@@ -4,7 +4,7 @@
icon = GFX_goal_zes_raid
cost = 10
ai_will_do = { factor = 100 }
x = 5
x = 3
y = 0
completion_reward = {
}
@@ -56,7 +56,20 @@
relative_position_id = ZES_raid_gryphus
cost = 10
ai_will_do = { factor = 100 }
x = 2
x = 1
y = 3
completion_reward = {
}
}

shared_focus = {
id = ZES_zebrican_slave_trade
icon = GFX_goal_generic_consumer_goods
prerequisite = { focus = ZES_grand_auction }
relative_position_id = ZES_raid_gryphus
cost = 10
ai_will_do = { factor = 100 }
x = -2
y = 3
completion_reward = {
}
@@ -69,7 +82,7 @@
relative_position_id = ZES_raid_gryphus
cost = 10
ai_will_do = { factor = 100 }
x = 2
x = 1
y = 4
completion_reward = {
}
@@ -83,7 +96,7 @@
relative_position_id = ZES_raid_gryphus
cost = 10
ai_will_do = { factor = 100 }
x = 1
x = 0
y = 5
completion_reward = {
}
@@ -96,285 +109,310 @@
relative_position_id = ZES_raid_gryphus
cost = 10
ai_will_do = { factor = 100 }
x = 1
x = 0
y = 6
completion_reward = {
}
}

shared_focus = {
id = ZES_over_seas_markets
icon = GFX_goal_generic_consumer_goods
prerequisite = { focus = ZES_grand_auction }
id = ZES_envoy_to_diamond_mountain
icon = GFX_goal_generic_positive_trade_relations
prerequisite = { focus = ZES_increase_trade_with_barrad }
prerequisite = { focus = ZES_over_seas_markets }
relative_position_id = ZES_raid_gryphus
cost = 10
ai_will_do = { factor = 100 }
x = -3
y = 3
x = -1
y = 4
completion_reward = {
}
}

shared_focus = {
id = ZES_a_deal_with_luna
icon = GFX_goal_cry_som_marry_luna
prerequisite = { focus = ZES_over_seas_markets }
id = ZES_griffon_slave_trade
icon = GFX_goal_jer_eagle
prerequisite = { focus = ZES_envoy_to_diamond_mountain }
prerequisite = { focus = ZES_zebrican_slave_trade }
relative_position_id = ZES_raid_gryphus
cost = 10
ai_will_do = { factor = 100 }
x = -3
y = 4
x = -2
y = 5
completion_reward = {
}
}

shared_focus = {
id = ZES_slaves_for_crystals
icon = GFX_goal_sombra_return
prerequisite = { focus = ZES_over_seas_markets }
id = ZES_expand_the_markets
icon = GFX_focus_jap_strike_south
prerequisite = { focus = ZES_griffon_slave_trade }
prerequisite = { focus = ZES_eastern_pony_slaves }
relative_position_id = ZES_raid_gryphus
cost = 10
ai_will_do = { factor = 100 }
x = -5
y = 4
x = -1
y = 7
completion_reward = {
}
}

### Political Path
shared_focus = {
id = ZES_envoy_to_diamond_mountain
icon = GFX_goal_generic_positive_trade_relations
prerequisite = { focus = ZES_increase_trade_with_barrad }
prerequisite = { focus = ZES_over_seas_markets }
id = ZES_stormy_waters
icon = GFX_focus_generic_coastal_fort
prerequisite = { focus = ZES_grand_auction }
relative_position_id = ZES_raid_gryphus
cost = 10
ai_will_do = { factor = 100 }
x = 0
x = 5
y = 3
completion_reward = {
}
}

shared_focus = {
id = ZES_punishments
icon = GFX_goal_LEC_monkey
prerequisite = { focus = ZES_stormy_waters }
relative_position_id = ZES_raid_gryphus
cost = 10
ai_will_do = { factor = 100 }
x = 3
y = 4
completion_reward = {
}
}

shared_focus = {
id = ZES_griffon_slave_trade
icon = GFX_goal_jer_eagle
prerequisite = { focus = ZES_envoy_to_diamond_mountain }
id = ZES_deal_with_underground_railroad
icon = GFX_goal_rct_fancy_train
prerequisite = { focus = ZES_punishments }
relative_position_id = ZES_raid_gryphus
cost = 10
ai_will_do = { factor = 100 }
x = -1
x = 2
y = 5
completion_reward = {
}
}

