаботится о том, чтобы вся Северная Зебрика была освобождена силами славной революции." + RULE_OPTION_HIP_ABYSS:0 "Превосходство - Зов бездны" + RULE_OPTION_HIP_ABYSS_AI_DESC:0 "Некоторым вещам лучше оставаться под волнами...\n§RПредупреждение — контент был сильно адаптирован для ИИ и путь не будет корректно работать, если игрок решит переключиться на это государство в середине игры.§!" CTH_AI_BEHAVIOR:0 "@CTH Кольтфагенская Республика" RULE_OPTION_CTH_FASCIST_HISTORICAL:0 "Превосходство - Один суфрит превыше всех" diff --git a/localisation/russian/eaw_bookmarks_l_russian.yml b/localisation/russian/eaw_bookmarks_l_russian.yml index 2383195af2a..a087314a683 100644 --- a/localisation/russian/eaw_bookmarks_l_russian.yml +++ b/localisation/russian/eaw_bookmarks_l_russian.yml @@ -32,7 +32,7 @@ #OTHER_GATHERING_STORM_DESC:0 "Выберите понравившуюся страну на карте мира."# moved to replace folder WNG_GATHERING_STORM_DESC:0 "30 лет назад Вингбардия отделилась от Империи и забрала с собой весь юг. Король обещал жителям дальнейший экономический рост и процветание в будущем. Эти обещания не сбылись.\nНекогда Вингбардия была богатейшими землями Империи, но теперь страна находится в кризисе. Проблемная экономика, неудачи парламента и дорогостоящая война с Фалькором привели к быстрому росту политического экстремизма. Фашисты под руководством Джулио Биколини готовятся устроить марш на Карфин и отобрать власть у неудавшегося правительства, а анти-фашисты планируют остановить их. Но король все еще держит все карты в своих когтях..." GRI_GATHERING_STORM_DESC:0 "Империя Грифонов, когда-то занимавшая большую часть Грифонии, уже давно известна как «Больная птица Грифонии». Революция и коррупция овладели империей и ее огромными землями, откалывая их раз за разом. Сегодня у Империи осталась только часть её территории, заполненная недовольной знатью и простогрифами. Нынешний Император, Гровер V, как ожидается, не протянет долго, покуда смерть не заберет его с собой, а с его единственным наследником престола, являющимся несовершеннолетним, Империя вскоре снова столкнется с кризисом. Переживет ли Империя этот новый век? Развалят ли внутренние конфликты её раз и навсегда? Можно ли снова вернуть имперскую славу?" - AET_GATHERING_STORM_DESC:0 "Графство Грифенвальд давно является страной, которая овладела искусством балансирования между державами на грифоньем континенте, поскольку она расположена прямо между Королевством Аквелия и Империей Грифонов. В текущем состоянии Грифенвальд пребывает уже давно, но в стране накопилось множество проблем. Это бедность граждан, это сильная отсталость армии и промышленности. И пока нынешний режим пытается сохранить все в стабильном состоянии, существует небольшая, но усердная группа анархистов, которая может представлять большую угрозу для правительства. Но самым тревожным является шепот во тьме о великих амбициях и планах Прелата Эбонитокрылого..." + AET_GATHERING_STORM_DESC:0 "Графство Грайфвальд давно является страной, которая овладела искусством балансирования между державами на грифоньем континенте, поскольку она расположена прямо между Королевством Аквелия и Империей Грифонов. В текущем состоянии Грайфвальд пребывает уже давно, но в стране накопилось множество проблем. Это бедность граждан, это сильная отсталость армии и промышленности. И пока нынешний режим пытается сохранить все в стабильном состоянии, существует небольшая, но усердная группа анархистов, которая может представлять большую угрозу для правительства. Но самым тревожным является шепот во тьме о великих амбициях и планах Прелата Эбонитокрылого..." JER_GATHERING_STORM_DESC:0 "Аквелия является одной из старейших стран на грифоньем континенте. Она была включена в Империю, когда та была объединена впервые, и она же была одной из первых стран, что ее покинули. Но после этого Аквелия сама претерпела переворот, из-за которого она была преобразована в республику, но, как и в случае с Империей, это не продлилось долго. И всё же память о республике живет. И это не все проблемы, с которыми столкнулась Аквелия, поскольку с момента выхода из Империи, мы стали неким врагом для неё, и если оная попробует возродиться, то Аквелия первой встанет на ее пути. Но сможет ли Аквелия быть достаточно сильной, чтобы противостоять своим врагам?" GRW_GATHERING_STORM_DESC:0 "Движение Освободительной Армии Грифонии зародилось в Королевстве Бродфельд. Искренняя злоба короля разожгла революционный дух грифонов Прайвена и вдохновила организацию сопротивления против буржуазии. Движению удалось заполучить поддержку крестьян и рабочих по всей стране. В течение двух лет происходит разрушительная гражданская война, более носящая характер партизанской войны и набегов, чем полномасштабной войны. Но теперь крестьяне и пролетарии поднялись для окончательного наступления на змеиное гнездо роялистов. Тогда, Прайвен, наконец, получит шанс решить свою собственную судьбу." MNC_GATHERING_STORM_DESC:0 "Эривиар и его бандиты Санстрайкер годами правили Уайттейльскими Горами, богатея от грабежей и нападений на соседние поселения пони и грифонов. Когда это стало проблемой, Император решил лично разобраться с ними. Император и Эривиар заключили пакт, по которому бандиты получат все нужные им ресурсы в обмен на клятву верности Империи и продолжение рейдов на Республику и пони. Увы, много политических диссидентов и оппонентов использовали эту возможность, чтобы перебраться в Уайттейл. Конфликт внутри клана может быть неизбежен." @@ -61,7 +61,7 @@ STW_GATHERING_STORM_DESC:0 "Клубничное Герцогство - место, знаменитое своим вином и культурой среди грифоньей элиты, и её правящая семья долгое время уступала только имперской линии Гроверов. Это владение герцогини Габриэлы Иглкло - одного из самых стойких защитников империи во время революции. Тем не менее, не всё хорошо в Герцогстве в эти дни. Герцогиня проводит всё больше времени вдали от своих владений в Грифенхейме, и некоторые из её подданных задаются вопросом, не забыла ли она о них. Может быть, пришло время для Клубничного Герцогства заявить о себе за пределами, вырвавшись из хватки герцогини? Или, может быть, Клубничное Герцогство снова станет тем оплотом верности, которым оно всегда было?" ANG_GATHERING_STORM_DESC:0 "Энгривер, лежащий в обширном лесу Шайсвальд, всегда был одним из самых бедных и отсталых регионов в Империи. Густой лес служит убежищем для монстров и бандитов, а также препятствует развитию региона. Во время революции 978 года Барон Леер сохранил свою власть благодаря поддержке Гроссмаршала Штойбера, но с тех пор они оба отдалились, и Штойбер начал презирать жестокость Леера. Сегодня власти Барона угрожают остатки республиканцев, мятежники-анархисты и прочие заговорщики. Поскольку так много групп борются за власть, будущее Энгривера туманно." - PYT_GATHERING_STORM_DESC:0 "Сельскохозяйственные земли Грифенмаршена когда-то управлялись деспотичным герцогом, который был свергнут местными крестьянами. Поскольку он был врагом императора Гровера I, крестьяне были вознаграждены автономией, пока были верны империи. И так родилась крестьянская республика, что продолжает существовать и по сей день без особых изменений. Это прямая демократия с выборами каждые 3 месяца и проведением референдумов по всем возможным вопросам. Она очень демократична, но и обременительна. Однако до сих пор Грифенмаршену не нужно было быстро меняться или адаптироваться, и страна по-прежнему довольна своим сельским раем. Это скоро изменится. Навсегда." + PYT_GATHERING_STORM_DESC:0 "Сельскохозяйственные земли Грайфенмаршена когда-то управлялись деспотичным герцогом, который был свергнут местными крестьянами. Поскольку он был врагом императора Гровера I, крестьяне были вознаграждены автономией, пока были верны империи. И так родилась крестьянская республика, что продолжает существовать и по сей день без особых изменений. Это прямая демократия с выборами каждые 3 месяца и проведением референдумов по всем возможным вопросам. Она очень демократична, но и обременительна. Однако до сих пор Грайфенмаршену не нужно было быстро меняться или адаптироваться, и страна по-прежнему довольна своим сельским раем. Это скоро изменится. Навсегда." BRZ_GATHERING_STORM_DESC:0 "Говорят, что единственные существа, которым император может доверять безоговорочно - это псы Бронзхилла. В 792 году император Гровер II передал Бронзовые горы группе бывших рабов, сбежавших из Алмазной горы. С тех пор графство Бронзхилл развивалось и процветало как лояльный субъект империи. Псы Бронзхилла миролюбивы, а также любят труд и свободу. Хотя они всё ещё лояльны императору, многие теперь признают, что их эксплуатируют могущественные грифоны. Распад Империи и республиканское восстание 978 года плохо сказались на них. Многие задаются вопросами о будущем псов империи." KAT_GATHERING_STORM_DESC:0 "Несмотря на то, что Катерин расположен на окраине империи, он яростно борется за то, чтобы оставаться на плаву в современную эпоху. Две великие беды почти разрушили страну. Первой была революция 978 года, в результате которой погибла почти вся правящая семья из Катеринбурга, а также была разрушена большая часть города, а вторая - единственная выжившая наследница престола - Диелла фон Катеринбург - является сумасшедшей и её капризное и жестокое правление оставил нацию балансировать на грани. Преодолеет ли Катерин своё тёмное прошлое, или безумие принцессы разрушит его?" YAL_GATHERING_STORM_DESC:0 "Йель - номинальный вассал Империи Грифонов. Он был академическим центром Империи в течение нескольких поколений, а ректоры Йеля в конечном итоге стали управлять нацией. Но поскольку Империя в последние годы пришла в упадок, в Йельском Ректорате возникли трения. Йелю не хватает национальной самобытности, а слабое здоровье императора углубляет социальные разногласия. Лидер страны, ректор Микусян, стремится вести умеренный курс, в то время как революционные и реакционные университеты пытаются использовать недовольство в обществе для достижения своих собственных целей. Будет ли свет Йеля ярко сиять в темноте, или он погаснет, как и многие другие места просвещения до него?" diff --git a/localisation/russian/eaw_cityfall_l_russian.yml b/localisation/russian/eaw_cityfall_l_russian.yml index 582443d2685..6ef32831b22 100644 --- a/localisation/russian/eaw_cityfall_l_russian.yml +++ b/localisation/russian/eaw_cityfall_l_russian.yml @@ -11,7 +11,7 @@ cityfall.1.t:0 "Падение Вейверфронта" cityfall.1.c:0 "Мы отомстим за Вейверфронт!" cityfall.2.t:0 "Падение Хьёртланда" - cityfall.2.d:0 "[This.GetNewspaperHeader]Силы чейнджлингов наводнили оленийский город Хьёртланд. После внедрения в ряды защитников, чейнджлинги организовали внезапную атаку со всех сторон, погрузив город в хаос. Последние защитники сбежали в дворец Хьёртланда, но быстро были перебиты отрядом элитных егерей чейнджлингов.\nФлаг Чейнджлингов теперь свисают с руин Риксдага, а выжившие оленийские солдаты сдаются победителям." + cityfall.2.d:0 "[This.GetNewspaperHeader]Силы чейнджлингов наводнили оленийский город Хьёртланд. После внедрения в ряды защитников, чейнджлинги организовали внезапную атаку со всех сторон, погрузив город в хаос. Последние защитники сбежали в дворец Хьёртланда, но их стойкость не смогла остановить элитных егерей чейнджлингов.\nФлаг чейнджлингов теперь свисает с руин Риксдага, а выжившие оленийские солдаты сдаются победителям." cityfall.2.a:0 "Это конец для Олении?" cityfall.2.b:0 "Великая победа!" cityfall.2.c:0 "Это конец!" diff --git a/localisation/russian/eaw_equipment_l_russian.yml b/localisation/russian/eaw_equipment_l_russian.yml index 0fd43df3495..0a4775038ce 100644 --- a/localisation/russian/eaw_equipment_l_russian.yml +++ b/localisation/russian/eaw_equipment_l_russian.yml @@ -2328,7 +2328,6 @@ magical_tech_bonus:0 "Бонус к исследованиям магических технологий" magical_tech_bonus2:0 "Бонус к исследованиям магических технологий" infantry_research:0 "Бонус к исследованиям технологий пехоты" - excavation_tech_research:0 "Бонус к исследованиям добывающих технологий" generic_tech_bonus:0 "Бонус к исследованиям" EQS_amphibious_tank_equipment_1:0 "Сисвирл" diff --git a/localisation/russian/eaw_flags_and_opinion_l_russian.yml b/localisation/russian/eaw_flags_and_opinion_l_russian.yml index f1430c5a297..a8fdcbe3258 100644 --- a/localisation/russian/eaw_flags_and_opinion_l_russian.yml +++ b/localisation/russian/eaw_flags_and_opinion_l_russian.yml @@ -234,6 +234,7 @@ owns_any_cores_tt:0 "Любая национальная провинция на owns_any_cores_subject_tt:0 "Любая национальная провинция находится во владении государства §Y[Root.GetName]§! или марионетки этой страны.\n" owns_all_cores_original_tt:0 "Все первоначальные национальные провинции контролируются государством §Y[Root.GetName]§!.\n" owns_all_cores_original_subject_tt:0 "Все первоначальные национальные провинции контролируются государством §Y[Root.GetName]§! или одной из марионеток.\n" +owns_all_passable_cores_original_subject_tt:0 "Все первоначальные проходимые национальные провинции контролируются государством §Y[Root.GetName]§! или одной из марионеток.\n" owns_any_cores_original_tt:0 "Любая первоначальная национальная провинция находится во владении государства §Y[Root.GetName]§!.\n" owns_any_cores_original_subject_tt:0 "Любая первоначальная национальная провинция находится во владении государства §Y[Root.GetName]§! или марионетки этой страны.\n" controlls_any_cores_tt:0 "Любая национальная провинция контролируется государством §Y[Root.GetName]§!.\n" diff --git a/localisation/russian/eaw_formable_nations_l_russian.yml b/localisation/russian/eaw_formable_nations_l_russian.yml index 7657750ce25..fbe9d9527be 100644 --- a/localisation/russian/eaw_formable_nations_l_russian.yml +++ b/localisation/russian/eaw_formable_nations_l_russian.yml @@ -9,7 +9,7 @@ form_country_pomovarra_coring_states_tt:0 "Сделает национальными все провинции §YПомоварры§!.\n" form_country_flowena_coring_states_tt:0 "Сделает национальными все провинции §YФловены§!.\n" form_country_adelart_coring_states_tt:0 "Сделает национальными все провинции §YАделарта§!.\n" - form_country_greifwald_coring_states_tt:0 "Сделает национальными все провинции §YГрифенвальда§!.\n" + form_country_greifwald_coring_states_tt:0 "Сделает национальными все провинции §YГрайфвальда§!.\n" form_country_fezera_coring_states_tt:0 "Сделает национальными все провинции §YФезеры§!.\n" form_country_prywhen_coring_states_tt:0 "Сделает национальными все провинции §YПрайвена§!.\n" form_country_lushi_coring_states_tt:0 "Сделает национальными все провинции §YЛюши§!.\n" diff --git a/localisation/russian/eaw_griffon_generic_l_russian.yml b/localisation/russian/eaw_griffon_generic_l_russian.yml index b7a1759d9a7..38c6822ad6f 100644 --- a/localisation/russian/eaw_griffon_generic_l_russian.yml +++ b/localisation/russian/eaw_griffon_generic_l_russian.yml @@ -52,7 +52,7 @@ griffon_words_not_swords_desc:0 "Мы сообщим, что поддержан griffon_common_good:0 "Общее благо" griffon_common_good_desc:0 "Надежды на прочный мир с каждым днем всё меньше. Мы должны подготовить нашу промышленность и народ к возможности вооруженного конфликта. Каждый грифон должен предложить свои когти, сражаясь или же работая на наших фабриках и шахтах." griffon_stronger_together:0 "Сила в единстве" -griffon_stronger_together_desc:0 "Даже если наши шансы будут невероятно мало, работая вместе мы можем совершить великие подвиги. Мы не только будем поощрять сотрудничество и дружбу в пределах наших границах, но и будем укреплять наши дипломатические отношения с единомышленниками по всему миру." +griffon_stronger_together_desc:0 "Даже если наши шансы будут невероятно малы, работая вместе мы можем совершить великие подвиги. Мы не только будем поощрять сотрудничество и дружбу в пределах наших границах, но и будем укреплять наши дипломатические отношения с единомышленниками по всему миру." griffon_the_old_ways:0 "Старые обычаи" griffon_the_old_ways_desc:0 "Монархия много лет хорошо функционировала, почему же мы должны сменить наше правительство сейчас? Радикальные изменения могут быть очень вредными и даже опасными для нашего общества. Мы убедимся, что каждый грифон понимает важность традиций и старых обычаев." griffon_defend_the_tradition:0 "Сдерживание" @@ -63,7 +63,7 @@ griffon_leading_the_way:0 "Прокладывая путь" griffon_leading_the_way_desc:0 "Мы должны убедиться, что каждый солдат точно знает, за что он сражаются. Каждый грифон, служащий в наших вооруженных силах, должен быть готов умереть за свою страну." griffon_industrial_effort:0 "Развитие промышленности" -griffon_industrial_effort_desc:0 "Мы должны улучшить наши производственные возможности чтобы стать современным государством. Финансирование исследований в новых областях технологий, безусловно, поможет в этом." +griffon_industrial_effort_desc:0 "Мы должны улучшить наши производственные возможности, чтобы стать современным государством. Финансирование исследований в новых областях технологий, безусловно, поможет в этом." griffon_cottage_industry:0 "Кустарная промышленность" griffon_cottage_industry_desc:0 "Поощряя наше население заняться мелкими ремеслами в дополнение к их основной профессии, мы сможем улучшить нашу легкую промышленность." griffon_roads:0 "Дороги и мосты" diff --git a/localisation/russian/eaw_parties_l_russian.yml b/localisation/russian/eaw_parties_l_russian.yml index 3b46ba86715..5dd2fdc6980 100644 --- a/localisation/russian/eaw_parties_l_russian.yml +++ b/localisation/russian/eaw_parties_l_russian.yml @@ -72,8 +72,8 @@ GFF_neutrality_party:0 "Колониальная администрация" GFF_communism_party:0 "НПГ" GFF_communism_party_long:0 "Народная Партия Грифонии" - GFF_democratic_party:0 "СДПГ" - GFF_democratic_party_long:0 "Социал-Демократическая Партия Грифонии" + GFF_democratic_party:0 "СДПЗГ" + GFF_democratic_party_long:0 "Социал-Демократическая Партия Западной Грифонии" GFF_fascism_party:0 "Рейдеры Вёрджила" CHN_communism_party:0 "Коммунистическая Коалиция" @@ -136,7 +136,7 @@ AET_neutrality_party:0 "Кабинет Графа" AET_neutrality_party_long:0 "Кабинет Графа" AET_communism_party:0 "САГ" - AET_communism_party_long:0 "Союз Анархистов Грифенвальда" + AET_communism_party_long:0 "Союз Анархистов Грайфвальда" AET_democratic_party:0 "Кабинет Графа" AET_democratic_party_long:0 "Кабинет Графа" AET_fascism_party:0 "Церковь" @@ -402,11 +402,11 @@ POM_fascism_party:0 "Помоварское Сопротивление" PYT_neutrality_party:0 "КНПГ" - PYT_neutrality_party_long:0 "Консервативно-Народная Партия Грифенмаршена" + PYT_neutrality_party_long:0 "Консервативно-Народная Партия Грайфенмаршена" PYT_communism_party:0 "КПГ" - PYT_communism_party_long:0 "Коммунистическая Партия Грифенмаршена" + PYT_communism_party_long:0 "Коммунистическая Партия Грайфенмаршена" PYT_democratic_party:0 "НГПГ" - PYT_democratic_party_long:0 "Народно-Гармоничная Партия Грифенмаршена" + PYT_democratic_party_long:0 "Народно-Гармоничная Партия Грайфенмаршена" PYT_fascism_party:0 "НПД" PYT_fascism_party_long:0 "Национальная Партия Действия" diff --git a/localisation/russian/eaw_research_l_russian.yml b/localisation/russian/eaw_research_l_russian.yml index ff063aa4ceb..1343bfde53c 100644 --- a/localisation/russian/eaw_research_l_russian.yml +++ b/localisation/russian/eaw_research_l_russian.yml @@ -15,6 +15,7 @@ special_forces_tech_research:0 "Скорость исследования технологий спецназа" #cat_anti_air:0 "ПВО"# Identical duplicate from Eaw computing_tech_research:0 "Скорость исследования компьютерных технологий" + excavation_tech_research:0 "Скорость исследования технологий добычи" #basic_train:0 "Гражданский поезд" tactical_missile_system:0 "Тактическая ракетная система" tactical_missile_system_desc:0 "Установка нескольких ракет малой дальности на поезд позволяет существенно увеличить огневую мощь и точность относительно традиционных железнодорожных пушек." @@ -77,9 +78,9 @@ jet_heavy_strat_bomber_equipment_xb:0 "Реактивный стратегический бомбардировщик глубокого проникновения" jet_heavy_strat_bomber_equipment_xb_desc:0 "При разработке этого стратегического бомбардировщика глубокого проникновения был сделан фокус на неуязвимости. Хотя он уступает по дальности полёта и боевой нагрузке обычным реактивным бомбардировщикам, его впечатляющая скорость в 3 Маха с лихвой компенсирует это. Очень, очень мало кто может перехватить эту машину." HIP_flechette_rifle:0 "Игольчатые винтовки" - HIP_flechette_rifles_effect:0 "§HВся пехота и мотор./механ§!\n Потребление припасов: §R+0.02§!\n Река:\n Атака: §G+5%§!\n Оборона: §G+5%§!\n Болото:\n Атака: §G+5%§!\n Оборона: §G+5%§!\n Морской десант:\n Атака: §G+10%§!" + HIP_flechette_rifles_effect:0 "§HВся пехота и мотор./механ§!\n Расход припасов: §R+0.02§!\n Река:\n Атака: §G+5%§!\n Оборона: §G+5%§!\n Болото:\n Атака: §G+5%§!\n Оборона: §G+5%§!\n Морской десант:\n Атака: §G+10%§!" HIP_caseless_rifle:0 "Безгильзовые винтовки" - HIP_caseless_rifles_effect:0 "§HВся пехота и мотор./механ§!\n Потребление припасов: §G-0.01§!\n Город:\n Атака: §G+10%§!\n Оборона: §G+10%§!\n Движение: §G+10%§!" + HIP_caseless_rifles_effect:0 "§HВся пехота и мотор./механ§!\n Расход припасов: §G-0.01§!\n Город:\n Атака: §G+10%§!\n Оборона: §G+10%§!\n Движение: §G+10%§!" HIP_nuclear_air_to_air_missiles_tech:0 "Неуправляемые ядерные ракеты класса "воздух-воздух"" HIP_nuclear_air_to_air_missiles_tech_bba:0 "Неуправляемые ядерные ракеты класса "воздух-воздух"" HIP_nuclear_air_to_air_missiles_effect:0 "§HОбычные и тяжёлые истребители§!\n Воздушная атака: §G+10%§!\n Надёжность: §R-10%§!" @@ -104,7 +105,7 @@ HIP_nuclear_torpedos_tech:0 "Ядерные торпеды" HIP_nuclear_torpedos_effect:0 "Эффективность торпедного заграждения: §G+25%§!" HIP_CAMB:0 "Обучение смягчению последствий применения ХЯМБ" - HIP_CAMB_effect:0 "\nИстощение армии: §G-10%§!\n§HИнженеры§!\n Потребление припасов: §G-5%§!\n§HПолевые госпиталя§!\n Возмещение потерь: §G+5%§!" + HIP_CAMB_effect:0 "\nИстощение армии: §G-10%§!\n§HИнженеры§!\n Расход припасов: §G-5%§!\n§HПолевые госпиталя§!\n Возмещение потерь: §G+5%§!" HIP_CAMB_desc:0 "Методы дезактивации солдат, которые подверглись поражению химическим, ядерным, магическим или биологическим оружием. В основном эти методы используются в полевых госпиталях и ротах боевых инженеров." HIP_nuclear_rocket_artillery_tech:0 "Ядерная реактивная артиллерия" HIP_nuclear_rocket_artillery_effect:0 "§HВся реактивная артиллерия§!\n Противотанк. атака: §G+900%§!\n Бронебойность: §G+900%§!\n§HОбычная, буксируемая и моторизированная реактивная артиллерия§!\n Укрепление:\n Атака: §G+10%§!" @@ -117,7 +118,7 @@ HIP_amphibious_super_heavies_effect:0 "Вся сверхтяжёлая бронетехника:\n Река:\n Атака: §G+10%§!\n Движение: §G+10%§!\n Болото:\n Атака: §G+10%§!\n Оборона: §G+10%§!\n Морской десант:\n Атака: §G+20%§!" motorized_equipment_2:0 "Улучшенный грузовик" - motorized_equipment_2_desc:0 "Благодаря более мощному двигателю этот грузовик способен угнаться за новейшим поколением легких танков." + motorized_equipment_2_desc:0 "Благодаря более мощному двигателю этот грузовик способен угнаться за новейшим поколением лёгких танков." motorized_equipment_3:0 "Современный грузовик" motorized_equipment_3_desc:0 "Достижения в области двигателей и лёгкой брони позволяют этим армейским машинам развивать беспрецедентную скорость при увеличенной защите." @@ -127,7 +128,7 @@ improved_encryption_lar:0 "Шифрование - циклическая перестановка" improved_encryption_lar_desc:0 "Шифровальные аппараты ограничены по количеству случайных комбинаций, что позволяет взламывать шифры. Улучшив механизм рандомизации роторных шифраторов, мы можем усложнить криптоанализ такого рода." advanced_encryption_lar:0 "Шифрование - импульсно-кодовая модуляция" - advanced_encryption_lar_desc:0 "Технические достижения и нажитый тяжелым трудом опыт позволили нам надежнее защищать наши информационные потоки." + advanced_encryption_lar_desc:0 "Технические достижения и нажитый тяжёлым трудом опыт позволили нам надежнее защищать наши информационные потоки." basic_decryption_lar:0 "Дешифрование - частотный анализ" basic_decryption_lar_desc:0 "Криптоанализ становится серьезной математической наукой. Системы вроде каталожных карточек и устройства, подобные циклометрам, помогают в работе." improved_decryption_lar:0 "Дешифрование - атака по сторонним каналам" @@ -146,28 +147,30 @@ modern_fire_control_system_2:0 "Дистанционная магическая СУО" modern_fire_control_system_2_desc:0 "Новаторская идея уступила место внедрению дистанционного магического управления огнём, где экипаж орудия и командир ведения огня разделяют управление оружием. Артиллерийские офицеры в управлении огнём могут направлять и вести огонь из орудийных систем корабля, полагаясь на магическую связь. Встречный огонь не может разорвать связь между орудийной платформой и командиром, что позволяет системе сопротивляться дольше, прежде чем контроль будет потерян." advanced_sonar:0 "Усовершенствованный сонар" - advanced_sonar_desc:1 "Более громкий активный гидролокатор может обнаруживать вражеские корабли издалека.\n\nУстановка этого модуля в §Yячейку для электроники§! на §Yлегких кораблях§! и §Yкрейсерах§! поможет обнаруживать вражеские §Yподводные лодки§! и наносить им урон." + advanced_sonar_desc:1 "Более громкий активный гидролокатор может обнаруживать вражеские корабли издалека.\n\nУстановка этого модуля в §Yячейку для электроники§! на §Yлёгких кораблях§! и §Yкрейсерах§! поможет обнаруживать вражеские §Yподводные лодки§! и наносить им урон." semi_modern_sonar:0 "Продвинутый сонар" - semi_modern_sonar_desc:1 "Продвинутый гидролокатор, интегрированный с противолодочной системой для повышения её точности.\n\nУстановка этого модуля в §Yячейку для электроники§! на §Yлегких кораблях§! и §Yкрейсерах§! значительно улучшит обнаружение вражеских §Yподводных лодок§! и урон им." + semi_modern_sonar_desc:1 "Продвинутый гидролокатор, интегрированный с противолодочной системой для повышения её точности.\n\nУстановка этого модуля в §Yячейку для электроники§! на §Yлёгких кораблях§! и §Yкрейсерах§! значительно улучшит обнаружение вражеских §Yподводных лодок§! и урон им." modern_sonar:0 "Полусовременный сонар" - modern_sonar_desc:1 "Полусовременный гидролокатор, интегрированный с противолодочной системой для повышения её точности. \n\nУстановка этого модуля в §Yячейку для электроники§! на §Yлегких кораблях§! и §Yкрейсерах§! значительно улучшит обнаружение вражеских §Yподводных лодок§! и урон им." + modern_sonar_desc:1 "Полусовременный гидролокатор, интегрированный с противолодочной системой для повышения её точности. \n\nУстановка этого модуля в §Yячейку для электроники§! на §Yлёгких кораблях§! и §Yкрейсерах§! значительно улучшит обнаружение вражеских §Yподводных лодок§! и урон им." modern_sonar_2:0 "Современный сонар" - modern_sonar_2_desc:1 "Наиболее современная гидроакустическая система. После добавления гидроакустических датчиков, которых можно буксировать за кораблём, даже очень глубоко погружённые подводные лодки могут быть обнаружены с помощью триангуляции.\n\nУстановка этого модуля в §Yячейку для электроники§! на §Yлегких кораблях§! и §Yкрейсерах§! значительно улучшит обнаружение вражеских §Yподводных лодок§! и урон им." + modern_sonar_2_desc:1 "Наиболее современная гидроакустическая система. После добавления гидроакустических датчиков, которых можно буксировать за кораблём, даже очень глубоко погружённые подводные лодки могут быть обнаружены с помощью триангуляции.\n\nУстановка этого модуля в §Yячейку для электроники§! на §Yлёгких кораблях§! и §Yкрейсерах§! значительно улучшит обнаружение вражеских §Yподводных лодок§! и урон им." modern_depth_charges_2:0 "Полусовременный противолодочный бомбомет" - modern_depth_charges_2_desc:0 "Улучшенные таймеры позволяют установить взрыв на требуемой глубине, что позволяет точно поражать вражеские подлодки залпами мин.\n\nУстановка этого модуля на §Yлегкие корабли§! и §Yкрейсера§! позволит им атаковать вражеские §Yподводные лодки§!." + modern_depth_charges_2_desc:0 "Улучшенные таймеры позволяют установить взрыв на требуемой глубине, что позволяет точно поражать вражеские подлодки залпами мин.\n\nУстановка этого модуля на §Yлёгкие корабли§! и §Yкрейсера§! позволит им атаковать вражеские §Yподводные лодки§!." modern_depth_charges_3:0 "Противолодочная ракета" - modern_depth_charges_3_desc:0 "Мы совершили радикальный шаг в сторону от бомбометов и стали использовать особые ракеты, которые могут запускаться в воду и быстро опускаться на предварительно заданную глубину. Это сводит на нет смысл тактики быстрой смены глубины подлодками противника.\n\nУстановка этого модуля на §Yлегкие корабли§! и §Yкрейсера§! позволит им атаковать вражеские §Yподводные лодки§!." + modern_depth_charges_3_desc:0 "Мы совершили радикальный шаг в сторону от бомбометов и стали использовать особые ракеты, которые могут запускаться в воду и быстро опускаться на предварительно заданную глубину. Это сводит на нет смысл тактики быстрой смены глубины подлодками противника.\n\nУстановка этого модуля на §Yлёгкие корабли§! и §Yкрейсера§! позволит им атаковать вражеские §Yподводные лодки§!." advanced_airplane_launcher:0 "Усовершенствованная пусковая катапульта" - advanced_airplane_launcher_desc:1 "Улучшенное ракетное устройство позволяет запускать с катапульты более тяжелые самолеты, что значительно повышает радиус поиска.\n\nУстановка этого модуля на §Yкрейсеры§!, §Yтяжелые корабли§! и специализированные §Yподводные лодки§! значительно улучшит способность к обнаружению вражеских кораблей." + advanced_airplane_launcher_desc:1 "Улучшенное ракетное устройство позволяет запускать с катапульты более тяжёлые самолеты, что значительно повышает радиус поиска.\n\nУстановка этого модуля на §Yкрейсеры§!, §Yтяжёлые корабли§! и специализированные §Yподводные лодки§! значительно улучшит способность к обнаружению вражеских кораблей." modern_airplane_launcher:0 "Современная пусковая катапульта" - modern_airplane_launcher_desc:1 "Установка сонара и радара на наши самолёты гарантирует, что они могут найти всё и всех в наших водах. Ничто не ускользнёт от нас. \n\nУстановка этого модуля на §Yкрейсеры§!, §Yтяжелые корабли§! и специализированные §Yподводные лодки§! значительно улучшит способность к обнаружению вражеских кораблей." + modern_airplane_launcher_desc:1 "Установка сонара и радара на наши самолёты гарантирует, что они могут найти всё и всех в наших водах. Ничто не ускользнёт от нас. \n\nУстановка этого модуля на §Yкрейсеры§!, §Yтяжёлые корабли§! и специализированные §Yподводные лодки§! значительно улучшит способность к обнаружению вражеских кораблей." semi_modern_sensor_suite:0 "Пусковая катапульта для реактивных самолётов" - semi_modern_sensor_suite_desc:0 "Реактивные двигатели позволяют самолетам нести оружие, пригодное для борьбы с вражескими бомбардировщиками. Хотя они и не являются заменой настоящим зениткам или истребителям, они всё же намного эффективнее наших прежних моделей.\n\nУстановка этого модуля на §Yкрейсеры§!, §Yтяжелые корабли§! и специализированные §Yподводные лодки§! значительно улучшит способность к обнаружению вражеских кораблей." + semi_modern_sensor_suite_desc:0 "Реактивные двигатели позволяют самолетам нести оружие, пригодное для борьбы с вражескими бомбардировщиками. Хотя они и не являются заменой настоящим зениткам или истребителям, они всё же намного эффективнее наших прежних моделей.\n\nУстановка этого модуля на §Yкрейсеры§!, §Yтяжёлые корабли§! и специализированные §Yподводные лодки§! значительно улучшит способность к обнаружению вражеских кораблей." modern_sensor_suite:0 "Усовершенствованная пусковая катапульта для реактивных самолётов" - modern_sensor_suite_desc:0 "Более быстрые и тяжело вооруженные самолеты позволяют эффективнее бороться с бомбардировщиками.\n\nУстановка этого модуля на §Yкрейсеры§!, §Yтяжелые корабли§! и специализированные §Yподводные лодки§! значительно улучшит способность к обнаружению вражеских кораблей." + modern_sensor_suite_desc:0 "Более быстрые и тяжело вооруженные самолеты позволяют эффективнее бороться с бомбардировщиками.\n\nУстановка этого модуля на §Yкрейсеры§!, §Yтяжёлые корабли§! и специализированные §Yподводные лодки§! значительно улучшит способность к обнаружению вражеских кораблей." anti_sub_helicopter:0 "Противолодочный вертолёт" - anti_sub_helicopter_desc:0 "Вертолеты могут следить за субмаринами издалека, сбрасывать гидролокаторы и даже устанавливать глубинные бомбы в десятках миль от кораблей. В будущем они вполне могут стать основой противолодочной войны." + anti_sub_helicopter_desc:0 "Вертолёты могут следить за субмаринами издалека, сбрасывать гидролокаторы и даже устанавливать глубинные бомбы в десятках миль от кораблей. В будущем они вполне могут стать основой противолодочной войны." + light_nuclear_reactor:0 "Лёгкий ядерный двигатель" + light_nuclear_reactor_desc:0 "Ядерные реакторы могут служить двигателями для кораблей, предоставляя им практически неограниченную дальность действия, а также очень значительно снижая расход топлива. Эти корабли по-прежнему будут оснащаться резервным дизельным двигателем на тот случай, если основной двигатель нельзя будет использовать." cruiser_nuclear_reactor:0 "Ядерный двигатель крейсера" cruiser_nuclear_reactor_desc:0 "Ядерные реакторы могут служить двигателями для кораблей, предоставляя им практически неограниченную дальность действия, а также очень значительно снижая расход топлива. Эти корабли по-прежнему будут оснащаться резервным дизельным двигателем на тот случай, если основной двигатель нельзя будет использовать." heavy_nuclear_reactor:0 "Тяжёлый ядерный двигатель" @@ -182,9 +185,9 @@ modern_submarine_snorkel:0 "Современный шноркель подводной лодки" modern_submarine_snorkel_desc:0 "Интеграция радара в шноркель позволит подлодке одновременно обнаруживать вражеские корабли и одновременно не выдавать себя. Такую подводную лодку почти невозможно обнаружить.\n\nУстановка этого модуля на §Yподводные лодки§! значительно снизит их §Yзаметность§!, сделав наши подлодки почти невидимыми." modern_ship_torpedo_launcher_2:0 "Корабельная торпедная установка высокой плотности" - modern_ship_torpedo_launcher_2_desc:0 "Более плотная укладка торпед позволяет добавить ещё одну дополнительную, увеличивая разрушительную силу нашего залпа.\n\nУстановка этого модуля на §Yлегкие корабли§! или §Yкрейсера§! позволит им наносить существенный урон вражеским §Yкрупным судам§!." + modern_ship_torpedo_launcher_2_desc:0 "Более плотная укладка торпед позволяет добавить ещё одну дополнительную, увеличивая разрушительную силу нашего залпа.\n\nУстановка этого модуля на §Yлёгкие корабли§! или §Yкрейсера§! позволит им наносить существенный урон вражеским §Yкрупным судам§!." modern_ship_torpedo_launcher_3:0 "Установка для запуска управляемых по кабелю торпед" - modern_ship_torpedo_launcher_3_desc:0 "Наведение по кабелю позволяет направлять торпеды непосредственно на наиболее уязвимые части вражеского корабля.\n\nУстановка этого модуля на §Yлегкие корабли§! или §Yкрейсера§! позволит им наносить существенный урон вражеским §Yкрупным судам§!." + modern_ship_torpedo_launcher_3_desc:0 "Наведение по кабелю позволяет направлять торпеды непосредственно на наиболее уязвимые части вражеского корабля.