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Showing last Picture with different transparency colour property does not apply current setting #1576

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elsemieni opened this Issue Dec 17, 2018 · 0 comments

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elsemieni commented Dec 17, 2018

When you show a particular Picture with certain transparency colour setting, then later, you show the same one with different transparency colour property, it doesn't apply that setting and instead it uses the last image transparency colour property and so until you load a different Picture.

This bug happens in:
EasyRPG Player Nightly (as Dec 16th).
EasyRPG Player 0.5.4

Test case:
I've made a test case, as follows:
https://drive.google.com/file/d/1CYas3dx7ZGVWyOcW8sTsjaKo7aBZzg4h/view?usp=sharing
image

The test case is the lower side of the map, labeled "2" Ingore "1" (*).

Web: https://easyrpg.org/play/master/?game=issue-1575&engine=rpg2k3e

There's a row of events.

  • The first event shows a Picture with transparency colour enabled.
  • The second event shows the same picture, with transparency colour disabled.
  • The third event deletes the image.
  • The fourth image shows a different image than the first two events.

For testing it, talk with event 1 and 2 and you will notice the problem.
If you need to change the image for refresh, you can use event 4.

Expected behaivour (RPG_RT):
The Picture will show with transparency colour enabled / disabled.

Current behaivour:
The Picture shows with the last transparency color setted, without changing it until another picture loads.

(*) The other side of the map if for another issue. That's beacuse I discovered this issue when I was making that another the test case for another one: #1575

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