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RPG_RT (RM2000) feature: Sound animation in battles with limited time #1377
Platform: RPG Maker 2000 v1.51 and v1.62
When a skill (with animation attached) is directed towards an ally target or ally group (enemy skill, or ally skill that heals), instead of playing the graphic animation, it plays only the sound. This is fine, but there is more than that: It only plays the sounds of the 20 first frames of the animation. If a sound is on frame 21 or further, it won't play. Also, the waiting time will always be around 15-20 frames, no matter its actual length (more or less).
Link 1 (Sendvid): http://sendvid.com/7hplebiz