\n\nУстановка этого модуля на §Yлёгкие корабли§! или §Yкрейсера§! позволит им наносить существенный урон вражеским §Yкрупным судам§!." silent_torpedo:0 "Бесшумная торпеда" silent_torpedo_desc:0 "Усовершенствования электрического двигателя позволяют ему работать практически бесшумно, скрывая своё приближение до последнего момента." @@ -197,9 +200,9 @@ advanced_carrier_armor_scheme_desc:0 "Уроки, извлеченные из развития брони крейсеров, позволяют более эффективно бронировать лётную палубу для защиты от бомбардировщиков. Теперь можно значительно снизить его толщину без потери эффективности." semi_modern_heavy_armor_scheme:0 "Карапасная схема бронирования" - semi_modern_heavy_armor_scheme_desc:0 "Многослойная броня создаёт оболочку вокруг важных для функционирования корабля компонентов, а также защищает внешнюю часть судна.\n\nУстановка этого модуля на §Yтяжелые корабли§! улучшает способность §Yпротивостоять урону, наносимому врагом§!. §YЛинкоры§! и §Yлинейные крейсеры§! определяются разными §Yсхемами бронирования§!." + semi_modern_heavy_armor_scheme_desc:0 "Многослойная броня создаёт оболочку вокруг важных для функционирования корабля компонентов, а также защищает внешнюю часть судна.\n\nУстановка этого модуля на §Yтяжёлые корабли§! улучшает способность §Yпротивостоять урону, наносимому врагом§!. §YЛинкоры§! и §Yлинейные крейсеры§! определяются разными §Yсхемами бронирования§!." modern_heavy_armor_scheme:0 "Схема бронирования с использованием некритичных компонентов" - modern_heavy_armor_scheme_desc:0 "В этой многослойной схеме бронирования в качестве дополнительной брони используются не самые важные системы корабля. Батареи, генераторы и прочие компоненты хоть и полезны для корабля, но они не критичны для его функционирования. В данной схеме бронирования данные компоненты помещаются между слоями брони, дабы обеспечить дополнительную защиту.\n\nУстановка этого модуля на §Yтяжелые корабли§! улучшает способность §Yпротивостоять урону, наносимому врагом§!. §YЛинкоры§! и §Yлинейные крейсеры§! определяются разными §Yсхемами бронирования§!." + modern_heavy_armor_scheme_desc:0 "В этой многослойной схеме бронирования в качестве дополнительной брони используются не самые важные системы корабля. Батареи, генераторы и прочие компоненты хоть и полезны для корабля, но они не критичны для его функционирования. В данной схеме бронирования данные компоненты помещаются между слоями брони, дабы обеспечить дополнительную защиту.\n\nУстановка этого модуля на §Yтяжёлые корабли§! улучшает способность §Yпротивостоять урону, наносимому врагом§!. §YЛинкоры§! и §Yлинейные крейсеры§! определяются разными §Yсхемами бронирования§!." semi_modern_cruiser_armor_scheme:0 "Карапасная схема бронирования" semi_modern_cruiser_armor_scheme_desc:0 "Многослойная броня создаёт оболочку вокруг важных для функционирования корабля компонентов, а также защищает внешнюю часть судна.\n\nУстановка этого модуля на §Yкрейсеры§! улучшает их способность §Yпротивостоять урону, наносимому врагом§!, но также §Rснижает§! §Yскорость§!." modern_cruiser_armor_scheme:0 "Схема бронирования с использованием некритичных компонентов" @@ -227,21 +230,21 @@ advanced_air_mines:0 "Улучшенное воздушное разминирование" advanced_air_mines_desc:0 "Благодаря магнитным кабелям наши самые современные и манёвренные штурмовики могут выполнять операции по воздушному разминированию. Также развёртывание мин в море становится проще и эффективнее." - coastal_defense_ships_nonmtg:0 "Корабли береговой обороны" - cruiser_submarines_nonmtg:0 "Подводный крейсер" + coastal_defense_ships_nomtg:0 "Корабли береговой обороны" + cruiser_submarines_nomtg:0 "Подводный крейсер" advanced_cruiser_submarines:0 "Подводный крейсер обр. 1015 года" basic_light_missile:0 "Базовая лёгкая ракета" basic_light_missile_desc:0 "Последние достижения в области управляемых ракет позволяют вооружить ими наши военные корабли. Эти ракеты обеспечивают ранее немыслимую точность, ведь радары наводят их непосредственно на цель." basic_heavy_missile:0 "Базовая тяжёлая ракета" - basic_heavy_missile_desc:0 "Последние достижения в области управляемых ракет позволяют вооружить ими наши военные корабли. Эти ракеты обеспечивают ранее немыслимую точность, ведь радары наводят их непосредственно на цель. В отличие от традиционных тяжелых батарей, эти ракеты могут поражать даже небольшие корабли в случае необходимости." + basic_heavy_missile_desc:0 "Последние достижения в области управляемых ракет позволяют вооружить ими наши военные корабли. Эти ракеты обеспечивают ранее немыслимую точность, ведь радары наводят их непосредственно на цель. В отличие от традиционных тяжёлых батарей, эти ракеты могут поражать даже небольшие корабли в случае необходимости." improved_light_missile:0 "Усовершенствованная лёгкая ракета" improved_light_missile_desc:0 "Последние достижения в области управляемых ракет позволяют вооружить ими наши военные корабли. Эти ракеты обеспечивают ранее немыслимую точность, ведь радары наводят их непосредственно на цель, позволяя нам поражать даже маленькие корабли." improved_heavy_missile:0 "Усовершенствованная тяжёлая ракета" improved_heavy_missile_desc:0 "Ракетные технологии стремительно развиваются, и наведение продолжает становиться всё точнее, даже когда полезная нагрузка становится всё тяжелее." advanced_dp_secondary_battery:0 "Универсальная вспомогательная батарея" - advanced_dp_secondary_battery_desc:1 "Высокоскоростные противокорабельные и противовоздушные орудия, совмещённые в одной орудийной установке, обеспечивают одновременно немалую гибкость, разрушительную огневую мощь и экономию веса.\n\nУстановка модуля §YВспомогательная батарея§! дает §Yкрейсеру§!, §Yавианосцу§!, §Yподводной лодке§! или §Yтяжелому кораблю§! возможность §Yобстрела из легких орудий§! и позволяет ему атаковать в бою вторую цель. Модуль также увеличивает §Yпротивовоздушную атаку§!." + advanced_dp_secondary_battery_desc:1 "Высокоскоростные противокорабельные и противовоздушные орудия, совмещённые в одной орудийной установке, обеспечивают одновременно немалую гибкость, разрушительную огневую мощь и экономию веса.\n\nУстановка модуля §YВспомогательная батарея§! дает §Yкрейсеру§!, §Yавианосцу§!, §Yподводной лодке§! или §Yтяжёлому кораблю§! возможность §Yобстрела из лёгких орудий§! и позволяет ему атаковать в бою вторую цель. Модуль также увеличивает §Yпротивовоздушную атаку§!." ## Additional Fuel Techs fuel_refining_a:0 "Окисление меркаптана" @@ -304,7 +307,7 @@ sub_hunting:0 "Современная противолодочная борьба" sub_hunting_desc:0 "Подводные лодки стали почти невидимыми за годы, что прошли после внедрения наших последних разработок в области противолодочной обороны. Для противодействия им теперь потребуются современные методы вроде триангуляции с отдельных эсминцев и подготовки пилотов-разведчиков." asw_helicopter_application:0 "Противолодочные вертолёты" - asw_helicopter_application_desc:0 "Вертолеты доказывают свою невероятную универсальность во всех сферах. Но чтобы правильно их применять против подлодок, потребуется переобучить пилотов. Раньше они могли лишь докладывать о положении подводных лодок, но теперь они смогут сбрасывать на них торпеды и глубинные бомбы." + asw_helicopter_application_desc:0 "Вертолёты доказывают свою невероятную универсальность во всех сферах. Но чтобы правильно их применять против подлодок, потребуется переобучить пилотов. Раньше они могли лишь докладывать о положении подводных лодок, но теперь они смогут сбрасывать на них торпеды и глубинные бомбы." modern_sub_tactics:0 "Современная тактика подлодок" modern_sub_tactics_desc:0 "Тактика волчьей стаи оказалась невероятно полезной. Новые тактики вроде окружения противника со всех сторон не оставят ему ни шанса на спасение." stalking:0 "Подводное преследование" @@ -335,7 +338,7 @@ str_primacy:0 "Главенство стратегических бомбардировщиков" str_primacy_desc:0 "В конечном итоге все войны выигрываются или проигрываются на оперативном уровне. Враг, неспособный снабжать свои войска, рухнет от быстрого удара. Поэтому нашим стратегическим бомбардировщикам будет уделяться первоочередное внимание, чтобы они были максимально эффективны." vl_range_escorts:0 "Эскорт на экстремальной дистанции" - vl_range_escorts_desc:0 "Недостаточно просто иметь бомбардировщики дальнего радиуса действия. Им нужно сопровождение для прикрытия. И поэтому наши истребители, в том числе и тяжелые, будут стараться максимально экономить топливо." + vl_range_escorts_desc:0 "Недостаточно просто иметь бомбардировщики дальнего радиуса действия. Им нужно сопровождение для прикрытия. И поэтому наши истребители, в том числе и тяжёлые, будут стараться максимально экономить топливо." retaliatory_strikes:0 "Удары возмездия" retaliatory_strikes_desc:0 "Нанесение удара по вражеским истребителям, возвращающимся на свои авианосцы для дозаправки, позволит нам застать их врасплох. Зенитным орудиям врага будет непросто прицелиться в наши самолеты, пока они находятся среди их собственных." aerial_refueling:0 "Дозаправка в воздухе" @@ -361,7 +364,7 @@ intercept_patrols:0 "Постоянный перехват" intercept_patrols_desc:0 "В эпоху ядерного оружия один пропущенный бомбардировщик может привести к уничтожению целого города. Поэтому перехват будет первостепенной задачей для наших истребителей." missile_tactics:0 "Тактика поражения ракетами" - missile_tactics_desc:0 "Ракеты класса "воздух-воздух" открывают перед истребителями совершенно новые возможности. Хотя они идеальны для ближнего боя, эти ракеты также позволяют тяжелым истребителям поражать цели издалека, снова сделав эти машины актуальными." + missile_tactics_desc:0 "Ракеты класса "воздух-воздух" открывают перед истребителями совершенно новые возможности. Хотя они идеальны для ближнего боя, эти ракеты также позволяют тяжёлым истребителям поражать цели издалека, снова сделав эти машины актуальными." basic_ECM:0 "Основные радиоэлектронные контрмеры" basic_ECM_desc:0 "Радиоэлектронная война становится все более актуальной для борьбы с вражескими ракетами. Дипольные отражатели, инфракрасная засветка и радиолокационные помехи могут ослепить вражеские радары и датчики." @@ -417,7 +420,7 @@ modern_panzerwaffe_desc:0 "Современные вооруженные силы - это хорошо отлаженная машина, состоящая из механизированной и моторизованной пехоты. Дальнейшее совершенствование тактики позволяет улучшить координацию между подразделениями и быстрее развёртывать подкрепления и штурмовые группы." modern_combined_arms:0 "Современный общевойсковой бой" modern_combined_arms_desc:0 "В современных войнах все ветви армии должны сотрудничать. Танковые, механизированные и даже воздушные подразделения должны координировать свои действия, находясь в постоянной связи друг с другом, дабы обеспечивать максимальную эффективность." - helicopter_operational_support:0 "Оперативная вертолетная поддержка" + helicopter_operational_support:0 "Оперативная вертолётная поддержка" helicopter_operational_support_desc:0 "Воздушная поддержка винтокрылых машин значительно повысит боеготовность наших и без того хорошо развитых наземных сил." brussels_path:0 "Операции полного спектра" brussels_path_desc:0 "В современной войне ни один вид вооруженных сил более не является самостоятельным. Военно-морские подразделения должны будут сотрудничать с сухопутными войсками для более эффективных береговых операций." diff --git a/localisation/russian/eaw_ship_modules_l_russian.yml b/localisation/russian/eaw_ship_modules_l_russian.yml index 33fa9c0029a..595025ef0a5 100644 --- a/localisation/russian/eaw_ship_modules_l_russian.yml +++ b/localisation/russian/eaw_ship_modules_l_russian.yml @@ -57,15 +57,15 @@ ship_airplane_launcher_5:0 "Катапульта для гидросамолета-истребителя" ship_airplane_launcher_5_desc:0 "Благодаря реактивным двигателям гидросамолеты, которые раньше могли только заниматься разведкой, теперь могут нести пулемёт и отпугивать им вражеские бомбардировщики." ship_airplane_launcher_6:0 "Усовершенствованная катапульта для гидросамолета-истребителя" - ship_airplane_launcher_6_desc:0 "Дальнейшие доработки фюзеляжа гидросамолета позволяют ему использовать более тяжелое вооружение без потери эффективности." + ship_airplane_launcher_6_desc:0 "Дальнейшие доработки фюзеляжа гидросамолета позволяют ему использовать более тяжёлое вооружение без потери эффективности." ship_heli_hanger_1:0 "Противолодочный вертолёт" ship_heli_hanger_1_short:0 "Противолодочный вертолёт I" - ship_heli_hanger_1_desc:0 "Вертолеты способны одновременно вести разведку и бомбить вражеские подводные лодки, что делает их идеальным противолодочным средством для более крупных кораблей." + ship_heli_hanger_1_desc:0 "Вертолёты способны одновременно вести разведку и бомбить вражеские подводные лодки, что делает их идеальным противолодочным средством для более крупных кораблей." ship_armor_shbc:0 "400мм броневой пояс/140мм палуба" - ship_armor_shbc_short:0 "Сверхтяжелая броня линейного крейсера III" + ship_armor_shbc_short:0 "Сверхтяжёлая броня линейного крейсера III" ship_armor_shbc_desc:0 "Это весьма необычная разработка пытается повысить уровень брони сверхтяжёлого корабля, при этом не нагружая его слишком сильно. Фактически, так судно становится увеличенным линейным крейсером. Хотя такой корабль не может противостоять орудиям собственного калибра, ему не страшен огонь из орудий менее крупных линкоров." ship_armor_shbb_2:0 "460мм броневой пояс/230мм палуба" - ship_armor_shbb_2_short:0 "Сверхтяжелая броня IV" + ship_armor_shbb_2_short:0 "Сверхтяжёлая броня IV" ship_armor_shbb_2_desc:0 "Эта броня способна противостоять огню даже новейших орудий. Но независимо от толщины нашей брони, факт остается фактом: торпеды столь же опасны, что и раньше." ship_anti_air_5:0 "45мм 4-ствольн. орудие" ship_anti_air_5_short:0 "ПВО V" @@ -75,14 +75,14 @@ ship_anti_air_6_desc:0 "Радиолокационное наведение по лучу позволяет этим ракетам непосредственно нацеливаться на самолеты противника, что компенсирует возросшую манёвренность новейших бомбардировщиков. Даже при промахе ракета может быть дистанционно подорвана, дабы нанести достаточный урон и заставить вражеский самолёт отступить." ship_super_heavy_battery_2:0 "51-см орудие" - ship_super_heavy_battery_2_short:0 "Сверхтяжелая батарея II" - ship_super_heavy_battery_2_desc:0 "Эти орудия ещё крупнее предыдущих. Нельзя сказать, что они значительно мощнее, но снаряды из них способны поражать даже другие сверхтяжелые линкоры." - ship_light_ASM_battery_1:0 "Пусковая установка для легких ракет" - ship_light_ASM_battery_1_short:0 "Легкая ракета I" - ship_light_ASM_battery_1_desc:0 "Эта небольшая установка для запуска управляемых ракет весьма легкая и дешевая. Но она не способна пробить более тяжелую броню." - ship_light_ASM_battery_2:0 "Современная пусковая установка для легких ракет" - ship_light_ASM_battery_2_short:0 "Легкая ракета II" - ship_light_ASM_battery_2_desc:0 "Более совершенная встроенная система наведения обеспечивает повышенную точность и эффективность поражения брони легкими ракетами." + ship_super_heavy_battery_2_short:0 "Сверхтяжёлая батарея II" + ship_super_heavy_battery_2_desc:0 "Эти орудия ещё крупнее предыдущих. Нельзя сказать, что они значительно мощнее, но снаряды из них способны поражать даже другие сверхтяжёлые линкоры." + ship_light_ASM_battery_1:0 "Пусковая установка для лёгких ракет" + ship_light_ASM_battery_1_short:0 "Лёгкая ракета I" + ship_light_ASM_battery_1_desc:0 "Эта небольшая установка для запуска управляемых ракет весьма лёгкая и дешёвая. Но она не способна пробить более тяжёлую броню." + ship_light_ASM_battery_2:0 "Современная пусковая установка для лёгких ракет" + ship_light_ASM_battery_2_short:0 "Лёгкая ракета II" + ship_light_ASM_battery_2_desc:0 "Более совершенная встроенная система наведения обеспечивает повышенную точность и эффективность поражения брони лёгкими ракетами." ship_medium_ASM_battery_1:0 "Пусковая установка управляемых ракет" ship_medium_ASM_battery_1_short:0 "Средняя ракета I" ship_medium_ASM_battery_1_desc:0 "Благодаря новой технологии наведения эти ракеты способны точно поражать свою цель и наносить изрядный ущерб даже без прямого пробития." @@ -91,7 +91,7 @@ ship_medium_ASM_battery_2_desc:0 "С помощью самых лучших радиолокационных систем эти ракеты способны наносить быстро поражать цели на очень больших расстояниях, сохраняя при этом точность и пробивную силу." ship_heavy_ASM_battery_1:0 "Ракетная пусковая установка" ship_heavy_ASM_battery_1_short:0 "Тяжёлая ракета I" - ship_heavy_ASM_battery_1_desc:0 "Тяжелые, но мощные ракеты из этой пусковой установки способны поражать надводные цели любого типа. Даже когда нельзя нанести прямой удар, то ракету всё равно можно дистанционно подорвать и нанести значительный урон." + ship_heavy_ASM_battery_1_desc:0 "Тяжёлые, но мощные ракеты из этой пусковой установки способны поражать надводные цели любого типа. Даже когда нельзя нанести прямой удар, то ракету всё равно можно дистанционно подорвать и нанести значительный урон." ship_heavy_ASM_battery_2:0 "Пусковая установка баллистических ракет малой дальности" ship_heavy_ASM_battery_2_short:0 "Тяжёлая ракета II" ship_heavy_ASM_battery_2_desc:0 "Более крупные ракеты с усовершенствованным наведением стали ещё разрушительнее. Только самые крупные корабли могут пережить попадание из такого оружия." @@ -159,6 +159,9 @@ light_ship_engine_6:0 "Двигатель 60,000 л.с." light_ship_engine_6_short:0 "Лёгкий двигатель VI" light_ship_engine_6_desc:0 "Более лёгкие материалы и небольшие изменения в компоновке увеличивают мощность паровых турбин." + light_ship_engine_nuke:0 "Ядерный двигатель 60,000 л.с." + light_ship_engine_nuke_short:0 "Лёгкий ядерный двигатель" + light_ship_engine_nuke_desc:0 "Маго-ядерная энергия позволяет нашим кораблям действовать в любом уголке планеты." sub_ship_engine_5:0 "Двигатель 5,000 л.с." sub_ship_engine_5_short:0 "Двигатели подводных лодок V" sub_ship_engine_5_desc:0 "Изменённая компоновка обеспечивает снижение уровня заметности, повышение эффективности и общий прирост мощности двигателя." @@ -185,7 +188,7 @@ heavy_ship_engine_6_desc:0 "Этот мощнейший на сегодняшний день двигатель позволяет развивать беспрецедентную скорость даже самым тяжёлым кораблям в ВМФ." heavy_ship_engine_nuke:0 "Ядерный двигатель 330,000 л.с." heavy_ship_engine_nuke_short:0 "Ядерный тяжёлый двигатель" - heavy_ship_engine_nuke_desc:0 "Тяжелые ядерные двигатели позволяют значительно сократить расход топлива по сравнению со стандартными моделями." + heavy_ship_engine_nuke_desc:0 "Тяжёлые ядерные двигатели позволяют значительно сократить расход топлива по сравнению со стандартными моделями." carrier_ship_engine_5:0 "Двигатель 270,000 л.с." carrier_ship_engine_5_short:0 "Двигатель авианосца V" carrier_ship_engine_5_desc:0 "Этот новый проект двигателей гарантирует, что наши авианосцы не отстанут от своего эскорта." @@ -216,7 +219,7 @@ ship_armor_carrier_deck_2_desc:0 "Магически усиленная броня позволит нашим ангарам выдерживать больше вражеских атак при том же весе." ship_extra_fuel_tank_2:0 "Расширенные дополнительные топливные цистерны" - ship_extra_fuel_tank_desc_2:0 "Увеличенный запас горючего повышает эффективную дальность." + ship_extra_fuel_tank_2_desc:0 "Увеличенный запас горючего повышает эффективную дальность." ### Nation Specific Modules diff --git a/localisation/russian/eaw_state_lore_l_russian.yml b/localisation/russian/eaw_state_lore_l_russian.yml index e41c295fdb2..b803a085dfd 100644 --- a/localisation/russian/eaw_state_lore_l_russian.yml +++ b/localisation/russian/eaw_state_lore_l_russian.yml @@ -193,9 +193,9 @@ state_lore_text_container_state_name_short_520:0 "Де Влёйгельс" state_lore_text_container_state_name_520:0 "§YХофстад§!:" state_lore_text_container_state_description_520:0 "§YДе Влёйгельс§! является местом проживания §Hсемьи Вейермаров§! ещё с тех древних времён, когда он был лишь замком, охраняющим одну из переправ через реку Гриффкинг. Шло время и благодаря разумной экспансии семья Вейермаров стала правящей семьёй Фетизии, превратив Де Влёйгельс в §Gстолицу§!. Город в будущем превратится в самый большой город страны, возвысившись вместе с её правителями и получая выгоду от статуса резиденции правительства и усилившейся торговли через Гриффкинг во времена Империи. В западной части города находятся герцогские леса, являющиеся собственностью семьи Вейермаров и использующиеся для охоты и развлечения аристократии.\n\nТеперь вместо древнего замка стоит более современный аналог, являющийся резиденцией Великого Герцога. Вокруг резиденции на западном берегу Гриффкинга тянется город с маленькими и извилистыми улицами. В центре, ближе к замку, располагаются множество офисов и строений, необходимых для работы современного государства - министерства, администрация, налоговая служба и Верховный суд.\n\nСамым важным из них является §YВолксхоф§! - фетизский парламент. маленький двор окружают несколько жилых зданий. Поначалу Волксхоф существовал для размещения Генеральных Штатов, а также представителей торговцев, аристократии и священников. Когда Фетизия была реформирована в демократическое государство, старые постройки были обновлены, чтобы стать символом новой мощи для грифонов. Однако даже этот Хоф, или же двор, не является причиной, по которой де Влёйгельс называют §YХофстадом.§! В те времена, когда город рос и развивался, в моде были стили южной Грифонии, так как Империя недавно покорила эту часть материка. И из-за этого многие фетизские кирпичные дома или же их группы были построены вокруг небольших (или больших) дворов или внутренних садов. Это превратило архитектуру города в уникальное сочетание южных идей с северными материалами." -state_lore_text_container_state_name_short_486:0 "Редвиттер" +state_lore_text_container_state_name_short_486:0 "Ридветтер" state_lore_text_container_state_name_486:0 "Земля §YКлубники§! и §YВина§!:" -state_lore_text_container_state_description_486:0 "§CКлубничное Герцогство§! известно в Империи как место с экзотическими клубничными винами, но в самом Герцогстве нет более престижного вина чем §YРедвиттерского Королевского Красного§!. Туристы прибывают из далёких земель чтобы попробовать самое лучшее, это является знаком богатства среди простых грифонов - если семья может позволить себе поставить собственную закрытую бутылку в холл на обозрение. Но путешественники, прибывающие в §CРедвиттер§!, чтобы выпить, часто находят нечто большее, ожидающее их в городских стенах. \n\nПока большая часть Империи страдала от огня §RГрифоньей Революции§!, Редвиттер оказался почти нетронутым. Сражения происходили далеко отсюда, и ветераны старого конфликта вернулись домой под радостные празднования. Пройдя в город через §YАрку Королей§!, внимательный посетитель может увидеть статуи доблестных Клубничных грифонов облачённых в сверкающую броню и глядящих в ответ на любопытные глаза, а также меняющиеся флаги §YИмперии§! и §CГерцогства§! развевающиеся высоко на ветру. \n\nОтсюда любознательный турист может исследовать одну из культурных высот §YИмперии§!. Недостаток современной промышленности более чем восполняется весёлым шармом. Музыканты усеивают улицы, распевая последние сплетни или новости, пока виноделы-любители обмениваются последними раритетами в открытых кафе. В §YКлубничном Квартале§! прекрасно одетые торговцы спорят с такими же красочными покупателями из-за стоимости каждого бочонка вина, а их дегустационные ложками сверкают на свету как дуэлянтские кинжалы. Экстравагантные дома соревнуются за внимание в §YАристократском Квартале§!, где каждая дворянская семья гордо показывает свои цвета и герба на сложных гобеленах. Самое великолепное §YГерцогское Поместье§! стоит на берегах §YРеки Брэнтбик§!, открывая свой лабиринт изгороди всем, кто ищет заметные клубничные кусты спрятанные, внутри поместья. \n\nДействительно, §CКлубничное Герцогство§! это страна вина, но именно в §CРедвиттере§! можно понять, что здесь есть нечто большее, чем просто вино." +state_lore_text_container_state_description_486:0 "§CКлубничное Герцогство§! известно в Империи как место с экзотическими клубничными винами, но в самом Герцогстве нет более престижного вина чем §YРидветтерского Королевского Красного§!. Туристы прибывают из далёких земель чтобы попробовать самое лучшее, это является знаком богатства среди простых грифонов - если семья может позволить себе поставить собственную закрытую бутылку в холл на обозрение. Но путешественники, прибывающие в §CРидветтер§!, чтобы выпить, часто находят нечто большее, ожидающее их в городских стенах. \n\nПока большая часть Империи страдала от огня §RГрифоньей Революции§!, Ридветтер оказался почти нетронутым. Сражения происходили далеко отсюда, и ветераны старого конфликта вернулись домой под радостные празднования. Пройдя в город через §YАрку Королей§!, внимательный посетитель может увидеть статуи доблестных Клубничных грифонов облачённых в сверкающую броню и глядящих в ответ на любопытные глаза, а также меняющиеся флаги §YИмперии§! и §CГерцогства§! развевающиеся высоко на ветру. \n\nОтсюда любознательный турист может исследовать одну из культурных высот §YИмперии§!. Недостаток современной промышленности более чем восполняется весёлым шармом. Музыканты усеивают улицы, распевая последние сплетни или новости, пока виноделы-любители обмениваются последними раритетами в открытых кафе. В §YКлубничном Квартале§! прекрасно одетые торговцы спорят с такими же красочными покупателями из-за стоимости каждого бочонка вина, а их дегустационные ложками сверкают на свету как дуэлянтские кинжалы. Экстравагантные дома соревнуются за внимание в §YАристократском Квартале§!, где каждая дворянская семья гордо показывает свои цвета и герба на сложных гобеленах. Самое великолепное §YГерцогское Поместье§! стоит на берегах §YРеки Брэнтбик§!, открывая свой лабиринт изгороди всем, кто ищет заметные клубничные кусты спрятанные, внутри поместья. \n\nДействительно, §CКлубничное Герцогство§! это страна вина, но именно в §CРидветтер§! можно понять, что здесь есть нечто большее, чем просто вино." state_lore_text_container_state_name_short_492:0 "Бронзкройц" state_lore_text_container_state_name_492:0 "§YГород Бронзового Креста§!:" @@ -203,11 +203,11 @@ state_lore_text_container_state_description_492:0 "Бронзкройц был state_lore_text_container_state_name_short_423:0 "Катеринбург" state_lore_text_container_state_name_423:0 "§YХудшее§! место в §YГрифонии§!:" -state_lore_text_container_state_description_423:0 "Множество мест видали худшие деньки, хотя §YКатеринбург§! мало с кем может сравниться. Однажды город был основой для старого §YКатеринского Княжества§!, мощь которого была известна по всему Герцланду и дальше. Во время правления династии §YГримкло§! даже Речные Земли попали под влияние Княжества на какое-то время, и большие богатства текли рекой к столице от промышленной добычи горного хрусталя и самого расположения города, что позволяло брать дань со всей торговли, идущей по Гриффкингу. В дополнение ко всему этому особые военные традиции и законы сделали страну заметной силой в регионе - одной из тех которая могла бы быть серьёзной угрозой растущей §YИмперии Грифонов§!.\n\nК сожалению, катернинцы пали не на поле боя, а из-за предательства. Местная дворянская семья секретно поклялась в верности новой, восстающей силе Герцланда. С их помощью Катеринская армия ослабела и зачахла, что обеспечило тихий и спокойный уход старого королевства. В награду за свою службу семья получила земли Катерина и взяла имя §Yфон Катеринбург§! в честь города. Но так как теперь регион являлся частью §YИмперии Грифонов§!, он начинал выглядеть как одно большое тихое болото. Военные традиции медленно исчезали, промышленность начала уступать Грифенхейму и, в конце концов, лишь обедневший регион и еле выживающий город остались на месте некогда великого Княжества.\n\nОднако печальная судьба Катерины была определена полностью только во время §YРеволюции 978 года§!. Комбинация высоких налогов, жестоких лендлордов и бесхозяйственности фон Катеринбургов привели к жестокому крестьянскому восстанию, уничтожившему большую часть города и лишившему большинство членов семьи фон Катеринбург жизни линчеванием. Во времена вознесения §YДиеллзы фон Катеринбург§! на трон всё обернулось печальнее некуда. После нескольких лет паранойи Диелза приказала перенос целого города из его исторического района глубже в болота. Этот ход довёл и так страдающую страну до банкротства, и до нашего времени Катеринбург медленно восстанавливался в землях, которые, казалось, хотели проглотить его целиком. Большинство привлекательных черт города давно исчезли, и Катеринбург в настоящем расположении дел кое-как пытается выжить." +state_lore_text_container_state_description_423:0 "Множество мест видали худшие деньки, хотя §YКатеринбург§! мало с кем может сравниться. Однажды город был основой для старого §YКатеринского Княжества§!, мощь которого была известна по всему Герцланду и дальше. Во время правления династии §YГримкло§! даже Речные Земли попали под влияние Княжества на какое-то время, и большие богатства текли рекой к столице от промышленной добычи горного хрусталя и самого расположения города, что позволяло брать дань со всей торговли, идущей по Гриффкингу. В дополнение ко всему этому особые военные традиции и законы сделали страну заметной силой в регионе - одной из тех которая могла бы быть серьёзной угрозой растущей §YИмперии Грифонов§!.\n\nК сожалению, катернинцы пали не на поле боя, а из-за предательства. Местная дворянская семья секретно поклялась в верности новой, восстающей силе Герцланда. С их помощью Катеринская армия ослабела и зачахла, что обеспечило тихий и спокойный уход старого королевства. В награду за свою службу семья получила земли Катерина и взяла имя §Yфон Катеринбург§! в честь города. Но так как теперь регион являлся частью §YИмперии Грифонов§!, он начинал выглядеть как одно большое тихое болото. Военные традиции медленно исчезали, промышленность начала уступать Грифенхейму и, в конце концов, лишь обедневший регион и еле выживающий город остались на месте некогда великого Княжества.\n\nОднако печальная судьба Катерины была определена полностью только во время §YРеволюции 978 года§!. Комбинация высоких налогов, жестоких лендлордов и бесхозяйственности фон Катеринбургов привели к жестокому крестьянскому восстанию, уничтожившему большую часть города и растерзавшему большинство членов семьи фон Катеринбург. Во времена вознесения §YДиеллзы фон Катеринбург§! на трон всё обернулось печальнее некуда. После нескольких лет паранойи Диелза приказала перенос целого города из его исторического района глубже в болота. Этот ход довёл и так страдающую страну до банкротства, и до нашего времени Катеринбург медленно восстанавливался в землях, которые, казалось, хотели проглотить его целиком. Большинство привлекательных черт города давно исчезли, и Катеринбург в настоящем расположении дел кое-как пытается выжить." state_lore_text_container_state_name_short_411:0 "Шайсвальд" state_lore_text_container_state_name_411:0 "§YГрязный и Тёмный Лес§!:" -state_lore_text_container_state_description_411:0 "Немногие места в Грифонии противостоят попыткам укрощения также сильно, как печально известный лес §YШайсвальд§!. Пусть лес и расположен прямо на заднем дворе Империи Грифонов, на протяжении веков все попытки колонизации грифонами этого места были тщетны. Вместо этого это Бореем забытое место давало убежище преступникам, сумасшедшим и бесчисленным монстрам, многие из которых ещё не полностью задокументированы грифоньими зоологами.\n\nДаже имя этого места отражается эхом в сознании грифонов. Когда §YВечнодикий Лес§! на Эквусе заслужил почёт от местных пони, которые его боялись, Шайсвальд же кличут местом смерти и опасностей, чья грязь настолько густа, что кажется будто ты по бёдра идёшь в экскрементах. Вонь, исходящая от этой грязи, весной и осенью может переноситься на многие мили с помощью ветров. Недостоверные рассказы даже заявляют что §YГрифенхейм§! был основан там, где Гровер I «не мог более чувствовать вонючего запаха грязи и не мог слышать злобного рыка, исходящего из этого проклятого леса.»\n\nНесмотря на свою мрачную репутацию, §YШайсвальд§! рассматривался некоторыми не как ужасная земля, а как чудо, не знающее себе равных. Это место содержит множество нигде ещё не существующих монстров, и хоть недоступность и враждебность глухих частей леса сделала его исследование мучительным делом, ботаники нашли здесь экземпляры почти что каждого лечебного растения, задокументированного в грифоньей истории.\n\nВсё это не сильно помогает местным грифонам, которые, несмотря на века сопротивления, продолжают попытки колонизировать регион с различной степенью успеха. В §YКатеринском Княжестве§! и §YБаронстве Энгривер§! местные грифоны не только обосновались вокруг леса, но и в самом лесу в некоторых случаях - и пусть Шайсвальд упрямо сопротивляется воле любых грифонов, те немногие, что обосновались в регионе, не отдадут свой дом так просто." +state_lore_text_container_state_description_411:0 "Немногие места в Грифонии противостоят попыткам укрощения также сильно, как печально известный лес §YШайсвальд§!. Пусть лес и расположен прямо на заднем дворе Империи Грифонов, на протяжении веков все попытки колонизации грифонами этого места были тщетны. Вместо этого это Бореем забытое место давало убежище преступникам, сумасшедшим и бесчисленным монстрам, многие из которых ещё не полностью задокументированы грифоньими зоологами.\n\nДаже имя этого места отражается эхом в сознании грифонов. Хотя §YВечнодикий Лес§! в Эквусе заслужил почёт от местных пони, которые его боялись, Шайсвальд же кличут местом смерти и опасностей, чья грязь настолько густа, что кажется будто ты по бёдра идёшь в экскрементах. Вонь, исходящая от этой грязи, весной и осенью может переноситься на многие мили с помощью ветров. Недостоверные рассказы даже заявляют что §YГрифенхейм§! был основан там, где Гровер I «не мог более чувствовать вонючего запаха грязи и не мог слышать злобного рыка, исходящего из этого проклятого леса.»\n\nНесмотря на свою мрачную репутацию, §YШайсвальд§! рассматривался некоторыми не как ужасная земля, а как чудо, не знающее себе равных. Это место содержит множество нигде ещё не существующих монстров, и хоть недоступность и враждебность глухих частей леса сделала его исследование мучительным делом, ботаники нашли здесь экземпляры почти что каждого лечебного растения, задокументированного в грифоньей истории.\n\nВсё это не сильно помогает местным грифонам, которые, несмотря на века сопротивления, продолжают попытки колонизировать регион с различной степенью успеха. В §YКатеринском Княжестве§! и §YБаронстве Энгривер§! местные грифоны не только обосновались вокруг леса, но и в самом лесу в некоторых случаях - и пусть Шайсвальд упрямо сопротивляется воле любых грифонов, те немногие, что обосновались в регионе, не отдадут свой дом так просто." state_lore_text_container_state_name_short_398:0 "Гринбэк" state_lore_text_container_state_name_398:0 "§YКолыбель§! §YЗнаний§!:" @@ -227,7 +227,7 @@ state_lore_text_container_state_description_380:0 "Все слышали о §Y state_lore_text_container_state_name_short_442:0 "Фловена" state_lore_text_container_state_name_442:0 "§YГород§! §GСадов§!:" -state_lore_text_container_state_description_442:0 "Около слияния рек Эрн и Пом располагается цветущий город Фловена. После захвата Гровером I, поселение начало расти вокруг §Yвнушительной крепости§!, построенной аквелийскими королями, и вскоре стало центром торговли и промышленности. Перед изобретением железных дорог главный торговый путь между Герцландом и Аквелией проходил через реку Эрн. Фловена выигрывала от этого, пока патриции вкладывали средства в её §Yбанки§!, являющиеся одними из самых крупных учреждений такого рода в Грифонии.\n\nЭтот город славится своими многочисленными §Gботаническими садами§!, которые используются для производства красителей для жадной текстильной промышленности, а также для создания парфюмов и другой косметики. Сады содержат множество экзотических растений со всего мира и представляют собой великолепное зрелище. Старые городские мосты также известны своей красивой каменной укладкой. Центром города является §YПлощадь Черриблоссом§!, окружённая множественными усадьбами богатых патрициев.\n\nНаселение города разнообразно из-за множества беженцев, прибывших сюда во время буйных лет революции. Вместе с местными помоварцами здесь живут аквелийцы, герцландцы и прочие грифоны. Аквелийский служит общим языком, но почти каждый житель умеет говорить на двух или трёх языках.\n\nПросто пройдя по улицам можно увидеть как точно разделяются классы Фловены. Западная часть города является преступными трущобами, маленьким морем из деревянных домиков, кишащих крысами, а сам город славится великолепной архитектурой, что мастерски смешивает аквелийский и герцландский стили. Всё это выглядит как смесь двух разных миров в одном городе, но эти два мира не всегда живут в гармонии." +state_lore_text_container_state_description_442:0 "Около слияния рек Эрн и Пом располагается цветущий город Фловена. После захвата Гровером I, поселение начало расти вокруг §Yвнушительной крепости§!, построенной аквелийскими королями, и вскоре стало центром торговли и промышленности. Перед изобретением железных дорог главный торговый путь между Герцландом и Аквелией проходил через реку Эрн. Фловена выигрывала от этого, пока патриции вкладывали средства в её §Yбанки§!, являющиеся одними из самых крупных учреждений такого рода в Грифонии.\n\nЭтот город славится своими многочисленными §Gботаническими садами§!, которые используются для производства красителей для жадной текстильной промышленности, а также для создания парфюмов и другой косметики. Сады содержат множество экзотических растений со всего мира и представляют собой великолепное зрелище. Старые городские мосты также известны своей красивой каменной укладкой. Центром города является §YПлощадь Черриблоссом§!, окружённая множественными усадьбами богатых патрициев.\n\nНаселение города разнообразно из-за множества беженцев, прибывших сюда во время буйных лет революции. Вместе с местными помоваррцами здесь живут аквелийцы, герцландцы и прочие грифоны. Аквелийский служит общим языком, но почти каждый житель умеет говорить на двух или трёх языках.\n\nПросто пройдя по улицам можно увидеть как точно разделяются классы Фловены. Западная часть города является преступными трущобами, маленьким морем из деревянных домиков, кишащих крысами, а сам город славится великолепной архитектурой, что мастерски смешивает аквелийский и герцландский стили. Всё это выглядит как смесь двух разных миров в одном городе, но эти два мира не всегда живут в гармонии." state_lore_text_container_state_name_short_390:0 "Фезера" state_lore_text_container_state_name_390:0 "§YГород в тени Скайфола§!:" @@ -263,7 +263,7 @@ state_lore_text_container_state_description_356:0 "Много веков наз state_lore_text_container_state_name_short_362:0 "Нью-Мейнхеттен" state_lore_text_container_state_name_362:0 "§YСапфировый город§!:" -state_lore_text_container_state_description_362:0 "Нью-Мейнхеттен - дом для многих миллионов и самый большой городом в Новом Мейрленде. У него тот же статус, что и у тёзки на другом берегу океана. Город был основан как вторая колония сразу после Сансета, и он сохранил своё желание принимать новых мигрантов, открывая двери для всех, кто стремится оставить свою старую жизнь позади в Эквестрии. Пони со всей Эквестрии перемешиваются в окружении небоскребов, пронизывающих небо. Вы можете услышать тяжелый северянский диалект беженцев из Сталлионграда, южные акценты ищущих удачу эпплузиан, и, при удаче, даже языки из Грифонии и Зебрики. Нью-Мейнхеттен - это плавильный котел для всех, кто хочет сам создать своё будущее. Музыкальные группы города смешивают самые различные стили, а ресторанах можно найти еду со всего света.\n\nГород известен своей гаванью, которая разрывается по швам, стараясь привлечь мигрантов и экспортируя жизненно важные ресурсы обратно в Эквестрию или дальше в Грифонию. Огромные сталелитейные заводы обеспечивают рабочими местами многих, а те, кто имеет склонность к торговле, могут попытать счастья в торговле кристаллами. Ист-сайдский пригород в последнее время развивался наиболее активно. Городские власти ведут постоянную бюрократическую борьбу за то, чтобы эта часть города, выходящая за официальные бюрократические рамки, вошла в состав городской администрации.\n\nТем не менее, после наступления Великой Депрессии, даже Нью-Мейнхеттен не может обеспечить всех работой, и сейчас бесплатные столовые занимают место закрытых магазинов. Социалисты, фашисты и капиталисты вербуют новых сторонников среди бедных и вновь прибывших, и иногда между сторонниками разных политиков происходят жестокие схватки." +state_lore_text_container_state_description_362:0 "Нью-Мейнхеттен - дом для многих миллионов и самый большой городом в Новом Мейрленде. У него тот же статус, что и у тёзки на другом берегу океана. Город был основан как вторая колония сразу после Сансета, и он сохранил своё желание принимать новых мигрантов, открывая двери для всех, кто стремится оставить свою старую жизнь позади в Эквестрии. Пони со всей Эквестрии перемешиваются в окружении небоскребов, пронизывающих небо. Вы можете услышать тяжелый северянский диалект беженцев из Сталлионграда, южные акценты ищущих удачу жителей Эпплузы, и, при удаче, даже языки из Грифонии и Зебрики. Нью-Мейнхеттен - это плавильный котел для всех, кто хочет сам создать своё будущее. Музыкальные группы города смешивают самые различные стили, а ресторанах можно найти еду со всего света.\n\nГород известен своей гаванью, которая разрывается по швам, стараясь привлечь мигрантов и экспортируя жизненно важные ресурсы обратно в Эквестрию или дальше в Грифонию. Огромные сталелитейные заводы обеспечивают рабочими местами многих, а те, кто имеет склонность к торговле, могут попытать счастья в торговле кристаллами. Ист-сайдский пригород в последнее время развивался наиболее активно. Городские власти ведут постоянную бюрократическую борьбу за то, чтобы эта часть города, выходящая за официальные бюрократические рамки, вошла в состав городской администрации.\n\nТем не менее, после наступления Великой Депрессии, даже Нью-Мейнхеттен не может обеспечить всех работой, и сейчас бесплатные столовые занимают место закрытых магазинов. Социалисты, фашисты и капиталисты вербуют новых сторонников среди бедных и вновь прибывших, и иногда между сторонниками разных политиков происходят жестокие схватки." state_lore_text_container_state_name_short_371:0 "Карфин" state_lore_text_container_state_name_371:0 "§YВечный Город§!:" @@ -279,7 +279,7 @@ state_lore_text_container_state_description_445:0 "Здесь в Мидории state_lore_text_container_state_name_short_671:0 "Таймайштадт" state_lore_text_container_state_name_671:0 "§YМеридиональный Эксклав§!:" -state_lore_text_container_state_description_671:0 "Однажды это было городом минотавром под названием Неахора, а теперь §YТаймайштадт§! является символом когда-то сильной имперской власти и её превосходства над большинством стран Грифонии. Из этого бьющегося сердца §YГрафства Цианолизии§! династия Зумпфкиль правила дикими и неприрученными землями страны более двух веков.\n\nЭтот порт для §CИмперской Южной Флотилии§! и эксклав мощи Грифенхейма был местом размещения гарнизонов великих армий императоров Гроверов. Пусть сегодня город и является бурлящим метрополисом, он лишь тень своего былого я. Южный Флот давно исчез, его корабли были либо захвачены, либо потопленными во время §RАстерионского восстания§!, и теперь лишь гниющие остовы архаичных кораблей всё ещё остались в полузаброшенных и ветхих доках города. Великие гарнизоны империи тоже исчезли, оставив после себя лишь горстку обычных бойцов в гарнизонах - в которых когда-то размещались даже не десятки, а сотни тысяч солдат.\n\nЭтот город находится в упадке - грифоны, которые когда-то населяли менее заселённые области страны или даже астерионцы, были вынуждены покинуть свои дома во время восстания минотавров, поселившись в трущобах внутри столицы и вокруг неё. Окраины города полны беженцев, лишившихся работы моряков и солдатами, оказавшихся далеко от своего дома.\n\nНесмотря на всё это, городской промышленный сектор всё ещё активен, выпуская оружие и гражданские товары. Государственный аппарат Цианолизии располагается в сборище построек и поместий в самом центре города, оставаясь функциональным под лидерством §YГерцогини Тэйлоу Зумпфкиль§!, ведущей герцогство вперёд в эти опасные и беспокойные времена.\n" +state_lore_text_container_state_description_671:0 "Однажды это было городом минотавром под названием Неахора, а теперь §YТаймайштадт§! является символом когда-то сильной имперской власти и её превосходства над большинством стран Грифонии. Из этого бьющегося сердца §YГрафства Цианолизии§! династия Зумпфкиль правила дикими и неприрученными землями страны более двух веков.\n\nЭтот порт для §CИмперской Южной Флотилии§! и эксклав мощи Грифенхейма был местом размещения гарнизонов великих армий императоров Гроверов. Пусть сегодня город и является бурлящим метрополисом, он лишь тень своего былого я. Южный Флот давно исчез, его корабли были либо захвачены, либо потопленными во время §RАстерионского восстания§!, и теперь лишь гниющие остовы архаичных кораблей всё ещё остались в полузаброшенных и ветхих доках города. Великие гарнизоны империи тоже исчезли, оставив после себя лишь горстку обычных бойцов в гарнизонах - в которых когда-то размещались даже не десятки, а сотни тысяч солдат.\n\nЭтот город находится в упадке - грифоны, которые когда-то населяли менее заселённые области страны или даже астерионцы, были вынуждены покинуть свои дома во время восстания минотавров, поселившись в трущобах внутри столицы и вокруг неё. Окраины города полны беженцев, лишившихся работы моряков и солдатами, оказавшихся далеко от своего дома.\n\nНесмотря на всё это, городской промышленный сектор всё ещё активен, выпуская оружие и гражданские товары. Государственный аппарат Цианолизии располагается в сборище построек и поместий в самом центре города, оставаясь функциональным под лидерством §YГерцогини Тэйллоу Зумпфкиль§!, ведущей герцогство вперёд в эти опасные и беспокойные времена.\n" state_lore_text_container_state_name_short_463:0 "Просперо" state_lore_text_container_state_name_463:0 "§YГород библиотек§!:" @@ -311,7 +311,7 @@ state_lore_text_container_state_description_512:0 "Прежде всего, §Y state_lore_text_container_state_name_short_387:0 "Озерград" state_lore_text_container_state_name_387:0 "§YВрата востока§!:" -state_lore_text_container_state_description_387:0 "§YОзерград§!, расположенный на берегу §Yозера Светово§!, является одним из самых важных городов §YВосточной Грифонии§!. Его история начинается более тысячи лет назад с одной из самых важных фигур §YРечных Земель§! - князя §YБлессед Суорда§!. После его победы над §Yнимбусцами§!, Блессед Суорд построил маленький город в этом регионе, чтобы тот стал бьющимся сердцем его великой империи.\n\nНапоминания об этой эпохе можно увидеть повсюду в §YОзерграде§!, так как даже спустя столетия сохранился старый город с его широкими бульварами, старыми храмами и площадями, а также грандиозным §YДворцом Великого Князя§! - одним из величайших зданий в Речных Землях. То, что эти здания всё ещё стоят, свидетельство не только мастерства древних архитекторов, но и приверженности пони Озерграда к сохранению и почитанию своей истории.\n\nТем не менее, самая удивительная вещь в городе - это то, как он во многих местах расширялся прямо над водами озера: сначала отдельные дома, потом части улиц, а затем и §Yцелые городские кварталы расположились прямо над водами озера§!. §YВосемнадцать мостов§!, больших и маленьких, соединяют озерные районы, и они обычно используются в качестве мест для массовых мероприятий, а не только для путешествий между районами.\n\nХотя звезда Озерграда поблекла по сравнению со былыми временами, сам остаётся таким же гордым и красивым, как и всегда, и пони, что живут там, с нетерпением следят за тем, чтобы такая ситуация сохранялась и в будущем." +state_lore_text_container_state_description_387:0 "§YОзерград§!, расположенный на берегу §Yозера Светово§!, является одним из самых важных городов §YВосточной Грифонии§!. Его история начинается более тысячи лет назад с одной из самых важных фигур §YРечных Земель§! - князя §YБлессед Суорда§!. После его победы над §Yнимбусийцами§!, Блессед Суорд построил маленький город в этом регионе, чтобы тот стал бьющимся сердцем его великой империи.\n\nНапоминания об этой эпохе можно увидеть повсюду в §YОзерграде§!, так как даже спустя столетия сохранился старый город с его широкими бульварами, старыми храмами и площадями, а также грандиозным §YДворцом Великого Князя§! - одним из величайших зданий в Речных Землях. То, что эти здания всё ещё стоят, свидетельство не только мастерства древних архитекторов, но и приверженности пони Озерграда к сохранению и почитанию своей истории.\n\nТем не менее, самая удивительная вещь в городе - это то, как он во многих местах расширялся прямо над водами озера: сначала отдельные дома, потом части улиц, а затем и §Yцелые городские кварталы расположились прямо над водами озера§!. §YВосемнадцать мостов§!, больших и маленьких, соединяют озерные районы, и они обычно используются в качестве мест для массовых мероприятий, а не только для путешествий между районами.\n\nХотя звезда Озерграда поблекла по сравнению со былыми временами, сам остаётся таким же гордым и красивым, как и всегда, и пони, что живут там, с нетерпением следят за тем, чтобы такая ситуация сохранялась и в будущем." state_lore_text_container_state_name_short_637:0 "Алмазная Гора" state_lore_text_container_state_name_637:0 "§YГород Горного Короля§!:" @@ -335,7 +335,7 @@ state_lore_text_container_state_description_670:0 "§YБлосмпорт§! яв state_lore_text_container_state_name_short_1176:0 "Осткранби" state_lore_text_container_state_name_1176:0 "§YПристань викингаров§!:" -state_lore_text_container_state_description_1176:0 "Поговаривают, именно во время высадки в §YОсткранби§! братьям Кнуфу и Ивару решили ниспослать своё благословление §Cоленийские боги§!. Однако в самый разгар §Rзавоевания хиндийского субконтинента§! Кнуф §Rпогиб в бою§!, после того как Ивар принял всерьёз §Yпророческие предвестия туземного жреца§! и приказал §Rповесить§! трупы всех приплывших с ним провидцев на городской площади Осткранби — но только, разумеется, после их сожжения. Иные шёпотом передают легенду о том, что §Cсама Укко§! §Rубила Кнуфа§! за братову ересь.\n\nИ хотя §Yв городе не ступало копыто провидца§! с тех самых пор, а §Rвлияние богов в Хиндии постепенно сошло на нет§!, город всё ещё хранит свои корни и чтит времена §Cдревних оленийских завоевателей§!, о чём говорит несметное количество храмов оленийского пантеона — ни в одном городе субконтинента столько не найти! Другой особенностью здешней городской жизни является §Cчастичная урбанизация§!, проводимая в последние годы усилиями Бенджена V Кудлинена и его отца Бенджена IV §Yв рамках читальского процесса индустриализации§!. Город Осткранби, смешавший в себе экзотику старины и комфорт современности, выступает оплотом §Yвласти дома Кудлиненов§!, §Cтрадиций оленийского пантеона§! и §Gэпохи модернизации§!, которая вот-вот настанет во всём Читале.\n\nОсткранби является центром политической жизни Читала, а в великом §YВнутреннем городе§! находится резиденция §CСовета Семи§!, основанного в 1003 году взамен института абсолютной власти для улаживания отношений знати. Раньше город был личной собственностью §Yнаследников Кнуфа и Ивара§!, правящих с §Cвеликого острова Ууси Хирвимаа§!, но со временем их род угас, их владычество над материком распалось, и земля стала центром новой династии Кудлиненов: §Cкогда-то малых дворян§!, приплывших вместе с Кнуфом и Иваром. Ныне её возглавляет §Gталантливый управленец Бенджен V Кудлинен.§!\n\nНо стоит помнить: хотя влияние Ууси Хирвимаа больше не чувствуется в Осткранби, §YКудлинены§! всё ещё §Rне единственные, кто претендует на владение читальской столицей...§!" +state_lore_text_container_state_description_1176:0 "Поговаривают, именно во время высадки в §YОсткранби§! братьям Кнуфу и Ивару решили ниспослать своё благословение §Cоленийские боги§!. Однако в самый разгар §Rзавоевания хиндийского субконтинента§! Кнуф §Rпогиб в бою§!, после того как Ивар принял всерьёз §Yпророческие предвестия туземного жреца§! и приказал §Rповесить§! трупы всех приплывших с ним провидцев на городской площади Осткранби — но только, разумеется, после их сожжения. Иные шёпотом передают легенду о том, что §Cсама Укко§! §Rубила Кнуфа§! за братову ересь.\n\nИ хотя §Yв городе не ступало копыто провидца§! с тех самых пор, а §Rвлияние богов в Хиндии постепенно сошло на нет§!, город всё ещё хранит свои корни и чтит времена §Cдревних оленийских завоевателей§!, о чём говорит несметное количество храмов оленийского пантеона — ни в одном городе субконтинента столько не найти! Другой особенностью здешней городской жизни является §Cчастичная урбанизация§!, проводимая в последние годы усилиями Бенджена V Кудлинена и его отца Бенджена IV §Yв рамках читальского процесса индустриализации§!. Город Осткранби, смешавший в себе экзотику старины и комфорт современности, выступает оплотом §Yвласти дома Кудлиненов§!, §Cтрадиций оленийского пантеона§! и §Gэпохи модернизации§!, которая вот-вот настанет во всём Читале.\n\nОсткранби является центром политической жизни Читала, а в великом §YВнутреннем городе§! находится резиденция §CСовета Семи§!, основанного в 1003 году взамен института абсолютной власти для улаживания отношений знати. Раньше город был личной собственностью §Yнаследников Кнуфа и Ивара§!, правящих с §Cвеликого острова Ууси Хирвимаа§!, но со временем их род угас, их владычество над материком распалось, и земля стала центром новой династии Кудлиненов: §Cкогда-то малых дворян§!, приплывших вместе с Кнуфом и Иваром. Ныне её возглавляет §Gталантливый управленец Бенджен V Кудлинен.§!\n\nНо стоит помнить: хотя влияние Ууси Хирвимаа больше не чувствуется в Осткранби, §YКудлинены§! всё ещё §Rне единственные, кто претендует на владение читальской столицей...§!" state_lore_text_container_state_name_short_875:0 "Кольтфаген" state_lore_text_container_state_name_875:0 "§YДом тысячи кораблей§!:" diff --git a/localisation/russian/eaw_tank_modules_l_russian.yml b/localisation/russian/eaw_tank_modules_l_russian.yml index cbe3c75d647..fb3bf7b8996 100644 --- a/localisation/russian/eaw_tank_modules_l_russian.yml +++ b/localisation/russian/eaw_tank_modules_l_russian.yml @@ -126,14 +126,23 @@ light_tank_destroyer_chassis_5:0 "Современная легкая ПТ-установка" light_tank_aa_chassis_4:0 "Полусовременная легкая ЗСУ" light_tank_aa_chassis_5:0 "Современная легкая ЗСУ" - light_tank_flame_chassis_4:0 "Полусовременный легкий огнеметный танк" - light_tank_flame_chassis_5:0 "Современный легкий огнеметный танк" + light_tank_flame_chassis_4:0 "Полусовременный легкий огнемётный танк" + light_tank_flame_chassis_5:0 "Современный легкий огнемётный танк" light_tank_amphibious_chassis_4:0 "Шасси полусовременного легкого танка (плавающего)" light_tank_amphibious_chassis_5:0 "Шасси современного легкого танка (плавающего)" main_battle_tank_amphibious_chassis:0 "Шасси раннего ОБТ (плавающего)" main_battle_tank_amphibious_chassis_b:0 "Шасси ОБТ 1-го поколения (плавающего)" main_battle_tank_amphibious_chassis_c:0 "Шасси ОБТ 2-го поколения (плавающего)" + modern_tank_flame_equipment_1:0 "Ранний огнемётный ОБТ" + modern_tank_flame_equipment_2:0 "Огнемётный ОБТ 1-го поколения" + modern_tank_flame_equipment_3:0 "Огнемётный ОБТ 2-го поколения" + super_heavy_flame_tank_equipment_1:0 "BБазовый сверхтяжелый огнемётный танк" + super_heavy_flame_tank_equipment_2:0 "Улучшенный сверхтяжелый огнемётный танк" + super_heavy_flame_tank_equipment_3:0 "Продвинутый сверхтяжелый огнемётный танк" + light_tank_flame_equipment_4:0 "Полусовременный легкий огнемётный танк" + light_tank_flame_equipment_5:0 "Современный легкий огнемётный танк" + modern_tank_flame_chassis_1:0 "Ранний огнемётный ОБТ" modern_tank_flame_chassis_2:0 "Огнемётный ОБТ 1-го поколения" modern_tank_flame_chassis_3:0 "Огнемётный ОБТ 2-го поколения" @@ -144,7 +153,7 @@ super_heavy_flame_tank_chassis_1:0 "Базовый сверхтяжелый огнемётный танк" super_heavy_flame_tank_chassis_2:0 "Улучшенный сверхтяжелый огнемётный танк" super_heavy_flame_tank_chassis_3:0 "Продвинутый сверхтяжелый огнемётный танк" - super_heavy_flame_tank_chassis_desc:0 "Огромная боевая машина с огнеметом в башне для атаки укреплений и зданий." + super_heavy_flame_tank_chassis_desc:0 "Огромная боевая машина с огнемётом в башне для атаки укреплений и зданий." super_heavy_flame_tank_chassis:0 "Сверхтяжелый огнемётный танк" armor_tech_5:0 "Эксперименты с реактивной броней" @@ -160,4 +169,6 @@ armor_tech_5_tt:0 "Позволяет повысить уровень брони до 21 и выше." armor_tech_6_tt:0 "Позволяет повысить уровень брони до 24 и выше." engine_tech_5_tt:0 "Позволяет обновить двигатель до значений 21 и выше." - engine_tech_6_tt:0 "Позволяет обновить двигатель до значений 24 и выше." \ No newline at end of file + engine_tech_6_tt:0 "Позволяет обновить двигатель до значений 24 и выше." + + basic_heavy_tank:0 "Тяж. танк I" \ No newline at end of file diff --git a/localisation/russian/eaw_traits_l_russian.yml b/localisation/russian/eaw_traits_l_russian.yml index a7e1ab0139b..969505a1900 100644 --- a/localisation/russian/eaw_traits_l_russian.yml +++ b/localisation/russian/eaw_traits_l_russian.yml @@ -47,7 +47,8 @@ inspiring_commissar_desc:0 "§LЭтот комиссар вдохновляет солдат совершать немыслимое и сражаться до последней капли крови. Жизнь за родину или смерть!§!" inspiring_commissar_navy:0 "Вдохновляющий комиссар" inspiring_commissar_navy_desc:0 "§LЭтот комиссар вдохновляет солдат совершать немыслимое и сражаться до последней капли крови. Жизнь за родину или смерть!§!" - infantry_equipment_designer:0 "Дизайнер пехотного снаряжения" + infantry_equipment_designer:0 "Конструктор пехотного снаряжения" + infantry_support_equipment_manufacturer:0 "Конструктор пехотного и доп. снаряжения" royal_magician:0 "Королевский маг" element_of_loyalty:0 "Элемент верности" sanguinary_prince:0 "Кровожадный принц" @@ -124,8 +125,8 @@ mining_company:0 "Шахтёрская компания" standardisation_concern:0 "Концерн по стандартизации" magical_concern:0 "Магический концерн" - promising_general:0 "Многообещающий лидер" - promising_general_desc:0 "§LЭтот лидер доказал, что может быстро учиться.§!" + promising_general:0 "Многообещающий офицер" + promising_general_desc:0 "§LЭтот офицер доказал, что может быстро учиться.§!" industrial_machines:0 "Производитель инструментов" spiritual_organization:0 "Духовные организации" vzletaem:0 "Взлетаем!" @@ -292,7 +293,8 @@ trait_visitor_navy:0 "Гость из другого измерения" trait_visitor_navy_desc:0 "§LЭто существо родом из другого измерения, оно может разговаривать с духами, или читать мысли, или контролировать чей-то ум... Лучше не задавайте лишних вопросов!§!" - super_heavy_tank_manufacturer:0 "Конструктор сверхтяжелых танков" + light_tank_manufacturer:0 "Конструктор лёгких танков" + super_heavy_tank_manufacturer:0 "Конструктор сверхтяжёлых танков" tank_destroyer_manufacturer:0 "Конструктор истребителей танков" agile_CAS_manufacturer:0 "Конструктор маневренных штурмовиков" @@ -413,6 +415,9 @@ operative_spyhunter_desc:0 "Этот оперативник искусен в охоте и захвате вражеских агентов." operative_spiracles:0 "Манипуляторша" operative_spiracles_desc:0 "Эта оперативник является экспертом в манипулировании. Она компенсирует свою неспособность трансформироваться множеством посредников. К сожалению, в случае утечки информации эта неспособная менять обличье чейнджлинг сразу же становится главной подозреваемой." + operative_conmane:0 "Взболтать, но не смешивать" + operative_conmane_desc:0 "Этого оперативника практически невозможно поймать." + #military_bishop:0 "Военный священник"# Identical duplicate from Eaw diehard_revolutionary:0 "Несгибаемый революционер" @@ -674,4 +679,5 @@ Yal_skeleton_king_army_leader_desc:0 "§LСражение под началом alt_navy_screen_3:1 "Охранение\n(эксперт)" alt_navy_carrier_1:1 "Авианосцы\n(мастер)" alt_navy_carrier_2:1 "Авианосцы\n(специалист)" - alt_navy_carrier_3:1 "Авианосцы\n(эксперт)" \ No newline at end of file + alt_navy_carrier_3:1 "Авианосцы\n(эксперт)" + air_chief_naval_aviation_2:0 "Морская авиация\n(специалист)" diff --git a/localisation/russian/eaw_welcomescreen_l_russian.yml b/localisation/russian/eaw_welcomescreen_l_russian.yml index 443593db78b..09c3e5b70a8 100644 --- a/localisation/russian/eaw_welcomescreen_l_russian.yml +++ b/localisation/russian/eaw_welcomescreen_l_russian.yml @@ -25,7 +25,7 @@ EAW_WS_TAB_1_HEADER:0 "[Root.GetNiceCountryName]" #scripted loc for nicer stuff EAW_WS_TAB_2_HEADER:0 "[Root.GetRegionName]" EAW_WS_TAB_3_HEADER:0 "£eaw_text Механика мода Equestria at War" - EAW_WS_TAB_4_HEADER:0 "Версия 'Shores of Zebrica' 2.0.1.4" + EAW_WS_TAB_4_HEADER:0 "Версия 'Shores of Zebrica' 2.0.1.5" #24 lines of text EAW_WS_TAB_1_TXT:0 "[Root.GetCountryIntro]" @@ -38,24 +38,24 @@ EAW_WS_TAB_3_TXT_HEADER_6:0 "Game Rules" EAW_WS_TAB_3_TXT_HEADER_7:0 "Dynamic Leader Generation" EAW_WS_TAB_3_TXT:0 "\n\n£eaw_text §YEquestria at War§! incorporates a fork of §YRoad to 56§! by §YGreatexperiment§! (used with permission), that has been edited and streamlined to fit our design goals better. This allows for a longer game with more technologies to research.\n\nEaW introduces §YMagical Equipment§! and a new resource - £resources_strip|7 §YCrystals§! - used to produce it. §YMagical Equipment§! provides a more resource, IC-intensive, less reliable, but more powerful alternative to regular §YInfantry Equipment§!.\n\n§YPre-Industrial Infantry Equipment§! and §YArtillery§! have been added, to represent the weapons used by nations that have not yet industrialized.\n\nFurthermore, EaW introduces the §YRaces§! system. Each country has one of twenty three races - §YPony§!, §YChangeling§!, §YGriffon§!, §YDeer§!, §YDiamond Dog§!, §YDragon§!, §YBuffalo§!, §YPolar Bear§!, §YPenguin§!, §YMinotaur§!, §YZebra§!, §YHippogriff§!, §YKirin§!, §YHorse§!, §YCamel§!, §YGiraffe§!, §YDonkey§!, §YAbyssinian§!, §YLlama§!, §YGargoyle§!, §YCentaur§!, §YYeti§! or §YUnspecified§!. Many races have their own unique racial tech tree folder, and in some cases racial unique units. Races cannot be changed during the game (exception being an option for the §YChangeling-Olenian Commonwealth§!).\n\n\n\nIn order to better represent the differences in industrial/societal and research development of nations in Equestria at War, §YScientific Development§!, §YSociety Development§!, §YIlliteracy§!, and §YPoverty§! idea categories have been implemented.\n\n§YScientific Development§! represents the level of education and research capabilities of the nation. Low levels of §YScientific Development§! impose §RResearch§! maluses. §YScientific Development§! can be improved by §YNational Focuses§! or §YDecisions§!, depending on the country. For §Ygriffon§! countries, owning major centers of learning in Griffonia can be used to improve §YScientific Development§! as well.\n\n§YSociety Development§! represents the general state of industrialization and advancement of economy and society. Low levels of §YSociety Development§! impose §RIndustry§!, §RResearch§! and §RPolitical§! maluses. §YDevelopment§! can be improved by §YNational Focuses§! or §YDecisions§!, depending on the country.\n\n§YIlliteracy§! represents how many of your citizens can read and write. Low levels of §YIlliteracy§! impose §RResearch§! and §RConstruction§! maluses. §YIlliteracy§! can be improved by §YNational Focuses§! or §YDecisions§!, depending on the country.\n\n§YPoverty§! represents how well-functioning your economy is. Low levels of §YIlliteracy§! impose §RResearch§!, §RRecruitable Population§!, §RIndustry§!, and §RMonthly Population§! maluses. §YPoverty§! can be improved by §YNational Focuses§! or §YDecisions§!, depending on the country.\n\n\n\nThe potential of nuclear warfare and the horror of unleashing such terrible weapons is not quite seen in Vanilla. In order to rectify this, EaW introduces the following changes:\n- Nuclear attacks will now reduce the population of a hit §Ystate§!, using believable casualty numbers depending on state population and development (using multiple nuclear bombs on a state in short succession will not reduce population as drastically).\n- A §Ystate§! hit by a nuclear attack will receive the §YFallout§! state modifier, reducing state factories, supplies, division organization and increasing division attrition. The modifier will last for a §Yyear§!. Subsequent nuclear attacks will not stack the modifier, but will reset the one year timer.\n- Production of §Ynuclear bombs§! requires a supply of £resources_strip|7 §YCrystals§!. If none are available, no new §Ynuclear bombs§! will be produced. Each §YNuclear Reactor§! consumes 12 £resources_strip|7 §YCrystals§!.\n\n\n\nAfter a country has been defeated in a war, and a peace conference has ended, the victors will have a chance to receive §Gone-time 50-200% research speed bonuses§! to §Ytechnologies§! that the loser had researched, and the victor has not.\n\nThe chance to receive the bonus is random, and calculated per technology. The more of loser's §YIndustry§! that has been taken over by the victor (either by puppeting or annexation), the higher the chance to receive a bonus, which means that not every victor will have an equal chance. The level of §YDevelopment§! of the victor is also a factor - the worse the Development, the smaller the chance.\n\n\n\nAn effort was made to improve the AI. While it is by no means perfect, and most of the real improvements can only be implemented by Paradox, we have done our best to tweak AI's behaviors, and improve AI's handling of Division Templates. AI will use all of the added units and technologies. AI will intelligently choose Doctrines based on the bonuses they recieve in their Focus Tree. AI will use dynamic strategies to respond to events and changes on the world stage. Peace Conference AI has been improved, though it is not perfect.\n\n\n\nSince 1.6 Ironclad update, new Game Rules for various countries and game setups have been added, to allow the player to customize their £eaw_text §YEquestria at War§! experience.\n\n\n\n£eaw_text §YEquestria at War§! provides a new, flavorful system of general, admiral and, for players with the La Resistance DLC, operative generation. Various nations will generate different leaders of different races depending on their circumstances. For example, a nation may have both pony and griffon generals, or use multiple namelists. This does not carry any gameplay changes." - EAW_WS_TAB_4_TXT_HEADER_1:0 "§Y'Shores of Zebrica' 2.0.1.4§!" + EAW_WS_TAB_4_TXT_HEADER_1:0 "§Y'Shores of Zebrica' 2.0.1.5§!" EAW_WS_TAB_4_TXT_HEADER_2:0 "§Y'In the Shadow of Mountains' 1.8.2.1§!" EAW_WS_TAB_4_TXT_HEADER_3:0 "§Y'In the Shadow of Mountains' 1.8.2§!" EAW_WS_TAB_4_TXT_HEADER_4:0 "§Y'In the Shadow of Mountains' 1.8.1§!" EAW_WS_TAB_4_TXT_HEADER_5:0 "§Y'In the Shadow of Mountains' 1.8.0.1§!" #EAW_WS_TAB_4_TXT_HEADER_6:0 "§Y'In the Shadow of Mountains' 1.8§!" #EAW_WS_TAB_4_TXT_HEADER_7:0 "§Y'Pax Chrysalia: Redux' 1.7.7.1§!" - EAW_WS_TAB_4_TXT:0 "\n\n+ Добавлено:\n - Добавлен полный перевод Читала.\n - Переработаны портреты Колетт Солид из Весткипа и Ибыз Айспау из Клики Айспау.\n - Добавлен портрет-силуэт для алмазных псов.\n - Добавлены флаги альтернативных идеологий для Племени Ледяных Драконов.\n - Добавлен новый флаг для нейтральной Гиппогрифии.\n - Добавлено событие для Хироптерры, которое происходит после появления Солнечной Империи.\n - Добавлена картинка для события кинопропаганды.\n - Добавлен неуникальный портрет для гарпий.\n - Добавлена новая иконка для фокуса "Речные игры".\n - Добавлено решение для Вингбардии, позволяющее вернуть земли Абиссинии.\n - Добавлены флаги альтернативных идеологии для Хамрина и Лан Кира.\n+ Changes and fixes:\n - Fixed a dehumanized focus icon having the wrong size.\n - Fixed Princess Cadance's name being unlocalized.\n - Changed year of 1005 medium tank chassis to 1009.\n - Hopefully fixed Sköldsvärd not getting appropriate commander levels or traits.\n - Supremacy Flowena's Vivienne advisor no longer has a non-aligned popularity boosting trait.\n - Fixed Novaya Severyana advisors not working.\n - Fixed some concern icons for Flowena.\n - Fixed Angriver republican post-Griffenheim tree being broken.\n - Renamed a Hippogriff advisor and added a general role for them.\n - Fixed several issues with plane templates.\n - Chiropterra now hates Equestria.\n - Ahuizotl can no longer trade with Skyfall.\n - Crack Lightning now keeps some of Posada's national spirits if he becomes leader.\n - Fixed some crashes from advisors being added.\n - Fixed Westkeep not getting Aquileian medals.\n - "Empower Archons" focus now bypasses if supremacy Strawberry formed the Griffonian Empire.\n - Replaced army spirit icon for Ideological Loyalty.\n - Lushi will no longer get the Evi cosmetic tag if they already have the supremacy cosmetic tag.\n - Fixed Zebrica generic focus tree not checking for 5 research slots. \n - Added back a Buffalo advisor that got lost during character conversion.\n - Fixed missing description for a Buffalo general.\n - Manehattan Protectorate now starts with Changeling Equipment Templates.\n - Fixed bad encoding in an OOB file causing a crash.\n - Fixed missing icon for Vesalipolis Queen's Tower state modifier.\n - Fixed cost for an advisor in Crystal Empire.\n - Fixed several inconsistencies with Crystal Empire and Polar Bear advisor icons.\n - Fixed a missing advisor icon in Tarrin.\n - Fixed Stalliongrad truck technology icon.\n - Prywhen can now get a fifth research slot.\n - Fixed King Kloseu advisor not being removed in Brodfeld if he dies.\n - Fixed Zumidia's starting air technology.\n - Countries can no longer see designers of other countries at start.\n - Fixed some country leader checks.\n - Fixed a province in Angriver missing the forest province modifier.\n - Fixed conditions for Gryphia's concerns.\n - Fixed icon for New California Republic's spy advisor.\n - Standardized Chrysalis-Nightmare Moon marriage to use similar checks as Sinister-Sombra marriage.\n - Fixed edgecase where Sombra can marry both Sinister and Radiant.\n - Swapped some hippogriff advisor icons.\n - Cyanolisia and Sicameon advisors now have generic icons.\n - Deer spy advisors now use deer operative icons.\n - Fixed a Yakyakistan high command advisor giving daily XP gain.\n - Fixed Watertowns' Holy Springs national spirit availability for countries that form the River Federation.