shared_focus = {
id = ZES_expand_the_markets
icon = GFX_focus_jap_strike_south
prerequisite = { focus = ZES_griffon_slave_trade }
prerequisite = { focus = ZES_eastern_pony_slaves }
id = ZES_slave_conscription
icon = GFX_goal_conscription
prerequisite = { focus = ZES_punishments }
relative_position_id = ZES_raid_gryphus
cost = 10
ai_will_do = { factor = 100 }
x = -0
y = 7
x = 4
y = 5
completion_reward = {
}
}


shared_focus = {
id = ZES_stormy_waters
icon = GFX_focus_generic_coastal_fort
prerequisite = { focus = ZES_grand_auction }
id = ZES_slave_brands
icon = GFX_goal_skull_treaty
prerequisite = { focus = ZES_slave_conscription }
prerequisite = { focus = ZES_deal_with_underground_railroad }
relative_position_id = ZES_raid_gryphus
cost = 10
ai_will_do = { factor = 100 }
x = 6
y = 3
x = 3
y = 6
completion_reward = {
}
}


### Political Path
shared_focus = {
id = ZES_the_great_debate
icon = GFX_goal_generic_forceful_treaty
id = ZES_political_corruption
icon = GFX_goal_generic_dangerous_deal
prerequisite = { focus = ZES_stormy_waters }
relative_position_id = ZES_raid_gryphus
cost = 10
ai_will_do = { factor = 100 }
x = 4
x = 7
y = 4
completion_reward = {
}
}

shared_focus = {
id = ZES_internal_discussions
icon = GFX_goal_generic_dangerous_deal
prerequisite = { focus = ZES_the_great_debate }
id = ZES_outlaw_bribery
icon = GFX_goal_generic_forceful_treaty
prerequisite = { focus = ZES_political_corruption }
relative_position_id = ZES_raid_gryphus
cost = 10
ai_will_do = { factor = 100 }
x = 4
x = 6
y = 5
completion_reward = {
}
}

shared_focus = {
id = ZES_listen_to_harmonists
icon = GFX_goal_generic_major_alliance
prerequisite = { focus = ZES_internal_discussions }
mutually_exclusive = { focus = ZES_listen_to_captains }
id = ZES_administrative_transparency
icon = GFX_focus_generic_support_the_left_right
prerequisite = { focus = ZES_political_corruption }
relative_position_id = ZES_raid_gryphus
cost = 10
ai_will_do = { factor = 100 }
x = 3
y = 6
x = 8
y = 5
completion_reward = {
load_focus_tree = zebra_harmonists
}
}

shared_focus = {
id = ZES_listen_to_captains
icon = GFX_focus_generic_support_the_left_right
prerequisite = { focus = ZES_internal_discussions }
mutually_exclusive = { focus = ZES_listen_to_harmonists }
id = ZES_political_reform
icon = GFX_goal_generic_forceful_treaty
prerequisite = { focus = ZES_administrative_transparency }
prerequisite = { focus = ZES_outlaw_bribery }
relative_position_id = ZES_raid_gryphus
cost = 10
ai_will_do = { factor = 100 }
x = 5
x = 7
y = 6
completion_reward = {
load_focus_tree = zebra_captains
}
}


shared_focus = {
id = ZES_the_vote
icon = GFX_focus_generic_support_the_left_right
prerequisite = { focus = ZES_listen_to_captains focus = ZES_listen_to_harmonists }
id = ZES_boiling_point
icon = GFX_goal_purge_opposition
prerequisite = { focus = ZES_political_reform }
prerequisite = { focus = ZES_slave_brands }
relative_position_id = ZES_raid_gryphus
cost = 10
ai_will_do = { factor = 100 }
x = 4
x = 5
y = 7
completion_reward = {
load_focus_tree = zebra_captains
}
}

### Industrial Tree


### Industrial Path
shared_focus = {
id = ZES_industrial_development
icon = GFX_goal_generic_fortify_city
prerequisite = { focus = ZES_stormy_waters }
relative_position_id = ZES_raid_gryphus
id = ZES_path_to_modernity
icon = GFX_goal_purge_opposition
cost = 10
ai_will_do = { factor = 100 }
x = 8
y = 4
x = 14
y = 0
completion_reward = {
}
}

shared_focus = {
id = ZES_update_ports
icon = GFX_goal_generic_construct_naval_dockyard
prerequisite = { focus = ZES_industrial_development }
relative_position_id = ZES_raid_gryphus
id = ZES_industrial_growth
icon = GFX_goal_purge_opposition
prerequisite = { focus = ZES_path_to_modernity }
relative_position_id = ZES_path_to_modernity
cost = 10
ai_will_do = { factor = 100 }
x = 7
y = 5
x = -1
y = 1
completion_reward = {
}
}

shared_focus = {
id = ZES_bigger_shipyards
icon = GFX_goal_generic_navy_cruiser
prerequisite = { focus = ZES_update_ports }
relative_position_id = ZES_raid_gryphus
id = ZES_countryside_roads
icon = GFX_goal_purge_opposition
prerequisite = { focus = ZES_industrial_growth }
relative_position_id = ZES_path_to_modernity
cost = 10
ai_will_do = { factor = 100 }
x = 7
y = 6
x = -2
y = 2
completion_reward = {
}
}

shared_focus = {
id = ZES_countryside_roads
icon = GFX_goal_generic_army_motorized
prerequisite = { focus = ZES_industrial_development }
relative_position_id = ZES_raid_gryphus
id = ZES_dockyard_upgrades
icon = GFX_goal_purge_opposition
prerequisite = { focus = ZES_path_to_modernity }
relative_position_id = ZES_path_to_modernity
cost = 10
ai_will_do = { factor = 100 }
x = 9
y = 5
x = 1
y = 1
completion_reward = {
}
}

shared_focus = {
id = ZES_railroads
icon = GFX_goal_generic_construct_infrastructure
prerequisite = { focus = ZES_countryside_roads }
relative_position_id = ZES_raid_gryphus
id = ZES_nyumbaisland_oil
icon = GFX_goal_purge_opposition
prerequisite = { focus = ZES_dockyard_upgrades }
relative_position_id = ZES_path_to_modernity
cost = 10
ai_will_do = { factor = 100 }
x = 9
y = 6
x = 2
y = 2
completion_reward = {
}
}

shared_focus = { ## Unlocks Better naval tech
id = ZES_naval_academy
icon = GFX_goal_tfv_generic_tech_sharing
prerequisite = { focus = ZES_railroads }
prerequisite = { focus = ZES_bigger_shipyards }
relative_position_id = ZES_raid_gryphus
shared_focus = {
id = ZES_fireshore_mines
icon = GFX_goal_purge_opposition
prerequisite = { focus = ZES_dockyard_upgrades }
prerequisite = { focus = ZES_industrial_growth }
relative_position_id = ZES_path_to_modernity
cost = 10
ai_will_do = { factor = 100 }
x = 8
y = 7
x = 0
y = 2
completion_reward = {
}
}

shared_focus = {
id = ZES_open_mines
icon = GFX_goal_generic_construct_civ_factory
prerequisite = { focus = ZES_naval_academy }
relative_position_id = ZES_raid_gryphus
id = ZES_electronics_research
icon = GFX_goal_purge_opposition
prerequisite = { focus = ZES_fireshore_mines }
prerequisite = { focus = ZES_nyumbaisland_oil }
relative_position_id = ZES_path_to_modernity
cost = 10
ai_will_do = { factor = 100 }
x = 7
y = 8
x = 1
y = 3
completion_reward = {
}
}

shared_focus = {
id = ZES_synthetic_oil_experiments
icon = GFX_goal_generic_oil_refinery
prerequisite = { focus = ZES_naval_academy }
relative_position_id = ZES_raid_gryphus
id = ZES_industrial_research
icon = GFX_goal_purge_opposition
prerequisite = { focus = ZES_fireshore_mines }
prerequisite = { focus = ZES_countryside_roads }
relative_position_id = ZES_path_to_modernity
cost = 10
ai_will_do = { factor = 100 }
x = 9
y = 8
x = -1
y = 3
completion_reward = {
}
}

shared_focus = {
id = ZES_engineering_academy
icon = GFX_goal_purge_opposition
prerequisite = { focus = ZES_industrial_research }
prerequisite = { focus = ZES_electronics_research }
relative_position_id = ZES_path_to_modernity
cost = 10
ai_will_do = { factor = 100 }
x = 0
y = 4
completion_reward = {
}
}

### Captains Focus Tree
shared_focus = {
@@ -41,6 +41,7 @@ add_ideas = {
pre_industrial_society
lack_of_scientists
ZES_unrest_neutral
ZES_admirality_board
}

set_stability = 0.50
@@ -23,12 +23,8 @@ ZES_eastern_pony_slaves_desc:0 ""


## General Slave Stuff
ZES_over_seas_markets:0 "Overseas Markets"
ZES_over_seas_markets_desc:0 ""
ZES_a_deal_with_luna:0 "A Deal With Luna"
ZES_a_deal_with_luna_desc:0 ""
ZES_slaves_for_crystals:0 "Slaves for Crystals"
ZES_slaves_for_crystals_desc:0 ""
ZES_zebrican_slave_trade:0 "Zebrican Slave Trade"
ZES_zebrican_slave_trade_desc:0 ""
ZES_envoy_to_diamond_mountain:0 "Envoy to Diamond Mountain"
ZES_envoy_to_diamond_mountain_desc:0 ""
ZES_griffon_slave_trade:0 "The Griffon Slave Trade"
@@ -41,34 +37,24 @@ ZES_stormy_waters:0 "Stormy Waters"
ZES_stormy_waters_desc:0 ""

##Polital Path!
ZES_the_great_debate:0 "The Great Debate"
ZES_the_great_debate_desc:0 ""
ZES_internal_discussions:0 "Internal Discussions"
ZES_internal_discussions_desc:0 ""
ZES_listen_to_harmonists:0 "Listen to the Harmonists"
ZES_listen_to_harmonists_desc:0 ""
ZES_listen_to_captains:0 "Listen to the Captains"
ZES_listen_to_captains_desc:0 ""
ZES_the_vote:0 "The Vote"
ZES_the_vote_desc:0 ""

## Industrial Path
ZES_industrial_development:0 "Industrial Development"
ZES_industrial_development_desc:0 ""
ZES_update_ports:0 "Update our Ports"
ZES_update_ports_desc:0 ""
ZES_bigger_shipyards:0 "Bigger Shipyards"
ZES_bigger_shipyards_desc:0 ""
ZES_countryside_roads:0 "Countryside Roads"
ZES_countryside_roads_desc:0 ""
ZES_railroads:0 "Railroads"
ZES_railroads_desc:0 ""
ZES_naval_academy:0 "Nyumbampya Naval Academy"
ZES_naval_academy_desc:0 ""
ZES_open_mines:0 "Open the Mines"
ZES_open_mines_desc:0 ""
ZES_synthetic_oil_experiments:0 "Synthetic Oil Experiments"
ZES_synthetic_oil_experiments_desc:0 ""
ZES_punishments:0 "Punish the Slaves"
ZES_punishments_desc:0 ""
ZES_deal_with_underground_railroad:0 "Deal with the Underground Railroad"
ZES_deal_with_underground_railroad_desc:0 ""
ZES_slave_conscription:0 "Slave Conscription"
ZES_slave_conscription_desc:0 ""
ZES_slave_brands:0 "Slave Brandings"
ZES_slave_brands_desc:0 ""
ZES_political_corruption:0 "Political Corruption"
ZES_political_corruption_desc:0 ""
ZES_outlaw_bribery:0 "Outlaw Bribery"
ZES_outlaw_bribery_desc:0 ""
ZES_administrative_transparency:0 "Administrative Transparency"
ZES_administrative_transparency_desc:0 ""
ZES_political_reform:0 "Political Reform"
ZES_political_reform_desc:0 ""
ZES_boiling_point:0 "The Boiling Point"
ZES_boiling_point_desc:0 ""

## The Captains win the Vote
ZES_captains_win_majority:0 "Captains win the Majority"
@@ -148,6 +134,9 @@ ZES_unrest_owner_bad:0 "Unrest - Bad"
ZES_unrest_owner_worse:0 "Unrest - Worse"
ZES_unrest_owner_terrible:0 "Unrest - Terrible"

ZES_admirality_board:0 "Admirality Board"
ZES_admirality_board_desc:0 "Ever since it's found Nyumba ya Kaskazini has been ruled over by a board of admirals. Despite it's rigid structure, bribery and corruption have been running rampant in the past few years."

### Advisors ###
ZES_salama_bayinika:0 "Salama Bayinika"
ZES_maulidi_zakia:0 "Maulidi Zakia"