Deep 8: Opening animation of Villa Door plays incorrectly #1114

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Ghabry opened this Issue Mar 4, 2017 · 1 comment

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Ghabry commented Mar 4, 2017

Again something movement related.

Name of the game: Deep 8

Attach files (as a .zip archive or link them)

issue1114.zip

Describe the issue in detail and how to reproduce it:

Go upwards, the door parts at the bottom play incorrectly

If you want I can also provide the Deep 8 game. Problem is that it's currently under development and that version is not available public.

bug4

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Ghabry Mar 6, 2017

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Patch (!)

void Game_Character::SetGraphic(const std::string& name, int index) {
	if (GetSpriteName() != name || GetSpriteIndex() != index) {
		SetSpriteName(name);
		SetSpriteIndex(index);
		tile_id = 0;
-		pattern = RPG::EventPage::Frame_middle;
	}
}
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Ghabry commented Mar 6, 2017

Patch (!)

void Game_Character::SetGraphic(const std::string& name, int index) {
	if (GetSpriteName() != name || GetSpriteIndex() != index) {
		SetSpriteName(name);
		SetSpriteIndex(index);
		tile_id = 0;
-		pattern = RPG::EventPage::Frame_middle;
	}
}

@Ghabry Ghabry added this to the 0.5.1 milestone Mar 6, 2017

carstene1ns added a commit that referenced this issue Mar 12, 2017

Ghabry added a commit to libretro/easyrpg-libretro that referenced this issue May 22, 2018

Ghabry pushed a commit to libretro/easyrpg-libretro that referenced this issue May 22, 2018

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