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HOME: Elevator does not work #1109
Name of the game: HOME
Attach files (as a .zip archive or link them)
Describe the issue in detail and how to reproduce it:
Load the save and go up in the elevator room. Theres a keyfield at the wall left to the door (you cant see it just move to the wall and press enter until a keyfield appears).
The Key input has 3 different events: 2 autostart + 1 parallel.
The Parallel process reads the key state and handels cursor navigation and Cancel. The currently highlighted field is in V136.
The 2nd autorun event sets the highlighted number based on the cursor navigation variable (V136).
The 1st autorun event processes the "Return pressed" case (strange design)
The problem: The event executed when pressing enter on that numpad is the red one on my map. So the enter read by KeyInputProc invokes the "Action Button" event in front of us. I assume KeyInputProc swallowed button presses are not supposed to invoke action events on the map?
referenced this issue
Jul 10, 2017
A reddit user found a workaround:
I was able to make a minimal test case that reproduces the issue. Good news: It is independent of the event IDs :D
Event 2: (Autorun, when Switch 1 is ON)
Event 3: (Parallel, when Switch 1 is ON)