\n - Fixed Sunstriker Clan focuses not having tooltips for unlocking concerns.\n - Fixed Puerto Caballo concerns checking for focuses that don't exist for now.\n - Fixed missing trait for a Tobuck concern.\n - Removed generic concerns from some countries that shouldn't have them.\n - Our Town now gets access to some of Stalliongrad's concerns.\n - Film propaganda decision now requires electronic-mechanical engineering technology.\n - "First Railway" focus in Vedina now requires basic train technology.\n - Zumidia now starts with "Legacy of the Storm" national spirit.\n - Chiropterra's "Enslave Locals" occupation law is now only available in Northern Zebrica and gives less compliance gain.\n - Made various improvements and changes to Prywhen content.\n - Miscellaneous bugfixes and improvements.\n - Miscellaneous localisation fixes." + EAW_WS_TAB_4_TXT:0 "\n\n+ Добавлено:\n - Добавлен полный перевод Тротката (стороны в третьей гражданской войне в Кольтфагене).\n - Добавлены новые портреты для Оборина в Тобуке и бога-императора Леера в Энгривере.\n - Добавлены решения для ИИ, позволяющие соединять железные дороги в Эквусе.\n - Добавлены иконки советников для Речной Республики.\n - Добавлены неуникальные портреты для полярных медведей, лам и гарпий.\n - Добавлена уникальная черта для Кон Мейна (шпиона) в Эквестрии.\n - Добавлено игровое правило, с помощью которого ИИ сможет пойти по секретному пути Гиппогрифии.\n - Добавлены новые концерны для Ручьеграда.\n - Добавлены новые иконки концернов для Бакары, Читала и Эйстюрланда.\n - Добавлено решение для Кольтфагена,позволяющее национализировать Зиндер.\n - Добавлены уникальные иконки фокусов для пути викингов Читала.\n - Переработан флаг для Бронзхилла Кимбалла.\n - Вестник Борея в Йеле теперь может короновать Гровера VI императором.\n - Добавлено решение для Гиппогрифии, которое позволит определить судьбу Вингбардии-марионетки.\n - Добавлен корабельный модуль "Лёгкий ядерный двигатель".\n - Добавлено несколько фокусов для Свободных Племён Верблюдов и Королевство Болтрия, которые позволяют им объявить войну друг другу и после победы национализировать территории.\n+ Changes and fixes:\n - Improved performance.\n - Made Eye of the Storm into an urban province.\n - Adjusted shapes of various strategic regions and renamed some of them.\n - Rebalanced the Storm Kingdom civil war.\n - Fixed event about Zalathel's child not triggering in Colthage.\n - Sanity checks for Romau's trade league.\n - Removed Jaki-Clan's duplicate concern.\n - Fixed crash caused by Prywhen CAS.\n - Kristallregen experiment in Gryphus now needs the weather tower to be completed.\n - Sanity checks for various hillpony focuses.\n - Coral Ridge advisor in Hippogriffia now gives war support from casualties.\n - Converted Bakaran starting air planes to support By Blood Alone.\n - Fixed Colthage losing mercenary division names while still having "Army of Mercenaries" national spirit.\n - Hippogriffia's underwater nuclear reactors focus now requires nuclear technology.\n - Improved AI for Stalliongrad.\n - Fixed issue with army/air/navy chief advisors in Tobuck.\n - Fixed issue with Greifenmarschen fighter plane focus.\n - Made Changeling AI use scorched earth when losing.\n - Tried to prevent Luna being advisor in Solar empire.\n - With By Blood Alone, focuses that unlock airframes now also unlock a few techs to customize them.\n - Fixed Maud Pie advisor not being in the correct ledger.\n - Fixed header positions in the welcome screen.\n - Fixed Steeltalon advisor icon.\n - Replaced Coral Ridge's advisor portrait.\n - Fixed allowed checks for some concerns.\n - Made some Aquileian concerns available for puppets.\n - Vedina and Sunstriker concerns that are available for Griffonian Republic are now available for National Republican Army as well.\n - Fixed various issues with concerns.\n - Fixed incorrect costs for various advisors.\n - Fixed some Chital advisor icons.\n - Switched portrait of an Austurland admiral.\n - Fixed ledgers for various theorist and high command advisors.\n - River Federation can now get some Bakaran concerns and advisors.\n - Changed subideology of Dust Hoover in Vanhoover to Revolutionary Dictatorship.\n - Sinister's war focuses now require Stalliongrad to be at peace.\n - Sinister's "Simplify Bureaucracy" focus now gives political power.\n - Updated No Step Back tank tree to properly match rather recent basegame changes. \n - Hippogriffia will now abandon Colthage to its fate in a prolongued civil war.\n - Warzena no longer gets generic Tank and Naval Designers.\n - Squark Tank Factory can now only be assigned in one slot. \n - Reduce Industrial Research from Bob the Builder. \n - Reduced Prywhen focus times.\n - Prywhen no longer gets instant cores.\n - Fixed poverty and illiteracy endgame focuses for Prywhen.\n - Implemented research slot checks to Lushi focuses.\n - Removed experience gain from Colthage's theorist.\n - Fixed wrong terrain in a couple of provinces.\n - Tweaked how Wittenland's coring of Wild-Vodina works.\n - Make ideology checks for some Bakara advisors visible.\n - Coltvan focus tree now works when the country is puppeted.\n - Fixed "The Last Charge of the Imazeeb" event not triggering if Zumidia exists.\n - Fixed a state for Avian's Haukland puppet.\n - Disciples now get same news event responses as Lunar Empire.\n - Chiropterra now gets a unique news event response to Summer Sun Celebration.\n - Changed Klugetown communist leader portrait.\n - Fixed generic ace icons.\n - Fixed a Zarantia national spirit icon.\n - Fix research bonus from Aquileia/Vinovia's Support Equipment Designer.\n - Fixed missing advisor icon for Starry Plough in Las Pegasus and Nova Whirl in River Republic.\n - Fixed faction leader scope.\n - Implemented a tag alias for Aquileia.\n - New Mareland now starts with armored cars.\n - Fixed AI plane designs.\n - Solar Empire's focus to core Crystal Empire no longer requires impassable states.\n - Fixed Playthrough Overview button not appearing in the pause menu. \n - Removed an impassable province border in Sunstriker Clan.\n - Fixed deprecated tech bonus in River Republic focus.\n - Fixed wrong HP bonus for a griffon racial technology.\n - Gave Daybreaker faster mobilization speed.\n - Fixed availability of a Lushi national spirit.\n - Fixed GFX for fuel tank 2.\n - Fixed Chiropterran localisation treating Lucent as the country leader of a puppet Zarantia.\n - If Nova Whirl is dead, she can no longer flee to Skynavia.\n - Implemented empty slots for By Blood Alone planes.\n - Attempted to fix Flowena not getting resource rights in Adelart.\n - Increased demolition gun hard attack.\n - Fixed Feathisian air chief giving naval experience.\n - Skynavian general congress now has a trait.\n - Fixed advanced CAS airframe icon.\n - Duplicate navy decisions don't appear if By Blood Alone is enabled.\n - Changed various event pictures in Gerza's Colthage.\n - Fixed bypasses for Aquileia's focuses about attacking Herzland.\n - Adjusted when Stalliongrad gains ownership or cores of the Griffish Isles.\n - Removed civil war buffs for the secret Hippogriffia path.\n - Fixed various missing icons.\n - Generic leaders for races without generic portraits now use silhouettes.\n - Free Camel Tribes and Twizanyika now have placeholder country leaders instead of generic ones.\n - Changed color of Evi formable again.\n - Fixed Amphibious Modern Tank onmap icon. \n - Fixed general portraits for Sen Kinh.\n - Fixed advisor icon for Dominik Pinkfeather in Blackrock's Bandits.\n - Fixed National Griffonian Republic not being able to remove "The Language Issue" national spirit.\n - Caballeron now has description as a Field Marshal too.\n - Fixed Baltimare navy chief being high command.\n - Swapped trait of a Baltimare advisor so it isn't the same as that of a Stalliongrad advisor which you can get.\n - Replaced a Baltimare general portrait.\n - Various general traits which reduced chance to be wounded to 0 now do the same to sickness chance.\n - Miscellaneous character fixes.\n - Dehumanized some GFX.\n - Miscellaneous bugfixes and improvements.\n - Miscellaneous localisation fixes." # Continent EAW_WS_Zebrica:0 "Зебрика - Перекрёсток цивилизаций" - EAW_WS_Zebrica_desc:0 "Зебрика - огромный и весьма многообразный континент, где обитает больше видов, чем на Эквусе и в Грифонии. Зебрика почти столь же велика, как два других континента, вместе взятых. Климат тут тоже весьма разнообразен: в Зебрике можно найти как тропические джунгли §GХиндии§!, так и знойные пустыни §YЗебхары§!, а на §Cмысе Хестрая§! можно наткнуться на замёрзшие болота. Самые развитые общества Зебрики вполне сравнимы по богатству с Эквестрией, а самые отсталые являются простыми изолированными племенами. Очень сложно описать одним выражением весь континент. Однако Зебрика - это сумма её частей, и у каждого региона есть своя общая культура и история.\n\nЗападная Зебрика - это земля лошадей, более крупных родственников пони, которые также живут там. Кроме них есть и ходящие на двух лапах разумные кошки из §CАбиссинии§!, а также воинственные ослы из §gАсстирии§! и §gАнсерука§!. Большая часть региона некогда была объединена под властью §GСедельной Аравии§!, но столетия упадка и декаданса привели к распаду этой империи, и в 1007 году разразилась жестокая гражданская война.\n\nЮжная Зебрика более разнообразна. На холодном юге континента живут зебры, гиены, гаргульи и кентавры. Кроме них есть еще йети из §CСтормленда§! - свирепый вид, который объединился под чёрным знаменем §Cкороля Шторма§! и опустошил половину континента. Однако король Шторм погиб в бою, и теперь йети разделены, а ранее покоренные ими народы надеются, что у бывших завоевателей так и не появится настоящего преемника.\n\nВ центральной части Зебрики доминирует пустыня Зебхара, но там также есть и Великие Озёра. §YИмперия Мазви§! объединила зебр Озёр, но вторжение короля Шторма положило конец её власти, так что теперь военачальники-зебры сражаются друг с другом, определяя судьбу региона. Хотя большая часть населения является зебрами, на востоке живут верблюды Кэмелканда. Однако большинство представителей их народа страдают под властью одного из генералов короля Шторма, который с помощью завоеваний сумел создать собственное королевство.\n\nСевер теснее других регионов взаимодействует с Эквусом и Грифонией, поэтому именно там появились многие морские державы. Побережье в основном населено зебрами, а на островах обитают гиппогрифы и гарпии. Небольшая группа эквестрийцев живёт в §gХироптерре§!. Они поклоняются Найтмер Мун и ожидают её возвращения. На северо-востоке местные олени Хиндии страдают под игом завоевателей из Олении, а живущие в горах мирные ламы поклоняются своему правителю как настоящему богу.\n\nВосточная Зебрика считается самым захолустным регионом, и именно поэтому король Шторм почти не обращал внимания на эту местность. Зебры, жирафы и кирины называют этот край своим домом, но в последнее время грифоны-искатели приключений из Фетизии создали тут свои собственные государства, желая найти сокровища и ценные торговые товары. Их привлекают слухи о §YЗолотом Городе§!, который спрятан где-то в волшебных джунглях юго-востока. Кирины до сих пор жили в изоляции, но постепенно они открываются внешнему миру.\n\nНо всё это лишь вершина айсберга. На этом континенте живут многочисленные народы и племена, у каждого из которых есть своя собственная история и свой путь в будущее." + EAW_WS_Zebrica_desc:0 "Зебрика - огромный и весьма многообразный континент, где обитает больше видов, чем в Эквусе и Грифонии. Зебрика почти столь же велика, как два других континента, вместе взятых. Климат тут тоже весьма разнообразен: в Зебрике можно найти как тропические джунгли §GХиндии§!, так и знойные пустыни §YЗебхары§!, а на §Cмысе Хестрая§! можно наткнуться на замёрзшие болота. Самые развитые общества Зебрики вполне сравнимы по богатству с Эквестрией, а самые отсталые являются простыми изолированными племенами. Очень сложно описать одним выражением весь континент. Однако Зебрика - это сумма её частей, и у каждого региона есть своя общая культура и история.\n\nЗападная Зебрика - это земля лошадей, более крупных родственников пони, которые также живут там. Кроме них есть и ходящие на двух лапах разумные кошки из §CАбиссинии§!, а также воинственные ослы из §gАсстирии§! и §gАнсерука§!. Большая часть региона некогда была объединена под властью §GСедельной Аравии§!, но столетия упадка и декаданса привели к распаду этой империи, и в 1007 году разразилась жестокая гражданская война.\n\nЮжная Зебрика более разнообразна. На холодном юге континента живут зебры, гиены, гаргульи и кентавры. Кроме них есть еще йети из §CСтормленда§! - свирепый вид, который объединился под чёрным знаменем §Cкороля Шторма§! и опустошил половину континента. Однако король Шторм погиб в бою, и теперь йети разделены, а ранее покоренные ими народы надеются, что у бывших завоевателей так и не появится настоящего преемника.\n\nВ центральной части Зебрики доминирует пустыня Зебхара, но там также есть и Великие Озёра. §YИмперия Мазви§! объединила зебр Озёр, но вторжение короля Шторма положило конец её власти, так что теперь военачальники-зебры сражаются друг с другом, определяя судьбу региона. Хотя большая часть населения является зебрами, на востоке живут верблюды Кэмелканда. Однако большинство представителей их народа страдают под властью одного из генералов короля Шторма, который с помощью завоеваний сумел создать собственное королевство.\n\nСевер теснее других регионов взаимодействует с Эквусом и Грифонией, поэтому именно там появились многие морские державы. Побережье в основном населено зебрами, а на островах обитают гиппогрифы и гарпии. Небольшая группа эквестрийцев живёт в §gХироптерре§!. Они поклоняются Найтмер Мун и ожидают её возвращения. На северо-востоке местные олени Хиндии страдают под игом завоевателей из Олении, а живущие в горах мирные ламы поклоняются своему правителю как настоящему богу.\n\nВосточная Зебрика считается самым захолустным регионом, и именно поэтому король Шторм почти не обращал внимания на эту местность. Зебры, жирафы и кирины называют этот край своим домом, но в последнее время грифоны-искатели приключений из Фетизии создали тут свои собственные государства, желая найти сокровища и ценные торговые товары. Их привлекают слухи о §YЗолотом Городе§!, который спрятан где-то в волшебных джунглях юго-востока. Кирины до сих пор жили в изоляции, но постепенно они открываются внешнему миру.\n\nНо всё это лишь вершина айсберга. На этом континенте живут многочисленные народы и племена, у каждого из которых есть своя собственная история и свой путь в будущее." # Regions EAW_WS_Northern_Equestria:0 "Северный Эквус" EAW_WS_Northern_Equestria_desc:0 "Холодный и покрытый горами северный Эквус весьма негостеприимен, но многие закалённые и выносливые виды издавна жили тут. Чейнджлинги, яки, полярные медведи и пингвины приспособились к низким температурам, но в последнее время в этот регион стали прибывать грифоны-колонисты. Также в легендах утверждается, что в этих землях раньше жили пони, но после того как они мигрировали на юг, спасаясь от похолодания, от них остались лишь руины поселений.\n\nМеняющиеся - самая грозная раса на севере. Ныне ими правит §GКоролева Кризалис§!. Яки жили в недавно объединившемся изоляционистском королевстве §CЯкякистан§!, но влияние Эквестрии в этом регионе росло и произошло восстание наиболее консервативных яков из §DЙаки-клана§!. Последовала жестокая война, но ни одна из сторон не сумела добиться решающего преимущества, так что был заключён временный мирный договор. Ещё дальше на севере лежат земли §gСообществ Полярных Медведей§!, которые объединились несколько лет назад. Полярные медведи совсем недавно были разделены и разобщены, так что лишь время покажет, сможет ли эта молодая нация выжить. Король почтенного §PКоролевства Пингленд§! на северо-восточном побережье при смерти, так что не за горами кризис престолонаследия. К югу от них лежит индустриализированная грифонья колония - §OНова Грифония§!. Её бросили на произвол судьбы после коллапса империи-сюзерена на востоке. Теперь эти независимые грифоны должны определить свою новую роль в мире и научиться жить самостоятельно. А тем временем их маленькая автономная территория, §YГрифоний Фронтир§!, слишком занята, пытаясь разобраться с бандитами или ещё кем похуже. Это государство почти наверняка рухнет, если лишится поддержки Нова Грифонии.\n\nУ чейнджлингов великие амбиции: они считают Эквестрию угасающей и слабой, а себя - законными владыками всего Эквуса. Яки сражаются между собой, полярные медведи и пингвины продолжают постепенно превращаться в полноценные государства, а Нова Грифония процветает. Будущее для северных народов полно не только возможностей, но и опасностей. Что будут делать чейнджлинги? И объединятся ли другие расы севера или разорвут друг друга в клочья?" EAW_WS_Southern_Equestria:0 "Южный Эквус" - EAW_WS_Southern_Equestria_desc:0 "Южный Эквус велик, так что климат и топография весьма разнятся по всему региону. На севере лежат холодные болота, а на юге - знойные пустыни. В этом регионе доминирует расы пони. Но также там живут олени, бизоны, драконы и грифоны. Пони обитают на широких равнинах, среди негустых лесов и в более засушливой местности, олени считают своим домом бореальные леса, высокие горы и болота. А вот бизоны и драконы живут в тени своего гигантского соседа.\n\n§GЭквестрия§! является крупнейшей и наиболее промышленной развитой нацией мира, а также считается гаванью для всех пони. Эта земля управляется по принципам гармонии, которые позволили ей процветать и мирно существовать в течение целого тысячелетия. Другими нациями пони на Эквусе являются §PКристальная Империя§! - близкий союзник Эквестрии, лишь недавно освободившийся из-под проклятия короля Сомбры, §RСталлионград§! - отколовшаяся от Эквестрии провинция и колыбель коммунизма, а также крохотный §rГород Старлайт§! - город-государство, которое в данный момент восстанавливается от последствий власти безумного культа. На северо-западе олени живут в §gКоролевстве Оления§! под властью коррумпированного короля. Помимо этих крупных стран, есть и более мелкие: §OВождество Бизонов§! - племенной анклав внутри территории Эквестрии, а также §LОбъединённые Драконьи Земли§!, правительницей которых недавно стала симпатизирующая Эквестрии дракониха.\n\nЮжный Эквус ранее был весьма мирным, но в последнее время всё изменилось. Сталлионград восстал, §GЗемли Чейнджлингов§! попытались захватить Эквестрию, а в Олении драматично произошла смена власти. Сейчас напряженность между этими основными странами остаётся весьма высокой. Чейнджлинги на севере готовятся к войне, пока их соперники кажутся плохо подготовленными к грядущей буре, так как Оления ослаблена внутренней нестабильностью, а у Эквестрии есть свои собственные проблемы, которые необходимо решить. Малые нации выжидают и наблюдают. Некоторые из них пытаются определиться, какую сторону они займут в предстоящем конфликте. А хуже всего то, что крупнейшие нации являются одними из наиболее технологически и промышленно развитых государств в мире, и поэтому любые войны между ними превратятся в бойню ранее невиданного масштаба. Некоторые молятся о том, чтобы напряжение спало и мир сохранился, но тёмные тучи сгущаются, и война кажется неизбежной." + EAW_WS_Southern_Equestria_desc:0 "Южный Эквус велик, так что климат и топография весьма разнятся по всему региону. На севере лежат холодные болота, а на юге - знойные пустыни. В этом регионе доминирует расы пони. Но также там живут олени, бизоны, драконы и грифоны. Пони обитают на широких равнинах, среди негустых лесов и в более засушливой местности, олени считают своим домом бореальные леса, высокие горы и болота. А вот бизоны и драконы живут в тени своего гигантского соседа.\n\n§GЭквестрия§! является крупнейшей и наиболее промышленной развитой нацией мира, а также считается гаванью для всех пони. Эта земля управляется по принципам гармонии, которые позволили ей процветать и мирно существовать в течение целого тысячелетия. Другими нациями пони в Эквусе являются §PКристальная Империя§! - близкий союзник Эквестрии, лишь недавно освободившийся из-под проклятия короля Сомбры, §RСталлионград§! - отколовшаяся от Эквестрии провинция и колыбель коммунизма, а также крохотный §rГород Старлайт§! - город-государство, которое в данный момент восстанавливается от последствий власти безумного культа. На северо-западе олени живут в §gКоролевстве Оления§! под властью коррумпированного короля. Помимо этих крупных стран, есть и более мелкие: §OВождество Бизонов§! - племенной анклав внутри территории Эквестрии, а также §LОбъединённые Драконьи Земли§!, правительницей которых недавно стала симпатизирующая Эквестрии дракониха.\n\nЮжный Эквус ранее был весьма мирным, но в последнее время всё изменилось. Сталлионград восстал, §GЗемли Чейнджлингов§! попытались захватить Эквестрию, а в Олении драматично произошла смена власти. Сейчас напряженность между этими основными странами остаётся весьма высокой. Чейнджлинги на севере готовятся к войне, пока их соперники кажутся плохо подготовленными к грядущей буре, так как Оления ослаблена внутренней нестабильностью, а у Эквестрии есть свои собственные проблемы, которые необходимо решить. Малые нации выжидают и наблюдают. Некоторые из них пытаются определиться, какую сторону они займут в предстоящем конфликте. А хуже всего то, что крупнейшие нации являются одними из наиболее технологически и промышленно развитых государств в мире, и поэтому любые войны между ними превратятся в бойню ранее невиданного масштаба. Некоторые молятся о том, чтобы напряжение спало и мир сохранился, но тёмные тучи сгущаются, и война кажется неизбежной." EAW_WS_Northern_Griffonia:0 "Северная Грифония" EAW_WS_Northern_Griffonia_desc:0 "Холодные земли северной Грифонии изначально не могли похвастать многочисленным населением, так как здесь, в отличие от северного Эквуса, не поселились привычные к холоду виды. Вместо них эти земли заселили выносливые грифоны и пони, которые мигрировали с юга и запада соответственно. Грифоны расселились по болотистым долинам к югу от §gГор Уайттейл§!, а пони переплыли залив и нашли свой дом среди замёрзших лесов северных берегов. Большинство пони продолжили свой путь в попытке найти более гостеприимное место, но некоторые остались и за многие поколения приспособились к холодам.\n\nНыне эти пони известны миру как §gСеверные Племена§!. На протяжении веков они жили в изоляции, но потом грифоньи революционеры пересекли горы и создали собственное государство в захваченной §RСкайнавии§!. §GКоролевство Ведина§! долгое время сохраняло независимость и автономию от империи. Однако удалённость Ведины от сердца грифоньих земель не способствовала прогрессу. Так что жители этого королевства до сих пор цепляются за свои традиции. На востоке лежат земли бывшего герцогства Клаудбьюри, которое пало после того, как остатки армии и правительства §OРеспублики Грифонов§! сбежали на север. Изгнанные республиканцы живут в изгнании, но лелеют мечту когда-нибудь вернуться в Грифенхейм. В самих горах Уайттейл лежат владения варваров из §LКлана Санстрайкер§!, которые номинально верны Империи, но немедленно предадут эту клятву и вернут себе свободу, как только представится такая возможность. На северо-востоке располагаются §YАрктурианский Орден§! и §gЛига Ужаса§! - древние и заклятые враги, которые безнадёжно застряли в прошлом из-за своей жёсткой изоляции от внешнего мира.\n\nСеверные грифоны когда-то были подданными империи, но после её развала они обрели независимость. Но если империя сумеет возродиться, то свобода народов севера окажется под угрозой, так как из-за бедности и слаборазвитости их земель у них мало шансов на победу в этой схватке. Самым сильным государством является Республика Грифонов, но даже у неё нет никаких шансов в схватке один на один. А за горами между Скайнавией и Северными Племенами всё тлеет давний конфликт, поскольку пони пытаются вытеснить захватчиков, а грифоны желают распространить коммунизм по тёмному и холодному северу. На северо-востоке Лига Ужаса собирает свои силы, чтобы сокрушить Орден раз и навсегда, а затем приняться за завоевание всего мира." EAW_WS_Central_Griffonia:0 "Центральная Грифония" @@ -91,7 +91,7 @@ EAW_WS_EQC:0 "[Root.GetNameDef] — Друзья За Морем" EAW_WS_EQC_desc:0 "Более 500 лет назад первые торговцы-земнопони, ведомые §YКольтумбом§!, высадились на берегу Южной Грифонии и основали колонию §GНовый Мейрленд§!. Земля была малонаселённой и кишела §Rмонстрами§!, но также эти места предоставляли прекрасную возможность для торговли с §YВингбардией§! и другими королевствами грифонов. Вскоре, однако, поселенцы узнали, что эти земли формально принадлежат §YГерцогу Талузы§!. Поэтому в 673 году был подписан договор, по которому большая часть земель была куплена за немалую сумму, после чего были определены новые границы между Новым Мейрлендом и Талузой. Восточная граница колонии не менялась и по сей день.\nПусть номинально он является частью §YЭквестрии§!, у Нового Мейрленда всегда было собственное правительство, известное как Конгресс Содружества, которое издаёт свои собственные законы и нормативно-правовые акты. Слабое вмешательство со стороны государства в области промышленности и законов о занятости, наряду с ценным грифоньим рынком, привлекают многих эквестрийских предпринимателей, некоторые из которых селятся в Новом Мейрленде.\nК сожалению, когда §YИмперия Грифонов§! распалась, у Мейрленда также пропал торговый партнёр номер один. Ситуация ухудшилась, когда 29 октября 999 года, биржа в Новом Мейнхеттене обвалилась. Из-за этого события, названного потом §RЧёрной Средой§!, тысячи ново-Мейрлендцев лишились работы, из-за чего нация впала в экономическую депрессию. Новый Мейрленд и тысячи его жителей просили Эквестрию о помощи, но метрополия бездействовала, никак не помогая смягчить Великую Депрессию, и у многих это вызвало недовольство.\nМногие ново-Мейрлендцы, теперь чувствующие себя брошенными самой §Yпринцессой Селестией§!, начали искать полной независимости от Эквестрии. Эту позицию отстаивают такие пони, как §YГледмейн§!, §YКингфишер§! и §YГерцог Хейгл§!. И всё же, недавно назначенный генерал-губернатор §YДжет Сет§! всё ещё имеет большую власть в конгрессе содружества и пользуется авторитетом простых пони Нового Мейрленда. Уповая на поддержку из Эквестрии, он имеет свои собственные планы по решению проблем и сохранению статус-кво.\nГлавная задача, которую нужно решить Новому Мейрленду — §Yэкономическая депрессия§!. Новый Мейрленд это §Yмирная нация§!. Если война придёт в эти земли, то населению придётся сплотиться, но в стране также есть крупное §Yгрифонье меньшинство§!, не желающее даже думать о проблемах "глупых пони", не то что помогать. Несмотря на проблемы, у Нового Мейрленда есть сильная промышленная база, а также одни из крупнейших в мире залежей алюминия. Сильная авиация вместе с хорошо подготовленной армией может стать ключевым фактором в защите Содружества.\nПони Нового Мейрленда страдают от кризиса и окружены потенциально враждебными нациями. Смогут ли пони выдержать испытания и выжить? Или это будут последние годы в истории Нового Мейрленда?" EAW_WS_GRF:0 "[Root.GetNameDef] — Брошенная Колония" - EAW_WS_GRF_desc:0 "В древности климат северо-восточного Эквуса был гораздо более тёплым, и эта земля являлась изначальной родиной пони. Легенды гласят, что соперничество между тремя расами пони привлекло внимание §CВиндиго§!, которые питались их взаимной ненавистью и так сумели погрузить эти земли в вечную зиму. Пони сбежали на юго-восток через пролив, покинув свои дома. Частично этот миф подтверждают заросшие руины, немного напоминающие современную архитектуру пони. Достоверно известно лишь то, что на протяжении большей части истории северо-восток был малонаселённой замёрзшей землёй, по которой кочевали племена §Cяков и пингвинов§!.\n\nЭто начало меняться около 600 года, когда прибыли §Yколонисты§! из Грифонии. Это были рыбаки, китобои, купцы, исследователи, искатели приключений и старатели из Ведины, Фетизии, Клаудбьюри, Герцланда и Аквелии. Хотя первоначально они не создавали постоянных поселений, а просто эксплуатировали местные природные ресурсы, торговали с местными жителями и исследовали неизведанные земли, в конце концов грифоны начали селиться тут на постоянной основе. Первым поселением стала §YНуво Аквила§!, которая возникла как небольшое рыбацкое поселение недалеко от устья реки Дулли. Но города грифонов оставались маленькими, разобщенными и в немалой степени автономными, пока §YИмператор Гровер I§! не объединил всю их расу под знаменем §OИмперии Грифонов§!.\n\nВ 783 году император основал §YНова Грифонию§!, объединённое колониальное правительство на Эквусе, и сделал Уэтер его столицей. В последующие годы миграция через море стремительно росла, границы колонии расширились за счет вытеснения местных яков и пингвинов, а мелкие поселения превратились в процветающие города. Поселенцев привлекали обещания бесплатных сельскохозяйственных угодий, рабочие места на шахтах и в рыболовстве, а также (неофициально, конечно) свобода от прямой власти империи. Фактически, Нова Грифония приобрела репутацию места, куда ссылали политических диссидентов и преступников. Многие её жители первоначально были осуждёнными на принудительные работы в шахтах злоумышленниками.\n\nК сожалению, несмотря на значительное увеличение размеров, Нова Грифония всегда оставалась зависимой от своего сюзерена. Так что когда империя рухнула после §Rреспубликанской революции 978 года§!, Нова Грифония оказалась в очень непростом положении, а её экономика практически рухнула в одночасье. Политические изгнанники начали организовывать и формировать радикальные группировки, пользуясь политическим хаосом. К счастью, §Yгубернатор Тифезер§! сумел сохранить страну благодаря своей харизме и чистой силе воли. С тех пор он возглавляет Нова Грифонию. Ситуация в колонии несколько стабилизировалась, но экономика по-прежнему в руинах, а радикалы продолжают доставлять неприятности.\n\nТолько время покажет, как долго продлится тот хрупкий мир, который построил губернатор." + EAW_WS_GRF_desc:0 "В древности климат северо-восточного Эквуса был гораздо более тёплым, и эта земля являлась изначальной родиной пони. Легенды гласят, что соперничество между тремя расами пони привлекло внимание §CВиндиго§!, которые питались их взаимной ненавистью и так сумели погрузить эти земли в вечную зиму. Пони сбежали на юго-восток через пролив, покинув свои дома. Частично этот миф подтверждают заросшие руины, немного напоминающие современную архитектуру пони. Достоверно известно лишь то, что на протяжении большей части истории северо-восток был малонаселённой замёрзшей землёй, по которой кочевали племена §Cяков и пингвинов§!.\n\nЭто начало меняться около 600 года, когда прибыли §Yколонисты§! из Грифонии. Это были рыбаки, китобои, купцы, исследователи, искатели приключений и старатели из Ведины, Фетизии, Клаудбьюри, Герцланда и Аквелии. Хотя первоначально они не создавали постоянных поселений, а просто эксплуатировали местные природные ресурсы, торговали с местными жителями и исследовали неизведанные земли, в конце концов грифоны начали селиться тут на постоянной основе. Первым поселением стала §YНуво Аквила§!, которая возникла как небольшое рыбацкое поселение недалеко от устья реки Дулли. Но города грифонов оставались маленькими, разобщенными и в немалой степени автономными, пока §YИмператор Гровер I§! не объединил всю их расу под знаменем §OИмперии Грифонов§!.\n\nВ 783 году император основал §YНова Грифонию§!, объединённое колониальное правительство в Эквусе, и сделал Уэтер его столицей. В последующие годы миграция через море стремительно росла, границы колонии расширились за счет вытеснения местных яков и пингвинов, а мелкие поселения превратились в процветающие города. Поселенцев привлекали обещания бесплатных сельскохозяйственных угодий, рабочие места на шахтах и в рыболовстве, а также (неофициально, конечно) свобода от прямой власти империи. Фактически, Нова Грифония приобрела репутацию места, куда ссылали политических диссидентов и преступников. Многие её жители первоначально были осуждёнными на принудительные работы в шахтах злоумышленниками.\n\nК сожалению, несмотря на значительное увеличение размеров, Нова Грифония всегда оставалась зависимой от своего сюзерена. Так что когда империя рухнула после §Rреспубликанской революции 978 года§!, Нова Грифония оказалась в очень непростом положении, а её экономика практически рухнула в одночасье. Политические изгнанники начали организовывать и формировать радикальные группировки, пользуясь политическим хаосом. К счастью, §Yгубернатор Тифезер§! сумел сохранить страну благодаря своей харизме и чистой силе воли. С тех пор он возглавляет Нова Грифонию. Ситуация в колонии несколько стабилизировалась, но экономика по-прежнему в руинах, а радикалы продолжают доставлять неприятности.\n\nТолько время покажет, как долго продлится тот хрупкий мир, который построил губернатор." EAW_WS_GFF:0 "[Root.GetNameDef] — Дикий, Дикий Фронтир" EAW_WS_GFF_desc:0 "Если §YНова Грифония§! считалась болотом в §YИмперии Грифонов§!, то можно только представить, что думал рядовой грифон о §YФронтире§!.\nМестность кишит бандитами, каннибалами и безумцами, а малочисленные города выживают путём поставки еды и товаров криминальным бандам.\nБолее того - все крупные политики и полицейские коррумпированы и ничего не делают.\nПосле распада §YИмперии Грифонов§! о своей формальной независимости объявила §YНова Грифония§!, назвав §YФронтир§! своим доминионом. Эта смена правительства ничего не изменила, и несчастный Фронтир находится §Rна грани краха§!, со зреющим политическим потрясением внутри его "общества".\nСейчас почти пришло время, когда чиновники Фронтира отправятся в §YНова Грифонию§! и формально попросят о финансировании. До сих пор эти просьбы были бесполезны абсолютно каждый раз, и Фронтир был вынужден сам бороться за своё выживание. Иной результат будет невероятно неожиданным, хотя это вряд ли произойдёт. И можно только представить, что произойдёт с Фронтиром, если он не получит никаких реальных средств...\n§YФронтир§! нестабилен и слаб, и крайне нуждается в переменах, будь те вместе с Нова Грифонией или без неё. Что-то должно произойти, и это что-то произойдёт в ближайшее время." EAW_WS_LAK:0 "[Root.GetNameDef] — Земля Моих Отцов" @@ -101,7 +101,7 @@ EAW_WS_FAT:0 "[Root.GetNameDef] — Республиканская Мечта" EAW_WS_FAT_desc:0 "В течение двух с половиной столетий §RИмперия Грифонов§! жестоко правила грифоньей расой. Она начала приходить в упадок по мере того, как на континенте стали появляться новые идеи и технологии. Простые грифоны начали задумываться о свободе и справедливости для себя. В 978 году они взяли это дело в свои когти и двинулись на Имперскую Столицу, §YГрифенхейм§!. §YКемерскай§!, имперский офицер и сторонник революции, собрал силы народа в столице, взял штурмом дворец и провозгласил §YГрифонью Республику§!, а Император и дворяне предпочли позорно сбежать.\nЭтот удар в самое сердце был решающим для Империи, так как по всему континенту страны начали отделяться одна за другой. Свобода, процветание и демократия скоро будут доступны для всех грифонов!