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tdf2018wildcompodemo: interpreter hangs or skips all map sequences #1517
Name of the game:
It does not contain a game title, but the project name on GitHub and in the readme file is tdf2018wildcompodemo.
Attach files (as a .zip archive or link them)
Describe the issue in detail and how to reproduce it:
Some few BMPs have been converted to PNG, these have been recompressed with zopfli and MP3 music converted to 24 kbps Opus for faster async download.
Additionally to this hang, player shows a warning instead of a debug message due to the empty title (it could be considered as a bug, as RPG_RT ignores this).
Longer tweet containing more of the tech demo: https://twitter.com/kaiware007/status/1068810114923036672
Player behaves different in Emscripten compared with desktop Player. In desktop builds, it teleports between all maps in very few frames, then runs the last sequence and ends the demo. So it seems to be related with timing, as Ghabry points the demo is orchestrated by timers, which helps to keep it on sync with music playback.
added a commit
Dec 4, 2018
referenced this issue
Dec 4, 2018
Working demo: https://easyrpg.org/play/pr1523/?game=tdf2018wildcompodemo