New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Battle interpreter must halt execution when any battle end condition (Win/Lose/Escape) is fulfilled [The Huntress of the Hollow] #1129

Closed
Ghabry opened this Issue Mar 20, 2017 · 0 comments

Comments

Projects
None yet
1 participant
@Ghabry
Member

Ghabry commented Mar 20, 2017

Breaks: The Huntress of the Hollow

Save03.lsd.zip

This breaks the 1st ending in that savegame. (Select beheading the wolf when asked in mid-battle and use the behead skill).
The event script will set the wolf HP to -100% to kill it and then calls a Common Event which hangs the game (bug ^^)
This common event is never executed in RPG_RT because killing the Wolf is a victory condition and the interpreter stops.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment