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A bunch of Vampires Dawn bugs #1128

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OslikGaming opened this Issue Mar 20, 2017 · 12 comments

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OslikGaming commented Mar 20, 2017

Name of the game:Vampires dawn

Describe the issue in detail and how to reproduce it:

  1. Asgar "Life gift" doesn't scale from intelligence, just heals for 40. On RPG_RT it heals for ~50-60. fixed in 0.6
  2. Escape button always greyed out.
  3. Seems like equipment from "other" slot with status effect immunities not working. Like desert giants in desert still apply bleeding on heroes with item(protective bloodring on Asgar and Alaine) that gives bleed immunity. Same happened with ring giving silence immunity(protective ring). fixed in 0.6?
  • Sunblock cloak that should block damage on world map in desert also not working(equipped on Valnar).
  1. Paralyze not working on enemies. Message "Enemy was paralyzed" is displayed but they keep to act normally. Can be reproduced by casting ice magic on enemies until "Enemy is paralyzed" appears.

https://drive.google.com/file/d/0B5F-baO8aHjrUTVXdFIxdWpBNDg - Game with savefile(currently in desert so everything can be reproduced easily) and log

@Ghabry Ghabry added this to the 0.6.0 milestone Mar 20, 2017

@Ghabry Ghabry added the Battle label Mar 20, 2017

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Ghabry commented Mar 20, 2017

Thanks for the detailed bug reports, we will contact you when we have any questions

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rohkea commented Jun 12, 2017

Some more Vampires Dawn bugs were reported in the IRC today, I’m copying them here lest they should get lost:

  • one important bug: if you fight and one of your Teammates get the sleep status(or anything else) it works after this battleround. looks funny if your mate is fighting while sleeping. it seems this bug is the same for enemys
  • if you encounter a random fight there is no animation into the battle - except fading
  • while walking in the worldmap I encounter some flickering in the clouds
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carstene1ns commented Oct 9, 2017

The flicker should have been fixed by #1062.

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Ghabry commented Oct 9, 2017

There is still color flicker when screen tone + rain happen. They will go away when the "Affected by screen tone" handling for 1.12 Pictures is in as this breaks the assumption that there is a "screen" layer and everything below is tone changed.

In reality RPG_RT simply adjusts the palette of all objects that are affected by Tint... "slightly" faster than we can do ^^'

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Ghabry commented Jun 25, 2018

"Escape button always greyed out." and "if you encounter a random fight there is no animation into the battle - except fading" are fixed or have a patch.

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Albeleon commented Jul 7, 2018

#1373
"Asgar "Life gift" doesn't scale from intelligence, just heals for 40. On RPG_RT it heals for ~50-60."
3.11: Implemented... I think? We should test it.

"Seems like equipment from "other" slot with status effect immunities not working. Like desert giants in desert still apply bleeding on heroes with item(protective bloodring on Asgar and Alaine) that gives bleed immunity. Same happened with ring giving silence immunity(protective ring)."
2.26: Implemented. We can test just to be sure.

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Ghabry commented Jul 7, 2018

"Sunblock cloak that should block damage on world map in desert also not working". Iirc this is implemented via terrain damage, therefore should be fixed #1393

@Ghabry Ghabry modified the milestones: 0.6.0, 0.5.4 Jul 7, 2018

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carstene1ns commented Jul 8, 2018

This one needs a final test.
(should be fixed by #1373 and #1393)

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Albeleon commented Jul 11, 2018

#1394 The latest commit "Operations to UseSkill with source; GetHighestLeveledActor for menu special items" fixes the latest touches of the first checkbox. With this patch, all the issues here are fixed.

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Ghabry commented Nov 7, 2018

I partly reverted the fix for " Asgar "Life gift" doesn't scale from intelligence, just heals for 40. On RPG_RT it heals for ~50-60." in #1394, need to retest this.

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fmatthew5876 commented Dec 9, 2018

There is still color flicker when screen tone + rain happen. They will go away when the "Affected by screen tone" handling for 1.12 Pictures is in as this breaks the assumption that there is a "screen" layer and everything below is tone changed.

In reality RPG_RT simply adjusts the palette of all objects that are affected by Tint... "slightly" faster than we can do ^^'

Should be fixed by #1545

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Ghabry commented Dec 10, 2018

That was misleading, because the game is not RPG2k3 1.12.

The Tint issue was fixed months ago by removing the "screen tint feature" and using "individual sprite tint" only. (before we had a fast path which used screen tint when the tone was changing each frame but this caused rendering glitches).

But the last two remaining things:

  • Asgar "Life gift" doesn't scale from intelligence, just heals for 40. On RPG_RT it heals for ~50-60.
    Escape button always greyed out.

  • Seems like equipment from...

are solved. Closing 👍

@Ghabry Ghabry closed this Dec 10, 2018

@Ghabry Ghabry removed the Needs feedback label Dec 10, 2018

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