\nНо, увы, этого не произошло. Император и дворяне сплотились, вытеснив нас из столицы и Империи. Наше движение — кучка изгоев, идеалистов, революционеров и лояльных солдат — было вынуждено долгим маршем пройти на север.\nНа холодном севере мы достигли §Yгерцогства Клаудбьюри§!, где молодой герцог §RОтто Плюменьяр I§! пытался исправить последствия катастрофического краха Империи для своей провинции. Режим Отто сильно полагался на §YГрифенхейм§! для поддержки, и без поставок оружия, продуктов питания и промышленных товаров, начал расти §Rнародный гнев§!. Наши войска двинулись на север, §Gсплотили крестьян§!, интегрировали их в республиканскую армию и §Yнанесли удар§! по герцогству Клаудбьюри. Герцог Отто начал использовать §Rжестокую тактику§! для спасения своего режима - он сжигал поля и фабрики, где, по слухам, прятались республиканцы или были их склады. В конце концов §Gрежиму Отто пришёл конец§!, и республиканские партизаны в Клаудбьюри §Yлинчевали его и его жену§! - Фрейю, а также убили единственного сына Фредерика, чтобы обеспечить §Yстабильность республиканской власти§! в провинции. Главой герцогства стал §YОскар Плюменьяр§!, дядя Отто, который сбежал в Северные Племена вместе с последними оставшимися монархистами. Республиканская мечта была в безопасности.\nОднако, ситуация мрачная. Мы находимся в чужой стране без запасов, оружия и еды. Армия выходит из-под контроля. Бандиты грабят сельскую местность.\nНо §GРеспубликанская Мечта§! всё ещё пылает в наших сердцах, освещая этот холодный север. Грифоны по всему континенту разделяют нашу мечту о свободе. Мы восстановимся, мы вернём Грифенхейм, и мы обеспечим §GСвободу, Процветание и Демократию§! для всех!" EAW_WS_GRI:0 "[Root.GetNameDef] — Больная Птица Грифонии" - EAW_WS_GRI_desc:0 "§OИмперия Грифонов§! — одна из величайших стран в мире, располагавшаяся почти на всей Грифонии, и даже имевшая колонии на Эквусе.\n§OГровер I из Грифонстоуна§!, обладатель священного §YИдола Борея§!, основал Империю в 705 году, объединив почти весь грифоний род под одним знаменем. Завоевание Грифонии, которое продолжил печально известный §Oвоин-император Гровер II§!, было остановлено племенами пони на востоке, которые позже сформировали §RРечную Коалицию§!. После остановки экспансии крестьяне и ранее подчинённые дворянские семьи начали плести заговоры против §YИмператора§!. Тем не менее, §OИмператор Гровер III§! сумел удержать Империю и обеспечил верность большинства его подданных на протяжении многих лет. Он основал крупнейшую в мире §YИмперскую Армию§! и стремился создать имперскую идентичность, чтобы объединить многие культуры его обширной империи.\nТем не менее, во время правления следующего императора, §OГровера IV§!, основание Империи начало трескаться. Хотя он был опытным администратором, что начал модернизацию Империи, знать презирала его. Когда он неожиданно умер, оставив несовершеннолетнего и хилого §OГровера V§! в качестве наследника, дворяне сделали свой ход и сформировали §RРегентский Совет§!, чтобы управлять Империей. Но настоящий §Rупадок Империи§! начался лишь тогда, когда в Грифонстоуне был утерян §Yидол Борея§!, древняя реликвия, которая была символом власти и законности императорской династии. Он был украден в 971 году злым циклопом по имени Аримаспи, который также убил короля Гуто VI, предполагаемого регента Гровера V. Говорят, что после этой потери боги отвернулись от Империи.\nПосле таинственного убийства короля Гумберто, §Rкоролевство Вингбардия§! первым откололось от Империи в 972 под руководством §RГарибальда Талонуэля III§!, вместе со своими союзниками вскоре сформировавшим §YКарфинский пакт§!. После этого, §Rсемья Дискретов из Аквелии§! откололась из Империи, забрав с собой большинство земель запада. Другие малые вассалы, вроде Бродфельда, последовали их примеру.\nДела ухудшились ещё сильнее в 978 году. Империей правил §YРегентский Совет§!, и властолюбивая имперская знать мешала §YГроверу V§! взойти на престол даже после того, как он достиг совершеннолетия. Это несправедливое регентство внезапно закончилось зимой §R978§! года, когда тысячи разъяренных крестьян начали штурм Имперского Дворца. Император с помощью §YАрхонта Эроса VII§! сбежал, хотя многие дворяне были казнены. Была провозглашена §YРеспублика Грифонов§!. В последовавшем хаосе §RСкайфол§! вырезал имперский гарнизон, захватил §CИмперский Флот§! и сформировал независимую Торговую Федерацию. §YКонтрреволюция§! под руководством §GГерцогини Габриэлы Иглкло из Клубничного герцогства§! и выжившей знати началась всего год спустя, и §OИмператор Гровер V§! вернул себе трон, а большинство §Yреспубликанцев§! были вынуждены сбежать на холодный север.\nПосле республиканского переворота многие из §Yмогущественных дворян§! из Герцланда получили значительную автономию и остались лишь номинально лояльными Императору. Но §YИмперия§! стала лишь тенью своей прежней славы.\nПод её контролем осталась лишь малая часть территорий, и здоровье §YГровера V§! быстро ухудшается, так что следует найти хорошего §Yрегента§!, пока Гровер VI не достигнет нужного возраста. Многие опасаются, что недавняя история вновь повторится.\nВернёт ли Империя §Yпрошлую славу§! или окончательно рухнет?" + EAW_WS_GRI_desc:0 "§OИмперия Грифонов§! — одна из величайших стран в мире, располагавшаяся почти на всей Грифонии, и даже имевшая колонии в Эквусе.\n§OГровер I из Грифонстоуна§!, обладатель священного §YИдола Борея§!, основал Империю в 705 году, объединив почти весь грифоний род под одним знаменем. Завоевание Грифонии, которое продолжил печально известный §Oвоин-император Гровер II§!, было остановлено племенами пони на востоке, которые позже сформировали §RРечную Коалицию§!. После остановки экспансии крестьяне и ранее подчинённые дворянские семьи начали плести заговоры против §YИмператора§!. Тем не менее, §OИмператор Гровер III§! сумел удержать Империю и обеспечил верность большинства его подданных на протяжении многих лет. Он основал крупнейшую в мире §YИмперскую Армию§! и стремился создать имперскую идентичность, чтобы объединить многие культуры его обширной империи.\nТем не менее, во время правления следующего императора, §OГровера IV§!, основание Империи начало трескаться. Хотя он был опытным администратором, что начал модернизацию Империи, знать презирала его. Когда он неожиданно умер, оставив несовершеннолетнего и хилого §OГровера V§! в качестве наследника, дворяне сделали свой ход и сформировали §RРегентский Совет§!, чтобы управлять Империей. Но настоящий §Rупадок Империи§! начался лишь тогда, когда в Грифонстоуне был утерян §Yидол Борея§!, древняя реликвия, которая была символом власти и законности императорской династии. Он был украден в 971 году злым циклопом по имени Аримаспи, который также убил короля Гуто VI, предполагаемого регента Гровера V. Говорят, что после этой потери боги отвернулись от Империи.\nПосле таинственного убийства короля Гумберто, §Rкоролевство Вингбардия§! первым откололось от Империи в 972 под руководством §RГарибальда Талонуэля III§!, вместе со своими союзниками вскоре сформировавшим §YКарфинский пакт§!. После этого, §Rсемья Дискретов из Аквелии§! откололась из Империи, забрав с собой большинство земель запада. Другие малые вассалы, вроде Бродфельда, последовали их примеру.\nДела ухудшились ещё сильнее в 978 году. Империей правил §YРегентский Совет§!, и властолюбивая имперская знать мешала §YГроверу V§! взойти на престол даже после того, как он достиг совершеннолетия. Это несправедливое регентство внезапно закончилось зимой §R978§! года, когда тысячи разъяренных крестьян начали штурм Имперского Дворца. Император с помощью §YАрхонта Эроса VII§! сбежал, хотя многие дворяне были казнены. Была провозглашена §YРеспублика Грифонов§!. В последовавшем хаосе §RСкайфол§! вырезал имперский гарнизон, захватил §CИмперский Флот§! и сформировал независимую Торговую Федерацию. §YКонтрреволюция§! под руководством §GГерцогини Габриэлы Иглкло из Клубничного герцогства§! и выжившей знати началась всего год спустя, и §OИмператор Гровер V§! вернул себе трон, а большинство §Yреспубликанцев§! были вынуждены сбежать на холодный север.\nПосле республиканского переворота многие из §Yмогущественных дворян§! из Герцланда получили значительную автономию и остались лишь номинально лояльными Императору. Но §YИмперия§! стала лишь тенью своей прежней славы.\nПод её контролем осталась лишь малая часть территорий, и здоровье §YГровера V§! быстро ухудшается, так что следует найти хорошего §Yрегента§!, пока Гровер VI не достигнет нужного возраста. Многие опасаются, что недавняя история вновь повторится.\nВернёт ли Империя §Yпрошлую славу§! или окончательно рухнет?" EAW_WS_NCH:0 "[Root.GetNameDef] — Родина Великих Договоров" EAW_WS_NCH_desc:0 "§RЭто государство не предназначено для первого прохождения. Если вы новичок в моде, то лучше выберите любую другую крупную страну.§!\n\n\n\nНет чёткой или однозначной истории о том, как §Yчейнджлинги§! §YГринклифа§! поселились на острове, но во многих историях есть повторяющиеся отсылки на ледяные моря и вулканический остров, выступающий в качестве убежища. По той или иной причине чейнджлинги поселились на острове и, в основном, оставались в изоляции. Эти чейнджлинги были очень похожи на тех, которых можно найти в §YЭквестрии§!, но они никогда не выделялись столь явно, как те, кто живут под властью бесчестной §YКризалис§!. Но шло время, и их постепенно вытеснили обратно на остров. Это были трудные времена, и большинство населения голодало.\nНо лишь до тех пор, пока рыболовы из §YФарбрука§! не прибыли на берега Гринклифа. Фарбрукцы, никогда не встречавшие чейнджлингов, наткнулись на голодающую §Yкоролеву Дилис§!. И вождь §YФингал§! решил помочь королеве, свободно поделившись своей любовью и сочувствием.\nЭто стало известно как §YПервый Обмен§!. Это сформировало первые стабильные отношения между чейнджлингами Гринклифа и §Yпони§! §YФарбрука§!. Дружба между двумя домами длилась более восьмисот лет, вплоть до сегодняшнего дня.\nМежду тем, жители Гринклифа и Фарбрука сформировали крепкие отношения, которые, однако, не были по-настоящему близкими. §YКоролева Дейдра§! однажды попыталась расширить свою дружбу с тогдашним вождем §YАлбаром§!.\nК сожалению, она была отвергнута, даже после того, как предложила убежище ему и его последователям во время особо суровой зимы.\nТем не менее, о дружбе всё ещё напоминают плетёные §YВеликие Договора§!: четыре гобелена, созданные копытами как пони, так и чейнджлингов, подробно описывающие Первые Обмен и §YЗамороженное Убежище§!. Они разделены между домами обеих стран, чтобы постоянно напоминать их лидерам об общей истории и неразрывной дружбе друг с другом. Теперь §Yкоролева Гита§! правит Гринклифом, а §YЦенхельм§! - Фарбруком. Ощущая перемены в воздухе, она решает созвать её §YКоролевский Совет§! ради разработки новой стратегии. Узнав о том, насколько велик мир, Гита стремится показать всем, что она и её народ не паразиты, а надёжные и верные друзья.\nНо есть ещё очень много того, о чём не знает Гита, поэтому она должна сначала отправить посланников к друзьям Фарбрука в §YРечную Коалицию§!, чтобы узнать, примет ли какое-нибудь из этих государств её предложения о торговле и дружбе. И есть ещё те, кто предпочёл бы использовать чейнджлингов Гринклифа для своих недобросовестных целей..." EAW_WS_WNG:0 "[Root.GetNameDef] — Бриллиант Юга" @@ -133,7 +133,7 @@ EAW_WS_MNC:0 "[Root.GetNameDef] — Королевство Бандитов" EAW_WS_MNC_desc:0 "Недалеко на севере от §YИмперии Грифонов§! расположилось Королевство Бандитов, также известное как §YКлан Санстрайкер§!.\nНазванный в честь своего короля, §YЭривиара Санстрайкера§!, Клан Санстрайкер долго был местом, куда не дотягивался имперский порядок, благодаря своим горным пейзажам и плохой инфраструктуре становясь почти невозможным местом для привития каких-либо имперских законов силой.\nПотому, когда §RИмперия§! пала, §YЭривиар Санстрайкер§! быстро воспользовался возможностью и объявил самого себя Королём Бандитов, создав своё собственное королевство у северных границ Империи. Увы, как оно и бывает, править ордой бандитов как Король не очень эффективно и трудно, и §YЭривиар§! быстро потерял контроль над большей частью своих "подданных".\nЛишь одна вещь удерживает бандитов вместе - их ненависть к §RИмперии§!. Их рейды на имперские земли разоряли деревни и экономику на юг от гор, вынудив §YИмператора Гровера V§!, текущего имперского монарха, начать искать мирное решение проблемы с бандитами.\nВскоре было найдено временное решение проблемы, и §YЭривиар с Гровером§! подписали пакт, который запрещал §Gбандитские рейды§! на имперские земли, взамен предоставляя имперскую экономическую и военную поддержку. Это помогло §YЭривиару§! обустроить своё королевство за прошедшее с договора время, но теперь §YГровер V§! стар и его здоровье быстро ухудшается.\nЕсли §YИмператор§! умрет, пакт с §Yбандитами§! будет аннулирован. Но как править и следить за §YКоролевством Бандитов§! Эривиара по-настоящему? Сделал ли Король Бандитов достаточно, чтобы подавить инакомыслие и избавиться от §Rрадикалов§!, рвущихся к власти? Увидит ли он возможность для реформ того подобия общества, что он всё ещё контролирует?\nВремя §YИмператора§! быстро уходит. Эривиар должен быть осторожен, чтобы доказать, что его время не выйдет так же скоро." EAW_WS_AET:0 "[Root.GetNameDef] — В Ловушке Между Гигантами" - EAW_WS_AET_desc:0 "§YГрафство Грифенвальд§! — это одна из множества стран, что получили свою §Gнезависимость§! когда §RГрифонья Империя§! переживала политический кризис и разваливалась.\nСегодня §YГрифенвальд§! находится в неустойчивой, если и вовсе не опасной, позиции. В ловушке между двумя Гигантами Грифонии, §RАквелией§! и §RИмперией§!, §YГрифенвальд§! должен соблюдать осторожность и не пересекать черту с каждой из сторон, иначе есть риск спровоцировать их и вновь потерять свою независимость.\nВнутри самой страны было предложено несколько различных решений этой проблемы. Есть §Rрадикалы§! и §Rумеренные§! на обоих сторонах, некоторые из которых чуть более... "ответственны", чем другие. §YКоммунисты§! верят, что две великие династии на севере и юге угрожают независимости наших рабочих, и что мы должны сделать всё, что можем, чтобы защитить себя от этой §Rугрозы§!. §YУмеренные§!, с другой стороны, видят это вызовом нашему умению балансировать над пропастью, веря, что мы должны искать дружбы, или хотя бы сотрудничества, с каждой из сторон в равной степени, чтобы защитить свой национальный суверенитет.\nНо, будь то к благу или худу, в комнате раздаётся и третий голос. §YПрелат§! предложил §Yграфу§! свою помощь в этой тяжелой ситуации. Он видит, как мы слабы и уязвимы, предлагая нам §Yподдержку церкви§! во всех начинаниях. Хорошее предложение, но... можно ли, в конце концов, доверять этому грифону?\nНеважно какой будет выбран путь, §YГрифенвальд§! находится на грани исчезновения после всех этих лет обретённой независимости. Нация должна решить для себя, хочет ли она сражаться или разговаривать, и заплатит непомерную цену, если выбранный путь окажется неверным. Будущее кажется очень мрачным для маленького §Yграфства Грифенвальд§!." + EAW_WS_AET_desc:0 "§YГрафство Грайфвальд§! — это одна из множества стран, что получили свою §Gнезависимость§! когда §RГрифонья Империя§! переживала политический кризис и разваливалась.\nСегодня §YГрайфвальд§! находится в неустойчивой, если и вовсе не опасной, позиции. В ловушке между двумя Гигантами Грифонии, §RАквелией§! и §RИмперией§!, §YГрайфвальд§! должен соблюдать осторожность и не пересекать черту с каждой из сторон, иначе есть риск спровоцировать их и вновь потерять свою независимость.\nВнутри самой страны было предложено несколько различных решений этой проблемы. Есть §Rрадикалы§! и §Rумеренные§! на обоих сторонах, некоторые из которых чуть более... "ответственны", чем другие. §YКоммунисты§! верят, что две великие династии на севере и юге угрожают независимости наших рабочих, и что мы должны сделать всё, что можем, чтобы защитить себя от этой §Rугрозы§!. §YУмеренные§!, с другой стороны, видят это вызовом нашему умению балансировать над пропастью, веря, что мы должны искать дружбы, или хотя бы сотрудничества, с каждой из сторон в равной степени, чтобы защитить свой национальный суверенитет.\nНо, будь то к благу или худу, в комнате раздаётся и третий голос. §YПрелат§! предложил §Yграфу§! свою помощь в этой тяжелой ситуации. Он видит, как мы слабы и уязвимы, предлагая нам §Yподдержку церкви§! во всех начинаниях. Хорошее предложение, но... можно ли, в конце концов, доверять этому грифону?\nНеважно какой будет выбран путь, §YГрайфвальд§! находится на грани исчезновения после всех этих лет обретённой независимости. Нация должна решить для себя, хочет ли она сражаться или разговаривать, и заплатит непомерную цену, если выбранный путь окажется неверным. Будущее кажется очень мрачным для маленького §Yграфства Грайфвальд§!." EAW_WS_GRW:0 "[Root.GetNameDef] — Освободительная Война" EAW_WS_GRW_desc:0 "Не бойтесь, рабочие §RБродфельда§! и всей §YГрифонии§!, ведь ваше §Gосвобождение§! уже близко!\n§YОсвободительная Армия Грифонии§! гордо нарекла своих бойцов освободителями рабочего класса. Лишь несколько месяцев назад рабочие в §Rкоролевстве Бродфельд§! восстали, подняв оружие против своих голубокровых господ.\nТо, что начиналось как классовая борьба, теперь превратилось в кровавую гражданскую войну. §RМонархисты§! остаются бдительными, стремясь использовать любые пробелы в рядах §Yреволюционеров§!.\n§YЛидеры§! Освободительной Армии остаются уверенными и энергичными, полагая, что поражение §Rмонархистов§! - это только вопрос времени. И когда с их бывшими §Rгосподами§! будет покончено, §Yкоммунисты§! наконец смогут обратить своё внимание на своих соседей и §YГрифонию§! в целом. Революцию не остановит ни один грифон, даже самый могущественный §Rмонарх§!.\nК сожалению, гражданская война отнимает жизни множества доблестных грифонов на каждой из сторон, а §Yснаряжения§! очень мало. Эту войну нужно закончить быстро, если §Yкоммунисты§! правда хотят сражаться за §YСоциалистическую Грифонию§!, в которой все грифоны будут равны.\nСейчас идёт §Gвойна в сёлах и полях§!. И если §Yкоммунисты§! правда победят, им необходимо будет поймать их §Rбывшего короля§! и показать его §Rголову§! народу, чтобы снизить риск начала §Rконтрреволюции§! сбежавшей знатью.\nБитва продолжается, и только время покажет, какая судьба постигнет "§Yосвободителей§!" грифоньей расы." EAW_WS_BAN:0 "[Root.GetNameDef] — Земли Королевы Бандитов" @@ -179,9 +179,9 @@ EAW_WS_BRZ:0 "[Root.GetNameDef] — Прибежище от Тирании" EAW_WS_BRZ_desc:0 "§YДа здравствует Гровер V!§!\nВ 792 году наши предки прибыли беженцам из §YАлмазной Горы§!, проделав трудный путь в поисках свободы от рабства. В милости своей, §YИмператор Гровер II§! нарёк горы к северу от §YГрифенхейма§! нашей новой родиной, позволив псам поселиться там и процветать.\n\nС тех пор псы бронзовых холмов были непоколебимо преданы грифоньим императорам, служа верными и усердными охранниками и советниками императорской династии.\nГоры богаты ресурсами, которые помогли §YБронзхиллу§! и §YГрифенхейму§! расти, однако это часто приводит к §Rэксплуатации§! многих псов и недавнему §Rэкономическому спаду§! после катастрофического §Rколлапса Империи§!. Усилия по восстановлению были затруднены тем фактом, что §Rочень малая часть§! промышленности нашей страны принадлежит, собственно, нам. Немалым её процентом управляют фирмы из §YГрифенхейма§! и прочих торговых центров империи. В последние годы это привело к ожесточённым дебатам о том, лучше ли оставить наши активы в когтях союзников-грифонов, или стоит §Yнационализировать§! их. А пока новый §YИндустриальный парк имени Гровера V §! в §YРэйвенсбурге§! почти завершён и готов предложить новые рабочие места для псов и грифонов Бронзхилла.\nКак часть §YСердца Империи§!, §YБронзхилл§! окружают §Gдружественные режимы§! и §Yимперские вассалы§!. На юге лежит §YИмперская Столица§!, на западе - §YКлубничное герцогство§!, на севере - §YКлан Санстрайкер§!, а §YРыцари Хеллквилла§! защищают восток, так что угроза тирании со стороны §YАлмазной Горы§! и её союзников по §YРечной Коалиции§! кажется весьма далёкой. Это и благословение, и проклятие. Годы стабильности и защиты привели к тому, что армия §YБронзхилла§! весьма §Rмала§!. По всей нации распространились идеи §Rубеждённого пацифизма§!, из-за памяти о суровости исхода из §YАлмазной Горы§!.\n\nОсновной политической проблемой §YБронзхилла§! является будущее имперского трона. Не секрет, что здоровье §YГровера V§! стремительно §Rухудшается§! и, в случае его преждевременной смерти, может разгореться конфликт по поводу регентства над §YГровером VI§!. Кто станет регентом - покажет время, а, учитывая §Rглубокий раскол§! между грифоньим дворянством и церковью, выбор регента вряд ли понравится всем. Смерть Императора окажется §Rтравмирующим событием§! для псов Бронзхилла, и вызовет §Rгоре§! среди населения.\n\n§YГраф Игнатий Бронзтейл§! правит Бронзхиллом с момента смерти его отца в 1005 году. Он пользуется большой популярностью, однако не прошёл испытаний вроде распада Империи и республиканского восстания 978 года, которые закалили его отца. В §YБронзовом Совете§! различные фракции формируются под влиянием политических партий индустриального мира. §YГармоническая Консервативная Партия Уинстона Копперхилла§! и §YПартия Национального Союза Руфуса Лаудбарка§! являются самыми крупными, не считая основы из старой знати. Сын графа, §YБарнаби§!, увлекся гармонистами.\nЗа стенами совета §YКоммунистическая Партия Бронзхилла§! становится занозой в боку графа. Коммунисты набирают популярность среди низших классов, обещая лучшие условия труда, устранение социального неравенства и проведение реформ. Но сами коммунисты не едины, §Rразличные фракции борются за контроль§! в их коалиции. А §YРыцари Бронзового Креста§! и §Yпрелат Равенсбурга§! сохраняют популярность среди грифонов Бронзхилла, хоть они лояльны церкви, а не Императору.\n\nБудущее смутно, и только время покажет, что ждёт Бронзхилл." EAW_WS_PYT:0 "[Root.GetNameDef] — Крестьянская Республика" - EAW_WS_PYT_desc:0 "Недолго продержавшаяся §YРеспублика§! Кемерская не была первым ростком демократии в Сердце Империи. До и даже после революции земля §YГрифенмаршена§! наслаждается свободой и равенством, не имеющими аналогов на большей части Грифонии, за некоторыми исключениями вроде §GСикамеона§!. И всё же эту систему нельзя сравнить с современными демократиями, поскольку это действительно уникальная и исключительная §YКрестьянская Республика§!. Что далеко не обязательно является комплиментом...\nПечально известный герцог Грифенмаршена, §RЭребус Уайтплюм§!, всегда был занозой в боку §YИмператора Гровера I§!. Поэтому, когда в 720 году местные крестьяне восстали и свергли его, Император, вместо того, чтобы сокрушить диссидентов, предложил им выбор - простым грифонам будет позволено сформировать собственное независимое правительство, но взамен они будут обязаны поклясться в вечной верности Императору, который будет защищать их. Предложение было принято, и так появился §YГрифенмаршен§!. Крестьяне хотели предотвратить появление другого деспотического правителя и для этого создали сложную систему прямой демократии с общими референдумами по большинству государственных вопросов - консультативный совет во главе с §Yштатгальтером§! и выборы каждые три месяца. Это позволило каждому гражданину в Грифенмаршене участвовать в политике независимо от его статуса или идеологии, но, в свою очередь, сделало Республику крайне медленной в вопросах каких-то изменений или принятия реформ. Веками не было необходимости в таких вещах, поскольку Император обеспечивал их безопасность.\n\nК сожалению, солнце империи закатилось.\n\nВ неспокойные годы, предшествовавшие и последовавшие за §Rреволюцией 978 года§!, грифоны Грифенмаршена должны были полагаться сами на себя в вопросах защиты. §YБауэрнмилиз§!, храбрая народная милиция, гарантировала победу крестьянской республики. Впоследствии более радикальные идеологии, такие как §Rкоммунизм§! и §Cнационализм§! набрали популярность, но мало повлияли на стабильность благодаря политической структуре Грифенмаршена. До сегодняшнего дня никто не решается публично предложить отказаться от демократии, хотя некоторые хотят, чтобы та изменилась. Однако изменения не так легко происходят в Грифенмаршене.\n\nВ Сердце Империи снова царит мир, и большинство грифенмаршенцев хотят продолжать спокойно жить, как и прежде. Но некоторые опасаются, что это лишь затишье перед бурей, а зависимость страны от сельского хозяйства и непрофессионального ополчения приведёт её к гибели.\n\nВыдержит ли почтенная республика новый век? Или она рухнет, доказав всем, что демократия обречена на провал?" + EAW_WS_PYT_desc:0 "Недолго продержавшаяся §YРеспублика§! Кемерская не была первым ростком демократии в Сердце Империи. До и даже после революции земля §YГрайфенмаршена§! наслаждается свободой и равенством, не имеющими аналогов на большей части Грифонии, за некоторыми исключениями вроде §GСикамеона§!. И всё же эту систему нельзя сравнить с современными демократиями, поскольку это действительно уникальная и исключительная §YКрестьянская Республика§!. Что далеко не обязательно является комплиментом...\nПечально известный герцог Грайфенмаршена, §RЭребус Уайтплюм§!, всегда был занозой в боку §YИмператора Гровера I§!. Поэтому, когда в 720 году местные крестьяне восстали и свергли его, Император, вместо того, чтобы сокрушить диссидентов, предложил им выбор - простым грифонам будет позволено сформировать собственное независимое правительство, но взамен они будут обязаны поклясться в вечной верности Императору, который будет защищать их. Предложение было принято, и так появился §YГрайфенмаршен§!. Крестьяне хотели предотвратить появление другого деспотического правителя и для этого создали сложную систему прямой демократии с общими референдумами по большинству государственных вопросов - консультативный совет во главе с §Yштатгальтером§! и выборы каждые три месяца. Это позволило каждому гражданину в Грайфенмаршене участвовать в политике независимо от его статуса или идеологии, но, в свою очередь, сделало Республику крайне медленной в вопросах каких-то изменений или принятия реформ. Веками не было необходимости в таких вещах, поскольку Император обеспечивал их безопасность.\n\nК сожалению, солнце империи закатилось.\n\nВ неспокойные годы, предшествовавшие и последовавшие за §Rреволюцией 978 года§!, грифоны Грайфенмаршена должны были полагаться сами на себя в вопросах защиты. §YБауэрнмилиз§!, храбрая народная милиция, гарантировала победу крестьянской республики. Впоследствии более радикальные идеологии, такие как §Rкоммунизм§! и §Cнационализм§! набрали популярность, но мало повлияли на стабильность благодаря политической структуре Грайфенмаршена. До сегодняшнего дня никто не решается публично предложить отказаться от демократии, хотя некоторые хотят, чтобы та изменилась. Однако изменения не так легко происходят в Грайфенмаршене.\n\nВ Сердце Империи снова царит мир, и большинство грайфенмаршенцев хотят продолжать спокойно жить, как и прежде. Но некоторые опасаются, что это лишь затишье перед бурей, а зависимость страны от сельского хозяйства и непрофессионального ополчения приведёт её к гибели.\n\nВыдержит ли почтенная республика новый век? Или она рухнет, доказав всем, что демократия обречена на провал?" EAW_WS_HAU:0 "[Root.GetNameDef] — Вотчина Майера" - EAW_WS_HAU_desc:0 "У §YХаукленда§! долгая история земли без короля, где пираты, преступники и различные существа могли найти несколько безопасную гавань и причинять вред. Немногие места могут претендовать на звание более отвратительных гаваней для преступников и злодеев, чем острова Хаукленда. Когда пони начали мигрировать в Грифонию, острова стали перекрёстком, откуда они могли плыть в любую точку континента. С тех времён это место стало известно как "§YПерекрёсток§!". То есть до образования §YИмперии Грифонов§!, которая, наконец, взглянула на острова. Столкнувшись с полной мощью Империи, хауклендское ополчение быстро разбежалось, и острова стали частью грифоньего гегемона.\nПод имперским игом §YХаукленд§! отлично подходил для роли плацдарма вторжения, но на этот раз направленного на Эквус. С этих островов §YИмперия Грифонов§! покорила и заселила §YНова Грифонию§!. Однако, по мере развития военно-морских технологий, острова стали лишь простой остановкой в трансконтинентальной торговле. Поселенцы, которые укротили острова, ушли, ища больше возможностей за границей или возвращались обратно домой. Так что §YХаукленд§! был забыт и стал простой рыбацкой провинцией.\n\nКогда в 971 году был украден идол Борея, в Хаукленде мало что изменилось. Местные жители только заметили, что, похоже, к Уэтеру стало направляться меньше судов, а некоторые офицеры стали ссориться в казармах Хаукхамна. Но на континенте один грифон готовился навсегда изменить Хаукленд.\n§YГерман Майер§!, a именно молодой офицер из Имперских ВВС, прошёл путь от эксцентричного, но долго игнорировавшегося сторонника авиации до нового лидера §YРеспубликанских ВВС§!. Грифоном восхищались его сверстники, и он был любим пилотами и курсантами воздушной академии. Тем не менее, он не был идеалистом и не поддерживал мечту Кемерская о демократии. И вот, когда силы контрреволюционеров приблизились к Грифенхейму, Майер просто собрал своих пилотов и объявил им, что они не будут жертвовать собой ради защиты мечты одного дурака. Вместо этого они могут улететь и занять своё место в истории. Пилоты согласились последовать за ним. И так те, кто в будущем будут известны как §GЛетающие Асы Майера§!, забрались в свои самолеты и взлетели. Они игнорировали все предупреждения, как от имперских сторонников, так и от республиканцев, задержавшись лишь для того, чтобы оказать воздушную поддержку республиканскому офицеру, который просто попросил об одолжении. Под руководством Майера они полетели в единственное место, куда за ними никто бы не пришёл - в §YХаукленд§!. Это событие стало печально известным как §RДикая Скачка§!.\n\nКогда асы прибыли в Хаукленд, то обнаружили только следы гарнизона. Большинство покинули свои посты, чтобы присоединиться к одной из фракций на континентах или просто попытать счастья. Майер сразу же объявил о независимости от §YИмперии Грифонов§! и провозгласил себя новым графом Хаукленда. Многие думали, что Империя вернёт свою провинцию, но этого никогда не произошло.\n\nВскоре Хаукленд опять стал домом для рейдеров и пиратов. Несмотря на модернизацию кораблей по всему миру, хауклендцы получили значительное преимущество даже над лучшими конвоями - у них была воздушная поддержка. И так асы и пираты разбогатели. Майер начал просто навязывать пошлину любому, кто пытается пересечь моря вокруг его территории.\nНо что теперь? Похоже, у графа Хаукленда есть всё. Но что он может ещё получить?" + EAW_WS_HAU_desc:0 "У §YХаукленда§! долгая история земли без короля, где пираты, преступники и различные существа могли найти несколько безопасную гавань и причинять вред. Немногие места могут претендовать на звание более отвратительных гаваней для преступников и злодеев, чем острова Хаукленда. Когда пони начали мигрировать в Грифонию, острова стали перекрёстком, откуда они могли плыть в любую точку континента. С тех времён это место стало известно как "§YПерекрёсток§!". То есть до образования §YИмперии Грифонов§!, которая, наконец, взглянула на острова. Столкнувшись с полной мощью Империи, хауклендское ополчение быстро разбежалось, и острова стали частью грифоньего гегемона.\nПод имперским игом §YХаукленд§! отлично подходил для роли плацдарма вторжения, но на этот раз направленного против Эквуса. С этих островов §YИмперия Грифонов§! покорила и заселила §YНова Грифонию§!. Однако, по мере развития военно-морских технологий, острова стали лишь простой остановкой в трансконтинентальной торговле. Поселенцы, которые укротили острова, ушли, ища больше возможностей за границей или возвращались обратно домой. Так что §YХаукленд§! был забыт и стал простой рыбацкой провинцией.\n\nКогда в 971 году был украден идол Борея, в Хаукленде мало что изменилось. Местные жители только заметили, что, похоже, к Уэтеру стало направляться меньше судов, а некоторые офицеры стали ссориться в казармах Хаукхамна. Но на континенте один грифон готовился навсегда изменить Хаукленд.\n§YГерман Майер§!, a именно молодой офицер из Имперских ВВС, прошёл путь от эксцентричного, но долго игнорировавшегося сторонника авиации до нового лидера §YРеспубликанских ВВС§!. Грифоном восхищались его сверстники, и он был любим пилотами и курсантами воздушной академии. Тем не менее, он не был идеалистом и не поддерживал мечту Кемерская о демократии. И вот, когда силы контрреволюционеров приблизились к Грифенхейму, Майер просто собрал своих пилотов и объявил им, что они не будут жертвовать собой ради защиты мечты одного дурака. Вместо этого они могут улететь и занять своё место в истории. Пилоты согласились последовать за ним. И так те, кто в будущем будут известны как §GЛетающие Асы Майера§!, забрались в свои самолеты и взлетели. Они игнорировали все предупреждения, как от имперских сторонников, так и от республиканцев, задержавшись лишь для того, чтобы оказать воздушную поддержку республиканскому офицеру, который просто попросил об одолжении. Под руководством Майера они полетели в единственное место, куда за ними никто бы не пришёл - в §YХаукленд§!. Это событие стало печально известным как §RДикая Скачка§!.\n\nКогда асы прибыли в Хаукленд, то обнаружили только следы гарнизона. Большинство покинули свои посты, чтобы присоединиться к одной из фракций на континентах или просто попытать счастья. Майер сразу же объявил о независимости от §YИмперии Грифонов§! и провозгласил себя новым графом Хаукленда. Многие думали, что Империя вернёт свою провинцию, но этого никогда не произошло.\n\nВскоре Хаукленд опять стал домом для рейдеров и пиратов. Несмотря на модернизацию кораблей по всему миру, хауклендцы получили значительное преимущество даже над лучшими конвоями - у них была воздушная поддержка. И так асы и пираты разбогатели. Майер начал просто навязывать пошлину любому, кто пытается пересечь моря вокруг его территории.\nНо что теперь? Похоже, у графа Хаукленда есть всё. Но что он может ещё получить?" EAW_WS_YAL:0 "[Root.GetNameDef] — Маяк Просвещения" EAW_WS_YAL_desc:0 "Когда Гровер I объединил Империю Грифонов в 8-м веке, герцогство Йель стало одним из вассалов. Огромный размер Империи и близость к Грифенхейму позволили Йелю специализироваться на предоставлении §Gуниверситетского образования§! имперской элите. §GЙельский университет§! в столице был основан в 765 году, а вскоре после этого и в других городах начали появляться собственные учебные центры.\n\nВ течение следующего столетия эти университеты стали привлекать студентов со всего континента, увеличивая престиж и богатство герцогства по мере развития технологий в индустриальную эпоху. Однако после начала индустриализации дворяне становились всё беднее, а университеты и города - всё богаче. Сам Йель уступил ведущую роль Гринбэку, промышленному сердцу герцогства.