diff --git a/src/main/resources/assets/clientcommands/lang/zh_cn.json b/src/main/resources/assets/clientcommands/lang/zh_cn.json index 153642157..41316ae37 100644 --- a/src/main/resources/assets/clientcommands/lang/zh_cn.json +++ b/src/main/resources/assets/clientcommands/lang/zh_cn.json @@ -1,50 +1,50 @@ { - "commands.calias.notFound": "未找到别名 \"%s\"", + "commands.calias.notFound": "未找到别名“%s”", "commands.calias.illegalFormatException": "指令格式或参数错误", "commands.calias.file.readError": "别名文件读取失败", "commands.calias.file.writeError": "别名文件写入失败", - "commands.calias.addAlias.aliasAlreadyExists": "别名 \"%s\" 已经存在", - "commands.calias.addAlias.commandAlreadyExists": "指令 \"/%s\" 已经存在", - "commands.calias.addAlias.success": "成功加入别名 \"%s\"", + "commands.calias.addAlias.aliasAlreadyExists": "别名“%s”已经存在", + "commands.calias.addAlias.commandAlreadyExists": "指令“/%s”已经存在", + "commands.calias.addAlias.success": "成功加入别名“%s”", "commands.calias.listAliases.noAliasesRegistered": "没有已注册的别名", - "commands.calias.listAliases.success": "%s 已注册的别名:", - "commands.calias.removeAlias.success": "成功移除别名 \"%s\"", - + "commands.calias.listAliases.success": "%s已注册的别名:", + "commands.calias.removeAlias.success": "成功移除别名“%s”", + "commands.careastats.notLoaded": "该区域的区块未加载", - "commands.careastats.output.chunksScanned": "扫描 %d 个区块, 用时 %dns ≈ %dms", - "commands.careastats.output.blocksMatched": "在一共 %2$d 个方块中匹配到 %1$d 个方块", - "commands.careastats.output.entitiesFound": "在此区域中找到 %d 个实体", - + "commands.careastats.output.chunksScanned": "扫描%d个区块,用时%dns≈%dms", + "commands.careastats.output.blocksMatched": "在一共%2$d个方块中匹配到%1$d个方块", + "commands.careastats.output.entitiesFound": "在此区域中找到%d个实体", + "commands.cbook.success": "成功编辑书本", "commands.cbook.commandException": "你没有手握书本", - "commands.ccalc.expected": "期望的标识符 %s", - "commands.ccalc.invalidArgumentCount": "函数 \"%s\" 无法接受 %d 个自变量", - "commands.ccalc.parse": "表达式解析结果: %s", + "commands.ccalc.expected": "期望的标识符%s", + "commands.ccalc.invalidArgumentCount": "函数“%s”无法接受%d个自变量", + "commands.ccalc.parse": "表达式解析结果:%s", "commands.ccalc.parse.binaryOperator.addition": "(%s + %s)", "commands.ccalc.parse.binaryOperator.division": "(%s / %s)", "commands.ccalc.parse.binaryOperator.exponentiation": "(%s ^ %s)", "commands.ccalc.parse.binaryOperator.modulo": "(%s % %s)", "commands.ccalc.parse.binaryOperator.multiplication": "(%s * %s)", "commands.ccalc.parse.binaryOperator.subtraction": "(%s - %s)", - "commands.ccalc.parse.constant": "(常量 '%s')", - "commands.ccalc.parse.function": "(函数 '%s' 带有参数: %s)", - "commands.ccalc.parse.literal": "(字面量: %s)", - "commands.ccalc.parse.negate": "(负值: %s)", + "commands.ccalc.parse.constant": "(常量‘%s’)", + "commands.ccalc.parse.function": "(函数‘%s’带有参数:%s)", + "commands.ccalc.parse.literal": "(字面量:%s)", + "commands.ccalc.parse.negate": "(负值:%s)", "commands.ccalc.tooDeeplyNested": "表达式嵌套过深", - "commands.ccalcstack.success": "%d 