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RPG_RT feature: States with >0% recovery healed after battle; Cause any status in Map Event #1392

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Albeleon opened this Issue Jul 5, 2018 · 2 comments

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Albeleon commented Jul 5, 2018

Platform: RPG Maker 2000 v1.51 and v1.62, RPG Maker 2003 v1.09a (Windows)

Description:

  • Issue 1: If you have a state with more than 0% recovery (doesn't matter physical recovery or turns), when the battle ends (win or escape), that state will be healed. In 2k3 you can even see, right before the TransitionOut, how it's healed. It's only kept if you have 0% recovery.
  • Issue 2: You can suffer any state in a map event and it will persist, even if the state was "End after battle". It's kept once a fight starts, though once it ends the "End after battle" is deleted.

How to reproduce it:

  • Issue 1: Put a state that has "Persists after Battle" and more than 0% recovery; win or escape from a battle where you are caused that state.
  • Issue 2: Cause states in an event map. Fight a battle.

Videos:

RPG Maker 2003 Test:

@Albeleon Albeleon changed the title RPG_RT feature: States with >0% recovery healed after battle RPG_RT feature: States with >0% recovery healed after battle; Cause any status in Map Event Jul 5, 2018

@Ghabry Ghabry added the Battle label Jul 5, 2018

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Albeleon commented Jul 12, 2018

#1373 Commit 3.14 fixes this.

@Ghabry Ghabry added this to the 0.5.4 milestone Jul 27, 2018

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carstene1ns commented Nov 7, 2018

Fixed by #1448.

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