\nВ роковом 878 году герцогская семья находилась на грани банкротства, и они были вынуждены продать свой герцогский титул самому университету, что позволило престижному учреждению управлять страной. Чтобы не вызывать гнев Грифенхейма, Йель сохранил титул герцога и назначил им первого ректора, §GБореана Видергрейфа§! - эрудита, архитектора и учёного. Эксцентричный и харизматичный отец современного Йеля был дальновидным и имел достаточно воображения, чтобы додумываться до изобретений, намного опережающих своё время. Некоторые из них до сих пор §Yсуществуют лишь в виде набросков§!. Он перенёс столицу из Йеля в §GГринбэк§!.\n\nКогда произошла §RРеспубликанская Революция§! в 978, большинство дворян сбежало из страны, и университеты воспользовались этим, сформировав §GЙельский Ректорат§!, чтобы бороться за большую автономию от Грифенхейма. Хотя в университетах обучалось много республиканцев, Ректорат сохранял нейтралитет, встав на сторону Императора, когда его победа была уже гарантирована.\n\nВ 1007 Йель находится §Yв стагнации§!, и жители чувствуют себя отчужденными от правительства. Если Йельский Ректорат хочет остаться у власти, когда влияние Империи сократится, и продолжить развиваться в соответствии с видением Бореана Видергрейфа, ему придётся выиграть битвы за §Rсердца народа§!.\n§YРектор Магнификус Микусян§!, глава совета ректоров, вскоре может быть вынужден пойти на компромисс с более радикальными группировками в университетах. Он хотел бы добиться благосостояния с помощью научных инноваций, заботясь о простых грифонах путем оптимизации эффективности правительства. Если он сможет сделать это, то возможно, Йель останется маяком высшего образования для всей Грифонии.\n\nДругие стремятся использовать науку для продвижения своих собственных идеологий. §gУниверситет Гамии§! рассматривает этику как преграду на пути к знаниям. Для этого они вступили в союз с §Cуниверситетом Брумы§!, что пользуется поддержкой со стороны Триархии. Профессора считают, что только религия может помочь восстановить социальные связи между грифонами и их правителями. В §RСайрусвале§!, однако, считают, что именно эти связи между властью и пролетариатом вызывают все проблемы в Йеле. В красных залах университета профессора учат, что марш истории будет завершён только тогда, когда будет уничтожена всякая несправедливая иерархия.\n\n§YЗдоровье Императора быстро ухудшается§!, так что пора действовать. Будущее Йеля будет зависеть от его многочисленных ярких умов." EAW_WS_AVI:0 "[Root.GetNameDef] — Новорожденное Королевство" @@ -217,7 +217,7 @@ EAW_WS_GAZ_desc:0 "Sometime during the Second Century, a group of kirin mystics had fled the mountains of the Vermilion Basin, driven from their monastery home before the advance of a nirik warlord's mighty army. Kiria was a land ravaged by war, famine, and chaos, and it would not be until a few centuries later that the realm would be united under the §OWay of Fire§!.\n\nThe kirin mystics trekked into the wilderness, refugees from wartorn Kiria, heading for the mountain ranges that rimmed the northern borders of the Kirin Realm. Marching into the Peaks of Peril to traipse along the spines of Kiria's northern mountains, the kirin mystics would eventually emerge into the land that would come to be known as §YTaungpau§!. To these battered and weary kirin, at the end of a long and arduous march into exile, the lush valleys and verdant plains of Taungpau would have seemed like paradise, free from the war and destruction of their erstwhile homeland.\n\nThese first kirin settlers in Taungpau would soon be joined by more of their brethren, similarly displaced by conflict and strife. As their numbers grew, friction arose between them and Taungpau's indigenous llama population — the latter of whom had long been tolerant of the former's presence within their lands, but now feared the influence of these kirin interlopers on their way of life. The vision of Taungpau as an idyllic land of tranquillity and abundance seemed to be under threat, were it not for the intervention of §CThiri Tranquil Breeze§! — founder-mother of the §CCanon of the Eternal Kindling§!.\n\nTo this day, it is unclear whether Thiri Tranquil Breeze was a llama or a kirin; the paucity of information about her true identity suggests concerted efforts to expunge the race of the §Yfounder-mother§! from historical records, and it is impossible to discern whether it was her Taungpauan or Kirin name that she had been born with, and which she had later adopted. In the Fourth Century, she had founded the §CCanon of the Eternal Kindling§!, central to which is the ideal of §Yperpetual equilibrium§!, and the achievement and maintenance thereof. Taungpau, a land of two peoples, proved to be fertile ground for this credo — that peace and harmony were the fruits of balance and symmetry. The Canon spread throughout both the llama and kirin populaces, and Taungpau became a nation holding in common a shared faith.\n\nUnder the guidance of the Canon, stability prevailed in Taungpau. Protected by the mountains that ring its borders and insulated from the changes that occured beyond, the land flourished under a period of peace and agrarian prosperity, albeit one without much technological progress. The §YTemporal Conclave§!, a forum of the Canon's most senior theologists and philosophers, was formed in 852 as a concession to modernity's encroachment on Taungpau, with a growing population, gradual technological advancement, and entailingly, the increasing complexity of life, all of which necessitated some form of central government. The de-facto capital of the §YEternal Mandate§!, as Taungpau would come to be known, the Temporal Conclave, housed on a small fleet of riverboats, travels up and down the banks of the §YSahajart River§! with a nomadic host of land-based camp followers in tow: a wandering capital straddling both land and water, its location in a state of constant flux so that the Conclave — Taungpau's locus of political power — could never become stagnant and thus disrupt the balance of power in the land.\n\nOf little geopolitical value, Taungpau may well endure the looming turmoil of the new millenium with its bucolic way of life intact, as long as the Eternal Mandate continues to find success in its perpetual tug-of-war against the twin forces of §Rprogress§! and §Rentropy§!, the manifestations of which, in the form of industrialisation, war, and crisis, must be overcome as they arise." EAW_WS_CTL:0 "[Root.GetNameDef] - Земля конфликтов и компромиссов" - EAW_WS_CTL_desc:0 "§CЯрлство Читал§!, подобно прочим странам хиндийского субконтинента, было построено на спинах хиндийских рабов и их оленийских захватчиков. §YКнуф и Ивар§!, два брата из Олении, которые высадились на субконтиненте в §G434 году§!, первыми создали тут собственные вотчины, дабы наложить благочестивый §C"Дирлаг"§! на горы, джунгли и равнины Хиндии. §YКнуф§! §Rпал смертью храбрых§! в одном из ущелий §YСтагпала§!, но Айвор продолжил покорение региона, распределяя новые земли среди порочных полководцев и приплывших из Олении опальных дворян.\n\nСемена независимости Читала были посеяны одним из этих военачальников-викингов - §YБендженом I Кудлиненом§!, который медленно и неуклонно укреплял свою собственную власть за счёт власти Морских Королей. Островная твердыня §CУуси Хирвимаа§! стала владением Морских Королей, а Кудлинены построили новый центр власти за морем - в §CОсткранби§!. И вскоре слова Кудлиненов стали куда могущественнее любого указа их законного сюзерена.\n\nВ §G981 году§! §YСубденбег§!, последний Морской Король из рода Айвора, попытался вновь завоевать Осткранби и продемонстрировать Читалу, что его власть над Хиндией превосходит власть Кудлиненов. Но блестящая морская атака молодого маршала §YЯкоба Кудлинена§!, брата §Yярила Бенджена IV§!, заставила силы §YСубденбега§! отступить в штормовое море. О том Морском Короле больше никто не слышал, и, обеспечив независимость своего государства, §YБенджен IV§! и §YЯкоб Серый§! приступили к полноценной работе по превращению Читала в индустриального гегемона.\n\nНо эта гегемония была построена в рамках абсолютистской системы под властью безжалостных и эффективных бюрократов вроде §YБенджена Давиртаннена§! и его ККПиЭ. Экономические преобразования были не только жестокими, но и контролировались оленийско-хиндийским дворянским классом, который стремился подавить восставшее на юге местное население и их идеи о продолжении "Великой борьбы" против владык-викингов.\n\nКогда §YБенджен IV§! §Rумер§!, его сменил воинственный сын-викинг §YАатто§!, который столкнулся с отрытым восстанием на юге. Хотя §YАатто§! и отсрочил полноценную гражданскую войну воинственной тактикой, он сам стал её жертвой и был убит §Rлидером южных повстанцев в 1001 году§!. §YБенджен V Кудлинен§!, второй сын Бенджена IV, известный своей мягкостью управления, попытался продолжить реформы своего отца по индустриализации и модернизации, проводя при этом более мягкую политику по отношению к коренным хиндийцам. Его направлял новый §CСовет Семи§!, состоящий из §Rтрёх местных§! и §Gтрёх оленийских лордов§!. Там есть глумливый дворянин-реформатор §YИвар Ховерсхольм§! и неутомимый священник-воин §YБхушан Гурат§!, а также старые лица вроде §YБенджена Давиртаннена§! и §YЯкоба Седого§!. Теперь Совет превратился из проводника гармоничных идеалов Бенджена в источник §Rпостоянных политических конфликтов§! и §Rпридворных интриг§!. Ярил опасается, что если он не удержит Совет под контролем, то его правление может §Rзакончится аналогично правлению его брата§!." + EAW_WS_CTL_desc:0 "§CЯрлство Читал§!, подобно прочим странам хиндийского субконтинента, было построено на спинах хиндийских рабов и их оленийских захватчиков. §YКнуф и Ивар§!, два брата из Олении, которые высадились на субконтиненте в §G434 году§!, первыми создали тут собственные вотчины, дабы наложить благочестивый §C"Дирлаг"§! на горы, джунгли и равнины Хиндии. §YКнуф§! §Rпал смертью храбрых§! в одном из ущелий §YСтагпала§!, но Ивар продолжил покорение региона, распределяя новые земли среди порочных полководцев и приплывших из Олении опальных дворян.\n\nСемена независимости Читала были посеяны одним из этих военачальников-викингов - §YБендженом I Кудлиненом§!, который медленно и неуклонно укреплял свою собственную власть за счёт власти Морских Королей. Островная твердыня §CУуси Хирвимаа§! стала владением Морских Королей, а Кудлинены построили новый центр власти за морем - в §CОсткранби§!. И вскоре слова Кудлиненов стали куда могущественнее любого указа их законного сюзерена.\n\nВ §G981 году§! §YСубденбег§!, последний Морской Король из рода Айвора, попытался вновь завоевать Осткранби и продемонстрировать Читалу, что его власть над Хиндией превосходит власть Кудлиненов. Но блестящая морская атака молодого маршала §YЯкоба Кудлинена§!, брата §Yярила Бенджена IV§!, заставила силы §YСубденбега§! отступить в штормовое море. О том Морском Короле больше никто не слышал, и, обеспечив независимость своего государства, §YБенджен IV§! и §YЯкоб Серый§! приступили к полноценной работе по превращению Читала в индустриального гегемона.\n\nНо эта гегемония была построена в рамках абсолютистской системы под властью безжалостных и эффективных бюрократов вроде §YБенджена Давиртаннена§! и его ККПиЭ. Экономические преобразования были не только жестокими, но и контролировались оленийско-хиндийским дворянским классом, который стремился подавить восставшее на юге местное население и их идеи о продолжении "Великой борьбы" против владык-викингов.\n\nКогда §YБенджен IV§! §Rумер§!, его сменил воинственный сын-викинг §YАатто§!, который столкнулся с отрытым восстанием на юге. Хотя §YАатто§! и отсрочил полноценную гражданскую войну воинственной тактикой, он сам стал её жертвой и был убит §Rлидером южных повстанцев в 1001 году§!. §YБенджен V Кудлинен§!, второй сын Бенджена IV, известный своей мягкостью управления, попытался продолжить реформы своего отца по индустриализации и модернизации, проводя при этом более мягкую политику по отношению к коренным хиндийцам. Его направлял новый §CСовет Семи§!, состоящий из §Rтрёх местных§! и §Gтрёх оленийских лордов§!. Там есть глумливый дворянин-реформатор §YИвар Ховерсхольм§! и неутомимый священник-воин §YБхушан Гурат§!, а также старые лица вроде §YБенджена Давиртаннена§! и §YЯкоба Седого§!. Теперь Совет превратился из проводника гармоничных идеалов Бенджена в источник §Rпостоянных политических конфликтов§! и §Rпридворных интриг§!. Ярил опасается, что если он не удержит Совет под контролем, то его правление может §Rзакончится аналогично правлению его брата§!." EAW_WS_NCR:0 "[Root.GetNameDef] — Медведь из Другого Мира" EAW_WS_NCR_desc:0 "Война. Война никогда не меняется.\n\nВ 2270 году разведчики нашли давно покинутое убежище в горах Сьерра Невада. В этом убежище они нашли путь в другой мир, нетронутый атомным огнём, который растерзал Землю годами ранее. Вести о этом пути в рай быстро распространились, и §Yпрезидент§! §YНовой Калифорнийской Республики§! §YУэнделл Питерсон§! приказал отправить экспедицию.\nОни создали поселение по ту сторону портала, в мире, свободном от токсинов и радиации. Общество росло, исследователи искали новые земли, в которых можно было бы поселиться. Но вскоре, стало очевидно, что они не одни в этом мире.\n\nЭта земля была родиной расы разумных четвероногих, именуемых §Yпони§!, так же, как и древние существа с Земли. Отношения сначала были мирными, но торговля оказалась безрезультатной. У пони, кажется, нет нужд - у них избыток пищи, воды, лекарств и природных ресурсов. Они с радостью безвозмездно помогли экспедиции и научили экспедицию земледелию в местности вокруг Портала. В то же время НКР мало чего могла предложить местным пони в крупном объёме.\nЖажда ресурсов и нехватка торговли с местными убедила правительство Питерсона, что дальнейший план действий может быть только один - полномасштабная колонизация и интеграция этого дивного нового мира. Чем дальше шли войска НКР, тем больше им сопротивлялись. Вскоре начались стычки между двумя равными сторонами. Война встала в тупик. В 2273 году, или, по эквестрийскому календарю, в 1005, между НКР и §YЭквестрией§! был подписан §YДоговор Лас-Пегасуса§!. Границы НКР останутся в нынешних пределах, в обмен на признание сторонами друг друга. Все пони так же должны признаваться свободными и равными, полноценными гражданами НКР. Наконец, были подписаны торговые договора между двумя нациями, что обеспечило поток товаров, в которых НКР так нуждалась.\n\nТеперь, под властью §YГубернатор-Полковника Джеймсона§!, §YНовая Калифорнийская Экспедиция§! испытывает резкий рост населения, как самый ценный регион НКР. Безопасный, защищённый, тот рай, который так нужен Земле.\n\nНо даже этот мир не лишён войн. Напряжение между сверхдержавами этого мира растёт, и оно подогревается старыми известными амбициями. НКР вскоре может столкнуться не с горными бандитами или пустынными рейдерами, а с индустриальными и военными силами, невиданными последние 200 лет. Лишь время покажет, какой будет итог. В конце концов, война никогда не меняется." @@ -232,7 +232,7 @@ EAW_WS_HIP:0 "[Root.GetNameDef] - Гора и море" EAW_WS_HIP_desc:0 "По легенде §YГора Арис§! и §YСиквестрия§! были созданы богом неба Аном и морской богиней Тиамат вместе с §Yжемчужиной трансформации§!, которая позволяла гиппогрифам и морским пони перемещаться между двумя царствами. На протяжении веков оба королевства процветали, сначала под контролем королей-жрецов, а затем под властью §Gкоролевской династии Ново§!, которая свергла королей-жрецов в 523 году ПИЛ, когда те стали эгоистичными и жадными, пожелав заполучить полный контроль над §Yжемчужиной§!.\n\nНовая династия заложила две столицы: одну на горе Арис, другую - в Сиквестрии. И при этом монарх перемещал свой двор между столицами каждые шесть месяцев. Также в стране установилась форма §Gабсолютистской гармонии§!, вдохновлённая примером принцессы Селестии.\n\nИ так было на протяжении многих поколений. Изменения были редкими и происходили постепенно. Даже §Yпромышленная революция§!, что началась во время правления короля Скайланса и его дочери §YКоролевы Ново§!, медленно давала свои плоды.\n\nКонечно, Гиппогрифия не могла вечно оставаться в стороне от §Rхаоса§! мира. Когда армии §RКороля Шторма§! нацелились на Северную Зебрику, королева Ново, прислушавшись к королевскому советнику §YРафт Вуду§!, использовала жемчужину трансформации, чтобы эвакуировать население горы Арис в Сиквестрию.\n\nДва года, проведенные под волнами, были тяжелыми для гиппогрифов, вынужденных выживать в форме морских пони. Многие гиппогрифы, вынужденные покинуть свои дома, тайно называли королеву Ново §Rтираншей§! и §Yтрусихой§!. Родная дочь королевы §Yпринцесса Скайстар§! выступала за возвращение на поверхность и противостояние §Rкоролю Шторму§!. Но лишь после вмешательства §GНосителей Элементов§! Ново отправила армию гиппогрифов против войск короля Шторма в Эйн-Тротгуре.\n\nБитва при Эйн-Тротгуре изменила ход истории. Армии короля Шторма были захвачены врасплох, их дирижабли были уничтожены самолётами гиппогрифов, а флагман был сбит знаменитым пилотом-асом §3Крэк Лайтнингом§!. Сам §Rкороль Шторм§! был убит своим лейтенантом после того, как §Yпринцесса Скайстар§! и §GНосители Элементов§! пробились мимо его свиты.\n\n§RКороль Шторм§! причинил множество разрушений соседям гиппогрифов, пока те прятались под водой. Увидев это, многие гиппогрифы заявили, что больше никогда не будут прятаться. Тем временем многие морские пони считают недавние события доказательством того, что гиппогрифам следует избегать варваров из внешнего мира.\n\nКоролева Ново уволила §YРафт Вуда§! и разделила §Yжемчужину трансформации§! на миллионы мелких осколков, отказавшись от власти, которую так долго удерживала монархия: теперь любой гиппогриф или морской пони мог трансформироваться по своему желанию. Она также послала свою племянницу §YСильверстрим§! изучать дружбу в Эквестрии и создала §Yмандат по восстановлению§! и §Yзону беженцев§! в королевстве зебр §YЗумидия§!, чтобы предотвратить анархию в этом государстве после того, как §RКороль Шторм§! §Rубил§! короля этой нации и опустошил эти земли своими армиями.\n\nТеперь Гиппогрифия стоит на распутье. Останутся ли они верны §Gгармонии§! или отвергнут монархию в пользу §3новых идеалов§!? Станут ли они активным игроком на мировой арене или снова вернутся к изоляции?" EAW_WS_TBK:0 "[Root.GetNameDef] - Чистый лист" - EAW_WS_TBK_desc:0 "Оживлённый портовый город §gТобук§! - это древнее место, которое много раз переходило из копыт в копыта на протяжении веков. Город был основан §DМейргиптянами§! в незлопамятные времена, а позже попал под контроль §YВарзенской§! монархии, которая не смогла полностью подавить сепаратизм или интегрировать регион. После успешных переговоров с племенами §AИмазебов§! около полувека назад, §gТобук§! и прилегающие к нему земли были освобождены и интегрированы в конфедерацию §AЗарантии§! в целях модернизации их племенного общества. Эти планы на лучшее будущее были прерваны появлением §CКороля Шторма§! и его опустошительным походом через всю §DЗебрику§!. §gТобук§! был захвачен почти без сопротивления. Городу предстояло стать узлом снабжения для поддержки вторжения йети в §GЭквестрию§!, но эти планы нарушила внезапная гибель их лидера.\n\nТеперь §gТобук§! является государством и городом, но не нацией. Здесь полно всевозможных культур, рас, языков и представителей из всех слоёв общества - от богачей до бедняков. Та национальная идентичность, которая делала город частью §AЗарантии§!, была в значительной части уничтожена вторжением §CКороля Шторма§!. Относительно популярное движение за воссоединение с племенами доставляет проблемы нынешней администрации, но высшее лидерство нации не сдастся так просто. §LПи Шутер§!, урождённый §rСеверянец§!, выросший в §GЭквестрии§!, имеет свои планы, которые включают в себя запасы оружия §CКороля Шторма§!, что первоначально должны были быть использованы для вторжения на его родину. Единственная цель Пи Шутера - заработать состояние на продаже этого оружия и вернуться домой очень богатым пони. Как только он отбудет, успешно осуществив свои планы или же нет, то §AЗарантийцы§! попытаются заполучить §gТобук§! под свой контроль ещё раз, как это и было оговорено в заранее заключённой тайной сделке. На его стороне §FВасиле сель Традат§!, грифон родом из далекого §FПрайвена§!. Он умён и способен, но при этом жаден до власти и не боится замарать когти в грязных делишках. Его цели куда амбициознее, чем у §LПи Шутера§!. Василе не намерен покидать Тобук ни в ближайшем, ни в отдалённом будущем. Ему остаётся только ждать ухода своего босса или "помогать" тому, кто придёт ему на смену.\n\nТакже нельзя не упомянуть трёх военачальников §gТобука§!, которые будут очень недовольны махинациями §LПи Шутера§!, если его план раскроется. У §RУоллнат Драйва§!, §rАлесии Снежной§! и §YБарагзена§! есть собственные идеи относительно §gТобука§!; но сперва им нужно будет укрепить свою власть, и только потом задуматься про великие дела.\n\nКто же напишет новую историю на чистом листе, которым является §gТобук§!?" + EAW_WS_TBK_desc:0 "Оживлённый портовый город §gТобук§! - это древнее место, которое много раз переходило из копыт в копыта на протяжении веков. Город был основан §Dмейргиптянами§! в незапамятные времена, а позже попал под контроль §Yварзенской§! монархии, которая не смогла полностью подавить сепаратизм или интегрировать регион. После успешных переговоров с племенами §AИмазебов§! около полувека назад, §gТобук§! и прилегающие к нему земли были освобождены и интегрированы в конфедерацию §AЗарантии§! в целях модернизации их племенного общества. Эти планы на лучшее будущее были прерваны появлением §CКороля Шторма§! и его опустошительным походом через всю §DЗебрику§!. §gТобук§! был захвачен почти без сопротивления. Городу предстояло стать узлом снабжения для поддержки вторжения йети в §GЭквестрию§!, но эти планы нарушила внезапная гибель их лидера.\n\nТеперь §gТобук§! является государством и городом, но не нацией. Здесь полно всевозможных культур, рас, языков и представителей из всех слоёв общества - от богачей до бедняков. Та национальная идентичность, которая делала город частью §AЗарантии§!, была в значительной части уничтожена вторжением §CКороля Шторма§!. Относительно популярное движение за воссоединение с племенами доставляет проблемы нынешней администрации, но высшее лидерство нации не сдастся так просто. §LПи Шутер§!, урождённый §rсеверянец§!, выросший в §GЭквестрии§!, имеет свои планы, которые включают в себя запасы оружия §CКороля Шторма§!, что первоначально должны были быть использованы для вторжения на его родину. Единственная цель Пи Шутера - заработать состояние на продаже этого оружия и вернуться домой очень богатым пони. Как только он отбудет, успешно осуществив свои планы или же нет, то §Aзарантийцы§! попытаются заполучить §gТобук§! под свой контроль ещё раз, как это и было оговорено в заранее заключённой тайной сделке. На его стороне §FВасиле сель Традат§!, грифон родом из далекого §FПрайвена§!. Он умён и способен, но при этом жаден до власти и не боится замарать когти в грязных делишках. Его цели куда амбициознее, чем у §LПи Шутера§!. Василе не намерен покидать Тобук ни в ближайшем, ни в отдалённом будущем. Ему остаётся только ждать ухода своего босса или "помогать" тому, кто придёт ему на смену.\n\nТакже нельзя не упомянуть трёх военачальников §gТобука§!, которые будут очень недовольны махинациями §LПи Шутера§!, если его план раскроется. У §RУоллнат Драйва§!, §rАлесии Снежной§! и §YБарагзена§! есть собственные идеи относительно §gТобука§!; но сперва им нужно будет укрепить свою власть, и только потом задуматься про великие дела.\n\nКто же напишет новую историю на чистом листе, которым является §gТобук§!?" EAW_WS_ZAR:0 "[Root.GetNameDef] - Возвращение племён" EAW_WS_ZAR_desc:0 "Со времён основания Кольтфагена кочевые племена §Yимазебов§! обитали на севере Зебрики. Они мало заботились о границах других, кочевали и зарабатывали на жизнь торговлей, земледелием и скотоводством. Кочевая жизнь приводила к регулярным конфликтам с соседями, и они быстро приобрели репутацию свирепых наёмников и налётчиков.\n\nИх история длинна и извилиста, но в наше время она начинается в §G961 году§!, когда коалиция племён имазебов под командованием §YМекиуззы из племени Атаган§! вырвалась из пустыни и обрушилась на земли §GТобука§!. Местные пони, в основном родом из Мейргипта, уже давно страдали под властью Варзены и увидели в имазебах возможность сбросить иго. Однако вместо того, чтобы снова стать наёмниками, имазебы остались, а Тобук стал частью Зарантии - первого современного государства имазебов.\n\nПолучив доступ к важному торговому городу и плодородным землям побережья, имазебы получили возможность провести индустриализацию, основать современное государство, перестроить свои пустынные маршруты в современную трансзебхарскую железную дорогу и впервые по-настоящему измениться. По крайней мере, таков был план. И хотя во время правления Мекиуззы были достигнуты большие успехи, всё рухнуло в §G1005 году§!.\n\n§CКороль Шторм§! нанёс удар по ещё только зарождающемуся государству. Тобук быстро пал, а племена имазебов бежали в пустыню. Мекиузза была вынуждена последовать за ними и покинуть побережье. Хотя она поклялась вернуться, в последовавшем за смертью Короля Шторма хаосе эквестрийский торговец оружием §RПи Шутер§! обосновался в Тобуке, дабы воспользоваться оружейными складами, созданными там Королём Штормом.\n\nСоюзники-военачальники Пи Шутера сильны и хорошо вооружены, так что экономический и промышленный центр Зарантии находится вне досягаемости Мекиуззы, а племена после событий последних лет смотрят на неё с сомнением и нерешительностью. Мекиузза надеялась, что на закате своей жизни она сможет наслаждаться плодами своего труда, но теперь ей, как и пятьдесят лет назад, придётся начинать сначала. Лишь время покажет, войдёт ли Зарантия в учебники истории как странная аномалия, или ей удастся вновь утвердить себя на мировой арене." EAW_WS_BAT:0 "[Root.GetNameDef] - Кошмар в ожидании" diff --git a/localisation/russian/eaw_zebra_generic_l_russian.yml b/localisation/russian/eaw_zebra_generic_l_russian.yml index 33510625354..c7cf6b72b7a 100644 --- a/localisation/russian/eaw_zebra_generic_l_russian.yml +++ b/localisation/russian/eaw_zebra_generic_l_russian.yml @@ -52,7 +52,7 @@ zebra_words_not_swords_desc:0 "Мы сообщим, что поддержани zebra_common_good:0 "Общее благо" zebra_common_good_desc:0 "Надежды на прочный мир с каждым днем всё меньше. Мы должны подготовить нашу промышленность и народ к возможности вооруженного конфликта. Каждый житель нашей страны должен предложить свои когти, сражаясь или же работая на наших фабриках и шахтах." zebra_stronger_together:0 "Сила в единстве" -zebra_stronger_together_desc:0 "Даже если наши шансы будут невероятно мало, работая вместе мы можем совершить великие подвиги. Мы не только будем поощрять сотрудничество и дружбу в пределах наших границах, но и будем укреплять наши дипломатические отношения с единомышленниками по всему миру." +zebra_stronger_together_desc:0 "Даже если наши шансы будут невероятно малы, работая вместе мы можем совершить великие подвиги. Мы не только будем поощрять сотрудничество и дружбу в пределах наших границах, но и будем укреплять наши дипломатические отношения с единомышленниками по всему миру." zebra_the_old_ways:0 "Старые обычаи" zebra_the_old_ways_desc:0 "Монархия много лет хорошо функционировала, почему же мы должны сменить наше правительство сейчас? Радикальные изменения могут быть очень вредными и даже опасными для нашего общества. Мы убедимся, что каждый подданный понимает важность традиций и старых обычаев." zebra_defend_the_tradition:0 "Сдерживание" @@ -63,7 +63,7 @@ zebra_leading_the_way:0 "Прокладывая путь" zebra_leading_the_way_desc:0 "Мы должны убедиться, что каждый солдат точно знает, за что он сражаются. Каждый, служащий в наших вооруженных силах, должен быть готов умереть за свою страну." zebra_industrial_effort:0 "Путь к современному обществу" -zebra_industrial_effort_desc:0 "Мы должны улучшить наши производственные возможности чтобы стать современным государством. Финансирование исследований в новых областях технологий, безусловно, поможет в этом." +zebra_industrial_effort_desc:0 "Мы должны улучшить наши производственные возможности, чтобы стать современным государством. Финансирование исследований в новых областях технологий, безусловно, поможет в этом." zebra_cottage_industry:0 "Поощрение кустарной промышленности" zebra_cottage_industry_desc:0 "Поощряя наше население заняться мелкими ремеслами в дополнение к их основной профессии, мы сможем улучшить нашу легкую промышленность." zebra_roads:0 "[Root.GetAdjective]ая инфраструктура" @@ -100,7 +100,7 @@ zebra_arms_effort_iii:0 "Военная машина" zebra_arms_effort_iii_desc:0 "Наша легкая промышленность значительно улучшилась, но нашей текущей тяжелой промышленности по-прежнему недостаточно для потребностей некоторых учреждений. Дальнейшее развитие нашей военной промышленности позволит нам содержать более крупную армию." zebra_phase_out_slavery:0 "Поэтапный отказ от рабства" -zebra_phase_out_slavery_desc:0 "Хотя рабство всё ещё сохраняет определённые преимущества, пришло время избавить от доминирования рабского труда в нашей экономикой. Если мы хотим модернизироваться, то должны уничтожить институт рабства раз и навсегда." +zebra_phase_out_slavery_desc:0 "Хотя рабство всё ещё сохраняет определённые преимущества, пришло время избавить от доминирования рабского труда в нашей экономике. Если мы хотим модернизироваться, то должны уничтожить институт рабства раз и навсегда." zebra_recover_from_raiding:0 "Восстановление от Шторма" zebra_recover_from_raiding_desc:0 "Король Шторм давно мертв, и хотя мы будем вечно оплакивать гибель тысяч наших граждан, пришло время поднять наше знамя в знак солидарности. Тень Шторма больше не коснётся нас." diff --git a/localisation/russian/etat_technology_l_russian.yml b/localisation/russian/etat_technology_l_russian.yml index 1db8da9974a..f18bd806c77 100644 --- a/localisation/russian/etat_technology_l_russian.yml +++ b/localisation/russian/etat_technology_l_russian.yml @@ -88,7 +88,7 @@ l_russian: mountaineers_c_desc:0 "Ключом к мобильности и эффективности наших горных войск является новая техника: вертолёты, способные подниматься на большие высоты, и машины, способные преодолевать коварную горную местность." #-<><><> support_weapons_a:0 "Оружие огневой поддержки V" - support_weapons_a_desc:0 "Несмотря на определённые и довольно существенные недостатки, а также этические аспекты применения такого оружия, пехотные огнеметы в подходящих обстоятельствах могут быть очень эффективными." + support_weapons_a_desc:0 "Несмотря на определённые и довольно существенные недостатки, а также этические аспекты применения такого оружия, пехотные огнемёты в подходящих обстоятельствах могут быть очень эффективными." support_weapons_b:0 "Оружие огневой поддержки VI" support_weapons_b_desc:0 "Лёгкие противопехотные мины можно относительно легко развернуть на большой площади. Так мы можем защищать наши передовые базы и устраивать эффективные засады." support_weapons_c:0 "Оружие огневой поддержки VII" diff --git a/localisation/russian/loading_tips_l_russian.yml b/localisation/russian/loading_tips_l_russian.yml index 00c80559153..62eb1eb257d 100644 --- a/localisation/russian/loading_tips_l_russian.yml +++ b/localisation/russian/loading_tips_l_russian.yml @@ -57,7 +57,7 @@ LOADING_TIP_55:0 "Через свет я получаю силу, через силу я получаю могущество, чтобы сразить Твоих врагов, с этой мощью я надеюсь встретить день снова, но если я паду, это во имя Твоё, и под Твоим солнцем я найду покой в его золотых лучах...\n— Молитва Солнечной Веры перед битвой" LOADING_TIP_56:0 "Командующему чейнджлингов: отведайте овсянки!\nПодписано: эквестрийский командующий\n— Пинки Пай, 22 декабря 1012 года, наступление на Шир." LOADING_TIP_57:0 "Однажды я встретил зафийца. Он всё время орал, вонял и был крайне неприятен. Но по крайней мере он не был прайвенцем...\n— Дедушка Груфф про грифоний Фронтир" - LOADING_TIP_58:0 "За каждой Новой Вирл стоит Карамель Хейз. За каждым так называемым "демократическим социалистом" стоит тиран, ожидающий свободы действий.\n— Арклайт, директор Департамента Обеспечения Гармонии" + LOADING_TIP_58:0 "За каждой Новой Вирл стоит Карамель Хэйз. За каждым так называемым "демократическим социалистом" стоит тиран, ожидающий свободы действий.\n— Арклайт, директор Департамента Обеспечения Гармонии" LOADING_TIP_59:0 "Индиго, Чир, Рэйнбоу, Гольф, Голд, Браво, Луна, Кристал\n— Эквестрийские ядерные коды" LOADING_TIP_60:0 "Я в полном порядке...\n— Губернатор Тифезер, после пулевого ранения" LOADING_TIP_61:0 "Ты можешь услышать танки чейнджлингов за пару миль, и это не проблема. Вот когда они сотрясают твои внутренности — тогда это проблема...\n— Капрал-земнопони о танках чейнджлингов." @@ -168,7 +168,7 @@ LOADING_TIP_166:0 "Я не твоя мать и никогда не смогу заменить её, но, клянусь гармонией, я буду заботиться о тебе изо всех сил.\n— Обещание Твайлайт Спаркл стать приёмной матерью Фларри после казни её родителей Сомброй" LOADING_TIP_167:0 "День этот будет идеальным..." LOADING_TIP_168:0 "Кристальное Сердце возвращено. Наполните же его любовью и светом, дабы оно защитило вас от короля Сомбры.\n— Принцесса Каденс" - LOADING_TIP_169:0 "Нова Вирл: Ты бы сразился со всей Коалицией без поддержки и без союзников, кроме твоих сторонников?\nКарамель Хейз: Да." + LOADING_TIP_169:0 "Нова Вирл: Ты бы сразился со всей Коалицией без поддержки и без союзников, кроме твоих сторонников?\nКарамель Хэйз: Да." LOADING_TIP_170:0 "Твай, как сражаться с целой нацией, если далеко не все там злые?\n— Эпплджек" LOADING_TIP_171:0 "Нам понадобится большущая вечеринка для всей Эквестрии!\n— Пинки Пай" LOADING_TIP_172:0 "Капитуляция? Это ещё кто? Никогда о ней не слышала.\n— Неизвестный генерал из Нового Мейрленда" @@ -271,7 +271,7 @@ LOADING_TIP_269:0 "Звучит хорошо, но сработает ли это?\n— Гледмейн об экономическом плане своего оппонента" LOADING_TIP_270:0 "Если для решения проблемы нужны деньги, то это не проблема.\n— Филси Рич" LOADING_TIP_271:0 "Зебры-пираты? О да, мы читали о них в книжках. Разве они ещё где-то остались?\n— Эквестрийцы-моряки" - LOADING_TIP_272:0 "У нас. Ещё. Есть. Резервы.\n— Карамель Хейз" + LOADING_TIP_272:0 "У нас. Ещё. Есть. Резервы.\n— Карамель Хэйз" LOADING_TIP_273:0 "Ну, это явно нехорошо.\n— Рядовой первого класса Дарк Сноу 44 Эквестрийской бригады, услышав боевой клич Сталлионградской Красной Армии" LOADING_TIP_274:0 "Я должна сказать вам, мои маленькие пони, что наша страна находится в состоянии войны с чейнджлингами.\n— Принцесса Селестия в экстренной радиопередаче" LOADING_TIP_275:0 "У меня всё под контролем. ВСЁ ПОД КОНТРОЛЕМ.\n— Мэр Фловены Чоколат" @@ -279,7 +279,7 @@ LOADING_TIP_277:0 "Может быть, нам стоит перестать давать полную власть над страной этим аликорнам, которые продолжают превращаться в злые версии самих себя?\n— Эквестрийский обыватель" LOADING_TIP_278:0 "Тотальная война будет вестись не только на линии фронта, но и на автомобильных и железных дорогах, чтобы обеспечить бесперебойную логистику. Если пренебречь этим вторым фронтом, то тактические победы не превратятся в стратегические.\n— Восс Корсар" LOADING_TIP_279:0 "Ксавьер! Трансмиссия снова сломалась!\n— Чейнджлинг-танкист" - LOADING_TIP_280:0 "Сегодня мы стоим на заре новой эры для народов Речных Земель. Нового века для всех пони!