diff --git a/src/main/resources/assets/clientcommands/lang/zh_cn.json b/src/main/resources/assets/clientcommands/lang/zh_cn.json index 5eff1b5b..12005cdf 100644 --- a/src/main/resources/assets/clientcommands/lang/zh_cn.json +++ b/src/main/resources/assets/clientcommands/lang/zh_cn.json @@ -3,9 +3,16 @@ "c2cpacket.malformedPacket": "你收到了一个格式错误的客户端到客户端数据包:", "c2cpacket.messageC2CPacket.incoming": "%s -> 你:%s", "c2cpacket.messageC2CPacket.outgoing": "你 -> %s:%s", + "c2cpacket.messageTooLong": "消息太长(最多255个字符)得到%s个字符", "c2cpacket.publicKeyNotFound": "未找到公共密匙", "c2cpacket.receivedC2CPacket": "你收到了一个客户端到客户端数据包,但你不接受传入客户端到客户端的数据包!悬停以查看原始数据包", "c2cpacket.sentC2CPacket": "你发送了一个客户端到客户端数据包,但你不接受传入客户端到客户端的数据包!", + "c2cpacket.startTwoPlayerGameC2CPacket.incoming": "%s邀请您参加%s的游戏", + "c2cpacket.startTwoPlayerGameC2CPacket.incoming.accept": "同意", + "c2cpacket.startTwoPlayerGameC2CPacket.incoming.accept.hover": "点击以同意", + "c2cpacket.startTwoPlayerGameC2CPacket.incoming.accepted": "%s已经接受了你的邀请%s", + "c2cpacket.startTwoPlayerGameC2CPacket.outgoing.accept": "接受邀请,你的对手将先走", + "c2cpacket.startTwoPlayerGameC2CPacket.outgoing.invited": "你邀请%s参加%s的游戏", "chorusManip.goalTooFar": "目标过远!", "chorusManip.landing.failed": "降落操作不可用", @@ -33,6 +40,8 @@ "commands.cbook.commandException": "你没有手握书本", "commands.cbook.success": "成功编辑书本", + "commands.cbuildinfo.success": "运行clientcommands在%s版本上(%s@{%s})", + "commands.ccalc.expected": "期望的标识符%s", "commands.ccalc.invalidArgumentCount": "函数“%s”无法接受%s个自变量", "commands.ccalc.parse": "表达式解析结果:%s", @@ -53,8 +62,13 @@ "commands.ccalcstack.success.empty.exact": "%s个物品是正好%s组", "commands.ccalcstack.success.exact": "%s个%s是正好%s组", + "commands.ccallback.failed": "未知或过期的回调", + + "commands.cconnectfour.name": "四子棋", + "commands.ccrackrng.failed": "破解玩家随机种子失败", "commands.ccrackrng.failed.help": "提示:RNG控制并不在一些被修改过的服务器有效,特别是Paper端", + "commands.ccrackrng.failed.unexpectedCall": "由于意外的RNG调用而无法破解玩家种子:%s", "commands.ccrackrng.retries": "正在破解玩家随机种子,尝试次数:%s/%s", "commands.ccrackrng.starting": "正在破解玩家随机种子", "commands.ccrackrng.success": "成功破解玩家随机种子:%s", @@ -78,8 +92,9 @@ "commands.cenchant.needEnchantingPrediction": "本命令需要启用附魔预测", "commands.cenchant.success": "正在开始操控附魔…", "commands.cenchant.uncracked": "你需要先破解随机种子", + "commands.cenchant.unexpectedCall": "由于意外的RNG调用而导致停止附魔操纵:%s", - "commands.cfind.found": "在%2$s找到%1$s, 距离你%3$s格", + "commands.cfind.found": "找到%s位于%s,%s格远", "commands.cfind.keepSearching.success": "正在搜寻实体", "commands.cfind.noMatch": "未找到匹配查找条件的实体", "commands.cfind.success": "找到%s个匹配查找条件的实体", @@ -88,7 +103,7 @@ "commands.cfindblock.starting": "正在搜索:%s", "commands.cfindblock.success": "离你最近的匹配方块在%s,距离你%s格", - "commands.cfinditem.match": "在%3$s找到了%1$s个%2$s", + "commands.cfinditem.match": "%s个%s被找到于%s", "commands.cfinditem.match.entity": "%s个%s在%s中被找到,位于%s", "commands.cfinditem.starting": "正在搜索%s", "commands.cfinditem.starting.keepSearching": "正在持续搜索%s", @@ -116,6 +131,12 @@ "commands.cfov.success": "将视场角设为%s", + "commands.cfps.getMaxFps": "最大FPS是%s", + "commands.cfps.getMaxFps.unlimited": "最大FPS是无限", + "commands.cfps.resetMaxFps.success": "停止重写最大FPS", + "commands.cfps.setMaxFps": "设置最大FPS为%s", + "commands.cfps.setMaxFps.unlimited": "设置最大FPS为无限", + "commands.cfunction.limitReached": "已达到命令限制(%s)", "commands.cfunction.success": "从函数%s中运行%s个命令", @@ -129,6 +150,7 @@ "commands.cghostblock.fill.success": "成功填充%s个幽灵方块", "commands.cghostblock.set.success": "成功放置幽灵方块", + "commands.cgive.noSpace": "你的背包中没有空间存放这些物品", "commands.cgive.notCreative": "仅创造模式玩家可以将物品给予自己", "commands.cgive.success": "成功给予%s个%s给自己", @@ -155,6 +177,7 @@ "commands.client.blockpos": "(%s,%s,%s)", "commands.client.cancel": "取消", + "commands.client.componentTooDeeplyNested": "聊天组件嵌套过深", "commands.client.crack": "破解", "commands.client.enable": "启用", "commands.client.expectedRegex": "无效的正则表达式%s", @@ -183,6 +206,11 @@ "commands.clisten.sentPacket": "发送了以下数据包:%s", "commands.clisten.unknownPacket": "未知数据包%s", + "commands.cmap.export.success.hand": "成功保存手持地图为%s", + "commands.cmap.export.success.world": "成功保存准心地图为%s", + "commands.cmap.failedSave": "保存地图到文件失败", + "commands.cmap.noHeldMap": "你没有持有或看向地图", + "commands.cminesweeper.tooManyMines": "地雷数量过多,必须在0到9之间并小于砖块总数", "commands.cparticle.success": "成功显示粒子效果%s", @@ -210,8 +238,19 @@ "commands.crender.entities.success": "实体渲染规则已更新", + "commands.creply.messageTooLong": "你的回复太长(最大:%s,给定:%s)", + "commands.creply.noTargetFound": "找不到回复目标", + "commands.csignsearch.starting": "正在搜索告示牌", + "commands.csnap.airborne": "你在空中时不能移动", + "commands.csnap.cannotFit": "玩家无法适应该位置", + "commands.csnap.clickToTeleportDisabled": "禁用点击传送", + "commands.csnap.clickToTeleportEnabled": "启用点击传输", + "commands.csnap.success": "移动到 %s %s %s", + "commands.csnap.tooFar": "你只能移动到最远1方块的位置", + "commands.csnap.wall": "你不能移动到墙上", + "commands.cstartup.add.success": "在启动文件中添加了命令", "commands.cstartup.couldNotCreateFile": "无法创建启动文件", "commands.cstartup.couldNotEdit": "无法编辑启动文件", @@ -227,6 +266,8 @@ "commands.ctask.stop.noMatch": "没有匹配的任务", "commands.ctask.stop.success": "已停止%s个任务", + "commands.ctictactoe.name": "井字棋", + "commands.ctime.reset.success": "当前时间与服务器相同", "commands.ctitle.cleared": "已清除的标题", @@ -260,6 +301,15 @@ "commands.cvar.remove.success": "成功删除变量“%s”", "commands.cvar.saveFile.failed": "无法保存变量文件", + "commands.cwaypoint.add.success": "成功添加导航点“%s”位于%s在%s", + "commands.cwaypoint.alreadyExists": "名称为“%s”的导航点已经存在", + "commands.cwaypoint.edit.success": "导航点“%s”已成功修改到%s在%s", + "commands.cwaypoint.list": "- “%s”位于%s在%s", + "commands.cwaypoint.list.empty": "没有可用的导航点", + "commands.cwaypoint.notFound": "找不到名称为“%s”的导航点", + "commands.cwaypoint.remove.success": "导航点“%s”已被移除", + "commands.cwaypoint.saveFailed": "无法保存导航点文件", + "commands.cwe.playerNotFound": "未找到玩家", "commands.cweather.reset": "停止天气覆盖", @@ -267,8 +317,21 @@ "commands.cwiki.failed": "未能获取维基内容", "commands.cwiki.noContent": "那篇文章中没有用于介绍的段落", + "connectFourGame.draw": "绘制!", + "connectFourGame.lost": "失败!", + "connectFourGame.opponentMove": "你正在等待你的对手...", + "connectFourGame.pieceRed": "红色", + "connectFourGame.pieceSet": "你正在玩的是%s棋子", + "connectFourGame.pieceYellow": "黄色", + "connectFourGame.title": "四子棋对抗%s", + "connectFourGame.won": "获胜!", + "connectFourGame.yourMove": "这是你的行动", + "enchCrack.addInfo": "添加信息", "enchCrack.bookshelfCount": "书架数量:%s", + "enchCrack.bookshelfCount.actual": "实际书架数量:%s", + "enchCrack.bookshelfCount.expected": "预期书架数量:%s", + "enchCrack.bookshelfCount.incorrect": "不正确的书架数量", "enchCrack.clues": "提示:", "enchCrack.enchantments": "附魔:", "enchCrack.insn.bookshelves": "需要的书架数:%s", @@ -292,16 +355,21 @@ "minesweeperGame.title": "扫雷", "playerManip.notEnoughItems": "物品数量不足以破解玩家种子", + "playerManip.notEnoughItems.help": "帮助:将更多的物品放入你的背包中", "playerManip.reset": "重新开始操控玩家随机数。原因:%s", "playerManip.reset.advancement": "获得了进度", "playerManip.reset.amethystChime": "在紫水晶上走动", "playerManip.reset.anvil": "使用了铁砧", "playerManip.reset.baneOfArthropods": "使用节肢杀手攻击了节肢生物", + "playerManip.reset.consume": "消耗", + "playerManip.reset.crossbow": "使用弩", "playerManip.reset.drink": "饮用", "playerManip.reset.dropItem": "扔出了物品", "playerManip.reset.enchanting": "附魔了物品", "playerManip.reset.enterWater": "进入水中", "playerManip.reset.entityCramming": "实体拥挤伤害", + "playerManip.reset.equipItem": "装备物品", + "playerManip.reset.fallFlying": "使用鞘翅", "playerManip.reset.food": "进食", "playerManip.reset.frostWalker": "使用了冰霜行者", "playerManip.reset.give": "使用了give命令", @@ -326,6 +394,8 @@ "playerManip.state.ench_cracking_2": "正在破解附魔种子2", "playerManip.state.half_cracked": "半破解", "playerManip.state.uncracked": "未破解", + "playerManip.throttled": "命中创造模式物品扔出限制", + "playerManip.throttled.help": "帮助:尝试更改为生存模式", "playerManip.throwError": "条件不可达成,或者需要丢出大于%s个物品", "playerManip.toolBreakWarning": "警告:工具还有%s耐久度", "playerManip.uncracked": "需要破解玩家种子", @@ -336,5 +406,13 @@ "ticTacToeGame.crosses": "叉(X)", "ticTacToeGame.noughts": "圈(O)", "ticTacToeGame.playingWith": "你正在与%s玩", - "ticTacToeGame.title": "井字棋对手:%s" + "ticTacToeGame.title": "井字棋对手:%s", + + "twoPlayerGame.chat.draw": "您已经采取了行动,并在%s中绘制了%s", + "twoPlayerGame.chat.lost": "%s已经在%s中做出了一个行动并赢了", + "twoPlayerGame.chat.won": "你已经在%s中做出了一个行动并击败了%s!", + "twoPlayerGame.clickToMakeYourMove": "单击此处以行动", + "twoPlayerGame.incoming": "%s已经在%s中做出了一个行动", + "twoPlayerGame.noGameWithPlayer": "目前没有和那个玩家一起玩游戏", + "twoPlayerGame.playerNotFound": "玩家未找到" }