You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
These are happening quite often in the current version (may be an issue of the updated Android ndk/sdk/build tools): Input dispatching timed out (Waiting because no window has focus but there is a focused application that may eventually add a window when it finishes starting up.)
"main" tid=1 Native
"main" prio=5 tid=1 Native
| group="main" sCount=1 dsCount=0 obj=0x746264b0 self=0xf4f36500
| sysTid=27481 nice=0 cgrp=default sched=0/0 handle=0xf71c5b34
| state=S schedstat=( 4707946272 249162681 25230 ) utm=144 stm=326 core=5 HZ=100
| stack=0xff1f7000-0xff1f9000 stackSize=8MB
| held mutexes=
#00 pc 0000000000040f40 /system/lib/libc.so (__getdents64+12)
#01 pc 000000000001a0c5 /system/lib/libc.so (_ZL16__readdir_lockedP3DIR+20)
#02 pc 000000000001a19f /system/lib/libc.so (readdir+16)
#03 pc 00000000000141e7 /system/lib/libjavacore.so (???)
#04 pc 000000000002ddf1 /data/dalvik-cache/arm/system@framework@boot.oat (Java_java_io_File_listImpl__Ljava_lang_String_2+92)
at java.io.File.listImpl (Native method)
at java.io.File.list (File.java:740)
at java.io.File.listFiles (File.java:782)
at org.easyrpg.player.game_browser.GameScanner.scanFolder (GameScanner.java:144)
at org.easyrpg.player.game_browser.GameScanner.scanGames (GameScanner.java:92)
at org.easyrpg.player.game_browser.GameScanner.getInstance (GameScanner.java:51)
at org.easyrpg.player.game_browser.GameBrowserActivity.displayGameList (GameBrowserActivity.java:161)
at org.easyrpg.player.game_browser.GameBrowserActivity.onResume (GameBrowserActivity.java:92)
at android.app.Instrumentation.callActivityOnResume (Instrumentation.java:1259)
at android.app.Activity.performResume (Activity.java:6399)
at android.app.ActivityThread.performResumeActivity (ActivityThread.java:3110)
at android.app.ActivityThread.handleResumeActivity (ActivityThread.java:3152)
at android.app.ActivityThread.handleLaunchActivity (ActivityThread.java:2499)
at android.app.ActivityThread.access$900 (ActivityThread.java:153)
at android.app.ActivityThread$H.handleMessage (ActivityThread.java:1347)
at android.os.Handler.dispatchMessage (Handler.java:102)
at android.os.Looper.loop (Looper.java:148)
at android.app.ActivityThread.main (ActivityThread.java:5451)
at java.lang.reflect.Method.invoke! (Native method)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run (ZygoteInit.java:756)
at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:646)
The text was updated successfully, but these errors were encountered:
This should be fixed by #2699
The Game browser locates the games now in some background thing. (No idea how BlisterB implemented it but it does not hang anymore :D)
These are happening quite often in the current version (may be an issue of the updated Android ndk/sdk/build tools):
Input dispatching timed out (Waiting because no window has focus but there is a focused application that may eventually add a window when it finishes starting up.)
The text was updated successfully, but these errors were encountered: