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Battle interpreter must halt execution when any battle end condition (Win/Lose/Escape) is fulfilled [The Huntress of the Hollow] #1129

Ghabry opened this Issue Mar 20, 2017 · 0 comments


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Ghabry commented Mar 20, 2017

Breaks: The Huntress of the Hollow

This breaks the 1st ending in that savegame. (Select beheading the wolf when asked in mid-battle and use the behead skill).
The event script will set the wolf HP to -100% to kill it and then calls a Common Event which hangs the game (bug ^^)
This common event is never executed in RPG_RT because killing the Wolf is a victory condition and the interpreter stops.

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