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Airship shadow already moves independend of Airship when a moveroute is active while boarding #1268

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Ghabry opened this Issue Sep 21, 2017 · 0 comments

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Ghabry commented Sep 21, 2017

Basicly the airship shadow moves synchronized with the (invisible) Player character while the airship still plays the ascend animation. Afterwards the airship jumps directly on the Player tile.

No idea why the Player is allowed to move while the animation plays.

@Ghabry Ghabry added this to the 0.5.4 milestone Oct 15, 2017

20kdc added a commit to 20kdc/EasyRPG-Player-Dev that referenced this issue Oct 18, 2017

Fix EasyRPG#1268 w/ IsStopping override in Game_Player
It might be an idea to rename IsStopping to something like IsMovable, and IsMovable to IsControlMovable?

20kdc added a commit to 20kdc/EasyRPG-Player-Dev that referenced this issue Oct 29, 2017

Fix EasyRPG#1268 w/ IsStopping override in Game_Player [M]
It might be an idea to rename IsStopping to something like IsMovable, and IsMovable to IsControlMovable?

([M]: With changed comment)

carstene1ns added a commit that referenced this issue Oct 29, 2017

Merge pull request #1288 from 20kdc/otherfixes
Various fixes (#1268, #1198, two undocumented GetActors uses, Bitmap::Create(w, h, col). Split from other PR)
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