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Battle Animation must be rendered above Pictures, not below #1031

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Ghabry opened this Issue Sep 14, 2016 · 2 comments

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Ghabry commented Sep 14, 2016

Noticed by the Razas developer 馃憤

In the same step we should check that stuff above Pictures has enough buffer so it's always above even for huge Picture IDs... Maybe use 100.000 and enforce this as highest picture ID. We could just make all Z values much bigger then currently, I mean we have 31bit of storage :D

@Ghabry Ghabry added this to the 0.5.1 milestone Sep 14, 2016

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fdelapena Sep 14, 2016

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Note RPG Maker 2003 1.05 (and probably RPG Maker 2000 1.50) changed this behaviour 鈿狅笍 (yeah, thanks Enterbrain).

The RPG Advocate rm2k3 changelog says:

The image priority of pictures and battle animations was reversed.

I guess (hopefully) there is some way to detect these engine differences, since the 2k value launch (and 2k3 compatibility adaptation to them).

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fdelapena commented Sep 14, 2016

Note RPG Maker 2003 1.05 (and probably RPG Maker 2000 1.50) changed this behaviour 鈿狅笍 (yeah, thanks Enterbrain).

The RPG Advocate rm2k3 changelog says:

The image priority of pictures and battle animations was reversed.

I guess (hopefully) there is some way to detect these engine differences, since the 2k value launch (and 2k3 compatibility adaptation to them).

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I made my test with the offical 2k English version. Thanks for this note

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Ghabry commented Sep 14, 2016

I made my test with the offical 2k English version. Thanks for this note

Ghabry added a commit to Ghabry/easyrpg-player that referenced this issue Oct 15, 2016

Ghabry added a commit to Ghabry/easyrpg-player that referenced this issue Oct 28, 2016

Ghabry added a commit to Ghabry/easyrpg-player that referenced this issue Oct 30, 2016

Adjust Z layer of battle animations depending on engine (above pictur鈥
鈥s when "MajorUpdated")

Also move screen a bit higher to give buffer for at least 1000 pictures.

Fix #1031

@fdelapena fdelapena closed this in ce4787d Oct 31, 2016

Ghabry added a commit to Ghabry/easyrpg-player that referenced this issue May 27, 2017

Ghabry added a commit to libretro/easyrpg-libretro that referenced this issue May 22, 2018

Ghabry added a commit to libretro/easyrpg-libretro that referenced this issue May 22, 2018

Adjust Z layer of battle animations depending on engine (above pictur鈥
鈥s when "MajorUpdated")

Also move screen a bit higher to give buffer for at least 1000 pictures.

Fix #1031
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