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Interpreter timing issues #1606
Here are a list of issues discovered that are related to the event interpreter timing. These have to do with different events running at the wrong time or incorrect frame delays in execution timing.
Create this parallel map event
Start a new game, and make the player board the airship.
In the save game,
This also occurs if you wrap the above event in a
Many examples in #1567 show strange behavior on very the first frame of a new game. Move routes and GetOnOffVehicle on the first frame setup the action, but don't animate it for that frame like they would when executed any other time.
Adding any kind of delay such as
This is also the likely cause of #1588
Setup these vertical tiles:
Create this touch event
In RPG_RT, the player will disembark into the top water tile and the ship will also be in the top water tile. In Player (with #1601), the player will disembark into the top water tile and the ship will remain on the event's water tile.
Removing the wait or waiting for more than 1 frame, the behaviors are the same.