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RPG_RT feature: Parallel Process + Battle = Weird transition + EasyRPG Battle Bug #1382
Platform: RPG Maker 2000 v1.51 and v1.62, RPG Maker 2003 v1.09a
Parallel Process, unless they have a Wait 0.0 seconds at the start, always start before the TransitionIn has finished. If you start with a battle, it will do the next behavior:
In case you teleport from other map to this one, it will replicate the sound when it's black, but when it fades out to the map, it fades in quickly to black (regardless of your battle transition out) and goes to the battle normally.
In EasyRPG, in the case the game starts in a map like that, the battle doesn't start. If you are teleported from other map to this one, the battle starts after TransitionIn finished. We should correct the first case, the battle should initiate.
Link 1 (Sendvid): http://sendvid.com/3ux9ezea
This is fixed in master now.
We correctly start battles without the transition and blacks screen bugs and black screens that RPG_RT has.