Join GitHub today
GitHub is home to over 28 million developers working together to host and review code, manage projects, and build software together.Sign up
ChipSet and Battle positioning issues #1169
Name of the game: Personal Project
Player platform: Windows and Android
Attach files (as a .zip archive or link them)
Describe the issue in detail and how to reproduce it:
Hi, our main coder prepared a mini-demo of two problems we are experiencing in Easy RPG only. The issues are:
Please check the mini-demo and let us know where the differences with RPG Maker are and if you can fix them.
Hi guys, I'm Tux, main coder of this game. I write because there is something strange... On EasyRPG (Android) I don't see the camera/pan like Ghabry (his image on the right). I see it exactly like the image on the left (which I guess is RPG_RT), but without the animated FaceSet ...
You are right. I get the same result as you now. No idea what went wrong when I made the screenshot.
A Pan command can only move in "number of tiles".
As you can see the EasyRPG screen is misaligned and not on the tile grid :(
Ghabry, there's a diagonal row of events on the steps that trigger the hero to walk down into the arena and where you end up depends on which of these events you touch. You just touched a different one to get to different places. This is actually important. If you touch the top-most one, the face doesn't get displayed incorrectly! This is a hint, because it's also the only one where the pan never goes below the bottom edge of the map.
Here's what's wrong. The way we update the scroll is (looking only at the x direction)
Now suppose we stand near the right edge of the map and do a pan to the right, wait for the pan to finish, then reset the pan, and wait for the pan to finish. In RPG_RT, the screen doesn't move. In Player, this will do a bunch of
I'm not quite sure why the tiles wind up misaligned though...
I'll try writing up something to fix this later.
added a commit
May 20, 2017
Anyone know what the
Yepp can also confirm that both bugs are fixed. But the Pan test-map has a new bug (I think, not checked against RPG_RT):
referenced this issue
May 23, 2017
Hello guys, I have tested the ChipSet problem using the last successfull nightly build for the Android Player and now the column appears to be in good shape :)
As for the second bug (Battle/FaceSet animation not positioned correctly) I understood that the problem is not easy to fix and has a high regression bug risk, so you are taking your time to fix/test.
We well be following this issue, keep us posted as soon as you have some news, thanks!