个 %s 是 %d 组余 %d 个", - "commands.ccalcstack.success.empty": "%d 个物品是 %d 组余 %d 个", - "commands.ccalcstack.success.empty.exact": "%d 个物品是正好 %d 组", - "commands.ccalcstack.success.exact": "%d 个 %s 是正好 %d 组", + "commands.ccalcstack.success": "%d个%s是%d组余%d个", + "commands.ccalcstack.success.empty": "%d个物品是%d组余%d个", + "commands.ccalcstack.success.empty.exact": "%d个物品是正好%d组", + "commands.ccalcstack.success.exact": "%d个%s是正好%d组", "commands.ccrackrng.failed": "破解玩家随机种子失败", "commands.ccrackrng.failed.help": "提示:RNG控制并不在一些被修改过的服务器有效,特别是Paper端。", "commands.ccrackrng.retries": "正在破解玩家随机种子,尝试次数:%d/%d", "commands.ccrackrng.starting": "正在破解玩家随机种子", - "commands.ccrackrng.success": "成功破解玩家随机种子: %d", + "commands.ccrackrng.success": "成功破解玩家随机种子:%d", - "commands.cenchant.expectedWithWithoutExactly": "有效参数: \"with\"/\"without\"/\"exactly\"", + "commands.cenchant.expectedWithWithoutExactly": "有效参数:“with”“without”“exactly”", "commands.cenchant.failed": "你请求的附魔无法获得或者需要太长时间", "commands.cenchant.incompatible": "互斥的附魔", "commands.cenchant.needEnchantingPrediction": "本命令需要启用附魔预测", @@ -52,113 +52,123 @@ "commands.cenchant.uncracked": "你需要先破解随机种子", "commands.cfind.found.left": "在 ", - "commands.cfind.found.right": " 找到 %1$s, 距离你 %2$.2f 格", + "commands.cfind.found.right": " 找到%1$s, 距离你%2$.2f格", "commands.cfind.keepSearching.success": "正在搜寻实体", "commands.cfind.noMatch": "未找到匹配查找条件的实体", - "commands.cfind.success": "找到 %d 个匹配查找条件的实体", + "commands.cfind.success": "找到%d个匹配查找条件的实体", "commands.cfindblock.notFound": "未发现此方块", - "commands.cfindblock.success.left": "离你最近的匹配方块在 ", + "commands.cfindblock.success.left": "离你最近的匹配方块在", "commands.cfindblock.success.glow": "[发光]", - "commands.cfindblock.success.right": ", 距离你 %1$.2f 格", - - "commands.cfinditem.match.left": "在 ", - "commands.cfinditem.match.right": " 找到 %dx %s", - "commands.cfinditem.starting": "正在搜索 %s", - "commands.cfinditem.starting.keepSearching": "正在持续搜索 %s", - "commands.cfinditem.total": "一共找到了 %d 个 %s ", - - "commands.cfish.addGoal.success": "成功添加目标 %s", - "commands.cfish.correctLoot": "在 %dms 校正后得到目标战利品", - "commands.cfish.error.biome": "无法在这个区块得到目标战利品,需要 %s ", - "commands.cfish.error.crackFailed": "无法破解浮标随机种子, 服务器是否受到修改? ", + "commands.cfindblock.success.right": ",距离你%1$.2f格", + + "commands.cfinditem.match.left": "在", + "commands.cfinditem.match.right": "找到%dx %s", + "commands.cfinditem.starting": "正在搜索%s", + "commands.cfinditem.starting.keepSearching": "正在持续搜索%s", + "commands.cfinditem.total": "一共找到了%d个%s ", + + "commands.cfish.addGoal.success": "成功添加目标%s", + "commands.cfish.correctLoot": "校正%dms后得到了目标战利品", + "commands.cfish.error.biome": "无法在这个区块得到目标战利品,需要%s ", + "commands.cfish.error.crackFailed": "无法破解浮标随机种子,服务器是否受到修改?", "commands.cfish.error.collision": "浮标撞到了奇怪的东西", "commands.cfish.error.fire": "浮标着火了", "commands.cfish.error.impossibleLoot": "那个战利品不能通过钓鱼获得", "commands.cfish.error.onGround": "浮标撞到了地上", "commands.cfish.error.openWater": "为了获得宝藏战利品,浮标需要在开放的水中", - "commands.cfish.error.openWater.flowingWater": "建议: 浮标周围的水必须是静止的水,流动的水不起作用", - "commands.cfish.error.openWater.lilyPad": "建议:尝试使浮标卡在睡莲下", + "commands.cfish.error.openWater.flowingWater": "提示:浮标周围的水必须是静止的水,流动的水不起作用", + "commands.cfish.error.openWater.lilyPad": "提示:尝试使浮标卡在睡莲下", "commands.cfish.error.outOfWater": "浮标不在水中, 自动控制无法工作", - "commands.cfish.help.tooManyEnchants": "建议:把多个附魔放在一起获得会很难且可能需要很长时间", + "commands.cfish.help.tooManyEnchants": "提示:把多个附魔放在一起获得会很难且可能需要很长时间", "commands.cfish.listGoals.noGoals": "没有钓鱼目标", - "commands.cfish.listGoals.success": "有 %d 个钓鱼目标: ", + "commands.cfish.listGoals.success": "有%d个钓鱼目标:", "commands.cfish.needFishingManipulation": "本命令需要启用钓鱼控制", - "commands.cfish.removeGoal.success": "成功移除目标 %s", - "commands.cfish.wrongLoot": "使用 %dms 校正后未获得目标物品, 可能游戏超前了 %s 刻", - - "commands.cfov.success": "将视场角设为 %f", - - "commands.cgamma.success": "将伽马值设为 %f", - - "commands.cghostblock.fill.success": "成功填充%d 个幽灵方块", + "commands.cfish.removeGoal.success": "成功移除目标%s", + "commands.cfish.wrongLoot": "校正%dms后未获得目标战利品,可能超前了%s刻", + + "commands.cfov.success": "将视场角设为%f", + + "commands.cfunction.limitReached": "已达到命令限制(%d)", + "commands.cfunction.success": "从函数%s中运行%d个命令", + + "commands.cgamma.success": "将伽马值设为%f", + + "commands.cghostblock.fill.success": "成功填充%d个幽灵方块", "commands.cghostblock.set.success": "成功放置幽灵方块", - - "commands.cgive.success": "成功给予 %d 个 %s 给自己", + + "commands.cgive.success": "成功给予%d个%s给自己", "commands.cgive.notCreative": "仅创造模式玩家可以将物品给予自己", - + "commands.cglow.entity.keepSearching.success": "正在使实体发光", "commands.cglow.entity.failed": "没有目标实体可以发光", - "commands.cglow.entity.success": "成功使 %d 个实体发光", - "commands.cglow.area.success": "成功使 %d 个区域发光", - + "commands.cglow.entity.success": "成功使%d个实体发光", + "commands.cglow.area.success": "成功使%d个区域发光", + "commands.chotbar.notCreative": "仅创造模式玩家可以恢复物品栏", - "commands.chotbar.restoredHotbar": "成功恢复物品栏 %d", - - "commands.citemgroup.notFound": "未找到创造模式物品栏 \"%s\"", - "commands.citemgroup.outOfBounds": "指标 %d 越界", + "commands.chotbar.restoredHotbar": "成功恢复物品栏%d", + + "commands.citemgroup.notFound": "未找到创造模式物品栏“%s”", + "commands.citemgroup.outOfBounds": "索引%d越界", "commands.citemgroup.saveFile.failed": "无法保存创造模式物品栏文件", - "commands.citemgroup.addGroup.success": "成功添加创造模式物品栏 \"%s\"", - "commands.citemgroup.addGroup.illegalCharacter": "创造模式物品栏只能拥有匹配 [a-z0-9/._-] 的字符", - "commands.citemgroup.addGroup.alreadyExists": "创造模式物品栏 \"%s\" 已经存在", - "commands.citemgroup.removeGroup.success": "成功移除创造模式物品栏 \"%s\"", - "commands.citemgroup.addStack.success": "成功将 %s 添加到 \"%s\"", - "commands.citemgroup.removeStack.success": "成功将 \"%s\" 中第 %d 个物品移除", - "commands.citemgroup.setStack.success": "成功将 \"%s\" 中第 %d 个物品设为 %s", - "commands.citemgroup.changeIcon.success": "成功将 \"%s\" 的图标由 %s 替换为 %s", - "commands.citemgroup.renameGroup.success": "成功将 \"%s\" 重命名为 \"%s\"", - - "commands.ckit.notFound": "未找到礼包 \"%s\"", - "commands.ckit.saveFile.failed": "无法保存礼包文件", - "commands.ckit.load.success": "成功将礼包 \"%s\" 给予自己", - "commands.ckit.load.notCreative": "仅创造模式玩家可以将礼包给予自己", - "commands.ckit.create.success": "成功创建礼包 \"%s\"", - "commands.ckit.create.alreadyExists": "礼包 \"%s\" 已经存在", - "commands.ckit.delete.success": "成功删除礼包 \"%s\"", - "commands.ckit.edit.success": "成功修改礼包 \"%s\"", - "commands.ckit.list": "可用礼包: %s", - "commands.ckit.list.empty": "无可用礼包", + "commands.citemgroup.addGroup.success": "成功添加创造模式物品栏“%s”", + "commands.citemgroup.addGroup.illegalCharacter": "创造模式物品栏只能拥有匹配[a-z0-9/._-]的字符", + "commands.citemgroup.addGroup.alreadyExists": "创造模式物品栏“%s”已经存在", + "commands.citemgroup.removeGroup.success": "成功移除创造模式物品栏“%s”", + "commands.citemgroup.addStack.success": "成功将%s添加到“%s”", + "commands.citemgroup.removeStack.success": "成功将“%s”中第%d个物品移除", + "commands.citemgroup.setStack.success": "成功将“%s”中第%d个物品设为%s", + "commands.citemgroup.changeIcon.success": "成功将“%s”的图标由%s替换为%s", + "commands.citemgroup.renameGroup.success": "成功将“%s”重命名为“%s”", + + "commands.ckit.notFound": "未找到背包存档“%s”", + "commands.ckit.saveFile.failed": "无法保存背包存档文件", + "commands.ckit.load.success": "成功将背包存档“%s”给予自己", + "commands.ckit.load.notCreative": "仅创造模式玩家可以给自己物品", + "commands.ckit.create.success": "成功创建背包存档“%s”", + "commands.ckit.create.alreadyExists": "背包存档“%s”已经存在", + "commands.ckit.delete.success": "成功删除背包存档“%s”", + "commands.ckit.edit.success": "成功修改背包存档“%s”", + "commands.ckit.list": "可用背包存档:%s", + "commands.ckit.list.empty": "无可用背包存档", "commands.cplayerinfo.ioException": "出现错误", - "commands.cplayerinfo.getNameHistory.success": "%s 有如下名称: %s", + "commands.cplayerinfo.getNameHistory.success": "%s有如下名称:%s", - "commands.cparticle.unsuitableParticleOption": "无法在视频设置中\"粒子效果\"一项为\"最少\"时播放粒子效果,", - "commands.cparticle.success": "成功显示粒子效果 %s", + "commands.cparticle.unsuitableParticleOption": "无法在视频设置中“粒子效果”一项为“最少”时播放粒子效果,", + "commands.cparticle.success": "成功显示粒子效果%s", - "commands.cpermissionlevel.success": "你的权限等级为 %d", + "commands.cpermissionlevel.success": "你的权限等级为%d", - "commands.cplaysound.success": "成功播放音效 %s 给自己", + "commands.cplaysound.success": "成功播放音效%s给自己", + + "commands.cping.success": "你的平均ping是%dms", + "commands.cping.success.other": "%s的平均ping是%dms", + "commands.cping.singleplayer": "你在一个单人世界里(╯°□°)╯︵ ┻━┻", + "commands.cping.playerNotFound": "未找到玩家", + "commands.cping.tooManyPlayers": "你的查询最多可以匹配1名玩家", - "commands.cping.singleplayer": "你在单人游戏世界(╯°□°)╯︵ ┻━┻", - "commands.cping.success": "你的平均ping是%d毫秒", - "commands.crelog.failed": "未能重新登录", "commands.crender.entities.success": "实体渲染规则已更新", + "commands.cstartup.add.success": "在启动文件中添加了命令", + "commands.cstartup.couldNotCreateFile": "无法创建启动文件", + "commands.cstartup.couldNotEdit": "无法编辑启动文件", + "commands.cstopsound.success.sourceless.any": "已为自身停止播放所有声音", "commands.cstopsound.success.sourceless.sound": "已为自身停止播放%s声音", "commands.cstopsound.success.source.any": "已为自身停止播放所有%s声音", "commands.cstopsound.success.source.sound": "已为自身停止播放来自%2$s音源的%$1s声音", "commands.ctask.list.noTasks": "当前没有正在执行的任务", - "commands.ctask.list.success": "%d 个任务正在执行", + "commands.ctask.list.success": "%d个任务正在执行", "commands.ctask.stop.noMatch": "没有匹配的任务", - "commands.ctask.stop.success": "已停止 %d 个任务", + "commands.ctask.stop.success": "已停止%d个任务", - "commands.ctemprule.list.header": "正在显示 %d 个 临时规则: ", - "commands.ctemprule.reset.success": "临时规则 %s 已被重置为 %s", - "commands.ctemprule.set.success": "临时规则 %s 已被更新为 %s", + "commands.ctemprule.list.header": "正在显示%d个临时规则: ", + "commands.ctemprule.reset.success": "临时规则%s已被重置为%s", + "commands.ctemprule.set.success": "临时规则%s已被更新为%s", "commands.ctitle.cleared": "已清除的标题", "commands.ctitle.reset": "重置标题选项", @@ -167,26 +177,42 @@ "commands.ctitle.show.actionbar": "显示新的动作栏标题", "commands.ctitle.times": "改变了标题显示时间", - "commands.ctooltip.header.held": "所持项目的工具提示是:", - "commands.ctooltip.header.stack": "这个项目的工具提示将是:", - + "commands.ctooltip.header.held": "所持物品的工具提示是:", + "commands.ctooltip.header.stack": "这个物品的工具提示将是:", + "commands.ctp.notSpectator": "仅观察者模式玩家可以使用传送", - "commands.ctp.success": "成功将玩家传送到 %s", + "commands.ctp.success": "成功将玩家传送到%s", + + "commands.ctranslate.unknownError": "发生错误", + "commands.ctranslate.unknownLanguageCode": "未知的语言代码“%s”", + "commands.ctranslate.expectedFromTo": "有效参数:“from”“to”", - "commands.cuuid.success": "%s 的 UUID 是 %s", + "commands.cuuid.success": "%s的UUID是%s", + "commands.cuuid.success.nameless": "该实体的UUID是%s", - "commands.cwiki.failed": "未能获取 Wiki 内容", + "commands.cvar.notFound": "变量“%s”未找到", + "commands.cvar.saveFile.failed": "无法保存变量文件", + "commands.cvar.add.success": "成功创建变量“%s”", + "commands.cvar.add.alreadyExists": "变量“%s”已经存在", + "commands.cvar.remove.success": "成功删除变量“%s”", + "commands.cvar.edit.success": "成功编辑变量“%s”", + "commands.cvar.parse.success": "“%s”计算结果为“%s”", + "commands.cvar.list.empty": "没有可用的变量", + "commands.cvar.list": "可用变量:%s", - "commands.client.blockpos": "(%d, %d, %d)", + "commands.cwiki.failed": "未能获取维基内容", + "commands.cwiki.noContent": "那篇文章中没有用于介绍的段落", + + "commands.client.blockpos": "(%d,%d,%d)", "commands.client.cancel": "取消", "commands.client.crack": "破解", "commands.client.enable": "启用", - "commands.client.expectedRegex": "无效的正则表达式 %s", + "commands.client.expectedRegex": "无效的正则表达式%s", "commands.client.notClient": "不是客户端指令", "commands.client.tooFewArguments": "参数过少", - "commands.client.invalidArgumentException": "无效参数 '%s'", - - "chorusManip.landing.success": "成功降落在: %d, %d, %d", + "commands.client.invalidArgumentException": "无效参数‘%s’", + + "chorusManip.landing.success": "成功降落在:%d,%d,%d", "chorusManip.landing.failed": "降落操作不可用", "chorusManip.goalTooFar": "目标过远!", "chorusManip.needChorusManipulation": "本命令需要启用紫颂果操作", @@ -197,40 +223,40 @@ "enchCrack.state.cracking": "正在破解", "enchCrack.state.cracked": "已破解", - "enchCrack.enchantments": "附魔: ", - "enchCrack.clues": "线索: ", - "enchCrack.slot": "第 %d 行: ", + "enchCrack.enchantments": "附魔:", + "enchCrack.clues": "提示:", + "enchCrack.slot": "第%d行:", - "enchCrack.xpSeed.one": "经验值种子: %08X", - "enchCrack.xpSeed.many": "可能的经验值种子数量: %d", - "enchCrack.playerRNGSeed.many": "可能的玩家随机种子数量: %d", + "enchCrack.xpSeed.one": "经验值种子:%08X", + "enchCrack.xpSeed.many": "可能的经验值种子数量:%d", + "enchCrack.playerRNGSeed.many": "可能的玩家随机种子数量:%d", "enchCrack.addInfo": "添加信息", "enchCrack.insn.dummy": "附魔一件其他物品", "enchCrack.insn.ready": "你的附魔已就绪", - "enchCrack.insn.bookshelves": "需要的书架数: %d", - "enchCrack.insn.slot": "在附魔台的第 %d 行", - "enchCrack.insn.itemThrows": "需要扔出物品: %d 次 (大约 %f 秒)", + "enchCrack.insn.bookshelves": "需要的书架数:%d", + "enchCrack.insn.slot": "在附魔台的第%d行", + "enchCrack.insn.itemThrows": "需要扔出物品:%d次(大约%f秒)", "enchCrack.insn.itemThrows.noDummy": "无需附魔其他物品", - "enchCrack.insn.enchantments": "最终获得的附魔: ", + "enchCrack.insn.enchantments": "最终获得的附魔:", - "itemCrack.notEnoughItems": "无法使用随机数种子破解: 玩家手中物品不足", + "itemCrack.notEnoughItems": "无法使用随机数种子破解:玩家手中物品不足", - "playerManip.state": "玩家种子破解状态: %s", + "playerManip.state": "玩家种子破解状态:%s", "playerManip.state.uncracked": "未破解", "playerManip.state.cracked": "已破解", - "playerManip.state.ench_cracking_1": "正在破解附魔种子 1", + "playerManip.state.ench_cracking_1": "正在破解附魔种子1", "playerManip.state.half_cracked": "半破解", - "playerManip.state.ench_cracking_2": "正在破解附魔种子 2", + "playerManip.state.ench_cracking_2": "正在破解附魔种子2", "playerManip.state.cracking": "正在破解", "playerManip.state.eating": "正在进食", "playerManip.state.manipulating_enchantments": "正在操控附魔", "playerManip.state.waiting_dummy_enchant": "等待附魔其他物品", - "playerManip.reset": "重新开始操控玩家随机数. 原因: %s", + "playerManip.reset": "重新开始操控玩家随机数。原因:%s", "playerManip.reset.playerHurt": "受伤", "playerManip.reset.sprint": "疾跑", - "playerManip.reset.enterWater": "进入水体", + "playerManip.reset.enterWater": "进入水中", "playerManip.reset.swim": "游泳", "playerManip.reset.amethystChime": "在紫水晶上走动", "playerManip.reset.potion": "存在药水状态效果", @@ -253,12 +279,12 @@ "playerManip.reset.enchanting": "附魔了物品", "playerManip.reset.recreated": "重新创建了玩家", - "playerManip.serverBrandWarning": "警告: 你所在的服务器受到修改. 随机数相关功能不保证正常可用! ", - "playerManip.toolBreakWarning": "警告: 工具还有 %d 耐久度", - "playerManip.throwError": "条件不可达成, 或者需要丢出大于 %d 个物品", - "playerManip.notEnoughItems": "物品数量(%d , 共%d)不足以破解玩家种子", + "playerManip.serverBrandWarning": "警告:你所在的服务器受到修改。随机数相关功能不保证正常可用!", + "playerManip.toolBreakWarning": "警告:工具还有%d耐久度", + "playerManip.throwError": "条件不可达成,或者需要丢出大于%d个物品", + "playerManip.notEnoughItems": "物品数量(%d,共%d)不足以破解玩家种子", "playerManip.uncracked": "需要破解玩家种子", "snakeGame.title": "潜行", - "snakeGame.score": "分数: %d" + "snakeGame.score": "分数:%d" }