Join GitHub today
GitHub is home to over 31 million developers working together to host and review code, manage projects, and build software together.Sign up
Automatic event processing from past map continues if you load a new savefile from event command. #1565
When loading a savefile from command, running events from original map (before load) don't stop processing, cointinuing in the new map in the new "scene".
Tested in 0.5.4 and Nightly build (to Dec 13th).
An RPG Maker 2003 1.12a project.
The testcase consist in 2 maps and one savefile.
When you load the savefile, you will end in Map B, with no events at all.
This bug seems to only affect autostart events.
I tried adding this parallel event:
After loading the game, the tint commands did not continue.
I changed the sound beep event from Auto start to OnAction and then talked to it with the player. The beeping did not continue.