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Play Memorized BGM does not work after a BGM fade-out #1354
Name of the game:
Witch's Heart (http://vgperson.com/games/witchheart.htm)
Attach files (as a .zip archive or link them)
Describe the issue in detail and how to reproduce it:
In numerous situations in Witch's Heart, the music does not come back when it's supposed to. Most notably, the music will momentarily stop to show a "countdown" effect when you complete a demon request, then fail to restart after - but if you save and reload, the music then plays. (The same applies to getting Rainbow Crystals.) In some cases the music does come back, but only because there's a parallel event in charge of playing the BGM. In the attached save, just press Confirm to use the water on the demon and see the issue with the countdown.
I believe the cause is that when Play Memorized BGM is called, music volume does not properly reset, and thus will remain at 0 following a Fade-Out BGM. Some testing indicated that a fade-out followed by a Play Memorized BGM wouldn't work, but putting a Play BGM command in the middle made it work.
Seems we only need to set
Question is does