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Passability check for event layer wrong #121

Ghabry opened this Issue Apr 15, 2013 · 2 comments


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Ghabry commented Apr 15, 2013

In Dragon Warrior 1 I can't walk on the bridge tile at the beginning.
Because it was on the first map and the game has very basic scripts that was easy to figure out:
The game spawns a bridge to allow walking over the void. This is done by toggling a switch, then the event layer tile is replaced by a (below hero) bridge tile and that bridge tile is passable. The lower and upper layer tile are not passable.
Event layer tiles can have passability attributes, that's new to me... And this case is handled incorrectly...

@ghost ghost assigned Ghabry Apr 15, 2013


Ghabry commented Apr 16, 2013

This solves the question what that unknown FIXME-loop was that I removed some weeks ago:



Ghabry commented Apr 16, 2013

I also merged the two event layer passability check for-loops into one to save cpu time

@Ghabry Ghabry closed this in e5e59e8 Apr 20, 2013

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