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RM2000: Battle state bugs #1504

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fmatthew5876 opened this Issue Nov 21, 2018 · 0 comments

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fmatthew5876 commented Nov 21, 2018

  • States inflicted recovery turn count doesn't respect whether target has acted yet

Create an enemy that always inflicts a state with (1 turn, 100%) recovery. If the state hits before the actor's turn, the actor will recover the next turn (correct). If the state hits after the actor's turn, the actor will recover the next turn (wrong, should be turn after next)

@fmatthew5876 fmatthew5876 changed the title RM2000: Events which add States don't display messages RM2000: Battle state bugs Nov 21, 2018

This was referenced Nov 24, 2018

@Ghabry Ghabry closed this in #1509 Nov 28, 2018

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