\n— Карамель Хейз после победы в "Великой Отечественной Войне"" + LOADING_TIP_280:0 "Сегодня мы стоим на заре новой эры для народов Речных Земель. Нового века для всех пони!\n— Карамель Хэйз после победы в "Великой Отечественной Войне"" LOADING_TIP_281:0 "И поэтому мы с готовностью смотрели на наступающее цунами смерти. И приняли свою судьбу. Но мы знали, что должны победить в этот день. Мы не могли дать остальным шанс проиграть.\n— Грифоний рыцарь о битвах с Лигой Ужаса" LOADING_TIP_282:0 "И вот, очередной тиран отправился на свалку истории. Я позабочусь, чтобы никто не вспомнил его имя.\n— Виктор Аллард, после казни короля Морисета Дискрета" LOADING_TIP_283:0 "Великий маршал пал, но мы всегда будем помнить, как он изменил эту землю. Помнить его битвы, его поражения и его победы.\n— Шнабель Санглайдер" diff --git a/localisation/russian/state_names_l_russian.yml b/localisation/russian/state_names_l_russian.yml index b472e5f0ce0..b6b2a8a8ed8 100644 --- a/localisation/russian/state_names_l_russian.yml +++ b/localisation/russian/state_names_l_russian.yml @@ -484,7 +484,7 @@ STATE_482:0 "Сналланд" STATE_483:0 "Скайрим" STATE_484:1 "Куллботтен" STATE_485:0 "Клаудбьюри" -STATE_486:0 "Редвиттер" +STATE_486:0 "Ридветтер" STATE_487:0 "Таррин" STATE_488:0 "Коалфолл" STATE_489:0 "Нэнивич" diff --git a/localisation/russian/strategic_region_names_l_russian.yml b/localisation/russian/strategic_region_names_l_russian.yml index 0b2b7a87857..3b78b9cb335 100644 --- a/localisation/russian/strategic_region_names_l_russian.yml +++ b/localisation/russian/strategic_region_names_l_russian.yml @@ -112,7 +112,7 @@ STRATEGICREGION_111:0 "Печальный Берег" STRATEGICREGION_112:0 "Болотные Земли" STRATEGICREGION_113:0 "Пограничье" - STRATEGICREGION_114:0 "Центральный Горный Край" + STRATEGICREGION_114:0 "Горы Онлартир" STRATEGICREGION_115:0 "Северная Территория Яков" STRATEGICREGION_116:0 "Снежные Горы" STRATEGICREGION_117:0 "Озеро Кингсмейр" @@ -144,14 +144,14 @@ STRATEGICREGION_143:0 "Восточный Доули" STRATEGICREGION_144:0 "Зеблу" STRATEGICREGION_145:0 "Барасинга" - STRATEGICREGION_146:0 "Восточные Анделаи" - STRATEGICREGION_147:0 "Западные Анделаи" + STRATEGICREGION_146:0 "Восточные Анделайи" + STRATEGICREGION_147:0 "Западные Анделайи" STRATEGICREGION_148:0 "Кольтва" STRATEGICREGION_149:0 "Грифонье Побережье" STRATEGICREGION_150:0 "Небесный Залив" STRATEGICREGION_151:1 "Панталасский Океан" STRATEGICREGION_152:1 "Панталасский Океан" - STRATEGICREGION_153:0 "Кросс Айленд" + STRATEGICREGION_153:0 "Новый Альбион" STRATEGICREGION_154:0 "Аквелия" STRATEGICREGION_155:0 "Западная Грифония" STRATEGICREGION_156:1 "Скайфол" @@ -190,7 +190,7 @@ STRATEGICREGION_189:0 "Ветреные Пики" STRATEGICREGION_190:1 "Горы Уайттейл" STRATEGICREGION_191:0 "Бронзовые Горы" - STRATEGICREGION_192:0 "Деспойна" + STRATEGICREGION_192:0 "Димондия" STRATEGICREGION_193:2 "Лес Эйгсик" STRATEGICREGION_194:0 "Еловые Деревни" STRATEGICREGION_195:0 "Ручьеград" @@ -227,7 +227,7 @@ STRATEGICREGION_226:0 "Восточный Океан" STRATEGICREGION_227:0 "Нотамем" STRATEGICREGION_228:0 "Аша" - STRATEGICREGION_229:0 "Ауропаллиета" + STRATEGICREGION_229:0 "Кианойя" STRATEGICREGION_230:0 "Море Бесконечности" STRATEGICREGION_231:0 "Океан Монстров" STRATEGICREGION_232:0 "Мейрианская Впадина" diff --git a/map/adjacencies.csv b/map/adjacencies.csv index 6117dfd43ce..a3dab91fee0 100644 --- a/map/adjacencies.csv +++ b/map/adjacencies.csv @@ -732,7 +732,6 @@ From;To;Type;Through;start_x;start_y;stop_x;stop_y;adjacency_rule_name;Comment 3328;3214;impassable;-1;-1;-1;-1;-1;;SunstrikerMountains 3328;11389;impassable;-1;-1;-1;-1;-1;;SunstrikerMountains 6352;11389;impassable;-1;-1;-1;-1;-1;;SunstrikerMountains -403;298;impassable;-1;-1;-1;-1;-1;;SunstrikerMountains 403;11389;impassable;-1;-1;-1;-1;-1;;SunstrikerMountains 403;6308;impassable;-1;-1;-1;-1;-1;;SunstrikerMountains 4354;1305;impassable;-1;-1;-1;-1;-1;;SunstrikerMountains diff --git a/map/definition.csv b/map/definition.csv index 388ceb6288c..94dd2ee77a4 100644 --- a/map/definition.csv +++ b/map/definition.csv @@ -17557,7 +17557,7 @@ 17556;6;68;54;land;false;jungle;5 17557;157;30;96;land;false;mountain;5 17558;68;188;68;land;false;jungle;5 -17559;181;72;34;land;false;hills;5 +17559;181;72;34;land;false;mountain;5 17560;162;136;31;land;false;hills;5 17561;235;113;62;land;false;hills;5 17562;28;122;94;land;false;jungle;5 @@ -18322,7 +18322,7 @@ 18321;107;54;16;land;false;plains;5 18322;226;85;36;land;false;hills;5 18323;76;96;92;land;false;plains;5 -18324;40;83;69;land;false;plains;5 +18324;40;83;69;land;false;jungle;5 18325;13;41;32;land;false;jungle;5 18326;116;56;14;land;false;jungle;5 18327;75;97;87;land;false;jungle;5 @@ -20055,7 +20055,7 @@ 20054;164;156;43;land;false;hills;5 20055;99;196;104;land;true;hills;5 20056;20;142;26;land;false;hills;5 -20057;86;47;18;land;false;mountain;5 +20057;86;47;18;land;false;urban;5 20058;103;219;108;land;true;hills;5 20059;109;105;48;land;false;hills;5 20060;196;187;49;land;false;hills;5 diff --git a/map/strategicregions/115-Northest Yak Territory.txt b/map/strategicregions/115-Northest Yak Territory.txt index 29784653936..83070b755f7 100644 --- a/map/strategicregions/115-Northest Yak Territory.txt +++ b/map/strategicregions/115-Northest Yak Territory.txt @@ -3,13 +3,12 @@ strategic_region={ id=115 name="STRATEGICREGION_115" provinces={ - 165 214 344 350 378 3030 3259 3290 3323 3349 3358 3361 3613 6186 6191 6283 6316 6346 9046 9100 9144 9163 9180 9181 9183 9228 9235 9256 9270 9278 9311 9356 9378 11033 11043 11056 11217 11236 11250 11330 11362 13100 13102 13103 13104 13106 13107 13110 13165 + 165 214 344 350 378 3030 3259 3290 3323 3349 3358 3361 3613 6186 6191 6283 6316 6346 9046 9100 9144 9163 9180 9181 9183 9228 9235 9256 9270 9278 9311 9356 9378 11033 11043 11056 11217 11236 11250 11330 11362 13100 13102 13103 13104 13106 13107 13110 13165 } weather={ period={ between={ 0.0 30.0 } temperature={ -26.0 -20.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -23,7 +22,6 @@ strategic_region={ period={ between={ 0.1 27.1 } temperature={ -24.0 -18.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -37,7 +35,6 @@ strategic_region={ period={ between={ 0.2 30.2 } temperature={ -14.0 -8.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -51,7 +48,6 @@ strategic_region={ period={ between={ 0.3 29.3 } temperature={ -4.0 2.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -65,7 +61,6 @@ strategic_region={ period={ between={ 0.4 30.4 } temperature={ 6.0 12.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -79,7 +74,6 @@ strategic_region={ period={ between={ 0.5 29.5 } temperature={ 8.0 14.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -93,7 +87,6 @@ strategic_region={ period={ between={ 0.6 30.6 } temperature={ 10.0 16.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -107,7 +100,6 @@ strategic_region={ period={ between={ 0.7 30.7 } temperature={ 8.0 14.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -121,7 +113,6 @@ strategic_region={ period={ between={ 0.8 29.8 } temperature={ -2.0 4.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.050 rain_heavy=0.000 @@ -135,7 +126,6 @@ strategic_region={ period={ between={ 0.9 30.9 } temperature={ -12.0 -6.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -149,7 +139,6 @@ strategic_region={ period={ between={ 0.10 29.10 } temperature={ -22.0 -16.0 } - #temperature_day_night={ 10.0 -10.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -163,7 +152,6 @@ strategic_region={ period={ between={ 0.11 30.11 } temperature={ -24.0 -18.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 diff --git a/map/strategicregions/118-Emptiness.txt b/map/strategicregions/118-Emptiness.txt index 3e029ac0e98..36a01c63e24 100644 --- a/map/strategicregions/118-Emptiness.txt +++ b/map/strategicregions/118-Emptiness.txt @@ -3,13 +3,12 @@ strategic_region={ id=118 name="STRATEGICREGION_118" provinces={ - 160 1734 4362 4432 6073 6141 6269 6356 6767 7379 9056 9060 9061 9073 9345 11059 11138 11174 11191 11210 13113 + 160 1734 4362 4432 6073 6141 6269 6356 6767 7379 9056 9060 9061 9073 9345 11059 11138 11174 11191 11210 13113 } weather={ period={ between={ 0.0 30.0 } temperature={ -26.0 -20.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -23,7 +22,6 @@ strategic_region={ period={ between={ 0.1 27.1 } temperature={ -24.0 -18.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -37,7 +35,6 @@ strategic_region={ period={ between={ 0.2 30.2 } temperature={ -14.0 -8.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -51,7 +48,6 @@ strategic_region={ period={ between={ 0.3 29.3 } temperature={ -4.0 2.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -65,7 +61,6 @@ strategic_region={ period={ between={ 0.4 30.4 } temperature={ 6.0 12.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -79,7 +74,6 @@ strategic_region={ period={ between={ 0.5 29.5 } temperature={ 8.0 14.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -93,7 +87,6 @@ strategic_region={ period={ between={ 0.6 30.6 } temperature={ 10.0 16.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -107,7 +100,6 @@ strategic_region={ period={ between={ 0.7 30.7 } temperature={ 8.0 14.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -121,7 +113,6 @@ strategic_region={ period={ between={ 0.8 29.8 } temperature={ -2.0 4.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.050 rain_heavy=0.000 @@ -135,7 +126,6 @@ strategic_region={ period={ between={ 0.9 30.9 } temperature={ -12.0 -6.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -149,7 +139,6 @@ strategic_region={ period={ between={ 0.10 29.10 } temperature={ -22.0 -16.0 } - #temperature_day_night={ 10.0 -10.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -163,7 +152,6 @@ strategic_region={ period={ between={ 0.11 30.11 } temperature={ -24.0 -18.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 diff --git a/map/strategicregions/121-Bright valleys.txt b/map/strategicregions/121-Bright valleys.txt index 258349be8f4..740d450232a 100644 --- a/map/strategicregions/121-Bright valleys.txt +++ b/map/strategicregions/121-Bright valleys.txt @@ -3,13 +3,12 @@ strategic_region={ id=121 name="STRATEGICREGION_121" provinces={ - 500 685 913 1354 1530 1987 3158 3766 4437 4510 4531 4627 6183 6220 6610 6674 6782 6857 6971 6974 7420 7464 7547 7626 7791 8014 9203 9341 9459 9474 9626 9632 9727 9747 9779 10233 10303 10340 10355 10448 10615 10824 11128 11259 11609 11614 11714 11731 12437 12568 12637 12670 13155 13164 13304 13305 13306 13307 13308 13309 13310 13311 + 913 1354 1987 3158 3766 4510 4627 6183 6610 6782 6857 6971 6974 7420 7464 7547 9203 9727 9747 9779 10233 10303 10340 10355 10615 10824 11128 11714 11731 12568 12637 12670 13155 13164 } weather={ period={ between={ 0.0 30.0 } temperature={ -20.0 -14.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -23,7 +22,6 @@ strategic_region={ period={ between={ 0.1 27.1 } temperature={ -18.0 -12.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -37,7 +35,6 @@ strategic_region={ period={ between={ 0.2 30.2 } temperature={ -10.0 -4.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -51,7 +48,6 @@ strategic_region={ period={ between={ 0.3 29.3 } temperature={ -2.0 4.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.050 rain_heavy=0.000 @@ -65,7 +61,6 @@ strategic_region={ period={ between={ 0.4 30.4 } temperature={ 6.0 12.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -79,7 +74,6 @@ strategic_region={ period={ between={ 0.5 29.5 } temperature={ 8.0 14.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -93,7 +87,6 @@ strategic_region={ period={ between={ 0.6 30.6 } temperature={ 10.0 16.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -107,7 +100,6 @@ strategic_region={ period={ between={ 0.7 30.7 } temperature={ 8.0 14.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -121,7 +113,6 @@ strategic_region={ period={ between={ 0.8 29.8 } temperature={ 1.0 6.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -135,7 +126,6 @@ strategic_region={ period={ between={ 0.9 30.9 } temperature={ -8.0 -2.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -149,7 +139,6 @@ strategic_region={ period={ between={ 0.10 29.10 } temperature={ -16.0 -10.0 } - #temperature_day_night={ 10.0 -10.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -163,7 +152,6 @@ strategic_region={ period={ between={ 0.11 30.11 } temperature={ -18.0 -12.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 diff --git a/map/strategicregions/150-North Sun Sea.txt b/map/strategicregions/150-North Sun Sea.txt index 119b80a84b5..678a09d516e 100644 --- a/map/strategicregions/150-North Sun Sea.txt +++ b/map/strategicregions/150-North Sun Sea.txt @@ -3,13 +3,12 @@ strategic_region={ id=150 name="STRATEGICREGION_150" provinces={ - 5 593 2455 2506 2918 2966 2993 3400 5989 6234 6624 6816 7018 7923 8142 98 2942 3195 4446 4652 6140 7673 8262 8288 8360 9215 10354 10382 10522 12302 + 5 98 593 2455 2506 2918 2942 2966 2993 3195 3400 4446 4652 5989 6140 6234 6624 6816 7018 7327 7463 7673 7923 8142 8262 8288 8340 8360 9059 9165 9215 10138 10354 10382 10522 12181 12280 12302 } weather={ period={ between={ 0.0 30.0 } temperature={ -8.0 -2.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -23,7 +22,6 @@ strategic_region={ period={ between={ 0.1 27.1 } temperature={ -6.0 -1.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -37,7 +35,6 @@ strategic_region={ period={ between={ 0.2 30.2 } temperature={ 1.0 6.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.050 rain_heavy=0.000 @@ -51,7 +48,6 @@ strategic_region={ period={ between={ 0.3 29.3 } temperature={ 6.0 12.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -65,7 +61,6 @@ strategic_region={ period={ between={ 0.4 30.4 } temperature={ 12.0 18.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -79,7 +74,6 @@ strategic_region={ period={ between={ 0.5 29.5 } temperature={ 14.0 20.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -93,7 +87,6 @@ strategic_region={ period={ between={ 0.6 30.6 } temperature={ 16.0 22.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.050 @@ -107,7 +100,6 @@ strategic_region={ period={ between={ 0.7 30.7 } temperature={ 14.0 20.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -121,7 +113,6 @@ strategic_region={ period={ between={ 0.8 29.8 } temperature={ 8.0 14.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -135,7 +126,6 @@ strategic_region={ period={ between={ 0.9 30.9 } temperature={ 2.0 8.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.050 rain_heavy=0.000 @@ -149,7 +139,6 @@ strategic_region={ period={ between={ 0.10 29.10 } temperature={ -4.0 2.0 } - #temperature_day_night={ 10.0 -10.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -163,7 +152,6 @@ strategic_region={ period={ between={ 0.11 30.11 } temperature={ -6.0 -1.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 diff --git a/map/strategicregions/153-Sun Sea.txt b/map/strategicregions/153-Sun Sea.txt index 453e6403851..b1b6ba19339 100644 --- a/map/strategicregions/153-Sun Sea.txt +++ b/map/strategicregions/153-Sun Sea.txt @@ -3,13 +3,12 @@ strategic_region={ id=153 name="STRATEGICREGION_153" provinces={ - 26 60 89 140 166 2057 3031 3057 3160 4974 5027 5058 6017 10744 10901 11036 11103 11137 11168 11178 + 78 829 901 1631 1955 2013 2089 3916 4603 4968 5005 5098 6194 6826 7953 7970 7977 7995 8085 8101 8123 9257 10106 10774 10793 10815 10850 10882 10923 11088 12316 12413 12455 12702 12726 12749 12773 12855 } weather={ period={ between={ 0.0 30.0 } temperature={ 14.0 20.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.010 rain_heavy=0.000 @@ -23,7 +22,6 @@ strategic_region={ period={ between={ 0.1 27.1 } temperature={ 16.0 22.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.010 rain_heavy=0.000 @@ -37,7 +35,6 @@ strategic_region={ period={ between={ 0.2 30.2 } temperature={ 18.0 24.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.010 rain_heavy=0.000 @@ -51,7 +48,6 @@ strategic_region={ period={ between={ 0.3 29.3 } temperature={ 20.0 26.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.050 rain_heavy=0.000 @@ -65,7 +61,6 @@ strategic_region={ period={ between={ 0.4 30.4 } temperature={ 22.0 28.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.050 rain_heavy=0.050 @@ -79,7 +74,6 @@ strategic_region={ period={ between={ 0.5 29.5 } temperature={ 22.0 28.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.050 @@ -93,7 +87,6 @@ strategic_region={ period={ between={ 0.6 30.6 } temperature={ 24.0 30.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.050 @@ -107,7 +100,6 @@ strategic_region={ period={ between={ 0.7 30.7 } temperature={ 22.0 28.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.050 @@ -121,7 +113,6 @@ strategic_region={ period={ between={ 0.8 29.8 } temperature={ 22.0 28.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.050 rain_heavy=0.050 @@ -135,7 +126,6 @@ strategic_region={ period={ between={ 0.9 30.9 } temperature={ 20.0 26.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.050 rain_heavy=0.000 @@ -149,7 +139,6 @@ strategic_region={ period={ between={ 0.10 29.10 } temperature={ 18.0 24.0 } - #temperature_day_night={ 10.0 -10.0 } no_phenomenon=0.400 rain_light=0.010 rain_heavy=0.000 @@ -163,7 +152,6 @@ strategic_region={ period={ between={ 0.11 30.11 } temperature={ 16.0 22.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.010 rain_heavy=0.000 diff --git a/map/strategicregions/192-Desponia.txt b/map/strategicregions/192-Desponia.txt index 14a5dbb08b7..d8edaad7bed 100644 --- a/map/strategicregions/192-Desponia.txt +++ b/map/strategicregions/192-Desponia.txt @@ -3,13 +3,12 @@ strategic_region={ id=192 name="STRATEGICREGION_192" provinces={ - 1001 1029 1076 1121 1158 1161 1302 1892 2150 2164 2204 2214 2215 2228 3338 3834 4010 4079 4148 5151 5153 5204 5218 7025 7085 7094 7200 7561 7964 8119 8129 8227 9911 9956 9995 10008 10040 10079 10098 10783 10926 10984 10992 11021 11876 11916 11925 11973 12036 12055 12461 12859 12913 12920 12933 12954 13144 + 1029 1076 1121 1158 2215 2228 4010 4027 4709 4770 5192 5218 7025 7085 7110 7200 7702 7792 7850 8129 8188 8189 8224 9950 9956 9995 10020 10092 10098 10392 10545 10926 10959 10992 11021 11925 11973 12055 12920 12922 12954 13144 } weather={ period={ between={ 0.0 30.0 } temperature={ -14.0 -8.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -23,7 +22,6 @@ strategic_region={ period={ between={ 0.1 27.1 } temperature={ -12.0 -6.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -37,7 +35,6 @@ strategic_region={ period={ between={ 0.2 30.2 } temperature={ -4.0 2.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -51,7 +48,6 @@ strategic_region={ period={ between={ 0.3 29.3 } temperature={ 4.0 10.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -65,7 +61,6 @@ strategic_region={ period={ between={ 0.4 30.4 } temperature={ 12.0 18.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -79,7 +74,6 @@ strategic_region={ period={ between={ 0.5 29.5 } temperature={ 14.0 20.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -93,7 +87,6 @@ strategic_region={ period={ between={ 0.6 30.6 } temperature={ 16.0 22.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.050 @@ -107,7 +100,6 @@ strategic_region={ period={ between={ 0.7 30.7 } temperature={ 14.0 20.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -121,7 +113,6 @@ strategic_region={ period={ between={ 0.8 29.8 } temperature={ 6.0 12.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -135,7 +126,6 @@ strategic_region={ period={ between={ 0.9 30.9 } temperature={ -2.0 4.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -149,7 +139,6 @@ strategic_region={ period={ between={ 0.10 29.10 } temperature={ -10.0 -4.0 } - #temperature_day_night={ 10.0 -10.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -163,7 +152,6 @@ strategic_region={ period={ between={ 0.11 30.11 } temperature={ -12.0 -6.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 diff --git a/map/strategicregions/193-Edgy Forest.txt b/map/strategicregions/193-Edgy Forest.txt index adba54a75c3..77e8a67d59b 100644 --- a/map/strategicregions/193-Edgy Forest.txt +++ b/map/strategicregions/193-Edgy Forest.txt @@ -3,13 +3,12 @@ strategic_region={ id=193 name="STRATEGICREGION_193" provinces={ - 180 650 1089 1562 1880 1900 2021 2160 2181 2195 2209 4001 4005 4031 4082 4091 4123 4904 5107 5121 5165 5200 7142 7181 8179 8203 8229 9953 10095 10973 10982 12067 12753 12833 12867 12902 12916 12939 12951 12973 12984 13202 + 180 650 1001 1089 1161 1302 1562 1880 1892 1900 2021 2150 2160 2164 2181 2195 2204 2209 2214 3338 3834 4001 4005 4031 4079 4082 4091 4123 4148 4904 5107 5121 5151 5153 5165 5200 5204 7094 7142 7181 7561 7964 8119 8179 8203 8227 8229 9911 9953 10008 10040 10079 10095 10783 10973 10982 10984 11876 11916 12036 12067 12461 12753 12833 12859 12867 12902 12913 12916 12933 12939 12951 12973 12984 13202 } weather={ period={ between={ 0.0 30.0 } temperature={ -14.0 -8.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -23,7 +22,6 @@ strategic_region={ period={ between={ 0.1 27.1 } temperature={ -12.0 -6.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -37,7 +35,6 @@ strategic_region={ period={ between={ 0.2 30.2 } temperature={ -4.0 2.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -51,7 +48,6 @@ strategic_region={ period={ between={ 0.3 29.3 } temperature={ 4.0 10.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -65,7 +61,6 @@ strategic_region={ period={ between={ 0.4 30.4 } temperature={ 12.0 18.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -79,7 +74,6 @@ strategic_region={ period={ between={ 0.5 29.5 } temperature={ 14.0 20.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -93,7 +87,6 @@ strategic_region={ period={ between={ 0.6 30.6 } temperature={ 16.0 22.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.050 @@ -107,7 +100,6 @@ strategic_region={ period={ between={ 0.7 30.7 } temperature={ 14.0 20.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -121,7 +113,6 @@ strategic_region={ period={ between={ 0.8 29.8 } temperature={ 6.0 12.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -135,7 +126,6 @@ strategic_region={ period={ between={ 0.9 30.9 } temperature={ -2.0 4.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -149,7 +139,6 @@ strategic_region={ period={ between={ 0.10 29.10 } temperature={ -10.0 -4.0 } - #temperature_day_night={ 10.0 -10.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -163,7 +152,6 @@ strategic_region={ period={ between={ 0.11 30.11 } temperature={ -12.0 -6.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 diff --git a/map/strategicregions/196-Farbrook.txt b/map/strategicregions/196-Farbrook.txt index fc5db1fd013..1a69934387b 100644 --- a/map/strategicregions/196-Farbrook.txt +++ b/map/strategicregions/196-Farbrook.txt @@ -3,13 +3,12 @@ strategic_region={ id=196 name="STRATEGICREGION_196" provinces={ - 143 1024 1051 1063 1113 1136 1165 1630 1642 1783 1844 1959 1985 2087 2185 3050 3427 3742 3745 3848 3962 4000 4067 4074 4118 4122 4142 4153 4184 4188 4525 4576 4714 4849 4960 4986 5031 5057 5100 6638 6873 6994 7048 7169 7314 7511 7532 7589 7595 7631 7659 7737 8055 8081 8127 8148 9807 9859 9865 9968 10424 10444 10451 10507 10512 10651 10674 10691 10724 10854 10880 11117 11847 11908 11930 11946 12007 12056 12300 12327 12331 12352 12421 12432 12493 12590 12609 12706 12732 12737 12750 12776 12961 13234 + 1024 1051 1063 1113 1136 1165 1630 1959 1985 2087 2185 3050 3427 3742 3745 3848 3962 4000 4067 4074 4118 4122 4142 4153 4184 4188 4525 4960 4986 5031 5057 5100 6638 6873 6994 7048 7169 7314 7511 7532 7589 7595 7631 7659 8055 8081 8127 8148 9807 9859 9865 9968 10424 10444 10451 10507 10512 10651 10724 10854 10880 11117 11847 11930 11946 12056 12300 12327 12331 12352 12421 12432 12493 12609 12706 12732 12750 12776 12961 13234 } weather={ period={ between={ 0.0 30.0 } temperature={ -20.0 -14.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -23,7 +22,6 @@ strategic_region={ period={ between={ 0.1 27.1 } temperature={ -18.0 -12.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -37,7 +35,6 @@ strategic_region={ period={ between={ 0.2 30.2 } temperature={ -10.0 -4.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -51,7 +48,6 @@ strategic_region={ period={ between={ 0.3 29.3 } temperature={ -2.0 4.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.050 rain_heavy=0.000 @@ -65,7 +61,6 @@ strategic_region={ period={ between={ 0.4 30.4 } temperature={ 6.0 12.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -79,7 +74,6 @@ strategic_region={ period={ between={ 0.5 29.5 } temperature={ 8.0 14.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -93,7 +87,6 @@ strategic_region={ period={ between={ 0.6 30.6 } temperature={ 10.0 16.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -107,7 +100,6 @@ strategic_region={ period={ between={ 0.7 30.7 } temperature={ 8.0 14.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -121,7 +113,6 @@ strategic_region={ period={ between={ 0.8 29.8 } temperature={ 1.0 6.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -135,7 +126,6 @@ strategic_region={ period={ between={ 0.9 30.9 } temperature={ -8.0 -2.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -149,7 +139,6 @@ strategic_region={ period={ between={ 0.10 29.10 } temperature={ -16.0 -10.0 } - #temperature_day_night={ 10.0 -10.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -163,7 +152,6 @@ strategic_region={ period={ between={ 0.11 30.11 } temperature={ -18.0 -12.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 diff --git a/map/strategicregions/206-Icebrand.txt b/map/strategicregions/206-Icebrand.txt index cac0a7917cf..d567c33238d 100644 --- a/map/strategicregions/206-Icebrand.txt +++ b/map/strategicregions/206-Icebrand.txt @@ -3,13 +3,12 @@ strategic_region={ id=206 name="STRATEGICREGION_206" provinces={ - 1020 1183 1838 1872 4027 4102 4164 4457 4704 4709 4770 4788 4833 4843 4848 5192 7046 7110 7178 7280 7702 7732 7792 7808 7850 7855 7869 7884 7891 8188 8189 8224 9950 10020 10092 10228 10392 10545 10614 10679 10694 10839 10959 11997 12006 12032 12259 12297 12524 12598 12656 12661 12671 12922 13069 13090 13091 13203 + 143 1020 1183 1642 1783 1838 1844 1872 4102 4164 4457 4576 4704 4714 4788 4833 4843 4848 4849 7046 7178 7280 7732 7737 7808 7855 7869 7884 7891 10228 10614 10674 10679 10691 10694 10839 11908 11997 12006 12007 12032 12259 12297 12524 12590 12598 12656 12661 12671 12737 13069 13090 13091 13203 } weather={ period={ between={ 0.0 30.0 } temperature={ -18.0 -12.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -23,7 +22,6 @@ strategic_region={ period={ between={ 0.1 27.1 } temperature={ -16.0 -10.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -37,7 +35,6 @@ strategic_region={ period={ between={ 0.2 30.2 } temperature={ -8.0 -2.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -51,7 +48,6 @@ strategic_region={ period={ between={ 0.3 29.3 } temperature={ 1.0 6.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.050 rain_heavy=0.000 @@ -65,7 +61,6 @@ strategic_region={ period={ between={ 0.4 30.4 } temperature={ 8.0 14.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -79,7 +74,6 @@ strategic_region={ period={ between={ 0.5 29.5 } temperature={ 10.0 16.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -93,7 +87,6 @@ strategic_region={ period={ between={ 0.6 30.6 } temperature={ 12.0 18.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -107,7 +100,6 @@ strategic_region={ period={ between={ 0.7 30.7 } temperature={ 10.0 16.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -121,7 +113,6 @@ strategic_region={ period={ between={ 0.8 29.8 } temperature={ 1.0 8.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -135,7 +126,6 @@ strategic_region={ period={ between={ 0.9 30.9 } temperature={ -6.0 -1.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -149,7 +139,6 @@ strategic_region={ period={ between={ 0.10 29.10 } temperature={ -14.0 -8.0 } - #temperature_day_night={ 10.0 -10.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -163,7 +152,6 @@ strategic_region={ period={ between={ 0.11 30.11 } temperature={ -16.0 -10.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 diff --git a/map/strategicregions/218-Ponysea.txt b/map/strategicregions/218-Ponysea.txt index 4b22016c88c..ccf7c2e29c4 100644 --- a/map/strategicregions/218-Ponysea.txt +++ b/map/strategicregions/218-Ponysea.txt @@ -3,13 +3,12 @@ strategic_region={ id=218 name="STRATEGICREGION_218" provinces={ - 4267 5454 5555 5579 7114 8592 8845 8871 8895 8918 9845 2824 2847 2895 4997 5505 5681 78 829 901 1631 1955 2013 2089 3916 4603 4968 5005 5098 5786 5812 5890 6194 6826 7226 7953 7970 7977 7995 8085 8101 8123 9257 9793 10106 10774 10793 10815 10850 10882 10923 11088 12316 12413 12455 12702 12726 12749 12773 12855 + 26 60 89 140 166 2057 2824 2847 2895 3031 3057 3160 4267 4974 4997 5027 5058 5454 5505 5555 5579 5681 5786 5812 5890 6017 7114 7226 8592 8845 8871 8895 8918 9793 9845 10744 10901 11036 11103 11137 11168 11178 } weather={ period={ between={ 0.0 30.0 } temperature={ 10.0 16.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -23,7 +22,6 @@ strategic_region={ period={ between={ 0.1 27.1 } temperature={ 12.0 18.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -37,7 +35,6 @@ strategic_region={ period={ between={ 0.2 30.2 } temperature={ 14.0 20.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.050 @@ -51,7 +48,6 @@ strategic_region={ period={ between={ 0.3 29.3 } temperature={ 16.0 22.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.050 @@ -65,7 +61,6 @@ strategic_region={ period={ between={ 0.4 30.4 } temperature={ 18.0 24.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.050 @@ -79,7 +74,6 @@ strategic_region={ period={ between={ 0.5 29.5 } temperature={ 20.0 26.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.050 @@ -93,7 +87,6 @@ strategic_region={ period={ between={ 0.6 30.6 } temperature={ 22.0 28.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.100 @@ -107,7 +100,6 @@ strategic_region={ period={ between={ 0.7 30.7 } temperature={ 20.0 26.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.050 @@ -121,7 +113,6 @@ strategic_region={ period={ between={ 0.8 29.8 } temperature={ 18.0 24.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.050 @@ -135,7 +126,6 @@ strategic_region={ period={ between={ 0.9 30.9 } temperature={ 16.0 22.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.050 @@ -149,7 +139,6 @@ strategic_region={ period={ between={ 0.10 29.10 } temperature={ 14.0 20.0 } - #temperature_day_night={ 10.0 -10.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.050 @@ -163,7 +152,6 @@ strategic_region={ period={ between={ 0.11 30.11 } temperature={ 12.0 18.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 diff --git a/map/strategicregions/22-Celestial Sea.txt b/map/strategicregions/22-Celestial Sea.txt index bd397c0937e..09dc5fd3b72 100644 --- a/map/strategicregions/22-Celestial Sea.txt +++ b/map/strategicregions/22-Celestial Sea.txt @@ -3,14 +3,13 @@ strategic_region={ id=22 name="STRATEGICREGION_22" provinces={ - 2300 2424 2474 2684 5258 5284 5311 5863 8522 8618 8646 8672 8698 8723 8749 3990 4212 4438 7327 7463 8314 8340 8462 8469 8496 8840 9059 9165 10138 12181 12280 13006 13007 2381 2634 2658 2871 4885 5108 5233 8546 8569 2799 2977 3528 4370 + 2300 2381 2424 2474 2634 2658 2684 2799 2871 2977 3528 3990 4212 4370 4438 4885 5108 5233 5258 5284 5311 5863 8314 8462 8469 8496 8522 8546 8569 8618 8646 8672 8698 8723 8749 8840 13006 13007 } naval_terrain=water_deep_ocean weather={ period={ between={ 0.0 30.0 } temperature={ 1.0 6.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.050 rain_heavy=0.000 @@ -24,7 +23,6 @@ strategic_region={ period={ between={ 0.1 27.1 } temperature={ 2.0 8.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.050 rain_heavy=0.000 @@ -38,7 +36,6 @@ strategic_region={ period={ between={ 0.2 30.2 } temperature={ 6.0 12.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -52,7 +49,6 @@ strategic_region={ period={ between={ 0.3 29.3 } temperature={ 10.0 16.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -66,7 +62,6 @@ strategic_region={ period={ between={ 0.4 30.4 } temperature={ 14.0 20.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -80,7 +75,6 @@ strategic_region={ period={ between={ 0.5 29.5 } temperature={ 16.0 22.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.050 @@ -94,7 +88,6 @@ strategic_region={ period={ between={ 0.6 30.6 } temperature={ 18.0 24.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.050 @@ -108,7 +101,6 @@ strategic_region={ period={ between={ 0.7 30.7 } temperature={ 16.0 22.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.050 @@ -122,7 +114,6 @@ strategic_region={ period={ between={ 0.8 29.8 } temperature={ 12.0 18.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -136,7 +127,6 @@ strategic_region={ period={ between={ 0.9 30.9 } temperature={ 8.0 14.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -150,7 +140,6 @@ strategic_region={ period={ between={ 0.10 29.10 } temperature={ 6.0 10.0 } - #temperature_day_night={ 10.0 -10.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -164,7 +153,6 @@ strategic_region={ period={ between={ 0.11 30.11 } temperature={ 2.0 8.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.050 rain_heavy=0.000 diff --git a/map/strategicregions/42-Fillydephia Coast.txt b/map/strategicregions/42-Fillydephia Coast.txt index 9b3d2407878..a03b452e394 100644 --- a/map/strategicregions/42-Fillydephia Coast.txt +++ b/map/strategicregions/42-Fillydephia Coast.txt @@ -3,13 +3,12 @@ strategic_region={ id=42 name="STRATEGICREGION_42" provinces={ - 738 740 747 752 813 832 885 888 948 950 1093 1176 1178 1192 1956 3735 3858 3887 3899 4065 4195 6832 6841 6896 7788 8128 9700 9757 9785 9828 9872 9889 9891 9903 9933 10063 10893 11684 11718 11742 11766 11807 11854 11870 12038 12081 12083 + 738 747 858 879 950 1093 1176 1178 1192 1956 3735 3810 3871 3891 3945 3953 4065 4095 4098 6800 6832 6879 6896 6948 8128 9700 9757 9778 9828 9872 9891 10063 10111 10893 11684 11742 11806 11854 11956 12038 12081 12083 } weather={ period={ between={ 0.0 30.0 } temperature={ 4.0 10.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.050 rain_heavy=0.000 @@ -23,7 +22,6 @@ strategic_region={ period={ between={ 0.1 27.1 } temperature={ 6.0 12.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.050 rain_heavy=0.000 @@ -37,7 +35,6 @@ strategic_region={ period={ between={ 0.2 30.2 } temperature={ 10.0 16.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -51,7 +48,6 @@ strategic_region={ period={ between={ 0.3 29.3 } temperature={ 14.0 20.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -65,7 +61,6 @@ strategic_region={ period={ between={ 0.4 30.4 } temperature={ 18.0 24.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.050 @@ -79,7 +74,6 @@ strategic_region={ period={ between={ 0.5 29.5 } temperature={ 20.0 26.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.050 @@ -93,7 +87,6 @@ strategic_region={ period={ between={ 0.6 30.6 } temperature={ 22.0 28.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.100 @@ -107,7 +100,6 @@ strategic_region={ period={ between={ 0.7 30.7 } temperature={ 20.0 26.