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7thJojo: Battle against the nurse is unwinnable #1180
The patch that fixed "Huntress of the Hollow" #1129 does not fully replicate RPG_RT (of course -_-). Turns out the behaviour is different depending on engine and Ally or enemy.
7thJojo does: Remove Actor 1; Add Actor 2. But the party only has 1 actor so after removing the lose check is True and a GameOver happens.
TestCase: "--battle-test 85 --start-party-id 1". Use "Defend" 3 times.
2k3: The victory check happens after each line but only for the enemy party. Allies can be removed and added without triggering a lose BUT executing event commands that yield the interpreter (Message, Wait...) while the party is empty crashes the engine with an access violation.