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.050 @@ -121,7 +113,6 @@ strategic_region={ period={ between={ 0.8 29.8 } temperature={ 18.0 24.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.050 @@ -135,7 +126,6 @@ strategic_region={ period={ between={ 0.9 30.9 } temperature={ 14.0 20.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -149,7 +139,6 @@ strategic_region={ period={ between={ 0.10 29.10 } temperature={ 10.0 16.0 } - #temperature_day_night={ 10.0 -10.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -163,7 +152,6 @@ strategic_region={ period={ between={ 0.11 30.11 } temperature={ 6.0 12.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.050 rain_heavy=0.000 diff --git a/map/strategicregions/44-Foal Region.txt b/map/strategicregions/44-Foal Region.txt index 0725552ea21..c389649eb5e 100644 --- a/map/strategicregions/44-Foal Region.txt +++ b/map/strategicregions/44-Foal Region.txt @@ -3,7 +3,7 @@ strategic_region={ id=44 name="STRATEGICREGION_44" provinces={ - 77 114 400 651 669 771 857 884 903 932 942 962 1090 3005 3007 3070 3128 3136 3262 3393 3476 3493 3549 3671 3772 3902 3933 3938 3976 4109 4178 6093 6147 6160 6195 6547 6644 6756 6878 6903 6914 6936 6959 6973 6993 7096 7111 9478 9492 9500 9507 9767 9852 9857 9870 10024 10109 11548 11596 11631 11726 11812 11884 11965 13099 + 77 114 400 651 669 740 752 771 813 832 857 884 885 888 903 932 942 948 962 1090 3005 3007 3070 3128 3136 3262 3393 3476 3493 3549 3671 3772 3858 3887 3899 3902 3933 3938 3976 4109 4178 4195 6093 6147 6160 6195 6547 6644 6756 6841 6878 6903 6914 6936 6959 6973 6993 7096 7111 7788 9478 9492 9500 9507 9767 9785 9852 9857 9870 9889 9903 9933 10024 10109 11548 11596 11631 11718 11726 11766 11807 11812 11870 11884 11965 13099 } weather={ period={ diff --git a/map/strategicregions/45-Celestial Coast.txt b/map/strategicregions/45-Celestial Coast.txt index 08764561dd0..6cd06a18a5b 100644 --- a/map/strategicregions/45-Celestial Coast.txt +++ b/map/strategicregions/45-Celestial Coast.txt @@ -3,13 +3,12 @@ strategic_region={ id=45 name="STRATEGICREGION_45" provinces={ - 758 799 809 858 874 875 877 879 918 920 931 970 977 980 3037 3744 3761 3798 3810 3861 3871 3891 3930 3945 3953 4080 4095 4098 4135 4182 6734 6744 6764 6800 6818 6879 6948 6954 6955 7068 7098 7153 7183 7198 7945 8668 9686 9689 9719 9778 9787 9881 9979 10009 10094 10111 11692 11707 11710 11749 11768 11798 11805 11806 11956 + 758 799 809 874 875 877 918 920 931 970 977 980 3037 3744 3761 3798 3861 3930 4080 4135 4182 6734 6744 6764 6818 6954 6955 7068 7098 7153 7183 7198 7945 8668 9686 9689 9719 9787 9881 9979 10009 10094 11692 11707 11710 11749 11768 11798 11805 } weather={ period={ between={ 0.0 30.0 } temperature={ 1.0 6.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.050 rain_heavy=0.000 @@ -23,7 +22,6 @@ strategic_region={ period={ between={ 0.1 27.1 } temperature={ 2.0 8.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.050 rain_heavy=0.000 @@ -37,7 +35,6 @@ strategic_region={ period={ between={ 0.2 30.2 } temperature={ 6.0 12.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -51,7 +48,6 @@ strategic_region={ period={ between={ 0.3 29.3 } temperature={ 10.0 16.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -65,7 +61,6 @@ strategic_region={ period={ between={ 0.4 30.4 } temperature={ 14.0 20.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -79,7 +74,6 @@ strategic_region={ period={ between={ 0.5 29.5 } temperature={ 16.0 22.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.050 @@ -93,7 +87,6 @@ strategic_region={ period={ between={ 0.6 30.6 } temperature={ 18.0 24.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.050 @@ -107,7 +100,6 @@ strategic_region={ period={ between={ 0.7 30.7 } temperature={ 16.0 22.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.050 @@ -121,7 +113,6 @@ strategic_region={ period={ between={ 0.8 29.8 } temperature={ 12.0 18.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -135,7 +126,6 @@ strategic_region={ period={ between={ 0.9 30.9 } temperature={ 8.0 14.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -149,7 +139,6 @@ strategic_region={ period={ between={ 0.10 29.10 } temperature={ 6.0 10.0 } - #temperature_day_night={ 10.0 -10.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -163,7 +152,6 @@ strategic_region={ period={ between={ 0.11 30.11 } temperature={ 2.0 8.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.050 rain_heavy=0.000 diff --git a/map/strategicregions/55-Midwest Pastures.txt b/map/strategicregions/55-Midwest Pastures.txt index 42fbbb2bbeb..5f2cfecd271 100644 --- a/map/strategicregions/55-Midwest Pastures.txt +++ b/map/strategicregions/55-Midwest Pastures.txt @@ -3,7 +3,7 @@ strategic_region={ id=55 name="STRATEGICREGION_55" provinces={ - 243 268 279 293 321 334 349 388 526 641 711 727 762 769 773 780 969 1616 1655 3234 3258 3312 3340 3381 3521 3522 3548 3559 3604 3689 3728 3770 3776 3780 6257 6282 6334 6377 6390 6431 6571 6606 6661 6761 6789 6793 6946 6985 9238 9263 9264 9294 9306 9375 9387 9388 9425 9544 9570 9584 9590 9598 9668 9670 9685 9687 9704 9752 11219 11232 11260 11276 11305 11343 11359 11372 11414 11568 11570 11587 11628 11676 11689 11734 11833 13066 + 268 293 321 349 641 727 762 769 773 780 969 1616 3258 3312 3340 3521 3559 3604 3689 3728 3770 3776 3780 6257 6334 6390 6606 6661 6761 6789 6793 6946 6985 9264 9294 9388 9425 9544 9584 9590 9598 9668 9685 9687 9704 9752 11219 11276 11305 11568 11570 11587 11628 11689 11734 11833 } weather={ period={ diff --git a/map/strategicregions/59-Smokey Mountains.txt b/map/strategicregions/59-Smokey Mountains.txt index 9ee651b594b..05db49d640b 100644 --- a/map/strategicregions/59-Smokey Mountains.txt +++ b/map/strategicregions/59-Smokey Mountains.txt @@ -3,7 +3,7 @@ strategic_region={ id=59 name="STRATEGICREGION_59" provinces={ - 35 49 125 130 205 863 979 3148 6460 6483 6600 7683 7807 9035 9051 9117 9151 9193 10203 10685 11091 11391 11434 11515 11536 11874 11883 12276 12456 13162 13209 + 35 49 125 130 205 243 279 334 388 526 711 863 979 1655 3148 3234 3381 3522 3548 6282 6377 6431 6460 6483 6571 6600 7683 7807 9035 9051 9117 9151 9193 9238 9263 9306 9375 9387 9570 9670 10203 10685 11091 11232 11260 11343 11359 11372 11391 11414 11434 11515 11536 11676 11874 11883 12276 12456 13066 13162 13209 } weather={ period={ diff --git a/map/strategicregions/65-Stalliongrad.txt b/map/strategicregions/65-Stalliongrad.txt index 8208b3b1751..22454dad126 100644 --- a/map/strategicregions/65-Stalliongrad.txt +++ b/map/strategicregions/65-Stalliongrad.txt @@ -9,7 +9,6 @@ strategic_region={ period={ between={ 0.0 30.0 } temperature={ -14.0 -8.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -23,7 +22,6 @@ strategic_region={ period={ between={ 0.1 27.1 } temperature={ -12.0 -6.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -37,7 +35,6 @@ strategic_region={ period={ between={ 0.2 30.2 } temperature={ -4.0 2.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -51,7 +48,6 @@ strategic_region={ period={ between={ 0.3 29.3 } temperature={ 4.0 10.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -65,7 +61,6 @@ strategic_region={ period={ between={ 0.4 30.4 } temperature={ 12.0 18.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -79,7 +74,6 @@ strategic_region={ period={ between={ 0.5 29.5 } temperature={ 14.0 20.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -93,7 +87,6 @@ strategic_region={ period={ between={ 0.6 30.6 } temperature={ 16.0 22.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.050 @@ -107,7 +100,6 @@ strategic_region={ period={ between={ 0.7 30.7 } temperature={ 14.0 20.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -121,7 +113,6 @@ strategic_region={ period={ between={ 0.8 29.8 } temperature={ 6.0 12.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -135,7 +126,6 @@ strategic_region={ period={ between={ 0.9 30.9 } temperature={ -2.0 4.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -149,7 +139,6 @@ strategic_region={ period={ between={ 0.10 29.10 } temperature={ -10.0 -4.0 } - #temperature_day_night={ 10.0 -10.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -163,7 +152,6 @@ strategic_region={ period={ between={ 0.11 30.11 } temperature={ -12.0 -6.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 diff --git a/map/strategicregions/70-Rainbow Falls.txt b/map/strategicregions/70-Rainbow Falls.txt index 45309ec6484..5b93f189a5e 100644 --- a/map/strategicregions/70-Rainbow Falls.txt +++ b/map/strategicregions/70-Rainbow Falls.txt @@ -3,7 +3,7 @@ strategic_region={ id=70 name="STRATEGICREGION_70" provinces={ - 126 308 408 3025 3074 3452 3480 3542 6099 6178 6381 6408 6508 9221 9437 9477 9485 9501 9506 11291 11425 11489 12689 + 126 185 308 316 317 332 394 408 3025 3074 3137 3174 3206 3260 3296 3305 3374 3452 3480 3525 3542 6047 6099 6178 6364 6381 6393 6408 6508 9079 9221 9437 9477 9485 9501 9506 11057 11291 11366 11425 11489 12689 } weather={ period={ diff --git a/map/strategicregions/71-Crystal Empire.txt b/map/strategicregions/71-Crystal Empire.txt index 2a55e6f4bdc..99e927a2e56 100644 --- a/map/strategicregions/71-Crystal Empire.txt +++ b/map/strategicregions/71-Crystal Empire.txt @@ -3,7 +3,7 @@ strategic_region={ id=71 name="STRATEGICREGION_71" provinces={ - 63 71 185 215 316 317 332 394 399 441 489 496 504 525 550 1770 3117 3122 3137 3152 3174 3194 3203 3206 3260 3277 3293 3296 3305 3325 3341 3374 3507 3525 3543 6013 6047 6066 6154 6174 6235 6319 6364 6389 6393 6480 6497 6556 6593 9038 9079 9083 9212 9234 9435 9451 9465 9466 9568 9829 10666 11057 11065 11080 11126 11127 11251 11366 11409 11424 11426 11443 11453 11490 11557 11788 12646 + 63 215 399 441 489 504 525 550 1770 3117 3122 3203 3277 3293 3325 3341 3507 3543 6013 6066 6174 6235 6319 6389 6480 6497 6556 6593 9038 9083 9234 9435 9451 9465 9466 9568 10666 11065 11080 11126 11251 11409 11424 11453 11490 11557 11788 12646 } weather={ period={ diff --git a/map/strategicregions/73-Yaket Range.txt b/map/strategicregions/73-Yaket Range.txt index c076dfa5acd..1933c0ae39a 100644 --- a/map/strategicregions/73-Yaket Range.txt +++ b/map/strategicregions/73-Yaket Range.txt @@ -3,13 +3,12 @@ strategic_region={ id=73 name="STRATEGICREGION_73" provinces={ - 695 831 1881 3285 4402 4527 4540 6258 6696 6769 7615 9654 9684 9760 10586 11277 11309 11637 11656 11776 + 71 83 95 181 216 294 320 496 567 695 831 1881 3053 3089 3152 3194 3285 3388 4402 4527 4540 6035 6139 6154 6201 6258 6324 6371 6696 6769 7615 9164 9197 9212 9319 9654 9684 9760 9796 9829 10586 10727 11068 11072 11097 11109 11127 11139 11277 11304 11309 11392 11426 11443 11637 11656 11776 13283 } weather={ period={ between={ 0.0 30.0 } temperature={ -18.0 -12.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -23,7 +22,6 @@ strategic_region={ period={ between={ 0.1 27.1 } temperature={ -16.0 -10.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -37,7 +35,6 @@ strategic_region={ period={ between={ 0.2 30.2 } temperature={ -8.0 -2.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -51,7 +48,6 @@ strategic_region={ period={ between={ 0.3 29.3 } temperature={ 1.0 6.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.050 rain_heavy=0.000 @@ -65,7 +61,6 @@ strategic_region={ period={ between={ 0.4 30.4 } temperature={ 8.0 14.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -79,7 +74,6 @@ strategic_region={ period={ between={ 0.5 29.5 } temperature={ 10.0 16.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -93,7 +87,6 @@ strategic_region={ period={ between={ 0.6 30.6 } temperature={ 12.0 18.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -107,7 +100,6 @@ strategic_region={ period={ between={ 0.7 30.7 } temperature={ 10.0 16.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -121,7 +113,6 @@ strategic_region={ period={ between={ 0.8 29.8 } temperature={ 1.0 8.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -135,7 +126,6 @@ strategic_region={ period={ between={ 0.9 30.9 } temperature={ -6.0 -1.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -149,7 +139,6 @@ strategic_region={ period={ between={ 0.10 29.10 } temperature={ -14.0 -8.0 } - #temperature_day_night={ 10.0 -10.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -163,7 +152,6 @@ strategic_region={ period={ between={ 0.11 30.11 } temperature={ -16.0 -10.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 diff --git a/map/strategicregions/74-Western Crystal Empire.txt b/map/strategicregions/74-Western Crystal Empire.txt index 617edfaffc8..f6147910ec4 100644 --- a/map/strategicregions/74-Western Crystal Empire.txt +++ b/map/strategicregions/74-Western Crystal Empire.txt @@ -3,13 +3,12 @@ strategic_region={ id=74 name="STRATEGICREGION_74" provinces={ - 32 79 83 95 117 149 169 181 320 358 360 474 567 3053 3060 3120 3151 3219 3388 3457 3496 3511 3570 6035 6139 6201 6232 6324 6429 6435 7810 9097 9098 9150 9249 9319 9533 11032 11072 11097 11109 11139 11186 11304 11313 11342 11392 11464 11514 11543 13297 13298 13299 13302 + 32 79 117 149 169 304 331 358 360 386 474 3060 3072 3120 3151 3219 3457 3496 3511 3570 6197 6232 6429 6435 7810 7968 9097 9098 9150 9249 9516 9533 11032 11186 11313 11342 11358 11464 11514 11543 13297 13298 13299 13302 } weather={ period={ between={ 0.0 30.0 } temperature={ -14.0 -8.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -23,7 +22,6 @@ strategic_region={ period={ between={ 0.1 27.1 } temperature={ -12.0 -6.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -37,7 +35,6 @@ strategic_region={ period={ between={ 0.2 30.2 } temperature={ -4.0 2.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -51,7 +48,6 @@ strategic_region={ period={ between={ 0.3 29.3 } temperature={ 4.0 10.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -65,7 +61,6 @@ strategic_region={ period={ between={ 0.4 30.4 } temperature={ 12.0 18.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -79,7 +74,6 @@ strategic_region={ period={ between={ 0.5 29.5 } temperature={ 14.0 20.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -93,7 +87,6 @@ strategic_region={ period={ between={ 0.6 30.6 } temperature={ 16.0 22.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.050 @@ -107,7 +100,6 @@ strategic_region={ period={ between={ 0.7 30.7 } temperature={ 14.0 20.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -121,7 +113,6 @@ strategic_region={ period={ between={ 0.8 29.8 } temperature={ 6.0 12.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -135,7 +126,6 @@ strategic_region={ period={ between={ 0.9 30.9 } temperature={ -2.0 4.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -149,7 +139,6 @@ strategic_region={ period={ between={ 0.10 29.10 } temperature={ -10.0 -4.0 } - #temperature_day_night={ 10.0 -10.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -163,7 +152,6 @@ strategic_region={ period={ between={ 0.11 30.11 } temperature={ -12.0 -6.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 diff --git a/map/strategicregions/75-Solar Plain.txt b/map/strategicregions/75-Solar Plain.txt index 15f4b70271b..3bd8b6f4fac 100644 --- a/map/strategicregions/75-Solar Plain.txt +++ b/map/strategicregions/75-Solar Plain.txt @@ -9,7 +9,6 @@ strategic_region={ period={ between={ 0.0 30.0 } temperature={ -14.0 -8.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -23,7 +22,6 @@ strategic_region={ period={ between={ 0.1 27.1 } temperature={ -12.0 -6.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -37,7 +35,6 @@ strategic_region={ period={ between={ 0.2 30.2 } temperature={ -4.0 2.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -51,7 +48,6 @@ strategic_region={ period={ between={ 0.3 29.3 } temperature={ 4.0 10.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -65,7 +61,6 @@ strategic_region={ period={ between={ 0.4 30.4 } temperature={ 12.0 18.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -79,7 +74,6 @@ strategic_region={ period={ between={ 0.5 29.5 } temperature={ 14.0 20.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -93,7 +87,6 @@ strategic_region={ period={ between={ 0.6 30.6 } temperature={ 16.0 22.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.050 @@ -107,7 +100,6 @@ strategic_region={ period={ between={ 0.7 30.7 } temperature={ 14.0 20.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -121,7 +113,6 @@ strategic_region={ period={ between={ 0.8 29.8 } temperature={ 6.0 12.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -135,7 +126,6 @@ strategic_region={ period={ between={ 0.9 30.9 } temperature={ -2.0 4.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -149,7 +139,6 @@ strategic_region={ period={ between={ 0.10 29.10 } temperature={ -10.0 -4.0 } - #temperature_day_night={ 10.0 -10.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -163,7 +152,6 @@ strategic_region={ period={ between={ 0.11 30.11 } temperature={ -12.0 -6.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 diff --git a/map/strategicregions/84-Featherafall.txt b/map/strategicregions/84-Featherafall.txt index df3dd59a5fa..92b40b63ba4 100644 --- a/map/strategicregions/84-Featherafall.txt +++ b/map/strategicregions/84-Featherafall.txt @@ -3,13 +3,12 @@ strategic_region={ id=84 name="STRATEGICREGION_84" provinces={ - 153 216 222 294 304 310 331 341 386 449 484 509 654 666 772 1455 3072 3089 3310 3333 3417 3439 3489 3597 3653 3656 3658 3667 3774 4458 6197 6371 6417 6459 6463 6490 6503 6544 6689 6791 7454 7661 7968 9164 9197 9275 9426 9440 9516 9594 9720 9735 9796 10534 10727 11068 11358 11383 11403 11418 11459 11476 11579 11706 11753 13283 + 153 222 310 341 449 484 500 509 654 666 685 772 1455 1530 3310 3333 3417 3439 3489 3597 3653 3656 3658 3667 3774 4437 4458 4531 6220 6417 6459 6463 6490 6503 6544 6674 6689 6791 7454 7626 7661 7791 8014 9275 9341 9426 9440 9459 9474 9594 9626 9632 9720 9735 10448 10534 11259 11383 11403 11418 11459 11476 11579 11609 11614 11706 11753 12437 13304 13305 13306 13307 13308 13309 13310 13311 } weather={ period={ between={ 0.0 30.0 } temperature={ -18.0 -12.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -23,7 +22,6 @@ strategic_region={ period={ between={ 0.1 27.1 } temperature={ -16.0 -10.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -37,7 +35,6 @@ strategic_region={ period={ between={ 0.2 30.2 } temperature={ -8.0 -2.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -51,7 +48,6 @@ strategic_region={ period={ between={ 0.3 29.3 } temperature={ 1.0 6.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.050 rain_heavy=0.000 @@ -65,7 +61,6 @@ strategic_region={ period={ between={ 0.4 30.4 } temperature={ 8.0 14.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -79,7 +74,6 @@ strategic_region={ period={ between={ 0.5 29.5 } temperature={ 10.0 16.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -93,7 +87,6 @@ strategic_region={ period={ between={ 0.6 30.6 } temperature={ 12.0 18.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -107,7 +100,6 @@ strategic_region={ period={ between={ 0.7 30.7 } temperature={ 10.0 16.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -121,7 +113,6 @@ strategic_region={ period={ between={ 0.8 29.8 } temperature={ 1.0 8.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.100 rain_heavy=0.000 @@ -135,7 +126,6 @@ strategic_region={ period={ between={ 0.9 30.9 } temperature={ -6.0 -1.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -149,7 +139,6 @@ strategic_region={ period={ between={ 0.10 29.10 } temperature={ -14.0 -8.0 } - #temperature_day_night={ 10.0 -10.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 @@ -163,7 +152,6 @@ strategic_region={ period={ between={ 0.11 30.11 } temperature={ -16.0 -10.0 } - #temperature_day_night={ 8.0 -8.0 } no_phenomenon=0.400 rain_light=0.000 rain_heavy=0.000 diff --git a/map/terrain.bmp b/map/terrain.bmp index 04670d758a8..430037e4f72 100644 Binary files a/map/terrain.bmp and b/map/terrain.bmp differ diff --git a/portraits/eaw_operative_portraits.txt b/portraits/eaw_operative_portraits.txt index a119a2b9278..f7b01f84bb8 100644 --- a/portraits/eaw_operative_portraits.txt +++ b/portraits/eaw_operative_portraits.txt @@ -934,12 +934,14 @@ MCW = { LMB = { operative = { male = { + "GFX_portrait_llama_generic_leader_male_1" "GFX_portrait_llama_generic_army_male_1" "GFX_portrait_llama_generic_army_male_2" "GFX_portrait_llama_generic_army_male_3" "GFX_portrait_llama_generic_army_male_4" } female = { + "GFX_portrait_llama_generic_leader_male_1" "GFX_portrait_llama_generic_army_male_1" "GFX_portrait_llama_generic_army_male_2" "GFX_portrait_llama_generic_army_male_3" @@ -950,12 +952,14 @@ LMB = { GAZ = { operative = { male = { + "GFX_portrait_llama_generic_leader_male_1" "GFX_portrait_llama_generic_army_male_1" "GFX_portrait_llama_generic_army_male_2" "GFX_portrait_llama_generic_army_male_3" "GFX_portrait_llama_generic_army_male_4" } female = { + "GFX_portrait_llama_generic_leader_male_1" "GFX_portrait_llama_generic_army_male_1" "GFX_portrait_llama_generic_army_male_2" "GFX_portrait_llama_generic_army_male_3" diff --git a/portraits/eaw_portraits.txt b/portraits/eaw_portraits.txt index df08416e7a4..89efbaa3124 100644 --- a/portraits/eaw_portraits.txt +++ b/portraits/eaw_portraits.txt @@ -2196,6 +2196,7 @@ PLB = { "GFX_portrait_polar_generic_land_6" "GFX_portrait_polar_generic_land_7" "GFX_portrait_polar_generic_land_8" + "GFX_portrait_polar_generic_land_9" } female = { "GFX_portrait_polar_generic_land_1" @@ -2210,6 +2211,7 @@ PLB = { "GFX_portrait_polar_generic_land_6" "GFX_portrait_polar_generic_land_7" "GFX_portrait_polar_generic_land_8" + "GFX_portrait_polar_generic_land_9" } female = { "GFX_portrait_polar_generic_land_1" @@ -2250,6 +2252,7 @@ PLB = { "GFX_portrait_polar_generic_land_6" "GFX_portrait_polar_generic_land_7" "GFX_portrait_polar_generic_land_8" + "GFX_portrait_polar_generic_land_9" "GFX_portrait_polar_generic_operative_male_1" "GFX_portrait_polar_generic_operative_male_2" "GFX_portrait_polar_generic_operative_male_3" @@ -7626,6 +7629,11 @@ MCW = { communism = { male = { "GFX_portrait_harpy_generic_leader_male_1" + "GFX_portrait_harpy_generic_leader_male_2" + "GFX_portrait_harpy_generic_leader_male_3" + "GFX_portrait_harpy_generic_leader_male_4" + "GFX_portrait_harpy_generic_leader_male_5" + "GFX_portrait_harpy_generic_leader_male_6" "GFX_portrait_harpy_generic_operative_male_2" "GFX_portrait_harpy_generic_operative_male_3" "GFX_portrait_harpy_generic_operative_male_6" @@ -7639,6 +7647,11 @@ MCW = { democratic = { male = { "GFX_portrait_harpy_generic_leader_male_1" + "GFX_portrait_harpy_generic_leader_male_2" + "GFX_portrait_harpy_generic_leader_male_3" + "GFX_portrait_harpy_generic_leader_male_4" + "GFX_portrait_harpy_generic_leader_male_5" + "GFX_portrait_harpy_generic_leader_male_6" "GFX_portrait_harpy_generic_operative_male_2" "GFX_portrait_harpy_generic_operative_male_3" "GFX_portrait_harpy_generic_operative_male_6" @@ -7652,6 +7665,11 @@ MCW = { fascism = { male = { "GFX_portrait_harpy_generic_leader_male_1" + "GFX_portrait_harpy_generic_leader_male_2" + "GFX_portrait_harpy_generic_leader_male_3" + "GFX_portrait_harpy_generic_leader_male_4" + "GFX_portrait_harpy_generic_leader_male_5" + "GFX_portrait_harpy_generic_leader_male_6" "GFX_portrait_harpy_generic_army_male_1" "GFX_portrait_harpy_generic_army_male_2" "GFX_portrait_harpy_generic_army_male_3" @@ -7675,6 +7693,11 @@ MCW = { neutrality = { male = { "GFX_portrait_harpy_generic_leader_male_1" + "GFX_portrait_harpy_generic_leader_male_2" + "GFX_portrait_harpy_generic_leader_male_3" + "GFX_portrait_harpy_generic_leader_male_4" + "GFX_portrait_harpy_generic_leader_male_5" + "GFX_portrait_harpy_generic_leader_male_6" "GFX_portrait_harpy_generic_operative_male_2" "GFX_portrait_harpy_generic_operative_male_3" "GFX_portrait_harpy_generic_operative_male_6" @@ -7722,12 +7745,14 @@ LMB = { political = { communism = { male = { + "GFX_portrait_llama_generic_leader_male_1" "GFX_portrait_llama_generic_army_male_1" "GFX_portrait_llama_generic_army_male_2" "GFX_portrait_llama_generic_army_male_3" "GFX_portrait_llama_generic_army_male_4" } female = { + "GFX_portrait_llama_generic_leader_male_1" "GFX_portrait_llama_generic_army_male_1" "GFX_portrait_llama_generic_army_male_2" "GFX_portrait_llama_generic_army_male_3" @@ -7736,12 +7761,14 @@ LMB = { } democratic = { male = { + "GFX_portrait_llama_generic_leader_male_1" "GFX_portrait_llama_generic_army_male_1" "GFX_portrait_llama_generic_army_male_2" "GFX_portrait_llama_generic_army_male_3" "GFX_portrait_llama_generic_army_male_4" } female = { + "GFX_portrait_llama_generic_leader_male_1" "GFX_portrait_llama_generic_army_male_1" "GFX_portrait_llama_generic_army_male_2" "GFX_portrait_llama_generic_army_male_3" @@ -7750,12 +7777,14 @@ LMB = { } fascism = { male = { + "GFX_portrait_llama_generic_leader_male_1" "GFX_portrait_llama_generic_army_male_1" "GFX_portrait_llama_generic_army_male_2" "GFX_portrait_llama_generic_army_male_3" "GFX_portrait_llama_generic_army_male_4" } female = { + "GFX_portrait_llama_generic_leader_male_1" "GFX_portrait_llama_generic_army_male_1" "GFX_portrait_llama_generic_army_male_2" "GFX_portrait_llama_generic_army_male_3" @@ -7764,12 +7793,14 @@ LMB = { } neutrality = { male = { + "GFX_portrait_llama_generic_leader_male_1" "GFX_portrait_llama_generic_army_male_1" "GFX_portrait_llama_generic_army_male_2" "GFX_portrait_llama_generic_army_male_3" "GFX_portrait_llama_generic_army_male_4" } female = { + "GFX_portrait_llama_generic_leader_male_1" "GFX_portrait_llama_generic_army_male_1" "GFX_portrait_llama_generic_army_male_2" "GFX_portrait_llama_generic_army_male_3" @@ -7811,12 +7842,14 @@ GAZ = { political = { communism = { male = { + "GFX_portrait_llama_generic_leader_male_1" "GFX_portrait_llama_generic_army_male_1" "GFX_portrait_llama_generic_army_male_2" "GFX_portrait_llama_generic_army_male_3" "GFX_portrait_llama_generic_army_male_4" } female = { + "GFX_portrait_llama_generic_leader_male_1" "GFX_portrait_llama_generic_army_male_1" "GFX_portrait_llama_generic_army_male_2" "GFX_portrait_llama_generic_army_male_3" @@ -7825,12 +7858,14 @@ GAZ = { } democratic = { male = { + "GFX_portrait_llama_generic_leader_male_1" "GFX_portrait_llama_generic_army_male_1" "GFX_portrait_llama_generic_army_male_2" "GFX_portrait_llama_generic_army_male_3" "GFX_portrait_llama_generic_army_male_4" } female = { + "GFX_portrait_llama_generic_leader_male_1" "GFX_portrait_llama_generic_army_male_1" "GFX_portrait_llama_generic_army_male_2" "GFX_portrait_llama_generic_army_male_3" @@ -7839,12 +7874,14 @@ GAZ = { } fascism = { male = { + "GFX_portrait_llama_generic_leader_male_1" "GFX_portrait_llama_generic_army_male_1" "GFX_portrait_llama_generic_army_male_2" "GFX_portrait_llama_generic_army_male_3" "GFX_portrait_llama_generic_army_male_4" } female = { + "GFX_portrait_llama_generic_leader_male_1" "GFX_portrait_llama_generic_army_male_1" "GFX_portrait_llama_generic_army_male_2" "GFX_portrait_llama_generic_army_male_3" @@ -7853,12 +7890,14 @@ GAZ = { } neutrality = { male = { + "GFX_portrait_llama_generic_leader_male_1" "GFX_portrait_llama_generic_army_male_1" "GFX_portrait_llama_generic_army_male_2" "GFX_portrait_llama_generic_army_male_3" "GFX_portrait_llama_generic_army_male_4" } female = { + "GFX_portrait_llama_generic_leader_male_1" "GFX_portrait_llama_generic_army_male_1" "GFX_portrait_llama_generic_army_male_2" "GFX_portrait_llama_generic_army_male_3" @@ -8684,3 +8723,447 @@ ZES = { } } } + +### Camels ### +BLT = { + political = { + communism = { + male = { + "gfx/leaders/CME/unknown_camel.tga" + } + female = { + "gfx/leaders/CME/unknown_camel.tga" + } + } + democratic = { + male = { + "gfx/leaders/CME/unknown_camel.tga" + } + female = { + "gfx/leaders/CME/unknown_camel.tga" + } + } + fascism = { + male = { + "gfx/leaders/CME/unknown_camel.tga" + } + female = { + "gfx/leaders/CME/unknown_camel.tga" + } + } + neutrality = { + male = { + "gfx/leaders/CME/unknown_camel.tga" + } + female = { + "gfx/leaders/CME/unknown_camel.tga" + } + } + } +} +CME = { + political = { + communism = { + male = { + "gfx/leaders/CME/unknown_camel.tga" + } + female = { + "gfx/leaders/CME/unknown_camel.tga" + } + } + democratic = { + male = { + "gfx/leaders/CME/unknown_camel.tga" + } + female = { + "gfx/leaders/CME/unknown_camel.tga" + } + } + fascism = { + male = { + "gfx/leaders/CME/unknown_camel.tga" + } + female = { + "gfx/leaders/CME/unknown_camel.tga" + } + } + neutrality = { + male = { + "gfx/leaders/CME/unknown_camel.tga" + } + female = { + "gfx/leaders/CME/unknown_camel.tga" + } + } + } +} + +### Dragons ### +DRG = { + political = { + communism = { + male = { + "gfx/leaders/DRG/unknown_dragon.tga" + } + female = { + "gfx/leaders/DRG/unknown_dragon.tga" + } + } + democratic = { + male = { + "gfx/leaders/DRG/unknown_dragon.tga" + } + female = { + "gfx/leaders/DRG/unknown_dragon.tga" + } + } + fascism = { + male = { + "gfx/leaders/DRG/unknown_dragon.tga" + } + female = { + "gfx/leaders/DRG/unknown_dragon.tga" + } + } + neutrality = { + male = { + "gfx/leaders/DRG/unknown_dragon.tga" + } + female = { + "gfx/leaders/DRG/unknown_dragon.tga" + } + } + } +} +IDT = { + political = { + communism = { + male = { + "gfx/leaders/DRG/unknown_dragon.tga" + } + female = { + "gfx/leaders/DRG/unknown_dragon.tga" + } + } + democratic = { + male = { + "gfx/leaders/DRG/unknown_dragon.tga" + } + female = { + "gfx/leaders/DRG/unknown_dragon.tga" + } + } + fascism = { + male = { + "gfx/leaders/DRG/unknown_dragon.tga" + } + female = { + "gfx/leaders/DRG/unknown_dragon.tga" + } + } + neutrality = { + male = { + "gfx/leaders/DRG/unknown_dragon.tga" + } + female = { + "gfx/leaders/DRG/unknown_dragon.tga" + } + } + } +} + +### Donkeys ### +ASS = { + political = { + communism = { + male = { + "gfx/leaders/ASS/unknown_donkey.tga" + } + female = { + "gfx/leaders/ASS/unknown_donkey.tga" + } + } + democratic = { + male = { + "gfx/leaders/ASS/unknown_donkey.tga" + } + female = { + "gfx/leaders/ASS/unknown_donkey.tga" + } + } + fascism = { + male = { + "gfx/leaders/ASS/unknown_donkey.tga" + } + female = { + "gfx/leaders/ASS/unknown_donkey.tga" + } + } + neutrality = { + male = { + "gfx/leaders/ASS/unknown_donkey.tga" + } + female = { + "gfx/leaders/ASS/unknown_donkey.tga" + } + } + } +} +ANS = { + political = { + communism = { + male = { + "gfx/leaders/ASS/unknown_donkey.tga" + } + female = { + "gfx/leaders/ASS/unknown_donkey.tga" + } + } + democratic = { + male = { + "gfx/leaders/ASS/unknown_donkey.tga" + } + female = { + "gfx/leaders/ASS/unknown_donkey.tga" + } + } + fascism = { + male = { + "gfx/leaders/ASS/unknown_donkey.tga" + } + female = { + "gfx/leaders/ASS/unknown_donkey.tga" + } + } + neutrality = { + male = { + "gfx/leaders/ASS/unknown_donkey.tga" + } + female = { + "gfx/leaders/ASS/unknown_donkey.tga" + } + } + } +} + +### Gargoyles ### +GAR = { + political = { + communism = { + male = { + "gfx/leaders/GAR/unknown_gargoyle.tga" + } + female = { + "gfx/leaders/GAR/unknown_gargoyle.tga" + } + } + democratic = { + male = { + "gfx/leaders/GAR/unknown_gargoyle.tga" + } + female = { + "gfx/leaders/GAR/unknown_gargoyle.tga" + } + } + fascism = { + male = { + "gfx/leaders/GAR/unknown_gargoyle.tga" + } + female = { + "gfx/leaders/GAR/unknown_gargoyle.tga" + } + } + neutrality = { + male = { + "gfx/leaders/GAR/unknown_gargoyle.tga" + } + female = { + "gfx/leaders/GAR/unknown_gargoyle.tga" + } + } + } +} + +### Giraffes ### +GIF = { + political = { + communism = { + male = { + "gfx/leaders/GIF/unknown_giraffe.tga" + } + female = { + "gfx/leaders/GIF/unknown_giraffe.tga" + } + } + democratic = { + male = { + "gfx/leaders/GIF/unknown_giraffe.tga" + } + female = { + "gfx/leaders/GIF/unknown_giraffe.tga" + } + } + fascism = { + male = { + "gfx/leaders/GIF/unknown_giraffe.tga" + } + female = { + "gfx/leaders/GIF/unknown_giraffe.tga" + } + } + neutrality = { + male = { + "gfx/leaders/GIF/unknown_giraffe.tga" + } + female = { + "gfx/leaders/GIF/unknown_giraffe.tga" + } + } + } +} + +### Yetis ### +STM = { + political = { + communism = { + male = { + "gfx/leaders/STM/unknown_yeti.tga" + } + female = { + "gfx/leaders/STM/unknown_yeti.tga" + } + } + democratic = { + male = { + "gfx/leaders/STM/unknown_yeti.tga" + } + female = { + "gfx/leaders/STM/unknown_yeti.tga" + } + } + fascism = { + male = { + "gfx/leaders/STM/unknown_yeti.tga" + } + female = { + "gfx/leaders/STM/unknown_yeti.tga" + } + } + neutrality = { + male = { + "gfx/leaders/STM/unknown_yeti.tga" + } + female = { + "gfx/leaders/STM/unknown_yeti.tga" + } + } + } +} +SLC = { + political = { + communism = { + male = { + "gfx/leaders/STM/unknown_yeti.tga" + } + female = { + "gfx/leaders/STM/unknown_yeti.tga" + } + } + democratic = { + male = { + "gfx/leaders/STM/unknown_yeti.tga" + } + female = { + "gfx/leaders/STM/unknown_yeti.tga" + } + } + fascism = { + male = { + "gfx/leaders/STM/unknown_yeti.tga" + } + female = { + "gfx/leaders/STM/unknown_yeti.tga" + } + } + neutrality = { + male = { + "gfx/leaders/STM/unknown_yeti.tga" + } + female = { + "gfx/leaders/STM/unknown_yeti.tga" + } + } + } +} +GYZ = { + political = { + communism = { + male = { + "gfx/leaders/STM/unknown_yeti.tga" + } + female = { + "gfx/leaders/STM/unknown_yeti.tga" + } + } + democratic = { + male = { + "gfx/leaders/STM/unknown_yeti.tga" + } + female = { + "gfx/leaders/STM/unknown_yeti.tga" + } + } + fascism = { + male = { + "gfx/leaders/STM/unknown_yeti.tga" + } + female = { + "gfx/leaders/STM/unknown_yeti.tga" + } + } + neutrality = { + male = { + "gfx/leaders/STM/unknown_yeti.tga" + } + female = { + "gfx/leaders/STM/unknown_yeti.tga" + } + } + } +} +THU = { + political = { + communism = { + male = { + "gfx/leaders/STM/unknown_yeti.tga" + } + female = { + "gfx/leaders/STM/unknown_yeti.tga" + } + } + democratic = { + male = { + "gfx/leaders/STM/unknown_yeti.tga" + } + female = { + "gfx/leaders/STM/unknown_yeti.tga" + } + } + fascism = { + male = { + "gfx/leaders/STM/unknown_yeti.tga" + } + female = { + "gfx/leaders/STM/unknown_yeti.tga" + } + } + neutrality = { + male = { + "gfx/leaders/STM/unknown_yeti.tga" + } + female = { + "gfx/leaders/STM/unknown_yeti.tga" + } + } + } +} diff --git a/tutorial/steam_description.txt b/tutorial/steam_description.txt index b7a6a4331c8..7c0eac046ca 100644 --- a/tutorial/steam_description.txt +++ b/tutorial/steam_description.txt @@ -1,6 +1,6 @@ [i]We have moved Steam Workshop pages in order to maintain continuous access to the Workshop for all lead developers. Previous Workshop page can be found [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1096009291]here[/url] (unsupported, for reference purposes only).[/i] -[h1]Equestria at War[/h1] is a mod that tries to recreate the fantasy world of Equestria from My Little Pony franchise in a slightly darker setting with industrialization, corruption and political disagreements. The scenario focuses on global confrontation between Changelings and Equestria. +[h1]Equestria at War (EaW)[/h1] is a mod that tries to recreate the fantasy world of Equestria from My Little Pony franchise in a slightly darker setting with industrialization, corruption and political disagreements. The scenario focuses on global confrontation between Changelings and Equestria. [img]https://i.imgur.com/LdUh4ni.png[/img]